set ghost Y when trying to hang with the current piece (#1066)

This commit is contained in:
Imple Lee
2023-12-20 23:30:40 +08:00
committed by GitHub
parent ad0b73ff62
commit 11680aedbb

View File

@@ -1281,6 +1281,7 @@ function Player:hold_norm(ifpre)
ins(self.holdQueue,self:_getBlock(C.id,C.name,C.color))
if self:willDieWith(self.nextQueue[1]) then
self.ghoY=self:getSpawnY(self.nextQueue[1])
self.cur=nil
self.waiting=ENV.hang
self.holdIXSFromNext={ifpre}
@@ -1313,6 +1314,7 @@ function Player:hold_norm(ifpre)
if C then
ins(self.holdQueue,self:_getBlock(C.id,C.name,C.color))
if self:willDieWith(self.holdQueue[1]) then
self.ghoY=self:getSpawnY(self.holdQueue[1])
self.cur=nil
self.waiting=ENV.hang
return
@@ -1368,6 +1370,7 @@ function Player:hold_swap(ifpre)
ins(self.holdQueue,self.nextQueue[hid])
self.nextQueue[hid]=hb
if self:willDieWith(self.holdQueue[1]) then
self.ghoY=self:getSpawnY(self.holdQueue[1])
self.cur=nil
self.waiting=ENV.hang
return
@@ -2072,6 +2075,7 @@ do
-- Prevent sudden death if hang>0
if ENV.hang>ENV.wait then
if self:willDieWith(self.nextQueue[1]) then
self.ghoY=self:getSpawnY(self.nextQueue[1])
self.waiting=self.waiting+ENV.hang
end
end