Save custom mode (#1007)

* first step to save custom game

* localize various settings in custom game

* rename fields to lower cases

* fix many bugs

* fixes #1014
This commit is contained in:
Imple Lee
2023-10-20 01:42:04 +08:00
committed by GitHub
parent 7ac2c282f6
commit 90c428cf44
13 changed files with 240 additions and 158 deletions

View File

@@ -376,30 +376,6 @@ then
MES.new('error',"An error occured during loading, and some data was lost.")
end
-- Initialize fields, sequence, missions, gameEnv for cutsom game
local fieldData=loadFile('conf/customBoards','-string -canSkip')
if fieldData then
fieldData=STRING.split(fieldData,"!")
for i=1,#fieldData do
DATA.pasteBoard(fieldData[i],i)
end
else
FIELD[1]=DATA.newBoard()
end
local sequenceData=loadFile('conf/customSequence','-string -canSkip')
if sequenceData then
DATA.pasteSequence(sequenceData)
end
local missionData=loadFile('conf/customMissions','-string -canSkip')
if missionData then
DATA.pasteMission(missionData)
end
local customData=loadFile('conf/customEnv','-canSkip')
if customData and customData['version']==VERSION.code then
TABLE.complete(customData,CUSTOMENV)
end
TABLE.complete(require"parts.customEnv0",CUSTOMENV)
-- Update data
do
if type(STAT.version)~='number' then

View File

@@ -2,7 +2,7 @@ local floor=math.floor
local char,byte=string.char,string.byte
local ins=table.insert
local BAG,FIELD,MISSION,CUSTOMENV,GAME=BAG,FIELD,MISSION,CUSTOMENV,GAME
local GAME=GAME
local DATA={}
-- Sep symbol: 33 (!)
@@ -13,13 +13,13 @@ local DATA={}
Encode: A[B] sequence, A = block ID, B = repeat times, no B means do not repeat.
Example: "abcdefg" is [SZJLTOI], "a^aDb)" is [Z*63,Z*37,S*10]
]]
function DATA.copySequence()
function DATA.copySequence(bag)
local str=""
local count=1
for i=1,#BAG+1 do
if BAG[i+1]~=BAG[i] or count==64 then
str=str..char(96+BAG[i])
for i=1,#bag+1 do
if bag[i+1]~=bag[i] or count==64 then
str=str..char(96+bag[i])
if count>1 then
str=str..char(32+count)
count=1
@@ -32,7 +32,7 @@ function DATA.copySequence()
return str
end
function DATA.pasteSequence(str)
TABLE.cut(BAG)
local bag={}
local b,reg
for i=1,#str do
b=byte(str,i)
@@ -44,20 +44,20 @@ function DATA.pasteSequence(str)
end
else
if b>=97 and b<=125 then
ins(BAG,reg)
ins(bag,reg)
reg=b-96
elseif b>=34 and b<=96 then
for _=1,b-32 do
ins(BAG,reg)
ins(bag,reg)
end
reg=false
end
end
end
if reg then
ins(BAG,reg)
ins(bag,reg)
end
return true
return true,bag
end
local fieldMeta={__index=function(self,h)
@@ -69,8 +69,7 @@ end}
function DATA.newBoard(f)-- Generate a new board
return setmetatable(f and TABLE.shift(f) or{},fieldMeta)
end
function DATA.copyBoard(page)-- Copy the [page] board
local F=FIELD[page or 1]
function DATA.copyBoard(F)-- Copy the [page] board
local str=""
-- Encode field
@@ -84,21 +83,15 @@ function DATA.copyBoard(page)-- Copy the [page] board
end
return STRING.packBin(str)
end
function DATA.copyBoards()
function DATA.copyBoards(field)
local out={}
for i=1,#FIELD do
out[i]=DATA.copyBoard(i)
for i=1,#field do
out[i]=DATA.copyBoard(field[i])
end
return table.concat(out,"!")
end
function DATA.pasteBoard(str,page)-- Paste [str] data to [page] board
if not page then
page=1
end
if not FIELD[page] then
FIELD[page]=DATA.newBoard()
end
local F=FIELD[page]
function DATA.pasteBoard(str)-- Paste [str] data to [page] board
local F=DATA.newBoard()
-- Decode
str=STRING.unpackBin(str)
@@ -133,7 +126,7 @@ function DATA.pasteBoard(str,page)-- Paste [str] data to [page] board
p=p+1
end
return true
return true, F
end
--[[
@@ -152,14 +145,14 @@ end
O1=61,O2=62,O3=63,O4=64,
I1=71,I2=72,I3=73,I4=74,
]]
function DATA.copyMission()
function DATA.copyMission(mission)
local _
local str=""
local count=1
for i=1,#MISSION+1 do
if MISSION[i+1]~=MISSION[i] or count==13 then
_=33+MISSION[i]
for i=1,#mission+1 do
if mission[i+1]~=mission[i] or count==13 then
_=33+mission[i]
str=str..char(_)
if count>1 then
str=str..char(113+count)
@@ -174,7 +167,7 @@ function DATA.copyMission()
end
function DATA.pasteMission(str)
local b
TABLE.cut(MISSION)
local mission={}
local reg
for i=1,#str do
b=byte(str,i)
@@ -187,28 +180,28 @@ function DATA.pasteMission(str)
else
if b>=34 and b<=114 then
if ENUM_MISSION[reg] then
ins(MISSION,reg)
ins(mission,reg)
reg=b-33
else
TABLE.cut(MISSION)
TABLE.cut(mission)
return
end
elseif b>=115 and b<=126 then
for _=1,b-113 do
ins(MISSION,reg)
ins(mission,reg)
end
reg=false
end
end
end
if reg then
ins(MISSION,reg)
ins(mission,reg)
end
return true
return true,mission
end
function DATA.copyQuestArgs()
local ENV=CUSTOMENV
function DATA.copyQuestArgs(custom_env)
local ENV=custom_env
local str=""..
ENV.holdCount..
(ENV.ospin and "O" or "Z")..
@@ -218,12 +211,12 @@ function DATA.copyQuestArgs()
end
function DATA.pasteQuestArgs(str)
if #str<4 then return end
local ENV=CUSTOMENV
local ENV={}
ENV.holdCount= str:byte(1)-48
ENV.ospin= str:byte(2)~=90
ENV.missionKill=str:byte(3)~=90
ENV.sequence= str:sub(4)
return true
return true,ENV
end
local function _encode(t)
@@ -309,7 +302,6 @@ function DATA.pumpRecording(str,L)
end
end
do-- function DATA.saveReplay()
local noRecList={"custom","solo","round","techmino"}
local function _getModList()
local res={}
for number,sel in next,GAME.mod do
@@ -321,28 +313,30 @@ do-- function DATA.saveReplay()
end
function DATA.saveReplay()
-- Filtering modes that cannot be saved
for _,v in next,noRecList do
if GAME.curModeName:find(v) then
MES.new('error',"Cannot save recording of this mode now!")
return
end
if GAME.initPlayerCount~=1 then
MES.new('error',"Cannot save recording of more than 1 player now!")
return
end
-- Write file
local fileName=os.date("replay/%Y_%m_%d_%H%M%S.rep")
if not love.filesystem.getInfo(fileName) then
local metadata={
date=os.date("%Y/%m/%d %H:%M:%S"),
mode=GAME.curModeName,
version=VERSION.string,
player=USERS.getUsername(USER.uid),
seed=GAME.seed,
setting=GAME.setting,
mod=_getModList(),
tasUsed=GAME.tasUsed,
}
if GAME.curMode.savePrivate then
metadata.private=GAME.curMode.savePrivate()
end
love.filesystem.write(fileName,
love.data.compress('string','zlib',
JSON.encode{
date=os.date("%Y/%m/%d %H:%M:%S"),
mode=GAME.curModeName,
version=VERSION.string,
player=USERS.getUsername(USER.uid),
seed=GAME.seed,
setting=GAME.setting,
mod=_getModList(),
tasUsed=GAME.tasUsed,
}.."\n"..
JSON.encode(metadata).."\n"..
DATA.dumpRecording(GAME.rep)
)
)
@@ -397,6 +391,9 @@ function DATA.parseReplayData(fileName,fileData,ifFull)
tasUsed=metaData.tasUsed,
}
if ifFull then rep.data=fileData end
if metaData.private then
rep.private=metaData.private
end
return rep
end
return DATA

View File

@@ -8,7 +8,7 @@ return {
for i=#P.field,1,-1 do
P.field[i],P.visTime[i]=nil
end
setField(P,D.finished+1)
setField(P,FIELD[D.finished+1])
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.6,.8,.6)
SFX.play('warn_1')
else

View File

@@ -424,8 +424,7 @@ function notEmptyLine(L)
end
end
end
function setField(P,page)
local F=FIELD[page]
function setField(P,F)
local height=0
for y=#F,1,-1 do
if notEmptyLine(F[y]) then
@@ -1228,8 +1227,7 @@ do-- function pressKey(k)
return cache[k]
end
end
do-- CUS/SETXXX(k)
local CUSTOMENV=CUSTOMENV
do-- SETXXX(k)
local warnList={
'das','arr','dascut','dropcut','sddas','sdarr',
'ihs','irs','ims','RS',
@@ -1237,13 +1235,10 @@ do-- CUS/SETXXX(k)
'VKSwitch','VKIcon','VKTrack','VKDodge',
'simpMode',
}
function CUSval(k) return function() return CUSTOMENV[k] end end
function ROOMval(k) return function() return ROOMENV[k] end end
function SETval(k) return function() return SETTING[k] end end
function CUSrev(k) return function() CUSTOMENV[k]=not CUSTOMENV[k] end end
function ROOMrev(k) return function() ROOMENV[k]=not ROOMENV[k] end end
function SETrev(k) return function() if TABLE.find(warnList,k) then trySettingWarn() end SETTING[k]=not SETTING[k] end end
function CUSsto(k) return function(i) CUSTOMENV[k]=i end end
function ROOMsto(k) return function(i) ROOMENV[k]=i end end
function SETsto(k) return function(i) if TABLE.find(warnList,k) then trySettingWarn() end SETTING[k]=i end end
end

View File

@@ -19,7 +19,21 @@ return {
end
for _,P in next,PLY_ALIVE do
setField(P,1)
setField(P,FIELD[1])
end
end,
savePrivate=function()
return {
FIELD=FIELD,
BAG=BAG,
MISSION=MISSION,
CUSTOMENV=CUSTOMENV,
}
end,
loadPrivate=function(private)
FIELD=private.FIELD
BAG=private.BAG
MISSION=private.MISSION
CUSTOMENV=private.CUSTOMENV
end,
}

View File

@@ -60,4 +60,18 @@ return {
PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=2*AIlevel-1,next=math.floor(AIlevel*.5+1),hold=GAME.modeEnv.holdCount,node=20000+5000*AIlevel})
end
end,
savePrivate=function()
return {
FIELD=FIELD,
BAG=BAG,
MISSION=MISSION,
CUSTOMENV=CUSTOMENV,
}
end,
loadPrivate=function(private)
FIELD=private.FIELD
BAG=private.BAG
MISSION=private.MISSION
CUSTOMENV=private.CUSTOMENV
end,
}

View File

@@ -1,6 +1,63 @@
local gc,kb,sys=love.graphics,love.keyboard,love.system
local floor=math.floor
local CUSTOMENV=CUSTOMENV
CUSTOMGAME_LOCAL={
field={},
bag={},
mission={},
customenv={},
CUSval=function(self,k) return function() return self.customenv[k] end end,
CUSrev=function(self,k) return function() self.customenv[k]=not self.customenv[k] end end,
CUSsto=function(self,k) return function(i) self.customenv[k]=i end end,
}
local function CUSval(k) return CUSTOMGAME_LOCAL:CUSval(k) end
local function CUSrev(k) return CUSTOMGAME_LOCAL:CUSrev(k) end
local function CUSsto(k) return CUSTOMGAME_LOCAL:CUSsto(k) end
local function apply_locals()
FIELD=CUSTOMGAME_LOCAL.field
BAG=CUSTOMGAME_LOCAL.bag
MISSION=CUSTOMGAME_LOCAL.mission
CUSTOMENV=CUSTOMGAME_LOCAL.customenv
end
do -- Initialize fields, sequence, missions, gameEnv for cutsom game
local fieldData=loadFile('conf/customBoards','-string -canSkip')
local fieldReinit=false
if not fieldData then
fieldReinit=true
else
fieldData=STRING.split(fieldData,"!")
for i=1,#fieldData do
local success,F=DATA.pasteBoard(fieldData[i])
if not success then
fieldReinit=true
break
end
CUSTOMGAME_LOCAL.field[i]=F
end
end
if fieldReinit then
CUSTOMGAME_LOCAL.field={DATA.newBoard()}
end
local sequenceData=loadFile('conf/customSequence','-string -canSkip')
if sequenceData then
local success,bag=DATA.pasteSequence(sequenceData)
if success then
CUSTOMGAME_LOCAL.bag=bag
end
end
local missionData=loadFile('conf/customMissions','-string -canSkip')
if missionData then
local success,mission=DATA.pasteMission(missionData)
if success then
CUSTOMGAME_LOCAL.mission=mission
end
end
local customData=loadFile('conf/customEnv','-canSkip')
if customData and customData['version']==VERSION.code then
TABLE.complete(customData,CUSTOMGAME_LOCAL.customenv)
end
TABLE.complete(require"parts.customEnv0",CUSTOMGAME_LOCAL.customenv)
end
local sList={
visible={"show","easy","slow","medium","fast","none"},
@@ -27,96 +84,114 @@ local scene={}
function scene.enter()
destroyPlayers()
BG.set(CUSTOMENV.bg)
BGM.play(CUSTOMENV.bgm)
BG.set(CUSTOMGAME_LOCAL.customenv.bg)
BGM.play(CUSTOMGAME_LOCAL.customenv.bgm)
modUsed=usingMod()
end
function scene.leave()
saveFile(CUSTOMENV,'conf/customEnv')
saveFile(CUSTOMGAME_LOCAL.customenv,'conf/customEnv')
BGM.play()
end
local function _play(mode)
if CUSTOMENV.opponent~="X" then
if CUSTOMENV.opponent:sub(1,2)=='CC' then
if CUSTOMENV.sequence=='fixed' then
if CUSTOMGAME_LOCAL.customenv.opponent~="X" then
if CUSTOMGAME_LOCAL.customenv.opponent:sub(1,2)=='CC' then
if CUSTOMGAME_LOCAL.customenv.sequence=='fixed' then
MES.new('error',text.cc_fixed)
return
end
if CUSTOMENV.holdMode=='swap' then
if CUSTOMGAME_LOCAL.customenv.holdMode=='swap' then
MES.new('error',text.cc_swap)
return
end
end
if #BAG>0 then
for _=1,#BAG do
if BAG[_]>7 then
if #CUSTOMGAME_LOCAL.bag>0 then
for _=1,#CUSTOMGAME_LOCAL.bag do
if CUSTOMGAME_LOCAL.bag[_]>7 then
MES.new('error',text.ai_prebag)
return
end
end
end
if #MISSION>0 then
if #CUSTOMGAME_LOCAL.mission>0 then
MES.new('error',text.ai_mission)
return
end
end
saveFile(CUSTOMENV,'conf/customEnv')
saveFile(CUSTOMGAME_LOCAL.customenv,'conf/customEnv')
apply_locals()
loadGame('custom_'..mode,true)
end
function scene.keyDown(key,isRep)
if isRep then return true end
if key=='return' and kb.isDown('lctrl','lalt') or key=='play1' or key=='play2' then
if (key=='play2' or kb.isDown('lalt')) and #FIELD[1]>0 then
if (key=='play2' or kb.isDown('lalt')) and #CUSTOMGAME_LOCAL.field[1]>0 then
_play('puzzle')
elseif key=='play1' or kb.isDown('lctrl') then
_play('clear')
end
elseif key=='f' then
apply_locals()
SCN.go('custom_field','swipeD')
elseif key=='s' then
apply_locals()
SCN.go('custom_sequence','swipeD')
elseif key=='m' then
apply_locals()
SCN.go('custom_mission','swipeD')
elseif key=='delete' then
if tryReset() then
TABLE.cut(FIELD)TABLE.cut(BAG)TABLE.cut(MISSION)
FIELD[1]=DATA.newBoard()
TABLE.clear(CUSTOMENV)
TABLE.complete(require"parts.customEnv0",CUSTOMENV)
TABLE.cut(CUSTOMGAME_LOCAL.field)TABLE.cut(CUSTOMGAME_LOCAL.bag)TABLE.cut(CUSTOMGAME_LOCAL.mission)
CUSTOMGAME_LOCAL.field[1]=DATA.newBoard()
TABLE.clear(CUSTOMGAME_LOCAL.customenv)
TABLE.complete(require"parts.customEnv0",CUSTOMGAME_LOCAL.customenv)
for _,W in next,scene.widgetList do W:reset() end
saveFile(DATA.copyMission(),'conf/customMissions')
saveFile(DATA.copyBoards(),'conf/customBoards')
saveFile(DATA.copySequence(),'conf/customSequence')
saveFile(CUSTOMENV,'conf/customEnv')
saveFile(DATA.copyMission(CUSTOMGAME_LOCAL.mission),'conf/customMissions')
saveFile(DATA.copyBoards(CUSTOMGAME_LOCAL.field),'conf/customBoards')
saveFile(DATA.copySequence(CUSTOMGAME_LOCAL.bag),'conf/customSequence')
saveFile(CUSTOMGAME_LOCAL.customenv,'conf/customEnv')
SFX.play('finesseError',.7)
BG.set(CUSTOMENV.bg)
BGM.play(CUSTOMENV.bgm)
BG.set(CUSTOMGAME_LOCAL.customenv.bg)
BGM.play(CUSTOMGAME_LOCAL.customenv.bgm)
end
elseif key=='f1' then
SCN.go('mod','swipeD')
elseif key=='c' and kb.isDown('lctrl','rctrl') or key=='cC' then
local str="Techmino Quest:"..DATA.copyQuestArgs().."!"
if #BAG>0 then str=str..DATA.copySequence() end
local str="Techmino Quest:"..DATA.copyQuestArgs(CUSTOMGAME_LOCAL.customenv).."!"
if #CUSTOMGAME_LOCAL.bag>0 then str=str..DATA.copySequence(CUSTOMGAME_LOCAL.bag) end
str=str.."!"
if #MISSION>0 then str=str..DATA.copyMission() end
sys.setClipboardText(str.."!"..DATA.copyBoards().."!")
if #CUSTOMGAME_LOCAL.mission>0 then str=str..DATA.copyMission(CUSTOMGAME_LOCAL.mission) end
sys.setClipboardText(str.."!"..DATA.copyBoards(CUSTOMGAME_LOCAL.field).."!")
MES.new('check',text.exportSuccess)
elseif key=='v' and kb.isDown('lctrl','rctrl') or key=='cV' then
local str=sys.getClipboardText()
local args=str:sub((str:find(":") or 0)+1):split("!")
repeat
if #args<4 then break end-- goto THROW_fail
if not (
DATA.pasteQuestArgs(args[1]) and
DATA.pasteSequence(args[2]) and
DATA.pasteMission(args[3])
) then break end-- goto THROW_fail
TABLE.cut(FIELD)
FIELD[1]=DATA.newBoard()
local success,env=DATA.pasteQuestArgs(args[1])
if not success then break end-- goto THROW_fail
TABLE.cover(env,CUSTOMGAME_LOCAL.customenv)
local success,bag=DATA.pasteSequence(args[2])
if not success then break end-- goto THROW_fail
CUSTOMGAME_LOCAL.bag=bag
local success,mission=DATA.pasteMission(args[3])
if not success then break end-- goto THROW_fail
CUSTOMGAME_LOCAL.mission=mission
TABLE.cut(CUSTOMGAME_LOCAL.field)
CUSTOMGAME_LOCAL.field[1]=DATA.newBoard()
for i=4,#args do
if args[i]:find("%S") and not DATA.pasteBoard(args[i],i-3) and i<#args then break end-- goto THROW_fail
if args[i]:find("%S") then
local success,F=DATA.pasteBoard(args[i])
if success then
CUSTOMGAME_LOCAL.field[i-3]=F
else
if i<#args then break end-- goto THROW_fail
end
end
end
MES.new('check',text.importSuccess)
return
@@ -133,20 +208,20 @@ function scene.draw()
setFont(30)
-- Sequence
if #MISSION>0 then
gc.setColor(1,CUSTOMENV.missionKill and 0 or 1,floor(TIME()*6.26)%2)
gc.print("#"..#MISSION,70,220)
if #CUSTOMGAME_LOCAL.mission>0 then
gc.setColor(1,CUSTOMGAME_LOCAL.customenv.missionKill and 0 or 1,floor(TIME()*6.26)%2)
gc.print("#"..#CUSTOMGAME_LOCAL.mission,70,220)
end
-- Field content
if #FIELD[1]>0 then
if #CUSTOMGAME_LOCAL.field[1]>0 then
gc.push('transform')
gc.translate(330,240)
gc.scale(.5)
gc.setColor(1,1,1)
gc.setLineWidth(3)
gc.rectangle('line',-2,-2,304,604)
local F=FIELD[1]
local F=CUSTOMGAME_LOCAL.field[1]
local cross=TEXTURE.puzzleMark[-1]
local texture=SKIN.lib[SETTING.skinSet]
for y=1,#F do for x=1,10 do
@@ -158,19 +233,19 @@ function scene.draw()
end
end end
gc.pop()
if #FIELD>1 then
if #CUSTOMGAME_LOCAL.field>1 then
gc.setColor(1,1,floor(TIME()*6.26)%2)
gc.print("+"..#FIELD-1,490,220)
gc.print("+"..#CUSTOMGAME_LOCAL.field-1,490,220)
end
end
-- Sequence
if #BAG>0 then
if #CUSTOMGAME_LOCAL.bag>0 then
gc.setColor(1,1,floor(TIME()*6.26)%2)
gc.print("#"..#BAG,615,220)
gc.print("#"..#CUSTOMGAME_LOCAL.bag,615,220)
end
gc.setColor(COLOR.Z)
gc.print(CUSTOMENV.sequence,610,250)
gc.print(CUSTOMGAME_LOCAL.customenv.sequence,610,250)
-- Mod indicator
if modUsed then
@@ -193,8 +268,8 @@ scene.widgetList={
WIDGET.newKey{name='field', x=450,y=180,w=240,h=80,color='A',font=25,code=pressKey'f'},
WIDGET.newKey{name='sequence', x=730,y=180,w=240,h=80,color='W',font=25,code=pressKey's'},
WIDGET.newText{name='noMsn', x=50, y=220,align='L',color='H',hideF=function() return MISSION[1] end},
WIDGET.newText{name='defSeq', x=610,y=220,align='L',color='H',hideF=function() return BAG[1] end},
WIDGET.newText{name='noMsn', x=50, y=220,align='L',color='H',hideF=function() return CUSTOMGAME_LOCAL.mission[1] end},
WIDGET.newText{name='defSeq', x=610,y=220,align='L',color='H',hideF=function() return CUSTOMGAME_LOCAL.bag[1] end},
-- Selectors
WIDGET.newSelector{name='opponent', x=170,y=330,w=260,color='R',list=sList.opponent, disp=CUSval('opponent'), code=CUSsto('opponent')},
@@ -219,7 +294,7 @@ scene.widgetList={
WIDGET.newButton{name='copy', x=1070,y=300,w=310,h=70,color='lR',font=25,code=pressKey'cC'},
WIDGET.newButton{name='paste', x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey'cV'},
WIDGET.newButton{name='play_clear', x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey'play1'},
WIDGET.newButton{name='play_puzzle', x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey'play2',hideF=function() return #FIELD[1]==0 end},
WIDGET.newButton{name='play_puzzle', x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey'play2',hideF=function() return #CUSTOMGAME_LOCAL.field[1]==0 end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
-- Ruleset
@@ -235,15 +310,15 @@ scene.widgetList={
WIDGET.newSwitch{name='bone', x=1170,y=970, lim=250,disp=CUSval('bone'), code=CUSrev('bone')},
-- Next & Hold
WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=CUSval('holdMode'),code=CUSsto('holdMode'),hideF=function() return CUSTOMENV.holdCount==0 end},
WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=CUSval('holdMode'),code=CUSsto('holdMode'),hideF=function() return CUSTOMGAME_LOCAL.customenv.holdCount==0 end},
WIDGET.newSlider{name='nextCount', x=140, y=960, lim=130,w=180,axis={0,6,1},disp=CUSval('nextCount'),code=CUSsto('nextCount')},
WIDGET.newSlider{name='holdCount', x=140, y=1030,lim=130,w=180,axis={0,6,1},disp=CUSval('holdCount'),code=CUSsto('holdCount')},
WIDGET.newSwitch{name='infHold', x=560, y=960, lim=200, disp=CUSval('infHold'),code=CUSrev('infHold'),hideF=function() return CUSTOMENV.holdCount==0 end},
WIDGET.newSwitch{name='phyHold', x=560, y=1030,lim=200, disp=CUSval('phyHold'),code=CUSrev('phyHold'),hideF=function() return CUSTOMENV.holdCount==0 end},
WIDGET.newSwitch{name='infHold', x=560, y=960, lim=200, disp=CUSval('infHold'),code=CUSrev('infHold'),hideF=function() return CUSTOMGAME_LOCAL.customenv.holdCount==0 end},
WIDGET.newSwitch{name='phyHold', x=560, y=1030,lim=200, disp=CUSval('phyHold'),code=CUSrev('phyHold'),hideF=function() return CUSTOMGAME_LOCAL.customenv.holdCount==0 end},
-- BG & BGM
WIDGET.newSelector{name='bg', x=840, y=1100,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i) CUSTOMENV.bg=i BG.set(i) end},
WIDGET.newSelector{name='bgm', x=1120,y=1100,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i) CUSTOMENV.bgm=i BGM.play(i) end},
WIDGET.newSelector{name='bg', x=840, y=1100,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i) CUSTOMGAME_LOCAL.customenv.bg=i BG.set(i) end},
WIDGET.newSelector{name='bgm', x=1120,y=1100,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i) CUSTOMGAME_LOCAL.customenv.bgm=i BGM.play(i) end},
}
return scene

View File

@@ -4,7 +4,7 @@ local kb=love.keyboard
local max,min,floor=math.max,math.min,math.floor
local ins,rem=table.insert,table.remove
local FIELD=FIELD
local FIELD=CUSTOMGAME_LOCAL.field
local scene={}
local curPen
@@ -125,7 +125,7 @@ function scene.enter()
page=1
end
function scene.leave()
saveFile(DATA.copyBoards(),'conf/customBoards')
saveFile(DATA.copyBoards(FIELD),'conf/customBoards')
end
function scene.mouseMove(x,y)
@@ -226,7 +226,7 @@ function scene.keyDown(key)
SFX.play('clear_4',.8)
SFX.play('fall',.8)
elseif key=='c' and kb.isDown('lctrl','rctrl') or key=='cC' then
sys.setClipboardText("Techmino Field:"..DATA.copyBoard(page))
sys.setClipboardText("Techmino Field:"..DATA.copyBoard(FIELD[page]))
MES.new('check',text.exportSuccess)
elseif key=='v' and kb.isDown('lctrl','rctrl') or key=='cV' then
local str=sys.getClipboardText()
@@ -237,7 +237,9 @@ function scene.keyDown(key)
end
str=str:sub(p+1)
end
if DATA.pasteBoard(str,page) then
local success,F=DATA.pasteBoard(str)
if success then
FIELD[page]=F
MES.new('check',text.importSuccess)
else
MES.new('error',text.dataCorrupted)

View File

@@ -5,6 +5,7 @@ local floor,sin=math.floor,math.sin
local ins,rem=table.insert,table.remove
local scene={}
local MISSION=CUSTOMGAME_LOCAL.mission
local input-- Input buffer
local cur-- Cursor position
@@ -14,7 +15,7 @@ function scene.enter()
cur=#MISSION
end
function scene.leave()
saveFile(DATA.copyMission(),'conf/customMissions')
saveFile(DATA.copyMission(MISSION),'conf/customMissions')
end
local ENUM_MISSION=ENUM_MISSION
@@ -67,7 +68,7 @@ function scene.keyDown(key)
end
elseif key=='c' and kb.isDown('lctrl','rctrl') or key=='cC' then
if #MISSION>0 then
sys.setClipboardText("Techmino Target:"..DATA.copyMission())
sys.setClipboardText("Techmino Target:"..DATA.copyMission(MISSION))
MES.new('check',text.exportSuccess)
end
elseif key=='v' and kb.isDown('lctrl','rctrl') or key=='cV' then
@@ -79,7 +80,9 @@ function scene.keyDown(key)
end
str=str:sub(p+1)
end
if DATA.pasteMission(str) then
local success,mission=DATA.pasteMission(str)
if success then
CUSTOMGAME_LOCAL.mission=mission
MES.new('check',text.importSuccess)
cur=#MISSION
else
@@ -222,7 +225,7 @@ scene.widgetList={
WIDGET.newKey{name='reset', x=1000,y=640,w=90, color='lY',font=50,code=pressKey'delete', fText=CHAR.icon.trash},
WIDGET.newButton{name='copy', x=1140,y=440,w=170,h=80,color='lR',font=50,code=pressKey'cC', fText=CHAR.icon.export,hideF=function() return #MISSION==0 end},
WIDGET.newButton{name='paste', x=1140,y=540,w=170,h=80,color='lB',font=50,code=pressKey'cV', fText=CHAR.icon.import},
WIDGET.newSwitch{name='mission',x=1150,y=340,lim=280,disp=CUSval('missionKill'),code=CUSrev('missionKill')},
WIDGET.newSwitch{name='mission',x=1150,y=340,lim=280,disp=CUSTOMGAME_LOCAL:CUSval('missionKill'),code=CUSTOMGAME_LOCAL:CUSrev('missionKill')},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
}

View File

@@ -6,6 +6,7 @@ local ins,rem=table.insert,table.remove
local gc_setColor,gc_print=GC.setColor,GC.print
local scene={}
local BAG=CUSTOMGAME_LOCAL.bag
local cur-- Cursor position
@@ -13,7 +14,7 @@ function scene.enter()
cur=#BAG
end
function scene.leave()
saveFile(DATA.copySequence(),'conf/customSequence')
saveFile(DATA.copySequence(BAG),'conf/customSequence')
end
local minoKey={
@@ -75,7 +76,7 @@ function scene.keyDown(key)
scene.widgetList.sequence:scroll(kb.isDown('lshift','rshift') and -1 or 1)
elseif key=='c' and kb.isDown('lctrl','rctrl') or key=='cC' then
if #BAG>0 then
sys.setClipboardText("Techmino SEQ:"..DATA.copySequence())
sys.setClipboardText("Techmino SEQ:"..DATA.copySequence(BAG))
MES.new('check',text.exportSuccess)
end
elseif key=='v' and kb.isDown('lctrl','rctrl') or key=='cV' then
@@ -87,7 +88,9 @@ function scene.keyDown(key)
end
str=str:sub(p+1)
end
if DATA.pasteSequence(str) then
local success,bag=DATA.pasteSequence(str)
if success then
CUSTOMGAME_LOCAL.bag=bag
MES.new('check',text.importSuccess)
cur=#BAG
else
@@ -175,7 +178,7 @@ scene.widgetList={
WIDGET.newSelector{name='sequence',x=1080,y=60,w=200,color='Y',
list={'bag','bagES','his','hisPool','c2','bagP1inf','rnd','mess','reverb','loop','fixed'},
disp=CUSval('sequence'),code=CUSsto('sequence')
disp=CUSTOMGAME_LOCAL:CUSval('sequence'),code=CUSTOMGAME_LOCAL:CUSsto('sequence')
},
WIDGET.newKey{name='Z', x=120,y=460,w=80,font=90,fText=CHAR.mino.Z,code=pressKey(1)},

View File

@@ -106,7 +106,7 @@ scene.widgetList={
WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=ROOMval('eventSet'),code=ROOMval('eventSet')},
-- Next & Hold
WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=ROOMval('holdMode'),code=ROOMval('holdMode'),hideF=function() return CUSTOMENV.holdCount==0 end},
WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=ROOMval('holdMode'),code=ROOMval('holdMode'),hideF=function() return ROOMENV.holdCount==0 end},
WIDGET.newSlider{name='nextCount', x=140, y=960, lim=130,w=200,axis={0,6,1},disp=ROOMval('nextCount'),code=ROOMsto('nextCount')},
WIDGET.newSlider{name='holdCount', x=140, y=1030,lim=130,w=200,axis={0,6,1},disp=ROOMval('holdCount'),code=ROOMsto('holdCount')},
WIDGET.newSwitch{name='infHold', x=560, y=960, lim=200, disp=ROOMval('infHold'),code=ROOMrev('infHold'),hideF=function() return ROOMENV.holdCount==0 end},

View File

@@ -138,13 +138,13 @@ function scene.keyDown(key,isRep)
SCN.swapTo('game','none')
end
elseif key=='p' then
if (GAME.result or GAME.replaying) and #PLAYERS==1 then
if (GAME.result or GAME.replaying) and GAME.initPlayerCount==1 then
resetGameData('r')
PLAYERS[1]:startStreaming(GAME.rep)
SCN.swapTo('game','none')
end
elseif key=='o' then
if (GAME.result or GAME.replaying) and #PLAYERS==1 and not GAME.saved then
if (GAME.result or GAME.replaying) and GAME.initPlayerCount==1 and not GAME.saved then
if DATA.saveReplay() then
GAME.saved=true
SFX.play('connected')
@@ -359,8 +359,8 @@ scene.widgetList={
fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRRPol',37,35,32,3,6},{'fRRPol',25,35,32,3,6}}}},
hideF=function() return PLAYERS[1].frameRun<=180 end,
},
WIDGET.newKey{name='replay', x=865,y=165,w=200,h=40,font=25,code=pressKey'p',hideF=function() return not (GAME.result or GAME.replaying) or #PLAYERS>1 end},
WIDGET.newKey{name='save', x=1075,y=165,w=200,h=40,font=25,code=pressKey'o',hideF=function() return not (GAME.result or GAME.replaying) or #PLAYERS>1 or GAME.saved end},
WIDGET.newKey{name='replay', x=865,y=165,w=200,h=40,font=25,code=pressKey'p',hideF=function() return not (GAME.result or GAME.replaying) or GAME.initPlayerCount>1 end},
WIDGET.newKey{name='save', x=1075,y=165,w=200,h=40,font=25,code=pressKey'o',hideF=function() return not (GAME.result or GAME.replaying) or GAME.initPlayerCount>1 or GAME.saved end},
}
return scene

View File

@@ -52,6 +52,9 @@ local function _playRep(fileName)
DATA.pumpRecording(rep.data,GAME.rep)
loadGame(rep.mode,true)
if rep.private and GAME.curMode.loadPrivate then
GAME.curMode.loadPrivate(rep.private)
end
resetGameData('r')
PLAYERS[1].username=rep.player
PLAYERS[1]:startStreaming(GAME.rep)