Compare commits
32 Commits
pre0.17.0-
...
pre0.17.1-
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e656363e20 |
BIN
.github/build/macOS/backgroundImage.tiff
vendored
BIN
.github/build/macOS/backgroundImage.tiff
vendored
Binary file not shown.
@@ -19,11 +19,11 @@ local COLOR={
|
||||
red= {hsv(0.00, 0.89, 0.91)},
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||||
fire= {hsv(0.04, 0.93, 0.94)},
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||||
orange= {hsv(0.09, 0.99, 0.96)},
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||||
yellow= {hsv(0.16, 0.82, 0.90)},
|
||||
lime= {hsv(0.18, 0.89, 0.88)},
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||||
jade= {hsv(0.23, 1.00, 0.82)},
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||||
yellow= {hsv(0.15, 0.82, 0.90)},
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||||
lime= {hsv(0.20, 0.89, 0.88)},
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||||
jade= {hsv(0.25, 1.00, 0.82)},
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||||
green= {hsv(0.33, 1.00, 0.81)},
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||||
aqua= {hsv(0.48, 1.00, 0.74)},
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||||
aqua= {hsv(0.47, 1.00, 0.76)},
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cyan= {hsv(0.53, 1.00, 0.88)},
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navy= {hsv(0.56, 1.00, 1.00)},
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sea= {hsv(0.61, 1.00, 1.00)},
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||||
@@ -36,14 +36,14 @@ local COLOR={
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lRed= {hsv(0.00, 0.38, 0.93)},
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lFire= {hsv(0.04, 0.45, 0.91)},
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lOrange= {hsv(0.10, 0.53, 0.92)},
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lYellow= {hsv(0.15, 0.61, 0.95)},
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lLime= {hsv(0.19, 0.66, 0.92)},
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lJade= {hsv(0.24, 0.56, 0.90)},
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lYellow= {hsv(0.14, 0.61, 0.95)},
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lLime= {hsv(0.20, 0.66, 0.92)},
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lJade= {hsv(0.26, 0.56, 0.90)},
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lGreen= {hsv(0.34, 0.49, 0.89)},
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lAqua= {hsv(0.49, 0.59, 0.85)},
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lAqua= {hsv(0.47, 0.59, 0.86)},
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lCyan= {hsv(0.51, 0.77, 0.88)},
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lNavy= {hsv(0.54, 0.80, 0.95)},
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lSea= {hsv(0.56, 0.72, 0.97)},
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lSea= {hsv(0.57, 0.72, 0.97)},
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lBlue= {hsv(0.64, 0.44, 0.96)},
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lViolet= {hsv(0.72, 0.47, 0.95)},
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lPurple= {hsv(0.80, 0.62, 0.89)},
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@@ -53,13 +53,13 @@ local COLOR={
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dRed= {hsv(0.00, 0.80, 0.48)},
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dFire= {hsv(0.04, 0.80, 0.34)},
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dOrange= {hsv(0.07, 0.80, 0.39)},
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dYellow= {hsv(0.11, 0.80, 0.37)},
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dLime= {hsv(0.17, 0.80, 0.26)},
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dJade= {hsv(0.31, 0.80, 0.27)},
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dYellow= {hsv(0.12, 0.80, 0.37)},
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dLime= {hsv(0.20, 0.80, 0.26)},
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dJade= {hsv(0.29, 0.80, 0.27)},
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dGreen= {hsv(0.33, 0.80, 0.26)},
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dAqua= {hsv(0.47, 0.80, 0.23)},
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dAqua= {hsv(0.46, 0.80, 0.24)},
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dCyan= {hsv(0.50, 0.80, 0.30)},
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dNavy= {hsv(0.59, 0.80, 0.42)},
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dNavy= {hsv(0.58, 0.80, 0.42)},
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dSea= {hsv(0.64, 0.80, 0.40)},
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dBlue= {hsv(0.67, 0.80, 0.34)},
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dViolet= {hsv(0.71, 0.80, 0.35)},
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@@ -6,7 +6,14 @@ function FILE.load(name,args)
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||||
local F=fs.newFile(name)
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||||
assert(F:open'r','open error')
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||||
local s=F:read()F:close()
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||||
if args:sArg'-luaon'or args==''and s:sub(1,6)=='return{'then
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||||
local mode=
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args:sArg'-luaon'and'luaon'or
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||||
args:sArg'-json'and'json'or
|
||||
args:sArg'-string'and'string'or
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||||
s:sub(1,6)=='return{'and'luaon'or
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||||
(s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}')and'json'or
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||||
'string'
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||||
if mode=='luaon'then
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||||
local func=loadstring(s)
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||||
if func then
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||||
setfenv(func,{})
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||||
@@ -15,13 +22,13 @@ function FILE.load(name,args)
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||||
else
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||||
error('decode error')
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||||
end
|
||||
elseif args:sArg'-json'or args==''and s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}'then
|
||||
elseif mode=='json'then
|
||||
local res=JSON.decode(s)
|
||||
if res then
|
||||
return res
|
||||
end
|
||||
error('decode error')
|
||||
elseif args:sArg'-string'or args==''then
|
||||
elseif mode=='string'then
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||||
return s
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||||
else
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||||
error('unknown mode')
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||||
|
||||
@@ -397,7 +397,7 @@ function love.joystickremoved(JS)
|
||||
end
|
||||
end
|
||||
function love.gamepadaxis(JS,axis,val)
|
||||
if JS==jsState[1]._jsObj then
|
||||
if jsState[1]and JS==jsState[1]._jsObj then
|
||||
local js=jsState[1]
|
||||
if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then
|
||||
local newVal=--range: [0,1]
|
||||
|
||||
@@ -169,6 +169,25 @@ function STRING.vcsDecrypt(text,key)
|
||||
end
|
||||
return result..buffer
|
||||
end
|
||||
function STRING.digezt(text)--Not powerful hash, just protect the original text
|
||||
local out={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
local seed=26
|
||||
for i=1,#text do
|
||||
local c=byte(text,i)
|
||||
seed=(seed+c)%26
|
||||
c=c+seed
|
||||
local pos=c*i%16
|
||||
local step=(c+i)%4+1
|
||||
local times=2+(c%6)
|
||||
for _=1,times do
|
||||
out[pos+1]=(out[pos+1]+c)%256
|
||||
pos=(pos+step)%16
|
||||
end
|
||||
end
|
||||
local result=""
|
||||
for i=1,16 do result=result..char(out[i])end
|
||||
return result
|
||||
end
|
||||
|
||||
function STRING.readLine(str)
|
||||
local p=str:find("\n")
|
||||
|
||||
@@ -226,10 +226,10 @@ function button:press(_,_,k)
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||||
self.h
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||||
)
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||||
if self.sound then
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||||
SFX.play('button')
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||||
SFX.play(self.sound)
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||||
end
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||||
end
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||||
function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,sound=true][,align='M'][,edge=0][,code][,hideF][,hide]
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||||
function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,sound][,align='M'][,edge=0][,code][,hideF][,hide]
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||||
if not D.h then D.h=D.w end
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||||
local _={
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||||
name= D.name or"_",
|
||||
@@ -253,11 +253,18 @@ function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,
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||||
fType=D.fType,
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||||
align=D.align or'M',
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||||
edge= D.edge or 0,
|
||||
sound=D.sound~=false,
|
||||
code= D.code or NULL,
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||||
hideF=D.hideF,
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||||
hide= D.hide,
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||||
}
|
||||
if D.sound==false then
|
||||
_.sound=false
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||||
elseif type(D.sound)=='string'then
|
||||
_.sound=D.sound
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||||
else
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||||
_.sound='button'
|
||||
end
|
||||
|
||||
for k,v in next,button do _[k]=v end
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||||
setmetatable(_,widgetMetatable)
|
||||
return _
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||||
@@ -347,10 +354,10 @@ end
|
||||
function key:press(_,_,k)
|
||||
self.code(k)
|
||||
if self.sound then
|
||||
SFX.play('key')
|
||||
SFX.play(self.sound)
|
||||
end
|
||||
end
|
||||
function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fType][,sound=true][,align='M'][,edge=0][,code][,hideF][,hide]
|
||||
function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fType][,sound][,align='M'][,edge=0][,code][,hideF][,hide]
|
||||
if not D.h then D.h=D.w end
|
||||
local _={
|
||||
name= D.name or"_",
|
||||
@@ -373,13 +380,19 @@ function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fT
|
||||
color= D.color and(COLOR[D.color]or D.color)or COLOR.Z,
|
||||
font= D.font or 30,
|
||||
fType= D.fType,
|
||||
sound= D.sound~=false,
|
||||
align= D.align or'M',
|
||||
edge= D.edge or 0,
|
||||
code= D.code or NULL,
|
||||
hideF= D.hideF,
|
||||
hide= D.hide,
|
||||
}
|
||||
if D.sound==false then
|
||||
_.sound=false
|
||||
elseif type(D.sound)=='string'then
|
||||
_.sound=D.sound
|
||||
else
|
||||
_.sound='key'
|
||||
end
|
||||
for k,v in next,key do _[k]=v end
|
||||
setmetatable(_,widgetMetatable)
|
||||
return _
|
||||
|
||||
5
main.lua
5
main.lua
@@ -279,7 +279,7 @@ IMG.init{
|
||||
SKIN.load{
|
||||
{name="crystal_scf",path='media/image/skin/crystal_scf.png'},
|
||||
{name="matte_mrz",path='media/image/skin/matte_mrz.png'},
|
||||
{name="shiny_cho",path='media/image/skin/shiny_cho.png'},
|
||||
{name="shiny_chno",path='media/image/skin/shiny_chno.png'},
|
||||
{name="contrast_mrz",path='media/image/skin/contrast_mrz.png'},
|
||||
{name="polkadots_scf",path='media/image/skin/polkadots_scf.png'},
|
||||
{name="toy_scf",path='media/image/skin/toy_scf.png'},
|
||||
@@ -302,6 +302,7 @@ SKIN.load{
|
||||
{name="classic",path='media/image/skin/classic_unknown.png'},
|
||||
{name="ball_shaw",path='media/image/skin/ball_shaw.png'},
|
||||
{name="retro_notypey",path='media/image/skin/retro_notypey.png'},
|
||||
{name="pixel_chno",path='media/image/skin/pixel_chno.png'},
|
||||
{name="textbone_mrz",path='media/image/skin/textbone_mrz.png'},
|
||||
{name="coloredbone_mrz",path='media/image/skin/coloredbone_mrz.png'},
|
||||
{name="wtf",path='media/image/skin/wtf_mrz.png'},
|
||||
@@ -346,6 +347,7 @@ LANG.init('zh',
|
||||
fr=require'parts.language.lang_fr',
|
||||
es=require'parts.language.lang_es',
|
||||
pt=require'parts.language.lang_pt',
|
||||
id=require'parts.language.lang_id',
|
||||
zh_grass=require'parts.language.lang_zh_grass',
|
||||
zh_yygq=require'parts.language.lang_yygq',
|
||||
symbol=require'parts.language.lang_symbol',
|
||||
@@ -519,6 +521,7 @@ do
|
||||
if not TABLE.find({8,10,13,17,22,29,37,47,62,80,100},SETTING.frameMul)then SETTING.frameMul=100 end
|
||||
if SETTING.cv then SETTING.vocPack,SETTING.cv=SETTING.cv end
|
||||
if type(SETTING.bg)~='string'then SETTING.bg='on'end
|
||||
if SETTING.skin[18]==10 then SETTING.skin[18]=4 end
|
||||
if RANKS.infinite then RANKS.infinite=0 end
|
||||
if RANKS.infinite_dig then RANKS.infinite_dig=0 end
|
||||
if not RANKS.sprint_10l then RANKS.sprint_10l=0 end
|
||||
|
||||
BIN
media/effect/chiptune/back.ogg
Normal file
BIN
media/effect/chiptune/back.ogg
Normal file
Binary file not shown.
Binary file not shown.
BIN
media/image/skin/pixel_chno.png
Normal file
BIN
media/image/skin/pixel_chno.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
@@ -9,7 +9,7 @@ return
|
||||
PLY.draw.drawTargetLine(P,200-P.stat.row)
|
||||
end,
|
||||
task=function(P)
|
||||
local F=P.field
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=LINE.new(20)
|
||||
P.visTime[i]=LINE.new(20)
|
||||
@@ -31,7 +31,7 @@ return
|
||||
P:set20G(true)
|
||||
P.modeData.target=200
|
||||
SFX.play('reach')
|
||||
else
|
||||
else
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -11,7 +11,7 @@ return
|
||||
PLY.draw.drawTargetLine(P,200-P.stat.row)
|
||||
end,
|
||||
task=function(P)
|
||||
local F=P.field
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=LINE.new(20)
|
||||
P.visTime[i]=LINE.new(20)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local death_lock={12,11,10,9,8, 7,7,7,7,6}
|
||||
local death_wait={10,9, 8, 7,6, 6,6,5,5,4}
|
||||
local death_fall={10,9, 8, 7,6, 6,5,5,4,4}
|
||||
local death_lock={12,11,10,9,8, 8,8,7,7,6}
|
||||
local death_wait={10,9, 8, 7,6, 7,6,6,5,5}
|
||||
local death_fall={10,9, 8, 7,6, 7,6,5,5,5}
|
||||
|
||||
return{
|
||||
drop=0,
|
||||
|
||||
@@ -5,15 +5,22 @@ local setFont=setFont
|
||||
local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE
|
||||
|
||||
return{
|
||||
layout='royale',
|
||||
fkey1=function(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=45
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
setFont(35)
|
||||
mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175)
|
||||
mStr(P.modeData.ko,80,215)
|
||||
gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222)
|
||||
|
||||
setFont(20)
|
||||
gc_setColor(1,.5,0,.6)
|
||||
gc_print(P.badge,103,227)
|
||||
gc_setColor(.97,.97,.97)
|
||||
|
||||
setFont(25)
|
||||
mStr(text.powerUp[P.strength],63,290)
|
||||
gc_setColor(1,1,1)
|
||||
|
||||
@@ -79,7 +79,7 @@ do--function loadFile(name,args), function saveFile(data,name,args)
|
||||
local text=text or t
|
||||
local res,mes=pcall(FILE.save,data,name,args)
|
||||
if res then
|
||||
return mes
|
||||
return true
|
||||
else
|
||||
MES.new('error',
|
||||
mes:find'duplicate'and
|
||||
@@ -771,7 +771,7 @@ do--function resetGameData(args)
|
||||
BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)])
|
||||
|
||||
TEXT.clear()
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if GAME.modeEnv.eventset=='royale'then
|
||||
for i=1,#PLAYERS do
|
||||
PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i]))
|
||||
end
|
||||
|
||||
@@ -607,7 +607,7 @@ do--Userdata tables
|
||||
skinSet='crystal_scf',
|
||||
skin={
|
||||
1,7,11,3,14,4,9,
|
||||
1,7,2,6,10,2,13,5,9,15,10,11,3,12,2,16,8,4,
|
||||
1,7,2,6,10,2,13,5,9,15,4,11,3,12,2,16,8,4,
|
||||
10,13,2,8
|
||||
},
|
||||
face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
|
||||
@@ -859,12 +859,12 @@ return{
|
||||
"Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.",
|
||||
},
|
||||
{"Cold Clear",
|
||||
"cc coldclear",
|
||||
"cc coldclear ai bot",
|
||||
"term",
|
||||
"A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.",
|
||||
},
|
||||
{"ZZZbot",
|
||||
"zzzbot",
|
||||
"zzzbot ai bot",
|
||||
"term",
|
||||
"A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games",
|
||||
},
|
||||
|
||||
@@ -810,9 +810,9 @@ return{
|
||||
"快速震动手指,实现比长按更快速+灵活的高速单点移动,主要在经典块的高难度下(因为das不可调而且特别慢,高速下很容易md导致失败,此时手动连点就比自动移动更快)或者受特殊情况限制不适合用自动移动时使用。会使用这个技术的人称为“Hypertapper”。",
|
||||
},
|
||||
{"穿透 Passthrough",
|
||||
"穿透 passthrough pingthrough",
|
||||
"穿透 passthrough pingthrough chuantou",
|
||||
"term",
|
||||
"(攻击)穿透,指双方的攻击明明时间上很接近但没有抵消,互相都收到的现象。\nTETR.IO中自定义房间如果开启passthrough规则(曾经天梯默认开启),那么对手消行攻击的瞬间能看到自己的红条出现但其处于“无敌时间”内,不会触发也不能抵消,此时你的攻击会直接打给对手。(应该是给攻击的飞行动画预留时间,同时也让玩家能反应过来并主动选择要不要抵消,要的话就再等一会)\n另有pingthrough的说法,最终效果同passthrough,只是根本原因是不可避免的网络传输延迟。设计比较简单的联网对战块没有特殊考虑的话可能自然就会带有这个机制。",
|
||||
"(攻击)穿透,指双方的攻击打出后没有抵消,互相都收到的现象。\nTETR.IO中自定义房间如果开启passthrough规则(曾经天梯默认开启),那么对手消行攻击的瞬间能看到自己的红条出现但其处于“无敌时间”内,不会触发也不能抵消,此时你的攻击会直接打给对手。(应该是给攻击的飞行动画预留时间,同时也让玩家能反应过来并主动选择要不要抵消,要的话就再等一会)\n另有pingthrough的说法,只是原因是由于不可避免的网络传输延迟,效果同passthrough,设计比较简单的联网对战块没有特殊考虑的话可能自然就会带有这个机制。",
|
||||
},
|
||||
{"TOP攻击表",
|
||||
"攻击表 top attack",
|
||||
@@ -880,17 +880,17 @@ return{
|
||||
"一个游戏模式:\nMemoryless,Previewless,Holdless\n纯随机+无next+无hold,一个非常考验玩家反应速度的模式",
|
||||
},
|
||||
{"输入延迟",
|
||||
"输入延迟 input delay",
|
||||
"输入延迟 input delay yanchi",
|
||||
"term",
|
||||
"用任何设备玩任何游戏时,所有的操作(按键盘,点鼠标等)都会晚一点点(很短,几毫秒到几十毫秒)才到达游戏,如果过长就会很影响游戏手感,作用效果类似于你拿QQ远程控制打fps游戏\nTOP、TE等游戏比较明显\n这个延迟一般由硬件性能,硬件状态影响,通常来说不可设置,开启性能模式(或者关闭节能模式)可能会好一点",
|
||||
},
|
||||
{"Cold Clear",
|
||||
"cc coldclear",
|
||||
"机器人 电脑 cc coldclear ai bot jiqiren",
|
||||
"term",
|
||||
"一个AI的名字(就跟AlphaGo一样)\n本身是为PPT开发,故在本游戏中使用效果欠佳,版本也较旧",
|
||||
},
|
||||
{"ZZZbot",
|
||||
"zzzbot",
|
||||
"机器人 电脑 zzzbot ai bot jiqiren",
|
||||
"term",
|
||||
"一个AI的名字(就跟AlphaGo一样)\n由研究群群友奏之章开发,重新调参后在各个游戏平台上的表现都很不错",
|
||||
},
|
||||
@@ -902,7 +902,7 @@ return{
|
||||
"开局定式,定式一般指开局定式这个概念。\n指开局后可以使用的套路摆法。局中情况合适的时候也可以摆出同样的形状,但是和摆法开局一般都不一样。\n\n能称为定式的摆法要尽量满足以下至少2~3条:\n能适应大多数块序\n输出高,尽量不浪费T块\n很多方块无需软降,极简操作数少\n有明确后续,分支尽量少。\n\n注:绝大多数定式基于bag7,序列规律性强才有发明定式的可能。",
|
||||
},
|
||||
{"DT炮",
|
||||
"dt炮",
|
||||
"dt炮 dt cannon",
|
||||
"setup",
|
||||
"Double-Triple Cannon.\n"..HDwiki,
|
||||
HDsearch.."dt",
|
||||
@@ -914,7 +914,7 @@ return{
|
||||
HDsearch.."dt",
|
||||
},
|
||||
{"BT炮",
|
||||
"bt炮",
|
||||
"bt炮 bt cannon",
|
||||
"setup",
|
||||
"β炮(Beta炮)。\n"..HDwiki,
|
||||
HDsearch.."bt_cannon",
|
||||
@@ -932,7 +932,7 @@ return{
|
||||
HDsearch.."TKI_3_Perfect_Clear",
|
||||
},
|
||||
{"QT炮",
|
||||
"qt炮",
|
||||
"qt炮 qt cannon",
|
||||
"setup",
|
||||
"QT炮,细节未知。",
|
||||
},
|
||||
|
||||
@@ -219,7 +219,7 @@ return{
|
||||
"Music: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
|
||||
"Voice & Sound: Miya, Xiaoya, Mono, MrZ, Trebor",
|
||||
"Performance: 模电, HBM",
|
||||
"Translations: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
|
||||
"Translations: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"Special Thanks:",
|
||||
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
|
||||
@@ -339,7 +339,7 @@ return{
|
||||
title="Game Settings",
|
||||
graphic="←Video",
|
||||
sound="Audio→",
|
||||
layout="Layout",
|
||||
style="Style",
|
||||
|
||||
ctrl="Control Settings",
|
||||
key="Key Mappings",
|
||||
@@ -460,7 +460,7 @@ return{
|
||||
},
|
||||
setting_skin={
|
||||
skinSet="Block Skin",
|
||||
title="Layout Settings",
|
||||
title="Style Settings",
|
||||
skinR="Reset Colors",
|
||||
faceR="Reset Dir.",
|
||||
},
|
||||
@@ -800,11 +800,11 @@ return{
|
||||
"Bridge clear coming soon!",
|
||||
"Can you master this modern yet familiar stacker?",
|
||||
"Certainly within this heart lies my M@STERPIECE.",
|
||||
"Changelogs in English can be found on Discord.",
|
||||
"Change logs in English can be found on Discord.",
|
||||
"Color clear coming soon!",
|
||||
"Decreasing DAS and ARR makes your game faster but harder to control.",
|
||||
"Did I just see a Back-to-Back-to-Back?",
|
||||
"Does B2B2B2B exists?",
|
||||
"Does B2B2B2B exist?",
|
||||
"Don't let a small glitch ruin your entire day!",
|
||||
"Don't look directly at the bugs!",
|
||||
"Enjoy the Techmino rotation system!",
|
||||
@@ -818,7 +818,6 @@ return{
|
||||
"Have you noticed what \"rotating\" does do to a block?",
|
||||
"Headphones recommended for a better experience.",
|
||||
"Hello world!",
|
||||
"hello world",
|
||||
"I3 and L3 are the only two unique triminoes.",
|
||||
"if a==true",
|
||||
"Increase your frame rate for a better experience.",
|
||||
@@ -839,7 +838,6 @@ return{
|
||||
"No easter eggs in this menu if you have the simplistic style turned on!",
|
||||
"O-Spin Triple!",
|
||||
"OHHHHHHHHHHHHHH",
|
||||
"Online mode is planned — please be patient.",
|
||||
"Play single-handedly!",
|
||||
"Playing good takes some time!",
|
||||
"Powered by LÖVE",
|
||||
@@ -860,6 +858,7 @@ return{
|
||||
"There are several hidden modes in the game that cannot be entered using the map.",
|
||||
"There is a total of 18 different pentominoes.",
|
||||
"There is a total of 7 different tetrominoes.",
|
||||
"Try online multiplayer! Expect things to break though.",
|
||||
"Try using multiple Hold Queues!",
|
||||
"Try using two rotation buttons. Using all three of them is better.",
|
||||
"Warning: Programmer Art",
|
||||
@@ -872,7 +871,6 @@ return{
|
||||
"You are welcome to help us to make BGMs and SFXs!",
|
||||
"You can connect a keyboard to your phone or tablet (not functional on iOS though).",
|
||||
"You can customize the key mappings in settings!",
|
||||
"You can navigate the menu with a keyboard, but only in this screen.",
|
||||
"You can open the save directory from the Stats page.",
|
||||
"You can perform a spin with 28 of the 29 minoes in this game; the exception being O1.",
|
||||
"You can set the spawning orientation for each piece.",
|
||||
|
||||
@@ -185,7 +185,7 @@ return{
|
||||
"Música: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
|
||||
"Voces/Sonidos: Miya, Xiaoya, Mono, MrZ, Trebor",
|
||||
"Performance: 模电, HBM",
|
||||
"Traducción: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
|
||||
"Traducción: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"Agradecimientos:",
|
||||
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
|
||||
@@ -305,7 +305,7 @@ return{
|
||||
title="Ajustes del Juego",
|
||||
graphic="←Video",
|
||||
sound="Sonido→",
|
||||
layout="Diseño",
|
||||
-- style="Style",
|
||||
|
||||
ctrl="Sensibilidad",
|
||||
key="Teclas",
|
||||
|
||||
@@ -185,7 +185,7 @@ return{
|
||||
"Musique : MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
|
||||
"Voix & Sons: Miya, Xiaoya, Mono, MrZ, Trebor",
|
||||
"Performance: 模电, HBM",
|
||||
"Traduction: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
|
||||
"Traduction: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"Merci à:",
|
||||
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
|
||||
@@ -299,10 +299,9 @@ return{
|
||||
},
|
||||
setting_game={
|
||||
title="Paramètres du jeu",
|
||||
|
||||
graphic="←Vidéo",
|
||||
sound="Son→",
|
||||
layout="Disposition",
|
||||
-- style="Style",
|
||||
|
||||
ctrl="Paramètres de contrôle",
|
||||
key="Touches",
|
||||
|
||||
896
parts/language/lang_id.lua
Normal file
896
parts/language/lang_id.lua
Normal file
@@ -0,0 +1,896 @@
|
||||
local C=COLOR
|
||||
return{
|
||||
loadText={
|
||||
loadSFX="Memuat efek suara",
|
||||
loadSample="Memuat sampel-sampel instrumen",
|
||||
loadVoice="Memuat kumpulan suara",
|
||||
loadFont="Memuat fon",
|
||||
loadModeIcon="Memuat ikon-ikon mode",
|
||||
loadMode="Memuat mode-mode",
|
||||
loadOther="Memuat aset-aset yang lain",
|
||||
finish="Tekan tombol apapun untuk memulai!",
|
||||
},
|
||||
sureQuit="Tekan lagi untuk keluar",
|
||||
sureReset="Tekan lagi untuk mereset",
|
||||
sureDelete="Tekan lagi untuk menghapus",
|
||||
newDay="Hari baru, awal baru!",
|
||||
playedLong="Anda telah bermain lama. Waktunya istirahat!",
|
||||
playedTooMuch="Anda telah bermain terlalu lama! Techmino sangat menyenangkan, tetapi jangan lupa istirahat!",
|
||||
settingWarn="Awas, Anda akan mengubah beberapa pengaturan yang tidak biasanya diubah!",
|
||||
|
||||
atkModeName={"Acak","Badge","K.O.","Penyerang"},
|
||||
royale_remain="$1 Pemain Tersisa",
|
||||
powerUp={[0]="+000%","+025%","+050%","+075%","+100%"},
|
||||
cmb={nil,"1 Kombo","2 Kombo","3 Kombo","4 Kombo","5 Kombo","6 Kombo","7 Kombo","8 Kombo","9 Kombo","10 Kombo!","11 Kombo!","12 Kombo!","13 Kombo!","14 Kombo!!","15 Kombo!!","16 Kombo!!","17 Kombo!!!","18 Kombo!!!","19 Kombo!!!","MEGA KOMBO"},
|
||||
spin=" spin",
|
||||
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
|
||||
cleared="$1 baris",
|
||||
mini="Mini",b2b="B2B ",b3b="B2B2B ",
|
||||
PC="PC",HPC="Hampir PC",
|
||||
replaying="[Diulang]",
|
||||
tasUsing="[TAS]",
|
||||
|
||||
stage="Tahap $1 selesai!",
|
||||
great="Bagus!",
|
||||
awesome="Luar biasa!",
|
||||
almost="Hampir!",
|
||||
continue="Lanjut!",
|
||||
maxspeed="KECEPATAN MAXIMUM!",
|
||||
speedup="Percepatkan!",
|
||||
missionFailed="Salah",
|
||||
|
||||
speedLV="Kecepatan lvl",
|
||||
piece="Blok",line="Baris",atk="Baris Terkirim",eff="Efisiensi",
|
||||
rpm="RPM",tsd="TSD",
|
||||
grade="Nilai",techrash="Techrash",
|
||||
wave="Gelombang",nextWave="Lanjutan",
|
||||
combo="Kombo",maxcmb="Max Kombo",
|
||||
pc="PC",ko="KOs",
|
||||
|
||||
win="Menang!",
|
||||
lose="Kalah",
|
||||
|
||||
finish="Selesai",
|
||||
gamewin="Anda menang!",
|
||||
gameover="Tamat",
|
||||
|
||||
pause="Terjeda",
|
||||
pauseCount="Jeda-jeda",
|
||||
finesse_ap="Semua sempurna",
|
||||
finesse_fc="Kombo penuh",
|
||||
|
||||
page="Halaman:",
|
||||
|
||||
cc_fixed="CC tidak cocok dengan urutan tetap.",
|
||||
cc_swap="CC tidak cocok dengan mode simpan tukar.",
|
||||
ai_prebag="AI tidak cocok dengan urutan terubah yang memiliki non-tetromino.",
|
||||
ai_mission="AI tidak cocok dengan misi terubah.",
|
||||
switchSpawnSFX="Nyalakan efek suara munculan blok!",
|
||||
needRestart="Ulangi untuk menerapkan perubahan.",
|
||||
|
||||
loadError_errorMode="'$1' eror memuat: tidak ada mode memuat '$2'",
|
||||
loadError_read="'$1' eror memuat: gagal membaca",
|
||||
loadError_noFile="'$1' eror memuat: tidak ada file:",
|
||||
loadError_other="'$1' eror memuat: $2",
|
||||
loadError_unknown="'$1' eror memuat: alasan tidak diketahui",
|
||||
|
||||
saveError_duplicate="'$1' eror menyimpan: nama file tergAnda",
|
||||
saveError_encode="'$1' eror menyimpan: gagal menyandi",
|
||||
saveError_other="'$1' eror menyimpan: $2",
|
||||
saveError_unknown="'$1' eror menyimpan: alasan tidak diketahui",
|
||||
|
||||
copyDone="Tersalin!",
|
||||
saveDone="Data disimpan",
|
||||
exportSuccess="Ekspor berhasil",
|
||||
importSuccess="Impor berhasil",
|
||||
dataCorrupted="Data rusak",
|
||||
pasteWrongPlace="Menempel di tempat yang salah?",
|
||||
noFile="File tidak ada",
|
||||
|
||||
nowPlaying="Sekarang mendengarkan:",
|
||||
|
||||
VKTchW="Berat sentuhan",
|
||||
VKOrgW="Berat asal",
|
||||
VKCurW="Berat posisi saat ini",
|
||||
|
||||
noScore="Tidak ada nilai",
|
||||
modeLocked="Terkunci",
|
||||
unlockHint="Raih nilai B keatas dalam mode sebelumnya untuk membuka kunci.",
|
||||
highScore="Nilai-nilai tertinggi",
|
||||
newRecord="Rekor baru!",
|
||||
|
||||
replayBroken="Tidak bisa memuat ulangan permainan",
|
||||
|
||||
dictNote="==Tersalin dari TetroDictionary==",
|
||||
|
||||
getNoticeFail="Gagal mengambil pengumuman-pengumuman",
|
||||
oldVersion="Versi $1 sekarang tersedia",
|
||||
needUpdate="Butuh versi lebih baru!",
|
||||
versionNotMatch="Versi tidak sama!",
|
||||
notFinished="Segera akan datang!",
|
||||
|
||||
jsonError="Eror JSON",
|
||||
|
||||
noUsername="Silahkan masukki username Anda",
|
||||
wrongEmail="Alamat email tidak sah",
|
||||
noPassword="Silahkan masukki kata sandi Anda",
|
||||
diffPassword="Kata sandi tidak sama",
|
||||
registerRequestSent="Permintaan daftar telah terkirim.",
|
||||
registerSuccessed="Pendaftaran sukses!",
|
||||
loginSuccessed="Anda sekarang tergabung!",
|
||||
accessSuccessed="Akses diberikan",
|
||||
|
||||
wsConnecting="Menghubungkan websocket…",
|
||||
wsFailed="Koneksi websocket gagal",
|
||||
wsClose="Websocket tertutup:",
|
||||
netTimeout="Koneksi waktu habis",
|
||||
|
||||
onlinePlayerCount="Online",
|
||||
createRoomSuccessed="Ruang dibuat",
|
||||
started="Bermain",
|
||||
joinRoom="telah memasuki ruangan.",
|
||||
leaveRoom="telah keluar dari ruangan.",
|
||||
ready="Siap",
|
||||
connStream="Menghubungi",
|
||||
waitStream="Menunggu",
|
||||
spectating="Menonton",
|
||||
chatRemain="Online",
|
||||
chatStart="------Awal percakapan------",
|
||||
chatHistory="------Pesan-pesan baru di bawah ini------",
|
||||
|
||||
keySettingInstruction="Tekan untuk menghubung tombol ke aksi tertentu\nescape: batal\nbackspace: hapus",
|
||||
customBGhelp="Seret file gambar di sini untuk memasangkan background",
|
||||
customBGloadFailed="Format file gambar tidak didukung untuk background",
|
||||
|
||||
errorMsg="Techmino mengalami eror dan harus memuat ulang.\nAnda bisa mengirim log eror ke developer.",
|
||||
tryAnotherBuild="[Invalid UTF-8] Jika Anda di Windows, coba download Techmino-win32 atau Techmino-win64 (berbeda dari yang Anda menggunakan sekarang).",
|
||||
|
||||
modInstruction="Pilih mod Anda!\nMod memungkinkan Anda untuk mengubah permainan,\ntetapi juga bisa menghancur permainan.\nNilai-nilai tidak akan disimpan saat menggunakan mod.",
|
||||
modInfo={
|
||||
next="BLOK LANJUT\nMengubah jumlah blok lanjut yang ditampilkan.",
|
||||
hold="SIMPAN\nMengubah jumlah blok yang bisa disimpan.",
|
||||
hideNext="BLOK LANJUT Tersembunyi\nMenyembunyikan beberapa blok lanjut.",
|
||||
infHold="SIMPAN SELAMANYA\nMemungkinkan Anda untuk menyimpan blok-blok selamanya.",
|
||||
hideBlock="Sembunyikan Blok Aktif\nMenyembunyikan blok yang Anda mengontrol.",
|
||||
hideGhost="Sembunyikan Blok Hantu\nMenyembunyikan blok yang menunjukkan tempat blok yang sedang dikontrol akan jatuh.",
|
||||
hidden="Sembunyikan Blok Terdarat\nMenyembunyikan blok yang sudah mendarat setelah waktu yang tertentu.",
|
||||
hideBoard="Sembunyikan Tempat Main\nMenyembunyikan bagian atau seluruh tempat main.",
|
||||
flipBoard="Putar Tempat Main\nMembalik atau memutar tempat main.",
|
||||
dropDelay="Gravitasi\nMengubah gravitasi dalam frame per blok.",
|
||||
lockDelay="Tunda Mengunci\nMengubah tunda mengunci dalam frame.",
|
||||
waitDelay="Tunda Muncul\nMengubah tunda muncul blok dalam frame.",
|
||||
fallDelay="Tunda Baris\nMengubah tunda saat membuat baris dalam frame.",
|
||||
life="Nyawa\nMengubah nomor awal nyawa.",
|
||||
forceB2B="Hanya B2B\nMengakhirkan permainan jika meter B2B jatuh ke 0.",
|
||||
forceFinesse="Efisiensi Tombol Maximum\nMengakhirkan permainan jika efisiensi tombol tidak maksimum.",
|
||||
tele="Teleport\nMengubah DAS dan ARR ke 0.",
|
||||
noRotation="Tidak berputar\nMematikan pemutaran blok.",
|
||||
noMove="Tidak bergerak\nMematikan pergerakan kiri dan kanan blok.",
|
||||
customSeq="Pengacak\nMengganti pengacak blok.",
|
||||
pushSpeed="Kecepatan blok serangan\nMengubah kecepatan muncul blok serangan (blok/frame).",
|
||||
boneBlock="[ ]\nMain dengan blok [ ].",
|
||||
},
|
||||
pauseStat={
|
||||
"Waktu:",
|
||||
"Tombol/Putar/Simpan:",
|
||||
"Blok:",
|
||||
"Baris/Baris Gali:",
|
||||
"Serangan/Serangan Gali:",
|
||||
"Diterima:",
|
||||
"Jumlah Tindakan Membuat Baris:",
|
||||
"Spins:",
|
||||
"B2B/B3B/PC/Hampir PC:",
|
||||
"Efisiensi Tombol:",
|
||||
},
|
||||
radar={"BLOK","SERANGAN","SRGN + BLOK","SRGN TERKIRIM","KECEPATAN","GALI"},
|
||||
radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
|
||||
stat={
|
||||
"Jumlah Pembukaan:",
|
||||
"Jumlah Permainan:",
|
||||
"Jumlah Waktu Bermain:",
|
||||
"Tombol/Putar/Simpan:",
|
||||
"Blok/Baris/Serangan:",
|
||||
"Serangan Diterima/Ditolak/Muncul:", -- what is this
|
||||
"Gali/Serangan Gali:",
|
||||
"Efisiensi/Efisiensi Gali:",
|
||||
"B2B/B2B2B:",
|
||||
"PC/Hampir PC:",
|
||||
"Efisiensi Tombol Tidak Maksimal/Nilai:",
|
||||
},
|
||||
aboutTexts={
|
||||
"Ini hanya penyusun blok *normal*. Sungguh, hanya itu saja.",
|
||||
"Terinspirasi oleh C2, IO, JS, WWC, KOS, dll.",
|
||||
"",
|
||||
"Dipersembahkan oleh kerangka permainan LÖVE",
|
||||
"Saran dan laporan bug dihargai!",
|
||||
"Pastikan untuk mendapat permainan ini hanya dari sumber resmi,",
|
||||
"karena kita tidak bisa meyakinkan Anda aman jika Anda mendapat permainan ini dari sumber lain.",
|
||||
"Penciptanya tidak bertanggung jawab untuk modifikasi.",
|
||||
FNSF and"/"or"Permainan ini gratis, tetapi sumbangan sangat dihargai.",
|
||||
FNSF and"/"or"Jika Anda tidak bisa menggunakan WeChat Pay atau AliPay,",
|
||||
FNSF and"/"or"Anda bisa pergi ke halaman P\97\116\114\101\111\110 kita (Link in Zictionary) untuk mendukung kami!",
|
||||
},
|
||||
staff={
|
||||
"Pencipta: MrZ Email: 1046101471@qq.com",
|
||||
"Dipersembahkan oleh kerangka permainan LÖVE",
|
||||
"",
|
||||
"Program: MrZ, Particle_G, [scdhh, FinnTenzor]",
|
||||
"Penggambar: MrZ, Gnyar, C₂₉H₂₅N₃O₅, ScF, [旋律星萤, T0722]",
|
||||
"Musik: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
|
||||
"Suara: Miya, Xiaoya, Mono, MrZ, Trebor",
|
||||
"Pertunjukan: 模电, HBM",
|
||||
"Translasi: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"Terima Kasih Khusus:",
|
||||
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
|
||||
"Farter, Teatube, 蕴空之灵, T9972, [All test staff]",
|
||||
},
|
||||
used=[[
|
||||
Alat-alat yang digunakan:
|
||||
BeepBox
|
||||
GoldWave
|
||||
GFIE
|
||||
FL Mobile
|
||||
Library yang digunakan:
|
||||
Cold_Clear [MinusKelvin]
|
||||
json.lua [rxi]
|
||||
profile.lua [itraykov]
|
||||
simple-love-lights [dylhunn]
|
||||
]],
|
||||
support="Dukung pencipta",
|
||||
WidgetText={
|
||||
main={
|
||||
offline="Main Sendiri",
|
||||
qplay="Terakhir Dimain",
|
||||
online="Multipemain",
|
||||
custom="Permainan Tersesuai",
|
||||
setting="Pengaturan",
|
||||
stat="Statistik",
|
||||
dict="Zictionary",
|
||||
replays="Permainan Terulang",
|
||||
},
|
||||
main_simple={
|
||||
sprint="Balapan",
|
||||
marathon="Maraton",
|
||||
},
|
||||
mode={
|
||||
mod="Mod (F1)",
|
||||
start="Mulai",
|
||||
},
|
||||
mod={
|
||||
title="Mod",
|
||||
reset="Reset (tab)",
|
||||
unranked="Tidak Berperingkat",
|
||||
},
|
||||
pause={
|
||||
setting="Pengaturan (S)",
|
||||
replay="Ulang (P)",
|
||||
save="Simpan Pengulangan (O)",
|
||||
resume="Lanjut (esc)",
|
||||
restart="Coba lagi (R)",
|
||||
quit="Berhenti (Q)",
|
||||
tas="TAS (T)",
|
||||
},
|
||||
net_menu={
|
||||
league="Tech League",
|
||||
ffa="FFA",
|
||||
rooms="Ruang-ruang",
|
||||
logout="Log out",
|
||||
},
|
||||
net_league={
|
||||
match="Cari Tandingan",
|
||||
},
|
||||
net_rooms={
|
||||
password="Password",
|
||||
refreshing="Merefresh daftar",
|
||||
noRoom="Tidak ada ruangan",
|
||||
refresh="Refresh",
|
||||
new="Ruangan Baru",
|
||||
join="Masuk",
|
||||
},
|
||||
net_newRoom={
|
||||
title="Pengaturan Ruangan",
|
||||
roomName="Nama ruangan (Jika kosong: \"[username]'s room\")",
|
||||
password="Password (opsional)",
|
||||
description="Deskripsi Ruangan",
|
||||
|
||||
life="Nyawa",
|
||||
pushSpeed="Kcptn. Dorongan",
|
||||
garbageSpeed="Kcptn. Serangan",
|
||||
visible="Visibilitas",
|
||||
freshLimit="Batas Reset Tunda Kunci",
|
||||
|
||||
fieldH="Ketinggian",
|
||||
bufferLimit="Batas Serangan",
|
||||
heightLimit="Batas Tinggi",
|
||||
|
||||
drop="Tunda Jatuh",
|
||||
lock="Tunda Kunci",
|
||||
wait="Tunda Muncul",
|
||||
fall="Tunda Baris",
|
||||
hang="Tunda Kalah",
|
||||
hurry="Menggangu Tunda",
|
||||
|
||||
capacity="Kapasitas",
|
||||
create="Buat",
|
||||
|
||||
ospin="O-spin",
|
||||
fineKill="100% Efisiensi Tombol",
|
||||
b2bKill="Akhirkan Permainan Jika Tidak B2B",
|
||||
lockout="Akhirkan Permainan Jika Lock Out",
|
||||
easyFresh="Reset Tunda Kunci Normal",
|
||||
deepDrop="Jatuh Dalam",
|
||||
bone="Blok [ ]",
|
||||
|
||||
eventSet="Aturan",
|
||||
|
||||
holdMode="Mode Simpan",
|
||||
nextCount="Pratinjau Blok Lanjut",
|
||||
holdCount="Blok Simpan",
|
||||
infHold="Simpan Selamanya",
|
||||
phyHold="Simpan Di Tempat",
|
||||
},
|
||||
net_game={
|
||||
ready="Siap",
|
||||
spectate="Nonton",
|
||||
cancel="Batal Siap",
|
||||
},
|
||||
setting_game={
|
||||
title="Pengaturan Permainan",
|
||||
graphic="←Video",
|
||||
sound="Audio→",
|
||||
layout="Ubah Blok-blok",
|
||||
|
||||
ctrl="Ubah Kontrol",
|
||||
key="Ubah Tindakan Tombol",
|
||||
touch="Pengaturan Sentuhan",
|
||||
showVK="Tunjuk Tombol Sentuh",
|
||||
reTime="Tunda Mulai",
|
||||
RS="Sistem Putar",
|
||||
menuPos="Pos. Tombol Menu",
|
||||
sysCursor="Guna Mouse Bawaan",
|
||||
autoPause="Jeda Jika Tidak Difokus",
|
||||
autoSave="Simpan Rekor Otomatis",
|
||||
autoLogin="Auto-login Saat Membuka",
|
||||
simpMode="Mode Sederhana",
|
||||
},
|
||||
setting_video={
|
||||
title="Pengaturan Video",
|
||||
sound="←Audio",
|
||||
game="Permainan→",
|
||||
|
||||
block="Gambarkan Blok",
|
||||
smooth="Jatuh Halus",
|
||||
upEdge="Blok 3D",
|
||||
bagLine="Pemisah Kantong",
|
||||
|
||||
ghostType="Tipe Hantu",
|
||||
ghost="Kegelapan Hantu",
|
||||
center="Kegelapan Tengah Pemutaran",
|
||||
grid="Kegelapan Kisi",
|
||||
lineNum="Kegelapan Nomor Baris",
|
||||
|
||||
lockFX="Efek Kunci",
|
||||
dropFX="Efek Jatuh",
|
||||
moveFX="Efek Pindah",
|
||||
clearFX="Efek Baris",
|
||||
splashFX="Efek Guyuran Baris",
|
||||
shakeFX="Goyang Tempat Main",
|
||||
atkFX="Efek Serang",
|
||||
|
||||
frame="Kecepatan Bingkai (%)",
|
||||
FTlock="Lewat Bingkai",
|
||||
|
||||
text="Teks Baris",
|
||||
score="Teks Nilai",
|
||||
bufferWarn="Peringatan Serangan",
|
||||
showSpike="Teks Serang",
|
||||
nextPos="Pratinjau Muncul Blok",
|
||||
highCam="Scroll Tempat Main",
|
||||
warn="Peringatan Bahaya",
|
||||
|
||||
clickFX="Efek Klik",
|
||||
power="Info Baterai",
|
||||
clean="Gambar Cepat",
|
||||
fullscreen="Layar Penuh",
|
||||
|
||||
bg_on="B.G. Normal",
|
||||
bg_off="Tidak Ada B.G.",
|
||||
bg_custom="Ubah B.G.",
|
||||
|
||||
blockSatur="Kejenuhan Blok Aktif",
|
||||
fieldSatur="Kejenuhan Blok Terkunci",
|
||||
},
|
||||
setting_sound={
|
||||
title="Pengaturan Audio",
|
||||
|
||||
game="←Permainan",
|
||||
graphic="Video→",
|
||||
|
||||
mainVol="Volume Utama",
|
||||
bgm="Musik",
|
||||
sfx="Efek Suara",
|
||||
stereo="Stereo",
|
||||
spawn="Efek Muncul Blok",
|
||||
warn="Efek Bahaya",
|
||||
vib="Getaran",
|
||||
voc="Suara",
|
||||
|
||||
autoMute="Bisukan Bila Tidak Fokus",
|
||||
fine="Efek Efisiensi Tombol Tidak Maksimum",
|
||||
sfxPack="Kumpulan Efek Suara",
|
||||
vocPack="Kumpulan Suara",
|
||||
apply="Terapkan",
|
||||
},
|
||||
setting_control={
|
||||
title="Pengaturan Kontrol",
|
||||
preview="Pratinjau",
|
||||
|
||||
das="DAS",arr="ARR",
|
||||
dascut="Gangguan DAS",
|
||||
dropcut="Gangguan Auto-kunci",
|
||||
sddas="DAS Jatuh",sdarr="ARR Jatuh",
|
||||
ihs="Simpan Saat Tunda",
|
||||
irs="Putar Saat Tunda",
|
||||
ims="Pindah Saat Tunda",
|
||||
reset="Reset",
|
||||
},
|
||||
setting_key={
|
||||
a1="Pindah Kiri",
|
||||
a2="Pindah Kanan",
|
||||
a3="Putar Kanan",
|
||||
a4="Putar Kiri",
|
||||
a5="Putar 180°",
|
||||
a6="Jatuh Cepat",
|
||||
a7="Jatuh Pelan",
|
||||
a8="Simpan",
|
||||
a9="Fungsi 1",
|
||||
a10="Fungsi 2",
|
||||
a11="Kiri Instan",
|
||||
a12="Kanan Instan",
|
||||
a13="Jatuh Instan",
|
||||
a14="Jatuh 1",
|
||||
a15="Jatuh 4",
|
||||
a16="Jatuh 10",
|
||||
a17="Jatuh Kiri",
|
||||
a18="Jatuh Kanan",
|
||||
a19="Zangi Kiri",
|
||||
a20="Zangi Kanan",
|
||||
restart="Coba Lagi",
|
||||
},
|
||||
setting_skin={
|
||||
skinSet="Tekstur Blok",
|
||||
title="Pengaturan Ragam",
|
||||
skinR="Reset Warna",
|
||||
faceR="Reset Arah",
|
||||
},
|
||||
setting_touch={
|
||||
default="Bawaan",
|
||||
snap="Kisi",
|
||||
size="Ukuran",
|
||||
shape="Bentuk",
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= "Pindah Kiri:", b2="Pindah Kanan:",b3="Putar Kanan:", b4="Putar Kiri:",
|
||||
b5= "Putar 180°:", b6="Jatuh Cepat:", b7="Jatuh Pelan:", b8="Simpan:",
|
||||
b9= "Fungsi 1:", b10="Fungsi 2:", b11="Kiri Instan:",b12="Kanan Instan:",
|
||||
b13="Jatuh Instan:",b14="Jatuh 1:", b15="Jatuh 4:", b16="Jatuh 10:",
|
||||
b17="Jatuh Kiri:", b18="Jatuh Kanan:",b19="Zangi Kiri:", b20="Zangi Kanan:",
|
||||
|
||||
norm="Normal",
|
||||
pro="Canggih",
|
||||
icon="Ikon",
|
||||
sfx="Efek Suara",
|
||||
vib="Getaran",
|
||||
alpha="Kegelapan",
|
||||
|
||||
track="Auto Lacak",
|
||||
dodge="Auto Hindar",
|
||||
},
|
||||
customGame={
|
||||
title="Permainan Tersesuai",
|
||||
defSeq="Urutan Bawaan",
|
||||
noMsn="Tidak Ada Misi",
|
||||
|
||||
drop="Tunda Jatuh",
|
||||
lock="Tunda Kunci",
|
||||
wait="Tunda Muncul",
|
||||
fall="Tunda Garis",
|
||||
hang="Tunda Kalah",
|
||||
hurry="Gangguan Tunda",
|
||||
|
||||
bg="Latar Belakang",
|
||||
bgm="Musik",
|
||||
|
||||
copy="Salin Permainan",
|
||||
paste="Tempel Permainan",
|
||||
play_clear="Mulai Normal",
|
||||
play_puzzle="Mulai Membangun",
|
||||
|
||||
reset="Reset (del)",
|
||||
advance="More (A)",
|
||||
mod="Mod (F1)",
|
||||
field="Ubah Blok (F)",
|
||||
sequence="Ubah Urutan (S)",
|
||||
mission="Ubah Misi (M)",
|
||||
|
||||
eventSet="Aturan",
|
||||
|
||||
holdMode="Mode Simpan",
|
||||
nextCount="Pratinjau Blok Lanjut",
|
||||
holdCount="Simpan Blok",
|
||||
infHold="Simpan Selamanya",
|
||||
phyHold="Simpan Di Tempat",
|
||||
|
||||
fieldH="Ketinggian",
|
||||
visible="Visibilitas",
|
||||
freshLimit="Batas Reset Tunda Kunci",
|
||||
opponent="Lawan",
|
||||
life="Nyawa",
|
||||
pushSpeed="Kcptn. Dorongan",
|
||||
garbageSpeed="Kcptn. Serangan",
|
||||
|
||||
bufferLimit="Batas Serangan",
|
||||
heightLimit="Batas Tinggi",
|
||||
ospin="O-Spin",
|
||||
fineKill="Maksimum Efisiensi Tombol",
|
||||
b2bKill="Akhirkan Permainan Jika Tidak B2B",
|
||||
lockout="Akhirkan Permainan Jika Lock Out",
|
||||
easyFresh="Reset Tunda Kunci Normal",
|
||||
deepDrop="Jatuh Dalam",
|
||||
bone="Blok []",
|
||||
},
|
||||
custom_field={
|
||||
title="Permainan Tersesuai",
|
||||
subTitle="Blok Awalan",
|
||||
|
||||
any="Hapus",
|
||||
smart="Auto",
|
||||
|
||||
push="Tambah Baris (K)",
|
||||
del="Hapus Garis (L)",
|
||||
|
||||
demo="Jangan Menunjukkan ×",
|
||||
|
||||
newPg="Hal. Baru (N)",
|
||||
delPg="Hapus Hal. (M)",
|
||||
prevPg="Hal. Sebelumnya",
|
||||
nextPg="Hal. Selanjuynya",
|
||||
},
|
||||
custom_sequence={
|
||||
title="Permainan Tersesuai",
|
||||
subTitle="Urutan Blok",
|
||||
sequence="Urutan Blok",
|
||||
},
|
||||
custom_mission={
|
||||
title="Permainan Tersesuai",
|
||||
subTitle="Misi",
|
||||
|
||||
_1="1",_2="2",_3="3",_4="4",
|
||||
any1="apapun-1",any2="apapun-2",any3="apapun-3",any4="apapun-4",
|
||||
PC="PC",
|
||||
Z1="Z1",S1="S1",J1="J1",L1="L1",T1="T1",O1="O1",I1="I1",
|
||||
Z2="Z2",S2="S2",J2="J2",L2="L2",T2="T2",O2="O2",I2="I2",
|
||||
Z3="Z3",S3="S3",J3="J3",L3="L3",T3="T3",O3="O3",I3="I3",
|
||||
O4="O4",I4="I4",
|
||||
mission="Paksa Misi",
|
||||
},
|
||||
about={
|
||||
staff="Staf",
|
||||
his="Riwayat",
|
||||
legals="Info Legal",
|
||||
},
|
||||
dict={
|
||||
title="TetroKamus",
|
||||
},
|
||||
stat={
|
||||
path="Buka Folder Data",
|
||||
save="Kelola Data",
|
||||
},
|
||||
music={
|
||||
title="Ruang Musik",
|
||||
arrow="→",
|
||||
now="Sekarang bermain:",
|
||||
|
||||
bgm="Volume",
|
||||
sound="Efek Suara",
|
||||
},
|
||||
launchpad={
|
||||
title="Ruang Efek Suara",
|
||||
bgm="Volume Musik",
|
||||
sfx="Volume Efek",
|
||||
voc="Volume Suara",
|
||||
music="Musik",
|
||||
label="label",
|
||||
},
|
||||
login={
|
||||
title="Masuk",
|
||||
register="Daftar",
|
||||
email="Alamat Email",
|
||||
password="Password",
|
||||
keepPW="Ingat Saya",
|
||||
login="Masuk",
|
||||
},
|
||||
register={
|
||||
title="Daftar",
|
||||
login="Masuk",
|
||||
username="Username",
|
||||
email="Alamat Email",
|
||||
password="Password",
|
||||
password2="Ulangi Password",
|
||||
register="Daftar",
|
||||
registering="Menunggu respon…",
|
||||
},
|
||||
account={
|
||||
title="Akun",
|
||||
},
|
||||
app_15p={
|
||||
color="Warna",
|
||||
invis="Sembunyi",
|
||||
slide="Geser",
|
||||
pathVis="Tunjuk Jalur",
|
||||
revKB="Dibalik",
|
||||
},
|
||||
app_schulteG={
|
||||
rank="Ukuran",
|
||||
invis="Sembunyi",
|
||||
disappear="Hilangkan",
|
||||
tapFX="Efek Sentuh",
|
||||
},
|
||||
app_AtoZ={
|
||||
level="Level",
|
||||
keyboard="Keyboard",
|
||||
},
|
||||
app_2048={
|
||||
invis="Sembunyi",
|
||||
tapControl="Kontrol Sentuh",
|
||||
|
||||
skip="Lewati Ronde",
|
||||
},
|
||||
app_ten={
|
||||
next="Pratinjau",
|
||||
invis="Sembunyi",
|
||||
fast="Cepat",
|
||||
},
|
||||
app_dtw={
|
||||
color="Warna",
|
||||
mode="Mode",
|
||||
bgm="Musik",
|
||||
arcade="Arcade",
|
||||
},
|
||||
app_link={
|
||||
invis="Sembunyi",
|
||||
},
|
||||
savedata={
|
||||
export="Expor ke papan klip",
|
||||
import="Impor dari papan klip",
|
||||
unlock="Kemajuan",
|
||||
data="Statistik",
|
||||
setting="Pengaturan",
|
||||
vk="Aturan Tombol Sentuh",
|
||||
|
||||
couldSave="Penyimpanan Cloud (PERINGATAN: HANYA PERCOBAAN)",
|
||||
notLogin="[Masuk ke akun untuk mengakses penyimpanan cloud",
|
||||
upload="Unggah ke Cloud",
|
||||
download="Unduh dari Cloud",
|
||||
},
|
||||
},
|
||||
modes={
|
||||
['sprint_10l']= {"Balapan", "10L", "Buat 10 baris!"},
|
||||
['sprint_20l']= {"Balapan", "20L", "Buat 20 baris!"},
|
||||
['sprint_40l']= {"Balapan", "40L", "Buat 40 baris!"},
|
||||
['sprint_100l']= {"Balapan", "100L", "Buat 100 baris!"},
|
||||
['sprint_400l']= {"Balapan", "400L", "Buat 400 baris!"},
|
||||
['sprint_1000l']= {"Balapan", "1.000L", "Buat 1.000 baris!"},
|
||||
['sprintPenta']= {"Balapan", "PENTOMINO", "40L dengan pentomino!"},
|
||||
['sprintMPH']= {"Balapan", "MPH", "Tanpa ingatan\nTanpa pratinjau\nTanpa simpan"},
|
||||
['dig_10l']= {"Gali", "10L", "Gali 10 baris!"},
|
||||
['dig_40l']= {"Gali", "40L", "Gali 40 baris!"},
|
||||
['dig_100l']= {"Gali", "100L", "Gali 100 baris!"},
|
||||
['dig_400l']= {"Gali", "400L", "Gali 400 baris!"},
|
||||
['drought_n']= {"Nasib Buruk", "100L", "Tidak ada blok I..."},
|
||||
['drought_l']= {"Nasib Buruk+", "100L", "Nasib sangat buruk..."},
|
||||
['marathon_n']= {"Maraton", "NORMAL", "200-baris maraton dengan kecepatan meningkat"},
|
||||
['marathon_h']= {"Maraton", "SULIT", "200-baris maraton dengan kecepatan tinggi"},
|
||||
['solo_e']= {"Tarung", "MUDAH", "Kalahkan AInya!"},
|
||||
['solo_n']= {"Tarung", "NORMAL", "Kalahkan AInya!"},
|
||||
['solo_h']= {"Tarung", "SULIT", "Kalahkan AInya!"},
|
||||
['solo_l']= {"Tarung", "GILA", "Kalahkan AInya!"},
|
||||
['solo_u']= {"Tarung", "TERAKHIR", "Kalahkan AInya!"},
|
||||
['techmino49_e']= {"Tech 49", "MUDAH", "Pertarungan dengan 49 pemain."},
|
||||
['techmino49_h']= {"Tech 49", "SULIT", "Pertarungan dengan 49 pemain."},
|
||||
['techmino49_u']= {"Tech 49", "TERAKHIR", "Pertarungan dengan 49 pemain."},
|
||||
['techmino99_e']= {"Tech 99", "MUDAH", "Pertarungan dengan 99 pemain."},
|
||||
['techmino99_h']= {"Tech 99", "SULIT", "Pertarungan dengan 99 pemain."},
|
||||
['techmino99_u']= {"Tech 99", "TERAKHIR", "Pertarungan dengan 99 pemain."},
|
||||
['round_e']= {"Giliran", "MUDAH", "Giliran main melawan AI!"},
|
||||
['round_n']= {"Giliran", "NORMAL", "Giliran main melawan AI!"},
|
||||
['round_h']= {"Giliran", "SULIT", "Giliran main melawan AI!"},
|
||||
['round_l']= {"Giliran", "GILA", "Giliran main melawan AI!"},
|
||||
['round_u']= {"Giliran", "TERAKHIR", "Giliran main melawan AI!"},
|
||||
['master_n']= {"Jago", "NORMAL", "Untuk pemula 20G"},
|
||||
['master_h']= {"Jago", "SULIT", "Untuk pro 20G"},
|
||||
['master_m']= {"Jago", "M21", "Untuk jago 20G"},
|
||||
['master_final']= {"Jago", "TERAKHIR", "Lebih dari 20G"},
|
||||
['master_ph']= {"Jago", "KHAYALAN", "???"},
|
||||
['master_ex']= {"Sangat Jago", "EKSTRA", "Blok tidak kelihatan"},
|
||||
['strategy_e']= {"Strategi", "MUDAH", "Keputusan 20G cepat"},
|
||||
['strategy_h']= {"Strategi", "SULIT", "Keputusan 20G cepat"},
|
||||
['strategy_u']= {"Strategi", "TERAKHIR", "Keputusan 20G cepat"},
|
||||
['blind_e']= {"Tak Terlihat", "MUDAH", "Untuk pemula"},
|
||||
['blind_n']= {"Tak Terlihat", "NORMAL", "Untuk amatir"},
|
||||
['blind_h']= {"Tak Terlihat", "SULIT", "Untuk orang berpengalaman"},
|
||||
['blind_l']= {"Tak Terlihat", "GILA", "Untuk profesional"},
|
||||
['blind_u']= {"Tak Terlihat", "???", "Apakah Anda siap?"},
|
||||
['blind_wtf']= {"Tak Terlihat", "TERAKHIR", "Anda belum siap"},
|
||||
['classic_e']= {"Klasik", "MUDAH", "Rekreasi berkecepatan rendah dari tahun 80-an"},
|
||||
['classic_h']= {"Klasik", "SULIT", "Rekreasi berkecepatan medium dari tahun 80-an"},
|
||||
['classic_u']= {"Klasik", "TERAKHIR", "Rekreasi berkecepatan tinggi dari tahun 80-an"},
|
||||
['survivor_e']= {"Bertahan", "MUDAH", "Berapa lama Anda bisa bertahan?"},
|
||||
['survivor_n']= {"Bertahan", "NORMAL", "Berapa lama Anda bisa bertahan?"},
|
||||
['survivor_h']= {"Bertahan", "SULIT", "Berapa lama Anda bisa bertahan?"},
|
||||
['survivor_l']= {"Bertahan", "GILA", "Berapa lama Anda bisa bertahan?"},
|
||||
['survivor_u']= {"Bertahan", "TERAKHIR", "Berapa lama Anda bisa bertahan?"},
|
||||
['attacker_h']= {"Penyerang", "SULIT", "Praktekkan keahlian menyerang Anda!"},
|
||||
['attacker_u']= {"Penyerang", "TERAKHIR", "Praktekkan keahlian menyerang Anda!"},
|
||||
['defender_n']= {"Pembela", "NORMAL", "Praktekkan keahlian membela Anda!"},
|
||||
['defender_l']= {"Pembela", "GILA", "Praktekkan keahlian membela Anda!"},
|
||||
['dig_h']= {"Pembor", "SULIT", "Praktekkan keahlian menggali Anda!"},
|
||||
['dig_u']= {"Pembor", "TERAKHIR", "Praktekkan keahlian menggali Anda!"},
|
||||
['clearRush']= {"Gegas Baris", "NORMAL", "Tutorial all-spin!\n[Dalam pengembangan]"},
|
||||
['c4wtrain_n']= {"Latihan C4W", "NORMAL", "Kombo tidak terbatas."},
|
||||
['c4wtrain_l']= {"Latihan C4W", "GILA", "Kombo tidak terbatas."},
|
||||
['pctrain_n']= {"Latihan PC", "NORMAL", "Latihan PC"},
|
||||
['pctrain_l']= {"Latihan PC", "GILA", "Latihan PC yang lebih sulit"},
|
||||
['pc_n']= {"Tantangan PC", "NORMAL", "Dapatkan PC sampai 100 baris!"},
|
||||
['pc_h']= {"Tantangan PC", "SULIT", "Dapatkan PC sampai 100 baris!"},
|
||||
['pc_l']= {"Tantangan PC", "GILA", "Dapatkan PC sampai 100 baris!"},
|
||||
['pc_inf']= {"Tantangan PC", "TAK TERBATAS", "Dapatkan PC sebanyaknya!"},
|
||||
['tech_n']= {"Tech", "NORMAL", "Coba jaga deret Back-To-Back!"},
|
||||
['tech_n_plus']= {"Tech", "NORMAL+", "Hanya Spins & PCs dibolehkan"},
|
||||
['tech_h']= {"Tech", "SULIT", "Coba jaga deret Back-To-Back!"},
|
||||
['tech_h_plus']= {"Tech", "SULIT+", "Hanya Spins & PCs dibolehkan"},
|
||||
['tech_l']= {"Tech", "GILA", "Coba jaga deret Back-To-Back!"},
|
||||
['tech_l_plus']= {"Tech", "GILA+", "Hanya Spins & PCs dibolehkan"},
|
||||
['tech_finesse']= {"Tech", "EF. TOMBOL", "Efisiensi tombol harus maksimal!"},
|
||||
['tech_finesse_f']={"Tech", "EF. TOMBOL+", "Efisiensi tombol maksimal dan tidak ada garis normal!"},
|
||||
['tsd_e']= {"Tantangan TSD", "MUDAH", "Hanya T-Spin Double dibolehkan!"},
|
||||
['tsd_h']= {"Tantangan TSD", "SULIT", "Hanya T-Spin Double dibolehkan!"},
|
||||
['tsd_u']= {"Tantangan TSD", "TERAKHIR", "Hanya T-Spin Double dibolehkan!"},
|
||||
['backfire_n']= {"Serangan Balik", "NORMAL", "Tahankan serang baliknya!"},
|
||||
['backfire_h']= {"Serangan Balik", "SULIT", "Tahankan serang baliknya!"},
|
||||
['backfire_l']= {"Serangan Balik", "GILA", "Tahankan serang baliknya!"},
|
||||
['backfire_u']= {"Serangan Balik", "TERAKHIR", "Tahankan serang baliknya!"},
|
||||
['sprintAtk']= {"Balapan", "100 Serangan", "Kirim 100 baris serangan!"},
|
||||
['sprintEff']= {"Balapan", "Efisiensi", "Kirim lebih banyak serangan sampai 40 baris!"},
|
||||
['zen']= {"Zen", "200L", "Permainan 200-garis tanpa batas waktu"},
|
||||
['ultra']= {"Ultra", "EKSTRA", "Permainan 2 menit. Dapatkan nilai sebanyaknya!"},
|
||||
['infinite']= {"Tak Terbatas", "", "Bak pasir"},
|
||||
['infinite_dig']= {"Tak Terbatas: Gali","", "Gali, gali, gali"},
|
||||
['marathon_inf']= {"Maraton", "TAK TERBATAS", "Maraton tanpa akhir."},
|
||||
|
||||
['custom_clear']= {"Tersesuai", "NORMAL"},
|
||||
['custom_puzzle']= {"Tersesuai", "TEKA-TEKI"},
|
||||
},
|
||||
getTip={refuseCopy=true,
|
||||
"(RUR'U')R'FR2U'R'U'(RUR'F')",
|
||||
"\"Techmino.app\" tidak bisa dibuka karena penciptanya tidak bisa diverifikasi.",
|
||||
"\"Techmino.app\" akan merusak komputer Anda. Anda sebaiknya memindah itu ke tempat sampah.",
|
||||
"\"TechminOS\"",
|
||||
"\\jezevec/\\jezevec/\\jezevec/",
|
||||
"\\osk/\\osk/\\osk/",
|
||||
"↑↑↓↓←→←→BA",
|
||||
"$include<studio.h>",
|
||||
"20G sebenarnya peraturan permainan baru!",
|
||||
"Rekor dunia 40L: 14.915s dari Reset_",
|
||||
"Sistem pencapaian segera akan datang!",
|
||||
"ALL SPIN!",
|
||||
"Am G F G",
|
||||
"B2B2B???",
|
||||
"B2B2B2B tidak ada.",
|
||||
"Back-to-Back Techrash, 10 Kombo, PC!",
|
||||
"Pastikan untuk memberikan yang terbaik lagi hari ini!",
|
||||
"Bridge clear segera akan datang!",
|
||||
"Bisakah Anda menguasai penyusun modern namun akrab ini?",
|
||||
"Changelog dalam Bahasa Inggris bisa ditemukan di Discord.",
|
||||
"Color clear segera akan datang!",
|
||||
"Menurunkan DAS dan ARR membuat permainannya lebih cepat tetapi lebih sulit untuk mengontrol.",
|
||||
"Apakah saya baru saja melihat Back-to-Back-to-Back?",
|
||||
"Apakah B2B2B2B ada?",
|
||||
"Jangan biarkan bug kecil menghancur harimu!",
|
||||
"Jangan melihat langsung ke bug!",
|
||||
"Nikmati sistem rotasi Techmino!",
|
||||
"Luar biasa, tapi mari kita pergi lebih baik lain kali…",
|
||||
"Cari tahu apa yang ada di pengaturan!",
|
||||
"Apakah Anda menemukan bug? Buka issue di halaman GitHub kami!",
|
||||
"Permainan penyusun blok gratis dengan mode Battle Royale!",
|
||||
"git commit",
|
||||
"git push -f",
|
||||
"Punya saran? Post sarannya di Discord kami!",
|
||||
"Pernahkah Anda memperhatikan apa \"memutar\" melakukan ke blok?",
|
||||
"Headphone direkomendasikan untuk pengalaman yang lebih baik.",
|
||||
"Hello world!",
|
||||
"Hanya ada 2 jenis trimino, yaitu I3 dan L3.",
|
||||
"if a==true",
|
||||
"Tingkatkan frekuensi gambar Anda untuk pengalaman yang lebih baik.",
|
||||
"Sistem [tindakan] awal dapat menyelamatkan Anda.",
|
||||
"Apakah B2B2B2B mungkin?",
|
||||
"Ini sedang memuat! Bukan sekedar cutscene!",
|
||||
"Anda dapat menyelesaikan 40L tanpa tombol kiri/kanan.",
|
||||
"Anda dapat menyelesaikan 40L tanpa tombol putar.",
|
||||
"Bergabunglah server Discord kami!",
|
||||
"l-=-1",
|
||||
"Biarkan bass menendang!",
|
||||
"Kecepatan bingkai rendah mengurangi pengalaman bermain game Anda.",
|
||||
"LrL RlR LLr RRl RRR LLL FFF RfR RRf rFF",
|
||||
"Lua No.1",
|
||||
"Mix clear segera akan datang!",
|
||||
"Sebagian besar ikon tombol dibuat oleh mesin terbang yang digambar sendiri di Unicode Private Use Area.",
|
||||
"Apakah musiknya terlalu mengganggu? Anda dapat mematikannya.",
|
||||
"Tidak ada easter egg di menu ini jika Anda menyalakan gaya sederhana!",
|
||||
"O-Spin Triple!",
|
||||
"OHHHHHHHHHHHHHH",
|
||||
"Main dengan satu tangan!",
|
||||
"Bermain bagus membutuhkan waktu!",
|
||||
"dipersembahkan oleh LÖVE",
|
||||
"dipersembahkan oleh Un..LÖVE",
|
||||
"Server kadang tidak berfungsi",
|
||||
"Beberapa persyaratan untuk mencapai peringkat X sengaja dibuat sulit bahkan untuk pemain terbaik.",
|
||||
"Segera Anda akan dapat bermain melawan teman dan musuh di seluruh dunia.",
|
||||
"Split Clear segera akan datang!",
|
||||
"sudo rm -rf /*",
|
||||
"Techmino merupakan kombinasi dari Technique dan Tetromino.",
|
||||
"Techmino memiliki edisi Nspire-CX!",
|
||||
"Techmino sangat menyenangkan!",
|
||||
"TetroDictionary sekarang tersedia dalam bahasa Inggris.",
|
||||
"Sebagian besar musik dalam permainan ini dibuat menggunakan Beepbox.",
|
||||
"Nama-nama yang muncul di latar belakang halaman Staf adalah daftar pendukung kami.",
|
||||
"Masa depan penyusun blok milik Anda di Techmino!",
|
||||
"Ada beberapa mode tersembunyi dalam permainan ini yang tidak dapat dimasuki menggunakan peta.",
|
||||
"Ada total 18 pentomino yang berbeda.",
|
||||
"Ada total 7 tetromino yang berbeda.",
|
||||
"Coba gunakan beberapa slot simpan!",
|
||||
"Try using two rotation buttons. Using all three of them is better.",
|
||||
"Peringatan: Seni Programmer",
|
||||
"Bagaimana dengan 20 PCs?",
|
||||
"Bagaimana dengan 23 PCs dalam 100 baris?",
|
||||
"Bagaimana dengan 26 TSDs?",
|
||||
"while(false)",
|
||||
"Anda adalah seorang jago!",
|
||||
"Anda dipersilakan untuk membantu kami membuat musik dan efek suara!",
|
||||
"Anda dapat menghubungkan keyboard ke ponsel atau tablet Anda (tetapi tidak berfungsi di iOS).",
|
||||
"Anda bisa mengubah tindakan tombol di pengaturan!",
|
||||
"Anda bisa menavigasi menu dengan keyboard.",
|
||||
"Anda bisa membuka folder penyimpanan data dari halaman Statistik.",
|
||||
"Anda bisa melakukan spin dengan semua blok di permainan ini kecuali blok O1.",
|
||||
"Anda bisa mengubah arah muncul blok.",
|
||||
"ZS JL T O I",
|
||||
{C.C,"Coba juga 15puzzle!"},
|
||||
{C.C,"Coba juga Ballance!"},
|
||||
{C.C,"Coba juga Minecraft!"},
|
||||
{C.C,"Coba juga Minesweeper!"},
|
||||
{C.C,"Coba juga Orzmic!"},
|
||||
{C.C,"Coba juga osu!"},
|
||||
{C.C,"Coba juga Phigros!"},
|
||||
{C.C,"Coba juga Puyo Puyo!"},
|
||||
{C.C,"Coba juga Rubik's cube!"},
|
||||
{C.C,"Coba juga Terraria!"},
|
||||
{C.C,"Coba juga Touhou Project!"},
|
||||
{C.C,"Coba juga VVVVVV!"},
|
||||
{C.C,"Coba juga World of goo!"},
|
||||
{C.C,"Coba juga Zuma!"},
|
||||
{C.H,"REGRET!!"},
|
||||
{C.lP,"Nomor rahasia: 626"},
|
||||
{C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"},
|
||||
{C.lY,"COOL!!"},
|
||||
{C.N,"Lua",C.Z," No.1"},
|
||||
{C.P,"T-spin!"},
|
||||
{C.R,"\"Penyalahgunaan DMCA\""},
|
||||
{C.R,"\"Hukum kekayaan intelektual\""},
|
||||
{C.R,"DD",C.Z," Cannon=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z," Cannon"},
|
||||
{C.R,"DT",C.Z," Cannon=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"T",C.Z," Cannon"},
|
||||
{C.R,"LrL ",C.G,"RlR ",C.B,"LLr ",C.O,"RRl ",C.P,"RRR ",C.P,"LLL ",C.C,"FFF ",C.Y,"RfR ",C.Y,"RRf ",C.Y,"rFF"},
|
||||
{C.Y,"O-Spin Triple!"},
|
||||
{C.Z,"Apa? ",C.lC,"X-spin?"},
|
||||
}
|
||||
}
|
||||
@@ -207,7 +207,7 @@ return{
|
||||
"Music: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
|
||||
"Voice & Sound: Miya, Xiaoya, Mono, MrZ, Trebor",
|
||||
"Performance: 模电, HBM",
|
||||
"Traduzir: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
|
||||
"Traduzir: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"Special Thanks:",
|
||||
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
|
||||
@@ -327,7 +327,7 @@ return{
|
||||
title="Config. de jogo",
|
||||
graphic="←Video",
|
||||
sound="Som→",
|
||||
layout="Layout",
|
||||
-- style="Style",
|
||||
|
||||
ctrl="Config. controle",
|
||||
key="Map. teclas",
|
||||
|
||||
@@ -228,10 +228,9 @@ return{
|
||||
},
|
||||
setting_game={
|
||||
title="%~~%",
|
||||
|
||||
graphic="←Video",
|
||||
sound="Sound→",
|
||||
layout="=-=-=",
|
||||
style="=-=-=",
|
||||
|
||||
ctrl="=?=",
|
||||
key="=?",
|
||||
|
||||
@@ -87,7 +87,6 @@ return{fallback='zh',
|
||||
WidgetText={
|
||||
setting_game={
|
||||
title="改游戏",
|
||||
|
||||
graphic="←改画面",
|
||||
sound="改声音→",
|
||||
|
||||
|
||||
@@ -219,7 +219,7 @@ return{
|
||||
"音乐: MrZ,柒栎流星,ERM,Trebor,C₂₉H₂₅N₃O₅,[T0722,Aether]",
|
||||
"音效/语音: Miya,Xiaoya,Mono,MrZ,Trebor",
|
||||
"演出: 模电,HBM",
|
||||
"翻译: User670,MattMayuga,Mizu,Mr.Faq,ScF,C₂₉H₂₅N₃O₅",
|
||||
"翻译: User670,MattMayuga,Mizu,Mr.Faq,ScF,C₂₉H₂₅N₃O₅,NOT_A_ROBOT",
|
||||
"",
|
||||
"特别感谢:",
|
||||
"Flyz,Big_True,NOT_A_ROBOT,思竣,yuhao7370",
|
||||
@@ -337,9 +337,9 @@ return{
|
||||
},
|
||||
setting_game={
|
||||
title="游戏设置",
|
||||
graphic="←画面设置",
|
||||
sound="声音设置→",
|
||||
layout="外观",
|
||||
graphic="←画面",
|
||||
sound="声音→",
|
||||
style="风格",
|
||||
|
||||
ctrl="控制设置",
|
||||
key="键位设置",
|
||||
@@ -356,8 +356,8 @@ return{
|
||||
},
|
||||
setting_video={
|
||||
title="画面设置",
|
||||
sound="←声音设置",
|
||||
game="游戏设置→",
|
||||
sound="←声音",
|
||||
game="游戏→",
|
||||
|
||||
block="方块可见",
|
||||
smooth="平滑下落",
|
||||
@@ -403,8 +403,8 @@ return{
|
||||
},
|
||||
setting_sound={
|
||||
title="声音设置",
|
||||
game="←游戏设置",
|
||||
graphic="画面设置→",
|
||||
game="←游戏",
|
||||
graphic="画面→",
|
||||
|
||||
mainVol="总音量",
|
||||
bgm="音乐",
|
||||
@@ -773,13 +773,11 @@ return{
|
||||
},
|
||||
getTip={refuseCopy=true,
|
||||
"“Techmino.app”将对您的电脑造成伤害。您应该将它移到废纸篓。",
|
||||
"(a+b)³=a³+3a²b+3ab²+b³",
|
||||
"(RUR'U')R'FR2U'R'U'(RUR'F')",
|
||||
"《按钮风格进化史》",
|
||||
"《加载动画进化史》",
|
||||
"《主题曲进化史》",
|
||||
"↑↑↓↓←→←→BA",
|
||||
"∫u dv=uv-∫v du",
|
||||
"$include<studio.h>",
|
||||
"0next 0hold.",
|
||||
"11renPC!",
|
||||
@@ -860,7 +858,6 @@ return{
|
||||
"请勿大力敲打设备!敲坏了就没有Techmino玩了",
|
||||
"请勿使用三只手游玩",
|
||||
"全球目前应该没人能全X评价(大爆炸不算)",
|
||||
"群友翻译的中文方块百科全书!tetris.huijiwiki.com",
|
||||
"如何O-spin: 一秒转626圈(误",
|
||||
"三岁通关困难马拉松",
|
||||
"少女祈祷中",
|
||||
@@ -896,6 +893,7 @@ return{
|
||||
"有两个模式是以东方Project里的角色为主题的",
|
||||
"这不是休闲游戏……别怪关卡要求太高,多练吧",
|
||||
"震惊,我只是一条凑数tip吗",
|
||||
"中文方块百科全书:tetris.huijiwiki.com",
|
||||
"众所周知俄罗斯方块是经典编程练手游戏(?",
|
||||
"众所周知mac不能拿来玩游戏",
|
||||
"作业都没做完别玩手机",
|
||||
@@ -910,13 +908,6 @@ return{
|
||||
"B2B2B2B存在吗?",
|
||||
"c4w人竟是我自己",
|
||||
"c4w人竟在我身边",
|
||||
"cos(α+β)=CαCβ-SβSα",
|
||||
"cos²α-cos²β=-S(α+β)S(α-β)",
|
||||
"cos²α-sin²β=C(α+β)C(α-β)",
|
||||
"cos2α=C²α-S²α",
|
||||
"e^(πi)=-1",
|
||||
"e^(πi/2)=i",
|
||||
"e^(πi/4)=(1+i)/√2",
|
||||
"fin neo iso 是满足tspin条件的特殊t2的名字",
|
||||
"git commit",
|
||||
"git push -f",
|
||||
@@ -925,15 +916,9 @@ return{
|
||||
"iOS设备使用键盘控制可能会有问题,还是先只用触屏吧",
|
||||
"l-=-1",
|
||||
"Let-The-Bass-Kick!",
|
||||
"lim x→c f(x)/g(x)=lim x→c f'(x)/g'(x)",
|
||||
"MrZ是谁啊",
|
||||
"pps-0.01",
|
||||
"S△ABC=√(h(h-a)(h-b)(h-c)),h=(a+b+c)/2",
|
||||
"shutdown -h now",
|
||||
"sin(α+β)=SαCβ+SβCα",
|
||||
"sin²α-cos²β=-C(α+β)C(α-β)",
|
||||
"sin²α-sin²β=S(α+β)S(α-β)",
|
||||
"sin2α=2SαCα",
|
||||
"sofunhowtoget",
|
||||
"STSD必死",
|
||||
"sudo rm -rf /*",
|
||||
@@ -1072,18 +1057,33 @@ return{
|
||||
"Z思辨[05]《梦想的价值》",
|
||||
"Z思辨[06]《天赋的力量》",
|
||||
"Z思辨[07]《游戏的意义》",
|
||||
"Farter评[01]:“成天被夸赞‘好玩’的”",
|
||||
"Farter评[02]:“可以形成方块圈子小中心话题,同作者一起衍生一些概念与梗的”",
|
||||
"Farter评[03]:“论方块的软工意义(就算这么小个范围内,各种取舍蒙混翻车现象都总会以很易懂的方式出现(”",
|
||||
"Farter评[04]:“民间微创新”",
|
||||
"Farter评[05]:“民间音lè与图案”",
|
||||
"Farter评[06]:“民间游戏设计”",
|
||||
"Farter评[07]:“是方块爱好者研究平台”",
|
||||
"Farter评[08]:“是方块萌新入坑接收器”",
|
||||
"Farter评[09]:“是居家旅行装逼必备”",
|
||||
"Farter评[10]:“是民间UI动效艺术作品”",
|
||||
"Farter评[11]:“是一滩散乱的代码组成的蜜汁结构”",
|
||||
"Farter评[12]:“它是现在的techmino已发布版本”",
|
||||
"Frt评[01]“成天被夸赞‘好玩’的”",
|
||||
"Frt评[02]“可以形成方块圈子小中心话题,同作者一起衍生一些概念与梗的”",
|
||||
"Frt评[03]“论方块的软工意义(就算这么小个范围内,各种取舍蒙混翻车现象都总会以很易懂的方式出现(”",
|
||||
"Frt评[04]“民间微创新”",
|
||||
"Frt评[05]“民间音lè与图案”",
|
||||
"Frt评[06]“民间游戏设计”",
|
||||
"Frt评[07]“是方块爱好者研究平台”",
|
||||
"Frt评[08]“是方块萌新入坑接收器”",
|
||||
"Frt评[09]“是居家旅行装逼必备”",
|
||||
"Frt评[10]“是民间UI动效艺术作品”",
|
||||
"Frt评[11]“是一滩散乱的代码组成的蜜汁结构”",
|
||||
"Frt评[12]“它是现在的techmino已发布版本”",
|
||||
"今日数学[01](a+b)³=a³+3a²b+3ab²+b³",
|
||||
"今日数学[02]∫u dv=uv-∫v du",
|
||||
"今日数学[03]cos(α+β)=CαCβ-SβSα",
|
||||
"今日数学[04]cos²α-cos²β=-S(α+β)S(α-β)",
|
||||
"今日数学[05]cos²α-sin²β=C(α+β)C(α-β)",
|
||||
"今日数学[06]cos2α=C²α-S²α",
|
||||
"今日数学[07]e^(πi)=-1",
|
||||
"今日数学[08]e^(πi/2)=i",
|
||||
"今日数学[09]e^(πi/4)=(1+i)/√2",
|
||||
"今日数学[10]lim x→c f(x)/g(x)=lim x→c f'(x)/g'(x)",
|
||||
"今日数学[11]S△ABC=√(h(h-a)(h-b)(h-c)),h=(a+b+c)/2",
|
||||
"今日数学[12]sin(α+β)=SαCβ+SβCα",
|
||||
"今日数学[13]sin²α-cos²β=-C(α+β)C(α-β)",
|
||||
"今日数学[14]sin²α-sin²β=S(α+β)S(α-β)",
|
||||
"今日数学[15]sin2α=2SαCα",
|
||||
"时间碎片[000] 2021/11/21加入这个版块",
|
||||
"时间碎片[001] V0.0.091726加入TRS旋转系统",
|
||||
"时间碎片[002] V0.7.9加入O-spin",
|
||||
@@ -1148,9 +1148,9 @@ return{
|
||||
{C.R,"《知识产权法》"},
|
||||
{C.R,"本游戏难度上限很高,做好心理准备。"},
|
||||
{C.R,"不要向不感兴趣的路人推荐!!!!!!!!"},
|
||||
{C.R,"不要在上课时玩游戏!"},
|
||||
{C.R,"光敏性癫痫警告"},
|
||||
{C.R,"请在有一定游戏基础之后再学Tspin!不然副作用非常大!"},
|
||||
{C.R,"上班时间不许摸鱼打块!"},
|
||||
{C.R,"上课时间不许摸鱼打块!"},
|
||||
{C.R,"新人请千万记住,打好基础,不要太早学那些花里胡哨的。"},
|
||||
{C.R,"长时间游戏状态会越来越差!玩久了记得放松一下~"},
|
||||
{C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,"炮"},
|
||||
|
||||
@@ -217,7 +217,7 @@ return{
|
||||
"音乐: Z先生,柒栎流星,ERM,特雷伯尔,蛋白激酶G抑制剂,[T0722,以太]",
|
||||
"音效/语音: 米娅,小亚,东西,Z先生,特雷伯尔",
|
||||
"演出: 模电,HBM",
|
||||
"翻译: 用户670,马特·马尤加,水,法克先生,氟化钪,蛋白激酶G抑制剂",
|
||||
"翻译: 用户670,马特·马尤加,水,法克先生,氟化钪,蛋白激酶G抑制剂,不是机器人",
|
||||
"",
|
||||
"特别感谢:",
|
||||
"飞天,大真,不是机器人,思竣,yuhao7370",
|
||||
@@ -337,7 +337,7 @@ return{
|
||||
title="游戏设置",
|
||||
graphic="←视频",
|
||||
sound="声音→",
|
||||
layout="布局",
|
||||
style="风格",
|
||||
|
||||
ctrl="控制设置",
|
||||
key="键映射",
|
||||
|
||||
@@ -218,7 +218,7 @@ return{
|
||||
"音樂: MrZ,柒栎流星,ERM,Trebor,C₂₉H₂₅N₃O₅,[T0722,Aether]",
|
||||
"音效/語音: Miya,Xiaoya,Mono,MrZ,Trebor",
|
||||
"演出: 模电,HBM",
|
||||
"翻譯: User670,MattMayuga,Mizu,Mr.Faq,ScF,C₂₉H₂₅N₃O₅",
|
||||
"翻譯: User670,MattMayuga,Mizu,Mr.Faq,ScF,C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"特別感謝:",
|
||||
"Flyz,Big_True,NOT_A_ROBOT,思竣,yuhao7370",
|
||||
@@ -336,9 +336,9 @@ return{
|
||||
},
|
||||
setting_game={
|
||||
title="遊戲設置",
|
||||
graphic="←畫面設置",
|
||||
sound="音頻設置→",
|
||||
layout="外觀",
|
||||
graphic="←畫面",
|
||||
sound="音頻→",
|
||||
style="風格",
|
||||
|
||||
ctrl="控制設置",
|
||||
key="鍵位設置",
|
||||
@@ -355,8 +355,8 @@ return{
|
||||
},
|
||||
setting_video={
|
||||
title="畫面設置",
|
||||
sound="←音頻設置",
|
||||
game="遊戲設置→",
|
||||
sound="←音頻",
|
||||
game="遊戲→",
|
||||
|
||||
block="方塊可見",
|
||||
smooth="平滑下落",
|
||||
@@ -402,8 +402,8 @@ return{
|
||||
},
|
||||
setting_sound={
|
||||
title="音頻設置",
|
||||
game="←遊戲設置",
|
||||
graphic="畫面設置→",
|
||||
game="←遊戲",
|
||||
graphic="畫面→",
|
||||
|
||||
mainVol="主音量",
|
||||
bgm="音樂",
|
||||
|
||||
@@ -4,7 +4,7 @@ return{
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
sequence="bagES",
|
||||
hook_drop=require'parts.eventsets.bigWallGen'.hook_drop,
|
||||
eventSet='big_h',
|
||||
eventSet='big_h',
|
||||
bg='cubes',bgm='push',
|
||||
},
|
||||
score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
|
||||
|
||||
@@ -4,7 +4,7 @@ return{
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
sequence="bagES",
|
||||
hook_drop=require'parts.eventsets.bigWallGen'.hook_drop,
|
||||
eventSet='big_n',
|
||||
eventSet='big_n',
|
||||
bg='bg2',bgm='push',
|
||||
},
|
||||
score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
return{
|
||||
env={
|
||||
infHold=true,
|
||||
drop=1e99,lock=1e99,
|
||||
eventSet='checkAttack_100',
|
||||
bg='matrix',bgm='new era',
|
||||
},
|
||||
|
||||
@@ -16,6 +16,6 @@ return{
|
||||
L>=120 and 3 or
|
||||
L>=70 and 2 or
|
||||
L>=40 and 1 or
|
||||
L>=26 and 0
|
||||
L>=16 and 0
|
||||
end,
|
||||
}
|
||||
|
||||
@@ -16,6 +16,6 @@ return{
|
||||
L>=80 and 3 or
|
||||
L>=40 and 2 or
|
||||
L>=20 and 1 or
|
||||
L>=26 and 0
|
||||
L>=10 and 0
|
||||
end,
|
||||
}
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=15,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=15,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -240,8 +240,8 @@ function NET.uploadSave()
|
||||
{section=3,data=STRING.packTable(SETTING)},
|
||||
{section=4,data=STRING.packTable(KEY_MAP)},
|
||||
{section=5,data=STRING.packTable(VK_ORG)},
|
||||
{section=6,data=STRING.packTable(loadFile('conf/vkSave1'))},
|
||||
{section=7,data=STRING.packTable(loadFile('conf/vkSave2'))},
|
||||
{section=6,data=STRING.packTable(loadFile('conf/vkSave1','-canSkip')or{})},
|
||||
{section=7,data=STRING.packTable(loadFile('conf/vkSave2','-canSkip')or{})},
|
||||
}..'}}')
|
||||
MES.new('info',"Uploading")
|
||||
end
|
||||
@@ -287,10 +287,12 @@ function NET.loadSavedData(sections)
|
||||
TABLE.cover(NET.cloudData.VK_org,VK_ORG)
|
||||
success=success and saveFile(VK_ORG,'conf/virtualkey')
|
||||
|
||||
success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1')
|
||||
success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2')
|
||||
if #NET.cloudData.vkSave1[1]then success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1')end
|
||||
if #NET.cloudData.vkSave2[1]then success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2')end
|
||||
if success then
|
||||
MES.new('check',text.saveDone)
|
||||
else
|
||||
MES.new('warn',text.dataCorrupted)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ local int,ceil,rnd=math.floor,math.ceil,math.random
|
||||
local max,min,sin,modf=math.max,math.min,math.sin,math.modf
|
||||
local setFont,mDraw,mStr=FONT.set,GC.draw,GC.mStr
|
||||
local SKIN,TEXTURE,IMG=SKIN,TEXTURE,IMG
|
||||
local TEXT,COLOR,GAME,TIME=TEXT,COLOR,GAME,TIME
|
||||
local TEXT,COLOR,TIME=TEXT,COLOR,TIME
|
||||
local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
|
||||
local shader_fieldSatur,shader_blockSatur=SHADER.fieldSatur,SHADER.blockSatur
|
||||
local TEXTOBJ,ENUM_MISSION,BLOCK_COLORS=TEXTOBJ,ENUM_MISSION,BLOCK_COLORS
|
||||
@@ -862,12 +862,12 @@ function draw.norm(P,repMode)
|
||||
_drawLDI(ENV.easyFresh,P.lockDelay/ENV.lock,P.freshTime)
|
||||
|
||||
--Draw target selecting pad
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if ENV.layout=='royale'then
|
||||
if P.atkMode then
|
||||
gc_setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||
gc_setColor(1,.8,0,min(P.swappingAtkMode,30)*.02)
|
||||
gc_rectangle('fill',RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
||||
end
|
||||
gc_setColor(1,1,1,P.swappingAtkMode*.025)
|
||||
gc_setColor(1,1,1,min(P.swappingAtkMode,30)*.025)
|
||||
setFont(35)
|
||||
gc_setLineWidth(1)
|
||||
for i=1,4 do
|
||||
@@ -953,7 +953,7 @@ function draw.small(P)
|
||||
end
|
||||
|
||||
--Draw badge
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if P.gameEnv.layout=='royale'then
|
||||
gc_setColor(1,1,1)
|
||||
for i=1,P.strength do
|
||||
gc_draw(IMG.badgeIcon,12*i-7,4,nil,.5)
|
||||
|
||||
@@ -53,6 +53,7 @@ return{
|
||||
bufferLimit=1e99,
|
||||
fillClear=true,
|
||||
|
||||
layout='normal',
|
||||
fkey1=false,fkey2=false,
|
||||
keyCancel={},
|
||||
fine=false,fineKill=false,
|
||||
|
||||
@@ -193,9 +193,9 @@ function Player:createBeam(R,send)
|
||||
|
||||
local c=BLOCK_COLORS[color]
|
||||
local r,g,b=c[1]*2,c[2]*2,c[3]*2
|
||||
|
||||
local a=GAME.modeEnv.royaleMode and not(self.type=='human'or R.type=='human')and .2 or 1
|
||||
SYSFX.newAttack(1-power*.1,x1,y1,x2,y2,int(send^.7*(4+power)),r,g,b,a*(power+2)*.0626)
|
||||
local a=(power+2)*.0626
|
||||
if self.type~='human'and R.type~='human'then a=a*.2 end
|
||||
SYSFX.newAttack(1-power*.1,x1,y1,x2,y2,int(send^.7*(4+power)),r,g,b,a)
|
||||
end
|
||||
end
|
||||
--------------------------</FX>--------------------------
|
||||
@@ -1847,7 +1847,7 @@ do
|
||||
end
|
||||
|
||||
--Bonus atk/def when focused
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if ENV.layout=='royale'then
|
||||
local i=min(#self.atker,9)
|
||||
if i>1 then
|
||||
atk=atk+reAtk[i]
|
||||
@@ -1870,7 +1870,7 @@ do
|
||||
off=off+_
|
||||
if send>0 then
|
||||
local T
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if ENV.layout=='royale'then
|
||||
if self.atkMode==4 then
|
||||
local M=#self.atker
|
||||
if M>0 then
|
||||
@@ -2144,7 +2144,7 @@ local function task_lose(self)
|
||||
return
|
||||
end
|
||||
end
|
||||
if not GAME.modeEnv.royaleMode and #PLAYERS>1 then
|
||||
if not self.gameEnv.layout=='royale'and #PLAYERS>1 then
|
||||
self.y=self.y+self.endCounter*.26
|
||||
self.absFieldY=self.absFieldY+self.endCounter*.26
|
||||
end
|
||||
@@ -2339,7 +2339,7 @@ local function update_alive(P)
|
||||
P.dropSpeed=P.dropSpeed*.99+v*.01
|
||||
end
|
||||
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if P.gameEnv.layout=='royale'then
|
||||
local v=P.swappingAtkMode
|
||||
local tar=#P.field>15 and 4 or 8
|
||||
if v~=tar then
|
||||
@@ -2596,7 +2596,7 @@ local function update_dead(P)
|
||||
--Final average speed
|
||||
P.dropSpeed=P.dropSpeed*.96+S.piece/S.frame*144
|
||||
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if P.gameEnv.layout=='royale'then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
end
|
||||
|
||||
@@ -2714,7 +2714,7 @@ function Player:win(result)
|
||||
end
|
||||
self:_die()
|
||||
self.result='win'
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if self.gameEnv.layout=='royale'then
|
||||
self.modeData.place=1
|
||||
self:changeAtk()
|
||||
end
|
||||
@@ -2729,7 +2729,7 @@ function Player:win(result)
|
||||
GAME.result=result or'gamewin'
|
||||
SFX.play('win')
|
||||
VOC.play('win')
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if self.gameEnv.layout=='royale'then
|
||||
BGM.play('8-bit happiness')
|
||||
end
|
||||
end
|
||||
@@ -2760,7 +2760,7 @@ function Player:lose(force)
|
||||
self:_die()
|
||||
self.result='lose'
|
||||
do local p=TABLE.find(PLY_ALIVE,self)if p then rem(PLY_ALIVE,p)end end
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if self.gameEnv.layout=='royale'then
|
||||
self:changeAtk()
|
||||
self.modeData.place=#PLY_ALIVE+1
|
||||
self.strength=0
|
||||
@@ -2802,7 +2802,7 @@ function Player:lose(force)
|
||||
GAME.result='gameover'
|
||||
SFX.play('fail')
|
||||
VOC.play('lose')
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if self.gameEnv.layout=='royale'then
|
||||
BGM.play('end')
|
||||
end
|
||||
gameOver()
|
||||
|
||||
@@ -59,7 +59,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='staff', x=1140,y=380,w=220,h=80,font=35,code=goScene'staff'},
|
||||
WIDGET.newButton{name='his', x=1140,y=480,w=220,h=80,font=35,code=goScene'history'},
|
||||
WIDGET.newButton{name='legals', x=1140,y=580,w=220,h=80,font=35,code=goScene'legals'},
|
||||
WIDGET.newButton{name='back', x=640, y=600,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=640, y=600,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -8,7 +8,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name='title',x=80,y=50,font=70,align='L'},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -315,7 +315,7 @@ scene.widgetList={
|
||||
WIDGET.newSwitch{name='slide', x=240, y=420,lim=200,font=40,disp=function()return slide end, code=pressKey'e',hideF=ifGaming},
|
||||
WIDGET.newSwitch{name='pathVis',x=240, y=510,lim=200,font=40,disp=function()return pathVis end,code=pressKey'r',hideF=function()return state==1 or not slide end},
|
||||
WIDGET.newSwitch{name='revKB', x=240, y=600,lim=200,font=40,disp=function()return revKB end, code=pressKey't',hideF=ifGaming},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -493,7 +493,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='record2', x=1100,y=450,w=220,h=50,fText="", color='H',code=pressKey'2', hideF=function()return state==2 end},
|
||||
WIDGET.newKey{name='replay1', x=1245,y=390,w=50,fText="!", color='G',code=pressKey'c1', hideF=function()return state==2 or #repeater.seq[1]==0 end},
|
||||
WIDGET.newKey{name='replay2', x=1245,y=450,w=50,fText="!", color='G',code=pressKey'c2', hideF=function()return state==2 or #repeater.seq[2]==0 end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -119,7 +119,7 @@ scene.widgetList={
|
||||
WIDGET.newSelector{name='level', x=640,y=640,w=200,list={'A_Z','Z_A','Tech1','Tech2','KeyTest1','KeyTest2','Hello','Roll1','Roll2','Roll3','ZZZ','ZXZX','ZMZM','Stair','Stair2','Stair3','BPW'},disp=function()return levelName end,code=function(i)levelName=i;targetString=levels[i]end,hideF=function()return state>0 end},
|
||||
WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space'},
|
||||
WIDGET.newButton{name='keyboard',x=160,y=210,w=180,h=100,code=function()love.keyboard.setTextInput(true,0,select(2,SCR.xOy:transformPoint(0,500)),1,1)end,hide=not MOBILE},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -232,7 +232,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='reset',x=1140,y=540,w=170,h=80,font=50,fText=CHAR.icon.retry_spin,color='lG',code=restart},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -231,7 +231,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='7',x=540,y=320,w=90,font=60,fText="7",code=pressKey'7'},
|
||||
WIDGET.newKey{name='8',x=640,y=320,w=90,font=60,fText="8",code=pressKey'8'},
|
||||
WIDGET.newKey{name='9',x=740,y=320,w=90,font=60,fText="9",code=pressKey'9'},
|
||||
WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=45,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -165,7 +165,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='/',x=445,y=600,w=90,sound=false,fText="/",color='lB',font=50,code=pressKey'/'},
|
||||
WIDGET.newKey{name='<',x=545,y=300,w=90,sound=false,fText=CHAR.key.backspace,color='lR',font=50,code=pressKey'backspace'},
|
||||
WIDGET.newKey{name='=',x=545,y=400,w=90,sound=false,fText="=",color='lY',font=50,code=pressKey'return'},
|
||||
WIDGET.newKey{name='back',x=1135,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newKey{name='back',x=1135,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -127,7 +127,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -318,7 +318,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='back',x=1140,y=80,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newKey{name='back',x=1140,y=80,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -236,7 +236,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='back',x=1140,y=60,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=60,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -383,7 +383,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
|
||||
modeSelector,bgmSelector,colorSelector,
|
||||
arcadeSwitch,
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -399,7 +399,7 @@ end
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='reset',x=80,y=60,w=110,h=60,color='lG',fText=CHAR.icon.retry_spin,code=pressKey'r',hideF=function()return state==0 end},
|
||||
WIDGET.newSwitch{name='invis',x=100,y=140,lim=80,disp=function()return invis end,code=pressKey'q',hideF=function()return state==1 end},
|
||||
WIDGET.newButton{name='back',x=1200,y=660,w=110,font=50,fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
WIDGET.newButton{name='back',x=1200,y=660,w=110,font=45,sound='back',fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -120,7 +120,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='7',x=540,y=320,w=90,font=60,fText="7",code=pressKey'7'},
|
||||
WIDGET.newKey{name='8',x=640,y=320,w=90,font=60,fText="8",code=pressKey'8'},
|
||||
WIDGET.newKey{name='9',x=740,y=320,w=90,font=60,fText="9",code=pressKey'9'},
|
||||
WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=45,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -48,6 +48,6 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
return scene
|
||||
|
||||
@@ -165,7 +165,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='back',x=1140,y=60,w=170,h=80,color='D',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newKey{name='back',x=1140,y=60,w=170,h=80,color='D',sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -177,7 +177,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='reset',x=640,y=45,w=150,h=50,font=35,fText=CHAR.icon.retry_spin,code=pressKey'r'},
|
||||
WIDGET.newKey{name='back',x=640,y=675,w=150,h=50,font=40,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newKey{name='back',x=640,y=675,w=150,h=50,font=40,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -131,7 +131,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='back',x=640,y=675,w=150,h=50,font=40,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newKey{name='back',x=640,y=675,w=150,h=50,font=40,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -175,7 +175,7 @@ scene.widgetList={
|
||||
WIDGET.newSwitch{name='invis', x=240,y=330,lim=200,font=40,disp=function()return invis end, code=pressKey'q',hideF=function()return state==1 end},
|
||||
WIDGET.newSwitch{name='disappear',x=240,y=420,lim=200,font=40,disp=function()return disappear end,code=pressKey'w',hideF=function()return state==1 end},
|
||||
WIDGET.newSwitch{name='tapFX', x=240,y=510,lim=200,font=40,disp=function()return tapFX end, code=pressKey'e',hideF=function()return state==1 end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -43,6 +43,6 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name="spin", x=1140,y=360,w=120,font=60,fText=CHAR.icon.retry_spin,code=pressKey'space'},
|
||||
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
return scene
|
||||
|
||||
@@ -26,7 +26,7 @@ function scene.keyDown(key,isRep)
|
||||
else
|
||||
ins(keyTime,1,TIME())
|
||||
keyTime[41]=nil
|
||||
SFX.play('click',.3)
|
||||
SFX.play('lock')
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -71,8 +71,8 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='tap',x=640,y=540,w=626,h=260,fText="TAP",color='Z',font=100,code=function(i)love.keypressed('b'..i)end},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newKey{name='tap',x=640,y=540,w=626,h=260,sound='touch',fText="TAP",color='Z',font=100,code=function(i)love.keypressed('b'..i)end},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -308,7 +308,7 @@ scene.widgetList={
|
||||
WIDGET.newSwitch{name='next', x=240,y=235,lim=200,font=40,disp=function()return nexts end,code=pressKey'q',hideF=function()return state==1 end},
|
||||
WIDGET.newSwitch{name='invis',x=240,y=305,lim=200,font=40,disp=function()return invis end,code=pressKey'w',hideF=function()return state==1 end},
|
||||
WIDGET.newSwitch{name='fast', x=240,y=375,lim=200,font=30,disp=function()return fast end,code=pressKey'e',hideF=function()return state==1 end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -39,6 +39,7 @@ local textColor={
|
||||
{.08, .80, .34},
|
||||
}
|
||||
local tileTexts=setmetatable({
|
||||
[-2]="B",
|
||||
[-1]="×",
|
||||
},{__index=function(self,k)self[k]=k return k end})
|
||||
|
||||
@@ -172,7 +173,7 @@ function player:click(y,x)
|
||||
|
||||
local getScore=4^cur*count
|
||||
self.score=self.score+getScore
|
||||
TEXT.show(getScore,player.x+self.selectX*100-50,player.y+self.selectY*100-50,40,'score')
|
||||
TEXT.show(getScore,player.x+self.selectX*100-50,player.y+self.selectY*100-50,40,'score',1.626/math.log(getScore,3))
|
||||
for i=1,#self.mergedTiles do
|
||||
newMergeFX(self.mergedTiles[i][1],self.mergedTiles[i][2],cur+1)
|
||||
end
|
||||
@@ -268,12 +269,15 @@ function scene.sceneInit()
|
||||
BGM.play('truth')
|
||||
end
|
||||
|
||||
function scene.mouseDown(x,y)
|
||||
function scene.mouseClick(x,y)
|
||||
x,y=int((x-player.x)/100)+1,int((y-player.y)/100)+1
|
||||
if x>=1 and x<=6 and y>=1 and y<=6 then
|
||||
player:click(y,x)
|
||||
end
|
||||
end
|
||||
function scene.touchClick(x,y)
|
||||
scene.mouseClick(x,y)
|
||||
end
|
||||
function scene.keyDown(key,isRep)
|
||||
if isRep then return end
|
||||
if key=='up'or key=='down'or key=='left'or key=='right'then
|
||||
@@ -286,7 +290,7 @@ function scene.keyDown(key,isRep)
|
||||
elseif key=='right'then player.selectX=math.min(player.selectX+1,6)
|
||||
end
|
||||
end
|
||||
elseif key=='z'or key=='space'then
|
||||
elseif key=='x'or key=='space'then
|
||||
if not player.selectX then
|
||||
player.selectX,player.selectY=3,3
|
||||
else
|
||||
@@ -294,7 +298,9 @@ function scene.keyDown(key,isRep)
|
||||
player:click(player.selectY,player.selectX)
|
||||
player.selectY,player.selectX=y,x
|
||||
end
|
||||
elseif key=='x'then
|
||||
elseif key=='w'then
|
||||
love.mousepressed(love.mouse.getPosition())
|
||||
elseif key=='z'or key=='q'then
|
||||
player:click(1,1)
|
||||
elseif key=='r'then
|
||||
if player.state~=1 or tryReset()then
|
||||
@@ -345,6 +351,6 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='reset',x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
|
||||
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
return scene
|
||||
|
||||
@@ -210,7 +210,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='paste', x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey'cV'},
|
||||
WIDGET.newButton{name='play_clear', x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey'play1'},
|
||||
WIDGET.newButton{name='play_puzzle', x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey'play2',hideF=function()return #FIELD[1]==0 end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
|
||||
--Rule set
|
||||
WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
|
||||
|
||||
@@ -428,8 +428,8 @@ function scene.draw()
|
||||
setFont(55)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,7 do
|
||||
local skin=SETTING.skin[i]
|
||||
mStr(text.block[i],500+skin%8*80,90+80*int(skin/8))
|
||||
local skin=SETTING.skin[i]-1
|
||||
mStr(text.block[i],580+(skin%8)*80,90+80*int(skin/8))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -481,7 +481,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='prevPg', x=100, y=350,w=160,h=110,color='lG',font=20,code=pressKey'pageup',hideF=function()return page==1 end},
|
||||
WIDGET.newButton{name='nextPg', x=100, y=470,w=160,h=110,color='lG',font=20,code=pressKey'pagedown',hideF=function()return page==#FIELD end},
|
||||
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -224,7 +224,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='paste', x=1140,y=540,w=170,h=80,color='lB',font=50,code=pressKey'cV', fText=CHAR.icon.import},
|
||||
WIDGET.newSwitch{name='mission',x=1150,y=340,lim=280,disp=CUSval('missionKill'),code=CUSrev('missionKill')},
|
||||
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -220,7 +220,7 @@ scene.widgetList={
|
||||
|
||||
WIDGET.newButton{name='copy', x=1140,y=460,w=170,h=80,color='lR',font=50,fText=CHAR.icon.export,code=pressKey'cC',hideF=function()return #BAG==0 end},
|
||||
WIDGET.newButton{name='paste',x=1140,y=550,w=170,h=80,color='lB',font=50,fText=CHAR.icon.import,code=pressKey'cV'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -221,7 +221,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='down', x=1120,y=565,w=80,font=50,fText=CHAR.key.down, code=pressKey'down',hide=not MOBILE},
|
||||
WIDGET.newKey{name='pageup', x=1210,y=475,w=80,font=50,fText=CHAR.icon.toUp, code=pressKey'pageup',hide=not MOBILE},
|
||||
WIDGET.newKey{name='pagedown',x=1210,y=565,w=80,font=50,fText=CHAR.icon.toDown,code=pressKey'pagedown',hide=not MOBILE},
|
||||
WIDGET.newButton{name='back', x=1165,y=60,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1165,y=60,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -293,7 +293,7 @@ local function _update_common(dt)
|
||||
for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
|
||||
|
||||
--Fresh royale target
|
||||
if GAME.modeEnv.royaleMode and PLAYERS[1].frameRun%120==0 then
|
||||
if PLAYERS[1].frameRun%120==0 and PLAYERS[1].gameEnv.layout=='royale'then
|
||||
freshMostDangerous()
|
||||
end
|
||||
|
||||
@@ -339,7 +339,7 @@ function scene.draw()
|
||||
VK.draw()
|
||||
|
||||
--Attacking & Being attacked
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if PLAYERS[1].gameEnv.layout=='royale'then
|
||||
local P=PLAYERS[1]
|
||||
gc_setLineWidth(5)
|
||||
gc_setColor(.8,1,0,.2)
|
||||
|
||||
@@ -24,7 +24,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=20,fix=true},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -4,25 +4,18 @@ local langList={
|
||||
zh_trad="繁體中文",
|
||||
en="English",
|
||||
fr="Français",
|
||||
es="Español\n(Castellano)",
|
||||
es=" Español\n(Castellano)",
|
||||
pt="Português",
|
||||
|
||||
id="Bahasa",
|
||||
zh_grass="机翻",
|
||||
zh_yygq="就这?",
|
||||
symbol="?????",
|
||||
}
|
||||
local languages={
|
||||
"Language",
|
||||
"语言",
|
||||
"言語",
|
||||
"Langue",
|
||||
"Idioma",
|
||||
"Línguas",
|
||||
"Sprache",
|
||||
"Lingua",
|
||||
"Язык",
|
||||
"Γλώσσα",
|
||||
"언어",
|
||||
"Language Langue Lingua",
|
||||
"语言 言語 언어",
|
||||
"Idioma Línguas Sprache",
|
||||
"Язык Γλώσσα Bahasa",
|
||||
}
|
||||
local curLang=1
|
||||
|
||||
@@ -33,17 +26,17 @@ function scene.sceneBack()
|
||||
end
|
||||
|
||||
function scene.update(dt)
|
||||
curLang=curLang+dt*0.6
|
||||
curLang=curLang+dt*1.26
|
||||
if curLang>=#languages+1 then
|
||||
curLang=1
|
||||
end
|
||||
end
|
||||
|
||||
function scene.draw()
|
||||
setFont(60)
|
||||
love.graphics.setColor(1,1,1,1-curLang%1)
|
||||
setFont(80)
|
||||
love.graphics.setColor(1,1,1,1-curLang%1*2)
|
||||
GC.mStr(languages[curLang-curLang%1],640,20)
|
||||
love.graphics.setColor(1,1,1,curLang%1)
|
||||
love.graphics.setColor(1,1,1,curLang%1*2)
|
||||
GC.mStr(languages[curLang-curLang%1+1]or languages[1],640,20)
|
||||
end
|
||||
|
||||
@@ -53,22 +46,25 @@ local function _setLang(lid)
|
||||
TEXT.clear()
|
||||
TEXT.show(langList[lid],640,360,100,'appear',.626)
|
||||
collectgarbage()
|
||||
if FIRSTLAUNCH then SCN.back()end
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{x=271,y=190,w=346,h=120,font=40, fText=langList.zh, color='O',code=function()_setLang('zh')end},
|
||||
WIDGET.newButton{x=637,y=190,w=346,h=120,font=40, fText=langList.zh_trad, color='F',code=function()_setLang('zh_trad')end},
|
||||
WIDGET.newButton{x=1003,y=190,w=346,h=120,font=40,fText=langList.zh_full, color='R',code=function()_setLang('zh_full')end},
|
||||
WIDGET.newButton{x=271,y=210,w=346,h=100,font=40, fText=langList.en, color='R',sound='click',code=function()_setLang('en')end},
|
||||
WIDGET.newButton{x=271,y=329,w=346,h=100,font=40, fText=langList.fr, color='F',sound='click',code=function()_setLang('fr')end},
|
||||
WIDGET.newButton{x=271,y=449,w=346,h=100,font=35, fText=langList.es, color='O',sound='click',code=function()_setLang('es')end},
|
||||
WIDGET.newButton{x=271,y=568,w=346,h=100,font=40, fText=langList.id, color='Y',sound='click',code=function()_setLang('id')end},
|
||||
|
||||
WIDGET.newButton{x=225,y=331,w=255,h=120,font=40, fText=langList.en, color='L',code=function()_setLang('en')end},
|
||||
WIDGET.newButton{x=500,y=331,w=255,h=120,font=40, fText=langList.fr, color='J',code=function()_setLang('fr')end},
|
||||
WIDGET.newButton{x=775,y=331,w=255,h=120,font=33, fText=langList.es, color='G',code=function()_setLang('es')end},
|
||||
WIDGET.newButton{x=1050,y=331,w=255,h=120,font=40,fText=langList.pt, color='A',code=function()_setLang('pt')end},
|
||||
WIDGET.newButton{x=637,y=210,w=346,h=100,font=40, fText=langList.pt, color='A',sound='click',code=function()_setLang('pt')end},
|
||||
WIDGET.newButton{x=637,y=329,w=346,h=100,font=40, fText=langList.symbol, color='G',sound='click',code=function()_setLang('symbol')end},
|
||||
WIDGET.newButton{x=637,y=449,w=346,h=100,font=40, fText=langList.zh_yygq, color='J',sound='click',code=function()_setLang('zh_yygq')end},
|
||||
WIDGET.newButton{x=637,y=568,w=346,h=100,font=40, fText=langList.zh_grass,color='L',sound='click',code=function()_setLang('zh_grass')end},
|
||||
|
||||
WIDGET.newButton{x=271,y=472,w=346,h=120,font=45, fText=langList.zh_grass,color='N',code=function()_setLang('zh_grass')end},
|
||||
WIDGET.newButton{x=637,y=472,w=346,h=120,font=45, fText=langList.zh_yygq, color='S',code=function()_setLang('zh_yygq')end},
|
||||
WIDGET.newButton{x=1003,y=472,w=346,h=120,font=45,fText=langList.symbol, color='B',code=function()_setLang('symbol')end},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{x=1003,y=210,w=346,h=100,font=40,fText=langList.zh, color='C',sound='click',code=function()_setLang('zh')end},
|
||||
WIDGET.newButton{x=1003,y=329,w=346,h=100,font=40,fText=langList.zh_full, color='N',sound='click',code=function()_setLang('zh_full')end},
|
||||
WIDGET.newButton{x=1003,y=449,w=346,h=100,font=40,fText=langList.zh_trad, color='S',sound='click',code=function()_setLang('zh_trad')end},
|
||||
|
||||
WIDGET.newButton{name='back',x=1003,y=568,w=346,h=100,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -287,7 +287,7 @@ scene.widgetList={
|
||||
WIDGET.newSlider{name='voc', x=1000,y=220,lim=130,w=250,disp=SETval('voc'),code=function(v)SETTING.voc=v VOC.setVol(SETTING.voc)end},
|
||||
WIDGET.newSwitch{name='label',x=1200,y=290,lim=160,disp=function()return showLabel end,code=pressKey'space',},
|
||||
WIDGET.newButton{name='music',x=1140,y=540,w=170,h=80,font=40,code=pressKey'tab'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -28,7 +28,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=15,fix=true},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -10,6 +10,7 @@ local function _login()
|
||||
elseif #password==0 then
|
||||
MES.new('error',text.noPassword)return
|
||||
end
|
||||
-- password=STRING.digezt(password)
|
||||
NET.wsconn_user_pswd(email,password)
|
||||
if savePW then
|
||||
saveFile({email,password},'conf/account')
|
||||
@@ -36,7 +37,7 @@ scene.widgetList={
|
||||
passwordBox,
|
||||
WIDGET.newSwitch{name='keepPW', x=900, y=420,disp=function()return savePW end,code=function()savePW=not savePW end},
|
||||
WIDGET.newKey{name='login', x=1140,y=540,w=170,h=80,font=40,code=_login},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -30,7 +30,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=15,fix=true},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -158,7 +158,7 @@ scene.widgetList={
|
||||
WIDGET.newText{name='title', x=80,y=50,font=70,align='L'},
|
||||
WIDGET.newText{name='unranked',x=1200,y=60,color='Y',font=50,align='R'},
|
||||
WIDGET.newButton{name='reset', x=1140,y=540,w=170,h=80,font=25,code=pressKey'tab'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -331,7 +331,7 @@ end
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='mod', x=140,y=655,w=220,h=80,font=35,code=goScene'mod'},
|
||||
WIDGET.newButton{name='start',x=1040,y=655,w=180,h=80,font=40,code=pressKey'return',hideF=function()return not mapCam.sel end},
|
||||
WIDGET.newButton{name='back', x=1200,y=655,w=120,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1200,y=655,w=120,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -55,11 +55,10 @@ function scene.keyDown(key,isRep)
|
||||
if key=='return'or key=='space'then
|
||||
if BGM.nowPlay~=bgmList[S]then
|
||||
BGM.play(bgmList[S])
|
||||
if SETTING.bgm>0 then
|
||||
SFX.play('click')
|
||||
end
|
||||
SFX.play('click')
|
||||
else
|
||||
BGM.stop()
|
||||
SFX.play('click')
|
||||
end
|
||||
elseif key=='tab'then
|
||||
SCN.swapTo('launchpad','none')
|
||||
@@ -126,10 +125,10 @@ scene.widgetList={
|
||||
},
|
||||
WIDGET.newSlider{name='bgm', x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.setVol(SETTING.bgm)end},
|
||||
WIDGET.newButton{name='up', x=200,y=250,w=120,code=pressKey'up',hideF=function()return selected==1 end,font=60,fText=CHAR.key.up},
|
||||
WIDGET.newButton{name='play', x=200,y=390,w=120,code=pressKey'space',font=65,fText=CHAR.icon.play_pause},
|
||||
WIDGET.newButton{name='play', x=200,y=390,w=120,code=pressKey'space',sound=false,font=65,fText=CHAR.icon.play_pause},
|
||||
WIDGET.newButton{name='down', x=200,y=530,w=120,code=pressKey'down',hideF=function()return selected==#bgmList end,font=60,fText=CHAR.key.down},
|
||||
WIDGET.newButton{name='sound',x=1140,y=540,w=170,h=80,font=40,code=pressKey'tab'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -17,7 +17,7 @@ end
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='setting',x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=goScene'setting_game'},
|
||||
WIDGET.newKey{name='match',x=640,y=500,w=760,h=140,font=60,code=function()MES.new('warn',text.notFinished)end},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -30,7 +30,7 @@ scene.widgetList={
|
||||
end
|
||||
end
|
||||
end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -86,7 +86,7 @@ scene.widgetList={
|
||||
--Capacity & Create & Back
|
||||
WIDGET.newSelector{name='capacity', x=1070,y=330,w=310,color='lY',list={2,3,4,5,7,10,17,31,49,99},disp=ROOMval('capacity'),code=ROOMsto('capacity')},
|
||||
WIDGET.newButton{name='create', x=1070,y=480,w=310,h=140,color='lN',font=40,code=_createRoom},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
|
||||
--Special rules
|
||||
WIDGET.newSwitch{name='ospin', x=850, y=850, lim=210,disp=ROOMval('ospin'), code=ROOMrev('ospin')},
|
||||
|
||||
@@ -140,7 +140,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='refresh', x=250,y=630,w=140,h=120,code=_fetchRoom,hideF=function()return fetchTimer>7 end},
|
||||
WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=goScene'net_newRoom'},
|
||||
WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'join',hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -36,8 +36,8 @@ function scene.sceneInit(org)
|
||||
("%d(%d) %.2fLPM"):format(S.row,S.dig,S.row/S.time*60),
|
||||
("%d(%d) %.2fAPM"):format(S.atk,S.digatk,S.atk/S.time*60),
|
||||
("%d(%d-%d)"):format(S.pend,S.recv,S.recv-S.pend),
|
||||
("%d/%d/%d/%d"):format(S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
|
||||
("(%d)/%d/%d/%d"):format(S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
|
||||
("[1] %-7d[2] %-7d[3] %-7d[4] %-7d"):format(S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
|
||||
(CHAR.icon.num0InSpin.." %-8d"..CHAR.icon.num1InSpin.." %-8d"..CHAR.icon.num2InSpin.." %-8d"..CHAR.icon.num3InSpin.." %-8d"):format(S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
|
||||
("%d/%d ; %d/%d"):format(S.b2b,S.b3b,S.pc,S.hpc),
|
||||
("%d/%dx/%.2f%%"):format(S.extraPiece,S.maxFinesseCombo,S.finesseRate*20/S.piece),
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='register', x=640, y=640,w=300,h=80,font=40,code=_register,hideF=function()return NET.getlock('register')end},
|
||||
WIDGET.newText{name='registering', x=640, y=605,font=50,hideF=function()return not NET.getlock('register')end},
|
||||
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -130,6 +130,8 @@ function scene.keyDown(key)
|
||||
SFX.play('finesseError',.7)
|
||||
end
|
||||
end
|
||||
elseif key=='up'or key=='down'then
|
||||
listBox:arrowKey(key)
|
||||
else
|
||||
return true
|
||||
end
|
||||
@@ -141,7 +143,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='import',x=350,y=640,w=140,h=80,color='lN',code=pressKey'cV',font=50,fText=CHAR.icon.import},
|
||||
WIDGET.newButton{name='play', x=700,y=640,w=170,h=80,color='lY',code=pressKey'return',font=65,fText=CHAR.icon.play},
|
||||
WIDGET.newButton{name='delete',x=850,y=640,w=80,h=80,color='lR',code=pressKey'delete',font=50,fText=CHAR.icon.trash},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -82,7 +82,7 @@ scene.widgetList={
|
||||
WIDGET.newText{name='notLogin', x=55,y=550,color='dB',align='L',font=30,hideF=function()return WS.status('user')=='running'end},
|
||||
WIDGET.newButton{name='upload', x=190,y=610,w=280,h=90,color='lB',font=25,code=NET.uploadSave,hideF=function()return WS.status('user')~='running'end},
|
||||
WIDGET.newButton{name='download', x=490,y=610,w=280,h=90,color='lB',font=25,code=NET.downloadSave,hideF=function()return WS.status('user')~='running'end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -105,7 +105,7 @@ scene.widgetList={
|
||||
_.sddas,_.sdarr=0,2
|
||||
_.ihs,_.irs,_.ims=false,false,false
|
||||
end},
|
||||
WIDGET.newButton{name='back', x=1140, y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140, y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -36,7 +36,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='graphic', x=200, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeR')},
|
||||
WIDGET.newButton{name='sound', x=1080, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_sound','swipeL')},
|
||||
|
||||
WIDGET.newButton{name='layout', x=250, y=540, w=200,h=70,font=35,code=goScene'setting_skin'},
|
||||
WIDGET.newButton{name='style', x=250, y=540, w=200,h=70,font=35,code=goScene'setting_skin'},
|
||||
|
||||
WIDGET.newButton{name='ctrl', x=290, y=220, w=320,h=80,font=35,code=goScene'setting_control'},
|
||||
WIDGET.newButton{name='key', x=640, y=220, w=320,h=80,color=MOBILE and'dH',font=35, code=goScene'setting_key'},
|
||||
@@ -59,7 +59,7 @@ scene.widgetList={
|
||||
end
|
||||
end
|
||||
end},
|
||||
WIDGET.newButton{name='back', x=1140, y=640, w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140, y=640, w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -231,7 +231,7 @@ scene.widgetList={
|
||||
|
||||
WIDGET.newKey{name='restart',x=150,y=670,w=180,h=60,code=function()_setSel(0)end},
|
||||
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=190,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -78,43 +78,42 @@ local function _nextDir(i)
|
||||
end
|
||||
playEgg.hide=not selEggMode
|
||||
end
|
||||
SFX.play('rotate')
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name='title', x=80,y=50,font=70,align='L'},
|
||||
|
||||
WIDGET.newSelector{name='skinSet',x=780,y=100,w=320,list=SKIN.getList(),disp=SETval('skinSet'),code=SETsto('skinSet')},
|
||||
WIDGET.newButton{name='prev1', x=130,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(1)end},
|
||||
WIDGET.newButton{name='prev2', x=270,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(2)end},
|
||||
WIDGET.newButton{name='prev3', x=410,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(3)end},
|
||||
WIDGET.newButton{name='prev4', x=550,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(4)end},
|
||||
WIDGET.newButton{name='prev5', x=690,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(5)end},
|
||||
WIDGET.newButton{name='prev6', x=830,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(6)end},
|
||||
WIDGET.newButton{name='prev7', x=970,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(7)end},
|
||||
WIDGET.newButton{name='prev1', x=130,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function()_prevSkin(1)end},
|
||||
WIDGET.newButton{name='prev2', x=270,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function()_prevSkin(2)end},
|
||||
WIDGET.newButton{name='prev3', x=410,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function()_prevSkin(3)end},
|
||||
WIDGET.newButton{name='prev4', x=550,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function()_prevSkin(4)end},
|
||||
WIDGET.newButton{name='prev5', x=690,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function()_prevSkin(5)end},
|
||||
WIDGET.newButton{name='prev6', x=830,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function()_prevSkin(6)end},
|
||||
WIDGET.newButton{name='prev7', x=970,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function()_prevSkin(7)end},
|
||||
|
||||
WIDGET.newButton{name='next1', x=130,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(1)end},
|
||||
WIDGET.newButton{name='next2', x=270,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(2)end},
|
||||
WIDGET.newButton{name='next3', x=410,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(3)end},
|
||||
WIDGET.newButton{name='next4', x=550,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(4)end},
|
||||
WIDGET.newButton{name='next5', x=690,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(5)end},
|
||||
WIDGET.newButton{name='next6', x=830,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(6)end},
|
||||
WIDGET.newButton{name='next7', x=970,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(7)end},
|
||||
WIDGET.newButton{name='next1', x=130,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function()_nextSkin(1)end},
|
||||
WIDGET.newButton{name='next2', x=270,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function()_nextSkin(2)end},
|
||||
WIDGET.newButton{name='next3', x=410,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function()_nextSkin(3)end},
|
||||
WIDGET.newButton{name='next4', x=550,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function()_nextSkin(4)end},
|
||||
WIDGET.newButton{name='next5', x=690,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function()_nextSkin(5)end},
|
||||
WIDGET.newButton{name='next6', x=830,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function()_nextSkin(6)end},
|
||||
WIDGET.newButton{name='next7', x=970,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function()_nextSkin(7)end},
|
||||
|
||||
WIDGET.newButton{name='spin1', x=130,y=540,w=80,h=65,code=function()_nextDir(1)end,font=50,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin2', x=270,y=540,w=80,h=65,code=function()_nextDir(2)end,font=50,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin3', x=410,y=540,w=80,h=65,code=function()_nextDir(3)end,font=50,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin4', x=550,y=540,w=80,h=65,code=function()_nextDir(4)end,font=50,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin5', x=690,y=540,w=80,h=65,code=function()_nextDir(5)end,font=50,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin6', x=825,y=540,w=80,h=65,code=function()_nextDir(6)end,font=50,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin7', x=970,y=540,w=80,h=65,code=function()_nextDir(7)end,font=50,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin1', x=130,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(1)end,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin2', x=270,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(2)end,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin3', x=410,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(3)end,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin4', x=550,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(4)end,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin5', x=690,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(5)end,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin6', x=825,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(6)end,fText=CHAR.icon.retry_spin},
|
||||
WIDGET.newButton{name='spin7', x=970,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(7)end,fText=CHAR.icon.retry_spin},
|
||||
|
||||
WIDGET.newButton{name='skinR', x=200,y=640,w=220,h=80,color='lV',font=35,
|
||||
WIDGET.newButton{name='skinR', x=200,y=640,w=220,h=80,color='lV',font=35,sound='back',
|
||||
code=function()
|
||||
SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8}
|
||||
SFX.play('rotate')
|
||||
end},
|
||||
WIDGET.newButton{name='faceR', x=480,y=640,w=220,h=80,color='lR',font=35,
|
||||
WIDGET.newButton{name='faceR', x=480,y=640,w=220,h=80,color='lR',font=35,sound='back',
|
||||
code=function()
|
||||
for i=1,29 do
|
||||
SETTING.face[i]=0
|
||||
@@ -124,7 +123,7 @@ scene.widgetList={
|
||||
end
|
||||
SFX.play('hold')
|
||||
end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
playEgg,
|
||||
}
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='apply', x=1100,y=400,w=180,h=60,code=function()SETTING.sfxPack=sfxPack SFX.load('media/effect/'..sfxPack..'/')end,hideF=function()return SETTING.sfxPack==sfxPack end},
|
||||
WIDGET.newSelector{name='vocPack',x=1100,y=470,w=200,color='lV',list=VOCPACKS,disp=function()return vocPack end,code=function(i)vocPack=i end},
|
||||
WIDGET.newButton{name='apply', x=1100,y=540,w=180,h=60,code=function()SETTING.vocPack=vocPack VOC.load('media/vocal/'..vocPack..'/')end,hideF=function()return SETTING.vocPack==vocPack end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -115,7 +115,7 @@ scene.widgetList={
|
||||
end},
|
||||
WIDGET.newSelector{name='snap', x=750,y=90,w=200,h=80,color='Y',list={1,10,20,40,60,80},disp=function()return snapUnit end,code=function(i)snapUnit=i end},
|
||||
WIDGET.newButton{name='option', x=530,y=190,w=200,h=80,font=60,fText=CHAR.icon.menu,code=function()SCN.go('setting_touchSwitch')end},
|
||||
WIDGET.newButton{name='back', x=750,y=190,w=200,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=750,y=190,w=200,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newKey{name='save1', x=475,y=290,w=90,h=70,code=_save1,font=45,fText=CHAR.icon.saveOne},
|
||||
WIDGET.newKey{name='load1', x=585,y=290,w=90,h=70,code=_load1,font=45,fText=CHAR.icon.loadOne},
|
||||
WIDGET.newKey{name='save2', x=695,y=290,w=90,h=70,code=_save2,font=45,fText=CHAR.icon.saveTwo},
|
||||
|
||||
@@ -62,7 +62,7 @@ scene.widgetList={
|
||||
WIDGET.newSlider{name='tchW', x=140, y=860, w=1000, font=35,disp=SETval('VKTchW'),code=function(i)SETTING.VKTchW=i SETTING.VKCurW=math.max(SETTING.VKCurW,i)end,hideF=_notTrack},
|
||||
WIDGET.newSlider{name='curW', x=140, y=930, w=1000, font=35,disp=SETval('VKCurW'),code=function(i)SETTING.VKCurW=i SETTING.VKTchW=math.min(SETTING.VKTchW,i)end,hideF=_notTrack},
|
||||
|
||||
WIDGET.newButton{name='back', x=1140, y=640, w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140, y=640, w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -113,7 +113,7 @@ scene.widgetList={
|
||||
code=function(v)SETTING.fieldSatur=v;applyFieldSatur(SETTING.fieldSatur)end
|
||||
},
|
||||
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -95,7 +95,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -131,7 +131,7 @@ scene.widgetList={
|
||||
end
|
||||
},
|
||||
WIDGET.newButton{name='save',x=820,y=640,w=250,h=80,font=25,code=goScene'savedata'},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user