default_data文件改名globalTables,main中全局table声明统一放到里面
This commit is contained in:
83
main.lua
83
main.lua
@@ -29,92 +29,11 @@ love.keyboard.setKeyRepeat(true)
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love.keyboard.setTextInput(false)
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love.mouse.setVisible(false)
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MODOPT={
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-- nextStartPos=2,
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-- drop=0,
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-- lock=0,
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}
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CUSTOMENV={
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--Basic
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drop=60,
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lock=60,
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wait=0,
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fall=0,
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nextCount=6,
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nextStartPos=1,
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holdCount=1,
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infHold=false,
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--Visual
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block=true,
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ghost=.3,
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center=1,
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bagLine=false,
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highCam=false,
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nextPos=false,
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bone=false,
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--Rule
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mindas=0,
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minarr=0,
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minsdarr=0,
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sequence="bag",
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ospin=true,
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RS="TRS",
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noTele=false,
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fineKill=false,
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missionKill=false,
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easyFresh=true,
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visible="show",
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target=1e99,
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freshLimit=1e99,
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opponent=0,
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life=0,
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pushSpeed=3,
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--Else
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bg="none",
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bgm="race"
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}
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FIELD={}--Field(s) for custom game
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BAG={}--Sequence for custom game
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MISSION={}--Clearing mission for custom game
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GAME={
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frame=0, --Frame count
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result=false, --Game result (string)
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pauseTime=0, --Time paused
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pauseCount=0, --Pausing count
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garbageSpeed=1, --Garbage timing speed
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warnLVL0=0, --Warning level
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warnLVL=0, --Warning level (show)
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recording=false, --If recording
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replaying=false, --If replaying
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seed=math.random(2e6),--Game seed
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setting={}, --Game settings
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rec={}, --Recording list, key,time,key,time...
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rank=nil, --Rank reached
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prevBG=nil, --Previous background, for restore BG when quit setting page
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--Data for royale mode
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stage=nil, --Game stage
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mostBadge=nil, --Most badge owner
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secBadge=nil, --Second badge owner
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mostDangerous=nil, --Most dangerous player
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secDangerous=nil, --Second dangerous player
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}--Global game data
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PLAYERS={alive={}}--Players data
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CURMODE=nil--Current mode object
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RANKS={sprint_10=0}
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--Load modules
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require("Zframework")
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require("parts/list")
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require("parts/default_data")
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require("parts/globalTables")
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require("parts/gametoolfunc")
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SCR.setSize(1280,720)--Initialize Screen size
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@@ -1,111 +0,0 @@
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SETTING={
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--Game
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das=10,arr=2,
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sddas=0,sdarr=2,
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ihs=true,irs=true,ims=true,
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maxNext=6,
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RS="TRS",
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swap=true,
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--System
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reTime=4,
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autoPause=true,
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fine=false,
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appLock=false,
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lang=1,
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skinSet=1,
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skin={1,7,11,3,14,4,9,1,7,1,7,11,3,14,4,9,14,9,11,3,11,3,1,7,4},
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face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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--Graphic
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block=true,ghost=.3,center=1,
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smooth=true,grid=false,
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bagLine=false,
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lockFX=2,
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dropFX=2,
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moveFX=2,
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clearFX=2,
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shakeFX=2,
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atkFX=3,
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frameMul=100,
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text=true,
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score=true,
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warn=true,
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highCam=false,
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nextPos=false,
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fullscreen=false,
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bg=true,
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powerInfo=false,
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--Sound
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sfx=1,
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spawn=0,
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bgm=.7,
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stereo=.6,
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vib=0,
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voc=0,
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cv="miya",
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--Virtualkey
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VKSFX=.2,--SFX volume
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VKVIB=0,--VIB
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VKSwitch=false,--If disp
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VKTrack=false,--If tracked
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VKDodge=false,--If dodge
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VKTchW=3,--Touch-Pos Weight
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VKCurW=4,--Cur-Pos Weight
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VKIcon=true,--If disp icon
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VKAlpha=.3,
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}
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STAT={
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version=VERSION,
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run=0,game=0,time=0,
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key=0,rotate=0,hold=0,
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extraPiece=0,finesseRate=0,
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piece=0,row=0,dig=0,
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atk=0,digatk=0,
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send=0,recv=0,pend=0,off=0,
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clear={},spin={},
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pc=0,hpc=0,b2b=0,b3b=0,score=0,
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lastPlay="sprint_10",--Last played mode ID
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}
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for i=1,25 do
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STAT.clear[i]={0,0,0,0,0,0}
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STAT.spin[i]={0,0,0,0,0,0,0}
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end
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keyMap={
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{"left","right","x","z","c","up","down","space","tab","r"},{},
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--Keyboard
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{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder"},{},
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--Joystick
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}
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for i=1,#keyMap do for j=1,20 do
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if not keyMap[i][j]then keyMap[i][j]=""end
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end end
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VK_org={--Original virtualkey set,for restore VKs' position before each game
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{ava=true, x=80, y=720-200, r=80},--moveLeft
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{ava=true, x=320, y=720-200, r=80},--moveRight
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{ava=true, x=1280-80, y=720-200, r=80},--rotRight
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{ava=true, x=1280-200, y=720-80, r=80},--rotLeft
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{ava=true, x=1280-200, y=720-320, r=80},--rot180
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{ava=true, x=200, y=720-320, r=80},--hardDrop
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{ava=true, x=200, y=720-80, r=80},--softDrop
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{ava=true, x=1280-320, y=720-200, r=80},--hold
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{ava=true, x=1280-80, y=280, r=80},--func
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{ava=true, x=80, y=280, r=80},--restart
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{ava=false, x=100, y=50, r=80},--insLeft
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{ava=false, x=200, y=50, r=80},--insRight
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{ava=false, x=300, y=50, r=80},--insDown
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{ava=false, x=400, y=50, r=80},--down1
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{ava=false, x=500, y=50, r=80},--down4
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{ava=false, x=600, y=50, r=80},--down10
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{ava=false, x=700, y=50, r=80},--dropLeft
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{ava=false, x=800, y=50, r=80},--dropRight
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{ava=false, x=900, y=50, r=80},--addToLeft
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{ava=false, x=1000, y=50, r=80},--addToRight
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}
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virtualkey={}for i=1,#VK_org do virtualkey[i]={}end
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@@ -387,7 +387,7 @@ function royaleLevelup()
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for i=1,#PLAYERS.alive do
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PLAYERS.alive[i].gameEnv.drop=spd
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end
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if CURMODE.name:find("ultimate")then
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if GAME.curMode.name:find("ultimate")then
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for i=1,#PLAYERS.alive do
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local P=PLAYERS.alive[i]
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P.gameEnv.drop=int(P.gameEnv.drop*.3)
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@@ -423,7 +423,7 @@ function resumeGame()
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end
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function loadGame(M,ifQuickPlay)
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STAT.lastPlay=M
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CURMODE=MODES[M]
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GAME.curMode=MODES[M]
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drawableText.modeName:set(text.modes[M][1])
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drawableText.levelName:set(text.modes[M][2])
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needResetGameData=true
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@@ -451,9 +451,9 @@ function resetGameData()
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GAME.seed=rnd(261046101471026)
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destroyPlayers()
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MODEENV=CURMODE.env
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MODEENV=GAME.curMode.env
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restoreVirtualKey()
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CURMODE.load()
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GAME.curMode.load()
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if MODEENV.task then
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for i=1,#PLAYERS do
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PLAYERS[i]:newTask(MODEENV.task)
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@@ -508,9 +508,9 @@ function resetPartGameData(replaying)
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end
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destroyPlayers()
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MODEENV=CURMODE.env
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MODEENV=GAME.curMode.env
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restoreVirtualKey()
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CURMODE.load()
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GAME.curMode.load()
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if MODEENV.task then
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for i=1,#PLAYERS do
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PLAYERS[i]:newTask(MODEENV.task)
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310
parts/globalTables.lua
Normal file
310
parts/globalTables.lua
Normal file
@@ -0,0 +1,310 @@
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MODOPT={--Mod options
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{
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name="noRotation",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="noMove",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="suddenMove",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="noNext",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="noHold",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="hideNext",
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list={0,1,2,3,4,5,6},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="hideBlock",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="hideGhost",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="mirror",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="flip",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="hidden",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="hideUp",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="hideDown",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="_20G",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="suddenLock",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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{
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name="infLives",
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list={false,true},
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sel=1,
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code=function(P)end,
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time=0,
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},
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}
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CUSTOMENV={--gameEnv for cutsom game
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--Basic
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drop=60,
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lock=60,
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wait=0,
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fall=0,
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nextCount=6,
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nextStartPos=1,
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holdCount=1,
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infHold=false,
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--Visual
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block=true,
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ghost=.3,
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center=1,
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bagLine=false,
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highCam=false,
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nextPos=false,
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bone=false,
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--Rule
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mindas=0,
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minarr=0,
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minsdarr=0,
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sequence="bag",
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ospin=true,
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RS="TRS",
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noTele=false,
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fineKill=false,
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missionKill=false,
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easyFresh=true,
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visible="show",
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target=1e99,
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freshLimit=1e99,
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opponent=0,
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life=0,
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pushSpeed=3,
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--Else
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bg="none",
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bgm="race"
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}
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FIELD={}--Field(s) for custom game
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BAG={}--Sequence for custom game
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MISSION={}--Clearing mission for custom game
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GAME={--Global game data
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frame=0, --Frame count
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result=false, --Game result (string)
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pauseTime=0, --Time paused
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pauseCount=0, --Pausing count
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garbageSpeed=1, --Garbage timing speed
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warnLVL0=0, --Warning level
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warnLVL=0, --Warning level (show)
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recording=false, --If recording
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replaying=false, --If replaying
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seed=math.random(2e6),--Game seed
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curMode=nil, --Current gamemode object
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setting={}, --Game settings
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rec={}, --Recording list, key,time,key,time...
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rank=nil, --Rank reached
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prevBG=nil, --Previous background, for restore BG when quit setting page
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--Data for royale mode
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stage=nil, --Game stage
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mostBadge=nil, --Most badge owner
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secBadge=nil, --Second badge owner
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mostDangerous=nil, --Most dangerous player
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secDangerous=nil, --Second dangerous player
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}
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PLAYERS={alive={}}--Players data
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RANKS={sprint_10=0}
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SETTING={
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--Game
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||||
das=10,arr=2,
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sddas=0,sdarr=2,
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ihs=true,irs=true,ims=true,
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maxNext=6,
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RS="TRS",
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swap=true,
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--System
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reTime=4,
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autoPause=true,
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fine=false,
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appLock=false,
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lang=1,
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skinSet=1,
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skin={1,7,11,3,14,4,9,1,7,1,7,11,3,14,4,9,14,9,11,3,11,3,1,7,4},
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face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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--Graphic
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block=true,ghost=.3,center=1,
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smooth=true,grid=false,
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bagLine=false,
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lockFX=2,
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dropFX=2,
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moveFX=2,
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clearFX=2,
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shakeFX=2,
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atkFX=3,
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frameMul=100,
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text=true,
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||||
score=true,
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warn=true,
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highCam=false,
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nextPos=false,
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fullscreen=false,
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bg=true,
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powerInfo=false,
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--Sound
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sfx=1,
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spawn=0,
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bgm=.7,
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stereo=.6,
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||||
vib=0,
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voc=0,
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cv="miya",
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--Virtualkey
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VKSFX=.2,--SFX volume
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||||
VKVIB=0,--VIB
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VKSwitch=false,--If disp
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VKTrack=false,--If tracked
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||||
VKDodge=false,--If dodge
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VKTchW=3,--Touch-Pos Weight
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||||
VKCurW=4,--Cur-Pos Weight
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||||
VKIcon=true,--If disp icon
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VKAlpha=.3,
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}
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STAT={
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version=VERSION,
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||||
run=0,game=0,time=0,
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||||
key=0,rotate=0,hold=0,
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||||
extraPiece=0,finesseRate=0,
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||||
piece=0,row=0,dig=0,
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||||
atk=0,digatk=0,
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||||
send=0,recv=0,pend=0,off=0,
|
||||
clear={},spin={},
|
||||
pc=0,hpc=0,b2b=0,b3b=0,score=0,
|
||||
lastPlay="sprint_10",--Last played mode ID
|
||||
}
|
||||
for i=1,25 do
|
||||
STAT.clear[i]={0,0,0,0,0,0}
|
||||
STAT.spin[i]={0,0,0,0,0,0,0}
|
||||
end
|
||||
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r"},{},
|
||||
--Keyboard
|
||||
{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder"},{},
|
||||
--Joystick
|
||||
}
|
||||
for i=1,#keyMap do for j=1,20 do
|
||||
if not keyMap[i][j]then keyMap[i][j]=""end
|
||||
end end
|
||||
|
||||
VK_org={--Original virtualkey set,for restore VKs' position before each game
|
||||
{ava=true, x=80, y=720-200, r=80},--moveLeft
|
||||
{ava=true, x=320, y=720-200, r=80},--moveRight
|
||||
{ava=true, x=1280-80, y=720-200, r=80},--rotRight
|
||||
{ava=true, x=1280-200, y=720-80, r=80},--rotLeft
|
||||
{ava=true, x=1280-200, y=720-320, r=80},--rot180
|
||||
{ava=true, x=200, y=720-320, r=80},--hardDrop
|
||||
{ava=true, x=200, y=720-80, r=80},--softDrop
|
||||
{ava=true, x=1280-320, y=720-200, r=80},--hold
|
||||
{ava=true, x=1280-80, y=280, r=80},--func
|
||||
{ava=true, x=80, y=280, r=80},--restart
|
||||
{ava=false, x=100, y=50, r=80},--insLeft
|
||||
{ava=false, x=200, y=50, r=80},--insRight
|
||||
{ava=false, x=300, y=50, r=80},--insDown
|
||||
{ava=false, x=400, y=50, r=80},--down1
|
||||
{ava=false, x=500, y=50, r=80},--down4
|
||||
{ava=false, x=600, y=50, r=80},--down10
|
||||
{ava=false, x=700, y=50, r=80},--dropLeft
|
||||
{ava=false, x=800, y=50, r=80},--dropRight
|
||||
{ava=false, x=900, y=50, r=80},--addToLeft
|
||||
{ava=false, x=1000, y=50, r=80},--addToRight
|
||||
}
|
||||
virtualkey={}for i=1,#VK_org do virtualkey[i]={}end
|
||||
101
parts/modOption.lua
Normal file
101
parts/modOption.lua
Normal file
@@ -0,0 +1,101 @@
|
||||
return{
|
||||
{
|
||||
name="noRotation",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="noMove",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="suddenMove",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
|
||||
{
|
||||
name="noNext",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="noHold",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="hideNext",
|
||||
list={0,1,2,3,4,5,6},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="hideBlock",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="hideGhost",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
|
||||
{
|
||||
name="mirror",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="flip",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="hidden",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="hideUp",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="hideDown",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
|
||||
{
|
||||
name="_20G",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="suddenLock",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
{
|
||||
name="infLives",
|
||||
list={false,true},
|
||||
sel=1,
|
||||
time=0,
|
||||
},
|
||||
}
|
||||
@@ -533,8 +533,8 @@ function draw.norm(P)
|
||||
|
||||
--Other messages
|
||||
gc.setColor(1,1,1)
|
||||
if CURMODE.mesDisp then
|
||||
CURMODE.mesDisp(P)
|
||||
if GAME.curMode.mesDisp then
|
||||
GAME.curMode.mesDisp(P)
|
||||
end
|
||||
|
||||
--Missions
|
||||
|
||||
@@ -192,15 +192,11 @@ end
|
||||
local function loadGameEnv(P)--Load gameEnv
|
||||
P.gameEnv={}--Current game setting environment
|
||||
local ENV=P.gameEnv
|
||||
local MODOPT=MODOPT
|
||||
local GAME=GAME
|
||||
local SETTING=SETTING
|
||||
--Load game settings
|
||||
for k,v in next,gameEnv0 do
|
||||
if MODOPT[k]~=nil then
|
||||
v=MODOPT[k] --Mod setting
|
||||
-- DBP("mod-"..k..":"..tostring(v))
|
||||
elseif MODEENV[k]~=nil then
|
||||
if MODEENV[k]~=nil then
|
||||
v=MODEENV[k] --Mode setting
|
||||
-- DBP("mode-"..k..":"..tostring(v))
|
||||
elseif GAME.setting[k]~=nil then
|
||||
|
||||
@@ -1327,7 +1327,7 @@ end
|
||||
local function gameOver()--Save record
|
||||
if GAME.replaying then return end
|
||||
FILE.saveData()
|
||||
local M=CURMODE
|
||||
local M=GAME.curMode
|
||||
local R=M.getRank
|
||||
if R then
|
||||
local P=PLAYERS[1]
|
||||
@@ -1411,7 +1411,7 @@ function Player.win(P,result)
|
||||
BGM.play("8-bit happiness")
|
||||
end
|
||||
end
|
||||
if CURMODE.id=="custom_puzzle"then
|
||||
if GAME.curMode.id=="custom_puzzle"then
|
||||
P:showTextF(text.win,0,0,90,"beat",.4)
|
||||
else
|
||||
P:showTextF(text.win,0,0,90,"beat",.5,.2)
|
||||
|
||||
Reference in New Issue
Block a user