添加新的skip暂存模式,可在自定义使用
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@@ -503,7 +503,14 @@ local function _drawNext(P,repMode)
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gc_setColor(1,1,1,.626)
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gc_draw(seqGenBanner[ENV.sequence],0,-11)
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gc_setColor(.97,.97,.97)
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if ENV.holdMode=='swap' then gc_rectangle('fill',1,72*ENV.holdCount+4,50,4) end
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if ENV.holdMode=='swap' then
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gc_rectangle('fill',100,72*ENV.holdCount+2,-50,4)
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elseif ENV.holdMode=='skip' then
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gc_setColor(.97,.97,.97,.26)
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gc_rectangle('fill',100,72*P.holdTime+2,-50,4)
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gc_setColor(.97,.97,.97)
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gc_rectangle('fill',100,72*ENV.holdCount+2,-50,4)
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end
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gc_rectangle('line',0,0,100,h+8,5)
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gc_push('transform')
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gc_translate(50,40)
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@@ -1399,12 +1399,41 @@ function Player:hold_swap(ifpre)
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self.stat.hold=self.stat.hold+1
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end
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function Player:hold_skip(ifpre)
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local ENV=self.gameEnv
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local C=self.cur
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if C then
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if self:willDieWith(self.nextQueue[1]) then
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self.ghoY=self:getSpawnY(self.nextQueue[1])
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self.cur=nil
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self.waiting=ENV.hang
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self.holdIXSFromNext={ifpre}
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return
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end
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else
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self.holdIXSFromNext=nil
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end
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self:_popNext(true)
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self.freshTime=floor(min(self.freshTime+ENV.freshLimit*.25,ENV.freshLimit*((self.holdTime+1)/ENV.holdCount),ENV.freshLimit))
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if not ENV.infHold then
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self.holdTime=self.holdTime-1
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end
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if self.sound then
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SFX.play(ifpre and 'prehold' or 'hold')
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end
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self.stat.hold=self.stat.hold+1
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end
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function Player:hold(ifpre,force)
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if self.holdTime>0 and (self.cur or ifpre or force) then
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if self.gameEnv.holdMode=='hold' then
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self:hold_norm(ifpre)
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elseif self.gameEnv.holdMode=='swap' then
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self:hold_swap(ifpre)
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elseif self.gameEnv.holdMode=='skip' then
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self:hold_skip(ifpre)
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end
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return true
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end
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@@ -83,7 +83,7 @@ local sList={
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hang={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60},
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hurry={0,1,2,3,4,5,6,7,8,9,10,1e99},
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eventSet=EVENTSETS,
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holdMode={'hold','swap'},
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holdMode={'hold','swap','skip'},
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}
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local modUsed
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