Fix Piano app (#953)

This commit is contained in:
C6H12O6 + NaCl + H2O
2023-08-28 00:54:30 +07:00
committed by GitHub
parent 03eafb4881
commit df79e99fa5

View File

@@ -12,72 +12,220 @@ local keys={
local lastPlayBGM
local inst
local offset
local tempoffset=0
local showingKey
local sharpt,flattt=false,false
local virtualKeys={} -- Virtual key set is near the end of the file.
local touchPosition={}
-- PREPARE VIRTUAL KEYS
-- PREPARE VIRTUAL KEYS
-- NOTE: I made this list because I want to use WIDGET.draw() and don't need another function
-- I will handling the behavior in an other function
local virtualKeys={
local scene={}
-- Set all virtual key's text
local function _setNoteName(offset)
for k=1,#virtualKeys do
local K=virtualKeys[k]
local keyName=string.sub(K.name:lower(),4)
if keys[keyName] then K:setObject(SFX.getNoteName(keys[keyName]+offset)) end
end
end
-- Show virtual key
local function _showVirtualKey(switch)
if switch~=nil then showingKey=switch else showingKey=not showingKey end
for k=1,#virtualKeys do
virtualKeys[k].hide=not showingKey
end
end
local function _notHoldCS()
tempoffset=0
_setNoteName(offset)
flattt,sharpt=false,false
virtualKeys['keyCtrl'].color,virtualKeys['keyShift'].color=COLOR.Z,COLOR.Z
end
local function _holdingCtrl()
_notHoldCS()
virtualKeys['keyCtrl'].color=COLOR.R
tempoffset=-1
_setNoteName(offset-1)
end
local function _holdingShift()
_notHoldCS()
virtualKeys['keyShift'].color=COLOR.R
tempoffset=1
_setNoteName(offset+1)
end
-- Set scene's variables
function scene.enter()
inst='lead'
offset=0
lastPlayBGM=BGM.getPlaying()[1]
BGM.stop()
_notHoldCS()
_showVirtualKey(MOBILE and true or false)
end
function scene.mouseDown(x,y,_)
-- Behavior for mouse is different than a bit
-- Detail: Ctrl/Shift state will be reset after a note is clicked!
local lastK
if showingKey then
for k,K in pairs(virtualKeys) do
if K:isAbove(x,y) then K.code(); K:update(1); lastK=string.sub(K.name:lower(),4) end
end
-- Check if there is a key other than Ctrl/Shift is hold
-- if yes then automatically swap Ctrl/Shift state
if keys[lastK] then _notHoldCS() end
-- Change Shift/Ctrl key's color when shift note temproraily
if flattt or sharpt then
if flattt then _holdingCtrl() else _holdingShift() end
end
end
end
function scene.multipleTouch() -- Check for every touch keys
_notHoldCS()
for _,pos in pairs(touchPosition) do
local x,y=pos[1],pos[2]
for i,currentKey in pairs(virtualKeys) do
if not (currentKey.name=="keyCtrl" or currentKey.name=="keyShift") then
if currentKey:isAbove(x,y) then currentKey:code(); currentKey:update(1) end
end
end
if virtualKeys.keyCtrl :isAbove(x,y) then _holdingCtrl()
elseif virtualKeys.keyShift:isAbove(x,y) then _holdingShift() end
end
end
function scene.touchDown(x,y)
table.insert(touchPosition,{x,y})
scene.multipleTouch()
end
function scene.touchUp(x,y)
table.remove(touchPosition,TABLE.find(touchPosition,{x,y}))
scene.multipleTouch()
end
function scene.keyDown(key,isRep)
if not isRep and keys[key] then
local note=keys[key]+offset+tempoffset
SFX.playSample(inst,note)
if showingKey then
virtualKeys['key'..key:upper()]:update(1)
TEXT.show(SFX.getNoteName(note),math.random(75,1205),math.random(162,260),60,'score',.8)
else
TEXT.show(SFX.getNoteName(note),math.random(75,1205),math.random(162,620),60,'score',.8)
end
elseif kb.isDown('lctrl','rctrl') and not isRep then _holdingCtrl()
elseif kb.isDown('lshift','rshift') and not isRep then _holdingShift()
elseif key=='tab' then
inst=TABLE.next(instList,inst)
elseif key=='lalt' then
offset=math.max(offset-1,-12)
if showingKey then _setNoteName(offset) end
elseif key=='ralt' then
offset=math.min(offset+1,12)
if showingKey then _setNoteName(offset) end
elseif key=='f5' then _showVirtualKey(not showingKey)
elseif key=='escape' then
BGM.play(lastPlayBGM)
SCN.back()
end
end
function scene.keyUp()
if not kb.isDown('lctrl','rctrl','lshift','rshift') then _notHoldCS() end
end
function scene.draw()
setFont(30)
GC.setColor(1,1,1)
gc.print(inst.." | "..offset,30,40)
-- Drawing virtual keys
if showingKey then
for i,currentKey in pairs(virtualKeys) do
currentKey:draw()
end
gc.setLineWidth(1)
gc.setColor(COLOR.Z)
gc.line(685.5,297,685.5,642)
end
end
function scene.update()
for i,currentKey in pairs(virtualKeys) do
currentKey:update()
end
end
scene.widgetList={
WIDGET.newButton{name='back' ,x=1150,y=60,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
WIDGET.newSwitch{name='showKey' ,x=970 ,y=60,fText='Virtual key (F5)',disp=function() return showingKey end,code=pressKey'f5'},
WIDGET.newKey {name='changeIns' ,x=305 ,y=60,w=280,h=60,fText='Change instrument',code=pressKey"tab" ,hideF=function() return not showingKey end},
WIDGET.newKey {name='offset-' ,x=485 ,y=60,w=60 ,h=60,fText=CHAR.key.left ,code=pressKey"lalt",hideF=function() return not showingKey end},
WIDGET.newKey {name='offset+' ,x=555 ,y=60,w=60 ,h=60,fText=CHAR.key.right ,code=pressKey"ralt",hideF=function() return not showingKey end},
}
-- Set virtual keys (seperate from ZFramework)
virtualKeys={
-- Number row: 01234567890-= 13
WIDGET.newKey {name='key1' ,x= 75,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'1' },
WIDGET.newKey {name='key2' ,x= 165,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'2' },
WIDGET.newKey {name='key3' ,x= 255,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'3' },
WIDGET.newKey {name='key4' ,x= 345,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'4' },
WIDGET.newKey {name='key5' ,x= 435,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'5' },
WIDGET.newKey {name='key6' ,x= 525,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'6' },
WIDGET.newKey {name='key7' ,x= 615,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'7' },
WIDGET.newKey {name='key8' ,x= 755,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'8' },
WIDGET.newKey {name='key9' ,x= 845,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'9' },
WIDGET.newKey {name='key0' ,x= 935,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'0' },
WIDGET.newKey {name='key-' ,x=1025,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'-' },
WIDGET.newKey {name='key=' ,x=1115,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'=' },
WIDGET.newKey {name='keyBACKSPACE',x=1205,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'backspace'},
WIDGET.newKey {name='key1' ,x= 75,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('1' ) end},
WIDGET.newKey {name='key2' ,x= 165,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('2' ) end},
WIDGET.newKey {name='key3' ,x= 255,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('3' ) end},
WIDGET.newKey {name='key4' ,x= 345,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('4' ) end},
WIDGET.newKey {name='key5' ,x= 435,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('5' ) end},
WIDGET.newKey {name='key6' ,x= 525,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('6' ) end},
WIDGET.newKey {name='key7' ,x= 615,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('7' ) end},
WIDGET.newKey {name='key8' ,x= 755,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('8' ) end},
WIDGET.newKey {name='key9' ,x= 845,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('9' ) end},
WIDGET.newKey {name='key0' ,x= 935,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('0' ) end},
WIDGET.newKey {name='key-' ,x=1025,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('-' ) end},
WIDGET.newKey {name='key=' ,x=1115,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('=' ) end},
WIDGET.newKey {name='keyBACKSPACE',x=1205,y=335,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('backspace') end},
-- Top row: QWERTYUIOP[]\ 13
WIDGET.newKey {name='keyQ' ,x= 75,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'q' },
WIDGET.newKey {name='keyW' ,x= 165,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'w' },
WIDGET.newKey {name='keyE' ,x= 255,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'e' },
WIDGET.newKey {name='keyR' ,x= 345,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'r' },
WIDGET.newKey {name='keyT' ,x= 435,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey't' },
WIDGET.newKey {name='keyY' ,x= 525,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'y' },
WIDGET.newKey {name='keyU' ,x= 615,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'u' },
WIDGET.newKey {name='keyI' ,x= 755,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'i' },
WIDGET.newKey {name='keyO' ,x= 845,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'o' },
WIDGET.newKey {name='keyP' ,x= 935,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'p' },
WIDGET.newKey {name='key[' ,x=1025,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'[' },
WIDGET.newKey {name='key]' ,x=1115,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey']' },
WIDGET.newKey {name='key\\' ,x=1205,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'\\'},
WIDGET.newKey {name='keyQ' ,x= 75,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('q' ) end},
WIDGET.newKey {name='keyW' ,x= 165,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('w' ) end},
WIDGET.newKey {name='keyE' ,x= 255,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('e' ) end},
WIDGET.newKey {name='keyR' ,x= 345,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('r' ) end},
WIDGET.newKey {name='keyT' ,x= 435,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('t' ) end},
WIDGET.newKey {name='keyY' ,x= 525,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('y' ) end},
WIDGET.newKey {name='keyU' ,x= 615,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('u' ) end},
WIDGET.newKey {name='keyI' ,x= 755,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('i' ) end},
WIDGET.newKey {name='keyO' ,x= 845,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('o' ) end},
WIDGET.newKey {name='keyP' ,x= 935,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('p' ) end},
WIDGET.newKey {name='key[' ,x=1025,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('[' ) end},
WIDGET.newKey {name='key]' ,x=1115,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown(']' ) end},
WIDGET.newKey {name='key\\' ,x=1205,y=425,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('\\') end},
-- Home row ASDFGHJKL;''<ENTER> 12
WIDGET.newKey {name='keyA' ,x= 75,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='R',code=pressKey'a' },
WIDGET.newKey {name='keyS' ,x= 165,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='W',code=pressKey's' },
WIDGET.newKey {name='keyD' ,x= 255,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='P',code=pressKey'd' },
WIDGET.newKey {name='keyF' ,x= 345,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='N',code=pressKey'f' },
WIDGET.newKey {name='keyG' ,x= 435,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'g' },
WIDGET.newKey {name='keyH' ,x= 525,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'h' },
WIDGET.newKey {name='keyJ' ,x= 615,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='O',code=pressKey'j' },
WIDGET.newKey {name='keyK' ,x= 755,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='L',code=pressKey'k' },
WIDGET.newKey {name='keyL' ,x= 845,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='G',code=pressKey'l' },
WIDGET.newKey {name='key;' ,x= 935,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='C',code=pressKey';' },
WIDGET.newKey {name='key\'' ,x=1025,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'\'' },
WIDGET.newKey {name='keyRETURN' ,x=1115,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'return'},
WIDGET.newKey {name='keyA' ,x= 75,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='R',code=function() scene.keyDown('a' ) end},
WIDGET.newKey {name='keyS' ,x= 165,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='W',code=function() scene.keyDown('s' ) end},
WIDGET.newKey {name='keyD' ,x= 255,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='P',code=function() scene.keyDown('d' ) end},
WIDGET.newKey {name='keyF' ,x= 345,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='N',code=function() scene.keyDown('f' ) end},
WIDGET.newKey {name='keyG' ,x= 435,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('g' ) end},
WIDGET.newKey {name='keyH' ,x= 525,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('h' ) end},
WIDGET.newKey {name='keyJ' ,x= 615,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='O',code=function() scene.keyDown('j' ) end},
WIDGET.newKey {name='keyK' ,x= 755,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='L',code=function() scene.keyDown('k' ) end},
WIDGET.newKey {name='keyL' ,x= 845,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='G',code=function() scene.keyDown('l' ) end},
WIDGET.newKey {name='key;' ,x= 935,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='C',code=function() scene.keyDown(';' ) end},
WIDGET.newKey {name='key\'' ,x=1025,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('\'' ) end},
WIDGET.newKey {name='keyRETURN' ,x=1115,y=515,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('return') end},
-- Bottom row ZXCVBNM,./ 10
WIDGET.newKey {name='keyZ' ,x= 75,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'z'},
WIDGET.newKey {name='keyX' ,x= 165,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'x'},
WIDGET.newKey {name='keyC' ,x= 255,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'c'},
WIDGET.newKey {name='keyV' ,x= 345,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'v'},
WIDGET.newKey {name='keyB' ,x= 435,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'b'},
WIDGET.newKey {name='keyN' ,x= 525,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'n'},
WIDGET.newKey {name='keyM' ,x= 615,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'm'},
WIDGET.newKey {name='key,' ,x= 755,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey','},
WIDGET.newKey {name='key.' ,x= 845,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'.'},
WIDGET.newKey {name='key/' ,x= 935,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=pressKey'/'},
WIDGET.newKey {name='keyZ' ,x= 75,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('z') end},
WIDGET.newKey {name='keyX' ,x= 165,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('x') end},
WIDGET.newKey {name='keyC' ,x= 255,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('c') end},
WIDGET.newKey {name='keyV' ,x= 345,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('v') end},
WIDGET.newKey {name='keyB' ,x= 435,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('b') end},
WIDGET.newKey {name='keyN' ,x= 525,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('n') end},
WIDGET.newKey {name='keyM' ,x= 615,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('m') end},
WIDGET.newKey {name='key,' ,x= 755,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown(',') end},
WIDGET.newKey {name='key.' ,x= 845,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('.') end},
WIDGET.newKey {name='key/' ,x= 935,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('/') end},
WIDGET.newKey {name='keyCtrl' ,x=1115,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() flattt=not flattt;sharpt=false end},
WIDGET.newKey {name='keyShift' ,x=1205,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() sharpt=not sharpt;flattt=false end},
WIDGET.newKey {name='keyCtrl' ,x=1115,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() if not flattt then _holdingCtrl() else _notHoldCS() end end},
WIDGET.newKey {name='keyShift' ,x=1205,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() if not sharpt then _holdingShift() else _notHoldCS() end end},
}
setmetatable(virtualKeys,{__index=function(L,k) for i=1,#L do if L[i].name==k then return L[i] end end end})
@@ -115,127 +263,4 @@ for k=1,#virtualKeys do
function K:drag() end
function K:release() end
end
--/ PREPARE VIRTUAL KEYS
--/ PREPARE VIRTUAL KEYS
local scene={}
-- Set all virtual key's text
local function _setNoteName(offset)
for k=1,#virtualKeys do
local K=virtualKeys[k]
local keyName=string.sub(K.name:lower(),4)
if keys[keyName] then K:setObject(SFX.getNoteName(keys[keyName]+offset)) end
end
end
-- Show virtual key
local function _showVirtualKey(switch)
if switch~=nil then showingKey=switch else showingKey=not showingKey end
for k=1,#virtualKeys do
virtualKeys[k].hide=not showingKey
end
end
local function _notHoldCS(a)
flattt,sharpt=false,false
virtualKeys['keyCtrl'].color,virtualKeys['keyShift'].color=COLOR.Z,COLOR.Z
if not a then _setNoteName(offset) end
end
local function _holdingCtrl()
_notHoldCS(1)
virtualKeys['keyCtrl'].color=COLOR.R
_setNoteName(offset-1)
end
local function _holdingShift()
_notHoldCS(1)
virtualKeys['keyShift'].color=COLOR.R
_setNoteName(offset+1)
end
-- Set scene's variables
function scene.enter()
inst='lead'
offset=0
lastPlayBGM=BGM.getPlaying()[1]
BGM.stop()
_notHoldCS()
_showVirtualKey(MOBILE and true or false)
end
function scene.touchDown(x,y,_)
if showingKey then
for k=1,#virtualKeys do
local K=virtualKeys[k]
if K:isAbove(x,y) then K.code(); K:update(1) end end
-- Change Shift/Ctrl key's color when shift note temproraily
if flattt or sharpt then
if flattt then _holdingCtrl() else _holdingShift() end
else _notHoldCS() end
end
end
scene.mouseDown=scene.touchDown
scene.mouseUp =scene.touchUp
function scene.keyDown(key,isRep)
if not isRep and keys[key] then
local note=keys[key]+offset
if kb.isDown('lshift','rshift') or sharpt then note=note+1 end
if kb.isDown('lctrl','rctrl') or flattt then note=note-1 end
SFX.playSample(inst,note)
if showingKey then
virtualKeys['key'..key:upper()]:update(1)
TEXT.show(SFX.getNoteName(note),math.random(75,1205),math.random(162,260),60,'score',.8)
else
TEXT.show(SFX.getNoteName(note),math.random(75,1205),math.random(162,620),60,'score',.8)
end
elseif kb.isDown('lctrl','rctrl') then _holdingCtrl()
elseif kb.isDown('lshift','rshift') then _holdingShift()
elseif key=='tab' then
inst=TABLE.next(instList,inst)
elseif key=='lalt' then
offset=math.max(offset-1,-12)
if showingKey then _setNoteName(offset) end
elseif key=='ralt' then
offset=math.min(offset+1,12)
if showingKey then _setNoteName(offset) end
elseif key=='f5' then _showVirtualKey(not showingKey)
elseif key=='escape' then
BGM.play(lastPlayBGM)
SCN.back()
end
end
function scene.keyUp()
if not kb.isDown('lctrl','rctrl','lshift','rshift') then _notHoldCS() end
end
function scene.draw()
setFont(30)
GC.setColor(1,1,1)
gc.print(inst.." | "..offset,30,40)
-- Drawing virtual keys
if showingKey then
for k=1,#virtualKeys do
virtualKeys[k]:draw()
end
gc.setLineWidth(1)
gc.setColor(COLOR.Z)
gc.line(685.5,297,685.5,642)
end
end
function scene.update()
-- Call actions
for k=1,#virtualKeys do virtualKeys[k]:update() end
end
scene.widgetList={
WIDGET.newButton{name='back' ,x=1150,y=60,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
WIDGET.newSwitch{name='showKey' ,x=970 ,y=60,fText='Virtual key (F5)',disp=function() return showingKey end,code=pressKey'f5'},
WIDGET.newKey {name='changeIns' ,x=305 ,y=60,w=280,h=60,fText='Change instrument',code=pressKey"tab" ,hideF=function() return not showingKey end},
WIDGET.newKey {name='offset-' ,x=485 ,y=60,w=60 ,h=60,fText=CHAR.key.left ,code=pressKey"lalt",hideF=function() return not showingKey end},
WIDGET.newKey {name='offset+' ,x=555 ,y=60,w=60 ,h=60,fText=CHAR.key.right ,code=pressKey"ralt",hideF=function() return not showingKey end},
}
return scene