添加几个房间内命令
添加房间被解散的语言文本 把一处神秘写法改正常一点
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@@ -186,6 +186,7 @@ return {
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started="Playing",
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joinRoom="$1 has entered the room.",
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leaveRoom="$1 has left the room.",
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roomRemoved="Room was removed",
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ready="Ready",
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spectating="Spectating",
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@@ -185,6 +185,7 @@ return {
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started="En juego",
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joinRoom="$1 entró a la sala.",
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leaveRoom="$1 salió de la sala.",
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-- roomRemoved="Room was removed",
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ready="LISTO",
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spectating="Espectando",
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@@ -177,13 +177,12 @@ return {
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-- started="Playing",
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joinRoom="$1 a rejoint le salon.",
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leaveRoom="$1 a quitté le salon.",
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-- roomRemoved="Room was removed",
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-- ready="READY",
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-- connStream="CONNECTING",
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-- waitStream="WAITING",
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-- spectating="Spectating",
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-- keySettingInstruction="Press to bind key\nescape: cancel\nbackspace: delete",
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-- customBGhelp="Drop image file here to apply custom background",
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-- customBGloadFailed="Unsupport image format for custom background",
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@@ -187,6 +187,7 @@ return {
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started="Bermain",
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joinRoom="$1 telah memasuki ruangan.",
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leaveRoom="$1 telah keluar dari ruangan.",
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-- roomRemoved="Room was removed",
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ready="Siap",
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spectating="Menonton",
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@@ -186,6 +186,7 @@ return {
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started="プレイ中",
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joinRoom="$1 が入室しました",
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leaveRoom="$1 が退出しました",
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-- roomRemoved="Room was removed",
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ready="準備OK",
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spectating="観戦中",
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@@ -174,9 +174,8 @@ return {
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-- started="Playing",
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joinRoom="$1 Entrou a sala.",
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leaveRoom="$1 Saiu da sala.",
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-- roomRemoved="Room was removed",
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-- ready="READY",
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-- connStream="CONNECTING",
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-- waitStream="WAITING",
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-- spectating="Spectating",
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@@ -186,6 +186,7 @@ return {
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started="游戏中",
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joinRoom="$1 进入房间",
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leaveRoom="$1 离开房间",
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roomRemoved="房间被解散",
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ready="各就各位!",
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spectating="观战中",
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@@ -135,6 +135,7 @@ return {
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started="Room.Playing();",
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joinRoom="Room.Join($1);",
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leaveRoom="Room.Leave($1);",
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roomRemoved="Room.Removed();",
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ready="Ready();",
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spectating="Room.Spectating();",
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@@ -186,6 +186,7 @@ return {
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started="遊戲中",
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joinRoom="$1 進入房間",
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leaveRoom="$1 離開房間",
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roomRemoved="房間被解散",
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ready="準備!",
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spectating="旁觀中",
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@@ -23,8 +23,12 @@ function scene.sceneInit()
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end
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function scene.keyDown(key,rep)
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if key~='return' or rep then return true end
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_login()
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if rep then return true end
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if key=='return' then
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_login()
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else
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return true
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end
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end
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scene.widgetList={
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@@ -132,16 +132,29 @@ function scene.keyDown(key,isRep)
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if not inputBox.hide and #mes>0 then
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if mes:sub(1,1)=='/' then
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local cmd=STRING.split(mes,' ')
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-- Common commands
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if cmd[1]=='/kick' then
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if tonumber(cmd[2]) then NET.room_kick(tonumber(cmd[2])) end
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elseif cmd[1]=='/pw' then
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if cmd[2] then NET.room_setPW(cmd[2]) end
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elseif cmd[1]=='/host' then
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if tonumber(cmd[2]) then NET.player_setHost(tonumber(cmd[2])) end
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elseif cmd[1]=='/group' then
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if tonumber(cmd[2]) and tonumber(cmd[2])%1==0 and tonumber(cmd[2])>=0 and tonumber(cmd[2])<=6 then
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NET.player_joinGroup(tonumber(cmd[2]))
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end
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elseif cmd[1]=='/exit' or cmd[1]=='/quit'then
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elseif cmd[1]=='/exit' or cmd[1]=='/quit' then
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_quit()
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-- Admin commands
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elseif cmd[1]=='/fkick' then
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if tonumber(cmd[2]) then NET.room_kick(tonumber(cmd[2]),NET.roomState.roomId) end
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elseif cmd[1]=='/fpw' then
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if cmd[2] then NET.room_setPW(cmd[2],NET.roomState.roomId) end
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elseif cmd[1]=='/fexit' or cmd[1]=='/fquit' then
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NET.room_remove(NET.roomState.roomId)
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else
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NET.textBox:push{COLOR.R,'Invalid command'}
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end
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