自定义模式的一些参数补充更多可选值
调整一些文本细节
This commit is contained in:
@@ -500,7 +500,7 @@ C. Gamepad
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capacity="Capacity",
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create="Create",
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ospin="O-spin",
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ospin="TRS O-spin",
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fineKill="100% Finesse",
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b2bKill="No B2B Breaks",
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lockout="Fail on Lock Out",
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@@ -508,7 +508,7 @@ C. Gamepad
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deepDrop="Deep Drop",
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bone="Bone Blocks",
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eventSet="Rule Set",
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eventSet="Ruleset",
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holdMode="Hold Mode",
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nextCount="Next",
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@@ -700,7 +700,7 @@ C. Gamepad
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sequence="Edit Sequences (S)",
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mission="Edit Missions (M)",
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eventSet="Rule Set",
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eventSet="Ruleset",
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holdMode="Hold Mode",
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nextCount="Next",
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@@ -718,7 +718,7 @@ C. Gamepad
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bufferLimit="Buffer Limit",
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heightLimit="Height Limit",
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ospin="O-Spin",
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ospin="TRS O-Spin",
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fineKill="100% Finesse",
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b2bKill="No B2B Breaks",
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lockout="Fail on Lock Out",
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@@ -461,7 +461,7 @@ return {
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capacity="Capacidad",
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create="Crear",
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ospin="O-Spin",
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ospin="TRS O-Spin",
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fineKill="100% Finesse",
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b2bKill="No Romper B2B ",
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lockout="Derrota al ocurrir Lock Out",
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@@ -678,7 +678,7 @@ return {
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bufferLimit="Búfer Límite",
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heightLimit="Altura Límite",
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ospin="O-Spin",
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ospin="TRS O-Spin",
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fineKill="100% Finesse",
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b2bKill="No Romper B2B ",
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lockout="Derrota al ocurrir Lock Out",
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@@ -436,7 +436,7 @@ return {
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-- capacity="Capacity",
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create="Créer",
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ospin="O-spin",
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ospin="TRS O-spin",
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fineKill="100% Finesse",
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b2bKill="Sans perte de B2B",
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-- lockout="Fail when lock out",
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@@ -444,7 +444,7 @@ return {
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-- deepDrop="Deep Drop",
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bone="Crochets",
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-- eventSet="Rule Set",
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-- eventSet="Ruleset",
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-- holdMode="Hold Mode",
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nextCount="Prévisualisations de pièces",
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@@ -657,7 +657,7 @@ return {
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-- bufferLimit="Buffer Limit",
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-- heightLimit="Height Limit",
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ospin="O-spin",
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ospin="TRS O-spin",
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fineKill="100% Finesse",
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b2bKill="Sans perte de B2B",
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-- lockout="Fail when lock out",
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@@ -462,7 +462,7 @@ return {
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capacity="Kapasitas",
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create="Buat",
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ospin="O-spin",
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ospin="TRS O-spin",
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fineKill="100% Efisiensi Tombol",
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b2bKill="Akhirkan Permainan Jika Tidak B2B",
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lockout="Akhirkan Permainan Jika Lock Out",
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@@ -680,7 +680,7 @@ return {
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bufferLimit="Batas Serangan",
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heightLimit="Batas Tinggi",
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ospin="O-Spin",
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ospin="TRS O-spin",
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fineKill="Maksimum Efisiensi Tombol",
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b2bKill="Akhirkan Permainan Jika Tidak B2B",
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lockout="Akhirkan Permainan Jika Lock Out",
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@@ -505,7 +505,7 @@ C. ゲームパッド
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capacity="試合人数",
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create="作成",
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ospin="O-spin",
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ospin="Oスピン",
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fineKill="最適化のみ",
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b2bKill="B2B継続",
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lockout="盤面外設置禁止",
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@@ -450,7 +450,7 @@ return {
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-- capacity="Capacity",
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-- create="Create",
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ospin="O-Spin",
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ospin="TRS O-spin",
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fineKill="100% Finesse",
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b2bKill="Sem Quebrar B2B",
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-- lockout="Fail when lock out",
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@@ -458,7 +458,7 @@ return {
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-- deepDrop="Deep Drop",
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bone="Bone Blocks",
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-- eventSet="Rule Set",
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-- eventSet="Ruleset",
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-- holdMode="Hold Mode",
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nextCount="Prox.",
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@@ -650,7 +650,7 @@ return {
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sequence="Editar Sequência (S)",
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mission="Editar Missão (M)",
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-- eventSet="Rule Set",
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-- eventSet="Ruleset",
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-- holdMode="Hold Mode",
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nextCount="Prox.",
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@@ -668,7 +668,7 @@ return {
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-- bufferLimit="Buffer Limit",
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-- heightLimit="Height Limit",
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ospin="O-Spin",
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ospin="TRS O-spin",
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fineKill="100% Finesse",
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b2bKill="Sem Quebrar B2B",
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-- lockout="Fail when lock out",
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@@ -217,7 +217,7 @@ return {
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deepDrop="\\↓↓/",
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bone="[]",
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eventSet="Rule Set",
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eventSet="Ruleset",
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holdMode="? [ ]",
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nextCount="→",
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@@ -407,7 +407,7 @@ return {
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sequence="Edit Sequence (S)",
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mission="Edit Mission (M)",
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eventSet="Rule Set",
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eventSet="Ruleset",
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holdMode="? [ ]",
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nextCount="→",
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@@ -507,7 +507,7 @@ C. Tay cầm chơi game (Gamepad):
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capacity="Giới hạn số người",
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create="Tạo phòng",
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ospin="O-spin",
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ospin="TRS O-spin",
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fineKill="100% Finesse",
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b2bKill="Không phá B2B",
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lockout="Thua khi Lock Out",
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@@ -515,7 +515,7 @@ C. Tay cầm chơi game (Gamepad):
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deepDrop="Thả rơi sâu",
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bone="Dùng skin []",
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eventSet="Rule Set",
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eventSet="Ruleset",
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holdMode="Chế độ Hold",
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nextCount="Next",
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@@ -727,7 +727,7 @@ C. Tay cầm chơi game (Gamepad):
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sequence="C. đặt Trình xáo gạch (S)",
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mission="Cài đặt Nhiệm vụ (M)",
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eventSet="Rule Set",
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eventSet="Ruleset",
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holdMode="Chế độ Hold",
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nextCount="Next",
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@@ -745,7 +745,7 @@ C. Tay cầm chơi game (Gamepad):
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bufferLimit="Giới hạn nhận rác",
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heightLimit="Giới hạn độ cao",
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ospin="O-Spin",
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ospin="TRS O-spin",
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fineKill="100% Finesse",
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b2bKill="Không phá B2B",
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lockout="Thua khi Lock Out",
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@@ -491,7 +491,7 @@ return {
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capacity="房间容量",
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create="创建",
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ospin="O-spin",
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ospin="TRS O-spin",
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fineKill="强制极简",
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b2bKill="强制B2B",
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lockout="锁定在外时失败",
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@@ -708,7 +708,7 @@ return {
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bufferLimit="缓冲上限",
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heightLimit="高度上限",
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ospin="O-spin",
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ospin="TRS O-spin",
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fineKill="强制极简",
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b2bKill="强制B2B",
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lockout="锁定在外时失败",
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@@ -462,7 +462,7 @@ return {
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capacity="房間容量",
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create="創建",
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ospin="O-spin",
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ospin="TRS O-spin",
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fineKill="100% finesse",
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b2bKill="強制B2B",
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lockout="鎖定在外時失敗",
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@@ -679,7 +679,7 @@ return {
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bufferLimit="緩衝上限",
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heightLimit="高度上限",
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ospin="O-spin",
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ospin="TRS O-spin",
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fineKill="強制finesse",
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b2bKill="強制B2B",
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lockout="鎖定在外時失敗",
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@@ -10,14 +10,14 @@ local sList={
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pushSpeed={1,2,3,5,15},
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fieldH={1,2,3,4,6,8,10,15,20,30,50,100},
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heightLimit={2,3,4,6,8,10,15,20,30,40,70,100,150,200,1e99},
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bufferLimit={4,6,10,15,20,40,100,1e99},
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bufferLimit={0,2,4,6,10,15,20,40,100,1e99},
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drop={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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hang={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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hurry={0,1,2,3,4,5,6,7,8,10,1e99},
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lock={0,1,2,3,4,5,6,7,8,9,10,11,12,14,16,18,20,25,30,40,60,180,1e99},
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wait={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60},
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fall={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60},
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hang={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60},
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hurry={0,1,2,3,4,5,6,7,8,9,10,1e99},
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eventSet=EVENTSETS,
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holdMode={'hold','swap'},
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}
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@@ -222,7 +222,7 @@ scene.widgetList={
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WIDGET.newButton{name='play_puzzle', x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey'play2',hideF=function() return #FIELD[1]==0 end},
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WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
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-- Rule set
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-- Ruleset
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WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
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-- Special rules
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@@ -102,7 +102,7 @@ scene.widgetList={
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WIDGET.newSwitch{name='deepDrop', x=1170,y=910, lim=250,disp=ROOMval('deepDrop'), code=ROOMrev('deepDrop')},
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WIDGET.newSwitch{name='bone', x=1170,y=970, lim=250,disp=ROOMval('bone'), code=ROOMrev('bone')},
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-- Rule set
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-- Ruleset
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WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=ROOMval('eventSet'),code=ROOMval('eventSet')},
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-- Next & Hold
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