降低进攻-极限难度,降低进攻-困难评级要求
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@@ -52,11 +52,11 @@ return{
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getRank=function(P)
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local W=P.modeData.event
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return
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W>=100 and 5 or
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W>=80 and 4 or
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W>=60 and 3 or
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W>=40 and 2 or
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W>=20 and 1 or
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W>=50 and 5 or
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W>=40 and 4 or
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W>=30 and 3 or
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W>=20 and 2 or
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W>=10 and 1 or
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W>=5 and 0
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end,
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}
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@@ -1,4 +1,3 @@
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local min=math.min
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return{
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color=COLOR.lYellow,
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env={
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@@ -10,19 +9,17 @@ return{
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if P.atkBuffer.sum<4 then
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local p=#P.atkBuffer+1
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local B,D=P.atkBuffer,P.modeData
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local s,t
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local s
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local t=800-10*D.event--800~700~600~500
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if D.event<10 then
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t=800-10*D.event--800~700
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B[p]= {pos=P:RND(5,6),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3}
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B[p+1]= {pos=P:RND(4,7),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4}
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s=20
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elseif D.event<20 then
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t=800-10*D.event--700~600
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B[p]= {pos=P:RND(3,8),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4}
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B[p+1]= {pos=P:RND(4,7),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5}
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s=24
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else
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t=600-15*(min(D.event-20,10))--600~450
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B[p]= {pos=P:RND(2)*9-8,amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5}
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B[p+1]= {pos=P:RND(3,8),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5}
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s=28
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