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395 Commits

Author SHA1 Message Date
C29H25N3O5
0e8ddee6c5 Update Monospaced font
Redesigned the monospaced font based on the main UI font of the game (Exo 2).
2024-01-15 17:40:22 -06:00
C₂₉H₂₅N₃O₅
bf0bb1d47b Merge branch '26F-Studio:main' into main 2024-01-15 16:20:37 -06:00
MrZ_26
bce60ee6c7 修卡块旋转音效播放条件错误 2024-01-14 22:36:55 +08:00
MrZ_26
b0a47f5222 更新赞助名单 2024-01-14 22:36:55 +08:00
sakurw
58bac2e290 Update lang_ja.lua (#1075) 2024-01-09 08:55:07 +08:00
MrZ_26
84361c3c31 新的mod开关音效 2024-01-04 21:28:26 +08:00
MrZ_26
d0a7a28349 补充新功能需要的文本 2024-01-01 00:32:56 +08:00
MrZ_26
10b8891cf0 修改更新历史 2023-12-31 23:37:20 +08:00
MrZ_26
3a4fcf6d7b 越南语变音字母简化函数改为全unicode版本
限制自定义菜单背景选择范围
微调自定义背景设置ui
整理代码
2023-12-31 23:32:19 +08:00
C6H12O6 + NaCl + H2O
19ea76dc4c No theme and default BG and patch BG bug when hitting F11 (#1070)
* Add setting slot for no theme & default BG

* Whitelist 4 seasons theme + blocking console's theme command if theme disabled

* Small update theme.lua

* Expose the WIDGET.setOnChange() to use in setting_video.lua

* Shorten "Use custom B.G." to "Custom B.G."

* Shorten theme code, and edit the UI

* Add lock BG

* Add VI translation

* Fullscreen patch

* Modify UI

* Small change

* Undo a mistake
2023-12-31 21:35:48 +08:00
C6H12O6 + NaCl + H2O
42942d1ac4 Multiple changes around Zictionary (mostly for Vietnamese) (#1069)
* Multiple changes
- Edit Vietnamese Zictionary
- Add STRING.viRemoveDiacritics()
- Edit the search behavior with string written in Vietnamese without diacritics

* Small changes

* Update lang_vi.lua

* Small change
2023-12-31 20:58:59 +08:00
MrZ_26
43215dfc4b 补充联网房间设置可选值 2023-12-21 00:51:18 +08:00
MrZ_26
5728194085 添加新的skip暂存模式,可在自定义使用 2023-12-21 00:51:09 +08:00
MrZ_26
1501ebd92a 修上个commit没删干净 2023-12-20 23:58:22 +08:00
MrZ_26
0299fde47b 删除ios/macos和appstore相关的支持 2023-12-20 23:46:40 +08:00
Imple Lee
11680aedbb set ghost Y when trying to hang with the current piece (#1066) 2023-12-20 23:30:40 +08:00
Imple Lee
ad0b73ff62 remove CI on iOS and Mac App Store (#1062) 2023-12-20 23:30:21 +08:00
MrZ_26
f38746ff96 直接放入Zframework文件 2023-12-04 20:02:12 +08:00
MrZ_26
8ee7a90eca 删除Zframework子模块 2023-12-04 19:58:56 +08:00
MrZ_26
d06d8ebfff 限制按键的极简模式从地图改为隐藏模式,目标改为消除40行 close #1060 2023-12-04 19:50:47 +08:00
Imple Lee
d3e4d7e62c add hold i_s from next (#1061) 2023-12-04 19:23:01 +08:00
MrZ_26
80ff30401a 修合并冲突错误 2023-11-26 21:45:41 +08:00
MrZ_26
4657515b61 Merge commit '2604d034fe1b220fb952fa6ba13c11c09b36cdb7' 2023-11-26 21:44:20 +08:00
MrZ_26
90dcb9ee1a 优化掉玩家的_get_new_block方法 2023-11-26 21:40:15 +08:00
Imple Lee
4e606f4e91 split spawn and popNext 2023-11-22 18:00:00 +08:00
sakurw
9c0dc60746 Update lang_ja.lua (#1054) 2023-11-21 17:46:09 +08:00
C6H12O6 + NaCl + H2O
58a5749d67 Update Vietnamese translation (#1051) 2023-11-21 17:45:05 +08:00
User670
7d0d89f1a6 Changed a wording in new string (#1053) 2023-11-21 17:43:19 +08:00
C6H12O6 + NaCl + H2O
f92121f093 Fix (#1052) 2023-11-21 17:42:49 +08:00
Imple Lee
2604d034fe add early return in freshBlockGhost 2023-11-21 15:10:37 +08:00
Imple Lee
3219da77e9 refactor freshBlockDelay 2023-11-21 15:07:28 +08:00
Imple Lee
ea3fb8d09e split freshBlock into 4 methods 2023-11-20 23:36:38 +08:00
Imple Lee
074cefed5d Make unable to read update log a hard error (#1050) 2023-11-17 20:59:41 +08:00
MrZ_26
7070e620c8 调整上个commit的相关内容 2023-11-17 15:11:13 +08:00
User670
1cd62bb163 Add checks and error messages for some invalid custom mode data (#1049) 2023-11-17 14:06:30 +08:00
Imple Lee
529b8d453d update field after loading AI (#1048)
make the bot know the current situation
2023-11-17 01:00:55 +08:00
C6H12O6 + NaCl + H2O
486eaeae52 Do optimization in Piano applet (#1047) 2023-11-17 00:10:21 +08:00
MrZ_26
a2931ea290 更新workflow中涉及读取updateLog的部分 2023-11-14 21:47:50 +08:00
C6H12O6 + NaCl + H2O
edb79e8156 Update translation (#1046) 2023-11-14 14:54:05 +08:00
MrZ_26
ed5abe0350 自定义场地高度上限改为126 close #1045 2023-11-14 13:56:28 +08:00
MrZ_26
3806f02fa5 优化textReader场景和相关方法
框架跟进
2023-11-13 18:23:27 +08:00
Imple Lee
7d23fe4acb fix many reference-vs-value error (#1044)
fixes #1039
completes #1007
2023-11-13 12:20:24 +08:00
C6H12O6 + NaCl + H2O
c650f268f6 Make a scene for showing full text (like manual) but for convenience use (#1043) 2023-11-13 12:15:58 +08:00
MrZ_26
55800e307f 场地编辑界面显示隐形块 2023-11-08 22:23:01 +08:00
MrZ_26
2671306688 half clear文本改为half pc 2023-11-07 18:47:36 +08:00
MrZ_26
20e9d085c0 更新赞助名单 2023-11-07 18:38:36 +08:00
MrZ_26
1c1a006723 Hemi PC改成Half PC 2023-11-07 18:38:29 +08:00
MrZ_26
a0fd8ff8b6 修复调整语音音量时测试音频太乱
框架跟进 close #823
2023-11-01 16:38:21 +08:00
C6H12O6 + NaCl + H2O
720325fcb9 Add touch gesture for radar (#1030) 2023-10-29 15:56:58 +08:00
C6H12O6 + NaCl + H2O
fcc1cba0cf Fix Piano app (#1029)
* Fix Piano app

* FIx mouse and keyboard interaction
2023-10-29 15:56:03 +08:00
sakurw
8ca17ba3ff Update lang_ja.lua (#1028) 2023-10-29 15:55:39 +08:00
MrZ_26
942a789b9e fix 2023-10-23 01:51:41 +08:00
MrZ_26
293e687077 Merge remote-tracking branch 'tech/cc-field-height' 2023-10-23 01:50:51 +08:00
MrZ_26
9929b888c5 继续补BiRS 2023-10-23 01:43:39 +08:00
MrZ_26
e66e30c14a 框架跟进 2023-10-23 01:39:47 +08:00
MrZ_26
adf225e192 修复BiRS一些180时对称方块踢墙表不对称 2023-10-23 01:34:46 +08:00
MrZ_26
4c2dc5e8df 框架跟进 close #1023 2023-10-23 01:09:50 +08:00
C6H12O6 + NaCl + H2O
e1a9222b1f Minor changes in VIetnamese translation (#1020)
* Update

* Minor changes
2023-10-21 23:57:42 +08:00
MrZ_26
86c673ee51 自定义游戏不能带ai开拼图模式
补充文本
2023-10-21 04:42:01 +08:00
Imple Lee
6aefa078da add comment 2023-10-21 00:44:10 +08:00
Imple Lee
dd743035f5 add a warning when field is too high
temporarily fixes #686
2023-10-21 00:42:04 +08:00
Imple Lee
045deb6954 make an error with filled lines when using cc (#1015)
fixes #1013
2023-10-20 22:47:04 +08:00
MrZ_26
8e169dbde8 制作名单修一个拼错 2023-10-20 21:56:12 +08:00
Imple Lee
90c428cf44 Save custom mode (#1007)
* first step to save custom game

* localize various settings in custom game

* rename fields to lower cases

* fix many bugs

* fixes #1014
2023-10-20 01:42:04 +08:00
C6H12O6 + NaCl + H2O
7ac2c282f6 Vietnamese translation update (again) (#1012)
* fix #983 (#995)

* Pull from Shard Nguyen

* Change a mode's description

* Fix a bug when Help button don't restore it's color in a condition

* Update dict_vi.lua

* Update Zictionary (mostly fix broken sentences)

* Update game's translation

* Update modes

* Update dictionary

* Minor change

* Update stat translation

* Minor change

* Minor change

* Update lang_vi.lua

* Minor changes

* Fix misunderstanding help text

* Update scene

* Rename _utf8lower to needLowerUTF8

* Add titleLowered and keywordsLowered

* Fix stuck color again

---------

Co-authored-by: scdhh <51957264+shoucandanghehe@users.noreply.github.com>
2023-10-19 22:48:24 +08:00
MrZ_26
ad58d38ab1 puzzle模式ai也会知道自己有没有hold 2023-10-19 21:48:27 +08:00
MrZ_26
5ea940d8c4 自定义游戏可以正确传递hold开关的参数了close #779 2023-10-19 20:26:10 +08:00
MrZ_26
c0dca683b5 初始化模式后记录玩家数量写入GAME表 2023-10-19 19:57:55 +08:00
MrZ_26
35635e10ea 修staff界面初始位置不对(测试代码忘删 2023-10-19 15:35:11 +08:00
MrZ_26
dfda067c08 Revert "暴力修复对战模式会出现回放按钮"
This reverts commit 09117c4704.
2023-10-19 13:15:26 +08:00
MrZ_26
09117c4704 暴力修复对战模式会出现回放按钮 2023-10-19 13:02:09 +08:00
MrZ_26
6083fd5097 回放时模式名称下边不再显示当前模式本地pb 2023-10-18 19:39:04 +08:00
MrZ_26
e104297b13 调整几个繁体中文语言的用词 2023-10-17 00:52:48 +08:00
MrZ_26
ed3927a8c3 框架跟进 2023-10-16 14:09:28 +08:00
MrZ_26
b62b907dc8 框架跟进 2023-10-15 20:40:38 +08:00
MrZ_26
769125a894 科研-极简模式优化 2023-10-10 15:04:40 +08:00
MrZ_26
6ccebcfe17 修一个文本错误 close #984 2023-10-10 14:49:02 +08:00
MrZ_26
8894701806 自定义模式的一些参数补充更多可选值
调整一些文本细节
2023-10-10 14:41:53 +08:00
MrZ_26
012e0f76a9 调整暂停和统计界面关于接收攻击一行的文本 close #1002 2023-10-10 14:32:28 +08:00
MrZ_26
d58f41b999 框架跟进 2023-10-10 14:22:17 +08:00
MrZ_26
95916a8736 删除词典中关于hold相同块不利于finesse判定的规则 close #1004 2023-10-10 14:22:17 +08:00
Imple Lee
69a288db8f simplify two code pieces in record manipulation (#1009) 2023-10-10 14:09:21 +08:00
Imple Lee
bb8a436604 use normal spin table for x-spin (#1008) 2023-10-09 19:18:47 +08:00
NOT_A_ROBOT
b58f266561 Change name of Tech modes (#1010)
* Update language files for Tech VS/B2B

* Add note about vectorized modeicons

* Vectorize Tech modeicons
2023-10-09 19:18:04 +08:00
Imple Lee
4e41024ba8 refactor GAME.mod (#1006)
Co-authored-by: MrZ_26 <1046101471@qq.com>
2023-10-08 18:56:44 +08:00
MrZ_26
323f8a72aa 再调整新拼花模式难度 2023-10-06 05:19:31 +08:00
MrZ_26
bb4d3023c6 再调整新拼花模式难度 2023-10-06 04:36:31 +08:00
MrZ_26
2208a0fca0 把几个pi常量换回数字(性能原因) 2023-10-06 03:40:28 +08:00
MrZ_26
3cd6f3d726 两个新的拼花模式评分要求调整 2023-10-06 03:28:48 +08:00
MrZ_26
8b1d72fb54 修新模式的一些相关问题 2023-10-06 03:12:33 +08:00
MrZ_26
73480d4a53 Merge remote-tracking branch 'bot/construct-modes' 2023-10-06 02:49:42 +08:00
NOT_A_ROBOT
120dc453d7 Add Autoskip feature to TAS (#992) 2023-10-06 02:37:12 +08:00
scdhh
eae441b18b fix #983 (#995) 2023-10-06 02:37:07 +08:00
MrZ_26
4f411ef78e 补充master_g模式缺失文本 2023-10-06 02:34:24 +08:00
MrZ_26
35ec325990 Merge commit '54758fd705c2ba485e8aed1c4006c112ad95f82d' 2023-10-06 02:23:26 +08:00
MrZ_26
54758fd705 update Zframework 2023-10-06 02:22:36 +08:00
MrZ_26
e7183025cf 修复dropper小程序玩不了 2023-10-04 19:16:34 +08:00
NOT_A_ROBOT
03a2e9356c Fix rank display bug in Construct modes 2023-10-03 08:49:22 +07:00
NOT_A_ROBOT
0eb4212e40 Adjust some mode shapes 2023-10-03 08:25:29 +07:00
NOT_A_ROBOT
22ca0a7c96 Add Construct modes to map 2023-10-03 08:18:10 +07:00
NOT_A_ROBOT
33fc59bd5c Add secret grade to old mode list 2023-10-03 07:43:42 +07:00
NOT_A_ROBOT
2f6a3392e6 De-nest Construct modes' display code 2023-10-03 07:32:56 +07:00
MrZ_26
75f3efc6a0 fix lang_vi 2023-09-25 22:01:25 +08:00
C6H12O6 + NaCl + H2O
19e4185668 Fix Piano app (#991)
* Trying to reduce memory leaks

* Formalize the usage of pianoVK.ctrl and pianoVK.shift

* Replace all loop, make a text object list

* Add auto-garbage cleaner and remove 2 unnecessary variable

* Update app_piano.lua
2023-09-25 21:27:31 +08:00
MrZ_26
bbb5fd7832 框架跟进 2023-09-25 13:22:16 +08:00
C6H12O6 + NaCl + H2O
8806ef602e Attemping to fix some bugs in Piano applet (#988)
* Trying to reduce memory leaks

* Formalize the usage of pianoVK.ctrl and pianoVK.shift

* Replace all loop, make a text object list

* Add auto-garbage cleaner and remove 2 unnecessary variable
2023-09-25 04:46:59 +08:00
C6H12O6 + NaCl + H2O
6f5ebb1a4d Update Vietnamese translation (#990)
* Update lang_vi.lua

* Update manual_vi.txt

* Update lang_vi.lua
2023-09-25 04:46:16 +08:00
sakurw
7cd03d0ec0 Update lang_ja.lua (#989) 2023-09-24 16:12:40 +08:00
Not-A-Normal-Robot
00c5233f3b Merge branch 'torikan-animation' of https://github.com/Not-A-Normal-Robot/Techmino into torikan-animation 2023-09-23 16:56:17 +07:00
Not-A-Normal-Robot
a08328ae02 Add Vietnamese translation for torikan 2023-09-23 16:50:32 +07:00
Not-A-Normal-Robot
a6a20b4332 Add torikan language entries 2023-09-23 16:21:31 +07:00
MrZ_26
732e2aee79 删除两个没用了的模式图标图片
修改消四挖掘模式图标
2023-09-23 04:36:17 +08:00
MrZ_26
74c3d3a313 修改挖掘10行评级条件和统计数据 2023-09-23 04:20:13 +08:00
MrZ_26
3ebc93e65c 整理代码 2023-09-23 04:01:55 +08:00
MrZ_26
7e8e67694d 消四挖掘模式放入地图,调整布局 2023-09-23 03:57:16 +08:00
MrZ_26
00f63a2ec5 修改c4w成绩显示格式 2023-09-23 03:56:54 +08:00
MrZ_26
5a30e4aec9 矢量化五连块模式图标
删除五连块和三连块模式图标图片
2023-09-23 03:56:41 +08:00
MrZ_26
43aecd2467 修改大方块模式说明 2023-09-23 03:56:15 +08:00
MrZ_26
622ae07b32 降低100行竞速最低评级标准 2023-09-23 03:54:53 +08:00
Imple Lee
63f443d4e4 put dig_quad_10l into the map (#987) 2023-09-23 02:56:39 +08:00
MrZ_26
688328e6b0 优化小程序piano 2023-09-23 02:51:52 +08:00
Not-A-Normal-Robot
0fc4957b21 Fade field on torikan and show torikan time 2023-09-22 21:30:49 +07:00
Not-A-Normal-Robot
5e88b23980 Add color to torikan diff text 2023-09-22 21:03:46 +07:00
MrZ_26
986f0dcdc8 框架跟进 2023-09-22 14:02:46 +08:00
MrZ_26
48f2ee9252 微调制作人员名单动画参数 2023-09-22 14:00:40 +08:00
MrZ_26
73d6eaaffc 制作名单里添加flore 2023-09-22 14:00:40 +08:00
Not-A-Normal-Robot
b1dbc4fa87 Use pi constants instead of numbers 2023-09-21 19:44:55 +07:00
NOT_A_ROBOT
2e9ea4a783 Fix Tech Finesse Lock DAS bug... again (#982)
wow one-liner commit
Man I sure hope there isn't another bug I haven't seen before
2023-09-19 22:37:31 +08:00
MrZ_26
86654689da 修改更新历史 2023-09-19 14:15:00 +08:00
MrZ_26
b4901add94 暂时不使用越南语词典,等待翻译更新 2023-09-19 14:14:48 +08:00
MrZ_26
8df321b84d 修复swap模式hold和无限hold的冲突 2023-09-19 14:05:28 +08:00
MrZ_26
6a4dfb47bb 续上一块的das不再计一次操作次数 2023-09-19 12:14:48 +08:00
MrZ_26
dd8a810591 离开录像菜单时会清空mod选择状态 2023-09-19 01:58:30 +08:00
NOT_A_ROBOT
009858e2f8 Improve Tech Finesse Lock and add some other minor things (#950)
* Fix VK and overhang detection in Tech Finesse Lock

* Make Tech Finesse Lock overhang logic more lenient

* Add finesse kill to Tech Finesse Lock
(at this point if you still make a finesse error even after getting limited inputs then you have a huge skill issue)

* Disable O rotation in Tech Finesse Lock if no O-spin
+ Added RS name (RS.name, P.RS.name)
+ Added hook_spawn and hook_hold

* Update Zframework

* Fix weird backfire location
2023-09-19 01:15:16 +08:00
NOT_A_ROBOT
a475232432 Add Construct modes 2023-09-18 12:49:17 +07:00
Not-A-Normal-Robot
bc99af5b1b Add torikan animation 2023-09-16 19:12:52 +07:00
Imple Lee
337293dbe1 add hold i_s (#971)
* hold with i_s!

* fix hold i_s in swap mode

* Only draw `holdCount` holds

* bump room version

hold i_s is not back-compatible
2023-09-16 01:35:20 +08:00
sakurw
5e0be0d463 Update lang_ja.lua (#967)
* Update lang_ja.lua

* Update lang_ja.lua
2023-09-14 16:47:57 +08:00
Imple Lee
cf147be119 fix swap bagline (#970)
* fix bagline for swap mode

* remove bagline when a block leaves nextqueue
2023-09-14 16:47:39 +08:00
MrZ_26
c695596285 添加代码格式化风格文件
试着格式化一些文件
2023-09-12 20:01:16 +08:00
NOT_A_ROBOT
7b97aefa0a Vectorize and redesign some modeicons (#966) 2023-09-11 18:04:47 +08:00
NOT_A_ROBOT
a3e5ccffa4 Adjust Dig Efficiency rank cutoffs (#965) 2023-09-11 18:04:22 +08:00
Imple Lee
452fa65748 new bagline system (#963)
closes #940
2023-09-11 18:03:09 +08:00
MrZ_26
7141f46948 调整c2出块算法在词典里的位置
调整中文词典几个搜索关键字
2023-09-08 15:59:54 +08:00
MrZ_26
481ea06e61 完善几个语言文件
微调无尽模式代码
2023-09-07 14:51:33 +08:00
NOT_A_ROBOT
3aa60d3488 Add toggleable infinite height in Infinite mode (#961)
* Add toggleable infinite height in Infinite mode

* Use font size 25 for infinite mode
2023-09-07 14:34:45 +08:00
NOT_A_ROBOT
e152e147e2 Refactor Master Graded (#960) 2023-09-05 18:01:54 +08:00
C₂₉H₂₅N₃O₅
c7b8dd24c7 Font fixes and symbol additions (#956)
* Updated two block skins

* Updated in-game font

- Adjusted the alignment of font
- Added missing glyphs in some languages
- Redesigned grade letters to increase legibility

* Symbol and font fixes

- Added some more symbols
- Fixed some missing characters
2023-08-29 13:43:17 +08:00
NOT_A_ROBOT
9e384f80cb Rename Invisible modes (#954)
* Rename Invisible modes

* Fix indentation in zh_code

* Undo changes in Vietnamese lang file
2023-08-29 13:42:43 +08:00
C29H25N3O5
06dc22544f Symbol and font fixes
- Added some more symbols
- Fixed some missing characters
2023-08-29 11:35:49 +08:00
C₂₉H₂₅N₃O₅
70c1b04bf6 Merge branch '26F-Studio:main' into main 2023-08-28 22:27:54 -05:00
C6H12O6 + NaCl + H2O
7f8e3e647a Update Zictionary scene + Small change in Vietnamese translation (#935)
* Squashed commit of the following:

commit f50627095805c090b49c1054645ad33cb896f4d0
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sat Aug 5 09:49:59 2023 +0700

    Change icon in dict.lua

commit 1f7da069425f00f431c9299689897a665cb2d80d
Merge: b212fff8 7be2aa50
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Fri Aug 4 18:14:29 2023 +0700

    Merge https://github.com/26F-Studio/Techmino into VietnameseTranslation

commit 7be2aa50dd
Author: C₂₉H₂₅N₃O₅ <a1228465111@163.com>
Date:   Fri Aug 4 18:40:12 2023 +0800

    Font & Virtual Key Update (#932)

    - Changed the main font to Exo2
    - Changed the monospaced font to League Mono
    - Changed the virtual key design to increase legibility and match the font
    - Added a few symbols

commit ed9417dcdf
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Thu Aug 3 22:57:06 2023 +0700

    Reupdate Vietnamese translation (#930)

commit b212fff8d9
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Thu Aug 3 20:54:45 2023 +0700

    Small update

commit b59d1dc188
Merge: 8fcdbd9d 36522c71
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Thu Aug 3 19:40:20 2023 +0700

    Merge branch 'main' of https://github.com/26F-Studio/Techmino into VietnameseTranslation

commit 36522c7146
Author: MrZ_26 <1046101471@qq.com>
Date:   Thu Aug 3 16:04:04 2023 +0800

    修复词典用不了滚轮
    整理代码

commit 20b74ea78a
Author: MrZ_26 <1046101471@qq.com>
Date:   Thu Aug 3 13:46:27 2023 +0800

    词典交互和代码逻辑优化
    框架跟进

commit 0ae9cbcdaa
Author: MrZ_26 <1046101471@qq.com>
Date:   Thu Aug 3 10:11:27 2023 +0800

    删行末空格

commit c9cbb0e363
Author: MrZ_26 <1046101471@qq.com>
Date:   Wed Aug 2 21:45:31 2023 +0800

    修复fixed序列反了

commit 0595ce4ea6
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Wed Aug 2 10:44:01 2023 +0700

    Update Vietnamese translation (again) (#929)

commit 8fcdbd9df5
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Wed Aug 2 10:22:54 2023 +0700

    remove duplicate

commit 798ea1be4f
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Wed Aug 2 10:09:02 2023 +0700

    remove duplicate item in ZH file (thanks SundayLee)

commit e6f4f69f6f
Merge: 14630990 fa89ba55
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Wed Aug 2 10:00:17 2023 +0700

    Merge branch 'VietnameseTranslation' of https://github.com/SweetSea-ButImNotSweet/Techmino into VietnameseTranslation

commit 14630990be
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Tue Aug 1 23:43:35 2023 +0700

    Small change

commit 7a15406262
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sat Jul 15 00:46:17 2023 +0700

    small update

commit 1d10f14c8e
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 10 21:08:10 2023 +0700

    Remove most of unnecessary keywords

commit 07341d48e4
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 10 14:38:46 2023 +0700

    Update the manual (Rebasing all old commits)

commit 2e2427f942
Author: MrZ_26 <1046101471@qq.com>
Date:   Wed Aug 2 10:34:19 2023 +0800

    框架跟进

commit aeddee2f03
Author: MrZ_26 <1046101471@qq.com>
Date:   Wed Aug 2 10:23:20 2023 +0800

    修复自定义页面编辑场地消行按钮用不了

commit 43037f8043
Author: NOT_A_ROBOT <not_a_normal_robot@protonmail.com>
Date:   Tue Aug 1 23:50:08 2023 +0700

    Shorten mission displays with RLE (#927) (may need optimization)

commit 0c3d552d08
Author: MrZ_26 <1046101471@qq.com>
Date:   Wed Aug 2 00:46:54 2023 +0800

    越南语语言文件小修正

commit fa89ba55aa
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Tue Aug 1 23:43:35 2023 +0700

    Small change

commit a1b6b8a434
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Tue Aug 1 23:39:04 2023 +0700

    Vietnamese Zictionary update [ONLY MERGE AFTER MERGING #926] (#915)

    * Tweak keywords

    * Small update

    * Update the manual

    * Remove most of unnecessary keywords

    * Revert change

    * Push updates

    * small update

    * Add tips that missing

    * Nvm, little change

    * Minor changes

    * Little update

    * Some updates

    * Small change in updatelog

    * Push update

    * small update

    * Small update

    * Update the translation, last time?

    * Push

    * Push small updates, READY!

    * Push updates

    * Clean up some missed items

    * small updates because of my flipped memory

    * Small changes + NEW TOOL!

    * Remove old info

    * Small updates

    * Small updates

    * Replace alnost "hố" --> "lỗ

    * Small updates

    * Sort group, adapt #926

    * small update

    * Fix some stupid mistake when do translating

    * Small change

    * small change

    * Clean up outdated comment

    * Fixed wrong group tag

    * Add a funny tip 🤪

    * Fix tip

    * Fix tip again

    * Fix tip again (x2)

commit 5061cad389
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Tue Aug 1 23:38:30 2023 +0700

    [HOTFIX] [MERGE NOW!] Fix bugs for #926 (#928)

    * Attempt to rework Zictionary scene

    * Rearrange the layout and handling most of thing

    * Remove ALPHA key, done keyboard handling, changed some key's behavior

    * Add Help text

    * Update Help text & fix some bugs

    * Update help text

    * Edit help text

    * Support gamepad

    * small changes in help text

    * small changes

    * Fix copy bug

    * small change

    * Add hint text to open Hint

    * Fix a bug that item accidentally selected when scrolling

    * Clean up a dumb function
    (Forget to cleanup in previous commit)

    * add backup solution, just in case

    * fix another bug

    * fix touch bug

    * Refix the scroll bug when touch

    * small code changes

    * small change in English file

    * Fix bugs, change text, adjust a icon

    * Change English text

    * Add Vietnamese translation

    * Add Chinese, adjust English & Vietnamese

    * Small change in secret Easter egg

    * Fix spelling mistake

commit a26c49451b
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Tue Aug 1 11:01:26 2023 +0700

    Fix tip again (x2)

commit d66b2d6131
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Tue Aug 1 10:39:08 2023 +0700

    Fix tip again

commit e95f87ace1
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Tue Aug 1 10:35:13 2023 +0700

    Fix tip

commit 1ccd211bfc
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Tue Aug 1 10:12:23 2023 +0700

    Add a funny tip 🤪

commit 86ce124dd0
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 31 22:49:09 2023 +0700

    Fixed wrong group tag

commit 7d62a04b17
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 31 22:47:02 2023 +0700

    Clean up outdated comment

commit fd3910fe14
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 31 15:37:10 2023 +0700

    small change

commit 4ab59ef4a2
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 31 12:13:45 2023 +0700

    Small change

commit bf5f7cb2c9
Merge: bb7b1b93 9d3fb33d
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 31 11:04:48 2023 +0700

    Merge branch '26F-Studio:main' into VietnameseTranslation

commit 9d3fb33d10
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 31 02:20:24 2023 +0700

    Improve Zictionary scene so we don't need to hyper tapping much than before (#926)

    * Attempt to rework Zictionary scene

    * Rearrange the layout and handling most of thing

    * Remove ALPHA key, done keyboard handling, changed some key's behavior

    * Add Help text

    * Update Help text & fix some bugs

    * Update help text

    * Edit help text

    * Support gamepad

    * small changes in help text

    * small changes

    * Fix copy bug

    * small change

    * Add hint text to open Hint

    * Fix a bug that item accidentally selected when scrolling

    * Clean up a dumb function
    (Forget to cleanup in previous commit)

    * add backup solution, just in case

    * fix another bug

    * fix touch bug

    * Refix the scroll bug when touch

    * small code changes

    * small change in English file

commit 4d82b182a6
Author: MrZ_26 <1046101471@qq.com>
Date:   Mon Jul 31 02:53:15 2023 +0800

    语言选择场景标题文本修改

commit bb7b1b93cb
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sat Jul 29 10:36:53 2023 +0700

    Fix some stupid mistake when do translating

commit 5358538cb4
Merge: 23fd5cdb 78ac05ef
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Fri Jul 28 23:33:55 2023 +0700

    Merge branch '26F-Studio:main' into VietnameseTranslation

commit 23fd5cdbb9
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Fri Jul 28 23:33:19 2023 +0700

    small update

commit 4796a57bb4
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Fri Jul 28 23:23:18 2023 +0700

    Sort group, adapt #926

commit 78ac05efba
Author: MrZ_26 <1046101471@qq.com>
Date:   Wed Jul 26 02:02:42 2023 +0800

    框架跟进

commit cd7c58eb32
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 24 15:54:33 2023 +0700

    Small updates

commit 53857af2fa
Merge: a2cdd6f3 02cf7b71
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sun Jul 23 21:59:57 2023 +0700

    Merge branch '26F-Studio:main' into VietnameseTranslation

commit a2cdd6f367
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sun Jul 23 21:59:28 2023 +0700

    Replace alnost "hố" --> "lỗ

commit 02cf7b71c1
Merge: 091bb234 aefde7a7
Author: MrZ_26 <1046101471@qq.com>
Date:   Thu Jul 20 15:00:40 2023 +0800

    Merge remote-tracking branch 'tech/imple/revise-seq-generator'

commit 4629b4718f
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 17 22:17:15 2023 +0700

    Small updates

commit 9907971722
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 17 22:04:06 2023 +0700

    Small updates

commit 16d89195d5
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 17 09:58:28 2023 +0700

    Remove old info

commit 091bb23488
Author: MrZ_26 <1046101471@qq.com>
Date:   Mon Jul 17 10:47:23 2023 +0800

    词典标题栏不会溢出了

commit 0ec0d80e9c
Author: MrZ_26 <1046101471@qq.com>
Date:   Mon Jul 17 10:29:38 2023 +0800

    修复手柄摇杆左右的图标反了 close #912

commit d4d87ccb5c
Author: MrZ_26 <1046101471@qq.com>
Date:   Mon Jul 17 05:50:18 2023 +0800

    调整bagP1inf序列模式位置

commit c782c1fcdd
Author: MrZ_26 <1046101471@qq.com>
Date:   Mon Jul 17 05:47:20 2023 +0800

    修复四连块之外的ASC旋转中心不正确 close #910

commit f7cdae8677
Author: MrZ_26 <1046101471@qq.com>
Date:   Mon Jul 17 04:24:49 2023 +0800

    修复玩家死亡掉落动画任务能跨局把新开的局里的玩家移除 close #918

commit f41a68de0d
Author: MrZ_26 <1046101471@qq.com>
Date:   Mon Jul 17 04:19:32 2023 +0800

     添加bagPinf序列模式的图标

commit c38bb7986a
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 17 00:15:31 2023 +0700

    Small changes + NEW TOOL!

commit 80b56af045
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sun Jul 16 12:42:02 2023 +0700

    small updates because of my flipped memory

commit 745f836ddf
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sun Jul 16 12:30:22 2023 +0700

    Clean up some missed items

commit 9f45842046
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sun Jul 16 12:23:14 2023 +0700

    Push updates

commit 9b7c09d89c
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sun Jul 16 11:50:04 2023 +0700

    Push small updates, READY!

commit be11a9ada4
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sun Jul 16 11:25:52 2023 +0700

    Push

commit 92361e073c
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sun Jul 16 11:18:50 2023 +0700

    Update the translation, last time?

commit 146db2325d
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sat Jul 15 09:15:08 2023 +0700

    Small update

commit 9ec237acc1
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sat Jul 15 00:46:17 2023 +0700

    small update

commit c39c6c0701
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sat Jul 15 00:42:14 2023 +0700

    Push update

commit 1273d54135
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Sat Jul 15 00:42:01 2023 +0700

    Small change in updatelog

commit b649d9864d
Merge: 58df11fe 3dc61688
Author: C6H12O6 + NaCl + H2O <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Fri Jul 14 19:52:50 2023 +0700

    Merge branch '26F-Studio:main' into VietnameseTranslation

commit 58df11feb3
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Fri Jul 14 10:12:33 2023 +0700

    Some updates

commit aefde7a777
Merge: 7e00a7d7 3dc61688
Author: Imple Lee <80144331+ImpleLee@users.noreply.github.com>
Date:   Thu Jul 13 14:15:51 2023 +0800

    Merge branch 'main' into imple/revise-seq-generator

commit 3dc61688c4
Author: Imple Lee <80144331+ImpleLee@users.noreply.github.com>
Date:   Thu Jul 13 13:26:17 2023 +0800

    add new generator: bagP1inf (#916)

commit 6502af6003
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Thu Jul 13 09:10:20 2023 +0700

    Little update

commit 42f0671223
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Thu Jul 13 07:38:06 2023 +0700

    Minor changes

commit 7f2f608fd4
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Thu Jul 13 00:40:08 2023 +0700

    Nvm, little change

commit 8e0315762f
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Thu Jul 13 00:32:27 2023 +0700

    Add tips that missing

commit 7e00a7d764
Author: Imple Lee <80144331+ImpleLee@users.noreply.github.com>
Date:   Wed Jul 12 07:42:50 2023 +0800

    use `trueNextCount` as replay-visible next count

commit 8304cf655b
Author: Imple Lee <80144331+ImpleLee@users.noreply.github.com>
Date:   Wed Jul 12 07:27:22 2023 +0800

    make sequence generator independent of player

commit 7d4d664b5b
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Tue Jul 11 23:17:38 2023 +0700

    small update

commit 34c125504b
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Tue Jul 11 20:47:14 2023 +0700

    Push updates

commit c25e7a3d5b
Author: Imple Lee <80144331+ImpleLee@users.noreply.github.com>
Date:   Tue Jul 11 20:05:31 2023 +0800

    fix noInitSZO

commit b7b02ab5bc
Author: Imple Lee <80144331+ImpleLee@users.noreply.github.com>
Date:   Tue Jul 11 19:50:52 2023 +0800

    simplify sequence generator

commit f0e2a6d162
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 10 21:08:22 2023 +0700

    Revert change

commit b1b39a3a67
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 10 21:08:10 2023 +0700

    Remove most of unnecessary keywords

commit 47b201ed71
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 10 14:38:46 2023 +0700

    Update the manual

commit 6c59718274
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 10 12:12:34 2023 +0700

    Small update

commit 974895ca03
Author: Squishy (C6H12O6+NaCl+H2O) <106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date:   Mon Jul 10 12:03:28 2023 +0700

    Tweak keywords

* Edit the index in Zictionary, not much

* Revert a change in dict.lua

* Small change in Vietnamese translation

* Fix strange behaviors and update Vnese Zictionary

* Push a little change

* Last update?

* Rewritten sentences

* Fix stuck help text (by not clearing search result when trigger with F1 key

* Fix stuck help text
(by not clearing search result when trigger with F1 key)

* Fix a small bug

* Update Vietnamese translation

* small change

* Block performance loss

* Update Vietnamese translation (to 1/2 works now)

* Replace unfittable word

* Temp update

* Just a big update

* Update both manual and UI translation

* Smaller fallback

* uh forgetting changes

* remove "not" in a line which was for debugging

* Sync work

* Update debug code

* Update debug code

* Update Zictionary + update for hot reloading code

* Last update

* Last update again

* Last update, TB;DR

* Commenting out the hotload function

* Merge from the stash

* shorten file

* Fix cannot use Backspace key

* Edit comment

* last update
2023-08-28 01:55:34 +08:00
C6H12O6 + NaCl + H2O
df79e99fa5 Fix Piano app (#953) 2023-08-28 01:54:30 +08:00
MrZ_26
03eafb4881 框架跟进 2023-08-24 14:33:59 +08:00
MrZ_26
e795604721 调整新的限操作极简模式
调整地图右下角几个图标位置
框架跟进
2023-08-23 17:24:34 +08:00
NOT_A_ROBOT
9769b33deb Add "Tech Finesse Lock" modes and some other improvements (#946)
* Improve Tech FInesse modes and add new player hooks

* Add Tech Finesse[+] Lock into mode map

* Credit PopUpWaffles

* Rearrange mode map
2023-08-23 16:12:42 +08:00
C₂₉H₂₅N₃O₅
51968741ea Updated two block skins and font (#944)
* Updated two block skins

* Updated in-game font

- Adjusted the alignment of font
- Added missing glyphs in some languages
- Redesigned grade letters to increase legibility
2023-08-18 01:30:44 +08:00
C29H25N3O5
41c957cd8f Updated in-game font
- Adjusted the alignment of font
- Added missing glyphs in some languages
- Redesigned grade letters to increase legibility
2023-08-18 01:24:49 +08:00
C29H25N3O5
e3a0eacf1d Updated two block skins 2023-08-17 02:10:46 +08:00
MrZ_26
29a5cc63df 修正一些语言文件的空白字符小问题 2023-08-16 04:21:33 +08:00
C₂₉H₂₅N₃O₅
3f0bf28fbe Reworked English translations for Zictionary and more (#942) 2023-08-16 04:04:30 +08:00
MrZ_26
2321176712 开启mod后mod菜单按钮会闪烁 2023-08-14 18:48:43 +08:00
MrZ_26
974308c843 删除一个没用到的资源
添加mod出现动画的音效
2023-08-14 18:25:11 +08:00
MrZ_26
1d59cba316 修复不知道多久以前就加入但是不知道什么时候又坏掉了的游戏开始时mod展示动画 2023-08-14 18:13:20 +08:00
NebulaBlaze
f3e1e9b4b2 French language (#941)
Co-authored-by: Adilou159 <142124505+Adilou159@users.noreply.github.com>
2023-08-13 23:20:55 +08:00
C6H12O6 + NaCl + H2O
5c38bb64a0 Add virtual keys to Piano app (#939) 2023-08-13 22:50:04 +08:00
MrZ_26
3fbff37095 arm小程序删除答错自动清空
整理代码 框架跟进
2023-08-11 18:29:30 +08:00
C6H12O6 + NaCl + H2O
540099a944 Update app_arm (#938) 2023-08-11 17:40:12 +08:00
MrZ_26
cd0b276885 更新赞助名单 2023-08-11 14:40:24 +08:00
MrZ_26
519f84a804 框架跟进 2023-08-09 20:29:49 +08:00
MrZ_26
e44462bb78 框架跟进 2023-08-07 01:30:22 +08:00
NOT_A_ROBOT
9da2300194 Update sprint WR main menu tip (#936) 2023-08-07 01:29:37 +08:00
sakurw
91c39ee7ef Update dict_ja.lua (#934) 2023-08-05 01:49:50 +08:00
sakurw
58ea85e6b9 Update lang_ja.lua (#933) 2023-08-05 01:49:34 +08:00
C₂₉H₂₅N₃O₅
7be2aa50dd Font & Virtual Key Update (#932)
- Changed the main font to Exo2
- Changed the monospaced font to League Mono
- Changed the virtual key design to increase legibility and match the font
- Added a few symbols
2023-08-04 18:40:12 +08:00
C6H12O6 + NaCl + H2O
ed9417dcdf Reupdate Vietnamese translation (#930) 2023-08-03 23:57:06 +08:00
MrZ_26
36522c7146 修复词典用不了滚轮
整理代码
2023-08-03 16:04:04 +08:00
MrZ_26
20b74ea78a 词典交互和代码逻辑优化
框架跟进
2023-08-03 13:46:27 +08:00
MrZ_26
0ae9cbcdaa 删行末空格 2023-08-03 10:11:27 +08:00
MrZ_26
c9cbb0e363 修复fixed序列反了 2023-08-02 21:45:31 +08:00
C6H12O6 + NaCl + H2O
0595ce4ea6 Update Vietnamese translation (again) (#929) 2023-08-02 11:44:01 +08:00
MrZ_26
2e2427f942 框架跟进 2023-08-02 10:34:19 +08:00
MrZ_26
aeddee2f03 修复自定义页面编辑场地消行按钮用不了 2023-08-02 10:23:20 +08:00
NOT_A_ROBOT
43037f8043 Shorten mission displays with RLE (#927) (may need optimization) 2023-08-02 00:50:08 +08:00
MrZ_26
0c3d552d08 越南语语言文件小修正 2023-08-02 00:46:54 +08:00
C6H12O6 + NaCl + H2O
a1b6b8a434 Vietnamese Zictionary update [ONLY MERGE AFTER MERGING #926] (#915)
* Tweak keywords

* Small update

* Update the manual

* Remove most of unnecessary keywords

* Revert change

* Push updates

* small update

* Add tips that missing

* Nvm, little change

* Minor changes

* Little update

* Some updates

* Small change in updatelog

* Push update

* small update

* Small update

* Update the translation, last time?

* Push

* Push small updates, READY!

* Push updates

* Clean up some missed items

* small updates because of my flipped memory

* Small changes + NEW TOOL!

* Remove old info

* Small updates

* Small updates

* Replace alnost "hố" --> "lỗ

* Small updates

* Sort group, adapt #926

* small update

* Fix some stupid mistake when do translating

* Small change

* small change

* Clean up outdated comment

* Fixed wrong group tag

* Add a funny tip 🤪

* Fix tip

* Fix tip again

* Fix tip again (x2)
2023-08-02 00:39:04 +08:00
C6H12O6 + NaCl + H2O
5061cad389 [HOTFIX] [MERGE NOW!] Fix bugs for #926 (#928)
* Attempt to rework Zictionary scene

* Rearrange the layout and handling most of thing

* Remove ALPHA key, done keyboard handling, changed some key's behavior

* Add Help text

* Update Help text & fix some bugs

* Update help text

* Edit help text

* Support gamepad

* small changes in help text

* small changes

* Fix copy bug

* small change

* Add hint text to open Hint

* Fix a bug that item accidentally selected when scrolling

* Clean up a dumb function
(Forget to cleanup in previous commit)

* add backup solution, just in case

* fix another bug

* fix touch bug

* Refix the scroll bug when touch

* small code changes

* small change in English file

* Fix bugs, change text, adjust a icon

* Change English text

* Add Vietnamese translation

* Add Chinese, adjust English & Vietnamese

* Small change in secret Easter egg

* Fix spelling mistake
2023-08-02 00:38:30 +08:00
C6H12O6 + NaCl + H2O
9d3fb33d10 Improve Zictionary scene so we don't need to hyper tapping much than before (#926)
* Attempt to rework Zictionary scene

* Rearrange the layout and handling most of thing

* Remove ALPHA key, done keyboard handling, changed some key's behavior

* Add Help text

* Update Help text & fix some bugs

* Update help text

* Edit help text

* Support gamepad

* small changes in help text

* small changes

* Fix copy bug

* small change

* Add hint text to open Hint

* Fix a bug that item accidentally selected when scrolling

* Clean up a dumb function
(Forget to cleanup in previous commit)

* add backup solution, just in case

* fix another bug

* fix touch bug

* Refix the scroll bug when touch

* small code changes

* small change in English file
2023-07-31 03:20:24 +08:00
MrZ_26
4d82b182a6 语言选择场景标题文本修改 2023-07-31 02:53:15 +08:00
MrZ_26
78ac05efba 框架跟进 2023-07-26 02:02:42 +08:00
MrZ_26
02cf7b71c1 Merge remote-tracking branch 'tech/imple/revise-seq-generator' 2023-07-20 15:00:40 +08:00
MrZ_26
091bb23488 词典标题栏不会溢出了 2023-07-17 10:47:23 +08:00
MrZ_26
0ec0d80e9c 修复手柄摇杆左右的图标反了 close #912 2023-07-17 10:29:38 +08:00
MrZ_26
d4d87ccb5c 调整bagP1inf序列模式位置 2023-07-17 05:50:18 +08:00
MrZ_26
c782c1fcdd 修复四连块之外的ASC旋转中心不正确 close #910 2023-07-17 05:47:20 +08:00
MrZ_26
f7cdae8677 修复玩家死亡掉落动画任务能跨局把新开的局里的玩家移除 close #918 2023-07-17 04:24:49 +08:00
MrZ_26
f41a68de0d 添加bagPinf序列模式的图标 2023-07-17 04:19:32 +08:00
Imple Lee
aefde7a777 Merge branch 'main' into imple/revise-seq-generator 2023-07-13 14:15:51 +08:00
Imple Lee
3dc61688c4 add new generator: bagP1inf (#916) 2023-07-13 13:26:17 +08:00
Imple Lee
7e00a7d764 use trueNextCount as replay-visible next count 2023-07-12 07:42:50 +08:00
Imple Lee
8304cf655b make sequence generator independent of player 2023-07-12 07:27:22 +08:00
Imple Lee
c25e7a3d5b fix noInitSZO 2023-07-11 20:09:50 +08:00
Imple Lee
b7b02ab5bc simplify sequence generator 2023-07-11 20:09:34 +08:00
Nguyễn Quốc Hưng
b3a8724538 Vietnamese translation of Zictionary (#903)
Co-authored-by: Hưng Nguyễn <>
2023-07-03 09:53:55 +08:00
ParticleG
ed11faf909 更新CI for Web 2023-06-15 21:36:39 +08:00
ParticleG
b5cd0be057 版本推进 2023-06-15 11:06:26 +08:00
Particle_G
d31954d1e2 Merge pull request #904 from 26F-Studio/ci-web-test
Ci web test
2023-06-15 10:56:52 +08:00
MrZ_26
96bf30fcab 玩家死亡后不再占用更新和绘制资源
框架跟进
2023-06-15 01:18:37 +08:00
MrZ_26
e7fc5a676e 框架跟进 2023-06-15 00:20:42 +08:00
ParticleG
4a81d8beb0 框架跟进 2023-06-14 23:42:07 +08:00
ParticleG
c583769cf3 框架跟进 2023-06-14 18:06:38 +08:00
ParticleG
2ff2fd1940 框架跟进 2023-06-14 17:52:23 +08:00
ParticleG
6d45cf978a 框架跟进 2023-06-14 17:32:26 +08:00
ParticleG
4c3b80a1fb 框架跟进 2023-06-14 16:44:54 +08:00
ParticleG
d22aa81fa0 Add polyfill.lua for fallback support 2023-06-14 14:35:08 +08:00
ParticleG
1e76b8e533 检测系统标识为Web 2023-06-12 12:53:53 +08:00
ParticleG
886adc3534 - Only build Core 2023-06-12 12:38:56 +08:00
MrZ_26
aff7ffb2c4 小修格式 2023-06-12 12:16:06 +08:00
ParticleG
4ec1f7c5c8 修复遗漏break 2023-06-12 12:10:46 +08:00
MrZ_26
7772c9b424 若为Linux系统则override掉原来的file.read,加一个getInfo确保文件存在 2023-06-12 11:45:58 +08:00
MrZ_26
514f0a17b5 干掉所有的goto来测试love.js 2023-06-12 11:42:17 +08:00
MrZ_26
91adc0d153 框架跟进 2023-06-12 11:39:37 +08:00
MrZ_26
48425f5549 “出生音效”改为“生成音效” 2023-06-11 23:21:35 +08:00
sakurw
fd36562a7d Update lang_ja.lua (#900) 2023-06-11 23:20:09 +08:00
NOT_A_ROBOT
4b36442170 Fix "Stage Complete" text being off by one in Master Phantasm (#902) 2023-06-11 23:19:46 +08:00
MrZ_26
dad6beca05 Revert "更新词典一个词条"
This reverts commit ee61c5aa8d.
2023-06-01 15:27:53 +08:00
MrZ_26
ee61c5aa8d 更新词典一个词条 2023-06-01 01:06:29 +08:00
sakurw
1001588f97 Update dict_ja.lua (#896) 2023-06-01 01:06:02 +08:00
MrZ_26
25df3d819b 词典里的Harddrop discord链接改成Techmino的 2023-05-29 14:25:44 +08:00
MrZ_26
a2e5656747 修改更新历史 版本推进 2023-05-28 18:33:47 +08:00
MrZ_26
65fc0339b9 调整登录界面ui 2023-05-28 18:31:52 +08:00
MrZ_26
0421654c50 微调arm小程序数字字体,整理代码 2023-05-28 18:23:58 +08:00
MrZ_26
bdaa42f6df 添加flore语音包
支持消6以上的语音
2023-05-28 18:11:10 +08:00
NOT_A_ROBOT
9984c3ecb5 Add drawing feature to arithmetic app (#800)
* undo feature

* add auto draw functions for some levels

* Add drawing feature to bin/oct/hex levels

* Add left-aligned option to drawNum, switch from recursive to loop

* add support for drawing hex digits

* should be ready to push!

* Add help + number scaling, optimized some code

* finish drawing in arithmetic, just need icons now

* remove debugging thing in arm
2023-05-19 16:14:59 +08:00
MrZ_26
5e7c2309ac 修复密码框里有东西的时候如果密码框是隐藏的还会视为填了密码 2023-05-19 00:32:03 +08:00
MrZ_26
9dda8555a0 挖掘效率模式改为和tsd模式一样的低重力+不锁定+无限hold close #890 2023-05-11 13:34:23 +08:00
MrZ_26
43046a3cf3 修复对战和stack_e中hold致死但没有完全死的时候下一块悬空导致的幽灵行 2023-05-04 00:42:40 +08:00
Imple Lee
fe29cc532d fix many warnings (#889)
* fix many warnings

some of them can be solved by using a prototype-based system
maybe I can try to use some of these systems to reform backgrounds...

* Update app_mahjong.lua

---------

Co-authored-by: MrZ_26 <1046101471@qq.com>
2023-05-03 00:27:54 +08:00
Imple Lee
7dd73ef8d3 fix: description of combo in manuals (#885)
The description in the Chinese manual is correct but very
convoluted; the descriptions in the English manual and Japanese manual
are incorrect.
2023-04-24 18:29:07 +08:00
sakurw
ad6bd7be4b Update dict_ja.lua (#881) 2023-04-19 03:18:26 +08:00
sakurw
c276b700fa Update manual_ja.txt (#880) 2023-04-19 03:18:11 +08:00
MrZ_26
98f73aa4c0 修改更新历史 2023-04-18 00:16:23 +08:00
MrZ_26
1db854618e 效率40行和无尽模式显示的攻击数格式改为整数 2023-04-18 00:14:46 +08:00
user670
940a1bc3f8 Update manual_en.txt (#876)
fix typo
2023-04-07 16:37:22 +08:00
Squishy (C6H12O6+NaCl+H2O)
7463dd96dc VIetnamese translation update (#878)
* Update credit + Some adjustments for some strings
* Fix credit and adjust some strings
2023-04-07 16:35:17 +08:00
MrZ_26
48e96998a9 更新词典中两条新人指引 2023-04-07 14:56:09 +08:00
MrZ_26
95a1b03cc5 防守模式改为缓冲超过一定数量后就不再生成新的攻击 2023-04-06 15:55:32 +08:00
ParticleG
ee4dfa7f51 移除Action Summary 2023-04-03 11:06:42 +08:00
ParticleG
06f403e9d7 删除上传至WeTransfer步骤 2023-04-03 10:40:44 +08:00
Imple Lee
c03f3f727c fix cc move error when spawn is too low (#874) 2023-03-27 12:53:48 +08:00
ShardNguyen
ed4ba1dc38 Update on Vietnamese translation (#869)
* Adjusted consistency of the translation

* added 1 line and replaced tab with space
2023-03-27 12:53:33 +08:00
MrZ_26
9663f8c316 修正TRS的Z块的1→0踢墙表有一个重复坐标 2023-03-21 17:00:41 +08:00
NOT_A_ROBOT
2478df1242 Fix Classic Lunatic level curve (#870)
now it starts at 100 lines instead of 10. I have no idea why I did it like that back then...
2023-03-19 17:54:23 +08:00
user670
1b54dd3b90 Add Notris Foes URL to en and ja dict (#867) 2023-03-10 17:23:04 +08:00
user670
001014c70e Update dict_ja.lua (#866)
Fix typo with "patreon"
2023-02-28 15:08:13 +08:00
MrZ_26
1a444a9e98 更新赞助名单和版本号 2023-02-28 12:23:39 +08:00
MrZ_26
d5397333d5 整理代码
框架跟进,修复游戏中报错时在错误场景失去焦点会触发暂停
2023-02-28 12:21:37 +08:00
user670
e1001c74c5 Bust out a few outdated teatube links in dictionary (#861) 2023-02-28 12:10:45 +08:00
ParticleG
5f664c04d6 修复Windows CI 2023-02-23 20:15:18 +08:00
ParticleG
525fa4c25e 获取transfer时增加重试功能 2023-02-23 17:58:47 +08:00
MrZ_26
f513760153 更新赞助名单 2023-02-23 02:01:47 +08:00
Particle_G
5faa929bb0 Merge pull request #862 from 26F-Studio/ci-ios-test
Fix portrait issue by removing `W.fullscreen` config in conf.lua
2023-02-21 15:53:16 +08:00
ParticleG
5c4557a7b7 - Re-enable other platforms' CI 2023-02-21 15:08:28 +08:00
ParticleG
69a84c035e - Remove trailing spaces 2023-02-21 14:54:28 +08:00
ParticleG
f8277e1c8a - Revert changes in SETTING table
- Use exclusive fullscreen on mobile devices
2023-02-21 14:37:58 +08:00
ParticleG
48f3d293bd - Try fix iOS portrait issue 2023-02-21 14:09:44 +08:00
ParticleG
00bf828ef4 - Try fix iOS portrait issue 2023-02-21 12:16:02 +08:00
ParticleG
d1cef7ed84 - Try fix iOS portrait issue 2023-02-21 11:54:58 +08:00
ParticleG
17bb8dbe6d - Try fix iOS portrait issue 2023-02-21 11:39:23 +08:00
ParticleG
6166c03eab - Try fix iOS portrait mode 2023-02-21 11:19:17 +08:00
ParticleG
303f32f5b2 - Try ios CI at main 2023-02-21 10:40:51 +08:00
sakurw
f7e4d7b30d Update lang_ja.lua (#860) 2023-02-20 14:55:29 +08:00
user670
f2957dff7b User670 20230216 en dict edit (#857) 2023-02-20 14:55:13 +08:00
MrZ_26
cadbe38a8f 再微调竖屏模式布局相关 2023-02-20 14:49:11 +08:00
MrZ_26
e55d117371 英文词典补充加加的连续pc教程 2023-02-16 10:03:47 +08:00
MrZ_26
1f3d8a212b 修改日文词典里加加的id 2023-02-15 18:14:53 +08:00
MrZ_26
035f30d7e1 再修竖屏模式ui位置(刚刚有个变量写错地方) 2023-02-15 16:13:10 +08:00
user670
3202aa18b1 Various dictionary fixes (#856) 2023-02-15 16:06:18 +08:00
sakurw
0c5d2bdf1a Update dict_ja.lua (#855)
* Update dict_ja.lua

* Update dict_ja.lua

* Update dict_ja.lua
2023-02-15 16:03:40 +08:00
ShardNguyen
db25475c21 Update Vietnamese Translation (#852)
* Adjusted consistency of the translation

* added 1 line and replaced tab with space
2023-02-15 16:01:44 +08:00
MrZ_26
11b1c23be0 竖屏模式下暂停/重开按钮和模式信息挪到被巨大化的玩家上面 2023-02-15 16:00:51 +08:00
MrZ_26
5b1eef890d 词典新增center和partial词条,日语待翻 2023-02-10 17:18:10 +08:00
MrZ_26
3a3d062e5c 版本推进 2023-02-09 04:04:22 +08:00
C₂₉H₂₅N₃O₅
2ee9ed237f Added Zundamon voicepack (#846) 2023-02-09 03:55:10 +08:00
MrFaq2018
9159661945 Update lang_es.lua (#850) 2023-02-09 03:54:32 +08:00
MrZ_26
0efd2c8044 开启竖屏选项时1P玩家强行放大至两倍 2023-02-09 03:51:44 +08:00
MrZ_26
0aaa5822fb 更新翻译人员列表 2023-02-09 03:37:16 +08:00
MrZ_26
2b258aeaed 修复团队战结束判定错误 2023-02-09 03:33:12 +08:00
ShardNguyen
0d7a80f2b5 Vietnamese Translation (#835) 2023-02-09 03:15:43 +08:00
MrZ_26
d433d98c04 更新一个中文tip和赞助名单 2023-02-06 11:18:55 +08:00
MrZ_26
180dc12460 删除一小段无效代码 2023-02-02 15:28:17 +08:00
MrZ_26
dd1d0b4126 删除关于成就系统的tip #841 2023-01-28 00:17:32 +08:00
MrZ_26
f1517fad1a 模式地图界面按f2开关显示网格(方便看位置) close #827 2023-01-25 03:21:30 +08:00
sakurw
62ed279f07 Update lang_ja.lua (#840) 2023-01-25 03:00:41 +08:00
MrZ_26
6925d59f87 修复手动登录失败后还会多余地执行一次去login场景 2023-01-25 02:54:18 +08:00
MrZ_26
848cc41c72 版本推进 2023-01-23 02:16:13 +08:00
MrZ_26
f212076604 整理代码
新增没做完的公告页面
因为一些神秘token问题连接失败后会要求重新登录
2023-01-23 02:14:10 +08:00
scdhh
ee4fd51e0f Add more supported languages to the installer (#839) 2023-01-23 01:50:05 +08:00
MrZ_26
f96b4f6724 把授权链接放到main里另外两个url处 2023-01-23 01:24:35 +08:00
ParticleG
7b6f2f826a 使用Release版本的官网地址 2023-01-23 01:11:43 +08:00
Particle_G
8ed4fd6cba Merge pull request #838 from 26F-Studio/ci-api-new
Ci api new close #821
2023-01-23 01:09:58 +08:00
ParticleG
b914cb26be 使用v1版本的Windows CI 2023-01-23 00:59:56 +08:00
ParticleG
97472e9a17 更新API端口 2023-01-23 00:48:20 +08:00
MrZ_26
dece8c0daa 版本推进 2023-01-22 03:58:25 +08:00
scdhh
5796d1af32 update ci (#829)
* Standardized rc templates

* Update copyright
2023-01-22 02:13:08 +08:00
MrZ_26
06d7a1df6b 修正中文语言两处文本漏翻 2023-01-21 19:47:11 +08:00
MrZ_26
ed293ddad8 更换音乐way的音频文件修正开头爆音 close #828 2023-01-21 19:11:52 +08:00
MrZ_26
d7a92344e5 音乐室作者文本加上描边 2023-01-21 18:41:43 +08:00
MrZ_26
3fa020fe91 修改存档管理界面文本颜色 2023-01-21 18:29:13 +08:00
MrZ_26
ce19af7da0 更新词典里的官网链接 2023-01-21 18:22:48 +08:00
MrZ_26
e558a9fc9d 修复统计菜单游戏logo上色错误 2023-01-21 18:19:13 +08:00
MrZ_26
fb5544ce0f 优化速度表的代码,微调外观 2023-01-21 14:15:38 +08:00
NOT_A_ROBOT
051f0d484c Revamp speed counter (#825) 2023-01-20 19:06:51 +08:00
C₂₉H₂₅N₃O₅
108cbea686 Added Vietnamese support for in-game font (#834)
- Added Vietnamese support
- Revised glyph shapes for `0`
2023-01-20 17:42:55 +08:00
ParticleG
8b61bd7d8a - Update workflow 2023-01-19 14:33:46 +08:00
ParticleG
1699a2b68a - Update workflow 2023-01-19 01:02:38 +08:00
MrZ_26
2fca95e81b 删除词典里已经没了的mew的链接,中文词典的连续PC词条改用加加整理的文档 2023-01-16 14:55:45 +08:00
ParticleG
969aa87a10 调用WIndows Action前更新Tenplate 2023-01-15 12:37:17 +08:00
ParticleG
b3dfa7d7ce 上传Windows安装包 2023-01-15 11:00:24 +08:00
scdhh
483de50169 Update main.yml 2023-01-15 01:13:41 +08:00
ParticleG
96762ffa5c 更新Windows安装包CI 2023-01-15 01:06:39 +08:00
MrZ_26
88d05c2354 修正一些新登录界面小问题 2023-01-15 01:00:17 +08:00
ParticleG
8aac152ee6 使用新的登录和鉴权API 2023-01-12 18:07:24 +08:00
ParticleG
d83779662a 更新登录界面 2023-01-12 16:31:17 +08:00
ParticleG
c19e656d46 删除密码登录场景 2023-01-09 17:34:35 +08:00
sakurw
4631a2f440 Update dict_ja.lua (#816) 2022-12-28 00:35:59 +08:00
sakurw
338f5811a1 Update lang_ja.lua (#815)
* Update lang_ja.lua

* Update lang_ja.lua

* Update lang_ja.lua
2022-12-28 00:29:58 +08:00
ParticleG
bc634b2eeb - Update workflow 2022-12-20 20:01:56 +08:00
ParticleG
23cbb9e261 - Update workflow 2022-12-20 19:02:09 +08:00
MrZ_26
fbfbf3c32b 玩家类新增dropPosition方法在失败的时候触发产生掉落动画
最后一个玩家的lose方法不会触发掉落
2022-12-19 21:42:29 +08:00
MrZ_26
3073a2e90d 修复混战模式失败后播音乐失败 2022-12-19 20:37:41 +08:00
MrZ_26
29e4dc93ab 把cc的几个print注释掉 2022-12-19 20:31:52 +08:00
ParticleG
2b16a20032 - Fix remove method 2022-12-19 20:28:00 +08:00
ParticleG
59b412899d - Try avoid flashing 2022-12-19 19:35:38 +08:00
ParticleG
e656ab5e1d - Add step to alive poslist 2022-12-19 19:07:35 +08:00
ParticleG
b90c06da72 - Add dynamic field 2022-12-19 03:38:33 +08:00
MrZ_26
f62f3652e2 修正错误情况进入暂停菜单时的一个崩溃 2022-12-19 01:28:20 +08:00
MrZ_26
dbbec9d2bd freshPlayerPosition方法添加一个执行模式用于游戏中动态调整布局 2022-12-18 22:22:53 +08:00
MrZ_26
1be8189058 修正dizt_ja漏一个引号 2022-12-18 21:00:05 +08:00
sakurw
b8b3160ccd Update dict_ja.lua (#810) 2022-12-18 20:59:11 +08:00
ParticleG
54fd3995e6 - Use raw install.sh 2022-12-18 18:03:27 +08:00
ParticleG
e506190c7f - Add retry times to transfer steps 2022-12-18 17:59:17 +08:00
Particle_G
8f418a0da9 Ci linux test (#813)
* - Only build linux
- Use love-actions/love-actions-linux@main

* - Update Linux product name

* - Finish editing
2022-12-18 14:30:15 +08:00
Particle_G
0403ee91ea Ci mobile fix (#812)
* - Add portrait switch

* - Only build mobile

* 设置项添加竖屏和msaa参数,增加调整的控件

* 修正conf.lua里没拿到正确的存档路径(因为还没设置identity)

* 加一些测试代码观察安卓到底有没有读到存档文件

* -Try relative

* - Try set settings in main

* - Make code analysis happy

* - Try not use setFullScreen

* - Test iOS portrait

* - Add various loggings

* - Try set identity first

* - Try set configs in conf.lua

* - Finish editing

Co-authored-by: MrZ_26 <1046101471@qq.com>
2022-12-17 17:57:57 +08:00
MrZ_26
47d1856143 在conf里提前读取设置文件配置一些东西 2022-12-16 22:19:17 +08:00
MrZ_26
e521f0fea0 修正上一个提交的小问题 2022-12-16 21:16:58 +08:00
Particle_G
eb1e7fd15a Fix Linux icon issue (#808)
- Try load icon
- Only build linux
- Set icon in conf.lua
- Set some global variables in conf.lua and set corresponding configs
- Avoid change fullscreen state when playing on mobile devices
- Try mobile
- Enable CI for merging
2022-12-16 14:51:00 +08:00
MrZ_26
c9e0a58232 添加N64和N64_plus旋转系统,修复None和None_plus搞反 close #805 2022-12-16 00:23:49 +08:00
MrZ_26
9acd8b54e3 提前改一下版本号 2022-12-16 00:10:57 +08:00
MrZ_26
acd66b1634 丢失的文本会显示为内部名称而不是神秘符号 close #775 2022-12-16 00:10:04 +08:00
MrZ_26
3820855812 微调几个语言文件 2022-12-16 00:10:04 +08:00
ParticleG
056abe7b68 - Add icon to bare and linux packages 2022-12-14 23:31:25 +08:00
MrZ_26
bf05b1bda2 如果存在media/image/icon.png会将其设置为窗口icon(方便Linux) 2022-12-14 20:05:35 +08:00
Particle_G
77a3c146c0 Ci test linux (#804)
- Fix build process
- Add debian package support
2022-12-14 15:51:57 +08:00
MrZ_26
5761f7f543 调整galaxy和quarks背景的粒子颜色,不影响游戏画面 2022-12-12 11:37:05 +08:00
MrZ_26
5ed5b543ce 修改一些中文tips 2022-12-11 13:44:29 +08:00
ParticleG
98ae0f2762 - Fix wrong folder name 2022-12-02 14:42:12 +08:00
ParticleG
963bc80439 - Bump Zframework version
- Fix android CC
2022-12-02 14:28:16 +08:00
Particle_G
4106dc454e Ci fix linux (#796)
* - Try fix linux

* - Try fix linux

* - Fix CC path

* - Try fix CC

* - Try fix CC

* - Remove temporary 'if's
2022-12-02 11:50:54 +08:00
MrZ_26
0ba26aa836 框架跟进 2022-12-02 01:18:37 +08:00
ParticleG
a4c775174b - Try fix Linux shared libs 2022-12-01 22:03:43 +08:00
sakurw
29c40c34fe Update dict_ja.lua (#793) 2022-12-01 10:25:29 +08:00
sakurw
44cb889b91 Update lang_ja.lua (#791) 2022-12-01 10:24:23 +08:00
ParticleG
915d65d2f4 - Update workflow 2022-12-01 10:18:56 +08:00
MrZ_26
8b7c270cf6 版本推进 2022-11-30 01:40:26 +08:00
MrZ_26
a3f07f8ce4 修复单机模式玩家uid问题,解决未登录状态下回合制报错 2022-11-29 01:10:58 +08:00
MrZ_26
91d3252685 删除可能远古留下来的account文件 2022-11-29 01:10:24 +08:00
MrZ_26
f9d9112651 修复第一次启动选择语言后直接就退出了 2022-11-28 23:37:47 +08:00
MrZ_26
477a1acc61 框架跟进,修复require模块在mac系统的崩溃 close #788 2022-11-28 23:31:28 +08:00
MrZ_26
4770366f74 修正dict_ja几处语法错误 2022-11-28 23:02:27 +08:00
sakurw
1c66b4dce1 Update dict_ja.lua (#790) 2022-11-28 23:00:41 +08:00
sakurw
3a19bb534a Update lang_ja.lua (#789) 2022-11-28 22:59:50 +08:00
sakurw
f39b3cfd4a Update lang_ja.lua (#785) 2022-11-26 17:02:43 +08:00
MrZ_26
f0410243c4 攻击竞速模式左侧攻击数字从%.1f改为%d close #780 2022-11-25 10:41:47 +08:00
MrZ_26
8abc40707a 彻底删除rin语音包相关内容(作者说不搞了) 2022-11-20 11:48:33 +08:00
MrZ_26
f91fe34a12 修复两个堆叠模式消除垃圾行的时候没减少内部的垃圾行高计数 2022-11-12 16:44:38 +08:00
MrZ_26
e9bf6c3b58 因为改了srs+踢墙表所以提升房间版本 2022-11-09 19:45:34 +08:00
MrZ_26
17c660b5a2 修正SRS_plus旋转系统的i不对称(原来8个90度的表就是srs的没改) close #772 2022-11-09 19:44:12 +08:00
sakurw
ed46f73987 Update lang_ja.lua (#773) 2022-11-09 19:22:17 +08:00
MrZ_26
e1200b5038 整理代码(修复cc加载失败有时候会报错) 2022-11-07 16:46:24 +08:00
MrZ_26
7f7ea6ac97 整理代码,调整加载顺序 2022-11-06 20:47:28 +08:00
MrZ_26
f70edaac83 移除加载时可能的强制重启(防止ios出问题)
几处love退出改为去quit场景(防止ios出问题)
整理代码
框架跟进
2022-11-06 17:28:54 +08:00
sakurw
d932febe89 Update lang_ja.lua (#770) 2022-11-06 13:39:51 +08:00
MrFaq2018
945a63c51d Update lang_es.lua (#771)
For next ver.
2022-11-06 13:39:29 +08:00
MrZ_26
da716ea5c5 版本推进 2022-11-05 23:07:54 +08:00
MrZ_26
c6f92a3030 略微降低客户端发言频率限制
发言id和文本之间加一个空格
框架跟进,修复textBox控件和listBox控件显示范围问题
2022-11-05 22:59:21 +08:00
MrZ_26
267e2dc544 修复其他玩家进房check是否已存在的时候因为访问不存在的玩家而报错 2022-11-05 22:59:21 +08:00
MrZ_26
cb7d3afdfb 删除服务端的playerManager.noPassword消息 2022-11-05 22:59:21 +08:00
MrZ_26
b57e863c28 联网游戏可以用键盘ctrl+0123456切换队伍 2022-11-05 22:59:21 +08:00
MrZ_26
7aed15fd4f 修正其他玩家的结束游戏消息处理太早导致录像没放完出问题 2022-11-05 22:59:21 +08:00
MrZ_26
6d71b26595 自定义游戏菜单微调 2022-11-05 22:59:21 +08:00
sakurw
1df5406cb3 Update lang_ja.lua (#768) 2022-11-05 15:47:36 +08:00
MrZ_26
a2b762dcbc 添加几个房间内命令
添加房间被解散的语言文本
把一处神秘写法改正常一点
2022-11-05 02:14:51 +08:00
MrZ_26
c2d29c3d6a 联网游戏界面添加选队伍按钮,加一个没卵用的退出房间命令 2022-11-04 17:15:36 +08:00
MrZ_26
da602eb693 两个输入验证码的地方添加粘贴按钮
整理代码
2022-11-04 16:45:51 +08:00
532 changed files with 25946 additions and 6406 deletions

31
.editorconfig Normal file
View File

@@ -0,0 +1,31 @@
# EmmyLuaCodeStyle
[*.lua]
max_line_length = 26000
indent_style = space
insert_final_newline = true
space_around_table_field_list = false
space_before_attribute = false
space_before_function_call_open_parenthesis = false
space_before_closure_open_parenthesis = false
space_before_function_call_single_arg = false
space_before_open_square_bracket = false
space_inside_function_call_parentheses = false
space_inside_function_param_list_parentheses = false
space_inside_square_brackets = false
space_around_table_append_operator = false
space_before_inline_comment = false
space_around_math_operator = false
space_around_logical_operator = false
space_around_assign_operator = false
space_after_comma = false
space_after_comma_in_for_statement = false
space_around_concat_operator = false
align_call_args = false
align_function_params = false
align_continuous_assign_statement = true
align_continuous_rect_table_field = true
align_if_branch = false
align_array_table = true
ignore_spaces_inside_function_call = true
line_space_after_function_statement = keep
trailing_table_separator = smart

View File

@@ -3,7 +3,7 @@ description: 'download cc into specific dir'
inputs:
tag:
required: false
default: "11.4"
default: "11.4.2"
platform:
required: true
dir:

View File

@@ -8,7 +8,7 @@ index c1932555..552e432e 100644
**/
-void vibrate();
+void vibrate(const double seconds);
/**
* Enable mix mode (e.g. with background music apps) and playback with a muted device.
diff --git a/src/common/ios.mm b/src/common/ios.mm
@@ -18,16 +18,16 @@ index 7730991e..4ba8e708 100644
@@ -36,6 +36,8 @@
#include <SDL_video.h>
#include <SDL_syswm.h>
+#include <sys/utsname.h>
+
static NSArray *getLovesInDocuments();
static bool deleteFileInDocuments(NSString *filename);
@@ -391,10 +393,40 @@ std::string getExecutablePath()
}
}
-void vibrate()
+void vibrate(const double seconds)
{
@@ -73,7 +73,7 @@ index c8af8596..ae7a5e32 100644
@@ -140,6 +140,10 @@ enum DoneAction
DONE_RESTART,
};
+extern "C" {
+ int luaopen_CCloader(lua_State *L);
+}
@@ -84,7 +84,7 @@ index c8af8596..ae7a5e32 100644
@@ -158,6 +162,9 @@ static DoneAction runlove(int argc, char **argv, int &retval)
lua_State *L = luaL_newstate();
luaL_openlibs(L);
+ // Init CCloader
+ luaopen_CCloader(L);
+

View File

@@ -1,10 +0,0 @@
[Desktop Entry]
Name=Techmino Development
Comment=Techmino is fun!
MimeType=application/x-love-game;
Exec=app %f
Type=Application
Categories=Game;
Terminal=false
Icon=icon
NoDisplay=false

View File

@@ -1 +0,0 @@
*.template text eol=lf

View File

@@ -1,10 +0,0 @@
[Desktop Entry]
Name=Techmino
Comment=Techmino is fun!
MimeType=application/x-love-game;
Exec=app %f
Type=Application
Categories=Game;
Terminal=false
Icon=icon
NoDisplay=false

BIN
.github/build/web/favicon.ico vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 305 KiB

288
.github/build/web/game.js vendored Normal file
View File

@@ -0,0 +1,288 @@
var Module;
if (typeof Module === 'undefined') Module = eval('(function() { try { return Module || {} } catch(e) { return {} } })()');
if (!Module.expectedDataFileDownloads) {
Module.expectedDataFileDownloads = 0;
Module.finishedDataFileDownloads = 0;
}
Module.expectedDataFileDownloads++;
(function() {
var loadPackage = function(metadata) {
var PACKAGE_PATH;
if (typeof window === 'object') {
PACKAGE_PATH = window['encodeURIComponent'](window.location.pathname.toString().substring(0, window.location.pathname.toString().lastIndexOf('/')) + '/');
} else if (typeof location !== 'undefined') {
// worker
PACKAGE_PATH = encodeURIComponent(location.pathname.toString().substring(0, location.pathname.toString().lastIndexOf('/')) + '/');
} else {
throw 'using preloaded data can only be done on a web page or in a web worker';
}
var PACKAGE_NAME = 'game.data';
var REMOTE_PACKAGE_BASE = 'game.data';
if (typeof Module['locateFilePackage'] === 'function' && !Module['locateFile']) {
Module['locateFile'] = Module['locateFilePackage'];
Module.printErr('warning: you defined Module.locateFilePackage, that has been renamed to Module.locateFile (using your locateFilePackage for now)');
}
var REMOTE_PACKAGE_NAME = typeof Module['locateFile'] === 'function' ?
Module['locateFile'](REMOTE_PACKAGE_BASE) :
((Module['filePackagePrefixURL'] || '') + REMOTE_PACKAGE_BASE);
var REMOTE_PACKAGE_SIZE = metadata.remote_package_size;
var PACKAGE_UUID = metadata.package_uuid;
function fetchRemotePackage(packageName, packageSize, callback, errback) {
var xhr = new XMLHttpRequest();
xhr.open('GET', packageName, true);
xhr.responseType = 'arraybuffer';
xhr.onprogress = function(event) {
var url = packageName;
var size = packageSize;
if (event.total) size = event.total;
if (event.loaded) {
if (!xhr.addedTotal) {
xhr.addedTotal = true;
if (!Module.dataFileDownloads) Module.dataFileDownloads = {};
Module.dataFileDownloads[url] = {
loaded: event.loaded,
total: size
};
} else {
Module.dataFileDownloads[url].loaded = event.loaded;
}
var total = 0;
var loaded = 0;
var num = 0;
for (var download in Module.dataFileDownloads) {
var data = Module.dataFileDownloads[download];
total += data.total;
loaded += data.loaded;
num++;
}
total = Math.ceil(total * Module.expectedDataFileDownloads/num);
if (Module['setStatus']) Module['setStatus']('Downloading data... (' + loaded + '/' + total + ')');
} else if (!Module.dataFileDownloads) {
if (Module['setStatus']) Module['setStatus']('Downloading data...');
}
};
xhr.onerror = function(event) {
throw new Error("NetworkError for: " + packageName);
}
xhr.onload = function(event) {
if (xhr.status == 200 || xhr.status == 304 || xhr.status == 206 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
var packageData = xhr.response;
callback(packageData);
} else {
throw new Error(xhr.statusText + " : " + xhr.responseURL);
}
};
xhr.send(null);
};
function handleError(error) {
console.error('package error:', error);
};
function runWithFS() {
function assert(check, msg) {
if (!check) throw msg + new Error().stack;
}
function DataRequest(start, end, crunched, audio) {
this.start = start;
this.end = end;
this.crunched = crunched;
this.audio = audio;
}
DataRequest.prototype = {
requests: {},
open: function(mode, name) {
this.name = name;
this.requests[name] = this;
Module['addRunDependency']('fp ' + this.name);
},
send: function() {},
onload: function() {
var byteArray = this.byteArray.subarray(this.start, this.end);
this.finish(byteArray);
},
finish: function(byteArray) {
var that = this;
Module['FS_createDataFile'](this.name, null, byteArray, true, true, true); // canOwn this data in the filesystem, it is a slide into the heap that will never change
Module['removeRunDependency']('fp ' + that.name);
this.requests[this.name] = null;
}
};
var files = metadata.files;
for (i = 0; i < files.length; ++i) {
new DataRequest(files[i].start, files[i].end, files[i].crunched, files[i].audio).open('GET', files[i].filename);
}
var indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB;
var IDB_RO = "readonly";
var IDB_RW = "readwrite";
var DB_NAME = "EM_PRELOAD_CACHE";
var DB_VERSION = 1;
var METADATA_STORE_NAME = 'METADATA';
var PACKAGE_STORE_NAME = 'PACKAGES';
function openDatabase(callback, errback) {
try {
var openRequest = indexedDB.open(DB_NAME, DB_VERSION);
} catch (e) {
return errback(e);
}
openRequest.onupgradeneeded = function(event) {
var db = event.target.result;
if(db.objectStoreNames.contains(PACKAGE_STORE_NAME)) {
db.deleteObjectStore(PACKAGE_STORE_NAME);
}
var packages = db.createObjectStore(PACKAGE_STORE_NAME);
if(db.objectStoreNames.contains(METADATA_STORE_NAME)) {
db.deleteObjectStore(METADATA_STORE_NAME);
}
var metadata = db.createObjectStore(METADATA_STORE_NAME);
};
openRequest.onsuccess = function(event) {
var db = event.target.result;
callback(db);
};
openRequest.onerror = function(error) {
errback(error);
};
};
/* Check if there's a cached package, and if so whether it's the latest available */
function checkCachedPackage(db, packageName, callback, errback) {
var transaction = db.transaction([METADATA_STORE_NAME], IDB_RO);
var metadata = transaction.objectStore(METADATA_STORE_NAME);
var getRequest = metadata.get("metadata/" + packageName);
getRequest.onsuccess = function(event) {
var result = event.target.result;
if (!result) {
return callback(false);
} else {
return callback(PACKAGE_UUID === result.uuid);
}
};
getRequest.onerror = function(error) {
errback(error);
};
};
function fetchCachedPackage(db, packageName, callback, errback) {
var transaction = db.transaction([PACKAGE_STORE_NAME], IDB_RO);
var packages = transaction.objectStore(PACKAGE_STORE_NAME);
var getRequest = packages.get("package/" + packageName);
getRequest.onsuccess = function(event) {
var result = event.target.result;
callback(result);
};
getRequest.onerror = function(error) {
errback(error);
};
};
function cacheRemotePackage(db, packageName, packageData, packageMeta, callback, errback) {
var transaction_packages = db.transaction([PACKAGE_STORE_NAME], IDB_RW);
var packages = transaction_packages.objectStore(PACKAGE_STORE_NAME);
var putPackageRequest = packages.put(packageData, "package/" + packageName);
putPackageRequest.onsuccess = function(event) {
var transaction_metadata = db.transaction([METADATA_STORE_NAME], IDB_RW);
var metadata = transaction_metadata.objectStore(METADATA_STORE_NAME);
var putMetadataRequest = metadata.put(packageMeta, "metadata/" + packageName);
putMetadataRequest.onsuccess = function(event) {
callback(packageData);
};
putMetadataRequest.onerror = function(error) {
errback(error);
};
};
putPackageRequest.onerror = function(error) {
errback(error);
};
};
function processPackageData(arrayBuffer) {
Module.finishedDataFileDownloads++;
assert(arrayBuffer, 'Loading data file failed.');
assert(arrayBuffer instanceof ArrayBuffer, 'bad input to processPackageData');
var byteArray = new Uint8Array(arrayBuffer);
var curr;
// copy the entire loaded file into a spot in the heap. Files will refer to slices in that. They cannot be freed though
// (we may be allocating before malloc is ready, during startup).
if (Module['SPLIT_MEMORY']) Module.printErr('warning: you should run the file packager with --no-heap-copy when SPLIT_MEMORY is used, otherwise copying into the heap may fail due to the splitting');
var ptr = Module['getMemory'](byteArray.length);
Module['HEAPU8'].set(byteArray, ptr);
DataRequest.prototype.byteArray = Module['HEAPU8'].subarray(ptr, ptr+byteArray.length);
var files = metadata.files;
for (i = 0; i < files.length; ++i) {
DataRequest.prototype.requests[files[i].filename].onload();
}
Module['removeRunDependency']('datafile_game.data');
};
Module['addRunDependency']('datafile_game.data');
if (!Module.preloadResults) Module.preloadResults = {};
function preloadFallback(error) {
console.error(error);
console.error('falling back to default preload behavior');
fetchRemotePackage(REMOTE_PACKAGE_NAME, REMOTE_PACKAGE_SIZE, processPackageData, handleError);
};
openDatabase(
function(db) {
checkCachedPackage(db, PACKAGE_PATH + PACKAGE_NAME,
function(useCached) {
Module.preloadResults[PACKAGE_NAME] = {fromCache: useCached};
if (useCached) {
console.info('loading ' + PACKAGE_NAME + ' from cache');
fetchCachedPackage(db, PACKAGE_PATH + PACKAGE_NAME, processPackageData, preloadFallback);
} else {
console.info('loading ' + PACKAGE_NAME + ' from remote');
fetchRemotePackage(REMOTE_PACKAGE_NAME, REMOTE_PACKAGE_SIZE,
function(packageData) {
cacheRemotePackage(db, PACKAGE_PATH + PACKAGE_NAME, packageData, {uuid:PACKAGE_UUID}, processPackageData,
function(error) {
console.error(error);
processPackageData(packageData);
});
}
, preloadFallback);
}
}
, preloadFallback);
}
, preloadFallback);
if (Module['setStatus']) Module['setStatus']('Downloading...');
}
if (Module['calledRun']) {
runWithFS();
} else {
if (!Module['preRun']) Module['preRun'] = [];
Module["preRun"].push(runWithFS); // FS is not initialized yet, wait for it
}
}
loadPackage({"package_uuid":"80826f15-f924-4428-a8c4-e984743417c6","remote_package_size":62246034,"files":[{"filename":"/game.love","crunched":0,"start":0,"end":62246034,"audio":false}]});
})();

111
.github/build/web/index.html vendored Normal file
View File

@@ -0,0 +1,111 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no, minimum-scale=1, maximum-scale=1">
<title>Techmino</title>
<!-- Load custom style sheet -->
<link rel="stylesheet" type="text/css" href="theme/love.css">
</head>
<body>
<center>
<div>
<h1>Techmino</h1>
<canvas id="loadingCanvas" oncontextmenu="event.preventDefault()" width="800" height="600"></canvas>
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
</center>
<script type='text/javascript'>
function goFullScreen(){
var canvas = document.getElementById("canvas");
if(canvas.requestFullScreen)
canvas.requestFullScreen();
else if(canvas.webkitRequestFullScreen)
canvas.webkitRequestFullScreen();
else if(canvas.mozRequestFullScreen)
canvas.mozRequestFullScreen();
}
function FullScreenHook(){
var canvas = document.getElementById("canvas");
canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth;
canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
}
var loadingContext = document.getElementById('loadingCanvas').getContext('2d');
function drawLoadingText(text) {
var canvas = loadingContext.canvas;
loadingContext.fillStyle = "rgb(142, 195, 227)";
loadingContext.fillRect(0, 0, canvas.scrollWidth, canvas.scrollHeight);
loadingContext.font = '2em arial';
loadingContext.textAlign = 'center'
loadingContext.fillStyle = "rgb( 11, 86, 117 )";
loadingContext.fillText(text, canvas.scrollWidth / 2, canvas.scrollHeight / 2);
loadingContext.fillText("Powered By Emscripten.", canvas.scrollWidth / 2, canvas.scrollHeight / 4);
loadingContext.fillText("Powered By LÖVE.", canvas.scrollWidth / 2, canvas.scrollHeight / 4 * 3);
}
window.onload = function () { window.focus(); };
window.onclick = function () { window.focus(); };
window.addEventListener("keydown", function(e) {
// space and arrow keys
if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
e.preventDefault();
}
}, false);
var Module = {
arguments: ["./game.love"],
INITIAL_MEMORY: 536870912,
printErr: console.error.bind(console),
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (text) {
drawLoadingText(text);
} else if (Module.remainingDependencies === 0) {
document.getElementById('loadingCanvas').style.display = 'none';
document.getElementById('canvas').style.visibility = 'visible';
}
},
totalDependencies: 0,
remainingDependencies: 0,
monitorRunDependencies: function(left) {
this.remainingDependencies = left;
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
var applicationLoad = function(e) {
Love(Module);
}
</script>
<script type="text/javascript" src="game.js"></script>
<script async type="text/javascript" src="love.js" onload="applicationLoad(this)"></script>
<footer>
<p>Built with <a href="https://github.com/Davidobot/love.js">love.js</a> <button onclick="goFullScreen();">Go Fullscreen</button><br>Hint: Reload the page if screen is blank</p>
</footer>
</body>
</html>

22
.github/build/web/love.js vendored Normal file

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49
.github/build/web/theme/love.css vendored Normal file
View File

@@ -0,0 +1,49 @@
* {
box-sizing: border-box;
}
h1 {
font-family: arial;
color: rgb( 11, 86, 117 );
}
body {
background-image: url(bg.png);
background-repeat: no-repeat;
font-family: arial;
margin: 0;
padding: none;
background-color: rgb( 154, 205, 237 );
color: rgb( 28, 78, 104 );
}
footer {
font-family: arial;
font-size: 12px;
padding-left: 10px;
position:absolute;
bottom: 0;
width: 100%;
}
/* Links */
a {
text-decoration: none;
}
a:link {
color: rgb( 233, 73, 154 );
}
a:visited {
color: rgb( 110, 30, 71 );
}
a:hover {
color: rgb( 252, 207, 230 );
}
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
#canvas {
padding-right: 0;
display: block;
border: 0px none;
visibility: hidden;
}

View File

@@ -8,9 +8,12 @@ FILETYPE 0x1
{
BLOCK "040904B0"
{
VALUE "FileDescription", "Techmino Development"
VALUE "CompanyName", "26F Studio"
VALUE "LegalCopyright", "Copyright @ 26F Studio"
VALUE "FileDescription", "Techmino Development"
VALUE "FileVersion", "@Version"
VALUE "InternalName", "Techmino"
VALUE "LegalCopyright", "Copyright © 2019-2023 26F-Studio. Some Rights Reserved."
VALUE "OriginalFilename", "Techmino.exe"
VALUE "ProductName", "Techmino"
VALUE "ProductVersion", "@Version"
}

View File

@@ -8,9 +8,12 @@ FILETYPE 0x1
{
BLOCK "040904B0"
{
VALUE "FileDescription", "Techmino"
VALUE "CompanyName", "26F Studio"
VALUE "LegalCopyright", "Copyright @ 26F Studio"
VALUE "FileDescription", "Techmino"
VALUE "FileVersion", "@Version"
VALUE "InternalName", "Techmino"
VALUE "LegalCopyright", "Copyright © 2019-2023 26F-Studio. Some Rights Reserved."
VALUE "OriginalFilename", "Techmino.exe"
VALUE "ProductName", "Techmino"
VALUE "ProductVersion", "@Version"
}

View File

@@ -39,7 +39,9 @@ jobs:
os.execute('echo "version-string=' .. version.string:gsub("%a", "") .. '" >> $GITHUB_OUTPUT')
os.execute('echo "version-code=' .. tostring(version.code) .. '" >> $GITHUB_OUTPUT')
local note = require 'parts.updateLog'
local f = io.open("updateLog.txt", 'r')
local note = f:read("*a")
f:close()
local p1 = note:find("\n%d") + 1
local p2 = note:find("\n", p1) - 1
os.execute('echo "update-title=' .. note:sub(p1, p2) .. '" >> $GITHUB_OUTPUT')
@@ -70,8 +72,6 @@ jobs:
env:
OUTPUT_FOLDER: ./build
RELEASE_FOLDER: ./release
outputs:
download-url: ${{ steps.transfer.outputs.download-url }}
steps:
- uses: actions/checkout@v3
with:
@@ -92,13 +92,18 @@ jobs:
- name: Build core love package
uses: love-actions/love-actions-core@v1
with:
build-list: ./media/ ./parts/ ./Zframework/ ./conf.lua ./main.lua ./version.lua
build-list: ./media/ ./parts/ ./Zframework/ ./conf.lua ./main.lua ./version.lua ./legals.md ./license.txt
package-path: ${{ env.CORE_LOVE_PACKAGE_PATH }}
- name: Upload core love package
uses: actions/upload-artifact@v3
with:
name: ${{ env.CORE_LOVE_ARTIFACT_NAME }}
path: ${{ env.CORE_LOVE_PACKAGE_PATH }}
- name: Add icon to love package
run: |
cp ./.github/build/linux/${{ env.BUILD_TYPE }}/icon.png media/image/icon.png
zip -u ${{ env.CORE_LOVE_PACKAGE_PATH }} media/image/icon.png
rm media/image/icon.png
- name: Rename love package
run: |
mkdir -p ${{ env.OUTPUT_FOLDER }}
@@ -123,12 +128,6 @@ jobs:
body: ${{ needs.get-info.outputs.update-note }}
name: ${{ needs.get-info.outputs.update-title }}
prerelease: ${{ startsWith(github.ref, 'refs/tags/pre') }}
- name: Upload to WeTransfer
id: transfer
run: |
curl -sL https://git.io/file-transfer | sh
./transfer wet -s -p 16 --no-progress ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}.love 2>&1>./wetransfer.log
echo "download-url=$(cat ./wetransfer.log | grep https | cut -f3 -d" ")" >> $GITHUB_OUTPUT
auto-test:
runs-on: ubuntu-latest
@@ -146,11 +145,10 @@ jobs:
build-android:
runs-on: ubuntu-latest
needs: [get-info, build-core, auto-test]
if: github.event_name != 'pull_request'
env:
OUTPUT_FOLDER: ./build
RELEASE_FOLDER: ./release
outputs:
download-url: ${{ steps.transfer.outputs.download-url }}
steps:
- uses: actions/checkout@v3
with:
@@ -162,12 +160,12 @@ jobs:
import os
import re
with open(os.getenv('GITHUB_OUTPUT'), 'a') as f:
if "${{ env.BUILD_TYPE }}" == "dev":
if "${{ env.BUILD_TYPE }}" == "dev":
f.write('bundle-id=org.f26_studio.' + re.sub(r'[^A-Za-z0-9]+', '_', '${{ needs.get-info.outputs.app-name }}') + '.snapshot\n')
f.write('product-name=' + re.sub(r'[^A-Za-z0-9]+', '_', '${{ needs.get-info.outputs.app-name }}') + '_Snapshot\n')
f.write('product-name=' + re.sub(r'[^A-Za-z0-9]+', '-', '${{ needs.get-info.outputs.app-name }}') + '_Snapshot\n')
else:
f.write('bundle-id=org.f26_studio.' + re.sub(r'[^A-Za-z0-9]+', '_', '${{ needs.get-info.outputs.app-name }}') + '\n')
f.write('product-name=' + re.sub(r'[^A-Za-z0-9]+', '_', '${{ needs.get-info.outputs.app-name }}') + '\n')
f.write('product-name=' + re.sub(r'[^A-Za-z0-9]+', '-', '${{ needs.get-info.outputs.app-name }}') + '\n')
- name: Download core love package
uses: actions/download-artifact@v3
with:
@@ -176,17 +174,10 @@ jobs:
uses: ./.github/actions/get-cc
with:
platform: Android
dir: ./ColdClear
- name: Process ColdClear
shell: bash
run: |
mkdir -p ./libAndroid/armeabi-v7a/
mkdir -p ./libAndroid/arm64-v8a/
mv ./ColdClear/armeabi-v7a/libCCloader.so ./libAndroid/armeabi-v7a/
mv ./ColdClear/arm64-v8a/libCCloader.so ./libAndroid/arm64-v8a/
dir: ./libAndroid
- name: Build Android packages
id: build-packages
uses: love-actions/love-actions-android@v1
uses: love-actions/love-actions-android@main
with:
app-name: ${{ needs.get-info.outputs.app-name }}
bundle-id: ${{ steps.process-app-name.outputs.bundle-id }}
@@ -197,8 +188,8 @@ jobs:
keystore-store-password: ${{ secrets.ANDROID_KEYSTORE_STOREPASSWORD }}
love-package: ${{ env.CORE_LOVE_PACKAGE_PATH }}
resource-path: ./.github/build/android/${{ env.BUILD_TYPE }}/res
libs-path: ./ColdClear/
extra-assets: ./libAndroid/
custom-scheme: studio26f://oauth
product-name: ${{ steps.process-app-name.outputs.product-name }}
version-string: ${{ needs.get-info.outputs.version-string }}
version-code: ${{ needs.get-info.outputs.version-code }}
@@ -223,101 +214,6 @@ jobs:
body: ${{ needs.get-info.outputs.update-note }}
name: ${{ needs.get-info.outputs.update-title }}
prerelease: ${{ startsWith(github.ref, 'refs/tags/pre') }}
- name: Upload to WeTransfer
id: transfer
run: |
curl -sL https://git.io/file-transfer | sh
./transfer wet -s -p 16 --no-progress ${{ steps.build-packages.outputs.package-paths }} 2>&1>./wetransfer.log
echo "download-url=$(cat ./wetransfer.log | grep https | cut -f3 -d" ")" >> $GITHUB_OUTPUT
build-ios:
runs-on: macos-latest
if: github.event_name != 'pull_request'
needs: [get-info, build-core, auto-test]
env:
OUTPUT_FOLDER: ./build
RELEASE_FOLDER: ./release
outputs:
download-url: ${{ steps.transfer.outputs.download-url }}
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Process app name
id: process-app-name
shell: python3 {0}
run: |
import os
import re
with open(os.getenv('GITHUB_OUTPUT'), 'a') as f:
f.write('bundle-id=org.26f-studio.techmino\n')
f.write('product-name=' + re.sub(r'[^A-Za-z0-9]+', '_', '${{ needs.get-info.outputs.app-name }}') + '\n')
- name: Download core love package
uses: actions/download-artifact@v3
with:
name: ${{ env.CORE_LOVE_ARTIFACT_NAME }}
- name: Download ColdClear
uses: ./.github/actions/get-cc
with:
platform: iOS
dir: ./ColdClear
- name: Build iOS packages
id: build-packages
uses: love-actions/love-actions-ios@v1
with:
app-name: ${{ needs.get-info.outputs.app-name }}
bundle-id: ${{ steps.process-app-name.outputs.bundle-id }}
copyright: "Copyright © 2019-2022 26F-Studio. Some Rights Reserved."
icon-path: ./.github/build/iOS/${{ env.BUILD_TYPE }}/icon
love-patch: ./.github/build/iOS/love.patch
love-package: ${{ env.CORE_LOVE_PACKAGE_PATH }}
libs-path: ./ColdClear/arm64/
product-name: ${{ steps.process-app-name.outputs.product-name }}
version-string: ${{ needs.get-info.outputs.version-string }}
output-folder: ${{ env.OUTPUT_FOLDER }}
apple-development-base64: ${{ secrets.APPLE_CERT_APPLE_DEVELOPMENT_BASE64 }}
apple-development-password: ${{ secrets.APPLE_CERT_APPLE_DEVELOPMENT_PWD }}
api-key: ${{ secrets.APPLE_API_KEY }}
api-key-id: ${{ secrets.APPLE_API_KEY_ID }}
api-issuer-id: ${{ secrets.APPLE_API_ISSUER_ID }}
team-id: ${{ secrets.APPLE_DEVELOPER_TEAM_ID }}
apple-id: ${{ secrets.APPLE_APPLE_ID }}
external-test: ${{ startsWith(github.ref, 'refs/tags/pre') }}
store-release: ${{ startsWith(github.ref, 'refs/tags/v') }}
- name: Upload logs artifact
uses: actions/upload-artifact@v3
with:
name: ${{ needs.get-info.outputs.base-name }}_iOS_logs
path: |
${{ env.OUTPUT_FOLDER }}/DistributionSummary.plist
${{ env.OUTPUT_FOLDER }}/ExportOptions.plist
${{ env.OUTPUT_FOLDER }}/Packaging.log
- name: Upload ipa artifact
uses: actions/upload-artifact@v3
with:
name: ${{ needs.get-info.outputs.base-name }}_iOS_ipa
path: ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}.ipa
- name: Prepare for release
if: ${{ startsWith(github.ref, 'refs/tags/pre') || startsWith(github.ref, 'refs/tags/v') }}
shell: bash
run: |
mkdir -p ${{ env.RELEASE_FOLDER }}
cp ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}.ipa ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_iOS.ipa
- name: Upload release
if: ${{ startsWith(github.ref, 'refs/tags/pre') || startsWith(github.ref, 'refs/tags/v') }}
uses: ncipollo/release-action@v1
with:
allowUpdates: true
artifacts: ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_iOS.ipa
body: ${{ needs.get-info.outputs.update-note }}
name: ${{ needs.get-info.outputs.update-title }}
prerelease: ${{ startsWith(github.ref, 'refs/tags/pre') }}
- name: Upload to WeTransfer
id: transfer
run: |
wget -qO- https://github.com/Mikubill/transfer/releases/download/v0.4.17/transfer_0.4.17_darwin_amd64.tar.gz | tar xvz
./transfer wet -s -p 16 --no-progress ${{ steps.build-packages.outputs.package-paths }} 2>&1>./wetransfer.log
echo "download-url=$(cat ./wetransfer.log | grep https | cut -f3 -d" ")" >> $GITHUB_OUTPUT
build-linux:
runs-on: ubuntu-latest
@@ -325,8 +221,6 @@ jobs:
env:
OUTPUT_FOLDER: ./build
RELEASE_FOLDER: ./release
outputs:
download-url: ${{ steps.transfer.outputs.download-url }}
steps:
- uses: actions/checkout@v3
with:
@@ -337,12 +231,20 @@ jobs:
run: |
import os
import re
product_name = re.sub(r'[^A-Za-z0-9]+', '-', '${{ needs.get-info.outputs.app-name }}').strip('-').lower()
with open(os.getenv('GITHUB_OUTPUT'), 'a') as f:
f.write('product-name=' + re.sub(r'[^A-Za-z0-9]+', '_', '${{ needs.get-info.outputs.app-name }}') + '\n')
f.write('bundle-id=org.26f-studio.' + product_name + '\n')
f.write('product-name=' + product_name + '\n')
- name: Download core love package
uses: actions/download-artifact@v3
with:
name: ${{ env.CORE_LOVE_ARTIFACT_NAME }}
- name: Add icon to love package
run: |
cp ./.github/build/linux/${{ env.BUILD_TYPE }}/icon.png media/image/icon.png
zip -u ${{ env.CORE_LOVE_PACKAGE_PATH }} media/image/icon.png
rm media/image/icon.png
- name: Download ColdClear
uses: ./.github/actions/get-cc
with:
@@ -352,20 +254,19 @@ jobs:
shell: bash
run: |
cd ./ColdClear
mkdir ./libs
mv ./x64/libcold_clear.so ./libs
mkdir ./shared
mv ./x64/CCloader.so ./shared
mkdir -p ./lib/lua/5.1
mv ./x64/CCloader.so ./lib/lua/5.1
- name: Build Linux packages
id: build-packages
uses: love-actions/love-actions-linux@v1
with:
desktop-file-path: ./.github/build/linux/${{ env.BUILD_TYPE }}/template.desktop
executable-name: app
app-name: ${{ needs.get-info.outputs.app-name }}
bundle-id: ${{ steps.process-app-name.outputs.bundle-id }}
description: Techmino is fun!
version-string: ${{ needs.get-info.outputs.version-string }}
icon-path: ./.github/build/linux/${{ env.BUILD_TYPE }}/icon.png
love-package: ${{ env.CORE_LOVE_PACKAGE_PATH }}
libs-path: ./ColdClear/libs/
shared-path: ./ColdClear/shared/
lib-path: ./ColdClear/lib
product-name: ${{ steps.process-app-name.outputs.product-name }}
output-folder: ${{ env.OUTPUT_FOLDER }}
- name: Upload AppImage artifact
@@ -373,129 +274,37 @@ jobs:
with:
name: ${{ needs.get-info.outputs.base-name }}_Linux_AppImage
path: ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}.AppImage
- name: Upload Debian artifact
uses: actions/upload-artifact@v3
with:
name: ${{ needs.get-info.outputs.base-name }}_Linux_Debian
path: ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}.deb
- name: Prepare for release
if: ${{ startsWith(github.ref, 'refs/tags/pre') || startsWith(github.ref, 'refs/tags/v') }}
shell: bash
run: |
mkdir -p ${{ env.RELEASE_FOLDER }}
cp ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}.AppImage ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Linux.AppImage
cp ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}.deb ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Linux.deb
- name: Upload release
if: ${{ startsWith(github.ref, 'refs/tags/pre') || startsWith(github.ref, 'refs/tags/v') }}
uses: ncipollo/release-action@v1
with:
allowUpdates: true
artifacts: ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Linux.AppImage
artifacts: |
${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Linux.AppImage
${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Linux.deb
body: ${{ needs.get-info.outputs.update-note }}
name: ${{ needs.get-info.outputs.update-title }}
prerelease: ${{ startsWith(github.ref, 'refs/tags/pre') }}
- name: Upload to WeTransfer
id: transfer
run: |
curl -sL https://git.io/file-transfer | sh
./transfer wet -s -p 16 --no-progress ${{ steps.build-packages.outputs.package-paths }} 2>&1>./wetransfer.log
echo "download-url=$(cat ./wetransfer.log | grep https | cut -f3 -d" ")" >> $GITHUB_OUTPUT
build-macos-appstore:
runs-on: macos-latest
if: github.event_name != 'pull_request'
needs: [get-info, build-core, auto-test]
env:
OUTPUT_FOLDER: ./build
RELEASE_FOLDER: ./release
outputs:
download-url: ${{ steps.transfer.outputs.download-url }}
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Process app name
id: process-app-name
shell: python3 {0}
run: |
import os
import re
with open(os.getenv('GITHUB_OUTPUT'), 'a') as f:
f.write('bundle-id=org.26f-studio.techmino\n')
f.write('product-name=' + re.sub(r'[^A-Za-z0-9]+', '_', '${{ needs.get-info.outputs.app-name }}') + '\n')
- name: Download core love package
uses: actions/download-artifact@v3
with:
name: ${{ env.CORE_LOVE_ARTIFACT_NAME }}
- name: Download ColdClear
uses: ./.github/actions/get-cc
with:
platform: macOS
dir: ./ColdClear
- name: Process ColdClear
shell: bash
run: |
rm ./ColdClear/universal/libcold_clear.a
- name: Build macOS packages
id: build-packages
uses: love-actions/love-actions-macos-appstore@v1
with:
app-name: ${{ needs.get-info.outputs.app-name }}
bundle-id: ${{ steps.process-app-name.outputs.bundle-id }}
copyright: "Copyright © 2019-2022 26F-Studio. Some Rights Reserved."
icon-path: ./.github/build/macOS/${{ env.BUILD_TYPE }}/icon.icns
love-package: ${{ env.CORE_LOVE_PACKAGE_PATH }}
libs-path: ./ColdClear/universal/
product-name: ${{ steps.process-app-name.outputs.product-name }}
version-string: ${{ needs.get-info.outputs.version-string }}
output-folder: ${{ env.OUTPUT_FOLDER }}
apple-development-base64: ${{ secrets.APPLE_CERT_APPLE_DEVELOPMENT_BASE64 }}
apple-development-password: ${{ secrets.APPLE_CERT_APPLE_DEVELOPMENT_PWD }}
api-key: ${{ secrets.APPLE_API_KEY }}
api-key-id: ${{ secrets.APPLE_API_KEY_ID }}
api-issuer-id: ${{ secrets.APPLE_API_ISSUER_ID }}
team-id: ${{ secrets.APPLE_DEVELOPER_TEAM_ID }}
apple-id: ${{ secrets.APPLE_APPLE_ID }}
external-test: ${{ startsWith(github.ref, 'refs/tags/pre') }}
store-release: ${{ startsWith(github.ref, 'refs/tags/v') }}
- name: Upload logs artifact
uses: actions/upload-artifact@v3
with:
name: ${{ needs.get-info.outputs.base-name }}_macOS_appstore_logs
path: |
${{ env.OUTPUT_FOLDER }}/DistributionSummary.plist
${{ env.OUTPUT_FOLDER }}/ExportOptions.plist
${{ env.OUTPUT_FOLDER }}/Packaging.log
- name: Upload pkg artifact
uses: actions/upload-artifact@v3
with:
name: ${{ needs.get-info.outputs.base-name }}_macOS_appstore_pkg
path: ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}.pkg
- name: Prepare for release
if: ${{ startsWith(github.ref, 'refs/tags/pre') || startsWith(github.ref, 'refs/tags/v') }}
shell: bash
run: |
mkdir -p ${{ env.RELEASE_FOLDER }}
cp ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}.pkg ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_macOS_appstore.pkg
- name: Upload release
if: ${{ startsWith(github.ref, 'refs/tags/pre') || startsWith(github.ref, 'refs/tags/v') }}
uses: ncipollo/release-action@v1
with:
allowUpdates: true
artifacts: ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_macOS_appstore.pkg
body: ${{ needs.get-info.outputs.update-note }}
name: ${{ needs.get-info.outputs.update-title }}
prerelease: ${{ startsWith(github.ref, 'refs/tags/pre') }}
- name: Upload to WeTransfer
id: transfer
run: |
wget -qO- https://github.com/Mikubill/transfer/releases/download/v0.4.17/transfer_0.4.17_darwin_amd64.tar.gz | tar xvz
./transfer wet -s -p 16 --no-progress ${{ steps.build-packages.outputs.package-paths }} 2>&1>./wetransfer.log
echo "download-url=$(cat ./wetransfer.log | grep https | cut -f3 -d" ")" >> $GITHUB_OUTPUT
build-macos-portable:
runs-on: macos-latest
if: github.event_name != 'pull_request'
needs: [get-info, build-core, auto-test]
if: github.event_name != 'pull_request'
env:
OUTPUT_FOLDER: ./build
RELEASE_FOLDER: ./release
outputs:
download-url: ${{ steps.transfer.outputs.download-url }}
steps:
- uses: actions/checkout@v3
with:
@@ -528,7 +337,7 @@ jobs:
with:
app-name: ${{ needs.get-info.outputs.app-name }}
bundle-id: ${{ steps.process-app-name.outputs.bundle-id }}
copyright: "Copyright © 2019-2022 26F-Studio. Some Rights Reserved."
copyright: "Copyright © 2019-2023 26F-Studio. Some Rights Reserved."
icon-path: ./.github/build/macOS/${{ env.BUILD_TYPE }}/icon.icns
love-package: ${{ env.CORE_LOVE_PACKAGE_PATH }}
libs-path: ./ColdClear/universal/
@@ -578,16 +387,40 @@ jobs:
uses: ncipollo/release-action@v1
with:
allowUpdates: true
artifacts: ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_macOS_portable.pkg, ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_macOS_portable.dmg
artifacts: |
${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_macOS_portable.pkg
${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_macOS_portable.dmg
body: ${{ needs.get-info.outputs.update-note }}
name: ${{ needs.get-info.outputs.update-title }}
prerelease: ${{ startsWith(github.ref, 'refs/tags/pre') }}
- name: Upload to WeTransfer
id: transfer
build-web:
runs-on: ubuntu-latest
needs: [get-info, build-core, auto-test]
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Download core love package
uses: actions/download-artifact@v3
with:
name: ${{ env.CORE_LOVE_ARTIFACT_NAME }}
- name: Move core love package
run: |
wget -qO- https://github.com/Mikubill/transfer/releases/download/v0.4.17/transfer_0.4.17_darwin_amd64.tar.gz | tar xvz
./transfer wet -s -p 16 --no-progress ${{ steps.build-packages.outputs.package-paths }} 2>&1>./wetransfer.log
echo "download-url=$(cat ./wetransfer.log | grep https | cut -f3 -d" ")" >> $GITHUB_OUTPUT
mv ${{ env.CORE_LOVE_PACKAGE_PATH }} ./.github/build/web/game.data
- name: Deploy to GitHub Pages
uses: crazy-max/ghaction-github-pages@v3
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
build_dir: ./.github/build/web/
keep_history: false
target_branch: web-dev
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ needs.get-info.outputs.base-name }}_Web_PWA
path: ./.github/build/web/
build-windows:
runs-on: windows-latest
@@ -595,8 +428,6 @@ jobs:
env:
OUTPUT_FOLDER: ./build
RELEASE_FOLDER: ./release
outputs:
download-url: ${{ steps.transfer.outputs.download-url }}
steps:
- uses: actions/checkout@v3
with:
@@ -618,6 +449,19 @@ jobs:
with:
platform: Windows
dir: ./ColdClear
- name: Update Windows template
shell: python3 {0}
run: |
version_string = "${{ needs.get-info.outputs.version-string }}"
file_version = (f"{version_string.replace('.', ',')},0")
with open("./.github/build/windows/${{ env.BUILD_TYPE }}/template.rc", "r+", encoding="utf8") as file:
data = file.read()
data = data\
.replace("@Version", version_string)\
.replace("@FileVersion", file_version)
file.seek(0)
file.truncate()
file.write(data)
- name: Build Windows packages
id: build-packages
uses: love-actions/love-actions-windows@v1
@@ -628,7 +472,9 @@ jobs:
extra-assets-x86: ./ColdClear/x86/CCloader.dll ./ColdClear/x86/cold_clear.dll
extra-assets-x64: ./ColdClear/x64/CCloader.dll ./ColdClear/x64/cold_clear.dll
product-name: ${{ steps.process-app-name.outputs.product-name }}
version-string: ${{ needs.get-info.outputs.version-string }}
app-id: ${{ secrets.WINDOWS_APP_ID }}
project-website: https://www.studio26f.org/
installer-languages: ChineseSimplified.isl ChineseTraditional.isl English.isl Spanish.isl French.isl Indonesian.isl Japanese.isl Portuguese.isl
output-folder: ${{ env.OUTPUT_FOLDER }}
- name: Upload 32-bit artifact
uses: actions/upload-artifact@v3
@@ -640,6 +486,11 @@ jobs:
with:
name: ${{ needs.get-info.outputs.base-name }}_Windows_x64
path: ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_x64.zip
- name: Upload installer artifact
uses: actions/upload-artifact@v3
with:
name: ${{ needs.get-info.outputs.base-name }}_Windows_installer
path: ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_installer.exe
- name: Prepare for release
if: ${{ startsWith(github.ref, 'refs/tags/pre') || startsWith(github.ref, 'refs/tags/v') }}
shell: bash
@@ -647,29 +498,19 @@ jobs:
mkdir -p ${{ env.RELEASE_FOLDER }}
cp ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_x86.zip ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Windows_x86.zip
cp ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_x64.zip ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Windows_x64.zip
cp ${{ env.OUTPUT_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_installer.exe ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Windows_installer.exe
- name: Upload release
if: ${{ startsWith(github.ref, 'refs/tags/pre') || startsWith(github.ref, 'refs/tags/v') }}
uses: ncipollo/release-action@v1
with:
allowUpdates: true
artifacts: ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Windows_x86.zip, ${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Windows_x64.zip
artifacts: |
${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Windows_x86.zip
${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Windows_x64.zip
${{ env.RELEASE_FOLDER }}/${{ steps.process-app-name.outputs.product-name }}_Windows_installer.exe
body: ${{ needs.get-info.outputs.update-note }}
name: ${{ needs.get-info.outputs.update-title }}
prerelease: ${{ startsWith(github.ref, 'refs/tags/pre') }}
- name: Get transfer
env:
TEMP_PATH: ./temp.zip
shell: bash
run: |
curl -L --retry 5 https://github.com/Mikubill/transfer/releases/download/v0.4.17/transfer_0.4.17_windows_amd64.zip -o ${{ env.TEMP_PATH }}
7z x ${{ env.TEMP_PATH }} -o./
rm ${{ env.TEMP_PATH }}
- name: Upload to WeTransfer
id: transfer
shell: pwsh
run: |
./transfer.exe wet -s -p 16 --no-progress ${{ steps.build-packages.outputs.package-paths }} 2>&1>./wetransfer.log
"download-url=$(cat ./wetransfer.log | grep https | cut -f3 -d" ")" >> $env:GITHUB_OUTPUT
post-build:
runs-on: ubuntu-latest
@@ -680,48 +521,21 @@ jobs:
auto-test,
build-core,
build-android,
build-ios,
build-linux,
build-macos-appstore,
build-macos-portable,
build-web,
build-windows,
]
env:
ACTION_TYPE: ${{ fromJSON('[["Development", "Pre-release"], ["Release", "Release"]]')[startsWith(github.ref, 'refs/tags/v')][startsWith(github.ref, 'refs/tags/pre')] }}
steps:
- uses: actions/checkout@v3
- name: Cleanup
uses: geekyeggo/delete-artifact@v2
with:
name: ${{ env.CORE_LOVE_ARTIFACT_NAME }}
- name: Display summary
shell: bash
run: |
echo "# Summary" >> $GITHUB_STEP_SUMMARY
echo "## Version: ${{ needs.get-info.outputs.version-string }}" >> $GITHUB_STEP_SUMMARY
echo "## Package Name: ${{ needs.get-info.outputs.base-name }}" >> $GITHUB_STEP_SUMMARY
echo "## Download links: " >> $GITHUB_STEP_SUMMARY
- name: Display download links
shell: python3 {0}
run: |
import os
with open(os.getenv('GITHUB_STEP_SUMMARY'), 'a') as f:
if "${{ needs.build-core.result }}" == "success":
f.write("- Bare love packages: [WeTransfer](${{ needs.build-core.outputs.download-url }})\n")
if "${{ needs.build-android.result }}" == "success":
f.write("- Android packages: [WeTransfer](${{ needs.build-android.outputs.download-url }})\n")
if "${{ needs.build-ios.result }}" == "success":
f.write("- iOS packages: [WeTransfer](${{ needs.build-ios.outputs.download-url }})\n")
if "${{ needs.build-linux.result }}" == "success":
f.write("- Linux packages: [WeTransfer](${{ needs.build-linux.outputs.download-url }})\n")
if "${{ needs.build-macos-appstore.result }}" == "success":
f.write("- macOS packages(App Store version): [WeTransfer](${{ needs.build-macos-appstore.outputs.download-url }})\n")
if "${{ needs.build-macos-portable.result }}" == "success":
f.write("- macOS packages(Portable version): [WeTransfer](${{ needs.build-macos-portable.outputs.download-url }})\n")
if "${{ needs.build-windows.result }}" == "success":
f.write("- Windows packages: [WeTransfer](${{ needs.build-windows.outputs.download-url }})\n")
- name: Send Discord message
uses: Sniddl/discord-commits@v1.5
if: github.event_name != 'pull_request'
uses: Sniddl/discord-commits@v1.6
with:
webhook: ${{ secrets.DISCORD_WEBHOOK }}
message: "Github Actions for **${{ github.repository }}**."
@@ -740,7 +554,6 @@ jobs:
"fields":[
{"name":"Version","value":"${{ needs.get-info.outputs.version-string }}","inline": true},
{"name":"Package Name","value":"${{ needs.get-info.outputs.base-name }}","inline": true},
{"name":"Status","value":"**Automatic Test:** ${{ needs.auto-test.result }}\n**Core:** ${{ needs.build-core.result }}\n**Android:** ${{ needs.build-android.result }}\n**iOS:** ${{ needs.build-ios.result }}\n**Linux:** ${{ needs.build-linux.result }}\n**macOS App Store:** ${{ needs.build-macos-appstore.result }}\n**macOS portable:** ${{ needs.build-macos-portable.result }}\n**Windows:** ${{ needs.build-windows.result }}"},
{"name":"Download Links","value":"**Core:** ${{ needs.build-core.outputs.download-url}}\n**Android:** ${{ needs.build-android.outputs.download-url }}\n**iOS:** ${{ needs.build-ios.outputs.download-url }}\n**Linux:** ${{ needs.build-linux.outputs.download-url }}\n**macOS App Store:** ${{ needs.build-macos-appstore.outputs.download-url }}\n**macOS portable:** ${{ needs.build-macos-portable.outputs.download-url }}\n**Windows:** ${{ needs.build-windows.outputs.download-url}}"}
{"name":"Status","value":"**Automatic Test:** ${{ needs.auto-test.result }}\n**Core:** ${{ needs.build-core.result }}\n**Android:** ${{ needs.build-android.result }}\n**Linux:** ${{ needs.build-linux.result }}\n**macOS portable:** ${{ needs.build-macos-portable.result }}\n**Windows:** ${{ needs.build-windows.result }}"}
]
}'

3
.gitmodules vendored
View File

@@ -1,3 +0,0 @@
[submodule "Zframework"]
path = Zframework
url = https://github.com/26F-Studio/Zframework.git

Submodule Zframework deleted from 24864eda21

57
Zframework/background.lua Normal file
View File

@@ -0,0 +1,57 @@
local gc_clear=love.graphics.clear
local BGs={
none={draw=function() gc_clear(.08,.08,.084) end}
}
local BGlist={'none'}
local BG={
default='none',
locked=false,
cur='none',
init=false,
resize=false,
update=NULL,
draw=BGs.none.draw,
event=false,
discard=NULL,
}
function BG.lock() BG.locked=true end
function BG.unlock() BG.locked=false end
function BG.add(name,bg)
BGs[name]=bg
BGlist[#BGlist+1]=name
end
function BG.getList()
return BGlist
end
function BG.remList(name)
table.remove(BGlist,TABLE.find(BGlist,name))
end
function BG.send(...)
if BG.event then
BG.event(...)
end
end
function BG.setDefault(bg)
BG.default=bg
end
function BG.set(name,...)
name=name or BG.default
if not BGs[name] or BG.locked then return end
if name~=BG.cur then
BG.discard()
BG.cur=name
local bg=BGs[name]
BG.init= bg.init or NULL
BG.resize= bg.resize or NULL
BG.update= bg.update or NULL
BG.draw= bg.draw or NULL
BG.event= bg.event or NULL
BG.discard=bg.discard or NULL
BG.init()
if ... then BG.send(...) end
end
return true
end
return BG

350
Zframework/bgm.lua Normal file
View File

@@ -0,0 +1,350 @@
local audio=love.audio
local effectsSupported=audio.isEffectsSupported()
local nameList={}
local srcLib={}-- Stored bgm objects: {name='foo', source=bar, ...}, more info at function _addFile()
local lastLoadNames={}
local nowPlay={}
local lastPlay=NONE-- Directly stored last played bgm name(s)
local defaultBGM=false
local maxLoadedCount=3
local volume=1
local function task_setVolume(obj,ve,time,stop)
local vs=obj.vol
local t=0
while true do
t=time~=0 and math.min(t+coroutine.yield()/time,1) or 1
local v=MATH.mix(vs,ve,t)
obj.vol=v
obj.source:setVolume(v*volume)
if t==1 then
obj.volChanging=false
break
end
end
if stop then
obj.source:stop()
end
obj.volChanging=false
return true
end
local function task_setPitch(obj,pe,time)
local ps=obj.pitch
local t=0
while true do
t=time~=0 and math.min(t+coroutine.yield()/time,1) or 1
local p=MATH.mix(ps,pe,t)
obj.pitch=p
obj.source:setPitch(p)
if t==1 then
obj.pitchChanging=false
return true
end
end
end
local function task_setLowgain(obj,pe,time)
local ps=obj.lowgain
local t=0
while true do
t=time~=0 and math.min(t+coroutine.yield()/time,1) or 1
local p=MATH.mix(ps,pe,t)
obj.lowgain=p
obj.source:setFilter{type='bandpass',lowgain=obj.lowgain^9.42,highgain=obj.highgain^9.42,volume=1}
if t==1 then
obj.lowgainChanging=false
return true
end
end
end
local function task_setHighgain(obj,pe,time)
local ps=obj.highgain
local t=0
while true do
t=time~=0 and math.min(t+coroutine.yield()/time,1) or 1
local p=MATH.mix(ps,pe,t)
obj.highgain=p
obj.source:setFilter{type='bandpass',lowgain=obj.lowgain^9.42,highgain=obj.highgain^9.42,volume=1}
if t==1 then
obj.highgainChanging=false
return true
end
end
end
local function _clearTask(obj,mode)
local taskFunc=
mode=='volume' and task_setVolume or
mode=='pitch' and task_setPitch or
mode=='lowgain' and task_setLowgain or
mode=='highgain' and task_setHighgain or
'any'
TASK.removeTask_iterate(function(task)
return task.args[1]==obj and (taskFunc=='any' or task.code==taskFunc)
end,obj)
end
local function _updateSources()
local n=#lastLoadNames
while #lastLoadNames>maxLoadedCount and n>0 do
local name=lastLoadNames[n]
if srcLib[name].source and not srcLib[name].source:isPlaying() then
srcLib[name].source=srcLib[name].source:release() and nil
_clearTask(srcLib[name],'any')
end
n=n-1
end
end
local function _addFile(name,path)
if not srcLib[name] then
table.insert(nameList,name)
srcLib[name]={
name=name,path=path,source=false,
vol=0,volChanging=false,
pitch=1,pitchChanging=false,
lowgain=1,lowgainChanging=false,
highgain=1,highgainChanging=false,
}
end
end
local function _tryLoad(name)
if srcLib[name] then
local obj=srcLib[name]
if obj.source then
return true
elseif love.filesystem.getInfo(obj.path) then
obj.source=audio.newSource(obj.path,'stream')
obj.source:setLooping(true)
table.insert(lastLoadNames,1,name)
return true
else
LOG(STRING.repD("Wrong path for BGM '$1': $2",obj.name,obj.path),5)
end
elseif name then
LOG("No BGM: "..name,5)
end
end
local BGM={}
function BGM.getList() return nameList end
function BGM.getCount() return #nameList end
function BGM.setDefault(bgms)
if type(bgms)=='string' then
bgms={bgms}
elseif type(bgms)=='table' then
for i=1,#bgms do assert(type(bgms[i])=='string',"BGM list must be list of strings") end
else
error("BGM.setDefault(bgms): bgms must be string or table")
end
defaultBGM=bgms
end
function BGM.setMaxSources(count)
assert(type(count)=='number' and count>0 and count%1==0,"BGM.setMaxSources(count): count must be positive integer")
maxLoadedCount=count
_updateSources()
end
function BGM.setVol(vol)
assert(type(vol)=='number' and vol>=0 and vol<=1,"BGM.setVol(vol): count must be in range 0~1")
volume=vol
for i=1,#nowPlay do
local bgm=nowPlay[i]
if not bgm.volChanging then
bgm.source:setVolume(bgm.vol*vol)
end
end
end
function BGM.init(name,path)
if type(name)=='table' then
for k,v in next,name do
_addFile(k,v)
end
else
_addFile(name,path)
end
table.sort(nameList)
LOG(BGM.getCount().." BGM files added")
end
function BGM.play(bgms,args)
if not args then args='' end
if not bgms then bgms=defaultBGM end
if not bgms then return end
if type(bgms)=='string' then bgms={bgms} end
assert(type(bgms)=='table',"BGM.play(name,args): name must be string or table")
if
TABLE.compare(lastPlay,bgms) and
srcLib[lastPlay[1]] and srcLib[lastPlay[1]].source and
srcLib[lastPlay[1]].source:isPlaying()
then
return
end
BGM.stop()
if not STRING.sArg(args,'-preLoad') then
lastPlay=bgms
end
for i=1,#bgms do
local bgm=bgms[i]
assert(type(bgm)=='string',"BGM list can only be list of string")
if _tryLoad(bgm) and not STRING.sArg(args,'-preLoad') then
local obj=srcLib[bgms[i]]
obj.vol=0
obj.pitch=1
obj.lowgain=1
obj.highgain=1
obj.volChanging=false
obj.pitchChanging=false
obj.lowgainChanging=false
obj.highgainChanging=false
_clearTask(obj)
local source=obj.source
source:setLooping(not STRING.sArg(args,'-noloop'))
source:setPitch(1)
source:seek(0)
source:setFilter()
if STRING.sArg(args,'-sdin') then
obj.vol=1
source:setVolume(volume)
BGM.set(bgm,'volume',1,0)
else
source:setVolume(0)
BGM.set(bgm,'volume',1,.626)
end
source:play()
table.insert(nowPlay,obj)
return true
end
end
_updateSources()
end
function BGM.stop(time)
if #nowPlay>0 then
for i=1,#nowPlay do
local obj=nowPlay[i]
_clearTask(obj,'volume')
if time==0 then
obj.source:stop()
obj.volChanging=false
else
TASK.new(task_setVolume,obj,0,time or .626,true)
obj.volChanging=true
end
end
TABLE.cut(nowPlay)
lastPlay=NONE
end
end
---@param mode
---| 'volume'
---| 'lowgain'
---| 'highgain'
---| 'volume'
---| 'pitch'
---| 'seek'
function BGM.set(bgms,mode,...)
if type(bgms)=='string' then
if bgms=='all' then
bgms=nowPlay
else
bgms={srcLib[bgms]}
end
elseif type(bgms)=='table' then
bgms=TABLE.shift(bgms)
for i=1,#bgms do
assert(type(bgms[i])=='string',"BGM list must be list of strings")
bgms[i]=srcLib[bgms[i]]
end
else
error("BGM.play(name,args): name must be string or table")
end
for i=1,#bgms do
local obj=bgms[i]
if obj.source then
if mode=='volume' then
_clearTask(obj,'volume')
local vol,time=...
if not time then time=1 end
assert(type(vol)=='number' and vol>=0 and vol<=1,"BGM.set(...,volume): volume must be in range 0~1")
assert(type(time)=='number' and time>=0,"BGM.set(...,time): time must be positive number")
TASK.new(task_setVolume,obj,vol,time)
elseif mode=='pitch' then
_clearTask(obj,'pitch')
local pitch,changeTime=...
if not pitch then pitch=1 end
if not changeTime then changeTime=1 end
assert(type(pitch)=='number' and pitch>0 and pitch<=32,"BGM.set(...,pitch): pitch must be in range 0~32")
assert(type(changeTime)=='number' and changeTime>=0,"BGM.set(...,time): time must be positive number")
TASK.new(task_setPitch,obj,pitch,changeTime)
elseif mode=='seek' then
local time=...
assert(type(time)=='number',"BGM.set(...,time): time must be number")
obj.source:seek(MATH.clamp(time,0,obj.source:getDuration()))
elseif mode=='lowgain' then
if effectsSupported then
_clearTask(obj,'lowgain')
local lowgain,changeTime=...
if not lowgain then lowgain=1 end
if not changeTime then changeTime=1 end
assert(type(lowgain)=='number' and lowgain>=0 and lowgain<=1,"BGM.set(...,lowgain,highgain): lowgain must be in range 0~1")
assert(type(changeTime)=='number' and changeTime>=0,"BGM.set(...,time): time must be positive number")
TASK.new(task_setLowgain,obj,lowgain,changeTime)
obj.lowgain=lowgain
obj.source:setFilter{type='bandpass',lowgain=obj.lowgain,highgain=obj.highgain,volume=1}
end
elseif mode=='highgain' then
if effectsSupported then
_clearTask(obj,'highgain')
local highgain,changeTime=...
if not highgain then highgain=1 end
if not changeTime then changeTime=1 end
assert(type(highgain)=='number' and highgain>=0 and highgain<=1,"BGM.set(...,lowgain,highgain): highgain must be in range 0~1")
assert(type(changeTime)=='number' and changeTime>=0,"BGM.set(...,time): time must be positive number")
TASK.new(task_setHighgain,obj,highgain,changeTime)
obj.highgain=highgain
obj.source:setFilter{type='bandpass',lowgain=obj.lowgain,highgain=obj.highgain,volume=1}
end
else
error("BGM.set(...,mode): mode must be 'volume', 'pitch', or 'seek'")
end
end
end
end
function BGM.getPlaying()
return TABLE.shift(lastPlay)
end
function BGM.isPlaying()
return #nowPlay>0 and nowPlay[1].source:isPlaying()
end
function BGM.tell()
if nowPlay[1] then
return nowPlay[1].source:tell()
end
end
function BGM.getDuration()
if nowPlay[1] then
return nowPlay[1].source:getDuration()
end
end
return BGM

366
Zframework/bitop.lua Normal file
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local M = {_TYPE='module', _NAME='bitop.funcs', _VERSION='1.0-0'}
local floor = math.floor
local MOD = 2 ^ 32
local MODM = MOD - 1
local function memoize(f)
local mt = {}
local t = setmetatable({}, mt)
function mt:__index(k)
local v = f(k)
t[k] = v
return v
end
return t
end
local function make_bitop_uncached(t, m)
local function bitop(a, b)
local res, p = 0, 1
while a ~= 0 and b ~= 0 do
local am, bm = a % m, b % m
res = res + t[am][bm] * p
a = (a - am) / m
b = (b - bm) / m
p = p * m
end
res = res + (a + b) * p
return res
end
return bitop
end
local function make_bitop(t)
local op1 = make_bitop_uncached(t, 2 ^ 1)
local op2 = memoize(function(a)
return memoize(function(b)
return op1(a, b)
end)
end)
return make_bitop_uncached(op2, 2 ^ (t.n or 1))
end
-- ok? probably not if running on a 32-bit int Lua number type platform
function M.tobit(x)
return x % 2 ^ 32
end
M.bxor = make_bitop{[0]={[0]=0, [1]=1}, [1]={[0]=1, [1]=0}, n=4}
local bxor = M.bxor
function M.bnot(a)
return MODM - a
end
local bnot = M.bnot
function M.band(a, b)
return ((a + b) - bxor(a, b)) / 2
end
local band = M.band
function M.bor(a, b)
return MODM - band(MODM - a, MODM - b)
end
local bor = M.bor
local lshift, rshift -- forward declare
function M.rshift(a, disp) -- Lua5.2 insipred
if disp < 0 then
return lshift(a, -disp)
end
return floor(a % 2 ^ 32 / 2 ^ disp)
end
rshift = M.rshift
function M.lshift(a, disp) -- Lua5.2 inspired
if disp < 0 then
return rshift(a, -disp)
end
return (a * 2 ^ disp) % 2 ^ 32
end
lshift = M.lshift
function M.tohex(x, n) -- BitOp style
n = n or 8
local up
if n <= 0 then
if n == 0 then
return ''
end
up = true
n = -n
end
x = band(x, 16 ^ n - 1)
return ('%0' .. n .. (up and 'X' or 'x')):format(x)
end
local tohex = M.tohex
function M.extract(n, field, width) -- Lua5.2 inspired
width = width or 1
return band(rshift(n, field), 2 ^ width - 1)
end
local extract = M.extract
function M.replace(n, v, field, width) -- Lua5.2 inspired
width = width or 1
local mask1 = 2 ^ width - 1
v = band(v, mask1) -- required by spec?
local mask = bnot(lshift(mask1, field))
return band(n, mask) + lshift(v, field)
end
local replace = M.replace
function M.bswap(x) -- BitOp style
local a = band(x, 0xff);
x = rshift(x, 8)
local b = band(x, 0xff);
x = rshift(x, 8)
local c = band(x, 0xff);
x = rshift(x, 8)
local d = band(x, 0xff)
return lshift(lshift(lshift(a, 8) + b, 8) + c, 8) + d
end
local bswap = M.bswap
function M.rrotate(x, disp) -- Lua5.2 inspired
disp = disp % 32
local low = band(x, 2 ^ disp - 1)
return rshift(x, disp) + lshift(low, 32 - disp)
end
local rrotate = M.rrotate
function M.lrotate(x, disp) -- Lua5.2 inspired
return rrotate(x, -disp)
end
local lrotate = M.lrotate
M.rol = M.lrotate -- LuaOp inspired
M.ror = M.rrotate -- LuaOp insipred
function M.arshift(x, disp) -- Lua5.2 inspired
local z = rshift(x, disp)
if x >= 0x80000000 then
z = z + lshift(2 ^ disp - 1, 32 - disp)
end
return z
end
local arshift = M.arshift
function M.btest(x, y) -- Lua5.2 inspired
return band(x, y) ~= 0
end
--
-- Start Lua 5.2 "bit32" compat section.
--
M.bit32 = {} -- Lua 5.2 'bit32' compatibility
local function bit32_bnot(x)
return (-1 - x) % MOD
end
M.bit32.bnot = bit32_bnot
local function bit32_bxor(a, b, c, ...)
local z
if b then
a = a % MOD
b = b % MOD
z = bxor(a, b)
if c then
z = bit32_bxor(z, c, ...)
end
return z
elseif a then
return a % MOD
else
return 0
end
end
M.bit32.bxor = bit32_bxor
local function bit32_band(a, b, c, ...)
local z
if b then
a = a % MOD
b = b % MOD
z = ((a + b) - bxor(a, b)) / 2
if c then
z = bit32_band(z, c, ...)
end
return z
elseif a then
return a % MOD
else
return MODM
end
end
M.bit32.band = bit32_band
local function bit32_bor(a, b, c, ...)
local z
if b then
a = a % MOD
b = b % MOD
z = MODM - band(MODM - a, MODM - b)
if c then
z = bit32_bor(z, c, ...)
end
return z
elseif a then
return a % MOD
else
return 0
end
end
M.bit32.bor = bit32_bor
function M.bit32.btest(...)
return bit32_band(...) ~= 0
end
function M.bit32.lrotate(x, disp)
return lrotate(x % MOD, disp)
end
function M.bit32.rrotate(x, disp)
return rrotate(x % MOD, disp)
end
function M.bit32.lshift(x, disp)
if disp > 31 or disp < -31 then
return 0
end
return lshift(x % MOD, disp)
end
function M.bit32.rshift(x, disp)
if disp > 31 or disp < -31 then
return 0
end
return rshift(x % MOD, disp)
end
function M.bit32.arshift(x, disp)
x = x % MOD
if disp >= 0 then
if disp > 31 then
return (x >= 0x80000000) and MODM or 0
else
local z = rshift(x, disp)
if x >= 0x80000000 then
z = z + lshift(2 ^ disp - 1, 32 - disp)
end
return z
end
else
return lshift(x, -disp)
end
end
function M.bit32.extract(x, field, ...)
local width = ... or 1
if field < 0 or field > 31 or width < 0 or field + width > 32 then
error'out of range'
end
x = x % MOD
return extract(x, field, ...)
end
function M.bit32.replace(x, v, field, ...)
local width = ... or 1
if field < 0 or field > 31 or width < 0 or field + width > 32 then
error'out of range'
end
x = x % MOD
v = v % MOD
return replace(x, v, field, ...)
end
--
-- Start LuaBitOp "bit" compat section.
--
M.bit = {} -- LuaBitOp "bit" compatibility
function M.bit.tobit(x)
x = x % MOD
if x >= 0x80000000 then
x = x - MOD
end
return x
end
local bit_tobit = M.bit.tobit
function M.bit.tohex(x, ...)
return tohex(x % MOD, ...)
end
function M.bit.bnot(x)
return bit_tobit(bnot(x % MOD))
end
local function bit_bor(a, b, c, ...)
if c then
return bit_bor(bit_bor(a, b), c, ...)
elseif b then
return bit_tobit(bor(a % MOD, b % MOD))
else
return bit_tobit(a)
end
end
M.bit.bor = bit_bor
local function bit_band(a, b, c, ...)
if c then
return bit_band(bit_band(a, b), c, ...)
elseif b then
return bit_tobit(band(a % MOD, b % MOD))
else
return bit_tobit(a)
end
end
M.bit.band = bit_band
local function bit_bxor(a, b, c, ...)
if c then
return bit_bxor(bit_bxor(a, b), c, ...)
elseif b then
return bit_tobit(bxor(a % MOD, b % MOD))
else
return bit_tobit(a)
end
end
M.bit.bxor = bit_bxor
function M.bit.lshift(x, n)
return bit_tobit(lshift(x % MOD, n % 32))
end
function M.bit.rshift(x, n)
return bit_tobit(rshift(x % MOD, n % 32))
end
function M.bit.arshift(x, n)
return bit_tobit(arshift(x % MOD, n % 32))
end
function M.bit.rol(x, n)
return bit_tobit(lrotate(x % MOD, n % 32))
end
function M.bit.ror(x, n)
return bit_tobit(rrotate(x % MOD, n % 32))
end
function M.bit.bswap(x)
return bit_tobit(bswap(x % MOD))
end
return M

235
Zframework/color.lua Normal file
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local abs=math.abs
-- Converts from HSV to RGB color. All arguments should be between 0 and 1, inclusively.
local function HSVToRGB(h,s,v,a)
if s<=0 then return v,v,v,a end
h=h%1*6
local c=v*s
local x=abs((h-1)%2-1)*c
if h<1 then return v,x+v-c,v-c,a
elseif h<2 then return x+v-c,v,v-c,a
elseif h<3 then return v-c,v,x+v-c,a
elseif h<4 then return v-c,x+v-c,v,a
elseif h<5 then return x+v-c,v-c,v,a
else return v,v-c,x+v-c,a
end
end
local function RGBToHSV(r,g,b,a)
local max=math.max(r,g,b) -- = value
local min=math.min(r,g,b)
local chroma=max-min
local hue=(
max==min and 0 or
max==r and (g-b)/chroma%6/6 or
max==g and (2+(b-r)/chroma)/6 or
(4+(r-g)/chroma)/6
)
local saturation=max==0 and 0 or chroma/max
return hue,saturation,max,a
end
local COLOR={
hsv=HSVToRGB, -- backwards compatibility
HSVToRGB=HSVToRGB,
RGBToHSV=RGBToHSV,
red= {HSVToRGB(0.00, 0.89, 0.91)},
fire= {HSVToRGB(0.04, 0.93, 0.94)},
orange= {HSVToRGB(0.09, 0.99, 0.96)},
yellow= {HSVToRGB(0.15, 0.82, 0.90)},
lime= {HSVToRGB(0.20, 0.89, 0.88)},
jade= {HSVToRGB(0.25, 1.00, 0.82)},
green= {HSVToRGB(0.33, 1.00, 0.81)},
aqua= {HSVToRGB(0.47, 1.00, 0.76)},
cyan= {HSVToRGB(0.53, 1.00, 0.88)},
navy= {HSVToRGB(0.56, 1.00, 1.00)},
sea= {HSVToRGB(0.61, 1.00, 1.00)},
blue= {HSVToRGB(0.64, 1.00, 0.95)},
violet= {HSVToRGB(0.74, 1.00, 0.91)},
purple= {HSVToRGB(0.80, 1.00, 0.81)},
magenta= {HSVToRGB(0.86, 1.00, 0.78)},
wine= {HSVToRGB(0.92, 0.98, 0.91)},
lRed= {HSVToRGB(0.00, 0.38, 0.93)},
lFire= {HSVToRGB(0.04, 0.45, 0.91)},
lOrange= {HSVToRGB(0.10, 0.53, 0.92)},
lYellow= {HSVToRGB(0.14, 0.61, 0.95)},
lLime= {HSVToRGB(0.20, 0.66, 0.92)},
lJade= {HSVToRGB(0.26, 0.56, 0.90)},
lGreen= {HSVToRGB(0.34, 0.49, 0.89)},
lAqua= {HSVToRGB(0.47, 0.59, 0.86)},
lCyan= {HSVToRGB(0.51, 0.77, 0.88)},
lNavy= {HSVToRGB(0.54, 0.80, 0.95)},
lSea= {HSVToRGB(0.57, 0.72, 0.97)},
lBlue= {HSVToRGB(0.64, 0.44, 0.96)},
lViolet= {HSVToRGB(0.72, 0.47, 0.95)},
lPurple= {HSVToRGB(0.80, 0.62, 0.89)},
lMagenta= {HSVToRGB(0.86, 0.61, 0.89)},
lWine= {HSVToRGB(0.93, 0.57, 0.92)},
dRed= {HSVToRGB(0.00, 0.80, 0.48)},
dFire= {HSVToRGB(0.04, 0.80, 0.34)},
dOrange= {HSVToRGB(0.07, 0.80, 0.39)},
dYellow= {HSVToRGB(0.12, 0.80, 0.37)},
dLime= {HSVToRGB(0.20, 0.80, 0.26)},
dJade= {HSVToRGB(0.29, 0.80, 0.27)},
dGreen= {HSVToRGB(0.33, 0.80, 0.26)},
dAqua= {HSVToRGB(0.46, 0.80, 0.24)},
dCyan= {HSVToRGB(0.50, 0.80, 0.30)},
dNavy= {HSVToRGB(0.58, 0.80, 0.42)},
dSea= {HSVToRGB(0.64, 0.80, 0.40)},
dBlue= {HSVToRGB(0.67, 0.80, 0.34)},
dViolet= {HSVToRGB(0.71, 0.80, 0.35)},
dPurple= {HSVToRGB(0.76, 0.80, 0.32)},
dMagenta= {HSVToRGB(0.87, 0.80, 0.28)},
dWine= {HSVToRGB(0.92, 0.80, 0.28)},
black= {HSVToRGB(0.04, 0.04, 0.14)},
dGray= {HSVToRGB(0.02, 0.05, 0.44)},
gray= {HSVToRGB(0.02, 0.05, 0.65)},
lGray= {HSVToRGB(0.02, 0.06, 0.86)},
white= {HSVToRGB(0.01, 0.02, 0.99)},
xGray= {HSVToRGB(0.00, 0.00, 0.35,.8)},
lxGray= {HSVToRGB(0.00, 0.00, 0.62,.8)},
dxGray= {HSVToRGB(0.00, 0.00, 0.16,.8)},
}
for k,v in next,{
R='red', F='fire', O='orange', Y='yellow', L='lime', J='jade', G='green', A='aqua', C='cyan', N='navy', S='sea', B='blue', V='violet', P='purple', M='magenta', W='wine',
lR='lRed',lF='lFire',lO='lOrange',lY='lYellow',lL='lLime',lJ='lJade',lG='lGreen',lA='lAqua',lC='lCyan',lN='lNavy',lS='lSea',lB='lBlue',lV='lViolet',lP='lPurple',lM='lMagenta',lW='lWine',
dR='dRed',dF='dFire',dO='dOrange',dY='dYellow',dL='dLime',dJ='dJade',dG='dGreen',dA='dAqua',dC='dCyan',dN='dNavy',dS='dSea',dB='dBlue',dV='dViolet',dP='dPurple',dM='dMagenta',dW='dWine',
D='black',dH='dGray',H='gray',lH='lGray',Z='white',
X='xGray',lX='lxGray',dX='dxGray',
-- Remain letter: EIKQTU
} do
COLOR[k]=COLOR[v]
end
setmetatable(COLOR,{__index=function(_,k)
error("No color: "..tostring(k))
end})
do-- Random generators
local rnd=math.random
local list_norm={'red','fire','orange','yellow','lime','jade','green','aqua','cyan','navy','sea','blue','violet','purple','magenta','wine'}
local len_list_norm=#list_norm
function COLOR.random_norm()
return COLOR[list_norm[rnd(len_list_norm)]]
end
local list_bright={'lRed','lFire','lOrange','lYellow','lLime','lJade','lGreen','lAqua','lCyan','lNavy','lSea','lBlue','lViolet','lPurple','lMagenta','lWine'}
local len_list_bright=#list_bright
function COLOR.random_bright()
return COLOR[list_bright[rnd(len_list_bright)]]
end
local list_dark={'dRed','dFire','dOrange','dYellow','dLime','dJade','dGreen','dAqua','dCyan','dNavy','dSea','dBlue','dViolet','dPurple','dMagenta','dWine'}
local len_list_dark=#list_dark
function COLOR.random_dark()
return COLOR[list_dark[rnd(len_list_dark)]]
end
end
do-- Rainbow generators
local twoThirdsOfPi=2*math.pi/3
local sin=math.sin
function COLOR.rainbow(phase,alpha)
return
sin(phase)*.4+.6,
sin(phase+twoThirdsOfPi)*.4+.6,
sin(phase-twoThirdsOfPi)*.4+.6,
alpha
end
function COLOR.rainbow_light(phase,alpha)
return
sin(phase)*.2+.7,
sin(phase+twoThirdsOfPi)*.2+.7,
sin(phase-twoThirdsOfPi)*.2+.7,
alpha
end
function COLOR.rainbow_dark(phase,alpha)
return
sin(phase)*.2+.4,
sin(phase+twoThirdsOfPi)*.2+.4,
sin(phase-twoThirdsOfPi)*.2+.4,
alpha
end
function COLOR.rainbow_gray(phase,alpha)
return
sin(phase)*.16+.5,
sin(phase+twoThirdsOfPi)*.16+.5,
sin(phase-twoThirdsOfPi)*.16+.5,
alpha
end
end
do -- Color interpolation https://www.alanzucconi.com/2016/01/06/colour-interpolation/
local lerp=MATH.mix
function COLOR.interpolateRGB(rgba1,rgba2,t)
return
lerp(rgba1[1],rgba2[1],t),
lerp(rgba1[2],rgba2[2],t),
lerp(rgba1[3],rgba2[3],t),
((rgba1[4] and rgba2[4]) and lerp(rgba1[4],rgba1[4],t) or nil)
end
function COLOR.interpolateHSV(hsv1,hsv2,t)
local hue1,hue2=hsv1[1],hsv2[1]
if hue1>hue2 then
hue1,hue2=hue2,hue1
t=1-t
end
local hueDiff=hue2-hue1
local finalHue=.0
if hueDiff>.5 then
hue1=hue1+1
finalHue=(hue1+t*(hue2-hue1))%1;
else
finalHue=hue1+t*hueDiff
end
return finalHue,
lerp(hsv1[2],hsv2[2],t),
lerp(hsv1[3],hsv2[3],t),
((hsv1[4] and hsv2[4]) and lerp(hsv1[4],hsv1[4],t) or nil)
end
end
--[[
Returns either color1 or color2 based on time.
Args:
- color1, color2: colors to switch between
- period: the length of time in a cycle in seconds. ("wavelength")
- percentage [optional]: percentage of time in the color1 phase (default: 50%)
]]
function COLOR.flicker(color1,color2,period,percentage)
percentage=percentage or .5
return TIME()%period>percentage*period and color1 or color2
end
local lerpRGB,lerpHSV=COLOR.interpolateRGB,COLOR.interpolateHSV
local tau=MATH.tau
--[[
Oscillates between color1 and color2 over time in a sinusoidal fashion.
Args:
- color1, color2: colors to switch between.
[FORMAT IS BASED ON TYPE, WHICH DEFAULTS TO HSV]
Use COLOR.HSVtoRGB() and/or COLOR.RGBtoHSV to convert between color formats.
- period: the length of time in a cycle in seconds. (wavelength)
- type [optional]: the type of interpolation, defaulting to 'hsv'.
Supported values: nil, 'hsv', 'rgb'
]]
function COLOR.sine(color1,color2,period,type)
type=type or 'hsv'
local t=math.sin(tau*TIME()/period)
if type=='hsv' then
return lerpHSV(color1, color2, t)
elseif type=='rgb' then
return lerpRGB(color1, color2, t)
end
end
return COLOR

48
Zframework/diacritics.txt Normal file
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@@ -0,0 +1,48 @@
Á=A,Ă=A,Ắ=A,Ặ=A,Ằ=A,Ẳ=A,Ẵ=A,Ǎ=A,Â=A,Ấ=A,Ậ=A,Ầ=A,Ẩ=A,Ẫ=A,Ä=A,Ạ=A,À=A,Ả=A,Ā=A,Ą=A,Å=A,Ǻ=A,Ã=A,Æ=AE,Ǽ=AE
Ḅ=B,Ɓ=B,ʚ=B,ɞ=B
Ć=C,Č=C,Ç=C,Ĉ=C,Ċ=C,Ɔ=C,ʗ=C
Ď=D,Ḓ=D,Ḍ=D,Ɗ=D,Ḏ=D,Dz=DZ,Dž=DZ,Đ=D,Ð=D,DZ=DZ,DŽ=DZ
É=E,Ĕ=E,Ě=E,Ê=E,Ế=E,Ệ=E,Ề=E,Ể=E,Ễ=E,Ë=E,Ė=E,Ẹ=E,È=E,Ẻ=E,Ē=E,Ę=E,Ẽ=E,Ɛ=E,Ə=E
Ƒ=F
Ǵ=G,Ğ=G,Ǧ=G,Ģ=G,Ĝ=G,Ġ=G,Ḡ=G,ʛ=G
Ḫ=H,Ĥ=H,Ḥ=H,Ħ=H
Í=I,Ĭ=I,Ǐ=I,Î=I,Ï=I,İ=I,Ị=I,Ì=I,Ỉ=I,Ī=I,Į=I,Ĩ=I,IJ=IJ
Ĵ=J
Ķ=K,Ḳ=K,Ƙ=K,Ḵ=K
Ĺ=L,Ƚ=L,Ľ=L,Ļ=L,Ḽ=L,Ḷ=L,Ḹ=L,Ḻ=L,Ŀ=L,Lj=Lj,Ł=L,LJ=LJ
Ḿ=M,Ṁ=M,Ṃ=M
Ń=N,Ň=N,Ņ=N,Ṋ=N,Ṅ=N,Ṇ=N,Ǹ=N,Ɲ=N,Ṉ=N,Nj=Nj,Ñ=N,NJ=NJ
Ó=O,Ŏ=O,Ǒ=O,Ô=O,Ố=O,Ộ=O,Ồ=O,Ổ=O,Ỗ=O,Ö=O,Ọ=O,Ő=O,Ò=O,Ỏ=O,Ơ=O,Ớ=O,Ợ=O,Ờ=O,Ở=O,Ỡ=O,Ō=O,Ɵ=O,Ǫ=O,Ø=O,Ǿ=O,Õ=O,Œ=OE,ɶ=Oe
Þ=P
Ŕ=R,Ř=R,Ŗ=R,Ṙ=R,Ṛ=R,Ṝ=R,Ṟ=R,ʁ=R
Ś=S,Š=S,Ş=S,Ŝ=S,Ș=S,Ṡ=S,Ṣ=S,ẞ=S
Ť=T,Ţ=T,Ṱ=T,Ț=T,Ṭ=T,Ṯ=T,Ŧ=T,Þ=T,Ð=T
Ú=U,Ŭ=U,Ǔ=U,Û=U,Ü=U,Ǘ=U,Ǚ=U,Ǜ=U,Ǖ=U,Ụ=U,Ű=U,Ù=U,Ủ=U,Ư=U,Ứ=U,Ự=U,Ừ=U,Ử=U,Ữ=U,Ū=U,Ų=U,Ů=U,Ũ=U
Ẃ=W,Ŵ=W,Ẅ=W,Ẁ=W,ʬ=W
Ý=Y,Ŷ=Y,Ÿ=Y,Ẏ=Y,Ỵ=Y,Ỳ=Y,Ƴ=Y,Ỷ=Y,Ȳ=Y,Ỹ=Y
Ź=Z,Ž=Z,Ż=Z,Ẓ=Z,Ẕ=Z,Ƶ=Z
á=a,ă=a,ắ=a,ặ=a,ằ=a,ẳ=a,ẵ=a,ǎ=a,â=a,ấ=a,ậ=a,ầ=a,ẩ=a,ẫ=a,ä=a,ạ=a,à=a,ả=a,ā=a,ą=a,å=a,ǻ=a,ã=a,æ=a,ǽ=a,ɑ=a,ɐ=a,ɒ=a
ḅ=b,ɓ=b,ß=b
ć=c,č=c,ç=c,ĉ=c,ɕ=c,ċ=c
ď=d,ḓ=d,ḍ=d,ɗ=d,ḏ=d,đ=d,ɖ=d,ʤ=d,dz=d,ʣ=d,ʥ=d,dž=d,ð=d
é=e,ĕ=e,ě=e,ê=e,ế=e,ệ=e,ề=e,ể=e,ễ=e,ë=e,ė=e,ẹ=e,è=e,ẻ=e,ē=e,ę=e,ẽ=e,ʒ=e,ǯ=e,ʓ=e,ɘ=e,ɜ=e,ɝ=e,ə=e,ɚ=e,ʚ=e,ɞ=e
ƒ=f,ſ=f,ʩ=f,fi=f,fl=f,ʃ=f,ʆ=f,ʅ=f,ɟ=f,ʄ=f
ǵ=g,ğ=g,ǧ=g,ģ=g,ĝ=g,ġ=g,ɠ=g,ḡ=g,ɡ=g,ɣ=g
ḫ=h,ĥ=h,ḥ=h,ɦ=h,ẖ=h,ħ=h,ɧ=h,ɥ=h,ʮ=h,ʯ=h,ų=h
í=i,ĭ=i,ǐ=i,î=i,ï=i,ị=i,ì=i,ỉ=i,ī=i,į=i,ɨ=i,ĩ=i,ɩ=i,ı=i,ij=ij,ɟ=i
ǰ=j,ĵ=j,ʝ=j,ȷ=j,ɟ=j,ʄ=j
ķ=k,ḳ=k,ƙ=k,ḵ=k,ĸ=k,ʞ=k
ĺ=l,ƚ=l,ɬ=l,ľ=l,ļ=l,ḽ=l,ḷ=l,ḹ=l,ḻ=l,ŀ=l,ɫ=l,ɭ=l,ł=l,ƛ=l,ɮ=lz,lj=lj,ʪ=ls,ʫ=lz
ḿ=m,ṁ=m,ṃ=m,ɱ=m,ɯ=m,ɰ=m
ʼn=n,ń=n,ň=n,ņ=n,ṋ=n,ṅ=n,ṇ=n,ǹ=n,ɲ=n,ṉ=n,ɳ=n,ñ=n,nj=nj,ŋ=n,Ŋ=n
ó=o,ŏ=o,ǒ=o,ô=o,ố=o,ộ=o,ồ=o,ổ=o,ỗ=o,ö=o,ọ=o,ő=o,ò=o,ỏ=o,ơ=o,ớ=o,ợ=o,ờ=o,ở=o,ỡ=o,ō=o,ǫ=o,ø=o,ǿ=o,õ=o,ɛ=o,ɔ=o,ɵ=o,ʘ=o,œ=oe
ɸ=p,þ=p
ʠ=q
ŕ=r,ř=r,ŗ=r,ṙ=r,ṛ=r,ṝ=r,ɾ=r,ṟ=r,ɼ=r,ɽ=r,ɿ=r,ɹ=r,ɻ=r,ɺ=r
ś=s,š=s,ş=s,ŝ=s,ș=s,ṡ=s,ṣ=s,ʂ=s,ſ=s,ʃ=s,ʆ=s,ß=s,ʅ=s
ť=t,ţ=t,ṱ=t,ț=t,ẗ=t,ṭ=t,ṯ=t,ʈ=t,ŧ=t,ʨ=t,ʧ=t,þ=t,ð=t,ʦ=t,ʇ=t
ʉ=u,ú=u,ŭ=u,ǔ=u,û=u,ü=u,ǘ=u,ǚ=u,ǜ=u,ǖ=u,ụ=u,ű=u,ù=u,ủ=u,ư=u,ứ=u,ự=u,ừ=u,ử=u,ữ=u,ū=u,ų=u,ů=u,ũ=u,ʊ=u
ʋ=v,ʌ=v
ẃ=w,ŵ=w,ẅ=w,ẁ=w,ʍ=w
ý=y,ŷ=y,ÿ=y,ẏ=y,ỵ=y,ỳ=y,ƴ=y,ỷ=y,ȳ=y,ỹ=y,ʎ=y
ź=z,ž=z,ʑ=z,ż=z,ẓ=z,ẕ=z,ʐ=z,ƶ=z

112
Zframework/file.lua Normal file
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local fs=love.filesystem
local FILE={}
function FILE.isSafe(file)
return SYSTEM=='Web' or fs.getRealDirectory(file)~=fs.getSaveDirectory()
end
function FILE.load(name,args)
if not args then args='' end
if fs.getInfo(name) then
local F=fs.newFile(name)
assert(F:open'r','open error')
local s=F:read() F:close()
local mode=
STRING.sArg(args,'-luaon') and 'luaon' or
STRING.sArg(args,'-lua') and 'lua' or
STRING.sArg(args,'-json') and 'json' or
STRING.sArg(args,'-string') and 'string' or
s:sub(1,9):find('return%s*%{') and 'luaon' or
(s:sub(1,1)=='[' and s:sub(-1)==']' or s:sub(1,1)=='{' and s:sub(-1)=='}') and 'json' or
'string'
if mode=='luaon' then
local func,err_mes=loadstring(s)
if func then
setfenv(func,{})
local res=func()
return assert(res,'decode error')
else
error('decode error: '..err_mes)
end
elseif mode=='lua' then
local func,err_mes=loadstring(s)
if func then
local res=func()
return assert(res,'run error')
else
error('compile error: '..err_mes)
end
elseif mode=='json' then
local res=JSON.decode(s)
if res then
return res
end
error('decode error')
elseif mode=='string' then
return s
else
error('unknown mode')
end
elseif not STRING.sArg(args,'-canskip') then
error('no file')
end
end
function FILE.save(data,name,args)
if not args then args='' end
if STRING.sArg(args,'-d') and fs.getInfo(name) then
error('duplicate')
end
if type(data)=='table' then
if STRING.sArg(args,'-luaon') then
if STRING.sArg(args,'-expand') then
data=TABLE.dump(data)
else
data='return'..TABLE.dumpDeflate(data)
end
if not data then
error('encode error')
end
else
data=JSON.encode(data)
if not data then
error('encode error')
end
end
else
data=tostring(data)
end
local F=fs.newFile(name)
assert(F:open('w'),'open error')
F:write(data) F:flush() F:close()
end
function FILE.clear(path)
if not FILE.isSafe(path) and fs.getInfo(path).type=='directory' then
for _,name in next,fs.getDirectoryItems(path) do
name=path..'/'..name
if not FILE.isSafe(name) then
local t=fs.getInfo(name).type
if t=='file' then
fs.remove(name)
end
end
end
end
end
function FILE.clear_s(path)
if path=='' or (not FILE.isSafe(path) and fs.getInfo(path).type=='directory') then
for _,name in next,fs.getDirectoryItems(path) do
name=path..'/'..name
if not FILE.isSafe(name) then
local t=fs.getInfo(name).type
if t=='file' then
fs.remove(name)
elseif t=='directory' then
FILE.clear_s(name)
fs.remove(name)
end
end
end
fs.remove(path)
end
end
return FILE

59
Zframework/font.lua Normal file
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local set=GC.setFont
local fontFiles,fontCache={},{}
local defaultFont,defaultFallBack
local curFont=false-- Current using font object
local FONT={}
function FONT.setDefault(name) defaultFont=name end
function FONT.setFallback(name) defaultFallBack=name end
function FONT.rawget(s)
if not fontCache[s] then
fontCache[s]=GC.setNewFont(s,'light',GC.getDPIScale()*SCR.k*2)
end
return fontCache[s]
end
function FONT.rawset(s)
set(fontCache[s] or FONT.rawget(s))
end
function FONT.load(fonts)
for name,path in next,fonts do
assert(love.filesystem.getInfo(path),STRING.repD("Font file $1($2) not exist!",name,path))
fontFiles[name]=love.filesystem.newFile(path)
fontCache[name]={}
end
FONT.reset()
end
function FONT.get(size,name)
if not name then name=defaultFont end
local f=fontCache[name][size]
if not f then
f=GC.setNewFont(fontFiles[name],size,'light',GC.getDPIScale()*SCR.k*2)
if defaultFallBack and name~=defaultFallBack then
f:setFallbacks(FONT.get(size,defaultFallBack))
end
fontCache[name][size]=f
end
return f
end
function FONT.set(size,name)
if not name then name=defaultFont end
local f=fontCache[name][size]
if f~=curFont then
curFont=f or FONT.get(size,name)
set(curFont)
end
end
function FONT.reset()
for name,cache in next,fontCache do
if type(cache)=='table' then
for size in next,cache do
cache[size]=FONT.get(size,name)
end
else
fontCache[name]=FONT.rawget(name)
end
end
end
return FONT

184
Zframework/gcExtend.lua Normal file
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local gc=love.graphics
local setColor,printf,draw=gc.setColor,gc.printf,gc.draw
local sin,cos=math.sin,math.cos
local GC=setmetatable({},{
__index=gc,
__metatable=true
})
function GC.mStr(obj,x,y) printf(obj,x-626,y,1252,'center') end-- Printf a string with 'center'
function GC.simpX(obj,x,y) draw(obj,x-obj:getWidth()*.5,y) end-- Simply draw an obj with x=obj:getWidth()/2
function GC.simpY(obj,x,y) draw(obj,x,y-obj:getHeight()*.5) end-- Simply draw an obj with y=obj:getWidth()/2
function GC.X(obj,x,y,a,k) draw(obj,x,y,a,k,nil,obj:getWidth()*.5,0) end-- Draw an obj with x=obj:getWidth()/2
function GC.Y(obj,x,y,a,k) draw(obj,x,y,a,k,nil,0,obj:getHeight()*.5) end-- Draw an obj with y=obj:getWidth()/2
function GC.mDraw(obj,x,y,a,k) draw(obj,x,y,a,k,nil,obj:getWidth()*.5,obj:getHeight()*.5) end-- Draw an obj with both middle X & Y
function GC.outDraw(obj,div,x,y,a,k)
local w,h=obj:getWidth()*.5,obj:getHeight()*.5
draw(obj,x-div,y-div,a,k,nil,w,h)
draw(obj,x-div,y+div,a,k,nil,w,h)
draw(obj,x+div,y-div,a,k,nil,w,h)
draw(obj,x+div,y+div,a,k,nil,w,h)
end
function GC.shadedPrint(str,x,y,mode,d,clr1,clr2)
local w=1280
if mode=='center' then
x=x-w*.5
elseif mode=='right' then
x=x-w
end
if not d then d=1 end
setColor(clr1 or COLOR.D)
printf(str,x-d,y-d,w,mode)
printf(str,x-d,y+d,w,mode)
printf(str,x+d,y-d,w,mode)
printf(str,x+d,y+d,w,mode)
setColor(clr2 or COLOR.Z)
printf(str,x,y,w,mode)
end
function GC.regPolygon(mode,x,y,R,segments,phase)
local l={}
local ang=phase or 0
local angStep=6.283185307179586/segments
for i=1,segments do
l[2*i-1]=x+R*cos(ang)
l[2*i]=y+R*sin(ang)
ang=ang+angStep
end
gc.polygon(mode,l)
end
function GC.regRoundPolygon(mode,x,y,R,segments,r,phase)
local X,Y={},{}
local ang=phase or 0
local angStep=6.283185307179586/segments
for i=1,segments do
X[i]=x+R*cos(ang)
Y[i]=y+R*sin(ang)
ang=ang+angStep
end
X[segments+1]=x+R*cos(ang)
Y[segments+1]=y+R*sin(ang)
local halfAng=6.283185307179586/segments/2
local erasedLen=r*math.tan(halfAng)
if mode=='line' then
erasedLen=erasedLen+1-- Fix 1px cover
for i=1,segments do
-- Line
local x1,y1,x2,y2=X[i],Y[i],X[i+1],Y[i+1]
local dir=math.atan2(y2-y1,x2-x1)
gc.line(x1+erasedLen*cos(dir),y1+erasedLen*sin(dir),x2-erasedLen*cos(dir),y2-erasedLen*sin(dir))
-- Arc
ang=ang+angStep
local R2=R-r/cos(halfAng)
local arcCX,arcCY=x+R2*cos(ang),y+R2*sin(ang)
gc.arc('line','open',arcCX,arcCY,r,ang-halfAng,ang+halfAng)
end
elseif mode=='fill' then
local L={}
for i=1,segments do
-- Line
local x1,y1,x2,y2=X[i],Y[i],X[i+1],Y[i+1]
local dir=math.atan2(y2-y1,x2-x1)
L[4*i-3]=x1+erasedLen*cos(dir)
L[4*i-2]=y1+erasedLen*sin(dir)
L[4*i-1]=x2-erasedLen*cos(dir)
L[4*i]=y2-erasedLen*sin(dir)
-- Arc
ang=ang+angStep
local R2=R-r/cos(halfAng)
local arcCX,arcCY=x+R2*cos(ang),y+R2*sin(ang)
gc.arc('fill','open',arcCX,arcCY,r,ang-halfAng,ang+halfAng)
end
gc.polygon('fill',L)
else
error("Draw mode should be 'line' or 'fill'")
end
end
do-- function GC.DO(L)
local cmds={
origin="origin",
move="translate",
scale="scale",
rotate="rotate",
shear="shear",
clear="clear",
setCL="setColor",
setCM="setColorMask",
setLW="setLineWidth",
setLS="setLineStyle",
setLJ="setLineJoin",
setBM="setBlendMode",
print="print",
rawFT=function(...)FONT.rawset(...) end,
setFT=function(...)FONT.set(...) end,
mText=GC.mStr,
mDraw=GC.mDraw,
mDrawX=GC.X,
mDrawY=GC.Y,
mOutDraw=GC.outDraw,
draw="draw",
line="line",
fRect=function(...)gc.rectangle('fill',...) end,
dRect=function(...)gc.rectangle('line',...) end,
fCirc=function(...)gc.circle('fill',...) end,
dCirc=function(...)gc.circle('line',...) end,
fElps=function(...)gc.ellipse('fill',...) end,
dElps=function(...)gc.ellipse('line',...) end,
fPoly=function(...)gc.polygon('fill',...) end,
dPoly=function(...)gc.polygon('line',...) end,
dPie=function(...)gc.arc('line',...) end,
dArc=function(...)gc.arc('line','open',...) end,
dBow=function(...)gc.arc('line','closed',...) end,
fPie=function(...)gc.arc('fill',...) end,
fArc=function(...)gc.arc('fill','open',...) end,
fBow=function(...)gc.arc('fill','closed',...) end,
fRPol=function(...)GC.regPolygon('fill',...) end,
dRPol=function(...)GC.regPolygon('line',...) end,
fRRPol=function(...)GC.regRoundPolygon('fill',...) end,
dRRPol=function(...)GC.regRoundPolygon('line',...) end,
}
local sizeLimit=gc.getSystemLimits().texturesize
function GC.DO(L)
gc.push()
local success,canvas
repeat
success,canvas=pcall(gc.newCanvas,math.min(L[1],sizeLimit),math.min(L[2],sizeLimit))
if not success then
sizeLimit=math.floor(sizeLimit*.8)
end
until success
gc.setCanvas(canvas)
gc.origin()
gc.clear(1,1,1,0)
gc.setColor(1,1,1)
gc.setLineWidth(1)
for i=3,#L do
local cmd=L[i][1]
if type(cmd)=='boolean' and cmd then
table.remove(L[i],1)
cmd=L[i][1]
end
if type(cmd)=='string' then
local func=cmds[cmd] or gc[cmd]
if type(func)=='string' then
func=gc[func]
end
if func then
func(unpack(L[i],2))
else
error("No gc command: "..cmd)
end
end
end
gc.setCanvas()
gc.pop()
return canvas
end
end
return GC

191
Zframework/http.lua Normal file
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local sendCHN=love.thread.getChannel('inputChannel')
local recvCHN=love.thread.getChannel('outputChannel')
local threads={}
local threadCount=0
local threadCode=[[
local id=...
local http=require'socket.http'
local ltn12=require'ltn12'
local sendCHN=love.thread.getChannel('inputChannel')
local recvCHN=love.thread.getChannel('outputChannel')
while true do
local arg=sendCHN:demand()
if arg._destroy then
recvCHN:push{
destroy=true,
id=id,
}
break
end
-- print("\n------SEND------") for k,v in next,arg do print(k,v) end
local data={}
local _,code,detail=http.request{
method=arg.method,
url=arg.url,
headers=arg.headers,
source=ltn12.source.string(arg.body),
sink=ltn12.sink.table(data),
}
local result={
pool=arg.pool,
poolPtr=arg.poolPtr,
code=code,
body=table.concat(data),
detail=detail,
}
-- print("\n------RECV------") for k,v in next,result do print(k,v) end
recvCHN:push(result)
end
]]
local msgPool=setmetatable({},{
__index=function(self,k)
self[k]={}
return self[k]
end
})
local HTTP={
_msgCount=0,
_trigTime=0,
_trigInterval=.26,
_host=false,
}
local function addThread(num)
for i=1,26 do
if num<=0 then break end
if not threads[i] then
threads[i]=love.thread.newThread(threadCode)
threads[i]:start(i)
threadCount=threadCount+1
num=num-1
end
end
end
function HTTP.request(arg)
arg.method=arg.method or arg.body and 'POST' or 'GET'
if arg.url then
assert(type(arg.url)=='string',"Field 'url' need string, get "..type(arg.url))
if arg.url:sub(1,7)~='http://' then arg.url='http://'..arg.url end
else
arg.url=HTTP._host or error("Need url=<string> or set default host with HTTP.setHost")
end
if arg.path then
assert(type(arg.path)=='string',"Field 'path' need string, get "..type(arg.path))
arg.url=arg.url..arg.path
end
assert(arg.headers==nil or type(arg.headers)=='table',"Field 'headers' need table, get "..type(arg.headers))
if arg.body~=nil then
assert(type(arg.body)=='table',"Field 'body' need table, get "..type(arg.body))
arg.body=JSON.encode(arg.body)
if not arg.headers then arg.headers={} end
TABLE.cover({
['Content-Type']="application/json",
['Content-Length']=#arg.body,
},arg.headers)
end
if arg.pool==nil then arg.pool='_default' end
arg.poolPtr=tostring(msgPool[arg.pool])
sendCHN:push(arg)
end
function HTTP.reset()
for i=1,#threads do
threads[i]:release()
threads[i]=false
end
TABLE.clear(msgPool)
sendCHN:clear()
recvCHN:clear()
addThread(threadCount)
end
function HTTP.setThreadCount(n)
assert(type(n)=='number' and n>=1 and n<=26 and n%1==0,"function HTTP.setThreadCount(n): n must be integer from 1 to 26")
if n>threadCount then
addThread(n-threadCount)
else
for _=n+1,threadCount do
sendCHN:push{_destroy=true}
end
end
end
function HTTP.getThreadCount()
return threadCount
end
function HTTP.setInterval(interval)
if interval<=0 then interval=1e99 end
assert(type(interval)=='number',"Interval must be number")
HTTP._trigInterval=interval
end
function HTTP.clearPool(pool)
if pool==nil then pool='_default' end
assert(type(pool)=='string',"Pool must be nil or string")
HTTP._msgCount=HTTP._msgCount-#msgPool[pool]
msgPool[pool]={}
end
function HTTP.deletePool(pool)
assert(type(pool)=='string',"Pool must be nil or string")
assert(pool~='_default',"Cannot delete _default pool. What are you doing?")
HTTP._msgCount=HTTP._msgCount-#msgPool[pool]
msgPool[pool]=nil
end
function HTTP.pollMsg(pool)
if not (type(pool)=='nil' or type(pool)=='string') then error("Pool must be nil or string") end
HTTP.update()
local p=msgPool[pool or '_default']
if #p>0 then
HTTP._msgCount=HTTP._msgCount-1
return table.remove(p)
end
end
function HTTP.setHost(host)
assert(type(host)=='string',"Host must be string")
if host:sub(1,7)~='http://' then host='http://'..host end
HTTP._host=host
end
function HTTP.update(dt)
if dt then
HTTP._trigTime=HTTP._trigTime+dt
if HTTP._trigTime>HTTP._trigInterval then
HTTP._trigTime=HTTP._trigTime%HTTP._trigInterval
else
return
end
end
while recvCHN:getCount()>0 do
local m=recvCHN:pop()
if m.destroy then
threads[m.id]:release()
threads[m.id]=false
elseif tostring(msgPool[m.pool])==m.poolPtr then -- If pool were cleared, discard this datapack
table.insert(msgPool[m.pool],{
code=m.code,
body=m.body,
detail=m.detail,
})
HTTP._msgCount=HTTP._msgCount+1
end
end
end
setmetatable(HTTP,{__call=function(self,arg)
return self.request(arg)
end,__metatable=true})
HTTP.reset()
return HTTP

25
Zframework/image.lua Normal file
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@@ -0,0 +1,25 @@
local IMG={}
function IMG.init(list)
IMG.init=nil
setmetatable(IMG,{__index=function(self,name)
if type(list[name])=='table' then
self[name]={}
for k,v in next,list[name] do
self[name][k]=love.graphics.newImage(v)
end
elseif type(list[name])=='string' then
self[name]=love.graphics.newImage(list[name])
else
LOG("No IMG: "..name)
self[name]=PAPER
end
return self[name]
end})
function IMG.loadAll()
for k in next,list do local _=IMG[k] end
IMG.loadAll=nil
end
end
return IMG

932
Zframework/init.lua Normal file
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@@ -0,0 +1,932 @@
NONE={}function NULL() end PAPER=love.graphics.newCanvas(1,1)
EDITING=""
LOADED=false
SYSTEM=love.system.getOS()
if SYSTEM=='OS X' then SYSTEM='macOS' end
-- Bit module
local success
success,bit=pcall(require,"bit")
if not success then
bit=require"Zframework.bitop".bit
end
-- Pure lua modules (basic)
MATH= require'Zframework.mathExtend'
COLOR= require'Zframework.color'
TABLE= require'Zframework.tableExtend'
STRING= require'Zframework.stringExtend'
PROFILE= require'Zframework.profile'
JSON= require'Zframework.json'
TEST= require'Zframework.test'
do-- Add pcall & MES for JSON lib
local encode,decode=JSON.encode,JSON.decode
JSON.encode=function(val)
local a,b=pcall(encode,val)
if a then
return b
elseif MES then
MES.traceback()
end
end
JSON.decode=function(str)
local a,b=pcall(decode,str)
if a then
return b
elseif MES then
MES.traceback()
end
end
end
-- Pure lua modules (complex)
LOG= require'Zframework.log'
REQUIRE= require'Zframework.require'
TASK= require'Zframework.task'
LANG= require'Zframework.languages'
HASH= require'Zframework.sha2'
do
local bxor=bit.bxor
local char=string.char
local function sxor(s1, s2)
local b3=""
for i=1,#s1 do
b3=b3..char(bxor(s1:byte(i),s2:byte(i)))
end
return b3
end
function HASH.pbkdf2(hashFunc, pw, salt, n)
local u=HASH.hex2bin(HASH.hmac(hashFunc, pw, salt.."\0\0\0\1"))
local t=u
for _=2,n do
u=HASH.hex2bin(HASH.hmac(hashFunc, pw, u))
t=sxor(t, u)
end
return HASH.bin2hex(t):upper()
end
end
-- Love-based modules (basic)
HTTP= require'Zframework.http'
WS= require'Zframework.websocket'
FILE= require'Zframework.file'
WHEELMOV= require'Zframework.wheelScroll'
SCR= require'Zframework.screen'
SCN= require'Zframework.scene'
-- Love-based modules (complex)
GC= require'Zframework.gcExtend'
FONT= require'Zframework.font'
TEXT= require'Zframework.text'
SYSFX= require'Zframework.sysFX'
WAIT= require'Zframework.wait'
MES= require'Zframework.message'
BG= require'Zframework.background'
WIDGET= require'Zframework.widget'
VIB= require'Zframework.vibrate'
SFX= require'Zframework.sfx'
IMG= require'Zframework.image'
BGM= require'Zframework.bgm'
VOC= require'Zframework.voice'
local ms,kb=love.mouse,love.keyboard
local KBisDown=kb.isDown
local gc=love.graphics
local gc_push,gc_pop,gc_clear,gc_discard=gc.push,gc.pop,gc.clear,gc.discard
local gc_replaceTransform,gc_present=gc.replaceTransform,gc.present
local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth
local gc_draw,gc_line,gc_circle,gc_print=gc.draw,gc.line,gc.circle,gc.print
local BG,WIDGET,SCR,SCN,WAIT=BG,WIDGET,SCR,SCN,WAIT
local xOy=SCR.xOy
local ITP=xOy.inverseTransformPoint
local max,min=math.max,math.min
local debugMode
local mx,my,mouseShow,cursorSpd=640,360,false,0
local jsState={}-- map, joystickID->axisStates: {axisName->axisVal}
local errData={}-- list, each error create {mes={errMes strings},scene=sceneNameStr}
local function drawCursor(_,x,y)
gc_setColor(1,1,1)
gc_setLineWidth(2)
gc_circle(ms.isDown(1) and 'fill' or 'line',x,y,6)
end
local showPowerInfo=true
local showClickFX=true
local discardCanvas=false
local frameMul=100
local sleepInterval=1/60
local onQuit=NULL
local onBeforeQuit=false
local versionText=""
local batteryImg=GC.DO{31,20,
{'fRect',1,0,26,2},
{'fRect',1,18,26,2},
{'fRect',0,1,2,18},
{'fRect',26,1,2,18},
{'fRect',29,3,2,14},
}
local infoCanvas=gc.newCanvas(108,27)
local function updatePowerInfo()
local state,pow=love.system.getPowerInfo()
gc.setCanvas(infoCanvas)
gc_push('transform')
gc.origin()
gc_clear(0,0,0,.25)
if state~='unknown' then
gc_setLineWidth(4)
if state=='nobattery' then
gc_setColor(1,1,1)
gc_setLineWidth(2)
gc_line(74,5,100,22)
elseif pow then
if state=='charging' then gc_setColor(0,1,0)
elseif pow>50 then gc_setColor(1,1,1)
elseif pow>26 then gc_setColor(1,1,0)
elseif pow==26 then gc_setColor(.5,0,1)
else gc_setColor(1,0,0)
end
gc.rectangle('fill',76,6,pow*.22,14)
if pow<100 then
FONT.set(15)
gc.setColor(COLOR.D)
gc_print(pow,77,1)
gc_print(pow,77,3)
gc_print(pow,79,1)
gc_print(pow,79,3)
gc_setColor(COLOR.Z)
gc_print(pow,78,2)
end
end
gc_draw(batteryImg,73,3)
end
FONT.set(25)
gc_print(os.date("%H:%M"),3,-5)
gc_pop()
gc.setCanvas()
end
-------------------------------------------------------------
local lastX,lastY=0,0-- Last click pos
local function _updateMousePos(x,y,dx,dy)
if SCN.swapping or WAIT.state then return end
dx,dy=dx/SCR.k,dy/SCR.k
if SCN.mouseMove then SCN.mouseMove(x,y,dx,dy) end
if ms.isDown(1) then
WIDGET.drag(x,y,dx,dy)
else
WIDGET.cursorMove(x,y)
end
end
local function mouse_update(dt)
if not KBisDown('lctrl','rctrl') and KBisDown('up','down','left','right') then
local dx,dy=0,0
if KBisDown('up') then dy=dy-cursorSpd end
if KBisDown('down') then dy=dy+cursorSpd end
if KBisDown('left') then dx=dx-cursorSpd end
if KBisDown('right') then dx=dx+cursorSpd end
mx=max(min(mx+dx,1280),0)
my=max(min(my+dy,720),0)
if my==0 or my==720 then
WIDGET.sel=false
WIDGET.drag(0,0,0,-dy)
end
_updateMousePos(mx,my,dx,dy)
cursorSpd=min(cursorSpd+dt*26,12.6)
else
cursorSpd=6
end
end
local function gp_update(js,dt)
local sx,sy=js._jsObj:getGamepadAxis('leftx'),js._jsObj:getGamepadAxis('lefty')
if math.abs(sx)>.1 or math.abs(sy)>.1 then
local dx,dy=0,0
if sy<-.1 then dy=dy+2*sy*cursorSpd end
if sy>.1 then dy=dy+2*sy*cursorSpd end
if sx<-.1 then dx=dx+2*sx*cursorSpd end
if sx>.1 then dx=dx+2*sx*cursorSpd end
mx=max(min(mx+dx,1280),0)
my=max(min(my+dy,720),0)
if my==0 or my==720 then
WIDGET.sel=false
WIDGET.drag(0,0,0,-dy)
end
_updateMousePos(mx,my,dx,dy)
cursorSpd=min(cursorSpd+dt*26,12.6)
else
cursorSpd=6
end
end
function love.mousepressed(x,y,k,touch)
if touch or WAIT.state then return end
mouseShow=true
mx,my=ITP(xOy,x,y)
if debugMode==1 then
print(("(%d,%d)<-%d,%d ~~(%d,%d)<-%d,%d"):format(
mx,my,
mx-lastX,my-lastY,
math.floor(mx/10)*10,math.floor(my/10)*10,
math.floor((mx-lastX)/10)*10,math.floor((my-lastY)/10)*10
))
end
if SCN.swapping then return end
if SCN.mouseDown then SCN.mouseDown(mx,my,k) end
WIDGET.press(mx,my,k)
lastX,lastY=mx,my
if showClickFX then SYSFX.newTap(3,mx,my) end
end
function love.mousemoved(x,y,dx,dy,touch)
if touch then return end
mouseShow=true
mx,my=ITP(xOy,x,y)
_updateMousePos(mx,my,dx,dy)
end
function love.mousereleased(x,y,k,touch)
if touch or WAIT.state or SCN.swapping then return end
mx,my=ITP(xOy,x,y)
if SCN.mouseUp then SCN.mouseUp(mx,my,k) end
if WIDGET.sel then
WIDGET.release(mx,my,k)
else
if lastX and SCN.mouseClick and (mx-lastX)^2+(my-lastY)^2<62 then
SCN.mouseClick(mx,my,k)
end
end
end
function love.wheelmoved(x,y)
if math.abs(x)>=100 then x=x/100 end
if math.abs(y)>=100 then y=y/100 end
if WAIT.state or SCN.swapping then return end
if SCN.wheelMoved then
SCN.wheelMoved(x,y)
else
WIDGET.unFocus()
WIDGET.drag(0,0,0,100*y)
end
end
function love.touchpressed(id,x,y)
mouseShow=false
if WAIT.state or SCN.swapping then return end
if not SCN.mainTouchID then
SCN.mainTouchID=id
WIDGET.unFocus(true)
love.touchmoved(id,x,y,0,0)
end
x,y=ITP(xOy,x,y)
lastX,lastY=x,y
if SCN.touchDown then SCN.touchDown(x,y,id) end
if kb.hasTextInput() then kb.setTextInput(false) end
WIDGET.cursorMove(x,y)
WIDGET.press(x,y,1)
end
function love.touchmoved(id,x,y,dx,dy)
if WAIT.state or SCN.swapping then return end
x,y=ITP(xOy,x,y)
if SCN.touchMove then SCN.touchMove(x,y,dx/SCR.k,dy/SCR.k,id) end
WIDGET.drag(x,y,dx/SCR.k,dy/SCR.k)
end
function love.touchreleased(id,x,y)
if WAIT.state or SCN.swapping then return end
x,y=ITP(xOy,x,y)
if id==SCN.mainTouchID then
WIDGET.release(x,y,1)
WIDGET.cursorMove(x,y)
WIDGET.unFocus()
SCN.mainTouchID=false
end
if SCN.touchUp then SCN.touchUp(x,y,id) end
if (x-lastX)^2+(y-lastY)^2<62 then
if SCN.touchClick then SCN.touchClick(x,y) end
if showClickFX then SYSFX.newTap(3,x,y) end
end
end
-- function love.mousepressed(x,y,k) love.touchpressed(1,x,y) end
-- function love.mousemoved(x,y,dx,dy,touch) love.touchmoved(1,x,y,dx,dy) end
-- function love.mousereleased(x,y,k) love.touchreleased(1,x,y) end
local globalKey={
f8=function()
debugMode=1
MES.new('info',"DEBUG ON",.2)
end
}
local fnKey={NULL,NULL,NULL,NULL,NULL,NULL,NULL}
local function debugKeyPressed(key)
if key=='f1' then fnKey[1]()
elseif key=='f2' then fnKey[2]()
elseif key=='f3' then fnKey[3]()
elseif key=='f4' then fnKey[4]()
elseif key=='f5' then fnKey[5]()
elseif key=='f6' then fnKey[6]()
elseif key=='f7' then fnKey[7]()
elseif key=='f8' then debugMode=nil MES.new('info',"DEBUG OFF",.2)
elseif key=='f9' then debugMode=1 MES.new('info',"DEBUG 1")
elseif key=='f10' then debugMode=2 MES.new('info',"DEBUG 2")
elseif key=='f11' then debugMode=3 MES.new('info',"DEBUG 3")
elseif key=='f12' then debugMode=4 MES.new('info',"DEBUG 4")
elseif debugMode==2 then
local W=WIDGET.sel
if W then
if key=='left' then W.x=W.x-10
elseif key=='right' then W.x=W.x+10
elseif key=='up' then W.y=W.y-10
elseif key=='down' then W.y=W.y+10
elseif key==',' then W.w=W.w-10
elseif key=='.' then W.w=W.w+10
elseif key=='/' then W.h=W.h-10
elseif key=='\'' then W.h=W.h+10
elseif key=='[' then W.font=W.font-5
elseif key==']' then W.font=W.font+5
else return
end
else
return
end
else
return
end
return true
end
function love.keypressed(key,_,isRep)
mouseShow=false
if debugMode and debugKeyPressed(key) then
-- Do nothing
elseif globalKey[key] then
globalKey[key]()
else
if SCN.swapping then return end
if WAIT.state then
if key=='escape' and WAIT.arg.escapable then WAIT.interrupt() end
return
end
if EDITING=="" and (not SCN.keyDown or SCN.keyDown(key,isRep)) then
local W=WIDGET.sel
if key=='escape' and not isRep then
SCN.back()
elseif key=='up' or key=='down' or key=='left' or key=='right' then
mouseShow=true
if KBisDown('lctrl','rctrl') then
if W and W.arrowKey then W:arrowKey(key) end
end
elseif key=='space' or key=='return' then
mouseShow=true
if not isRep then
if showClickFX then SYSFX.newTap(3,mx,my) end
love.mousepressed(mx,my,1)
love.mousereleased(mx,my,1)
end
else
if W and W.keypress then
W:keypress(key)
end
end
end
end
end
function love.keyreleased(i)
if WAIT.state or SCN.swapping then return end
if SCN.keyUp then SCN.keyUp(i) end
end
function love.textedited(texts)
EDITING=texts
end
function love.textinput(texts)
WIDGET.textinput(texts)
end
-- analog sticks: -1, 0, 1 for neg, neutral, pos
-- triggers: 0 for released, 1 for pressed
local jsAxisEventName={
leftx={'leftstick_left','leftstick_right'},
lefty={'leftstick_up','leftstick_down'},
rightx={'rightstick_left','rightstick_right'},
righty={'rightstick_up','rightstick_down'},
triggerleft='triggerleft',
triggerright='triggerright'
}
local gamePadKeys={'a','b','x','y','back','guide','start','leftstick','rightstick','leftshoulder','rightshoulder','dpup','dpdown','dpleft','dpright'}
local dPadToKey={
dpup='up',
dpdown='down',
dpleft='left',
dpright='right',
start='return',
back='escape',
}
function love.joystickadded(JS)
table.insert(jsState,{
_id=JS:getID(),
_jsObj=JS,
leftx=0,lefty=0,
rightx=0,righty=0,
triggerleft=0,triggerright=0
})
MES.new('info',"Joystick added")
end
function love.joystickremoved(JS)
for i=1,#jsState do
if jsState[i]._jsObj==JS then
for j=1,#gamePadKeys do
if JS:isGamepadDown(gamePadKeys[j]) then
love.gamepadreleased(JS,gamePadKeys[j])
end
end
love.gamepadaxis(JS,'leftx',0)
love.gamepadaxis(JS,'lefty',0)
love.gamepadaxis(JS,'rightx',0)
love.gamepadaxis(JS,'righty',0)
love.gamepadaxis(JS,'triggerleft',-1)
love.gamepadaxis(JS,'triggerright',-1)
MES.new('info',"Joystick removed")
table.remove(jsState,i)
break
end
end
end
function love.gamepadaxis(JS,axis,val)
if jsState[1] and JS==jsState[1]._jsObj then
local js=jsState[1]
if axis=='leftx' or axis=='lefty' or axis=='rightx' or axis=='righty' then
local newVal=-- range: [0,1]
val>.4 and 1 or
val<-.4 and -1 or
0
if newVal~=js[axis] then
if js[axis]==-1 then
love.gamepadreleased(JS,jsAxisEventName[axis][1])
elseif js[axis]~=0 then
love.gamepadreleased(JS,jsAxisEventName[axis][2])
end
if newVal==-1 then
love.gamepadpressed(JS,jsAxisEventName[axis][1])
elseif newVal==1 then
love.gamepadpressed(JS,jsAxisEventName[axis][2])
end
js[axis]=newVal
end
elseif axis=='triggerleft' or axis=='triggerright' then
local newVal=val>.3 and 1 or 0-- range: [0,1]
if newVal~=js[axis] then
if newVal==1 then
love.gamepadpressed(JS,jsAxisEventName[axis])
else
love.gamepadreleased(JS,jsAxisEventName[axis])
end
js[axis]=newVal
end
end
end
end
function love.gamepadpressed(_,key)
mouseShow=false
if not SCN.swapping then
local cursorCtrl
if SCN.gamepadDown then
cursorCtrl=SCN.gamepadDown(key)
elseif SCN.keyDown then
cursorCtrl=SCN.keyDown(dPadToKey[key] or key)
else
cursorCtrl=true
end
if cursorCtrl then
key=dPadToKey[key] or key
mouseShow=true
local W=WIDGET.sel
if key=='back' then
SCN.back()
elseif key=='up' or key=='down' or key=='left' or key=='right' then
mouseShow=true
if W and W.arrowKey then W:arrowKey(key) end
elseif key=='return' then
mouseShow=true
if showClickFX then SYSFX.newTap(3,mx,my) end
love.mousepressed(mx,my,1)
love.mousereleased(mx,my,1)
else
if W and W.keypress then
W:keypress(key)
end
end
end
end
end
function love.gamepadreleased(_,i)
if WAIT.state or SCN.swapping then return end
if SCN.gamepadUp then SCN.gamepadUp(i) end
end
function love.filedropped(file)
if WAIT.state or SCN.swapping then return end
if SCN.fileDropped then SCN.fileDropped(file) end
end
function love.directorydropped(dir)
if WAIT.state or SCN.swapping then return end
if SCN.directoryDropped then SCN.directoryDropped(dir) end
end
local autoGCcount=0
function love.lowmemory()
collectgarbage()
if autoGCcount<3 then
autoGCcount=autoGCcount+1
MES.new('check',"[auto GC] low MEM 设备内存过低")
end
end
local onResize=NULL
function love.resize(w,h)
if SCR.w==w and SCR.h==h then return end
SCR.resize(w,h)
if BG.resize then BG.resize(w,h) end
if SCN.resize then SCN.resize(w,h) end
WIDGET.resize(w,h)
FONT.reset()
onResize(w,h)
end
local onFocus=NULL
function love.focus(f) onFocus(f) end
local yield=coroutine.yield
local function secondLoopThread()
local mainLoop=love.run()
repeat yield() until mainLoop()
end
function love.errorhandler(msg)
if type(msg)~='string' then
msg="Unknown error"
elseif msg:find("Invalid UTF-8") and text then
msg=text.tryAnotherBuild
end
-- Generate error message
local err={"Error:"..msg}
local c=2
for l in debug.traceback("",2):gmatch("(.-)\n") do
if c>2 then
if not l:find("boot") then
err[c]=l:gsub("^\t*","")
c=c+1
end
else
err[2]="Traceback"
c=3
end
end
print(table.concat(err,"\n",1,c-2))
-- Reset something
love.audio.stop()
gc.reset()
local sceneStack=SCN and table.concat(SCN.stack,"/") or "NULL"
if LOADED and #errData<3 then
BG.set('none')
table.insert(errData,{mes=err,scene=sceneStack})
-- Write messages to log file
love.filesystem.append('conf/error.log',
os.date("%Y/%m/%d %A %H:%M:%S\n")..
#errData.." crash(es) "..SYSTEM.."-"..VERSION.string.." scene: "..sceneStack.."\n"..
table.concat(err,"\n",1,c-2).."\n\n"
)
-- Get screencapture
gc.captureScreenshot(function(_) errData[#errData].shot=gc.newImage(_) end)
gc.present()
-- Create a new mainLoop thread to keep game alive
local status,resume=coroutine.status,coroutine.resume
local loopThread=coroutine.create(secondLoopThread)
local res,threadErr
repeat
res,threadErr=resume(loopThread)
until status(loopThread)=='dead'
if not res then
love.errorhandler(threadErr)
return
end
else
ms.setVisible(true)
local errorMsg
errorMsg=LOADED and
"Too many errors or fatal error occured.\nPlease restart the game." or
"An error has occurred during loading.\nError info has been created, and you can send it to the author."
while true do
love.event.pump()
for E,a,b in love.event.poll() do
if E=='quit' or a=='escape' then
return true
elseif E=='resize' then
SCR.resize(a,b)
end
end
gc_clear(.3,.5,.9)
gc_push('transform')
gc_replaceTransform(SCR.xOy)
FONT.set(100)gc_print(":(",100,0,0,1.2)
FONT.set(40)gc.printf(errorMsg,100,160,SCR.w0-100)
FONT.set(20)
gc_print(SYSTEM.."-"..VERSION.string.." scene:"..sceneStack,100,660)
gc.printf(err[1],100,360,1260-100)
gc_print("TRACEBACK",100,450)
for i=4,#err-2 do
gc_print(err[i],100,400+20*i)
end
gc_pop()
gc_present()
love.timer.sleep(.26)
end
end
end
love.threaderror=nil
love.draw,love.update=nil-- remove default draw/update
local debugColor={
COLOR.Z,
COLOR.lM,
COLOR.lG,
COLOR.lB,
}
local debugInfos={
{"Cache",gcinfo},
}
function love.run()
local love=love
local TEXT_update,TEXT_draw=TEXT.update,TEXT.draw
local MES_update,MES_draw=MES.update,MES.draw
local HTTP_update,WS_update=HTTP.update,WS.update
local TASK_update=TASK.update
local SYSFX_update,SYSFX_draw=SYSFX.update,SYSFX.draw
local WIDGET_update,WIDGET_draw=WIDGET.update,WIDGET.draw
local STEP,SLEEP=love.timer.step,love.timer.sleep
local FPS,MINI=love.timer.getFPS,love.window.isMinimized
local PUMP,POLL=love.event.pump,love.event.poll
local timer=love.timer.getTime
local frameTimeList={}
local lastFrame=timer()
local lastFreshPow=lastFrame
local FCT=0-- Framedraw counter, from 0~99
love.resize(gc.getWidth(),gc.getHeight())
-- Scene Launch
while #SCN.stack>0 do SCN.pop() end
if #errData>0 then
SCN.cur='error'
SCN.init('error')
else
SCN.init('load')
end
return function()
local _
local time=timer()
local dt=time-lastFrame
lastFrame=time
-- EVENT
PUMP()
for N,a,b,c,d,e in POLL() do
if love[N] then
love[N](a,b,c,d,e)
elseif N=='quit' then
if onBeforeQuit then
onBeforeQuit()
onBeforeQuit=false
else
onQuit()
return a or true
end
end
end
-- UPDATE
STEP()
if mouseShow then mouse_update(dt) end
if next(jsState) then gp_update(jsState[1],dt) end
VOC.update()
BG.update(dt)
TEXT_update(dt)
WAIT.update(dt)
MES_update(dt)
HTTP_update(dt)
WS_update(dt)
TASK_update(dt)
SYSFX_update(dt)
if SCN.update then SCN.update(dt) end
if SCN.swapping then SCN.swapUpdate(dt) end
WIDGET_update(dt)
-- DRAW
if not MINI() then
FCT=FCT+frameMul
if FCT>=100 then
FCT=FCT-100
gc_replaceTransform(SCR.origin)
gc_setColor(1,1,1)
BG.draw()
gc_replaceTransform(SCR.xOy)
if SCN.draw then SCN.draw() end
WIDGET_draw()
SYSFX_draw()
TEXT_draw()
-- Draw cursor
if mouseShow then drawCursor(time,mx,my) end
gc_replaceTransform(SCR.xOy_ul)
if showPowerInfo then
gc.translate(0,27)
end
MES_draw()
gc_replaceTransform(SCR.origin)
-- Draw power info.
if showPowerInfo then
gc_setColor(1,1,1)
gc_draw(infoCanvas,SCR.safeX,0,0,SCR.k)
end
-- Draw scene swapping animation
if SCN.swapping then
gc_setColor(1,1,1)
_=SCN.state
_.draw(_.time)
end
gc_replaceTransform(SCR.xOy_d)
-- Draw Version string
gc_setColor(.9,.9,.9,.42)
FONT.set(20)
GC.mStr(versionText,0,-30)
gc_replaceTransform(SCR.xOy_dl)
local safeX=SCR.safeX/SCR.k
-- Draw FPS
FONT.set(15)
gc_setColor(1,1,1)
gc_print(FPS(),safeX+5,-20)
-- Debug info.
if debugMode then
-- Debug infos at left-down
gc_setColor(debugColor[debugMode])
-- Text infos
for i=1,#debugInfos do
gc_print(debugInfos[i][1],safeX+5,-20-20*i)
gc_print(debugInfos[i][2](),safeX+62.6,-20-20*i)
end
-- Update & draw frame time
table.insert(frameTimeList,1,dt)table.remove(frameTimeList,126)
gc_setColor(1,1,1,.3)
for i=1,#frameTimeList do
gc.rectangle('fill',150+2*i,-20,2,-frameTimeList[i]*4000)
end
-- Cursor pos disp
gc_replaceTransform(SCR.origin)
local x,y=SCR.xOy:transformPoint(mx,my)
gc_setLineWidth(1)
gc_line(x,0,x,SCR.h)
gc_line(0,y,SCR.w,y)
local t=math.floor(mx+.5)..","..math.floor(my+.5)
gc.setColor(COLOR.D)
gc_print(t,x+1,y)
gc_print(t,x+1,y-1)
gc_print(t,x+2,y-1)
gc_setColor(COLOR.Z)
gc_print(t,x+2,y)
gc_replaceTransform(SCR.xOy_dr)
-- Websocket status
local status=WS.status('game')
if status=='dead' then
gc_setColor(COLOR.R)
elseif status=='connecting' then
gc_setColor(1,1,1,.5+.3*math.sin(time*6.26))
elseif status=='running' then
gc_setColor(COLOR.lG)
end
gc.rectangle('fill',-16,-16,12,12)
local t1,t2,t3=WS.getTimers('game')
if t1>0 then gc_setColor(.9,.9,.9,t1)gc.rectangle('fill',-60,-2,-16,-16) end
if t2>0 then gc_setColor(.3,1,.3,t2)gc.rectangle('fill',-42,-2,-16,-16) end
if t3>0 then gc_setColor(1,.2,.2,t3)gc.rectangle('fill',-24,-2,-16,-16) end
end
gc_replaceTransform(SCR.origin)
WAIT.draw()
gc_present()
-- SPEED UPUPUP!
if discardCanvas then gc_discard() end
end
end
-- Fresh power info.
if time-lastFreshPow>2.6 then
if showPowerInfo then
updatePowerInfo()
lastFreshPow=time
end
if gc.getWidth()~=SCR.w or gc.getHeight()~=SCR.h then
love.resize(gc.getWidth(),gc.getHeight())
end
end
-- Slow debugmode
if debugMode then
if debugMode==3 then
SLEEP(.1)
elseif debugMode==4 then
SLEEP(.5)
end
end
_=timer()-lastFrame
if _<sleepInterval*.9626 then SLEEP(sleepInterval*.9626-_) end
while timer()-lastFrame<sleepInterval do end
end
end
local Z={}
function Z.getJsState() return jsState end
function Z.getErr(i)
if i=='#' then
return errData[#errData]
elseif i then
return errData[i]
else
return errData
end
end
function Z.setPowerInfo(bool) showPowerInfo=bool end
function Z.setCleanCanvas(bool) discardCanvas=bool end
function Z.setFrameMul(n) frameMul=n end
function Z.setMaxFPS(fps) sleepInterval=1/fps end
function Z.setClickFX(bool) showClickFX=bool end
--[Warning] Color and line width is uncertain value, set it in the function.
function Z.setCursor(func) drawCursor=func end
function Z.setVersionText(str) versionText=str end
function Z.setDebugInfo(list)
assert(type(list)=='table',"Z.setDebugInfo(list): list must be table")
for i=1,#list do
assert(type(list[i][1])=='string',"Z.setDebugInfo(list): list[i][1] must be string")
assert(type(list[i][2])=='function',"Z.setDebugInfo(list): list[i][2] must be function")
end
debugInfos=list
end
-- Change F1~F7 events of debugmode (F8 mode)
function Z.setOnFnKeys(list)
assert(type(list)=='table',"Z.setOnFnKeys(list): list must be table")
for i=1,7 do fnKey[i]=assert(type(list[i])=='function' and list[i]) end
end
function Z.setOnGlobalKey(key,func)
assert(type(key)=='string',"Z.setOnFnKeys(key,func): key must be string")
if not func then
globalKey[key]=nil
else
assert(type(func)=='function',"Z.setOnFnKeys(key,func): func must be function")
globalKey[key]=func
end
end
function Z.setOnFocus(func)
onFocus=assert(type(func)=='function' and func,"Z.setOnFocus(func): func must be function")
end
function Z.setOnResize(func)
onResize=assert(type(func)=='function' and func,"Z.setOnResize(func): func must be function")
end
function Z.setOnQuit(func)
onQuit=assert(type(func)=='function' and func,"Z.setOnQuit(func): func must be function")
end
function Z.setOnBeforeQuit(func)
onBeforeQuit=assert(type(func)=='function' and func,"Z.setOnBeforeQuit(func): func must be function")
end
return Z

340
Zframework/json.lua Normal file
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-- json.lua
-- Copyright (c) 2020 rxi
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
-- Editted by MrZ
local ins,char=table.insert,string.char
local json = {}
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local _encode
local escape_char_map = {
["\\"] = "\\",
["\""] = "\"",
["\b"] = "b",
["\f"] = "f",
["\n"] = "n",
["\r"] = "r",
["\t"] = "t"
}
local escape_char_map_inv = {["/"] = "/"}
for k, v in pairs(escape_char_map) do escape_char_map_inv[v] = k end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil() return "null" end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= 'number' then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then error("invalid table: sparse array") end
-- Encode
for _, v in ipairs(val) do ins(res, _encode(v, stack)) end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= 'string' then
error("invalid table: mixed or invalid key types")
end
ins(res, _encode(k, stack) .. ":" .. _encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
['nil'] = encode_nil,
['table'] = encode_table,
['string'] = encode_string,
['number'] = encode_number,
['boolean'] = tostring
}
_encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then return f(val, stack) end
error("unexpected type '" .. t .. "'")
end
json.encode=_encode
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do res[select(i, ...)] = true end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {["true"] = true, ["false"] = false, ["null"] = nil}
local function next_char(str, idx, set, negate)
for i = idx, #str do if set[str:sub(i, i)] ~= negate then return i end end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
error(string.format("%s at line %d col %d", msg, line_count, col_count))
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = bit.rshift
if n <= 0x7f then
return char(n)
elseif n <= 0x7ff then
return char(f(n, 6) + 192, n % 64 + 128)
elseif n <= 0xffff then
return char(f(n, 12) + 224, f(n % 4096, 6) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return char(f(n, 18) + 240, f(n % 262144, 12) + 128, f(n % 4096, 6) + 128, n % 64 + 128)
end
error(string.format("invalid unicode codepoint '%x'", n))
end
local function parse_unicode_escape(s)
local n1 = tonumber(s:sub(1, 4), 16)
local n2 = tonumber(s:sub(7, 10), 16)
-- Surrogate pair?
if n2 then
return
codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1) or
str:match("^%x%x%x%x", j + 1) or
decode_error(str, j - 1,
"invalid unicode escape in string")
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
decode_error(str, j - 1,
"invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then decode_error(str, i, "invalid number '" .. s .. "'") end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
['"'] = parse_string,
["0"] = parse_number,
["1"] = parse_number,
["2"] = parse_number,
["3"] = parse_number,
["4"] = parse_number,
["5"] = parse_number,
["6"] = parse_number,
["7"] = parse_number,
["8"] = parse_number,
["9"] = parse_number,
["-"] = parse_number,
["t"] = parse_literal,
["f"] = parse_literal,
["n"] = parse_literal,
["["] = parse_array,
["{"] = parse_object
}
function parse(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then return f(str, idx) end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= 'string' then
error("expected argument of type string, got " .. type(str))
end
local res, idx = parse(str, next_char(str, 1, space_chars, true))
idx = next_char(str, idx, space_chars, true)
if idx <= #str then decode_error(str, idx, "trailing garbage") end
return res
end
return json

57
Zframework/languages.lua Normal file
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local LANG={}
-- ONLY FIRST CALL MAKE SENSE
-- Create LANG.get() and LANG.addScene()
function LANG.init(defaultLang,langList,publicText,pretreatFunc)
local function _langFallback(T0,T)
for k,v in next,T0 do
if type(v)=='table' and not v.refuseCopy then-- refuseCopy: just copy pointer, not contents
if not T[k] then T[k]={} end
if type(T[k])=='table' then
_langFallback(v,T[k])
end
elseif not T[k] then
T[k]=v
end
end
end
-- Set public text
if publicText then
for _,L in next,langList do
for key,list in next,publicText do L[key]=list end
end
end
-- Fallback to default language
for name,L in next,langList do
if name~=defaultLang then
_langFallback(langList[L.fallback or defaultLang],L)
end
end
-- Custom pretreatment for each language
if pretreatFunc then
for _,L in next,langList do
pretreatFunc(L)
end
end
function LANG.get(l)
if not langList[l] then
LOG("Wrong language: "..tostring(l))
l=defaultLang
end
return langList[l]
end
function LANG.addScene(name)
for _,L in next,langList do
if L.WidgetText and not L.WidgetText[name] then
L.WidgetText[name]={}
end
end
end
function LANG.init() end
end
return LANG

20
Zframework/log.lua Normal file
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local ins=table.insert
local logs={os.date("Techmino logs %Y/%m/%d %A")}
local function log(message)
ins(logs,os.date("[%H:%M:%S] ")..message)
end
local LOG=setmetatable({logs=logs},{
__call=function(_,message)
print(message)
log(message)
end
})
function LOG.read()
return table.concat(logs,"\n")
end
return LOG

26
Zframework/lowcaser.txt Normal file
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A=a,B=b,C=c,D=d,E=e,F=f,G=g,H=h,I=i,J=j,K=k,L=l,M=m,N=n,O=o,P=p,Q=q,R=r,S=s,T=t,U=u,V=v,W=w,X=x,Y=y,Z=z
Μ=µ,ẞ=ß,À=à,Á=á,Â=â,Ã=ã,Ä=ä,Å=å,Æ=æ,Ç=ç,È=è,É=é,Ê=ê,Ë=ë,Ì=ì,Í=í,Î=î,Ï=ï,Ð=ð,Ñ=ñ,Ò=ò,Ó=ó,Ô=ô,Õ=õ,Ö=ö,Ø=ø,Ù=ù,Ú=ú,Û=û,Ü=ü,Ý=ý,Þ=þ,Ÿ=ÿ,Ā=ā,Ă=ă,Ą=ą,Ć=ć,Ĉ=ĉ,Ċ=ċ,Č=č,Ď=ď,Đ=đ,Ē=ē,Ĕ=ĕ,Ė=ė,Ę=ę,Ě=ě,Ĝ=ĝ,Ğ=ğ,Ġ=ġ,Ģ=ģ,Ĥ=ĥ,Ħ=ħ,Ĩ=ĩ,Ī=ī,Ĭ=ĭ,Į=į,IJ=ij,Ĵ=ĵ,Ķ=ķ,Ĺ=ĺ,Ļ=ļ,Ľ=ľ,Ŀ=ŀ,Ł=ł,Ń=ń,Ņ=ņ,Ň=ň,Ŋ=ŋ,Ō=ō,Ŏ=ŏ,Ő=ő,Œ=œ,Ŕ=ŕ,Ŗ=ŗ,Ř=ř,Ś=ś,Ŝ=ŝ,Ş=ş,Š=š,Ţ=ţ,Ť=ť,Ŧ=ŧ,Ũ=ũ,Ū=ū,Ŭ=ŭ,Ů=ů,Ű=ű,Ų=ų,Ŵ=ŵ,Ŷ=ŷ,Ź=ź,Ż=ż,Ž=ž
Ƀ=ƀ,Ƃ=ƃ,Ƅ=ƅ,Ƈ=ƈ,Ƌ=ƌ,Ƒ=ƒ,Ƕ=ƕ,Ƙ=ƙ,Ƚ=ƚ,Ƞ=ƞ,Ơ=ơ,Ƣ=ƣ,Ƥ=ƥ,Ƨ=ƨ,Ƭ=ƭ,Ư=ư,Ƴ=ƴ,Ƶ=ƶ,Ƹ=ƹ,Ƽ=ƽ,Ƿ=ƿ,DŽ=dž,LJ=lj,NJ=nj,Ǎ=ǎ,Ǐ=ǐ,Ǒ=ǒ,Ǔ=ǔ,Ǖ=ǖ,Ǘ=ǘ,Ǚ=ǚ,Ǜ=ǜ,Ǝ=ǝ,Ǟ=ǟ,Ǡ=ǡ,Ǣ=ǣ,Ǥ=ǥ,Ǧ=ǧ,Ǩ=ǩ,Ǫ=ǫ,Ǭ=ǭ,Ǯ=ǯ,DZ=dz,Ǵ=ǵ,Ǹ=ǹ,Ǻ=ǻ,Ǽ=ǽ,Ǿ=ǿ,Ȁ=ȁ,Ȃ=ȃ,Ȅ=ȅ,Ȇ=ȇ,Ȉ=ȉ,Ȋ=ȋ,Ȍ=ȍ,Ȏ=ȏ,Ȑ=ȑ,Ȓ=ȓ,Ȕ=ȕ,Ȗ=ȗ,Ș=ș,Ț=ț,Ȝ=ȝ,Ȟ=ȟ,Ȣ=ȣ,Ȥ=ȥ,Ȧ=ȧ,Ȩ=ȩ,Ȫ=ȫ,Ȭ=ȭ,Ȯ=ȯ,Ȱ=ȱ,Ȳ=ȳ,Ȼ=ȼ,Ȿ=ȿ,Ɀ=ɀ,Ɂ=ɂ,Ɇ=ɇ,Ɉ=ɉ,Ɋ=ɋ,Ɍ=ɍ,Ɏ=ɏ
Ɐ=ɐ,Ɑ=ɑ,Ɒ=ɒ,Ɓ=ɓ,Ɔ=ɔ,Ɖ=ɖ,Ɗ=ɗ,Ə=ə,Ɛ=ɛ,=ɜ,Ɠ=ɠ,Ɡ=ɡ,Ɣ=ɣ,Ɥ=ɥ,Ɦ=ɦ,Ɨ=ɨ,Ɩ=ɩ,Ɪ=ɪ,Ɫ=ɫ,Ɬ=ɬ,Ɯ=ɯ,Ɱ=ɱ,Ɲ=ɲ,Ɵ=ɵ,Ɽ=ɽ,Ʀ=ʀ,Ʂ=ʂ,Ʃ=ʃ,Ʇ=ʇ,Ʈ=ʈ,Ʉ=ʉ,Ʊ=ʊ,Ʋ=ʋ,Ʌ=ʌ,Ʒ=ʒ,=ʝ,Ʞ=ʞ
Ͱ=ͱ,Ͳ=ͳ,Ͷ=ͷ,Ͻ=ͻ,Ͼ=ͼ,Ͽ=ͽ,Ά=ά,Έ=έ,Ή=ή,Ί=ί,Α=α,Β=β,Γ=γ,Δ=δ,Ε=ε,Ζ=ζ,Η=η,Θ=θ,Κ=κ,Λ=λ,Ν=ν,Ξ=ξ,Ο=ο,Π=π,Ρ=ρ,Σ=σ,Τ=τ,Υ=υ,Φ=φ,Χ=χ,Ψ=ψ,Ω=ω,Ϊ=ϊ,Ϋ=ϋ,Ό=ό,Ύ=ύ,Ώ=ώ,Ϗ=ϗ,Ϙ=ϙ,Ϛ=ϛ,Ϝ=ϝ,Ϟ=ϟ,Ϡ=ϡ,Ϣ=ϣ,Ϥ=ϥ,Ϧ=ϧ,Ϩ=ϩ,Ϫ=ϫ,Ϭ=ϭ,Ϯ=ϯ,Ϲ=ϲ,Ϳ=ϳ,Ϸ=ϸ,Ϻ
А=а,Б=б,В=в,Г=г,Д=д,Е=е,Ж=ж,З=з,И=и,Й=й,К=к,Л=л,М=м,Н=н,О=о,П=п,Р=р,С=с,Т=т,У=у,Ф=ф,Х=х,Ц=ц,Ч=ч,Ш=ш,Щ=щ,Ъ=ъ,Ы=ы,Ь=ь,Э=э,Ю=ю,Я=я,Ѐ=ѐ,Ё=ё,Ђ=ђ,Ѓ=ѓ,Є=є,Ѕ=ѕ,І=і,Ї=ї,Ј=ј,Љ=љ,Њ=њ,Ћ=ћ,Ќ=ќ,Ѝ=ѝ,Ў=ў,Џ=џ,Ѡ=ѡ,Ѣ=ѣ,Ѥ=ѥ,Ѧ=ѧ,Ѩ=ѩ,Ѫ=ѫ,Ѭ=ѭ,Ѯ=ѯ,Ѱ=ѱ,Ѳ=ѳ,Ѵ=ѵ,Ѷ=ѷ,Ѹ=ѹ,Ѻ=ѻ,Ѽ=ѽ,Ѿ=ѿ,Ҁ=ҁ,Ҋ=ҋ,Ҍ=ҍ,Ҏ=ҏ,Ґ=ґ,Ғ=ғ,Ҕ=ҕ,Җ=җ,Ҙ=ҙ,Қ=қ,Ҝ=ҝ,Ҟ=ҟ,Ҡ=ҡ,Ң=ң,Ҥ=ҥ,Ҧ=ҧ,Ҩ=ҩ,Ҫ=ҫ,Ҭ=ҭ,Ү=ү,Ұ=ұ,Ҳ=ҳ,Ҵ=ҵ,Ҷ=ҷ,Ҹ=ҹ,Һ=һ,Ҽ=ҽ,Ҿ=ҿ,Ӂ=ӂ,Ӄ=ӄ,Ӆ=ӆ,Ӈ=ӈ,Ӊ=ӊ,Ӌ=ӌ,Ӎ=ӎ,Ӏ=ӏ,Ӑ=ӑ,Ӓ=ӓ,Ӕ=ӕ,Ӗ=ӗ,Ә=ә,Ӛ=ӛ,Ӝ=ӝ,Ӟ=ӟ,Ӡ=ӡ,Ӣ=ӣ,Ӥ=ӥ,Ӧ=ӧ,Ө=ө,Ӫ=ӫ,Ӭ=ӭ,Ӯ=ӯ,Ӱ=ӱ,Ӳ=ӳ,Ӵ=ӵ,Ӷ=ӷ,Ӹ=ӹ,Ӻ=ӻ,Ӽ=ӽ,Ӿ=ӿ,Ԁ=ԁ,Ԃ=ԃ,Ԅ=ԅ,Ԇ=ԇ,Ԉ=ԉ,Ԋ=ԋ,Ԍ=ԍ,Ԏ=ԏ,Ԑ=ԑ,Ԓ=ԓ,Ԕ=ԕ,Ԗ=ԗ,Ԙ=ԙ,Ԛ=ԛ,Ԝ=ԝ,Ԟ=ԟ,Ԡ=ԡ,Ԣ=ԣ,Ԥ=ԥ,Ԧ=ԧ,Ԩ=ԩ,Ԫ=ԫ,Ԭ=ԭ,Ԯ=ԯ
Ա=ա,Բ=բ,Գ=գ,Դ=դ,Ե=ե,Զ=զ,Է=է,Ը=ը,Թ=թ,Ժ=ժ,Ի=ի,Լ=լ,Խ=խ,Ծ=ծ,Կ=կ,Հ=հ,Ձ=ձ,Ղ=ղ,Ճ=ճ,Մ=մ,Յ=յ,Ն=ն,Շ=շ,Ո=ո,Չ=չ,Պ=պ,Ջ=ջ,Ռ=ռ,Ս=ս,Վ=վ,Տ=տ,Ր=ր,Ց=ց,Ւ=ւ,Փ=փ,Ք=ք,Օ=օ,Ֆ=ֆ
Ა=ა,Ბ=ბ,Გ=გ,Დ=დ,Ე=ე,Ვ=ვ,Ზ=ზ,Თ=თ,Ი=ი,Კ=კ,Ლ=ლ,Მ=მ,Ნ=ნ,Ო=ო,Პ=პ,Ჟ=ჟ,Რ=რ,Ს=ს,Ტ=ტ,Უ=უ,Ფ=ფ,Ქ=ქ,Ღ=ღ,Ყ=,Შ=შ,Ჩ=ჩ,Ც=ც,Ძ=ძ,Წ=წ,Ჭ=ჭ,Ხ=ხ,Ჯ=ჯ,Ჰ=ჰ,Ჱ=ჱ,Ჲ=ჲ,Ჳ=ჳ,Ჴ=ჴ,Ჵ=ჵ,Ჶ=ჶ,Ჷ=ჷ,Ჸ=ჸ,Ჹ=ჹ,Ჺ=ჺ,Ჽ=ჽ,Ჾ=ჾ,Ჿ=
Ᏸ=ᏸ,Ᏹ=ᏹ,Ᏺ=ᏺ,=ᏻ,=ᏼ,Ᏽ=ᏽ
Ꙋ=ᲈ,Ᵹ=ᵹ,Ᵽ=ᵽ,Ᶎ=ᶎ,Ḁ=ḁ,Ḃ=ḃ,Ḅ=ḅ,Ḇ=ḇ,Ḉ=ḉ,Ḋ=ḋ,Ḍ=ḍ,Ḏ=ḏ,Ḑ=ḑ,Ḓ=ḓ,Ḕ=ḕ,Ḗ=ḗ,Ḙ=ḙ,Ḛ=ḛ,Ḝ=ḝ,Ḟ=ḟ,Ḡ=ḡ,Ḣ=ḣ,Ḥ=ḥ,Ḧ=ḧ,Ḩ=ḩ,Ḫ=ḫ,Ḭ=ḭ,Ḯ=ḯ,Ḱ=ḱ,Ḳ=ḳ,Ḵ=ḵ,Ḷ=ḷ,Ḹ=ḹ,Ḻ=ḻ,Ḽ=ḽ,Ḿ=ḿ,Ṁ=ṁ,Ṃ=ṃ,Ṅ=ṅ,Ṇ=ṇ,Ṉ=ṉ,Ṋ=ṋ,Ṍ=ṍ,Ṏ=ṏ,Ṑ=ṑ,Ṓ=ṓ,Ṕ=ṕ,Ṗ=ṗ,Ṙ=ṙ,Ṛ=ṛ,Ṝ=ṝ,Ṟ=ṟ,Ṡ=ṡ,Ṣ=ṣ,Ṥ=ṥ,Ṧ=ṧ,Ṩ=ṩ,Ṫ=ṫ,Ṭ=ṭ,Ṯ=ṯ,Ṱ=ṱ,Ṳ=ṳ,Ṵ=ṵ,Ṷ=ṷ,Ṹ=ṹ,Ṻ=ṻ,Ṽ=ṽ,Ṿ=ṿ,Ẁ=ẁ,Ẃ=ẃ,Ẅ=ẅ,Ẇ=ẇ,Ẉ=ẉ,Ẋ=ẋ,Ẍ=ẍ,Ẏ=ẏ,Ẑ=ẑ,Ẓ=ẓ,Ẕ=ẕ,Ạ=ạ,Ả=ả,Ấ=ấ,Ầ=ầ,Ẩ=ẩ,Ẫ=ẫ,Ậ=ậ,Ắ=ắ,Ằ=ằ,Ẳ=ẳ,Ẵ=ẵ,Ặ=ặ,Ẹ=ẹ,Ẻ=ẻ,Ẽ=ẽ,Ế=ế,Ề=ề,Ể=ể,Ễ=ễ,Ệ=ệ,Ỉ=ỉ,Ị=ị,Ọ=ọ,Ỏ=ỏ,Ố=ố,Ồ=ồ,Ổ=ổ,Ỗ=ỗ,Ộ=ộ,Ớ=ớ,Ờ=ờ,Ở=ở,Ỡ=ỡ,Ợ=ợ,Ụ=ụ,Ủ=ủ,Ứ=ứ,Ừ=ừ,Ử=ử,Ữ=ữ,Ự=ự,Ỳ=ỳ,Ỵ=ỵ,Ỷ=ỷ,Ỹ=ỹ,Ỻ=ỻ,Ỽ=ỽ,Ỿ=ỿ,Ἀ=ἀ,Ἁ=ἁ,Ἂ=ἂ,Ἃ=ἃ,Ἄ=ἄ,Ἅ=ἅ,Ἆ=ἆ,Ἇ=ἇ,Ἐ=ἐ,Ἑ=ἑ,Ἒ=ἒ,Ἓ=ἓ,Ἔ=ἔ,Ἕ=ἕ,Ἠ=ἠ,Ἡ=ἡ,Ἢ=ἢ,Ἣ=ἣ,Ἤ=ἤ,Ἥ=ἥ,Ἦ=ἦ,Ἧ=ἧ,Ἰ=ἰ,Ἱ=ἱ,Ἲ=ἲ,Ἳ=ἳ,Ἴ=ἴ,Ἵ=ἵ,Ἶ=ἶ,Ἷ=ἷ,Ὀ=ὀ,Ὁ=ὁ,Ὂ=ὂ,Ὃ=ὃ,Ὄ=ὄ,Ὅ=ὅ,Ὑ=ὑ,Ὓ=ὓ,Ὕ=ὕ,Ὗ=ὗ,Ὠ=ὠ,Ὡ=ὡ,Ὢ=ὢ,Ὣ=ὣ,Ὤ=ὤ,Ὥ=ὥ,Ὦ=ὦ,Ὧ=ὧ,Ὰ=ὰ,Ά=ά,Ὲ=ὲ,Έ=έ,Ὴ=ὴ,Ή=ή,Ὶ=ὶ,Ί=ί,Ὸ=ὸ,Ό=ό,Ὺ=ὺ,Ύ=ύ,Ὼ=ὼ,Ώ=ώ,Ᾰ=ᾰ,Ᾱ=ᾱ,Ῐ=ῐ,Ῑ=ῑ,Ῠ=ῠ,Ῡ=ῡ,Ῥ=ῥ,Ⅎ=ⅎ
=,Ⅱ=ⅱ,Ⅲ=ⅲ,Ⅳ=ⅳ,=,Ⅵ=ⅵ,Ⅶ=ⅶ,Ⅷ=ⅷ,Ⅸ=ⅸ,=,Ⅺ=ⅺ,Ⅻ=ⅻ,=,=,=,=ⅿ,Ↄ=ↄ
Ⓐ=ⓐ,Ⓑ=ⓑ,Ⓒ=ⓒ,Ⓓ=ⓓ,Ⓔ=ⓔ,Ⓕ=ⓕ,Ⓖ=ⓖ,Ⓗ=ⓗ,Ⓘ=ⓘ,Ⓙ=ⓙ,Ⓚ=ⓚ,Ⓛ=ⓛ,Ⓜ=ⓜ,Ⓝ=ⓝ,Ⓞ=ⓞ,Ⓟ=ⓟ,Ⓠ=ⓠ,Ⓡ=ⓡ,Ⓢ=ⓢ,Ⓣ=ⓣ,Ⓤ=ⓤ,Ⓥ=ⓥ,Ⓦ=ⓦ,Ⓧ=ⓧ,Ⓨ=ⓨ,Ⓩ=ⓩ
Ⰰ=ⰰ,Ⰱ=ⰱ,Ⰲ=ⰲ,Ⰳ=ⰳ,Ⰴ=ⰴ,Ⰵ=ⰵ,Ⰶ=ⰶ,Ⰷ=ⰷ,Ⰸ=ⰸ,Ⰹ=ⰹ,Ⰺ=ⰺ,Ⰻ=ⰻ,Ⰼ=ⰼ,Ⰽ=ⰽ,Ⰾ=ⰾ,Ⰿ=ⰿ,Ⱀ=ⱀ,Ⱁ=ⱁ,Ⱂ=ⱂ,Ⱃ=ⱃ,Ⱄ=ⱄ,Ⱅ=ⱅ,Ⱆ=ⱆ,Ⱇ=ⱇ,Ⱈ=ⱈ,Ⱉ=ⱉ,Ⱊ=ⱊ,Ⱋ=ⱋ,Ⱌ=ⱌ,Ⱍ=ⱍ,Ⱎ=ⱎ,Ⱏ=ⱏ,Ⱐ=ⱐ,Ⱑ=ⱑ,Ⱒ=ⱒ,Ⱓ=ⱓ,Ⱔ=ⱔ,Ⱕ=ⱕ,Ⱖ=ⱖ,Ⱗ=ⱗ,Ⱘ=ⱘ,Ⱙ=ⱙ,Ⱚ=ⱚ,Ⱛ=ⱛ,Ⱜ=ⱜ,Ⱝ=ⱝ,Ⱞ=ⱞ,Ⱟ=ⱟ
Ⱡ=ⱡ,Ⱥ=ⱥ,Ⱦ=ⱦ,Ⱨ=ⱨ,Ⱪ=ⱪ,Ⱬ=ⱬ,Ⱳ=ⱳ,Ⱶ=ⱶ
Ⲁ=ⲁ,Ⲃ=ⲃ,Ⲅ=,Ⲇ=ⲇ,Ⲉ=ⲉ,Ⲋ=ⲋ,Ⲍ=ⲍ,=ⲏ,Ⲑ=ⲑ,=ⲓ,=ⲕ,Ⲗ=ⲗ,=ⲙ,=ⲛ,Ⲝ=ⲝ,=,Ⲡ=ⲡ,=,=,=ⲧ,=ⲩ,Ⲫ=ⲫ,=ⲭ,Ⲯ=ⲯ,Ⲱ=ⲱ,Ⲳ=ⲳ,Ⲵ=ⲵ,Ⲷ=ⲷ,Ⲹ=ⲹ,=ⲻ,Ⲽ=ⲽ,Ⲿ=ⲿ,Ⳁ=ⳁ,Ⳃ=ⳃ,Ⳅ=ⳅ,=ⳇ,Ⳉ=ⳉ,=ⳋ,=ⳍ,Ⳏ=ⳏ,=ⳑ,=ⳓ,Ⳕ=ⳕ,Ⳗ=ⳗ,Ⳙ=ⳙ,Ⳛ=ⳛ,Ⳝ=ⳝ,Ⳟ=ⳟ,Ⳡ=ⳡ,Ⳣ=ⳣ,Ⳬ=ⳬ,Ⳮ=ⳮ,Ⳳ=ⳳ
Ⴀ=ⴀ,Ⴁ=ⴁ,Ⴂ=ⴂ,Ⴃ=ⴃ,Ⴄ=ⴄ,Ⴅ=ⴅ,Ⴆ=ⴆ,Ⴇ=ⴇ,Ⴈ=ⴈ,Ⴉ=ⴉ,Ⴊ=ⴊ,Ⴋ=ⴋ,Ⴌ=ⴌ,Ⴍ=ⴍ,Ⴎ=ⴎ,Ⴏ=ⴏ,Ⴐ=ⴐ,Ⴑ=ⴑ,Ⴒ=ⴒ,Ⴓ=ⴓ,Ⴔ=ⴔ,Ⴕ=ⴕ,Ⴖ=ⴖ,Ⴗ=ⴗ,Ⴘ=ⴘ,Ⴙ=ⴙ,Ⴚ=ⴚ,Ⴛ=ⴛ,Ⴜ=ⴜ,Ⴝ=ⴝ,Ⴞ=ⴞ,Ⴟ=ⴟ,Ⴠ=ⴠ,Ⴡ=ⴡ,Ⴢ=ⴢ,Ⴣ=ⴣ,Ⴤ=ⴤ,Ⴥ=ⴥ,Ⴧ=ⴧ
Ⴭ=ⴭ,Ꙁ=ꙁ,Ꙃ=ꙃ,=ꙅ,Ꙇ=,Ꙉ=ꙉ,Ꙍ=ꙍ,Ꙏ=ꙏ,Ꙑ=ꙑ,Ꙓ=ꙓ,Ꙕ=ꙕ,Ꙗ=ꙗ,Ꙙ=ꙙ,Ꙛ=ꙛ,Ꙝ=ꙝ,Ꙟ=ꙟ,Ꙡ=ꙡ,Ꙣ=ꙣ,Ꙥ=ꙥ,Ꙧ=ꙧ,Ꙩ=ꙩ,Ꙫ=ꙫ,Ꙭ=ꙭ,Ꚁ=ꚁ,Ꚃ=ꚃ,Ꚅ=ꚅ,Ꚇ=ꚇ,Ꚉ=ꚉ,Ꚋ=ꚋ,Ꚍ=ꚍ,Ꚏ=ꚏ,Ꚑ=ꚑ,Ꚓ=ꚓ,Ꚕ=ꚕ,Ꚗ=ꚗ,Ꚙ=ꚙ,Ꚛ=ꚛ,Ꜣ=ꜣ,Ꜥ=ꜥ,Ꜧ=ꜧ,Ꜩ=ꜩ,Ꜫ=ꜫ,Ꜭ=ꜭ,Ꜯ=ꜯ,Ꜳ=ꜳ,Ꜵ=ꜵ,Ꜷ=ꜷ,Ꜹ=ꜹ,Ꜻ=ꜻ,Ꜽ=ꜽ,Ꜿ=ꜿ,Ꝁ=ꝁ,Ꝃ=ꝃ,Ꝅ=ꝅ,Ꝇ=ꝇ,Ꝉ=ꝉ,Ꝋ=ꝋ,Ꝍ=ꝍ,Ꝏ=ꝏ,Ꝑ=ꝑ,Ꝓ=ꝓ,Ꝕ=ꝕ,Ꝗ=ꝗ,Ꝙ=ꝙ,=ꝛ,Ꝝ=ꝝ,Ꝟ=ꝟ,Ꝡ=ꝡ,Ꝣ=ꝣ,Ꝥ=ꝥ,Ꝧ=ꝧ,Ꝩ=ꝩ,=ꝫ,Ꝭ=ꝭ,=ꝯ,Ꝺ=ꝺ,Ꝼ=ꝼ,Ꝿ=ꝿ,Ꞁ=ꞁ,Ꞃ=ꞃ,Ꞅ=ꞅ,Ꞇ=ꞇ,Ꞌ=,Ꞑ=ꞑ,Ꞓ=ꞓ,Ꞔ=ꞔ,Ꞗ=ꞗ,=,Ꞛ=ꞛ,Ꞝ=ꞝ,Ꞟ=,Ꞡ=ꞡ,Ꞣ=ꞣ,Ꞥ=ꞥ,Ꞧ=ꞧ,Ꞩ=ꞩ,=ꞵ,Ꞷ=ꞷ,Ꞹ=ꞹ,Ꞻ=ꞻ,Ꞽ=ꞽ,Ꞿ=ꞿ,Ꟁ=ꟁ,Ꟃ=ꟃ,Ꟈ=ꟈ,Ꟊ=ꟊ,Ꟑ=ꟑ,Ꟗ=ꟗ,Ꟙ=ꟙ,Ꟶ=ꟶ,=ꭓ
=ꭰ,=ꭱ,=ꭲ,Ꭳ=ꭳ,Ꭴ=ꭴ,=,Ꭶ=ꭶ,Ꭷ=ꭷ,Ꭸ=ꭸ,=ꭹ,=ꭺ,=ꭻ,=ꭼ,Ꭽ=ꭽ,=ꭾ,Ꭿ=ꭿ,Ꮀ=ꮀ,Ꮁ=,Ꮂ=ꮂ,=,Ꮄ=ꮄ,Ꮅ=ꮅ,Ꮆ=ꮆ,=ꮇ,Ꮈ=ꮈ,Ꮉ=ꮉ,Ꮊ=ꮊ,=ꮋ,Ꮌ=ꮌ,=ꮍ,Ꮎ=ꮎ,Ꮏ=ꮏ,=ꮐ,Ꮑ=ꮑ,=ꮒ,=,Ꮔ=ꮔ,Ꮕ=ꮕ,Ꮖ=ꮖ,Ꮗ=ꮗ,Ꮘ=ꮘ,Ꮙ=ꮙ,Ꮚ=ꮚ,Ꮛ=ꮛ,Ꮜ=ꮜ,Ꮝ=ꮝ,=ꮞ,=ꮟ,Ꮠ=ꮠ,Ꮡ=ꮡ,=ꮢ,Ꮣ=ꮣ,=ꮤ,=ꮥ,Ꮦ=ꮦ,Ꮧ=ꮧ,Ꮨ=ꮨ,=,=,Ꮫ=ꮫ,Ꮬ=ꮬ,Ꮭ=ꮭ,=ꮮ,=,Ꮰ=ꮰ,Ꮱ=ꮱ,=ꮲ,Ꮳ=ꮳ,Ꮴ=ꮴ,Ꮵ=ꮵ,=ꮶ,=ꮷ,Ꮸ=ꮸ,Ꮹ=ꮹ,Ꮺ=ꮺ,Ꮻ=ꮻ,Ꮼ=ꮼ,Ꮽ=ꮽ,=ꮾ,Ꮿ=ꮿ
=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=
𐐀=𐐨,𐐁=𐐩,𐐂=𐐪,𐐃=𐐫,𐐄=𐐬,𐐅=𐐭,𐐆=𐐮,𐐇=𐐯,𐐈=𐐰,𐐉=𐐱,𐐊=𐐲,𐐋=𐐳,𐐌=𐐴,𐐍=𐐵,𐐎=𐐶,𐐏=𐐷,𐐐=𐐸,𐐑=𐐹,𐐒=𐐺,𐐓=𐐻,𐐔=𐐼,𐐕=𐐽,𐐖=𐐾,𐐗=𐐿,𐐘=𐑀,𐐙=𐑁,𐐚=𐑂,𐐛=𐑃,𐐜=𐑄,𐐝=𐑅,𐐞=𐑆,𐐟=𐑇,𐐠=𐑈,𐐡=𐑉,𐐢=𐑊,𐐣=𐑋,𐐤=𐑌,𐐥=𐑍,𐐦=𐑎,𐐧=𐑏
𐒰=𐓘,𐒱=𐓙,𐒲=𐓚,𐒳=𐓛,𐒴=𐓜,𐒵=𐓝,𐒶=𐓞,𐒷=𐓟,𐒸=𐓠,𐒹=𐓡,𐒺=𐓢,𐒻=𐓣,𐒼=𐓤,𐒽=𐓥,𐒾=𐓦,𐒿=𐓧,𐓀=𐓨,𐓁=𐓩,𐓂=𐓪,𐓃=𐓫,𐓄=𐓬,𐓅=𐓭,𐓆=𐓮,𐓇=𐓯,𐓈=𐓰,𐓉=𐓱,𐓊=𐓲,𐓋=𐓳,𐓌=𐓴,𐓍=𐓵,𐓎=𐓶,𐓏=𐓷,𐓐=𐓸,𐓑=𐓹,𐓒=𐓺,𐓓=𐓻
𐲀=𐳀,𐲁=𐳁,𐲂=𐳂,𐲃=𐳃,𐲄=𐳄,𐲅=𐳅,𐲆=𐳆,𐲇=𐳇,𐲈=𐳈,𐲉=𐳉,𐲊=𐳊,𐲋=𐳋,𐲌=𐳌,𐲍=𐳍,𐲎=𐳎,𐲏=𐳏,𐲐=𐳐,𐲑=𐳑,𐲒=𐳒,𐲓=𐳓,𐲔=𐳔,𐲕=𐳕,𐲖=𐳖,𐲗=𐳗,𐲘=𐳘,𐲙=𐳙,𐲚=𐳚,𐲛=𐳛,𐲜=𐳜,𐲝=𐳝,𐲞=𐳞,𐲟=𐳟,𐲠=𐳠,𐲡=𐳡,𐲢=𐳢,𐲣=𐳣,𐲤=𐳤,𐲥=𐳥,𐲦=𐳦,𐲧=𐳧,𐲨=𐳨,𐲩=𐳩,𐲪=𐳪,𐲫=𐳫,𐲬=𐳬,𐲭=𐳭,𐲮=𐳮,𐲯=𐳯,𐲰=𐳰,𐲱=𐳱,𐲲=𐳲
𑢠=𑣀,𑢡=𑣁,𑢢=𑣂,𑢣=𑣃,𑢤=𑣄,𑢥=𑣅,𑢦=𑣆,𑢧=𑣇,𑢨=𑣈,𑢩=𑣉,𑢪=𑣊,𑢫=𑣋,𑢬=𑣌,𑢭=𑣍,𑢮=𑣎,𑢯=𑣏,𑢰=𑣐,𑢱=𑣑,𑢲=𑣒,𑢳=𑣓,𑢴=𑣔,𑢵=𑣕,𑢶=𑣖,𑢷=𑣗,𑢸=𑣘,𑢹=𑣙,𑢺=𑣚,𑢻=𑣛,𑢼=𑣜,𑢽=𑣝,𑢾=𑣞,𑢿=𑣟
𖹀=𖹠,𖹁=𖹡,𖹂=𖹢,𖹃=𖹣,𖹄=𖹤,𖹅=𖹥,𖹆=𖹦,𖹇=𖹧,𖹈=𖹨,𖹉=𖹩,𖹊=𖹪,𖹋=𖹫,𖹌=𖹬,𖹍=𖹭,𖹎=𖹮,𖹏=𖹯,𖹐=𖹰,𖹑=𖹱,𖹒=𖹲,𖹓=𖹳,𖹔=𖹴,𖹕=𖹵,𖹖=𖹶,𖹗=𖹷,𖹘=𖹸,𖹙=𖹹,𖹚=𖹺,𖹛=𖹻,𖹜=𖹼,𖹝=𖹽,𖹞=𖹾,𖹟=𖹿
𞤀=𞤢,𞤁=𞤣,𞤂=𞤤,𞤃=𞤥,𞤄=𞤦,𞤅=𞤧,𞤆=𞤨,𞤇=𞤩,𞤈=𞤪,𞤉=𞤫,𞤊=𞤬,𞤋=𞤭,𞤌=𞤮,𞤍=𞤯,𞤎=𞤰,𞤏=𞤱,𞤐=𞤲,𞤑=𞤳,𞤒=𞤴,𞤓=𞤵,𞤔=𞤶,𞤕=𞤷,𞤖=𞤸,𞤗=𞤹,𞤘=𞤺,𞤙=𞤻,𞤚=𞤼,𞤛=𞤽,𞤜=𞤾,𞤝=𞤿,𞤞=𞥀,𞤟=𞥁,𞤠=𞥂,𞤡=𞥃
İ=i̇,ʼN=ʼn,J̌=ǰ,Ϊ́=ΐ,Ϋ́=ΰ,ԵՒ=և,H̱=ẖ,T̈=ẗ,W̊=ẘ,Y̊=ẙ,Aʾ=ẚ,Υ̓=ὐ,Υ̓̀=ὒ,Υ̓́=ὔ,Υ̓͂=ὖ,ἈΙ=ᾀ,ἉΙ=ᾁ,ἊΙ=ᾂ,ἋΙ=ᾃ,ἌΙ=ᾄ,ἍΙ=ᾅ,ἎΙ=ᾆ,ἏΙ=ᾇ,ἨΙ=ᾐ,ἩΙ=ᾑ,ἪΙ=ᾒ,ἫΙ=ᾓ,ἬΙ=ᾔ,ἭΙ=ᾕ,ἮΙ=ᾖ,ἯΙ=ᾗ,ὨΙ=ᾠ,ὩΙ=ᾡ,ὪΙ=ᾢ,ὫΙ=ᾣ,ὬΙ=ᾤ,ὭΙ=ᾥ,ὮΙ=ᾦ,ὯΙ=ᾧ,ᾺΙ=ᾲ,ΑΙ=ᾳ,ΆΙ=ᾴ,Α͂=ᾶ,Α͂Ι=ᾷ,ῊΙ=ῂ,ΗΙ=ῃ,ΉΙ=ῄ,Η͂=ῆ,Η͂Ι=ῇ,Ϊ̀=ῒ,Ι͂=ῖ,Ϊ͂=ῗ,Ϋ̀=ῢ,Ρ̓=ῤ,Υ͂=ῦ,Ϋ͂=ῧ,ῺΙ=ῲ,ΩΙ=ῳ,ΏΙ=ῴ,Ω͂=ῶ,Ω͂Ι=ῷ,ՄՆ=ﬓ,ՄԵ=ﬔ,ՄԻ=ﬕ,ՎՆ=ﬖ,ՄԽ=ﬗ

88
Zframework/mathExtend.lua Normal file
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local MATH={} for k,v in next,math do MATH[k]=v end
local floor,ceil=math.floor,math.ceil
local rnd=math.random
local exp=math.exp
MATH.tau=2*math.pi
MATH.phi=(1+math.sqrt(5))/2
MATH.inf=1/0
MATH.nan=0/0
function MATH.isnan(n)
return n~=n
end
function MATH.sign(a)
return a>0 and 1 or a<0 and -1 or 0
end
function MATH.roll(chance)
return rnd()<(chance or .5)
end
function MATH.coin(a,b)
if rnd()<.5 then
return a
else
return b
end
end
function MATH.clamp(v,low,high)
if v<=low then
return low
elseif v>=high then
return high
else
return v
end
end
function MATH.mix(s,e,t)
return s+(e-s)*t
end
do-- function MATH.listMix(list,t)
local clamp,mix=MATH.clamp,MATH.mix
function MATH.listMix(list,t)
local t2=(#list-1)*clamp(t,0,1)+1
return mix(list[floor(t2)],list[ceil(t2)],t2%1)
end
end
function MATH.expApproach(a,b,k)
return b+(a-b)*exp(-k)
end
function MATH.distance(x1,y1,x2,y2)
return ((x1-x2)^2+(y1-y2)^2)^.5
end
-- By Pedro Gimeno,donated to the public domain
function MATH.pointInPolygon(x,y,poly,evenOddRule)
local x1,y1,x2,y2
local len=#poly
x2,y2=poly[len-1],poly[len]
local wn=0
for idx=1,len,2 do
x1,y1=x2,y2
x2,y2=poly[idx],poly[idx+1]
if y1>y then
if y2<=y and (x1-x)*(y2-y)<(x2-x)*(y1-y) then
wn=wn+1
end
else
if y2>y and (x1-x)*(y2-y)>(x2-x)*(y1-y) then
wn=wn-1
end
end
end
if evenOddRule then
return wn%2~=0
else-- non-zero winding rule
return wn~=0
end
end
return MATH

153
Zframework/message.lua Normal file
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local ins,rem=table.insert,table.remove
local max=math.max
local mesList={}
local mesIcon={
check=GC.DO{40,40,
{'setLW',10},
{'setCL',0,0,0},
{'line',4,19,15,30,36,9},
{'setLW',6},
{'setCL',.7,1,.6},
{'line',5,20,15,30,35,10},
},
info=GC.DO{40,40,
{'setCL',.2,.25,.85},
{'fCirc',20,20,15},
{'setCL',1,1,1},
{'setLW',2},
{'dCirc',20,20,15},
{'fRect',18,11,4,4},
{'fRect',18,17,4,12},
},
broadcast=GC.DO{40,40,
{'setCL',1,1,1},
{'fRect',2,4,36,26,3},
{'fPoly',2,27,2,37,14,25},
{'setCL',.5,.5,.5},
{'fRect',6,11,4,4,1},{'fRect',14,11,19,4,1},
{'fRect',6,19,4,4,1},{'fRect',14,19,19,4,1},
},
warn=GC.DO{40,40,
{'setCL',.95,.83,.4},
{'fPoly',20.5,1,0,38,40,38},
{'setCL',0,0,0},
{'dPoly',20.5,1,0,38,40,38},
{'fRect',17,10,7,18,2},
{'fRect',17,29,7,7,2},
{'setCL',1,1,1},
{'fRect',18,11,5,16,2},
{'fRect',18,30,5,5,2},
},
error=GC.DO{40,40,
{'setCL',.95,.3,.3},
{'fCirc',20,20,19},
{'setCL',0,0,0},
{'dCirc',20,20,19},
{'setLW',6},
{'line',10.2,10.2,29.8,29.8},
{'line',10.2,29.8,29.8,10.2},
{'setLW',4},
{'setCL',1,1,1},
{'line',11,11,29,29},
{'line',11,29,29,11},
},
music=GC.DO{40,40,
{'setLW',2},
{'dRect',1,3,38,34,3},
{'setLW',4},
{'line',21,26,21,10,28,10},
{'fElps',17,26,6,5},
},
}
local MES={}
local backColors={
check={.3,.6,.3,.7},
broadcast={.3,.3,.6,.8},
warn={.4,.4,.2,.9},
error={.4,.2,.2,.9},
music={.2,.4,.4,.9},
other={.5,.5,.5,.7},
}
function MES.new(icon,str,time)
local color=backColors.other
if type(icon)=='string' then
color=TABLE.shift(backColors[icon] or color)
icon=mesIcon[icon]
end
local text=GC.newText(FONT.get(30),str)
local w=math.max(text:getWidth()+(icon and 45 or 5),200)+15
local h=math.max(text:getHeight(),46)+2
local k=h>400 and 1/math.min(h/400,2.6) or 1
ins(mesList,1,{
startTime=.26,
endTime=.26,
time=time or 3,
color=color,
text=text,icon=icon,
w=w,h=h,k=k,
y=-h,
})
end
function MES.update(dt)
for i=#mesList,1,-1 do
local m=mesList[i]
if m.startTime>0 then
m.startTime=max(m.startTime-dt,0)
elseif m.time>0 then
m.time=max(m.time-dt,0)
elseif m.endTime>0 then
m.endTime=m.endTime-dt
else
rem(mesList,i)
end
if i>1 then
local _m=mesList[i-1]
m.y=MATH.expApproach(m.y,_m.y+_m.h*_m.k+3,dt*26)
else
m.y=MATH.expApproach(m.y,3,dt*26)
end
end
end
function MES.draw()
if #mesList>0 then
GC.setLineWidth(2)
for i=1,#mesList do
local m=mesList[i]
local a=3.846*(m.endTime-m.startTime)
GC.push('transform')
GC.translate(3+SCR.safeX,m.y)
GC.scale(m.k)
GC.setColor(m.color[1],m.color[2],m.color[3],m.color[4]*a)
GC.rectangle('fill',0,0,m.w,m.h,8)
GC.setColor(.62,.62,.62,a*.626)
GC.rectangle('line',1,1,m.w-2,m.h-2,4)
GC.setColor(1,1,1,a)
if m.icon then
GC.draw(m.icon,4,4,nil,40/m.icon:getWidth(),40/m.icon:getHeight())
end
GC.simpY(m.text,m.icon and 50 or 10,m.h/2)
GC.pop()
end
end
end
function MES.traceback()
local mes=
debug.traceback('',1)
:gsub(': in function',', in')
:gsub(':',' ')
:gsub('\t','')
MES.new('error',mes:sub(
mes:find("\n",2)+1,
mes:find("\n%[C%], in 'xpcall'")
),5)
end
return MES

157
Zframework/profile.lua Normal file
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local clock=os.clock
local profile={}
local _labeled={} -- function labels
local _defined={} -- function definitions
local _tcalled={} -- time of last call
local _telapsed={}-- total execution time
local _ncalls={} -- number of calls
local _internal={}-- list of internal profiler functions
local getInfo=debug.getinfo
function profile.hooker(event,line,info)
info=info or getInfo(2,'fnS')
local f=info.func
if _internal[f] then return end-- ignore the profiler itself
if info.name then _labeled[f]=info.name end-- get the function name if available
-- find the line definition
if not _defined[f] then
_defined[f]=info.short_src..":"..info.linedefined
_ncalls[f]=0
_telapsed[f]=0
end
if _tcalled[f] then
local dt=clock()-_tcalled[f]
_telapsed[f]=_telapsed[f]+dt
_tcalled[f]=nil
end
if event=='tail call' then
local prev=getInfo(3,'fnS')
profile.hooker('return',line,prev)
profile.hooker('call',line,info)
elseif event=='call' then
_tcalled[f]=clock()
else
_ncalls[f]=_ncalls[f]+1
end
end
--- Starts collecting data.
function profile.start()
if jit then
jit.off()
jit.flush()
end
debug.sethook(profile.hooker,'cr')
end
--- Stops collecting data.
function profile.stop()
debug.sethook()
for f in next,_tcalled do
local dt=clock()-_tcalled[f]
_telapsed[f]=_telapsed[f]+dt
_tcalled[f]=nil
end
-- merge closures
local lookup={}
for f,d in next,_defined do
local id=(_labeled[f] or "?")..d
local f2=lookup[id]
if f2 then
_ncalls[f2]=_ncalls[f2]+(_ncalls[f] or 0)
_telapsed[f2]=_telapsed[f2]+(_telapsed[f] or 0)
_defined[f],_labeled[f]=nil,nil
_ncalls[f],_telapsed[f]=nil,nil
else
lookup[id]=f
end
end
collectgarbage()
end
--- Resets all collected data.
function profile.reset()
for f in next,_ncalls do
_ncalls[f]=0
_telapsed[f]=0
_tcalled[f]=nil
end
collectgarbage()
end
local function _comp(a,b)
local dt=_telapsed[b]-_telapsed[a]
return dt==0 and _ncalls[b]<_ncalls[a] or dt<0
end
--- Iterates all functions that have been called since the profile was started.
function profile.query(limit)
local t={}
for f,n in next,_ncalls do
if n>0 then
t[#t+1]=f
end
end
table.sort(t,_comp)
if limit then while #t>limit do table.remove(t) end end
for i,f in ipairs(t) do
local dt=0
if _tcalled[f] then
dt=clock()-_tcalled[f]
end
t[i]={i,_labeled[f] or "?",math.floor((_telapsed[f]+dt)*1e6)/1e6,_ncalls[f],_defined[f]}
end
return t
end
local cols={3,20,8,6,32}
function profile.report(n)
local out={}
local report=profile.query(n)
for i,row in ipairs(report) do
for j=1,5 do
local s=tostring(row[j])
local l1,l2=#s,cols[j]
if l1<l2 then
s=s..(" "):rep(l2-l1)
elseif l1>l2 then
s=s:sub(l1-l2+1,l1)
end
row[j]=s
end
out[i]=table.concat(row," | ")
end
local row=" +-----+----------------------+----------+--------+----------------------------------+ \n"
local col=" | # | Function | Time | Calls | Code | \n"
local sz=row..col..row
if #out>0 then
sz=sz.." | "..table.concat(out," | \n | ").." | \n"
end
return "\n"..sz..row
end
local switch=false
function profile.switch()
switch=not switch
if not switch then
profile.stop()
love.system.setClipboardText(profile.report())
profile.reset()
return false
else
profile.start()
return true
end
end
-- store all internal profiler functions
for _,v in next,profile do
_internal[v]=type(v)=='function'
end
return profile

47
Zframework/require.lua Normal file
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package.cpath=package.cpath..';'..love.filesystem.getSaveDirectory()..'/lib/?.so;'..'?.dylib'
local loaded={}
local errorCount={}
return function(libName)
local require=require
local arch='unknown'
local success,res
if SYSTEM=='Web' then
return
end
if SYSTEM=='macOS' then
require=package.loadlib(libName..'.dylib','luaopen_'..libName)
success,res=pcall(require)
else
if SYSTEM=='Android' and not loaded[libName] then
local platform=(function()
local p=io.popen('uname -m')
arch=p:read('*a'):lower()
p:close()
if arch:find('v8') and not arch:find('v8l') or arch:find('64') then
return 'arm64-v8a'
else
return 'armeabi-v7a'
end
end)()
local data=love.filesystem.read('data','libAndroid/'..platform..'/'..libName..'.so')
if data then
love.filesystem.write('lib/'..libName..'.so',data)
end
loaded[libName]=true
end
success,res=pcall(require,libName)
end
if success and res then
return res
else
if not next(errorCount) then
MES.new('info',"Architecture: "..arch)
end
errorCount[libName]=(errorCount[libName] or 0)+1
if errorCount[libName]==1 then
MES.new('error',"Cannot load "..libName..": "..tostring(res):gsub('[\128-\255]+','??'))
else
MES.new('error',("Cannot load %s (x%d)"):format(libName,errorCount[libName]))
end
end
end

223
Zframework/scene.lua Normal file
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local scenes={}
local SCN={
mainTouchID=nil, -- First touching ID(userdata)
swapping=false, -- If Swapping
state={
tar=false, -- Swapping target
style=false, -- Swapping style
changeTime=false,-- Loading point
time=false, -- Full swap time
draw=false, -- Swap draw func
},
stack={},-- Scene stack
prev=false,
cur=false,
args={},-- Arguments from previous scene
scenes=scenes,
-- Events
update=false,
draw=false,
mouseClick=false,
touchClick=false,
mouseDown=false,
mouseMove=false,
mouseUp=false,
wheelMoved=false,
touchDown=false,
touchUp=false,
touchMove=false,
keyDown=false,
keyUp=false,
gamepadDown=false,
gamepadUp=false,
fileDropped=false,
directoryDropped=false,
resize=false,
}-- Scene datas, returned
function SCN.add(name,scene)
scenes[name]=scene
if scene.widgetList then
setmetatable(scene.widgetList,WIDGET.indexMeta)
end
end
function SCN.swapUpdate(dt)
local S=SCN.state
S.time=S.time-dt
if S.time<S.changeTime and S.time+dt>=S.changeTime then
-- Scene swapped this frame
SCN.stack[#SCN.stack]=S.tar
SCN.cur=S.tar
SCN.init(S.tar)
SCN.mainTouchID=nil
end
if S.time<0 then
SCN.swapping=false
end
end
function SCN.init(s)
love.keyboard.setTextInput(false)
local S=scenes[s]
WIDGET.setScrollHeight(S.widgetScrollHeight)
WIDGET.setWidgetList(S.widgetList)
SCN.enter=S.enter
SCN.leave=S.leave
SCN.mouseDown=S.mouseDown
SCN.mouseMove=S.mouseMove
SCN.mouseUp=S.mouseUp
SCN.mouseClick=S.mouseClick
SCN.wheelMoved=S.wheelMoved
SCN.touchDown=S.touchDown
SCN.touchUp=S.touchUp
SCN.touchMove=S.touchMove
SCN.touchClick=S.touchClick
SCN.keyDown=S.keyDown
SCN.keyUp=S.keyUp
SCN.gamepadDown=S.gamepadDown
SCN.gamepadUp=S.gamepadUp
SCN.fileDropped=S.fileDropped
SCN.directoryDropped=S.directoryDropped
SCN.resize=S.resize
SCN.update=S.update
SCN.draw=S.draw
if S.enter then
S.enter()
end
end
function SCN.push(tar)
table.insert(SCN.stack,tar or SCN.stack[#SCN.stack])
end
function SCN.pop()
table.remove(SCN.stack)
end
local swap={
none={
duration=0,changeTime=0,
draw=function() end
},
flash={
duration=.16,changeTime=.08,
draw=function() GC.clear(1,1,1) end
},
fade={
duration=.5,changeTime=.25,
draw=function(t)
t=t>.25 and 2-t*4 or t*4
GC.setColor(0,0,0,t)
GC.rectangle('fill',0,0,SCR.w,SCR.h)
end
},
fade_togame={
duration=2,changeTime=.5,
draw=function(t)
t=t>.5 and (2-t)/1.5 or t*.5
GC.setColor(0,0,0,t)
GC.rectangle('fill',0,0,SCR.w,SCR.h)
end
},
slowFade={
duration=3,changeTime=1.5,
draw=function(t)
t=t>1.5 and (3-t)/1.5 or t/1.5
GC.setColor(0,0,0,t)
GC.rectangle('fill',0,0,SCR.w,SCR.h)
end
},
swipeL={
duration=.5,changeTime=.25,
draw=function(t)
t=t*2
GC.setColor(.1,.1,.1,1-math.abs(t-.5))
t=t*t*(3-2*t)*2-1
GC.rectangle('fill',t*SCR.w,0,SCR.w,SCR.h)
end
},
swipeR={
duration=.5,changeTime=.25,
draw=function(t)
t=t*2
GC.setColor(.1,.1,.1,1-math.abs(t-.5))
t=t*t*(2*t-3)*2+1
GC.rectangle('fill',t*SCR.w,0,SCR.w,SCR.h)
end
},
swipeD={
duration=.5,changeTime=.25,
draw=function(t)
t=t*2
GC.setColor(.1,.1,.1,1-math.abs(t-.5))
t=t*t*(2*t-3)*2+1
GC.rectangle('fill',0,t*SCR.h,SCR.w,SCR.h)
end
},
}-- Scene swapping animations
function SCN.swapTo(tar,style,...)-- Parallel scene swapping, cannot back
if scenes[tar] then
if not SCN.swapping then
SCN.prev=SCN.stack[#SCN.stack]
style=style or 'fade'
SCN.swapping=true
SCN.args={...}
local S=SCN.state
S.tar,S.style=tar,style
S.time=swap[style].duration
S.changeTime=swap[style].changeTime
S.draw=swap[style].draw
end
else
MES.new('warn',"No Scene: "..tostring(tar))
end
end
function SCN.go(tar,style,...)-- Normal scene swapping, can back
if scenes[tar] then
if not SCN.swapping then
SCN.push(SCN.stack[#SCN.stack] or '_')
SCN.swapTo(tar,style,...)
end
else
MES.new('warn',"No Scene: "..tar)
end
end
function SCN.back(style,...)
if SCN.swapping then return end
-- Leave scene
if SCN.leave then
SCN.leave()
end
-- Poll&Back to previous Scene
if #SCN.stack>1 then
SCN.pop()
SCN.swapTo(SCN.stack[#SCN.stack],style,...)
else
SCN.swapTo('quit','slowFade')
end
end
function SCN.backTo(tar,style,...)
if SCN.swapping then return end
-- Leave scene
if SCN.leave then
SCN.leave()
end
-- Poll&Back to previous Scene
while SCN.stack[#SCN.stack]~=tar and #SCN.stack>1 do
SCN.pop()
end
SCN.swapTo(SCN.stack[#SCN.stack],style,...)
end
function SCN.printStack()
for i=0,#SCN.stack+1 do print(SCN.stack[i] or "-------") end
end
return SCN

73
Zframework/screen.lua Normal file
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local SCR={
w0=1280,h0=720, -- Default Screen Size
x=0,y=0, -- Up-left Coord on screen
cx=0,cy=0, -- Center Coord on screen (Center X/Y)
ex=0,ey=0, -- Down-right Coord on screen (End X/Y)
w=0,h=0, -- Fullscreen w/h for graphic functions
W=0,H=0, -- Fullscreen w/h for shader
safeX=0,safeY=0,-- Safe area
safeW=0,safeH=0,-- Safe area
rad=0, -- Radius
k=1, -- Scale size
dpi=1, -- DPI from gc.getDPIScale()
-- Screen transformation objects
origin=love.math.newTransform(),
xOy=love.math.newTransform(),
xOy_m=love.math.newTransform(),
xOy_ul=love.math.newTransform(),
xOy_u=love.math.newTransform(),
xOy_ur=love.math.newTransform(),
xOy_l=love.math.newTransform(),
xOy_r=love.math.newTransform(),
xOy_dl=love.math.newTransform(),
xOy_d=love.math.newTransform(),
xOy_dr=love.math.newTransform(),
}
function SCR.setSize(w,h)
SCR.w0,SCR.h0=w,h
end
function SCR.resize(w,h)
SCR.w,SCR.h,SCR.dpi=w,h,love.graphics.getDPIScale()
SCR.W,SCR.H=SCR.w*SCR.dpi,SCR.h*SCR.dpi
SCR.r=h/w
SCR.rad=(w^2+h^2)^.5
SCR.x,SCR.y=0,0
if SCR.r>=SCR.h0/SCR.w0 then
SCR.k=w/SCR.w0
SCR.y=(h-SCR.h0*SCR.k)/2
else
SCR.k=h/SCR.h0
SCR.x=(w-SCR.w0*SCR.k)/2
end
SCR.cx,SCR.cy=SCR.w/2,SCR.h/2
SCR.ex,SCR.ey=SCR.w-SCR.x,SCR.h-SCR.y
SCR.safeX,SCR.safeY,SCR.safeW,SCR.safeH=love.window.getSafeArea()
SCR.origin:setTransformation(0,0)
SCR.xOy:setTransformation(SCR.x,SCR.y,0,SCR.k)
SCR.xOy_m:setTransformation(w/2,h/2,0,SCR.k)
SCR.xOy_ul:setTransformation(0,0,0,SCR.k)
SCR.xOy_u:setTransformation(w/2,0,0,SCR.k)
SCR.xOy_ur:setTransformation(w,0,0,SCR.k)
SCR.xOy_l:setTransformation(0,h/2,0,SCR.k)
SCR.xOy_r:setTransformation(w,h/2,0,SCR.k)
SCR.xOy_dl:setTransformation(0,h,0,SCR.k)
SCR.xOy_d:setTransformation(w/2,h,0,SCR.k)
SCR.xOy_dr:setTransformation(w,h,0,SCR.k)
end
function SCR.info()
return {
("w0,h0 : %d, %d"):format(SCR.w0,SCR.h0),
("x,y : %d, %d"):format(SCR.x,SCR.y),
("cx,cy : %d, %d"):format(SCR.cx,SCR.cy),
("ex,ey : %d, %d"):format(SCR.ex,SCR.ey),
("w,h : %d, %d"):format(SCR.w,SCR.h),
("W,H : %d, %d"):format(SCR.W,SCR.H),
("safeX,safeY : %d, %d"):format(SCR.safeX,SCR.safeY),
("safeW,safeH : %d, %d"):format(SCR.safeW,SCR.safeH),
("k,dpi,rad : %.2f, %d, %.2f"):format(SCR.k,SCR.dpi,SCR.rad),
}
end
return SCR

169
Zframework/sfx.lua Normal file
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local type,rem=type,table.remove
local floor,rnd=math.floor,math.random
local sfxList={}
local packSetting={}
local Sources={}
local volume=1
local stereo=1
local noteVal={
C=1,c=1,
D=3,d=3,
E=5,e=5,
F=6,f=6,
G=8,g=8,
A=10,a=10,
B=12,b=12,
}
local noteName={'C','C#','D','D#','E','F','F#','G','G#','A','A#','B'}
local function _getTuneHeight(tune)
local octave=tonumber(tune:sub(-1,-1))
if octave then
local tuneHeight=noteVal[tune:sub(1,1)]
if tuneHeight then
tuneHeight=tuneHeight+(octave-1)*12
local s=tune:sub(2,2)
if s=='s' or s=='#' then
tuneHeight=tuneHeight+1
elseif s=='f' or s=='b' then
tuneHeight=tuneHeight-1
end
return tuneHeight
end
end
end
local SFX={}
function SFX.init(list)
assert(type(list)=='table',"Initialize SFX lib with a list of filenames!")
for i=1,#list do table.insert(sfxList,list[i]) end
end
function SFX.load(path)
local c=0
local missing=0
for i=1,#sfxList do
local fullPath=path..sfxList[i]..'.ogg'
if love.filesystem.getInfo(fullPath) then
if Sources[sfxList[i]] then
for j=1,#Sources[sfxList[i]] do
Sources[sfxList[i]][j]:release()
end
end
Sources[sfxList[i]]={love.audio.newSource(fullPath,'static')}
c=c+1
else
LOG("No SFX: "..sfxList[i]..'.ogg',.1)
missing=missing+1
end
end
LOG(c.."/"..#sfxList.." SFX files loaded")
LOG(missing.." SFX files missing")
if missing>0 then
MES.new('info',missing.." SFX files missing")
end
collectgarbage()
end
function SFX.loadSample(pack)
assert(type(pack)=='table',"Usage: SFX.loadsample([table])")
assert(pack.name,"No field: name")
assert(pack.path,"No field: path")
local num=1
while love.filesystem.getInfo(pack.path..'/'..num..'.ogg') do
Sources[pack.name..num]={love.audio.newSource(pack.path..'/'..num..'.ogg','static')}
num=num+1
end
local base=(_getTuneHeight(pack.base) or 37)-1
local top=base+num-1
packSetting[pack.name]={base=base,top=top}
LOG((num-1).." "..pack.name.." samples loaded")
end
function SFX.getCount()
return #sfxList
end
function SFX.setVol(v)
assert(type(v)=='number' and v>=0 and v<=1,'Wrong volume')
volume=v
end
function SFX.setStereo(v)
assert(type(v)=='number' and v>=0 and v<=1,'Wrong stereo')
stereo=v
end
function SFX.getNoteName(note)
if note<1 then
return '---'
else
note=note-1
local octave=floor(note/12)+1
return noteName[note%12+1]..octave
end
end
function SFX.playSample(pack,...)-- vol-1, sampSet1, vol-2, sampSet2
if ... then
local arg={...}
local vol
for i=1,#arg do
local a=arg[i]
if type(a)=='number' and a<=1 then
vol=a
else
local base=packSetting[pack].base
local top=packSetting[pack].top
local tune=type(a)=='string' and _getTuneHeight(a) or a-- Absolute tune in number
local playTune=tune+rnd(-2,2)
if playTune<=base then-- Too low notes
playTune=base+1
elseif playTune>top then-- Too high notes
playTune=top
end
SFX.play(pack..playTune-base,vol,nil,tune-playTune)
end
end
end
end
local function _play(name,vol,pos,pitch)
if volume==0 or vol==0 then return end
local S=Sources[name]-- Source list
if not S then return end
local n=1
while S[n]:isPlaying() do
n=n+1
if not S[n] then
S[n]=S[1]:clone()
S[n]:seek(0)
break
end
end
S=S[n]-- AU_SRC
if S:getChannelCount()==1 then
if pos then
pos=MATH.clamp(pos,-1,1)*stereo
S:setPosition(pos,1-pos^2,0)
else
S:setPosition(0,0,0)
end
end
S:setVolume(vol^1.626)
S:setPitch(pitch and 1.0594630943592953^pitch or 1)
S:play()
end
SFX.fplay=_play-- Play sounds without apply module's volume setting
function SFX.play(name,vol,pos,pitch)
_play(name,(vol or 1)*volume,pos,pitch)
end
function SFX.reset()
for _,L in next,Sources do
if type(L)=='table' then
for i=#L,1,-1 do
if not L[i]:isPlaying() then
rem(L,i)
end
end
end
end
end
return SFX

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428
Zframework/stringExtend.lua Normal file
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local data=love.data
local STRING={}
local assert,tostring,tonumber=assert,tostring,tonumber
local floorint,format=math.floor,string.format
local find,sub,gsub=string.find,string.sub,string.gsub
local rep,upper=string.rep,string.upper
local char,byte=string.char,string.byte
-- "Replace dollars", replace all $n with ...
function STRING.repD(str,...)
local l={...}
for i=#l,1,-1 do
str=gsub(str,'$'..i,l[i])
end
return str
end
-- "Scan arg", scan if str has the arg (format of str is like "-json -q", arg is like "-q")
function STRING.sArg(str,switch)
if find(str.." ",switch.." ") then
return true
end
end
do-- function STRING.shiftChar(c)
local shiftMap={
['1']='!',['2']='@',['3']='#',['4']='$',['5']='%',
['6']='^',['7']='&',['8']='*',['9']='(',['0']=')',
['`']='~',['-']='_',['=']='+',
['[']='{',[']']='}',['\\']='|',
[';']=':',['\'']='"',
[',']='<',['.']='>',['/']='?',
}
function STRING.shiftChar(c)
return shiftMap[c] or upper(c)
end
end
-- [LOW PERFORMANCE!]
local upperData,lowerData,diaData
function STRING.upperUTF8(str)
for _,pair in next,upperData do
str=str:gsub(pair[1],pair[2])
end
return str
end
function STRING.lowerUTF8(str)
for _,pair in next,lowerData do
str=str:gsub(pair[1],pair[2])
end
return str
end
function STRING.remDiacritics(str)
for _,pair in next,diaData do
str=str:gsub(pair[1],pair[2])
end
return str
end
function STRING.trim(s)
if not s:find("%S") then return "" end
s=s:sub((s:find("%S"))):reverse()
return s:sub((s:find("%S"))):reverse()
end
function STRING.split(s,sep,regex)
local L={}
local p1,p2=1-- start,target
if regex then
while p1<=#s do
p2=find(s,sep,p1) or #s+1
L[#L+1]=sub(s,p1,p2-1)
p1=p2+#sep
end
else
while p1<=#s do
p2=find(s,sep,p1,true) or #s+1
L[#L+1]=sub(s,p1,p2-1)
p1=p2+#sep
end
end
return L
end
function STRING.simpEmailCheck(e)
e=STRING.split(e,"@")
if #e~=2 then return false end
if e[1]:sub(-1)=="." or e[2]:sub(-1)=="." then return false end
local e1,e2=STRING.split(e[1],"."),STRING.split(e[2],".")
if #e1*#e2==0 then return false end
for _,v in next,e1 do if #v==0 then return false end end
for _,v in next,e2 do if #v==0 then return false end end
return true
end
local MINUTE=60
local HOUR=3600
local DAY=86400
local YEAR=31536000 -- 365 days
local function convertSecondsToUnits(t) -- convert seconds to {seconds, minutes, hours, days, years}
local years=floorint(t/YEAR)
local remainder=t%YEAR
local days=floorint(remainder/DAY)
remainder=remainder%DAY
local hours=floorint(remainder/HOUR)
remainder=remainder%HOUR
local minutes=floorint(remainder/MINUTE)
local seconds=remainder%MINUTE
return seconds,minutes,hours,days,years
end
-- MM:SS
function STRING.time_simp(t)
return format("%02d:%02d",floorint(t/MINUTE),floorint(t%MINUTE))
end
local timeLetters={' y',' d',' h',' m',' s',' ms'}
-- Display 2 largest units of time.
function STRING.time_short(t)
-- Early returns to prevent nil values
if t<0 then return '-'..STRING.time_short(-t) end -- negative time
if t<1 then return math.floor(t*1000)..timeLetters[6] end -- 123 ms
if t<MINUTE then return math.floor(t)..timeLetters[5]..' '..math.floor((t%1)*1000)..timeLetters[6] end -- 12s 345ms
local timeUnits=TABLE.reverse({convertSecondsToUnits(t)})
-- floor seconds
timeUnits[#timeUnits]=floorint(timeUnits[#timeUnits])
local outputStr=''
for i=1,#timeUnits do
if timeUnits>0 then
return timeUnits[i]..timeLetters[i]..' '..timeUnits[i+1]..timeLetters[i+1]
end
end
end
function STRING.time(t)
local s,m,h,d,y=convertSecondsToUnits(t)
if t<MINUTE then
return format("%.3f″",t) -- example: 12.345″
elseif t<HOUR then
return format("%d%05.2f″",m,s) -- 123.45″
elseif t<DAY then
return format("%d:%.2d%04.1f″",h,m,s) -- 12:3456.7″
elseif t<YEAR then
return format("%dd %d:%.2d%.2d″",d,h,m,s) -- 123d 12:3456″
else
return format("%dy %dd %d:%.2d",y,d,h,m) -- 1y 234d 12:34
end
end
function STRING.time_ext(t)
local s,m,h,d,y=convertSecondsToUnits(t)
if t<MINUTE then
return format("%.5f″",t) -- 12.34567″
elseif t<HOUR then
return format("%d%06.3f″",m,s) -- 123.456″
elseif t<DAY then
return format("%d:%.2d%05.2f″",h,m,s) -- 12:3456.78″
elseif t<YEAR then
return format("%dd %d:%.2d%04.1f″",d,h,m,s) -- 123d 12:3456.7″
else
return format("%dy %dd %d:%.2d%.2d″",y,d,h,m,s) -- 1y 234d 12:3456″
end
end
function STRING.UTF8(n)-- Simple utf8 coding
assert(type(n)=='number',"Wrong type ("..type(n)..")")
assert(n>=0 and n<2^31,"Out of range ("..n..")")
if n<2^7 then return char(n)
elseif n<2^11 then return char(192+floorint(n/2^06),128+n%2^6)
elseif n<2^16 then return char(224+floorint(n/2^12),128+floorint(n/2^06)%2^6,128+n%2^6)
elseif n<2^21 then return char(240+floorint(n/2^18),128+floorint(n/2^12)%2^6,128+floorint(n/2^06)%2^6,128+n%2^6)
elseif n<2^26 then return char(248+floorint(n/2^24),128+floorint(n/2^18)%2^6,128+floorint(n/2^12)%2^6,128+floorint(n/2^06)%2^6,128+n%2^6)
elseif n<2^31 then return char(252+floorint(n/2^30),128+floorint(n/2^24)%2^6,128+floorint(n/2^18)%2^6,128+floorint(n/2^12)%2^6,128+floorint(n/2^06)%2^6,128+n%2^6)
end
end
do-- functions to shorted big numbers
local lg=math.log10
local units={"","K","M","B","T","Qa","Qt","Sx","Sp","Oc","No"}
local preUnits={"","U","D","T","Qa","Qt","Sx","Sp","O","N"}
local secUnits={"Dc","Vg","Tg","Qd","Qi","Se","St","Og","Nn","Ce"}-- Ce is next-level unit, but DcCe is not used so used here
for _,preU in next,preUnits do for _,secU in next,secUnits do table.insert(units,preU..secU) end end
function STRING.bigInt(t)
if t<1000 then
return tostring(t)
elseif t~=1e999 then
local e=floorint(lg(t)/3)
return(t/10^(e*3))..units[e+1]
else
return "INF"
end
end
local MIN_SI=-30 -- current lowest order of magnitude for SI units (quecto-; 10^-30)
local MAX_SI=30 -- current highest order of magnitude for SI units (quetta-; 10^30)
local SI_SHORT={
[-30]='q',[-27]='r',[-24]='y',[-21]='z',[-18]='a',[-15]='f',[-12]='p',
[-9]='n',[-6]='μ',[-3]='m',[0]='',[3]='k',[6]='M',[9]='G',
[12]='T',[15]='P',[18]='E',[21]='Z',[24]='Y',[27]='R',[30]='Q'
}
local SI_LONG={
[-30]='quecto',[-27]='ronto',[-24]='yocto',[-21]='zepto',[-18]='atto',[-15]='femto',[-12]='pico',
[-9]='nano',[-6]='micro',[-3]='milli',[0]='',[3]='kilo',[6]='mega',[9]='giga',
[12]='tera',[15]='peta',[18]='exa',[21]='zetta',[24]='yotta',[27]='ronna',[30]='quetta'
}
--[[
Converts a number into SI notation with letter prefixes.
NOTE: Only power-of-thousand prefixes; no deci-/centi-.
Arguments:
- num: The number to be converted to SI notation.
- unit: [optional] The unit to be concatenated at the end.
Example: STRING.SI(10^-9,"m") --> "1 nm"
]]
function STRING.SI(num, unit)
unit=unit or ''
local order=MATH.clamp(3*math.floor(math.log10(num)/3),MIN_SI,MAX_SI)
local prefix=SI_SHORT[order]
local scaledNum=num/10^order
local formattedNum=string.format('%.3f', scaledNum):gsub('%.?0+$','')
return formattedNum.." "..prefix..unit
end
--[[
Converts a number into SI notation with word prefixes.
NOTE: Only power-of-thousand prefixes; no deci-/centi-.
Arguments:
- num: The number to be converted to SI notation.
- unit: [optional] The unit to be concatenated at the end.
Example: STRING.SI(10^9,"hertz") --> "1 megahertz"
]]
function STRING.SILong(num, unit)
unit=unit or ''
local order=MATH.clamp(3*math.floor(math.log10(num)/3),MIN_SI,MAX_SI)
local prefix=SI_LONG[order]
local scaledNum=num/10^order
local formattedNum=string.format('%.3f', scaledNum):gsub('%.?0+$','')
return formattedNum.." "..prefix..unit
end
end
do-- function STRING.toBin, STRING.toOct, STRING.toHex(n,len)
function STRING.toBin(n,len)
local s=""
while n>0 do
s=(n%2)..s
n=floorint(n/2)
end
if len then
return rep("0",len-#s)..s
else
return s
end
end
function STRING.toOct(n,len)
local s=""
while n>0 do
s=(n%8)..s
n=floorint(n/8)
end
if len then
return rep("0",len-#s)..s
else
return s
end
end
local b16={[0]='0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'}
function STRING.toHex(n,len)
local s=""
while n>0 do
s=b16[n%16]..s
n=floorint(n/16)
end
if len then
return rep("0",len-#s)..s
else
return s
end
end
end
function STRING.hexColor(str)--[LOW PERFORMENCE]
assert(type(str)=='string')
if str:sub(1,1)=="#" then str=str:sub(2) end
assert(#str<=8)
local r=(tonumber(str:sub(1,2),16) or 0)/255
local g=(tonumber(str:sub(3,4),16) or 0)/255
local b=(tonumber(str:sub(5,6),16) or 0)/255
local a=(tonumber(str:sub(7,8),16) or 255)/255
return r,g,b,a
end
do-- function STRING.urlEncode(s)
local rshift=bit.rshift
local b16={[0]='0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'}
function STRING.urlEncode(s)
local out=""
for i=1,#s do
if s:sub(i,i):match("[a-zA-Z0-9]") then
out=out..s:sub(i,i)
else
local b=s:byte(i)
out=out.."%"..b16[rshift(b,4)]..b16[b%16]
end
end
return out
end
end
function STRING.vcsEncrypt(text,key)
local keyLen=#key
local result=""
local buffer=""
for i=0,#text-1 do
buffer=buffer..char((byte(text,i+1)-32+byte(key,i%keyLen+1))%95+32)
if #buffer==26 then
result=result..buffer
buffer=""
end
end
return result..buffer
end
function STRING.vcsDecrypt(text,key)
local keyLen=#key
local result=""
local buffer=""
for i=0,#text-1 do
buffer=buffer..char((byte(text,i+1)-32-byte(key,i%keyLen+1))%95+32)
if #buffer==26 then
result=result..buffer
buffer=""
end
end
return result..buffer
end
function STRING.digezt(text)-- Not powerful hash, just protect the original text
local out={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
local seed=26
for i=1,#text do
local c=byte(text,i)
seed=(seed+c)%26
c=c+seed
local pos=c*i%16
local step=(c+i)%4+1
local times=2+(c%6)
for _=1,times do
out[pos+1]=(out[pos+1]+c)%256
pos=(pos+step)%16
end
end
local result=""
for i=1,16 do result=result..char(out[i]) end
return result
end
function STRING.readLine(str)
local p=str:find("\n")
if p then
return str:sub(1,p-1),str:sub(p+1)
else
return str,""
end
end
function STRING.readChars(str,n)
return sub(str,1,n),sub(str,n+1)
end
function STRING.packBin(s)
return data.encode('string','base64',data.compress('string','zlib',s))
end
function STRING.unpackBin(str)
local res
res,str=pcall(data.decode,'string','base64',str)
if not res then return end
res,str=pcall(data.decompress,'string','zlib',str)
if res then return str end
end
function STRING.packText(s)
return data.encode('string','base64',data.compress('string','gzip',s))
end
function STRING.unpackText(str)
local res
res,str=pcall(data.decode,'string','base64',str)
if not res then return end
res,str=pcall(data.decompress,'string','gzip',str)
if res then return str end
end
function STRING.packTable(t)
return STRING.packText(JSON.encode(t))
end
function STRING.unpackTable(t)
return JSON.decode(STRING.unpackText(t))
end
do
local function parseFile(fname)
local d
if love and love.filesystem and type(love.filesystem.read)=='function' then
d=love.filesystem.read(fname)
else
local f=io.open(fname,'r')
if f then
d=f:read('a')
f:close()
end
end
if not d then
print("ERROR: Failed to read the data from "..fname)
return {}
end
d=STRING.split(gsub(d,'\n',','),',')
for i=1,#d do
d[i]=STRING.split(d[i],'=')
end
return d
end
upperData=parseFile('Zframework/upcaser.txt')
lowerData=parseFile('Zframework/lowcaser.txt')
diaData=parseFile('Zframework/diacritics.txt')
end
return STRING

205
Zframework/sysFX.lua Normal file
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local gc=love.graphics
local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth
local gc_draw,gc_line=gc.draw,gc.line
local gc_rectangle,gc_circle=gc.rectangle,gc.circle
local max,min=math.max,math.min
local rnd=math.random
local ins,rem=table.insert,table.remove
local fx={}
local function _normUpdate(S,dt)
S.t=S.t+dt*S.rate
return S.t>1
end
local FXupdate={}
function FXupdate.badge(S,dt)
S.t=S.t+dt
if S.t<.2 then
S.x,S.y=S.x1-14,S.y1-14
elseif S.t<.8 then
local t=((S.t-.2)*1.6667)
t=(3-2*t)*t*t
S.x,S.y=S.x1*(1-t)+S.x2*t-14,S.y1*(1-t)+S.y2*t-14
else
S.x,S.y=S.x2-14,S.y2-14
end
return S.t>=1
end
FXupdate.attack=_normUpdate
FXupdate.tap=_normUpdate
FXupdate.ripple=_normUpdate
FXupdate.rectRipple=_normUpdate
FXupdate.shade=_normUpdate
function FXupdate.cell(S,dt)
if S.vx then
S.x=S.x+S.vx*S.rate
S.y=S.y+S.vy*S.rate
if S.ax then
S.vx=S.vx+S.ax*S.rate
S.vy=S.vy+S.ay*S.rate
end
end
S.t=S.t+dt*S.rate
return S.t>1
end
FXupdate.line=_normUpdate
local FXdraw={}
function FXdraw.badge(S)
gc_setColor(1,1,1,S.t<.2 and S.t*.6 or S.t<.8 and 1 or (1-S.t)*.6)
gc_draw(IMG.badgeIcon,S.x,S.y)
end
function FXdraw.attack(S)
gc_setColor(S.r*2,S.g*2,S.b*2,S.a*min(4-S.t*4,1))
gc_setLineWidth(S.wid)
local t1,t2=max(5*S.t-4,0),min(S.t*4,1)
gc_line(
S.x1*(1-t1)+S.x2*t1,
S.y1*(1-t1)+S.y2*t1,
S.x1*(1-t2)+S.x2*t2,
S.y1*(1-t2)+S.y2*t2
)
gc_setLineWidth(S.wid*.6)
t1,t2=max(4*S.t-3,0),min(S.t*5,1)
gc_line(
S.x1*(1-t1)+S.x2*t1,
S.y1*(1-t1)+S.y2*t1,
S.x1*(1-t2)+S.x2*t2,
S.y1*(1-t2)+S.y2*t2
)
end
function FXdraw.tap(S)
local t=S.t
gc_setColor(1,1,1,(1-t)*.4)
gc_circle('fill',S.x,S.y,30*(1-t)^.5)
end
function FXdraw.ripple(S)
local t=S.t
gc_setLineWidth(2)
gc_setColor(1,1,1,1-t)
gc_circle('line',S.x,S.y,t*(2-t)*S.r)
end
function FXdraw.rectRipple(S)
gc_setLineWidth(6)
gc_setColor(1,1,1,1-S.t)
local r=(10*S.t)^1.2
gc_rectangle('line',S.x-r,S.y-r,S.w+2*r,S.h+2*r)
end
function FXdraw.shade(S)
gc_setColor(S.r,S.g,S.b,1-S.t)
gc_rectangle('fill',S.x,S.y,S.w,S.h,2)
end
function FXdraw.cell(S)
gc_setColor(1,1,1,1-S.t)
gc_draw(S.image,S.x,S.y,nil,S.size,nil,S.cx,S.cy)
end
function FXdraw.line(S)
gc_setColor(1,1,1,S.a*(1-S.t))
gc_line(S.x1,S.y1,S.x2,S.y2)
end
local SYSFX={}
function SYSFX.update(dt)
for i=#fx,1,-1 do
if fx[i]:update(dt) then
rem(fx,i)
end
end
end
function SYSFX.draw()
for i=1,#fx do
fx[i]:draw()
end
end
function SYSFX.newBadge(x1,y1,x2,y2)
ins(fx,{
update=FXupdate.badge,
draw=FXdraw.badge,
t=0,
x=x1,y=y1,
x1=x1,y1=y1,
x2=x2,y2=y2,
})
end
function SYSFX.newAttack(rate,x1,y1,x2,y2,wid,r,g,b,a)
ins(fx,{
update=FXupdate.attack,
draw=FXdraw.attack,
t=0,
rate=rate,
x1=x1,y1=y1,-- Start pos
x2=x2,y2=y2,-- End pos
wid=wid,-- Line width
r=r,g=g,b=b,a=a,
})
end
function SYSFX.newTap(rate,x,y)
local T=
{
update=FXupdate.tap,
draw=FXdraw.tap,
t=0,
rate=rate,
x=x,y=y,
}
ins(fx,T)
end
function SYSFX.newRipple(rate,x,y,r)
ins(fx,{
update=FXupdate.ripple,
draw=FXdraw.ripple,
t=0,
rate=rate,
x=x,y=y,r=r,
})
end
function SYSFX.newRectRipple(rate,x,y,w,h)
ins(fx,{
update=FXupdate.rectRipple,
draw=FXdraw.rectRipple,
t=0,
rate=rate,
x=x,y=y,w=w,h=h,
})
end
function SYSFX.newShade(rate,x,y,w,h,r,g,b)
ins(fx,{
update=FXupdate.shade,
draw=FXdraw.shade,
t=0,
rate=rate,
x=x,y=y,w=w,h=h,
r=r or 1,g=g or 1,b=b or 1,
})
end
function SYSFX.newCell(rate,image,size,x,y,vx,vy,ax,ay)
ins(fx,{
update=FXupdate.cell,
draw=FXdraw.cell,
t=0,
rate=rate*(.9+rnd()*.2),
image=image,size=size,
cx=image:getWidth()*.5,cy=image:getHeight()*.5,
x=x,y=y,
vx=vx,vy=vy,
ax=ax,ay=ay,
})
end
function SYSFX.newLine(rate,x1,y1,x2,y2,r,g,b,a)
ins(fx,{
update=FXupdate.line,
draw=FXdraw.line,
t=0,
rate=rate,
x1=x1 or 0,y1=y1 or 0,
x2=x2 or x1 or 1280,y2=y2 or y1 or 720,
r=r or 1,g=g or 1,b=b or 1,a=a or 1,
})
end
return SYSFX

463
Zframework/tableExtend.lua Normal file
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local rnd=math.random
local min,max=math.min,math.max
local find=string.find
local ins,rem=table.insert,table.remove
local next,type=next,type
local TABLE={}
-----------------------[Making Tables]------------------------
-- Get a new filled table
function TABLE.new(val,count)
local L={}
for i=1,count do
L[i]=val
end
return L
end
-- Get a copy of [1~#] elements
function TABLE.shift(org,depth)
if not depth then depth=1e99 end
local L={}
for i=1,#org do
if type(org[i])=='table' and depth>0 then
L[i]=TABLE.shift(org[i],depth-1)
else
L[i]=org[i]
end
end
return L
end
-- Get a full copy of a table, depth=how many layers will be recreate, default to inf
function TABLE.copy(org,depth)
if not depth then depth=1e99 end
local L={}
for k,v in next,org do
if type(v)=='table' and depth>0 then
L[k]=TABLE.copy(v,depth-1)
else
L[k]=v
end
end
return L
end
-- Connect [1~#] elements of new to the end of org
function TABLE.connect(org,new)
local l0=#org
for i=1,#new do
org[l0+i]=new[i]
end
return org
end
-- Get a table of two lists connected
function TABLE.combine(L1,L2)
local l={}
local l0=#L1
for i=1,l0 do l[i]=L1[i] end
for i=1,#L2 do l[l0+i]=L2[i] end
return l
end
----------------------[Modifying Tables]----------------------
-- For all things in new, push to old
function TABLE.cover(new,old)
for k,v in next,new do
old[k]=v
end
end
-- For all things in new, push to old
function TABLE.coverR(new,old)
for k,v in next,new do
if type(v)=='table' and type(old[k])=='table' then
TABLE.coverR(v,old[k])
else
old[k]=v
end
end
end
-- For all things in org, delete them if it's in sub
function TABLE.subtract(org,sub)
for _,v in next,sub do
while true do
local p=TABLE.search(org,v)
if p then
rem(org,p)
else
break
end
end
end
end
-- For all things in new if same type in old, push to old
function TABLE.update(new,old)
for k,v in next,new do
if type(v)==type(old[k]) then
if type(v)=='table' then
TABLE.update(v,old[k])
else
old[k]=v
end
end
end
end
-- For all things in new if no val in old, push to old
function TABLE.complete(new,old)
for k,v in next,new do
if type(v)=='table' then
if old[k]==nil then old[k]={} end
TABLE.complete(v,old[k])
elseif old[k]==nil then
old[k]=v
end
end
end
-------------------[Removing Table Values]--------------------
-- Pop & return random [1~#] of table
function TABLE.popRandom(t)
local l=#t
if l>0 then
local r=rnd(l)
r,t[r]=t[r],t[l]
t[l]=nil
return r
end
end
-- Remove [1~#] of table
function TABLE.cut(G)
for i=1,#G do
G[i]=nil
end
end
-- Clear table
function TABLE.clear(G)
for k in next,G do
G[k]=nil
end
end
--------------------[Handling duplicates]---------------------
-- Remove duplicated value of [1~#]
function TABLE.trimDuplicate(org)
local cache={}
for i=1,#org,-1 do
if cache[org[i]] then
rem(org,i)
else
cache[org[i]]=true
end
end
end
-- Discard duplicated value
function TABLE.remDuplicate(org)
local cache={}
for k,v in next,org do
if cache[v] then
org[k]=nil
else
cache[v]=true
end
end
end
--[[
Run length encoder. Input must be a list containing non-nil value(s).
Example:
- Input: {1, 1, 2, 2, 2, 1}
- Output: {{1, 2}, {2, 3}, {1, 1}}
- This means: "Two 1's in a row", "Three 2's in a row", "One 1 in a row"
]]
function TABLE.RLE(org)
local output={}
local cur=nil
local count=0
for i=1,#org do
local item=org[i]
if item==cur then
count=count+1
else
if cur then
ins(output,{cur,count})
end
cur=item
count=1
end
end
if cur then
ins(output,{cur,count})
end
return output
end
----------------------[Reversing Tables]----------------------
-- Reverse [1~#]
function TABLE.reverse(org)
local l=#org
for i=1,math.floor(l/2) do
org[i],org[l+1-i]=org[l+1-i],org[i]
end
end
----------------------[Table Comparison]----------------------
-- Check if tow list have same elements
function TABLE.compare(a,b)
if #a~=#b then return false end
if a==b then return true end
for i=1,#a do
if a[i]~=b[i] then return false end
end
return true
end
-- Check if tow table have same elements
function TABLE.equal(a,b)
if #a~=#b then return false end
if a==b then return true end
for k,v in next,a do
if b[k]~=v then return false end
end
return true
end
----------------------[Table Operations]----------------------
-- Find value in [1~#], like string.find
function TABLE.find(t,val,start)
for i=start or 1,#t do if t[i]==val then return i end end
end
-- Get subset of table, like string.sub
function TABLE.sub(t,i,j)
local subTable={}
for k=max(i,1),(j and min(j,#t) or #t) do
subTable[k-i+1]=t[k]
end
return subTable
end
-- Replace value in [1~#], like string.gsub
function TABLE.gsub(t,v_old,v_new,count,start)
if not start then start=1 end
if not count then count=1e99 end
while t[start] and count>0 do
if t[start]==v_old then
t[start]=v_new
count=count-1
end
end
end
-- Return next value of [1~#] (by value)
function TABLE.next(t,val)
for i=1,#t do if t[i]==val then return t[i%#t+1] end end
end
-- Find value in whole table
function TABLE.search(t,val)
for k,v in next,t do if v==val then return k end end
end
-- Replace all value in t
function TABLE.replace(t,v_old,v_new)
for k,v in next,t do
if v==v_old then
t[k]=v_new
end
end
end
-- Re-index string value of a table
function TABLE.reIndex(org)
for k,v in next,org do
if type(v)=='string' then
org[k]=org[v]
end
end
end
-- Return table where keys and values are swapped (useful for hashmap)
function TABLE.kvSwap(t)
local output={}
for k,v in next,t do output[v]=k end
return output
end
--[[
Extracts a value from each sub-table in table.
Example input: ({{name='A'},{name='B'},{name='C'}}, 'name')
Output: {'A','B'}
]]
function TABLE.extract(t,keyName)
local output={}
for k,v in next,t do output[k]=v[keyName] end
return output
end
-- Get element count of table
function TABLE.getSize(t)
local size=0
for _ in next,t do size=size+1 end
return size
end
-----------------------[Table Rotation]-----------------------
-- Copy a rotated matrix table
function TABLE.rotate(cb,dir)
local icb={}
if dir=='R' then-- Rotate CW
for y=1,#cb[1] do
icb[y]={}
for x=1,#cb do
icb[y][x]=cb[x][#cb[1]-y+1]
end
end
elseif dir=='L' then-- Rotate CCW
for y=1,#cb[1] do
icb[y]={}
for x=1,#cb do
icb[y][x]=cb[#cb-x+1][y]
end
end
elseif dir=='F' then-- Rotate 180 degree
for y=1,#cb do
icb[y]={}
for x=1,#cb[1] do
icb[y][x]=cb[#cb-y+1][#cb[1]-x+1]
end
end
end
return icb
end
----------------------[Table Functions]-----------------------
-- Return a function that return a value of table
function TABLE.func_getVal(t,k)
return function() return t[k] end
end
-- Return a function that reverse a value of table
function TABLE.func_revVal(t,k)
return function() t[k]=not t[k] end
end
-- Return a function that set a value of table
function TABLE.func_setVal(t,k)
return function(v) t[k]=v end
end
-------------------------[Table Dump]-------------------------
-- Dump a simple lua table (no whitespaces)
do-- function TABLE.dumpDeflate(L,t)
local function dump(L)
if type(L)~='table' then return end
local s='{'
local count=1
for k,v in next,L do
local T=type(k)
if T=='number' then
if k==count then
k=''
count=count+1
else
k='['..k..']='
end
elseif T=='string' then
if find(k,'[^0-9a-zA-Z_]') then
k='[\''..k..'\']='
else
k=k..'='
end
elseif T=='boolean' then k='['..k..']='
else error("Error key type!")
end
T=type(v)
if T=='number' then v=tostring(v)
elseif T=='string' then v='\''..v..'\''
elseif T=='table' then v=dump(v)
elseif T=='boolean' then v=tostring(v)
else v='*'..tostring(v)
end
s=s..k..v..','
end
return s..'}'
end
TABLE.dumpDeflate=dump
end
-- Dump a simple lua table
do-- function TABLE.dump(L,t)
local tabs=setmetatable({
[0]='',
'\t',
},{__index=function(self,k)
if k>=626 then error("Too many tabs!") end
for i=#self+1,k do
self[i]=self[i-1]..'\t'
end
return self[k]
end})
local function dump(L,t)
local s='{\n'
if not t then
s='return {\n'
t=1
if type(L)~='table' then
return
end
end
local count=1
for k,v in next,L do
local T=type(k)
if T=='number' then
if k==count then
k=''
count=count+1
else
k='['..k..']='
end
elseif T=='string' then
if find(k,'[^0-9a-zA-Z_]') then
k='[\''..k..'\']='
else
k=k..'='
end
elseif T=='boolean' then k='['..k..']='
else k='[\'*'..tostring(k)..'\']='
end
T=type(v)
if T=='number' then v=tostring(v)
elseif T=='string' then v='\''..v..'\''
elseif T=='table' then v=dump(v,t+1)
elseif T=='boolean' then v=tostring(v)
else v='*'..tostring(v)
end
s=s..tabs[t]..k..v..',\n'
end
return s..tabs[t-1]..'}'
end
TABLE.dump=dump
end
return TABLE

83
Zframework/task.lua Normal file
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local rem=table.remove
local assert,resume,status=assert,coroutine.resume,coroutine.status
local rawset=rawset
local timer=love.timer.getTime
local TASK={}
-- Locks
local locks=setmetatable({},{
__index=function(self,k) rawset(self,k,-1e99)return -1e99 end,
__newindex=function(self,k) rawset(self,k,-1e99) end,
})
function TASK.lock(name,T)
if timer()>=locks[name] then
locks[name]=timer()+(T or 1e99)
return true
else
return false
end
end
function TASK.unlock(name)
locks[name]=-1e99
end
function TASK.getLock(name)
local v=locks[name]-timer()
return v>0 and v
end
function TASK.clearLock()
for k in next,locks do
locks[k]=nil
end
end
local tasks={}
function TASK.getCount()
return #tasks
end
local trigFrame=0
function TASK.update(dt)
trigFrame=trigFrame+dt*60
for _=1,trigFrame do
for i=#tasks,1,-1 do
local T=tasks[i]
if status(T.thread)=='dead' then
rem(tasks,i)
else
assert(resume(T.thread,dt/trigFrame))
end
end
end
trigFrame=1
end
function TASK.new(code,...)
local thread=coroutine.create(code)
assert(resume(thread,...))
if status(thread)~='dead' then
tasks[#tasks+1]={
thread=thread,
code=code,
args={...},
}
end
end
function TASK.removeTask_code(code)
for i=#tasks,1,-1 do
if tasks[i].code==code then
rem(tasks,i)
end
end
end
function TASK.removeTask_iterate(func,...)
for i=#tasks,1,-1 do
if func(tasks[i],...) then
rem(tasks,i)
end
end
end
function TASK.clear()
TABLE.cut(tasks)
end
return TASK

18
Zframework/test.lua Normal file
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local yield=coroutine.yield
local TEST={}
-- Wait for the scene swapping animation to finish
function TEST.yieldUntilNextScene()
while SCN.swapping do yield() end
end
function TEST.yieldN(frames)
for _=1,frames do yield() end
end
function TEST.yieldT(timeout)
local t=0
repeat t=t+yield() until t>=timeout
end
return TEST

152
Zframework/text.lua Normal file
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local getColor,setColor=GC.getColor,GC.setColor
local floor,rnd=math.floor,math.random
local ins,rem=table.insert,table.remove
local draw=GC.draw
local texts={}
local textFX={}
function textFX.appear(t)
draw(
t.text,t.x,t.y,
nil,
nil,nil,
t.text:getWidth()*.5,t.text:getHeight()*.5
)
end
function textFX.sudden(t)
setColor(1,1,1,1-t.c)
draw(
t.text,t.x,t.y,
nil,
nil,nil,
t.text:getWidth()*.5,t.text:getHeight()*.5
)
end
function textFX.fly(t)
draw(
t.text,t.x+(t.c-.5)^3*300,t.y,
nil,
nil,nil,
t.text:getWidth()*.5,t.text:getHeight()*.5
)
end
function textFX.stretch(t)
draw(
t.text,t.x,t.y,
nil,
t.c<.3 and (.3-t.c)*1.6+1 or 1,1,
t.text:getWidth()*.5,t.text:getHeight()*.5
)
end
function textFX.drive(t)
draw(
t.text,t.x,t.y,
nil,
nil,nil,
t.text:getWidth()*.5,t.text:getHeight()*.5,
t.c<.3 and (.3-t.c)*2 or 0,0
)
end
function textFX.spin(t)
draw(
t.text,t.x,t.y,
t.c<.3 and (.3-t.c)^2*4 or t.c<.8 and 0 or (t.c-.8)^2*-4,
nil,nil,
t.text:getWidth()*.5,t.text:getHeight()*.5
)
end
function textFX.flicker(t)
local _,_,_,T=getColor()
setColor(1,1,1,T*(rnd()+.5))
draw(
t.text,t.x,t.y,
nil,
nil,nil,
t.text:getWidth()*.5,t.text:getHeight()*.5
)
end
function textFX.zoomout(t)
draw(
t.text,t.x,t.y,
nil,
t.c^.5*.1+1,nil,
t.text:getWidth()*.5,t.text:getHeight()*.5
)
end
function textFX.beat(t)
local k=t.c<.3 and 1.3-t.c^2/.3 or 1
draw(
t.text,t.x,t.y,
nil,
k,k,
t.text:getWidth()*.5,t.text:getHeight()*.5
)
end
function textFX.score(t)
local _,_,_,T=getColor()
setColor(1,1,1,T*.5)
draw(
t.text,t.x,t.y-0-t.c^.2*50,
nil,
nil,nil,
t.text:getWidth()*.5,t.text:getHeight()*.5
)
end
local TEXT={}
function TEXT.clear()
texts={}
end
function TEXT.show(text,x,y,font,style,spd,stop)
ins(texts,{
c=0, -- Timer
text=GC.newText(FONT.get(floor(font/5)*5 or 40),text), -- String
x=x or 0, -- X
y=y or 0, -- Y
spd=(spd or 1), -- Timing speed(1=last 1 sec)
stop=stop, -- Stop time(sustained text)
draw=assert(textFX[style or 'appear'],"no text type:"..style),-- Draw method
})
end
function TEXT.getText(text,x,y,font,style,spd,stop)-- Another version of TEXT.show(), but only return text object, need manual management
return {
c=0,
text=GC.newText(FONT.get(floor(font/5)*5 or 40),text),
x=x or 0,
y=y or 0,
spd=(spd or 1),
stop=stop,
draw=textFX[style or 'appear'] or error("unavailable type:"..style),
}
end
function TEXT.update(dt,list)
if not list then
list=texts
end
for i=#list,1,-1 do
local t=list[i]
t.c=t.c+t.spd*dt
if t.stop then
if t.c>t.stop then
t.c=t.stop
end
end
if t.c>1 then
rem(list,i)
end
end
end
function TEXT.draw(list)
if not list then
list=texts
end
for i=1,#list do
local t=list[i]
local p=t.c
setColor(1,1,1,p<.2 and p*5 or p<.8 and 1 or 5-p*5)
t:draw()
end
end
return TEXT

26
Zframework/upcaser.txt Normal file
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@@ -0,0 +1,26 @@
a=A,b=B,c=C,d=D,e=E,f=F,g=G,h=H,i=I,j=J,k=K,l=L,m=M,n=N,o=O,p=P,q=Q,r=R,s=S,t=T,u=U,v=V,w=W,x=X,y=Y,z=Z
µ=Μ,ß=SS,à=À,á=Á,â=Â,ã=Ã,ä=Ä,å=Å,æ=Æ,ç=Ç,è=È,é=É,ê=Ê,ë=Ë,ì=Ì,í=Í,î=Î,ï=Ï,ð=Ð,ñ=Ñ,ò=Ò,ó=Ó,ô=Ô,õ=Õ,ö=Ö,ø=Ø,ù=Ù,ú=Ú,û=Û,ü=Ü,ý=Ý,þ=Þ,ÿ=Ÿ,ā=Ā,ă=Ă,ą=Ą,ć=Ć,ĉ=Ĉ,ċ=Ċ,č=Č,ď=Ď,đ=Đ,ē=Ē,ĕ=Ĕ,ė=Ė,ę=Ę,ě=Ě,ĝ=Ĝ,ğ=Ğ,ġ=Ġ,ģ=Ģ,ĥ=Ĥ,ħ=Ħ,ĩ=Ĩ,ī=Ī,ĭ=Ĭ,į=Į,ij=IJ,ĵ=Ĵ,ķ=Ķ,ĺ=Ĺ,ļ=Ļ,ľ=Ľ,ŀ=Ŀ,ł=Ł,ń=Ń,ņ=Ņ,ň=Ň,ŋ=Ŋ,ō=Ō,ŏ=Ŏ,ő=Ő,œ=Œ,ŕ=Ŕ,ŗ=Ŗ,ř=Ř,ś=Ś,ŝ=Ŝ,ş=Ş,š=Š,ţ=Ţ,ť=Ť,ŧ=Ŧ,ũ=Ũ,ū=Ū,ŭ=Ŭ,ů=Ů,ű=Ű,ų=Ų,ŵ=Ŵ,ŷ=Ŷ,ź=Ź,ż=Ż,ž=Ž
ƀ=Ƀ,ƃ=Ƃ,ƅ=Ƅ,ƈ=Ƈ,ƌ=Ƌ,ƒ=Ƒ,ƕ=Ƕ,ƙ=Ƙ,ƚ=Ƚ,ƞ=Ƞ,ơ=Ơ,ƣ=Ƣ,ƥ=Ƥ,ƨ=Ƨ,ƭ=Ƭ,ư=Ư,ƴ=Ƴ,ƶ=Ƶ,ƹ=Ƹ,ƽ=Ƽ,ƿ=Ƿ,dž=DŽ,lj=LJ,nj=NJ,ǎ=Ǎ,ǐ=Ǐ,ǒ=Ǒ,ǔ=Ǔ,ǖ=Ǖ,ǘ=Ǘ,ǚ=Ǚ,ǜ=Ǜ,ǝ=Ǝ,ǟ=Ǟ,ǡ=Ǡ,ǣ=Ǣ,ǥ=Ǥ,ǧ=Ǧ,ǩ=Ǩ,ǫ=Ǫ,ǭ=Ǭ,ǯ=Ǯ,dz=DZ,ǵ=Ǵ,ǹ=Ǹ,ǻ=Ǻ,ǽ=Ǽ,ǿ=Ǿ,ȁ=Ȁ,ȃ=Ȃ,ȅ=Ȅ,ȇ=Ȇ,ȉ=Ȉ,ȋ=Ȋ,ȍ=Ȍ,ȏ=Ȏ,ȑ=Ȑ,ȓ=Ȓ,ȕ=Ȕ,ȗ=Ȗ,ș=Ș,ț=Ț,ȝ=Ȝ,ȟ=Ȟ,ȣ=Ȣ,ȥ=Ȥ,ȧ=Ȧ,ȩ=Ȩ,ȫ=Ȫ,ȭ=Ȭ,ȯ=Ȯ,ȱ=Ȱ,ȳ=Ȳ,ȼ=Ȼ,ȿ=Ȿ,ɀ=Ɀ,ɂ=Ɂ,ɇ=Ɇ,ɉ=Ɉ,ɋ=Ɋ,ɍ=Ɍ,ɏ=Ɏ
ɐ=Ɐ,ɑ=Ɑ,ɒ=Ɒ,ɓ=Ɓ,ɔ=Ɔ,ɖ=Ɖ,ɗ=Ɗ,ə=Ə,ɛ=Ɛ,ɜ=,ɠ=Ɠ,ɡ=Ɡ,ɣ=Ɣ,ɥ=Ɥ,ɦ=Ɦ,ɨ=Ɨ,ɩ=Ɩ,ɪ=Ɪ,ɫ=Ɫ,ɬ=Ɬ,ɯ=Ɯ,ɱ=Ɱ,ɲ=Ɲ,ɵ=Ɵ,ɽ=Ɽ,ʀ=Ʀ,ʂ=Ʂ,ʃ=Ʃ,ʇ=Ʇ,ʈ=Ʈ,ʉ=Ʉ,ʊ=Ʊ,ʋ=Ʋ,ʌ=Ʌ,ʒ=Ʒ,ʝ=,ʞ=Ʞ
ͱ=Ͱ,ͳ=Ͳ,ͷ=Ͷ,ͻ=Ͻ,ͼ=Ͼ,ͽ=Ͽ,ά=Ά,έ=Έ,ή=Ή,ί=Ί,α=Α,β=Β,γ=Γ,δ=Δ,ε=Ε,ζ=Ζ,η=Η,θ=Θ,κ=Κ,λ=Λ,ν=Ν,ξ=Ξ,ο=Ο,π=Π,ρ=Ρ,σ=Σ,τ=Τ,υ=Υ,φ=Φ,χ=Χ,ψ=Ψ,ω=Ω,ϊ=Ϊ,ϋ=Ϋ,ό=Ό,ύ=Ύ,ώ=Ώ,ϗ=Ϗ,ϙ=Ϙ,ϛ=Ϛ,ϝ=Ϝ,ϟ=Ϟ,ϡ=Ϡ,ϣ=Ϣ,ϥ=Ϥ,ϧ=Ϧ,ϩ=Ϩ,ϫ=Ϫ,ϭ=Ϭ,ϯ=Ϯ,ϲ=Ϲ,ϳ=Ϳ,ϸ=Ϸ,ϻ=Ϻ
а=А,б=Б,в=В,г=Г,д=Д,е=Е,ж=Ж,з=З,и=И,й=Й,к=К,л=Л,м=М,н=Н,о=О,п=П,р=Р,с=С,т=Т,у=У,ф=Ф,х=Х,ц=Ц,ч=Ч,ш=Ш,щ=Щ,ъ=Ъ,ы=Ы,ь=Ь,э=Э,ю=Ю,я=Я,ѐ=Ѐ,ё=Ё,ђ=Ђ,ѓ=Ѓ,є=Є,ѕ=Ѕ,і=І,ї=Ї,ј=Ј,љ=Љ,њ=Њ,ћ=Ћ,ќ=Ќ,ѝ=Ѝ,ў=Ў,џ=Џ,ѡ=Ѡ,ѣ=Ѣ,ѥ=Ѥ,ѧ=Ѧ,ѩ=Ѩ,ѫ=Ѫ,ѭ=Ѭ,ѯ=Ѯ,ѱ=Ѱ,ѳ=Ѳ,ѵ=Ѵ,ѷ=Ѷ,ѹ=Ѹ,ѻ=Ѻ,ѽ=Ѽ,ѿ=Ѿ,ҁ=Ҁ,ҋ=Ҋ,ҍ=Ҍ,ҏ=Ҏ,ґ=Ґ,ғ=Ғ,ҕ=Ҕ,җ=Җ,ҙ=Ҙ,қ=Қ,ҝ=Ҝ,ҟ=Ҟ,ҡ=Ҡ,ң=Ң,ҥ=Ҥ,ҧ=Ҧ,ҩ=Ҩ,ҫ=Ҫ,ҭ=Ҭ,ү=Ү,ұ=Ұ,ҳ=Ҳ,ҵ=Ҵ,ҷ=Ҷ,ҹ=Ҹ,һ=Һ,ҽ=Ҽ,ҿ=Ҿ,ӂ=Ӂ,ӄ=Ӄ,ӆ=Ӆ,ӈ=Ӈ,ӊ=Ӊ,ӌ=Ӌ,ӎ=Ӎ,ӏ=Ӏ,ӑ=Ӑ,ӓ=Ӓ,ӕ=Ӕ,ӗ=Ӗ,ә=Ә,ӛ=Ӛ,ӝ=Ӝ,ӟ=Ӟ,ӡ=Ӡ,ӣ=Ӣ,ӥ=Ӥ,ӧ=Ӧ,ө=Ө,ӫ=Ӫ,ӭ=Ӭ,ӯ=Ӯ,ӱ=Ӱ,ӳ=Ӳ,ӵ=Ӵ,ӷ=Ӷ,ӹ=Ӹ,ӻ=Ӻ,ӽ=Ӽ,ӿ=Ӿ,ԁ=Ԁ,ԃ=Ԃ,ԅ=Ԅ,ԇ=Ԇ,ԉ=Ԉ,ԋ=Ԋ,ԍ=Ԍ,ԏ=Ԏ,ԑ=Ԑ,ԓ=Ԓ,ԕ=Ԕ,ԗ=Ԗ,ԙ=Ԙ,ԛ=Ԛ,ԝ=Ԝ,ԟ=Ԟ,ԡ=Ԡ,ԣ=Ԣ,ԥ=Ԥ,ԧ=Ԧ,ԩ=Ԩ,ԫ=Ԫ,ԭ=Ԭ,ԯ=Ԯ
ա=Ա,բ=Բ,գ=Գ,դ=Դ,ե=Ե,զ=Զ,է=Է,ը=Ը,թ=Թ,ժ=Ժ,ի=Ի,լ=Լ,խ=Խ,ծ=Ծ,կ=Կ,հ=Հ,ձ=Ձ,ղ=Ղ,ճ=Ճ,մ=Մ,յ=Յ,ն=Ն,շ=Շ,ո=Ո,չ=Չ,պ=Պ,ջ=Ջ,ռ=Ռ,ս=Ս,վ=Վ,տ=Տ,ր=Ր,ց=Ց,ւ=Ւ,փ=Փ,ք=Ք,օ=Օ,ֆ=Ֆ
ა=Ა,ბ=Ბ,გ=Გ,დ=Დ,ე=Ე,ვ=Ვ,ზ=Ზ,თ=Თ,ი=Ი,კ=Კ,ლ=Ლ,მ=Მ,ნ=Ნ,ო=Ო,პ=Პ,ჟ=Ჟ,რ=Რ,ს=Ს,ტ=Ტ,უ=Უ,ფ=Ფ,ქ=Ქ,ღ=Ღ,=Ყ,შ=Შ,ჩ=Ჩ,ც=Ც,ძ=Ძ,წ=Წ,ჭ=Ჭ,ხ=Ხ,ჯ=Ჯ,ჰ=Ჰ,ჱ=Ჱ,ჲ=Ჲ,ჳ=Ჳ,ჴ=Ჴ,ჵ=Ჵ,ჶ=Ჶ,ჷ=Ჷ,ჸ=Ჸ,ჹ=Ჹ,ჺ=Ჺ,ჽ=Ჽ,ჾ=Ჾ,=Ჿ
ᏸ=Ᏸ,ᏹ=Ᏹ,ᏺ=Ᏺ,ᏻ=,ᏼ=,ᏽ=Ᏽ
ᲈ=Ꙋ,ᵹ=Ᵹ,ᵽ=Ᵽ,ᶎ=Ᶎ,ḁ=Ḁ,ḃ=Ḃ,ḅ=Ḅ,ḇ=Ḇ,ḉ=Ḉ,ḋ=Ḋ,ḍ=Ḍ,ḏ=Ḏ,ḑ=Ḑ,ḓ=Ḓ,ḕ=Ḕ,ḗ=Ḗ,ḙ=Ḙ,ḛ=Ḛ,ḝ=Ḝ,ḟ=Ḟ,ḡ=Ḡ,ḣ=Ḣ,ḥ=Ḥ,ḧ=Ḧ,ḩ=Ḩ,ḫ=Ḫ,ḭ=Ḭ,ḯ=Ḯ,ḱ=Ḱ,ḳ=Ḳ,ḵ=Ḵ,ḷ=Ḷ,ḹ=Ḹ,ḻ=Ḻ,ḽ=Ḽ,ḿ=Ḿ,ṁ=Ṁ,ṃ=Ṃ,ṅ=Ṅ,ṇ=Ṇ,ṉ=Ṉ,ṋ=Ṋ,ṍ=Ṍ,ṏ=Ṏ,ṑ=Ṑ,ṓ=Ṓ,ṕ=Ṕ,ṗ=Ṗ,ṙ=Ṙ,ṛ=Ṛ,ṝ=Ṝ,ṟ=Ṟ,ṡ=Ṡ,ṣ=Ṣ,ṥ=Ṥ,ṧ=Ṧ,ṩ=Ṩ,ṫ=Ṫ,ṭ=Ṭ,ṯ=Ṯ,ṱ=Ṱ,ṳ=Ṳ,ṵ=Ṵ,ṷ=Ṷ,ṹ=Ṹ,ṻ=Ṻ,ṽ=Ṽ,ṿ=Ṿ,ẁ=Ẁ,ẃ=Ẃ,ẅ=Ẅ,ẇ=Ẇ,ẉ=Ẉ,ẋ=Ẋ,ẍ=Ẍ,ẏ=Ẏ,ẑ=Ẑ,ẓ=Ẓ,ẕ=Ẕ,ạ=Ạ,ả=Ả,ấ=Ấ,ầ=Ầ,ẩ=Ẩ,ẫ=Ẫ,ậ=Ậ,ắ=Ắ,ằ=Ằ,ẳ=Ẳ,ẵ=Ẵ,ặ=Ặ,ẹ=Ẹ,ẻ=Ẻ,ẽ=Ẽ,ế=Ế,ề=Ề,ể=Ể,ễ=Ễ,ệ=Ệ,ỉ=Ỉ,ị=Ị,ọ=Ọ,ỏ=Ỏ,ố=Ố,ồ=Ồ,ổ=Ổ,ỗ=Ỗ,ộ=Ộ,ớ=Ớ,ờ=Ờ,ở=Ở,ỡ=Ỡ,ợ=Ợ,ụ=Ụ,ủ=Ủ,ứ=Ứ,ừ=Ừ,ử=Ử,ữ=Ữ,ự=Ự,ỳ=Ỳ,ỵ=Ỵ,ỷ=Ỷ,ỹ=Ỹ,ỻ=Ỻ,ỽ=Ỽ,ỿ=Ỿ,ἀ=Ἀ,ἁ=Ἁ,ἂ=Ἂ,ἃ=Ἃ,ἄ=Ἄ,ἅ=Ἅ,ἆ=Ἆ,ἇ=Ἇ,ἐ=Ἐ,ἑ=Ἑ,ἒ=Ἒ,ἓ=Ἓ,ἔ=Ἔ,ἕ=Ἕ,ἠ=Ἠ,ἡ=Ἡ,ἢ=Ἢ,ἣ=Ἣ,ἤ=Ἤ,ἥ=Ἥ,ἦ=Ἦ,ἧ=Ἧ,ἰ=Ἰ,ἱ=Ἱ,ἲ=Ἲ,ἳ=Ἳ,ἴ=Ἴ,ἵ=Ἵ,ἶ=Ἶ,ἷ=Ἷ,ὀ=Ὀ,ὁ=Ὁ,ὂ=Ὂ,ὃ=Ὃ,ὄ=Ὄ,ὅ=Ὅ,ὑ=Ὑ,ὓ=Ὓ,ὕ=Ὕ,ὗ=Ὗ,ὠ=Ὠ,ὡ=Ὡ,ὢ=Ὢ,ὣ=Ὣ,ὤ=Ὤ,ὥ=Ὥ,ὦ=Ὦ,ὧ=Ὧ,ὰ=Ὰ,ά=Ά,ὲ=Ὲ,έ=Έ,ὴ=Ὴ,ή=Ή,ὶ=Ὶ,ί=Ί,ὸ=Ὸ,ό=Ό,ὺ=Ὺ,ύ=Ύ,ὼ=Ὼ,ώ=Ώ,ᾰ=Ᾰ,ᾱ=Ᾱ,ῐ=Ῐ,ῑ=Ῑ,ῠ=Ῠ,ῡ=Ῡ,ῥ=Ῥ,ⅎ=Ⅎ
=,ⅱ=Ⅱ,ⅲ=Ⅲ,ⅳ=Ⅳ,=,ⅵ=Ⅵ,ⅶ=Ⅶ,ⅷ=Ⅷ,ⅸ=Ⅸ,=,ⅺ=Ⅺ,ⅻ=Ⅻ,=,=,=,ⅿ=,ↄ=Ↄ
ⓐ=Ⓐ,ⓑ=Ⓑ,ⓒ=Ⓒ,ⓓ=Ⓓ,ⓔ=Ⓔ,ⓕ=Ⓕ,ⓖ=Ⓖ,ⓗ=Ⓗ,ⓘ=Ⓘ,ⓙ=Ⓙ,ⓚ=Ⓚ,ⓛ=Ⓛ,ⓜ=Ⓜ,ⓝ=Ⓝ,ⓞ=Ⓞ,ⓟ=Ⓟ,ⓠ=Ⓠ,ⓡ=Ⓡ,ⓢ=Ⓢ,ⓣ=Ⓣ,ⓤ=Ⓤ,ⓥ=Ⓥ,ⓦ=Ⓦ,ⓧ=Ⓧ,ⓨ=Ⓨ,ⓩ=Ⓩ
ⰰ=Ⰰ,ⰱ=Ⰱ,ⰲ=Ⰲ,ⰳ=Ⰳ,ⰴ=Ⰴ,ⰵ=Ⰵ,ⰶ=Ⰶ,ⰷ=Ⰷ,ⰸ=Ⰸ,ⰹ=Ⰹ,ⰺ=Ⰺ,ⰻ=Ⰻ,ⰼ=Ⰼ,ⰽ=Ⰽ,ⰾ=Ⰾ,ⰿ=Ⰿ,ⱀ=Ⱀ,ⱁ=Ⱁ,ⱂ=Ⱂ,ⱃ=Ⱃ,ⱄ=Ⱄ,ⱅ=Ⱅ,ⱆ=Ⱆ,ⱇ=Ⱇ,ⱈ=Ⱈ,ⱉ=Ⱉ,ⱊ=Ⱊ,ⱋ=Ⱋ,ⱌ=Ⱌ,ⱍ=Ⱍ,ⱎ=Ⱎ,ⱏ=Ⱏ,ⱐ=Ⱐ,ⱑ=Ⱑ,ⱒ=Ⱒ,ⱓ=Ⱓ,ⱔ=Ⱔ,ⱕ=Ⱕ,ⱖ=Ⱖ,ⱗ=Ⱗ,ⱘ=Ⱘ,ⱙ=Ⱙ,ⱚ=Ⱚ,ⱛ=Ⱛ,ⱜ=Ⱜ,ⱝ=Ⱝ,ⱞ=Ⱞ,ⱟ=Ⱟ
ⱡ=Ⱡ,ⱥ=Ⱥ,ⱦ=Ⱦ,ⱨ=Ⱨ,ⱪ=Ⱪ,ⱬ=Ⱬ,ⱳ=Ⱳ,ⱶ=Ⱶ
ⲁ=Ⲁ,ⲃ=Ⲃ,=Ⲅ,ⲇ=Ⲇ,ⲉ=Ⲉ,ⲋ=Ⲋ,ⲍ=Ⲍ,ⲏ=,ⲑ=Ⲑ,ⲓ=,ⲕ=,ⲗ=Ⲗ,ⲙ=,ⲛ=,ⲝ=Ⲝ,=,ⲡ=Ⲡ,=,=,ⲧ=,ⲩ=,ⲫ=Ⲫ,ⲭ=,ⲯ=Ⲯ,ⲱ=Ⲱ,ⲳ=Ⲳ,ⲵ=Ⲵ,ⲷ=Ⲷ,ⲹ=Ⲹ,ⲻ=,ⲽ=Ⲽ,ⲿ=Ⲿ,ⳁ=Ⳁ,ⳃ=Ⳃ,ⳅ=Ⳅ,ⳇ=,ⳉ=Ⳉ,ⳋ=,ⳍ=,ⳏ=Ⳏ,ⳑ=,ⳓ=,ⳕ=Ⳕ,ⳗ=Ⳗ,ⳙ=Ⳙ,ⳛ=Ⳛ,ⳝ=Ⳝ,ⳟ=Ⳟ,ⳡ=Ⳡ,ⳣ=Ⳣ,ⳬ=Ⳬ,ⳮ=Ⳮ,ⳳ=Ⳳ
ⴀ=Ⴀ,ⴁ=Ⴁ,ⴂ=Ⴂ,ⴃ=Ⴃ,ⴄ=Ⴄ,ⴅ=Ⴅ,ⴆ=Ⴆ,ⴇ=Ⴇ,ⴈ=Ⴈ,ⴉ=Ⴉ,ⴊ=Ⴊ,ⴋ=Ⴋ,ⴌ=Ⴌ,ⴍ=Ⴍ,ⴎ=Ⴎ,ⴏ=Ⴏ,ⴐ=Ⴐ,ⴑ=Ⴑ,ⴒ=Ⴒ,ⴓ=Ⴓ,ⴔ=Ⴔ,ⴕ=Ⴕ,ⴖ=Ⴖ,ⴗ=Ⴗ,ⴘ=Ⴘ,ⴙ=Ⴙ,ⴚ=Ⴚ,ⴛ=Ⴛ,ⴜ=Ⴜ,ⴝ=Ⴝ,ⴞ=Ⴞ,ⴟ=Ⴟ,ⴠ=Ⴠ,ⴡ=Ⴡ,ⴢ=Ⴢ,ⴣ=Ⴣ,ⴤ=Ⴤ,ⴥ=Ⴥ,ⴧ=Ⴧ
ⴭ=Ⴭ,ꙁ=Ꙁ,ꙃ=Ꙃ,ꙅ=,=Ꙇ,ꙉ=Ꙉ,ꙍ=Ꙍ,ꙏ=Ꙏ,ꙑ=Ꙑ,ꙓ=Ꙓ,ꙕ=Ꙕ,ꙗ=Ꙗ,ꙙ=Ꙙ,ꙛ=Ꙛ,ꙝ=Ꙝ,ꙟ=Ꙟ,ꙡ=Ꙡ,ꙣ=Ꙣ,ꙥ=Ꙥ,ꙧ=Ꙧ,ꙩ=Ꙩ,ꙫ=Ꙫ,ꙭ=Ꙭ,ꚁ=Ꚁ,ꚃ=Ꚃ,ꚅ=Ꚅ,ꚇ=Ꚇ,ꚉ=Ꚉ,ꚋ=Ꚋ,ꚍ=Ꚍ,ꚏ=Ꚏ,ꚑ=Ꚑ,ꚓ=Ꚓ,ꚕ=Ꚕ,ꚗ=Ꚗ,ꚙ=Ꚙ,ꚛ=Ꚛ,ꜣ=Ꜣ,ꜥ=Ꜥ,ꜧ=Ꜧ,ꜩ=Ꜩ,ꜫ=Ꜫ,ꜭ=Ꜭ,ꜯ=Ꜯ,ꜳ=Ꜳ,ꜵ=Ꜵ,ꜷ=Ꜷ,ꜹ=Ꜹ,ꜻ=Ꜻ,ꜽ=Ꜽ,ꜿ=Ꜿ,ꝁ=Ꝁ,ꝃ=Ꝃ,ꝅ=Ꝅ,ꝇ=Ꝇ,ꝉ=Ꝉ,ꝋ=Ꝋ,ꝍ=Ꝍ,ꝏ=Ꝏ,ꝑ=Ꝑ,ꝓ=Ꝓ,ꝕ=Ꝕ,ꝗ=Ꝗ,ꝙ=Ꝙ,ꝛ=,ꝝ=Ꝝ,ꝟ=Ꝟ,ꝡ=Ꝡ,ꝣ=Ꝣ,ꝥ=Ꝥ,ꝧ=Ꝧ,ꝩ=Ꝩ,ꝫ=,ꝭ=Ꝭ,ꝯ=,ꝺ=Ꝺ,ꝼ=Ꝼ,ꝿ=Ꝿ,ꞁ=Ꞁ,ꞃ=Ꞃ,ꞅ=Ꞅ,ꞇ=Ꞇ,=Ꞌ,ꞑ=Ꞑ,ꞓ=Ꞓ,ꞔ=Ꞔ,ꞗ=Ꞗ,=,ꞛ=Ꞛ,ꞝ=Ꞝ,=Ꞟ,ꞡ=Ꞡ,ꞣ=Ꞣ,ꞥ=Ꞥ,ꞧ=Ꞧ,ꞩ=Ꞩ,ꞵ=,ꞷ=Ꞷ,ꞹ=Ꞹ,ꞻ=Ꞻ,ꞽ=Ꞽ,ꞿ=Ꞿ,ꟁ=Ꟁ,ꟃ=Ꟃ,ꟈ=Ꟈ,ꟊ=Ꟊ,ꟑ=Ꟑ,ꟗ=Ꟗ,ꟙ=Ꟙ,ꟶ=Ꟶ,ꭓ=
ꭰ=,ꭱ=,ꭲ=,ꭳ=Ꭳ,ꭴ=Ꭴ,=,ꭶ=Ꭶ,ꭷ=Ꭷ,ꭸ=Ꭸ,ꭹ=,ꭺ=,ꭻ=,ꭼ=,ꭽ=Ꭽ,ꭾ=,ꭿ=Ꭿ,ꮀ=Ꮀ,=Ꮁ,ꮂ=Ꮂ,=,ꮄ=Ꮄ,ꮅ=Ꮅ,ꮆ=Ꮆ,ꮇ=,ꮈ=Ꮈ,ꮉ=Ꮉ,ꮊ=Ꮊ,ꮋ=,ꮌ=Ꮌ,ꮍ=,ꮎ=Ꮎ,ꮏ=Ꮏ,ꮐ=,ꮑ=Ꮑ,ꮒ=,=,ꮔ=Ꮔ,ꮕ=Ꮕ,ꮖ=Ꮖ,ꮗ=Ꮗ,ꮘ=Ꮘ,ꮙ=Ꮙ,ꮚ=Ꮚ,ꮛ=Ꮛ,ꮜ=Ꮜ,ꮝ=Ꮝ,ꮞ=,ꮟ=,ꮠ=Ꮠ,ꮡ=Ꮡ,ꮢ=,ꮣ=Ꮣ,ꮤ=,ꮥ=,ꮦ=Ꮦ,ꮧ=Ꮧ,ꮨ=Ꮨ,=,=,ꮫ=Ꮫ,ꮬ=Ꮬ,ꮭ=Ꮭ,ꮮ=,=,ꮰ=Ꮰ,ꮱ=Ꮱ,ꮲ=,ꮳ=Ꮳ,ꮴ=Ꮴ,ꮵ=Ꮵ,ꮶ=,ꮷ=,ꮸ=Ꮸ,ꮹ=Ꮹ,ꮺ=Ꮺ,ꮻ=Ꮻ,ꮼ=Ꮼ,ꮽ=Ꮽ,ꮾ=,ꮿ=Ꮿ
=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=
𐐨=𐐀,𐐩=𐐁,𐐪=𐐂,𐐫=𐐃,𐐬=𐐄,𐐭=𐐅,𐐮=𐐆,𐐯=𐐇,𐐰=𐐈,𐐱=𐐉,𐐲=𐐊,𐐳=𐐋,𐐴=𐐌,𐐵=𐐍,𐐶=𐐎,𐐷=𐐏,𐐸=𐐐,𐐹=𐐑,𐐺=𐐒,𐐻=𐐓,𐐼=𐐔,𐐽=𐐕,𐐾=𐐖,𐐿=𐐗,𐑀=𐐘,𐑁=𐐙,𐑂=𐐚,𐑃=𐐛,𐑄=𐐜,𐑅=𐐝,𐑆=𐐞,𐑇=𐐟,𐑈=𐐠,𐑉=𐐡,𐑊=𐐢,𐑋=𐐣,𐑌=𐐤,𐑍=𐐥,𐑎=𐐦,𐑏=𐐧
𐓘=𐒰,𐓙=𐒱,𐓚=𐒲,𐓛=𐒳,𐓜=𐒴,𐓝=𐒵,𐓞=𐒶,𐓟=𐒷,𐓠=𐒸,𐓡=𐒹,𐓢=𐒺,𐓣=𐒻,𐓤=𐒼,𐓥=𐒽,𐓦=𐒾,𐓧=𐒿,𐓨=𐓀,𐓩=𐓁,𐓪=𐓂,𐓫=𐓃,𐓬=𐓄,𐓭=𐓅,𐓮=𐓆,𐓯=𐓇,𐓰=𐓈,𐓱=𐓉,𐓲=𐓊,𐓳=𐓋,𐓴=𐓌,𐓵=𐓍,𐓶=𐓎,𐓷=𐓏,𐓸=𐓐,𐓹=𐓑,𐓺=𐓒,𐓻=𐓓
𐳀=𐲀,𐳁=𐲁,𐳂=𐲂,𐳃=𐲃,𐳄=𐲄,𐳅=𐲅,𐳆=𐲆,𐳇=𐲇,𐳈=𐲈,𐳉=𐲉,𐳊=𐲊,𐳋=𐲋,𐳌=𐲌,𐳍=𐲍,𐳎=𐲎,𐳏=𐲏,𐳐=𐲐,𐳑=𐲑,𐳒=𐲒,𐳓=𐲓,𐳔=𐲔,𐳕=𐲕,𐳖=𐲖,𐳗=𐲗,𐳘=𐲘,𐳙=𐲙,𐳚=𐲚,𐳛=𐲛,𐳜=𐲜,𐳝=𐲝,𐳞=𐲞,𐳟=𐲟,𐳠=𐲠,𐳡=𐲡,𐳢=𐲢,𐳣=𐲣,𐳤=𐲤,𐳥=𐲥,𐳦=𐲦,𐳧=𐲧,𐳨=𐲨,𐳩=𐲩,𐳪=𐲪,𐳫=𐲫,𐳬=𐲬,𐳭=𐲭,𐳮=𐲮,𐳯=𐲯,𐳰=𐲰,𐳱=𐲱,𐳲=𐲲
𑣀=𑢠,𑣁=𑢡,𑣂=𑢢,𑣃=𑢣,𑣄=𑢤,𑣅=𑢥,𑣆=𑢦,𑣇=𑢧,𑣈=𑢨,𑣉=𑢩,𑣊=𑢪,𑣋=𑢫,𑣌=𑢬,𑣍=𑢭,𑣎=𑢮,𑣏=𑢯,𑣐=𑢰,𑣑=𑢱,𑣒=𑢲,𑣓=𑢳,𑣔=𑢴,𑣕=𑢵,𑣖=𑢶,𑣗=𑢷,𑣘=𑢸,𑣙=𑢹,𑣚=𑢺,𑣛=𑢻,𑣜=𑢼,𑣝=𑢽,𑣞=𑢾,𑣟=𑢿
𖹠=𖹀,𖹡=𖹁,𖹢=𖹂,𖹣=𖹃,𖹤=𖹄,𖹥=𖹅,𖹦=𖹆,𖹧=𖹇,𖹨=𖹈,𖹩=𖹉,𖹪=𖹊,𖹫=𖹋,𖹬=𖹌,𖹭=𖹍,𖹮=𖹎,𖹯=𖹏,𖹰=𖹐,𖹱=𖹑,𖹲=𖹒,𖹳=𖹓,𖹴=𖹔,𖹵=𖹕,𖹶=𖹖,𖹷=𖹗,𖹸=𖹘,𖹹=𖹙,𖹺=𖹚,𖹻=𖹛,𖹼=𖹜,𖹽=𖹝,𖹾=𖹞,𖹿=𖹟
𞤢=𞤀,𞤣=𞤁,𞤤=𞤂,𞤥=𞤃,𞤦=𞤄,𞤧=𞤅,𞤨=𞤆,𞤩=𞤇,𞤪=𞤈,𞤫=𞤉,𞤬=𞤊,𞤭=𞤋,𞤮=𞤌,𞤯=𞤍,𞤰=𞤎,𞤱=𞤏,𞤲=𞤐,𞤳=𞤑,𞤴=𞤒,𞤵=𞤓,𞤶=𞤔,𞤷=𞤕,𞤸=𞤖,𞤹=𞤗,𞤺=𞤘,𞤻=𞤙,𞤼=𞤚,𞤽=𞤛,𞤾=𞤜,𞤿=𞤝,𞥀=𞤞,𞥁=𞤟,𞥂=𞤠,𞥃=𞤡
i̇=İ,ʼn=ʼN,ǰ=J̌,ΐ=Ϊ́,ΰ=Ϋ́,և=ԵՒ,ẖ=H̱,ẗ=T̈,ẘ=W̊,ẙ=Y̊,ẚ=Aʾ,ὐ=Υ̓,ὒ=Υ̓̀,ὔ=Υ̓́,ὖ=Υ̓͂,ᾀ=ἈΙ,ᾁ=ἉΙ,ᾂ=ἊΙ,ᾃ=ἋΙ,ᾄ=ἌΙ,ᾅ=ἍΙ,ᾆ=ἎΙ,ᾇ=ἏΙ,ᾐ=ἨΙ,ᾑ=ἩΙ,ᾒ=ἪΙ,ᾓ=ἫΙ,ᾔ=ἬΙ,ᾕ=ἭΙ,ᾖ=ἮΙ,ᾗ=ἯΙ,ᾠ=ὨΙ,ᾡ=ὩΙ,ᾢ=ὪΙ,ᾣ=ὫΙ,ᾤ=ὬΙ,ᾥ=ὭΙ,ᾦ=ὮΙ,ᾧ=ὯΙ,ᾲ=ᾺΙ,ᾳ=ΑΙ,ᾴ=ΆΙ,ᾶ=Α͂,ᾷ=Α͂Ι,ῂ=ῊΙ,ῃ=ΗΙ,ῄ=ΉΙ,ῆ=Η͂,ῇ=Η͂Ι,ῒ=Ϊ̀,ῖ=Ι͂,ῗ=Ϊ͂,ῢ=Ϋ̀,ῤ=Ρ̓,ῦ=Υ͂,ῧ=Ϋ͂,ῲ=ῺΙ,ῳ=ΩΙ,ῴ=ΏΙ,ῶ=Ω͂,ῷ=Ω͂Ι,ﬓ=ՄՆ,ﬔ=ՄԵ,ﬕ=ՄԻ,ﬖ=ՎՆ,ﬗ=ՄԽ

12
Zframework/vibrate.lua Normal file
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local level={0,0,.01,.016,.023,.03,.04,.05,.06,.07,.08,.09,.12,.15}
local vib=love.system.vibrate
return SYSTEM=='iOS' and
function(t)
t=level[t]
if t then vib(t<=.03 and 1 or t<=.09 and 2 or 3) end
end
or
function(t)
t=level[t]
if t then vib(t) end
end

144
Zframework/voice.lua Normal file
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local rnd=math.random
local volume=1
local diversion=0
local voiceQueue={free=0}
local VOC={
getCount=function() return 0 end,
getQueueCount=function() return 0 end,
load=function() error("Cannot load before init!") end,
getFreeChannel=NULL,
play=NULL,
update=NULL,
}
function VOC.setDiversion(n)
assert(type(n)=='number' and n>0 and n<12,'Wrong div')
diversion=n
end
function VOC.setVol(v)
assert(type(v)=='number' and v>=0 and v<=1,'Wrong volume')
volume=v
for i=1,#voiceQueue do
local Q=voiceQueue[i]
for j=1,#Q do
local s=Q[j]
if type(s)=='userdata' then
s:setVolume(volume)
end
end
end
end
function VOC.init(list)
VOC.init=nil
local rem=table.remove
local bank={}-- {vocName1={SRC1s},vocName2={SRC2s},...}
local Source={}
local count=#list function VOC.getCount() return count end
local function _loadVoiceFile(path,N,vocName)
local fullPath=path..vocName..'.ogg'
if love.filesystem.getInfo(fullPath) then
bank[vocName]={love.audio.newSource(fullPath,'stream')}
table.insert(Source[N],vocName)
return true
end
end
-- Load voice with string
local function _getVoice(str)
local L=bank[str]
local n=1
while L[n]:isPlaying() do
n=n+1
if not L[n] then
L[n]=L[1]:clone()
L[n]:seek(0)
break
end
end
return L[n]
end
function VOC.load(path)
for i=1,count do
Source[list[i]]={}
local n=0
repeat n=n+1 until not _loadVoiceFile(path,list[i],list[i]..'_'..n)
if n==1 then
if not _loadVoiceFile(path,list[i],list[i]) then
LOG("No VOC: "..list[i],.1)
end
end
if not Source[list[i]][1] then
Source[list[i]]=nil
end
end
function VOC.getQueueCount()
return #voiceQueue
end
function VOC.getQueueLength(chn)
return voiceQueue[chn] and #voiceQueue[chn]
end
function VOC.getFreeChannel()
local l=#voiceQueue
for i=1,l do
if #voiceQueue[i]==0 then return i end
end
voiceQueue[l+1]={s=0}
return l+1
end
function VOC.play(s,chn)
if volume>0 then
local _=Source[s]
if not _ then return end
if chn then
local L=voiceQueue[chn]
L[#L+1]=_[rnd(#_)]
L.s=1
-- Add to queue[chn]
else
voiceQueue[VOC.getFreeChannel()]={s=1,_[rnd(#_)]}
-- Create new channel & play
end
end
end
function VOC.update()
for i=#voiceQueue,1,-1 do
local Q=voiceQueue[i]
if Q.s==0 then-- Free channel, auto delete when >3
if i>3 then
rem(voiceQueue,i)
end
elseif Q.s==1 then-- Waiting load source
Q[1]=_getVoice(Q[1])
Q[1]:setVolume(volume)
Q[1]:setPitch(1.0594630943592953^(diversion*(rnd()*2-1)))
Q[1]:play()
Q.s=Q[2] and 2 or 4
elseif Q.s==2 then-- Playing 1,ready 2
if Q[1]:getDuration()-Q[1]:tell()<.08 then
Q[2]=_getVoice(Q[2])
Q[2]:setVolume(volume)
Q[1]:setPitch(1.0594630943592953^(diversion*(rnd()*2-1)))
Q[2]:play()
Q.s=3
end
elseif Q.s==3 then-- Playing 12 same time
if not Q[1]:isPlaying() then
for j=1,#Q do
Q[j]=Q[j+1]
end
Q.s=Q[2] and 2 or 4
end
elseif Q.s==4 then-- Playing last
if not Q[1].isPlaying(Q[1]) then
Q[1]=nil
Q.s=0
end
end
end
end
end
end
return VOC

128
Zframework/wait.lua Normal file
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@@ -0,0 +1,128 @@
local WAIT={
state=false,
timer=false,
totalTimer=false,
enterTime=.2,
leaveTime=.2,
timeout=6,
coverColor={.1,.1,.1},
coverAlpha=.6,
arg=false,
}
local arcAlpha={1,.6,.4,.3}
local function defaultDraw(a,t)
GC.setLineWidth(SCR.h/26)
t=t*2.6
for i=1,4 do
GC.setColor(1,1,1,a*arcAlpha[i])
GC.arc('line','open',SCR.w/2,SCR.h/2,SCR.h/5,t+MATH.tau*(i/4),t+MATH.tau*((i+1)/4))
end
end
function WAIT.new(arg)
if WAIT.state then return end
assert(type(arg)=='table',"arg must be table")
assert(arg.init==nil or type(arg.init) =='function',"Field 'enter' must be function")
assert(arg.update==nil or type(arg.update) =='function',"Field 'update' must be function")
assert(arg.quit==nil or type(arg.quit) =='function',"Field 'leave' must be function")
assert(arg.draw==nil or type(arg.draw) =='function',"Field 'draw' must be function")
assert(arg.escapable==nil or type(arg.escapable) =='boolean', "Field 'escapable' must be boolean")
if arg.init then arg.init() end
WAIT.arg=arg
WAIT.state='enter'
WAIT.timer=0
WAIT.totalTimer=0
end
function WAIT.interrupt()
if WAIT.state and WAIT.state~='leave' then
WAIT.state='leave'
WAIT.timer=WAIT.leaveTime*WAIT.timer/WAIT.enterTime
end
end
function WAIT.update(dt)
if WAIT.state then
WAIT.totalTimer=WAIT.totalTimer+dt
if WAIT.arg.update then WAIT.arg.update(dt) end
if WAIT.state~='leave' and WAIT.totalTimer>=(WAIT.arg.timeout or WAIT.timeout) then
WAIT.interrupt()
end
if WAIT.state=='enter' then
WAIT.timer=math.min(WAIT.timer+dt,WAIT.enterTime)
if WAIT.timer>=WAIT.enterTime then WAIT.state='wait' end
elseif WAIT.state=='leave' then
WAIT.timer=WAIT.timer-dt
if WAIT.timer<=0 then
WAIT.state=false
if WAIT.arg.quit then WAIT.arg.quit() end
end
end
end
end
function WAIT.draw()
if WAIT.state then
local alpha=(
WAIT.state=='enter' and WAIT.timer/WAIT.enterTime or
WAIT.state=='wait' and 1 or
WAIT.state=='leave' and WAIT.timer/WAIT.leaveTime
)
GC.setColor(
WAIT.coverColor[1],
WAIT.coverColor[2],
WAIT.coverColor[3],
alpha*WAIT.coverAlpha
)
GC.rectangle('fill',0,0,SCR.w,SCR.h);
(WAIT.arg.draw or defaultDraw)(alpha,WAIT.totalTimer)
end
end
function WAIT.setEnterTime(t)
assert(type(t)=='number' and t>0,"Arg #1 must be number larger then 0")
WAIT.enterTime=t
end
function WAIT.setLeaveTime(t)
assert(type(t)=='number' and t>0,"Arg #1 must be number larger then 0")
WAIT.leaveTime=t
end
function WAIT.setTimeout(t)
assert(type(t)=='number' and t>0,"Arg #1 must be number larger then 0")
WAIT.timeout=t
end
function WAIT.setCoverColor(r,g,b)
if type(r)=='table' then
r,g,b=r[1],r[2],r[3]
end
if
type(r)=='number' and r>=0 and r<=1 and
type(g)=='number' and g>=0 and g<=1 and
type(b)=='number' and b>=0 and b<=1
then
WAIT.coverColor[1],WAIT.coverColor[2],WAIT.coverColor[3]=r,g,b
else
error("Arg must be r,g,b or {r,g,b}")
end
end
function WAIT.setCoverAlpha(a)
assert(type(a)=='number',"Arg #1 must be number between 0~1")
end
function WAIT.setDefaultDraw(f)
assert(type(f)=='function',"Arg #1 must be function")
defaultDraw=f
end
setmetatable(WAIT,{__call=function(self,arg)
self.new(arg)
end,__metatable=true})
return WAIT

194
Zframework/websocket.lua Normal file
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@@ -0,0 +1,194 @@
local host='127.0.0.1'
local port='80'
local path=''
-- lua + LÖVE threading websocket client
-- Original pure lua ver. by flaribbit and Particle_G
-- Threading version by MrZ
local type=type
local timer=love.timer.getTime
local TRD=love.thread.newThread("\n")
local TRD_isRunning=TRD.isRunning
local WS={}
local wsList=setmetatable({},{
__index=function(l,k)
local ws={
real=false,
status='dead',
lastPongTime=timer(),
sendTimer=0,
alertTimer=0,
pongTimer=0,
}
l[k]=ws
return ws
end
})
function WS.switchHost(_1,_2,_3)
for k in next,wsList do
WS.close(k)
end
host=_1
port=_2 or port
path=_3 or path
end
function WS.connect(name,subPath,head,timeout)
if head then
local l=""
for k,v in next,head do
l=l..(k..": "..v..'\r\n')
end
head=l
else
head=""
end
if wsList[name] and wsList[name].thread then
wsList[name].thread:release()
end
local ws={
real=true,
thread=love.thread.newThread('Zframework/websocket_thread.lua'),
triggerCHN=love.thread.newChannel(),
sendCHN=love.thread.newChannel(),
readCHN=love.thread.newChannel(),
lastPingTime=0,
lastPongTime=timer(),
pingInterval=6,
status='connecting',-- 'connecting', 'running', 'dead'
sendTimer=0,
alertTimer=0,
pongTimer=0,
}
wsList[name]=ws
ws.thread:start(ws.triggerCHN,ws.sendCHN,ws.readCHN)
ws.sendCHN:push(host)
ws.sendCHN:push(port)
ws.sendCHN:push(path..subPath)
ws.sendCHN:push(head)
ws.sendCHN:push(timeout or 2.6)
end
function WS.status(name)
local ws=wsList[name]
return ws.status or 'dead'
end
function WS.getTimers(name)
local ws=wsList[name]
return ws.pongTimer,ws.sendTimer,ws.alertTimer
end
function WS.setPingInterval(name,time)
local ws=wsList[name]
ws.pingInterval=math.max(time or 2.6,2.6)
end
function WS.alert(name)
local ws=wsList[name]
ws.alertTimer=2.6
end
local OPcode={
continue=0,
text=1,
binary=2,
close=8,
ping=9,
pong=10,
}
local OPname={
[0]='continue',
[1]='text',
[2]='binary',
[8]='close',
[9]='ping',
[10]='pong',
}
function WS.send(name,message,op)
if type(message)=='string' then
local ws=wsList[name]
if ws.real and ws.status=='running' then
ws.sendCHN:push(op and OPcode[op] or 2)-- 2=binary
ws.sendCHN:push(message)
ws.lastPingTime=timer()
ws.sendTimer=1
end
else
MES.new('error',"Attempt to send non-string value!")
MES.traceback()
end
end
function WS.read(name)
local ws=wsList[name]
if ws.real and ws.status~='connecting' and ws.readCHN:getCount()>=2 then
local op,message=ws.readCHN:pop(),ws.readCHN:pop()
if op==8 then-- 8=close
ws.status='dead'
elseif op==9 then-- 9=ping
WS.send(name,message or "",'pong')
end
ws.lastPongTime=timer()
ws.pongTimer=1
return message,OPname[op] or op
end
end
function WS.close(name)
local ws=wsList[name]
if ws.real then
ws.sendCHN:push(8)-- 8=close
ws.sendCHN:push("")
ws.status='dead'
end
end
function WS.update(dt)
local time=timer()
for name,ws in next,wsList do
if ws.real and ws.status~='dead' then
if TRD_isRunning(ws.thread) then
if ws.triggerCHN:getCount()==0 then
ws.triggerCHN:push(0)
end
if ws.status=='connecting' then
local mes=ws.readCHN:pop()
if mes then
if mes=='success' then
ws.status='running'
ws.lastPingTime=time
ws.lastPongTime=time
ws.pongTimer=1
else
ws.status='dead'
MES.new('warn',text.wsFailed:repD(mes))
end
end
elseif ws.status=='running' then
if time-ws.lastPingTime>ws.pingInterval then
WS.send(name,"",'pong')
end
if time-ws.lastPongTime>6+2*ws.pingInterval then
WS.close(name)
end
end
if ws.sendTimer>0 then ws.sendTimer=ws.sendTimer-dt end
if ws.pongTimer>0 then ws.pongTimer=ws.pongTimer-dt end
if ws.alertTimer>0 then ws.alertTimer=ws.alertTimer-dt end
else
ws.status='dead'
local err=ws.thread:getError()
if err then
MES.new('warn',text.wsClose:repD(err:match(":.-:(.-)\n")))
WS.alert(name)
end
end
end
end
end
return WS

View File

@@ -0,0 +1,189 @@
local triggerCHN,sendCHN,readCHN=...
local CHN_demand,CHN_getCount=triggerCHN.demand,triggerCHN.getCount
local CHN_push,CHN_pop=triggerCHN.push,triggerCHN.pop
local SOCK=require'socket'.tcp()
local JSON=require'Zframework.json'
do-- Connect
local host=CHN_demand(sendCHN)
local port=CHN_demand(sendCHN)
local path=CHN_demand(sendCHN)
local head=CHN_demand(sendCHN)
local timeout=CHN_demand(sendCHN)
SOCK:settimeout(timeout)
local res,err=SOCK:connect(host,port)
assert(res,err)
-- WebSocket handshake
SOCK:send(
'GET '..path..' HTTP/1.1\r\n'..
'Host: '..host..':'..port..'\r\n'..
'Connection: Upgrade\r\n'..
'Upgrade: websocket\r\n'..
'Sec-WebSocket-Version: 13\r\n'..
'Sec-WebSocket-Key: osT3F7mvlojIvf3/8uIsJQ==\r\n'..-- secKey
head..
'\r\n'
)
-- First line of HTTP
res,err=SOCK:receive('*l')
assert(res,err)
local code,ctLen
code=res:find(' ')
code=res:sub(code+1,code+3)
-- Get body length from headers and remove headers
repeat
res,err=SOCK:receive('*l')
assert(res,err)
if not ctLen and res:find('length') then
ctLen=tonumber(res:match('%d+'))
end
until res==''
-- Result
if ctLen then
if code=='101' then
CHN_push(readCHN,'success')
else
res,err=SOCK:receive(ctLen)
res=JSON.decode(assert(res,err))
error((code or "XXX")..":"..(res and res.reason or "Server Error"))
end
end
SOCK:settimeout(0)
end
local yield=coroutine.yield
local byte,char=string.byte,string.char
local band,bor,bxor=bit.band,bit.bor,bit.bxor
local shl,shr=bit.lshift,bit.rshift
local mask_key={1,14,5,14}
local mask_str=char(unpack(mask_key))
local function _send(op,message)
-- Message type
SOCK:send(char(bor(op,0x80)))
if message then
-- Length
local length=#message
if length>65535 then
SOCK:send(char(bor(127,0x80),0,0,0,0,band(shr(length,24),0xff),band(shr(length,16),0xff),band(shr(length,8),0xff),band(length,0xff)))
elseif length>125 then
SOCK:send(char(bor(126,0x80),band(shr(length,8),0xff),band(length,0xff)))
else
SOCK:send(char(bor(length,0x80)))
end
local msgbyte={byte(message,1,length)}
for i=1,length do
msgbyte[i]=bxor(msgbyte[i],mask_key[(i-1)%4+1])
end
return SOCK:send(mask_str..char(unpack(msgbyte)))
else
SOCK:send('\128'..mask_str)
return 0
end
end
local sendThread=coroutine.wrap(function()
while true do
while CHN_getCount(sendCHN)>=2 do
_send(CHN_pop(sendCHN),CHN_pop(sendCHN))
end
yield()
end
end)
local function _receive(sock,len)
local buffer=""
while true do
local r,e,p=sock:receive(len)
if r then
buffer=buffer..r
len=len-#r
elseif p then
buffer=buffer..p
len=len-#p
elseif e then
return nil,e
end
if len==0 then
return buffer
end
yield()
end
end
local readThread=coroutine.wrap(function()
local res,err
local op,fin
local lBuffer=""-- Long multi-pack buffer
while true do
-- Byte 0-1
res,err=_receive(SOCK,2)
assert(res,err)
op=band(byte(res,1),0x0f)
fin=band(byte(res,1),0x80)==0x80
-- Calculating data length
local length=band(byte(res,2),0x7f)
if length==126 then
res,err=_receive(SOCK,2)
assert(res,err)
length=shl(byte(res,1),8)+byte(res,2)
elseif length==127 then
local lenData
lenData,err=_receive(SOCK,8)
assert(res,err)
local _,_,_,_,_5,_6,_7,_8=byte(lenData,1,8)
length=shl(_5,24)+shl(_6,16)+shl(_7,8)+_8
end
res,err=_receive(SOCK,length)
assert(res,err)
-- React
if op==8 then-- 8=close
CHN_push(readCHN,8)-- close
if type(res)=='string' then
CHN_push(readCHN,res:sub(3))--[Warning] 2 bytes close code at start so :sub(3)
else
CHN_push(readCHN,"WS closed")
end
return
elseif op==0 then-- 0=continue
lBuffer=lBuffer..res
if fin then
CHN_push(readCHN,lBuffer)
lBuffer=""
end
else
CHN_push(readCHN,op)
if fin then
CHN_push(readCHN,res)
lBuffer=""
else
lBuffer=res
end
end
yield()
end
end)
local success,err
while true do-- Running
CHN_demand(triggerCHN)
success,err=pcall(sendThread)
if not success or err then break end
success,err=pcall(readThread)
if not success or err then break end
end
SOCK:close()
CHN_push(readCHN,8)-- close
CHN_push(readCHN,err or "Disconnected")
error()

View File

@@ -0,0 +1,19 @@
local love=love
local max,min=math.max,math.min
local trigDist=0
return function(y,key1,key2)
if y>0 then
trigDist=max(trigDist,0)+y^1.2
elseif y<0 then
if trigDist>0 then trigDist=0 end
trigDist=min(trigDist,0)-(-y)^1.2
end
while trigDist>=1 do
love.keypressed(key1 or 'up')
trigDist=trigDist-1
end
while trigDist<=-1 do
love.keypressed(key2 or 'down')
trigDist=trigDist+1
end
end

1525
Zframework/widget.lua Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,29 +1,42 @@
local OS=love._os
if OS=='OS X' then OS='macOS' end
MOBILE=OS=='Android' or OS=='iOS'
FNNS=OS:find'\79\83' -- What does FNSF stand for? IDK so don't ask me lol
if OS=='Web' then
local oldRead=love.filesystem.read
function love.filesystem.read(name,size)
if love.filesystem.getInfo(name) then
return oldRead(name,size)
end
end
end
function love.conf(t)
t.identity='Techmino'-- Saving folder
t.version="11.1"
local identity='Techmino'
local msaa=0
local portrait=false
local fs=love.filesystem
fs.setIdentity(identity)
do -- Load grapgic settings from conf/settings
local fileData=fs.read('conf/settings')
if fileData then
msaa=tonumber(fileData:match('"msaa":(%d+)')) or 0;
portrait=MOBILE and fileData:find('"portrait":true') and true
end
end
t.identity=identity -- Saving folder
t.version="11.4"
t.gammacorrect=false
t.appendidentity=true-- Search files in source then in save directory
t.accelerometerjoystick=false-- Accelerometer=joystick on ios/android
t.appendidentity=true -- Search files in source then in save directory
t.accelerometerjoystick=false -- Accelerometer=joystick on ios/android
if t.audio then
t.audio.mic=false
t.audio.mixwithsystem=true
end
local W=t.window
W.title="Techmino "..require"version".string
W.width,W.height=1280,720
W.minwidth,W.minheight=640,360
W.borderless=false
W.resizable=true
W.fullscreen=false
W.vsync=0-- Unlimited FPS
W.msaa=0-- Multi-sampled antialiasing
W.depth=0-- Bits/samp of depth buffer
W.stencil=1-- Bits/samp of stencil buffer
W.display=1-- Monitor ID
W.highdpi=true-- High-dpi mode for the window on a Retina display
W.x,W.y=nil
local M=t.modules
M.window,M.system,M.event,M.thread=true,true,true,true
M.timer,M.math,M.data=true,true,true
@@ -31,4 +44,28 @@ function love.conf(t)
M.graphics,M.font,M.image=true,true,true
M.mouse,M.touch,M.keyboard,M.joystick=true,true,true,true
M.physics=false
local W=t.window
W.vsync=0 -- Unlimited FPS
W.msaa=msaa -- Multi-sampled antialiasing
W.depth=0 -- Bits/samp of depth buffer
W.stencil=1 -- Bits/samp of stencil buffer
W.display=1 -- Monitor ID
W.highdpi=true -- High-dpi mode for the window on a Retina display
W.x,W.y=nil,nil -- Position of the window
W.borderless=MOBILE -- Display window frame
W.resizable=not MOBILE -- Whether window is resizable
W.fullscreentype=MOBILE and "exclusive" or "desktop" -- Fullscreen type
if portrait then
W.width,W.height=720,1280
W.minwidth,W.minheight=360,640
else
W.width,W.height=1280,720
W.minwidth,W.minheight=640,360
end
W.title="Techmino "..require"version".string -- Window title
if fs.getInfo('media/image/icon.png') then
W.icon='media/image/icon.png'
end
end

569
main.lua
View File

@@ -10,10 +10,8 @@
Instructions:
1. I made a framework called Zframework, *most* code in Zframework are not directly relevant to game;
2. "xxx" are texts for reading by player, 'xxx' are string values just used in program;
3. Some goto statement are used for better performance. All goto-labes have detailed names so don't be afraid;
4. Except "gcinfo" function of lua itself, other "gc" are short for "graphics";
]]--
3. Except "gcinfo" function of lua itself, other "gc" are short for "graphics";
]]
-- Var leak check
-- setmetatable(_G,{__newindex=function(self,k,v) print('>>'..k..string.rep(" ",26-#k),debug.traceback():match("\n.-\n\t(.-): "))rawset(self,k,v) end})
@@ -22,13 +20,10 @@
local fs=love.filesystem
VERSION=require"version"
TIME=love.timer.getTime
SYSTEM=love.system.getOS() if SYSTEM=='OS X' then SYSTEM='macOS' end
FNNS=SYSTEM:find'\79\83'-- What does FNSF stand for? IDK so don't ask me lol
MOBILE=SYSTEM=='Android' or SYSTEM=='iOS'
-- Global Vars & Settings
SFXPACKS={'chiptune'}
VOCPACKS={'miya','mono','xiaoya','miku'}
VOCPACKS={'miya','mono','xiaoya','flore','miku','zundamon'}
FIRSTLAUNCH=false
DAILYLAUNCH=false
@@ -37,11 +32,6 @@ math.randomseed(os.time()*626)
love.setDeprecationOutput(false)
love.keyboard.setKeyRepeat(true)
love.keyboard.setTextInput(false)
if MOBILE then
local w,h,f=love.window.getMode()
f.resizable=false
love.window.setMode(w,h,f)
end
local _LOADTIMELIST_={}
local _LOADTIME_=TIME()
@@ -55,25 +45,20 @@ FONT.load{
FONT.setDefault('norm')
FONT.setFallback('norm')
SCR.setSize(1280,720)-- Initialize Screen size
SCR.setSize(1280,720) -- Initialize Screen size
BGM.setMaxSources(5)
VOC.setDiversion(.62)
WIDGET.setOnChange(function()
if SCN.cur~='custom_field' then
local colorList=THEME.getThemeColor()
if colorList then
for _,W in next,SCN.scenes[SCN.cur].widgetList do
if W.color then
W.color=colorList[math.random(#colorList)]
end
end
if SCN.cur=='net_game' or SCN.cur=='custom_field' then return end
local colorList=THEME.getThemeColor()
if colorList then
for _,W in next,SCN.scenes[SCN.cur].widgetList do
W.color=W.color and colorList[math.random(#colorList)]
end
end
end)
table.insert(_LOADTIMELIST_,("Load Zframework: %.3fs"):format(TIME()-_LOADTIME_))
-- Create shortcuts
setFont=FONT.set
getFont=FONT.get
@@ -98,10 +83,6 @@ for _,v in next,{'conf','record','replay','cache','lib'} do
end
end
CHAR=require'parts.char'
require'parts.gameTables'
require'parts.gameFuncs'
-- Load shader files from SOURCE ONLY
SHADER={}
for _,v in next,fs.getDirectoryItems('parts/shaders') do
@@ -111,31 +92,57 @@ for _,v in next,fs.getDirectoryItems('parts/shaders') do
end
end
THEME= require'parts.theme'
LINE= require'parts.line'
DATA= require'parts.data'
-- Load modules
CHAR=require'parts.char'
require'parts.gameTables'
require'parts.gameFuncs'
TEXTURE= require'parts.texture'
SKIN= require'parts.skin'
USERS= require'parts.users'
NET= require'parts.net'
VK= require'parts.virtualKey'
BOT= require'parts.bot'
RSlist= require'parts.RSlist'DSCP=RSlist.TRS.centerPos
PLY= require'parts.player'
NETPLY= require'parts.netPlayer'
MODES= require'parts.modes'
THEME =require'parts.theme'
LINE =require'parts.line'
DATA =require'parts.data'
setmetatable(TEXTURE,{__index=function(self,k)
MES.new('warn',"No texture called: "..k)
self[k]=PAPER
return self[k]
end})
TEXTURE=require'parts.texture'
SKIN =require'parts.skin'
USERS =require'parts.users'
NET =require'parts.net'
VK =require'parts.virtualKey'
BOT =require'parts.bot'
RSlist =require'parts.RSlist'; DSCP=RSlist.TRS.centerPos
PLY =require'parts.player'
NETPLY =require'parts.netPlayer'
MODES =require'parts.modes'
table.insert(_LOADTIMELIST_,("Load Parts: %.3fs"):format(TIME()-_LOADTIME_))
setmetatable(TEXTURE,{
__index=function(self,k)
MES.new('warn',"No texture called: "..k)
self[k]=PAPER
return self[k]
end,
})
-- Init Zframework
do-- Z.setCursor
-- Load mode files
for i=1,#MODES do
local m=MODES[i] -- Mode template
if FILE.isSafe('parts/modes/'..m.name) then
TABLE.complete(require('parts.modes.'..m.name),MODES[i])
MODES[m.name],MODES[i]=MODES[i]
end
end
for _,v in next,fs.getDirectoryItems('parts/modes') do
if FILE.isSafe('parts/modes/'..v) and not MODES[v:sub(1,-5)] then
local M={name=v:sub(1,-5)}
local modeData=require('parts.modes.'..M.name)
if modeData.env then
TABLE.complete(modeData,M)
MODES[M.name]=M
end
end
end
table.insert(_LOADTIMELIST_,("Load Modules: %.3fs"):format(TIME()-_LOADTIME_))
-- Initialize Zframework
do -- Z.setCursor
local normImg=GC.DO{16,16,
{'fCirc',8,8,4},
{'setCL',1,1,1,.7},
@@ -165,7 +172,7 @@ Z.setOnFnKeys({
function() MES.new('error',"挂了") end,
function()
if GAME.playing and not GAME.net then
for _=1,8 do
for _=1,1 do
if #PLY_ALIVE>1 then
local P=PLY_ALIVE[math.random(2,#PLY_ALIVE)]
P.lastRecv=PLAYERS[1]
@@ -179,18 +186,20 @@ Z.setOnFnKeys({
function() if love['_openConsole'] then love['_openConsole']() end end,
})
Z.setOnGlobalKey('f11',function()
SETTING.fullscreen=not SETTING.fullscreen
applySettings()
saveSettings()
if not MOBILE then
SETTING.fullscreen=not SETTING.fullscreen
applySettings('fullscreen')
saveSettings()
end
end)
Z.setVersionText(VERSION.string)
Z.setDebugInfo{
{"Cache",gcinfo},
{"Tasks",TASK.getCount},
{"Cache", gcinfo},
{"Tasks", TASK.getCount},
{"Voices",VOC.getQueueCount},
{"Audios",love.audio.getSourceCount},
}
do-- Z.setOnFocus
do -- Z.setOnFocus
local function task_autoSoundOff()
while true do
coroutine.yield()
@@ -239,45 +248,6 @@ Z.setOnQuit(function()
destroyPlayers()
end)
-- Load settings and statistics
if
not (
pcall(TABLE.cover, loadFile('conf/user', '-json -canSkip') or loadFile('conf/user', '-luaon -canSkip') or{},USER) and
pcall(TABLE.cover, loadFile('conf/unlock', '-json -canSkip') or loadFile('conf/unlock', '-luaon -canSkip') or{},RANKS) and
pcall(TABLE.update,loadFile('conf/settings', '-json -canSkip') or loadFile('conf/settings', '-luaon -canSkip') or{},SETTING) and
pcall(TABLE.coverR,loadFile('conf/data', '-json -canSkip') or loadFile('conf/data', '-luaon -canSkip') or{},STAT) and
pcall(TABLE.cover, loadFile('conf/key', '-json -canSkip') or loadFile('conf/key', '-luaon -canSkip') or{},KEY_MAP) and
pcall(TABLE.cover, loadFile('conf/virtualkey','-json -canSkip') or loadFile('conf/virtualkey','-luaon -canSkip') or{},VK_ORG)
)
then
MES.new('error',"An error occured during loading, and some data was lost.")
end
-- Initialize fields, sequence, missions, gameEnv for cutsom game
local fieldData=loadFile('conf/customBoards','-string -canSkip')
if fieldData then
fieldData=STRING.split(fieldData,"!")
for i=1,#fieldData do
DATA.pasteBoard(fieldData[i],i)
end
else
FIELD[1]=DATA.newBoard()
end
local sequenceData=loadFile('conf/customSequence','-string -canSkip')
if sequenceData then
DATA.pasteSequence(sequenceData)
end
local missionData=loadFile('conf/customMissions','-string -canSkip')
if missionData then
DATA.pasteMission(missionData)
end
local customData=loadFile('conf/customEnv','-canSkip')
if customData and customData['version']==VERSION.code then
TABLE.complete(customData,CUSTOMENV)
end
TABLE.complete(require"parts.customEnv0",CUSTOMENV)
-- Initialize image libs
IMG.init{
lock='media/image/mess/lock.png',
@@ -298,8 +268,9 @@ IMG.init{
monoCH='media/image/characters/mono.png',
xiaoyaCH='media/image/characters/xiaoya.png',
xiaoyaOmino='media/image/characters/xiaoya_Omino.png',
floreCH='media/image/characters/flore.png',
mikuCH='media/image/characters/miku.png',
rinCH='media/image/characters/rin.png',
zundamonCH='media/image/characters/zundamon.png',
z={
character='media/image/characters/z_character.png',
screen1='media/image/characters/z_screen1.png',
@@ -322,46 +293,46 @@ IMG.init{
},
}
SKIN.load{
{name="crystal_scf",path='media/image/skin/crystal_scf.png'},
{name="matte_mrz",path='media/image/skin/matte_mrz.png'},
{name="shiny_chno",path='media/image/skin/shiny_chno.png'},
{name="contrast_mrz",path='media/image/skin/contrast_mrz.png'},
{name="polkadots_scf",path='media/image/skin/polkadots_scf.png'},
{name="toy_scf",path='media/image/skin/toy_scf.png'},
{name="smooth_mrz",path='media/image/skin/smooth_mrz.png'},
{name="simple_scf",path='media/image/skin/simple_scf.png'},
{name="glass_scf",path='media/image/skin/glass_scf.png'},
{name="penta_scf",path='media/image/skin/penta_scf.png'},
{name="bubble_scf",path='media/image/skin/bubble_scf.png'},
{name="minoes_scf",path='media/image/skin/minoes_scf.png'},
{name="pure_mrz",path='media/image/skin/pure_mrz.png'},
{name="bright_scf",path='media/image/skin/bright_scf.png'},
{name="glow_mrz",path='media/image/skin/glow_mrz.png'},
{name="plastic_mrz",path='media/image/skin/plastic_mrz.png'},
{name="paper_mrz",path='media/image/skin/paper_mrz.png'},
{name="yinyang_scf",path='media/image/skin/yinyang_scf.png'},
{name="cartooncup_earety",path='media/image/skin/cartooncup_earety.png'},
{name="jelly_miya",path='media/image/skin/jelly_miya.png'},
{name="crystal_scf", path='media/image/skin/crystal_scf.png'},
{name="matte_mrz", path='media/image/skin/matte_mrz.png'},
{name="shiny_chno", path='media/image/skin/shiny_chno.png'},
{name="contrast_mrz", path='media/image/skin/contrast_mrz.png'},
{name="polkadots_scf", path='media/image/skin/polkadots_scf.png'},
{name="toy_scf", path='media/image/skin/toy_scf.png'},
{name="smooth_mrz", path='media/image/skin/smooth_mrz.png'},
{name="simple_scf", path='media/image/skin/simple_scf.png'},
{name="glass_scf", path='media/image/skin/glass_scf.png'},
{name="penta_scf", path='media/image/skin/penta_scf.png'},
{name="bubble_scf", path='media/image/skin/bubble_scf.png'},
{name="minoes_scf", path='media/image/skin/minoes_scf.png'},
{name="pure_mrz", path='media/image/skin/pure_mrz.png'},
{name="bright_scf", path='media/image/skin/bright_scf.png'},
{name="glow_mrz", path='media/image/skin/glow_mrz.png'},
{name="plastic_mrz", path='media/image/skin/plastic_mrz.png'},
{name="paper_mrz", path='media/image/skin/paper_mrz.png'},
{name="yinyang_scf", path='media/image/skin/yinyang_scf.png'},
{name="cartooncup_earety", path='media/image/skin/cartooncup_earety.png'},
{name="jelly_miya", path='media/image/skin/jelly_miya.png'},
{name="guidetris_xmiao_lusisi",path='media/image/skin/guidetris_xmiao_lusisi.png'},
{name="brick_notypey",path='media/image/skin/brick_notypey.png'},
{name="gem_notypey",path='media/image/skin/gem_notypey.png'},
{name="classic",path='media/image/skin/classic_unknown.png'},
{name="ball_shaw",path='media/image/skin/ball_shaw.png'},
{name="retro_notypey",path='media/image/skin/retro_notypey.png'},
{name="pixel_chno",path='media/image/skin/pixel_chno.png'},
{name="pastel_chno",path='media/image/skin/pastel_chno.png'},
{name="letters_chno",path='media/image/skin/letters_chno.png'},
{name="kanji_chno",path='media/image/skin/kanji_chno.png'},
{name="textbone_mrz",path='media/image/skin/textbone_mrz.png'},
{name="coloredbone_mrz",path='media/image/skin/coloredbone_mrz.png'},
{name="wtf",path='media/image/skin/wtf_mrz.png'},
{name="brick_notypey", path='media/image/skin/brick_notypey.png'},
{name="gem_notypey", path='media/image/skin/gem_notypey.png'},
{name="classic", path='media/image/skin/classic_unknown.png'},
{name="ball_shaw", path='media/image/skin/ball_shaw.png'},
{name="retro_notypey", path='media/image/skin/retro_notypey.png'},
{name="pixel_chno", path='media/image/skin/pixel_chno.png'},
{name="pastel_chno", path='media/image/skin/pastel_chno.png'},
{name="letters_chno", path='media/image/skin/letters_chno.png'},
{name="kanji_chno", path='media/image/skin/kanji_chno.png'},
{name="textbone_mrz", path='media/image/skin/textbone_mrz.png'},
{name="coloredbone_mrz", path='media/image/skin/coloredbone_mrz.png'},
{name="wtf", path='media/image/skin/wtf_mrz.png'},
}
-- Initialize sound libs
SFX.init((function()--[Warning] Not loading files here, just get the list of sound needed
SFX.init((function() --[Warning] Not loading files here, just get the list of sound needed
local L={}
for _,v in next,fs.getDirectoryItems('media/effect/chiptune/') do
if FILE.isSafe('media/effect/chiptune/'..v,"Dangerous file : %SAVE%/media/effect/chiptune/"..v) then
if FILE.isSafe('media/effect/chiptune/'..v) then
table.insert(L,v:sub(1,-5))
end
end
@@ -370,7 +341,7 @@ end)())
BGM.init((function()
local L={}
for _,v in next,fs.getDirectoryItems('media/music') do
if FILE.isSafe('media/music/'..v,"Dangerous file : %SAVE%/media/music/"..v) then
if FILE.isSafe('media/music/'..v) then
L[v:sub(1,-5)]='media/music/'..v
end
end
@@ -378,7 +349,7 @@ BGM.init((function()
end)())
VOC.init{
'zspin','sspin','jspin','lspin','tspin','ospin','ispin','pspin','qspin','fspin','espin','uspin','vspin','wspin','xspin','rspin','yspin','nspin','hspin','cspin',
'single','double','triple','techrash','pentacrash','hexacrash',
'single','double','triple','techrash','pentacrash','hexacrash','heptacrash','octacrash','nonacrash','decacrash','undecacrash','dodecacrash','tridecacrash','tetradecacrash','pentadecacrash','hexadecacrash','heptadecacrash','octadecacrash','nonadecacrash','ultracrash','impossicrash',
'mini','b2b','b3b',
'perfect_clear','half_clear',
'win','lose','bye',
@@ -386,161 +357,50 @@ VOC.init{
'welcome',
}
-- Initialize language lib
LANG.init('zh',
{
zh=require'parts.language.lang_zh',
zh_trad=require'parts.language.lang_zh_trad',
en=require'parts.language.lang_en',
fr=require'parts.language.lang_fr',
es=require'parts.language.lang_es',
pt=require'parts.language.lang_pt',
id=require'parts.language.lang_id',
ja=require'parts.language.lang_ja',
symbol=require'parts.language.lang_symbol',
zh_code=require'parts.language.lang_zh_code',
-- 1. Add language file to LANG folder;
-- 2. Require it;
-- 3. Add a button in parts/scenes/lang.lua;
},
{
block=BLOCK_NAMES
},
(function()
local tipMeta={__call=function(L) return L[math.random(#L)] end}
return function(L)
if type(rawget(L,'getTip'))=='table' then setmetatable(L.getTip,tipMeta) end
setmetatable(L,{__index=function(self,k)
local mes="No Text ("..SETTING.locale.."): "..k
LOG(mes)
MES.new('warn',mes)
self[k]=CHAR.zChan.thinking
return self[k]
end})
end
end)()
)
table.insert(_LOADTIMELIST_,("Initialize Modules: %.3fs"):format(TIME()-_LOADTIME_))
table.insert(_LOADTIMELIST_,("Initialize Parts: %.3fs"):format(TIME()-_LOADTIME_))
-- Load background files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems('parts/backgrounds') do
if FILE.isSafe('parts/backgrounds/'..v) and v:sub(-3)=='lua' then
local name=v:sub(1,-5)
BG.add(name,require('parts.backgrounds.'..name))
end
-- Load settings and statistics
if
not (
pcall(TABLE.cover, loadFile('conf/user', '-json -canSkip') or loadFile('conf/user', '-luaon -canSkip') or {},USER) and
pcall(TABLE.cover, loadFile('conf/unlock', '-json -canSkip') or loadFile('conf/unlock', '-luaon -canSkip') or {},RANKS) and
pcall(TABLE.update,loadFile('conf/settings', '-json -canSkip') or loadFile('conf/settings', '-luaon -canSkip') or {},SETTING) and
pcall(TABLE.coverR,loadFile('conf/data', '-json -canSkip') or loadFile('conf/data', '-luaon -canSkip') or {},STAT) and
pcall(TABLE.cover, loadFile('conf/key', '-json -canSkip') or loadFile('conf/key', '-luaon -canSkip') or {},KEY_MAP) and
pcall(TABLE.cover, loadFile('conf/virtualkey','-json -canSkip') or loadFile('conf/virtualkey','-luaon -canSkip') or {},VK_ORG)
)
then
MES.new('error',"An error occured during loading, and some data was lost.")
end
BG.remList('none')BG.remList('gray')BG.remList('custom')
-- Load scene files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems('parts/scenes') do
if FILE.isSafe('parts/scenes/'..v) then
local sceneName=v:sub(1,-5)
SCN.add(sceneName,require('parts.scenes.'..sceneName))
LANG.addScene(sceneName)
end
end
-- Load mode files
for i=1,#MODES do
local m=MODES[i]-- Mode template
if FILE.isSafe('parts/modes/'..m.name) then
TABLE.complete(require('parts.modes.'..m.name),MODES[i])
MODES[m.name],MODES[i]=MODES[i]
end
end
for _,v in next,fs.getDirectoryItems('parts/modes') do
if FILE.isSafe('parts/modes/'..v) and not MODES[v:sub(1,-5)] then
local M={name=v:sub(1,-5)}
local modeData=require('parts.modes.'..M.name)
if modeData.env then
TABLE.complete(modeData,M)
MODES[M.name]=M
end
end
end
table.insert(_LOADTIMELIST_,("Load Files: %.3fs"):format(TIME()-_LOADTIME_))
-- Update data
do
local needSave
if not fs.getInfo('conf/data') then
needSave=true
end
if type(STAT.version)~='number' then
STAT.version=0
needSave=true
end
if STAT.version<1500 then
FILE.clear_s('')
end
if STAT.version<1505 then
fs.remove('record/bigbang.rec')
fs.remove('conf/replay')
end
if STAT.version==1506 then
local temp1,temp2
if fs.getInfo('record/master_l.rec') then
temp1=fs.read('record/master_l.rec')
end
if fs.getInfo('record/master_u.rec') then
temp2=fs.read('record/master_u.rec')
end
if temp1 then
fs.write('record/master_u.rec',temp1)
end
if temp2 then
fs.write('record/master_l.rec',temp2)
end
RANKS.master_l,RANKS.master_u=RANKS.master_u,RANKS.master_l
if RANKS.tsd_u then
RANKS.tsd_u=0
end
end
if STAT.version==1601 then
RANKS.round_e=nil
RANKS.round_n=nil
RANKS.round_h=nil
RANKS.round_l=nil
RANKS.round_u=nil
fs.remove('record/round_e.rec')
fs.remove('record/round_n.rec')
fs.remove('record/round_h.rec')
fs.remove('record/round_l.rec')
fs.remove('record/round_u.rec')
end
if STAT.version<1700 and SETTING.dascut<5 then
SETTING.dascut=SETTING.dascut+1
needSave=true
end
if RANKS.stack_e then
RANKS.stack_e=nil
RANKS.stack_h=nil
RANKS.stack_u=nil
fs.remove('record/stack_e.rec')
fs.remove('record/stack_h.rec')
fs.remove('record/stack_u.rec')
RANKS.stack_e=nil; fs.remove('record/stack_e.rec')
RANKS.stack_h=nil; fs.remove('record/stack_h.rec')
RANKS.stack_u=nil; fs.remove('record/stack_u.rec')
end
if RANKS.stack_20l then
RANKS.stack_20l=nil
RANKS.stack_40l=nil
RANKS.stack_100l=nil
fs.remove('record/stack_20l.rec')
fs.remove('record/stack_40l.rec')
fs.remove('record/stack_100l.rec')
RANKS.stack_20l=nil; fs.remove('record/stack_20l.rec')
RANKS.stack_40l=nil; fs.remove('record/stack_40l.rec')
RANKS.stack_100l=nil; fs.remove('record/stack_100l.rec')
end
if RANKS.rhythm_e then
RANKS.rhythm_e=nil
RANKS.rhythm_h=nil
RANKS.rhythm_u=nil
fs.remove('record/rhythm_e.rec')
fs.remove('record/rhythm_h.rec')
fs.remove('record/rhythm_u.rec')
end
if RANKS.bigbang or RANKS.clearRush then
fs.remove('record/clearRush.rec')
fs.remove('record/bigbang.rec')
RANKS.rhythm_e=nil; fs.remove('record/rhythm_e.rec')
RANKS.rhythm_h=nil; fs.remove('record/rhythm_h.rec')
RANKS.rhythm_u=nil; fs.remove('record/rhythm_u.rec')
end
if RANKS.bigbang then fs.remove('record/bigbang.rec') end
if RANKS.clearRush then fs.remove('record/clearRush.rec') end
if STAT.version<1715 then fs.remove('record/dig_quad_10l.rec') end
if STAT.version~=VERSION.code then
for k,v in next,MODE_UPDATE_MAP do
if RANKS[k] then
@@ -558,7 +418,6 @@ do
end
end
STAT.version=VERSION.code
needSave=true
end
SETTING.appLock,SETTING.dataSaving,SETTING.swap,SETTING.autoLogin=nil
if not SETTING.VKSkin then SETTING.VKSkin=1 end
@@ -576,41 +435,96 @@ do
if RANKS.infinite then RANKS.infinite=0 end
if RANKS.infinite_dig then RANKS.infinite_dig=0 end
if not RANKS.sprint_10l then RANKS.sprint_10l=0 end
if RANKS.master_l then RANKS.master_n,RANKS.master_l=RANKS.master_l needSave=true end
if RANKS.master_u then RANKS.master_h,RANKS.master_u=RANKS.master_u needSave=true end
if RANKS.master_l then RANKS.master_n,RANKS.master_l=RANKS.master_l end
if RANKS.master_u then RANKS.master_h,RANKS.master_u=RANKS.master_u end
if RANKS.secret_grade then RANKS.construct_sg,RANKS.secret_grade=RANKS.secret_grade end
for _,v in next,VK_ORG do v.color=nil end
for name,rank in next,RANKS do
if type(name)=='number' or type(rank)~='number' then
RANKS[name]=nil
needSave=true
else
local M=MODES[name]
if M and M.unlock and rank>0 then
for _,unlockName in next,M.unlock do
if not RANKS[unlockName] then
RANKS[unlockName]=0
needSave=true
end
end
end
if not (M and M.x) then
RANKS[name]=nil
needSave=true
end
end
end
if not MODES[STAT.lastPlay] then
STAT.lastPlay='sprint_10l'
needSave=true
end
fs.remove('conf/account')
if needSave then
saveStats()
saveProgress()
saveSettings()
love.event.quit('restart')
saveStats()
saveProgress()
saveSettings()
end
-- Initialize language lib
LANG.init('zh',
{
zh=require'parts.language.lang_zh',
zh_trad=require'parts.language.lang_zh_trad',
en=require'parts.language.lang_en',
fr=require'parts.language.lang_fr',
es=require'parts.language.lang_es',
pt=require'parts.language.lang_pt',
id=require'parts.language.lang_id',
ja=require'parts.language.lang_ja',
symbol=require'parts.language.lang_symbol',
zh_code=require'parts.language.lang_zh_code',
vi=require'parts.language.lang_vi',
-- 1. Add language file to LANG folder;
-- 2. Require it;
-- 3. Add a button in parts/scenes/lang.lua;
},
{
block=BLOCK_NAMES,
},
(function()
local tipMeta={__call=function(L) return L[math.random(#L)] end}
return function(L)
if type(rawget(L,'getTip'))=='table' then setmetatable(L.getTip,tipMeta) end
setmetatable(L,{
__index=function(self,k)
local mes="No Text ("..SETTING.locale.."): "..k
LOG(mes)
MES.new('warn',mes)
self[k]="["..k.."]"
return self[k]
end,
})
end
end)()
)
-- Load background files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems('parts/backgrounds') do
if FILE.isSafe('parts/backgrounds/'..v) and v:sub(-3)=='lua' then
local name=v:sub(1,-5)
BG.add(name,require('parts.backgrounds.'..name))
end
end
BG.remList('none')
BG.remList('gray')
BG.remList('custom')
-- Load scene files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems('parts/scenes') do
if FILE.isSafe('parts/scenes/'..v) then
local sceneName=v:sub(1,-5)
SCN.add(sceneName,require('parts.scenes.'..sceneName))
LANG.addScene(sceneName)
end
end
table.insert(_LOADTIMELIST_,("Load Files: %.3fs"):format(TIME()-_LOADTIME_))
-- First start
FIRSTLAUNCH=STAT.run==0
@@ -626,50 +540,63 @@ applySettings()
-- Load replays
for _,fileName in next,fs.getDirectoryItems('replay') do
if fileName:sub(12,12):match("[a-zA-Z]") then
local date,mode,version,player,seed,setting,mod
local fileData=fs.read('replay/'..fileName)
date, fileData=STRING.readLine(fileData)date=date:gsub("[a-zA-Z]","")
mode, fileData=STRING.readLine(fileData)mode=MODE_UPDATE_MAP[mode] or mode
version,fileData=STRING.readLine(fileData)
player, fileData=STRING.readLine(fileData) if player=="Local Player" then player="Stacker" end
local success
success,fileData=pcall(love.data.decompress,'string','zlib',fileData)
if not success then goto BREAK_cannotParse end
seed, fileData=STRING.readLine(fileData)
setting,fileData=STRING.readLine(fileData)setting=JSON.decode(setting)
mod, fileData=STRING.readLine(fileData)mod=JSON.decode(mod)
if
not setting or
not mod or
not mode or
#mode==0
then goto BREAK_cannotParse end
repeat
local date,mode,version,player,seed,setting,mod
local success,fileData=true,fs.read('replay/'..fileName)
date,fileData=STRING.readLine(fileData)
date=date:gsub("[a-zA-Z]","")
mode,fileData=STRING.readLine(fileData)
mode=MODE_UPDATE_MAP[mode] or mode
version,fileData=STRING.readLine(fileData)
player,fileData=STRING.readLine(fileData)
if player=="Local Player" then player="Stacker" end
success,fileData=pcall(love.data.decompress,'string','zlib',fileData)
if not success then break end
seed,fileData=STRING.readLine(fileData)
setting,fileData=STRING.readLine(fileData)
setting=JSON.decode(setting)
mod,fileData=STRING.readLine(fileData)
mod=JSON.decode(mod)
if
not setting or
not mod or
not mode or
#mode==0
then
break
end
fs.remove('replay/'..fileName)
local newName=fileName:sub(1,10)..fileName:sub(15)
fs.write('replay/'..newName,
love.data.compress('string','zlib',
JSON.encode{
date=date,
mode=mode,
version=version,
player=player,
seed=seed,
setting=setting,
mod=mod,
}.."\n"..
fileData
fs.remove('replay/'..fileName)
local newName=fileName:sub(1,10)..fileName:sub(15)
fs.write('replay/'..newName,
love.data.compress('string','zlib',
JSON.encode{
date=date,
mode=mode,
version=version,
player=player,
seed=seed,
setting=setting,
mod=mod,
}.."\n"..
fileData
)
)
)
fileName=newName
fileName=newName
until true
end
::BREAK_cannotParse::
local rep=DATA.parseReplay('replay/'..fileName)
table.insert(REPLAY,rep)
end
table.sort(REPLAY,function(a,b) return a.fileName>b.fileName end)
table.insert(_LOADTIMELIST_,("Initialize Data: %.3fs"):format(TIME()-_LOADTIME_))
AUTHURL="https://studio26f.org/oauth?product=techmino"
AUTHHOST="cafuuchino1.3322.org:8081"
WS.switchHost('cafuuchino1.3322.org','10026','/techmino/ws/v1')
HTTP.setHost("cafuuchino1.3322.org:10026")
HTTP.setThreadCount(1)
table.insert(_LOADTIMELIST_,("Load Resources: %.3fs"):format(TIME()-_LOADTIME_))
for i=1,#_LOADTIMELIST_ do LOG(_LOADTIMELIST_[i]) end
@@ -679,7 +606,8 @@ if TABLE.find(arg,'-- test') then
while not LOADED do coroutine.yield() end
LOG("\27[92m\27[1mAutomatic Test Started\27[0m")
BGM.setVol(0)SFX.setVol(0)
BGM.setVol(0)
SFX.setVol(0)
love.keypressed('space')
TEST.yieldUntilNextScene()
@@ -706,6 +634,3 @@ if TABLE.find(arg,'-- test') then
love.event.quit(1)
end)
end
WS.switchHost('cafuuchino1.3322.org','10026','/techmino/ws/v1')
HTTP.setHost("cafuuchino1.3322.org:10026")
HTTP.setThreadCount(1)

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@@ -0,0 +1,2 @@
If the modeicon you're looking for isn't here, try looking in /parts/scenes/load.lua.
We vectorized some of them for better scalability.

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