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eaa43442db |
@@ -22,34 +22,13 @@ local BGM={
|
||||
--suspend=[str:pausing ID]
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||||
--playing=[src:playing SRC]
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}
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||||
BGM.list={
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||||
"blank",--menu
|
||||
"race",--sprint, solo
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||||
"infinite",--infinite norm/dig, ultra, zen, tech-finesse
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||||
"push",--marathon, round, tsd, blind-5/6
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||||
"way",--dig sprint
|
||||
"reason",--drought, blind-1/2/3/4
|
||||
|
||||
"secret8th",--master-1, survivor-2
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||||
"secret7th",--master-2, survivor-3
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||||
"waterfall",--sprint Penta/MPH
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||||
"newera",--bigbang, survivor-1, tech-normal
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||||
"oxygen",--c4w/pc train
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||||
"truth",--pc challenge
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||||
|
||||
"distortion",--master-3
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||||
"far",--GM
|
||||
"shining terminal",--attacker
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||||
"storm",--defender, survivor-4/5
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||||
"down",--dig, tech-hard/lunatic
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||||
|
||||
"rockblock",--classic, 49/99
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||||
"cruelty","final","8-bit happiness","end","how feeling",--49/99
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||||
}
|
||||
BGM.len=#BGM.list
|
||||
function BGM.set(L)
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||||
BGM.list=L
|
||||
BGM.len=#L
|
||||
end
|
||||
function BGM.loadOne(N)
|
||||
N=BGM.list[N]
|
||||
local file="/BGM/"..N..".ogg"
|
||||
local file="media/BGM/"..N..".ogg"
|
||||
if love.filesystem.getInfo(file)then
|
||||
BGM.list[N]=love.audio.newSource(file,"stream")
|
||||
BGM.list[N]:setLooping(true)
|
||||
|
||||
@@ -32,7 +32,7 @@ function IMG.getCount()
|
||||
end
|
||||
function IMG.loadOne(_)
|
||||
local N=list[_]
|
||||
IMG[N]=love.graphics.newImage("/image/"..IMG[N])
|
||||
IMG[N]=love.graphics.newImage("media/image/"..IMG[N])
|
||||
end
|
||||
function IMG.loadAll()
|
||||
for i=1,count do
|
||||
@@ -1,19 +1,19 @@
|
||||
SCR= require("Zframework/screen")
|
||||
COLOR= require("Zframework/color")
|
||||
SCN= require("Zframework/scene")
|
||||
LOG= require("Zframework/log")
|
||||
require("Zframework/toolfunc")
|
||||
|
||||
VIB= require("Zframework/vib")
|
||||
VIB= require("Zframework/vibrate")
|
||||
SFX= require("Zframework/sfx")
|
||||
|
||||
LIGHT= require("Zframework/light")
|
||||
SHADER= require("Zframework/shader")
|
||||
BG= require("Zframework/bg")
|
||||
BG= require("Zframework/background")
|
||||
WIDGET= require("Zframework/widget")
|
||||
TEXT= require("Zframework/text")
|
||||
sysFX= require("Zframework/sysFX")
|
||||
SYSFX= require("Zframework/sysFX")
|
||||
|
||||
IMG= require("Zframework/img")
|
||||
IMG= require("Zframework/image")
|
||||
BGM= require("Zframework/bgm")
|
||||
VOC= require("Zframework/voice")
|
||||
|
||||
@@ -58,14 +58,14 @@ local function updatePowerInfo()
|
||||
end
|
||||
gc.rectangle("fill",76,6,pow*.22,14)
|
||||
if pow<100 then
|
||||
setFont(14)
|
||||
setFont(15)
|
||||
gc.setColor(0,0,0)
|
||||
gc.print(pow,77,2)
|
||||
gc.print(pow,77,4)
|
||||
gc.print(pow,79,2)
|
||||
gc.print(pow,79,4)
|
||||
gc.print(pow,77,1)
|
||||
gc.print(pow,77,3)
|
||||
gc.print(pow,79,1)
|
||||
gc.print(pow,79,3)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print(pow,78,3)
|
||||
gc.print(pow,78,2)
|
||||
end
|
||||
end
|
||||
gc.draw(IMG.batteryImage,73,3)
|
||||
@@ -94,7 +94,10 @@ function love.mousepressed(x,y,k,touch)
|
||||
if touch then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if devMode==1 then DBP(mx,my)end
|
||||
if devMode==1 then
|
||||
local dx,dy=mx-lastX,my-lastY
|
||||
DBP(("(%d,%d), D=(%d,%d)~~(%d,%d)(%d,%d)"):format(mx,my,dx,dy,int(mx/10)*10,int(my/10)*10,int(dx/10)*10,int(dy/10)*10))
|
||||
end
|
||||
if SCN.swapping then return end
|
||||
if mouseDown[SCN.cur]then
|
||||
mouseDown[SCN.cur](mx,my,k)
|
||||
@@ -105,7 +108,7 @@ function love.mousepressed(x,y,k,touch)
|
||||
WIDGET.press(mx,my)
|
||||
end
|
||||
lastX,lastY=mx,my
|
||||
sysFX.newRipple(.3,mx,my,30)
|
||||
SYSFX.newRipple(.3,mx,my,30)
|
||||
end
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if t then return end
|
||||
@@ -188,7 +191,7 @@ function love.touchreleased(id,x,y)
|
||||
if touchClick[SCN.cur]then
|
||||
touchClick[SCN.cur](x,y)
|
||||
end
|
||||
sysFX.newRipple(.3,x,y,30)
|
||||
SYSFX.newRipple(.3,x,y,30)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -303,7 +306,7 @@ function love.gamepadpressed(_,i)
|
||||
if gamepadDown[SCN.cur]then gamepadDown[SCN.cur](i)
|
||||
elseif keyDown[SCN.cur]then keyDown[SCN.cur](keyMirror[i]or i)
|
||||
elseif i=="back"then SCN.back()
|
||||
else WIDGET.gamepadPressed(i)
|
||||
else WIDGET.gamepadPressed(keyMirror[i]or i)
|
||||
end
|
||||
end
|
||||
function love.gamepadreleased(_,i)
|
||||
@@ -501,7 +504,7 @@ function love.run()
|
||||
TASK.update()
|
||||
VOC.update()
|
||||
BG.update(dt)
|
||||
sysFX.update(dt)
|
||||
SYSFX.update(dt)
|
||||
TEXT.update()
|
||||
_=Tmr[SCN.cur]if _ then _(dt)end--Scene Updater
|
||||
if SCN.swapping then SCN.swapUpdate()end--Scene swapping animation
|
||||
@@ -513,9 +516,10 @@ function love.run()
|
||||
FCT=FCT+SETTING.frameMul
|
||||
if FCT>=100 then
|
||||
FCT=FCT-100
|
||||
DISCARD()--SPEED UPUPUP!
|
||||
|
||||
--Draw background
|
||||
BG.draw()
|
||||
|
||||
gc.push("transform")
|
||||
gc.replaceTransform(xOy)
|
||||
|
||||
@@ -535,7 +539,7 @@ function love.run()
|
||||
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
|
||||
end
|
||||
sysFX.draw()
|
||||
SYSFX.draw()
|
||||
TEXT.draw()
|
||||
gc.pop()
|
||||
|
||||
@@ -584,6 +588,7 @@ function love.run()
|
||||
LOG.draw()
|
||||
|
||||
PRESENT()
|
||||
DISCARD()--SPEED UPUPUP!
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
local langList={
|
||||
require("LANG/lang_zh"),
|
||||
require("LANG/lang_zh2"),
|
||||
require("LANG/lang_en"),
|
||||
require("LANG/lang_fr"),
|
||||
require("LANG/lang_sp"),
|
||||
require("LANG/lang_symbol"),
|
||||
require("LANG/lang_yygq"),
|
||||
require("parts/language/lang_zh"),
|
||||
require("parts/language/lang_zh2"),
|
||||
require("parts/language/lang_en"),
|
||||
require("parts/language/lang_fr"),
|
||||
require("parts/language/lang_sp"),
|
||||
require("parts/language/lang_symbol"),
|
||||
require("parts/language/lang_yygq"),
|
||||
--Add new language file to LANG folder. Attention, new language won't show in-game when you add language
|
||||
}
|
||||
local publicText={
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
--LIGHT MODULE(Optimized by MrZ,Original on github/love2d community/simple-love-lights)
|
||||
--LIGHT MODULE (Optimized by MrZ, Original on github/love2d community/simple-love-lights)
|
||||
--Heavily based on mattdesl's libGDX implementation:
|
||||
--https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows
|
||||
local gc=love.graphics
|
||||
local C=gc.clear
|
||||
local shadowMapShader=gc.newShader("Zframework/shader/shadowMap.glsl")--Shader for caculating the 1D shadow map.
|
||||
local lightRenderShader=gc.newShader("Zframework/shader/lightRender.glsl")--Shader for rendering blurred lights and shadows.
|
||||
local clear,translate=gc.clear,gc.translate
|
||||
local setCanvas,setShader=gc.setCanvas,gc.setShader
|
||||
local render=gc.draw
|
||||
|
||||
local shadowMapShader=gc.newShader("Zframework/light/shadowMap.glsl")--Shader for caculating the 1D shadow map.
|
||||
local lightRenderShader=gc.newShader("Zframework/light/lightRender.glsl")--Shader for rendering blurred lights and shadows.
|
||||
local Lights={}--Lightsource objects
|
||||
local function move(L,x,y)
|
||||
L.x,L.y=x,y
|
||||
@@ -20,9 +23,9 @@ end
|
||||
local function draw(L)
|
||||
--Initialization
|
||||
local r,g,b,a=love.graphics.getColor()
|
||||
gc.setCanvas(L.blackCanvas)C()
|
||||
gc.setCanvas(L.shadowCanvas)C()
|
||||
gc.setCanvas(L.renderCanvas)C()
|
||||
setCanvas(L.blackCanvas)clear()
|
||||
setCanvas(L.shadowCanvas)clear()
|
||||
setCanvas(L.renderCanvas)clear()
|
||||
lightRenderShader:send("xresolution",L.size)
|
||||
shadowMapShader:send("yresolution",L.size)
|
||||
|
||||
@@ -31,26 +34,26 @@ local function draw(L)
|
||||
local Y=L.y-L.size*.5
|
||||
|
||||
--Render solid
|
||||
gc.translate(-X,-Y)
|
||||
translate(-X,-Y)
|
||||
L.blackCanvas:renderTo(L.blackFn)
|
||||
gc.translate(X,Y)
|
||||
translate(X,Y)
|
||||
|
||||
--Render shade canvas by solid
|
||||
gc.setShader(shadowMapShader)
|
||||
gc.setCanvas(L.shadowCanvas)
|
||||
gc.draw(L.blackCanvas)
|
||||
setShader(shadowMapShader)
|
||||
setCanvas(L.shadowCanvas)
|
||||
render(L.blackCanvas)
|
||||
|
||||
--Render light canvas by shade
|
||||
gc.setShader(lightRenderShader)
|
||||
gc.setCanvas(L.renderCanvas)
|
||||
gc.draw(L.shadowCanvas,0,0,0,1,L.size)
|
||||
setShader(lightRenderShader)
|
||||
setCanvas(L.renderCanvas)
|
||||
render(L.shadowCanvas,0,0,0,1,L.size)
|
||||
|
||||
--Ready to final render
|
||||
gc.setShader()gc.setCanvas()gc.setBlendMode("add")
|
||||
setShader()setCanvas()gc.setBlendMode("add")
|
||||
|
||||
--Render to screes
|
||||
gc.setColor(r,g,b,a)
|
||||
gc.draw(L.renderCanvas,X,Y+L.size,0,1,-1)
|
||||
render(L.renderCanvas,X,Y+L.size,0,1,-1)
|
||||
|
||||
--Reset
|
||||
gc.setBlendMode("alpha")
|
||||
@@ -71,7 +74,6 @@ end
|
||||
function LIGHT.add(x,y,R,F)
|
||||
local id=#Lights+1
|
||||
Lights[id]={
|
||||
--Methods
|
||||
id=id,
|
||||
x=x,y=y,size=R,
|
||||
blackCanvas=gc.newCanvas(R,R),--Solid canvas
|
||||
@@ -79,7 +81,6 @@ function LIGHT.add(x,y,R,F)
|
||||
renderCanvas=gc.newCanvas(R,R),--Light canvas
|
||||
blackFn=F,--Solid draw funcion
|
||||
|
||||
|
||||
move=move,
|
||||
setPow=setPow,
|
||||
draw=draw,
|
||||
@@ -15,21 +15,17 @@ local _ncalls = {}
|
||||
-- list of internal profiler functions
|
||||
local _internal = {}
|
||||
|
||||
local getInfo=debug.getinfo
|
||||
local getInfo = debug.getinfo
|
||||
function profile.hooker(event, line, info)
|
||||
info = info or getInfo(2, 'fnS')
|
||||
local f = info.func
|
||||
-- ignore the profiler itself
|
||||
if _internal[f] or info.what ~= "Lua" then
|
||||
return
|
||||
end
|
||||
if _internal[f] or info.what ~= "Lua" then return end
|
||||
-- get the function name if available
|
||||
if info.name then
|
||||
_labeled[f] = info.name
|
||||
end
|
||||
if info.name then _labeled[f] = info.name end
|
||||
-- find the line definition
|
||||
if not _defined[f] then
|
||||
_defined[f] = info.short_src..":"..info.linedefined
|
||||
_defined[f] = info.short_src .. ":" .. info.linedefined
|
||||
_ncalls[f] = 0
|
||||
_telapsed[f] = 0
|
||||
end
|
||||
@@ -49,13 +45,6 @@ function profile.hooker(event, line, info)
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets a clock function to be used by the profiler.
|
||||
-- @param f Clock function that returns a number
|
||||
function profile.setclock(f)
|
||||
assert(type(f) == "function", "clock must be a function")
|
||||
clock = f
|
||||
end
|
||||
|
||||
--- Starts collecting data.
|
||||
function profile.start()
|
||||
if rawget(_G, 'jit') then
|
||||
@@ -68,15 +57,15 @@ end
|
||||
--- Stops collecting data.
|
||||
function profile.stop()
|
||||
debug.sethook()
|
||||
for f in next,_tcalled do
|
||||
for f in next, _tcalled do
|
||||
local dt = clock() - _tcalled[f]
|
||||
_telapsed[f] = _telapsed[f] + dt
|
||||
_tcalled[f] = nil
|
||||
end
|
||||
-- merge closures
|
||||
local lookup = {}
|
||||
for f, d in next,_defined do
|
||||
local id = (_labeled[f] or '?')..d
|
||||
for f, d in next, _defined do
|
||||
local id = (_labeled[f] or '?') .. d
|
||||
local f2 = lookup[id]
|
||||
if f2 then
|
||||
_ncalls[f2] = _ncalls[f2] + (_ncalls[f] or 0)
|
||||
@@ -92,31 +81,22 @@ end
|
||||
|
||||
--- Resets all collected data.
|
||||
function profile.reset()
|
||||
for f in next,_ncalls do
|
||||
_ncalls[f] = 0
|
||||
end
|
||||
for f in next,_telapsed do
|
||||
_telapsed[f] = 0
|
||||
end
|
||||
for f in next,_tcalled do
|
||||
_tcalled[f] = nil
|
||||
end
|
||||
for f in next, _ncalls do _ncalls[f] = 0 end
|
||||
for f in next, _telapsed do _telapsed[f] = 0 end
|
||||
for f in next, _tcalled do _tcalled[f] = nil end
|
||||
collectgarbage('collect')
|
||||
end
|
||||
|
||||
function profile.comp(a, b)
|
||||
local dt = _telapsed[b] - _telapsed[a]
|
||||
if dt == 0 then
|
||||
return _ncalls[b] < _ncalls[a]
|
||||
end
|
||||
return dt < 0
|
||||
return dt == 0 and _ncalls[b] < _ncalls[a] or dt < 0
|
||||
end
|
||||
|
||||
--- Iterates all functions that have been called since the profile was started.
|
||||
-- @param n Number of results (optional)
|
||||
function profile.query(limit)
|
||||
local t = {}
|
||||
for f, n in next,_ncalls do
|
||||
for f, n in next, _ncalls do
|
||||
if n > 0 then
|
||||
t[#t + 1] = f
|
||||
end
|
||||
@@ -132,12 +112,12 @@ function profile.query(limit)
|
||||
if _tcalled[f] then
|
||||
dt = clock() - _tcalled[f]
|
||||
end
|
||||
t[i] = { i, _labeled[f] or '?', _ncalls[f], _telapsed[f] + dt, _defined[f] }
|
||||
t[i] = {i, _labeled[f] or '?', _ncalls[f], _telapsed[f] + dt, _defined[f]}
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
local cols = { 3, 29, 11, 24, 32 }
|
||||
local cols = {3, 29, 11, 24, 32}
|
||||
function profile.report(n)
|
||||
local out = {}
|
||||
local report = profile.query(n)
|
||||
@@ -148,7 +128,7 @@ function profile.report(n)
|
||||
s = tostring(s)
|
||||
local l1 = s:len()
|
||||
if l1 < l2 then
|
||||
s = s..(' '):rep(l2-l1)
|
||||
s = s .. (' '):rep(l2 - l1)
|
||||
elseif l1 > l2 then
|
||||
s = s:sub(l1 - l2 + 1, l1)
|
||||
end
|
||||
@@ -159,14 +139,14 @@ function profile.report(n)
|
||||
|
||||
local row = " +-----+-------------------------------+-------------+--------------------------+----------------------------------+ \n"
|
||||
local col = " | # | Function | Calls | Time | Code | \n"
|
||||
local sz = row..col..row
|
||||
local sz = row .. col .. row
|
||||
if #out > 0 then
|
||||
sz = sz..' | '..table.concat(out, ' | \n | ')..' | \n'
|
||||
sz = sz .. ' | ' .. table.concat(out, ' | \n | ') .. ' | \n'
|
||||
end
|
||||
return '\n'..sz..row
|
||||
return '\n' .. sz .. row
|
||||
end
|
||||
|
||||
local switch=false
|
||||
local switch = false
|
||||
function profile.switch()
|
||||
if switch then
|
||||
profile.stop()
|
||||
@@ -177,14 +157,12 @@ function profile.switch()
|
||||
PROFILE.start()
|
||||
LOG.print("profile start!")
|
||||
end
|
||||
switch=not switch
|
||||
switch = not switch
|
||||
end
|
||||
|
||||
-- store all internal profiler functions
|
||||
for _, v in next,profile do
|
||||
if type(v) == "function" then
|
||||
_internal[v] = true
|
||||
end
|
||||
for _, v in next, profile do
|
||||
if type(v) == "function" then _internal[v] = true end
|
||||
end
|
||||
|
||||
return profile
|
||||
return profile
|
||||
|
||||
14
Zframework/screen.lua
Normal file
14
Zframework/screen.lua
Normal file
@@ -0,0 +1,14 @@
|
||||
local SCR={
|
||||
w0=1280,h0=720,--Default Screen Size
|
||||
x=0,y=0,--Up-left Coord on screen
|
||||
w=0,h=0,--Fullscreen w/h in gc
|
||||
W=0,H=0,--Fullscreen w/h in shader
|
||||
rad=0,--Radius
|
||||
k=1,--Scale size
|
||||
dpi=1,--DPI from gc.getDPIScale()
|
||||
xOy=love.math.newTransform(),--Screen transformation object
|
||||
}
|
||||
function SCR.setSize(w,h)
|
||||
SCR.w0,SCR.h0=w,h
|
||||
end
|
||||
return SCR
|
||||
@@ -1,32 +1,13 @@
|
||||
local rem=table.remove
|
||||
|
||||
local SFX={}
|
||||
SFX.list={
|
||||
"welcome_sfx",
|
||||
"click","enter",
|
||||
"finesseError","finesseError_long",
|
||||
--Stereo sfxs(cannot set position)
|
||||
|
||||
"virtualKey",
|
||||
"button","swipe",
|
||||
"ready","start","win","fail","collect",
|
||||
"spawn_1","spawn_2","spawn_3","spawn_4","spawn_5","spawn_6","spawn_7",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"lock","drop","fall",
|
||||
"reach",
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11","ren_mega",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"emit","blip_1","blip_2",
|
||||
"clear",
|
||||
|
||||
"error",
|
||||
--Mono sfxs
|
||||
}
|
||||
function SFX.set(L)
|
||||
SFX.list=L
|
||||
SFX.len=#L
|
||||
end
|
||||
function SFX.loadOne(_)
|
||||
_,SFX.list[_]=SFX.list[_]
|
||||
local N="/SFX/".._..".ogg"
|
||||
local N="media/SFX/".._..".ogg"
|
||||
if love.filesystem.getInfo(N)then
|
||||
SFX.list[_]={love.audio.newSource(N,"static")}
|
||||
else
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
local function N(file)
|
||||
return love.graphics.newShader("Zframework/shader/"..file..".glsl")
|
||||
end
|
||||
return{
|
||||
-- glow=gc.newShader("Zframework/shader/glow.cs"),
|
||||
alpha=N("alpha"),
|
||||
warning=N("warning"),
|
||||
|
||||
aura=N("aura"),
|
||||
gradient1=N("grad1"),--Horizonal red-blue gradient
|
||||
gradient2=N("grad2"),--Vertical red-green gradient
|
||||
rgb1=N("rgb1"),--Colorful RGB
|
||||
rgb2=N("rgb2"),--Blue RGB
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
extern float X,Y,W,H;
|
||||
vec4 effect(vec4 C,Image Tx,vec2 pos,vec2 scr_pos){
|
||||
C[3]=min((scr_pos.x-X)/W*0.3+(scr_pos.y-Y)/H*0.1,0.3)+0.5;
|
||||
return C;
|
||||
}
|
||||
@@ -79,21 +79,21 @@ function FXdraw.shade(S)
|
||||
gc.rectangle("fill",S.x,S.y,S.w,S.h,2)
|
||||
end
|
||||
|
||||
local sysFX={}
|
||||
function sysFX.update(dt)
|
||||
local SYSFX={}
|
||||
function SYSFX.update(dt)
|
||||
for i=#fx,1,-1 do
|
||||
if fx[i]:update(dt) then
|
||||
rem(fx,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function sysFX.draw()
|
||||
function SYSFX.draw()
|
||||
for i=1,#fx do
|
||||
fx[i]:draw()
|
||||
end
|
||||
end
|
||||
|
||||
function sysFX.newBadge(x1,y1,x2,y2)
|
||||
function SYSFX.newBadge(x1,y1,x2,y2)
|
||||
fx[#fx+1]={
|
||||
update=FXupdate.badge,
|
||||
draw=FXdraw.badge,
|
||||
@@ -103,7 +103,7 @@ function sysFX.newBadge(x1,y1,x2,y2)
|
||||
x2=x2,y2=y2,
|
||||
}
|
||||
end
|
||||
function sysFX.newAttack(rate,x1,y1,x2,y2,wid,r,g,b,a)
|
||||
function SYSFX.newAttack(rate,x1,y1,x2,y2,wid,r,g,b,a)
|
||||
fx[#fx+1]={
|
||||
update=FXupdate.attack,
|
||||
draw=FXdraw.attack,
|
||||
@@ -115,7 +115,7 @@ function sysFX.newAttack(rate,x1,y1,x2,y2,wid,r,g,b,a)
|
||||
r=r,g=g,b=b,a=a,
|
||||
}
|
||||
end
|
||||
function sysFX.newRipple(duration,x,y,r)
|
||||
function SYSFX.newRipple(duration,x,y,r)
|
||||
fx[#fx+1]={
|
||||
update=FXupdate.ripple,
|
||||
draw=FXdraw.ripple,
|
||||
@@ -124,7 +124,7 @@ function sysFX.newRipple(duration,x,y,r)
|
||||
x=x,y=y,r=r,
|
||||
}
|
||||
end
|
||||
function sysFX.newRectRipple(duration,x,y,w,h)
|
||||
function SYSFX.newRectRipple(duration,x,y,w,h)
|
||||
fx[#fx+1]={
|
||||
update=FXupdate.rectRipple,
|
||||
draw=FXdraw.rectRipple,
|
||||
@@ -133,7 +133,7 @@ function sysFX.newRectRipple(duration,x,y,w,h)
|
||||
x=x,y=y,w=w,h=h,
|
||||
}
|
||||
end
|
||||
function sysFX.newShade(duration,r,g,b,x,y,w,h)
|
||||
function SYSFX.newShade(duration,r,g,b,x,y,w,h)
|
||||
fx[#fx+1]={
|
||||
update=FXupdate.shade,
|
||||
draw=FXdraw.shade,
|
||||
@@ -143,4 +143,4 @@ function sysFX.newShade(duration,r,g,b,x,y,w,h)
|
||||
x=x,y=y,w=w,h=h,
|
||||
}
|
||||
end
|
||||
return sysFX
|
||||
return SYSFX
|
||||
@@ -3,25 +3,21 @@ local rem=table.remove
|
||||
local voiceQueue={free=0}
|
||||
local bank={}--{vocName1={SRC1s},vocName2={SRC2s},...}
|
||||
local VOC={}
|
||||
VOC.name={
|
||||
"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
|
||||
"single","double","triple","techrash",
|
||||
"mini","b2b","b3b",
|
||||
"perfect_clear","half_clear",
|
||||
"win","lose","bye",
|
||||
"test","happy","doubt","sad","egg",
|
||||
"welcome_voc",
|
||||
}
|
||||
VOC.list={}
|
||||
|
||||
local function loadVoiceFile(N,vocName)
|
||||
local fileName="VOICE/"..SETTING.cv.."/"..vocName..".ogg"
|
||||
local fileName="media/VOICE/"..SETTING.cv.."/"..vocName..".ogg"
|
||||
if love.filesystem.getInfo(fileName)then
|
||||
bank[vocName]={love.audio.newSource(fileName,"static")}
|
||||
table.insert(VOC.list[N],vocName)
|
||||
return true
|
||||
end
|
||||
end
|
||||
function VOC.set(L)
|
||||
VOC.name=L
|
||||
VOC.len=#L
|
||||
end
|
||||
|
||||
function VOC.loadOne(name)
|
||||
local N=VOC.name[name]
|
||||
VOC.list[N]={}
|
||||
|
||||
@@ -19,6 +19,7 @@ local widgetMetatable={
|
||||
|
||||
local text={
|
||||
type="text",
|
||||
alpha=0,
|
||||
}
|
||||
function text:reset()
|
||||
if type(self.text)=="string"then
|
||||
@@ -29,14 +30,26 @@ function text:reset()
|
||||
self.font=self.font-10
|
||||
end
|
||||
end
|
||||
function text:update()
|
||||
if self.hideCon and self.hideCon()then
|
||||
if self.alpha>0 then
|
||||
self.alpha=self.alpha-.125
|
||||
end
|
||||
elseif self.alpha<1 then
|
||||
self.alpha=self.alpha+.125
|
||||
end
|
||||
end
|
||||
function text:draw()
|
||||
gc.setColor(self.color)
|
||||
if self.align=="M"then
|
||||
gc.draw(self.text,self.x-self.text:getWidth()*.5,self.y)
|
||||
elseif self.align=="L"then
|
||||
gc.draw(self.text,self.x,self.y)
|
||||
elseif self.align=="R"then
|
||||
gc.draw(self.text,self.x-self.text:getWidth(),self.y)
|
||||
if self.alpha>0 then
|
||||
local c=self.color
|
||||
gc.setColor(c[1],c[2],c[3],self.alpha)
|
||||
if self.align=="M"then
|
||||
gc.draw(self.text,self.x-self.text:getWidth()*.5,self.y)
|
||||
elseif self.align=="L"then
|
||||
gc.draw(self.text,self.x,self.y)
|
||||
elseif self.align=="R"then
|
||||
gc.draw(self.text,self.x-self.text:getWidth(),self.y)
|
||||
end
|
||||
end
|
||||
end
|
||||
function WIDGET.newText(D)--name,x,y[,color][,font=30][,align="M"][,hide]
|
||||
@@ -47,9 +60,10 @@ function WIDGET.newText(D)--name,x,y[,color][,font=30][,align="M"][,hide]
|
||||
color= D.color and(COLOR[D.color]or D.color)or COLOR.white,
|
||||
font= D.font or 30,
|
||||
align= D.align or"M",
|
||||
hide= D.hide,
|
||||
hideCon=D.hide,
|
||||
}
|
||||
for k,v in next,text do _[k]=v end
|
||||
if not _.hideCon then _.alpha=1 end
|
||||
setmetatable(_,widgetMetatable)
|
||||
return _
|
||||
end
|
||||
@@ -102,7 +116,7 @@ function button:getCenter()
|
||||
end
|
||||
function button:FX()
|
||||
local ATV=self.ATV
|
||||
sysFX.newRectRipple(
|
||||
SYSFX.newRectRipple(
|
||||
.16,
|
||||
self.x-ATV,
|
||||
self.y-ATV,
|
||||
@@ -145,6 +159,11 @@ end
|
||||
function button:getInfo()
|
||||
return format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font)
|
||||
end
|
||||
function button:press()
|
||||
self.code()
|
||||
self:FX()
|
||||
SFX.play("button")
|
||||
end
|
||||
function WIDGET.newButton(D)--name,x,y,w[,h][,color][,font],code[,hide]
|
||||
if not D.h then D.h=D.w end
|
||||
local _={
|
||||
@@ -220,6 +239,9 @@ end
|
||||
function key:getInfo()
|
||||
return format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font)
|
||||
end
|
||||
function key:press()
|
||||
self.code()
|
||||
end
|
||||
function WIDGET.newKey(D)--name,x,y,w[,h][,color][,font],code[,hide]
|
||||
if not D.h then D.h=D.w end
|
||||
local _={
|
||||
@@ -304,6 +326,10 @@ end
|
||||
function switch:getInfo()
|
||||
return format("x=%d,y=%d,font=%d",self.x,self.y,self.font)
|
||||
end
|
||||
function switch:press()
|
||||
self.code()
|
||||
SFX.play("move")
|
||||
end
|
||||
function WIDGET.newSwitch(D)--name,x,y[,font][,disp],code,hide
|
||||
local _={
|
||||
name= D.name,
|
||||
@@ -423,6 +449,37 @@ end
|
||||
function slider:getInfo()
|
||||
return format("x=%d,y=%d,w=%d",self.x,self.y,self.w)
|
||||
end
|
||||
function slider:drag(x)
|
||||
if not x then return end
|
||||
x=x-self.x
|
||||
local p=self.disp()
|
||||
local P=x<0 and 0 or x>self.w and self.unit or x/self.w*self.unit
|
||||
if not self.smooth then
|
||||
P=int(P+.5)
|
||||
end
|
||||
if p~=P then
|
||||
self.code(P)
|
||||
end
|
||||
if self.change and Timer()-self.lastTime>.18 then
|
||||
self.lastTime=Timer()
|
||||
self.change()
|
||||
end
|
||||
end
|
||||
function slider:release(x)
|
||||
self.lastTime=0
|
||||
self:drag(x)
|
||||
end
|
||||
function slider:arrowKey(isLeft)
|
||||
local p=self.disp()
|
||||
local u=(self.smooth and .01 or 1)
|
||||
local P=isLeft and max(p-u,0)or min(p+u,self.unit)
|
||||
if p==P or not P then return end
|
||||
self.code(P)
|
||||
if self.change and Timer()-self.lastTime>.18 then
|
||||
self.lastTime=Timer()
|
||||
self.change()
|
||||
end
|
||||
end
|
||||
function WIDGET.newSlider(D)--name,x,y,w[,unit][,smooth][,font][,change],disp,code,hide
|
||||
local _={
|
||||
name= D.name,
|
||||
@@ -542,7 +599,7 @@ function selector:draw()
|
||||
end
|
||||
|
||||
--Text
|
||||
setFont(28)
|
||||
setFont(30)
|
||||
t=self.text
|
||||
if t then
|
||||
gc.setColor(r,g,b)
|
||||
@@ -554,6 +611,43 @@ end
|
||||
function selector:getInfo()
|
||||
return format("x=%d,y=%d,w=%d",self.x+self.w*.5,self.y+30,self.w)
|
||||
end
|
||||
function selector:press(x)
|
||||
if x then
|
||||
local s=self.select
|
||||
if x<self.x+self.w*.5 then
|
||||
if s>1 then
|
||||
s=s-1
|
||||
SYSFX.newShade(.3,1,1,1,self.x,self.y,self.w*.5,60)
|
||||
end
|
||||
else
|
||||
if s<#self.list then
|
||||
s=s+1
|
||||
SYSFX.newShade(.3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
|
||||
end
|
||||
end
|
||||
if self.select~=s then
|
||||
self.code(self.list[s])
|
||||
self.select=s
|
||||
self.selText=self.list[s]
|
||||
SFX.play("prerotate")
|
||||
end
|
||||
end
|
||||
end
|
||||
function selector:arrowKey(isLeft)
|
||||
local s=self.select
|
||||
if isLeft and s==1 or not isLeft and s==#self.list then return end
|
||||
if isLeft then
|
||||
s=s-1
|
||||
SYSFX.newShade(.3,1,1,1,self.x,self.y,self.w*.5,60)
|
||||
else
|
||||
s=s+1
|
||||
SYSFX.newShade(.3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
|
||||
end
|
||||
self.code(self.list[s])
|
||||
self.select=s
|
||||
self.selText=self.list[s]
|
||||
SFX.play("prerotate")
|
||||
end
|
||||
function WIDGET.newSelector(D)--name,x,y,w[,color],list,disp,code,hide
|
||||
local _={
|
||||
name= D.name,
|
||||
@@ -643,6 +737,27 @@ end
|
||||
function textBox:getInfo()
|
||||
return format("x=%d,y=%d,w=%d,h=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h)
|
||||
end
|
||||
function textBox:press()
|
||||
if MOBILE then
|
||||
local _,y1=SCR.xOy:transformPoint(0,self.y+self.h)
|
||||
kb.setTextInput(true,0,y1,1,1)
|
||||
end
|
||||
end
|
||||
function textBox:keypress(k)
|
||||
local t=self.value
|
||||
if #t==0 then return end
|
||||
if k=="backspace"then
|
||||
while t:byte(#t)>=128 and t:byte(#t)<192 do
|
||||
t=sub(t,1,-2)
|
||||
end
|
||||
t=sub(t,1,-2)
|
||||
SFX.play("lock")
|
||||
elseif k=="delete"then
|
||||
t=""
|
||||
SFX.play("hold")
|
||||
end
|
||||
self.value=t
|
||||
end
|
||||
function WIDGET.newTextBox(D)--name,x,y,w[,h][,font][,secret][,regex],hide
|
||||
local _={
|
||||
name= D.name,
|
||||
@@ -741,43 +856,10 @@ end
|
||||
function WIDGET.press(x,y)
|
||||
local W=WIDGET.sel
|
||||
if not W then return end
|
||||
if W.type=="button"then
|
||||
W.code()
|
||||
W:FX()
|
||||
SFX.play("button")
|
||||
elseif W.type=="key"then
|
||||
W.code()
|
||||
elseif W.type=="switch"then
|
||||
W.code()
|
||||
SFX.play("move")
|
||||
if W.type=="button"or W.type=="key"or W.type=="switch"or W.type=="selector"or W.type=="textBox"then
|
||||
W:press(x,y)
|
||||
elseif W.type=="slider"then
|
||||
WIDGET.drag(x,y)
|
||||
elseif W.type=="selector"then
|
||||
if x then
|
||||
local s=W.select
|
||||
if x<W.x+W.w*.5 then
|
||||
if s>1 then
|
||||
s=s-1
|
||||
sysFX.newShade(.3,1,1,1,W.x,W.y,W.w*.5,60)
|
||||
end
|
||||
else
|
||||
if s<#W.list then
|
||||
s=s+1
|
||||
sysFX.newShade(.3,1,1,1,W.x+W.w*.5,W.y,W.w*.5,60)
|
||||
end
|
||||
end
|
||||
if W.select~=s then
|
||||
W.code(W.list[s])
|
||||
W.select=s
|
||||
W.selText=W.list[s]
|
||||
SFX.play("prerotate")
|
||||
end
|
||||
end
|
||||
elseif W.type=="textBox"then
|
||||
if MOBILE then
|
||||
local _,y1=SCR.xOy:transformPoint(0,W.y+W.h)
|
||||
kb.setTextInput(true,0,y1,1,1)
|
||||
end
|
||||
end
|
||||
if W.hide and W.hide()then WIDGET.sel=nil end
|
||||
end
|
||||
@@ -785,20 +867,7 @@ function WIDGET.drag(x,y)
|
||||
local W=WIDGET.sel
|
||||
if not W then return end
|
||||
if W.type=="slider"then
|
||||
if not x then return end
|
||||
x=x-W.x
|
||||
local p=W.disp()
|
||||
local P=x<0 and 0 or x>W.w and W.unit or x/W.w*W.unit
|
||||
if not W.smooth then
|
||||
P=int(P+.5)
|
||||
end
|
||||
if p~=P then
|
||||
W.code(P)
|
||||
end
|
||||
if W.change and Timer()-W.lastTime>.18 then
|
||||
W.lastTime=Timer()
|
||||
W.change()
|
||||
end
|
||||
W:drag(x,y)
|
||||
elseif not W:isAbove(x,y)then
|
||||
WIDGET.sel=nil
|
||||
end
|
||||
@@ -807,44 +876,19 @@ function WIDGET.release(x,y)
|
||||
local W=WIDGET.sel
|
||||
if not W then return end
|
||||
if W.type=="slider"then
|
||||
W.lastTime=0
|
||||
WIDGET.drag(x,y)
|
||||
W:release(x,y)
|
||||
end
|
||||
end
|
||||
function WIDGET.keyPressed(key)
|
||||
if key=="space"or key=="return"then
|
||||
function WIDGET.keyPressed(k)
|
||||
if k=="space"or k=="return"then
|
||||
WIDGET.press()
|
||||
elseif kb.isDown("lshift","lalt","lctrl")and(key=="left"or key=="right")then
|
||||
elseif kb.isDown("lshift","lalt","lctrl")and(k=="left"or k=="right")then
|
||||
--When hold [↑], control slider with left/right
|
||||
local W=WIDGET.sel
|
||||
if not W then return end
|
||||
local isLeft=key=="left"
|
||||
if W.type=="slider"then
|
||||
local p=W.disp()
|
||||
local u=(W.smooth and .01 or 1)
|
||||
local P=isLeft and max(p-u,0)or min(p+u,W.unit)
|
||||
if p==P or not P then return end
|
||||
W.code(P)
|
||||
if W.change and Timer()-W.lastTime>.18 then
|
||||
W.lastTime=Timer()
|
||||
W.change()
|
||||
end
|
||||
elseif W.type=="selector"then
|
||||
local s=W.select
|
||||
if isLeft and s==1 or not isLeft and s==#W.list then return end
|
||||
if isLeft then
|
||||
s=s-1
|
||||
sysFX.newShade(.3,1,1,1,W.x,W.y,W.w*.5,60)
|
||||
else
|
||||
s=s+1
|
||||
sysFX.newShade(.3,1,1,1,W.x+W.w*.5,W.y,W.w*.5,60)
|
||||
end
|
||||
W.code(W.list[s])
|
||||
W.select=s
|
||||
W.selText=W.list[s]
|
||||
SFX.play("prerotate")
|
||||
if W and W.type=="slider"or W.type=="selector"then
|
||||
W:arrowKey(k=="left")
|
||||
end
|
||||
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||
elseif k=="up"or k=="down"or k=="left"or k=="right"then
|
||||
if not WIDGET.sel then
|
||||
for _,v in next,WIDGET.active do
|
||||
if v.isAbove then
|
||||
@@ -857,10 +901,10 @@ function WIDGET.keyPressed(key)
|
||||
local W=WIDGET.sel
|
||||
if not W.getCenter then return end
|
||||
local WX,WY=W:getCenter()
|
||||
local dir=(key=="right"or key=="down")and 1 or -1
|
||||
local dir=(k=="right"or k=="down")and 1 or -1
|
||||
local tar
|
||||
local minDist=1e99
|
||||
local swap_xy=key=="up"or key=="down"
|
||||
local swap_xy=k=="up"or k=="down"
|
||||
if swap_xy then WX,WY=WY,WX end -- note that we do not swap them back later
|
||||
for _,W1 in ipairs(WIDGET.active)do
|
||||
if W~=W1 and W1.resCtr then
|
||||
@@ -882,20 +926,11 @@ function WIDGET.keyPressed(key)
|
||||
if tar then
|
||||
WIDGET.sel=tar
|
||||
end
|
||||
elseif WIDGET.sel and WIDGET.sel.type=="textBox"then
|
||||
local t=WIDGET.sel.value
|
||||
if #t==0 then return end
|
||||
if key=="backspace"then
|
||||
while t:byte(#t)>=128 and t:byte(#t)<192 do
|
||||
t=sub(t,1,-2)
|
||||
end
|
||||
t=sub(t,1,-2)
|
||||
SFX.play("lock")
|
||||
elseif key=="delete"then
|
||||
t=""
|
||||
SFX.play("hold")
|
||||
else
|
||||
local W=WIDGET.sel
|
||||
if W and W.type=="textBox"then
|
||||
W:keypress(k)
|
||||
end
|
||||
WIDGET.sel.value=t
|
||||
end
|
||||
end
|
||||
local keyMirror={
|
||||
|
||||
9
conf.lua
9
conf.lua
@@ -1,4 +1,4 @@
|
||||
VERSION="Alpha V0.12.0"
|
||||
VERSION="Alpha V0.12.2"
|
||||
love.setDeprecationOutput(false)
|
||||
function love.conf(t)
|
||||
t.identity="Techmino"--Saving folder
|
||||
@@ -6,11 +6,14 @@ function love.conf(t)
|
||||
t.gammacorrect=false
|
||||
t.appendidentity=true--Search files in source then in save directory
|
||||
t.accelerometerjoystick=false--Accelerometer=joystick on ios/android
|
||||
if t.audio then t.audio.mixwithsystem=true end
|
||||
if t.audio then
|
||||
t.audio.mic=false
|
||||
t.audio.mixwithsystem=true
|
||||
end
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino "..VERSION
|
||||
W.icon="/image/icon.png"
|
||||
W.icon="media/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
W.borderless=false
|
||||
|
||||
173
main.lua
173
main.lua
@@ -29,98 +29,14 @@ love.keyboard.setKeyRepeat(true)
|
||||
love.keyboard.setTextInput(false)
|
||||
love.mouse.setVisible(false)
|
||||
|
||||
SCR={
|
||||
w0=1280,h0=720,--Default Screen Size
|
||||
x=0,y=0,--Up-left Coord on screen
|
||||
w=0,h=0,--Fullscreen w/h in gc
|
||||
W=0,H=0,--Fullscreen w/h in shader
|
||||
rad=0,--Radius
|
||||
k=1,--Scale size
|
||||
dpi=1,--DPI from gc.getDPIScale()
|
||||
xOy=love.math.newTransform(),--Screen transformation object
|
||||
}
|
||||
|
||||
CUSTOMENV={
|
||||
--Basic
|
||||
drop=60,
|
||||
lock=60,
|
||||
wait=0,
|
||||
fall=0,
|
||||
|
||||
next=6,
|
||||
hold=true,
|
||||
oncehold=true,
|
||||
|
||||
--Visual
|
||||
block=true,
|
||||
ghost=.3,
|
||||
center=1,
|
||||
bagLine=false,
|
||||
highCam=false,
|
||||
nextPos=false,
|
||||
bone=false,
|
||||
|
||||
--Rule
|
||||
mindas=0,
|
||||
minarr=0,
|
||||
minsdarr=0,
|
||||
sequence="bag",
|
||||
ospin=false,
|
||||
noTele=false,
|
||||
fineKill=false,
|
||||
missionKill=false,
|
||||
easyFresh=true,
|
||||
visible="show",
|
||||
target=1e99,
|
||||
freshLimit=1e99,
|
||||
opponent=0,
|
||||
life=0,
|
||||
pushSpeed=3,
|
||||
|
||||
--Else
|
||||
bg="none",
|
||||
bgm="race"
|
||||
}
|
||||
FIELD={}--Field(s) for custom game
|
||||
BAG={}--Sequence for custom game
|
||||
MISSION={}--Clearing mission for custom game
|
||||
|
||||
GAME={
|
||||
frame=0, --Frame count
|
||||
result=false, --Game result (string)
|
||||
pauseTime=0, --Time paused
|
||||
pauseCount=0, --Pausing count
|
||||
garbageSpeed=1, --Garbage timing speed
|
||||
warnLVL0=0, --Warning level
|
||||
warnLVL=0, --Warning level (show)
|
||||
recording=false, --If recording
|
||||
replaying=false, --If replaying
|
||||
seed=math.random(2e6),--Game seed
|
||||
setting={}, --Game settings
|
||||
rec={}, --Recording list, key,time,key,time...
|
||||
rank=nil, --Rank reached
|
||||
|
||||
prevBG=nil, --Previous background, for restore BG when quit setting page
|
||||
|
||||
--Data for royale mode
|
||||
stage=nil, --Game stage
|
||||
mostBadge=nil, --Most badge owner
|
||||
secBadge=nil, --Second badge owner
|
||||
mostDangerous=nil, --Most dangerous player
|
||||
secDangerous=nil, --Second dangerous player
|
||||
}--Global game data
|
||||
PLAYERS={alive={}}--Players data
|
||||
CURMODE=nil--Current mode object
|
||||
RANKS={sprint_10=0}
|
||||
|
||||
|
||||
--Load modules
|
||||
require("Zframework")
|
||||
|
||||
require("parts/list")
|
||||
require("parts/default_data")
|
||||
require("parts/globalTables")
|
||||
require("parts/gametoolfunc")
|
||||
|
||||
SCR.setSize(1280,720)--Initialize Screen size
|
||||
FIELD[1]=newBoard()--Initialize field[1]
|
||||
|
||||
BLOCKS= require("parts/mino")
|
||||
@@ -134,6 +50,75 @@ AIFUNC= require("parts/ai")
|
||||
MODES= require("parts/modes")
|
||||
TICK= require("parts/tick")
|
||||
|
||||
SFX.set{
|
||||
"welcome_sfx",
|
||||
"click","enter",
|
||||
"finesseError","finesseError_long",
|
||||
--Stereo sfxs(cannot set position)
|
||||
|
||||
"virtualKey",
|
||||
"button","swipe",
|
||||
"ready","start","win","fail","collect",
|
||||
"spawn_1","spawn_2","spawn_3","spawn_4","spawn_5","spawn_6","spawn_7",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"lock","drop","fall",
|
||||
"reach",
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11","ren_mega",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"emit","blip_1","blip_2",
|
||||
"clear",
|
||||
|
||||
"error",
|
||||
--Mono sfxs
|
||||
}
|
||||
BGM.set{
|
||||
"blank",--menu
|
||||
"race",--sprint, solo
|
||||
"infinite",--infinite norm/dig, ultra, zen, tech-finesse
|
||||
"push",--marathon, round, tsd, blind-5/6
|
||||
"way",--dig sprint
|
||||
"reason",--drought, blind-1/2/3/4
|
||||
|
||||
"secret8th",--master-1, survivor-2
|
||||
"secret7th",--master-2, survivor-3
|
||||
"waterfall",--sprint Penta/MPH
|
||||
"new era",--bigbang, survivor-1, tech-normal
|
||||
"oxygen",--c4w/pc train
|
||||
"truth",--pc challenge
|
||||
"sugar fairy",--classic2
|
||||
|
||||
"distortion",--master-3
|
||||
"far",--GM
|
||||
"shining terminal",--attacker
|
||||
"storm",--defender, survivor-4/5
|
||||
"down",--dig, tech-hard/lunatic
|
||||
|
||||
"rockblock",--classic, 49/99
|
||||
"cruelty","final","8-bit happiness","end","how feeling",--49/99
|
||||
}
|
||||
VOC.set{
|
||||
"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
|
||||
"single","double","triple","techrash",
|
||||
"mini","b2b","b3b",
|
||||
"perfect_clear","half_clear",
|
||||
"win","lose","bye",
|
||||
"test","happy","doubt","sad","egg",
|
||||
"welcome_voc",
|
||||
}
|
||||
|
||||
--Load shader files from SOURCE ONLY
|
||||
SHADER={}
|
||||
for _,v in next,love.filesystem.getDirectoryItems("parts/shaders")do
|
||||
if love.filesystem.getRealDirectory("parts/shaders/"..v)~=SAVEDIR then
|
||||
local name=v:sub(1,-6)
|
||||
SHADER[name]=love.graphics.newShader("parts/shaders/"..name..".glsl")
|
||||
else
|
||||
LOG.print("Dangerous file : %SAVE%/parts/shaders/"..v)
|
||||
end
|
||||
end
|
||||
|
||||
--Load background files from SOURCE ONLY
|
||||
for _,v in next,love.filesystem.getDirectoryItems("parts/backgrounds")do
|
||||
if love.filesystem.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then
|
||||
@@ -216,15 +201,17 @@ do
|
||||
S.version=VERSION
|
||||
newVersionLaunch=true
|
||||
|
||||
local function delRecord(n)
|
||||
if R[n]then
|
||||
R[n]=0
|
||||
fs.remove(n..".dat")
|
||||
if not VERSION:find("0.12")or VERSION:find("0.12.0")then
|
||||
local function delRecord(n)
|
||||
if R[n]then
|
||||
R[n]=0
|
||||
fs.remove(n..".dat")
|
||||
end
|
||||
end
|
||||
delRecord("solo_1")delRecord("solo_2")delRecord("solo_3")delRecord("solo_4")delRecord("solo_5")
|
||||
delRecord("dig_10")delRecord("dig_40")delRecord("dig_100")delRecord("dig_400")
|
||||
delRecord("classic_fast")
|
||||
end
|
||||
delRecord("solo_1")delRecord("solo_2")delRecord("solo_3")delRecord("solo_4")delRecord("solo_5")
|
||||
delRecord("dig_10")delRecord("dig_40")delRecord("dig_100")delRecord("dig_400")
|
||||
delRecord("classic_fast")
|
||||
|
||||
--Try unlock modes which should be unlocked
|
||||
for name,rank in next,RANKS do
|
||||
|
||||
BIN
media/BGM/sugar fairy.ogg
Normal file
BIN
media/BGM/sugar fairy.ogg
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user