微调马拉松和混战的速度曲线
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@@ -1,4 +1,4 @@
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local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
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local dropSpeed={50,40,30,24,18,13,9,6,4,3,2,2,1,1,.5,.5,.5,.25,.25}
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return
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{
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@@ -252,17 +252,17 @@ function royaleLevelup()
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BGM.play('cruelty')
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end
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elseif GAME.stage==4 then
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spd=10
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spd=8
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for _,P in next,PLY_ALIVE do
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P.gameEnv.pushSpeed=3
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end
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elseif GAME.stage==5 then
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spd=5
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spd=4
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for _,P in next,PLY_ALIVE do
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P.gameEnv.garbageSpeed=1
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end
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elseif GAME.stage==6 then
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spd=3
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spd=2
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if PLAYERS[1].alive then
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BGM.play('final')
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end
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@@ -273,7 +273,7 @@ function royaleLevelup()
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if GAME.curMode.name:find("_u")then
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for i=1,#PLY_ALIVE do
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local P=PLY_ALIVE[i]
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P.gameEnv.drop=int(P.gameEnv.drop*.3)
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P.gameEnv.drop=int(P.gameEnv.drop*.4)
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if P.gameEnv.drop==0 then
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P.curY=P.ghoY
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P:set20G(true)
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