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164 Commits

Author SHA1 Message Date
MrZ626
707bcca368 Merge commit 'f8f115de10b4ef7818cf58bc03c9d75700e425b0' into test-new-mode-system 2021-12-27 14:26:32 +08:00
MrZ626
f8f115de10 更新字体 2021-12-27 14:19:39 +08:00
MrZ626
b07c4dc53a 优化滑条控件和列表框控件 2021-12-26 02:57:57 +08:00
NOT_A_ROBOT
6eeddba773 Remove dictionary and legal page conflict (#563)
Dictionary: "A 🤔 game developed using LÖVE."
Legal page: "TECHMINO is not a fan game of Tetris."

This commit edits the dictionary to follow the legal page into:
"A block stacker game developed using LÖVE."
2021-12-25 19:24:51 +08:00
MrZ626
0cfe4df468 新BGM:lounge(暂未使用, by Hailey (cudsys) & MrZ) 2021-12-24 18:50:30 +08:00
MrZ626
eb5c3c3be5 版本推进 2021-12-24 00:08:46 +08:00
MrZ626
a5b9206694 修正联网对战结算的l'pm公式算的其实是lpm 2021-12-24 00:06:43 +08:00
MrZ626
375e67bdc4 微调框架坐标系相关细节 2021-12-24 00:06:40 +08:00
MrZ626
724a576aa3 跟进框架更新 2021-12-23 21:03:11 +08:00
MrZ626
ed47dcb90c 框架新增onResize 2021-12-23 21:03:05 +08:00
MrZ626
64b08a5a4d 修复录像界面导入导出按钮隐藏状态错误 2021-12-23 14:00:30 +08:00
MrZ626
baed0153a2 两个节日主题颜色浅一些 2021-12-23 13:48:39 +08:00
MrZ626
46d95b33e4 播放立体声音效限制输入值范围 2021-12-23 13:19:01 +08:00
MrZ626
200d270fee 框架会给场景提供触摸id 2021-12-22 21:22:19 +08:00
MrZ626
a8628275a0 大量指数接近动画改为基于时间而不是帧 2021-12-22 02:19:42 +08:00
MrZ626
20a1d2bcc1 修正框架主循环刷新率控制 2021-12-21 23:35:32 +08:00
MrZ626
b887a1f096 版本推进 2021-12-21 23:24:01 +08:00
MrZ626
9bf0e9f28d 调整一行hpc判定为“消除后最高行是垃圾行”,避免自定义场地的空气行争议 2021-12-21 23:18:49 +08:00
MrZ626
dfc724767b 调整帧率控制算法 2021-12-21 10:23:16 +08:00
MrZ626
f0e66e9dc5 框架添加设置最大帧率的入口 2021-12-21 00:16:29 +08:00
MrZ626
0932335f0b 微调游戏设置菜单 2021-12-20 23:21:02 +08:00
MrZ626
a9b39e396a BGM.play新增预加载参数 2021-12-20 16:01:19 +08:00
MrZ626
2e0ceaae72 math扩展库新增interval方法 2021-12-20 16:01:19 +08:00
MrZ626
04f38d2eb6 微调新模式pr的小问题 2021-12-20 14:55:42 +08:00
MrZ626
fc1ed4dff6 修正英文词典小问题 2021-12-20 14:52:40 +08:00
NOT_A_ROBOT
f8935d3dd7 Add Master Instinct mode (#545)
* Add Inverse Invisible mode

A mode where the locked pieces doesn't become invisible, but your active piece does.

[NOTE: I haven't added the mode to the map yet because the mode selection screen is changing]

* Renamed to Master Instinct
2021-12-20 14:51:30 +08:00
user670
a86228677f Update dict_en.lua (#556)
- Un-confused the support entries. Patreon processing fee assumes your account uses the 5% tier.
- TGM games are arcade games, NOT Windows games, despite their now most common versions found in China are Windows ports.
2021-12-20 14:47:45 +08:00
MrZ626
79df9f7876 前两个tsd模式有很小的重力 2021-12-19 20:22:02 +08:00
MrZ626
12ea2d76be 修正profile模块小问题 2021-12-19 17:06:44 +08:00
MrZ626
485bd72241 重构bgm模块 2021-12-19 16:29:50 +08:00
MrZ626
7240275075 修复一个bgm模块小问题 2021-12-19 15:26:16 +08:00
MrZ626
29ef9b8d15 ai种子会根据id变化 2021-12-19 00:59:01 +08:00
MrZ626
97f4795d4e 修正一处框架修改没改完导致地图报错 2021-12-19 00:50:42 +08:00
MrZ626
226e45b24d 整理代码 2021-12-18 16:08:45 +08:00
MrZ626
d6ab7e72b2 调整某个无关紧要的小东西 2021-12-18 01:15:04 +08:00
MrZ626
168f44b8b3 修正一处框架方法名修改没改完 2021-12-18 00:37:32 +08:00
MrZ626
b73f646a4c 作者要求mono语音包暂时消失一段时间 2021-12-18 00:25:05 +08:00
MrZ626
36cefcc000 太空背景支持任意帧率 2021-12-17 21:57:33 +08:00
MrZ626
f901c25c87 修正一些地方move音效没改touch 2021-12-17 21:12:50 +08:00
MrZ626
6d8478b029 string扩展模块新增一个按字符数读+截取的方法 2021-12-17 13:54:27 +08:00
MrZ626
9bcb040019 bgm模块新增isPlaying方法 2021-12-16 17:47:57 +08:00
MrZ626
d977087fc0 调整上一个pr的小问题 2021-12-16 14:35:57 +08:00
C₂₉H₂₅N₃O₅
1a330771d7 大改词典 (#553)
* 大修中文词典

`dict_zh`:
* 术语和专有名词大小写修正
* 日期格式标准化
* 增加评论注释
* 增加更多关键词索引
* 删除重复内容
* 英文使用半角标点
* 修改一些写错的名词
* 修改一个链接

* Updated `dict_en`

`dict_en`
* Added more search indexes
* Added many contents from `dict_zh`, especially the games
* Changed some URL links (from the teatube version to the original websites, if possible)
* Corrected the names of the wrongly-spelled proper nouns
* Rearranged the order of some entries
2021-12-16 13:48:02 +08:00
MrZ626
9c8c9f2106 涉及框架的设置项统一应用,不再细分时机
修改errData的获得方式
WIDGET新增setOnChange方法,不再依赖THEME
2021-12-16 12:39:42 +08:00
MrZ626
0498beecdf 特化新的模式选择场景名 2021-12-16 03:04:35 +08:00
MrZ626
8e075adf8f 新增一个简易秒表小程序 2021-12-16 02:58:36 +08:00
MrZ626
60f2a0e647 更新ios无法自动退出的界面细节 2021-12-16 02:37:25 +08:00
MrZ626
b642f2b5c4 Merge branch 'main' into test-new-mode-system 2021-12-16 02:32:51 +08:00
MrZ626
2b80f72c6b 移除框架内几处对SETTING的依赖 2021-12-16 02:31:53 +08:00
MrZ626
462720881a 支持鼠标滚动模式列表 2021-12-16 02:07:49 +08:00
MrZ626
3dda0254a8 调整中文词典的游戏介绍词条及顺序
Co-authored-by: C₂₉H₂₅N₃O₅ <cgu52@wisc.edu>
2021-12-16 00:22:32 +08:00
MrZ626
054a52a445 版本推进 2021-12-15 14:28:44 +08:00
MrZ626
85242d808b 修复语言文件小问题 2021-12-15 14:28:05 +08:00
MrZ626
57241677a9 修复混战 2021-12-15 14:26:40 +08:00
MrZ626
6ccdee2a53 bgm模块新增瞬间开/关功能
字符串扩展模块不再直接修改全局的string,需要外部自己补充
2021-12-15 11:28:25 +08:00
MrFaq2018
a3d2b7b7f3 Update lang_es.lua (#552) 2021-12-14 12:41:45 +08:00
MrZ626
b7b28b4ae3 修复经典模式h和u难度没有干旱计数器 close #546 2021-12-13 03:52:19 +08:00
MrZ626
30748200dd 修复自定义场地界面按超过第三个的鼠标键会报错 2021-12-11 19:38:24 +08:00
MrZ626
c9f8240234 添加模式搜索的帮助文本 2021-12-10 13:22:42 +08:00
MrZ626
5c7082e886 修复不能deepdrop 2021-12-10 12:50:57 +08:00
MrZ626
9a3c889a9d 修改词典和tip 2021-12-10 09:31:07 +08:00
MrZ626
f41f58e13f 模式文件夹可以显示作者 2021-12-10 01:49:05 +08:00
MrZ626
e81f25c216 修正段位更新条件
模式列表显示获得的段位
2021-12-10 01:37:14 +08:00
MrZ626
36fc681fbf 项目名太长会压缩显示 2021-12-09 20:10:46 +08:00
MrZ626
87e5e29129 彩蛋模式补充进模式树 2021-12-09 20:10:17 +08:00
MrZ626
b432fdf90a 部分语言的模式说明添加换行 2021-12-09 19:43:36 +08:00
MrZ626
6e78a3fedd 选择模式后右侧显示排行榜等信息 2021-12-09 19:41:42 +08:00
MrZ626
24760801af 增加模式图标显示,等待添加素材 2021-12-09 17:26:37 +08:00
MrZ626
f5e8e0f7a5 Merge commit 'df089a2f04fc44774e8dc722cc5d9948f94e5de5' into HEAD 2021-12-09 17:26:31 +08:00
MrZ626
df089a2f04 框架新增1*1空白画布变量PAPER 2021-12-09 17:26:02 +08:00
user670
6600713f4b Update lang_en.lua (#540) 2021-12-09 16:04:24 +08:00
NOT_A_ROBOT
96dad762b2 Update lang_en.lua (#544)
BiRS now allows you to spin the O1 piece.
2021-12-09 16:03:57 +08:00
MrZ626
5470387685 优化滚动
增加触摸控制
2021-12-09 15:55:09 +08:00
MrZ626
fa64c868b9 调整一些tip 2021-12-09 15:21:51 +08:00
MrZ626
2f4a416353 整理代码
调整模式排列顺序
2021-12-09 15:13:09 +08:00
MrZ626
3dbafb042c 进一步优化 2021-12-09 15:04:17 +08:00
MrZ626
97e7b019dd TRS的N/H块补充一个踢墙 2021-12-09 03:21:28 +08:00
MrZ626
28103ad952 新模式选择菜单原型
删除模式图标
动态加载所有模式
2021-12-09 03:20:57 +08:00
MrZ626
1826ca6f2f fix 2021-12-09 01:03:27 +08:00
MrZ626
db490a6c6c FILE.load新增-lua方式(直接运行,无环境限制) 2021-12-09 01:01:24 +08:00
MrZ626
421fdef4f9 调整两个群友词条的关键词 2021-12-09 01:00:40 +08:00
MrZ626
d717ce842d 调整tip 2021-12-08 09:19:58 +08:00
MrZ626
f13c9792af 调整把按键添加到录像的时机
修复触发了自动保存的最后一个按键本身不会保存到录像里
2021-12-08 08:40:24 +08:00
MrZ626
41e7b8e0f4 版本推进 2021-12-07 22:43:53 +08:00
MrZ626
4bd723a7ee 整理代码 2021-12-07 22:43:48 +08:00
MrZ626
66d5bd5490 更多场景的大标题添加最大显示长度 2021-12-07 22:40:16 +08:00
MrZ626
351d0258b2 再优化miya立绘 2021-12-07 22:40:16 +08:00
NOT_A_ROBOT
26fb9a7052 Add Strategy+ (#539) 2021-12-07 22:39:00 +08:00
MrZ626
307fd637fa 换新miya立绘
给不同立绘添加不同点击动画
2021-12-07 20:25:14 +08:00
MrZ626
93fb716f89 fix 2021-12-07 17:10:02 +08:00
MrZ626
7b41551e2d xitonglai 2021-12-07 16:57:47 +08:00
MrZ626
4806af5f7d 重做关于页面,赞助二维码搬家 2021-12-07 16:00:52 +08:00
MrZ626
85cb55cdd0 文本控件也支持设置最大宽度了 2021-12-07 15:51:19 +08:00
MrZ626
27a9697e47 修改scene模块,支持在切换场景的时候传参了 2021-12-07 15:04:27 +08:00
MrZ626
7d230cc3b0 修正印尼语按钮文本错误 close #536 2021-12-07 14:33:04 +08:00
MrZ626
0db2fffad1 版本推进 2021-12-07 01:43:17 +08:00
MrZ626
2a3296a0e8 调整pixel皮肤,修改x块的默认色为黄色 2021-12-07 01:26:46 +08:00
MrZ626
941b875afa 再微调语言设置界面
整理代码
2021-12-07 01:05:46 +08:00
MrZ626
99155bb9cf 更新macOS安装包用图
Co-authored-by: C₂₉H₂₅N₃O₅ <cgu52@wisc.edu>
2021-12-07 01:00:22 +08:00
MrZ626
0701dd2ad3 新皮肤:pixel(by C₂₉H₂₅N₃O₅) 2021-12-07 00:59:19 +08:00
MrZ626
5570c19e1f 调整颜色表
调整语言选择菜单
整理代码
2021-12-07 00:59:19 +08:00
NOT_A_ROBOT
a728c91476 Add Indonesian Translation (#535)
- Added Indonesian language file
- Added Indonesian button in language select menu
- Added Indonesian variant of the word "language" on the language select menu
- Added credit to me for translating (applies to all languages)
2021-12-07 00:00:51 +08:00
MrZ626
6a43481067 优化小程序triple体验 2021-12-06 22:42:49 +08:00
MrZ626
29a049fe4e 版本推进 2021-12-06 22:20:59 +08:00
MrZ626
b5a9c8e1bb 修正一处手柄事件可能爆炸 2021-12-06 21:17:30 +08:00
MrZ626
bb9a35c161 修复云存档/读档的一处小问题 2021-12-06 21:11:54 +08:00
MrZ626
b25a345b42 更换click音效,音乐室播放按钮声音调整 2021-12-06 20:33:41 +08:00
MrZ626
b22b0e0194 修正文件加载模块参数识别的小问题 2021-12-06 19:52:00 +08:00
MrZ626
55cf95f218 修正策略堆叠模式评级标准不当 2021-12-06 19:24:24 +08:00
MrZ626
225ddbcfac 调整几个tip 2021-12-06 16:43:46 +08:00
MrZ626
9377090c7c 【bug风险较大,需要测试】解耦玩家代码中的部分混战模式代码 2021-12-06 16:00:46 +08:00
MrZ626
ed002ec2e1 略微降低master-h模式骨块出现后的难度 2021-12-06 13:49:51 +08:00
MrZ626
e33036d9ec 调整几个词条的关键词 2021-12-06 12:46:17 +08:00
MrZ626
ef03e7c009 layout菜单名改为style 2021-12-06 12:46:11 +08:00
MrZ626
aef4220ac0 修复自定义场地16号颜色的方块名位置显示错误
优化皮肤设置页面交互效果
2021-12-06 03:25:39 +08:00
MrZ626
46223e38cd STRING模块新增一个简易摘要算法,未来保护用户密码明文可能用到 2021-12-06 03:18:41 +08:00
MrZ626
4bafa4bffe 版本推进 2021-12-05 22:01:16 +08:00
MrZ626
2b3dd877dd 修正100攻击竞速模式没有重力 2021-12-05 18:13:47 +08:00
MrZ626
0553e5c45e 调整中文tip 2021-12-05 18:11:12 +08:00
MrZ626
4d93374cf6 微调暂停界面和语言选择界面 2021-12-05 00:54:42 +08:00
MrZ626
4e421bf9ba 微调一些场景细节 2021-12-04 22:29:38 +08:00
user670
8b2a9d7c01 Update lang_en.lua (#534) 2021-12-04 22:17:43 +08:00
C₂₉H₂₅N₃O₅
5a3244d345 更改语言选择界面布局 (#532)
* 再更改语言选择布局
2021-12-04 19:56:24 +08:00
MrZ626
f1b9d0c5e4 新增返回按钮音效 2021-12-03 17:15:32 +08:00
MrZ626
6493e0e623 创建button和key控件时的sound参数可以指定音效名了 2021-12-03 16:45:37 +08:00
MrZ626
e71ba17f9f 微调一个中文词典词条 2021-12-03 11:57:21 +08:00
MrZ626
e656363e20 录像回放菜单对键盘支持更好 2021-12-03 11:23:44 +08:00
MrZ626
0826a748ae 版本推进 2021-12-03 11:04:51 +08:00
MrZ626
a595fe99ef 大规模整理中文tip 2021-12-03 10:50:05 +08:00
MrZ626
9dbc7942e3 调整语言菜单标题 2021-12-03 10:49:57 +08:00
C₂₉H₂₅N₃O₅
845d8ae32e 字体增加谚文/语言滚动菜单丰富 (#530)
* 字体支持谚文显示

* 语言选择界面滚动菜单增加一堆语言
2021-12-03 08:26:09 +08:00
MrZ626
5c524e138c 语言选择菜单会轮流显示不同语言的“语言” 2021-12-02 22:06:06 +08:00
MrZ626
86d9265ff9 修复最后一个hold的死锁问题 close #528 2021-12-02 18:42:03 +08:00
MrZ626
6994a5d6d3 调整tip 2021-12-02 18:16:59 +08:00
MrZ626
e6213b00c1 修复无尽挖掘规则包会对非指定背景做不好的事情 close #525 2021-12-02 14:07:52 +08:00
MrZ626
43e2caa30e 修正进入登录场景时本地没保存过账户信息文件时会弹出文件读取错误 2021-12-02 10:04:38 +08:00
MrZ626
97ca245dfc 修复放录像的时候虚拟按键不会自己动 2021-12-02 08:58:35 +08:00
MrZ626
36de1c0751 版本推进 2021-12-02 01:40:01 +08:00
MrZ626
704341fd15 修正软降在sddas/sdarr很小的时候行为不正确 2021-12-02 01:33:50 +08:00
MrZ626
22b61bc9c3 修正暂停界面数据显示条件为>=180帧而不是>180帧
key控件微调
2021-12-02 00:30:21 +08:00
MrZ626
f4cbbc0a2a 修复cc看不到初始场地 2021-12-01 22:15:54 +08:00
MrZ626
dc99187b9d 修改三个音效名称 2021-12-01 22:03:22 +08:00
MrZ626
915598dec4 整理代码,SFX模块load时会提示缺失多少音效 2021-12-01 19:23:39 +08:00
MrZ626
e7b4518d73 【警告:需要测试】
调整玩家能hold/移动/旋转方块的条件
修复cc复活后小bug
整理代码
2021-12-01 15:46:12 +08:00
NOT_A_ROBOT
9603a78e87 Halved field height for Big mode (#520)
* Halved field height for big mode

Co-authored-by: MrZ_26 <1046101471@qq.com>
2021-12-01 09:29:57 +08:00
MrZ626
bd90e051d4 版本推进 2021-12-01 02:41:18 +08:00
MrZ626
26e66b313f 继续收拾各种ui相关
空心控件统一加上灰色背景方便观察
按钮样式调整
2021-12-01 02:40:11 +08:00
MrZ626
c534bbd12a 微调马拉松和混战的速度曲线 2021-12-01 00:39:21 +08:00
NOT_A_ROBOT
83b5e217e5 Add Big Mode (#515)
I even halved the gravity :)
2021-12-01 00:10:00 +08:00
MrZ626
c0adf5bf0b COLOR模块新增三个半透明灰色并大量应用
微调颜色V和lV的hue值
2021-11-30 23:36:04 +08:00
MrZ626
4ff737a4ac 减小语音随机偏差范围 2021-11-30 23:20:59 +08:00
MrZ626
5af0706c09 普通消1不再有single语音 2021-11-30 22:52:27 +08:00
MrZ626
4ccee0f1de 修改小程序trp的next生成 2021-11-30 22:31:46 +08:00
MrZ626
9b752d540e 修正慢速下落有拖影不好看
测试代码忘删
2021-11-30 22:24:58 +08:00
MrZ626
e860c7b7ec 大改重力和软降的结算逻辑,两个值接近的时候不会看起来不自然了 close #438 2021-11-30 19:40:53 +08:00
C29H25N3O5
8a1fd9531f 修复NH块搞反的问题 2021-11-30 15:54:54 +08:00
C29H25N3O5
5fd6e0ee99 再更新虚拟按键贴图, 使用Plex字体 2021-11-30 15:54:52 +08:00
MrZ626
53b2b81fe0 再新增几个tip 2021-11-30 14:51:04 +08:00
MrZ626
6ccc811b46 微调tip 2021-11-30 12:56:32 +08:00
MrZ626
962a61567a OS X系统名称字符串强制改为macOS close #513 2021-11-30 12:25:59 +08:00
MrZ626
58f05e1cec 控制台sudo命令改名su 2021-11-30 12:22:14 +08:00
MrZ626
6b426790c7 调整小程序triple 2021-11-30 11:49:48 +08:00
MrZ626
d4fc578673 词典添加穿透词条 2021-11-30 11:17:17 +08:00
MrZ626
51b567b8db app -list输出美化 2021-11-30 03:53:22 +08:00
208 changed files with 4379 additions and 2511 deletions

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View File

@@ -1,44 +1,37 @@
local lastLoaded={}
local maxLoadedCount=3
local nameList={}
local SourceObjList={}
local volume=1
local BGM={
default=false,
getList=function()error("Cannot getList before initialize!")end,
getCount=function()return 0 end,
play=NULL,
stop=NULL,
onChange=NULL,
--nowPlay=[str:playing ID]
--playing=[src:playing SRC]
--lastPlayed=[str:lastPlayed ID]
}
local function task_fadeOut(src)
while true do
coroutine.yield()
local v=src:getVolume()-.025*volume
src:setVolume(v>0 and v or 0)
if v<=0 then
src:pause()
return true
end
function BGM.getList()return nameList end
function BGM.getCount()return #nameList end
local function _addFile(name,path)
if not SourceObjList[name]then
table.insert(nameList,name)
SourceObjList[name]={path=path,source=false}
end
end
local function task_fadeIn(src)
while true do
coroutine.yield()
local v=volume
v=math.min(v,src:getVolume()+.025*v)
src:setVolume(v)
if v>=volume then
return true
function BGM.load(name,path)
if type(name)=='table'then
for k,v in next,name do
_addFile(k,v)
end
else
_addFile(name,path)
end
table.sort(nameList)
LOG(BGM.getCount().." BGM files added")
end
local function check_curFadeOut(task,code,src)
return task.code==code and task.args[1]==src
end
local function _tryReleaseSources()
local n=#lastLoaded
while #lastLoaded>maxLoadedCount do
@@ -75,85 +68,115 @@ function BGM.setVol(v)
end
end
end
function BGM.init(list)
BGM.init=nil
local simpList={}
for _,v in next,list do
table.insert(simpList,v.name)
SourceObjList[v.name]={path=v.path,source=false}
end
table.sort(simpList)
function BGM.getList()return simpList end
local count=#simpList
LOG(count.." BGM files added")
function BGM.getCount()return count end
local function _tryLoad(name)
if SourceObjList[name]then
if SourceObjList[name].source then
return true
elseif love.filesystem.getInfo(SourceObjList[name].path)then
SourceObjList[name].source=love.audio.newSource(SourceObjList[name].path,'stream')
SourceObjList[name].source:setLooping(true)
SourceObjList[name].source:setVolume(0)
table.insert(lastLoaded,1,name)
_tryReleaseSources()
return true
else
LOG("No BGM: "..SourceObjList[name],5)
end
elseif name then
LOG("No BGM: "..name,5)
local function task_fadeOut(src)
while true do
coroutine.yield()
local v=src:getVolume()-.025*volume
src:setVolume(v>0 and v or 0)
if v<=0 then
src:pause()
return true
end
end
function BGM.play(name)
name=name or BGM.default
if not _tryLoad(name)then return end
if volume==0 then
end
local function task_fadeIn(src)
while true do
coroutine.yield()
local v=volume
v=math.min(v,src:getVolume()+.025*v)
src:setVolume(v)
if v>=volume then
return true
end
end
end
local function check_curFadeOut(task,code,src)
return task.code==code and task.args[1]==src
end
local function _tryLoad(name)
if SourceObjList[name]then
if SourceObjList[name].source then
return true
elseif love.filesystem.getInfo(SourceObjList[name].path)then
SourceObjList[name].source=love.audio.newSource(SourceObjList[name].path,'stream')
SourceObjList[name].source:setVolume(0)
table.insert(lastLoaded,1,name)
_tryReleaseSources()
return true
else
LOG("No BGM: "..SourceObjList[name],5)
end
elseif name then
LOG("No BGM: "..name,5)
end
end
function BGM.play(name,args)
name=name or BGM.default
args=args or""
if not _tryLoad(name)or args:sArg('-preLoad')then return end
if volume==0 then
BGM.nowPlay=name
BGM.playing=SourceObjList[name].source
return true
end
if name and SourceObjList[name].source then
if BGM.nowPlay~=name then
if BGM.nowPlay then
if not args:sArg('-sdout')then
TASK.new(task_fadeOut,BGM.playing)
else
BGM.playing:pause()
end
end
TASK.removeTask_iterate(check_curFadeOut,task_fadeOut,SourceObjList[name].source)
TASK.removeTask_code(task_fadeIn)
BGM.nowPlay=name
BGM.playing=SourceObjList[name].source
return true
end
if name and SourceObjList[name].source then
if BGM.nowPlay~=name then
if BGM.nowPlay then
TASK.new(task_fadeOut,BGM.playing)
end
TASK.removeTask_iterate(check_curFadeOut,task_fadeOut,SourceObjList[name].source)
TASK.removeTask_code(task_fadeIn)
TASK.new(task_fadeIn,SourceObjList[name].source)
BGM.nowPlay=name
BGM.playing=SourceObjList[name].source
BGM.lastPlayed=BGM.nowPlay
BGM.playing:seek(0)
if not args:sArg('-sdin')then
BGM.playing:setVolume(0)
TASK.new(task_fadeIn,BGM.playing)
else
BGM.playing:setVolume(volume)
BGM.playing:play()
BGM.onChange(name)
end
return true
end
end
function BGM.seek(t)
if BGM.playing then
BGM.playing:seek(t)
end
end
function BGM.continue()
if BGM.lastPlayed then
BGM.nowPlay,BGM.playing=BGM.lastPlayed,SourceObjList[BGM.lastPlayed].source
TASK.removeTask_iterate(check_curFadeOut,task_fadeOut,SourceObjList[BGM.nowPlay].source)
TASK.removeTask_code(task_fadeIn)
TASK.new(task_fadeIn,BGM.playing)
SourceObjList[name].source:setLooping(not args:sArg('-noloop'))
BGM.lastPlayed=BGM.nowPlay
BGM.playing:seek(0)
BGM.playing:play()
BGM.onChange(name)
end
return true
end
function BGM.stop()
end
function BGM.seek(t)
if BGM.playing then
BGM.playing:seek(t)
end
end
function BGM.isPlaying()
return BGM.playing and BGM.playing:isPlaying()
end
function BGM.continue()
if BGM.lastPlayed then
BGM.nowPlay,BGM.playing=BGM.lastPlayed,SourceObjList[BGM.lastPlayed].source
TASK.removeTask_iterate(check_curFadeOut,task_fadeOut,SourceObjList[BGM.nowPlay].source)
TASK.removeTask_code(task_fadeIn)
TASK.new(task_fadeIn,BGM.playing)
BGM.playing:play()
end
end
function BGM.stop(args)
args=args or""
TASK.removeTask_code(task_fadeIn)
if not args:sArg('-s')then
if BGM.nowPlay then
TASK.new(task_fadeOut,BGM.playing)
end
BGM.nowPlay,BGM.playing=nil
elseif BGM.playing then
BGM.playing:pause()
end
BGM.nowPlay,BGM.playing=nil
end
return BGM

View File

@@ -1,5 +1,5 @@
local abs=math.abs
local function hsv(h,s,v,a)
local function hsv(h,s,v,a)--Color type, Color amount, Light
if s<=0 then return v,v,v,a end
h=h*6
local c=v*s
@@ -19,16 +19,16 @@ local COLOR={
red= {hsv(0.00, 0.89, 0.91)},
fire= {hsv(0.04, 0.93, 0.94)},
orange= {hsv(0.09, 0.99, 0.96)},
yellow= {hsv(0.16, 0.82, 0.90)},
lime= {hsv(0.18, 0.89, 0.88)},
jade= {hsv(0.23, 1.00, 0.82)},
yellow= {hsv(0.15, 0.82, 0.90)},
lime= {hsv(0.20, 0.89, 0.88)},
jade= {hsv(0.25, 1.00, 0.82)},
green= {hsv(0.33, 1.00, 0.81)},
aqua= {hsv(0.48, 1.00, 0.74)},
aqua= {hsv(0.47, 1.00, 0.76)},
cyan= {hsv(0.53, 1.00, 0.88)},
navy= {hsv(0.56, 1.00, 1.00)},
sea= {hsv(0.61, 1.00, 1.00)},
blue= {hsv(0.64, 1.00, 0.95)},
violet= {hsv(0.73, 1.00, 0.91)},
violet= {hsv(0.74, 1.00, 0.91)},
purple= {hsv(0.80, 1.00, 0.81)},
magenta= {hsv(0.86, 1.00, 0.78)},
wine= {hsv(0.92, 0.98, 0.91)},
@@ -36,16 +36,16 @@ local COLOR={
lRed= {hsv(0.00, 0.38, 0.93)},
lFire= {hsv(0.04, 0.45, 0.91)},
lOrange= {hsv(0.10, 0.53, 0.92)},
lYellow= {hsv(0.15, 0.61, 0.95)},
lLime= {hsv(0.19, 0.66, 0.92)},
lJade= {hsv(0.24, 0.56, 0.90)},
lYellow= {hsv(0.14, 0.61, 0.95)},
lLime= {hsv(0.20, 0.66, 0.92)},
lJade= {hsv(0.26, 0.56, 0.90)},
lGreen= {hsv(0.34, 0.49, 0.89)},
lAqua= {hsv(0.49, 0.59, 0.85)},
lAqua= {hsv(0.47, 0.59, 0.86)},
lCyan= {hsv(0.51, 0.77, 0.88)},
lNavy= {hsv(0.54, 0.80, 0.95)},
lSea= {hsv(0.56, 0.72, 0.97)},
lSea= {hsv(0.57, 0.72, 0.97)},
lBlue= {hsv(0.64, 0.44, 0.96)},
lViolet= {hsv(0.73, 0.47, 0.95)},
lViolet= {hsv(0.72, 0.47, 0.95)},
lPurple= {hsv(0.80, 0.62, 0.89)},
lMagenta= {hsv(0.86, 0.61, 0.89)},
lWine= {hsv(0.93, 0.57, 0.92)},
@@ -53,13 +53,13 @@ local COLOR={
dRed= {hsv(0.00, 0.80, 0.48)},
dFire= {hsv(0.04, 0.80, 0.34)},
dOrange= {hsv(0.07, 0.80, 0.39)},
dYellow= {hsv(0.11, 0.80, 0.37)},
dLime= {hsv(0.17, 0.80, 0.26)},
dJade= {hsv(0.31, 0.80, 0.27)},
dYellow= {hsv(0.12, 0.80, 0.37)},
dLime= {hsv(0.20, 0.80, 0.26)},
dJade= {hsv(0.29, 0.80, 0.27)},
dGreen= {hsv(0.33, 0.80, 0.26)},
dAqua= {hsv(0.47, 0.80, 0.23)},
dAqua= {hsv(0.46, 0.80, 0.24)},
dCyan= {hsv(0.50, 0.80, 0.30)},
dNavy= {hsv(0.59, 0.80, 0.42)},
dNavy= {hsv(0.58, 0.80, 0.42)},
dSea= {hsv(0.64, 0.80, 0.40)},
dBlue= {hsv(0.67, 0.80, 0.34)},
dViolet= {hsv(0.71, 0.80, 0.35)},
@@ -72,12 +72,17 @@ local COLOR={
gray= {hsv(0.02, 0.05, 0.65)},
lGray= {hsv(0.02, 0.06, 0.86)},
white= {hsv(0.01, 0.02, 0.99)},
xGray= {hsv(0.00, 0.00, 0.35,.8)},
lxGray= {hsv(0.00, 0.00, 0.62,.8)},
dxGray= {hsv(0.00, 0.00, 0.16,.8)},
}
for k,v in next,{
R='red', F='fire', O='orange', Y='yellow', L='lime', J='jade', G='green', A='aqua', C='cyan', N='navy', S='sea', B='blue', V='violet', P='purple', M='magenta', W='wine',
lR='lRed',lF='lFire',lO='lOrange',lY='lYellow',lL='lLime',lJ='lJade',lG='lGreen',lA='lAqua',lC='lCyan',lN='lNavy',lS='lSea',lB='lBlue',lV='lViolet',lP='lPurple',lM='lMagenta',lW='lWine',
dR='dRed',dF='dFire',dO='dOrange',dY='dYellow',dL='dLime',dJ='dJade',dG='dGreen',dA='dAqua',dC='dCyan',dN='dNavy',dS='dSea',dB='dBlue',dV='dViolet',dP='dPurple',dM='dMagenta',dW='dWine',
D='black',dH='dGray',H='gray',lH='lGray',Z='white',
X='xGray',lX='lxGray',dX='dxGray',
--Remain letter: EIKQTUX
}do
COLOR[k]=COLOR[v]

View File

@@ -6,22 +6,38 @@ function FILE.load(name,args)
local F=fs.newFile(name)
assert(F:open'r','open error')
local s=F:read()F:close()
if args:sArg'-luaon'or args==''and s:sub(1,6)=='return{'then
local func=loadstring(s)
local mode=
STRING.sArg(args,'-luaon')and'luaon'or
STRING.sArg(args,'-lua')and'lua'or
STRING.sArg(args,'-json')and'json'or
STRING.sArg(args,'-string')and'string'or
s:sub(1,6)=='return{'and'luaon'or
(s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}')and'json'or
'string'
if mode=='luaon'then
local func,err_mes=loadstring(s)
if func then
setfenv(func,{})
local res=func()
return assert(res,'decode error')
else
error('decode error')
error('decode error: '..err_mes)
end
elseif args:sArg'-json'or args==''and s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}'then
elseif mode=='lua'then
local func,err_mes=loadstring(s)
if func then
local res=func()
return assert(res,'run error')
else
error('compile error: '..err_mes)
end
elseif mode=='json'then
local res=JSON.decode(s)
if res then
return res
end
error('decode error')
elseif args:sArg'-string'or args==''then
elseif mode=='string'then
return s
else
error('unknown mode')
@@ -32,12 +48,12 @@ function FILE.load(name,args)
end
function FILE.save(data,name,args)
if not args then args=''end
if args:sArg'-d'and fs.getInfo(name)then
if STRING.sArg(args,'-d')and fs.getInfo(name)then
error('duplicate')
end
if type(data)=='table'then
if args:sArg'-luaon'then
if STRING.sArg(args,'-luaon')then
data=TABLE.dump(data)
if not data then
error('encode error')

View File

@@ -18,7 +18,7 @@ function FONT.rawset(s)
end
function FONT.load(fonts)
for name,path in next,fonts do
assert(love.filesystem.getInfo(path),("Font file $1($2) not exist!"):repD(name,path))
assert(love.filesystem.getInfo(path),STRING.repD("Font file $1($2) not exist!",name,path))
fontFiles[name]=love.filesystem.newFile(path)
fontCache[name]={}
end

View File

@@ -2,7 +2,6 @@ local IMG={}
function IMG.init(list)
IMG.init=nil
local null=love.graphics.newCanvas(1,1)
setmetatable(IMG,{__index=function(self,name)
if type(list[name])=='table'then
self[name]={}
@@ -13,7 +12,7 @@ function IMG.init(list)
self[name]=love.graphics.newImage(list[name])
else
LOG("No IMG: "..name)
self[name]=null
self[name]=PAPER
end
return self[name]
end})

View File

@@ -1,4 +1,4 @@
NONE={}function NULL()end
NONE={}function NULL()end PAPER=love.graphics.newCanvas(1,1)
EDITING=""
LOADED=false
@@ -70,15 +70,26 @@ local gc_draw,gc_line,gc_circle,gc_print=gc.draw,gc.line,gc.circle,gc.print
local WIDGET,SCR,SCN=WIDGET,SCR,SCN
local xOy=SCR.xOy
local ITP=xOy.inverseTransformPoint
local max,min=math.max,math.min
local devMode
local mx,my,mouseShow,cursorSpd=640,360,false,0
local jsState={}--map, joystickID->axisStates: {axisName->axisVal}
local errData={}--list, each error create {mes={errMes strings},scene=sceneNameStr}
local devMode
local function drawCursor(_,x,y)
gc_setColor(1,1,1)
gc_setLineWidth(2)
gc_circle(ms.isDown(1)and'fill'or'line',x,y,6)
end
local showPowerInfo=true
local showClickFX=true
local discardCanvas=false
local frameMul=100
local sleepInterval=1/60
local onQuit=NULL
local batteryImg=GC.DO{31,20,
{'fRect',1,0,26,2},
@@ -96,17 +107,16 @@ local function updatePowerInfo()
gc_clear(0,0,0,.25)
if state~='unknown'then
gc_setLineWidth(4)
local charging=state=='charging'
if state=='nobattery'then
gc_setColor(1,1,1)
gc_setLineWidth(2)
gc_line(74,SCR.safeX+5,100,22)
gc_line(74,5,100,22)
elseif pow then
if charging then gc_setColor(0,1,0)
elseif pow>50 then gc_setColor(1,1,1)
elseif pow>26 then gc_setColor(1,1,0)
elseif pow==26 then gc_setColor(.5,0,1)
else gc_setColor(1,0,0)
if state=='charging'then gc_setColor(0,1,0)
elseif pow>50 then gc_setColor(1,1,1)
elseif pow>26 then gc_setColor(1,1,0)
elseif pow==26 then gc_setColor(.5,0,1)
else gc_setColor(1,0,0)
end
gc.rectangle('fill',76,6,pow*.22,14)
if pow<100 then
@@ -152,7 +162,7 @@ local function _triggerMouseDown(x,y,k)
if SCN.mouseDown then SCN.mouseDown(x,y,k)end
WIDGET.press(x,y,k)
lastX,lastY=x,y
if SETTING.clickFX then SYSFX.newTap(3,x,y)end
if showClickFX then SYSFX.newTap(3,x,y)end
end
local function mouse_update(dt)
if not KBisDown('lctrl','rctrl')and KBisDown('up','down','left','right')then
@@ -238,13 +248,13 @@ function love.touchpressed(id,x,y)
x,y=ITP(xOy,x,y)
lastX,lastY=x,y
WIDGET.cursorMove(x,y)
if SCN.touchDown then SCN.touchDown(x,y)end
if SCN.touchDown then SCN.touchDown(x,y,id)end
if kb.hasTextInput()then kb.setTextInput(false)end
end
function love.touchmoved(_,x,y,dx,dy)
function love.touchmoved(id,x,y,dx,dy)
if SCN.swapping then return end
x,y=ITP(xOy,x,y)
if SCN.touchMove then SCN.touchMove(x,y,dx/SCR.k,dy/SCR.k)end
if SCN.touchMove then SCN.touchMove(x,y,dx/SCR.k,dy/SCR.k,id)end
WIDGET.drag(x,y,dx/SCR.k,dy/SCR.k)
end
function love.touchreleased(id,x,y)
@@ -257,10 +267,10 @@ function love.touchreleased(id,x,y)
WIDGET.unFocus()
SCN.mainTouchID=false
end
if SCN.touchUp then SCN.touchUp(x,y)end
if SCN.touchUp then SCN.touchUp(x,y,id)end
if(x-lastX)^2+(y-lastY)^2<62 then
if SCN.touchClick then SCN.touchClick(x,y)end
if SETTING.clickFX then SYSFX.newTap(3,x,y)end
if showClickFX then SYSFX.newTap(3,x,y)end
end
end
@@ -309,7 +319,7 @@ function love.keypressed(key,_,isRep)
MES.new('info',"DEBUG ON",.2)
elseif key=='f11'then
SETTING.fullscreen=not SETTING.fullscreen
applyFullscreen()
applySettings()
saveSettings()
elseif not SCN.swapping then
if EDITING==""and(not SCN.keyDown or SCN.keyDown(key,isRep))then
@@ -324,7 +334,7 @@ function love.keypressed(key,_,isRep)
elseif key=='space'or key=='return'then
mouseShow=true
if not isRep then
if SETTING.clickFX then SYSFX.newTap(3,mx,my)end
if showClickFX then SYSFX.newTap(3,mx,my)end
_triggerMouseDown(mx,my,1)
end
else
@@ -397,7 +407,7 @@ function love.joystickremoved(JS)
end
end
function love.gamepadaxis(JS,axis,val)
if JS==jsState[1]._jsObj then
if jsState[1]and JS==jsState[1]._jsObj then
local js=jsState[1]
if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then
local newVal=--range: [0,1]
@@ -452,7 +462,7 @@ function love.gamepadpressed(_,key)
if W and W.arrowKey then W:arrowKey(key)end
elseif key=='return'then
mouseShow=true
if SETTING.clickFX then SYSFX.newTap(3,mx,my)end
if showClickFX then SYSFX.newTap(3,mx,my)end
_triggerMouseDown(mx,my,1)
else
if W and W.keypress then
@@ -481,14 +491,16 @@ function love.lowmemory()
MES.new('check',"[auto GC] low MEM 设备内存过低")
end
end
local onResize=NULL
function love.resize(w,h)
if SCR.w==w and SCR.h==h then return end
SCR.resize(w,h)
if BG.resize then BG.resize(w,h)end
if SCN.resize then SCN.resize(w,h)end
WIDGET.resize(w,h)
FONT.reset()
SHADER.warning:send('w',w*SCR.dpi)
onResize(w,h)
end
local onFocus=NULL
@@ -627,14 +639,6 @@ local wsImg={}do
}
end
local function drawCursor(_,x,y)
gc_setColor(1,1,1)
gc_setLineWidth(2)
gc_circle(ms.isDown(1)and'fill'or'line',x,y,6)
end
local function showPowerInfo()return true end
local onQuit=NULL
function love.run()
local love=love
@@ -649,7 +653,7 @@ function love.run()
local FPS,MINI=love.timer.getFPS,love.window.isMinimized
local PUMP,POLL=love.event.pump,love.event.poll
local timer,SETTING,VERSION=love.timer.getTime,SETTING,VERSION
local timer,VERSION=love.timer.getTime,VERSION
local frameTimeList={}
local lastFrame=timer()
@@ -698,11 +702,10 @@ function love.run()
--DRAW
if not MINI()then
FCT=FCT+SETTING.frameMul
FCT=FCT+frameMul
if FCT>=100 then
FCT=FCT-100
local safeX=SCR.safeX
gc_replaceTransform(SCR.origin)
gc_setColor(1,1,1)
BG.draw()
@@ -713,16 +716,14 @@ function love.run()
TEXT_draw()
--Draw cursor
if mouseShow then
drawCursor(time,mx,my)
end
gc_replaceTransform(SCR.xOy_ul)
MES_draw()
if mouseShow then drawCursor(time,mx,my)end
gc_replaceTransform(SCR.origin)
MES_draw()
--Draw power info.
if showPowerInfo()then
if showPowerInfo then
gc_setColor(1,1,1)
gc_draw(infoCanvas,safeX,0,0,SCR.k)
gc_draw(infoCanvas,SCR.safeX,0,0,SCR.k)
end
--Draw scene swapping animation
@@ -733,10 +734,12 @@ function love.run()
end
gc_replaceTransform(SCR.xOy_d)
--Draw Version string
gc_setColor(.8,.8,.8,.4)
gc_setColor(.9,.9,.9,.42)
FONT.set(20)
mStr(VERSION.string,0,-30)
gc_replaceTransform(SCR.xOy_dl)
local safeX=SCR.safeX/SCR.k
--Draw FPS
FONT.set(15)
gc_setColor(1,1,1)
@@ -794,13 +797,13 @@ function love.run()
gc_present()
--SPEED UPUPUP!
if SETTING.cleanCanvas then gc_discard()end
if discardCanvas then gc_discard()end
end
end
--Fresh power info.
if time-lastFreshPow>2.6 then
if showPowerInfo()then
if showPowerInfo then
updatePowerInfo()
lastFreshPow=time
end
@@ -818,31 +821,44 @@ function love.run()
end
end
--Keep 60fps
_=timer()-lastFrame
if _<.0162 then WAIT(.0162-_)end
while timer()-lastFrame<1/60 do end
if _<sleepInterval*.9626 then WAIT(sleepInterval*.9626-_)end
while timer()-lastFrame<sleepInterval do end
end
end
local Z={}
Z.js=jsState
Z.errData=errData
function Z.getJsState()return jsState end
function Z.getErr(i)
if i=='#'then
return errData[#errData]
elseif i then
return errData[i]
else
return errData
end
end
function Z.setIfPowerInfo(func)showPowerInfo=func end
function Z.setPowerInfo(bool)showPowerInfo=bool end
function Z.setCleanCanvas(bool)discardCanvas=bool end
function Z.setFrameMul(n)frameMul=n end
function Z.setMaxFPS(fps)sleepInterval=1/fps end
function Z.setClickFX(bool)showClickFX=bool end
--[Warning] Color and line width is uncertain value, set it in the function.
function Z.setCursor(func)drawCursor=func end
--Change F1~F7 events of devmode (F8 mode)
function Z.setOnFnKeys(list)
assert(type(list)=='table')
assert(type(list)=='table',"Z.setOnFnKeys(list): list must be a table.")
for i=1,7 do fnKey[i]=type(list[i])=='function'and list[i]or NULL end
end
function Z.setOnFocus(func)onFocus=type(func)=='function'and func or NULL end
function Z.setOnFocus(func)onFocus=assert(type(func)=='function'and func,"Z.setOnFocus(func): func must be a function")end
function Z.setOnQuit(func)onQuit=type(func)=='function'and func or NULL end
function Z.setOnResize(func)onResize=assert(type(func)=='function'and func,"Z.setOnResize(func): func must be a function")end
function Z.setOnQuit(func)onQuit=assert(type(func)=='function'and func,"Z.setOnQuit(func): func must be a function")end
return Z

View File

@@ -20,4 +20,18 @@ function MATH.coin(a,b)
end
end
function MATH.interval(v,low,high)
if v<=low then
return low
elseif v>=high then
return high
else
return v
end
end
function MATH.expApproach(a,b,k)
return b+(a-b)*2.718281828459045^-k
end
return MATH

View File

@@ -140,11 +140,11 @@ function profile.switch()
switch=not switch
if not switch then
profile.stop()
love.system.setClipboardText(PROFILE.report())
PROFILE.reset()
love.system.setClipboardText(profile.report())
profile.reset()
return false
else
PROFILE.start()
profile.start()
return true
end
end

View File

@@ -15,6 +15,8 @@ local SCN={
draw=false, --Swap draw func
},
stack={},--Scene stack
prev=false,
args={},--Arguments from previous scene
scenes=scenes,
@@ -52,14 +54,15 @@ function SCN.swapUpdate(dt)
S.time=S.time-dt
if S.time<S.changeTime and S.time+dt>=S.changeTime then
--Scene swapped this frame
SCN.init(S.tar,SCN.cur)
SCN.prev=SCN.cur
SCN.init(S.tar)
SCN.mainTouchID=nil
end
if S.time<0 then
SCN.swapping=false
end
end
function SCN.init(s,org)
function SCN.init(s)
love.keyboard.setTextInput(false)
local S=scenes[s]
@@ -89,7 +92,7 @@ function SCN.init(s,org)
SCN.update=S.update
SCN.draw=S.draw
if S.sceneInit then
S.sceneInit(org)
S.sceneInit()
end
end
function SCN.push(tar,style)
@@ -165,11 +168,12 @@ local swap={
end
},
}--Scene swapping animations
function SCN.swapTo(tar,style)--Parallel scene swapping, cannot back
function SCN.swapTo(tar,style,...)--Parallel scene swapping, cannot back
if scenes[tar]then
if not SCN.swapping and tar~=SCN.cur then
style=style or'fade'
SCN.swapping=true
SCN.args={...}
local S=SCN.stat
S.tar,S.style=tar,style
S.time=swap[style].duration
@@ -180,15 +184,15 @@ function SCN.swapTo(tar,style)--Parallel scene swapping, cannot back
MES.new('warn',"No Scene: "..tar)
end
end
function SCN.go(tar,style)--Normal scene swapping, can back
function SCN.go(tar,style,...)--Normal scene swapping, can back
if scenes[tar]then
SCN.push()
SCN.swapTo(tar,style)
SCN.swapTo(tar,style,...)
else
MES.new('warn',"No Scene: "..tar)
end
end
function SCN.back()
function SCN.back(...)
if SCN.swapping then return end
--Leave scene
@@ -199,7 +203,7 @@ function SCN.back()
--Poll&Back to previous Scene
local m=#SCN.stack
if m>0 then
SCN.swapTo(SCN.stack[m-1],SCN.stack[m])
SCN.swapTo(SCN.stack[m-1],SCN.stack[m],...)
SCN.stack[m],SCN.stack[m-1]=nil
end
end

View File

@@ -1,5 +1,6 @@
local type,rem=type,table.remove
local int,rnd=math.floor,math.random
local interval=MATH.interval
local sfxList={}
local packSetting={}
@@ -42,16 +43,28 @@ function SFX.init(list)
end
function SFX.load(path)
local c=0
local missing=0
for i=1,#sfxList do
local fullPath=path..sfxList[i]..'.ogg'
if love.filesystem.getInfo(fullPath)then
if Sources[sfxList[i]]then
for j=1,#Sources[sfxList[i]]do
Sources[sfxList[i]][j]:release()
end
end
Sources[sfxList[i]]={love.audio.newSource(fullPath,'static')}
c=c+1
else
LOG("No SFX: "..sfxList[i]..'.ogg',.1)
missing=missing+1
end
end
LOG(c.."/"..#sfxList.." SFX files loaded")
LOG(missing.." SFX files missing")
if missing>0 then
MES.new('info',missing.." SFX files missing")
end
collectgarbage()
end
function SFX.loadSample(pack)
assert(type(pack)=='table',"Usage: SFX.loadsample([table])")
@@ -128,7 +141,7 @@ local function _play(name,vol,pos,pitch)
S=S[n]--AU_SRC
if S:getChannelCount()==1 then
if pos then
pos=pos*stereo
pos=interval(pos,-1,1)*stereo
S:setPosition(pos,1-pos^2,0)
else
S:setPosition(0,0,0)

View File

@@ -6,7 +6,7 @@ local find,sub,gsub,upper=string.find,string.sub,string.gsub,string.upper
local char,byte=string.char,string.byte
--"Replace dollars", replace all $n with ...
function string.repD(str,...)
function STRING.repD(str,...)
local l={...}
for i=#l,1,-1 do
str=gsub(str,'$'..i,l[i])
@@ -15,7 +15,7 @@ function string.repD(str,...)
end
--"Scan arg", scan if str has the arg (format of str is like "-json -q", arg is like "-q")
function string.sArg(str,switch)
function STRING.sArg(str,switch)
if find(str.." ",switch.." ")then
return true
end
@@ -169,6 +169,25 @@ function STRING.vcsDecrypt(text,key)
end
return result..buffer
end
function STRING.digezt(text)--Not powerful hash, just protect the original text
local out={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
local seed=26
for i=1,#text do
local c=byte(text,i)
seed=(seed+c)%26
c=c+seed
local pos=c*i%16
local step=(c+i)%4+1
local times=2+(c%6)
for _=1,times do
out[pos+1]=(out[pos+1]+c)%256
pos=(pos+step)%16
end
end
local result=""
for i=1,16 do result=result..char(out[i])end
return result
end
function STRING.readLine(str)
local p=str:find("\n")
@@ -178,6 +197,9 @@ function STRING.readLine(str)
return str,""
end
end
function STRING.readChars(str,n)
return sub(str,1,n),sub(str,n+1)
end
function STRING.packBin(s)
return data.encode('string','base64',data.compress('string','zlib',s))

View File

@@ -19,6 +19,7 @@ local sub,ins,rem=string.sub,table.insert,table.remove
local xOy=SCR.xOy
local FONT=FONT
local mStr=GC.mStr
local approach=MATH.expApproach
local downArrowIcon=GC.DO{40,25,{'fPoly',0,0,20,25,40,0}}
local upArrowIcon=GC.DO{40,25,{'fPoly',0,25,20,0,40,25}}
@@ -45,7 +46,12 @@ local function _rectangleStencil()
gc.rectangle('fill',1,1,STW-2,STH-2)
end
local onChange=NULL
local WIDGET={}
function WIDGET.setOnChange(func)onChange=assert(type(func)=='function'and func,"WIDGET.setOnChange(func): func must be a function")end
local widgetMetatable={
__tostring=function(self)
return self:getInfo()
@@ -72,20 +78,23 @@ function text:draw()
if self.alpha>0 then
local c=self.color
gc_setColor(c[1],c[2],c[3],self.alpha)
local w=self.obj:getWidth()
local k=min(self.lim/self.obj:getWidth(),1)
if self.align=='M'then
gc_draw(self.obj,self.x-self.obj:getWidth()*.5,self.y)
gc_draw(self.obj,self.x,self.y,nil,k,1,w*.5,0)
elseif self.align=='L'then
gc_draw(self.obj,self.x,self.y)
gc_draw(self.obj,self.x,self.y,nil,k,1)
elseif self.align=='R'then
gc_draw(self.obj,self.x-self.obj:getWidth(),self.y)
gc_draw(self.obj,self.x,self.y,nil,k,1,w,0)
end
end
end
function WIDGET.newText(D)--name,x,y[,fText][,color][,font=30][,fType][,align='M'][,hideF][,hide]
function WIDGET.newText(D)--name,x,y[,lim][,fText][,color][,font=30][,fType][,align='M'][,hideF][,hide]
local _={
name= D.name or"_",
x= D.x,
y= D.y,
lim= D.lim or 1e99,
fText=D.fText,
color=D.color and(COLOR[D.color]or D.color)or COLOR.Z,
@@ -148,9 +157,9 @@ function button:isAbove(x,y)
local ATV=self.ATV
return
x>self.x-ATV and
y>self.y-ATV and
y>self.y and
x<self.x+self.w+2*ATV and
y<self.y+self.h+2*ATV
y<self.y+self.h
end
function button:getCenter()
return self.x+self.w*.5,self.y+self.h*.5
@@ -171,17 +180,19 @@ function button:draw()
--Button
gc_setColor(.15+r*.7,.15+g*.7,.15+b*.7,.9)
gc_rectangle('fill',x-ATV,y-ATV,w+2*ATV,h+2*ATV,3)
gc_rectangle('fill',x-ATV,y,w+2*ATV,h,4)
gc_setLineWidth(2)
gc_setColor(.3+r*.7,.3+g*.7,.3+b*.7)
gc_rectangle('line',x-ATV,y,w+2*ATV,h,5)
if ATV>0 then
gc_setLineWidth(2)
gc_setColor(.97,.97,.97,ATV*.125)
gc_rectangle('line',x-ATV+2,y-ATV+2,w+2*ATV-4,h+2*ATV-4,3)
gc_rectangle('line',x-ATV,y,w+2*ATV,h,3)
end
--Drawable
local obj=self.obj
local ox,oy=obj:getWidth()*.5,obj:getHeight()*.5
local y0=y+h*.5-ATV*.5
local y0=y+h*.5
gc_setColor(1,1,1,.2+ATV*.05)
if self.align=='M'then
local x0=x+w*.5
@@ -219,15 +230,15 @@ function button:press(_,_,k)
SYSFX.newRectRipple(
6,
self.x-ATV,
self.y-ATV-WIDGET.scrollPos,
self.y-WIDGET.scrollPos,
self.w+2*ATV,
self.h+2*ATV
self.h
)
if self.sound then
SFX.play('button')
SFX.play(self.sound)
end
end
function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,sound=true][,align='M'][,edge=0][,code][,hideF][,hide]
function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,sound][,align='M'][,edge=0][,code][,hideF][,hide]
if not D.h then D.h=D.w end
local _={
name= D.name or"_",
@@ -251,11 +262,18 @@ function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,
fType=D.fType,
align=D.align or'M',
edge= D.edge or 0,
sound=D.sound~=false,
code= D.code or NULL,
hideF=D.hideF,
hide= D.hide,
}
if D.sound==false then
_.sound=false
elseif type(D.sound)=='string'then
_.sound=D.sound
else
_.sound='button'
end
for k,v in next,button do _[k]=v end
setmetatable(_,widgetMetatable)
return _
@@ -301,13 +319,6 @@ function key:draw()
local align=self.align
local r,g,b=c[1],c[2],c[3]
--Frame
if not self.noFrame then
gc_setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
gc_setLineWidth(2)
gc_rectangle('line',x,y,w,h,3)
end
--Fill
if self.fShade then
gc_setColor(r,g,b,ATV*.25)
@@ -319,6 +330,16 @@ function key:draw()
gc_draw(self.fShade,x+w-self.edge-self.fShade:getWidth(),y+h*.5-self.fShade:getHeight()*.5)
end
else
--Background
gc_setColor(0,0,0,.3)
gc_rectangle('fill',x,y,w,h,4)
--Frame
gc_setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
gc_setLineWidth(2)
gc_rectangle('line',x,y,w,h,3)
--Shade
gc_setColor(1,1,1,ATV*.05)
gc_rectangle('fill',x,y,w,h,3)
end
@@ -342,10 +363,10 @@ end
function key:press(_,_,k)
self.code(k)
if self.sound then
SFX.play('key')
SFX.play(self.sound)
end
end
function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,noFrame][,color][,font=30][,fType][,sound=true][,align='M'][,edge=0][,code][,hideF][,hide]
function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fType][,sound][,align='M'][,edge=0][,code][,hideF][,hide]
if not D.h then D.h=D.w end
local _={
name= D.name or"_",
@@ -365,17 +386,22 @@ function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,noFrame][,color][,fo
fText= D.fText,
fShade= D.fShade,
noFrame=D.noFrame,
color= D.color and(COLOR[D.color]or D.color)or COLOR.Z,
font= D.font or 30,
fType=D.fType,
sound= D.sound~=false,
fType= D.fType,
align= D.align or'M',
edge= D.edge or 0,
code= D.code or NULL,
hideF= D.hideF,
hide= D.hide,
}
if D.sound==false then
_.sound=false
elseif type(D.sound)=='string'then
_.sound=D.sound
else
_.sound='key'
end
for k,v in next,key do _[k]=v end
setmetatable(_,widgetMetatable)
return _
@@ -415,6 +441,10 @@ function switch:draw()
local x,y=self.x,self.y
local ATV=self.ATV
--Background
gc_setColor(0,0,0,.3)
gc_rectangle('fill',x,y-25,50,50,4)
--Frame
gc_setLineWidth(2)
gc_setColor(1,1,1,.6+ATV*.1)
@@ -499,7 +529,7 @@ function slider:isAbove(x,y)
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-25 and y<self.y+25
end
function slider:getCenter()
return self.x+self.w*(self.pos/self.unit),self.y
return self.x+self.w*((self.pos-self.rangeL)/(self.rangeR-self.rangeL)),self.y
end
function slider:update(dt)
local ATV=self.ATV
@@ -513,7 +543,7 @@ function slider:update(dt)
if ATV>0 then self.ATV=max(ATV-dt*30,0)end
end
if not self.hide then
self.pos=self.pos*.7+self.disp()*.3
self.pos=approach(self.pos,self.disp(),dt*26)
end
end
function slider:draw()
@@ -526,8 +556,8 @@ function slider:draw()
--Units
if not self.smooth then
gc_setLineWidth(2)
for p=0,self.unit do
local X=x+(x2-x)*p/self.unit
for p=self.rangeL,self.rangeR,self.unit do
local X=x+(x2-x)*(p-self.rangeL)/(self.rangeR-self.rangeL)
gc_line(X,y+7,X,y-7)
end
end
@@ -537,7 +567,7 @@ function slider:draw()
gc_line(x,y,x2,y)
--Block
local cx=x+(x2-x)*self.pos/self.unit
local cx=x+(x2-x)*(self.pos-self.rangeL)/(self.rangeR-self.rangeL)
local bx,by,bw,bh=cx-10-ATV*.5,y-16-ATV,20+ATV,32+2*ATV
gc_setColor(.8,.8,.8)
gc_rectangle('fill',bx,by,bw,bh,3)
@@ -572,13 +602,16 @@ end
function slider:drag(x)
if not x then return end
x=x-self.x
local p=self.disp()
local P=x<0 and 0 or x>self.w and self.unit or x/self.w*self.unit
if not self.smooth then
P=int(P+.5)
local newPos=MATH.interval(x/self.w,0,1)
local newVal
if not self.unit then
newVal=(1-newPos)*self.rangeL+newPos*self.rangeR
else
newVal=newPos*(self.rangeR-self.rangeL)
newVal=self.rangeL+newVal-newVal%self.unit
end
if p~=P then
self.code(P)
if newVal~=self.disp()then
self.code(newVal)
end
if self.change and timer()-self.lastTime>.5 then
self.lastTime=timer()
@@ -591,8 +624,8 @@ function slider:release(x)
end
function slider:scroll(n)
local p=self.disp()
local u=self.smooth and .01 or 1
local P=n==-1 and max(p-u,0)or min(p+u,self.unit)
local u=self.unit or .01
local P=MATH.interval(p+u*n,self.rangeL,self.rangeR)
if p==P or not P then return end
self.code(P)
if self.change and timer()-self.lastTime>.18 then
@@ -603,7 +636,13 @@ end
function slider:arrowKey(k)
self:scroll((k=='left'or k=='up')and -1 or 1)
end
function WIDGET.newSlider(D)--name,x,y,w[,lim][,fText][,color][,unit][,smooth][,font=30][,fType][,change],disp[,show][,code],hide
function WIDGET.newSlider(D)--name,x,y,w[,lim][,fText][,color][,axis][,smooth][,font=30][,fType][,change],disp[,show][,code],hide
if not D.axis then
D.axis={0,1,false}
D.smooth=true
elseif not D.axis[3]then
D.smooth=true
end
local _={
name= D.name or"_",
@@ -622,10 +661,12 @@ function WIDGET.newSlider(D)--name,x,y,w[,lim][,fText][,color][,unit][,smooth][,
fText= D.fText,
color= D.color and(COLOR[D.color]or D.color)or COLOR.Z,
unit= D.unit or 1,
smooth=false,
rangeL=D.axis[1],
rangeR=D.axis[2],
unit= D.axis[3],
smooth=D.smooth,
font= D.font or 30,
fType=D.fType,
fType= D.fType,
change=D.change,
disp= D.disp,
code= D.code or NULL,
@@ -633,22 +674,17 @@ function WIDGET.newSlider(D)--name,x,y,w[,lim][,fText][,color][,unit][,smooth][,
hide= D.hide,
show= false,
}
if D.smooth~=nil then
_.smooth=D.smooth
else
_.smooth=_.unit<=1
end
if D.show then
if type(D.show)=='function'then
_.show=D.show
else
_.show=sliderShowFunc[D.show]
end
elseif D.show~=false then
if _.unit<=1 then
_.show=sliderShowFunc.percent
else
elseif D.show~=false then--Use default if nil
if _.unit and _.unit%1==0 then
_.show=sliderShowFunc.int
else
_.show=sliderShowFunc.percent
end
end
for k,v in next,slider do _[k]=v end
@@ -700,6 +736,10 @@ function selector:draw()
local w=self.w
local ATV=self.ATV
--Background
gc_setColor(0,0,0,.3)
gc_rectangle('fill',x,y,w,60,4)
--Frame
gc_setColor(1,1,1,.6+ATV*.1)
gc_setLineWidth(2)
@@ -863,9 +903,15 @@ function inputBox:draw()
local x,y,w,h=self.x,self.y,self.w,self.h
local ATV=self.ATV
gc_setColor(1,1,1,ATV*.08)
gc_rectangle('fill',x,y,w,h,3)
--Background
gc_setColor(0,0,0,.4)
gc_rectangle('fill',x,y,w,h,4)
--Highlight
gc_setColor(1,1,1,ATV*.08*(math.sin(TIME()*4.2)*.2+.8))
gc_rectangle('fill',x,y,w,h,4)
--Frame
gc_setColor(1,1,1)
gc_setLineWidth(3)
gc_rectangle('line',x,y,w,h,3)
@@ -931,7 +977,7 @@ function WIDGET.newInputBox(D)--name,x,y,w[,h][,font=30][,fType][,secret][,regex
},
font= D.font or int(D.h/7-1)*5,
fType=D.fType,
fType= D.fType,
secret=D.secret==true,
regex= D.regex,
limit= D.limit,
@@ -1023,8 +1069,8 @@ function textBox:draw()
local lineH=self.lineH
--Background
gc_setColor(0,0,0,.4)
gc_rectangle('fill',x,y,w,h,3)
gc_setColor(0,0,0,.3)
gc_rectangle('fill',x,y,w,h,4)
--Frame
gc_setLineWidth(2)
@@ -1187,6 +1233,14 @@ function listBox:arrowKey(dir)
end
end
end
function listBox:select(i)
self.selected=i
if self.selected<int(self.scrollPos/self.lineH)+2 then
self:drag(nil,nil,nil,1e99)
elseif self.selected>int(self.scrollPos/self.lineH)+self.capacity-1 then
self:drag(nil,nil,nil,-1e99)
end
end
function listBox:draw()
local x,y,w,h=self.x,self.y,self.w,self.h
local list=self.list
@@ -1197,6 +1251,10 @@ function listBox:draw()
gc_push('transform')
gc_translate(x,y)
--Background
gc_setColor(0,0,0,.4)
gc_rectangle('fill',0,0,w,h,4)
--Frame
gc_setColor(WIDGET.sel==self and COLOR.lN or COLOR.Z)
gc_setLineWidth(2)
@@ -1225,7 +1283,7 @@ end
function listBox:getInfo()
return("x=%d,y=%d,w=%d,h=%d"):format(self.x+self.w*.5,self.y+self.h*.5,self.w,self.h)
end
function WIDGET.newListBox(D)--name,x,y,w,h,lineH[,hideF][,hide][,drawF]
function WIDGET.newListBox(D)--name,x,y,w,h,lineH,drawF[,hideF][,hide]
local _={
name= D.name or"_",
@@ -1282,16 +1340,7 @@ function WIDGET.setWidgetList(list)
for i=1,#list do
list[i]:reset()
end
if SCN.cur~='custom_field'then
local colorList=THEME.getThemeColor()
if not colorList then return end
local rnd=math.random
for _,W in next,list do
if W.color and not W.fText then
W.color=colorList[rnd(#colorList)]
end
end
end
onChange()
end
end
function WIDGET.setScrollHeight(height)

104
main.lua
View File

@@ -23,14 +23,14 @@ local fs=love.filesystem
VERSION=require"version"
TIME=love.timer.getTime
YIELD=coroutine.yield
SYSTEM=love.system.getOS()
FNSF=SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
SYSTEM=love.system.getOS()if SYSTEM=='OS X'then SYSTEM='macOS'end
FNNS=SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
SAVEDIR=fs.getSaveDirectory()
--Global Vars & Settings
SFXPACKS={'chiptune'}
VOCPACKS={'miya','mono','xiaoya','miku'}
VOCPACKS={'miya',--[['mono',]]'xiaoya','miku'}
FIRSTLAUNCH=false
DAILYLAUNCH=false
@@ -60,7 +60,20 @@ FONT.setFallback('norm')
SCR.setSize(1280,720)--Initialize Screen size
BGM.setMaxSources(5)
BGM.setChange(function(name)MES.new('music',text.nowPlaying..name,5)end)
VOC.setDiversion(1)
VOC.setDiversion(.62)
WIDGET.setOnChange(function()
if SCN.cur~='custom_field'then
local colorList=THEME.getThemeColor()
if not colorList then return end
local rnd=math.random
for _,W in next,SCN.scenes[SCN.cur].widgetList do
if W.color then
W.color=colorList[rnd(#colorList)]
end
end
end
end)
table.insert(_LOADTIMELIST_,("Load Zframework: %.3fs"):format(TIME()-_LOADTIME_))
@@ -71,6 +84,9 @@ mStr=GC.mStr
mText=GC.simpX
mDraw=GC.draw
Snd=SFX.playSample
string.repD=STRING.repD
string.sArg=STRING.sArg
string.split=STRING.split
--Delete all naked files (from too old version)
FILE.clear('')
@@ -112,20 +128,17 @@ BOT= require'parts.bot'
RSlist= require'parts.RSlist'DSCP=RSlist.TRS.centerPos
PLY= require'parts.player'
NETPLY= require'parts.netPlayer'
MODES= require'parts.modes'
MODETREE= require'parts.modeTree'
setmetatable(TEXTURE,{__index=function(self,k)
MES.new('warn',"No texture called: "..k)
self[k]=love.graphics.newCanvas(1,1)
self[k]=PAPER
return self[k]
end})
table.insert(_LOADTIMELIST_,("Load Parts: %.3fs"):format(TIME()-_LOADTIME_))
--Init Zframework
Z.setIfPowerInfo(function()
return SETTING.powerInfo and LOADED
end)
do--Z.setCursor
local normImg=GC.DO{16,16,
{'fCirc',8,8,4},
@@ -171,6 +184,9 @@ Z.setOnFnKeys({
function()for k,v in next,_G do print(k,v)end end,
function()if love['_openConsole']then love['_openConsole']()end end,
})
Z.setOnResize(function(w,_)
SHADER.warning:send('w',w*SCR.dpi)
end)
do--Z.setOnFocus
local function task_autoSoundOff()
while true do
@@ -255,14 +271,17 @@ IMG.init{
speedLimit='media/image/mess/speedLimit.png',--Not used, for future C2-mode
pay1='media/image/mess/pay1.png',
pay2='media/image/mess/pay2.png',
drought='media/image/mess/drought.png',
miyaCH='media/image/characters/miya.png',
miyaF1='media/image/characters/miya_f1.png',
miyaF2='media/image/characters/miya_f2.png',
miyaF3='media/image/characters/miya_f3.png',
miyaF4='media/image/characters/miya_f4.png',
miyaCH1='media/image/characters/miya1.png',
miyaCH2='media/image/characters/miya2.png',
miyaCH3='media/image/characters/miya3.png',
miyaCH4='media/image/characters/miya4.png',
miyaHeart='media/image/characters/miya_heart.png',
miyaGlow='media/image/characters/miya_glow.png',
monoCH='media/image/characters/mono.png',
xiaoyaCH='media/image/characters/xiaoya.png',
xiaoyaOmino='media/image/characters/xiaoya_Omino.png',
mikuCH='media/image/characters/miku.png',
electric='media/image/characters/electric.png',
hbm='media/image/characters/hbm.png',
@@ -279,7 +298,7 @@ IMG.init{
SKIN.load{
{name="crystal_scf",path='media/image/skin/crystal_scf.png'},
{name="matte_mrz",path='media/image/skin/matte_mrz.png'},
{name="shiny_cho",path='media/image/skin/shiny_cho.png'},
{name="shiny_chno",path='media/image/skin/shiny_chno.png'},
{name="contrast_mrz",path='media/image/skin/contrast_mrz.png'},
{name="polkadots_scf",path='media/image/skin/polkadots_scf.png'},
{name="toy_scf",path='media/image/skin/toy_scf.png'},
@@ -302,6 +321,7 @@ SKIN.load{
{name="classic",path='media/image/skin/classic_unknown.png'},
{name="ball_shaw",path='media/image/skin/ball_shaw.png'},
{name="retro_notypey",path='media/image/skin/retro_notypey.png'},
{name="pixel_chno",path='media/image/skin/pixel_chno.png'},
{name="textbone_mrz",path='media/image/skin/textbone_mrz.png'},
{name="coloredbone_mrz",path='media/image/skin/coloredbone_mrz.png'},
{name="wtf",path='media/image/skin/wtf_mrz.png'},
@@ -317,11 +337,11 @@ SFX.init((function()--[Warning] Not loading files here, just get the list of sou
end
return L
end)())
BGM.init((function()
BGM.load((function()
local L={}
for _,v in next,fs.getDirectoryItems('media/music')do
if isSafeFile('media/music/'..v,"Dangerous file : %SAVE%/media/music/"..v)then
table.insert(L,{name=v:sub(1,-5),path='media/music/'..v})
L[v:sub(1,-5)]='media/music/'..v
end
end
return L
@@ -340,12 +360,13 @@ VOC.init{
LANG.init('zh',
{
zh=require'parts.language.lang_zh',
zh_full=require'parts.language.lang_zh_full',
zh_trad=require'parts.language.lang_zh_trad',
zh_full=require'parts.language.lang_zh_full',
en=require'parts.language.lang_en',
fr=require'parts.language.lang_fr',
es=require'parts.language.lang_es',
pt=require'parts.language.lang_pt',
id=require'parts.language.lang_id',
zh_grass=require'parts.language.lang_zh_grass',
zh_yygq=require'parts.language.lang_yygq',
symbol=require'parts.language.lang_symbol',
@@ -389,24 +410,6 @@ for _,v in next,fs.getDirectoryItems('parts/scenes')do
LANG.addScene(sceneName)
end
end
--Load mode files
for i=1,#MODES do
local m=MODES[i]--Mode template
if isSafeFile('parts/modes/'..m.name)then
TABLE.complete(require('parts.modes.'..m.name),MODES[i])
MODES[m.name],MODES[i]=MODES[i]
end
end
for _,v in next,fs.getDirectoryItems('parts/modes')do
if isSafeFile('parts/modes/'..v)and not MODES[v:sub(1,-5)]then
local M={name=v:sub(1,-5)}
local modeData=require('parts.modes.'..M.name)
if modeData.env then
TABLE.complete(modeData,M)
MODES[M.name]=M
end
end
end
table.insert(_LOADTIMELIST_,("Load Files: %.3fs"):format(TIME()-_LOADTIME_))
@@ -463,6 +466,9 @@ do
SETTING.dascut=SETTING.dascut+1
needSave=true
end
if SETTING.vocPack=='mono'then
SETTING.vocPack='miya'
end
if RANKS.stack_e then
RANKS.stack_e=nil
RANKS.stack_h=nil
@@ -519,6 +525,8 @@ do
if not TABLE.find({8,10,13,17,22,29,37,47,62,80,100},SETTING.frameMul)then SETTING.frameMul=100 end
if SETTING.cv then SETTING.vocPack,SETTING.cv=SETTING.cv end
if type(SETTING.bg)~='string'then SETTING.bg='on'end
if SETTING.skin[18]==10 then SETTING.skin[18]=4 end
if SETTING.reTime>3 or SETTING.reTime<.5 then SETTING.reTime=2 end
if RANKS.infinite then RANKS.infinite=0 end
if RANKS.infinite_dig then RANKS.infinite_dig=0 end
if not RANKS.sprint_10l then RANKS.sprint_10l=0 end
@@ -529,26 +537,8 @@ do
if type(name)=='number'or type(rank)~='number'then
RANKS[name]=nil
needSave=true
else
local M=MODES[name]
if M and M.unlock and rank>0 then
for _,unlockName in next,M.unlock do
if not RANKS[unlockName]then
RANKS[unlockName]=0
needSave=true
end
end
end
if not(M and M.x)then
RANKS[name]=nil
needSave=true
end
end
end
if not MODES[STAT.lastPlay]then
STAT.lastPlay='sprint_10l'
needSave=true
end
if needSave then
saveStats()
@@ -567,7 +557,7 @@ if FIRSTLAUNCH and MOBILE then
end
--Apply system setting
applyAllSettings()
applySettings()
--Load replays
for _,fileName in next,fs.getDirectoryItems('replay')do
@@ -645,9 +635,9 @@ if TABLE.find(arg,'--test')then
TASK.new(function()
while true do
YIELD()
if Z.errData[1]then break end
if Z.getErr(1)then break end
end
LOG("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(Z.errData[1].mes,"\n").."\27[91m\nAborting\27[0m")
LOG("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(Z.getErr(1).mes,"\n").."\27[91m\nAborting\27[0m")
TEST.yieldN(60)
love.event.quit(1)
end)

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@@ -376,8 +376,8 @@ do
},--R
false,--Y
{
[01]={'+0+0','-1+0','-1+1','+0+1','+1+0','-1+2','-2+0','+0-2'},
[10]={'+0+0','+1+0','-1+0','+0-1','+1-1','+1-2','+2+0','+0+2'},
[01]={'+0+0','-1+0','-1+1','+0+1','+1+0','+1+1','-1+2','-2+0','+0-2'},
[10]={'+0+0','+1+0','-1+0','+0-1','-1-1','+1-1','+1-2','+2+0','+0+2'},
[03]={'+0+0','-1+0','+1-1','+0-2','+0-3','+1+0','+1-2','+1-3','+0+1','-1+1'},
[30]={'+0+0','-1+0','+1-1','+1-2','+1+0','+0-2','+1-3','-1+2','+0+3','-1+3'},
[12]={'+0+0','-1+0','+1-1','-1-1','+1-2','+1+0','+0-2','+1-3','-1+2','+0+3','-1+3'},

View File

@@ -22,12 +22,12 @@ function back.resize(w,h)
S[i+4]=(rnd()-.5)*.01*s--Vy
end
end
function back.update()
function back.update(dt)
local S=stars
--Star moving
for i=1,1260,5 do
S[i+1]=(S[i+1]+S[i+3])%W
S[i+2]=(S[i+2]+S[i+4])%H
S[i+1]=(S[i+1]+S[i+3]*dt*60)%W
S[i+2]=(S[i+2]+S[i+4]*dt*60)%H
end
end
function back.draw()

View File

@@ -25,8 +25,8 @@ function bot_cc:revive()
self.P:loadAI(self.data)
end
function bot_cc:pushNewNext(id)
self.ccBot:addNext(rem(self.nexts,1))
ins(self.nexts,id)
self.ccBot:addNext(rem(self.bufferedNexts,1))
ins(self.bufferedNexts,id)
end
function bot_cc:thread()
local P,keys=self.P,self.keys

View File

@@ -12,7 +12,7 @@ local baseBot={
function baseBot.update(bot)
local P=bot.P
local keys=bot.keys
if P.control and P.waiting==0 then
if P.control and P.cur then
bot.delay=bot.delay-1
if not keys[1]then
if bot.runningThread then
@@ -85,7 +85,7 @@ function BOT.new(P,data)
if data.type=="CC"then
P:setRS('SRS')
bot.keys={}
bot.nexts={}
bot.bufferedNexts={}
bot.delay=data.delay
bot.delay0=data.delay
if P.gameEnv.holdCount>1 then
@@ -109,20 +109,25 @@ function BOT.new(P,data)
return
self.ccBot[k]and function(_,...)self.ccBot[k](self.ccBot,...)end or
cc_lua[k]and function(_,...)cc_lua[k](self,...)end or
baseBot[k]and baseBot[k]or
error("No actions called "..k)
assert(baseBot[k],"No CC action called "..k)
end})
for i,B in next,P.nextQueue do
if i<=data.next then
local pushed=0
if P.cur then
bot:addNext(P.cur.id)
pushed=pushed+1
end
for _,B in next,P.nextQueue do
if pushed<=data.next then
bot:addNext(B.id)
pushed=pushed+1
else
ins(bot.nexts,B.id)
ins(bot.bufferedNexts,B.id)
end
end
bot.runningThread=coroutine.wrap(cc_lua.thread)
bot.runningThread(bot)
elseif data.type=="9S"or true then--9s or else
else--if data.type=="9S"then--9s or else
TABLE.cover(baseBot,bot)
TABLE.cover(require"parts.bot.bot_9s",bot)
P:setRS('TRS')

View File

@@ -0,0 +1,18 @@
return{
hook_drop=function(P)
if P.lastPiece.row>0 then
for _=1,#P.clearedRow do
local h=#P.field
P.field[h+1]=LINE.new(20)
P.visTime[h+1]=LINE.new(20)
for i=3,7 do P.field[h+1][i]=0 end
end
if P.combo>P.modeData.maxCombo then
P.modeData.maxCombo=P.combo
end
if P.stat.row>=200 then
P:win('finish')
end
end
end
}

39
parts/eventsets/big_h.lua Normal file
View File

@@ -0,0 +1,39 @@
return
{
drop=1,
wait=8,
fall=20,
fieldH=10,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
local F=P.field
for i=1,24 do
F[i]=LINE.new(20)
P.visTime[i]=LINE.new(20)
for x=3,7 do F[i][x]=0 end
end
P.modeData.target=50
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==50 then
P.gameEnv.drop=.5
P.modeData.target=100
SFX.play('reach')
elseif P.modeData.target==100 then
P.gameEnv.drop=.25
P.modeData.target=150
SFX.play('reach')
elseif P.modeData.target==150 then
P:set20G(true)
P.modeData.target=200
SFX.play('reach')
else
P:win('finish')
end
end
end
}

33
parts/eventsets/big_n.lua Normal file
View File

@@ -0,0 +1,33 @@
local dropSpeed={100,80,60,48,36,28,20,16,12,10,8,6,4,2,2,1,1,.5,.5}
return
{
drop=120,
wait=8,
fall=20,
fieldH=10,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
local F=P.field
for i=1,24 do
F[i]=LINE.new(20)
P.visTime[i]=LINE.new(20)
for x=3,7 do F[i][x]=0 end
end
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

View File

@@ -10,7 +10,7 @@ return{
end
setField(P,D.finished+1)
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.6,.8,.6)
SFX.play('blip_1')
SFX.play('warn_1')
else
P:win('finish')
end

View File

@@ -28,7 +28,7 @@ return{
end
setFont(50)
mStr(P.modeData.drought,63,130)
mDraw(MODES.drought_l.icon,63,200,nil,.5)
mDraw(IMG.drought,63,200,nil,.5)
end
end,
task=function(P)
@@ -41,15 +41,15 @@ return{
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=5,5
P.gameEnv.sddas,P.gameEnv.sdarr=5,5
SFX.play('blip_2',.7)
SFX.play('warn_2',.7)
elseif D.target==140 then
P.gameEnv.drop,P.gameEnv.lock=4,4
P.gameEnv.sddas,P.gameEnv.sdarr=4,4
SFX.play('blip_2',.7)
SFX.play('warn_2',.7)
elseif D.target==170 then
P.gameEnv.drop,P.gameEnv.lock=3,3
P.gameEnv.sddas,P.gameEnv.sdarr=3,3
SFX.play('blip_2',.7)
SFX.play('warn_2',.7)
elseif D.target==200 then
P:win('finish')
return

View File

@@ -28,7 +28,7 @@ return{
end
setFont(50)
mStr(P.modeData.drought,63,130)
mDraw(MODES.drought_l.icon,63,200,nil,.5)
mDraw(IMG.drought,63,200,nil,.5)
end
end,
task=function(P)
@@ -36,11 +36,12 @@ return{
end,
hook_drop=function(P)
local D=P.modeData
D.drought=P.lastPiece.id==7 and 0 or D.drought+1
if P.stat.row>=D.target then
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=2,2
P.gameEnv.sddas,P.gameEnv.sdarr=2,2
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.target==200 then
P:win('finish')
return

View File

@@ -28,7 +28,7 @@ return{
end
setFont(50)
mStr(P.modeData.drought,63,130)
mDraw(MODES.drought_l.icon,63,200,nil,.5)
mDraw(IMG.drought,63,200,nil,.5)
end
end,
task=function(P)
@@ -36,6 +36,7 @@ return{
end,
hook_drop=function(P)
local D=P.modeData
D.drought=P.lastPiece.id==7 and 0 or D.drought+1
if P.stat.row>=D.target then
if D.target==100 then
P:win('finish')

View File

@@ -1,4 +1,4 @@
local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
local dropSpeed={50,40,30,24,18,13,9,6,4,3,2,2,1,1,.5,.5,.5,.25,.25}
return
{

View File

@@ -20,7 +20,7 @@ return{
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100--range from 1 to 9
local E=P.gameEnv

View File

@@ -1,6 +1,6 @@
local death_lock={12,11,10,9,8, 7,7,7,7,6}
local death_wait={10,9, 8, 7,6, 6,6,5,5,4}
local death_fall={10,9, 8, 7,6, 6,5,5,4,4}
local death_lock={12,11,10,9,8, 8,8,7,7,6}
local death_wait={10,9, 8, 7,6, 7,6,6,5,5}
local death_fall={10,9, 8, 7,6, 7,6,5,5,5}
return{
drop=0,
@@ -24,7 +24,7 @@ return{
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv

View File

@@ -0,0 +1,80 @@
local inv_lock={60,50,45,40,37, 34,32,30,28,26}
local inv_wait={12,11,11,10,10, 10,10, 9, 9, 9}
local inv_fall={18,16,14,13,12, 12,11,11,10,10}
local inv_hide={20,17,14,11, 8, 5, 3, 2, 1, 0}
local hidetimer=0
local held=false
return{
drop=0,
lock=inv_lock[1],
wait=inv_wait[1],
fall=inv_fall[1],
ghost=false,
noTele=true,
das=10,arr=1,
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
hook_drop=function(P)
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
held=false
if D.pt<1000 then
hidetimer=0-inv_wait[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]
if c>0 then hidetimer=hidetimer-inv_fall[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]end
end
if D.pt%100==99 then
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv
E.lock=inv_lock[s]
E.wait=inv_wait[s]
E.fall=inv_fall[s]
if s==2 then
E.das=8
elseif s==4 then
BG.set('rgb')
elseif s==5 then
E.das=7
elseif s==7 then
E.das=6
BGM.play('far')
elseif s==10 then
D.pt=1000
P:win('finish')
return
end
D.target=D.target+100
P:stageComplete(s)
SFX.play('reach')
end
end,
task=function(P)
P.modeData.pt=0
P.modeData.target=100
while true do
YIELD()
if P.holdTime==0 and P.waiting<=0 and not held then
hidetimer=0
held=true
end
hidetimer=hidetimer+1
if hidetimer>inv_hide[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]then
P.gameEnv.block=false
else
P.gameEnv.block=true
end
end
end,
}

View File

@@ -24,7 +24,7 @@ return{
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv

View File

@@ -147,7 +147,7 @@ return
P.modeData.target=260
p=260
SFX.play('blip_2')
SFX.play('warn_2')
SFX.play('reach')
else
p=260

View File

@@ -5,15 +5,22 @@ local setFont=setFont
local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE
return{
layout='royale',
fkey1=function(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=45
end,
mesDisp=function(P)
setFont(35)
mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175)
mStr(P.modeData.ko,80,215)
gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222)
setFont(20)
gc_setColor(1,.5,0,.6)
gc_print(P.badge,103,227)
gc_setColor(.97,.97,.97)
setFont(25)
mStr(text.powerUp[P.strength],63,290)
gc_setColor(1,1,1)

View File

@@ -0,0 +1,38 @@
local waitSpeed={60,59,58,57,56,55,54,52,50,48,46,44,42,40,38,36,34,32,30}
return
{
holdCount=0,
das=5,arr=1,
drop=0,lock=7,
wait=60,fall=0,
freshLimit=12,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
if P.modeData.target==40 then
BG.set('rainbow')
elseif P.modeData.target==80 then
BG.set('rainbow2')
elseif P.modeData.target==100 then
BG.set('glow')
P.modeData.lock=6
elseif P.modeData.target==120 then
BG.set('lightning')
end
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

View File

@@ -0,0 +1,39 @@
local waitSpeed={30,29,28,27,26,25,24,23,22,21,20,19,18,18,17,17,16,16,15}
return
{
holdCount=0,
das=4,arr=1,
drop=0,lock=6,
wait=30,fall=0,
freshLimit=12,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
if P.modeData.target==40 then
BG.set('rainbow')
elseif P.modeData.target==80 then
BG.set('rainbow2')
elseif P.modeData.target==100 then
BG.set('glow')
P.modeData.lock=5
BGM.play('secret8th remix')
elseif P.modeData.target==120 then
BG.set('lightning')
end
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

View File

@@ -0,0 +1,39 @@
local waitSpeed={15,15,14,14,13,13,12,12,11,11,10,10,9,9,8,8,7,7,7}
return
{
holdCount=0,
das=3,arr=1,
drop=0,lock=5,
wait=15,fall=0,
freshLimit=12,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
if P.modeData.target==40 then
BG.set('rainbow')
elseif P.modeData.target==80 then
BG.set('rainbow2')
elseif P.modeData.target==100 then
BG.set('glow')
P.modeData.lock=4
BGM.play('secret7th remix')
elseif P.modeData.target==120 then
BG.set('lightning')
end
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

Binary file not shown.

View File

@@ -7,6 +7,7 @@ local gc_draw,gc_rectangle,gc_line,gc_printf=gc.draw,gc.rectangle,gc.line,gc.pri
local ins,rem=table.insert,table.remove
local int,rnd=math.floor,math.random
local approach=MATH.expApproach
local SETTING,GAME,SCR=SETTING,GAME,SCR
local PLAYERS=PLAYERS
@@ -79,7 +80,7 @@ do--function loadFile(name,args), function saveFile(data,name,args)
local text=text or t
local res,mes=pcall(FILE.save,data,name,args)
if res then
return mes
return true
else
MES.new('error',
mes:find'duplicate'and
@@ -94,7 +95,8 @@ do--function loadFile(name,args), function saveFile(data,name,args)
end
end
function isSafeFile(file,mes)
if love.filesystem.getRealDirectory(file)~=SAVEDIR then
local path=love.filesystem.getRealDirectory(file)
if path and path~=SAVEDIR then
return true
elseif mes then
MES.new('warn',mes)
@@ -109,23 +111,7 @@ end
function saveSettings()
return saveFile(SETTING,'conf/settings')
end
function applyLanguage()
text=LANG.get(SETTING.locale)
WIDGET.setLang(text.WidgetText)
for k,v in next,TEXTOBJ do
if rawget(text,k)then
v:set(text[k])
end
end
end
function applyCursor()
love.mouse.setVisible(SETTING.sysCursor)
end
function applyFullscreen()
love.window.setFullscreen(SETTING.fullscreen)
love.resize(gc.getWidth(),gc.getHeight())
end
do--function applyBlockSatur,applyFieldSatur(mode)
do--function applySettings()
local saturateValues={
normal={0,1},
soft={.2,.7},
@@ -133,58 +119,79 @@ do--function applyBlockSatur,applyFieldSatur(mode)
light={.2,.8},
color={-.2,1.2},
}
function applyBlockSatur(mode)
local m=saturateValues[mode]or saturateValues.normal
function applySettings()
--Apply fullscreen
love.window.setFullscreen(SETTING.fullscreen)
love.resize(gc.getWidth(),gc.getHeight())
--Apply Zframework setting
Z.setClickFX(SETTING.clickFX)
Z.setFrameMul(SETTING.frameMul)
Z.setPowerInfo(SETTING.powerInfo)
Z.setCleanCanvas(SETTING.cleanCanvas)
--Apply VK shape
VK.setShape(SETTING.VKSkin)
--Apply sound
love.audio.setVolume(SETTING.mainVol)
BGM.setVol(SETTING.bgm)
SFX.setVol(SETTING.sfx)
VOC.setVol(SETTING.voc)
--Apply saturs
local m
m=saturateValues[SETTING.blockSatur]or saturateValues.normal
SHADER.blockSatur:send('b',m[1])
SHADER.blockSatur:send('k',m[2])
end
function applyFieldSatur(mode)
local m=saturateValues[mode]or saturateValues.normal
m=saturateValues[SETTING.fieldSatur]or saturateValues.normal
SHADER.fieldSatur:send('b',m[1])
SHADER.fieldSatur:send('k',m[2])
end
end
function applyBG()
if SETTING.bg=='on'then
BG.unlock()
BG.set()
elseif SETTING.bg=='off'then
BG.unlock()
BG.set('gray')
BG.send(SETTING.bgAlpha)
BG.lock()
elseif SETTING.bg=='custom'then
if love.filesystem.getInfo('conf/customBG')then
local res,image=pcall(gc.newImage,love.filesystem.newFile('conf/customBG'))
if res then
BG.unlock()
BG.set('custom')
gc.setDefaultFilter('linear','linear')
BG.send(SETTING.bgAlpha,image)
gc.setDefaultFilter('nearest','nearest')
BG.lock()
else
MES.new('error',text.customBGloadFailed)
--Apply language
text=LANG.get(SETTING.locale)
WIDGET.setLang(text.WidgetText)
for k,v in next,TEXTOBJ do
if rawget(text,k)then
v:set(text[k])
end
end
--Apply cursor
love.mouse.setVisible(SETTING.sysCursor)
--Apply BG
if SETTING.bg=='on'then
BG.unlock()
BG.set()
elseif SETTING.bg=='off'then
BG.unlock()
BG.set('gray')
BG.send(SETTING.bgAlpha)
BG.lock()
elseif SETTING.bg=='custom'then
if love.filesystem.getInfo('conf/customBG')then
local res,image=pcall(gc.newImage,love.filesystem.newFile('conf/customBG'))
if res then
BG.unlock()
BG.set('custom')
gc.setDefaultFilter('linear','linear')
BG.send(SETTING.bgAlpha,image)
gc.setDefaultFilter('nearest','nearest')
BG.lock()
else
MES.new('error',text.customBGloadFailed)
end
else--Switch off when custom BG not found
SETTING.bg='off'
BG.unlock()
BG.set('gray')
BG.send(SETTING.bgAlpha)
BG.lock()
end
else
SETTING.bg='off'
applyBG()
end
end
end
function applyAllSettings()
applyFullscreen()
love.audio.setVolume(SETTING.mainVol)
VK.setShape(SETTING.VKSkin)
BGM.setVol(SETTING.bgm)
SFX.setVol(SETTING.sfx)
VOC.setVol(SETTING.voc)
applyBlockSatur(SETTING.blockSatur)
applyFieldSatur(SETTING.fieldSatur)
applyLanguage()
applyCursor()
applyBG()
end
--Royale mode
function randomTarget(P)--Return a random opponent for P
@@ -252,17 +259,17 @@ function royaleLevelup()
BGM.play('cruelty')
end
elseif GAME.stage==4 then
spd=10
spd=8
for _,P in next,PLY_ALIVE do
P.gameEnv.pushSpeed=3
end
elseif GAME.stage==5 then
spd=5
spd=4
for _,P in next,PLY_ALIVE do
P.gameEnv.garbageSpeed=1
end
elseif GAME.stage==6 then
spd=3
spd=2
if PLAYERS[1].alive then
BGM.play('final')
end
@@ -273,7 +280,7 @@ function royaleLevelup()
if GAME.curMode.name:find("_u")then
for i=1,#PLY_ALIVE do
local P=PLY_ALIVE[i]
P.gameEnv.drop=int(P.gameEnv.drop*.3)
P.gameEnv.drop=int(P.gameEnv.drop*.4)
if P.gameEnv.drop==0 then
P.curY=P.ghoY
P:set20G(true)
@@ -491,12 +498,9 @@ end
function loadGame(mode,ifQuickPlay,ifNet)--Load a mode and go to game scene
freshDate()
if legalGameTime()then
if not MODES[mode]and love.filesystem.getRealDirectory('parts/modes/'..mode)~=SAVEDIR then
MODES[mode]=require('parts.modes.'..mode)
MODES[mode].name=mode
end
if MODES[mode].score then
STAT.lastPlay=mode
if not MODES[mode].available then
MES.new('error',"Unavailable mode: "..mode)
return
end
GAME.playing=true
GAME.init=true
@@ -537,29 +541,9 @@ function gameOver()--Save record
GAME.rank=R
end
if not GAME.replaying and M.score and scoreValid()then
if RANKS[M.name]then--Old rank exist
local needSave
if R>RANKS[M.name]then
RANKS[M.name]=R
needSave=true
end
if R>0 then
if M.unlock then
for i=1,#M.unlock do
local m=M.unlock[i]
local n=MODES[m].name
if not RANKS[n]then
if MODES[m].x then
RANKS[n]=0
end
needSave=true
end
end
end
end
if needSave then
saveProgress()
end
if not RANKS[M.name]or R>RANKS[M.name]then--Old rank exist
RANKS[M.name]=R
saveProgress()
end
local D=M.score(P)
local L=M.records
@@ -771,7 +755,7 @@ do--function resetGameData(args)
BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)])
TEXT.clear()
if GAME.modeEnv.royaleMode then
if GAME.modeEnv.eventSet=='royale'then
for i=1,#PLAYERS do
PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i]))
end
@@ -792,7 +776,7 @@ do--function resetGameData(args)
end
do--function checkWarning()
local max=math.max
function checkWarning()
function checkWarning(dt)
local P1=PLAYERS[1]
if P1.alive then
if P1.frameRun%26==0 then
@@ -812,13 +796,13 @@ do--function checkWarning()
end
local _=GAME.warnLVL
if _<GAME.warnLVL0 then
_=_*.95+GAME.warnLVL0*.05
_=approach(_,GAME.warnLVL0,dt*6)
elseif _>0 then
_=max(_-.026,0)
end
GAME.warnLVL=_
if GAME.warnLVL>1.126 and P1.frameRun%30==0 then
SFX.fplay('warning',SETTING.sfx_warn)
SFX.fplay('warn_beep',SETTING.sfx_warn)
end
elseif GAME.warnLVL>0 then
GAME.warnLVL=max(GAME.warnLVL-.026,0)
@@ -856,7 +840,7 @@ do--function drawSelfProfile()
--Draw avatar
gc_setLineWidth(2)
gc_setColor(.3,.3,.3,.8)gc_rectangle('fill',0,0,-300,80)
gc_setColor(COLOR.X)gc_rectangle('fill',0,0,-300,80)
gc_setColor(1,1,1)gc_rectangle('line',-300,0,300,80,5)
gc_rectangle('line',-73,7,66,66,2)
gc_draw(selfAvatar,-72,8,nil,.5)

View File

@@ -13,6 +13,13 @@ BLOCK_COLORS={
COLOR.dH,COLOR.D,COLOR.lY,COLOR.H,COLOR.lH,COLOR.dV,COLOR.dR,COLOR.dG,
}
RANK_CHARS={'B','A','S','U','X'}for i=1,#RANK_CHARS do RANK_CHARS[i]=CHAR.icon['rank'..RANK_CHARS[i]]end
RANK_BASE_COLORS={
{.1,.2,.3},
{.3,.42,.32},
{.45,.44,.15},
{.42,.25,.2},
{.42,.15,.4},
}
RANK_COLORS={
{.8,.86,.9},
{.6,.9,.7},
@@ -594,7 +601,7 @@ do--Userdata tables
FTLock=true,
--System
reTime=4,
reTime=2,
allowTAS=false,
autoPause=true,
menuPos='middle',
@@ -603,11 +610,13 @@ do--Userdata tables
autoLogin=true,
simpMode=false,
sysCursor=true,
maxFPS=60,
frameMul=100,
locale='zh',
skinSet='crystal_scf',
skin={
1,7,11,3,14,4,9,
1,7,2,6,10,2,13,5,9,15,10,11,3,12,2,16,8,4,
1,7,2,6,10,2,13,5,9,15,4,11,3,12,2,16,8,4,
10,13,2,8
},
face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -625,7 +634,6 @@ do--Userdata tables
splashFX=2,
shakeFX=2,
atkFX=2,
frameMul=100,
cleanCanvas=false,
blockSatur='normal',
fieldSatur='normal',
@@ -723,3 +731,44 @@ do--Userdata tables
todayTime=0,
}
end
do--Mode data tables
MODES=setmetatable({},{__index=function(self,name)
local M
if love.filesystem.getInfo('parts/modes/'..name..'.lua')and love.filesystem.getRealDirectory('parts/modes/'..name..'.lua')~=SAVEDIR then
M=require('parts.modes.'..name)
M.available=true
M.name=name
do--Check if need slowmark
for k in next,M.env do
if
k=='mindas'or k=='minarr'or
k=='das'or k=='arr'or
k=='minsdarr'
then
M.slowMark=true
break
end
end
end
if M.score then
M.records=loadFile("record/"..name..".rec",'-luaon -canSkip')or{}
end
else
M={
available=false,
}
MES.new('error',"Failed to load mode file: "..name)
end
self[name]=M
return M
end})
MODEICON=setmetatable({},{__index=function(self,k)
if isSafeFile('media/image/modeicon/'..k..'.png')then
local img=love.graphics.newImage('media/image/modeicon/'..k..'.png')
self[k]=img
return img
else
return PAPER
end
end})
end

View File

@@ -1,20 +1,20 @@
local HDsearch="https://harddrop.com/wiki?search="
local HDwiki="\nVisit HD Wiki for more information"
local HDwiki="\nVisit Hard Drop Wiki for more information."
return{
{"Translator Note 1",
"",
"help",
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nCorrected by C₂₉H₂₅N₃O₅ (Discord: C29H25N3O5#1606).\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.",
"This translation of the TetroDictionary is maly provided by User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.",
"https://github.com/26F-Studio/Techmino/blob/main/parts/language/dict_en.lua",
},
{"Official Website",
"official website homepage",
"official website homepage mainpage",
"help",
"The official website of Techmino!\nYou can modify your profile on it",
"http://home.techmino.org",
},
{"To New Players",
"guide newbie noob",
"guide newbie noob readme",
"help",
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is a article written by a well-known player in Chinese Tetris community talking about advices to new players. Click the globe to read the translated article by User670.",
"https://github.com/user670/temp/blob/master/tips_to_those_new_to_top.md",
@@ -39,7 +39,7 @@ return{
{"Four.lol",
"four wiki",
"help",
"An website containing collections of various openings with simple UI and very detailed consecutive PC analyses (Not recommended for new players as you may have to memorize many techniques).",
"An website containing collections of various openings with simple UI and very detailed consecutive PC analyses (Not recommended for new players, as you may have to memorize many techniques).",
"https://four.lol",
},
{"Tetris Wiki Fandom",
@@ -59,7 +59,7 @@ return{
{"Github Repository",
"githubrepository sourcecode",
"org",
"Techmino's Github repository. Stars are appreciated.",
"Techmino's official Github repository. Stars are appreciated.",
"https://github.com/26F-Studio/Techmino",
},
{"Communities",
@@ -69,7 +69,7 @@ return{
"https://discord.gg/harddrop"
},
{"Mew",
"mew tieba forum",
"mew tieba forum reddit",
"org",
"The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called \"Library\" which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).",
"https://mew.fun/n/tetris",
@@ -80,217 +80,244 @@ return{
"Google \"Tetris Online Poland\" for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.",
"http://teatube.ltd/tos",
},
{"P\97\116\114\101\111\110",
"p\97\116\114\101\111\110 support",
{"Support 1",
"support wechat vx alipay zfb",
"org",
"Techmino's P\97\116\114\101\111\110 Page",
FNSF and"https://www.youtube.com/watch?v=DVl0IiUKX_g"or"https://www.p\97\116\114\101\111\110.com/techmino",
FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type \"support\" in console.",
},
{"Support 2",
"support afdian",
"org",
FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server. The URL in this entry is a rickroll, by the way." or "To donate to Techmino via Aifadian, use the globe icon on the bottom right to open URL. Aifadian charges 6% transaction fee off your purchase.",
FNNS and"https://youtu.be/dQw4w9WgXcQ"or"https://afdian.net/@MrZ_26",
},
{"Support 3",
"support p\97\116\114\101\111\110",
"org",
FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server. The URL in this entry is a rickroll, by the way." or "To donate to Techmino via P\97\116\114\101\111\110, use the globe icon on the bottom right to open URL. P\97\116\114\101\111\110 charges 7.9% + 0.30 USD transaction fee off your purchase that is greater than 3 USD.",
FNNS and"https://youtu.be/dQw4w9WgXcQ"or"https://www.p\97\116\114\101\111\110.com/techmino",
},
--Games
{"TTT",
"ttt tetris trainer tres bien",
"game",
"*Web-based, no mobile support | Single-player*\nTetris Trainer Tres-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLink translated to Simplified Chinese; originally in Japanese.",
"http://teatube.ltd/ttt",
"Tetris Trainer Très-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLink in Japanese.",
"http://taninkona.web.fc2.com/ttt/",
},
{"TTPC",
"ttpc tetris perfect clear challenge",
"game",
"*Web-based, no mobile support | Single-player*\nTetris Perfect Clear Challenge. The PC opener tutorial for SRS+7 Bag.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLink translated to Simplified Chinese; originally in Japanese.",
"Tetris Perfect Clear Challenge. The PC opener tutorial for SRS and 7-Bag.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLink translated to Simplified Chinese; originally in Japanese.",
"http://teatube.ltd/ttpc",
},
{"NAZO",
"nazo",
"game",
"*Web-based, no mobile support | Single-player*\nAll sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLink translated to Simplified Chinese; originally in Japanese.",
"All sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLink translated to Simplified Chinese; originally in Japanese.",
"http://teatube.ltd/nazo",
},
{"Side Note 1",
"note nb NB DM notice",
"game",
"The following contents are some brief introductions about some official and fan-made Tetris games with high popularity. We make absolutely no guarantees that they would cover every Tetris game. Also, the author of this game has made some comments on some of these games. Notice that they are just personal opinions and cannot be used to judge the qualities of these games. To better differentiate between the facts and opinions, all the commentary contents are enclosed with square brackets and are separated from the main contents.",
},
{"King of Stackers",
"kos kingofstackers",
"game",
"*Web-based | Multiplayer*\nTurn-based battle Tetris game.",
"Browser Game | Multiplayer | Mobile Support\nKoS for short. A turn-based battle Tetris game. In this game, the players can place seven tetrominoes in his or her turn, and garbage lines can enter the field only if the player places a block that does not clear a line. This game requires careful thinking and there are multiple modes with different attack mechanics.",
"https://kingofstackers.com/games.php",
},
{"Tetr.js",
"tetrjs tetr.js",
"game",
"*Web-based | Single-player*\nHas newbie-friendly custom modes (most common features). Only a few on-screen control schemes are available to mobile.\nLink to Farter's Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced.",
"Browser Game | Singleplayer | Mobile Support\nA browser-based Tetris game. It has many professional tunings and many modes, but the visuals are simple and there are barely any animations; besides that, only a few on-screen control schemes are available to mobile.\nLink to Farter's Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced (You can find the link on Tetris Wiki).",
"http://farter.cn/t",
},
{"Tetra Legends",
"tl tetralegends",
"game",
"*Web-based, no mobile support | Single-player*\nFeature-rich game with fancy visuals, also visualized some data that are otherwise hidden in other games, although controls aren't exactly the most comfortable. Has a rhythm mode.\nIt can be slow to load the game for the first time.",
"Browser Game | Singleplayer | No Mobile Support\nOr TL for short. It has many single-player modes, two hidden rhythm modes, and visualizes many hidden mechanics with rich animations. The development of this game was halted for multiple reasons in December 2020.",
"https://tetralegends.app",
},
{"Ascension",
"asc ascension",
"asc ascension ASC",
"game",
"Or ASC for short. A cross-platform web-based Tetris game using its own rotation system called ASC. It may take a very long time when first loading this game. It also has many single-player modes (The \"Stack\" mode in Techmino was inspired by Ascension). Battle mode is currently in the testing phase (08/20/2021).",
"Browser Game | Singleplayer/Multiplayer\nOr ASC for short. It uses its own rotation system (also called ASC) and has many single-player modes. Battle modes are currently under beta testing (15/Dec/2021). The Stack mode in this game was also inspired by Ascension. ",
"https://asc.winternebs.com",
},
{"Jstris",
"js jstris",
"game",
"*Web-based | Single-player and multiplayer*\nBasic web-based battle Tetris game.",
"Browser Game | Singleplayer/Multiplayer | Mobile Support\nOr JS for short. It has some single-player modes with multiple customizable parameters, Adjustable virtual keys layouts for mobile, but it doesn't have any animation. ",
"https://jstris.jezevec10.com",
},
{"TETR.IO",
"io tetrio tetr.io",
"game",
"*Web-based, no mobile support | Single-player and multiplayer*\nFancy online battling Tetris game.",
"Browser Game | Singleplayer/Multiplayer\nOr IO for short. It has a ranking system and custom game with many adjustable parameters. Also, it provides desktop clients for improved performances and no ads.\n[It seems that Safari cannot open this game.]",
"https://tetr.io",
},
{"Nuketris",
"nuketris",
"game",
"*Web-based | Single-player and multiplayer*\nA block stacker game with 1-vs-1 ranked mode and a few single-player modes. A PC is recommended for playing this game.",
"*Browser Game | Singleplayer/Multiplayer\nA block stacker game with 1V1 ranked matches and basic single-player modes.",
"https://nuketris.herokuapp.com",
},
{"WWC",
{"Worldwide Combos",
"wwc worldwidecombos",
"game",
"*Web-based | Multiplayer*\nWorldwide Combos, a web-based worldwide 1-vs-1 battle Tetris game.",
"Browser Game | Singleplayer/Multiplayer\nOr WWC for short. It has worldwide 1V1 ranked matches, recorded battles (which means that your opponent doesn't have to be a real person), many different rulesets, and bomb-handicapped garbage lines.",
"https://worldwidecombos.com",
},
{"Tetris Friends",
"tf tetrisfriends notrisfoes",
"game",
"*Web-based, no mobile support | Single-player and multiplayer*\nA now-defunct web-based Tetris game; used to be a decent battle game. An unofficial private server known as Notris Foes exists.\nBuilt using Flash, which might require workarounds to play or cannot run at all on your devices.",
"Browser Game | Singleplayer/Multiplayer\n or TF for short, a now-defunct official Tetris game. Used to be a popular game but now nobody plays it because the website was shut down. However an unofficial private server known as \"Notris Foes\" still exists and you will need to download desktop client for full experiences.",
},
{"tetris.com",
"tetris online official",
"game",
"The Tetris game on tetris.com. It only has one mode marathon, and you can control the game with your mouse.",
"Browser Game | Singleplayer\nThe Tetris game on tetris.com. It only has one mode marathon, and you can control the game with your mouse.",
},
{"Tetris Gems",
"tetris online official gem",
"game",
"Another Tetris game from tetris.com. It has the gravity mechanism, and each game lasts for 1 minute. There are three kinds of gem blocks with different abilities.",
"Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It has the gravity mechanism, and each game lasts for 1 minute. There are three kinds of gem blocks with different abilities.",
},
{"Tetris Mind Bender",
"tetris online official gem",
"game",
"Another Tetris game from tetris.com. It introduced \"Mind Bender\" minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.",
"Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It introduced \"Mind Bender\" minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.",
},
{"Techmino",
"techmino",
"game",
"Cross-Platform | Singleplayer/Multiplayer\nOr Tech for short. A block stacker game developed using LÖVE. It has many single-player modes and many customizable parameters, and online multiplayer modes are gradually being developed.",
},
{"Falling Lightblocks",
"fl fallinglightblocks",
"game",
"Browser Game/iOS/Android | Singleplayer/Multiplayer\n A cross-platform Tetris game that can be played in portrait and landscape modes. It has fixed DAS and line clear ARE. Has some customizable controls on mobile. Most of the game modes are designed based on NES classic Tetris, but there are some modern-ish modes. Battles are half turn-based, half real-time, and garbage cannot be buffered or canceled.",
"https://golfgl.de/lightblocks/",
},
{"Cambridge",
"cambridge",
"game",
"Cross-Platform | Singleplayer\n A Tetris game developed using LÖVE and is dedicated to creating a robust, easily customizable platform for creating new, custom game modes. Originally made by Joe Zeng, but Milla took over the development on 08/Oct/2020 starting from V0.1.5.\n — Tetris Wiki",
},
{"Nanamino",
"nanamino",
"game",
"Windows/Android | Singleplayer\nA developing fan game which has a interesting original rotation system.",
},
{"TGM",
"tgm tetrisgrandmaster tetristhegrandmaster",
"game",
"*Arcade | Single-player*\nTetris The Grand Master, an arcade Tetris series that can run on Microsoft Windows. Titles like S13 or GM come from this series.\n\nTGM3 is the most well-known game in this series.",
"Arcade | Singleplayer/Local Multiplayer\nTetris The Grand Master, an arcade Tetris series. Titles like S13 and GM come from this series.\n\nTGM3 is the most well-known game in this series.",
},
{"DTET",
"dtet",
"game",
"*Windows | Single-player*\nA game based on TGM's Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you might need to manually install required DLLs.",
"Windows | Singleplayer\nA game based on TGM's Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you may need to manually install required DLLs.",
},
{"Heboris",
"hb heboris",
"game",
"*Windows*\nA game with Arcade-ish play style, simulates some modes of many Tetris games.",
"Windows | Singleplayer\nA game with Arcade-ish play style, capable of simulating many modes of other Tetris games.",
},
{"Texmaster",
"txm texmaster",
"game",
"*Windows | Single-player*\nA game with all modes from TGM which you can use to practice. Has better controls than actual TGM. The world rule is slightly different, however (eg, instant-lock soft drops, and slightly different kick tables)",
},
{"Cambridge",
"cambridge",
"game",
"*Windows, macOS, Linux | Single-player*\nA Lua-based game engine dedicated to creating a robust, easily customizable platform for creating new, custom game modes. It was originally made by Joe Zeng, and starting with version 0.1.5 on October 8, 2020, Milla took over development of the game.\n--Tetris Wiki",
"Windows | Singleplayer\nA game with all modes from TGM which you can use to practice. The world rule is slightly different, however (e.g. instant-lock soft drops and slightly different kick tables).",
},
{"Tetris99",
{"Tetris Effect",
"tec tetriseffectconnected",
"game",
"PS/Oculus Quest/Xbox/NS/Windows | Singleplayer/Multiplayer\nOr TE(C) for short. An official Tetris game with fancy graphics and soundtracks that react to your input. The basic version (without the word \"Connected\") only has singleplayer modes. The extended version, Tetris Effect Connected, features four online battle modes, Connected (VS), Zone Battle, Score Attack, and Classic Score Attack.",
},
{"Tetris 99",
"t99 tetris99",
"game",
"*Nintendo Switch | Multiplayer*\nA game famous for its 99-player battle royale mode and has many interesting strategies not present on traditional battle Tetris games. Also has limited single-player modes like Marathon and bot matches available as DLC.",
"Nintendo Switch | Singleplayer/Multiplayer\nA game famous for its 99-player battle royale mode and has many interesting strategies not present on traditional battle Tetris games. Also has limited single-player modes like Marathon and bot matches available as DLC.",
},
{"Puyo Puyo Tetris",
"ppt puyopuyotetris",
"game",
"*Multiple platforms | Single-player and multiplayer*\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. Has many modes for both single-player and online. The PC/Steam version has worse controls and horrible online experience, so it is not recommended.",
"PS/NS/Xbox/Windows | Singleplayer/multiplayer\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. Has many modes for both single-player and online\n\n[The Steam PC version has worse controls and horrible online experience.]",
},
{"Tetris Online",
"top tetrisonline",
"game",
"*Windows | Single-player and multiplayer*\nA now-defunct Japanese Tetris game with both online and single-player modes. Allows custom DAS/ARR but neither can be set to 0. Minor input delay. Private servers exist and is decent for new players to get started.",
"Windows | Singleplayer/Multiplayer*\nA now-defunct Japanese Tetris game with both online and single-player modes. Allows custom DAS/ARR but neither can be set to 0. Minor input delay. Private servers do exist and is decent for new players to get started.",
},
{"Tetris Effect",
"te tetriseffect",
{"Tetra Online",
"TO tetraonline",
"game",
"*PS4, Windows, Xbox | Single-player*\nFancy graphics and soundtrack that react to your actions. Not-so-good controls. You can have a go if you are into the visuals, but not exactly worth it if you are just trying to play some Tetris.",
},
{"Techmino",
"techmino",
"game",
"*Windows, macOS, Android, Linux, iOS/iPadOS | Single-player and multiplayer*\nA game with many modes and loads of customization. Low input delay, decent controls.",
"Windows/macOS/Linux | Singleplayer/Multiplayer\nTO for short. A Tetris game developed by Dr Ocelot and Mine. The delays are AREs are intentionally set to high values, and players who get used to Tetris games with no delays may not get used to this game.\nThe game was removed from Steam on 09/Dec/2020 due to a DMCA notice filed by TTC.\nHowever, an offline build can still be downloaded on GitHub.",
"https://github.com/Juan-Cartes/Tetra-Offline/releases/tag/1.0",
},
{"Cultris II",
"c2 cultris2 cultrisii",
"game",
"*Windows, macOS, Linux | Single-player and multiplayer*\nA game focusing on speed. Has no hold and limited lockdown timer (like old school Tetris), but has customizable DAS/ARR. The main gimmick is its timer-based combos and emphasizes on speed, combo setups and digging.",
"Windows/OS X | Singleplayer/Multiplayer\nC2 for short. Designed based on classic Tetris, Cultris II supports customizable DAS and ARR. The battle mode is focused on time-based combos, which challenges players speed, n-wide setups, and downstacking skills.\n[The Mac version was not being maintained for a long time. Any macOS build newer than macOS Catalina cannot run this game at all.]",
},
{"Nullpomino",
"np nullpomino",
"game",
"*Windows | Single-player and multiplayer*\nProfessional Tetris game with extreme room for customization. You can customize almost every aspect of the game. However, this is not a beginner-friendly game (you can get lost in the menus quite easily).",
},
{"Touhoumino",
"touhoumino",
"game",
"*Windows | Single-player*\nA Nullpomino mod with elements from Touhou Project. It is fun to play but difficult. Recommended for players with at least half-decent skills otherwise you don't even know how you die",
},
{"Nanamino",
"nanamino",
"game",
"*Windows, Android | Single-player*\nDeveloping game, has a interesting rotation system",
"Windows/macOS/Linux | Singleplayer/Multiplayer\nOr NP for short. A high-customizable professional Tetris game. Nearly every parameter in the game can be adjusted.\n[But the UI was outdated, and this game requires full-keyboard controls. New players may have some problems getting used to it. Also, it seems that macOS Monterey cannot run this game.]",
},
{"Misamino",
"misamino",
"game",
"*Windows | Single-player?*\nLocal 1-vs-1 game, mainly plays turn-based mode. You can write your own bot for it (though you need to learn its API if you do).\nMisamino is also the name of its built-in bot. Said bot is also the core for the Puyo Puyo Tetris bot, Zetris.",
"Windows | Single-player\nLocal 1V1 game, mainly plays turn-based mode. You can write your own bot for it (though you need to learn its API if you do).\nMisamino is also the name of its built-in bot.",
},
{"Tetris Journey",
"huanyouji tetrisjourney mobile phone",
{"Touhoumino",
"touhoumino",
"game",
"An official mobile Tetris game developed by Tencent (available only in China). It has level modes, battle modes, and some single-player modes. You can customize the sizes and positions of the virtual keys but you cannot adjust DAS or ARR.\n The battle mode lasts for 2 minutes and if both player did not top out, the one who sent more attacks wins."
"Windows | Singleplayer\nA fan-made Tetris game, basically Nullpomino with elements from Touhou Project. The \"Spellcards\" from Touhou was introduced in the game, and you can only get bonus scores if you can reach the target score within the given period of time.\n[Recommended for players with at least half-decent skills otherwise you don't even know how you die.]",
},
{"Tetris Blitz",
"blitz ea mobile phone",
"game",
"A mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. A bunch of minoes fall down to the field at the beginning of the game, and you can enter the \"Frenzy\" mode by performing line clears continuously. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game is no longer available since April 2020.",
"iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. A bunch of minoes fall down to the field at the beginning of the game, and you can enter the \"Frenzy\" mode by performing line clears continuously. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game is no longer available since April 2020.",
},
{"Tetris (EA)",
"tetris ea galaxy universe cosmos mobile phone",
"game",
"Another mobile Tetris game by EA. It has two control modes Swipe and One-Touch. It also has a Galaxy Mode besides the Marathon Mode (with gravity mechanism), and the goal of this mode is to clear all Galaxy minoes before the sequence runs out.\n\nThis game is no longer available since April 2020."
"iOS/Android | Singleplayer/Multiplayer?\nAnother mobile Tetris game by EA. It has two control modes Swipe and One-Touch. It also has a Galaxy Mode besides the Marathon Mode (with gravity mechanism), and the goal of this mode is to clear all Galaxy minoes before the sequence runs out.\n\nThis game is no longer available since April 2020."
},
{"Tetris (N3TWORK)",
"tetris n3twork mobile phone",
"game",
"The latest mobile Tetris from N3TWORK Inc. It has a 3-minute ultra mode, a marathon mode and a 100-player Royale mode. The UI is great but its controls are not so good.",
"iOS/Android | Singleplayer\nThe mobile Tetris game from N3TWORK Inc. It has a 3-minute ultra mode, a marathon mode and a 100-player Royale mode.\n[The UI is great but its controls are not so good.]",
},
{"Tetris Beat",
"tetris beat n3twork rhythm",
"game",
"A mobile Tetris game from N3TWORK. It has a \"Beat\" mode besides the Marathon mode, but in this game you only have drop the blocks in rhythm with the BGM. The effects are very heavy and the controls are not so good."
"iOS | Singleplayer\nA mobile Tetris game from N3TWORK. It has a \"Beat\" mode besides the Marathon mode, but in this game you only have drop the blocks in rhythm with the BGM.\n[The effects are very heavy and the controls are not so good.]"
},
{"Tetris Journey",
"tetrisjourney mobile phone huanyouji",
"game",
"iOS/Android | Singleplayer\nAn official mobile Tetris game developed by Tencent (available exclusively in China). It has level modes, battle modes, and some single-player modes. You can customize the sizes and positions of the virtual keys but you cannot adjust DAS or ARR.\n The battle mode lasts for 2 minutes and if both player did not top out, the one who sent more attacks wins."
},
{"JJ Tetris",
"jjtetris",
"game",
"*Android | Multiplayer*\n(JJ块)\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.",
},
{"Falling lightblock",
"fl fallinglightblock",
"game",
"*Android, iOS, Web | Single-player and multiplayer*\nA game that supports many platforms. Has delays that cannot be adjusted. Can, to some extent, customize controls on mobile. Most of the modes are similar to classic Tetris, but modern-ish modes also exist. Battles are half-turn-based-half-real-time, and garbage cannot be buffered or cancelled.",
"https://golfgl.de/lightblocks/",
"Android | Multiplayer\n(JJ块)\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.",
},
{"Huopin Tetris",
"huopin qq",
"game",
"*Windows | Multiplayer*\n(火拼俄罗斯)\n\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage through Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and is very difficult to dig through.",
"Windows | Multiplayer\n(火拼俄罗斯)\n\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage through Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and is nearly impossible to dig through.",
},
--Terms
@@ -788,6 +815,16 @@ return{
"term",
"Vibrate your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is rather slow. In most cases, you do not need to hypertap in modern Tetris games, because their DAS is often fast enough.",
},
{"Rolling",
"rolling",
"term",
"Another method of fast-tapping in high-gravity (around 1G) modes (with slow DAS/ARR setting).\nWhen you perform rolling, you fix the position of one hand and the controller, and then tap the back of the controller with fingers on your other hand repeatedly. This method allows even faster moving speeds than hypertapping (see \"Hypertapping\" for more)and requires much less effort.\nThis method was first discovered by Cheez-fish and he has once achieved a tapping speed of more than 20 Hz.",
},
{"Passthrough",
"passthrough pingthrough",
"term",
"",--TODO
},
{"Tetris OL attack",
"top tetrisonlineattack",
"term",
@@ -854,12 +891,12 @@ return{
"Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.",
},
{"Cold Clear",
"cc coldclear",
"cc coldclear ai bot",
"term",
"A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.",
},
{"ZZZbot",
"zzzbot",
"zzzbot ai bot",
"term",
"A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games",
},
@@ -1021,9 +1058,9 @@ return{
--Savedata managing
{"Console",
"console cmd commamd minglinghang kongzhitai",
"console cmd commamd minglinghang kongzhitai terminal",
"command",
"Techmino has a console that enables debugging/advanced features.\nTo access the console, repeatedly tap the Techmino logo or press the C key on the keyboard on the main menu.\n\nCareless actions in the console may result in corrupting or losing saved data. Proceed at your own risk.",
"Techmino has a console that enables debugging/advanced features.\nTo access the console, repeatedly tap (or click) the Techmino logo or press the C key on the keyboard on the main menu.\n\nCareless actions in the console may result in corrupting or losing saved data. Proceed at your own risk.",
},
{"Reset setting",
"reset setting",
@@ -1127,7 +1164,7 @@ return{
{"Jonas",
"jonas",
"name",
"One of the top players in Classic Tetris.\nFour-times-in-a-row champion of CTWC.\n\n(1981-2021)",
"(1981-2021) One of the top players in Classic Tetris.\nFour-times-in-a-row champion of CTWC.",
},
{"Joseph",
"joseph",
@@ -1167,10 +1204,10 @@ return{
{"TetroDictionary",
"zictionary tetrodictionary littlez",
"name",
"(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player's FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.",
"(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player's FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.\nThe contents in the TetroDictionary was adapted from a variety of sources such as Tetris Wiki and Hard Drop Wiki.",
},
{"MrZ",
"mrz_26",
"mrz_26 t026 t626",
"name",
"Tetris Research community member, the author of Techmino.\nPersonal bests: Sprint 25.95 seconds, MPH Sprint 57 seconds, #8 on Jstris leaderboards, X rank on TETR.IO, cleared TGM3 (World rule, Shirase gold 1300).",
"https://space.bilibili.com/225238922",
@@ -1179,7 +1216,7 @@ return{
{"Circu1ation",
"circu1ation",
"name",
"One of the top players. First one to achieve sub-20 Sprint in China, X rank on TETR.IO.",
"One of the top players. First one to achieve sub-20 40L Sprint in China, X rank on TETR.IO.",
"https://space.bilibili.com/557547205",
},
{"Farter",
@@ -1260,7 +1297,7 @@ return{
"https://space.bilibili.com/109356367",
},
{"ZXC",
"zxc thtsod",
"zxc thtsod flag ctf",
"name",
"Also known as ThTsOd.\nTetris Research community member.\nA technical player.",
"https://space.bilibili.com/4610502",
@@ -1284,7 +1321,7 @@ return{
"https://space.bilibili.com/471341780",
},
{"思竣",
"sijun",
"sijun acm oi",
"name",
"(Sī Jùn)\n\nTetris Research community member.\nLots of mental computation power.",
"https://space.bilibili.com/403250559",

File diff suppressed because it is too large Load Diff

View File

@@ -5,7 +5,6 @@ return{
loadSample="Loading instrument samples",
loadVoice="Loading voice packs",
loadFont="Loading fonts",
loadModeIcon="Loading mode icons",
loadMode="Loading modes",
loadOther="Loading other assets",
finish="Press any key to start!",
@@ -138,7 +137,8 @@ return{
chatStart="------Beginning of log------",
chatHistory="------New messages below------",
keySettingInstruction="Press to bind key\nescape: cancel\nbackspace: delete",
searchModeHelp="Type to search",
keySettingHelp="Press to bind key\nescape: cancel\nbackspace: delete",
customBGhelp="Drop image file here to apply custom background",
customBGloadFailed="Unsupport image format for custom background",
@@ -206,9 +206,8 @@ return{
"Make sure to get the game only from official sources,",
"as we can't make sure you're safe if you got it elsewhere.",
"The author is not responsible for any modifications.",
FNSF and"/"or"While the game is free, donations are appreciated.",
FNSF and"/"or"If you are unable to use both WeChat Pay and AliPay,",
FNSF and"/"or"you can go to our P\97\116\114\101\111\110 page (Link in Zictionary) to support us!",
FNNS and"/"or"While the game is free, donations are appreciated.",
FNNS and"/"or"Check Zictionary for more",
},
staff={
"Author: MrZ Email: 1046101471@qq.com",
@@ -219,7 +218,7 @@ return{
"Music: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
"Voice & Sound: Miya, Xiaoya, Mono, MrZ, Trebor",
"Performance: 模电, HBM",
"Translations: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
"Translations: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
"",
"Special Thanks:",
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
@@ -253,9 +252,8 @@ return{
sprint="Sprint",
marathon="Marathon",
},
mode={
modeExplorer={
mod="Mods (F1)",
start="Start",
},
mod={
title="Mods",
@@ -339,7 +337,7 @@ return{
title="Game Settings",
graphic="←Video",
sound="Audio→",
layout="Layout",
style="Style",
ctrl="Control Settings",
key="Key Mappings",
@@ -460,7 +458,7 @@ return{
},
setting_skin={
skinSet="Block Skin",
title="Layout Settings",
title="Style Settings",
skinR="Reset Colors",
faceR="Reset Dir.",
},
@@ -676,101 +674,105 @@ return{
},
},
modes={
['sprint_10l']= {"Sprint", "10L", "Clear 10 lines!"},
['sprint_20l']= {"Sprint", "20L", "Clear 20 lines!"},
['sprint_40l']= {"Sprint", "40L", "Clear 40 lines!"},
['sprint_100l']= {"Sprint", "100L", "Clear 100 lines!"},
['sprint_400l']= {"Sprint", "400L", "Clear 400 lines!"},
['sprint_1000l']= {"Sprint", "1,000L", "Clear 1,000 lines!"},
['sprintPenta']= {"Sprint", "PENTOMINO", "40L with 18 pentominoes"},
['sprintMPH']= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
['dig_10l']= {"Dig", "10L", "Dig 10 garbage lines"},
['dig_40l']= {"Dig", "40L", "Dig 40 garbage lines"},
['dig_100l']= {"Dig", "100L", "Dig 100 garbage lines"},
['dig_400l']= {"Dig", "400L", "Dig 400 garbage lines"},
['drought_n']= {"Drought", "100L", "No I-pieces available"},
['drought_l']= {"Drought+", "100L", "W T F"},
['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with increasing speed"},
['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon"},
['solo_e']= {"Battle", "EASY", "Defeat the AI!"},
['solo_n']= {"Battle", "NORMAL", "Defeat the AI!"},
['solo_h']= {"Battle", "HARD", "Defeat the AI!"},
['solo_l']= {"Battle", "LUNATIC", "Defeat the AI!"},
['solo_u']= {"Battle", "ULTIMATE", "Defeat the AI!"},
['techmino49_e']= {"Tech 49", "EASY", "49-player battle.\nThe last one standing wins"},
['techmino49_h']= {"Tech 49", "HARD", "49-player battle.\nThe last one standing wins"},
['techmino49_u']= {"Tech 49", "ULTIMATE", "49-player battle.\nThe last one standing wins"},
['techmino99_e']= {"Tech 99", "EASY", "99-player battle.\nThe last one standing wins"},
['techmino99_h']= {"Tech 99", "HARD", "99-player battle.\nThe last one standing wins"},
['techmino99_u']= {"Tech 99", "ULTIMATE", "99-player battle.\nThe last one standing wins"},
['round_e']= {"Turn-Based", "EASY", "Take turns to play against the AI!"},
['round_n']= {"Turn-Based", "NORMAL", "Take turns to play against the AI!"},
['round_h']= {"Turn-Based", "HARD", "Take turns to play against the AI!"},
['round_l']= {"Turn-Based", "LUNATIC", "Take turns to play against the AI!"},
['round_u']= {"Turn-Based", "ULTIMATE", "Take turns to play against the AI!"},
['master_n']= {"Master", "NORMAL", "For 20G beginners"},
['master_h']= {"Master", "HARD", "For 20G pros"},
['master_m']= {"Master", "M21", "For 20G Masters"},
['master_final']= {"Master", "FINAL", "20G and beyond"},
['master_ph']= {"Master", "PHANTASM", "???"},
['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant"},
['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
['blind_e']= {"Invisible", "HALF", "For novices"},
['blind_n']= {"Invisible", "ALL", "For intermediates"},
['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
['blind_l']= {"Invisible", "SUDDEN+", "For professionals"},
['blind_u']= {"Invisible", "?", "Are you ready?"},
['blind_wtf']= {"Invisible", "WTF", "You're not ready"},
['classic_e']= {"Classic", "EASY", "A very low-speed recreation from the 80s"},
['classic_h']= {"Classic", "HARD", "A medium speed recreation from the 80s"},
['classic_u']= {"Classic", "ULTIMATE", "A very high-speed recreation from the 80s"},
['survivor_e']= {"Survival", "EASY", "How long can you survive?"},
['survivor_n']= {"Survival", "NORMAL", "How long can you survive?"},
['survivor_h']= {"Survival", "HARD", "How long can you survive?"},
['survivor_l']= {"Survival", "LUNATIC", "How long can you survive?"},
['survivor_u']= {"Survival", "ULTIMATE", "How long can you survive?"},
['attacker_h']= {"Attacker", "HARD", "Practice your attacking skills!"},
['attacker_u']= {"Attacker", "ULTIMATE", "Practice your attacking skills!"},
['defender_n']= {"Defender", "NORMAL", "Practice your defencing skills!"},
['defender_l']= {"Defender", "LUNATIC", "Practice your defencing skills!"},
['dig_h']= {"Driller", "HARD", "Digging practice!"},
['dig_u']= {"Driller", "ULTIMATE", "Digging practice!"},
['clearRush']= {"Clear Rush", "NORMAL", "All-spin tutorial!\n[Under construction]"},
['c4wtrain_n']= {"C4W Training", "NORMAL", "Infinite combos"},
['c4wtrain_l']= {"C4W Training", "LUNATIC", "Infinite combos"},
['pctrain_n']= {"PC Training", "NORMAL", "Perfect Clear practice"},
['pctrain_l']= {"PC Training", "LUNATIC", "A harder Perfect Clear practice"},
['pc_n']= {"PC Challenge", "NORMAL", "Get PCs within 100 lines!"},
['pc_h']= {"PC Challenge", "HARD", "Get PCs within 100 lines!"},
['pc_l']= {"PC Challenge", "LUNATIC", "Get PCs within 100 lines!"},
['pc_inf']= {"Inf. PC Challenge", "", "Get PCs as much as you can"},
['tech_n']= {"Tech", "NORMAL", "Try to keep the\nBack-to-Back chain!"},
['tech_n_plus']= {"Tech", "NORMAL+", "Spins & PCs only"},
['tech_h']= {"Tech", "HARD", "Try to keep the\nBack-to-Back chain!"},
['tech_h_plus']= {"Tech", "HARD+", "Spins & PCs only"},
['tech_l']= {"Tech", "LUNATIC", "Try to keep the\nBack-to-Back chain!"},
['tech_l_plus']= {"Tech", "LUNATIC+", "Spins & PCs only"},
['tech_finesse']= {"Tech", "FINESSE", "No finesse faults!"},
['tech_finesse_f']={"Tech", "FINESSE+", "No normal clears and finesse faults!"},
['tsd_e']= {"TSD Challenge", "EASY", "T-Spin Doubles only!"},
['tsd_h']= {"TSD Challenge", "HARD", "T-Spin Doubles only!"},
['tsd_u']= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"},
['backfire_n']= {"Backfire", "NORMAL", "Hold back the backfiring garbage lines"},
['backfire_h']= {"Backfire", "HARD", "Hold back the backfiring garbage lines"},
['backfire_l']= {"Backfire", "LUNATIC", "Hold back the backfiring garbage lines"},
['backfire_u']= {"Backfire", "ULTIMATE", "Hold back the backfiring garbage lines"},
['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines!"},
['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"},
['zen']= {'Zen', "200", "A 200-line run without a time limit"},
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"},
['infinite']= {"Infinite", "", "Just a sandbox"},
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggin'-dug"},
['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."},
['sprint_10l']= {"Sprint", "10L", "Clear 10 lines!"},
['sprint_20l']= {"Sprint", "20L", "Clear 20 lines!"},
['sprint_40l']= {"Sprint", "40L", "Clear 40 lines!"},
['sprint_100l']= {"Sprint", "100L", "Clear 100 lines!"},
['sprint_400l']= {"Sprint", "400L", "Clear 400 lines!"},
['sprint_1000l']= {"Sprint", "1,000L", "Clear 1,000 lines!"},
['sprintPenta']= {"Sprint", "PENTOMINO", "40L with 18 pentominoes"},
['sprintMPH']= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
['dig_10l']= {"Dig", "10L", "Dig 10 garbage lines"},
['dig_40l']= {"Dig", "40L", "Dig 40 garbage lines"},
['dig_100l']= {"Dig", "100L", "Dig 100 garbage lines"},
['dig_400l']= {"Dig", "400L", "Dig 400 garbage lines"},
['drought_n']= {"Drought", "100L", "No I-pieces available"},
['drought_l']= {"Drought+", "100L", "W T F"},
['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with increasing speed"},
['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon"},
['solo_e']= {"Battle", "EASY", "Defeat the AI!"},
['solo_n']= {"Battle", "NORMAL", "Defeat the AI!"},
['solo_h']= {"Battle", "HARD", "Defeat the AI!"},
['solo_l']= {"Battle", "LUNATIC", "Defeat the AI!"},
['solo_u']= {"Battle", "ULTIMATE", "Defeat the AI!"},
['techmino49_e']= {"Tech 49", "EASY", "49-player battle.\nThe last one standing wins"},
['techmino49_h']= {"Tech 49", "HARD", "49-player battle.\nThe last one standing wins"},
['techmino49_u']= {"Tech 49", "ULTIMATE", "49-player battle.\nThe last one standing wins"},
['techmino99_e']= {"Tech 99", "EASY", "99-player battle.\nThe last one standing wins"},
['techmino99_h']= {"Tech 99", "HARD", "99-player battle.\nThe last one standing wins"},
['techmino99_u']= {"Tech 99", "ULTIMATE", "99-player battle.\nThe last one standing wins"},
['round_e']= {"Turn-Based", "EASY", "Take turns to play against the AI!"},
['round_n']= {"Turn-Based", "NORMAL", "Take turns to play against the AI!"},
['round_h']= {"Turn-Based", "HARD", "Take turns to play against the AI!"},
['round_l']= {"Turn-Based", "LUNATIC", "Take turns to play against the AI!"},
['round_u']= {"Turn-Based", "ULTIMATE", "Take turns to play against the AI!"},
['master_n']= {"Master", "NORMAL", "For 20G beginners"},
['master_h']= {"Master", "HARD", "For 20G pros"},
['master_m']= {"Master", "M21", "For 20G Masters"},
['master_final']= {"Master", "FINAL", "20G and beyond"},
['master_ph']= {"Master", "PHANTASM", "???"},
['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant"},
['master_instinct']={"Master", "INSTINCT", "What if the active piece turned invisible?"},
['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
['strategy_e_plus']={"Strategy", "EASY+", "Fast 20G decision"},
['strategy_h_plus']={"Strategy", "HARD+", "Fast 20G decision"},
['strategy_u_plus']={"Strategy", "ULTIMATE+", "Fast 20G decision"},
['blind_e']= {"Invisible", "HALF", "For novices"},
['blind_n']= {"Invisible", "ALL", "For intermediates"},
['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
['blind_l']= {"Invisible", "SUDDEN+", "For professionals"},
['blind_u']= {"Invisible", "?", "Are you ready?"},
['blind_wtf']= {"Invisible", "WTF", "You're not ready"},
['classic_e']= {"Classic", "EASY", "A very low-speed recreation from the 80s"},
['classic_h']= {"Classic", "HARD", "A medium speed recreation from the 80s"},
['classic_u']= {"Classic", "ULTIMATE", "A very high-speed recreation from the 80s"},
['survivor_e']= {"Survival", "EASY", "How long can you survive?"},
['survivor_n']= {"Survival", "NORMAL", "How long can you survive?"},
['survivor_h']= {"Survival", "HARD", "How long can you survive?"},
['survivor_l']= {"Survival", "LUNATIC", "How long can you survive?"},
['survivor_u']= {"Survival", "ULTIMATE", "How long can you survive?"},
['attacker_h']= {"Attacker", "HARD", "Practice your attacking skills!"},
['attacker_u']= {"Attacker", "ULTIMATE", "Practice your attacking skills!"},
['defender_n']= {"Defender", "NORMAL", "Practice your defencing skills!"},
['defender_l']= {"Defender", "LUNATIC", "Practice your defencing skills!"},
['dig_h']= {"Driller", "HARD", "Digging practice!"},
['dig_u']= {"Driller", "ULTIMATE", "Digging practice!"},
['clearRush']= {"Clear Rush", "NORMAL", "All-spin tutorial!\n[Under construction]"},
['c4wtrain_n']= {"C4W Training", "NORMAL", "Infinite combos"},
['c4wtrain_l']= {"C4W Training", "LUNATIC", "Infinite combos"},
['pctrain_n']= {"PC Training", "NORMAL", "Perfect Clear practice"},
['pctrain_l']= {"PC Training", "LUNATIC", "A harder Perfect Clear practice"},
['pc_n']= {"PC Challenge", "NORMAL", "Get PCs within 100 lines!"},
['pc_h']= {"PC Challenge", "HARD", "Get PCs within 100 lines!"},
['pc_l']= {"PC Challenge", "LUNATIC", "Get PCs within 100 lines!"},
['pc_inf']= {"Inf. PC Challenge", "", "Get PCs as much as you can"},
['tech_n']= {"Tech", "NORMAL", "Try to keep the\nBack-to-Back chain!"},
['tech_n_plus']= {"Tech", "NORMAL+", "Spins & PCs only"},
['tech_h']= {"Tech", "HARD", "Try to keep the\nBack-to-Back chain!"},
['tech_h_plus']= {"Tech", "HARD+", "Spins & PCs only"},
['tech_l']= {"Tech", "LUNATIC", "Try to keep the\nBack-to-Back chain!"},
['tech_l_plus']= {"Tech", "LUNATIC+", "Spins & PCs only"},
['tech_finesse']= {"Tech", "FINESSE", "No finesse faults!"},
['tech_finesse_f']= {"Tech", "FINESSE+", "No normal clears and finesse faults!"},
['tsd_e']= {"TSD Challenge", "EASY", "T-Spin Doubles only!"},
['tsd_h']= {"TSD Challenge", "HARD", "T-Spin Doubles only!"},
['tsd_u']= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"},
['backfire_n']= {"Backfire", "NORMAL", "Hold back the backfiring garbage lines"},
['backfire_h']= {"Backfire", "HARD", "Hold back the backfiring garbage lines"},
['backfire_l']= {"Backfire", "LUNATIC", "Hold back the backfiring garbage lines"},
['backfire_u']= {"Backfire", "ULTIMATE", "Hold back the backfiring garbage lines"},
['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines!"},
['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"},
['zen']= {'Zen', "200", "A 200-line run without a time limit"},
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"},
['infinite']= {"Infinite", "", "Just a sandbox"},
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggin'-dug"},
['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."},
['custom_clear']= {"Custom", "NORMAL"},
['custom_puzzle']= {"Custom", "PUZZLE"},
['custom_clear']= {"Custom", "NORMAL"},
['custom_puzzle']= {"Custom", "PUZZLE"},
},
getTip={refuseCopy=true,
":pog:",
@@ -800,11 +802,11 @@ return{
"Bridge clear coming soon!",
"Can you master this modern yet familiar stacker?",
"Certainly within this heart lies my M@STERPIECE.",
"Changelogs in English can be found on Discord.",
"Change logs in English can be found on Discord.",
"Color clear coming soon!",
"Decreasing DAS and ARR makes your game faster but harder to control.",
"Did I just see a Back-to-Back-to-Back?",
"Does B2B2B2B exists?",
"Does B2B2B2B exist?",
"Don't let a small glitch ruin your entire day!",
"Don't look directly at the bugs!",
"Enjoy the Techmino rotation system!",
@@ -818,7 +820,6 @@ return{
"Have you noticed what \"rotating\" does do to a block?",
"Headphones recommended for a better experience.",
"Hello world!",
"hello world",
"I3 and L3 are the only two unique triminoes.",
"if a==true",
"Increase your frame rate for a better experience.",
@@ -839,7 +840,6 @@ return{
"No easter eggs in this menu if you have the simplistic style turned on!",
"O-Spin Triple!",
"OHHHHHHHHHHHHHH",
"Online mode is planned — please be patient.",
"Play single-handedly!",
"Playing good takes some time!",
"Powered by LÖVE",
@@ -850,9 +850,9 @@ return{
"Soon you'll be able to play against friends and foes all over the world.",
"Split clear coming soon!",
"sudo rm -rf /*",
"Techmino is a combination of Technique and Tetromino.",
"Techmino has a Nspire-CX edition!",
"Techmino is a portmanteau of \"technique\" and \"tetromino\".",
"Techmino is so fun!",
"Techmino on Nspire-CX: yes it exists, no it's not the same game.",
"TetroDictionary is now available in English.",
"Most of the music tracks in this game are made using Beepbox.",
"The names that appeared in the background of the Staff page is a list of our sponsors.",
@@ -860,6 +860,7 @@ return{
"There are several hidden modes in the game that cannot be entered using the map.",
"There is a total of 18 different pentominoes.",
"There is a total of 7 different tetrominoes.",
"Try online multiplayer! Expect things to break though.",
"Try using multiple Hold Queues!",
"Try using two rotation buttons. Using all three of them is better.",
"Warning: Programmer Art",
@@ -872,9 +873,8 @@ return{
"You are welcome to help us to make BGMs and SFXs!",
"You can connect a keyboard to your phone or tablet (not functional on iOS though).",
"You can customize the key mappings in settings!",
"You can navigate the menu with a keyboard, but only in this screen.",
"You can open the save directory from the Stats page.",
"You can perform a spin with 28 of the 29 minoes in this game; the exception being O1.",
"You can perform a spin with all of the minoes in this game.",
"You can set the spawning orientation for each piece.",
"ZS JL T O I",
{C.C,"Also try 15puzzle!"},

View File

@@ -1,25 +1,25 @@
return{
fallback='en',
sureQuit="Pulsa de nuevo para salir",
-- sureReset="Press again to reset",
-- sureDelete="Press again to delete",
sureReset="Pulsa de nuevo para reiniciar",
sureDelete="Pulsa de nuevo para borrar",
newDay="[Anti-adicción] ¡Nuevo día, nuevo comienzo!",
playedLong="[Anti-adicción] Estuviste jugando un buen rato hoy. Recuerda descansar de vez en cuando.",
playedTooMuch="[Anti-adicción] ¡Has jugado mucho por hoy! No puedes jugar más.",
-- settingWarn="Modifing uncommon setting, be careful!",
settingWarn="¡Ten cuidado con modificar esto!",
atkModeName={"Al azar","Medallas","KOs","Atacantes"},
royale_remain="$1 Jugadores Restantes",
cmb={nil,"Combo de 1","Combo de 2","Combo de 3","Combo de 4","Combo de 5","Combo de 6","Combo de 7","Combo de 8","Combo de 9","¡Combo de 10!","¡Combo de 11!","¡Combo de 12!","¡Combo de 13!","¡Combo de 14!","¡Combo de 15!","¡Combo de 16!","¡Combo de 17!","¡Combo de 18!","¡Combo de 19!","MEGACOMBO"},
spin="-spin",
clear={"Single","Doble","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
-- cleared="$1 lines",
cleared="$1 líneas",
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Half Clear",
replaying="[Repetición]",
tasUsing="[TAS]",
-- stage="Stage $1 completed",
stage="Fase $1 Completada",
great="¡Genial!",
awesome="¡Fantástico!",
almost="¡Casi!",
@@ -28,7 +28,7 @@ return{
speedup="¡Más rápido!",
missionFailed="Misión Fallida",
speedLV="Vel. de juego",
speedLV="Veloc. de juego",
piece="Piezas",line="Líneas",atk="Ataque",eff="Eficiencia",
rpm="RPM",tsd="TSD",
grade="Grado",techrash="Techrash",
@@ -50,25 +50,25 @@ return{
page="Página:",
-- cc_fixed="CC is incompatible with fixed sequences",
-- cc_swap="CC is incompatible with swap holdmode",
cc_fixed="CC no es compatible con piezas prefijadas",
cc_swap="CC no es compatible con Swap Hold",
ai_prebag="La IA no es compatible con piezas que no sean Tetrominos.",
ai_mission="La IA no es compatible con misiones personalizadas.",
switchSpawnSFX="Habilita los sonidos de aparición de las piezas ;)",
needRestart="Reinicia Techmino para que los cambios tengan efecto.",
-- loadError_errorMode="'$1' loading failed: no load mode '$2'",
-- loadError_read="'$1' loading failed: read failed",
-- loadError_noFile="'$1' loading failed no file:",
-- loadError_other="'$1' loading failed: $2",
-- loadError_unknown="'$1' loading failed: unknown reason",
loadError_errorMode="'$1' Error al cargar: no hay modo '$2'",
loadError_read="'$1' Error al cargar: error de lectura",
loadError_noFile="'$1' Error al cargar, no existe el archivo:",
loadError_other="'$1' Error al cargar: $2",
loadError_unknown="'$1' Error al cargar: desconocido",
-- saveError_duplicate="'$1' saving failed: duplicated filename",
-- saveError_encode="'$1' saving failed: encode failed",
-- saveError_other="'$1' saving failed: $2",
-- saveError_unknown="'$1' saving failed: unknown reason",
saveError_duplicate="'$1' Error al guardar: archivo duplicado",
saveError_encode="'$1' Error al guardar: error de encoding",
saveError_other="'$1' Error al guardar: $2",
saveError_unknown="'$1' Error al guardar: desconocido",
-- copyDone="Copied!",
copyDone="¡Copiado con éxito!",
saveDone="Datos guardados",
exportSuccess="Exportado con éxito",
importSuccess="Importado con éxito",
@@ -90,7 +90,7 @@ return{
replayBroken="No se puede cargar la repetición",
-- dictNote="==Copied from TetroDictionary==",
dictNote="==Copia de TetroDictionary==",
getNoticeFail="Error al buscar novedades.",
oldVersion="¡Está disponible la nueva versión $1!",
@@ -127,12 +127,13 @@ return{
chatStart="------Comienzo del historial------",
chatHistory="------Nuevos mensajes------",
-- keySettingInstruction="Press to bind key\nescape: cancel\nbackspace: delete",
-- customBGhelp="Drop image file here to apply custom background",
-- customBGloadFailed="Unsupport image format for custom background",
-- searchModeHelp="Type to search",
keySettingHelp="Pulsa la tecla a mapear\nEsc.: Cancelar\nBackspace: Borrar",
customBGhelp="Suelta una imagen aquí para aplicarla de fondo",
customBGloadFailed="Formato de imagen no soportado",
errorMsg="Ha ocurrido un error y Techmino necesita reiniciarse.\nSe creó un registro de error, puedes enviarlo al autor.",
-- tryAnotherBuild="[Invalid UTF-8] If you are on Windows, try downloading Techmino-win32 or Techmino-win64 (different from what you are using now).",
tryAnotherBuild="[UTF-8 Inválido] Si estás usando Windows, intenta descargar Techmino-win32 o Techmino-win64 (el que no estés usando ahora).",
-- modInstruction="",
-- modInfo={},--See lang_en.lua
@@ -172,9 +173,8 @@ return{
"Descarga disponible únicamente vía el grupo de testeo y discord.gg/f9pUvkh",
"Descargas desde otros sitios pueden contener malware/viruses, y en smartphones sólo requiere permisos de internet y vibración.",
"El autor no se responabiliza por daños ocasionados debido a modificaciones del juego.",
FNSF and"/"or"Por favor descarga las últimas versiones desde los sitios oficiales. El juego es gratuito",
FNSF and"/"or"Si no puede usar WeChat Pay y AliPay,",
FNSF and"/"or"puede ir a nuestra página de P\97\116\114\101\111\110 para apoyarnos.",
FNNS and"/"or"Por favor descarga las últimas versiones desde los sitios oficiales. El juego es gratuito",
FNNS and"/"or"Ve el Zictionary (en inglés) para más info",
},
staff={
"Autor:MrZ Email: 1046101471@qq.com",
@@ -185,7 +185,7 @@ return{
"Música: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
"Voces/Sonidos: Miya, Xiaoya, Mono, MrZ, Trebor",
"Performance: 模电, HBM",
"Traducción: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
"Traducción: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
"",
"Agradecimientos:",
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
@@ -219,9 +219,8 @@ return{
sprint="Sprint",
marathon="Maratón",
},
mode={
modeExplorer={
mod="Mods (F1)",
start="Empezar",
},
mod={
title="Mods",
@@ -274,8 +273,8 @@ return{
lock="Retraso de Bloqueo",
wait="Retraso de Spawneo",
fall="Retraso de Línea",
-- hang="Death Delay",
-- hurry="ARE Interruption",
hang="Retraso de Muerte",
hurry="Interrupc. de ARE",
capacity="Capacidad",
create="Crear",
@@ -283,14 +282,14 @@ return{
ospin="O-Spin",
fineKill="100% Finesse",
b2bKill="No Romper B2B ",
-- lockout="Fail when lock out",
lockout="Derrota al ocurrir Lock Out",
easyFresh="Reinicio de Bloqueo Normal",
deepDrop="Deep Drop",
bone="Bone Block",
-- eventSet="Rule Set",
eventSet="Ruleset",
-- holdMode="Hold Mode",
holdMode="Modo de Reserva",
nextCount="Siguiente",
holdCount="Reserva",
infHold="Reserva Inft.",
@@ -299,13 +298,13 @@ return{
net_game={
ready="Estoy Listo",
spectate="Espectear",
-- cancel="Cancel ready",
cancel="Esperar",
},
setting_game={
title="Ajustes del Juego",
graphic="←Video",
sound="Sonido→",
layout="Diseño",
style="Estilo",
ctrl="Sensibilidad",
key="Teclas",
@@ -314,10 +313,10 @@ return{
reTime="Retraso de Inicio",
RS="Sistema de Rotación",
menuPos="Pos. del Botón de Menú",
-- sysCursor="Use system cursor",
sysCursor="Usar cursor del sistema",
autoPause="Pausar cuando la ventana no está enfocada",
autoSave="Autograbar Récords",
-- autoLogin="Auto Login on Start",
autoLogin="Autologueo al Iniciar",
simpMode="Modo Sencillo",
},
setting_video={
@@ -345,13 +344,13 @@ return{
atkFX="FX Vis. de Ataque",
frame="Ratio de FPSs(%)",
-- FTlock="Frame-Time Lock",
FTlock="Bloqueo por frames",
text="Texto de Acciones",
score="Puntaje en Pantalla",
bufferWarn="Alerta de Búfer",
showSpike="Contador de Spike",
-- nextPos="Spawn Preview",
nextPos="Prever Spawn de Pzas.",
highCam="Cám. Vista Aérea",
warn="Alerta de Peligro",
@@ -360,9 +359,9 @@ return{
clean="Fast Draw",
fullscreen="Pant. Completa",
-- bg_on="Normal B.G.",
-- bg_on="No B.G.",
-- bg_custom="Use Custom B.G.",
bg_on="Fondo Normal",
bg_off="Sin Fondo",
bg_custom="Fondo Personalizado",
blockSatur="Saturac. de los Bloques",
fieldSatur="Saturac. del Tablero",
@@ -372,7 +371,7 @@ return{
game="←Juego",
graphic="Video→",
-- mainVol="Main Volume",
mainVol="Vol. Principal",
bgm="BGM",
sfx="SFX",
stereo="Estéreo",
@@ -381,9 +380,9 @@ return{
vib="Vibración",
voc="Voces",
-- autoMute="Mute while unfocused",
autoMute="Silenciar cuando la ventana no está enfocada",
fine="Sonido de Error de Finesse",
-- sfxPack="SFX Pack",
sfxPack="Pack de SFX",
vocPack="Pack de Voces",
apply="Aplicar",
},
@@ -461,8 +460,8 @@ return{
lock="Retraso de Bloqueo",
wait="Retraso de Spawneo",
fall="Retraso de Línea",
-- hang="Death Delay",
-- hurry="ARE Interruption",
hang="Retraso de Muerte",
hurry="Interrupc. de ARE",
bg="Fondo",
bgm="Música",
@@ -479,9 +478,9 @@ return{
sequence="Editar Secuencia (S)",
mission="Editar Misiones (M)",
-- eventSet="Rule Set",
eventSet="Ruleset",
-- holdMode="Hold Mode",
holdMode="Modo de Reserva",
nextCount="Siguiente",
holdCount="Reserva",
infHold="Reserva Inft.",
@@ -500,7 +499,7 @@ return{
ospin="O-Spin",
fineKill="100% Finesse",
b2bKill="No Romper B2B ",
-- lockout="Fail when lock out",
lockout="Derrota al ocurrir Lock Out",
easyFresh="Reinicio de Bloqueo Normal",
deepDrop="Deep Drop",
bone="Bone Block",
@@ -535,7 +534,7 @@ return{
about={
staff="Staff",
his="Hist. de Acts.",
-- legals="Legals",
legals="Legalidades",
},
dict={
title="TetroDictionary",
@@ -559,7 +558,7 @@ return{
sfx="SFX",
voc="Voces",
music="BGMs",
-- label="label",
label="Etiq.",
},
login={
title="Entrar",
@@ -646,7 +645,7 @@ return{
['dig_100l']= {"Queso", "100L", "Limpia 100 líneas de queso."},
['dig_400l']= {"Queso", "400L", "Limpia 400 líneas de queso."},
['drought_n']= {"Sequía", "100L", "¡Sin piezas I!"},
['drought_l']= {"Sequía+", "100L", "Guat de foc..."},
['drought_l']= {"Sequía+", "100L", "Qué es esto..."},
['marathon_n']= {"Maratón", "Normal", "Maratón de 200 líneas con velocidad en aumento."},
['marathon_h']= {"Maratón", "Difícil", "Maratón de 200 líneas a velocidad máxima."},
['solo_e']= {"VS.", "Fácil", "¡Derrota a la CPU!"},
@@ -654,12 +653,12 @@ return{
['solo_h']= {"VS.", "Difícil", "¡Derrota a la CPU!"},
['solo_l']= {"VS.", "Lunático", "¡Derrota a la CPU!"},
['solo_u']= {"VS.", "Supremo", "¡Derrota a la CPU!"},
['techmino49_e']= {"Tech 49", "Fácil", "Batalla de 49 jugadores. ¡El último en pie gana!"},
['techmino49_h']= {"Tech 49", "Difícil", "Batalla de 49 jugadores. ¡El último en pie gana!"},
['techmino49_u']= {"Tech 49", "Supremo", "Batalla de 49 jugadores. ¡El último en pie gana!"},
['techmino99_e']= {"Tech 99", "Fácil", "Batalla de 99 jugadores. ¡El último en pie gana!"},
['techmino99_h']= {"Tech 99", "Difícil", "Batalla de 99 jugadores. ¡El último en pie gana!"},
['techmino99_u']= {"Tech 99", "Supremo", "Batalla de 99 jugadores. ¡El último en pie gana!"},
['techmino49_e']= {"Tech 49", "Fácil", "Batalla de 49 jugadores.\n¡El último en pie gana!"},
['techmino49_h']= {"Tech 49", "Difícil", "Batalla de 49 jugadores.\n¡El último en pie gana!"},
['techmino49_u']= {"Tech 49", "Supremo", "Batalla de 49 jugadores.\n¡El último en pie gana!"},
['techmino99_e']= {"Tech 99", "Fácil", "Batalla de 99 jugadores.\n¡El último en pie gana!"},
['techmino99_h']= {"Tech 99", "Difícil", "Batalla de 99 jugadores.\n¡El último en pie gana!"},
['techmino99_u']= {"Tech 99", "Supremo", "Batalla de 99 jugadores.\n¡El último en pie gana!"},
['round_e']= {"Por Turnos", "Fácil", "Modo ajedrez."},
['round_n']= {"Por Turnos", "Normal", "Modo ajedrez."},
['round_h']= {"Por Turnos", "Difícil", "Modo ajedrez."},
@@ -667,12 +666,15 @@ return{
['round_u']= {"Por Turnos", "Supremo", "Modo ajedrez."},
['master_n']= {"Master", "Normal", "Para principiantes en 20G"},
['master_h']= {"Master", "Difícil", "¡Desafío profesional de 20G!"},
-- ['master_m']= {"Master", "M21", "For 20G Masters."},
['master_final']= {"Master", "FINAL", "El verdadero 20G Supremo: el final es inalcanzable."},
['master_ex']= {"GrandMaster", "EXTRA", "Para ser un gran maestro, acepta este desafío"},
-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
['master_m']= {"Master", "M21", "Para Maestros del 20G."},
['master_final']= {"Master", "FINAL", "El verdadero 20G Supremo:\nel final es inalcanzable."},
['master_ex']= {"GrandMaster", "EXTRA", "Para ser un gran maestro,\nacepta este desafío"},
['strategy_e']= {"Strategy", "EASY", "Decisiones rápidas en 20G."},
['strategy_h']= {"Strategy", "HARD", "Decisiones rápidas en 20G."},
['strategy_u']= {"Strategy", "ULTIMATE", "Decisiones rápidas en 20G."},
['strategy_e_plus']={"Strategi", "MUDAH+", "Decisiones rápidas en 20G."},
['strategy_h_plus']={"Strategi", "SULIT+", "Decisiones rápidas en 20G."},
['strategy_u_plus']={"Strategi", "TERAKHIR+", "Decisiones rápidas en 20G."},
['blind_e']= {"A Ciegas", "Parcial", "Para novatos."},
['blind_n']= {"A Ciegas", "Total", "Para jugadores intermedios."},
['blind_h']= {"A Ciegas", "Inmediato", "Para jugadores experimentados"},
@@ -693,7 +695,7 @@ return{
['defender_l']= {"Defensor", "Lunático", "¡Practica la defensa!"},
['dig_h']= {"Downstack", "Difícil", "¡Practica el downstackeo!"},
['dig_u']= {"Downstack", "Supremo", "¡Practica el downstackeo!"},
-- ['clearRush']= {"Clear Rush", "NORMAL", "All-spin tutorial!\n[Under construction]"},
['clearRush']= {"Clear Rush", "NORMAL", "¡Tutorial de Allspins!\n[En construcción]"},
['c4wtrain_n']= {"Entrenar C4W", "Normal", "Combos infinitos."},
['c4wtrain_l']= {"Entrenar C4W", "Lunático", "Combos infinitos."},
['pctrain_n']= {"Entrenar PC", "Normal", "Modo sencillo para practicar Perfect Clears."},
@@ -709,7 +711,7 @@ return{
['tech_l']= {"Tech", "Lunático", "¡Mantén el B2B!"},
['tech_l_plus']= {"Tech", "Lunático+", "¡Sólo se permiten Spins y PCs!"},
['tech_finesse']= {"Tech", "Finesse", "¡No cometas errores de Finesse!"},
['tech_finesse_f']= {"Tech", "Finesse+", "Sin errores de finesse, ¡pero tampoco clears normales!"},
['tech_finesse_f']= {"Tech", "Finesse+", "Sin errores de finesse,\n¡pero tampoco clears normales!"},
['tsd_e']= {"Desafío de TSD", "Fácil", "¡Sólo se permiten T-Spin Dobles!"},
['tsd_h']= {"Desafío de TSD", "Difícil", "¡Sólo se permiten T-Spin Dobles!"},
['tsd_u']= {"Desafío de TSD", "Supremo", "¡Sólo se permiten T-Spin Dobles!"},
@@ -718,7 +720,7 @@ return{
['backfire_l']= {"Retorno", "Lunático", "Lidia con tus propias líneas basura."},
['backfire_u']= {"Retorno", "Supremo", "Lidia con tus propias líneas basura."},
['sprintAtk']= {"Sprint", "100L - Ataque", "¡Envía 100 líneas de ataque!"},
-- ['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"},
['sprintEff']= {"Sprint", "Efficiency", "¡Envía ataque eficiente en 40neas!"},
['zen']= {'Zen', "200L", "200 líneas sin límite de tiempo."},
['ultra']= {'Ultra', "Extra", "¡Consigue el mayor puntaje posible en 2 minutos!"},
['infinite']= {"Infinito", "", "Modo Sandbox."},

View File

@@ -128,7 +128,8 @@ return{
chatStart="--------Début des logs--------",
chatHistory="-Nouveaux messages en dessous-",
-- keySettingInstruction="Press to bind key\nescape: cancel\nbackspace: delete",
-- searchModeHelp="Type to search",
-- keySettingHelp="Press to bind key\nescape: cancel\nbackspace: delete",
-- customBGhelp="Drop image file here to apply custom background",
-- customBGloadFailed="Unsupport image format for custom background",
@@ -172,9 +173,8 @@ return{
"Ce jeu est gratuit et est uniquement disponible via discord.gg/f9pUvkh",
"Ne téléchargez pas ce jeu depuis une autre source au risque d'avoir des virus,",
"et vous n'avez besoin que des permissions de vibration et de communication réseau pour les versions mobiles !",
FNSF and"/"or"Le créateur n'est pas responsable pour n'importe quel type de perte de données suite à une modification du jeu.",
FNSF and"/"or"Si vous ne parvenez pas à utiliser à la fois WeChat Pay et AliPay,",
FNSF and"/"or"vous pouvez vous rendre sur notre page P\97\116\114\101\111\110 pour nous soutenir !",
FNNS and"/"or"Le créateur n'est pas responsable pour n'importe quel type de perte de données suite à une modification du jeu.",
-- FNNS and"/"or"Check Zictionary for more",
},
staff={
"Author: MrZ E-mail: 1046101471@qq.com",
@@ -185,7 +185,7 @@ return{
"Musique : MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
"Voix & Sons: Miya, Xiaoya, Mono, MrZ, Trebor",
"Performance: 模电, HBM",
"Traduction: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
"Traduction: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
"",
"Merci à:",
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
@@ -215,9 +215,8 @@ return{
dict="Zictionary",
-- replays="Replays",
},
mode={
modeExplorer={
mod="Mods (F1)",
start="Démarrer",
},
mod={
title="Mods",
@@ -299,10 +298,9 @@ return{
},
setting_game={
title="Paramètres du jeu",
graphic="←Vidéo",
sound="Son→",
layout="Disposition",
-- style="Style",
ctrl="Paramètres de contrôle",
key="Touches",
@@ -359,7 +357,7 @@ return{
fullscreen="Plein écran",
-- bg_on="Normal B.G.",
-- bg_on="No B.G.",
-- bg_off="No B.G.",
-- bg_custom="Use Custom B.G.",
-- blockSatur="Block Saturation",
@@ -674,9 +672,12 @@ return{
['master_final']= {"Master", "FINAL", "20G : Un point final impossible à atteindre !"},
-- ['master_ph']= {"Mester", "FANTASMA", "20G: ???"},
['master_ex']= {"GrandMaster", "EXTRA", "Tentez de devenir un Grandmaster."},
-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
-- ['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
-- ['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
-- ['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
['blind_e']= {"Aveugle", "MOITIE", "Pour les novices."},
['blind_n']= {"Aveugle", "TOUT", "Pour les joueurs intermédiaires."},
['blind_h']= {"Aveugle", "SOUDAIN", "Pour les bons jooeurs."},
@@ -713,7 +714,7 @@ return{
['tech_l']= {"Tech", "LUNATIQUE", "Gardez le B2B !"},
['tech_l_plus']= {"Tech", "LUNATIQUE+", "Spin & PC uniquement"},
['tech_finesse']= {"Tech", "FINESSE", "Pas d'erreurs de finesse !"},
['tech_finesse_f']={"Tech", "FINESSE+", "Pas de nettoyages normaux, Pas d'erreurs de finesse !"},
['tech_finesse_f']={"Tech", "FINESSE+", "Pas de nettoyages normaux,\nPas d'erreurs de finesse !"},
['tsd_e']= {"TSD Challenge", "FACILE", "T-spin doubles uniquement !"},
['tsd_h']= {"TSD Challenge", "DIFFICILE", "T-spin doubles uniquement !"},
['tsd_u']= {"TSD Challenge", "ULTIME", "T-spin doubles uniquement !"},

899
parts/language/lang_id.lua Normal file
View File

@@ -0,0 +1,899 @@
local C=COLOR
return{
fallback='en',
loadText={
loadSFX="Memuat efek suara",
loadSample="Memuat sampel-sampel instrumen",
loadVoice="Memuat kumpulan suara",
loadFont="Memuat fon",
loadMode="Memuat mode-mode",
loadOther="Memuat aset-aset yang lain",
finish="Tekan tombol apapun untuk memulai!",
},
sureQuit="Tekan lagi untuk keluar",
sureReset="Tekan lagi untuk mereset",
sureDelete="Tekan lagi untuk menghapus",
newDay="Hari baru, awal baru!",
playedLong="Anda telah bermain lama. Waktunya istirahat!",
playedTooMuch="Anda telah bermain terlalu lama! Techmino sangat menyenangkan, tetapi jangan lupa istirahat!",
settingWarn="Awas, Anda akan mengubah beberapa pengaturan yang tidak biasanya diubah!",
atkModeName={"Acak","Badge","K.O.","Penyerang"},
royale_remain="$1 Pemain Tersisa",
powerUp={[0]="+000%","+025%","+050%","+075%","+100%"},
cmb={nil,"1 Kombo","2 Kombo","3 Kombo","4 Kombo","5 Kombo","6 Kombo","7 Kombo","8 Kombo","9 Kombo","10 Kombo!","11 Kombo!","12 Kombo!","13 Kombo!","14 Kombo!!","15 Kombo!!","16 Kombo!!","17 Kombo!!!","18 Kombo!!!","19 Kombo!!!","MEGA KOMBO"},
spin=" spin",
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
cleared="$1 baris",
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="PC",HPC="Hampir PC",
replaying="[Diulang]",
tasUsing="[TAS]",
stage="Tahap $1 selesai!",
great="Bagus!",
awesome="Luar biasa!",
almost="Hampir!",
continue="Lanjut!",
maxspeed="KECEPATAN MAXIMUM!",
speedup="Percepatkan!",
missionFailed="Salah",
speedLV="Kecepatan lvl",
piece="Blok",line="Baris",atk="Baris Terkirim",eff="Efisiensi",
rpm="RPM",tsd="TSD",
grade="Nilai",techrash="Techrash",
wave="Gelombang",nextWave="Lanjutan",
combo="Kombo",maxcmb="Max Kombo",
pc="PC",ko="KOs",
win="Menang!",
lose="Kalah",
finish="Selesai",
gamewin="Anda menang!",
gameover="Tamat",
pause="Terjeda",
pauseCount="Jeda-jeda",
finesse_ap="Semua sempurna",
finesse_fc="Kombo penuh",
page="Halaman:",
cc_fixed="CC tidak cocok dengan urutan tetap.",
cc_swap="CC tidak cocok dengan mode simpan tukar.",
ai_prebag="AI tidak cocok dengan urutan terubah yang memiliki non-tetromino.",
ai_mission="AI tidak cocok dengan misi terubah.",
switchSpawnSFX="Nyalakan efek suara munculan blok!",
needRestart="Ulangi untuk menerapkan perubahan.",
loadError_errorMode="'$1' eror memuat: tidak ada mode memuat '$2'",
loadError_read="'$1' eror memuat: gagal membaca",
loadError_noFile="'$1' eror memuat: tidak ada file:",
loadError_other="'$1' eror memuat: $2",
loadError_unknown="'$1' eror memuat: alasan tidak diketahui",
saveError_duplicate="'$1' eror menyimpan: nama file tergAnda",
saveError_encode="'$1' eror menyimpan: gagal menyandi",
saveError_other="'$1' eror menyimpan: $2",
saveError_unknown="'$1' eror menyimpan: alasan tidak diketahui",
copyDone="Tersalin!",
saveDone="Data disimpan",
exportSuccess="Ekspor berhasil",
importSuccess="Impor berhasil",
dataCorrupted="Data rusak",
pasteWrongPlace="Menempel di tempat yang salah?",
noFile="File tidak ada",
nowPlaying="Sekarang mendengarkan:",
VKTchW="Berat sentuhan",
VKOrgW="Berat asal",
VKCurW="Berat posisi saat ini",
noScore="Tidak ada nilai",
modeLocked="Terkunci",
unlockHint="Raih nilai B keatas dalam mode sebelumnya untuk membuka kunci.",
highScore="Nilai-nilai tertinggi",
newRecord="Rekor baru!",
replayBroken="Tidak bisa memuat ulangan permainan",
dictNote="==Tersalin dari TetroDictionary==",
getNoticeFail="Gagal mengambil pengumuman-pengumuman",
oldVersion="Versi $1 sekarang tersedia",
needUpdate="Butuh versi lebih baru!",
versionNotMatch="Versi tidak sama!",
notFinished="Segera akan datang!",
jsonError="Eror JSON",
noUsername="Silahkan masukki username Anda",
wrongEmail="Alamat email tidak sah",
noPassword="Silahkan masukki kata sandi Anda",
diffPassword="Kata sandi tidak sama",
registerRequestSent="Permintaan daftar telah terkirim.",
registerSuccessed="Pendaftaran sukses!",
loginSuccessed="Anda sekarang tergabung!",
accessSuccessed="Akses diberikan",
wsConnecting="Menghubungkan websocket…",
wsFailed="Koneksi websocket gagal",
wsClose="Websocket tertutup:",
netTimeout="Koneksi waktu habis",
onlinePlayerCount="Online",
createRoomSuccessed="Ruang dibuat",
started="Bermain",
joinRoom="telah memasuki ruangan.",
leaveRoom="telah keluar dari ruangan.",
ready="Siap",
connStream="Menghubungi",
waitStream="Menunggu",
spectating="Menonton",
chatRemain="Online",
chatStart="------Awal percakapan------",
chatHistory="------Pesan-pesan baru di bawah ini------",
-- searchModeHelp="Type to search",
keySettingHelp="Tekan untuk menghubung tombol ke aksi tertentu\nescape: batal\nbackspace: hapus",
customBGhelp="Seret file gambar di sini untuk memasangkan background",
customBGloadFailed="Format file gambar tidak didukung untuk background",
errorMsg="Techmino mengalami eror dan harus memuat ulang.\nAnda bisa mengirim log eror ke developer.",
tryAnotherBuild="[Invalid UTF-8] Jika Anda di Windows, coba download Techmino-win32 atau Techmino-win64 (berbeda dari yang Anda menggunakan sekarang).",
modInstruction="Pilih mod Anda!\nMod memungkinkan Anda untuk mengubah permainan,\ntetapi juga bisa menghancur permainan.\nNilai-nilai tidak akan disimpan saat menggunakan mod.",
modInfo={
next="BLOK LANJUT\nMengubah jumlah blok lanjut yang ditampilkan.",
hold="SIMPAN\nMengubah jumlah blok yang bisa disimpan.",
hideNext="BLOK LANJUT Tersembunyi\nMenyembunyikan beberapa blok lanjut.",
infHold="SIMPAN SELAMANYA\nMemungkinkan Anda untuk menyimpan blok-blok selamanya.",
hideBlock="Sembunyikan Blok Aktif\nMenyembunyikan blok yang Anda mengontrol.",
hideGhost="Sembunyikan Blok Hantu\nMenyembunyikan blok yang menunjukkan tempat blok yang sedang dikontrol akan jatuh.",
hidden="Sembunyikan Blok Terdarat\nMenyembunyikan blok yang sudah mendarat setelah waktu yang tertentu.",
hideBoard="Sembunyikan Tempat Main\nMenyembunyikan bagian atau seluruh tempat main.",
flipBoard="Putar Tempat Main\nMembalik atau memutar tempat main.",
dropDelay="Gravitasi\nMengubah gravitasi dalam frame per blok.",
lockDelay="Tunda Mengunci\nMengubah tunda mengunci dalam frame.",
waitDelay="Tunda Muncul\nMengubah tunda muncul blok dalam frame.",
fallDelay="Tunda Baris\nMengubah tunda saat membuat baris dalam frame.",
life="Nyawa\nMengubah nomor awal nyawa.",
forceB2B="Hanya B2B\nMengakhirkan permainan jika meter B2B jatuh ke 0.",
forceFinesse="Efisiensi Tombol Maximum\nMengakhirkan permainan jika efisiensi tombol tidak maksimum.",
tele="Teleport\nMengubah DAS dan ARR ke 0.",
noRotation="Tidak berputar\nMematikan pemutaran blok.",
noMove="Tidak bergerak\nMematikan pergerakan kiri dan kanan blok.",
customSeq="Pengacak\nMengganti pengacak blok.",
pushSpeed="Kecepatan blok serangan\nMengubah kecepatan muncul blok serangan (blok/frame).",
boneBlock="[ ]\nMain dengan blok [ ].",
},
pauseStat={
"Waktu:",
"Tombol/Putar/Simpan:",
"Blok:",
"Baris/Baris Gali:",
"Serangan/Serangan Gali:",
"Diterima:",
"Jumlah Tindakan Membuat Baris:",
"Spins:",
"B2B/B3B/PC/Hampir PC:",
"Efisiensi Tombol:",
},
radar={"BLOK","SERANGAN","SRGN + BLOK","SRGN TERKIRIM","KECEPATAN","GALI"},
radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
stat={
"Jumlah Pembukaan:",
"Jumlah Permainan:",
"Jumlah Waktu Bermain:",
"Tombol/Putar/Simpan:",
"Blok/Baris/Serangan:",
"Serangan Diterima/Ditolak/Muncul:", -- what is this
"Gali/Serangan Gali:",
"Efisiensi/Efisiensi Gali:",
"B2B/B2B2B:",
"PC/Hampir PC:",
"Efisiensi Tombol Tidak Maksimal/Nilai:",
},
aboutTexts={
"Ini hanya penyusun blok *normal*. Sungguh, hanya itu saja.",
"Terinspirasi oleh C2, IO, JS, WWC, KOS, dll.",
"",
"Dipersembahkan oleh kerangka permainan LÖVE",
"Saran dan laporan bug dihargai!",
"Pastikan untuk mendapat permainan ini hanya dari sumber resmi,",
"karena kita tidak bisa meyakinkan Anda aman jika Anda mendapat permainan ini dari sumber lain.",
"Penciptanya tidak bertanggung jawab untuk modifikasi.",
FNNS and"/"or"Permainan ini gratis, tetapi sumbangan sangat dihargai.",
-- FNNS and"/"or"Check Zictionary for more",
},
staff={
"Pencipta: MrZ Email: 1046101471@qq.com",
"Dipersembahkan oleh kerangka permainan LÖVE",
"",
"Program: MrZ, Particle_G, [scdhh, FinnTenzor]",
"Penggambar: MrZ, Gnyar, C₂₉H₂₅N₃O₅, ScF, [旋律星萤, T0722]",
"Musik: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
"Suara: Miya, Xiaoya, Mono, MrZ, Trebor",
"Pertunjukan: 模电, HBM",
"Translasi: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
"",
"Terima Kasih Khusus:",
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
"Farter, Teatube, 蕴空之灵, T9972, [All test staff]",
},
used=[[
Alat-alat yang digunakan:
BeepBox
GoldWave
GFIE
FL Mobile
Library yang digunakan:
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
simple-love-lights [dylhunn]
]],
support="Dukung pencipta",
WidgetText={
main={
offline="Main Sendiri",
qplay="Terakhir Dimain",
online="Multipemain",
custom="Permainan Tersesuai",
setting="Pengaturan",
stat="Statistik",
dict="Zictionary",
replays="Permainan Terulang",
},
main_simple={
sprint="Balapan",
marathon="Maraton",
},
modeExplorer={
mod="Mod (F1)",
},
mod={
title="Mod",
reset="Reset (tab)",
unranked="Tidak Berperingkat",
},
pause={
setting="Pengaturan (S)",
replay="Ulang (P)",
save="Simpan Pengulangan (O)",
resume="Lanjut (esc)",
restart="Coba lagi (R)",
quit="Berhenti (Q)",
tas="TAS (T)",
},
net_menu={
league="Tech League",
ffa="FFA",
rooms="Ruang-ruang",
logout="Log out",
},
net_league={
match="Cari Tandingan",
},
net_rooms={
password="Password",
refreshing="Merefresh daftar",
noRoom="Tidak ada ruangan",
refresh="Refresh",
new="Ruangan Baru",
join="Masuk",
},
net_newRoom={
title="Pengaturan Ruangan",
roomName="Nama ruangan (Jika kosong: \"[username]'s room\")",
password="Password (opsional)",
description="Deskripsi Ruangan",
life="Nyawa",
pushSpeed="Kcptn. Dorongan",
garbageSpeed="Kcptn. Serangan",
visible="Visibilitas",
freshLimit="Batas Reset Tunda Kunci",
fieldH="Ketinggian",
bufferLimit="Batas Serangan",
heightLimit="Batas Tinggi",
drop="Tunda Jatuh",
lock="Tunda Kunci",
wait="Tunda Muncul",
fall="Tunda Baris",
hang="Tunda Kalah",
hurry="Menggangu Tunda",
capacity="Kapasitas",
create="Buat",
ospin="O-spin",
fineKill="100% Efisiensi Tombol",
b2bKill="Akhirkan Permainan Jika Tidak B2B",
lockout="Akhirkan Permainan Jika Lock Out",
easyFresh="Reset Tunda Kunci Normal",
deepDrop="Jatuh Dalam",
bone="Blok [ ]",
eventSet="Aturan",
holdMode="Mode Simpan",
nextCount="Pratinjau Blok Lanjut",
holdCount="Blok Simpan",
infHold="Simpan Selamanya",
phyHold="Simpan Di Tempat",
},
net_game={
ready="Siap",
spectate="Nonton",
cancel="Batal Siap",
},
setting_game={
title="Pengaturan Permainan",
graphic="←Video",
sound="Audio→",
layout="Ubah Blok-blok",
ctrl="Ubah Kontrol",
key="Ubah Tindakan Tombol",
touch="Pengaturan Sentuhan",
showVK="Tunjuk Tombol Sentuh",
reTime="Tunda Mulai",
RS="Sistem Putar",
menuPos="Pos. Tombol Menu",
sysCursor="Guna Mouse Bawaan",
autoPause="Jeda Jika Tidak Difokus",
autoSave="Simpan Rekor Otomatis",
autoLogin="Auto-login Saat Membuka",
simpMode="Mode Sederhana",
},
setting_video={
title="Pengaturan Video",
sound="←Audio",
game="Permainan→",
block="Gambarkan Blok",
smooth="Jatuh Halus",
upEdge="Blok 3D",
bagLine="Pemisah Kantong",
ghostType="Tipe Hantu",
ghost="Kegelapan Hantu",
center="Kegelapan Tengah Pemutaran",
grid="Kegelapan Kisi",
lineNum="Kegelapan Nomor Baris",
lockFX="Efek Kunci",
dropFX="Efek Jatuh",
moveFX="Efek Pindah",
clearFX="Efek Baris",
splashFX="Efek Guyuran Baris",
shakeFX="Goyang Tempat Main",
atkFX="Efek Serang",
frame="Kecepatan Bingkai (%)",
FTlock="Lewat Bingkai",
text="Teks Baris",
score="Teks Nilai",
bufferWarn="Peringatan Serangan",
showSpike="Teks Serang",
nextPos="Pratinjau Muncul Blok",
highCam="Scroll Tempat Main",
warn="Peringatan Bahaya",
clickFX="Efek Klik",
power="Info Baterai",
clean="Gambar Cepat",
fullscreen="Layar Penuh",
bg_on="B.G. Normal",
bg_off="Tidak Ada B.G.",
bg_custom="Ubah B.G.",
blockSatur="Kejenuhan Blok Aktif",
fieldSatur="Kejenuhan Blok Terkunci",
},
setting_sound={
title="Pengaturan Audio",
game="←Permainan",
graphic="Video→",
mainVol="Volume Utama",
bgm="Musik",
sfx="Efek Suara",
stereo="Stereo",
spawn="Efek Muncul Blok",
warn="Efek Bahaya",
vib="Getaran",
voc="Suara",
autoMute="Bisukan Bila Tidak Fokus",
fine="Efek Efisiensi Tombol Tidak Maksimum",
sfxPack="Kumpulan Efek Suara",
vocPack="Kumpulan Suara",
apply="Terapkan",
},
setting_control={
title="Pengaturan Kontrol",
preview="Pratinjau",
das="DAS",arr="ARR",
dascut="Gangguan DAS",
dropcut="Gangguan Auto-kunci",
sddas="DAS Jatuh",sdarr="ARR Jatuh",
ihs="Simpan Saat Tunda",
irs="Putar Saat Tunda",
ims="Pindah Saat Tunda",
reset="Reset",
},
setting_key={
a1="Pindah Kiri",
a2="Pindah Kanan",
a3="Putar Kanan",
a4="Putar Kiri",
a5="Putar 180°",
a6="Jatuh Cepat",
a7="Jatuh Pelan",
a8="Simpan",
a9="Fungsi 1",
a10="Fungsi 2",
a11="Kiri Instan",
a12="Kanan Instan",
a13="Jatuh Instan",
a14="Jatuh 1",
a15="Jatuh 4",
a16="Jatuh 10",
a17="Jatuh Kiri",
a18="Jatuh Kanan",
a19="Zangi Kiri",
a20="Zangi Kanan",
restart="Coba Lagi",
},
setting_skin={
skinSet="Tekstur Blok",
title="Pengaturan Ragam",
skinR="Reset Warna",
faceR="Reset Arah",
},
setting_touch={
default="Bawaan",
snap="Kisi",
size="Ukuran",
shape="Bentuk",
},
setting_touchSwitch={
b1= "Pindah Kiri:", b2="Pindah Kanan:",b3="Putar Kanan:", b4="Putar Kiri:",
b5= "Putar 180°:", b6="Jatuh Cepat:", b7="Jatuh Pelan:", b8="Simpan:",
b9= "Fungsi 1:", b10="Fungsi 2:", b11="Kiri Instan:",b12="Kanan Instan:",
b13="Jatuh Instan:",b14="Jatuh 1:", b15="Jatuh 4:", b16="Jatuh 10:",
b17="Jatuh Kiri:", b18="Jatuh Kanan:",b19="Zangi Kiri:", b20="Zangi Kanan:",
norm="Normal",
pro="Canggih",
icon="Ikon",
sfx="Efek Suara",
vib="Getaran",
alpha="Kegelapan",
track="Auto Lacak",
dodge="Auto Hindar",
},
customGame={
title="Permainan Tersesuai",
defSeq="Urutan Bawaan",
noMsn="Tidak Ada Misi",
drop="Tunda Jatuh",
lock="Tunda Kunci",
wait="Tunda Muncul",
fall="Tunda Garis",
hang="Tunda Kalah",
hurry="Gangguan Tunda",
bg="Latar Belakang",
bgm="Musik",
copy="Salin Permainan",
paste="Tempel Permainan",
play_clear="Mulai Normal",
play_puzzle="Mulai Membangun",
reset="Reset (del)",
advance="More (A)",
mod="Mod (F1)",
field="Ubah Blok (F)",
sequence="Ubah Urutan (S)",
mission="Ubah Misi (M)",
eventSet="Aturan",
holdMode="Mode Simpan",
nextCount="Pratinjau Blok Lanjut",
holdCount="Simpan Blok",
infHold="Simpan Selamanya",
phyHold="Simpan Di Tempat",
fieldH="Ketinggian",
visible="Visibilitas",
freshLimit="Batas Reset Tunda Kunci",
opponent="Lawan",
life="Nyawa",
pushSpeed="Kcptn. Dorongan",
garbageSpeed="Kcptn. Serangan",
bufferLimit="Batas Serangan",
heightLimit="Batas Tinggi",
ospin="O-Spin",
fineKill="Maksimum Efisiensi Tombol",
b2bKill="Akhirkan Permainan Jika Tidak B2B",
lockout="Akhirkan Permainan Jika Lock Out",
easyFresh="Reset Tunda Kunci Normal",
deepDrop="Jatuh Dalam",
bone="Blok []",
},
custom_field={
title="Permainan Tersesuai",
subTitle="Blok Awalan",
any="Hapus",
smart="Auto",
push="Tambah Baris (K)",
del="Hapus Garis (L)",
demo="Jangan Menunjukkan ×",
newPg="Hal. Baru (N)",
delPg="Hapus Hal. (M)",
prevPg="Hal. Sebelumnya",
nextPg="Hal. Selanjuynya",
},
custom_sequence={
title="Permainan Tersesuai",
subTitle="Urutan Blok",
sequence="Urutan Blok",
},
custom_mission={
title="Permainan Tersesuai",
subTitle="Misi",
_1="1",_2="2",_3="3",_4="4",
any1="apapun-1",any2="apapun-2",any3="apapun-3",any4="apapun-4",
PC="PC",
Z1="Z1",S1="S1",J1="J1",L1="L1",T1="T1",O1="O1",I1="I1",
Z2="Z2",S2="S2",J2="J2",L2="L2",T2="T2",O2="O2",I2="I2",
Z3="Z3",S3="S3",J3="J3",L3="L3",T3="T3",O3="O3",I3="I3",
O4="O4",I4="I4",
mission="Paksa Misi",
},
about={
staff="Staf",
his="Riwayat",
legals="Info Legal",
},
dict={
title="TetroKamus",
},
stat={
path="Buka Folder Data",
save="Kelola Data",
},
music={
title="Ruang Musik",
arrow="",
now="Sekarang bermain:",
bgm="Volume",
sound="Efek Suara",
},
launchpad={
title="Ruang Efek Suara",
bgm="Volume Musik",
sfx="Volume Efek",
voc="Volume Suara",
music="Musik",
label="label",
},
login={
title="Masuk",
register="Daftar",
email="Alamat Email",
password="Password",
keepPW="Ingat Saya",
login="Masuk",
},
register={
title="Daftar",
login="Masuk",
username="Username",
email="Alamat Email",
password="Password",
password2="Ulangi Password",
register="Daftar",
registering="Menunggu respon…",
},
account={
title="Akun",
},
app_15p={
color="Warna",
invis="Sembunyi",
slide="Geser",
pathVis="Tunjuk Jalur",
revKB="Dibalik",
},
app_schulteG={
rank="Ukuran",
invis="Sembunyi",
disappear="Hilangkan",
tapFX="Efek Sentuh",
},
app_AtoZ={
level="Level",
keyboard="Keyboard",
},
app_2048={
invis="Sembunyi",
tapControl="Kontrol Sentuh",
skip="Lewati Ronde",
},
app_ten={
next="Pratinjau",
invis="Sembunyi",
fast="Cepat",
},
app_dtw={
color="Warna",
mode="Mode",
bgm="Musik",
arcade="Arcade",
},
app_link={
invis="Sembunyi",
},
savedata={
export="Expor ke papan klip",
import="Impor dari papan klip",
unlock="Kemajuan",
data="Statistik",
setting="Pengaturan",
vk="Aturan Tombol Sentuh",
couldSave="Penyimpanan Cloud (PERINGATAN: HANYA PERCOBAAN)",
notLogin="[Masuk ke akun untuk mengakses penyimpanan cloud",
upload="Unggah ke Cloud",
download="Unduh dari Cloud",
},
},
modes={
['sprint_10l']= {"Balapan", "10L", "Buat 10 baris!"},
['sprint_20l']= {"Balapan", "20L", "Buat 20 baris!"},
['sprint_40l']= {"Balapan", "40L", "Buat 40 baris!"},
['sprint_100l']= {"Balapan", "100L", "Buat 100 baris!"},
['sprint_400l']= {"Balapan", "400L", "Buat 400 baris!"},
['sprint_1000l']= {"Balapan", "1.000L", "Buat 1.000 baris!"},
['sprintPenta']= {"Balapan", "PENTOMINO", "40L dengan pentomino!"},
['sprintMPH']= {"Balapan", "MPH", "Tanpa ingatan\nTanpa pratinjau\nTanpa simpan"},
['dig_10l']= {"Gali", "10L", "Gali 10 baris!"},
['dig_40l']= {"Gali", "40L", "Gali 40 baris!"},
['dig_100l']= {"Gali", "100L", "Gali 100 baris!"},
['dig_400l']= {"Gali", "400L", "Gali 400 baris!"},
['drought_n']= {"Nasib Buruk", "100L", "Tidak ada blok I..."},
['drought_l']= {"Nasib Buruk+", "100L", "Nasib sangat buruk..."},
['marathon_n']= {"Maraton", "NORMAL", "200-baris maraton dengan kecepatan meningkat"},
['marathon_h']= {"Maraton", "SULIT", "200-baris maraton dengan kecepatan tinggi"},
['solo_e']= {"Tarung", "MUDAH", "Kalahkan AInya!"},
['solo_n']= {"Tarung", "NORMAL", "Kalahkan AInya!"},
['solo_h']= {"Tarung", "SULIT", "Kalahkan AInya!"},
['solo_l']= {"Tarung", "GILA", "Kalahkan AInya!"},
['solo_u']= {"Tarung", "TERAKHIR", "Kalahkan AInya!"},
['techmino49_e']= {"Tech 49", "MUDAH", "Pertarungan dengan 49 pemain."},
['techmino49_h']= {"Tech 49", "SULIT", "Pertarungan dengan 49 pemain."},
['techmino49_u']= {"Tech 49", "TERAKHIR", "Pertarungan dengan 49 pemain."},
['techmino99_e']= {"Tech 99", "MUDAH", "Pertarungan dengan 99 pemain."},
['techmino99_h']= {"Tech 99", "SULIT", "Pertarungan dengan 99 pemain."},
['techmino99_u']= {"Tech 99", "TERAKHIR", "Pertarungan dengan 99 pemain."},
['round_e']= {"Giliran", "MUDAH", "Giliran main melawan AI!"},
['round_n']= {"Giliran", "NORMAL", "Giliran main melawan AI!"},
['round_h']= {"Giliran", "SULIT", "Giliran main melawan AI!"},
['round_l']= {"Giliran", "GILA", "Giliran main melawan AI!"},
['round_u']= {"Giliran", "TERAKHIR", "Giliran main melawan AI!"},
['master_n']= {"Jago", "NORMAL", "Untuk pemula 20G"},
['master_h']= {"Jago", "SULIT", "Untuk pro 20G"},
['master_m']= {"Jago", "M21", "Untuk jago 20G"},
['master_final']= {"Jago", "TERAKHIR", "Lebih dari 20G"},
['master_ph']= {"Jago", "KHAYALAN", "???"},
['master_ex']= {"Sangat Jago", "EKSTRA", "Blok tidak kelihatan"},
['master_instinct']={"Jago", "INSTINK", "Bagaimana jika blok terkontrol tersembunyi?"},
['strategy_e']= {"Strategi", "MUDAH", "Keputusan 20G cepat"},
['strategy_h']= {"Strategi", "SULIT", "Keputusan 20G cepat"},
['strategy_u']= {"Strategi", "TERAKHIR", "Keputusan 20G cepat"},
['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
['blind_e']= {"Tak Terlihat", "MUDAH", "Untuk pemula"},
['blind_n']= {"Tak Terlihat", "NORMAL", "Untuk amatir"},
['blind_h']= {"Tak Terlihat", "SULIT", "Untuk orang berpengalaman"},
['blind_l']= {"Tak Terlihat", "GILA", "Untuk profesional"},
['blind_u']= {"Tak Terlihat", "???", "Apakah Anda siap?"},
['blind_wtf']= {"Tak Terlihat", "TERAKHIR", "Anda belum siap"},
['classic_e']= {"Klasik", "MUDAH", "Rekreasi berkecepatan rendah dari tahun 80-an"},
['classic_h']= {"Klasik", "SULIT", "Rekreasi berkecepatan medium dari tahun 80-an"},
['classic_u']= {"Klasik", "TERAKHIR", "Rekreasi berkecepatan tinggi dari tahun 80-an"},
['survivor_e']= {"Bertahan", "MUDAH", "Berapa lama Anda bisa bertahan?"},
['survivor_n']= {"Bertahan", "NORMAL", "Berapa lama Anda bisa bertahan?"},
['survivor_h']= {"Bertahan", "SULIT", "Berapa lama Anda bisa bertahan?"},
['survivor_l']= {"Bertahan", "GILA", "Berapa lama Anda bisa bertahan?"},
['survivor_u']= {"Bertahan", "TERAKHIR", "Berapa lama Anda bisa bertahan?"},
['attacker_h']= {"Penyerang", "SULIT", "Praktekkan keahlian menyerang Anda!"},
['attacker_u']= {"Penyerang", "TERAKHIR", "Praktekkan keahlian menyerang Anda!"},
['defender_n']= {"Pembela", "NORMAL", "Praktekkan keahlian membela Anda!"},
['defender_l']= {"Pembela", "GILA", "Praktekkan keahlian membela Anda!"},
['dig_h']= {"Pembor", "SULIT", "Praktekkan keahlian menggali Anda!"},
['dig_u']= {"Pembor", "TERAKHIR", "Praktekkan keahlian menggali Anda!"},
['clearRush']= {"Gegas Baris", "NORMAL", "Tutorial all-spin!\n[Dalam pengembangan]"},
['c4wtrain_n']= {"Latihan C4W", "NORMAL", "Kombo tidak terbatas."},
['c4wtrain_l']= {"Latihan C4W", "GILA", "Kombo tidak terbatas."},
['pctrain_n']= {"Latihan PC", "NORMAL", "Latihan PC"},
['pctrain_l']= {"Latihan PC", "GILA", "Latihan PC yang lebih sulit"},
['pc_n']= {"Tantangan PC", "NORMAL", "Dapatkan PC sampai 100 baris!"},
['pc_h']= {"Tantangan PC", "SULIT", "Dapatkan PC sampai 100 baris!"},
['pc_l']= {"Tantangan PC", "GILA", "Dapatkan PC sampai 100 baris!"},
['pc_inf']= {"Tantangan PC", "TAK TERBATAS", "Dapatkan PC sebanyaknya!"},
['tech_n']= {"Tech", "NORMAL", "Coba jaga deret Back-To-Back!"},
['tech_n_plus']= {"Tech", "NORMAL+", "Hanya Spins & PCs dibolehkan"},
['tech_h']= {"Tech", "SULIT", "Coba jaga deret Back-To-Back!"},
['tech_h_plus']= {"Tech", "SULIT+", "Hanya Spins & PCs dibolehkan"},
['tech_l']= {"Tech", "GILA", "Coba jaga deret Back-To-Back!"},
['tech_l_plus']= {"Tech", "GILA+", "Hanya Spins & PCs dibolehkan"},
['tech_finesse']= {"Tech", "EF. TOMBOL", "Efisiensi tombol harus maksimal!"},
['tech_finesse_f']= {"Tech", "EF. TOMBOL+", "Efisiensi tombol maksimal dan tidak ada garis normal!"},
['tsd_e']= {"Tantangan TSD", "MUDAH", "Hanya T-Spin Double dibolehkan!"},
['tsd_h']= {"Tantangan TSD", "SULIT", "Hanya T-Spin Double dibolehkan!"},
['tsd_u']= {"Tantangan TSD", "TERAKHIR", "Hanya T-Spin Double dibolehkan!"},
['backfire_n']= {"Serangan Balik", "NORMAL", "Tahankan serang baliknya!"},
['backfire_h']= {"Serangan Balik", "SULIT", "Tahankan serang baliknya!"},
['backfire_l']= {"Serangan Balik", "GILA", "Tahankan serang baliknya!"},
['backfire_u']= {"Serangan Balik", "TERAKHIR", "Tahankan serang baliknya!"},
['sprintAtk']= {"Balapan", "100 Serangan", "Kirim 100 baris serangan!"},
['sprintEff']= {"Balapan", "Efisiensi", "Kirim lebih banyak serangan sampai 40 baris!"},
['zen']= {"Zen", "200L", "Permainan 200-garis tanpa batas waktu"},
['ultra']= {"Ultra", "EKSTRA", "Permainan 2 menit. Dapatkan nilai sebanyaknya!"},
['infinite']= {"Tak Terbatas", "", "Bak pasir"},
['infinite_dig']= {"Tak Terbatas: Gali","", "Gali, gali, gali"},
['marathon_inf']= {"Maraton", "TAK TERBATAS", "Maraton tanpa akhir."},
['custom_clear']= {"Tersesuai", "NORMAL"},
['custom_puzzle']= {"Tersesuai", "TEKA-TEKI"},
},
getTip={refuseCopy=true,
"(RUR'U')R'FR2U'R'U'(RUR'F')",
"\"Techmino.app\" tidak bisa dibuka karena penciptanya tidak bisa diverifikasi.",
"\"Techmino.app\" akan merusak komputer Anda. Anda sebaiknya memindah itu ke tempat sampah.",
"\"TechminOS\"",
"\\jezevec/\\jezevec/\\jezevec/",
"\\osk/\\osk/\\osk/",
"↑↑↓↓←→←→BA",
"$include<studio.h>",
"20G sebenarnya peraturan permainan baru!",
"Rekor dunia 40L: 14.915s dari Reset_",
"Sistem pencapaian segera akan datang!",
"ALL SPIN!",
"Am G F G",
"B2B2B???",
"B2B2B2B tidak ada.",
"Back-to-Back Techrash, 10 Kombo, PC!",
"Pastikan untuk memberikan yang terbaik lagi hari ini!",
"Bridge clear segera akan datang!",
"Bisakah Anda menguasai penyusun modern namun akrab ini?",
"Changelog dalam Bahasa Inggris bisa ditemukan di Discord.",
"Color clear segera akan datang!",
"Menurunkan DAS dan ARR membuat permainannya lebih cepat tetapi lebih sulit untuk mengontrol.",
"Apakah saya baru saja melihat Back-to-Back-to-Back?",
"Apakah B2B2B2B ada?",
"Jangan biarkan bug kecil menghancur harimu!",
"Jangan melihat langsung ke bug!",
"Nikmati sistem rotasi Techmino!",
"Luar biasa, tapi mari kita pergi lebih baik lain kali…",
"Cari tahu apa yang ada di pengaturan!",
"Apakah Anda menemukan bug? Buka issue di halaman GitHub kami!",
"Permainan penyusun blok gratis dengan mode Battle Royale!",
"git commit",
"git push -f",
"Punya saran? Post sarannya di Discord kami!",
"Pernahkah Anda memperhatikan apa \"memutar\" melakukan ke blok?",
"Headphone direkomendasikan untuk pengalaman yang lebih baik.",
"Hello world!",
"Hanya ada 2 jenis trimino, yaitu I3 dan L3.",
"if a==true",
"Tingkatkan frekuensi gambar Anda untuk pengalaman yang lebih baik.",
"Sistem [tindakan] awal dapat menyelamatkan Anda.",
"Apakah B2B2B2B mungkin?",
"Ini sedang memuat! Bukan sekedar cutscene!",
"Anda dapat menyelesaikan 40L tanpa tombol kiri/kanan.",
"Anda dapat menyelesaikan 40L tanpa tombol putar.",
"Bergabunglah server Discord kami!",
"l-=-1",
"Biarkan bass menendang!",
"Kecepatan bingkai rendah mengurangi pengalaman bermain game Anda.",
"LrL RlR LLr RRl RRR LLL FFF RfR RRf rFF",
"Lua No.1",
"Mix clear segera akan datang!",
"Sebagian besar ikon tombol dibuat oleh mesin terbang yang digambar sendiri di Unicode Private Use Area.",
"Apakah musiknya terlalu mengganggu? Anda dapat mematikannya.",
"Tidak ada easter egg di menu ini jika Anda menyalakan gaya sederhana!",
"O-Spin Triple!",
"OHHHHHHHHHHHHHH",
"Main dengan satu tangan!",
"Bermain bagus membutuhkan waktu!",
"dipersembahkan oleh LÖVE",
"dipersembahkan oleh Un..LÖVE",
"Server kadang tidak berfungsi",
"Beberapa persyaratan untuk mencapai peringkat X sengaja dibuat sulit bahkan untuk pemain terbaik.",
"Segera Anda akan dapat bermain melawan teman dan musuh di seluruh dunia.",
"Split Clear segera akan datang!",
"sudo rm -rf /*",
"Techmino merupakan kombinasi dari Technique dan Tetromino.",
"Techmino memiliki edisi Nspire-CX!",
"Techmino sangat menyenangkan!",
"TetroDictionary sekarang tersedia dalam bahasa Inggris.",
"Sebagian besar musik dalam permainan ini dibuat menggunakan Beepbox.",
"Nama-nama yang muncul di latar belakang halaman Staf adalah daftar pendukung kami.",
"Masa depan penyusun blok milik Anda di Techmino!",
"Ada beberapa mode tersembunyi dalam permainan ini yang tidak dapat dimasuki menggunakan peta.",
"Ada total 18 pentomino yang berbeda.",
"Ada total 7 tetromino yang berbeda.",
"Coba gunakan beberapa slot simpan!",
"Try using two rotation buttons. Using all three of them is better.",
"Peringatan: Seni Programmer",
"Bagaimana dengan 20 PCs?",
"Bagaimana dengan 23 PCs dalam 100 baris?",
"Bagaimana dengan 26 TSDs?",
"while(false)",
"Anda adalah seorang jago!",
"Anda dipersilakan untuk membantu kami membuat musik dan efek suara!",
"Anda dapat menghubungkan keyboard ke ponsel atau tablet Anda (tetapi tidak berfungsi di iOS).",
"Anda bisa mengubah tindakan tombol di pengaturan!",
"Anda bisa menavigasi menu dengan keyboard.",
"Anda bisa membuka folder penyimpanan data dari halaman Statistik.",
"Anda bisa melakukan spin dengan semua blok di permainan ini kecuali blok O1.",
"Anda bisa mengubah arah muncul blok.",
"ZS JL T O I",
{C.C,"Coba juga 15puzzle!"},
{C.C,"Coba juga Ballance!"},
{C.C,"Coba juga Minecraft!"},
{C.C,"Coba juga Minesweeper!"},
{C.C,"Coba juga Orzmic!"},
{C.C,"Coba juga osu!"},
{C.C,"Coba juga Phigros!"},
{C.C,"Coba juga Puyo Puyo!"},
{C.C,"Coba juga Rubik's cube!"},
{C.C,"Coba juga Terraria!"},
{C.C,"Coba juga Touhou Project!"},
{C.C,"Coba juga VVVVVV!"},
{C.C,"Coba juga World of goo!"},
{C.C,"Coba juga Zuma!"},
{C.H,"REGRET!!"},
{C.lP,"Nomor rahasia: 626"},
{C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"},
{C.lY,"COOL!!"},
{C.N,"Lua",C.Z," No.1"},
{C.P,"T-spin!"},
{C.R,"\"Penyalahgunaan DMCA\""},
{C.R,"\"Hukum kekayaan intelektual\""},
{C.R,"DD",C.Z," Cannon=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z," Cannon"},
{C.R,"DT",C.Z," Cannon=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"T",C.Z," Cannon"},
{C.R,"LrL ",C.G,"RlR ",C.B,"LLr ",C.O,"RRl ",C.P,"RRR ",C.P,"LLL ",C.C,"FFF ",C.Y,"RfR ",C.Y,"RRf ",C.Y,"rFF"},
{C.Y,"O-Spin Triple!"},
{C.Z,"Apa? ",C.lC,"X-spin?"},
}
}

View File

@@ -126,7 +126,8 @@ return{
chatStart="------Começo do log------",
chatHistory="------Novas mensagens abaixo------",
-- keySettingInstruction="Press to bind key\nescape: cancel\nbackspace: delete",
-- searchModeHelp="Type to search",
-- keySettingHelp="Press to bind key\nescape: cancel\nbackspace: delete",
-- customBGhelp="Drop image file here to apply custom background",
-- customBGloadFailed="Unsupport image format for custom background",
@@ -194,9 +195,8 @@ return{
"certifique-se de pegar o jogo de fontes oficiais;",
"binários obtidos em outros lugares pode conter malware.",
"O autor não é responsável por qualquer binários modificados",
FNSF and"/"or"O jogo é gratis, mas doações são apreciadas.",
FNSF and"/"or"Se você não conseguir usar o WeChat Pay e o AliPay,",
FNSF and"/"or"pode acessar a página do P\97\116\114\101\111\110 para nos ajudar!",
FNNS and"/"or"O jogo é gratis, mas doações são apreciadas.",
-- FNNS and"/"or"Check Zictionary for more",
},
staff={
"Author: MrZ E-mail: 1046101471@qq.com",
@@ -207,7 +207,7 @@ return{
"Music: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
"Voice & Sound: Miya, Xiaoya, Mono, MrZ, Trebor",
"Performance: 模电, HBM",
"Traduzir: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
"Traduzir: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
"",
"Special Thanks:",
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
@@ -241,9 +241,8 @@ return{
sprint="Sprint",
marathon="Maratona",
},
mode={
modeExplorer={
mod="Mods (F1)",
start="Começar",
},
mod={
title="Mods",
@@ -327,7 +326,7 @@ return{
title="Config. de jogo",
graphic="←Video",
sound="Som→",
layout="Layout",
-- style="Style",
ctrl="Config. controle",
key="Map. teclas",
@@ -383,7 +382,7 @@ return{
fullscreen="Tela cheia",
-- bg_on="Normal B.G.",
-- bg_on="No B.G.",
-- bg_off="No B.G.",
-- bg_custom="Use Custom B.G.",
-- blockSatur="Block Saturation",
@@ -707,6 +706,9 @@ return{
-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
-- ['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
-- ['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
-- ['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
['blind_e']= {"Cego", "METADE", "Para novatos."},
['blind_n']= {"Cego", "TUDO", "Para intermediários."},
['blind_h']= {"Cego", "DE REPENTE", "Para experientes."},
@@ -743,7 +745,7 @@ return{
['tech_l']= {"Tech", "LUNÁTICO", "Não quebre o B2B!"},
['tech_l_plus']= {"Tech", "LUNÁTICO+", "Apenas spins e PC"},
['tech_finesse']= {"Tech", "FINESSE", "Não erre a destreza!"},
['tech_finesse_f']= {"Tech", "FINESSE+", "Sem limpas normais, não erre a destreza!"},
['tech_finesse_f']= {"Tech", "FINESSE+", "Sem limpas normais,\nnão erre a destreza!"},
['tsd_e']= {"Desafio TSD", "FÁCIL", "Apenas T-spin-doubles!"},
['tsd_h']= {"Desafio TSD", "DIFÍCIL", "Apenas T-spin-doubles!"},
['tsd_u']= {"Desafio TSD", "ULTIMATE", "Apenas T-spin-doubles!"},

View File

@@ -6,7 +6,6 @@ return{
loadSample="#~#",
loadVoice="#<()==)#",
loadFont="#Aa#",
loadModeIcon="#[ ]#",
loadMode="#[…]#",
loadOther="#…#",
finish="&",
@@ -130,8 +129,7 @@ return{
"MrZ XXX A→B",
"",
"□$X, ↑$↑ XD!",
"C0, 支 XXX,",
"|^O : )",
"[z]~~~",
},
WidgetText={
main={
@@ -144,9 +142,8 @@ return{
dict="z",
replays="=~~~",
},
mode={
modeExplorer={
mod="?!?!?!(F1)",
start="!!!",
},
mod={
title="?!?!?!",
@@ -228,10 +225,9 @@ return{
},
setting_game={
title="%~~%",
graphic="←Video",
sound="Sound→",
layout="=-=-=",
style="=-=-=",
ctrl="=?=",
key="=?",

View File

@@ -4,7 +4,6 @@ return{fallback='zh',
loadSample="乐器",
loadVoice="语音",
loadFont="字体",
loadModeIcon="模式图标",
loadMode="模式",
loadOther="其他",
finish="走你",
@@ -87,7 +86,6 @@ return{fallback='zh',
WidgetText={
setting_game={
title="改游戏",
graphic="←改画面",
sound="改声音→",
@@ -233,6 +231,9 @@ return{fallback='zh',
['strategy_e']= {"策略堆叠", "简单", "有区别吗"},
['strategy_h']= {"策略堆叠", "困难", "没区别吧"},
['strategy_u']= {"策略堆叠", "极限", "没区别"},
['strategy_e_plus']={"策略堆叠", "简单+", "有区别吗"},
['strategy_h_plus']={"策略堆叠", "困难+", "没区别吧"},
['strategy_u_plus']={"策略堆叠", "极限+", "没区别"},
['blind_e']= {"隐形", "半隐", "谁都能玩"},
['blind_n']= {"隐形", "全隐", "稍加练习即可"},
['blind_h']= {"隐形", "瞬隐", "和上一个一样"},

View File

@@ -5,7 +5,6 @@ return{
loadSample="加载乐器采样",
loadVoice="加载语音资源",
loadFont="缓存字体资源",
loadModeIcon="加载模式图标",
loadMode="加载模式",
loadOther="加载杂项",
finish="按任意键继续",
@@ -138,7 +137,8 @@ return{
chatStart="------消息的开头------",
chatHistory="------以上是历史消息------",
keySettingInstruction="点击添加键位绑定\nesc取消选中\n退格键清空选中",
searchModeHelp="直接输入关键词搜索",
keySettingHelp="点击添加键位绑定\nesc取消选中\n退格键清空选中",
customBGhelp="把图片文件拖到这个窗口里使用自定义背景",
customBGloadFailed="自定义背景的图片文件格式不支持",
@@ -206,9 +206,8 @@ return{
"仅通过官网 home.techmino.org 免费下载/更新",
"其他渠道获得游戏皆有被修改/加广告/植入病毒的风险,程序只申请了振动&联网权限!",
"若由于被修改的本游戏产生的各种损失作者不负责(怎么负责啊我又没法管)",
FNSF and"/"or"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
FNSF and"/"or"记得备注id备注id备注id不然可能会没法记录到赞助列表",
FNSF and"/"or"你也可以去我们的P\97\116\114\101\111\110页面(链接见小Z词典)来支持我们!",
FNNS and"/"or"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
FNNS and"/"or"更多信息见小z词典",
},
staff={
"作者:MrZ 邮箱:1046101471@qq.com",
@@ -219,7 +218,7 @@ return{
"音乐: MrZ柒栎流星ERMTreborC₂₉H₂₅N₃O₅[T0722Aether]",
"音效/语音: MiyaXiaoyaMonoMrZTrebor",
"演出: 模电HBM",
"翻译: User670MattMayugaMizuMr.FaqScFC₂₉H₂₅N₃O₅",
"翻译: User670MattMayugaMizuMr.FaqScFC₂₉H₂₅N₃O₅NOT_A_ROBOT",
"",
"特别感谢:",
"FlyzBig_TrueNOT_A_ROBOT思竣yuhao7370",
@@ -253,9 +252,8 @@ return{
sprint="40行",
marathon="马拉松",
},
mode={
modeExplorer={
mod="Mods (F1)",
start="开始",
},
mod={
title="Mods",
@@ -337,9 +335,9 @@ return{
},
setting_game={
title="游戏设置",
graphic="←画面设置",
sound="声音设置",
layout="外观",
graphic="←画面",
sound="声音→",
style="风格",
ctrl="控制设置",
key="键位设置",
@@ -356,8 +354,8 @@ return{
},
setting_video={
title="画面设置",
sound="←声音设置",
game="游戏设置",
sound="←声音",
game="游戏→",
block="方块可见",
smooth="平滑下落",
@@ -403,8 +401,8 @@ return{
},
setting_sound={
title="声音设置",
game="←游戏设置",
graphic="画面设置",
game="←游戏",
graphic="画面→",
mainVol="总音量",
bgm="音乐",
@@ -713,9 +711,13 @@ return{
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
['master_ph']= {"大师", "虚幻", "虚幻20G:"},
['master_ex']= {"宗师", "EX", "成为方块大师"},
['master_instinct']={"大师", "本能", "隐藏当前块"},
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
['strategy_e_plus']={"策略堆叠", "简单+", "20G堆叠中速决策练习"},
['strategy_h_plus']={"策略堆叠", "困难+", "20G堆叠快速决策练习"},
['strategy_u_plus']={"策略堆叠", "极限+", "20G堆叠极速决策练习"},
['blind_e']= {"隐形", "半隐", "不强大脑"},
['blind_n']= {"隐形", "全隐", "挺强大脑"},
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
@@ -772,58 +774,29 @@ return{
['custom_puzzle']= {"自定义", "拼图"},
},
getTip={refuseCopy=true,
"……合群了就会消失不合群世界毁灭指game over",
"……,合群了就会消失,但消失不代表没有意义",
"……,没有对比就没有伤害",
"“Techmino.app”将对您的电脑造成伤害。您应该将它移到废纸篓。",
"“TechminOS”",
"(a+b)³=a³+3a²b+3ab²+b³",
"(RUR'U')R'FR2U'R'U'(RUR'F')",
"《按钮风格进化史》",
"《加载动画进化史》",
"《教育的力量》",
"《练习的力量》",
"《梦想的意义》",
"《天赋的力量》",
"《游戏的意义》",
"《知识的力量》",
"《主题曲进化史》",
"↑↑↓↓←→←→BA",
"∫u dv=uv-∫v du",
"$include<studio.h>",
"0next 0hold.",
"11renPC",
"1next 0hold",
"1next 1hold",
"1next 6hold",
"2021年是Techmino联机元年",
"20G本质是一个全新的游戏规则",
"29种块里28个都能spin你敢信",
"3.1415926535897932384",
"3.1415926535897932384(\\d{3})",
"3next 1hold",
"40行世界纪录:14.915s by Reset_",
"6236326236327175",
"626in1",
"6next 1hold",
"6next 6hold",
"7宽三SZ架空捐了解一下",
"把手机调到特殊的日期也许会发生什么",
"报时机器人:新的一天开始了",
"背景影响游玩?可以去设置关闭",
"本游戏不叫Teachmino",
"本游戏的一部分内容是国际合作的!",
"本游戏的B2B是气槽机制和传统的开关机制不一样哦",
"本游戏还在测试中,出各种问题都是有可能的哦",
"本游戏内置了几个休(yìng)闲(hé)小游戏哦~",
"本游戏使用精简版字体,可能有些特殊字符不能正确显示",
"本游戏在设计的时候受到了大量其他块游甚至一些音游的启发",
"必须要软降才能到达的位置都会判定为极简操作",
"别看攻击效率不高,其实消四还是很强的",
"别问游戏名怎么取的,问就是随便想的",
"不同人打40行最合适的方式不一样s1w/63/散消/s2w……",
"不同游戏(甚至不同模式)中不同战术的强度都不一样,并不能简单的按顺序排名",
"不希望激烈的零和竞争充斥整个游戏",
"不要悲伤,不要心急",
"别催了,在做了!",
"不要大力拍打或滑动哦",
"不要卖弱不要卖弱不要卖弱",
"不知道有多少人玩游戏的时候会关心游戏是谁做的",
@@ -831,168 +804,72 @@ return{
"彩色消除即将到来!",
"草(日本语)",
"车万方块是一家(暴论",
"成就系统在做了!",
"吃键?真的吗?建议回放看看到底按没按到,按了多久",
"除了雨宫太阳还有很多高手玩家,甚至强出很多很多",
"触发游戏报错后日志文件会越来越大不过顶多几百K",
"触摸板打osu也很好",
"凑数tip什么时候能站起来",
"打好块跟学习一样没有捷径,多练。",
"打铁.png",
"网络对战前请确认自己有一定的水平,不然会毫无游戏体验的",
"",
"大概还是有人会看tip的",
"量使用开局定式的数据是不准的",
"大陆的方块社区起步晚,所以世界级高手很少……下一个会是你吗?",
"家认为的俄罗斯方块很可能不是你以为的俄罗斯方块,场合合适的时候可以适当提醒一下哦",
"大满贯10连击消四全清",
"戴上耳机以获得最佳体验",
"单手也能玩!",
"低帧率会降低游戏体验",
"点击添加标题",
"电脑游玩自带按键显示~",
"对编程有真·兴趣推荐Lua安装无脑 语法简单 执行速度快 远离枯燥学校编程(雾",
"对战模式跟单机模式有本质区别timing等能力需要专门练习",
"多年小游戏玩家表示痛恨故意拖时间的假加载",
"多hold现代块又回来了",
"俄罗斯方块完全可以作为电竞游戏",
"发现有个“隐形”皮肤了吗",
"发现Bug可以去GitHub上开个issue反馈",
"方块不能吃",
"方块不是你生活的全部,适当走出去看看",
"方块教会我们,合群了就会消失,……",
"方块默认出现的方向都是重心在下哦(如果你没乱动设置",
"方块能吃吗",
"分数一般只是好看的没有实际用途,建议只关心关卡要求",
"服务器随时爆炸",
"感觉明明按键了但是没反应?你真的按到了吗?",
"感觉自己速度到上限了试着把das调低一点",
"感谢群友帮忙想tip",
"感谢Orzmic为这个tip框提供修改意见",
"感谢Phigros提供部分tip模板",
"刚接触方块的话多玩玩就行40行两分钟以外没啥好针对性练习的",
"刚开始练全隐形可以尽量堆平,留一列消四",
"感谢Phigros提供(确信)部分tip模板",
"隔壁不在乎玩家意见但是我们在乎,没人提过的合理建议一定会回应",
"隔断消除即将到来!",
"各种画面细节选项都可以在设置里找到哦",
"更换方块皮肤也许能帮助提升成绩?不懂,玄学",
"更小的DAS和ARR拥有更高的操作上限(能控制得了的话)",
"更新内容在游戏里和群公告都有写!",
"攻击生效速度(从快到慢):消二/三消四spin高连击",
"还能写些什么tip呢",
"好像还没人能用脚打块打到一定水平",
"好像可以把手机倒过来打场地旋转180……那还是不建议违反规则",
"很有精神!",
"欢迎来帮忙制作音乐或音效!",
"欢迎提供更多游戏创意!",
"混合消除即将到来!",
"基础堆叠和挖掘能力非常重要,忽视这两项的人都后悔了(确信)",
"即使被顶到天上了也不要放弃,每一行垃圾都有可能成为你的武器",
"极简率决定了你大概的速度上限和相等手速下的放块速度",
"假如生活欺骗了你,不要悲伤,不要心急,还有块陪着你",
"架空消除即将到来!",
"建议使用双手游玩",
"健康小贴士:不要熬夜,真的会猝死",
"健康小贴士:戴耳机(尤其是半入耳式)时音量千万别拉满,不然真的会影响听力(虽然很慢)",
"健康小贴士:玩游戏多眨眼,不然会干眼病",
"键位是可以自定义的",
"键位有可能决定了上限,可能的话还是尽量考虑一下自己的键位是否利于超高速操作",
"尽早学双旋吧,单旋没前途的",
"经典块的水也很深,不要小看经典块玩家",
"经典块跟现代块是两个游戏,一个厉害不代表另一个也厉害,得从头练起",
"经典块和渣方块不是一回事",
"据某个群友描述玩了Techmino之后打字速度变快了",
"绝大多数按钮上的图标是调用Unicode私用区里的自制字符实现的",
"觉得移动速度太慢或太快手感不好快去设置调整DAS/ARR",
"开启省流模式后将不会加载用户头像(应该能省不少流吧)",
"科技骨牌 你的创新式块堆栈业务技术管理器",
"块东V共荣",
"快去打一把100%极简看看会怎样",
"锟斤拷锟斤拷锟斤拷",
"来学编程,好玩的",
"老牌益智游戏了",
"连续pc有大量知识要背不过背出来后随手10连pc不是问题",
"六连块总共有……?那不重要,不会做的(大概",
"论如何正确使用Unicode私用区定制字体",
"卖弱和谦虚不是一回事,发言前三思呀",
"卖弱禁言警告",
"没学过编曲,音乐都是自己瞎写的,如果真的觉得好听就太好了!",
"没有量化就没有对比,……",
"每个块的出现方向可以自定义",
"每个块的颜色可以自定义",
"每个虚拟按键都可以隐藏/显示,尺寸也可调",
"免费吃鸡方块",
"喵!",
"魔方也是方块(确信",
"能导致吃键的问题有很多,建议说清楚具体发生了什么并且录视频说明",
"能玩到Techmino不是你有优越感的理由",
"你的双手是为了你的一生服务的而不是Techmino",
"你今天的人品值是(满分100):"..math.random(100),
"你可以从统计页面打开游戏存档目录",
"你们考虑过Z酱的感受吗没有你们只考虑你自己。",
"你说彩蛋?嗯…算是有,可以找找",
"你有一个好",
"你这场地是金子的还是是金子做的",
"你知道吗[001]看主页机器人玩可能比较费电",
"你知道吗[002]全程不使用任何旋转键完成40行模式是有可能的",
"你知道吗[003]全程不使用左右移动键完成40行模式是有可能的",
"你知道吗[004]停留在模式地图界面很费电",
"你知道吗[005]在其他(方块)游戏相关场合提及本游戏是很不礼貌的",
"你知道吗[006]O-Spin是在0.8.20 (Fantastic Global Update II)中诞生的",
"你知道吗[007]TRS旋转系统的最初形态在0.0.091726版本就存在了",
"你这是金子的还是垃圾行是金子做的",
"你准备好了吗?",
"其实很多时候“吃键”是玩家对游戏机制不了解或者自己的操作问题导致的",
"其实S和Z有四个方向(状态),虽然看起来只有两个",
"配乐是有考虑到模式氛围的哦",
"请谨慎向没有方块经验的玩家推荐,会对本游戏的生存环境造成影响,感谢配合。",
"请勿大力敲打设备敲坏了就没有Techmino玩了",
"请勿使用三只手游玩",
"去玩别的方块的时候记得没有Ospin",
"全球目前应该没人能全X评价(大爆炸不算)",
"群友翻译的中文方块百科全书! tetris.huijiwiki.com",
"让他三尺又何妨",
"如何O-spin: 一秒转626圈(误",
"三连块只有2种",
"三岁通关困难马拉松",
"上面这个不是录像,是机器人实时在玩",
"少女祈祷中",
"少玩点游戏,多注意眨眼和休息",
"深降了解一下",
"时间碎片[000] 2021/11/21开始tip加入这个版块",
"时间碎片[001] V0.7.9加入O-spin",
"时间碎片[002] V0.7.19加入语音系统",
"时间碎片[003] V0.7.22加入平滑下落",
"时间碎片[004] V0.8.5加入模式地图",
"时间碎片[005] V0.8.19加入五连块",
"时间碎片[006] V0.9.0加入自定义序列和模式",
"时间碎片[007] V0.10.0加入录像回放",
"时间碎片[008] V0.11.1加入小z词典",
"时间碎片[009] V0.12.2加入mod系统",
"时间碎片[010] V0.13.0联网对战测试",
"时间碎片[011] V0.13.2加入任意场地高度",
"时间碎片[012] V0.13.3加入控制台",
"时间碎片[013] V0.14.4加入第一首不是用Beepbox制作的BGM",
"时间碎片[014] V0.14.5加入第一首社区玩家自制BGM",
"时间碎片[015] V0.15.5加入录像回放菜单",
"时间碎片[016] V0.16.0应该是单次更新内容最多的(起码更新历史最长)",
"时间碎片[017] V0.16.2加入打击垫样式的音效室",
"时间碎片[018] V0.17.0加入手柄的摇杆和扳机支持",
"使用固定堆叠方法达成20TSD难度很低",
"试试用跳舞毯打块",
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
"手机玩也可以外接键盘哦(iOS除外)",
"首页的机器人可能会不小心把自己给玩死",
"术语不认识?去右边那个词典里查查吧",
"水平是随着时间一点点提升的,不是几天几星期就能玩好的哦",
"四连块总共7种",
"虽然极简连击和极简率计算看着很怪,但以后你会发现还挺科学!",
"所有大道理tip都是亲眼目睹后加的如果觉得多余说明就不是给你看的呀消消气",
"烫烫烫烫烫烫",
"提前旋转等功能可以用来救命",
"天哪我竟然是一条凑数tip",
"退一步海阔天空",
"挖掘能力在对战里非常非常非常重要!!!!",
"玩到一半弹出消息框?快去设置禁止弹窗",
"玩得开心的话游戏作者也会很开心哦",
"为了保护玩家们的健康,本游戏有一个临时的简易防沉迷系统!(不过估计你也触发不了/笑)",
"为什么关卡那么少因为前一模式成绩连B都没达到再加把劲吧~",
"为数不多走向世界的国产方块游戏",
"我曾经在极度愤怒的时候15秒消了40行",
"我们联合!",
"我们是不是第一个在方块游戏做tip的",
@@ -1001,47 +878,25 @@ return{
"我一个滑铲就挖了个11renPC",
"我永远喜……",
"无法打开“Techmino.app”因为无法验证开发者。",
"无聊翻翻设置是好习惯",
"五连块总共18种",
"物理hold了解一下",
"希望极简率没事",
"希望你们都能喜欢Z……哦不是喜欢Techmino",
"喜欢本游戏的话可以到应用商……好像没上架呢还,不过快了就是(",
"享受Tech的特色旋转系统",
"向其他人询问练习方法最好提供自己的详细水平,最好录些视频,不然很难给出合适的建议",
"小心腱鞘炎",
"写不出那种很酷的音乐(哭",
"旋转不是变形!请尽量灵活利用顺逆时针两个旋转键",
"学会使用两个旋转键,三个更好",
"学习能力很重要,无论是玩游戏还是学知识",
"要盯着bug不放",
"音乐风格是什么,能吃吗",
"音乐使用beepbox制作",
"音游方块是一家(暴论",
"隐形真的不难,只要花几个小时耐心练下去",
"游戏确实可以是艺术,而不一定是纯“玩具”",
"游戏使用LÖVE引擎制作",
"游戏使用un……LÖVE引擎制作",
"游戏也是一种艺术形式",
"游戏中左下角三个信息分别是分数/时间/极简连击数",
"游戏字体里藏了一套Z块表情包",
"有建议的话可以把信息反馈给作者~",
"有建议的话可以反馈给作者~",
"有两个模式是以东方Project里的角色为主题的",
"有一些隐藏模式不能从地图进入,到处找找看吧",
"有疑问? 先看设置有没有你想要的",
"右下角那个问号按钮是游戏说明书 (开了简洁模式当我没说)",
"长期睡眠不足会引起不可逆的脑损伤(变傻)",
"这不是休闲游戏……别怪关卡要求太高,多练吧",
"这个菜单可以用纯键盘控制",
"这里的极简判定不松不严,放心软降",
"震惊我只是一条凑数tip吗",
"中文方块百科全书tetris.huijiwiki.com",
"众所周知俄罗斯方块是经典编程练手游戏(",
"众所周知mac不能拿来玩游戏",
"注意到方块“旋转”的时候到底发生了些什么吗?",
"自定义场地可以画图实现逐页演示",
"自己不确定的问题尽量不要教别人哦",
"总共有400多条tip哦",
"作业都没做完别玩手机",
"作业没做完别玩手机",
"作者40行sub26了",
"作者电脑上装了11个方块",
"作者浏览器收藏夹里有6个方块",
@@ -1051,29 +906,8 @@ return{
"B2B2B",
"B2B2B2B并不存在……",
"B2B2B2B存在吗",
"BT炮=beta炮=TCM-β炮",
"c4w可不是在所有游戏里都很强哦",
"c4w人竟是我自己",
"c4w人竟在我身边",
"cos(α+β)=CαCβ-SβSα",
"cos²α-cos²β=-S(α+β)S(α-β)",
"cos²α-sin²β=C(α+β)C(α-β)",
"cos2α=C²α-S²α",
"e^(πi)=-1",
"e^(πi/2)=i",
"e^(πi/4)=(1+i)/√2",
"Farter评[01]:“成天被夸赞‘好玩’的”",
"Farter评[02]:“可以形成方块圈子小中心话题,同作者一起衍生一些概念与梗的”",
"Farter评[03]:“论方块的软工意义(就算这么小个范围内,各种取舍蒙混翻车现象都总会以很易懂的方式出现(”",
"Farter评[04]:“民间微创新”",
"Farter评[05]“民间音lè与图案”",
"Farter评[06]:“民间游戏设计”",
"Farter评[07]:“是方块爱好者研究平台”",
"Farter评[08]:“是方块萌新入坑接收器”",
"Farter评[09]:“是居家旅行装逼必备”",
"Farter评[10]“是民间UI动效艺术作品”",
"Farter评[11]:“是一滩散乱的代码组成的蜜汁结构”",
"Farter评[12]“它是现在的techmino已发布版本”",
"fin neo iso 是满足tspin条件的特殊t2的名字",
"git commit",
"git push -f",
@@ -1082,35 +916,26 @@ return{
"iOS设备使用键盘控制可能会有问题还是先只用触屏吧",
"l-=-1",
"Let-The-Bass-Kick",
"lim x→c f(x)/g(x)=lim x→c f'(x)/g'(x)",
"MrZ是谁啊",
"pps-0.01",
"S△ABC=√(h(h-a)(h-b)(h-c))h=(a+b+c)/2",
"shutdown -h now",
"sin(α+β)=SαCβ+SβCα",
"sin²α-cos²β=-C(α+β)C(α-β)",
"sin²α-sin²β=S(α+β)S(α-β)",
"sin2α=2SαCα",
"sofunhowtoget",
"Staff名单里飘过的是赞助榜单喜欢本游戏的话可以给我们打赞助支持开发哦~",
"STSD必死",
"sudo rm -rf /*",
"Techmino /'tɛkmɪnoʊ/ n.铁壳米诺(游戏名)",
"Techmino = Technique + Tetromino",
"Techmino 好玩!",
"Techmino 濂界帺锛",
"Techmino 英['tɛkmɪnəʊ] 美/'tekmɪnoʊ/ n.铁壳米诺(游戏名)",
"Techmino console了解一下",
"Techmino: App意外退出。",
"Techmino.exe 已停止工作",
"Techmino安卓下载",
"Techmino不是工业产品也不是练手程序是游戏作品(至少目前是,嗯……)",
"Techmino好玩",
"Techmino没有氪金没有逼肝良不良心~",
"Techmino生日不太清楚那就定在2019.6.26吧",
"Techmino也有节日主题了哦",
"Techmino有一个Nspire-CX版本",
"Techmino在哪里下载",
"Techmino怎么念啊",
"techminohaowan",
"techminoisfun",
"TechminOS coming s∞n",
"viod main[]",
"while(false)",
"Z酱竟是我自己",
@@ -1118,22 +943,205 @@ return{
"Z酱是谁",
"Z酱只是个写代码的懂什么方块",
"Z块等身抱枕来一个(x",
"时间碎片[000] 2021/11/21加入这个版块",
"时间碎片[001] V0.0.091726加入TRS旋转系统",
"时间碎片[002] V0.7.9加入O-spin",
"时间碎片[003] V0.7.19加入语音系统",
"时间碎片[004] V0.7.22加入平滑下落",
"时间碎片[005] V0.8.5加入模式地图",
"时间碎片[006] V0.8.19加入五连块",
"时间碎片[007] V0.9.0加入自定义序列和模式",
"时间碎片[008] V0.10.0加入录像回放",
"时间碎片[009] V0.11.1加入小z词典",
"时间碎片[010] V0.12.2加入mod系统",
"时间碎片[011] V0.13.0联网对战测试",
"时间碎片[012] V0.13.2加入任意场地高度",
"时间碎片[013] V0.13.3加入控制台",
"时间碎片[014] V0.14.4加入第一首非Beepbox制作的BGM",
"时间碎片[015] V0.14.5加入第一首社区玩家自制BGM",
"时间碎片[016] V0.15.5加入录像回放菜单",
"时间碎片[017] V0.16.0加入BIRS",
"时间碎片[018] V0.16.2加入打击垫样式的音效室",
"时间碎片[019] V0.17.0加入手柄的摇杆和扳机支持",
"豆知识[001]总共有400多条tip哦",
"豆知识[002]背景影响游玩?可以去设置关闭",
"豆知识[003]方块默认出现的方向都是重心在下哦(如果你没乱动设置",
"豆知识[004]各种画面细节选项都可以在设置里找到哦",
"豆知识[005]觉得移动速度太慢或太快手感不好快去设置调整DAS/ARR",
"豆知识[006]无聊翻翻设置是好习惯",
"豆知识[007]有疑问?先看设置有没有你想要的",
"豆知识[008]2021年是Techmino联机元年",
"豆知识[009]20G本质是一个全新的游戏规则",
"豆知识[010]29种块里28个都能spin你敢信",
"豆知识[011]7宽三SZ架空捐了解一下",
"豆知识[012]把手机调到特殊的日期也许会发生什么",
"豆知识[013]本游戏不叫Teachmino",
"豆知识[014]本游戏的一部分内容是国际合作的!",
"豆知识[015]本游戏的中文名叫《方块研究所》",
"豆知识[016]本游戏的B2B是气槽机制和传统的开关机制不一样哦",
"豆知识[017]本游戏内置了几个休(yìng)闲(hé)小游戏哦~",
"豆知识[018]本游戏在设计的时候受到了大量其他块游甚至一些音游的启发",
"豆知识[019]必须要软降才能到达的位置都会判定为极简操作",
"豆知识[020]别看攻击效率不高,其实消四还是很强的",
"豆知识[021]别问游戏名字怎么取的,问就是随便想的",
"豆知识[022]不同人打40行最合适的方式不一样s1w/63/散消/s2w……",
"豆知识[023]不同游戏(甚至不同模式)中不同战术的强度都不一样,并不能简单的按顺序排名",
"豆知识[024]除了雨宫太阳还有很多高手玩家尤其是不在PPT里甚至强出不少",
"豆知识[025]触发游戏报错后日志文件会越来越大不过顶多几百K",
"豆知识[026]打好块跟学习一样没有捷径,多练!",
"豆知识[027]打网络对战前请确认自己有一定的水平,不然会毫无游戏体验的",
"豆知识[028]大量使用开局定式的数据是不准的",
"豆知识[029]大陆的方块社区起步晚,所以世界级高手很少……下一个会是你吗?",
"豆知识[030]低帧率会降低游戏体验",
"豆知识[031]电脑游玩自带按键显示~",
"豆知识[032]对战模式跟单机模式有本质区别timing等能力需要专门练习",
"豆知识[033]发现Bug可以去GitHub上开个issue反馈",
"豆知识[034]分数一般只是好看的没有实际用途,建议只关心关卡要求",
"豆知识[035]服务器随时爆炸",
"豆知识[036]感觉自己速度到上限了试着把das调低一点",
"豆知识[037]刚接触方块的话多玩玩就行40行两分钟以外没啥好针对性练习的",
"豆知识[038]刚开始练全隐形可以尽量堆平,留一列消四",
"豆知识[039]更小的DAS和ARR拥有更高的操作上限(能控制得了的话)",
"豆知识[040]更新内容在游戏里和群公告都有写!",
"豆知识[041]攻击生效速度(从快到慢):消二/三消四spin高连击",
"豆知识[042]好像可以把手机倒过来打场地旋转180……那还是不建议违反规则",
"豆知识[043]基础堆叠和挖掘能力非常重要,忽视这两项的人都后悔了(确信)",
"豆知识[044]即使被顶到天上了也不要放弃,每一行垃圾都有可能成为你的武器",
"豆知识[045]极简率决定了你大概的速度上限和相等手速下的放块速度",
"豆知识[046]键位是可以自定义的",
"豆知识[047]键位有可能决定了上限,可能的话还是尽量考虑一下自己的键位是否利于超高速操作",
"豆知识[048]尽早学双旋吧,单旋没前途的",
"豆知识[049]经典块的水也很深,不要小看经典块玩家",
"豆知识[050]经典块跟现代块是两个游戏,一个厉害不代表另一个也厉害,得从头练起",
"豆知识[051]经典块和渣方块不是一回事",
"豆知识[052]开启省流模式后将不会加载用户头像(应该能省不少流吧)",
"豆知识[053]看主页机器人玩可能比较费电",
"豆知识[054]连续pc有大量知识要背不过背出来后随手10连pc不是问题",
"豆知识[055]每个块的出现方向可以自定义",
"豆知识[056]每个块的颜色可以自定义",
"豆知识[057]每个虚拟按键都可以隐藏/显示,尺寸也可调",
"豆知识[058]能导致吃键的问题有很多,建议说清楚具体发生了什么并且录视频说明",
"豆知识[059]你可以从统计页面打开游戏存档目录",
"豆知识[060]你说彩蛋?嗯…算是有,可以找找",
"豆知识[061]其实很多时候“吃键”是玩家对游戏机制不了解或者自己的操作问题导致的",
"豆知识[062]其实S和Z有四个方向(状态),虽然看起来只有两个",
"豆知识[063]去玩别的方块的时候记得没有Ospin",
"豆知识[064]全程不使用任何旋转键完成40行模式是有可能的",
"豆知识[065]三连块只有2种",
"豆知识[066]四连块总共7种",
"豆知识[067]五连块总共18种",
"豆知识[068]六连块总共有……?那不重要,不会做的(大概",
"豆知识[069]上面这个不是录像,是机器人实时在玩",
"豆知识[070]使用固定堆叠方法达成20TSD难度很低",
"豆知识[071]手机玩也可以外接键盘哦(iOS除外)",
"豆知识[072]首页的机器人可能会不小心把自己给玩死",
"豆知识[073]术语不认识?去右边那个词典里查查吧",
"豆知识[074]水平是随着时间一点点提升的,不是几天几星期就能玩好的哦",
"豆知识[075]虽然极简连击和极简率计算看着很怪,但以后你会发现还挺科学!",
"豆知识[076]提前旋转等功能可以用来救命",
"豆知识[077]停留在模式地图界面很费电",
"豆知识[078]为了保护玩家们的健康,本游戏有一个临时的简易防沉迷系统!(不过估计你也触发不了/笑)",
"豆知识[079]为什么关卡那么少因为前一模式成绩连B都没达到再加把劲吧~",
"豆知识[080]为数不多走向世界的国产方块游戏",
"豆知识[081]向其他人询问练习方法最好提供自己的详细水平,最好录些视频,不然很难给出合适的建议",
"豆知识[082]小心腱鞘炎",
"豆知识[083]玄学研究显示,更换方块皮肤也许能帮助提升成绩",
"豆知识[084]旋转不是变形!请尽量灵活利用顺逆时针两个旋转键",
"豆知识[085]学会使用两个旋转键,三个更好",
"豆知识[086]隐形真的不难,只要耐心花几个小时练下去",
"豆知识[087]游戏中左下角三个信息分别是分数/时间/极简连击数",
"豆知识[088]游戏字体里藏了一套Z块表情包",
"豆知识[089]有几个隐藏模式不能从地图进入,到处找找看吧",
"豆知识[090]右下角那个问号按钮是游戏说明书 (开了简洁模式当我没说)",
"豆知识[091]在其他(方块)游戏相关场合提及本游戏是很不礼貌的",
"豆知识[092]这里的极简判定不松不严,放心软降",
"豆知识[093]注意到方块“旋转”的时候到底发生了些什么吗?",
"豆知识[094]自定义场地可以画图实现逐页演示",
"豆知识[095]自己不确定的问题尽量不要教别人哦",
"豆知识[096]BT炮=beta炮=TCM-β炮",
"豆知识[097]c4w可不是在所有游戏里都很强哦",
"豆知识[098]Staff名单里飘过的是赞助榜单喜欢本游戏的话可以给我们打赞助支持开发哦~",
"豆知识[099]Techmino不是工业产品也不是练手程序是游戏作品(至少目前是,嗯……)",
"豆知识[100]Techmino生日不太清楚那就定在2019.6.26吧",
"豆知识[101]Techmino有一个简单的节日主题系统",
"豆知识[102]Techmino有一个Nspire-CX原型版本",
"豆知识[103]请在有一定基础之后再学Tspin不然副作用非常大",
"豆知识[104]新人请千万记住,打好基础,不要太早学那些花里胡哨的。",
"豆知识[105]长时间游戏状态会越来越差!玩久了记得放松一下~",
"健康小贴士[01]玩游戏多眨眼,不然会干眼病",
"健康小贴士[02]少玩点游戏,多注意眨眼和休息",
"健康小贴士[03]戴耳机(尤其是半入耳式)时音量千万别拉满,不然真的会影响听力(虽然很慢)",
"健康小贴士[04]不要熬夜,真的会猝死",
"健康小贴士[05]长期睡眠不足会引起不可逆的脑损伤(变傻)",
"群友名言[001]“玩了Techmino之后发现打字速度变快了”",
"群友名言[002]“我要陪伴着tech一步步成长然后就可以疯狂的享受他”",
"Frt评[01]“成天被夸赞‘好玩’的”",
"Frt评[02]“可以形成方块圈子小中心话题,同作者一起衍生一些概念与梗的”",
"Frt评[03]“论方块的软工意义(就算这么小个范围内,各种取舍蒙混翻车现象都总会以很易懂的方式出现(”",
"Frt评[04]“民间微创新”",
"Frt评[05]“民间音lè与图案”",
"Frt评[06]“民间游戏设计”",
"Frt评[07]“是方块爱好者研究平台”",
"Frt评[08]“是方块萌新入坑接收器”",
"Frt评[09]“是居家旅行装逼必备”",
"Frt评[10]“是民间UI动效艺术作品”",
"Frt评[11]“是一滩散乱的代码组成的蜜汁结构”",
"Frt评[12]“它是现在的techmino已发布版本”",
"今日数学[01](a+b)³=a³+3a²b+3ab²+b³",
"今日数学[02]∫u dv=uv-∫v du",
"今日数学[03]cos(α+β)=CαCβ-SβSα",
"今日数学[04]cos²α-cos²β=-S(α+β)S(α-β)",
"今日数学[05]cos²α-sin²β=C(α+β)C(α-β)",
"今日数学[06]cos2α=C²α-S²α",
"今日数学[07]e^(πi)=-1",
"今日数学[08]e^(πi/2)=i",
"今日数学[09]e^(πi/4)=(1+i)/√2",
"今日数学[10]lim x→c f(x)/g(x)=lim x→c f'(x)/g'(x)",
"今日数学[11]S△ABC=√(h(h-a)(h-b)(h-c))h=(a+b+c)/2",
"今日数学[12]sin(α+β)=SαCβ+SβCα",
"今日数学[13]sin²α-cos²β=-C(α+β)C(α-β)",
"今日数学[14]sin²α-sin²β=S(α+β)S(α-β)",
"今日数学[15]sin2α=2SαCα",
"Z哲[01]方块教会我们,合群了就会消失,……",
"Z哲[02]假如生活欺骗了你,不要悲伤,不要心急,还有块陪着你",
"Z哲[03]……合群了就会消失不合群世界毁灭指game over",
"Z哲[04]……,合群了就会消失,但消失不代表没有意义",
"Z哲[05]没有量化就没有对比,……",
"Z哲[06]……,没有对比就没有伤害",
"Z哲[07]方块不是你生活的全部,适当走出去看看",
"Z哲[08]能玩到Techmino不是你有优越感的理由",
"Z哲[09]卖弱和谦虚不是一回事,发言前三思呀",
"Z哲[10]让他三尺又何妨",
"Z哲[11]退一步海阔天空",
"Z哲[12]学习能力很重要,只要你以变强为目的,无论玩游戏学知识都可以很难",
"Z哲[13]游戏确实可以是一种艺术形式,而不一定是纯“玩具”",
"Z哲[14]不希望激烈的零和竞争充斥整个游戏",
"Z哲[15]尝试手动控制圈子规模扩大速度,希望能对维持社区氛围有帮助",
"Z哲[16]圈子大了真的会……吗?我们可以试着做些什么,起码让这个过程慢一点",
"Z思辨[01]《教育的力量》",
"Z思辨[02]《学习的意义》",
"Z思辨[03]《练习的力量》",
"Z思辨[04]《知识的力量》",
"Z思辨[05]《梦想的价值》",
"Z思辨[06]《天赋的力量》",
"Z思辨[07]《游戏的意义》",
"Z思辨[08]《自强与竞争》",
"Z推[01]东方Project好玩",
"Z推[02]Minecraft好玩",
"Z推[03]Osu!好玩!",
"Z推[04]Terraria好玩",
"Z推[05]Celeste好玩",
"Z推[06]World of goo好玩",
"Z推[07]Orzmic好玩",
"Z推[08]噗哟噗哟好玩!",
"Z推[09]Phigros好玩",
"Z推[10]VVVVVV好玩",
"Z推[11]Ballance好玩",
"Z推[12]Zuma好玩",
"Z推[13]魔方好玩!",
"Z推[14]15puzzle好玩",
"Z推[15]扫雷好玩!",
{C.C,"<PURE ",C.P,"MEMORY>"},
{C.C,"15puzzle好玩"},
{C.C,"东方Project好玩"},
{C.C,"魔方好玩!"},
{C.C,"噗哟噗哟好玩!"},
{C.C,"扫雷好玩!"},
{C.C,"Ballance好玩"},
{C.C,"Celeste好玩"},
{C.C,"Minecraft好玩"},
{C.C,"Orzmic好玩"},
{C.C,"Osu! 好玩!"},
{C.C,"Phigros好玩"},
{C.C,"Terraria好玩"},
{C.C,"VVVVVV好玩"},
{C.C,"World of goo好玩"},
{C.C,"Zuma好玩"},
{C.H,"暂定段位:9"},
{C.H,"REGRET!!"},
{C.lC,"Xspin",C.Z,"是啥"},
@@ -1147,12 +1155,8 @@ return{
{C.R,"《滥用DMCA》"},
{C.R,"《知识产权法》"},
{C.R,"本游戏难度上限很高,做好心理准备。"},
{C.R,"不要向不感兴趣的路人推荐!!!!!!!"},
{C.R,"不要在上课时玩游戏"},
{C.R,"光敏性癫痫警告"},
{C.R,"请在有一定游戏基础之后再学Tspin 不然副作用非常大!"},
{C.R,"新人请千万记住,打好基础,不要太早学那些花里胡哨的。"},
{C.R,"长时间游戏状态会越来越差!玩久了记得放松一下~"},
{C.R,"上班时间不许摸鱼打块"},
{C.R,"上课时间不许摸鱼打块"},
{C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,""},
{C.R,"DT",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"T",C.Z,""},
{C.R,"LrL ",C.G,"RlR ",C.B,"LLr ",C.O,"RRl ",C.P,"RRR LLL ",C.C,"FFF ",C.Y,"RfR RRf rFF"},
@@ -1166,9 +1170,11 @@ return{
{C.Y,"暂定段位:MO"},
{C.Y,"暂定段位:MV"},
{C.Y,"Miya",C.Z," 可爱!"},
{C.Y,"O-spin Triple"},
{C.Y,"O-spin"},
{C.Z,"12",C.C,"",C.Z,""},
{C.Z,"效率药水",C.H," 效率提升 (8:00)"},
{C.Z,"堆叠药水",C.H," 堆叠提升 (3:00)"},
{C.Z,"挖掘药水",C.H," 挖掘提升 (8:00)"},
{C.Z,"效率药水",C.H," 效率提升 (3:00)"},
{C.Z,"协调药水",C.H," MD减少 II(1:30)"},
-- "Z酱 可爱!",
}

View File

@@ -50,7 +50,7 @@ return{
radar={"","","","","",""},
radarData={"防/分","守/分","攻/分","送/分","行/分","挖/分"},
WidgetText={
mode={
modeExplorer={
mod="模组(F1)",
},
mod={
@@ -119,9 +119,13 @@ return{
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
['master_ph']= {"大师", "虚幻", "虚幻20G:???"},
['master_ex']= {"宗师", "EX", "成为方块大师"},
['master_instinct']={"大师", "本能", "隐藏当前块"},
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
['strategy_e_plus']={"策略堆叠", "简单+", "20G堆叠中速决策练习"},
['strategy_h_plus']={"策略堆叠", "困难+", "20G堆叠快速决策练习"},
['strategy_u_plus']={"策略堆叠", "极限+", "20G堆叠极速决策练习"},
['blind_e']= {"隐形", "半隐", "不强大脑"},
['blind_n']= {"隐形", "全隐", "挺强大脑"},
['blind_h']= {"隐形", "瞬隐", "很强大脑"},

View File

@@ -5,7 +5,6 @@ return{
loadSample="装载仪器样品",
loadVoice="加载语音包",
loadFont="加载字体",
loadModeIcon="加载模式图标",
loadMode="加载方式",
loadOther="加载其他资产",
finish="按任意按钮开始!",
@@ -136,7 +135,8 @@ return{
chatStart="------日志开始------",
chatHistory="------下面是新消息------",
keySettingInstruction="按绑定键\n退出:取消\n退格:删除",
searchModeHelp="键入要搜索的内容",
keySettingHelp="按绑定键\n退出:取消\n退格:删除",
customBGhelp="将图像文件拖放到此处以应用自定义背景",
customBGloadFailed="不支持自定义背景的图像格式",
@@ -204,9 +204,8 @@ return{
"确保只从官方渠道获得游戏,",
"因为如果你在别处找到它,我们无法确保你的安全",
"作者不对任何修改负责",
FNSF and"/"or"虽然游戏是免费的,但我们感谢捐赠.",
FNSF and"/"or"如果您无法同时使用我们的聊天支付和阿里支付,",
FNSF and"/"or"你可以去我们的P\97\116\114\111\110页面(连接到四联词典)支持我们!",
FNNS and"/"or"虽然游戏是免费的,但我们感谢捐款。",
FNNS and"/"or"查看Zictionary以了解更多信息",
},
staff={
"作者:Z先生 邮箱:1046101471@qq.com",
@@ -217,7 +216,7 @@ return{
"音乐: Z先生柒栎流星ERM特雷伯尔蛋白激酶G抑制剂[T0722以太]",
"音效/语音: 米娅小亚东西Z先生特雷伯尔",
"演出: 模电HBM",
"翻译: 用户670马特·马尤加法克先生氟化钪蛋白激酶G抑制剂",
"翻译: 用户670马特·马尤加法克先生氟化钪蛋白激酶G抑制剂,不是机器人",
"",
"特别感谢:",
"飞天大真不是机器人思竣yuhao7370",
@@ -251,9 +250,9 @@ return{
sprint="冲刺",
marathon="马拉松赛跑",
},
mode={
modeExplorer={
mod="多重器官衰竭(F1)",
start="开始",
sel="选择",
},
mod={
title="多重器官衰竭",
@@ -337,7 +336,7 @@ return{
title="游戏设置",
graphic="←视频",
sound="声音→",
layout="布局",
style="风格",
ctrl="控制设置",
key="键映射",
@@ -673,100 +672,104 @@ return{
},
},
modes={
['sprint_10l']= {"冲刺", "10升", "清除10行"},
['sprint_20l']= {"冲刺", "20升", "清除20行"},
['sprint_40l']= {"冲刺", "40升", "清除40行"},
['sprint_100l']= {"冲刺", "100升", "清除100行"},
['sprint_400l']= {"冲刺", "400升", "清除400行"},
['sprint_1000l']= {"冲刺", "1000升", "清除1000行"},
['sprintPenta']= {"冲刺", "五联骨牌", "40升配18个五分钟"},
['sprintMPH']= {"冲刺", "每小时英里数", "无记忆\n无先前\n无记忆"},
['dig_10l']= {"挖掘", "10升", "挖10条垃圾线"},
['dig_40l']= {"挖掘", "40升", "挖40条垃圾线"},
['dig_100l']= {"挖掘", "100升", "挖100条垃圾线"},
['dig_400l']= {"挖掘", "400升", "挖400条垃圾线"},
['drought_n']= {"干旱", "100升", "没有工装"},
['drought_l']= {"干旱+", "100升", "搞什么呀"},
['marathon_n']= {"马拉松赛跑", "正常", "200线加速马拉松"},
['marathon_h']= {"马拉松赛跑", "硬的", "200线高速马拉松"},
['solo_e']= {"战争", "容易", "打败AI"},
['solo_n']= {"战争", "正常", "打败AI"},
['solo_h']= {"战争", "硬的", "打败AI"},
['solo_l']= {"战争", "疯子", "打败AI"},
['solo_u']= {"战争", "终极", "打败AI"},
['techmino49_e']= {"技术49", "容易", "49人战斗\n最后一个站着的人获胜"},
['techmino49_h']= {"技术49", "硬的", "49人战斗\n最后一个站着的人获胜"},
['techmino49_u']= {"技术49", "终极", "49人战斗\n最后一个站着的人获胜"},
['techmino99_e']= {"科技99", "容易", "99人战斗\n最后一个站着的人获胜"},
['techmino99_h']= {"科技99", "硬的", "99人战斗\n最后一个站着的人获胜"},
['techmino99_u']= {"科技99", "终极", "99人战斗\n最后一个站着的人获胜"},
['round_e']= {"回合制", "容易", "轮流玩AI"},
['round_n']= {"回合制", "正常", "轮流玩AI"},
['round_h']= {"回合制", "硬的", "轮流玩AI"},
['round_l']= {"回合制", "疯子", "轮流玩AI"},
['round_u']= {"回合制", "终极", "轮流玩AI"},
['master_n']= {"主人", "正常", "适合20G初学者"},
['master_h']= {"主人", "硬的", "20克的职业选手"},
['master_m']= {"主人", "M21", "20克大师赛"},
['master_final']= {"主人", "最终", "20G及以上"},
['master_ph']= {"主人", "幻觉", ""},
['master_ex']= {"大师", "额外的", "比瞬间还短的永恒"},
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
['strategy_h']= {"策略堆叠", "困难", "20G堆叠速决策练习"},
['strategy_u']= {"策略堆叠", "极限", "20G堆叠速决策练习"},
['blind_e']= {"看不见的", "一半", "对于新手来说"},
['blind_n']= {"看不见的", "全部", "对于中间产品"},
['blind_h']= {"看不见的", "突然", "对于有经验的人"},
['blind_l']= {"看不见的", "突然+", "对于专业人士"},
['blind_u']= {"看不见的", "", "你准备好了吗?"},
['blind_wtf']= {"看不见的", "世界跆拳道联盟", "你还没准备好"},
['classic_e']= {"经典", "容易", "80年代的低速娱乐"},
['classic_h']= {"经典", "困难", "80年代的中速娱乐"},
['classic_u']= {"经典", "终极", "80年代的高速娱乐"},
['survivor_e']= {"幸存者", "容易", "你能活多久?"},
['survivor_n']= {"幸存者", "正常", "你能活多久?"},
['survivor_h']= {"幸存者", "硬的", "你能活多久?"},
['survivor_l']= {"幸存者", "疯子", "你能活多久?"},
['survivor_u']= {"幸存者", "终极", "你能活多久?"},
['attacker_h']= {"攻击", "硬的", "练习你的进攻技巧!"},
['attacker_u']= {"攻击", "终极", "练习你的进攻技巧!"},
['defender_n']= {"防守", "正常", "练习你的防守技巧!"},
['defender_l']= {"防守", "疯子", "练习你的防守技巧!"},
['dig_h']= {"钻机", "硬的", "挖掘练习!"},
['dig_u']= {"钻机", "终极", "挖掘练习!"},
['clearRush']= {"清晰的冲", "普通", "所有旋转教程\n[在建]"},
['c4wtrain_n']= {"C4W训练", "正常", "无限组合"},
['c4wtrain_l']= {"C4W训练", "疯子", "无限组合"},
['pctrain_n']= {"电脑培训", "正常", "完美清晰的实践"},
['pctrain_l']= {"电脑培训", "疯子", "更难的完美清晰的练习"},
['pc_n']= {"电脑挑战", "正常", "让电脑在100线以内"},
['pc_h']= {"电脑挑战", "硬的", "让电脑在100线以内"},
['pc_l']= {"电脑挑战", "疯子", "让电脑在100线以内"},
['pc_inf']= {"无尽个人电脑挑战", "", "尽可能多地获取个人电脑"},
['tech_n']= {"技术人员", "正常", "试着保持背靠背的链条"},
['tech_n_plus']= {"技术人员", "正常+", "仅限旋转和个人电脑"},
['tech_h']= {"技术人员", "硬的", "试着保持背靠背的链条"},
['tech_h_plus']= {"技术人员", "硬的+", "仅限旋转和个人电脑"},
['tech_l']= {"技术人员", "疯子", "试着保持背靠背的链条!"},
['tech_l_plus']= {"技术人员", "疯子+", "仅限旋转和个人电脑"},
['tech_finesse']= {"技术人员", "手腕", "没有技巧错误"},
['tech_finesse_f']={"技术人员", "技巧+", "没有正常的清除和技巧错误!"},
['tsd_e']= {"热关断挑战赛", "容易", "只有T-Spin双打"},
['tsd_h']= {"热关断挑战赛", "硬的", "只有T-Spin双打"},
['tsd_u']= {"热关断挑战赛", "终极", "只有T-Spin双打"},
['backfire_n']= {"适得其反", "正常", "挡住回火的垃圾管道"},
['backfire_h']= {"适得其反", "硬的", "挡住回火的垃圾管道"},
['backfire_l']= {"适得其反", "疯子", "挡住回火的垃圾管道"},
['backfire_u']= {"适得其反", "终极", "挡住回火的垃圾管道"},
['sprintAtk']= {"冲刺", "100次攻击", "发送100行"},
['sprintEff']= {"竞速", "效率", "在40行内发动更多攻击"},
['zen']= {"禅宗", "200", "没有时间限制的200线跑步"},
['ultra']= {"Ultra", "额外", "2分钟的得分进攻"},
['infinite']= {"无限", "", "这只是一个沙箱"},
['infinite_dig']= {"无限:挖掘", "", "挖,挖,挖"},
['marathon_inf']= {"马拉松", "无尽", "无尽马拉松"},
['sprint_10l']= {"冲刺", "10升", "清除10行"},
['sprint_20l']= {"冲刺", "20升", "清除20行"},
['sprint_40l']= {"冲刺", "40升", "清除40行"},
['sprint_100l']= {"冲刺", "100升", "清除100行"},
['sprint_400l']= {"冲刺", "400升", "清除400行"},
['sprint_1000l']= {"冲刺", "1000升", "清除1000行"},
['sprintPenta']= {"冲刺", "五联骨牌", "40升配18个五分钟"},
['sprintMPH']= {"冲刺", "每小时英里数", "无记忆\n无先前\n无记忆"},
['dig_10l']= {"挖掘", "10升", "挖10条垃圾线"},
['dig_40l']= {"挖掘", "40升", "挖40条垃圾线"},
['dig_100l']= {"挖掘", "100升", "挖100条垃圾线"},
['dig_400l']= {"挖掘", "400升", "挖400条垃圾线"},
['drought_n']= {"干旱", "100升", "没有工装"},
['drought_l']= {"干旱+", "100升", "搞什么呀"},
['marathon_n']= {"马拉松赛跑", "正常", "200线加速马拉松"},
['marathon_h']= {"马拉松赛跑", "硬的", "200线高速马拉松"},
['solo_e']= {"战争", "容易", "打败AI"},
['solo_n']= {"战争", "正常", "打败AI"},
['solo_h']= {"战争", "硬的", "打败AI"},
['solo_l']= {"战争", "疯子", "打败AI"},
['solo_u']= {"战争", "终极", "打败AI"},
['techmino49_e']= {"技术49", "容易", "49人战斗\n最后一个站着的人获胜"},
['techmino49_h']= {"技术49", "硬的", "49人战斗\n最后一个站着的人获胜"},
['techmino49_u']= {"技术49", "终极", "49人战斗\n最后一个站着的人获胜"},
['techmino99_e']= {"科技99", "容易", "99人战斗\n最后一个站着的人获胜"},
['techmino99_h']= {"科技99", "硬的", "99人战斗\n最后一个站着的人获胜"},
['techmino99_u']= {"科技99", "终极", "99人战斗\n最后一个站着的人获胜"},
['round_e']= {"回合制", "容易", "轮流玩AI"},
['round_n']= {"回合制", "正常", "轮流玩AI"},
['round_h']= {"回合制", "硬的", "轮流玩AI"},
['round_l']= {"回合制", "疯子", "轮流玩AI"},
['round_u']= {"回合制", "终极", "轮流玩AI"},
['master_n']= {"主人", "正常", "适合20G初学者"},
['master_h']= {"主人", "硬的", "20克的职业选手"},
['master_m']= {"主人", "M21", "20克大师赛"},
['master_final']= {"主人", "最终", "20G及以上"},
['master_ph']= {"主人", "幻觉", ""},
['master_ex']= {"主人", "额外的", "比瞬间还短的永恒"},
['master_instinct']={"主人", "情绪", "步行的秘密部分"},
['strategy_e']= {"策略堆叠", "简单", "20G堆叠速决策练习"},
['strategy_h']= {"策略堆叠", "困难", "20G堆叠速决策练习"},
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
['strategy_e_plus']={"策略堆叠", "简单", "20G堆叠中速决策练习"},
['strategy_h_plus']={"策略堆叠", "困难", "20G堆叠快速决策练习"},
['strategy_u_plus']={"策略堆叠", "极限", "20G堆叠极速决策练习"},
['blind_e']= {"看不见的", "一半", "对于新手来说"},
['blind_n']= {"看不见的", "全部", "对于中间产品"},
['blind_h']= {"看不见的", "突然", "对于有经验的人"},
['blind_l']= {"看不见的", "突然+", "对于专业人士"},
['blind_u']= {"看不见的", "", "你准备好了吗?"},
['blind_wtf']= {"看不见的", "世界跆拳道联盟", "你还没准备好"},
['classic_e']= {"经典", "容易", "80年代的低速娱乐"},
['classic_h']= {"经典", "困难", "80年代的中速娱乐"},
['classic_u']= {"经典", "终极", "80年代的高速娱乐"},
['survivor_e']= {"幸存者", "容易", "你能活多久?"},
['survivor_n']= {"幸存", "正常", "你能活多久?"},
['survivor_h']= {"幸存", "硬的", "你能活多久?"},
['survivor_l']= {"幸存", "疯子", "你能活多久?"},
['survivor_u']= {"幸存", "终极", "你能活多久?"},
['attacker_h']= {"攻击者", "硬的", "练习你的进攻技巧"},
['attacker_u']= {"攻击者", "终极", "练习你的进攻技巧"},
['defender_n']= {"防守者", "正常", "练习你的防守技巧!"},
['defender_l']= {"防守者", "疯子", "练习你的防守技巧!"},
['dig_h']= {"钻机", "硬的", "挖掘练习!"},
['dig_u']= {"钻机", "终极", "挖掘练习!"},
['clearRush']= {"清晰的冲", "普通", "所有旋转教程\n[在建]"},
['c4wtrain_n']= {"C4W训练", "正常", "无限组合"},
['c4wtrain_l']= {"C4W训练", "疯子", "无限组合"},
['pctrain_n']= {"电脑培训", "正常", "完美清晰的实践"},
['pctrain_l']= {"电脑培训", "疯子", "更难的完美清晰的练习"},
['pc_n']= {"电脑挑战", "正常", "让电脑在100线以内"},
['pc_h']= {"电脑挑战", "硬的", "让电脑在100线以内"},
['pc_l']= {"电脑挑战", "疯子", "让电脑在100线以内"},
['pc_inf']= {"无尽个人电脑挑战", "", "尽可能多地获取个人电脑"},
['tech_n']= {"技术人员", "正常", "试着保持背靠背的链条!"},
['tech_n_plus']= {"技术人员", "正常+", "仅限旋转和个人电脑"},
['tech_h']= {"技术人员", "硬的", "试着保持背靠背的链条"},
['tech_h_plus']= {"技术人员", "硬的+", "仅限旋转和个人电脑"},
['tech_l']= {"技术人员", "疯子", "试着保持背靠背的链条"},
['tech_l_plus']= {"技术人员", "疯子+", "仅限旋转和个人电脑"},
['tech_finesse']= {"技术人员", "手腕", "没有技巧错误"},
['tech_finesse_f']= {"技术人员", "技巧+", "没有正常的清除和技巧错误!"},
['tsd_e']= {"热关断挑战赛", "容易", "只有T-Spin双打"},
['tsd_h']= {"热关断挑战赛", "硬的", "只有T-Spin双打"},
['tsd_u']= {"热关断挑战赛", "终极", "只有T-Spin双打"},
['backfire_n']= {"适得其反", "正常", "挡住回火的垃圾管道"},
['backfire_h']= {"适得其反", "硬的", "挡住回火的垃圾管道"},
['backfire_l']= {"适得其反", "疯子", "挡住回火的垃圾管道"},
['backfire_u']= {"适得其反", "终极", "挡住回火的垃圾管道"},
['sprintAtk']= {"冲刺", "100次攻击", "发送100行"},
['sprintEff']= {"竞速", "效率", "在40行内发动更多攻击"},
['zen']= {"禅宗", "200", "没有时间限制的200线跑步"},
['ultra']= {"Ultra", "额外", "2分钟的得分进攻"},
['infinite']= {"无限", "", "这只是一个沙箱"},
['infinite_dig']= {"无限:挖掘", "", "挖,挖,挖"},
['marathon_inf']= {"马拉松", "无尽", "无尽马拉松"},
['custom_clear']= {"习俗", "正常"},
['custom_puzzle']= {"习俗", "令人费解的"},
['custom_clear']= {"习俗", "正常"},
['custom_puzzle']= {"习俗", "令人费解的"},
},
}

View File

@@ -5,7 +5,6 @@ return{
loadSample="加載樂器取樣",
loadVoice="加載語音資源",
loadFont="加載字體資源",
loadModeIcon="加載模式圖標",
loadMode="加載模式",
loadOther="加載雜項",
finish="按任意鍵繼續!",
@@ -138,7 +137,8 @@ return{
chatStart="------訊息開始------",
chatHistory="------以上為歷史訊息------",
keySettingInstruction="點擊來設置鍵位\n按esc來取消選中\n按退格鍵來清除選中",
searchModeHelp="直接輸入關鍵字搜索",
keySettingHelp="點擊來設置鍵位\n按esc來取消選中\n按退格鍵來清除選中",
customBGhelp="把圖片檔案拖到這個視窗裏使用自定義背景",
customBGloadFailed="自定義背景的圖片檔案格式不支持",
@@ -206,8 +206,8 @@ return{
"僅透過內測QQ群/discord伺服器進行免費下載/更新",
"從其他渠道獲得遊戲皆有被修改/加入廣告/植入病毒的風險,程序只申請了振動&網路權限!",
"若由於被修改的本遊戲產生的各種損失作者概不負責(我怎麼負責啊跟我有什麼關係)",
FNSF and"/"or"請從正規途徑獲得最新版,遊戲現為免費,不過有賞當然感謝啦~ 記得備註用戶名,方便記錄!",
FNSF and"/"or"如果你不使用微信或支付寶你可以前往我們的P\97\116\114\101\111\110頁面來贊助我們!"
FNNS and"/"or"請從正規途徑獲得最新版,遊戲現為免費,不過有賞當然感謝啦~",
FNNS and"/"or"更多資訊見小z詞典"
},
staff={
"作者:MrZ 電郵:1046101471@qq.com",
@@ -218,7 +218,7 @@ return{
"音樂: MrZ柒栎流星ERMTreborC₂₉H₂₅N₃O₅[T0722Aether]",
"音效/語音: MiyaXiaoyaMonoMrZTrebor",
"演出: 模电HBM",
"翻譯: User670MattMayugaMizuMr.FaqScFC₂₉H₂₅N₃O₅",
"翻譯: User670MattMayugaMizuMr.FaqScFC₂₉H₂₅N₃O₅, NOT_A_ROBOT",
"",
"特別感謝:",
"FlyzBig_TrueNOT_A_ROBOT思竣yuhao7370",
@@ -252,9 +252,8 @@ return{
sprint="40行",
marathon="馬拉松",
},
mode={
modeExplorer={
mod="Mods (F1)",
start="開始",
},
mod={
title="Mods",
@@ -336,9 +335,9 @@ return{
},
setting_game={
title="遊戲設置",
graphic="←畫面設置",
sound="音頻設置",
layout="外觀",
graphic="←畫面",
sound="音頻→",
style="風格",
ctrl="控制設置",
key="鍵位設置",
@@ -355,8 +354,8 @@ return{
},
setting_video={
title="畫面設置",
sound="←音頻設置",
game="遊戲設置",
sound="←音頻",
game="遊戲→",
block="方塊可見",
smooth="平滑下落",
@@ -402,8 +401,8 @@ return{
},
setting_sound={
title="音頻設置",
game="←遊戲設置",
graphic="畫面設置",
game="←遊戲",
graphic="畫面→",
mainVol="主音量",
bgm="音樂",
@@ -712,15 +711,20 @@ return{
['master_final']= {"大師", "究極", "究極20G:無法觸及的終點"},
['master_ph']= {"大師", "虛幻", "虛幻20G:"},
['master_ex']= {"宗師", "EX", "成為方塊大師"},
['master_instinct']={"大師", "本能", "隱藏當前塊"},
['strategy_e']= {"策略堆疊", "簡單", "20G堆疊中速決策練習"},
['strategy_h']= {"策略堆疊", "困難", "20G堆疊快速決策練習"},
['strategy_u']= {"策略堆疊", "極限", "20G堆疊極速決策練習"},
['strategy_e_plus']={"策略堆疊", "簡單+", "20G堆疊中速決策練習"},
['strategy_h_plus']={"策略堆疊", "困難+", "20G堆疊快速決策練習"},
['strategy_u_plus']={"策略堆疊", "極限+", "20G堆疊極速決策練習"},
['blind_e']= {"隱形", "半隱", "不強大腦"},
['blind_n']= {"隱形", "全隱", "挺強大腦"},
['blind_h']= {"隱形", "瞬隱", "很強大腦"},
['blind_l']= {"隱形", "瞬隱+", "最強大腦"},
['blind_u']= {"隱形", "啊這", "你準備好了嗎"},
['blind_wtf']= {"隱形", "不會吧", "還沒準備好"},
['blind_inv']= {"隱形", "倒置的", "隱形活動件"},
['classic_e']= {"高速經典", "簡單", "高速經典"},
['classic_h']= {"高速經典", "困難", "飛速經典"},
['classic_u']= {"高速經典", "極限", "極速經典"},

163
parts/modeTree.lua Normal file
View File

@@ -0,0 +1,163 @@
return{
{folder=true,name='sprint',
{name='sprint_10l'},
{name='sprint_20l'},
{name='sprint_40l'},
{name='sprint_100l'},
{name='sprint_400l'},
{name='sprint_1000l'},
},
{folder=true,name='marathon',
{name='marathon_n'},
{name='marathon_h'},
{name='master_n'},
{name='master_h'},
{name='master_m'},
{name='master_final'},
{name='master_ph'},
{name='master_ex'},
},
{folder=true,name='dig_sprint',
{name='dig_10l'},
{name='dig_40l'},
{name='dig_100l'},
{name='dig_400l'},
},
{folder=true,name='survival',author='MrZ',
{folder=true,name='survivor',
{name='survivor_e'},
{name='survivor_n'},
{name='survivor_h'},
{name='survivor_l'},
{name='survivor_u'},
},
{folder=true,name='attacker',
{name='attacker_h'},
{name='attacker_u'},
},
{folder=true,name='defender',
{name='defender_n'},
{name='defender_l'},
},
{folder=true,name='dig',
{name='dig_h'},
{name='dig_u'},
},
},
{folder=true,name='battle',
{folder=true,name='solo',
{name='solo_e'},
{name='solo_n'},
{name='solo_h'},
{name='solo_l'},
{name='solo_u'},
},
{folder=true,name='round',
{name='round_e'},
{name='round_n'},
{name='round_h'},
{name='round_l'},
{name='round_u'},
},
{folder=true,name='techmino',author='MrZ',
{name='techmino49_e'},
{name='techmino49_h'},
{name='techmino49_u'},
{name='techmino99_e'},
{name='techmino99_h'},
{name='techmino99_u'},
},
},
{folder=true,name='drought',author='MrZ',
{name='drought_n'},
{name='drought_l'},
},
{folder=true,name='blind',author='MrZ',
{name='blind_e'},
{name='blind_n'},
{name='blind_h'},
{name='blind_l'},
{name='blind_u'},
{name='blind_wtf'},
},
{folder=true,name='classic',
{name='classic_e'},
{name='classic_h'},
{name='classic_u'},
},
{folder=true,name='train',author='MrZ',
{name='clearRush'},
{name='c4wtrain_n'},
{name='c4wtrain_l'},
{name='pctrain_n'},
{name='pctrain_l'},
},
{folder=true,name='pc',author='MrZ',
{name='pc_n'},
{name='pc_h'},
{name='pc_l'},
{name='pc_inf'},
},
{folder=true,name='tech',author='MrZ',
{name='sprintAtk'},
{name='sprintEff'},
{name='tech_n'},
{name='tech_n_plus'},
{name='tech_h'},
{name='tech_h_plus'},
{name='tech_l'},
{name='tech_l_plus'},
{name='tech_finesse'},
{name='tech_finesse_f'},
},
{folder=true,name='tsd',author='MrZ',
{name='tsd_e'},
{name='tsd_h'},
{name='tsd_u'},
},
{folder=true,name='backfire',author='MrZ',
{name='backfire_n'},
{name='backfire_h'},
{name='backfire_l'},
{name='backfire_u'},
},
{folder=true,name='infinite',
{name='zen'},
{name='ultra'},
{name='infinite'},
{name='infinite_dig'},
{name='marathon_inf'},
},
{folder=true,name='special',author='MrZ',
{folder=true,name='sprint',
{name='sprintPenta'},
{name='sprintMPH'},
{name='sprintSmooth'},
{name='sprintMD'},
{name='sprintSym'},
{name='sprintLock'},
{name='sprintFix'},
},
{folder=true,name='sprint',
{name='stack_e'},
{name='stack_u'},
},
{folder=true,name='sprint',
{name='techrash_n'},
{name='techrash_u'},
},
{name='marathon_bfmax'},
},
{folder=true,name='big_pack',author='NOT_A_ROBOT',
{name='big_n'},
{name='big_h'},
},
{folder=true,name='strategy_pack',author='Milla',
{name='strategy_e'},
{name='strategy_h'},
{name='strategy_u'},
{name='strategy_e_plus'},
{name='strategy_h_plus'},
{name='strategy_u_plus'},
},
}

View File

@@ -1,119 +0,0 @@
return{
{name='sprint_10l', x=0, y=0, size=40,shape=1,icon="sprint1", unlock={'sprint_20l','sprint_40l'}},
{name='sprint_20l', x=-200, y=200, size=50,shape=1,icon="sprint1"},
{name='sprint_40l', x=0, y=-300, size=40,shape=1,icon="sprint2", unlock={'dig_10l','sprint_100l','marathon_n','sprintPenta','sprintMPH'}},
{name='sprint_100l', x=-200, y=0, size=50,shape=1,icon="sprint2", unlock={'sprint_400l','drought_n'}},
{name='sprint_400l', x=-400, y=0, size=40,shape=1,icon="sprint3", unlock={'sprint_1000l'}},
{name='sprint_1000l', x=-600, y=0, size=40,shape=1,icon="sprint3"},
{name='sprintPenta', x=180, y=-160, size=40,shape=3,icon="sprint2"},
{name='sprintMPH', x=220, y=-340, size=40,shape=3,icon="sprint2"},
{name='drought_n', x=-400, y=200, size=40,shape=1,icon="drought", unlock={'drought_l'}},
{name='drought_l', x=-600, y=200, size=40,shape=1,icon="drought"},
{name='dig_10l', x=-200, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_40l'}},
{name='dig_40l', x=-400, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_100l'}},
{name='dig_100l', x=-600, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_400l'}},
{name='dig_400l', x=-800, y=-200, size=40,shape=1,icon="dig_sprint"},
{name='marathon_n', x=0, y=-600, size=60,shape=1,icon="marathon", unlock={'marathon_h','solo_e','round_e','blind_e','classic_e','survivor_e','clearRush','zen'}},
{name='marathon_h', x=0, y=-800, size=50,shape=1,icon="marathon", unlock={'master_n','strategy_e'}},
{name='solo_e', x=-600, y=-1000, size=40,shape=1,icon="solo", unlock={'solo_n'}},
{name='solo_n', x=-800, y=-1000, size=40,shape=1,icon="solo", unlock={'solo_h'}},
{name='solo_h', x=-1000, y=-1000, size=40,shape=1,icon="solo", unlock={'solo_l','techmino49_e'}},
{name='solo_l', x=-1200, y=-1000, size=40,shape=1,icon="solo", unlock={'solo_u'}},
{name='solo_u', x=-1400, y=-1000, size=40,shape=1,icon="solo"},
{name='techmino49_e', x=-1100, y=-1200, size=40,shape=1,icon="t49", unlock={'techmino49_h','techmino99_e'}},
{name='techmino49_h', x=-1100, y=-1400, size=40,shape=1,icon="t49", unlock={'techmino49_u'}},
{name='techmino49_u', x=-1100, y=-1600, size=40,shape=1,icon="t49"},
{name='techmino99_e', x=-1300, y=-1400, size=40,shape=1,icon="t99", unlock={'techmino99_h'}},
{name='techmino99_h', x=-1300, y=-1600, size=40,shape=1,icon="t99", unlock={'techmino99_u'}},
{name='techmino99_u', x=-1300, y=-1800, size=40,shape=1,icon="t99"},
{name='round_e', x=-600, y=-800, size=40,shape=1,icon="round", unlock={'round_n'}},
{name='round_n', x=-800, y=-800, size=40,shape=1,icon="round", unlock={'round_h'}},
{name='round_h', x=-1000, y=-800, size=40,shape=1,icon="round", unlock={'round_l'}},
{name='round_l', x=-1200, y=-800, size=40,shape=1,icon="round", unlock={'round_u'}},
{name='round_u', x=-1400, y=-800, size=40,shape=1,icon="round"},
{name='master_n', x=0, y=-1000, size=40,shape=1,icon="master", unlock={'master_h','strategy_h'}},
{name='master_h', x=0, y=-1200, size=40,shape=3,icon="master", unlock={'master_final','master_ex','master_ph','master_m','strategy_u'}},
{name='master_m', x=150, y=-1320, size=30,shape=3,icon="master"},
{name='master_final', x=0, y=-1600, size=40,shape=2,icon="master"},
{name='master_ph', x=-150, y=-1500, size=40,shape=2,icon="master"},
{name='master_ex', x=150, y=-1500, size=40,shape=2,icon="master_ex"},
{name='strategy_e', x=-150, y=-1030, size=40,shape=3,icon="master"},
{name='strategy_h', x=-200, y=-1160, size=35,shape=3,icon="master"},
{name='strategy_u', x=-250, y=-1290, size=30,shape=2,icon="master"},
{name='blind_e', x=150, y=-700, size=40,shape=1,icon="hidden", unlock={'blind_n'}},
{name='blind_n', x=150, y=-800, size=40,shape=1,icon="hidden", unlock={'blind_h'}},
{name='blind_h', x=150, y=-900, size=35,shape=1,icon="hidden", unlock={'blind_l'}},
{name='blind_l', x=150, y=-1000, size=35,shape=3,icon="hidden2", unlock={'blind_u'}},
{name='blind_u', x=150, y=-1100, size=30,shape=3,icon="hidden2", unlock={'blind_wtf'}},
{name='blind_wtf', x=150, y=-1200, size=25,shape=2,icon="hidden2"},
{name='classic_e', x=-200, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
{name='classic_h', x=-300, y=-950, size=35,shape=2,icon="classic", unlock={'classic_u'}},
{name='classic_u', x=-400, y=-1050, size=30,shape=2,icon="classic"},
{name='survivor_e', x=300, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_n'}},
{name='survivor_n', x=500, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_h','attacker_h','defender_n','dig_h'}},
{name='survivor_h', x=700, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_l'}},
{name='survivor_l', x=900, y=-600, size=40,shape=3,icon="survivor", unlock={'survivor_u'}},
{name='survivor_u', x=1100, y=-600, size=40,shape=2,icon="survivor"},
{name='attacker_h', x=300, y=-800, size=40,shape=1,icon="attack", unlock={'attacker_u'}},
{name='attacker_u', x=300, y=-1000, size=40,shape=1,icon="attack"},
{name='defender_n', x=500, y=-800, size=40,shape=1,icon="defend", unlock={'defender_l'}},
{name='defender_l', x=500, y=-1000, size=40,shape=1,icon="defend"},
{name='dig_h', x=700, y=-800, size=40,shape=1,icon="dig", unlock={'dig_u'}},
{name='dig_u', x=700, y=-1000, size=40,shape=1,icon="dig"},
{name='clearRush', x=400, y=-400, size=50,shape=1,icon="bigbang", unlock={'c4wtrain_n','pctrain_n','sprintAtk'}},
{name='c4wtrain_n', x=700, y=-400, size=40,shape=1,icon="pc", unlock={'c4wtrain_l'}},
{name='c4wtrain_l', x=900, y=-400, size=40,shape=1,icon="pc"},
{name='pctrain_n', x=700, y=-250, size=40,shape=1,icon="pc", unlock={'pctrain_l','pc_n'}},
{name='pctrain_l', x=900, y=-250, size=40,shape=1,icon="pc"},
{name='pc_n', x=800, y=-110, size=40,shape=1,icon="pc", unlock={'pc_h'}},
{name='pc_h', x=950, y=-110, size=40,shape=3,icon="pc", unlock={'pc_l','pc_inf'}},
{name='pc_l', x=1100, y=-110, size=40,shape=3,icon="pc"},
{name='pc_inf', x=1100, y=-250, size=40,shape=2,icon="pc"},
{name='sprintAtk', x=530, y=-150, size=40,shape=1,icon="sprint2", unlock={'sprintEff','tech_n','tech_finesse','tsd_e','backfire_n'}},
{name='sprintEff', x=360, y=-150, size=40,shape=1,icon="sprint2"},
{name='tech_n', x=400, y=50, size=40,shape=1,icon="tech", unlock={'tech_n_plus','tech_h'}},
{name='tech_n_plus', x=200, y=20, size=40,shape=3,icon="tech"},
{name='tech_h', x=400, y=200, size=40,shape=1,icon="tech", unlock={'tech_h_plus','tech_l'}},
{name='tech_h_plus', x=200, y=170, size=35,shape=3,icon="tech"},
{name='tech_l', x=400, y=350, size=40,shape=1,icon="tech", unlock={'tech_l_plus'}},
{name='tech_l_plus', x=200, y=320, size=35,shape=3,icon="tech"},
{name='tech_finesse', x=800, y=50, size=40,shape=1,icon="tech", unlock={'tech_finesse_f'}},
{name='tech_finesse_f',x=1000, y=50, size=40,shape=1,icon="tech"},
{name='tsd_e', x=720, y=200, size=40,shape=1,icon="tsd", unlock={'tsd_h'}},
{name='tsd_h', x=960, y=200, size=40,shape=1,icon="tsd", unlock={'tsd_u'}},
{name='tsd_u', x=1200, y=200, size=40,shape=1,icon="tsd"},
{name='backfire_n', x=650, y=350, size=40,shape=1,icon="backfire", unlock={'backfire_h'}},
{name='backfire_h', x=850, y=350, size=40,shape=1,icon="backfire", unlock={'backfire_l'}},
{name='backfire_l', x=1050, y=350, size=40,shape=3,icon="backfire", unlock={'backfire_u'}},
{name='backfire_u', x=1250, y=350, size=35,shape=2,icon="backfire"},
{name='zen', x=-1000, y=-600, size=40,shape=1,icon="zen", unlock={'ultra','infinite','infinite_dig','marathon_inf'}},
{name='ultra', x=-1200, y=-600, size=40,shape=1,icon="ultra"},
{name='infinite', x=-1200, y=-400, size=40,shape=1,icon='infinite'},
{name='infinite_dig', x=-1000, y=-400, size=40,shape=1,icon="dig"},
{name='marathon_inf', x=-800, y=-400, size=40,shape=1,icon="marathon"}
}

28
parts/modes/big_h.lua Normal file
View File

@@ -0,0 +1,28 @@
return{
env={
noTele=true,
mindas=7,minarr=1,minsdarr=1,
sequence="bagES",
hook_drop=require'parts.eventsets.bigWallGen'.hook_drop,
eventSet='big_h',
bg='cubes',bgm='push',
},
score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
scoreDisp=function(D)return D[1].." Combo "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
if L>=200 then
local T=P.stat.time
return
T<=160 and 5 or
T<=280 and 4 or
3
else
return
L>=100 and 2 or
L>=50 and 1 or
L>=10 and 0
end
end,
}

28
parts/modes/big_n.lua Normal file
View File

@@ -0,0 +1,28 @@
return{
env={
noTele=true,
mindas=7,minarr=1,minsdarr=1,
sequence="bagES",
hook_drop=require'parts.eventsets.bigWallGen'.hook_drop,
eventSet='big_n',
bg='bg2',bgm='push',
},
score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
scoreDisp=function(D)return D[1].." Combo "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
if L>=200 then
local T=P.stat.time
return
T<=180 and 5 or
T<=300 and 4 or
3
else
return
L>=150 and 2 or
L>=100 and 1 or
L>=20 and 0
end
end,
}

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