允许选择旋转系统

This commit is contained in:
MrZ626
2020-11-17 10:59:34 +08:00
parent d70e915557
commit 909c265e51
8 changed files with 26 additions and 12 deletions

View File

@@ -55,6 +55,8 @@ CUSTOMENV={
minsdarr=0,
sequence="bag",
ospin=false,
RS="TRS",
noTele=false,
fineKill=false,
missionKill=false,

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@@ -208,6 +208,7 @@ return{
touch="Touch Settings",
reTime="Start Delay",
maxNext="Next Queue Length",
RS="Rotation System",
layout="Layout",
autoPause="Pause when focus is lost",
swap="Key Combination (Change Atk. Mode)",
@@ -356,6 +357,7 @@ return{
minarr="Min. ARR",
minsdarr="Min. SDARR",
noTele="No Teleportation",
RS="Rotation System",
ospin="O-Spin",
target="Target",
visible="Visibility",

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@@ -213,6 +213,7 @@ return{
touch="Boutons virtuels",
reTime="Délai de démarrage",
maxNext="Nombre de prévisualisations de pièces",
-- RS="Rotation System",
layout="Skin, orientations, etc.",
autoPause="Mettre en pause en cas de perte de focus",
swap="Combinaison de touches (changer le mode d'attaque)",
@@ -362,6 +363,7 @@ return{
minarr="ARR minimum",
minsdarr="SDARR minimum",
noTele="Pas de téléportation",
-- RS="Rotation System",
ospin="O-spin",
target="But",
visible="Visibilité",

View File

@@ -216,6 +216,7 @@ return{
touch="Controles Táctiles",
reTime="Retraso de Inicio",
maxNext="Cantidad de Pzas. Siguientes",
-- RS="Rotation System",
layout="Diseño",
autoPause="Pausar cuando la ventana no está enfocada",
swap="Combinación de Teclas (Cambiar Modo de Ataque)",
@@ -360,6 +361,7 @@ return{
minarr="ARR Mínimo",
minsdarr="SDARR Mínimo",
noTele="Sin Teleport",
-- RS="Rotation System",
ospin="O-Spin",
target="Objetivo",
visible="Visibilidad",

View File

@@ -147,6 +147,7 @@ return{
touch="_?",
reTime="3-2-1",
maxNext="=123",
RS="''?",
layout="=-=-=",
autoPause="A||",
swap="=+=+=",
@@ -293,6 +294,7 @@ return{
minarr="mARR",
minsdarr="msdARR",
noTele="X→→X",
RS="''?",
ospin="O→Any",
target="&=",
visible="?=",

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@@ -213,6 +213,7 @@ return{
touch="触屏设置",
reTime="开局等待时间",
maxNext="最大预览数量",
RS="旋转系统",
layout="外观",
autoPause="失去焦点自动暂停",
swap="组合键切换攻击模式",
@@ -359,6 +360,7 @@ return{
minarr="最小ARR",
minsdarr="最小软降ARR",
noTele="禁止瞬移",
RS="旋转系统",
ospin="O-spin",
target="目标行数",
visible="能见度",

View File

@@ -22,16 +22,17 @@ WIDGET.init("custom_advance",{
WIDGET.newSlider({name="minsdarr", x=180, y=290,w=200,unit=4, font=20, disp=WIDGET.lnk_CUSval("minsdarr"), code=WIDGET.lnk_CUSsto("minsdarr")}),
--Rule
WIDGET.newSwitch({name="ospin", x=910, y=340, font=30, disp=WIDGET.lnk_CUSval("ospin"), code=WIDGET.lnk_CUSrev("ospin")}),
WIDGET.newSwitch({name="noTele", x=910, y=420, font=25, disp=WIDGET.lnk_CUSval("noTele"), code=WIDGET.lnk_CUSrev("noTele")}),
WIDGET.newSwitch({name="fineKill", x=910, y=490, font=20, disp=WIDGET.lnk_CUSval("fineKill"), code=WIDGET.lnk_CUSrev("fineKill")}),
WIDGET.newSwitch({name="easyFresh", x=910, y=560, font=20, disp=WIDGET.lnk_CUSval("easyFresh"),code=WIDGET.lnk_CUSrev("easyFresh")}),
WIDGET.newSelector({name="visible", x=840, y=60,w=260,color="lBlue", list={"show","time","fast","none"}, disp=WIDGET.lnk_CUSval("visible"), code=WIDGET.lnk_CUSsto("visible")}),
WIDGET.newSelector({name="target", x=840, y=160,w=260,color="green", list={10,20,40,100,200,500,1000,1e99}, disp=WIDGET.lnk_CUSval("target"), code=WIDGET.lnk_CUSsto("target")}),
WIDGET.newSelector({name="freshLimit", x=840, y=260,w=260,color="purple", list={0,8,15,1e99}, disp=WIDGET.lnk_CUSval("freshLimit"),code=WIDGET.lnk_CUSsto("freshLimit")}),
WIDGET.newSelector({name="opponent", x=1120, y=60,w=260,color="red", list={0,1,2,3,4,5,6,7,8,9,10}, disp=WIDGET.lnk_CUSval("opponent"),code=WIDGET.lnk_CUSsto("opponent")}),
WIDGET.newSelector({name="life", x=1120, y=160,w=260,color="red", list={0,1,2,3,5,10,15,26,42,87,500}, disp=WIDGET.lnk_CUSval("life"), code=WIDGET.lnk_CUSsto("life")}),
WIDGET.newSelector({name="pushSpeed", x=1120, y=260,w=260,color="red", list={1,2,3,5,15}, disp=WIDGET.lnk_CUSval("pushSpeed"),code=WIDGET.lnk_CUSsto("pushSpeed")}),
WIDGET.newSwitch({name="ospin", x=910, y=340, font=30, disp=WIDGET.lnk_CUSval("ospin"), code=WIDGET.lnk_CUSrev("ospin")}),
WIDGET.newSwitch({name="noTele", x=910, y=420, font=25, disp=WIDGET.lnk_CUSval("noTele"), code=WIDGET.lnk_CUSrev("noTele")}),
WIDGET.newSwitch({name="fineKill", x=910, y=490, font=20, disp=WIDGET.lnk_CUSval("fineKill"), code=WIDGET.lnk_CUSrev("fineKill")}),
WIDGET.newSwitch({name="easyFresh", x=910, y=560, font=20, disp=WIDGET.lnk_CUSval("easyFresh"),code=WIDGET.lnk_CUSrev("easyFresh")}),
WIDGET.newSelector({name="RS", x=560, y=340, w=260,color="sea", list={"TRS","AIRS","C2","C2sym","Classic","None"},disp=WIDGET.lnk_CUSval("RS"),code=WIDGET.lnk_CUSsto("RS")}),
WIDGET.newSelector({name="visible", x=840, y=60, w=260,color="lBlue",list={"show","time","fast","none"}, disp=WIDGET.lnk_CUSval("visible"), code=WIDGET.lnk_CUSsto("visible")}),
WIDGET.newSelector({name="target", x=840, y=160, w=260,color="green",list={10,20,40,100,200,500,1000,1e99}, disp=WIDGET.lnk_CUSval("target"), code=WIDGET.lnk_CUSsto("target")}),
WIDGET.newSelector({name="freshLimit", x=840, y=260, w=260,color="purple",list={0,8,15,1e99}, disp=WIDGET.lnk_CUSval("freshLimit"),code=WIDGET.lnk_CUSsto("freshLimit")}),
WIDGET.newSelector({name="opponent", x=1120, y=60, w=260,color="red", list={0,1,2,3,4,5,6,7,8,9,10}, disp=WIDGET.lnk_CUSval("opponent"),code=WIDGET.lnk_CUSsto("opponent")}),
WIDGET.newSelector({name="life", x=1120, y=160, w=260,color="red", list={0,1,2,3,5,10,15,26,42,87,500}, disp=WIDGET.lnk_CUSval("life"), code=WIDGET.lnk_CUSsto("life")}),
WIDGET.newSelector({name="pushSpeed", x=1120, y=260, w=260,color="red", list={1,2,3,5,15}, disp=WIDGET.lnk_CUSval("pushSpeed"),code=WIDGET.lnk_CUSsto("pushSpeed")}),
WIDGET.newButton({name="back", x=1140, y=640, w=170,h=80, font=40,code=WIDGET.lnk_BACK}),
})

View File

@@ -12,7 +12,7 @@ end
function Pnt.setting_game()
gc.setColor(1,1,1)
gc.draw(SKIN.curText[int(Timer()*2)%16+1],590,540,Timer()%6.28319,2,nil,15,15)
gc.draw(SKIN.curText[int(Timer()*2)%16+1],740,540,Timer()%6.28319,2,nil,15,15)
end
WIDGET.init("setting_game",{
@@ -26,7 +26,8 @@ WIDGET.init("setting_game",{
WIDGET.newButton({name="touch", x=990, y=220, w=320,h=80, color="lBlue", font=35,code=WIDGET.lnk_goScene("setting_touch")}),
WIDGET.newSlider({name="reTime", x=350, y=340, w=300,unit=10, font=30,disp=WIDGET.lnk_SETval("reTime"), code=WIDGET.lnk_SETsto("reTime"),show=function(S)return(.5+S.disp()*.25).."s"end}),
WIDGET.newSlider({name="maxNext", x=350, y=440, w=300,unit=6, font=30,disp=WIDGET.lnk_SETval("maxNext"), code=WIDGET.lnk_SETsto("maxNext")}),
WIDGET.newButton({name="layout", x=460, y=540, w=140,h=70, font=35,code=WIDGET.lnk_goScene("setting_skin")}),
WIDGET.newSelector({name="RS", x=300, y=540, w=300,color="sea",list={"TRS","AIRS","C2","C2sym","Classic","None"},disp=WIDGET.lnk_SETval("RS"),code=WIDGET.lnk_SETsto("RS")}),
WIDGET.newButton({name="layout", x=580, y=540, w=200,h=70, font=35,code=WIDGET.lnk_goScene("setting_skin")}),
WIDGET.newSwitch({name="autoPause", x=1080, y=320, font=20,disp=WIDGET.lnk_SETval("autoPause"),code=WIDGET.lnk_SETrev("autoPause")}),
WIDGET.newSwitch({name="swap", x=1080, y=380, font=20,disp=WIDGET.lnk_SETval("swap"), code=WIDGET.lnk_SETrev("swap")}),
WIDGET.newSwitch({name="fine", x=1080, y=440, font=20,disp=WIDGET.lnk_SETval("fine"), code=function()SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play("finesseError",.6) end end}),