微调新模式pr的小问题

This commit is contained in:
MrZ626
2021-12-20 14:55:42 +08:00
parent fc1ed4dff6
commit 04f38d2eb6
7 changed files with 26 additions and 26 deletions

View File

@@ -10,7 +10,7 @@ return{
lock=inv_lock[1],
wait=inv_wait[1],
fall=inv_fall[1],
ghost=false,
ghost=false,
noTele=true,
das=10,arr=1,
mesDisp=function(P)
@@ -26,11 +26,11 @@ return{
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
held=false
if D.pt<1000 then
hidetimer=0-inv_wait[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]
if c>0 then hidetimer=hidetimer-inv_fall[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1] end
end
held=false
if D.pt<1000 then
hidetimer=0-inv_wait[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]
if c>0 then hidetimer=hidetimer-inv_fall[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]end
end
if D.pt%100==99 then
SFX.play('warn_1')
@@ -63,18 +63,18 @@ return{
task=function(P)
P.modeData.pt=0
P.modeData.target=100
while true do
YIELD()
if P.holdTime==0 and P.waiting<=0 and not held then
hidetimer=0
held=true
end
hidetimer=hidetimer+1
if hidetimer>inv_hide[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1] then
P.gameEnv.block=false
else
P.gameEnv.block=true
end
end
while true do
YIELD()
if P.holdTime==0 and P.waiting<=0 and not held then
hidetimer=0
held=true
end
hidetimer=hidetimer+1
if hidetimer>inv_hide[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]then
P.gameEnv.block=false
else
P.gameEnv.block=true
end
end
end,
}

View File

@@ -714,7 +714,7 @@ return{
['master_final']= {"Jago", "TERAKHIR", "Lebih dari 20G"},
['master_ph']= {"Jago", "KHAYALAN", "???"},
['master_ex']= {"Sangat Jago", "EKSTRA", "Blok tidak kelihatan"},
['master_instinct']={"Jago", "INSTINK", "Bagaimana jika blok terkontrol tersembunyi?"},
['master_instinct']={"Jago", "INSTINK", "Bagaimana jika blok terkontrol tersembunyi?"},
['strategy_e']= {"Strategi", "MUDAH", "Keputusan 20G cepat"},
['strategy_h']= {"Strategi", "SULIT", "Keputusan 20G cepat"},
['strategy_u']= {"Strategi", "TERAKHIR", "Keputusan 20G cepat"},

View File

@@ -712,7 +712,7 @@ return{
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
['master_ph']= {"大师", "虚幻", "虚幻20G:"},
['master_ex']= {"宗师", "EX", "成为方块大师"},
['master_instinct']={"大师", "本能", "隐藏当前块"},
['master_instinct']={"大师", "本能", "隐藏当前块"},
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},

View File

@@ -119,7 +119,7 @@ return{
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
['master_ph']= {"大师", "虚幻", "虚幻20G:???"},
['master_ex']= {"宗师", "EX", "成为方块大师"},
['master_instinct']={"大师", "本能", "隐藏当前块"},
['master_instinct']={"大师", "本能", "隐藏当前块"},
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},

View File

@@ -709,8 +709,8 @@ return{
['master_m']= {"主人", "M21", "20克大师赛"},
['master_final']= {"主人", "最终", "20G及以上"},
['master_ph']= {"主人", "幻觉", ""},
['master_ex']= {"大师", "额外的", "比瞬间还短的永恒"},
['master_instinct']={"主人", "情绪", "步行的秘密部分"},
['master_ex']= {"主人", "额外的", "比瞬间还短的永恒"},
['master_instinct']={"主人", "情绪", "步行的秘密部分"},
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},

View File

@@ -712,7 +712,7 @@ return{
['master_final']= {"大師", "究極", "究極20G:無法觸及的終點"},
['master_ph']= {"大師", "虛幻", "虛幻20G:"},
['master_ex']= {"宗師", "EX", "成為方塊大師"},
['master_instinct']={"大師", "本能", "隱藏當前塊"},
['master_instinct']={"大師", "本能", "隱藏當前塊"},
['strategy_e']= {"策略堆疊", "簡單", "20G堆疊中速決策練習"},
['strategy_h']= {"策略堆疊", "困難", "20G堆疊快速決策練習"},
['strategy_u']= {"策略堆疊", "極限", "20G堆疊極速決策練習"},

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@@ -9,7 +9,7 @@ return[=[
等级系统; 场地格边缘线; 模式数据分析; 高级自定义序列
成就系统; 手势操作; C2连击; 特殊控件(虚拟摇杆等)
组队战; 方块位移/旋转动画; 更细节的DAS选项; 拓展主题系统
更自由的攻击系统; 更多消除方式; 可调场地宽度;
更自由的攻击系统; 更多消除方式; 可调场地宽度;
task-Z(新AI); 自适应UI; 新联网游戏场景切换逻辑
0.17.1: 苏醒 Wake Up