自定义模式的一些参数补充更多可选值

调整一些文本细节
This commit is contained in:
MrZ_26
2023-10-10 14:41:53 +08:00
parent 012e0f76a9
commit 8894701806
12 changed files with 34 additions and 34 deletions

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@@ -500,7 +500,7 @@ C. Gamepad
capacity="Capacity",
create="Create",
ospin="O-spin",
ospin="TRS O-spin",
fineKill="100% Finesse",
b2bKill="No B2B Breaks",
lockout="Fail on Lock Out",
@@ -508,7 +508,7 @@ C. Gamepad
deepDrop="Deep Drop",
bone="Bone Blocks",
eventSet="Rule Set",
eventSet="Ruleset",
holdMode="Hold Mode",
nextCount="Next",
@@ -700,7 +700,7 @@ C. Gamepad
sequence="Edit Sequences (S)",
mission="Edit Missions (M)",
eventSet="Rule Set",
eventSet="Ruleset",
holdMode="Hold Mode",
nextCount="Next",
@@ -718,7 +718,7 @@ C. Gamepad
bufferLimit="Buffer Limit",
heightLimit="Height Limit",
ospin="O-Spin",
ospin="TRS O-Spin",
fineKill="100% Finesse",
b2bKill="No B2B Breaks",
lockout="Fail on Lock Out",

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@@ -461,7 +461,7 @@ return {
capacity="Capacidad",
create="Crear",
ospin="O-Spin",
ospin="TRS O-Spin",
fineKill="100% Finesse",
b2bKill="No Romper B2B ",
lockout="Derrota al ocurrir Lock Out",
@@ -678,7 +678,7 @@ return {
bufferLimit="Búfer Límite",
heightLimit="Altura Límite",
ospin="O-Spin",
ospin="TRS O-Spin",
fineKill="100% Finesse",
b2bKill="No Romper B2B ",
lockout="Derrota al ocurrir Lock Out",

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@@ -436,7 +436,7 @@ return {
-- capacity="Capacity",
create="Créer",
ospin="O-spin",
ospin="TRS O-spin",
fineKill="100% Finesse",
b2bKill="Sans perte de B2B",
-- lockout="Fail when lock out",
@@ -444,7 +444,7 @@ return {
-- deepDrop="Deep Drop",
bone="Crochets",
-- eventSet="Rule Set",
-- eventSet="Ruleset",
-- holdMode="Hold Mode",
nextCount="Prévisualisations de pièces",
@@ -657,7 +657,7 @@ return {
-- bufferLimit="Buffer Limit",
-- heightLimit="Height Limit",
ospin="O-spin",
ospin="TRS O-spin",
fineKill="100% Finesse",
b2bKill="Sans perte de B2B",
-- lockout="Fail when lock out",

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@@ -462,7 +462,7 @@ return {
capacity="Kapasitas",
create="Buat",
ospin="O-spin",
ospin="TRS O-spin",
fineKill="100% Efisiensi Tombol",
b2bKill="Akhirkan Permainan Jika Tidak B2B",
lockout="Akhirkan Permainan Jika Lock Out",
@@ -680,7 +680,7 @@ return {
bufferLimit="Batas Serangan",
heightLimit="Batas Tinggi",
ospin="O-Spin",
ospin="TRS O-spin",
fineKill="Maksimum Efisiensi Tombol",
b2bKill="Akhirkan Permainan Jika Tidak B2B",
lockout="Akhirkan Permainan Jika Lock Out",

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@@ -505,7 +505,7 @@ C. ゲームパッド
capacity="試合人数",
create="作成",
ospin="O-spin",
ospin="Oスピン",
fineKill="最適化のみ",
b2bKill="B2B継続",
lockout="盤面外設置禁止",

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@@ -450,7 +450,7 @@ return {
-- capacity="Capacity",
-- create="Create",
ospin="O-Spin",
ospin="TRS O-spin",
fineKill="100% Finesse",
b2bKill="Sem Quebrar B2B",
-- lockout="Fail when lock out",
@@ -458,7 +458,7 @@ return {
-- deepDrop="Deep Drop",
bone="Bone Blocks",
-- eventSet="Rule Set",
-- eventSet="Ruleset",
-- holdMode="Hold Mode",
nextCount="Prox.",
@@ -650,7 +650,7 @@ return {
sequence="Editar Sequência (S)",
mission="Editar Missão (M)",
-- eventSet="Rule Set",
-- eventSet="Ruleset",
-- holdMode="Hold Mode",
nextCount="Prox.",
@@ -668,7 +668,7 @@ return {
-- bufferLimit="Buffer Limit",
-- heightLimit="Height Limit",
ospin="O-Spin",
ospin="TRS O-spin",
fineKill="100% Finesse",
b2bKill="Sem Quebrar B2B",
-- lockout="Fail when lock out",

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@@ -217,7 +217,7 @@ return {
deepDrop="\\↓↓/",
bone="[]",
eventSet="Rule Set",
eventSet="Ruleset",
holdMode="? [ ]",
nextCount="",
@@ -407,7 +407,7 @@ return {
sequence="Edit Sequence (S)",
mission="Edit Mission (M)",
eventSet="Rule Set",
eventSet="Ruleset",
holdMode="? [ ]",
nextCount="",

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@@ -507,7 +507,7 @@ C. Tay cầm chơi game (Gamepad):
capacity="Giới hạn số người",
create="Tạo phòng",
ospin="O-spin",
ospin="TRS O-spin",
fineKill="100% Finesse",
b2bKill="Không phá B2B",
lockout="Thua khi Lock Out",
@@ -515,7 +515,7 @@ C. Tay cầm chơi game (Gamepad):
deepDrop="Thả rơi sâu",
bone="Dùng skin []",
eventSet="Rule Set",
eventSet="Ruleset",
holdMode="Chế độ Hold",
nextCount="Next",
@@ -727,7 +727,7 @@ C. Tay cầm chơi game (Gamepad):
sequence="C. đặt Trình xáo gạch (S)",
mission="Cài đặt Nhiệm vụ (M)",
eventSet="Rule Set",
eventSet="Ruleset",
holdMode="Chế độ Hold",
nextCount="Next",
@@ -745,7 +745,7 @@ C. Tay cầm chơi game (Gamepad):
bufferLimit="Giới hạn nhận rác",
heightLimit="Giới hạn độ cao",
ospin="O-Spin",
ospin="TRS O-spin",
fineKill="100% Finesse",
b2bKill="Không phá B2B",
lockout="Thua khi Lock Out",

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@@ -491,7 +491,7 @@ return {
capacity="房间容量",
create="创建",
ospin="O-spin",
ospin="TRS O-spin",
fineKill="强制极简",
b2bKill="强制B2B",
lockout="锁定在外时失败",
@@ -708,7 +708,7 @@ return {
bufferLimit="缓冲上限",
heightLimit="高度上限",
ospin="O-spin",
ospin="TRS O-spin",
fineKill="强制极简",
b2bKill="强制B2B",
lockout="锁定在外时失败",

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@@ -462,7 +462,7 @@ return {
capacity="房間容量",
create="創建",
ospin="O-spin",
ospin="TRS O-spin",
fineKill="100% finesse",
b2bKill="強制B2B",
lockout="鎖定在外時失敗",
@@ -679,7 +679,7 @@ return {
bufferLimit="緩衝上限",
heightLimit="高度上限",
ospin="O-spin",
ospin="TRS O-spin",
fineKill="強制finesse",
b2bKill="強制B2B",
lockout="鎖定在外時失敗",

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@@ -10,14 +10,14 @@ local sList={
pushSpeed={1,2,3,5,15},
fieldH={1,2,3,4,6,8,10,15,20,30,50,100},
heightLimit={2,3,4,6,8,10,15,20,30,40,70,100,150,200,1e99},
bufferLimit={4,6,10,15,20,40,100,1e99},
bufferLimit={0,2,4,6,10,15,20,40,100,1e99},
drop={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
hang={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
hurry={0,1,2,3,4,5,6,7,8,10,1e99},
lock={0,1,2,3,4,5,6,7,8,9,10,11,12,14,16,18,20,25,30,40,60,180,1e99},
wait={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60},
fall={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60},
hang={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60},
hurry={0,1,2,3,4,5,6,7,8,9,10,1e99},
eventSet=EVENTSETS,
holdMode={'hold','swap'},
}
@@ -222,7 +222,7 @@ scene.widgetList={
WIDGET.newButton{name='play_puzzle', x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey'play2',hideF=function() return #FIELD[1]==0 end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
-- Rule set
-- Ruleset
WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
-- Special rules

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@@ -102,7 +102,7 @@ scene.widgetList={
WIDGET.newSwitch{name='deepDrop', x=1170,y=910, lim=250,disp=ROOMval('deepDrop'), code=ROOMrev('deepDrop')},
WIDGET.newSwitch{name='bone', x=1170,y=970, lim=250,disp=ROOMval('bone'), code=ROOMrev('bone')},
-- Rule set
-- Ruleset
WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=ROOMval('eventSet'),code=ROOMval('eventSet')},
-- Next & Hold