调整ai对多hold的支持

This commit is contained in:
MrZ626
2020-11-18 23:26:54 +08:00
parent 3b8a952c84
commit 340f636ea7
6 changed files with 27 additions and 29 deletions

View File

@@ -1,10 +1,11 @@
local AISpeed={60,50,40,30,20,14,10,6,4,3}
return function(type,speedLV,next,hold,node)
if type=="CC"then
if not hold then hold=false else hold=true end
return{
type="CC",
nextCount=next,
hold=hold>0,
holdCount=hold,
delta=AISpeed[speedLV],
node=node,
}
@@ -12,6 +13,7 @@ return function(type,speedLV,next,hold,node)
return{
type="9S",
delta=math.floor(AISpeed[speedLV]),
holdCount=hold,
}
end
end

View File

@@ -8,7 +8,6 @@
]]
local int,ceil,min,abs,rnd=math.floor,math.ceil,math.min,math.abs,math.random
local ins,rem=table.insert,table.remove
local Timer=love.timer.getTime
-- controlname:
-- 1~5:mL,mR,rR,rL,rF,
-- 6~10:hD,sD,H,A,R,
@@ -270,10 +269,7 @@ return{
return 2
end,
function(P)
P.AI_delay=P.AI_delay0
if Timer()-P.modeData.point>P.modeData.event then
P.modeData.point=Timer()
P.modeData.event=P.AI_delay0+rnd(5,15)
if P:RND()<.00126 then
P:changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
end
return 1
@@ -322,10 +318,7 @@ return{
end
end,
function(P)--Check if time to change target
P.AI_delay=P.AI_delay0
if Timer()-P.modeData.point>P.modeData.event then
P.modeData.point=Timer()
P.modeData.event=P.AI_delay0+rnd(5,15)
if P:RND()<.00126 then
P:changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
end
return 1

View File

@@ -77,7 +77,7 @@ return{
if L<6 then
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("9S",2*L))
else
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",2*L-11,int(L*.5-1.5),MODEENV.hold,4000*L))
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
end
end
for _,P in next,PLAYERS.alive do

View File

@@ -58,7 +58,7 @@ return{
if L<6 then
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("9S",2*L))
else
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",2*L-11,int(L*.5-1.5),MODEENV.hold,4000*L))
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
end
end
MODEENV.bg=CUSTOMENV.bg

View File

@@ -323,7 +323,7 @@ function PLY.newDemoPlayer(id,x,y,size)
nextCount=5,
hold=true,
delay=30,
delta=4,
delta=6,
bag="bag",
node=100000,
})

View File

@@ -1280,43 +1280,46 @@ do--Player.drop(P)--Place piece
if _ then _(P)end
end
end
function Player.loadAI(P,AIdata)--Load AI params
P.AI_mode=AIdata.type
function Player.loadAI(P,data)--Load AI params
P.AI_mode=data.type
P.AI_stage=1
P.AI_keys={}
P.AI_delay=AIdata.delay or min(int(P.gameEnv.drop*.8),AIdata.delta*rnd()*4)
P.AI_delay0=AIdata.delta
P.AI_delay=min(int(P.gameEnv.drop*.8),data.delta*rnd()*4)
P.AI_delay0=data.delta
P.AIdata={
type=AIdata.type,
delay=AIdata.delay,
delta=AIdata.delta,
type=data.type,
delay=data.delay,
delta=data.delta,
nextCount=AIdata.nextCount,
hold=AIdata.hold,
nextCount=data.nextCount,
holdCount=data.holdCount,
_20G=P._20G,
bag=AIdata.bag,
node=AIdata.node,
bag=data.bag,
node=data.node,
}
if P.gameEnv.holdCount==0 then
P.AIdata.holdCount=false
end
if not CC then
P.AI_mode="9S"
P.AI_delay0=int(P.AI_delay0*.26)
P.AI_delay0=int(P.AI_delay0*.3)
end
if P.AI_mode=="CC"then
P:setHold(1)
P:setHold(P.AIdata.holdCount)
P:setRS("SRS")
local opt,wei=CC.getConf()
CC.fastWeights(wei)
CC.setHold(opt,P.AIdata.hold)
CC.setHold(opt,P.AIdata.holdCount)
CC.set20G(opt,P.AIdata._20G)
CC.setBag(opt,P.AIdata.bag=="bag")
CC.setNode(opt,P.AIdata.node)
P.AI_bot=CC.new(opt,wei)
CC.free(opt)CC.free(wei)
for i=1,AIdata.nextCount do
for i=1,data.nextCount do
CC.addNext(P.AI_bot,P.nextQueue[i].id)
end
else
P:setHold(1)
P:setHold(P.AIdata.holdCount)
P:setRS("TRS")
end
end