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136 Commits

Author SHA1 Message Date
MrZ626
29002f8465 版本推进 2021-12-30 18:53:40 +08:00
MrZ626
1c5b7f1f9c 整理代码
调整中文tip
2021-12-30 18:35:54 +08:00
MrZ626
05921c2c53 更新一些日语翻译 2021-12-30 18:21:32 +08:00
MrZ626
5615037fd5 MES改回根据屏幕比例绘制 2021-12-29 00:03:38 +08:00
MrZ626
786490c654 调整一个人物词条细节 2021-12-28 22:38:09 +08:00
MrZ626
e6dc60afed 整理代码 2021-12-28 17:46:33 +08:00
MrZ626
939b32129d 框架新增setDebugInfo方法,原来的左下角debug信息可外部自定义 2021-12-28 17:43:17 +08:00
MrZ626
0ce3c7f9bc 缩短miya语音包欢迎语音 2021-12-28 17:42:35 +08:00
MrZ626
388a9fe418 微调音乐室交互 2021-12-28 14:59:16 +08:00
MrZ626
75e44da055 修复bgm资源管理问题导致的一些音频bug close #557 2021-12-28 14:59:06 +08:00
MrZ626
6aedeff515 重新编辑+裁剪部分音效 2021-12-28 14:47:59 +08:00
MrZ626
1bf6b887df 微调中文tip 2021-12-28 13:38:14 +08:00
MrZ626
fde80893ef 修改时间字符串使用的字符 2021-12-28 13:37:08 +08:00
MrZ626
b1fb9cc9f9 更新win和linux的图标 2021-12-28 12:04:37 +08:00
MrZ626
ceafcccc3b 修正开局倒计时问题 2021-12-28 12:01:57 +08:00
MrZ626
ac41690e76 修正staff菜单按键小问题 2021-12-28 12:01:52 +08:00
MrZ626
b941399aa8 微调主菜单按钮移动速度 2021-12-28 11:55:31 +08:00
MrZ626
97eb434d5f 添加一个赞助者 2021-12-28 11:54:06 +08:00
MrZ626
ea76b618a7 更新日语文本(by sakurw) 2021-12-28 11:53:32 +08:00
MrZ626
89595aa0d8 更新mac用图标 2021-12-28 11:42:22 +08:00
MrZ626
df28ca4cc1 补充一些日语文本
Co-authored-by: C₂₉H₂₅N₃O₅ <cgu52@wisc.edu>
2021-12-28 11:36:42 +08:00
MrZ626
7ca83597c4 修改更新历史 2021-12-27 19:51:35 +08:00
MrZ626
459d1e4c64 移除yygq语言
新增日语(by sakurw,不完整,待后续补充)
staff列表重做

Co-authored-by: C₂₉H₂₅N₃O₅ <cgu52@wisc.edu>
2021-12-27 19:34:14 +08:00
C₂₉H₂₅N₃O₅
683d73b04c 大改staff名单 (#565)
* 大改staff名单
2021-12-27 14:54:52 +08:00
NOT_A_ROBOT
0e838f08a6 Update issue templates (#568)
* Update bluescreen crash report template

* Update normal bug report template

* Update feature request template
2021-12-27 14:54:16 +08:00
MrZ626
f8f115de10 更新字体 2021-12-27 14:19:39 +08:00
MrZ626
b07c4dc53a 优化滑条控件和列表框控件 2021-12-26 02:57:57 +08:00
NOT_A_ROBOT
6eeddba773 Remove dictionary and legal page conflict (#563)
Dictionary: "A 🤔 game developed using LÖVE."
Legal page: "TECHMINO is not a fan game of Tetris."

This commit edits the dictionary to follow the legal page into:
"A block stacker game developed using LÖVE."
2021-12-25 19:24:51 +08:00
MrZ626
0cfe4df468 新BGM:lounge(暂未使用, by Hailey (cudsys) & MrZ) 2021-12-24 18:50:30 +08:00
MrZ626
eb5c3c3be5 版本推进 2021-12-24 00:08:46 +08:00
MrZ626
a5b9206694 修正联网对战结算的l'pm公式算的其实是lpm 2021-12-24 00:06:43 +08:00
MrZ626
375e67bdc4 微调框架坐标系相关细节 2021-12-24 00:06:40 +08:00
MrZ626
724a576aa3 跟进框架更新 2021-12-23 21:03:11 +08:00
MrZ626
ed47dcb90c 框架新增onResize 2021-12-23 21:03:05 +08:00
MrZ626
64b08a5a4d 修复录像界面导入导出按钮隐藏状态错误 2021-12-23 14:00:30 +08:00
MrZ626
baed0153a2 两个节日主题颜色浅一些 2021-12-23 13:48:39 +08:00
MrZ626
46d95b33e4 播放立体声音效限制输入值范围 2021-12-23 13:19:01 +08:00
MrZ626
200d270fee 框架会给场景提供触摸id 2021-12-22 21:22:19 +08:00
MrZ626
a8628275a0 大量指数接近动画改为基于时间而不是帧 2021-12-22 02:19:42 +08:00
MrZ626
20a1d2bcc1 修正框架主循环刷新率控制 2021-12-21 23:35:32 +08:00
MrZ626
b887a1f096 版本推进 2021-12-21 23:24:01 +08:00
MrZ626
9bf0e9f28d 调整一行hpc判定为“消除后最高行是垃圾行”,避免自定义场地的空气行争议 2021-12-21 23:18:49 +08:00
MrZ626
dfc724767b 调整帧率控制算法 2021-12-21 10:23:16 +08:00
MrZ626
f0e66e9dc5 框架添加设置最大帧率的入口 2021-12-21 00:16:29 +08:00
MrZ626
0932335f0b 微调游戏设置菜单 2021-12-20 23:21:02 +08:00
MrZ626
a9b39e396a BGM.play新增预加载参数 2021-12-20 16:01:19 +08:00
MrZ626
2e0ceaae72 math扩展库新增interval方法 2021-12-20 16:01:19 +08:00
MrZ626
04f38d2eb6 微调新模式pr的小问题 2021-12-20 14:55:42 +08:00
MrZ626
fc1ed4dff6 修正英文词典小问题 2021-12-20 14:52:40 +08:00
NOT_A_ROBOT
f8935d3dd7 Add Master Instinct mode (#545)
* Add Inverse Invisible mode

A mode where the locked pieces doesn't become invisible, but your active piece does.

[NOTE: I haven't added the mode to the map yet because the mode selection screen is changing]

* Renamed to Master Instinct
2021-12-20 14:51:30 +08:00
user670
a86228677f Update dict_en.lua (#556)
- Un-confused the support entries. Patreon processing fee assumes your account uses the 5% tier.
- TGM games are arcade games, NOT Windows games, despite their now most common versions found in China are Windows ports.
2021-12-20 14:47:45 +08:00
MrZ626
79df9f7876 前两个tsd模式有很小的重力 2021-12-19 20:22:02 +08:00
MrZ626
12ea2d76be 修正profile模块小问题 2021-12-19 17:06:44 +08:00
MrZ626
485bd72241 重构bgm模块 2021-12-19 16:29:50 +08:00
MrZ626
7240275075 修复一个bgm模块小问题 2021-12-19 15:26:16 +08:00
MrZ626
29ef9b8d15 ai种子会根据id变化 2021-12-19 00:59:01 +08:00
MrZ626
97f4795d4e 修正一处框架修改没改完导致地图报错 2021-12-19 00:50:42 +08:00
MrZ626
226e45b24d 整理代码 2021-12-18 16:08:45 +08:00
MrZ626
d6ab7e72b2 调整某个无关紧要的小东西 2021-12-18 01:15:04 +08:00
MrZ626
168f44b8b3 修正一处框架方法名修改没改完 2021-12-18 00:37:32 +08:00
MrZ626
b73f646a4c 作者要求mono语音包暂时消失一段时间 2021-12-18 00:25:05 +08:00
MrZ626
36cefcc000 太空背景支持任意帧率 2021-12-17 21:57:33 +08:00
MrZ626
f901c25c87 修正一些地方move音效没改touch 2021-12-17 21:12:50 +08:00
MrZ626
6d8478b029 string扩展模块新增一个按字符数读+截取的方法 2021-12-17 13:54:27 +08:00
MrZ626
9bcb040019 bgm模块新增isPlaying方法 2021-12-16 17:47:57 +08:00
MrZ626
d977087fc0 调整上一个pr的小问题 2021-12-16 14:35:57 +08:00
C₂₉H₂₅N₃O₅
1a330771d7 大改词典 (#553)
* 大修中文词典

`dict_zh`:
* 术语和专有名词大小写修正
* 日期格式标准化
* 增加评论注释
* 增加更多关键词索引
* 删除重复内容
* 英文使用半角标点
* 修改一些写错的名词
* 修改一个链接

* Updated `dict_en`

`dict_en`
* Added more search indexes
* Added many contents from `dict_zh`, especially the games
* Changed some URL links (from the teatube version to the original websites, if possible)
* Corrected the names of the wrongly-spelled proper nouns
* Rearranged the order of some entries
2021-12-16 13:48:02 +08:00
MrZ626
9c8c9f2106 涉及框架的设置项统一应用,不再细分时机
修改errData的获得方式
WIDGET新增setOnChange方法,不再依赖THEME
2021-12-16 12:39:42 +08:00
MrZ626
8e075adf8f 新增一个简易秒表小程序 2021-12-16 02:58:36 +08:00
MrZ626
60f2a0e647 更新ios无法自动退出的界面细节 2021-12-16 02:37:25 +08:00
MrZ626
2b80f72c6b 移除框架内几处对SETTING的依赖 2021-12-16 02:31:53 +08:00
MrZ626
3dda0254a8 调整中文词典的游戏介绍词条及顺序
Co-authored-by: C₂₉H₂₅N₃O₅ <cgu52@wisc.edu>
2021-12-16 00:22:32 +08:00
MrZ626
054a52a445 版本推进 2021-12-15 14:28:44 +08:00
MrZ626
85242d808b 修复语言文件小问题 2021-12-15 14:28:05 +08:00
MrZ626
57241677a9 修复混战 2021-12-15 14:26:40 +08:00
MrZ626
6ccdee2a53 bgm模块新增瞬间开/关功能
字符串扩展模块不再直接修改全局的string,需要外部自己补充
2021-12-15 11:28:25 +08:00
MrFaq2018
a3d2b7b7f3 Update lang_es.lua (#552) 2021-12-14 12:41:45 +08:00
MrZ626
b7b28b4ae3 修复经典模式h和u难度没有干旱计数器 close #546 2021-12-13 03:52:19 +08:00
MrZ626
30748200dd 修复自定义场地界面按超过第三个的鼠标键会报错 2021-12-11 19:38:24 +08:00
MrZ626
5c7082e886 修复不能deepdrop 2021-12-10 12:50:57 +08:00
MrZ626
9a3c889a9d 修改词典和tip 2021-12-10 09:31:07 +08:00
MrZ626
b432fdf90a 部分语言的模式说明添加换行 2021-12-09 19:43:36 +08:00
MrZ626
df089a2f04 框架新增1*1空白画布变量PAPER 2021-12-09 17:26:02 +08:00
user670
6600713f4b Update lang_en.lua (#540) 2021-12-09 16:04:24 +08:00
NOT_A_ROBOT
96dad762b2 Update lang_en.lua (#544)
BiRS now allows you to spin the O1 piece.
2021-12-09 16:03:57 +08:00
MrZ626
fa64c868b9 调整一些tip 2021-12-09 15:21:51 +08:00
MrZ626
97e7b019dd TRS的N/H块补充一个踢墙 2021-12-09 03:21:28 +08:00
MrZ626
1826ca6f2f fix 2021-12-09 01:03:27 +08:00
MrZ626
db490a6c6c FILE.load新增-lua方式(直接运行,无环境限制) 2021-12-09 01:01:24 +08:00
MrZ626
421fdef4f9 调整两个群友词条的关键词 2021-12-09 01:00:40 +08:00
MrZ626
d717ce842d 调整tip 2021-12-08 09:19:58 +08:00
MrZ626
f13c9792af 调整把按键添加到录像的时机
修复触发了自动保存的最后一个按键本身不会保存到录像里
2021-12-08 08:40:24 +08:00
MrZ626
41e7b8e0f4 版本推进 2021-12-07 22:43:53 +08:00
MrZ626
4bd723a7ee 整理代码 2021-12-07 22:43:48 +08:00
MrZ626
66d5bd5490 更多场景的大标题添加最大显示长度 2021-12-07 22:40:16 +08:00
MrZ626
351d0258b2 再优化miya立绘 2021-12-07 22:40:16 +08:00
NOT_A_ROBOT
26fb9a7052 Add Strategy+ (#539) 2021-12-07 22:39:00 +08:00
MrZ626
307fd637fa 换新miya立绘
给不同立绘添加不同点击动画
2021-12-07 20:25:14 +08:00
MrZ626
93fb716f89 fix 2021-12-07 17:10:02 +08:00
MrZ626
7b41551e2d xitonglai 2021-12-07 16:57:47 +08:00
MrZ626
4806af5f7d 重做关于页面,赞助二维码搬家 2021-12-07 16:00:52 +08:00
MrZ626
85cb55cdd0 文本控件也支持设置最大宽度了 2021-12-07 15:51:19 +08:00
MrZ626
27a9697e47 修改scene模块,支持在切换场景的时候传参了 2021-12-07 15:04:27 +08:00
MrZ626
7d230cc3b0 修正印尼语按钮文本错误 close #536 2021-12-07 14:33:04 +08:00
MrZ626
0db2fffad1 版本推进 2021-12-07 01:43:17 +08:00
MrZ626
2a3296a0e8 调整pixel皮肤,修改x块的默认色为黄色 2021-12-07 01:26:46 +08:00
MrZ626
941b875afa 再微调语言设置界面
整理代码
2021-12-07 01:05:46 +08:00
MrZ626
99155bb9cf 更新macOS安装包用图
Co-authored-by: C₂₉H₂₅N₃O₅ <cgu52@wisc.edu>
2021-12-07 01:00:22 +08:00
MrZ626
0701dd2ad3 新皮肤:pixel(by C₂₉H₂₅N₃O₅) 2021-12-07 00:59:19 +08:00
MrZ626
5570c19e1f 调整颜色表
调整语言选择菜单
整理代码
2021-12-07 00:59:19 +08:00
NOT_A_ROBOT
a728c91476 Add Indonesian Translation (#535)
- Added Indonesian language file
- Added Indonesian button in language select menu
- Added Indonesian variant of the word "language" on the language select menu
- Added credit to me for translating (applies to all languages)
2021-12-07 00:00:51 +08:00
MrZ626
6a43481067 优化小程序triple体验 2021-12-06 22:42:49 +08:00
MrZ626
29a049fe4e 版本推进 2021-12-06 22:20:59 +08:00
MrZ626
b5a9c8e1bb 修正一处手柄事件可能爆炸 2021-12-06 21:17:30 +08:00
MrZ626
bb9a35c161 修复云存档/读档的一处小问题 2021-12-06 21:11:54 +08:00
MrZ626
b25a345b42 更换click音效,音乐室播放按钮声音调整 2021-12-06 20:33:41 +08:00
MrZ626
b22b0e0194 修正文件加载模块参数识别的小问题 2021-12-06 19:52:00 +08:00
MrZ626
55cf95f218 修正策略堆叠模式评级标准不当 2021-12-06 19:24:24 +08:00
MrZ626
225ddbcfac 调整几个tip 2021-12-06 16:43:46 +08:00
MrZ626
9377090c7c 【bug风险较大,需要测试】解耦玩家代码中的部分混战模式代码 2021-12-06 16:00:46 +08:00
MrZ626
ed002ec2e1 略微降低master-h模式骨块出现后的难度 2021-12-06 13:49:51 +08:00
MrZ626
e33036d9ec 调整几个词条的关键词 2021-12-06 12:46:17 +08:00
MrZ626
ef03e7c009 layout菜单名改为style 2021-12-06 12:46:11 +08:00
MrZ626
aef4220ac0 修复自定义场地16号颜色的方块名位置显示错误
优化皮肤设置页面交互效果
2021-12-06 03:25:39 +08:00
MrZ626
46223e38cd STRING模块新增一个简易摘要算法,未来保护用户密码明文可能用到 2021-12-06 03:18:41 +08:00
MrZ626
4bafa4bffe 版本推进 2021-12-05 22:01:16 +08:00
MrZ626
2b3dd877dd 修正100攻击竞速模式没有重力 2021-12-05 18:13:47 +08:00
MrZ626
0553e5c45e 调整中文tip 2021-12-05 18:11:12 +08:00
MrZ626
4d93374cf6 微调暂停界面和语言选择界面 2021-12-05 00:54:42 +08:00
MrZ626
4e421bf9ba 微调一些场景细节 2021-12-04 22:29:38 +08:00
user670
8b2a9d7c01 Update lang_en.lua (#534) 2021-12-04 22:17:43 +08:00
C₂₉H₂₅N₃O₅
5a3244d345 更改语言选择界面布局 (#532)
* 再更改语言选择布局
2021-12-04 19:56:24 +08:00
MrZ626
f1b9d0c5e4 新增返回按钮音效 2021-12-03 17:15:32 +08:00
MrZ626
6493e0e623 创建button和key控件时的sound参数可以指定音效名了 2021-12-03 16:45:37 +08:00
MrZ626
e71ba17f9f 微调一个中文词典词条 2021-12-03 11:57:21 +08:00
MrZ626
e656363e20 录像回放菜单对键盘支持更好 2021-12-03 11:23:44 +08:00
203 changed files with 4611 additions and 1883 deletions

View File

@@ -1,8 +1,8 @@
--- ---
name: Bug report (bluescreen crash) Bug报告 (蓝屏报错) name: Bug report (bluescreen crash) Bug报告 (蓝屏报错)
about: Create a report of problems which made the crash with a bluescreen about: Create a bug report which causes a bluescreen crash
--- ---
Screenshot with crash information (*Image(s) Here*): Screenshot with crash information (*Image(s) Here*):
If you can reproduce it, write the steps here. If you can't, try to describe the exactly time the game crash, like pressing which key or which button (*Details Here*) If you can reproduce it, write the steps here. If you can't, try to describe what causes the game to crash, like pressing a key/button (*Details Here*)

View File

@@ -1,8 +1,8 @@
--- ---
name: Bug report (unintended behaviors) Bug报告 (奇怪的现象) name: Bug report (unintended behaviors) Bug报告 (奇怪的现象)
about: Create a report of unintended behaviors about: Create bug report that causes unintended behaviors
--- ---
Screenshot with unintended behaviors (*Image(s) Here*): Screenshot with unintended behaviors (*Image(s) Here*):
If you can reproduce it, write the steps here. If you can't, try to describe the exactly time the game crash, like pressing which key or which button (*Details Here*): If you can reproduce it, write the steps here. If you can't, try to describe what causes the unintended behavior, like pressing a key/button (*Details Here*):

View File

@@ -2,3 +2,7 @@
name: Feature Request 添加新功能 name: Feature Request 添加新功能
about: Suggest an idea that may improve Techmino 提一些有意思的新想法,让Techmino越来越好! about: Suggest an idea that may improve Techmino 提一些有意思的新想法,让Techmino越来越好!
--- ---
### What feature do you want to suggest to the game?

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@@ -1,44 +1,17 @@
local lastLoaded={} local lastLoaded={}
local maxLoadedCount=3 local maxLoadedCount=3
local nameList={}
local SourceObjList={} local SourceObjList={}
local volume=1 local volume=1
local BGM={ local BGM={
default=false, default=false,
getList=function()error("Cannot getList before initialize!")end,
getCount=function()return 0 end,
play=NULL,
stop=NULL,
onChange=NULL, onChange=NULL,
--nowPlay=[str:playing ID] --nowPlay=[str:playing ID]
--playing=[src:playing SRC] --playing=[src:playing SRC]
--lastPlayed=[str:lastPlayed ID] --lastPlayed=[str:lastPlayed ID]
} }
local function task_fadeOut(src)
while true do
coroutine.yield()
local v=src:getVolume()-.025*volume
src:setVolume(v>0 and v or 0)
if v<=0 then
src:pause()
return true
end
end
end
local function task_fadeIn(src)
while true do
coroutine.yield()
local v=volume
v=math.min(v,src:getVolume()+.025*v)
src:setVolume(v)
if v>=volume then
return true
end
end
end
local function check_curFadeOut(task,code,src)
return task.code==code and task.args[1]==src
end
local function _tryReleaseSources() local function _tryReleaseSources()
local n=#lastLoaded local n=#lastLoaded
while #lastLoaded>maxLoadedCount do while #lastLoaded>maxLoadedCount do
@@ -53,6 +26,27 @@ local function _tryReleaseSources()
end end
end end
end end
local function _addFile(name,path)
if not SourceObjList[name]then
table.insert(nameList,name)
SourceObjList[name]={path=path,source=false}
end
end
function BGM.getList()return nameList end
function BGM.getCount()return #nameList end
function BGM.load(name,path)
if type(name)=='table'then
for k,v in next,name do
_addFile(k,v)
end
else
_addFile(name,path)
end
table.sort(nameList)
LOG(BGM.getCount().." BGM files added")
end
function BGM.setDefault(bgm) function BGM.setDefault(bgm)
BGM.default=bgm BGM.default=bgm
end end
@@ -75,27 +69,38 @@ function BGM.setVol(v)
end end
end end
end end
function BGM.init(list)
BGM.init=nil
local simpList={} local function task_fadeOut(src)
for _,v in next,list do while true do
table.insert(simpList,v.name) coroutine.yield()
SourceObjList[v.name]={path=v.path,source=false} local v=src:getVolume()-volume/40
src:setVolume(v>0 and v or 0)
if v<=0 then
src:stop()
return true
end
end
end
local function task_fadeIn(src)
while true do
coroutine.yield()
local v=volume
v=math.min(v,src:getVolume()+v/40)
src:setVolume(v)
if v>=volume then
return true
end
end
end
local function check_curFadeOut(task,code,src)
return task.code==code and task.args[1]==src
end end
table.sort(simpList)
function BGM.getList()return simpList end
local count=#simpList
LOG(count.." BGM files added")
function BGM.getCount()return count end
local function _tryLoad(name) local function _tryLoad(name)
if SourceObjList[name]then if SourceObjList[name]then
if SourceObjList[name].source then if SourceObjList[name].source then
return true return true
elseif love.filesystem.getInfo(SourceObjList[name].path)then elseif love.filesystem.getInfo(SourceObjList[name].path)then
SourceObjList[name].source=love.audio.newSource(SourceObjList[name].path,'stream') SourceObjList[name].source=love.audio.newSource(SourceObjList[name].path,'stream')
SourceObjList[name].source:setLooping(true)
SourceObjList[name].source:setVolume(0) SourceObjList[name].source:setVolume(0)
table.insert(lastLoaded,1,name) table.insert(lastLoaded,1,name)
_tryReleaseSources() _tryReleaseSources()
@@ -107,9 +112,10 @@ function BGM.init(list)
LOG("No BGM: "..name,5) LOG("No BGM: "..name,5)
end end
end end
function BGM.play(name) function BGM.play(name,args)
name=name or BGM.default name=name or BGM.default
if not _tryLoad(name)then return end args=args or""
if not _tryLoad(name)or args:sArg('-preLoad')then return end
if volume==0 then if volume==0 then
BGM.nowPlay=name BGM.nowPlay=name
BGM.playing=SourceObjList[name].source BGM.playing=SourceObjList[name].source
@@ -118,16 +124,26 @@ function BGM.init(list)
if name and SourceObjList[name].source then if name and SourceObjList[name].source then
if BGM.nowPlay~=name then if BGM.nowPlay~=name then
if BGM.nowPlay then if BGM.nowPlay then
if not args:sArg('-sdout')then
TASK.new(task_fadeOut,BGM.playing) TASK.new(task_fadeOut,BGM.playing)
else
BGM.playing:pause()
end
end end
TASK.removeTask_iterate(check_curFadeOut,task_fadeOut,SourceObjList[name].source) TASK.removeTask_iterate(check_curFadeOut,task_fadeOut,SourceObjList[name].source)
TASK.removeTask_code(task_fadeIn) TASK.removeTask_code(task_fadeIn)
TASK.new(task_fadeIn,SourceObjList[name].source)
BGM.nowPlay=name BGM.nowPlay=name
BGM.playing=SourceObjList[name].source BGM.playing=SourceObjList[name].source
if not args:sArg('-sdin')then
BGM.playing:setVolume(0)
TASK.new(task_fadeIn,BGM.playing)
else
BGM.playing:setVolume(volume)
BGM.playing:play()
end
SourceObjList[name].source:setLooping(not args:sArg('-noloop'))
BGM.lastPlayed=BGM.nowPlay BGM.lastPlayed=BGM.nowPlay
BGM.playing:seek(0)
BGM.playing:play() BGM.playing:play()
BGM.onChange(name) BGM.onChange(name)
end end
@@ -139,6 +155,9 @@ function BGM.init(list)
BGM.playing:seek(t) BGM.playing:seek(t)
end end
end end
function BGM.isPlaying()
return BGM.playing and BGM.playing:isPlaying()
end
function BGM.continue() function BGM.continue()
if BGM.lastPlayed then if BGM.lastPlayed then
BGM.nowPlay,BGM.playing=BGM.lastPlayed,SourceObjList[BGM.lastPlayed].source BGM.nowPlay,BGM.playing=BGM.lastPlayed,SourceObjList[BGM.lastPlayed].source
@@ -148,12 +167,16 @@ function BGM.init(list)
BGM.playing:play() BGM.playing:play()
end end
end end
function BGM.stop() function BGM.stop(args)
args=args or""
TASK.removeTask_code(task_fadeIn) TASK.removeTask_code(task_fadeIn)
if not args:sArg('-s')then
if BGM.nowPlay then if BGM.nowPlay then
TASK.new(task_fadeOut,BGM.playing) TASK.new(task_fadeOut,BGM.playing)
end end
elseif BGM.playing then
BGM.playing:pause()
end
BGM.nowPlay,BGM.playing=nil BGM.nowPlay,BGM.playing=nil
end end
end
return BGM return BGM

View File

@@ -19,11 +19,11 @@ local COLOR={
red= {hsv(0.00, 0.89, 0.91)}, red= {hsv(0.00, 0.89, 0.91)},
fire= {hsv(0.04, 0.93, 0.94)}, fire= {hsv(0.04, 0.93, 0.94)},
orange= {hsv(0.09, 0.99, 0.96)}, orange= {hsv(0.09, 0.99, 0.96)},
yellow= {hsv(0.16, 0.82, 0.90)}, yellow= {hsv(0.15, 0.82, 0.90)},
lime= {hsv(0.18, 0.89, 0.88)}, lime= {hsv(0.20, 0.89, 0.88)},
jade= {hsv(0.23, 1.00, 0.82)}, jade= {hsv(0.25, 1.00, 0.82)},
green= {hsv(0.33, 1.00, 0.81)}, green= {hsv(0.33, 1.00, 0.81)},
aqua= {hsv(0.48, 1.00, 0.74)}, aqua= {hsv(0.47, 1.00, 0.76)},
cyan= {hsv(0.53, 1.00, 0.88)}, cyan= {hsv(0.53, 1.00, 0.88)},
navy= {hsv(0.56, 1.00, 1.00)}, navy= {hsv(0.56, 1.00, 1.00)},
sea= {hsv(0.61, 1.00, 1.00)}, sea= {hsv(0.61, 1.00, 1.00)},
@@ -36,14 +36,14 @@ local COLOR={
lRed= {hsv(0.00, 0.38, 0.93)}, lRed= {hsv(0.00, 0.38, 0.93)},
lFire= {hsv(0.04, 0.45, 0.91)}, lFire= {hsv(0.04, 0.45, 0.91)},
lOrange= {hsv(0.10, 0.53, 0.92)}, lOrange= {hsv(0.10, 0.53, 0.92)},
lYellow= {hsv(0.15, 0.61, 0.95)}, lYellow= {hsv(0.14, 0.61, 0.95)},
lLime= {hsv(0.19, 0.66, 0.92)}, lLime= {hsv(0.20, 0.66, 0.92)},
lJade= {hsv(0.24, 0.56, 0.90)}, lJade= {hsv(0.26, 0.56, 0.90)},
lGreen= {hsv(0.34, 0.49, 0.89)}, lGreen= {hsv(0.34, 0.49, 0.89)},
lAqua= {hsv(0.49, 0.59, 0.85)}, lAqua= {hsv(0.47, 0.59, 0.86)},
lCyan= {hsv(0.51, 0.77, 0.88)}, lCyan= {hsv(0.51, 0.77, 0.88)},
lNavy= {hsv(0.54, 0.80, 0.95)}, lNavy= {hsv(0.54, 0.80, 0.95)},
lSea= {hsv(0.56, 0.72, 0.97)}, lSea= {hsv(0.57, 0.72, 0.97)},
lBlue= {hsv(0.64, 0.44, 0.96)}, lBlue= {hsv(0.64, 0.44, 0.96)},
lViolet= {hsv(0.72, 0.47, 0.95)}, lViolet= {hsv(0.72, 0.47, 0.95)},
lPurple= {hsv(0.80, 0.62, 0.89)}, lPurple= {hsv(0.80, 0.62, 0.89)},
@@ -53,13 +53,13 @@ local COLOR={
dRed= {hsv(0.00, 0.80, 0.48)}, dRed= {hsv(0.00, 0.80, 0.48)},
dFire= {hsv(0.04, 0.80, 0.34)}, dFire= {hsv(0.04, 0.80, 0.34)},
dOrange= {hsv(0.07, 0.80, 0.39)}, dOrange= {hsv(0.07, 0.80, 0.39)},
dYellow= {hsv(0.11, 0.80, 0.37)}, dYellow= {hsv(0.12, 0.80, 0.37)},
dLime= {hsv(0.17, 0.80, 0.26)}, dLime= {hsv(0.20, 0.80, 0.26)},
dJade= {hsv(0.31, 0.80, 0.27)}, dJade= {hsv(0.29, 0.80, 0.27)},
dGreen= {hsv(0.33, 0.80, 0.26)}, dGreen= {hsv(0.33, 0.80, 0.26)},
dAqua= {hsv(0.47, 0.80, 0.23)}, dAqua= {hsv(0.46, 0.80, 0.24)},
dCyan= {hsv(0.50, 0.80, 0.30)}, dCyan= {hsv(0.50, 0.80, 0.30)},
dNavy= {hsv(0.59, 0.80, 0.42)}, dNavy= {hsv(0.58, 0.80, 0.42)},
dSea= {hsv(0.64, 0.80, 0.40)}, dSea= {hsv(0.64, 0.80, 0.40)},
dBlue= {hsv(0.67, 0.80, 0.34)}, dBlue= {hsv(0.67, 0.80, 0.34)},
dViolet= {hsv(0.71, 0.80, 0.35)}, dViolet= {hsv(0.71, 0.80, 0.35)},

View File

@@ -6,22 +6,38 @@ function FILE.load(name,args)
local F=fs.newFile(name) local F=fs.newFile(name)
assert(F:open'r','open error') assert(F:open'r','open error')
local s=F:read()F:close() local s=F:read()F:close()
if args:sArg'-luaon'or args==''and s:sub(1,6)=='return{'then local mode=
local func=loadstring(s) STRING.sArg(args,'-luaon')and'luaon'or
STRING.sArg(args,'-lua')and'lua'or
STRING.sArg(args,'-json')and'json'or
STRING.sArg(args,'-string')and'string'or
s:sub(1,6)=='return{'and'luaon'or
(s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}')and'json'or
'string'
if mode=='luaon'then
local func,err_mes=loadstring(s)
if func then if func then
setfenv(func,{}) setfenv(func,{})
local res=func() local res=func()
return assert(res,'decode error') return assert(res,'decode error')
else else
error('decode error') error('decode error: '..err_mes)
end end
elseif args:sArg'-json'or args==''and s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}'then elseif mode=='lua'then
local func,err_mes=loadstring(s)
if func then
local res=func()
return assert(res,'run error')
else
error('compile error: '..err_mes)
end
elseif mode=='json'then
local res=JSON.decode(s) local res=JSON.decode(s)
if res then if res then
return res return res
end end
error('decode error') error('decode error')
elseif args:sArg'-string'or args==''then elseif mode=='string'then
return s return s
else else
error('unknown mode') error('unknown mode')
@@ -32,12 +48,12 @@ function FILE.load(name,args)
end end
function FILE.save(data,name,args) function FILE.save(data,name,args)
if not args then args=''end if not args then args=''end
if args:sArg'-d'and fs.getInfo(name)then if STRING.sArg(args,'-d')and fs.getInfo(name)then
error('duplicate') error('duplicate')
end end
if type(data)=='table'then if type(data)=='table'then
if args:sArg'-luaon'then if STRING.sArg(args,'-luaon')then
data=TABLE.dump(data) data=TABLE.dump(data)
if not data then if not data then
error('encode error') error('encode error')

View File

@@ -18,7 +18,7 @@ function FONT.rawset(s)
end end
function FONT.load(fonts) function FONT.load(fonts)
for name,path in next,fonts do for name,path in next,fonts do
assert(love.filesystem.getInfo(path),("Font file $1($2) not exist!"):repD(name,path)) assert(love.filesystem.getInfo(path),STRING.repD("Font file $1($2) not exist!",name,path))
fontFiles[name]=love.filesystem.newFile(path) fontFiles[name]=love.filesystem.newFile(path)
fontCache[name]={} fontCache[name]={}
end end

View File

@@ -2,7 +2,6 @@ local IMG={}
function IMG.init(list) function IMG.init(list)
IMG.init=nil IMG.init=nil
local null=love.graphics.newCanvas(1,1)
setmetatable(IMG,{__index=function(self,name) setmetatable(IMG,{__index=function(self,name)
if type(list[name])=='table'then if type(list[name])=='table'then
self[name]={} self[name]={}
@@ -13,7 +12,7 @@ function IMG.init(list)
self[name]=love.graphics.newImage(list[name]) self[name]=love.graphics.newImage(list[name])
else else
LOG("No IMG: "..name) LOG("No IMG: "..name)
self[name]=null self[name]=PAPER
end end
return self[name] return self[name]
end}) end})

View File

@@ -1,4 +1,4 @@
NONE={}function NULL()end NONE={}function NULL()end PAPER=love.graphics.newCanvas(1,1)
EDITING="" EDITING=""
LOADED=false LOADED=false
@@ -70,15 +70,26 @@ local gc_draw,gc_line,gc_circle,gc_print=gc.draw,gc.line,gc.circle,gc.print
local WIDGET,SCR,SCN=WIDGET,SCR,SCN local WIDGET,SCR,SCN=WIDGET,SCR,SCN
local xOy=SCR.xOy local xOy=SCR.xOy
local ITP=xOy.inverseTransformPoint local ITP=xOy.inverseTransformPoint
local max,min=math.max,math.min local max,min=math.max,math.min
local devMode
local mx,my,mouseShow,cursorSpd=640,360,false,0 local mx,my,mouseShow,cursorSpd=640,360,false,0
local jsState={}--map, joystickID->axisStates: {axisName->axisVal} local jsState={}--map, joystickID->axisStates: {axisName->axisVal}
local errData={}--list, each error create {mes={errMes strings},scene=sceneNameStr} local errData={}--list, each error create {mes={errMes strings},scene=sceneNameStr}
local devMode local function drawCursor(_,x,y)
gc_setColor(1,1,1)
gc_setLineWidth(2)
gc_circle(ms.isDown(1)and'fill'or'line',x,y,6)
end
local showPowerInfo=true
local showClickFX=true
local discardCanvas=false
local frameMul=100
local sleepInterval=1/60
local onQuit=NULL
local batteryImg=GC.DO{31,20, local batteryImg=GC.DO{31,20,
{'fRect',1,0,26,2}, {'fRect',1,0,26,2},
@@ -96,13 +107,12 @@ local function updatePowerInfo()
gc_clear(0,0,0,.25) gc_clear(0,0,0,.25)
if state~='unknown'then if state~='unknown'then
gc_setLineWidth(4) gc_setLineWidth(4)
local charging=state=='charging'
if state=='nobattery'then if state=='nobattery'then
gc_setColor(1,1,1) gc_setColor(1,1,1)
gc_setLineWidth(2) gc_setLineWidth(2)
gc_line(74,SCR.safeX+5,100,22) gc_line(74,5,100,22)
elseif pow then elseif pow then
if charging then gc_setColor(0,1,0) if state=='charging'then gc_setColor(0,1,0)
elseif pow>50 then gc_setColor(1,1,1) elseif pow>50 then gc_setColor(1,1,1)
elseif pow>26 then gc_setColor(1,1,0) elseif pow>26 then gc_setColor(1,1,0)
elseif pow==26 then gc_setColor(.5,0,1) elseif pow==26 then gc_setColor(.5,0,1)
@@ -152,7 +162,7 @@ local function _triggerMouseDown(x,y,k)
if SCN.mouseDown then SCN.mouseDown(x,y,k)end if SCN.mouseDown then SCN.mouseDown(x,y,k)end
WIDGET.press(x,y,k) WIDGET.press(x,y,k)
lastX,lastY=x,y lastX,lastY=x,y
if SETTING.clickFX then SYSFX.newTap(3,x,y)end if showClickFX then SYSFX.newTap(3,x,y)end
end end
local function mouse_update(dt) local function mouse_update(dt)
if not KBisDown('lctrl','rctrl')and KBisDown('up','down','left','right')then if not KBisDown('lctrl','rctrl')and KBisDown('up','down','left','right')then
@@ -238,13 +248,13 @@ function love.touchpressed(id,x,y)
x,y=ITP(xOy,x,y) x,y=ITP(xOy,x,y)
lastX,lastY=x,y lastX,lastY=x,y
WIDGET.cursorMove(x,y) WIDGET.cursorMove(x,y)
if SCN.touchDown then SCN.touchDown(x,y)end if SCN.touchDown then SCN.touchDown(x,y,id)end
if kb.hasTextInput()then kb.setTextInput(false)end if kb.hasTextInput()then kb.setTextInput(false)end
end end
function love.touchmoved(_,x,y,dx,dy) function love.touchmoved(id,x,y,dx,dy)
if SCN.swapping then return end if SCN.swapping then return end
x,y=ITP(xOy,x,y) x,y=ITP(xOy,x,y)
if SCN.touchMove then SCN.touchMove(x,y,dx/SCR.k,dy/SCR.k)end if SCN.touchMove then SCN.touchMove(x,y,dx/SCR.k,dy/SCR.k,id)end
WIDGET.drag(x,y,dx/SCR.k,dy/SCR.k) WIDGET.drag(x,y,dx/SCR.k,dy/SCR.k)
end end
function love.touchreleased(id,x,y) function love.touchreleased(id,x,y)
@@ -257,10 +267,10 @@ function love.touchreleased(id,x,y)
WIDGET.unFocus() WIDGET.unFocus()
SCN.mainTouchID=false SCN.mainTouchID=false
end end
if SCN.touchUp then SCN.touchUp(x,y)end if SCN.touchUp then SCN.touchUp(x,y,id)end
if(x-lastX)^2+(y-lastY)^2<62 then if(x-lastX)^2+(y-lastY)^2<62 then
if SCN.touchClick then SCN.touchClick(x,y)end if SCN.touchClick then SCN.touchClick(x,y)end
if SETTING.clickFX then SYSFX.newTap(3,x,y)end if showClickFX then SYSFX.newTap(3,x,y)end
end end
end end
@@ -309,7 +319,7 @@ function love.keypressed(key,_,isRep)
MES.new('info',"DEBUG ON",.2) MES.new('info',"DEBUG ON",.2)
elseif key=='f11'then elseif key=='f11'then
SETTING.fullscreen=not SETTING.fullscreen SETTING.fullscreen=not SETTING.fullscreen
applyFullscreen() applySettings()
saveSettings() saveSettings()
elseif not SCN.swapping then elseif not SCN.swapping then
if EDITING==""and(not SCN.keyDown or SCN.keyDown(key,isRep))then if EDITING==""and(not SCN.keyDown or SCN.keyDown(key,isRep))then
@@ -324,7 +334,7 @@ function love.keypressed(key,_,isRep)
elseif key=='space'or key=='return'then elseif key=='space'or key=='return'then
mouseShow=true mouseShow=true
if not isRep then if not isRep then
if SETTING.clickFX then SYSFX.newTap(3,mx,my)end if showClickFX then SYSFX.newTap(3,mx,my)end
_triggerMouseDown(mx,my,1) _triggerMouseDown(mx,my,1)
end end
else else
@@ -397,7 +407,7 @@ function love.joystickremoved(JS)
end end
end end
function love.gamepadaxis(JS,axis,val) function love.gamepadaxis(JS,axis,val)
if JS==jsState[1]._jsObj then if jsState[1]and JS==jsState[1]._jsObj then
local js=jsState[1] local js=jsState[1]
if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then
local newVal=--range: [0,1] local newVal=--range: [0,1]
@@ -452,7 +462,7 @@ function love.gamepadpressed(_,key)
if W and W.arrowKey then W:arrowKey(key)end if W and W.arrowKey then W:arrowKey(key)end
elseif key=='return'then elseif key=='return'then
mouseShow=true mouseShow=true
if SETTING.clickFX then SYSFX.newTap(3,mx,my)end if showClickFX then SYSFX.newTap(3,mx,my)end
_triggerMouseDown(mx,my,1) _triggerMouseDown(mx,my,1)
else else
if W and W.keypress then if W and W.keypress then
@@ -481,14 +491,16 @@ function love.lowmemory()
MES.new('check',"[auto GC] low MEM 设备内存过低") MES.new('check',"[auto GC] low MEM 设备内存过低")
end end
end end
local onResize=NULL
function love.resize(w,h) function love.resize(w,h)
if SCR.w==w and SCR.h==h then return end
SCR.resize(w,h) SCR.resize(w,h)
if BG.resize then BG.resize(w,h)end if BG.resize then BG.resize(w,h)end
if SCN.resize then SCN.resize(w,h)end if SCN.resize then SCN.resize(w,h)end
WIDGET.resize(w,h) WIDGET.resize(w,h)
FONT.reset() FONT.reset()
onResize(w,h)
SHADER.warning:send('w',w*SCR.dpi)
end end
local onFocus=NULL local onFocus=NULL
@@ -627,14 +639,9 @@ local wsImg={}do
} }
end end
local function drawCursor(_,x,y) local debugInfos={
gc_setColor(1,1,1) {"Cache",gcinfo},
gc_setLineWidth(2) }
gc_circle(ms.isDown(1)and'fill'or'line',x,y,6)
end
local function showPowerInfo()return true end
local onQuit=NULL
function love.run() function love.run()
local love=love local love=love
@@ -649,7 +656,7 @@ function love.run()
local FPS,MINI=love.timer.getFPS,love.window.isMinimized local FPS,MINI=love.timer.getFPS,love.window.isMinimized
local PUMP,POLL=love.event.pump,love.event.poll local PUMP,POLL=love.event.pump,love.event.poll
local timer,SETTING,VERSION=love.timer.getTime,SETTING,VERSION local timer,VERSION=love.timer.getTime,VERSION
local frameTimeList={} local frameTimeList={}
local lastFrame=timer() local lastFrame=timer()
@@ -698,11 +705,10 @@ function love.run()
--DRAW --DRAW
if not MINI()then if not MINI()then
FCT=FCT+SETTING.frameMul FCT=FCT+frameMul
if FCT>=100 then if FCT>=100 then
FCT=FCT-100 FCT=FCT-100
local safeX=SCR.safeX
gc_replaceTransform(SCR.origin) gc_replaceTransform(SCR.origin)
gc_setColor(1,1,1) gc_setColor(1,1,1)
BG.draw() BG.draw()
@@ -713,16 +719,14 @@ function love.run()
TEXT_draw() TEXT_draw()
--Draw cursor --Draw cursor
if mouseShow then if mouseShow then drawCursor(time,mx,my)end
drawCursor(time,mx,my)
end
gc_replaceTransform(SCR.xOy_ul) gc_replaceTransform(SCR.xOy_ul)
MES_draw() MES_draw()
gc_replaceTransform(SCR.origin) gc_replaceTransform(SCR.origin)
--Draw power info. --Draw power info.
if showPowerInfo()then if showPowerInfo then
gc_setColor(1,1,1) gc_setColor(1,1,1)
gc_draw(infoCanvas,safeX,0,0,SCR.k) gc_draw(infoCanvas,SCR.safeX,0,0,SCR.k)
end end
--Draw scene swapping animation --Draw scene swapping animation
@@ -737,6 +741,8 @@ function love.run()
FONT.set(20) FONT.set(20)
mStr(VERSION.string,0,-30) mStr(VERSION.string,0,-30)
gc_replaceTransform(SCR.xOy_dl) gc_replaceTransform(SCR.xOy_dl)
local safeX=SCR.safeX/SCR.k
--Draw FPS --Draw FPS
FONT.set(15) FONT.set(15)
gc_setColor(1,1,1) gc_setColor(1,1,1)
@@ -744,11 +750,14 @@ function love.run()
--Debug info. --Debug info.
if devMode then if devMode then
--Left-down infos --Debug infos at left-down
gc_setColor(devColor[devMode]) gc_setColor(devColor[devMode])
gc_print("MEM "..gcinfo(),safeX+5,-40)
gc_print("Tasks "..TASK.getCount(),safeX+5,-60) --Text infos
gc_print("Voices "..VOC.getQueueCount(),safeX+5,-80) for i=1,#debugInfos do
gc_print(debugInfos[i][1],safeX+5,-20-20*i)
gc_print(debugInfos[i][2](),safeX+62.6,-20-20*i)
end
--Update & draw frame time --Update & draw frame time
table.insert(frameTimeList,1,dt)table.remove(frameTimeList,126) table.insert(frameTimeList,1,dt)table.remove(frameTimeList,126)
@@ -794,13 +803,13 @@ function love.run()
gc_present() gc_present()
--SPEED UPUPUP! --SPEED UPUPUP!
if SETTING.cleanCanvas then gc_discard()end if discardCanvas then gc_discard()end
end end
end end
--Fresh power info. --Fresh power info.
if time-lastFreshPow>2.6 then if time-lastFreshPow>2.6 then
if showPowerInfo()then if showPowerInfo then
updatePowerInfo() updatePowerInfo()
lastFreshPow=time lastFreshPow=time
end end
@@ -818,31 +827,59 @@ function love.run()
end end
end end
--Keep 60fps
_=timer()-lastFrame _=timer()-lastFrame
if _<.0162 then WAIT(.0162-_)end if _<sleepInterval*.9626 then WAIT(sleepInterval*.9626-_)end
while timer()-lastFrame<1/60 do end while timer()-lastFrame<sleepInterval do end
end end
end end
local Z={} local Z={}
Z.js=jsState function Z.getJsState()return jsState end
Z.errData=errData function Z.getErr(i)
if i=='#'then
return errData[#errData]
elseif i then
return errData[i]
else
return errData
end
end
function Z.setIfPowerInfo(func)showPowerInfo=func end function Z.setPowerInfo(bool)showPowerInfo=bool end
function Z.setCleanCanvas(bool)discardCanvas=bool end
function Z.setFrameMul(n)frameMul=n end
function Z.setMaxFPS(fps)sleepInterval=1/fps end
function Z.setClickFX(bool)showClickFX=bool end
--[Warning] Color and line width is uncertain value, set it in the function. --[Warning] Color and line width is uncertain value, set it in the function.
function Z.setCursor(func)drawCursor=func end function Z.setCursor(func)drawCursor=func end
--Change F1~F7 events of devmode (F8 mode) --Change F1~F7 events of devmode (F8 mode)
function Z.setOnFnKeys(list) function Z.setOnFnKeys(list)
assert(type(list)=='table') assert(type(list)=='table',"Z.setOnFnKeys(list): list must be a table")
for i=1,7 do fnKey[i]=type(list[i])=='function'and list[i]or NULL end for i=1,7 do fnKey[i]=assert(type(list[i])=='function'and list[i])end
end end
function Z.setOnFocus(func)onFocus=type(func)=='function'and func or NULL end function Z.setDebugInfo(list)
assert(type(list)=='table',"Z.setDebugInfo(list): list must be a table")
for i=1,#list do
assert(type(list[i][1])=='string',"Z.setDebugInfo(list): list[i][1] must be a string")
assert(type(list[i][2])=='function',"Z.setDebugInfo(list): list[i][2] must be a function")
end
debugInfos=list
end
function Z.setOnQuit(func)onQuit=type(func)=='function'and func or NULL end function Z.setOnFocus(func)
onFocus=assert(type(func)=='function'and func,"Z.setOnFocus(func): func must be a function")
end
function Z.setOnResize(func)
onResize=assert(type(func)=='function'and func,"Z.setOnResize(func): func must be a function")
end
function Z.setOnQuit(func)
onQuit=assert(type(func)=='function'and func,"Z.setOnQuit(func): func must be a function")
end
return Z return Z

View File

@@ -20,4 +20,18 @@ function MATH.coin(a,b)
end end
end end
function MATH.interval(v,low,high)
if v<=low then
return low
elseif v>=high then
return high
else
return v
end
end
function MATH.expApproach(a,b,k)
return b+(a-b)*2.718281828459045^-k
end
return MATH return MATH

View File

@@ -140,11 +140,11 @@ function profile.switch()
switch=not switch switch=not switch
if not switch then if not switch then
profile.stop() profile.stop()
love.system.setClipboardText(PROFILE.report()) love.system.setClipboardText(profile.report())
PROFILE.reset() profile.reset()
return false return false
else else
PROFILE.start() profile.start()
return true return true
end end
end end

View File

@@ -15,6 +15,8 @@ local SCN={
draw=false, --Swap draw func draw=false, --Swap draw func
}, },
stack={},--Scene stack stack={},--Scene stack
prev=false,
args={},--Arguments from previous scene
scenes=scenes, scenes=scenes,
@@ -52,14 +54,15 @@ function SCN.swapUpdate(dt)
S.time=S.time-dt S.time=S.time-dt
if S.time<S.changeTime and S.time+dt>=S.changeTime then if S.time<S.changeTime and S.time+dt>=S.changeTime then
--Scene swapped this frame --Scene swapped this frame
SCN.init(S.tar,SCN.cur) SCN.prev=SCN.cur
SCN.init(S.tar)
SCN.mainTouchID=nil SCN.mainTouchID=nil
end end
if S.time<0 then if S.time<0 then
SCN.swapping=false SCN.swapping=false
end end
end end
function SCN.init(s,org) function SCN.init(s)
love.keyboard.setTextInput(false) love.keyboard.setTextInput(false)
local S=scenes[s] local S=scenes[s]
@@ -89,7 +92,7 @@ function SCN.init(s,org)
SCN.update=S.update SCN.update=S.update
SCN.draw=S.draw SCN.draw=S.draw
if S.sceneInit then if S.sceneInit then
S.sceneInit(org) S.sceneInit()
end end
end end
function SCN.push(tar,style) function SCN.push(tar,style)
@@ -165,11 +168,12 @@ local swap={
end end
}, },
}--Scene swapping animations }--Scene swapping animations
function SCN.swapTo(tar,style)--Parallel scene swapping, cannot back function SCN.swapTo(tar,style,...)--Parallel scene swapping, cannot back
if scenes[tar]then if scenes[tar]then
if not SCN.swapping and tar~=SCN.cur then if not SCN.swapping and tar~=SCN.cur then
style=style or'fade' style=style or'fade'
SCN.swapping=true SCN.swapping=true
SCN.args={...}
local S=SCN.stat local S=SCN.stat
S.tar,S.style=tar,style S.tar,S.style=tar,style
S.time=swap[style].duration S.time=swap[style].duration
@@ -180,15 +184,15 @@ function SCN.swapTo(tar,style)--Parallel scene swapping, cannot back
MES.new('warn',"No Scene: "..tar) MES.new('warn',"No Scene: "..tar)
end end
end end
function SCN.go(tar,style)--Normal scene swapping, can back function SCN.go(tar,style,...)--Normal scene swapping, can back
if scenes[tar]then if scenes[tar]then
SCN.push() SCN.push()
SCN.swapTo(tar,style) SCN.swapTo(tar,style,...)
else else
MES.new('warn',"No Scene: "..tar) MES.new('warn',"No Scene: "..tar)
end end
end end
function SCN.back() function SCN.back(...)
if SCN.swapping then return end if SCN.swapping then return end
--Leave scene --Leave scene
@@ -199,7 +203,7 @@ function SCN.back()
--Poll&Back to previous Scene --Poll&Back to previous Scene
local m=#SCN.stack local m=#SCN.stack
if m>0 then if m>0 then
SCN.swapTo(SCN.stack[m-1],SCN.stack[m]) SCN.swapTo(SCN.stack[m-1],SCN.stack[m],...)
SCN.stack[m],SCN.stack[m-1]=nil SCN.stack[m],SCN.stack[m-1]=nil
end end
end end

View File

@@ -1,5 +1,6 @@
local type,rem=type,table.remove local type,rem=type,table.remove
local int,rnd=math.floor,math.random local int,rnd=math.floor,math.random
local interval=MATH.interval
local sfxList={} local sfxList={}
local packSetting={} local packSetting={}
@@ -140,7 +141,7 @@ local function _play(name,vol,pos,pitch)
S=S[n]--AU_SRC S=S[n]--AU_SRC
if S:getChannelCount()==1 then if S:getChannelCount()==1 then
if pos then if pos then
pos=pos*stereo pos=interval(pos,-1,1)*stereo
S:setPosition(pos,1-pos^2,0) S:setPosition(pos,1-pos^2,0)
else else
S:setPosition(0,0,0) S:setPosition(0,0,0)

View File

@@ -6,7 +6,7 @@ local find,sub,gsub,upper=string.find,string.sub,string.gsub,string.upper
local char,byte=string.char,string.byte local char,byte=string.char,string.byte
--"Replace dollars", replace all $n with ... --"Replace dollars", replace all $n with ...
function string.repD(str,...) function STRING.repD(str,...)
local l={...} local l={...}
for i=#l,1,-1 do for i=#l,1,-1 do
str=gsub(str,'$'..i,l[i]) str=gsub(str,'$'..i,l[i])
@@ -15,7 +15,7 @@ function string.repD(str,...)
end end
--"Scan arg", scan if str has the arg (format of str is like "-json -q", arg is like "-q") --"Scan arg", scan if str has the arg (format of str is like "-json -q", arg is like "-q")
function string.sArg(str,switch) function STRING.sArg(str,switch)
if find(str.." ",switch.." ")then if find(str.." ",switch.." ")then
return true return true
end end
@@ -77,11 +77,11 @@ end
function STRING.time(t) function STRING.time(t)
if t<60 then if t<60 then
return format("%.3f\"",t) return format("%.3f",t)
elseif t<3600 then elseif t<3600 then
return format("%d'%05.2f\"",int(t/60),int(t%60*100)/100) return format("%d%05.2f",int(t/60),int(t%60*100)/100)
else else
return format("%d:%.2d'%05.2f\"",int(t/3600),int(t/60%60),int(t%60*100)/100) return format("%d:%.2d%05.2f",int(t/3600),int(t/60%60),int(t%60*100)/100)
end end
end end
@@ -169,6 +169,25 @@ function STRING.vcsDecrypt(text,key)
end end
return result..buffer return result..buffer
end end
function STRING.digezt(text)--Not powerful hash, just protect the original text
local out={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
local seed=26
for i=1,#text do
local c=byte(text,i)
seed=(seed+c)%26
c=c+seed
local pos=c*i%16
local step=(c+i)%4+1
local times=2+(c%6)
for _=1,times do
out[pos+1]=(out[pos+1]+c)%256
pos=(pos+step)%16
end
end
local result=""
for i=1,16 do result=result..char(out[i])end
return result
end
function STRING.readLine(str) function STRING.readLine(str)
local p=str:find("\n") local p=str:find("\n")
@@ -178,6 +197,9 @@ function STRING.readLine(str)
return str,"" return str,""
end end
end end
function STRING.readChars(str,n)
return sub(str,1,n),sub(str,n+1)
end
function STRING.packBin(s) function STRING.packBin(s)
return data.encode('string','base64',data.compress('string','zlib',s)) return data.encode('string','base64',data.compress('string','zlib',s))

View File

@@ -19,6 +19,7 @@ local sub,ins,rem=string.sub,table.insert,table.remove
local xOy=SCR.xOy local xOy=SCR.xOy
local FONT=FONT local FONT=FONT
local mStr=GC.mStr local mStr=GC.mStr
local approach=MATH.expApproach
local downArrowIcon=GC.DO{40,25,{'fPoly',0,0,20,25,40,0}} local downArrowIcon=GC.DO{40,25,{'fPoly',0,0,20,25,40,0}}
local upArrowIcon=GC.DO{40,25,{'fPoly',0,25,20,0,40,25}} local upArrowIcon=GC.DO{40,25,{'fPoly',0,25,20,0,40,25}}
@@ -45,7 +46,12 @@ local function _rectangleStencil()
gc.rectangle('fill',1,1,STW-2,STH-2) gc.rectangle('fill',1,1,STW-2,STH-2)
end end
local onChange=NULL
local WIDGET={} local WIDGET={}
function WIDGET.setOnChange(func)onChange=assert(type(func)=='function'and func,"WIDGET.setOnChange(func): func must be a function")end
local widgetMetatable={ local widgetMetatable={
__tostring=function(self) __tostring=function(self)
return self:getInfo() return self:getInfo()
@@ -72,20 +78,23 @@ function text:draw()
if self.alpha>0 then if self.alpha>0 then
local c=self.color local c=self.color
gc_setColor(c[1],c[2],c[3],self.alpha) gc_setColor(c[1],c[2],c[3],self.alpha)
local w=self.obj:getWidth()
local k=min(self.lim/self.obj:getWidth(),1)
if self.align=='M'then if self.align=='M'then
gc_draw(self.obj,self.x-self.obj:getWidth()*.5,self.y) gc_draw(self.obj,self.x,self.y,nil,k,1,w*.5,0)
elseif self.align=='L'then elseif self.align=='L'then
gc_draw(self.obj,self.x,self.y) gc_draw(self.obj,self.x,self.y,nil,k,1)
elseif self.align=='R'then elseif self.align=='R'then
gc_draw(self.obj,self.x-self.obj:getWidth(),self.y) gc_draw(self.obj,self.x,self.y,nil,k,1,w,0)
end end
end end
end end
function WIDGET.newText(D)--name,x,y[,fText][,color][,font=30][,fType][,align='M'][,hideF][,hide] function WIDGET.newText(D)--name,x,y[,lim][,fText][,color][,font=30][,fType][,align='M'][,hideF][,hide]
local _={ local _={
name= D.name or"_", name= D.name or"_",
x= D.x, x= D.x,
y= D.y, y= D.y,
lim= D.lim or 1e99,
fText=D.fText, fText=D.fText,
color=D.color and(COLOR[D.color]or D.color)or COLOR.Z, color=D.color and(COLOR[D.color]or D.color)or COLOR.Z,
@@ -226,10 +235,10 @@ function button:press(_,_,k)
self.h self.h
) )
if self.sound then if self.sound then
SFX.play('button') SFX.play(self.sound)
end end
end end
function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,sound=true][,align='M'][,edge=0][,code][,hideF][,hide] function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,sound][,align='M'][,edge=0][,code][,hideF][,hide]
if not D.h then D.h=D.w end if not D.h then D.h=D.w end
local _={ local _={
name= D.name or"_", name= D.name or"_",
@@ -253,11 +262,18 @@ function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,
fType=D.fType, fType=D.fType,
align=D.align or'M', align=D.align or'M',
edge= D.edge or 0, edge= D.edge or 0,
sound=D.sound~=false,
code= D.code or NULL, code= D.code or NULL,
hideF=D.hideF, hideF=D.hideF,
hide= D.hide, hide= D.hide,
} }
if D.sound==false then
_.sound=false
elseif type(D.sound)=='string'then
_.sound=D.sound
else
_.sound='button'
end
for k,v in next,button do _[k]=v end for k,v in next,button do _[k]=v end
setmetatable(_,widgetMetatable) setmetatable(_,widgetMetatable)
return _ return _
@@ -347,10 +363,10 @@ end
function key:press(_,_,k) function key:press(_,_,k)
self.code(k) self.code(k)
if self.sound then if self.sound then
SFX.play('key') SFX.play(self.sound)
end end
end end
function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fType][,sound=true][,align='M'][,edge=0][,code][,hideF][,hide] function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fType][,sound][,align='M'][,edge=0][,code][,hideF][,hide]
if not D.h then D.h=D.w end if not D.h then D.h=D.w end
local _={ local _={
name= D.name or"_", name= D.name or"_",
@@ -373,13 +389,19 @@ function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fT
color= D.color and(COLOR[D.color]or D.color)or COLOR.Z, color= D.color and(COLOR[D.color]or D.color)or COLOR.Z,
font= D.font or 30, font= D.font or 30,
fType= D.fType, fType= D.fType,
sound= D.sound~=false,
align= D.align or'M', align= D.align or'M',
edge= D.edge or 0, edge= D.edge or 0,
code= D.code or NULL, code= D.code or NULL,
hideF= D.hideF, hideF= D.hideF,
hide= D.hide, hide= D.hide,
} }
if D.sound==false then
_.sound=false
elseif type(D.sound)=='string'then
_.sound=D.sound
else
_.sound='key'
end
for k,v in next,key do _[k]=v end for k,v in next,key do _[k]=v end
setmetatable(_,widgetMetatable) setmetatable(_,widgetMetatable)
return _ return _
@@ -507,7 +529,7 @@ function slider:isAbove(x,y)
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-25 and y<self.y+25 return x>self.x-10 and x<self.x+self.w+10 and y>self.y-25 and y<self.y+25
end end
function slider:getCenter() function slider:getCenter()
return self.x+self.w*(self.pos/self.unit),self.y return self.x+self.w*((self.pos-self.rangeL)/(self.rangeR-self.rangeL)),self.y
end end
function slider:update(dt) function slider:update(dt)
local ATV=self.ATV local ATV=self.ATV
@@ -521,7 +543,7 @@ function slider:update(dt)
if ATV>0 then self.ATV=max(ATV-dt*30,0)end if ATV>0 then self.ATV=max(ATV-dt*30,0)end
end end
if not self.hide then if not self.hide then
self.pos=self.pos*.7+self.disp()*.3 self.pos=approach(self.pos,self.disp(),dt*26)
end end
end end
function slider:draw() function slider:draw()
@@ -534,8 +556,8 @@ function slider:draw()
--Units --Units
if not self.smooth then if not self.smooth then
gc_setLineWidth(2) gc_setLineWidth(2)
for p=0,self.unit do for p=self.rangeL,self.rangeR,self.unit do
local X=x+(x2-x)*p/self.unit local X=x+(x2-x)*(p-self.rangeL)/(self.rangeR-self.rangeL)
gc_line(X,y+7,X,y-7) gc_line(X,y+7,X,y-7)
end end
end end
@@ -545,7 +567,7 @@ function slider:draw()
gc_line(x,y,x2,y) gc_line(x,y,x2,y)
--Block --Block
local cx=x+(x2-x)*self.pos/self.unit local cx=x+(x2-x)*(self.pos-self.rangeL)/(self.rangeR-self.rangeL)
local bx,by,bw,bh=cx-10-ATV*.5,y-16-ATV,20+ATV,32+2*ATV local bx,by,bw,bh=cx-10-ATV*.5,y-16-ATV,20+ATV,32+2*ATV
gc_setColor(.8,.8,.8) gc_setColor(.8,.8,.8)
gc_rectangle('fill',bx,by,bw,bh,3) gc_rectangle('fill',bx,by,bw,bh,3)
@@ -580,13 +602,16 @@ end
function slider:drag(x) function slider:drag(x)
if not x then return end if not x then return end
x=x-self.x x=x-self.x
local p=self.disp() local newPos=MATH.interval(x/self.w,0,1)
local P=x<0 and 0 or x>self.w and self.unit or x/self.w*self.unit local newVal
if not self.smooth then if not self.unit then
P=int(P+.5) newVal=(1-newPos)*self.rangeL+newPos*self.rangeR
else
newVal=newPos*(self.rangeR-self.rangeL)
newVal=self.rangeL+newVal-newVal%self.unit
end end
if p~=P then if newVal~=self.disp()then
self.code(P) self.code(newVal)
end end
if self.change and timer()-self.lastTime>.5 then if self.change and timer()-self.lastTime>.5 then
self.lastTime=timer() self.lastTime=timer()
@@ -599,8 +624,8 @@ function slider:release(x)
end end
function slider:scroll(n) function slider:scroll(n)
local p=self.disp() local p=self.disp()
local u=self.smooth and .01 or 1 local u=self.unit or .01
local P=n==-1 and max(p-u,0)or min(p+u,self.unit) local P=MATH.interval(p+u*n,self.rangeL,self.rangeR)
if p==P or not P then return end if p==P or not P then return end
self.code(P) self.code(P)
if self.change and timer()-self.lastTime>.18 then if self.change and timer()-self.lastTime>.18 then
@@ -611,7 +636,13 @@ end
function slider:arrowKey(k) function slider:arrowKey(k)
self:scroll((k=='left'or k=='up')and -1 or 1) self:scroll((k=='left'or k=='up')and -1 or 1)
end end
function WIDGET.newSlider(D)--name,x,y,w[,lim][,fText][,color][,unit][,smooth][,font=30][,fType][,change],disp[,show][,code],hide function WIDGET.newSlider(D)--name,x,y,w[,lim][,fText][,color][,axis][,smooth][,font=30][,fType][,change],disp[,show][,code],hide
if not D.axis then
D.axis={0,1,false}
D.smooth=true
elseif not D.axis[3]then
D.smooth=true
end
local _={ local _={
name= D.name or"_", name= D.name or"_",
@@ -630,8 +661,10 @@ function WIDGET.newSlider(D)--name,x,y,w[,lim][,fText][,color][,unit][,smooth][,
fText= D.fText, fText= D.fText,
color= D.color and(COLOR[D.color]or D.color)or COLOR.Z, color= D.color and(COLOR[D.color]or D.color)or COLOR.Z,
unit= D.unit or 1, rangeL=D.axis[1],
smooth=false, rangeR=D.axis[2],
unit= D.axis[3],
smooth=D.smooth,
font= D.font or 30, font= D.font or 30,
fType= D.fType, fType= D.fType,
change=D.change, change=D.change,
@@ -641,22 +674,17 @@ function WIDGET.newSlider(D)--name,x,y,w[,lim][,fText][,color][,unit][,smooth][,
hide= D.hide, hide= D.hide,
show= false, show= false,
} }
if D.smooth~=nil then
_.smooth=D.smooth
else
_.smooth=_.unit<=1
end
if D.show then if D.show then
if type(D.show)=='function'then if type(D.show)=='function'then
_.show=D.show _.show=D.show
else else
_.show=sliderShowFunc[D.show] _.show=sliderShowFunc[D.show]
end end
elseif D.show~=false then elseif D.show~=false then--Use default if nil
if _.unit<=1 then if _.unit and _.unit%1==0 then
_.show=sliderShowFunc.percent
else
_.show=sliderShowFunc.int _.show=sliderShowFunc.int
else
_.show=sliderShowFunc.percent
end end
end end
for k,v in next,slider do _[k]=v end for k,v in next,slider do _[k]=v end
@@ -1205,6 +1233,14 @@ function listBox:arrowKey(dir)
end end
end end
end end
function listBox:select(i)
self.selected=i
if self.selected<int(self.scrollPos/self.lineH)+2 then
self:drag(nil,nil,nil,1e99)
elseif self.selected>int(self.scrollPos/self.lineH)+self.capacity-1 then
self:drag(nil,nil,nil,-1e99)
end
end
function listBox:draw() function listBox:draw()
local x,y,w,h=self.x,self.y,self.w,self.h local x,y,w,h=self.x,self.y,self.w,self.h
local list=self.list local list=self.list
@@ -1247,7 +1283,7 @@ end
function listBox:getInfo() function listBox:getInfo()
return("x=%d,y=%d,w=%d,h=%d"):format(self.x+self.w*.5,self.y+self.h*.5,self.w,self.h) return("x=%d,y=%d,w=%d,h=%d"):format(self.x+self.w*.5,self.y+self.h*.5,self.w,self.h)
end end
function WIDGET.newListBox(D)--name,x,y,w,h,lineH[,hideF][,hide][,drawF] function WIDGET.newListBox(D)--name,x,y,w,h,lineH,drawF[,hideF][,hide]
local _={ local _={
name= D.name or"_", name= D.name or"_",
@@ -1304,16 +1340,7 @@ function WIDGET.setWidgetList(list)
for i=1,#list do for i=1,#list do
list[i]:reset() list[i]:reset()
end end
if SCN.cur~='custom_field'then onChange()
local colorList=THEME.getThemeColor()
if not colorList then return end
local rnd=math.random
for _,W in next,list do
if W.color and not W.fText then
W.color=colorList[rnd(#colorList)]
end
end
end
end end
end end
function WIDGET.setScrollHeight(height) function WIDGET.setScrollHeight(height)

View File

@@ -24,13 +24,13 @@ VERSION=require"version"
TIME=love.timer.getTime TIME=love.timer.getTime
YIELD=coroutine.yield YIELD=coroutine.yield
SYSTEM=love.system.getOS()if SYSTEM=='OS X'then SYSTEM='macOS'end SYSTEM=love.system.getOS()if SYSTEM=='OS X'then SYSTEM='macOS'end
FNSF=SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol FNNS=SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
MOBILE=SYSTEM=='Android'or SYSTEM=='iOS' MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
SAVEDIR=fs.getSaveDirectory() SAVEDIR=fs.getSaveDirectory()
--Global Vars & Settings --Global Vars & Settings
SFXPACKS={'chiptune'} SFXPACKS={'chiptune'}
VOCPACKS={'miya','mono','xiaoya','miku'} VOCPACKS={'miya',--[['mono',]]'xiaoya','miku'}
FIRSTLAUNCH=false FIRSTLAUNCH=false
DAILYLAUNCH=false DAILYLAUNCH=false
@@ -62,6 +62,19 @@ BGM.setMaxSources(5)
BGM.setChange(function(name)MES.new('music',text.nowPlaying..name,5)end) BGM.setChange(function(name)MES.new('music',text.nowPlaying..name,5)end)
VOC.setDiversion(.62) VOC.setDiversion(.62)
WIDGET.setOnChange(function()
if SCN.cur~='custom_field'then
local colorList=THEME.getThemeColor()
if not colorList then return end
local rnd=math.random
for _,W in next,SCN.scenes[SCN.cur].widgetList do
if W.color then
W.color=colorList[rnd(#colorList)]
end
end
end
end)
table.insert(_LOADTIMELIST_,("Load Zframework: %.3fs"):format(TIME()-_LOADTIME_)) table.insert(_LOADTIMELIST_,("Load Zframework: %.3fs"):format(TIME()-_LOADTIME_))
--Create shortcuts --Create shortcuts
@@ -71,6 +84,9 @@ mStr=GC.mStr
mText=GC.simpX mText=GC.simpX
mDraw=GC.draw mDraw=GC.draw
Snd=SFX.playSample Snd=SFX.playSample
string.repD=STRING.repD
string.sArg=STRING.sArg
string.split=STRING.split
--Delete all naked files (from too old version) --Delete all naked files (from too old version)
FILE.clear('') FILE.clear('')
@@ -116,16 +132,13 @@ MODES= require'parts.modes'
setmetatable(TEXTURE,{__index=function(self,k) setmetatable(TEXTURE,{__index=function(self,k)
MES.new('warn',"No texture called: "..k) MES.new('warn',"No texture called: "..k)
self[k]=love.graphics.newCanvas(1,1) self[k]=PAPER
return self[k] return self[k]
end}) end})
table.insert(_LOADTIMELIST_,("Load Parts: %.3fs"):format(TIME()-_LOADTIME_)) table.insert(_LOADTIMELIST_,("Load Parts: %.3fs"):format(TIME()-_LOADTIME_))
--Init Zframework --Init Zframework
Z.setIfPowerInfo(function()
return SETTING.powerInfo and LOADED
end)
do--Z.setCursor do--Z.setCursor
local normImg=GC.DO{16,16, local normImg=GC.DO{16,16,
{'fCirc',8,8,4}, {'fCirc',8,8,4},
@@ -171,6 +184,15 @@ Z.setOnFnKeys({
function()for k,v in next,_G do print(k,v)end end, function()for k,v in next,_G do print(k,v)end end,
function()if love['_openConsole']then love['_openConsole']()end end, function()if love['_openConsole']then love['_openConsole']()end end,
}) })
Z.setDebugInfo{
{"Cache",gcinfo},
{"Tasks",TASK.getCount},
{"Voices",VOC.getQueueCount},
{"Audios",love.audio.getSourceCount},
}
Z.setOnResize(function(w,_)
SHADER.warning:send('w',w*SCR.dpi)
end)
do--Z.setOnFocus do--Z.setOnFocus
local function task_autoSoundOff() local function task_autoSoundOff()
while true do while true do
@@ -256,13 +278,15 @@ IMG.init{
pay1='media/image/mess/pay1.png', pay1='media/image/mess/pay1.png',
pay2='media/image/mess/pay2.png', pay2='media/image/mess/pay2.png',
miyaCH='media/image/characters/miya.png', miyaCH1='media/image/characters/miya1.png',
miyaF1='media/image/characters/miya_f1.png', miyaCH2='media/image/characters/miya2.png',
miyaF2='media/image/characters/miya_f2.png', miyaCH3='media/image/characters/miya3.png',
miyaF3='media/image/characters/miya_f3.png', miyaCH4='media/image/characters/miya4.png',
miyaF4='media/image/characters/miya_f4.png', miyaHeart='media/image/characters/miya_heart.png',
miyaGlow='media/image/characters/miya_glow.png',
monoCH='media/image/characters/mono.png', monoCH='media/image/characters/mono.png',
xiaoyaCH='media/image/characters/xiaoya.png', xiaoyaCH='media/image/characters/xiaoya.png',
xiaoyaOmino='media/image/characters/xiaoya_Omino.png',
mikuCH='media/image/characters/miku.png', mikuCH='media/image/characters/miku.png',
electric='media/image/characters/electric.png', electric='media/image/characters/electric.png',
hbm='media/image/characters/hbm.png', hbm='media/image/characters/hbm.png',
@@ -279,7 +303,7 @@ IMG.init{
SKIN.load{ SKIN.load{
{name="crystal_scf",path='media/image/skin/crystal_scf.png'}, {name="crystal_scf",path='media/image/skin/crystal_scf.png'},
{name="matte_mrz",path='media/image/skin/matte_mrz.png'}, {name="matte_mrz",path='media/image/skin/matte_mrz.png'},
{name="shiny_cho",path='media/image/skin/shiny_cho.png'}, {name="shiny_chno",path='media/image/skin/shiny_chno.png'},
{name="contrast_mrz",path='media/image/skin/contrast_mrz.png'}, {name="contrast_mrz",path='media/image/skin/contrast_mrz.png'},
{name="polkadots_scf",path='media/image/skin/polkadots_scf.png'}, {name="polkadots_scf",path='media/image/skin/polkadots_scf.png'},
{name="toy_scf",path='media/image/skin/toy_scf.png'}, {name="toy_scf",path='media/image/skin/toy_scf.png'},
@@ -302,6 +326,7 @@ SKIN.load{
{name="classic",path='media/image/skin/classic_unknown.png'}, {name="classic",path='media/image/skin/classic_unknown.png'},
{name="ball_shaw",path='media/image/skin/ball_shaw.png'}, {name="ball_shaw",path='media/image/skin/ball_shaw.png'},
{name="retro_notypey",path='media/image/skin/retro_notypey.png'}, {name="retro_notypey",path='media/image/skin/retro_notypey.png'},
{name="pixel_chno",path='media/image/skin/pixel_chno.png'},
{name="textbone_mrz",path='media/image/skin/textbone_mrz.png'}, {name="textbone_mrz",path='media/image/skin/textbone_mrz.png'},
{name="coloredbone_mrz",path='media/image/skin/coloredbone_mrz.png'}, {name="coloredbone_mrz",path='media/image/skin/coloredbone_mrz.png'},
{name="wtf",path='media/image/skin/wtf_mrz.png'}, {name="wtf",path='media/image/skin/wtf_mrz.png'},
@@ -317,11 +342,11 @@ SFX.init((function()--[Warning] Not loading files here, just get the list of sou
end end
return L return L
end)()) end)())
BGM.init((function() BGM.load((function()
local L={} local L={}
for _,v in next,fs.getDirectoryItems('media/music')do for _,v in next,fs.getDirectoryItems('media/music')do
if isSafeFile('media/music/'..v,"Dangerous file : %SAVE%/media/music/"..v)then if isSafeFile('media/music/'..v,"Dangerous file : %SAVE%/media/music/"..v)then
table.insert(L,{name=v:sub(1,-5),path='media/music/'..v}) L[v:sub(1,-5)]='media/music/'..v
end end
end end
return L return L
@@ -346,8 +371,9 @@ LANG.init('zh',
fr=require'parts.language.lang_fr', fr=require'parts.language.lang_fr',
es=require'parts.language.lang_es', es=require'parts.language.lang_es',
pt=require'parts.language.lang_pt', pt=require'parts.language.lang_pt',
id=require'parts.language.lang_id',
ja=require'parts.language.lang_ja',
zh_grass=require'parts.language.lang_zh_grass', zh_grass=require'parts.language.lang_zh_grass',
zh_yygq=require'parts.language.lang_yygq',
symbol=require'parts.language.lang_symbol', symbol=require'parts.language.lang_symbol',
--1. Add language file to LANG folder; --1. Add language file to LANG folder;
--2. Require it; --2. Require it;
@@ -463,6 +489,9 @@ do
SETTING.dascut=SETTING.dascut+1 SETTING.dascut=SETTING.dascut+1
needSave=true needSave=true
end end
if SETTING.vocPack=='mono'then
SETTING.vocPack='miya'
end
if RANKS.stack_e then if RANKS.stack_e then
RANKS.stack_e=nil RANKS.stack_e=nil
RANKS.stack_h=nil RANKS.stack_h=nil
@@ -519,6 +548,8 @@ do
if not TABLE.find({8,10,13,17,22,29,37,47,62,80,100},SETTING.frameMul)then SETTING.frameMul=100 end if not TABLE.find({8,10,13,17,22,29,37,47,62,80,100},SETTING.frameMul)then SETTING.frameMul=100 end
if SETTING.cv then SETTING.vocPack,SETTING.cv=SETTING.cv end if SETTING.cv then SETTING.vocPack,SETTING.cv=SETTING.cv end
if type(SETTING.bg)~='string'then SETTING.bg='on'end if type(SETTING.bg)~='string'then SETTING.bg='on'end
if SETTING.skin[18]==10 then SETTING.skin[18]=4 end
if SETTING.reTime>3 or SETTING.reTime<.5 then SETTING.reTime=2 end
if RANKS.infinite then RANKS.infinite=0 end if RANKS.infinite then RANKS.infinite=0 end
if RANKS.infinite_dig then RANKS.infinite_dig=0 end if RANKS.infinite_dig then RANKS.infinite_dig=0 end
if not RANKS.sprint_10l then RANKS.sprint_10l=0 end if not RANKS.sprint_10l then RANKS.sprint_10l=0 end
@@ -567,7 +598,7 @@ if FIRSTLAUNCH and MOBILE then
end end
--Apply system setting --Apply system setting
applyAllSettings() applySettings()
--Load replays --Load replays
for _,fileName in next,fs.getDirectoryItems('replay')do for _,fileName in next,fs.getDirectoryItems('replay')do
@@ -645,9 +676,9 @@ if TABLE.find(arg,'--test')then
TASK.new(function() TASK.new(function()
while true do while true do
YIELD() YIELD()
if Z.errData[1]then break end if Z.getErr(1)then break end
end end
LOG("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(Z.errData[1].mes,"\n").."\27[91m\nAborting\27[0m") LOG("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(Z.getErr(1).mes,"\n").."\27[91m\nAborting\27[0m")
TEST.yieldN(60) TEST.yieldN(60)
love.event.quit(1) love.event.quit(1)
end) end)

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@@ -376,8 +376,8 @@ do
},--R },--R
false,--Y false,--Y
{ {
[01]={'+0+0','-1+0','-1+1','+0+1','+1+0','-1+2','-2+0','+0-2'}, [01]={'+0+0','-1+0','-1+1','+0+1','+1+0','+1+1','-1+2','-2+0','+0-2'},
[10]={'+0+0','+1+0','-1+0','+0-1','+1-1','+1-2','+2+0','+0+2'}, [10]={'+0+0','+1+0','-1+0','+0-1','-1-1','+1-1','+1-2','+2+0','+0+2'},
[03]={'+0+0','-1+0','+1-1','+0-2','+0-3','+1+0','+1-2','+1-3','+0+1','-1+1'}, [03]={'+0+0','-1+0','+1-1','+0-2','+0-3','+1+0','+1-2','+1-3','+0+1','-1+1'},
[30]={'+0+0','-1+0','+1-1','+1-2','+1+0','+0-2','+1-3','-1+2','+0+3','-1+3'}, [30]={'+0+0','-1+0','+1-1','+1-2','+1+0','+0-2','+1-3','-1+2','+0+3','-1+3'},
[12]={'+0+0','-1+0','+1-1','-1-1','+1-2','+1+0','+0-2','+1-3','-1+2','+0+3','-1+3'}, [12]={'+0+0','-1+0','+1-1','-1-1','+1-2','+1+0','+0-2','+1-3','-1+2','+0+3','-1+3'},

View File

@@ -22,12 +22,12 @@ function back.resize(w,h)
S[i+4]=(rnd()-.5)*.01*s--Vy S[i+4]=(rnd()-.5)*.01*s--Vy
end end
end end
function back.update() function back.update(dt)
local S=stars local S=stars
--Star moving --Star moving
for i=1,1260,5 do for i=1,1260,5 do
S[i+1]=(S[i+1]+S[i+3])%W S[i+1]=(S[i+1]+S[i+3]*dt*60)%W
S[i+2]=(S[i+2]+S[i+4])%H S[i+2]=(S[i+2]+S[i+4]*dt*60)%H
end end
end end
function back.draw() function back.draw()

View File

@@ -36,6 +36,7 @@ return{
end, end,
hook_drop=function(P) hook_drop=function(P)
local D=P.modeData local D=P.modeData
D.drought=P.lastPiece.id==7 and 0 or D.drought+1
if P.stat.row>=D.target then if P.stat.row>=D.target then
if D.target==110 then if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=2,2 P.gameEnv.drop,P.gameEnv.lock=2,2

View File

@@ -36,6 +36,7 @@ return{
end, end,
hook_drop=function(P) hook_drop=function(P)
local D=P.modeData local D=P.modeData
D.drought=P.lastPiece.id==7 and 0 or D.drought+1
if P.stat.row>=D.target then if P.stat.row>=D.target then
if D.target==100 then if D.target==100 then
P:win('finish') P:win('finish')

View File

@@ -1,6 +1,6 @@
local death_lock={12,11,10,9,8, 7,7,7,7,6} local death_lock={12,11,10,9,8, 8,8,7,7,6}
local death_wait={10,9, 8, 7,6, 6,6,5,5,4} local death_wait={10,9, 8, 7,6, 7,6,6,5,5}
local death_fall={10,9, 8, 7,6, 6,5,5,4,4} local death_fall={10,9, 8, 7,6, 7,6,5,5,5}
return{ return{
drop=0, drop=0,

View File

@@ -0,0 +1,80 @@
local inv_lock={60,50,45,40,37, 34,32,30,28,26}
local inv_wait={12,11,11,10,10, 10,10, 9, 9, 9}
local inv_fall={18,16,14,13,12, 12,11,11,10,10}
local inv_hide={20,17,14,11, 8, 5, 3, 2, 1, 0}
local hidetimer=0
local held=false
return{
drop=0,
lock=inv_lock[1],
wait=inv_wait[1],
fall=inv_fall[1],
ghost=false,
noTele=true,
das=10,arr=1,
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
hook_drop=function(P)
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
held=false
if D.pt<1000 then
hidetimer=0-inv_wait[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]
if c>0 then hidetimer=hidetimer-inv_fall[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]end
end
if D.pt%100==99 then
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv
E.lock=inv_lock[s]
E.wait=inv_wait[s]
E.fall=inv_fall[s]
if s==2 then
E.das=8
elseif s==4 then
BG.set('rgb')
elseif s==5 then
E.das=7
elseif s==7 then
E.das=6
BGM.play('far')
elseif s==10 then
D.pt=1000
P:win('finish')
return
end
D.target=D.target+100
P:stageComplete(s)
SFX.play('reach')
end
end,
task=function(P)
P.modeData.pt=0
P.modeData.target=100
while true do
YIELD()
if P.holdTime==0 and P.waiting<=0 and not held then
hidetimer=0
held=true
end
hidetimer=hidetimer+1
if hidetimer>inv_hide[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]then
P.gameEnv.block=false
else
P.gameEnv.block=true
end
end
end,
}

View File

@@ -5,15 +5,22 @@ local setFont=setFont
local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE
return{ return{
layout='royale',
fkey1=function(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=45
end,
mesDisp=function(P) mesDisp=function(P)
setFont(35) setFont(35)
mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175) mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175)
mStr(P.modeData.ko,80,215) mStr(P.modeData.ko,80,215)
gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222) gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222)
setFont(20) setFont(20)
gc_setColor(1,.5,0,.6) gc_setColor(1,.5,0,.6)
gc_print(P.badge,103,227) gc_print(P.badge,103,227)
gc_setColor(.97,.97,.97) gc_setColor(.97,.97,.97)
setFont(25) setFont(25)
mStr(text.powerUp[P.strength],63,290) mStr(text.powerUp[P.strength],63,290)
gc_setColor(1,1,1) gc_setColor(1,1,1)

View File

@@ -0,0 +1,38 @@
local waitSpeed={60,59,58,57,56,55,54,52,50,48,46,44,42,40,38,36,34,32,30}
return
{
holdCount=0,
das=5,arr=1,
drop=0,lock=7,
wait=60,fall=0,
freshLimit=12,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
if P.modeData.target==40 then
BG.set('rainbow')
elseif P.modeData.target==80 then
BG.set('rainbow2')
elseif P.modeData.target==100 then
BG.set('glow')
P.modeData.lock=6
elseif P.modeData.target==120 then
BG.set('lightning')
end
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

View File

@@ -0,0 +1,39 @@
local waitSpeed={30,29,28,27,26,25,24,23,22,21,20,19,18,18,17,17,16,16,15}
return
{
holdCount=0,
das=4,arr=1,
drop=0,lock=6,
wait=30,fall=0,
freshLimit=12,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
if P.modeData.target==40 then
BG.set('rainbow')
elseif P.modeData.target==80 then
BG.set('rainbow2')
elseif P.modeData.target==100 then
BG.set('glow')
P.modeData.lock=5
BGM.play('secret8th remix')
elseif P.modeData.target==120 then
BG.set('lightning')
end
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

View File

@@ -0,0 +1,39 @@
local waitSpeed={15,15,14,14,13,13,12,12,11,11,10,10,9,9,8,8,7,7,7}
return
{
holdCount=0,
das=3,arr=1,
drop=0,lock=5,
wait=15,fall=0,
freshLimit=12,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
if P.modeData.target==40 then
BG.set('rainbow')
elseif P.modeData.target==80 then
BG.set('rainbow2')
elseif P.modeData.target==100 then
BG.set('glow')
P.modeData.lock=4
BGM.play('secret7th remix')
elseif P.modeData.target==120 then
BG.set('lightning')
end
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

Binary file not shown.

View File

@@ -7,6 +7,7 @@ local gc_draw,gc_rectangle,gc_line,gc_printf=gc.draw,gc.rectangle,gc.line,gc.pri
local ins,rem=table.insert,table.remove local ins,rem=table.insert,table.remove
local int,rnd=math.floor,math.random local int,rnd=math.floor,math.random
local approach=MATH.expApproach
local SETTING,GAME,SCR=SETTING,GAME,SCR local SETTING,GAME,SCR=SETTING,GAME,SCR
local PLAYERS=PLAYERS local PLAYERS=PLAYERS
@@ -79,7 +80,7 @@ do--function loadFile(name,args), function saveFile(data,name,args)
local text=text or t local text=text or t
local res,mes=pcall(FILE.save,data,name,args) local res,mes=pcall(FILE.save,data,name,args)
if res then if res then
return mes return true
else else
MES.new('error', MES.new('error',
mes:find'duplicate'and mes:find'duplicate'and
@@ -109,23 +110,7 @@ end
function saveSettings() function saveSettings()
return saveFile(SETTING,'conf/settings') return saveFile(SETTING,'conf/settings')
end end
function applyLanguage() do--function applySettings()
text=LANG.get(SETTING.locale)
WIDGET.setLang(text.WidgetText)
for k,v in next,TEXTOBJ do
if rawget(text,k)then
v:set(text[k])
end
end
end
function applyCursor()
love.mouse.setVisible(SETTING.sysCursor)
end
function applyFullscreen()
love.window.setFullscreen(SETTING.fullscreen)
love.resize(gc.getWidth(),gc.getHeight())
end
do--function applyBlockSatur,applyFieldSatur(mode)
local saturateValues={ local saturateValues={
normal={0,1}, normal={0,1},
soft={.2,.7}, soft={.2,.7},
@@ -133,18 +118,48 @@ do--function applyBlockSatur,applyFieldSatur(mode)
light={.2,.8}, light={.2,.8},
color={-.2,1.2}, color={-.2,1.2},
} }
function applyBlockSatur(mode) function applySettings()
local m=saturateValues[mode]or saturateValues.normal --Apply fullscreen
love.window.setFullscreen(SETTING.fullscreen)
love.resize(gc.getWidth(),gc.getHeight())
--Apply Zframework setting
Z.setClickFX(SETTING.clickFX)
Z.setFrameMul(SETTING.frameMul)
Z.setPowerInfo(SETTING.powerInfo)
Z.setCleanCanvas(SETTING.cleanCanvas)
--Apply VK shape
VK.setShape(SETTING.VKSkin)
--Apply sound
love.audio.setVolume(SETTING.mainVol)
BGM.setVol(SETTING.bgm)
SFX.setVol(SETTING.sfx)
VOC.setVol(SETTING.voc)
--Apply saturs
local m
m=saturateValues[SETTING.blockSatur]or saturateValues.normal
SHADER.blockSatur:send('b',m[1]) SHADER.blockSatur:send('b',m[1])
SHADER.blockSatur:send('k',m[2]) SHADER.blockSatur:send('k',m[2])
end m=saturateValues[SETTING.fieldSatur]or saturateValues.normal
function applyFieldSatur(mode)
local m=saturateValues[mode]or saturateValues.normal
SHADER.fieldSatur:send('b',m[1]) SHADER.fieldSatur:send('b',m[1])
SHADER.fieldSatur:send('k',m[2]) SHADER.fieldSatur:send('k',m[2])
--Apply language
text=LANG.get(SETTING.locale)
WIDGET.setLang(text.WidgetText)
for k,v in next,TEXTOBJ do
if rawget(text,k)then
v:set(text[k])
end end
end end
function applyBG()
--Apply cursor
love.mouse.setVisible(SETTING.sysCursor)
--Apply BG
if SETTING.bg=='on'then if SETTING.bg=='on'then
BG.unlock() BG.unlock()
BG.set() BG.set()
@@ -166,24 +181,15 @@ function applyBG()
else else
MES.new('error',text.customBGloadFailed) MES.new('error',text.customBGloadFailed)
end end
else else--Switch off when custom BG not found
SETTING.bg='off' SETTING.bg='off'
applyBG() BG.unlock()
BG.set('gray')
BG.send(SETTING.bgAlpha)
BG.lock()
end end
end end
end end
function applyAllSettings()
applyFullscreen()
love.audio.setVolume(SETTING.mainVol)
VK.setShape(SETTING.VKSkin)
BGM.setVol(SETTING.bgm)
SFX.setVol(SETTING.sfx)
VOC.setVol(SETTING.voc)
applyBlockSatur(SETTING.blockSatur)
applyFieldSatur(SETTING.fieldSatur)
applyLanguage()
applyCursor()
applyBG()
end end
--Royale mode --Royale mode
@@ -742,7 +748,7 @@ do--function resetGameData(args)
GAME.recording=false GAME.recording=false
GAME.replaying=true GAME.replaying=true
else else
GAME.frameStart=args:find'n'and 0 or 150-SETTING.reTime*15 GAME.frameStart=args:find'n'and 0 or 180-SETTING.reTime*60
GAME.seed=seed or math.random(1046101471,2662622626) GAME.seed=seed or math.random(1046101471,2662622626)
GAME.pauseTime=0 GAME.pauseTime=0
GAME.pauseCount=0 GAME.pauseCount=0
@@ -771,7 +777,7 @@ do--function resetGameData(args)
BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)]) BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)])
TEXT.clear() TEXT.clear()
if GAME.modeEnv.royaleMode then if GAME.modeEnv.eventSet=='royale'then
for i=1,#PLAYERS do for i=1,#PLAYERS do
PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i])) PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i]))
end end
@@ -792,7 +798,7 @@ do--function resetGameData(args)
end end
do--function checkWarning() do--function checkWarning()
local max=math.max local max=math.max
function checkWarning() function checkWarning(dt)
local P1=PLAYERS[1] local P1=PLAYERS[1]
if P1.alive then if P1.alive then
if P1.frameRun%26==0 then if P1.frameRun%26==0 then
@@ -812,7 +818,7 @@ do--function checkWarning()
end end
local _=GAME.warnLVL local _=GAME.warnLVL
if _<GAME.warnLVL0 then if _<GAME.warnLVL0 then
_=_*.95+GAME.warnLVL0*.05 _=approach(_,GAME.warnLVL0,dt*6)
elseif _>0 then elseif _>0 then
_=max(_-.026,0) _=max(_-.026,0)
end end

View File

@@ -594,7 +594,7 @@ do--Userdata tables
FTLock=true, FTLock=true,
--System --System
reTime=4, reTime=2,
allowTAS=false, allowTAS=false,
autoPause=true, autoPause=true,
menuPos='middle', menuPos='middle',
@@ -603,11 +603,13 @@ do--Userdata tables
autoLogin=true, autoLogin=true,
simpMode=false, simpMode=false,
sysCursor=true, sysCursor=true,
maxFPS=60,
frameMul=100,
locale='zh', locale='zh',
skinSet='crystal_scf', skinSet='crystal_scf',
skin={ skin={
1,7,11,3,14,4,9, 1,7,11,3,14,4,9,
1,7,2,6,10,2,13,5,9,15,10,11,3,12,2,16,8,4, 1,7,2,6,10,2,13,5,9,15,4,11,3,12,2,16,8,4,
10,13,2,8 10,13,2,8
}, },
face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -625,7 +627,6 @@ do--Userdata tables
splashFX=2, splashFX=2,
shakeFX=2, shakeFX=2,
atkFX=2, atkFX=2,
frameMul=100,
cleanCanvas=false, cleanCanvas=false,
blockSatur='normal', blockSatur='normal',
fieldSatur='normal', fieldSatur='normal',

View File

@@ -1,20 +1,20 @@
local HDsearch="https://harddrop.com/wiki?search=" local HDsearch="https://harddrop.com/wiki?search="
local HDwiki="\nVisit HD Wiki for more information" local HDwiki="\nVisit Hard Drop Wiki for more information."
return{ return{
{"Translator Note 1", {"Translator Note 1",
"", "",
"help", "help",
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nCorrected by C₂₉H₂₅N₃O₅ (Discord: C29H25N3O5#1606).\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.", "This translation of the TetroDictionary is maly provided by User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.",
"https://github.com/26F-Studio/Techmino/blob/main/parts/language/dict_en.lua", "https://github.com/26F-Studio/Techmino/blob/main/parts/language/dict_en.lua",
}, },
{"Official Website", {"Official Website",
"official website homepage", "official website homepage mainpage",
"help", "help",
"The official website of Techmino!\nYou can modify your profile on it", "The official website of Techmino!\nYou can modify your profile on it",
"http://home.techmino.org", "http://home.techmino.org",
}, },
{"To New Players", {"To New Players",
"guide newbie noob", "guide newbie noob readme",
"help", "help",
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is a article written by a well-known player in Chinese Tetris community talking about advices to new players. Click the globe to read the translated article by User670.", "To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is a article written by a well-known player in Chinese Tetris community talking about advices to new players. Click the globe to read the translated article by User670.",
"https://github.com/user670/temp/blob/master/tips_to_those_new_to_top.md", "https://github.com/user670/temp/blob/master/tips_to_those_new_to_top.md",
@@ -39,7 +39,7 @@ return{
{"Four.lol", {"Four.lol",
"four wiki", "four wiki",
"help", "help",
"An website containing collections of various openings with simple UI and very detailed consecutive PC analyses (Not recommended for new players as you may have to memorize many techniques).", "An website containing collections of various openings with simple UI and very detailed consecutive PC analyses (Not recommended for new players, as you may have to memorize many techniques).",
"https://four.lol", "https://four.lol",
}, },
{"Tetris Wiki Fandom", {"Tetris Wiki Fandom",
@@ -59,7 +59,7 @@ return{
{"Github Repository", {"Github Repository",
"githubrepository sourcecode", "githubrepository sourcecode",
"org", "org",
"Techmino's Github repository. Stars are appreciated.", "Techmino's official Github repository. Stars are appreciated.",
"https://github.com/26F-Studio/Techmino", "https://github.com/26F-Studio/Techmino",
}, },
{"Communities", {"Communities",
@@ -69,7 +69,7 @@ return{
"https://discord.gg/harddrop" "https://discord.gg/harddrop"
}, },
{"Mew", {"Mew",
"mew tieba forum", "mew tieba forum reddit",
"org", "org",
"The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called \"Library\" which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).", "The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called \"Library\" which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).",
"https://mew.fun/n/tetris", "https://mew.fun/n/tetris",
@@ -80,217 +80,244 @@ return{
"Google \"Tetris Online Poland\" for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.", "Google \"Tetris Online Poland\" for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.",
"http://teatube.ltd/tos", "http://teatube.ltd/tos",
}, },
{"P\97\116\114\101\111\110", {"Support 1",
"p\97\116\114\101\111\110 support", "support wechat vx alipay zfb",
"org", "org",
"Techmino's P\97\116\114\101\111\110 Page", FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type \"support\" in console.",
FNSF and"https://www.youtube.com/watch?v=DVl0IiUKX_g"or"https://www.p\97\116\114\101\111\110.com/techmino",
}, },
{"Support 2",
"support afdian",
"org",
FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server. The URL in this entry is a rickroll, by the way." or "To donate to Techmino via Aifadian, use the globe icon on the bottom right to open URL. Aifadian charges 6% transaction fee off your purchase.",
FNNS and"https://youtu.be/dQw4w9WgXcQ"or"https://afdian.net/@MrZ_26",
},
{"Support 3",
"support p\97\116\114\101\111\110",
"org",
FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server. The URL in this entry is a rickroll, by the way." or "To donate to Techmino via P\97\116\114\101\111\110, use the globe icon on the bottom right to open URL. P\97\116\114\101\111\110 charges 7.9% + 0.30 USD transaction fee off your purchase that is greater than 3 USD.",
FNNS and"https://youtu.be/dQw4w9WgXcQ"or"https://www.p\97\116\114\101\111\110.com/techmino",
},
--Games --Games
{"TTT", {"TTT",
"ttt tetris trainer tres bien", "ttt tetris trainer tres bien",
"game", "game",
"*Web-based, no mobile support | Single-player*\nTetris Trainer Tres-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLink translated to Simplified Chinese; originally in Japanese.", "Tetris Trainer Très-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLink in Japanese.",
"http://teatube.ltd/ttt", "http://taninkona.web.fc2.com/ttt/",
}, },
{"TTPC", {"TTPC",
"ttpc tetris perfect clear challenge", "ttpc tetris perfect clear challenge",
"game", "game",
"*Web-based, no mobile support | Single-player*\nTetris Perfect Clear Challenge. The PC opener tutorial for SRS+7 Bag.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLink translated to Simplified Chinese; originally in Japanese.", "Tetris Perfect Clear Challenge. The PC opener tutorial for SRS and 7-Bag.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLink translated to Simplified Chinese; originally in Japanese.",
"http://teatube.ltd/ttpc", "http://teatube.ltd/ttpc",
}, },
{"NAZO", {"NAZO",
"nazo", "nazo",
"game", "game",
"*Web-based, no mobile support | Single-player*\nAll sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLink translated to Simplified Chinese; originally in Japanese.", "All sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLink translated to Simplified Chinese; originally in Japanese.",
"http://teatube.ltd/nazo", "http://teatube.ltd/nazo",
}, },
{"Side Note 1",
"note nb NB DM notice",
"game",
"The following contents are some brief introductions about some official and fan-made Tetris games with high popularity. We make absolutely no guarantees that they would cover every Tetris game. Also, the author of this game has made some comments on some of these games. Notice that they are just personal opinions and cannot be used to judge the qualities of these games. To better differentiate between the facts and opinions, all the commentary contents are enclosed with square brackets and are separated from the main contents.",
},
{"King of Stackers", {"King of Stackers",
"kos kingofstackers", "kos kingofstackers",
"game", "game",
"*Web-based | Multiplayer*\nTurn-based battle Tetris game.", "Browser Game | Multiplayer | Mobile Support\nKoS for short. A turn-based battle Tetris game. In this game, the players can place seven tetrominoes in his or her turn, and garbage lines can enter the field only if the player places a block that does not clear a line. This game requires careful thinking and there are multiple modes with different attack mechanics.",
"https://kingofstackers.com/games.php", "https://kingofstackers.com/games.php",
}, },
{"Tetr.js", {"Tetr.js",
"tetrjs tetr.js", "tetrjs tetr.js",
"game", "game",
"*Web-based | Single-player*\nHas newbie-friendly custom modes (most common features). Only a few on-screen control schemes are available to mobile.\nLink to Farter's Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced.", "Browser Game | Singleplayer | Mobile Support\nA browser-based Tetris game. It has many professional tunings and many modes, but the visuals are simple and there are barely any animations; besides that, only a few on-screen control schemes are available to mobile.\nLink to Farter's Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced (You can find the link on Tetris Wiki).",
"http://farter.cn/t", "http://farter.cn/t",
}, },
{"Tetra Legends", {"Tetra Legends",
"tl tetralegends", "tl tetralegends",
"game", "game",
"*Web-based, no mobile support | Single-player*\nFeature-rich game with fancy visuals, also visualized some data that are otherwise hidden in other games, although controls aren't exactly the most comfortable. Has a rhythm mode.\nIt can be slow to load the game for the first time.", "Browser Game | Singleplayer | No Mobile Support\nOr TL for short. It has many single-player modes, two hidden rhythm modes, and visualizes many hidden mechanics with rich animations. The development of this game was halted for multiple reasons in December 2020.",
"https://tetralegends.app", "https://tetralegends.app",
}, },
{"Ascension", {"Ascension",
"asc ascension", "asc ascension ASC",
"game", "game",
"Or ASC for short. A cross-platform web-based Tetris game using its own rotation system called ASC. It may take a very long time when first loading this game. It also has many single-player modes (The \"Stack\" mode in Techmino was inspired by Ascension). Battle mode is currently in the testing phase (08/20/2021).", "Browser Game | Singleplayer/Multiplayer\nOr ASC for short. It uses its own rotation system (also called ASC) and has many single-player modes. Battle modes are currently under beta testing (15/Dec/2021). The Stack mode in this game was also inspired by Ascension. ",
"https://asc.winternebs.com", "https://asc.winternebs.com",
}, },
{"Jstris", {"Jstris",
"js jstris", "js jstris",
"game", "game",
"*Web-based | Single-player and multiplayer*\nBasic web-based battle Tetris game.", "Browser Game | Singleplayer/Multiplayer | Mobile Support\nOr JS for short. It has some single-player modes with multiple customizable parameters, Adjustable virtual keys layouts for mobile, but it doesn't have any animation. ",
"https://jstris.jezevec10.com", "https://jstris.jezevec10.com",
}, },
{"TETR.IO", {"TETR.IO",
"io tetrio tetr.io", "io tetrio tetr.io",
"game", "game",
"*Web-based, no mobile support | Single-player and multiplayer*\nFancy online battling Tetris game.", "Browser Game | Singleplayer/Multiplayer\nOr IO for short. It has a ranking system and custom game with many adjustable parameters. Also, it provides desktop clients for improved performances and no ads.\n[It seems that Safari cannot open this game.]",
"https://tetr.io", "https://tetr.io",
}, },
{"Nuketris", {"Nuketris",
"nuketris", "nuketris",
"game", "game",
"*Web-based | Single-player and multiplayer*\nA block stacker game with 1-vs-1 ranked mode and a few single-player modes. A PC is recommended for playing this game.", "*Browser Game | Singleplayer/Multiplayer\nA block stacker game with 1V1 ranked matches and basic single-player modes.",
"https://nuketris.herokuapp.com", "https://nuketris.herokuapp.com",
}, },
{"WWC", {"Worldwide Combos",
"wwc worldwidecombos", "wwc worldwidecombos",
"game", "game",
"*Web-based | Multiplayer*\nWorldwide Combos, a web-based worldwide 1-vs-1 battle Tetris game.", "Browser Game | Singleplayer/Multiplayer\nOr WWC for short. It has worldwide 1V1 ranked matches, recorded battles (which means that your opponent doesn't have to be a real person), many different rulesets, and bomb-handicapped garbage lines.",
"https://worldwidecombos.com", "https://worldwidecombos.com",
}, },
{"Tetris Friends", {"Tetris Friends",
"tf tetrisfriends notrisfoes", "tf tetrisfriends notrisfoes",
"game", "game",
"*Web-based, no mobile support | Single-player and multiplayer*\nA now-defunct web-based Tetris game; used to be a decent battle game. An unofficial private server known as Notris Foes exists.\nBuilt using Flash, which might require workarounds to play or cannot run at all on your devices.", "Browser Game | Singleplayer/Multiplayer\n or TF for short, a now-defunct official Tetris game. Used to be a popular game but now nobody plays it because the website was shut down. However an unofficial private server known as \"Notris Foes\" still exists and you will need to download desktop client for full experiences.",
}, },
{"tetris.com", {"tetris.com",
"tetris online official", "tetris online official",
"game", "game",
"The Tetris game on tetris.com. It only has one mode marathon, and you can control the game with your mouse.", "Browser Game | Singleplayer\nThe Tetris game on tetris.com. It only has one mode marathon, and you can control the game with your mouse.",
}, },
{"Tetris Gems", {"Tetris Gems",
"tetris online official gem", "tetris online official gem",
"game", "game",
"Another Tetris game from tetris.com. It has the gravity mechanism, and each game lasts for 1 minute. There are three kinds of gem blocks with different abilities.", "Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It has the gravity mechanism, and each game lasts for 1 minute. There are three kinds of gem blocks with different abilities.",
}, },
{"Tetris Mind Bender", {"Tetris Mind Bender",
"tetris online official gem", "tetris online official gem",
"game", "game",
"Another Tetris game from tetris.com. It introduced \"Mind Bender\" minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.", "Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It introduced \"Mind Bender\" minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.",
},
{"Techmino",
"techmino",
"game",
"Cross-Platform | Singleplayer/Multiplayer\nOr Tech for short. A block stacker game developed using LÖVE. It has many single-player modes and many customizable parameters, and online multiplayer modes are gradually being developed.",
},
{"Falling Lightblocks",
"fl fallinglightblocks",
"game",
"Browser Game/iOS/Android | Singleplayer/Multiplayer\n A cross-platform Tetris game that can be played in portrait and landscape modes. It has fixed DAS and line clear ARE. Has some customizable controls on mobile. Most of the game modes are designed based on NES classic Tetris, but there are some modern-ish modes. Battles are half turn-based, half real-time, and garbage cannot be buffered or canceled.",
"https://golfgl.de/lightblocks/",
},
{"Cambridge",
"cambridge",
"game",
"Cross-Platform | Singleplayer\n A Tetris game developed using LÖVE and is dedicated to creating a robust, easily customizable platform for creating new, custom game modes. Originally made by Joe Zeng, but Milla took over the development on 08/Oct/2020 starting from V0.1.5.\n — Tetris Wiki",
},
{"Nanamino",
"nanamino",
"game",
"Windows/Android | Singleplayer\nA developing fan game which has a interesting original rotation system.",
}, },
{"TGM", {"TGM",
"tgm tetrisgrandmaster tetristhegrandmaster", "tgm tetrisgrandmaster tetristhegrandmaster",
"game", "game",
"*Arcade | Single-player*\nTetris The Grand Master, an arcade Tetris series that can run on Microsoft Windows. Titles like S13 or GM come from this series.\n\nTGM3 is the most well-known game in this series.", "Arcade | Singleplayer/Local Multiplayer\nTetris The Grand Master, an arcade Tetris series. Titles like S13 and GM come from this series.\n\nTGM3 is the most well-known game in this series.",
}, },
{"DTET", {"DTET",
"dtet", "dtet",
"game", "game",
"*Windows | Single-player*\nA game based on TGM's Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you might need to manually install required DLLs.", "Windows | Singleplayer\nA game based on TGM's Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you may need to manually install required DLLs.",
}, },
{"Heboris", {"Heboris",
"hb heboris", "hb heboris",
"game", "game",
"*Windows*\nA game with Arcade-ish play style, simulates some modes of many Tetris games.", "Windows | Singleplayer\nA game with Arcade-ish play style, capable of simulating many modes of other Tetris games.",
}, },
{"Texmaster", {"Texmaster",
"txm texmaster", "txm texmaster",
"game", "game",
"*Windows | Single-player*\nA game with all modes from TGM which you can use to practice. Has better controls than actual TGM. The world rule is slightly different, however (eg, instant-lock soft drops, and slightly different kick tables)", "Windows | Singleplayer\nA game with all modes from TGM which you can use to practice. The world rule is slightly different, however (e.g. instant-lock soft drops and slightly different kick tables).",
},
{"Cambridge",
"cambridge",
"game",
"*Windows, macOS, Linux | Single-player*\nA Lua-based game engine dedicated to creating a robust, easily customizable platform for creating new, custom game modes. It was originally made by Joe Zeng, and starting with version 0.1.5 on October 8, 2020, Milla took over development of the game.\n--Tetris Wiki",
}, },
{"Tetris Effect",
"tec tetriseffectconnected",
"game",
"PS/Oculus Quest/Xbox/NS/Windows | Singleplayer/Multiplayer\nOr TE(C) for short. An official Tetris game with fancy graphics and soundtracks that react to your input. The basic version (without the word \"Connected\") only has singleplayer modes. The extended version, Tetris Effect Connected, features four online battle modes, Connected (VS), Zone Battle, Score Attack, and Classic Score Attack.",
},
{"Tetris 99", {"Tetris 99",
"t99 tetris99", "t99 tetris99",
"game", "game",
"*Nintendo Switch | Multiplayer*\nA game famous for its 99-player battle royale mode and has many interesting strategies not present on traditional battle Tetris games. Also has limited single-player modes like Marathon and bot matches available as DLC.", "Nintendo Switch | Singleplayer/Multiplayer\nA game famous for its 99-player battle royale mode and has many interesting strategies not present on traditional battle Tetris games. Also has limited single-player modes like Marathon and bot matches available as DLC.",
}, },
{"Puyo Puyo Tetris", {"Puyo Puyo Tetris",
"ppt puyopuyotetris", "ppt puyopuyotetris",
"game", "game",
"*Multiple platforms | Single-player and multiplayer*\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. Has many modes for both single-player and online. The PC/Steam version has worse controls and horrible online experience, so it is not recommended.", "PS/NS/Xbox/Windows | Singleplayer/multiplayer\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. Has many modes for both single-player and online\n\n[The Steam PC version has worse controls and horrible online experience.]",
}, },
{"Tetris Online", {"Tetris Online",
"top tetrisonline", "top tetrisonline",
"game", "game",
"*Windows | Single-player and multiplayer*\nA now-defunct Japanese Tetris game with both online and single-player modes. Allows custom DAS/ARR but neither can be set to 0. Minor input delay. Private servers exist and is decent for new players to get started.", "Windows | Singleplayer/Multiplayer*\nA now-defunct Japanese Tetris game with both online and single-player modes. Allows custom DAS/ARR but neither can be set to 0. Minor input delay. Private servers do exist and is decent for new players to get started.",
}, },
{"Tetris Effect", {"Tetra Online",
"te tetriseffect", "TO tetraonline",
"game", "game",
"*PS4, Windows, Xbox | Single-player*\nFancy graphics and soundtrack that react to your actions. Not-so-good controls. You can have a go if you are into the visuals, but not exactly worth it if you are just trying to play some Tetris.", "Windows/macOS/Linux | Singleplayer/Multiplayer\nTO for short. A Tetris game developed by Dr Ocelot and Mine. The delays are AREs are intentionally set to high values, and players who get used to Tetris games with no delays may not get used to this game.\nThe game was removed from Steam on 09/Dec/2020 due to a DMCA notice filed by TTC.\nHowever, an offline build can still be downloaded on GitHub.",
}, "https://github.com/Juan-Cartes/Tetra-Offline/releases/tag/1.0",
{"Techmino",
"techmino",
"game",
"*Windows, macOS, Android, Linux, iOS/iPadOS | Single-player and multiplayer*\nA game with many modes and loads of customization. Low input delay, decent controls.",
}, },
{"Cultris II", {"Cultris II",
"c2 cultris2 cultrisii", "c2 cultris2 cultrisii",
"game", "game",
"*Windows, macOS, Linux | Single-player and multiplayer*\nA game focusing on speed. Has no hold and limited lockdown timer (like old school Tetris), but has customizable DAS/ARR. The main gimmick is its timer-based combos and emphasizes on speed, combo setups and digging.", "Windows/OS X | Singleplayer/Multiplayer\nC2 for short. Designed based on classic Tetris, Cultris II supports customizable DAS and ARR. The battle mode is focused on time-based combos, which challenges players speed, n-wide setups, and downstacking skills.\n[The Mac version was not being maintained for a long time. Any macOS build newer than macOS Catalina cannot run this game at all.]",
}, },
{"Nullpomino", {"Nullpomino",
"np nullpomino", "np nullpomino",
"game", "game",
"*Windows | Single-player and multiplayer*\nProfessional Tetris game with extreme room for customization. You can customize almost every aspect of the game. However, this is not a beginner-friendly game (you can get lost in the menus quite easily).", "Windows/macOS/Linux | Singleplayer/Multiplayer\nOr NP for short. A high-customizable professional Tetris game. Nearly every parameter in the game can be adjusted.\n[But the UI was outdated, and this game requires full-keyboard controls. New players may have some problems getting used to it. Also, it seems that macOS Monterey cannot run this game.]",
},
{"Touhoumino",
"touhoumino",
"game",
"*Windows | Single-player*\nA Nullpomino mod with elements from Touhou Project. It is fun to play but difficult. Recommended for players with at least half-decent skills otherwise you don't even know how you die",
},
{"Nanamino",
"nanamino",
"game",
"*Windows, Android | Single-player*\nDeveloping game, has a interesting rotation system",
}, },
{"Misamino", {"Misamino",
"misamino", "misamino",
"game", "game",
"*Windows | Single-player?*\nLocal 1-vs-1 game, mainly plays turn-based mode. You can write your own bot for it (though you need to learn its API if you do).\nMisamino is also the name of its built-in bot. Said bot is also the core for the Puyo Puyo Tetris bot, Zetris.", "Windows | Single-player\nLocal 1V1 game, mainly plays turn-based mode. You can write your own bot for it (though you need to learn its API if you do).\nMisamino is also the name of its built-in bot.",
}, },
{"Tetris Journey", {"Touhoumino",
"huanyouji tetrisjourney mobile phone", "touhoumino",
"game", "game",
"An official mobile Tetris game developed by Tencent (available only in China). It has level modes, battle modes, and some single-player modes. You can customize the sizes and positions of the virtual keys but you cannot adjust DAS or ARR.\n The battle mode lasts for 2 minutes and if both player did not top out, the one who sent more attacks wins." "Windows | Singleplayer\nA fan-made Tetris game, basically Nullpomino with elements from Touhou Project. The \"Spellcards\" from Touhou was introduced in the game, and you can only get bonus scores if you can reach the target score within the given period of time.\n[Recommended for players with at least half-decent skills otherwise you don't even know how you die.]",
}, },
{"Tetris Blitz", {"Tetris Blitz",
"blitz ea mobile phone", "blitz ea mobile phone",
"game", "game",
"A mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. A bunch of minoes fall down to the field at the beginning of the game, and you can enter the \"Frenzy\" mode by performing line clears continuously. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game is no longer available since April 2020.", "iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. A bunch of minoes fall down to the field at the beginning of the game, and you can enter the \"Frenzy\" mode by performing line clears continuously. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game is no longer available since April 2020.",
}, },
{"Tetris (EA)", {"Tetris (EA)",
"tetris ea galaxy universe cosmos mobile phone", "tetris ea galaxy universe cosmos mobile phone",
"game", "game",
"Another mobile Tetris game by EA. It has two control modes Swipe and One-Touch. It also has a Galaxy Mode besides the Marathon Mode (with gravity mechanism), and the goal of this mode is to clear all Galaxy minoes before the sequence runs out.\n\nThis game is no longer available since April 2020." "iOS/Android | Singleplayer/Multiplayer?\nAnother mobile Tetris game by EA. It has two control modes Swipe and One-Touch. It also has a Galaxy Mode besides the Marathon Mode (with gravity mechanism), and the goal of this mode is to clear all Galaxy minoes before the sequence runs out.\n\nThis game is no longer available since April 2020."
}, },
{"Tetris (N3TWORK)", {"Tetris (N3TWORK)",
"tetris n3twork mobile phone", "tetris n3twork mobile phone",
"game", "game",
"The latest mobile Tetris from N3TWORK Inc. It has a 3-minute ultra mode, a marathon mode and a 100-player Royale mode. The UI is great but its controls are not so good.", "iOS/Android | Singleplayer\nThe mobile Tetris game from N3TWORK Inc. It has a 3-minute ultra mode, a marathon mode and a 100-player Royale mode.\n[The UI is great but its controls are not so good.]",
}, },
{"Tetris Beat", {"Tetris Beat",
"tetris beat n3twork rhythm", "tetris beat n3twork rhythm",
"game", "game",
"A mobile Tetris game from N3TWORK. It has a \"Beat\" mode besides the Marathon mode, but in this game you only have drop the blocks in rhythm with the BGM. The effects are very heavy and the controls are not so good." "iOS | Singleplayer\nA mobile Tetris game from N3TWORK. It has a \"Beat\" mode besides the Marathon mode, but in this game you only have drop the blocks in rhythm with the BGM.\n[The effects are very heavy and the controls are not so good.]"
},
{"Tetris Journey",
"tetrisjourney mobile phone huanyouji",
"game",
"iOS/Android | Singleplayer\nAn official mobile Tetris game developed by Tencent (available exclusively in China). It has level modes, battle modes, and some single-player modes. You can customize the sizes and positions of the virtual keys but you cannot adjust DAS or ARR.\n The battle mode lasts for 2 minutes and if both player did not top out, the one who sent more attacks wins."
}, },
{"JJ Tetris", {"JJ Tetris",
"jjtetris", "jjtetris",
"game", "game",
"*Android | Multiplayer*\n(JJ块)\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.", "Android | Multiplayer\n(JJ块)\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.",
},
{"Falling lightblock",
"fl fallinglightblock",
"game",
"*Android, iOS, Web | Single-player and multiplayer*\nA game that supports many platforms. Has delays that cannot be adjusted. Can, to some extent, customize controls on mobile. Most of the modes are similar to classic Tetris, but modern-ish modes also exist. Battles are half-turn-based-half-real-time, and garbage cannot be buffered or cancelled.",
"https://golfgl.de/lightblocks/",
}, },
{"Huopin Tetris", {"Huopin Tetris",
"huopin qq", "huopin qq",
"game", "game",
"*Windows | Multiplayer*\n(火拼俄罗斯)\n\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage through Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and is very difficult to dig through.", "Windows | Multiplayer\n(火拼俄罗斯)\n\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage through Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and is nearly impossible to dig through.",
}, },
--Terms --Terms
@@ -788,6 +815,11 @@ return{
"term", "term",
"Vibrate your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is rather slow. In most cases, you do not need to hypertap in modern Tetris games, because their DAS is often fast enough.", "Vibrate your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is rather slow. In most cases, you do not need to hypertap in modern Tetris games, because their DAS is often fast enough.",
}, },
{"Rolling",
"rolling",
"term",
"Another method of fast-tapping in high-gravity (around 1G) modes (with slow DAS/ARR setting).\nWhen you perform rolling, you fix the position of one hand and the controller, and then tap the back of the controller with fingers on your other hand repeatedly. This method allows even faster moving speeds than hypertapping (see \"Hypertapping\" for more)and requires much less effort.\nThis method was first discovered by Cheez-fish and he has once achieved a tapping speed of more than 20 Hz.",
},
{"Passthrough", {"Passthrough",
"passthrough pingthrough", "passthrough pingthrough",
"term", "term",
@@ -859,12 +891,12 @@ return{
"Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.", "Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.",
}, },
{"Cold Clear", {"Cold Clear",
"cc coldclear", "cc coldclear ai bot",
"term", "term",
"A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.", "A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.",
}, },
{"ZZZbot", {"ZZZbot",
"zzzbot", "zzzbot ai bot",
"term", "term",
"A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games", "A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games",
}, },
@@ -1026,9 +1058,9 @@ return{
--Savedata managing --Savedata managing
{"Console", {"Console",
"console cmd commamd minglinghang kongzhitai", "console cmd commamd minglinghang kongzhitai terminal",
"command", "command",
"Techmino has a console that enables debugging/advanced features.\nTo access the console, repeatedly tap the Techmino logo or press the C key on the keyboard on the main menu.\n\nCareless actions in the console may result in corrupting or losing saved data. Proceed at your own risk.", "Techmino has a console that enables debugging/advanced features.\nTo access the console, repeatedly tap (or click) the Techmino logo or press the C key on the keyboard on the main menu.\n\nCareless actions in the console may result in corrupting or losing saved data. Proceed at your own risk.",
}, },
{"Reset setting", {"Reset setting",
"reset setting", "reset setting",
@@ -1132,7 +1164,7 @@ return{
{"Jonas", {"Jonas",
"jonas", "jonas",
"name", "name",
"One of the top players in Classic Tetris.\nFour-times-in-a-row champion of CTWC.\n\n(1981-2021)", "(1981-2021) One of the top players in Classic Tetris.\nFour-times-in-a-row champion of CTWC.",
}, },
{"Joseph", {"Joseph",
"joseph", "joseph",
@@ -1172,10 +1204,10 @@ return{
{"TetroDictionary", {"TetroDictionary",
"zictionary tetrodictionary littlez", "zictionary tetrodictionary littlez",
"name", "name",
"(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player's FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.", "(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player's FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.\nThe contents in the TetroDictionary was adapted from a variety of sources such as Tetris Wiki and Hard Drop Wiki.",
}, },
{"MrZ", {"MrZ",
"mrz_26", "mrz_26 t026 t626",
"name", "name",
"Tetris Research community member, the author of Techmino.\nPersonal bests: Sprint 25.95 seconds, MPH Sprint 57 seconds, #8 on Jstris leaderboards, X rank on TETR.IO, cleared TGM3 (World rule, Shirase gold 1300).", "Tetris Research community member, the author of Techmino.\nPersonal bests: Sprint 25.95 seconds, MPH Sprint 57 seconds, #8 on Jstris leaderboards, X rank on TETR.IO, cleared TGM3 (World rule, Shirase gold 1300).",
"https://space.bilibili.com/225238922", "https://space.bilibili.com/225238922",
@@ -1184,7 +1216,7 @@ return{
{"Circu1ation", {"Circu1ation",
"circu1ation", "circu1ation",
"name", "name",
"One of the top players. First one to achieve sub-20 Sprint in China, X rank on TETR.IO.", "One of the top players. First one to achieve sub-20 40L Sprint in China, X rank on TETR.IO.",
"https://space.bilibili.com/557547205", "https://space.bilibili.com/557547205",
}, },
{"Farter", {"Farter",
@@ -1265,7 +1297,7 @@ return{
"https://space.bilibili.com/109356367", "https://space.bilibili.com/109356367",
}, },
{"ZXC", {"ZXC",
"zxc thtsod", "zxc thtsod flag ctf",
"name", "name",
"Also known as ThTsOd.\nTetris Research community member.\nA technical player.", "Also known as ThTsOd.\nTetris Research community member.\nA technical player.",
"https://space.bilibili.com/4610502", "https://space.bilibili.com/4610502",
@@ -1276,10 +1308,10 @@ return{
"Tetris Research community member.\nA technical player.", "Tetris Research community member.\nA technical player.",
"https://tinko.moe", "https://tinko.moe",
}, },
{"T722", {"T0722",
"722", "0722",
"name", "name",
"Tetris Research community member.\nMusician.", "Tetris Research community member.\nMusic Composer.",
"https://space.bilibili.com/30452985", "https://space.bilibili.com/30452985",
}, },
{"Diao", {"Diao",
@@ -1289,7 +1321,7 @@ return{
"https://space.bilibili.com/471341780", "https://space.bilibili.com/471341780",
}, },
{"思竣", {"思竣",
"sijun", "sijun acm oi",
"name", "name",
"(Sī Jùn)\n\nTetris Research community member.\nLots of mental computation power.", "(Sī Jùn)\n\nTetris Research community member.\nLots of mental computation power.",
"https://space.bilibili.com/403250559", "https://space.bilibili.com/403250559",

File diff suppressed because it is too large Load Diff

View File

@@ -206,24 +206,103 @@ return{
"Make sure to get the game only from official sources,", "Make sure to get the game only from official sources,",
"as we can't make sure you're safe if you got it elsewhere.", "as we can't make sure you're safe if you got it elsewhere.",
"The author is not responsible for any modifications.", "The author is not responsible for any modifications.",
FNSF and"/"or"While the game is free, donations are appreciated.", FNNS and"/"or"While the game is free, donations are appreciated.",
FNSF and"/"or"If you are unable to use both WeChat Pay and AliPay,", FNNS and"/"or"Check Zictionary for more",
FNSF and"/"or"you can go to our P\97\116\114\101\111\110 page (Link in Zictionary) to support us!",
}, },
staff={ staff={
"Author: MrZ Email: 1046101471@qq.com", "ORIGINALLY BY MrZ",
"Powered by LÖVE", "E-mail: 1046101471@qq.com",
"", "",
"Program: MrZ, Particle_G, [scdhh, FinnTenzor]", "Programmed, Developed, And Designed By",
"Art: MrZ, Gnyar, C₂₉H₂₅N₃O₅, ScF, [旋律星萤, T0722]", "MrZ",
"Music: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
"Voice & Sound: Miya, Xiaoya, Mono, MrZ, Trebor",
"Performance: 模电, HBM",
"Translations: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
"", "",
"Special Thanks:", "Music Made Using",
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370", "Beepbox",
"Farter, Teatube, 蕴空之灵, T9972, [All test staff]", "FL Studio",
"FL Mobile",
"Logic Pro X",
"",
"[POWERED BY LÖVE]",
"",
"Programming",
"MrZ",
"ParticleG",
"Gompyn",
"Trebor",
"(scdhh)",
"(FinnTenzor)",
"(NOT_A_ROBOT)",
"(user670)",
"",
"GitHub CI, Packaging & Backend",
"ParticleG",
"Trebor",
"LawrenceLiu",
"Gompyn",
"flaribbit",
"scdhh",
"",
"Visual Designs, UI & UX",
"MrZ",
"Gnyar",
"C₂₉H₂₅N₃O₅",
"ScF",
"(旋律星萤)",
"(T0722)",
"",
"Musical Designs",
"MrZ",
"柒栎流星",
"ERM",
"Trebor",
"C₂₉H₂₅N₃O₅",
"(T0722)",
"(Aether)",
"(Hailey)",
"",
"Sound Effects & Voice Packs",
"Miya",
"Xiaoya",
"Mono",
"MrZ",
"Trebor",
"",
"Translations & Localizations",
"User670",
"MattMayuga",
"Mizu",
"Mr.Faq",
"ScF",
"C₂₉H₂₅N₃O₅",
"NOT_A_ROBOT",
"sakurw",
"",
"Performances",
"Electric283",
"Hebomai",
"",
"Special Thanks to",
"Flyz",
"Big_True",
"NOT_A_ROBOT",
"思竣",
"yuhao7370",
"Farter",
"Teatube",
"蕴空之灵",
"T9972",
"No-Usernam8",
"andrew4043",
"smdbs-smdbs",
"paoho",
"Allustrate",
"Haoran SUN",
"Tianling Lyu",
"huaji2369",
"Lexitik",
"Tourahi Anime",
"[All other test staff]",
"…And You!",
}, },
used=[[ used=[[
Tools used: Tools used:
@@ -339,7 +418,7 @@ return{
title="Game Settings", title="Game Settings",
graphic="←Video", graphic="←Video",
sound="Audio→", sound="Audio→",
layout="Layout", style="Style",
ctrl="Control Settings", ctrl="Control Settings",
key="Key Mappings", key="Key Mappings",
@@ -460,7 +539,7 @@ return{
}, },
setting_skin={ setting_skin={
skinSet="Block Skin", skinSet="Block Skin",
title="Layout Settings", title="Style Settings",
skinR="Reset Colors", skinR="Reset Colors",
faceR="Reset Dir.", faceR="Reset Dir.",
}, },
@@ -714,9 +793,13 @@ return{
['master_final']= {"Master", "FINAL", "20G and beyond"}, ['master_final']= {"Master", "FINAL", "20G and beyond"},
['master_ph']= {"Master", "PHANTASM", "???"}, ['master_ph']= {"Master", "PHANTASM", "???"},
['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant"}, ['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant"},
['master_instinct']={"Master", "INSTINCT", "What if the active piece turned invisible?"},
['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"}, ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"}, ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"}, ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
['strategy_e_plus']={"Strategy", "EASY+", "Fast 20G decision"},
['strategy_h_plus']={"Strategy", "HARD+", "Fast 20G decision"},
['strategy_u_plus']={"Strategy", "ULTIMATE+", "Fast 20G decision"},
['blind_e']= {"Invisible", "HALF", "For novices"}, ['blind_e']= {"Invisible", "HALF", "For novices"},
['blind_n']= {"Invisible", "ALL", "For intermediates"}, ['blind_n']= {"Invisible", "ALL", "For intermediates"},
['blind_h']= {"Invisible", "SUDDEN", "For the experienced"}, ['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
@@ -804,7 +887,7 @@ return{
"Color clear coming soon!", "Color clear coming soon!",
"Decreasing DAS and ARR makes your game faster but harder to control.", "Decreasing DAS and ARR makes your game faster but harder to control.",
"Did I just see a Back-to-Back-to-Back?", "Did I just see a Back-to-Back-to-Back?",
"Does B2B2B2B exists?", "Does B2B2B2B exist?",
"Don't let a small glitch ruin your entire day!", "Don't let a small glitch ruin your entire day!",
"Don't look directly at the bugs!", "Don't look directly at the bugs!",
"Enjoy the Techmino rotation system!", "Enjoy the Techmino rotation system!",
@@ -818,7 +901,6 @@ return{
"Have you noticed what \"rotating\" does do to a block?", "Have you noticed what \"rotating\" does do to a block?",
"Headphones recommended for a better experience.", "Headphones recommended for a better experience.",
"Hello world!", "Hello world!",
"hello world",
"I3 and L3 are the only two unique triminoes.", "I3 and L3 are the only two unique triminoes.",
"if a==true", "if a==true",
"Increase your frame rate for a better experience.", "Increase your frame rate for a better experience.",
@@ -839,7 +921,6 @@ return{
"No easter eggs in this menu if you have the simplistic style turned on!", "No easter eggs in this menu if you have the simplistic style turned on!",
"O-Spin Triple!", "O-Spin Triple!",
"OHHHHHHHHHHHHHH", "OHHHHHHHHHHHHHH",
"Online mode is planned — please be patient.",
"Play single-handedly!", "Play single-handedly!",
"Playing good takes some time!", "Playing good takes some time!",
"Powered by LÖVE", "Powered by LÖVE",
@@ -850,9 +931,9 @@ return{
"Soon you'll be able to play against friends and foes all over the world.", "Soon you'll be able to play against friends and foes all over the world.",
"Split clear coming soon!", "Split clear coming soon!",
"sudo rm -rf /*", "sudo rm -rf /*",
"Techmino is a combination of Technique and Tetromino.", "Techmino is a portmanteau of \"technique\" and \"tetromino\".",
"Techmino has a Nspire-CX edition!",
"Techmino is so fun!", "Techmino is so fun!",
"Techmino on Nspire-CX: yes it exists, no it's not the same game.",
"TetroDictionary is now available in English.", "TetroDictionary is now available in English.",
"Most of the music tracks in this game are made using Beepbox.", "Most of the music tracks in this game are made using Beepbox.",
"The names that appeared in the background of the Staff page is a list of our sponsors.", "The names that appeared in the background of the Staff page is a list of our sponsors.",
@@ -860,6 +941,7 @@ return{
"There are several hidden modes in the game that cannot be entered using the map.", "There are several hidden modes in the game that cannot be entered using the map.",
"There is a total of 18 different pentominoes.", "There is a total of 18 different pentominoes.",
"There is a total of 7 different tetrominoes.", "There is a total of 7 different tetrominoes.",
"Try online multiplayer! Expect things to break though.",
"Try using multiple Hold Queues!", "Try using multiple Hold Queues!",
"Try using two rotation buttons. Using all three of them is better.", "Try using two rotation buttons. Using all three of them is better.",
"Warning: Programmer Art", "Warning: Programmer Art",
@@ -872,9 +954,8 @@ return{
"You are welcome to help us to make BGMs and SFXs!", "You are welcome to help us to make BGMs and SFXs!",
"You can connect a keyboard to your phone or tablet (not functional on iOS though).", "You can connect a keyboard to your phone or tablet (not functional on iOS though).",
"You can customize the key mappings in settings!", "You can customize the key mappings in settings!",
"You can navigate the menu with a keyboard, but only in this screen.",
"You can open the save directory from the Stats page.", "You can open the save directory from the Stats page.",
"You can perform a spin with 28 of the 29 minoes in this game; the exception being O1.", "You can perform a spin with all of the minoes in this game.",
"You can set the spawning orientation for each piece.", "You can set the spawning orientation for each piece.",
"ZS JL T O I", "ZS JL T O I",
{C.C,"Also try 15puzzle!"}, {C.C,"Also try 15puzzle!"},

View File

@@ -1,25 +1,25 @@
return{ return{
fallback='en', fallback='en',
sureQuit="Pulsa de nuevo para salir", sureQuit="Pulsa de nuevo para salir",
-- sureReset="Press again to reset", sureReset="Pulsa de nuevo para reiniciar",
-- sureDelete="Press again to delete", sureDelete="Pulsa de nuevo para borrar",
newDay="[Anti-adicción] ¡Nuevo día, nuevo comienzo!", newDay="[Anti-adicción] ¡Nuevo día, nuevo comienzo!",
playedLong="[Anti-adicción] Estuviste jugando un buen rato hoy. Recuerda descansar de vez en cuando.", playedLong="[Anti-adicción] Estuviste jugando un buen rato hoy. Recuerda descansar de vez en cuando.",
playedTooMuch="[Anti-adicción] ¡Has jugado mucho por hoy! No puedes jugar más.", playedTooMuch="[Anti-adicción] ¡Has jugado mucho por hoy! No puedes jugar más.",
-- settingWarn="Modifing uncommon setting, be careful!", settingWarn="¡Ten cuidado con modificar esto!",
atkModeName={"Al azar","Medallas","KOs","Atacantes"}, atkModeName={"Al azar","Medallas","KOs","Atacantes"},
royale_remain="$1 Jugadores Restantes", royale_remain="$1 Jugadores Restantes",
cmb={nil,"Combo de 1","Combo de 2","Combo de 3","Combo de 4","Combo de 5","Combo de 6","Combo de 7","Combo de 8","Combo de 9","¡Combo de 10!","¡Combo de 11!","¡Combo de 12!","¡Combo de 13!","¡Combo de 14!","¡Combo de 15!","¡Combo de 16!","¡Combo de 17!","¡Combo de 18!","¡Combo de 19!","MEGACOMBO"}, cmb={nil,"Combo de 1","Combo de 2","Combo de 3","Combo de 4","Combo de 5","Combo de 6","Combo de 7","Combo de 8","Combo de 9","¡Combo de 10!","¡Combo de 11!","¡Combo de 12!","¡Combo de 13!","¡Combo de 14!","¡Combo de 15!","¡Combo de 16!","¡Combo de 17!","¡Combo de 18!","¡Combo de 19!","MEGACOMBO"},
spin="-spin", spin="-spin",
clear={"Single","Doble","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"}, clear={"Single","Doble","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
-- cleared="$1 lines", cleared="$1 líneas",
mini="Mini",b2b="B2B ",b3b="B2B2B ", mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Half Clear", PC="Perfect Clear",HPC="Half Clear",
replaying="[Repetición]", replaying="[Repetición]",
tasUsing="[TAS]", tasUsing="[TAS]",
-- stage="Stage $1 completed", stage="Fase $1 Completada",
great="¡Genial!", great="¡Genial!",
awesome="¡Fantástico!", awesome="¡Fantástico!",
almost="¡Casi!", almost="¡Casi!",
@@ -28,7 +28,7 @@ return{
speedup="¡Más rápido!", speedup="¡Más rápido!",
missionFailed="Misión Fallida", missionFailed="Misión Fallida",
speedLV="Vel. de juego", speedLV="Veloc. de juego",
piece="Piezas",line="Líneas",atk="Ataque",eff="Eficiencia", piece="Piezas",line="Líneas",atk="Ataque",eff="Eficiencia",
rpm="RPM",tsd="TSD", rpm="RPM",tsd="TSD",
grade="Grado",techrash="Techrash", grade="Grado",techrash="Techrash",
@@ -50,25 +50,25 @@ return{
page="Página:", page="Página:",
-- cc_fixed="CC is incompatible with fixed sequences", cc_fixed="CC no es compatible con piezas prefijadas",
-- cc_swap="CC is incompatible with swap holdmode", cc_swap="CC no es compatible con Swap Hold",
ai_prebag="La IA no es compatible con piezas que no sean Tetrominos.", ai_prebag="La IA no es compatible con piezas que no sean Tetrominos.",
ai_mission="La IA no es compatible con misiones personalizadas.", ai_mission="La IA no es compatible con misiones personalizadas.",
switchSpawnSFX="Habilita los sonidos de aparición de las piezas ;)", switchSpawnSFX="Habilita los sonidos de aparición de las piezas ;)",
needRestart="Reinicia Techmino para que los cambios tengan efecto.", needRestart="Reinicia Techmino para que los cambios tengan efecto.",
-- loadError_errorMode="'$1' loading failed: no load mode '$2'", loadError_errorMode="'$1' Error al cargar: no hay modo '$2'",
-- loadError_read="'$1' loading failed: read failed", loadError_read="'$1' Error al cargar: error de lectura",
-- loadError_noFile="'$1' loading failed no file:", loadError_noFile="'$1' Error al cargar, no existe el archivo:",
-- loadError_other="'$1' loading failed: $2", loadError_other="'$1' Error al cargar: $2",
-- loadError_unknown="'$1' loading failed: unknown reason", loadError_unknown="'$1' Error al cargar: desconocido",
-- saveError_duplicate="'$1' saving failed: duplicated filename", saveError_duplicate="'$1' Error al guardar: archivo duplicado",
-- saveError_encode="'$1' saving failed: encode failed", saveError_encode="'$1' Error al guardar: error de encoding",
-- saveError_other="'$1' saving failed: $2", saveError_other="'$1' Error al guardar: $2",
-- saveError_unknown="'$1' saving failed: unknown reason", saveError_unknown="'$1' Error al guardar: desconocido",
-- copyDone="Copied!", copyDone="¡Copiado con éxito!",
saveDone="Datos guardados", saveDone="Datos guardados",
exportSuccess="Exportado con éxito", exportSuccess="Exportado con éxito",
importSuccess="Importado con éxito", importSuccess="Importado con éxito",
@@ -90,7 +90,7 @@ return{
replayBroken="No se puede cargar la repetición", replayBroken="No se puede cargar la repetición",
-- dictNote="==Copied from TetroDictionary==", dictNote="==Copia de TetroDictionary==",
getNoticeFail="Error al buscar novedades.", getNoticeFail="Error al buscar novedades.",
oldVersion="¡Está disponible la nueva versión $1!", oldVersion="¡Está disponible la nueva versión $1!",
@@ -127,12 +127,12 @@ return{
chatStart="------Comienzo del historial------", chatStart="------Comienzo del historial------",
chatHistory="------Nuevos mensajes------", chatHistory="------Nuevos mensajes------",
-- keySettingInstruction="Press to bind key\nescape: cancel\nbackspace: delete", keySettingInstruction="Pulsa la tecla a mapear\nEsc.: Cancelar\nBackspace: Borrar",
-- customBGhelp="Drop image file here to apply custom background", customBGhelp="Suelta una imagen aquí para aplicarla de fondo",
-- customBGloadFailed="Unsupport image format for custom background", customBGloadFailed="Formato de imagen no soportado",
errorMsg="Ha ocurrido un error y Techmino necesita reiniciarse.\nSe creó un registro de error, puedes enviarlo al autor.", errorMsg="Ha ocurrido un error y Techmino necesita reiniciarse.\nSe creó un registro de error, puedes enviarlo al autor.",
-- tryAnotherBuild="[Invalid UTF-8] If you are on Windows, try downloading Techmino-win32 or Techmino-win64 (different from what you are using now).", tryAnotherBuild="[UTF-8 Inválido] Si estás usando Windows, intenta descargar Techmino-win32 o Techmino-win64 (el que no estés usando ahora).",
-- modInstruction="", -- modInstruction="",
-- modInfo={},--See lang_en.lua -- modInfo={},--See lang_en.lua
@@ -172,25 +172,10 @@ return{
"Descarga disponible únicamente vía el grupo de testeo y discord.gg/f9pUvkh", "Descarga disponible únicamente vía el grupo de testeo y discord.gg/f9pUvkh",
"Descargas desde otros sitios pueden contener malware/viruses, y en smartphones sólo requiere permisos de internet y vibración.", "Descargas desde otros sitios pueden contener malware/viruses, y en smartphones sólo requiere permisos de internet y vibración.",
"El autor no se responabiliza por daños ocasionados debido a modificaciones del juego.", "El autor no se responabiliza por daños ocasionados debido a modificaciones del juego.",
FNSF and"/"or"Por favor descarga las últimas versiones desde los sitios oficiales. El juego es gratuito", FNNS and"/"or"Por favor descarga las últimas versiones desde los sitios oficiales. El juego es gratuito",
FNSF and"/"or"Si no puede usar WeChat Pay y AliPay,", FNNS and"/"or"Ve el Zictionary (en inglés) para más info",
FNSF and"/"or"puede ir a nuestra página de P\97\116\114\101\111\110 para apoyarnos.",
},
staff={
"Autor:MrZ Email: 1046101471@qq.com",
"Creado con LÖVE",
"",
"Programación: MrZ, Particle_G, [scdhh, FinnTenzor]",
"Artistas: MrZ, Gnyar, C₂₉H₂₅N₃O₅, ScF, [旋律星萤, T0722]",
"Música: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
"Voces/Sonidos: Miya, Xiaoya, Mono, MrZ, Trebor",
"Performance: 模电, HBM",
"Traducción: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
"",
"Agradecimientos:",
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
"Farter, Teatube, 蕴空之灵, T9972, [Todo el Staff de Testeo]",
}, },
used=[[ used=[[
Herramientas utilizadas: Herramientas utilizadas:
Beepbox Beepbox
@@ -274,8 +259,8 @@ return{
lock="Retraso de Bloqueo", lock="Retraso de Bloqueo",
wait="Retraso de Spawneo", wait="Retraso de Spawneo",
fall="Retraso de Línea", fall="Retraso de Línea",
-- hang="Death Delay", hang="Retraso de Muerte",
-- hurry="ARE Interruption", hurry="Interrupc. de ARE",
capacity="Capacidad", capacity="Capacidad",
create="Crear", create="Crear",
@@ -283,14 +268,14 @@ return{
ospin="O-Spin", ospin="O-Spin",
fineKill="100% Finesse", fineKill="100% Finesse",
b2bKill="No Romper B2B ", b2bKill="No Romper B2B ",
-- lockout="Fail when lock out", lockout="Derrota al ocurrir Lock Out",
easyFresh="Reinicio de Bloqueo Normal", easyFresh="Reinicio de Bloqueo Normal",
deepDrop="Deep Drop", deepDrop="Deep Drop",
bone="Bone Block", bone="Bone Block",
-- eventSet="Rule Set", eventSet="Ruleset",
-- holdMode="Hold Mode", holdMode="Modo de Reserva",
nextCount="Siguiente", nextCount="Siguiente",
holdCount="Reserva", holdCount="Reserva",
infHold="Reserva Inft.", infHold="Reserva Inft.",
@@ -299,13 +284,13 @@ return{
net_game={ net_game={
ready="Estoy Listo", ready="Estoy Listo",
spectate="Espectear", spectate="Espectear",
-- cancel="Cancel ready", cancel="Esperar",
}, },
setting_game={ setting_game={
title="Ajustes del Juego", title="Ajustes del Juego",
graphic="←Video", graphic="←Video",
sound="Sonido→", sound="Sonido→",
layout="Diseño", style="Estilo",
ctrl="Sensibilidad", ctrl="Sensibilidad",
key="Teclas", key="Teclas",
@@ -314,10 +299,10 @@ return{
reTime="Retraso de Inicio", reTime="Retraso de Inicio",
RS="Sistema de Rotación", RS="Sistema de Rotación",
menuPos="Pos. del Botón de Menú", menuPos="Pos. del Botón de Menú",
-- sysCursor="Use system cursor", sysCursor="Usar cursor del sistema",
autoPause="Pausar cuando la ventana no está enfocada", autoPause="Pausar cuando la ventana no está enfocada",
autoSave="Autograbar Récords", autoSave="Autograbar Récords",
-- autoLogin="Auto Login on Start", autoLogin="Autologueo al Iniciar",
simpMode="Modo Sencillo", simpMode="Modo Sencillo",
}, },
setting_video={ setting_video={
@@ -345,13 +330,13 @@ return{
atkFX="FX Vis. de Ataque", atkFX="FX Vis. de Ataque",
frame="Ratio de FPSs(%)", frame="Ratio de FPSs(%)",
-- FTlock="Frame-Time Lock", FTlock="Bloqueo por frames",
text="Texto de Acciones", text="Texto de Acciones",
score="Puntaje en Pantalla", score="Puntaje en Pantalla",
bufferWarn="Alerta de Búfer", bufferWarn="Alerta de Búfer",
showSpike="Contador de Spike", showSpike="Contador de Spike",
-- nextPos="Spawn Preview", nextPos="Prever Spawn de Pzas.",
highCam="Cám. Vista Aérea", highCam="Cám. Vista Aérea",
warn="Alerta de Peligro", warn="Alerta de Peligro",
@@ -360,9 +345,9 @@ return{
clean="Fast Draw", clean="Fast Draw",
fullscreen="Pant. Completa", fullscreen="Pant. Completa",
-- bg_on="Normal B.G.", bg_on="Fondo Normal",
-- bg_on="No B.G.", bg_off="Sin Fondo",
-- bg_custom="Use Custom B.G.", bg_custom="Fondo Personalizado",
blockSatur="Saturac. de los Bloques", blockSatur="Saturac. de los Bloques",
fieldSatur="Saturac. del Tablero", fieldSatur="Saturac. del Tablero",
@@ -372,7 +357,7 @@ return{
game="←Juego", game="←Juego",
graphic="Video→", graphic="Video→",
-- mainVol="Main Volume", mainVol="Vol. Principal",
bgm="BGM", bgm="BGM",
sfx="SFX", sfx="SFX",
stereo="Estéreo", stereo="Estéreo",
@@ -381,9 +366,9 @@ return{
vib="Vibración", vib="Vibración",
voc="Voces", voc="Voces",
-- autoMute="Mute while unfocused", autoMute="Silenciar cuando la ventana no está enfocada",
fine="Sonido de Error de Finesse", fine="Sonido de Error de Finesse",
-- sfxPack="SFX Pack", sfxPack="Pack de SFX",
vocPack="Pack de Voces", vocPack="Pack de Voces",
apply="Aplicar", apply="Aplicar",
}, },
@@ -461,8 +446,8 @@ return{
lock="Retraso de Bloqueo", lock="Retraso de Bloqueo",
wait="Retraso de Spawneo", wait="Retraso de Spawneo",
fall="Retraso de Línea", fall="Retraso de Línea",
-- hang="Death Delay", hang="Retraso de Muerte",
-- hurry="ARE Interruption", hurry="Interrupc. de ARE",
bg="Fondo", bg="Fondo",
bgm="Música", bgm="Música",
@@ -479,9 +464,9 @@ return{
sequence="Editar Secuencia (S)", sequence="Editar Secuencia (S)",
mission="Editar Misiones (M)", mission="Editar Misiones (M)",
-- eventSet="Rule Set", eventSet="Ruleset",
-- holdMode="Hold Mode", holdMode="Modo de Reserva",
nextCount="Siguiente", nextCount="Siguiente",
holdCount="Reserva", holdCount="Reserva",
infHold="Reserva Inft.", infHold="Reserva Inft.",
@@ -500,7 +485,7 @@ return{
ospin="O-Spin", ospin="O-Spin",
fineKill="100% Finesse", fineKill="100% Finesse",
b2bKill="No Romper B2B ", b2bKill="No Romper B2B ",
-- lockout="Fail when lock out", lockout="Derrota al ocurrir Lock Out",
easyFresh="Reinicio de Bloqueo Normal", easyFresh="Reinicio de Bloqueo Normal",
deepDrop="Deep Drop", deepDrop="Deep Drop",
bone="Bone Block", bone="Bone Block",
@@ -535,7 +520,7 @@ return{
about={ about={
staff="Staff", staff="Staff",
his="Hist. de Acts.", his="Hist. de Acts.",
-- legals="Legals", legals="Legalidades",
}, },
dict={ dict={
title="TetroDictionary", title="TetroDictionary",
@@ -559,7 +544,7 @@ return{
sfx="SFX", sfx="SFX",
voc="Voces", voc="Voces",
music="BGMs", music="BGMs",
-- label="label", label="Etiq.",
}, },
login={ login={
title="Entrar", title="Entrar",
@@ -646,7 +631,7 @@ return{
['dig_100l']= {"Queso", "100L", "Limpia 100 líneas de queso."}, ['dig_100l']= {"Queso", "100L", "Limpia 100 líneas de queso."},
['dig_400l']= {"Queso", "400L", "Limpia 400 líneas de queso."}, ['dig_400l']= {"Queso", "400L", "Limpia 400 líneas de queso."},
['drought_n']= {"Sequía", "100L", "¡Sin piezas I!"}, ['drought_n']= {"Sequía", "100L", "¡Sin piezas I!"},
['drought_l']= {"Sequía+", "100L", "Guat de foc..."}, ['drought_l']= {"Sequía+", "100L", "Qué es esto..."},
['marathon_n']= {"Maratón", "Normal", "Maratón de 200 líneas con velocidad en aumento."}, ['marathon_n']= {"Maratón", "Normal", "Maratón de 200 líneas con velocidad en aumento."},
['marathon_h']= {"Maratón", "Difícil", "Maratón de 200 líneas a velocidad máxima."}, ['marathon_h']= {"Maratón", "Difícil", "Maratón de 200 líneas a velocidad máxima."},
['solo_e']= {"VS.", "Fácil", "¡Derrota a la CPU!"}, ['solo_e']= {"VS.", "Fácil", "¡Derrota a la CPU!"},
@@ -654,12 +639,12 @@ return{
['solo_h']= {"VS.", "Difícil", "¡Derrota a la CPU!"}, ['solo_h']= {"VS.", "Difícil", "¡Derrota a la CPU!"},
['solo_l']= {"VS.", "Lunático", "¡Derrota a la CPU!"}, ['solo_l']= {"VS.", "Lunático", "¡Derrota a la CPU!"},
['solo_u']= {"VS.", "Supremo", "¡Derrota a la CPU!"}, ['solo_u']= {"VS.", "Supremo", "¡Derrota a la CPU!"},
['techmino49_e']= {"Tech 49", "Fácil", "Batalla de 49 jugadores. ¡El último en pie gana!"}, ['techmino49_e']= {"Tech 49", "Fácil", "Batalla de 49 jugadores.\n¡El último en pie gana!"},
['techmino49_h']= {"Tech 49", "Difícil", "Batalla de 49 jugadores. ¡El último en pie gana!"}, ['techmino49_h']= {"Tech 49", "Difícil", "Batalla de 49 jugadores.\n¡El último en pie gana!"},
['techmino49_u']= {"Tech 49", "Supremo", "Batalla de 49 jugadores. ¡El último en pie gana!"}, ['techmino49_u']= {"Tech 49", "Supremo", "Batalla de 49 jugadores.\n¡El último en pie gana!"},
['techmino99_e']= {"Tech 99", "Fácil", "Batalla de 99 jugadores. ¡El último en pie gana!"}, ['techmino99_e']= {"Tech 99", "Fácil", "Batalla de 99 jugadores.\n¡El último en pie gana!"},
['techmino99_h']= {"Tech 99", "Difícil", "Batalla de 99 jugadores. ¡El último en pie gana!"}, ['techmino99_h']= {"Tech 99", "Difícil", "Batalla de 99 jugadores.\n¡El último en pie gana!"},
['techmino99_u']= {"Tech 99", "Supremo", "Batalla de 99 jugadores. ¡El último en pie gana!"}, ['techmino99_u']= {"Tech 99", "Supremo", "Batalla de 99 jugadores.\n¡El último en pie gana!"},
['round_e']= {"Por Turnos", "Fácil", "Modo ajedrez."}, ['round_e']= {"Por Turnos", "Fácil", "Modo ajedrez."},
['round_n']= {"Por Turnos", "Normal", "Modo ajedrez."}, ['round_n']= {"Por Turnos", "Normal", "Modo ajedrez."},
['round_h']= {"Por Turnos", "Difícil", "Modo ajedrez."}, ['round_h']= {"Por Turnos", "Difícil", "Modo ajedrez."},
@@ -667,12 +652,15 @@ return{
['round_u']= {"Por Turnos", "Supremo", "Modo ajedrez."}, ['round_u']= {"Por Turnos", "Supremo", "Modo ajedrez."},
['master_n']= {"Master", "Normal", "Para principiantes en 20G"}, ['master_n']= {"Master", "Normal", "Para principiantes en 20G"},
['master_h']= {"Master", "Difícil", "¡Desafío profesional de 20G!"}, ['master_h']= {"Master", "Difícil", "¡Desafío profesional de 20G!"},
-- ['master_m']= {"Master", "M21", "For 20G Masters."}, ['master_m']= {"Master", "M21", "Para Maestros del 20G."},
['master_final']= {"Master", "FINAL", "El verdadero 20G Supremo: el final es inalcanzable."}, ['master_final']= {"Master", "FINAL", "El verdadero 20G Supremo:\nel final es inalcanzable."},
['master_ex']= {"GrandMaster", "EXTRA", "Para ser un gran maestro, acepta este desafío"}, ['master_ex']= {"GrandMaster", "EXTRA", "Para ser un gran maestro,\nacepta este desafío"},
-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"}, ['strategy_e']= {"Strategy", "EASY", "Decisiones rápidas en 20G."},
-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"}, ['strategy_h']= {"Strategy", "HARD", "Decisiones rápidas en 20G."},
-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"}, ['strategy_u']= {"Strategy", "ULTIMATE", "Decisiones rápidas en 20G."},
['strategy_e_plus']={"Strategi", "MUDAH+", "Decisiones rápidas en 20G."},
['strategy_h_plus']={"Strategi", "SULIT+", "Decisiones rápidas en 20G."},
['strategy_u_plus']={"Strategi", "TERAKHIR+", "Decisiones rápidas en 20G."},
['blind_e']= {"A Ciegas", "Parcial", "Para novatos."}, ['blind_e']= {"A Ciegas", "Parcial", "Para novatos."},
['blind_n']= {"A Ciegas", "Total", "Para jugadores intermedios."}, ['blind_n']= {"A Ciegas", "Total", "Para jugadores intermedios."},
['blind_h']= {"A Ciegas", "Inmediato", "Para jugadores experimentados"}, ['blind_h']= {"A Ciegas", "Inmediato", "Para jugadores experimentados"},
@@ -693,7 +681,7 @@ return{
['defender_l']= {"Defensor", "Lunático", "¡Practica la defensa!"}, ['defender_l']= {"Defensor", "Lunático", "¡Practica la defensa!"},
['dig_h']= {"Downstack", "Difícil", "¡Practica el downstackeo!"}, ['dig_h']= {"Downstack", "Difícil", "¡Practica el downstackeo!"},
['dig_u']= {"Downstack", "Supremo", "¡Practica el downstackeo!"}, ['dig_u']= {"Downstack", "Supremo", "¡Practica el downstackeo!"},
-- ['clearRush']= {"Clear Rush", "NORMAL", "All-spin tutorial!\n[Under construction]"}, ['clearRush']= {"Clear Rush", "NORMAL", "¡Tutorial de Allspins!\n[En construcción]"},
['c4wtrain_n']= {"Entrenar C4W", "Normal", "Combos infinitos."}, ['c4wtrain_n']= {"Entrenar C4W", "Normal", "Combos infinitos."},
['c4wtrain_l']= {"Entrenar C4W", "Lunático", "Combos infinitos."}, ['c4wtrain_l']= {"Entrenar C4W", "Lunático", "Combos infinitos."},
['pctrain_n']= {"Entrenar PC", "Normal", "Modo sencillo para practicar Perfect Clears."}, ['pctrain_n']= {"Entrenar PC", "Normal", "Modo sencillo para practicar Perfect Clears."},
@@ -709,7 +697,7 @@ return{
['tech_l']= {"Tech", "Lunático", "¡Mantén el B2B!"}, ['tech_l']= {"Tech", "Lunático", "¡Mantén el B2B!"},
['tech_l_plus']= {"Tech", "Lunático+", "¡Sólo se permiten Spins y PCs!"}, ['tech_l_plus']= {"Tech", "Lunático+", "¡Sólo se permiten Spins y PCs!"},
['tech_finesse']= {"Tech", "Finesse", "¡No cometas errores de Finesse!"}, ['tech_finesse']= {"Tech", "Finesse", "¡No cometas errores de Finesse!"},
['tech_finesse_f']= {"Tech", "Finesse+", "Sin errores de finesse, ¡pero tampoco clears normales!"}, ['tech_finesse_f']= {"Tech", "Finesse+", "Sin errores de finesse,\n¡pero tampoco clears normales!"},
['tsd_e']= {"Desafío de TSD", "Fácil", "¡Sólo se permiten T-Spin Dobles!"}, ['tsd_e']= {"Desafío de TSD", "Fácil", "¡Sólo se permiten T-Spin Dobles!"},
['tsd_h']= {"Desafío de TSD", "Difícil", "¡Sólo se permiten T-Spin Dobles!"}, ['tsd_h']= {"Desafío de TSD", "Difícil", "¡Sólo se permiten T-Spin Dobles!"},
['tsd_u']= {"Desafío de TSD", "Supremo", "¡Sólo se permiten T-Spin Dobles!"}, ['tsd_u']= {"Desafío de TSD", "Supremo", "¡Sólo se permiten T-Spin Dobles!"},
@@ -718,7 +706,7 @@ return{
['backfire_l']= {"Retorno", "Lunático", "Lidia con tus propias líneas basura."}, ['backfire_l']= {"Retorno", "Lunático", "Lidia con tus propias líneas basura."},
['backfire_u']= {"Retorno", "Supremo", "Lidia con tus propias líneas basura."}, ['backfire_u']= {"Retorno", "Supremo", "Lidia con tus propias líneas basura."},
['sprintAtk']= {"Sprint", "100L - Ataque", "¡Envía 100 líneas de ataque!"}, ['sprintAtk']= {"Sprint", "100L - Ataque", "¡Envía 100 líneas de ataque!"},
-- ['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"}, ['sprintEff']= {"Sprint", "Efficiency", "¡Envía ataque eficiente en 40neas!"},
['zen']= {'Zen', "200L", "200 líneas sin límite de tiempo."}, ['zen']= {'Zen', "200L", "200 líneas sin límite de tiempo."},
['ultra']= {'Ultra', "Extra", "¡Consigue el mayor puntaje posible en 2 minutos!"}, ['ultra']= {'Ultra', "Extra", "¡Consigue el mayor puntaje posible en 2 minutos!"},
['infinite']= {"Infinito", "", "Modo Sandbox."}, ['infinite']= {"Infinito", "", "Modo Sandbox."},

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