添加断b2b即死规则,可在自定义模式打开

This commit is contained in:
MrZ626
2020-11-20 18:27:29 +08:00
parent aa0f2ccdc6
commit c91a79488d
6 changed files with 28 additions and 33 deletions

View File

@@ -1,19 +1,14 @@
local format=string.format
local int=math.floor
local function tech_check_easy(P)
if #P.clearedRow>0 and P.b2b<40 then
P:lose()
elseif P.stat.atk>=200 then
P:win("finish")
end
end
return{
color=COLOR.magenta,
env={
drop=20,lock=60,
freshLimit=15,
dropPiece=tech_check_easy,
b2bKill=true,
target=200,
dropPiece=PLY.check_attackReach,
bg="matrix",bgm="down",
},
load=function()

View File

@@ -1,19 +1,14 @@
local format=string.format
local int=math.floor
local function tech_check_easy(P)
if #P.clearedRow>0 and P.b2b<40 then
P:lose()
elseif P.stat.atk>=200 then
P:win("finish")
end
end
return{
color=COLOR.red,
env={
drop=0,lock=60,
freshLimit=15,
dropPiece=tech_check_easy,
b2bKill=true,
target=200,
dropPiece=PLY.check_attackReach,
bg="matrix",bgm="down",
},
load=function()

View File

@@ -1,19 +1,14 @@
local format=string.format
local int=math.floor
local function tech_check_easy(P)
if #P.clearedRow>0 and P.b2b<40 then
P:lose()
elseif P.stat.atk>=200 then
P:win("finish")
end
end
return{
color=COLOR.green,
env={
infHold=true,
drop=1e99,lock=1e99,
dropPiece=tech_check_easy,
b2bKill=true,
target=200,
dropPiece=PLY.check_attackReach,
bg="matrix",bgm="new era",
},
load=function()

View File

@@ -45,6 +45,7 @@ return{
Fkey=NULL,
keyCancel={},
fine=false,fineKill=false,
b2bKill=false,
missionKill=false,
target=1e99,dropPiece=NULL,
mindas=0,minarr=0,minsdarr=0,

View File

@@ -778,6 +778,7 @@ do--Player.drop(P)--Place piece
local STAT=P.stat
local piece=P.lastPiece
local lose
local cmb=P.combo
local CB,CX,CY=P.cur,P.curX,P.curY
local clear--If clear with no line fall
@@ -951,7 +952,7 @@ do--Player.drop(P)--Place piece
if finePts<5 then
STAT.extraPiece=STAT.extraPiece+1
if ENV.fineKill then
P:lose()
lose=true
end
if P.sound then
if ENV.fineKill then
@@ -1090,6 +1091,9 @@ do--Player.drop(P)--Place piece
--Normal clear, reduce B2B point
if not piece.special then
P.b2b=max(P.b2b-250,0)
if ENV.b2bKill then
lose=true
end
P:showText(text.clear[cc],0,-30,35,"appear",(8-cc)*.3)
atk=cc-.5
sendTime=20+atk*20
@@ -1244,7 +1248,7 @@ do--Player.drop(P)--Place piece
elseif ENV.missionKill then
P:showText(text.missionFailed,0,140,40,"flicker",.5)
SFX.play("finesseError_long",.6)
P:lose(true)
lose=true
end
end
@@ -1276,9 +1280,13 @@ do--Player.drop(P)--Place piece
_=STAT.clears _[cc]=_[cc]+1--Clear[1~5]
end
--Drop event
_=ENV.dropPiece
if _ then _(P)end
if lose then
P:lose()
else
--Drop event
_=ENV.dropPiece
if _ then _(P)end
end
end
end
function Player.loadAI(P,data)--Load AI params

View File

@@ -3,9 +3,9 @@ WIDGET.init("custom_advance",{
WIDGET.newText({name="subTitle", x=530,y=50,font=35,align="L",color="grey"}),
--Visual
WIDGET.newSwitch({name="block", x=600, y=600, font=25, disp=WIDGET.lnk_CUSval("block"), code=WIDGET.lnk_CUSrev("block")}),
WIDGET.newSlider({name="ghost", x=480, y=450,w=200,unit=.6,font=25, disp=WIDGET.lnk_CUSval("ghost"), code=WIDGET.lnk_CUSsto("ghost")}),
WIDGET.newSlider({name="center", x=480, y=520,w=200,unit=1, font=25, disp=WIDGET.lnk_CUSval("center"), code=WIDGET.lnk_CUSsto("center")}),
WIDGET.newSwitch({name="block", x=620, y=600, font=25, disp=WIDGET.lnk_CUSval("block"), code=WIDGET.lnk_CUSrev("block")}),
WIDGET.newSlider({name="ghost", x=500, y=450,w=200,unit=.6,font=25, disp=WIDGET.lnk_CUSval("ghost"), code=WIDGET.lnk_CUSsto("ghost")}),
WIDGET.newSlider({name="center", x=500, y=520,w=200,unit=1, font=25, disp=WIDGET.lnk_CUSval("center"), code=WIDGET.lnk_CUSsto("center")}),
WIDGET.newSwitch({name="bagLine", x=1190, y=340, disp=WIDGET.lnk_CUSval("bagLine"), code=WIDGET.lnk_CUSrev("bagLine")}),
WIDGET.newSwitch({name="highCam", x=1190, y=410, disp=WIDGET.lnk_CUSval("highCam"), code=WIDGET.lnk_CUSrev("highCam")}),
@@ -25,7 +25,8 @@ WIDGET.init("custom_advance",{
WIDGET.newSwitch({name="ospin", x=910, y=340, font=30, disp=WIDGET.lnk_CUSval("ospin"), code=WIDGET.lnk_CUSrev("ospin")}),
WIDGET.newSwitch({name="noTele", x=910, y=410, font=25, disp=WIDGET.lnk_CUSval("noTele"), code=WIDGET.lnk_CUSrev("noTele")}),
WIDGET.newSwitch({name="fineKill", x=910, y=480, font=20, disp=WIDGET.lnk_CUSval("fineKill"), code=WIDGET.lnk_CUSrev("fineKill")}),
WIDGET.newSwitch({name="easyFresh", x=910, y=550, font=20, disp=WIDGET.lnk_CUSval("easyFresh"),code=WIDGET.lnk_CUSrev("easyFresh")}),
WIDGET.newSwitch({name="b2bKill", x=910, y=550, font=20, disp=WIDGET.lnk_CUSval("b2bKill"), code=WIDGET.lnk_CUSrev("b2bKill")}),
WIDGET.newSwitch({name="easyFresh", x=910, y=620, font=20, disp=WIDGET.lnk_CUSval("easyFresh"),code=WIDGET.lnk_CUSrev("easyFresh")}),
WIDGET.newSelector({name="RS", x=410, y=370, w=260,color="sea", list={"TRS","SRS","C2","C2sym","Classic","None"},disp=WIDGET.lnk_CUSval("RS"),code=WIDGET.lnk_CUSsto("RS")}),
WIDGET.newSelector({name="visible", x=840, y=60, w=260,color="lBlue",list={"show","time","fast","none"}, disp=WIDGET.lnk_CUSval("visible"), code=WIDGET.lnk_CUSsto("visible")}),