整理代码
新增没做完的公告页面 因为一些神秘token问题连接失败后会要求重新登录
This commit is contained in:
1
main.lua
1
main.lua
@@ -602,6 +602,7 @@ end
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table.sort(REPLAY,function(a,b) return a.fileName>b.fileName end)
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AUTHURL="https://studio26f.org/oauth?product=techmino"
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AUTHHOST="cafuuchino1.3322.org:8081"
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WS.switchHost('cafuuchino1.3322.org','10026','/techmino/ws/v1')
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HTTP.setHost("cafuuchino1.3322.org:10026")
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HTTP.setThreadCount(1)
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@@ -134,7 +134,7 @@ function NET.login(auto)
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if USER.aToken then
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local res=getMsg({
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pool='login',
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url='cafuuchino1.3322.org:8081',
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url=AUTHHOST,
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path='/studio26f/api/v1/auth/check',
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headers={["x-access-token"]=USER.aToken},
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},6.26)
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@@ -163,7 +163,7 @@ function NET.getUserInfo(uid)
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TASK.new(function()
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local res=getMsg({
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pool='getInfo',
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url='cafuuchino1.3322.org:8081',
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url=AUTHHOST,
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path='/studio26f/api/v1/player/info?playerId='..uid,
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},6.26)
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@@ -176,7 +176,7 @@ function NET.getAvatar(uid)
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TASK.new(function()
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local res=getMsg({
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pool='getInfo',
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url='cafuuchino1.3322.org:8081',
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url=AUTHHOST,
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path='/studio26f/api/v1/player/avatar?playerId='..uid,
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},6.26)
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@@ -185,6 +185,20 @@ function NET.getAvatar(uid)
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end
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end)
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end
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function NET.getNotice(lang,count)
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WAIT{timeout=6.26}
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TASK.new(function()
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local res=getMsg({
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pool='getNotice',
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path='/techmino/api/v1/notice?language='..(lang or 'zh_cn')..'&lastCount='..(count or 5),
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},6.26)
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if res and res.code==200 and type(res.data)=='string' then
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local dataStr=""
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SCN.go('notice',nil,dataStr)
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end
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end)
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end
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--------------------------<NEW WS API>
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local actMap={
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global_getOnlineCount= 1000,
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@@ -560,6 +574,8 @@ function NET.ws_update()
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while true do
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TEST.yieldT(1/26)
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if WS.status('game')=='dead' then
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USER.aToken=false
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USER.oToken=false
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TEST.yieldUntilNextScene()
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GAME.playing=false
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SCN.backTo('main')
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@@ -104,14 +104,19 @@ function scene.keyDown(key,isRep)
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end
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elseif key=='3' then
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if _testButton(10) then
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MES.new('warn',text.notFinished)
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-- NET.getNotice()
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end
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elseif key=='4' then
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if _testButton(11) then
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SCN.go('lang')
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end
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elseif key=='x' then
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if _testButton(11) then
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if _testButton(12) then
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SCN.go('about')
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end
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elseif key=='m' then
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if _testButton(12) then
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if _testButton(13) then
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SCN.go('manual')
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end
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elseif key=='c' then
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@@ -215,8 +220,9 @@ scene.widgetList={
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WIDGET.newButton{name='dict', x=2480,y=450,w=800,h=100, color='lG',font=40,align='L',edge=30,code=pressKey'l'},
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WIDGET.newButton{name='replays',x=2480,y=570,w=800,h=100, color='lC',font=40,align='L',edge=30,code=pressKey','},
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WIDGET.newButton{name='music', x=120,y=80,w=100, color='lO',code=pressKey'2',font=70,fText=CHAR.icon.music},
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WIDGET.newButton{name='lang', x=280,y=80,w=100, color='lN',code=pressKey'3',font=70,fText=CHAR.icon.language},
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WIDGET.newButton{name='music', x=90,y=80,w=100, color='lY',code=pressKey'2',font=70,fText=CHAR.icon.music},
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WIDGET.newButton{name='notice', x=210,y=80,w=100, color='lA',code=pressKey'3',font=70,fText=CHAR.key.winMenu},
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WIDGET.newButton{name='lang', x=330,y=80,w=100, color='lN',code=pressKey'4',font=70,fText=CHAR.icon.language},
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WIDGET.newButton{name='about', x=-110,y=670,w=600,h=70, color='lB',align='R',edge=20,code=pressKey'x',font=50,fText=CHAR.icon.info},
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WIDGET.newButton{name='manual', x=1390,y=670,w=600,h=70, color='lR',align='L',edge=20,code=pressKey'm',font=50,fText=CHAR.icon.help},
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}
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34
parts/scenes/notice.lua
Normal file
34
parts/scenes/notice.lua
Normal file
@@ -0,0 +1,34 @@
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local scene={}
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function scene.enter()
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BG.set('cubes')
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if type(SCN.args[1])=='string' then
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scene.widgetList.texts:setTexts(SCN.args[1])
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else
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scene.widgetList.texts:setTexts({"No data"})
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end
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end
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function scene.wheelMoved(_,y)
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WHEELMOV(y)
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end
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function scene.keyDown(key)
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if key=='up' then
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scene.widgetList.texts:scroll(-5)
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elseif key=='down' then
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scene.widgetList.texts:scroll(5)
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elseif key=='pageup' then
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scene.widgetList.texts:scroll(-20)
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elseif key=='pagedown' then
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scene.widgetList.texts:scroll(20)
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elseif key=='escape' then
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SCN.back()
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end
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end
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scene.widgetList={
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WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=20,fix=true},
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WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
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}
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return scene
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