微调马拉松和混战的速度曲线

This commit is contained in:
MrZ626
2021-12-01 00:39:21 +08:00
parent 83b5e217e5
commit c534bbd12a
2 changed files with 5 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
local dropSpeed={50,40,30,24,18,13,9,6,4,3,2,2,1,1,.5,.5,.5,.25,.25}
return
{

View File

@@ -252,17 +252,17 @@ function royaleLevelup()
BGM.play('cruelty')
end
elseif GAME.stage==4 then
spd=10
spd=8
for _,P in next,PLY_ALIVE do
P.gameEnv.pushSpeed=3
end
elseif GAME.stage==5 then
spd=5
spd=4
for _,P in next,PLY_ALIVE do
P.gameEnv.garbageSpeed=1
end
elseif GAME.stage==6 then
spd=3
spd=2
if PLAYERS[1].alive then
BGM.play('final')
end
@@ -273,7 +273,7 @@ function royaleLevelup()
if GAME.curMode.name:find("_u")then
for i=1,#PLY_ALIVE do
local P=PLY_ALIVE[i]
P.gameEnv.drop=int(P.gameEnv.drop*.3)
P.gameEnv.drop=int(P.gameEnv.drop*.4)
if P.gameEnv.drop==0 then
P.curY=P.ghoY
P:set20G(true)