Merge remote-tracking branch 'tech/cc-field-height'
This commit is contained in:
@@ -73,6 +73,9 @@ return {
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cc_fixed="CC is incompatible with fixed sequences.",
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cc_swap="CC is incompatible when the hold mode is set to Swap.",
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cc_solid="CC is incompatible with filled line in the field.",
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cc_field_too_high="CC is incompatible with fields higher than 40.",
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ai_prebag="AI is incompatible with custom sequences that contain non-tetrominoes.",
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ai_mission="AI is incompatible with custom missions.",
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switchSpawnSFX="Please turn on the block spawn SFX!",
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needRestart="Restart to apply all changes.",
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@@ -72,6 +72,7 @@ return {
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cc_fixed="CC no es compatible con piezas prefijadas",
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cc_swap="CC no es compatible con Swap Hold",
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-- cc_solid="CC is incompatible with filled line in the field.",
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-- cc_field_too_high="CC is incompatible with fields higher than 40.",
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switchSpawnSFX="Habilita los sonidos de aparición de las piezas ;)",
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needRestart="Reinicia para aplicar los cambios.",
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@@ -73,6 +73,7 @@ return {
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cc_fixed="CC est incompatible avec les séquences fixes",
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cc_swap="CC est incompatible avec le mode de maintien du swap",
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-- cc_solid="CC is incompatible with filled line in the field.",
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-- cc_field_too_high="CC is incompatible with fields higher than 40.",
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switchSpawnSFX="Activez les effets sonores d'apparition des pièces pour jouer.",
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needRestart="Redémarrez pour appliquer toutes les modifications.",
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@@ -74,6 +74,7 @@ return {
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cc_fixed="CC tidak cocok dengan urutan tetap.",
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cc_swap="CC tidak cocok dengan mode simpan tukar.",
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-- cc_solid="CC is incompatible with filled line in the field.",
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-- cc_field_too_high="CC is incompatible with fields higher than 40.",
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switchSpawnSFX="Nyalakan efek suara munculan blok!",
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needRestart="Ulangi untuk menerapkan perubahan.",
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@@ -74,6 +74,7 @@ return {
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cc_fixed="CCはミノ順の指定に非対応です!",
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cc_swap="CCはホールドモード、Swapに非対応です!",
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-- cc_solid="CC is incompatible with filled line in the field.",
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-- cc_field_too_high="CC is incompatible with fields higher than 40.",
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switchSpawnSFX="ブロック出現時の効果音をONにしてください!",
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needRestart="すべての変更を適用する為にリスタートしてください!",
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@@ -63,6 +63,7 @@ return {
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-- cc_fixed="CC is incompatible with fixed sequences",
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-- cc_swap="CC is incompatible with swap holdmode",
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-- cc_solid="CC is incompatible with filled line in the field.",
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-- cc_field_too_high="CC is incompatible with fields higher than 40.",
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switchSpawnSFX="Switch on spawn SFX to play",
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needRestart="Funciona após reiniciar",
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@@ -63,6 +63,7 @@ return {
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cc_fixed="CC X!!!",
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cc_swap="CC X!!!",
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cc_solid="CC X!!!",
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cc_field_too_high="CC X!!!",
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needRestart="!!*#R#*!!",
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loadError_errorMode="'$1' ↑x!: no load mode '$2'",
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@@ -78,6 +78,8 @@ return {
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cc_fixed="CC không tương thích với trình xáo gạch cố định",
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cc_swap="CC không tương thích với chế độ Hold là Chuyển",
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cc_solid="CC không tương thích với bảng có hàng đã lấp đầy.",
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-- cc_solid="CC is incompatible with filled line in the field.",
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-- cc_field_too_high="CC is incompatible with fields higher than 40.",
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switchSpawnSFX="Vui lòng bật Spawn SFX để chơi!",
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needRestart="Khởi động lại để áp dụng mọi thay đổi.",
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@@ -73,6 +73,7 @@ return {
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cc_fixed="不能同时开启CC和固定序列",
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cc_swap="不能同时开启CC和swap的暂存模式",
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cc_solid="开启CC时不能存在预先填满的行",
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cc_field_too_high="开启CC时最高出块高度不能超过40",
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switchSpawnSFX="请开启方块生成音效",
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needRestart="重新开始以生效",
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@@ -72,6 +72,7 @@ return {
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cc_fixed="assert(AI==CC and Sequence==Fixed)",
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cc_swap="assert(AI==CC and Hold.Mode==Swap)",
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cc_solid="assert(AI==CC and filledLine in Field)",
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cc_field_too_high="assert(AI==CC and Field.Height>=40)",
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switchSpawnSFX="SpawnSFX=false",
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needRestart="NeedRestart=true",
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@@ -73,6 +73,7 @@ return {
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cc_fixed="不能同時開啟CC和固定序列",
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cc_swap="不能同時開啟CC和swap的暫存模式",
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cc_solid="開啟CC時不能存在預先填滿的行",
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cc_field_too_high="開啓CC時最高出塊高度不能超過40",
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switchSpawnSFX="請開啟方塊生成音效",
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needRestart="重新啟動以應用所有更改",
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@@ -118,6 +118,13 @@ local function _play(mode)
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MES.new('error',text.cc_swap)
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return
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end
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if CUSTOMGAME_LOCAL.customenv.fieldH>=35 then
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-- the error message says 40, but we detect 35
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-- because with a few garbage lines, the field height can be pushed to 40
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MES.new('warn',text.cc_field_too_high)
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-- warning instead of error because we think it's not a big deal
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-- the bot just dies very quickly
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end
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for _,F in next,CUSTOMGAME_LOCAL.field do
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for y=1,#F do
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if not TABLE.find(F[y],0) then
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