Add Master Instinct mode (#545)

* Add Inverse Invisible mode

A mode where the locked pieces doesn't become invisible, but your active piece does.

[NOTE: I haven't added the mode to the map yet because the mode selection screen is changing]

* Renamed to Master Instinct
This commit is contained in:
NOT_A_ROBOT
2021-12-20 13:51:30 +07:00
committed by GitHub
parent a86228677f
commit f8935d3dd7
8 changed files with 112 additions and 0 deletions

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@@ -0,0 +1,80 @@
local inv_lock={60,50,45,40,37, 34,32,30,28,26}
local inv_wait={12,11,11,10,10, 10,10, 9, 9, 9}
local inv_fall={18,16,14,13,12, 12,11,11,10,10}
local inv_hide={20,17,14,11, 8, 5, 3, 2, 1, 0}
local hidetimer=0
local held=false
return{
drop=0,
lock=inv_lock[1],
wait=inv_wait[1],
fall=inv_fall[1],
ghost=false,
noTele=true,
das=10,arr=1,
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
hook_drop=function(P)
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
held=false
if D.pt<1000 then
hidetimer=0-inv_wait[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]
if c>0 then hidetimer=hidetimer-inv_fall[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1] end
end
if D.pt%100==99 then
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv
E.lock=inv_lock[s]
E.wait=inv_wait[s]
E.fall=inv_fall[s]
if s==2 then
E.das=8
elseif s==4 then
BG.set('rgb')
elseif s==5 then
E.das=7
elseif s==7 then
E.das=6
BGM.play('far')
elseif s==10 then
D.pt=1000
P:win('finish')
return
end
D.target=D.target+100
P:stageComplete(s)
SFX.play('reach')
end
end,
task=function(P)
P.modeData.pt=0
P.modeData.target=100
while true do
YIELD()
if P.holdTime==0 and P.waiting<=0 and not held then
hidetimer=0
held=true
end
hidetimer=hidetimer+1
if hidetimer>inv_hide[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1] then
P.gameEnv.block=false
else
P.gameEnv.block=true
end
end
end,
}

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@@ -713,6 +713,7 @@ return{
['master_final']= {"Master", "FINAL", "20G and beyond"},
['master_ph']= {"Master", "PHANTASM", "???"},
['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant"},
['master_instinct']={"Master", "INSTINCT", "What if the active piece turned invisible?"},
['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},

View File

@@ -1,5 +1,6 @@
local C=COLOR
return{
fallback='en',
loadText={
loadSFX="Memuat efek suara",
loadSample="Memuat sampel-sampel instrumen",
@@ -713,6 +714,7 @@ return{
['master_final']= {"Jago", "TERAKHIR", "Lebih dari 20G"},
['master_ph']= {"Jago", "KHAYALAN", "???"},
['master_ex']= {"Sangat Jago", "EKSTRA", "Blok tidak kelihatan"},
['master_instinct']={"Jago", "INSTINK", "Bagaimana jika blok terkontrol tersembunyi?"},
['strategy_e']= {"Strategi", "MUDAH", "Keputusan 20G cepat"},
['strategy_h']= {"Strategi", "SULIT", "Keputusan 20G cepat"},
['strategy_u']= {"Strategi", "TERAKHIR", "Keputusan 20G cepat"},

View File

@@ -712,6 +712,7 @@ return{
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
['master_ph']= {"大师", "虚幻", "虚幻20G:"},
['master_ex']= {"宗师", "EX", "成为方块大师"},
['master_instinct']={"大师", "本能", "隐藏当前块"},
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},

View File

@@ -119,6 +119,7 @@ return{
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
['master_ph']= {"大师", "虚幻", "虚幻20G:???"},
['master_ex']= {"宗师", "EX", "成为方块大师"},
['master_instinct']={"大师", "本能", "隐藏当前块"},
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},

View File

@@ -710,6 +710,7 @@ return{
['master_final']= {"主人", "最终", "20G及以上"},
['master_ph']= {"主人", "幻觉", ""},
['master_ex']= {"大师", "额外的", "比瞬间还短的永恒"},
['master_instinct']={"主人", "情绪", "步行的秘密部分"},
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},

View File

@@ -712,6 +712,7 @@ return{
['master_final']= {"大師", "究極", "究極20G:無法觸及的終點"},
['master_ph']= {"大師", "虛幻", "虛幻20G:"},
['master_ex']= {"宗師", "EX", "成為方塊大師"},
['master_instinct']={"大師", "本能", "隱藏當前塊"},
['strategy_e']= {"策略堆疊", "簡單", "20G堆疊中速決策練習"},
['strategy_h']= {"策略堆疊", "困難", "20G堆疊快速決策練習"},
['strategy_u']= {"策略堆疊", "極限", "20G堆疊極速決策練習"},
@@ -724,6 +725,7 @@ return{
['blind_l']= {"隱形", "瞬隱+", "最強大腦"},
['blind_u']= {"隱形", "啊這", "你準備好了嗎"},
['blind_wtf']= {"隱形", "不會吧", "還沒準備好"},
['blind_inv']= {"隱形", "倒置的", "隱形活動件"},
['classic_e']= {"高速經典", "簡單", "高速經典"},
['classic_h']= {"高速經典", "困難", "飛速經典"},
['classic_u']= {"高速經典", "極限", "極速經典"},

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@@ -0,0 +1,24 @@
return{
env={
sequence="bagES",
freshLimit=15,
eventSet='master_instinct',
bg='glow',bgm='sugar fairy',
},
slowMark=true,
score=function(P)return{P.modeData.pt,P.stat.time}end,
scoreDisp=function(D)return D[1].."P "..STRING.time(D[2])end,
comp=function(a,b)
return a[1]>b[1]or(a[1]==b[1]and a[2]<b[2])
end,
getRank=function(P)
local S=P.modeData.pt
return
S>=1000 and 5 or
S>=800 and 4 or
S>=500 and 3 or
S>=300 and 2 or
S>=100 and 1 or
S>=60 and 0
end,
}