- Fix remove method
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@@ -877,7 +877,7 @@ do-- function freshPlayerPosition(sudden)
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end
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else
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if #L<=36 then
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for i=2,#L do
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for i=1,#L do
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L[i].miniMode=false
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L[i].draw=require"parts.player.draw".norm
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end
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@@ -2654,7 +2654,13 @@ local function update_dead(P,dt)
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_updateMisc(P,dt)
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end
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function Player:_die()
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do local p=TABLE.find(PLY_ALIVE,self) if p then PLY_ALIVE[p]=rem(PLY_ALIVE) end end
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do
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local p=TABLE.find(PLY_ALIVE,self)
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if p then
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PLY_ALIVE[p]=PLY_ALIVE[#PLY_ALIVE]
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rem(PLY_ALIVE)
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end
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end
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self.alive=false
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self.timing=false
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self.control=false
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