优化textReader场景和相关方法
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Submodule Zframework updated: ca4e0e4fe1...27d046394c
@@ -1227,25 +1227,7 @@ do-- function pressKey(k)
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return cache[k]
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end
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end
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do-- function goTextReader{text,size,bg}
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-- @MrZ626 I don't know where to put, please, deal with them for me lol
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local cache={}
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function goTextReader(D)
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local f
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local hash=D
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local text,size,bg=D[1],D[2],D[3]
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if type(D[1])=='function' then f=D[1] end
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if not cache[hash] then
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cache[hash]=function()
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if f then text=f();f=nil end
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SCN.go('textReader',nil,text,size,bg)
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end
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end
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return cache[hash]
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end
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end
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do-- SETXXX(k)
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do-- SETXXX(k) & ROOMXXX(k)
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local warnList={
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'das','arr','dascut','dropcut','sddas','sdarr',
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'ihs','irs','ims','RS',
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@@ -41,8 +41,8 @@ end
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scene.widgetList={
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WIDGET.newButton{name='staff', x=1140,y=340,w=200,h=80,font=35,code=goScene'staff'},
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WIDGET.newButton{name='his', x=1140,y=440,w=200,h=80,font=35,code=goTextReader{function() return require"parts.updateLog":split("\n") end,20,'cubes'}},
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WIDGET.newButton{name='legals', x=1140,y=540,w=200,h=80,font=35,code=goTextReader{function() return love.filesystem.read("legals.md"):split('\n') or "[legals.md not found]" end,15,'cubes'}},
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WIDGET.newButton{name='his', x=1140,y=440,w=200,h=80,font=35,code=function() SCN.go('textReader',nil,(love.filesystem.read("updateLog.txt") or ""):split("\n"),20,'cubes') end},
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WIDGET.newButton{name='legals', x=1140,y=540,w=200,h=80,font=35,code=function() SCN.go('textReader',nil,(love.filesystem.read("legals.md") or ""):split('\n'),15,'cubes') end},
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WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
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}
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@@ -201,16 +201,17 @@ function scene.keyDown(key)
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SCN.back()
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end
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elseif key=='f1' then
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goTextReader{
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function() return (
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text.dict.helpText:repD(
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CHAR.key.up,CHAR.key.down,CHAR.key.left,CHAR.key.right,
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CHAR.controller.dpadU,CHAR.controller.dpadD,CHAR.controller.dpadL,CHAR.controller.dpadR,
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CHAR.controller.xboxX,CHAR.controller.xboxY,CHAR.controller.xboxA,CHAR.controller.xboxB,
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CHAR.icon.help,CHAR.icon.copy,CHAR.icon.globe,CHAR.key.winMenu)
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):split('\n')
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end,
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currentFontSize,'rainbow'}()
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SCN.go(
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'textReader',nil,
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(text.dict.helpText:repD(
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CHAR.key.up,CHAR.key.down,CHAR.key.left,CHAR.key.right,
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CHAR.controller.dpadU,CHAR.controller.dpadD,CHAR.controller.dpadL,CHAR.controller.dpadR,
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CHAR.controller.xboxX,CHAR.controller.xboxY,CHAR.controller.xboxA,CHAR.controller.xboxB,
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CHAR.icon.help,CHAR.icon.copy,CHAR.icon.globe,CHAR.key.winMenu)
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):split('\n'),
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currentFontSize,
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'rainbow'
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)
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-- ***ONLY USE FOR HOTLOADING ZICTIONARY WHILE IN GAME!***
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-- ***Please commenting out this code if you don't use***
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@@ -117,7 +117,7 @@ function scene.keyDown(key,isRep)
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end
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elseif key=='m' then
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if _testButton(13) then
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goTextReader{function() return FILE.load('parts/language/manual_'..(SETTING.locale:find'zh' and 'zh' or SETTING.locale:find'ja' and 'ja' or SETTING.locale:find'vi' and 'vi' or 'en')..'.txt','-string'):split('\n') or "[manual file not found]" end,15,'cubes'}()
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SCN.go('textReader',nil,FILE.load('parts/language/manual_'..(SETTING.locale:find'zh' and 'zh' or SETTING.locale:find'ja' and 'ja' or SETTING.locale:find'vi' and 'vi' or 'en')..'.txt','-string'):split('\n'),15,'cubes')
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end
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elseif key=='c' then
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enterConsole()
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@@ -1,5 +1,5 @@
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local scene={}
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local texts=WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=20,fix=true}
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local textBox=WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=20,fix=true}
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function scene.enter()
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--[[
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@@ -9,38 +9,33 @@ function scene.enter()
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[3] - Background (in string format)
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]]
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if SCN.args[2] then
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assert(type(SCN.args[2]=='number'), "2nd argument (font size) must be a number!")
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scene.widgetList.texts=WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=SCN.args[2],fix=true}
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end
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if SCN.args[3] then
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assert(type(SCN.args[3]=='string'), "3rd argument (background) must be a string!")
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end
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textBox.font=SCN.args[2] or 20
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textBox:setTexts(SCN.args[1] and SCN.args[1] or {"No text loaded"})
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textBox:reset()
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BG.set(SCN.args[3])
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scene.widgetList.texts:setTexts(SCN.args[1] and SCN.args[1] or {"No text!"})
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end
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function scene.wheelMoved(_,y)
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WHEELMOV(y)
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end
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function scene.keyDown(key)
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if key=='up' then
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scene.widgetList.texts:scroll(-5)
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textBox:scroll(-5)
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elseif key=='down' then
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scene.widgetList.texts:scroll(5)
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textBox:scroll(5)
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elseif key=='pageup' then
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scene.widgetList.texts:scroll(-20)
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textBox:scroll(-20)
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elseif key=='pagedown' then
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scene.widgetList.texts:scroll(20)
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textBox:scroll(20)
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elseif key=='escape' then
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SCN.back()
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end
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end
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scene.widgetList={
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texts,
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textBox,
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WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
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}
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@@ -1,12 +1,40 @@
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return [=[
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未来计划:
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正在点亮科技树...
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0.17.16: 暂停 Break
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新增:
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新模式:拼花-棋盘 (by NOT_A_ROBOT) #999
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新模式:拼花-反大于号 (by NOT_A_ROBOT) #999
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新模式:消四挖掘 (从隐藏改为地图可见)
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TAS工具添加自动跳过功能 (by NOT_A_ROBOT) #992
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越南语词典和帮助 (by Shard Nguyễn, Squishy and TVN community) #1012
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改动:
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20g段位模式铁门未达标时显示具体信息 (by NOT_A_ROBOT) #985
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优化科研-操作限制模式的限制规则
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自定义游戏可以保存录像并回放了 (by Gompyn) #1007
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降低100行竞速B评价要求 (226s → 260s)
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回放时模式名称下边不再显示当前模式本地pb
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调整c4w_n模式排行榜成绩格式改为时间在前
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文本层面统一HPC为Half PC
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删除五连块和三连块模式图标的图片文件
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场地编辑界面显示隐形块
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优化小程序piano性能
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调整一些语言文本细节
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制作人员名单补漏
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修复:
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BiRS一些180°旋转时对称方块踢墙表不对称
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自定义游戏没有正确传递hold开关 #779
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调整语音音量时测试音频太乱 #823
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dropper小程序玩不了
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词典滚动列表框报错
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0.17.15: 暂停 Break
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新增:
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bagP1inf序列模式
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新模式:操作次数限制 (by NOT_A_ROBOT) #946
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新模式:操作次数限制 (by NOT_A_ROBOT) #946
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如果Hold会导致死亡,会添加一点额外的I_S时间 #971 #646
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无尽模式添加无限场地高度开关 (by NOT_A_ROBOT) #961
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Piano小程序新增触屏可用按键 (by Squishy) #939 #953
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改动:
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续上一块的das不再计一次操作次数
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更新触屏按键图标/两个方块皮肤/字体 (by C₂₉H₂₅N₃O₅) #932 #944
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@@ -2401,4 +2429,3 @@ return [=[
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GUI position editted
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grid BG changed
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smarter AI
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]=]
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