Refactor Master Graded (#960)
This commit is contained in:
@@ -1,26 +1,18 @@
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local regretDelay=-1
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local int_grade=0
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local grade_points=0
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local int_grade_boosts={0,1,2,3,4,5,5,6,6,7,7,7,8,8,8,9,9,9,10,11,12,12,12,13,13,14,14,15,15,16,16,17,17,18,18,19,19,20,20,21,21,22,22,23,23,24,24,25,25,26}
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local coolList={false,false,false,false,false,false,false,false,false}
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local regretList={false,false,false,false,false,false,false,false,false,false}
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local gradeList={
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"9","8","7","6","5","4","3","2","1",
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"S1","S2","S3","S4","S5","S6","S7","S8","S9",
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"m1","m2","m3","m4","m5","m6","m7","m8","m9",
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"M","MK","MV","MO","MM-","MM","MM+","GM-","GM","GM+","TM-","TM","TM+"
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}
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local spd_lvl=0
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local cools=0
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local regrets=0
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local prevSectTime=0
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local isInRoll=false
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local rollGrades=0
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-- local regretDelay=-1
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-- local int_grade=0
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-- local grade_points=0
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local _igb={0,1,2,3,4,5,5,6,6,7,7,7,8,8,8,9,9,9,10,11,12,12,12,13,13,14,14,15,15,16,16,17,17,18,18,19,19,20,20,21,21,22,22,23,23,24,24,25,25,26}
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local function getInternalGradeBoosts(internal_grade)
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return _igb[MATH.clamp(internal_grade+1,1,#_igb)]
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end
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-- local spd_lvl=0
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-- local cools=0
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-- local regrets=0
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-- local prevSectTime=0
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-- local isInRoll=false
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-- local rollGrades=0
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local cool_time={3120,3120,2940,2700,2700,2520,2520,2280,2280,0}
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local reg_time= {5400,4500,4500,4080,3600,3600,3000,3000,3000,3000}
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local prevDrop70=false -- determines if previous piece has level less than __70
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local nextSpeedUp=false -- determines if the next section speed should be boosted by 100
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local isInRollTrans=false
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local regret_time= {5400,4500,4500,4080,3600,3600,3000,3000,3000,3000}
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local function getGrav(l)
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return
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l<30 and 64 or
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@@ -72,52 +64,87 @@ local function getDas(l)
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l<900 and 8 or
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6
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end
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local function getGrade()
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if int_grade==nil then int_grade=0 end
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if rollGrades==nil then rollGrades=0 end
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return gradeList[math.max(math.min(math.floor(int_grade_boosts[math.min(int_grade+1,#int_grade_boosts)]+rollGrades+cools+1-regrets),#gradeList),1)]
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local function getCurrentGrade(D)
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if not D.int_grade then D.int_grade=0 end
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if not D.roll_grades then D.roll_grades=0 end
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return math.floor(math.max(1,getInternalGradeBoosts(D.internal_grade)+D.rollGrades+D.cools+1-D.regrets))
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end
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local function addGrade(row, cmb, lvl) -- IGS = internal grade system
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local function addGrade(D,row,cmb,lvl) -- IGS = internal grade system
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if row<1 then return end
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local pts=0
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local cmb_mult=1.0
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local lvl_mult=math.floor(lvl/250)+1
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if row==1 then
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pts=int_grade<5 and 10 or int_grade<10 and 5 or 2
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pts=D.internal_grade<5 and 10 or D.internal_grade<10 and 5 or 2
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cmb_mult=1.0
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elseif row==2 then
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pts=int_grade<3 and 20 or int_grade<6 and 15 or int_grade<10 and 10 or 12
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pts=D.internal_grade<3 and 20 or D.internal_grade<6 and 15 or D.internal_grade<10 and 10 or 12
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cmb_mult=cmb==1 and 1 or cmb<4 and 1.2 or cmb<8 and 1.4 or cmb<10 and 1.5 or 2.0
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elseif row==3 then
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pts=int_grade==0 and 40 or int_grade<4 and 30 or int_grade<7 and 20 or int_grade<10 and 15 or 13
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pts=D.internal_grade==0 and 40 or D.internal_grade<4 and 30 or D.internal_grade<7 and 20 or D.internal_grade<10 and 15 or 13
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cmb_mult=cmb==1 and 1 or cmb<10 and 1+(cmb+2)*0.1 or 2
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else
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pts=int_grade==0 and 50 or int_grade<5 and 40 or 30
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pts=D.internal_grade==0 and 50 or D.internal_grade<5 and 40 or 30
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cmb_mult=cmb==1 and 1 or cmb==2 and 1.5 or cmb<6 and (0.2*cmb)+1.2 or cmb<10 and (0.1*cmb)+1.7 or 3
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end
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grade_points=grade_points+(pts*cmb_mult*lvl_mult)
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if grade_points>=100 then
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grade_points=0
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int_grade=int_grade+1
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D.grade_points=D.grade_points+(pts*cmb_mult*lvl_mult)
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if D.grade_points>=100 then
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D.grade_points=0
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D.internal_grade=D.internal_grade+1
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end
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end
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local function getRollGoal()
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local function getRollGoal(D,isGreenLine)
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local invis=D.cools>8
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-- get amount of grades needed for TM+
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local rem=#gradeList-(int_grade_boosts[math.min(int_grade+1,#int_grade_boosts)]+rollGrades+cools+1-regrets)
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local rem=40-getCurrentGrade(D)-(
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-- adjust for clear bonus
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isGreenLine and 0 or
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invis and 1.6 or .5
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)
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if rem<=0 then return 0 end
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local goal=0
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if cools>8 then
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if invis then
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goal=math.floor(rem)*4
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rem=rem%1
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return goal+(rem>0.3 and 4 or rem*10)
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else
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goal=math.floor(rem/0.26)*4
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rem=rem%0.26
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goal=math.floor(rem/.26)*4
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rem=rem%.26
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return goal+(rem>0.12 and 4 or rem*25)
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end
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end
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local function getCurSection(D)
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return math.ceil((D.pt+1)/100)
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end
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local function getSectionState(P,section)
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local D=P.modeData
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local cool,miss,regret=false,false,false
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if D.coolList[section] then cool=true end
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if D.regretList[section] then regret=true end
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if section==getCurSection(D) and P.stat.frame-D.prevSectTime>cool_time[section] then
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miss=true
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end
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return cool,miss,regret
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end
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local function setSectionColor(cool,regret,isCurSection)
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if not (cool or regret) then
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GC.setColor(0.6,0.6,0.6,isCurSection and 0.25 or 0.6)
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else
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GC.setColor(regret and 1 or 0, cool and 1 or 0, 0, 1)
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end
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end
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local function setCurSectionColor(cool, miss, regret)
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if cool and regret then
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GC.setColor(COLOR.Y)
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elseif cool then
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GC.setColor(COLOR.G)
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elseif regret then
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GC.setColor(COLOR.R)
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elseif miss then
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GC.setColor(COLOR.lX)
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end
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end
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return {
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drop=64,
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@@ -129,52 +156,47 @@ return {
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minsdarr=1,
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ihs=true,irs=true,ims=false,
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mesDisp=function(P)
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local D=P.modeData
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GC.setColor(1,1,1,1)
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setFont(45)
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mText(TEXTOBJ.grade,63,180)
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setFont(60)
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GC.mStr(getGrade(),63,110) -- draw grade
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GC.mStr(getMasterGrade(getCurrentGrade(D)),63,110) -- draw grade
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for i=1,10 do -- draw cool/regret history
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if not (coolList[i] or regretList[i]) then -- neither cool nor regret
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GC.setColor(0.6,0.6,0.6,P.modeData.pt<(i-1)*100 and 0.25 or 0.6)
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else
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GC.setColor(regretList[i] and 1 or 0, coolList[i] and 1 or 0, 0, 1)
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end
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setSectionColor(D.coolList[i],D.regretList[i],i==getCurSection(D))
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GC.circle('fill',-10,150+i*25,10)
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GC.setColor(1,1,1,1)
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end
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if isInRoll then
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if D.isInRoll then
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setFont(20)
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GC.mStr(("%.1f"):format(rollGrades),63,208) -- draw roll grades
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GC.mStr(("%.1f"):format(D.rollGrades),63,208) -- draw roll grades
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GC.setLineWidth(2)
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GC.setColor(.98,.98,.98,.8)
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GC.rectangle('line',0,240,126,80,4)
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GC.setColor(.98,.98,.98,.4)
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GC.rectangle('fill',0+2,240+2,126-4,80-4,2) -- draw time box
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setFont(45)
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local t=(P.stat.frame-prevSectTime)/60
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setFont(45) -- Draw time text
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local t=(P.stat.frame-D.prevSectTime)/60
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local T=("%.1f"):format(60-t)
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GC.setColor(COLOR.dH)
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GC.mStr(T,65,250) -- draw time
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GC.mStr(T,65,250)
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t=t/60
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GC.setColor(1.7*t,2.3-2*t,.3)
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GC.mStr(T,63,248)
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PLY.draw.drawTargetLine(P,getRollGoal())
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GC.setColor(COLOR.O)
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PLY.draw.drawTargetLine(P,getRollGoal(D),true)
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GC.setColor(COLOR.G)
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PLY.draw.drawTargetLine(P,getRollGoal(D,true),true)
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else
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-- draw level counter
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-- Not in roll
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setFont(20)
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GC.mStr(grade_points,63,208)
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GC.mStr(D.grade_points,63,208)
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setFont(45)
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if coolList[math.ceil(P.modeData.pt/100+0.01)] then
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GC.setColor(0,1,0,1)
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elseif P.stat.frame-prevSectTime > cool_time[math.ceil(P.modeData.pt/100+0.01)] then
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GC.setColor(0.7,0.7,0.7,1)
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end
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if coolList[math.ceil(P.modeData.pt/100+0.01)] and regretList[math.ceil(P.modeData.pt/100+0.01)] then
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GC.setColor(1,1,0,1)
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elseif regretList[math.ceil(P.modeData.pt/100+0.01)] then
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GC.setColor(1,0,0,1)
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end
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setCurSectionColor(getSectionState(P,getCurSection(D)))
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PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
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end
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end,
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@@ -183,59 +205,55 @@ return {
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local c=#P.clearedRow
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if cools>8 and isInRoll then
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rollGrades=rollGrades+(c==4 and 1 or 0.1*c)
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if D.cools>8 and D.isInRoll then -- invis roll grades
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D.rollGrades=D.rollGrades+(c==4 and 1 or 0.1*c)
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return
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elseif isInRoll then
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rollGrades=rollGrades+(c==4 and 0.26 or 0.04*c)
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elseif D.isInRoll then -- fading roll grades
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D.rollGrades=D.rollGrades+(c==4 and 0.26 or 0.04*c)
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return
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end
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if c==0 and D.pt+1>=D.target then return end
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local s=c<3 and c+1 or c==3 and 5 or 7
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if P.combo>7 then s=s+2
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elseif P.combo>3 then s=s+1
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elseif P.combo>3 then s=s+1 end
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if not D.isInRoll then
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addGrade(D,c,P.combo,D.pt)
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D.pt=D.pt+s
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D.speed_level=D.speed_level+s
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end
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addGrade(c,P.combo,D.pt)
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D.pt=D.pt+s
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spd_lvl=spd_lvl+1
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P.gameEnv.drop=getGrav(spd_lvl)
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if (P.gameEnv.drop==0) then
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P:set20G(true)
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end
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if D.pt%100>70 and not prevDrop70 then
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if P.stat.frame-prevSectTime < cool_time[math.ceil(D.pt/100)] then
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cools=cools+1
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coolList[math.ceil(D.pt/100)]=true
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if D.pt%100>70 and not D.prevDrop70 then
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if P.stat.frame-D.prevSectTime<cool_time[math.ceil(D.pt/100)] then
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D.cools=D.cools+1
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D.coolList[getCurSection(D)]=true
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P:_showText("COOL!",0,-120,80,'fly',.8)
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nextSpeedUp=true
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D.nextSpeedUp=true
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end
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prevDrop70=true
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D.prevDrop70=true
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end
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if D.pt+1==D.target then
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SFX.play('warn_1')
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elseif D.pt>=D.target then-- Level up!
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spd_lvl=nextSpeedUp and spd_lvl+100 or spd_lvl
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nextSpeedUp=false
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prevDrop70=false
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D.speed_level=D.nextSpeedUp and D.speed_level+100 or D.speed_level
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D.nextSpeedUp=false
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D.prevDrop70=false
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s=D.target/100
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local E=P.gameEnv
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E.lock=getLock(spd_lvl)
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E.wait=getWait(spd_lvl)
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E.fall=getFall(spd_lvl)
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E.das=getDas(spd_lvl)
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E.drop=getGrav(D.speed_level)
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E.lock=getLock(D.speed_level)
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E.wait=getWait(D.speed_level)
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E.fall=getFall(D.speed_level)
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E.das =getDas(D.speed_level)
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if (E.drop==0) then P:set20G(true) end
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if P.stat.frame-prevSectTime > reg_time[math.ceil(s)] then
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regrets=regrets+1
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regretDelay=60
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if P.stat.frame-D.prevSectTime > regret_time[math.ceil(s)] then
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D.regrets=D.regrets+1
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D.regretDelay=60
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end
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prevSectTime=P.stat.frame
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D.prevSectTime=P.stat.frame
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if s==2 then
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BG.set('rainbow')
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elseif s==4 then
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@@ -252,7 +270,7 @@ return {
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elseif s==6 then
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BG.set('lightning')
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elseif s>9 then
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if cools>8 then
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if D.cools>8 then
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if E.lockFX and E.lockFX>1 then E.lockFX=1 end
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P:setInvisible(5)
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else
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@@ -261,7 +279,7 @@ return {
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D.pt=999
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P.waiting=240
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BGM.stop()
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isInRollTrans=true
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D.isInRollTrans=true
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return
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end
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D.target=D.target<900 and D.target+100 or 999
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@@ -270,36 +288,36 @@ return {
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end
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end,
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task=function(P)
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regretDelay=-1
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P.modeData.pt=0
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P.modeData.target=100
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int_grade=0
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grade_points=0
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rollGrades=0
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spd_lvl=0
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cools=0
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regrets=0
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prevSectTime=0
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isInRoll=false
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isInRollTrans=false
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prevDrop70=false
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nextSpeedUp=false
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coolList={false,false,false,false,false,false,false,false,false}
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regretList={false,false,false,false,false,false,false,false,false,false}
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local D=P.modeData
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D.regretDelay=-1
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D.pt=0
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D.target=100
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D.int_grade=0
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D.grade_points=0
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D.rollGrades=0
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D.spd_lvl=0
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D.cools=0
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D.regrets=0
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D.prevSectTime=0
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D.isInRoll=false
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D.isInRollTrans=false
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D.prevDrop70=false
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D.nextSpeedUp=false
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D.coolList,D.regretList=TABLE.new(false,9),TABLE.new(false,10)
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local decayRate={125,80,80,50,45,45,45,40,40,40,40,40,30,30,30,20,20,20,20,20,15,15,15,15,15,15,15,15,15,15,10,10,10,9,9,9,8,8,8,7,7,7,6}
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local decayTimer=0
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while true do
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coroutine.yield()
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P.modeData.grade=getGrade()
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P.modeData.gradePts=math.max(math.min(math.floor(int_grade_boosts[math.min(int_grade+1,#int_grade_boosts)]+rollGrades+cools+1-regrets),#gradeList),1)
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if P.stat.frame-prevSectTime > reg_time[math.ceil(P.modeData.pt/100+0.01)] and not (isInRoll or isInRollTrans) then
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regretList[math.ceil(P.modeData.pt/100)]=true
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D.gradePts=getCurrentGrade(D)
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if P.stat.frame-D.prevSectTime > regret_time[getCurSection(D)] and not (D.isInRoll or D.isInRollTrans) then
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D.regretList[math.ceil(D.pt/100)]=true
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end
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if regretDelay>-1 then
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regretDelay=regretDelay-1
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if regretDelay==-1 then P:_showText("REGRET!!",0,-120,80,'beat',.8) end
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if D.regretDelay>-1 then
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D.regretDelay=D.regretDelay-1
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if D.regretDelay==-1 then P:_showText("REGRET!!",0,-120,80,'beat',.8) end
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end
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if isInRollTrans then
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if D.isInRollTrans then
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if P.waiting>=220 then
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-- Make field invisible
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for y=1,#P.field do for x=1,10 do
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@@ -319,24 +337,22 @@ return {
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P:_showText("1",0,-120,120,'fly',1)
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elseif P.waiting==1 then
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playReadySFX(0,1)
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||||
isInRollTrans=false
|
||||
isInRoll=true
|
||||
D.isInRollTrans=false
|
||||
D.isInRoll=true
|
||||
BGM.play('hope')
|
||||
BG.set('blockspace')
|
||||
prevSectTime=P.stat.frame
|
||||
D.prevSectTime=P.stat.frame
|
||||
end
|
||||
end
|
||||
if P.waiting<=0 and grade_points>0 and not isInRoll then
|
||||
if P.waiting<=0 and D.grade_points>0 and not D.isInRoll then
|
||||
decayTimer=decayTimer+1
|
||||
if decayTimer>=decayRate[math.min(int_grade+1,#decayRate)] then
|
||||
if decayTimer>=decayRate[math.min(D.internal_grade+1,#decayRate)] then
|
||||
decayTimer=0
|
||||
grade_points=grade_points-1
|
||||
D.grade_points=D.grade_points-1
|
||||
end
|
||||
elseif isInRoll and P.stat.frame>=prevSectTime+3599 then
|
||||
rollGrades=rollGrades+(cools>8 and 1.6 or 0.5)
|
||||
P.modeData.grade=getGrade()
|
||||
P.modeData.gradePts=math.min(math.floor(int_grade_boosts[math.min(int_grade+1,#int_grade_boosts)]+rollGrades+cools+1-regrets),#gradeList)
|
||||
coroutine.yield()
|
||||
elseif D.isInRoll and P.stat.frame>=D.prevSectTime+3599 then
|
||||
D.rollGrades=D.rollGrades+(D.cools>8 and 1.6 or 0.5)
|
||||
D.gradePts=getCurrentGrade(D)
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -8,29 +8,6 @@ local F={}
|
||||
-- local ranks={"10","9","8","7","6","5","4","3","2","1","S1","S2","S3","S4","S5","S6","S7","S8","S9","GM","GM+","TM","TM+","TM+₂","TM+₃", "TM+₄","TM+₅"}
|
||||
-- lines: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
|
||||
|
||||
local function getSmallNum(num)
|
||||
local smalldigit={[0]="₀","₁","₂","₃","₄","₅","₆","₇","₈","₉"}
|
||||
local str=tostring(num)
|
||||
local out=""
|
||||
for i=1,#str do
|
||||
out=out..smalldigit[tonumber(string.sub(str,i,i))]
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
local function getRank(index)
|
||||
if index<11 then -- rank 10 - 1
|
||||
return tostring(11-index)
|
||||
elseif index<20 then -- S1 - S9 ranks
|
||||
return "S"..index-10
|
||||
elseif index<24 then -- GM, GM+, TM, TM+ ranks
|
||||
local r={"GM","GM+","TM","TM+"}
|
||||
return r[index-19]
|
||||
else
|
||||
return "TM+"..getSmallNum(index-22)
|
||||
end
|
||||
end
|
||||
|
||||
local function generateGuide(num)
|
||||
local l=#F
|
||||
if l>num then
|
||||
@@ -51,7 +28,7 @@ return {
|
||||
mText(TEXTOBJ.grade,63,190)
|
||||
mText(TEXTOBJ.line,63,310)
|
||||
setFont(55)
|
||||
GC.mStr(getRank(P.modeData.rankPts),63,125)
|
||||
GC.mStr(getSecretGrade(P.modeData.rankPts),63,125)
|
||||
GC.mStr(P.modeData.rankPts-1,63,245)
|
||||
ply_applyField(P)
|
||||
local mark=TEXTURE.puzzleMark
|
||||
@@ -73,7 +50,7 @@ return {
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
local D=P.modeData
|
||||
D.rankPts=1
|
||||
D.rankPts=0
|
||||
for i=1,#P.field do
|
||||
local h=getOpenHole(i)
|
||||
local flag
|
||||
|
||||
@@ -13,7 +13,7 @@ local PLAYERS=PLAYERS
|
||||
|
||||
|
||||
|
||||
-- System
|
||||
------------------------------[System]------------------------------
|
||||
do-- function tryBack()
|
||||
local sureTime=-1e99
|
||||
function tryBack()
|
||||
@@ -186,7 +186,73 @@ do-- function applySettings()
|
||||
end
|
||||
end
|
||||
|
||||
-- Royale mode
|
||||
------------------------------[Generate Grades]------------------------------
|
||||
local smallDigits={[0]="₀","₁","₂","₃","₄","₅","₆","₇","₈","₉"}
|
||||
local function getSmallNum(num)
|
||||
local str=tostring(num)
|
||||
local out=""
|
||||
for i=1,#str do
|
||||
out=out..smallDigits[tonumber(string.sub(str,i,i))]
|
||||
end
|
||||
return out
|
||||
end
|
||||
do -- Secret Grade
|
||||
local r={"GM","GM+","TM","TM+"}
|
||||
function getSecretGrade(index)
|
||||
if index<11 then -- rank 10 - 1
|
||||
return tostring(11-index)
|
||||
elseif index<20 then -- S1 - S9 ranks
|
||||
return "S"..index-10
|
||||
elseif index<24 then -- GM, GM+, TM, TM+ ranks
|
||||
return r[index-19]
|
||||
else
|
||||
return "TM+"..getSmallNum(index-22)
|
||||
end
|
||||
end
|
||||
end
|
||||
function getSecretGradeText(index)
|
||||
if index<11 then
|
||||
return "Grade "..tostring(11-index)
|
||||
else
|
||||
return getSecretGrade(index)
|
||||
end
|
||||
end
|
||||
|
||||
do -- Master GRADED
|
||||
local master_postm_grades={"M","MK","MV","MO","MM-","MM","MM+","GM-","GM","GM+","TM-","TM","TM+"}
|
||||
function getMasterGrade(index)
|
||||
if index<10 then
|
||||
return tostring(10-index)
|
||||
elseif index<19 then
|
||||
return "S"..index-9
|
||||
elseif index<28 then
|
||||
return "m"..index-18
|
||||
elseif index<41 then
|
||||
return master_postm_grades[index-27]
|
||||
else
|
||||
return master_postm_grades[#master_postm_grades]..getSmallNum(index-39)
|
||||
end
|
||||
end
|
||||
local master_postm_grades_text={
|
||||
"Master","MasterK","MasterV","MasterO","MasterM-","MasterM","MasterM+",
|
||||
"Grand Master-","Grand Master","Grand Master+",
|
||||
"Tech Master-","Tech Master","Tech Master+"
|
||||
}
|
||||
function getMasterGradeText(index)
|
||||
if index<10 then
|
||||
return "Grade "..tostring(10-index)
|
||||
elseif index<19 then
|
||||
return "S"..index-9
|
||||
elseif index<28 then
|
||||
return "m"..index-18
|
||||
elseif index<41 then
|
||||
return master_postm_grades_text[index-27]
|
||||
else
|
||||
return master_postm_grades_text[#master_postm_grades]..index-39
|
||||
end
|
||||
end
|
||||
end
|
||||
------------------------------[Royale mode]------------------------------
|
||||
function randomTarget(P)-- Return a random opponent for P
|
||||
local l=TABLE.shift(PLY_ALIVE,0)
|
||||
local count=0
|
||||
@@ -292,7 +358,7 @@ function royaleLevelup()
|
||||
end
|
||||
end
|
||||
|
||||
-- Sound shortcuts
|
||||
------------------------------[Sound shortcuts]------------------------------
|
||||
function playClearSFX(cc)
|
||||
if cc<=0 or cc%1~=0 then return end
|
||||
if cc<=4 then
|
||||
@@ -344,7 +410,7 @@ function playReadySFX(i,vol)
|
||||
end
|
||||
|
||||
|
||||
-- Game
|
||||
------------------------------[Game]------------------------------
|
||||
function getItem(itemName,amount)
|
||||
STAT.item[itemName]=STAT.item[itemName]+(amount or 1)
|
||||
end
|
||||
@@ -1063,7 +1129,7 @@ end
|
||||
|
||||
|
||||
|
||||
-- Game draw
|
||||
------------------------------[Graphics]------------------------------
|
||||
do-- function drawSelfProfile()
|
||||
local name
|
||||
local textObj,scaleK,width,offY
|
||||
@@ -1113,7 +1179,7 @@ end
|
||||
|
||||
|
||||
|
||||
-- Widget function shortcuts
|
||||
------------------------------[Widget function shortcuts]------------------------------
|
||||
function backScene() SCN.back() end
|
||||
do-- function goScene(name,style)
|
||||
local cache={}
|
||||
|
||||
@@ -125,8 +125,8 @@ return {
|
||||
{name='tsd_u', x=1050, y=320, size=40,shape=1,icon="tsd"},
|
||||
|
||||
{name='backfire_n', x=640, y=420, size=40,shape=1,icon="backfire", unlock={'backfire_h'}},
|
||||
{name='backfire_h', x=790, y=470, size=40,shape=1,icon="backfire", unlock={'backfire_l'}},
|
||||
{name='backfire_l', x=930, y=460, size=40,shape=3,icon="backfire", unlock={'backfire_u'}},
|
||||
{name='backfire_h', x=790, y=450, size=40,shape=1,icon="backfire", unlock={'backfire_l'}},
|
||||
{name='backfire_l', x=930, y=450, size=40,shape=3,icon="backfire", unlock={'backfire_u'}},
|
||||
{name='backfire_u', x=1070, y=450, size=35,shape=2,icon="backfire"},
|
||||
|
||||
{name='zen', x=-1000, y=-600, size=40,shape=1,icon="zen", unlock={'ultra','infinite','infinite_dig','marathon_inf'}},
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
local gradeList={
|
||||
"Grade 9","Grade 8","Grade 7","Grade 6","Grade 5","Grade 4","Grade 3","Grade 2","Grade 1",
|
||||
"S1","S2","S3","S4","S5","S6","S7","S8","S9",
|
||||
"m1","m2","m3","m4","m5","m6","m7","m8","m9",
|
||||
"M","MK","MV","MO","MM-","MM","MM+","GM-","GM","GM+","TM-","TM","TM+"
|
||||
}
|
||||
|
||||
return {
|
||||
env={
|
||||
freshLimit=15,
|
||||
@@ -15,7 +8,7 @@ return {
|
||||
},
|
||||
slowMark=true,
|
||||
score=function(P) return {P.modeData.gradePts,P.stat.time} end,
|
||||
scoreDisp=function(D) return(gradeList[D[1]] or D[1]).." "..STRING.time(D[2]) end,
|
||||
scoreDisp=function(D) return(getMasterGradeText(D[1]) or D[1]).." "..STRING.time(D[2]) end,
|
||||
comp=function(a,b) return a[1]>b[1] or (a[1]==b[1] and a[2]<b[2]) end,
|
||||
getRank=function(P)
|
||||
local G=P.modeData.gradePts
|
||||
|
||||
@@ -1,26 +1,3 @@
|
||||
local function getSmallNum(num)
|
||||
local smalldigit={[0]="₀","₁","₂","₃","₄","₅","₆","₇","₈","₉"}
|
||||
local str=tostring(num)
|
||||
local out=""
|
||||
for i=1,#str do
|
||||
out=out..smalldigit[tonumber(string.sub(str,i,i))]
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
local function getRank(index)
|
||||
if index<11 then -- rank 10 - 1
|
||||
return "Grade "..tostring(11-index)
|
||||
elseif index<20 then -- S1 - S9 ranks
|
||||
return "S"..index-10
|
||||
elseif index<24 then -- GM, GM+, TM, TM+ ranks
|
||||
local r={"GM","GM+","TM","TM+"}
|
||||
return r[index-19]
|
||||
else
|
||||
return "TM+"..getSmallNum(index-22)
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
env={
|
||||
drop=180,lock=180,
|
||||
@@ -29,7 +6,7 @@ return {
|
||||
bg='bg2',bgm='race',
|
||||
},
|
||||
score=function(P) return {P.modeData.rankPts,P.stat.piece} end,
|
||||
scoreDisp=function(D) return getRank(D[1]).." "..D[2].." Pieces" end,
|
||||
scoreDisp=function(D) return getSecretGradeText(D[1]).." "..D[2].." Pieces" end,
|
||||
comp=function(a,b) return a[1]>b[1] or a[1]==b[1] and a[2]<b[2] end,
|
||||
getRank=function(P)
|
||||
local G=P.modeData.rankPts
|
||||
|
||||
@@ -739,10 +739,12 @@ local draw={}
|
||||
draw.drawGhost=drawGhost
|
||||
draw.applyField=_applyField
|
||||
draw.cancelField=_cancelField
|
||||
function draw.drawTargetLine(P,h)
|
||||
function draw.drawTargetLine(P,h,overrideColor)
|
||||
if h<=20+(P.fieldBeneath+P.fieldUp+10)/30 and h>0 then
|
||||
gc_setLineWidth(3)
|
||||
gc_setColor(1,h>10 and 0 or .2+.8*rnd(),.5)
|
||||
if not overrideColor then
|
||||
gc_setColor(1,h>10 and 0 or .2+.8*rnd(),.5)
|
||||
end
|
||||
_applyField(P)
|
||||
h=600-30*h
|
||||
if P.falling~=-1 then
|
||||
|
||||
Reference in New Issue
Block a user