Fix Linux icon issue (#808)
- Try load icon - Only build linux - Set icon in conf.lua - Set some global variables in conf.lua and set corresponding configs - Avoid change fullscreen state when playing on mobile devices - Try mobile - Enable CI for merging
This commit is contained in:
75
conf.lua
75
conf.lua
@@ -1,34 +1,51 @@
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function love.conf(t)
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t.identity='Techmino'-- Saving folder
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t.version="11.1"
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t.gammacorrect=false
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t.appendidentity=true-- Search files in source then in save directory
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t.accelerometerjoystick=false-- Accelerometer=joystick on ios/android
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for k, v in pairs(love) do print(k, v) end
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print('\n\n\n')
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SYSTEM=love._os if SYSTEM=='OS X' then SYSTEM='macOS' end
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MOBILE=SYSTEM == 'Android' or SYSTEM == 'iOS'
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FNNS=SYSTEM:find'\79\83'-- What does FNSF stand for? IDK so don't ask me lol
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t.identity = 'Techmino' -- Saving folder
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t.version = "11.4"
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t.gammacorrect = false
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t.appendidentity = true -- Search files in source then in save directory
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t.accelerometerjoystick = false -- Accelerometer=joystick on ios/android
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if t.audio then
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t.audio.mic=false
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t.audio.mixwithsystem=true
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t.audio.mic = false
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t.audio.mixwithsystem = true
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end
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local W=t.window
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W.title="Techmino "..require"version".string
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W.width,W.height=1280,720
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W.minwidth,W.minheight=640,360
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W.borderless=false
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W.resizable=true
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W.fullscreen=false
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W.vsync=0-- Unlimited FPS
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W.msaa=0-- Multi-sampled antialiasing
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W.depth=0-- Bits/samp of depth buffer
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W.stencil=1-- Bits/samp of stencil buffer
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W.display=1-- Monitor ID
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W.highdpi=true-- High-dpi mode for the window on a Retina display
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W.x,W.y=nil
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local M=t.modules
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M.window,M.system,M.event,M.thread=true,true,true,true
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M.timer,M.math,M.data=true,true,true
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M.video,M.audio,M.sound=true,true,true
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M.graphics,M.font,M.image=true,true,true
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M.mouse,M.touch,M.keyboard,M.joystick=true,true,true,true
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M.physics=false
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local W = t.window
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W.title = "Techmino " .. require "version".string
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W.width, W.height = 1280, 720
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W.minwidth, W.minheight = 640, 360
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W.vsync = 0 -- Unlimited FPS
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W.msaa = 16 -- Multi-sampled antialiasing
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W.depth = 0 -- Bits/samp of depth buffer
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W.stencil = 1 -- Bits/samp of stencil buffer
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W.display = 1 -- Monitor ID
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W.highdpi = true -- High-dpi mode for the window on a Retina display
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W.x, W.y = nil, nil -- Position of the window
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if love.filesystem.getInfo('media/image/icon.png') then
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W.icon = 'media/image/icon.png'
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end
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if MOBILE then
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W.borderless = true
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W.resizable = false
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W.fullscreen = true
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else
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W.borderless = false
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W.resizable = true
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W.fullscreen = false
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end
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local M = t.modules
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M.window, M.system, M.event, M.thread = true, true, true, true
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M.timer, M.math, M.data = true, true, true
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M.video, M.audio, M.sound = true, true, true
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M.graphics, M.font, M.image = true, true, true
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M.mouse, M.touch, M.keyboard, M.joystick = true, true, true, true
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M.physics = false
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end
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19
main.lua
19
main.lua
@@ -22,9 +22,6 @@
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local fs=love.filesystem
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VERSION=require"version"
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TIME=love.timer.getTime
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SYSTEM=love.system.getOS() if SYSTEM=='OS X' then SYSTEM='macOS' end
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FNNS=SYSTEM:find'\79\83'-- What does FNSF stand for? IDK so don't ask me lol
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MOBILE=SYSTEM=='Android' or SYSTEM=='iOS'
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-- Global Vars & Settings
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SFXPACKS={'chiptune'}
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@@ -37,14 +34,6 @@ math.randomseed(os.time()*626)
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love.setDeprecationOutput(false)
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love.keyboard.setKeyRepeat(true)
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love.keyboard.setTextInput(false)
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if MOBILE then
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local w,h,f=love.window.getMode()
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f.resizable=false
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love.window.setMode(w,h,f)
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end
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if love.filesystem.getInfo('media/image/icon.png') then
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love.window.setIcon(love.image.newImageData('media/image/icon.png'))
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end
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local _LOADTIMELIST_={}
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local _LOADTIME_=TIME()
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@@ -200,9 +189,11 @@ Z.setOnFnKeys({
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function() if love['_openConsole'] then love['_openConsole']() end end,
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})
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Z.setOnGlobalKey('f11',function()
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SETTING.fullscreen=not SETTING.fullscreen
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applySettings()
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saveSettings()
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if not MOBILE then
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SETTING.fullscreen=not SETTING.fullscreen
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applySettings()
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saveSettings()
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end
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end)
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Z.setVersionText(VERSION.string)
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Z.setDebugInfo{
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@@ -78,10 +78,10 @@ scene.widgetList={
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WIDGET.newSwitch{name='highCam', x=450,y=1270,lim=360,disp=SETval('highCam'), code=SETrev('highCam')},
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WIDGET.newSwitch{name='warn', x=450,y=1340,lim=360,disp=SETval('warn'), code=SETrev('warn')},
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WIDGET.newSwitch{name='clickFX', x=950,y=980,lim=360,disp=SETval('clickFX'), code=function() SETTING.clickFX=not SETTING.clickFX applySettings() end},
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WIDGET.newSwitch{name='power', x=950,y=1070,lim=360,disp=SETval('powerInfo'), code=function() SETTING.powerInfo=not SETTING.powerInfo applySettings() end},
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WIDGET.newSwitch{name='clean', x=950,y=1160,lim=360,disp=SETval('cleanCanvas'), code=function() SETTING.cleanCanvas=not SETTING.cleanCanvas applySettings() end},
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WIDGET.newSwitch{name='fullscreen', x=950,y=1250,lim=360,disp=SETval('fullscreen'), code=function() SETTING.fullscreen=not SETTING.fullscreen applySettings() end},
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WIDGET.newSwitch{name='clickFX', x=950,y=980,lim=360,disp=SETval('clickFX'), code=function() SETTING.clickFX=not SETTING.clickFX applySettings() end},
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WIDGET.newSwitch{name='power', x=950,y=1070,lim=360,disp=SETval('powerInfo'), code=function() SETTING.powerInfo=not SETTING.powerInfo applySettings() end},
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WIDGET.newSwitch{name='clean', x=950,y=1160,lim=360,disp=SETval('cleanCanvas'), code=function() SETTING.cleanCanvas=not SETTING.cleanCanvas applySettings() end},
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WIDGET.newSwitch{name='fullscreen', x=950,y=1250,lim=360,disp=SETval('fullscreen'),hideF=function() return MOBILE end,code=function() SETTING.fullscreen=not SETTING.fullscreen applySettings() end},
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WIDGET.newKey{name='bg_on', x=680,y=1340,w=200,h=80,code=function() SETTING.bg='on'applySettings() end},
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WIDGET.newKey{name='bg_off', x=900,y=1340,w=200,h=80,code=function() SETTING.bg='off'applySettings() end},
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@@ -2,6 +2,11 @@ return[=[
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未来计划:
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正在点亮科技树...
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0.17.10: 暂停 Break
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新增:
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不允许移动端退出全屏模式
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抗锯齿和垂直同步设置选项
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0.17.9: 暂停 Break
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修复:
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第一次启动选择语言后直接就退出了
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