删除词典中关于hold相同块不利于finesse判定的规则 close #1004

This commit is contained in:
MrZ_26
2023-10-10 14:22:17 +08:00
parent 69a288db8f
commit 95916a8736
3 changed files with 3 additions and 3 deletions

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@@ -827,7 +827,7 @@ FNNS and {"Support 3",
{"Finesse",
"finesse",
"term",
"A technique that moves a block to the desired location with the minimum number of keypresses. Finesse usually doesn't consider locations that require soft drops to move into. Finesses save time and reduce the chances of misdropping a block.\nFinesse is an essential skill in playing Tetris. We recommend that you start learning finesse as soon as possible. You can find videos about finesse on YouTube. Start by learning the basics and then start practicing, keeping accuracy as the first priority before speeding up.\nNote that in Techmino, finesses are not exactly \"the theoretically simplest keystroke sequence it takes to move a block to a particular location.\" Finesses are only detected when a piece locks into a position that does not require soft drops, so the finesses strikes are not reset after a spin or a tuck. Techmino also counts holding a block when it's the same block you're controlling and holding a block after manipulating it as finesse errors.\nIn Techmino, the finesse rate (%) is defined as 100% (Perfect) when the number of keypresses is equal to or less than the standard reference, 50% (Great) when one keypress is above the standard, 25% (Bad) when two keypresses are above the standard, and 0% (Miss) when three or more keypresses are above the standard. A Bad or Miss breaks the finesse strike.\nFinesse is usually not considered in conditions such as locations that require soft drops, high gravity, or very high fields. The finesse counter also works the same in Techmino regardless of gravity (even in 20G modes), so the result may not be meaningful in high gravity conditions.",
"A technique that moves a block to the desired location with the minimum number of keypresses. Finesse usually doesn't consider locations that require soft drops to move into. Finesses save time and reduce the chances of misdropping a block.\nFinesse is an essential skill in playing Tetris. We recommend that you start learning finesse as soon as possible. You can find videos about finesse on YouTube. Start by learning the basics and then start practicing, keeping accuracy as the first priority before speeding up.\nNote that in Techmino, finesses are not exactly \"the theoretically simplest keystroke sequence it takes to move a block to a particular location.\" Finesses are only detected when a piece locks into a position that does not require soft drops, so the finesses strikes are not reset after a spin or a tuck.\nIn Techmino, the finesse rate (%) is defined as 100% (Perfect) when the number of keypresses is equal to or less than the standard reference, 50% (Great) when one keypress is above the standard, 25% (Bad) when two keypresses above, and 0% (Miss) when three or more keypresses above. A Bad or Miss breaks the finesse strike.\nFinesse is usually not considered in conditions such as locations that require soft drops, high gravity, or very high fields. The finesse counter also works the same in Techmino regardless of gravity (even in 20G modes), so the result may not be meaningful in high gravity conditions.",
},
{"'Researching'",
"scientificresearching",

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@@ -924,7 +924,7 @@ FNNS and {"サポート3",
{"Finesse(最適化)",
"finesse 最適化 効率 操作 初心者 下級者 上達 練習",
"term",
"ミスなく最低限の操作で目的の場所にミノを移動させる技術\n速さが上がり、ミスも減ります\nJstrisの「restart on finesse error」やTechminoの最適化失敗音を有効にすることで練習できます\n厳密にはTechminoの最適化判定は「理論上の最小入力数」ではなく、「ソフトドロップを必要としない位置の時、一定回数以下の入力かどうか」で判定しています\nそのためソフトドロップが必要なspinなどの時は最適化の判定を行っていません\nまたホールドと操作ミノが同じ時にホールドをしたり、ホールドする前のミノを無駄に動かしても最適化が失敗しているとは判定されません\nまたTechminoの最適化率は一定回数以下の場合100%、一定回数より入力が1多い場合50%、入力が2多い場合25%、入力が3以上多い場合0%とされています\nまた0Gと20Gで最適化の算出方法を変えていないため落下速度が速い時は不正確なことに注意してください",
"ミスなく最低限の操作で目的の場所にミノを移動させる技術\n速さが上がり、ミスも減ります\nJstrisの「restart on finesse error」やTechminoの最適化失敗音を有効にすることで練習できます\n厳密にはTechminoの最適化判定は「理論上の最小入力数」ではなく、「ソフトドロップを必要としない位置の時、一定回数以下の入力かどうか」で判定しています\nそのためソフトドロップが必要なspinなどの時は最適化の判定を行っていません\nまたTechminoの最適化率は一定回数以下の場合100%、一定回数より入力が1多い場合50%、入力が2多い場合25%、入力が3以上多い場合0%とされています\nまた0Gと20Gで最適化の算出方法を変えていないため落下速度が速い時は不正確なことに注意してください",
},
{"Doing Research",
"scientificresearch 研究 上達 練習 科研",

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@@ -816,7 +816,7 @@ FNNS and {"赞助3",
{"极简(Finesse)",
"极简操作 最简操作 finesse jijiancaozuo zuijiancaozuo",
"term",
"用最少的按键数将方块移到想去的位置的技术大多数时候只考虑纯硬降的落点节约时间和减少Misdrop。\n\n该技能学习越早越好,建议先去找教程视频,看懂了然后自己多练习,开始以准确率第一,速度快慢不重要,熟练后自然就快了。\n\n注意Techmino使用的极简判定系统不是说完全和理论最少操作数一样而是不需要软降就能达到的位置才会按照标准出块方向和你的按键次数执行极简检测故在此不像js存在软降后误杀。但是多了一些新的条件比如【手上和Hold一样/已经按了超过3次按键后再hold后按键次数不重置让下一块极简失误\n极简率计算:\n没有超过标准极简法操作数的为Perfect计100%超出一步为Great计50%超出两步为Bad计25%两步以上为Miss计0%其中Bad和Miss会断连\n\n注1一般说的极简不考虑带软降/高重力/场地很高的情况,仅研究空中移动/旋转后硬降。绝对理想的“极简”建议使用“最少按键数/操作数”表达。\n注220G下极简系统和0G一样工作所以得到的数值不准确参考价值偏低。",
"用最少的按键数将方块移到想去的位置的技术大多数时候只考虑纯硬降的落点节约时间和减少Misdrop。\n\n该技能学习越早越好,建议先去找教程视频,看懂了然后自己多练习,开始以准确率第一,速度快慢不重要,熟练后自然就快了。\n\n注意Techmino使用的极简判定系统不是说完全和理论最少操作数一样而是不需要软降就能达到的位置才会按照标准出块方向和你的按键次数执行极简检测故在此不像js存在软降后误杀。但是多了一些新的条件比如已经按了超过3次按键后再hold后按键次数不重置让下一块极简失误\n极简率计算:\n没有超过标准极简法操作数的为Perfect计100%超出一步为Great计50%超出两步为Bad计25%两步以上为Miss计0%其中Bad和Miss会断连\n\n注1一般说的极简不考虑带软降/高重力/场地很高的情况,仅研究空中移动/旋转后硬降。绝对理想的“极简”建议使用“最少按键数/操作数”表达。\n注220G下极简系统和0G一样工作所以得到的数值不准确参考价值偏低。",
},
{"科研",
"keyan",