主菜单Demo玩家平滑下落显示
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@@ -641,7 +641,8 @@ function draw.demo(P)
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--Camera
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gc.push("transform")
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gc.translate(P.x,P.y)gc.scale(P.size)
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gc.translate(P.x,P.y)
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gc.scale(P.size)
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gc.push("transform")
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gc.translate(P.fieldOff.x,P.fieldOff.y)
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@@ -659,8 +660,11 @@ function draw.demo(P)
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if P.cur and P.waiting==-1 then
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if ENV.ghost then drawGhost(P,curColor)end
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if ENV.block then
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local dy=ENV.smooth and P.imgY~=P.curY and(P.dropDelay/ENV.drop-1)*30 or 0
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gc.translate(0,-dy)
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drawBlockOutline(P,SKIN.curText[curColor],P.lockDelay/ENV.lock)
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drawBlock(P,curColor)
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gc.translate(0,dy)
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end
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end
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gc.pop()
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@@ -294,7 +294,7 @@ end
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local DemoEnv={
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das=10,arr=2,sddas=2,sdarr=2,
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drop=1e99,lock=1e99,
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drop=60,lock=60,
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wait=10,fall=20,
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highCam=false,
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life=1e99,
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