Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
4af2126254 | ||
|
|
42d7b1be94 | ||
|
|
a31474c43a |
BIN
BGM/newera.ogg
BIN
BGM/rockblock.ogg
Normal file
BIN
BGM/secret7th.ogg
Normal file
BIN
BGM/secret8th.ogg
Normal file
BIN
SFX/collect.ogg
Normal file
BIN
SFX/spin.ogg
14
ai.lua
@@ -74,14 +74,12 @@ function getScore(field,bn,cb,cx,cy)
|
||||
local hole=0
|
||||
|
||||
for i=cy+#cb-1,cy,-1 do
|
||||
local f=true
|
||||
for j=1,10 do
|
||||
if field[i][j]==0 then f=false;break end
|
||||
end
|
||||
if f then
|
||||
removeRow(field,i)
|
||||
clear=clear+1
|
||||
if field[i][j]==0 then goto L end
|
||||
end
|
||||
removeRow(field,i)
|
||||
clear=clear+1
|
||||
::L::
|
||||
end
|
||||
if #field==0 then return 9e99 end--PC best
|
||||
for x=1,10 do
|
||||
@@ -125,7 +123,7 @@ end
|
||||
function AI_getControls(ctrl)
|
||||
local Tfield={}--test field
|
||||
local field_org=P.field
|
||||
for i=1,#field_org do
|
||||
for i=1,#field_org do
|
||||
Tfield[i]=getNewRow()
|
||||
for j=1,10 do
|
||||
Tfield[i][j]=field_org[i][j]
|
||||
@@ -133,7 +131,7 @@ function AI_getControls(ctrl)
|
||||
end
|
||||
local best={x=1,dir=0,hold=false,score=-9e99}
|
||||
for ifhold=0,P.gameEnv.hold and 1 or 0 do
|
||||
local bn=ifhold==0 and P.bn or P.hn>0 and P.hn or P.nxt[1]
|
||||
local bn=ifhold==0 and P.curID or P.holdID>0 and P.holdID or P.nextID[1]
|
||||
for dir=0,dirCount[bn] do--each dir
|
||||
local cb=blocks[bn][dir]
|
||||
for cx=1,11-#cb[1]do--each pos
|
||||
|
||||
BIN
albbph.ttf
23
call&sys.lua
@@ -143,7 +143,7 @@ end
|
||||
function keyDown.play(key)
|
||||
if key=="escape"then back()return end
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
for p=1,human do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
@@ -158,7 +158,7 @@ end
|
||||
keyUp={}
|
||||
function keyUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
for p=1,human do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
@@ -299,6 +299,7 @@ end
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
|
||||
function love.touchpressed(id,x,y)
|
||||
if not touching then
|
||||
touching=id
|
||||
@@ -362,11 +363,10 @@ function love.touchmoved(id,x,y,dx,dy)
|
||||
local b=virtualkey[n]
|
||||
for i=1,#l do
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then return end
|
||||
end
|
||||
if players[1].isKeyDown[n]then
|
||||
releaseKey(n,players[1])
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||
end
|
||||
releaseKey(n,players[1])
|
||||
::L::
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
@@ -381,7 +381,9 @@ end
|
||||
function love.keypressed(i)
|
||||
if i=="f12"then devMode=not devMode end
|
||||
if devMode then
|
||||
if i=="q"then
|
||||
if i=="k"then
|
||||
--Test code here
|
||||
elseif i=="q"then
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||
@@ -459,7 +461,9 @@ function love.update(dt)
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
scene=sceneSwaping.tar
|
||||
BGM("blank")
|
||||
sceneInit[scene]()
|
||||
Buttons.sel=nil
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
@@ -523,12 +527,13 @@ function love.resize(w,h)
|
||||
screenK=h/w>=.5625 and w/1280 or h/720
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
collectgarbage()
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
local readyDrawFrame=0
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
scene="load"sceneInit.load()--System Launch
|
||||
math.randomseed(os.time()*626)
|
||||
return function()
|
||||
love.event.pump()
|
||||
|
||||
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.7.8"
|
||||
W.title="Techmino V0.7.11"
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
|
||||
407
gamefunc.lua
@@ -1,6 +1,6 @@
|
||||
function loadGame(mode,level)
|
||||
--rec={}
|
||||
curMode={id=modeID[mode],lv=level,modeName=modeName[mode],levelName=modeLevel[modeID[mode]][level]}
|
||||
curMode={id=modeID[mode],lv=level,modeName=text.modeName[mode],levelName=modeLevel[modeID[mode]][level]}
|
||||
gotoScene("play")
|
||||
end
|
||||
function resetGameData()
|
||||
@@ -8,9 +8,10 @@ function resetGameData()
|
||||
garbageSpeed=1
|
||||
pushSpeed=3
|
||||
|
||||
players={alive={}}
|
||||
players={alive={}}human=0
|
||||
modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
|
||||
loadmode[curMode.id]()
|
||||
curBG=modeEnv.bg
|
||||
BGM(modeEnv.bgm)
|
||||
|
||||
FX.beam={}
|
||||
@@ -39,7 +40,7 @@ function resetGameData()
|
||||
|
||||
freeRow={}
|
||||
collectgarbage()
|
||||
for i=1,40*#players do
|
||||
for i=1,30*#players do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
end
|
||||
@@ -56,7 +57,8 @@ function gameStart()
|
||||
end
|
||||
function createPlayer(id,x,y,size,AIspeed,data)
|
||||
players[id]={id=id}
|
||||
local P=players[id]
|
||||
P=players[id]
|
||||
local P=P
|
||||
ins(players.alive,P)
|
||||
P.index={__index=P}
|
||||
P.x,P.y,P.size=x,y,size or 1
|
||||
@@ -74,6 +76,8 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
controlDelay=30,
|
||||
controlDelay0=AIspeed,
|
||||
}
|
||||
else
|
||||
human=human+1
|
||||
end
|
||||
|
||||
P.alive=true
|
||||
@@ -91,7 +95,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.atkMode,P.swappingAtkMode=1,20
|
||||
P.atker,P.atking,P.lastRecv={}
|
||||
--Royale-related
|
||||
|
||||
|
||||
P.gameEnv={}--Game setting vars,like dropDelay setting
|
||||
for k,v in pairs(gameEnv0)do
|
||||
if data and data[k]~=nil then
|
||||
@@ -105,46 +109,46 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
end
|
||||
end--reset current game settings
|
||||
|
||||
P.hn,P.hb,P.holded=0,{{}},false
|
||||
P.nxt,P.nb={},{}
|
||||
P.curBlock,P.curID,P.curColor,P.curName={{}},1,0,0
|
||||
P.sc,P.dir,P.r,P.c={0,0},0,0,0
|
||||
P.curX,P.curY,P.y_img=0,0,0
|
||||
P.holdBlock,P.holdID,P.holdColor,P.holdName={{}},0,0,0
|
||||
P.holded=false
|
||||
P.nextID,P.nextBlock,P.nextColor,P.nextName={},{},{},{}
|
||||
|
||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||
P.freshTime=0
|
||||
P.spinLast,P.lastClear=nil
|
||||
P.spinLast,P.lastClear=false,nil
|
||||
local s=P.gameEnv.sequence
|
||||
if s=="bag7"or s=="his4"then
|
||||
local bag1={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
newNext(rem(bag1,rnd(#bag1)))
|
||||
end
|
||||
elseif s=="rnd"then
|
||||
for i=1,6 do
|
||||
local r=rnd(7)
|
||||
P.nxt[i]=r
|
||||
P.nb[i]=blocks[r][0]
|
||||
newNext(r)
|
||||
end
|
||||
elseif s=="drought1"then
|
||||
local bag1={1,2,3,4,5,6}
|
||||
for i=1,6 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
newNext(rem(bag1,rnd(#bag1)))
|
||||
end
|
||||
elseif s=="drought2"then
|
||||
local bag1={1,2,3,4,6,7}
|
||||
for i=1,6 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
newNext(rem(bag1,rnd(#bag1)))
|
||||
end
|
||||
end
|
||||
|
||||
P.freshNext=freshMethod[P.gameEnv.sequence]
|
||||
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
|
||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nextID[i+3]end--History4
|
||||
elseif P.gameEnv.sequence==3 then--Pure random
|
||||
end
|
||||
|
||||
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
||||
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||
P.showTime=visible_opt[P.gameEnv.visible]
|
||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.moving,P.downing=0,0
|
||||
P.waiting,P.falling=0,0
|
||||
@@ -153,14 +157,13 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
|
||||
P.combo=0
|
||||
P.b2b=0
|
||||
P.b2b1=0
|
||||
|
||||
P.endCounter=0
|
||||
P.counter=0
|
||||
P.result=nil--string,"win"/"lose"
|
||||
P.task={}
|
||||
P.bonus={}
|
||||
end
|
||||
end
|
||||
function showText(P,text,type,font,dy,spd,inf)
|
||||
if not P.small then
|
||||
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0,speed=spd or 1,inf=inf})
|
||||
@@ -173,7 +176,7 @@ function garbageSend(S,R,send,time)
|
||||
if R.atkBuffer.sum<20 then
|
||||
send=min(send,20-R.atkBuffer.sum)
|
||||
R.atkBuffer.sum=R.atkBuffer.sum+send
|
||||
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=send<4 and 1 or send<7 and 2 or 3})
|
||||
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=min(int(send^.69),5)})
|
||||
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
||||
end
|
||||
end
|
||||
@@ -183,7 +186,7 @@ function garbageRelease()
|
||||
local atk=P.atkBuffer[i]
|
||||
if not atk.sent and atk.countdown<=0 then
|
||||
for j=1,atk.amount do
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.field,1,getNewRow(8+atk.lv))
|
||||
ins(P.visTime,1,getNewRow(t))
|
||||
for k=1,#atk do
|
||||
P.field[1][atk[k]]=0
|
||||
@@ -201,7 +204,7 @@ function createBeam(S,R,lv)--Player id
|
||||
if S.small then
|
||||
x1,y1=S.centerX,S.centerY
|
||||
else
|
||||
x1,y1=S.x+(30*(P.cx+P.sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(P.cy+P.sc[1]-1)+15+70)*S.size
|
||||
x1,y1=S.x+(30*(P.curX+P.sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(P.curY+P.sc[1]-1)+15+70)*S.size
|
||||
end
|
||||
if R.small then
|
||||
x2,y2=R.x+150*R.size*.2,R.y+300*R.size*.2
|
||||
@@ -210,7 +213,7 @@ function createBeam(S,R,lv)--Player id
|
||||
end
|
||||
ins(FX.beam,{x1,y1,x2,y2,t=0,lv=lv})
|
||||
end
|
||||
function throwBadge(S,R,amount)--Player id
|
||||
function throwBadge(S,R)--Player id
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
x1,y1=S.x+30*S.size,S.y+60*S.size
|
||||
@@ -220,9 +223,9 @@ function throwBadge(S,R,amount)--Player id
|
||||
if R.small then
|
||||
x2,y2=R.x+30*R.size,R.y+60*R.size
|
||||
else
|
||||
x2,y2=R.x+73*R.size,R.y+360*R.size
|
||||
x2,y2=R.x+73*R.size,R.y+345*R.size
|
||||
end
|
||||
ins(FX.badge,{x1,y1,x2,y2,t=0,size=(9+min(amount,12))*.1})
|
||||
ins(FX.badge,{x1,y1,x2,y2,t=0})
|
||||
end
|
||||
function randomTarget(p)
|
||||
if #players.alive>1 then
|
||||
@@ -257,10 +260,11 @@ function changeAtk(P,R)
|
||||
for i=1,#K do
|
||||
if K[i]==P then
|
||||
rem(K,i)
|
||||
break
|
||||
goto L
|
||||
end
|
||||
end
|
||||
end
|
||||
::L::
|
||||
if R then
|
||||
P.atking=R
|
||||
ins(R.atker,P)
|
||||
@@ -268,23 +272,31 @@ function changeAtk(P,R)
|
||||
P.atking=nil
|
||||
end
|
||||
end
|
||||
function freshMostBadge()
|
||||
mostBadge,secBadge=nil
|
||||
local m=0
|
||||
function freshMostDangerous()
|
||||
mostDangerous,secDangerous=nil
|
||||
local m,m2=0,0
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].badge>=m then
|
||||
mostBadge,secBadge=players.alive[i],mostBadge
|
||||
m=players.alive[i].badge
|
||||
local h=#players.alive[i].field
|
||||
if h>=m then
|
||||
mostDangerous,secDangerous=players.alive[i],mostDangerous
|
||||
m,m2=h,m
|
||||
elseif h>=m2 then
|
||||
secDangerous=players.alive[i]
|
||||
m2=h
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshMostDangerous()
|
||||
mostDangerous,secDangerous=nil
|
||||
local m=0
|
||||
function freshMostBadge()
|
||||
mostBadge,secBadge=nil
|
||||
local m,m2=0,0
|
||||
for i=1,#players.alive do
|
||||
if #players.alive[i].field>=m then
|
||||
mostDangerous,secDangerous=players.alive[i],mostDangerous
|
||||
m=#players.alive[i].field
|
||||
local h=players.alive[i].badge
|
||||
if h>=m then
|
||||
mostBadge,secBadge=players.alive[i],mostBadge
|
||||
m,m2=h,m
|
||||
elseif h>=m2 then
|
||||
secBadge=players.alive[i]
|
||||
m2=h
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -292,7 +304,7 @@ function royaleLevelup()
|
||||
gameStage=gameStage+1
|
||||
local spd
|
||||
if(gameStage==3 or gameStage>4)and players[1].alive then
|
||||
showText(players[1],#players.alive.." Players Remain","beat",50,-100,.3)
|
||||
showText(players[1],text.royale_remain(#players.alive),"beat",50,-100,.3)
|
||||
end
|
||||
if gameStage==2 then
|
||||
spd=30
|
||||
@@ -324,22 +336,22 @@ function royaleLevelup()
|
||||
end
|
||||
function freshgho()
|
||||
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
||||
::L::if not ifoverlap(P.cb,P.cx,P.cy-1)then
|
||||
P.cy=P.cy-1
|
||||
::L::if not ifoverlap(P.curBlock,P.curX,P.curY-1)then
|
||||
P.curY=P.curY-1
|
||||
P.spinLast=false
|
||||
goto L
|
||||
end
|
||||
P.y_img=P.cy
|
||||
P.y_img=P.curY
|
||||
else
|
||||
P.y_img=P.cy>#P.field+1 and #P.field+1 or P.cy
|
||||
::L::if not ifoverlap(P.cb,P.cx,P.y_img-1)then
|
||||
P.y_img=P.curY>#P.field+1 and #P.field+1 or P.curY
|
||||
::L::if not ifoverlap(P.curBlock,P.curX,P.y_img-1)then
|
||||
P.y_img=P.y_img-1
|
||||
goto L
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshLockDelay()
|
||||
if P.lockDelay<P.gameEnv.lock then
|
||||
if P.lockDelay<P.gameEnv.lock or P.curY==P.y_img then
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
@@ -380,28 +392,31 @@ function solid(x,y)
|
||||
if y>#P.field then return false end
|
||||
return P.field[y][x]>0
|
||||
end
|
||||
function newNext(n)
|
||||
ins(P.nextBlock,blocks[n][0])
|
||||
ins(P.nextID,n)
|
||||
ins(P.nextColor,P.gameEnv.bone and 8 or n)
|
||||
ins(P.nextName,n)
|
||||
end
|
||||
function resetblock()
|
||||
P.holded=false
|
||||
P.spinLast=false
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
P.curID,P.curBlock,P.curColor,P.curName=rem(P.nextID,1),rem(P.nextBlock,1),rem(P.nextColor,1),rem(P.nextName,1)--id/block/color/name
|
||||
P.freshNext()
|
||||
P.sc,P.dir=scs[P.bn][0],0
|
||||
P.r,P.c=#P.cb,#P.cb[1]
|
||||
P.cx,P.cy=blockPos[P.bn],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
P.holded=false
|
||||
P.sc,P.dir=scs[P.curID][0],0--spin center/direction
|
||||
P.r,P.c=#P.curBlock,#P.curBlock[1]--row/column
|
||||
P.curX,P.curY=blockPos[P.curID],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||
|
||||
if P.keyPressing[8]then hold(true)end
|
||||
if abs(P.moving)-P.gameEnv.das>1 then
|
||||
if not ifoverlap(P.cb,P.cx+sgn(P.moving),P.cy)then
|
||||
P.cx=P.cx+sgn(P.moving)
|
||||
end
|
||||
end
|
||||
if P.keyPressing[3]then spin(1,true)end
|
||||
if P.keyPressing[4]then spin(-1,true)end
|
||||
if P.keyPressing[5]then spin(2,true)end
|
||||
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.curBlock,P.curX+sgn(P.moving),P.curY)then
|
||||
P.curX=P.curX+sgn(P.moving)
|
||||
end
|
||||
|
||||
if ifoverlap(P.cb,P.cx,P.cy)then lock()Event.gameover.lose()end
|
||||
freshgho()
|
||||
if ifoverlap(P.curBlock,P.curX,P.curY)then lock()Event.gameover.lose()end
|
||||
freshgho()
|
||||
if P.keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
||||
end
|
||||
function pressKey(i,p)
|
||||
@@ -414,7 +429,7 @@ function pressKey(i,p)
|
||||
if i==10 then
|
||||
act.restart()
|
||||
elseif P.alive then
|
||||
if P.control and P.waiting<=0 then
|
||||
if P.control and P.waiting<=0 then
|
||||
act[actName[i]]()
|
||||
if i>2 and i<7 then P.keyPressing[i]=false end
|
||||
elseif P.keyPressing[9]then
|
||||
@@ -448,60 +463,101 @@ function releaseKey(i,p)
|
||||
end
|
||||
function spin(d,ifpre)
|
||||
local idir=(P.dir+d)%4
|
||||
if P.bn==6 then
|
||||
if P.curID==6 then
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or"rotate")
|
||||
if P.id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
if P.gameEnv.ospin and P.freshTime>10 then
|
||||
if d==1 then
|
||||
if P.curY==P.y_img and solid(P.curX+2,P.curY+1)and solid(P.curX+2,P.curY)and solid(P.curX-1,P.curY+1)and not solid(P.curX-1,P.curY)then
|
||||
if solid(P.curX-2,P.curY)then
|
||||
P.curX=P.curX-1
|
||||
goto T
|
||||
else
|
||||
P.curX=P.curX-2
|
||||
goto I
|
||||
end
|
||||
end
|
||||
elseif d==-1 then
|
||||
if P.curY==P.y_img and solid(P.curX-1,P.curY+1)and solid(P.curX-1,P.curY)and solid(P.curX+2,P.curY+1)and not solid(P.curX+2,P.curY)then
|
||||
if solid(P.curX+3,P.curY)then
|
||||
goto T
|
||||
else
|
||||
goto I
|
||||
end
|
||||
end
|
||||
elseif d==2 and P.curY==P.y_img and solid(P.curX-1,P.curY+1)and solid(P.curX+2,P.curY+1)and not solid(P.curX-1,P.curY)and not solid(P.curX+2,P.curY)then
|
||||
P.curX=P.curX-1
|
||||
goto I
|
||||
end
|
||||
goto E
|
||||
::T::
|
||||
P.curID=5
|
||||
P.curBlock=blocks[5][0]
|
||||
P.sc=scs[5][0]
|
||||
P.r,P.c,P.dir=2,3,0
|
||||
P.spinLast=3
|
||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||
goto E
|
||||
::I::
|
||||
P.curID=7
|
||||
P.curBlock=blocks[7][2]
|
||||
P.sc=scs[7][2]
|
||||
P.r,P.c,P.dir=1,4,2
|
||||
P.spinLast=3
|
||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||
end
|
||||
return
|
||||
end
|
||||
local icb=blocks[P.bn][idir]
|
||||
local isc=scs[P.bn][idir]
|
||||
::E::return
|
||||
end
|
||||
local icb=blocks[P.curID][idir]
|
||||
local isc=scs[P.curID][idir]
|
||||
local ir,ic=#icb,#icb[1]
|
||||
local ix,iy=P.cx+P.sc[2]-isc[2],P.cy+P.sc[1]-isc[1]
|
||||
local t--succssful test
|
||||
local iki=TRS[P.bn][P.dir*10+idir]
|
||||
local ix,iy=P.curX+P.sc[2]-isc[2],P.curY+P.sc[1]-isc[1]
|
||||
local t--succssful test id
|
||||
local iki=TRS[P.curID][P.dir*10+idir]
|
||||
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
||||
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||
t=i
|
||||
break
|
||||
goto spin
|
||||
end
|
||||
end
|
||||
if t then
|
||||
P.cx,P.cy,P.dir=ix,iy,idir
|
||||
P.sc,P.cb=scs[P.bn][idir],icb
|
||||
P.r,P.c=ir,ic
|
||||
P.spinLast=testScore[t==2 and -d or d]
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or ifoverlap(P.cb,P.cx,P.cy+1)and ifoverlap(P.cb,P.cx-1,P.cy)and ifoverlap(P.cb,P.cx+1,P.cy)and"rotatekick"or"rotate")
|
||||
if id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
goto fail
|
||||
::spin::
|
||||
P.curX,P.curY,P.dir=ix,iy,idir
|
||||
P.sc,P.curBlock=scs[P.curID][idir],icb
|
||||
P.r,P.c=ir,ic
|
||||
P.spinLast=t==2 and testScore[-d]or 2
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or ifoverlap(P.curBlock,P.curX,P.curY+1)and ifoverlap(P.curBlock,P.curX-1,P.curY)and ifoverlap(P.curBlock,P.curX+1,P.curY)and"rotatekick"or"rotate")
|
||||
if id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
::fail::
|
||||
end
|
||||
function hold(ifpre)
|
||||
if not P.holded and P.waiting<=0 and P.gameEnv.hold then
|
||||
P.hn,P.bn=P.bn,P.hn
|
||||
P.hb,P.cb=blocks[P.hn][0],P.hb
|
||||
|
||||
if P.bn==0 then P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)P.freshNext()end
|
||||
P.sc,P.dir=scs[P.bn][0],0
|
||||
P.r,P.c=#P.cb,#P.cb[1]
|
||||
P.cx,P.cy=blockPos[P.bn],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
|
||||
if abs(P.moving)-P.gameEnv.das>1 then
|
||||
if not ifoverlap(P.cb,P.cx+sgn(P.moving),P.cy)then
|
||||
P.cx=P.cx+sgn(P.moving)
|
||||
end
|
||||
P.holded=P.gameEnv.oncehold
|
||||
P.holdID,P.curID=P.curID,P.holdID
|
||||
P.holdBlock,P.curBlock=blocks[P.holdID][0],P.holdBlock
|
||||
P.holdColor,P.curColor=P.curColor,P.holdColor
|
||||
P.holdName,P.curName=P.curName,P.holdName
|
||||
if P.curID==0 then
|
||||
P.curID,P.curBlock,P.curColor,P.curName=rem(P.nextID,1),rem(P.nextBlock,1),rem(P.nextColor,1),rem(P.nextName,1)--id/block/color/name
|
||||
P.freshNext()
|
||||
end
|
||||
P.sc,P.dir=scs[P.curID][0],0
|
||||
P.r,P.c=#P.curBlock,#P.curBlock[1]
|
||||
P.curX,P.curY=blockPos[P.curID],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
|
||||
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.curBlock,P.curX+sgn(P.moving),P.curY)then
|
||||
P.curX=P.curX+sgn(P.moving)
|
||||
end
|
||||
|
||||
freshgho()
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||
if ifoverlap(P.cb,P.cx,P.cy)then lock()Event.gameover.lose()end
|
||||
P.holded=P.gameEnv.oncehold
|
||||
if ifoverlap(P.curBlock,P.curX,P.curY)then lock()Event.gameover.lose()end
|
||||
|
||||
SFX(ifpre and"prehold"or"hold")
|
||||
if P.id==1 then
|
||||
stat.hold=stat.hold+1
|
||||
@@ -509,30 +565,30 @@ function hold(ifpre)
|
||||
end
|
||||
end
|
||||
function drop()
|
||||
if P.cy==P.y_img then
|
||||
if P.curY==P.y_img then
|
||||
ins(P.dropTime,1,frame)rem(P.dropTime,11)--update speed dial
|
||||
P.waiting=P.gameEnv.wait
|
||||
local dospin=0
|
||||
if P.spinLast then
|
||||
if P.bn<6 then
|
||||
local x,y=P.cx+P.sc[2]-1,P.cy+P.sc[1]-1
|
||||
if P.curID<6 then
|
||||
local x,y=P.curX+P.sc[2]-1,P.curY+P.sc[1]-1
|
||||
local c=0
|
||||
if solid(x-1,y+1)then c=c+1 end
|
||||
if solid(x+1,y+1)then c=c+1 end
|
||||
if c>0 then
|
||||
if solid(x-1,y-1)then c=c+1 end
|
||||
if solid(x+1,y-1)then c=c+1 end
|
||||
if c>2 then
|
||||
dospin=dospin+1
|
||||
end
|
||||
if c==0 then goto NTC end
|
||||
if solid(x-1,y-1)then c=c+1 end
|
||||
if solid(x+1,y-1)then c=c+1 end
|
||||
if c>2 then
|
||||
dospin=dospin+1
|
||||
end
|
||||
end--Three point
|
||||
if P.bn~=6 and ifoverlap(P.cb,P.cx-1,P.cy)and ifoverlap(P.cb,P.cx+1,P.cy)and ifoverlap(P.cb,P.cx,P.cy+1)then
|
||||
::NTC::
|
||||
if P.curID~=6 and ifoverlap(P.curBlock,P.curX-1,P.curY)and ifoverlap(P.curBlock,P.curX+1,P.curY)and ifoverlap(P.curBlock,P.curX,P.curY+1)then
|
||||
dospin=dospin+2
|
||||
end--Immobile
|
||||
end
|
||||
lock()
|
||||
local cc,csend,exblock,sendTime=checkrow(P.cy,P.r),0,0,0--Currect clear&send&sendTime
|
||||
local cc,csend,exblock,sendTime=checkrow(P.curY,P.r),0,0,0--Currect clear&send&sendTime
|
||||
local mini
|
||||
if P.spinLast and cc>0 and dospin>0 then
|
||||
dospin=dospin+P.spinLast
|
||||
@@ -546,86 +602,85 @@ function drop()
|
||||
elseif dospin<2 then
|
||||
dospin=false
|
||||
elseif dospin==2 then
|
||||
mini=P.bn<6 and cc<3 and cc<P.r
|
||||
mini=P.curID<6 and cc<3 and cc<P.r
|
||||
end
|
||||
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
if cc==4 then
|
||||
if P.b2b>480 then
|
||||
showText(P,"Techrash B2B2B","fly",70)
|
||||
if P.b2b>1000 then
|
||||
showText(P,text.techrashB3B,"fly",80,-30)
|
||||
csend=6
|
||||
sendTime=100
|
||||
exblock=exblock+1
|
||||
elseif P.b2b>=30 then
|
||||
showText(P,"Techrash B2B","drive",70)
|
||||
P.b2b=P.b2b-20
|
||||
elseif P.b2b>=40 then
|
||||
showText(P,text.techrashB2B,"drive",80,-30)
|
||||
sendTime=80
|
||||
csend=5
|
||||
else
|
||||
showText(P,"Techrash","stretch",80)
|
||||
showText(P,text.techrash,"stretch",80,-30)
|
||||
sendTime=60
|
||||
csend=4
|
||||
end
|
||||
P.b2b=P.b2b+100
|
||||
P.b2b=P.b2b+120
|
||||
P.lastClear=74
|
||||
P.cstat.techrash=P.cstat.techrash+1
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
if P.b2b>480 then
|
||||
showText(P,spinName[cc][P.bn].." B2B2B","spin",40)
|
||||
if P.b2b>1000 then
|
||||
showText(P,text.b3b..text.spin[P.curName]..text.clear[cc],"spin",40,-30)
|
||||
csend=b2bATK[cc]+1
|
||||
exblock=exblock+1
|
||||
elseif P.b2b>=30 then
|
||||
showText(P,spinName[cc][P.bn].." B2B","spin",40)
|
||||
elseif P.b2b>=40 then
|
||||
showText(P,text.b2b..text.spin[P.curName]..text.clear[cc],"spin",40,-30)
|
||||
csend=b2bATK[cc]
|
||||
else
|
||||
showText(P,spinName[cc][P.bn],"spin",50)
|
||||
showText(P,text.spin[P.curName]..text.clear[cc],"spin",50,-30)
|
||||
csend=2*cc
|
||||
end
|
||||
sendTime=20+csend*20
|
||||
if mini then
|
||||
showText(P,"Mini","drive",40,10)
|
||||
showText(P,text.mini,"appear",40,-80)
|
||||
csend=ceil(csend*.5)
|
||||
sendTime=sendTime+60
|
||||
P.b2b=P.b2b+b2bPoint[cc]*.8
|
||||
else
|
||||
P.b2b=P.b2b+b2bPoint[cc]
|
||||
end
|
||||
P.lastClear=P.bn*10+cc
|
||||
P.lastClear=P.curID*10+cc
|
||||
if P.id==1 then
|
||||
stat.spin=stat.spin+1
|
||||
end
|
||||
SFX(spin_n[cc])
|
||||
elseif #P.clearing<#P.field then
|
||||
P.b2b=P.b2b-150-cc*50
|
||||
showText(P,clearName[cc],"appear",50)
|
||||
P.b2b=max(P.b2b-280-cc*40,0)
|
||||
showText(P,text.clear[cc],"appear",32+cc*3,-30,(8-cc)*.3)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
P.lastClear=cc
|
||||
end
|
||||
if #P.clearing==#P.field then
|
||||
showText(P,"Perfect Clear","flicker",70,-80)
|
||||
csend=csend+min(6+P.cstat.pc,10)
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+30
|
||||
if P.cstat.row>4 then
|
||||
P.b2b=600
|
||||
end
|
||||
P.cstat.pc=P.cstat.pc+1
|
||||
P.lastClear=P.bn*10+5
|
||||
SFX("perfectclear")
|
||||
end
|
||||
else
|
||||
P.combo=0
|
||||
if dospin then
|
||||
showText(P,spinName[0][P.bn],"appear",50)
|
||||
showText(P,text.spin[P.curName],"appear",50,-30)
|
||||
SFX("spin_0")
|
||||
P.b2b=P.b2b+15
|
||||
P.b2b=P.b2b+20
|
||||
end
|
||||
end
|
||||
if #P.clearing==#P.field then
|
||||
showText(P,text.PC,"flicker",70,-80)
|
||||
csend=csend+min(6+P.cstat.pc,10)
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+30
|
||||
if P.cstat.row>4 then P.b2b=1200 end
|
||||
P.cstat.pc=P.cstat.pc+1
|
||||
P.lastClear=P.curID*10+5
|
||||
SFX("perfectclear")
|
||||
end
|
||||
|
||||
csend=csend+(renATK[P.combo]or 4)
|
||||
if P.combo>2 then
|
||||
showText(P,renName[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||
showText(P,text.cmb[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||
end
|
||||
sendTime=sendTime+20*P.combo
|
||||
if cc>0 then
|
||||
@@ -633,7 +688,7 @@ function drop()
|
||||
SFX(ren_n[min(P.combo,11)])
|
||||
if P.id==1 then VIB(cc<3 and 1 or cc-1)end
|
||||
end
|
||||
P.b2b=max(min(P.b2b,600),0)
|
||||
if P.b2b>1200 then P.b2b=1200 end
|
||||
|
||||
if cc>0 and modeEnv.royaleMode then
|
||||
local i=min(#P.atker,9)
|
||||
@@ -654,12 +709,10 @@ function drop()
|
||||
if P.id==1 then stat.atk=stat.atk+csend end
|
||||
--ATK statistics
|
||||
|
||||
if csend>0 then
|
||||
showText(P,csend,"zoomout",25,70)
|
||||
if exblock>0 then
|
||||
showText(P,exblock,"zoomout",10,70)
|
||||
end
|
||||
end
|
||||
if csend==0 then goto L end
|
||||
showText(P,csend,"zoomout",40,70)
|
||||
if exblock==0 then goto L end
|
||||
showText(P,exblock,"zoomout",20,115)
|
||||
::L::
|
||||
if csend>0 and P.atkBuffer[1]then
|
||||
if exblock>0 then
|
||||
@@ -694,8 +747,8 @@ function drop()
|
||||
if P.id==1 and csend>3 then sysSFX("emit",min(csend,8)*.125)end
|
||||
end
|
||||
elseif cc==0 then
|
||||
if P.b2b>480 then
|
||||
P.b2b=max(P.b2b-40,480)
|
||||
if P.b2b>1000 then
|
||||
P.b2b=max(P.b2b-40,1000)
|
||||
end
|
||||
garbageRelease()
|
||||
end
|
||||
@@ -708,18 +761,18 @@ function drop()
|
||||
end
|
||||
P.spinLast=dospin and cc>0
|
||||
else
|
||||
P.cy=P.cy-1
|
||||
P.curY=P.curY-1
|
||||
P.spinLast=false
|
||||
end
|
||||
end
|
||||
function lock()
|
||||
for i=1,P.r do
|
||||
local y=P.cy+i-1
|
||||
local y=P.curY+i-1
|
||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
||||
for j=1,P.c do
|
||||
if P.cb[i][j]~=0 then
|
||||
P.field[y][P.cx+j-1]=P.bn
|
||||
P.visTime[y][P.cx+j-1]=P.showTime
|
||||
if P.curBlock[i][j]~=0 then
|
||||
P.field[y][P.curX+j-1]=P.curColor
|
||||
P.visTime[y][P.curX+j-1]=P.showTime
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -735,11 +788,11 @@ act={
|
||||
if not auto then
|
||||
P.moving=-1
|
||||
end
|
||||
if not ifoverlap(P.cb,P.cx-1,P.cy)then
|
||||
P.cx=P.cx-1
|
||||
if not ifoverlap(P.curBlock,P.curX-1,P.curY)then
|
||||
P.curX=P.curX-1
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
if P.cy==P.y_img then SFX("move")end
|
||||
if P.curY==P.y_img then SFX("move")end
|
||||
P.spinLast=false
|
||||
end
|
||||
end
|
||||
@@ -754,17 +807,17 @@ act={
|
||||
if not auto then
|
||||
P.moving=1
|
||||
end
|
||||
if not ifoverlap(P.cb,P.cx+1,P.cy)then
|
||||
P.cx=P.cx+1
|
||||
if not ifoverlap(P.curBlock,P.curX+1,P.curY)then
|
||||
P.curX=P.curX+1
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
if P.cy==P.y_img then SFX("move")end
|
||||
if P.curY==P.y_img then SFX("move")end
|
||||
P.spinLast=false
|
||||
end
|
||||
end
|
||||
end,
|
||||
rotRight=function()spin(1)end,
|
||||
rotLeft=function()spin(-1)end,
|
||||
rotLeft=function()spin(3)end,
|
||||
rotFlip=function()spin(2)end,
|
||||
hardDrop=function()
|
||||
if P.keyPressing[9]then
|
||||
@@ -774,11 +827,11 @@ act={
|
||||
end
|
||||
else
|
||||
if P.waiting<=0 then
|
||||
if P.cy~=P.y_img then
|
||||
P.cy=P.y_img
|
||||
if P.curY~=P.y_img then
|
||||
P.curY=P.y_img
|
||||
P.spinLast=false
|
||||
SFX("drop")
|
||||
if P.id==1 then VIB(0)end
|
||||
if P.id==1 then VIB(1)end
|
||||
end
|
||||
drop()
|
||||
end
|
||||
@@ -791,8 +844,8 @@ act={
|
||||
changeAtk(P)
|
||||
end
|
||||
else
|
||||
if P.cy~=P.y_img then
|
||||
P.cy=P.cy-1
|
||||
if P.curY~=P.y_img then
|
||||
P.curY=P.curY-1
|
||||
P.spinLast=false
|
||||
end
|
||||
P.downing=1
|
||||
@@ -816,31 +869,35 @@ act={
|
||||
resetGameData()
|
||||
frame=30
|
||||
end,
|
||||
insDown=function()if P.cy~=P.y_img then P.cy,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
||||
insDown=function()if P.curY~=P.y_img then P.curY,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
||||
insLeft=function()
|
||||
::L::if not ifoverlap(P.cb,P.cx-1,P.cy)then
|
||||
P.cx,P.lockDelay=P.cx-1,P.gameEnv.lock
|
||||
local x0=cx
|
||||
::L::if not ifoverlap(P.curBlock,P.curX-1,P.curY)then
|
||||
P.curX=P.curX-1
|
||||
freshgho()
|
||||
goto L
|
||||
end
|
||||
if x0~=cx then freshLockDelay()end
|
||||
end,
|
||||
insRight=function()
|
||||
::L::if not ifoverlap(P.cb,P.cx+1,P.cy)then
|
||||
P.cx,P.lockDelay=P.cx+1,P.gameEnv.lock
|
||||
local x0=cx
|
||||
::L::if not ifoverlap(P.curBlock,P.curX+1,P.curY)then
|
||||
P.curX=P.curX+1
|
||||
freshgho()
|
||||
goto L
|
||||
end
|
||||
if x0~=cx then freshLockDelay()end
|
||||
end,
|
||||
down1=function()
|
||||
if P.cy~=P.y_img then
|
||||
P.cy=P.cy-1
|
||||
if P.curY~=P.y_img then
|
||||
P.curY=P.curY-1
|
||||
P.spinLast=false
|
||||
end
|
||||
end,
|
||||
down4=function()
|
||||
for i=1,4 do
|
||||
if P.cy~=P.y_img then
|
||||
P.cy=P.cy-1
|
||||
if P.curY~=P.y_img then
|
||||
P.curY=P.curY-1
|
||||
P.spinLast=false
|
||||
else
|
||||
break
|
||||
|
||||
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.5 KiB |
BIN
image/mess/groupcode.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
image/mess/light.png
Normal file
|
After Width: | Height: | Size: 423 B |
BIN
image/mess/lightBulb.png
Normal file
|
After Width: | Height: | Size: 421 B |
|
Before Width: | Height: | Size: 638 B |
BIN
image/mess/paycode.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
193
language/chi.lua
Normal file
@@ -0,0 +1,193 @@
|
||||
return{
|
||||
royale_remain=function(n)
|
||||
return "剩余 "..n.." 名玩家"
|
||||
end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b="B2B ",
|
||||
b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="暂存",
|
||||
next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
win="胜利",
|
||||
lose="失败",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
drop="下落延迟:",
|
||||
lock="锁定延迟:",
|
||||
wait="放块延迟:",
|
||||
fall="消行延迟:",
|
||||
next="序列数量:",
|
||||
hold="暂存:",
|
||||
sequence="序列:",
|
||||
visible="可见性:",
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐形","全隐形"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",
|
||||
joystick="手柄",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","顺时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="挑战世界纪录",
|
||||
marathon="尝试坚持到最后",
|
||||
classic="高速经典",
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
tsd="尽可能做T旋消2",
|
||||
blind="最强大脑",
|
||||
dig="核能挖掘机",
|
||||
survivor="防守练习",
|
||||
tech="ALLSPIN练习",
|
||||
pctrain="熟悉全清定式的组合",
|
||||
pcchallenge="100行内尽可能多全清",
|
||||
techmino41="41人混战",
|
||||
techmino99="99人混战",
|
||||
drought="异常序列",
|
||||
hotseat="友尽模式",
|
||||
},
|
||||
|
||||
loadTip="真在加载,不只是动画!",
|
||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"The whole game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MrZ spin Penta!",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin Techrash?"
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"总方块使用:",
|
||||
"总消行数:",
|
||||
"总攻击行数:",
|
||||
"总按键数:",
|
||||
"总旋转数:",
|
||||
"暂存次数:",
|
||||
"总旋转消行数:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||
"游戏还在测试阶段,请 勿 外 传",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
main={
|
||||
"开始",
|
||||
"设置",
|
||||
"统计信息",
|
||||
"帮助",
|
||||
"退出",
|
||||
},
|
||||
mode={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"开始",
|
||||
"自定义(C)",
|
||||
"返回",
|
||||
},
|
||||
custom={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"开始",
|
||||
"返回",
|
||||
},
|
||||
setting={
|
||||
function()return setting.ghost and"阴影 开"or"阴影 关"end,
|
||||
function()return setting.center and"旋转中心 开"or"旋转中心 关"end,
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
function()return setting.sfx and"音效 开"or"音效 关"end,
|
||||
function()return setting.bgm and"音乐 开"or"音乐 关"end,
|
||||
function()return "震动强度:"..setting.vib end,
|
||||
function()return setting.fullscreen and"全屏 开"or"全屏 关"end,
|
||||
function()return setting.bgblock and"背景动画 开"or"背景动画 关"end,
|
||||
function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
"控制设置",
|
||||
"触摸设置",
|
||||
function()return langName[setting.lang]end,
|
||||
"保存&返回",
|
||||
},
|
||||
setting2={
|
||||
"返回",
|
||||
},
|
||||
setting3={
|
||||
"返回",
|
||||
function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
"默认组合",
|
||||
function()return text.snapLevelName[snapLevel]end,
|
||||
function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
"图标",
|
||||
"大小",
|
||||
},
|
||||
help={
|
||||
"返回",
|
||||
"作者QQ",
|
||||
},
|
||||
stat={
|
||||
"返回",
|
||||
},
|
||||
},
|
||||
}--中文→
|
||||
193
language/eng.lua
Normal file
@@ -0,0 +1,193 @@
|
||||
return{
|
||||
royale_remain=function(n)
|
||||
return n.." Players Remain"
|
||||
end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b="B2B ",
|
||||
b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="Hold",
|
||||
next="Next",
|
||||
|
||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||
maxspeed="Max speed",
|
||||
speedup="Speed up",
|
||||
|
||||
win="WIN",
|
||||
lose="LOSE",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
drop="Drop delay:",
|
||||
lock="Lock delay:",
|
||||
wait="Next piece delay:",
|
||||
fall="Clear row delay:",
|
||||
next="Next count:",
|
||||
hold="Hold:",
|
||||
sequence="Sequence:",
|
||||
visible="Visible:",
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"on","off"},
|
||||
sequence={"bag7","his4","random"},
|
||||
visible={"normal","time","invisible"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="softdropDAS:",
|
||||
softdroparr="softdropARR:",
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
keyboard="Keyboard",
|
||||
joystick="Joystick",
|
||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
|
||||
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="Speed run",
|
||||
marathon="Survive and reach target",
|
||||
classic="Vintage car drag racing",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
tsd="Make more T-spin-doubles",
|
||||
blind="Invisible board",
|
||||
dig="Downstack!",
|
||||
survivor="Hand them!",
|
||||
tech="Techniques practice",
|
||||
pctrain="Let's learn some PCs",
|
||||
pcchallenge="Make PCs in 100 Lines",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
techmino99="Melee fight with 98 AIs",
|
||||
drought="ERRSEQ flood attack",
|
||||
hotseat="",
|
||||
},
|
||||
|
||||
loadTip="not animation,real loading!",
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"The whole game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MrZ spin Penta!",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin Techrash?"
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
support="Support Author",
|
||||
group="Official QQ Group",
|
||||
ButtonText={
|
||||
main={
|
||||
"Play",
|
||||
"Settings",
|
||||
"Statistics",
|
||||
"Help",
|
||||
"Quit",
|
||||
},
|
||||
mode={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"Start",
|
||||
"Custom(C)",
|
||||
"Back",
|
||||
},
|
||||
custom={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"Start",
|
||||
"Back",
|
||||
},
|
||||
setting={
|
||||
function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||
function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
function()return setting.sfx and"SFX:on"or"SFX:off"end,
|
||||
function()return setting.bgm and"BGM:on"or"BGM:off"end,
|
||||
function()return "Vibrate level:"..setting.vib end,
|
||||
function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||
function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||
function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
"Control settings",
|
||||
"Touch settings",
|
||||
function()return langName[setting.lang]end,
|
||||
"Save&Back",
|
||||
},
|
||||
setting2={
|
||||
"Back",
|
||||
},
|
||||
setting3={
|
||||
"Back",
|
||||
function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
"Defaults",
|
||||
function()return text.snapLevelName[snapLevel]end,
|
||||
function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
"Icon",
|
||||
"Size",
|
||||
},
|
||||
help={
|
||||
"Back",
|
||||
"Author's qq",
|
||||
},
|
||||
stat={
|
||||
"Back",
|
||||
},
|
||||
}
|
||||
}
|
||||
884
largeList.lua
Normal file
@@ -0,0 +1,884 @@
|
||||
local PCbase={
|
||||
{3,3,3,0,0,0,0,0,2,2},
|
||||
{3,6,6,0,0,0,0,2,2,5},
|
||||
{4,6,6,0,0,0,1,1,5,5},
|
||||
{4,4,4,0,0,0,0,1,1,5},
|
||||
{1,1,0,0,0,0,0,3,3,3},
|
||||
{5,1,1,0,0,0,0,6,6,3},
|
||||
{5,5,2,2,0,0,0,6,6,4},
|
||||
{5,2,2,0,0,0,0,4,4,4},
|
||||
}
|
||||
local PClist={
|
||||
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
|
||||
{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
|
||||
{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
|
||||
{7,5,3,2},{7,6,5,4},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,5,2},{7,7,3,6},{7,3,7,6},
|
||||
{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{3,2,6,7},{7,7,4,5},{7,5,3,4},{7,3,6,5},
|
||||
{7,3,2,5},{7,4,6,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},{7,5,2,3},{3,6,2,5},
|
||||
{3,1,2,5},{3,1,1,5},{3,1,5,2},{3,1,5,1},{3,5,1,2},{4,5,3,2},{4,2,6,5},{6,5,3,2},
|
||||
{1,4,2,5},{1,5,3,6},{5,2,6,3},{5,2,1,3},{5,2,7,4},{2,4,1,5},{2,4,5,1},{2,1,4,5},
|
||||
{2,5,4,3},{2,5,6,7},{7,5,4,2},{4,5,3,5},
|
||||
}
|
||||
local marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
local rush_lock={20,18,16,14,12}
|
||||
local rush_wait={12,10,9,8,7}
|
||||
local rush_fall={12,11,10,9,8}
|
||||
local death_lock={12,11,10,9,8}
|
||||
local death_wait={9,8,7,6,5}
|
||||
local death_fall={10,9,8,7,6}
|
||||
local pc_drop={50,45,40,35,30,26,22,18,15,12}
|
||||
local pc_lock={55,50,45,40,36,32,30}
|
||||
local pc_fall={18,16,14,12,10,9,8,7,6}
|
||||
freshMethod={
|
||||
bag7=function()
|
||||
if #P.nextID<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
newNext(rem(bag,rnd(#bag)))
|
||||
end
|
||||
end
|
||||
end,
|
||||
his4=function()
|
||||
if #P.nextID<6 then
|
||||
local j,i=0
|
||||
::L::
|
||||
i,j=rnd(7),j+1
|
||||
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])then goto L end
|
||||
newNext(i)
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end
|
||||
end,
|
||||
rnd=function()
|
||||
local i
|
||||
::L::
|
||||
i=rnd(7)
|
||||
if i==P.nextID[5]then goto L end
|
||||
newNext(i)
|
||||
end,--random
|
||||
pc=function()
|
||||
if P.cstat.piece%4==0 then
|
||||
local r=rnd(#PClist)
|
||||
local f=P.cstat.event==1
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
newNext(b)
|
||||
end
|
||||
P.cstat.event=(P.cstat.event+1)%2
|
||||
end
|
||||
end,
|
||||
drought1=function()
|
||||
if #P.nextID<6 then
|
||||
local bag={1,2,3,4,5,6}
|
||||
for i=1,6 do
|
||||
newNext(rem(bag,rnd(#bag)))
|
||||
end
|
||||
end
|
||||
end,
|
||||
drought2=function()
|
||||
if #P.nextID<6 then
|
||||
local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
|
||||
::L::
|
||||
newNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
end
|
||||
end,
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
win=function()
|
||||
local P=players.alive[1]
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
if modeEnv.royaleMode then
|
||||
P.rank=1
|
||||
P.result="WIN"
|
||||
showText(P,1,"appear",60,120,nil,true)
|
||||
changeAtk(P)
|
||||
end
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,text.win,"beat",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
changeAtk(P)
|
||||
P.result="K.O."
|
||||
P.rank=#players.alive+1
|
||||
showText(P,P.rank,"appear",60,120,nil,true)
|
||||
P.strength=0
|
||||
local A=P
|
||||
::L::
|
||||
A=A.lastRecv
|
||||
if A and not A.alive and A~=P then goto L end
|
||||
if A and A~=P then
|
||||
if P.id==1 or A.id==1 then
|
||||
P.killMark=A.id==1
|
||||
end
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royalePowerup[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
P.lastRecv=A
|
||||
if P.id==1 or A.id==1 then
|
||||
ins(P.task,Event.task.throwBadge)
|
||||
end
|
||||
freshMostBadge()
|
||||
end
|
||||
freshMostDangerous()
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
freshTarget(players.alive[i])
|
||||
end
|
||||
end
|
||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
||||
royaleLevelup()
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
if #players.alive==1 then
|
||||
local t=P
|
||||
P=players.alive[1]
|
||||
Event.gameover.win()
|
||||
P=t
|
||||
end
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
if s>=20 then
|
||||
P.cstat.row=200
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then P.gameEnv._20G=true end
|
||||
P.gameEnv.target=s*10+10
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_lunatic=function()
|
||||
if P.gameEnv.target==250 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=rush_lock[t]
|
||||
P.gameEnv.wait=rush_wait[t]
|
||||
P.gameEnv.fall=rush_fall[t]
|
||||
if t==4 then P.gameEnv.bone=true end
|
||||
showText(P,text.stage[t],"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_ultimate=function()
|
||||
if P.cstat.event==5 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
local t=P.cstat.event+1
|
||||
if t==1 then t=2 end
|
||||
P.gameEnv.target=50*t
|
||||
P.cstat.event=t
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
if t==4 then P.gameEnv.bone=true end
|
||||
showText(P,text.stage[t],"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
classic_reach=function()
|
||||
P.gameEnv.target=P.gameEnv.target+10
|
||||
if P.gameEnv.target==100 then
|
||||
P.gameEnv.drop,P.gameEnv.lock=0,0
|
||||
end
|
||||
SFX("reach")
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if P.lastClear~=52 then
|
||||
Event.gameover.lose()
|
||||
elseif #P.clearing>0 then
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if #P.field>11 and P.cstat.event%5~=1 then
|
||||
ins(P.clearing,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
tech_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
tech_reach_hard=function()
|
||||
if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if P.cstat.piece%4==0 then
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 20 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
if curMode.lv==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,text.maxspeed,"appear",80,-140)
|
||||
else
|
||||
showText(P,text.speedup,"appear",30,-140)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end
|
||||
end,
|
||||
task={
|
||||
win=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible=="show"then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
lose=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible=="show"then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
throwBadge=function()
|
||||
if P.badge%2==0 then
|
||||
throwBadge(P,P.lastRecv)
|
||||
if P.badge%16==0 then
|
||||
sysSFX("collect")
|
||||
end
|
||||
end
|
||||
P.badge=P.badge-1
|
||||
if P.badge<=0 then return true end
|
||||
end,
|
||||
dig_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(10))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.curY,P.y_img=P.curY+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
dig_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(45,80-.4*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(11+P.cstat.event%3))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.curY,P.y_img=P.curY+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_easy=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
local d=P.cstat.event+1
|
||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_hard=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
if P.cstat.event%3<2 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(90,150-P.cstat.event)then
|
||||
local t=max(60,90-P.cstat.event)
|
||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.counter=0
|
||||
if P.cstat.event==30 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
PC=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
local t=P.cstat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow()
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(P.showTime))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
-- P.curY=P.curY+4
|
||||
P.y_img=P.y_img+4
|
||||
freshgho()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
defaultModeEnv={
|
||||
sprint={
|
||||
{
|
||||
drop=60,
|
||||
target=10,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=20,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=400,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=1000,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="push",
|
||||
},
|
||||
},
|
||||
marathon={
|
||||
{
|
||||
drop=60,
|
||||
lock=60,
|
||||
fall=30,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
bg="strap",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
bg="strap",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
fall=15,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=rush_lock[1],
|
||||
wait=rush_wait[1],
|
||||
fall=rush_fall[1],
|
||||
target=50,
|
||||
reach=Event.marathon_reach_lunatic,
|
||||
arr=2,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="secret8th",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=death_lock[1],
|
||||
wait=death_wait[1],
|
||||
fall=death_fall[1],
|
||||
target=50,
|
||||
reach=Event.marathon_reach_ultimate,
|
||||
arr=1,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
classic={
|
||||
{
|
||||
das=15,arr=3,
|
||||
sddas=2,sdarr=2,
|
||||
ghost=false,center=false,
|
||||
drop=1,lock=1,
|
||||
wait=10,fall=25,
|
||||
next=1,hold=false,
|
||||
sequence="rnd",
|
||||
freshLimit=0,
|
||||
target=10,
|
||||
reach=Event.classic_reach,
|
||||
bg="rgb",
|
||||
bgm="rockblock",
|
||||
},
|
||||
},
|
||||
zen={
|
||||
{
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
oncehold=false,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
infinite={
|
||||
{
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
oncehold=false,
|
||||
bg="glow",
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
solo={
|
||||
{
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
tsd={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
freshLimit=15,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
lock=60,
|
||||
freshLimit=15,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",
|
||||
bgm="reason",
|
||||
},
|
||||
},
|
||||
blind={
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
freshLimit=15,
|
||||
ghost=false,
|
||||
visible="time",
|
||||
bg="glow",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=60,
|
||||
freshLimit=15,
|
||||
visible="fast",
|
||||
freshLimit=10,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
fall=10,
|
||||
lock=60,
|
||||
center=false,
|
||||
ghost=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",
|
||||
bgm="secret7th",
|
||||
},
|
||||
{
|
||||
fall=5,
|
||||
lock=60,
|
||||
block=false,
|
||||
center=false,
|
||||
ghost=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",
|
||||
bgm="secret7th",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=15,
|
||||
wait=10,
|
||||
fall=15,
|
||||
visible="fast",
|
||||
freshLimit=15,
|
||||
arr=1,
|
||||
bg="game3",
|
||||
bgm="secret8th",
|
||||
},
|
||||
},
|
||||
dig={
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=20,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=30,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
survivor={
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=30,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
fall=20,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=60,
|
||||
fall=15,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=60,
|
||||
fall=10,
|
||||
freshLimit=15,
|
||||
bg="game3",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
tech={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
target=0,
|
||||
reach=Event.tech_reach,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
target=0,
|
||||
reach=Event.tech_reach,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=60,
|
||||
target=0,
|
||||
reach=Event.tech_reach_hard,
|
||||
freshLimit=15,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=40,
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=1,
|
||||
lock=40,
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
pctrain={
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=120,
|
||||
lock=120,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=60,
|
||||
lock=60,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
},
|
||||
},
|
||||
pcchallenge={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=300,
|
||||
lock=1e99,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=10,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
fall=20,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
techmino41={
|
||||
{
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
royalePowerup={2,5,10,20},
|
||||
royaleRemain={30,20,15,10,5},
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
bg="game3",
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
techmino99={
|
||||
{
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
royalePowerup={2,6,14,30},
|
||||
royaleRemain={75,50,35,20,10},
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
bg="game3",
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
drought={
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
sequence="drought1",
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
sequence="drought2",
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
},
|
||||
},
|
||||
hotseat={
|
||||
{
|
||||
freshLimit=15,
|
||||
bg="none",
|
||||
bgm="way",
|
||||
},
|
||||
},
|
||||
custom={
|
||||
{
|
||||
bg="none",
|
||||
bgm="reason",
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
},
|
||||
}
|
||||
451
main.lua
@@ -39,7 +39,7 @@ function setFont(s)
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("albbph.ttf",s-5)
|
||||
local t=gc.setNewFont("font.ttf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
@@ -50,17 +50,18 @@ end
|
||||
gameEnv0={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
ghost=true,center=true,bone=false,
|
||||
drop=30,lock=45,
|
||||
wait=1,fall=1,
|
||||
next=6,hold=true,oncehold=true,
|
||||
sequence="bag7",visible=1,
|
||||
sequence="bag7",
|
||||
block=true,visible="show",
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=15,
|
||||
virtualkey={},
|
||||
freshLimit=1e99,
|
||||
ospin=true,
|
||||
reach=null,
|
||||
bg="none",
|
||||
bgm="race"
|
||||
--not all is actually used,some only provide a key
|
||||
}
|
||||
customSel={
|
||||
drop=20,
|
||||
@@ -78,37 +79,28 @@ customSel={
|
||||
loadmode={
|
||||
sprint=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
end,
|
||||
marathon=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
end,
|
||||
classic=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
zen=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
end,
|
||||
infinite=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
end,
|
||||
solo=function()
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,customRange.opponent[3*curMode.lv])--AI
|
||||
curBG="game2"
|
||||
end,
|
||||
death=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
createPlayer(2,965,360,.5,customRange.opponent[3*curMode.lv])
|
||||
end,
|
||||
tsd=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
end,
|
||||
blind=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
end,
|
||||
dig=function()
|
||||
createPlayer(1,340,15)
|
||||
@@ -120,29 +112,24 @@ loadmode={
|
||||
ins(players[1].task,Event.task.dig_lunatic)
|
||||
pushSpeed=1
|
||||
end
|
||||
curBG="game2"
|
||||
end,
|
||||
survivor=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
ins(players[1].task,Event.task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"])
|
||||
pushSpeed=curMode.lv>2 and 2 or 1
|
||||
curBG="game2"
|
||||
end,
|
||||
sudden=function()
|
||||
tech=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
end,
|
||||
pctrain=function()
|
||||
createPlayer(1,340,15)
|
||||
P=players[1]
|
||||
Event.newPC()
|
||||
P.freshNext()
|
||||
curBG="matrix"
|
||||
end,
|
||||
pcchallenge=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
end,
|
||||
techmino41=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
@@ -164,7 +151,6 @@ loadmode={
|
||||
end end
|
||||
--AIs
|
||||
|
||||
curBG="game3"
|
||||
end,
|
||||
techmino99=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
@@ -186,11 +172,9 @@ loadmode={
|
||||
end end
|
||||
--AIs
|
||||
|
||||
curBG="game3"
|
||||
end,
|
||||
drought=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
end,
|
||||
hotseat=function()
|
||||
if curMode.lv==1 then
|
||||
@@ -206,7 +190,6 @@ loadmode={
|
||||
createPlayer(3,645,160,.5)
|
||||
createPlayer(4,955,160,.5)
|
||||
end
|
||||
curBG="game2"
|
||||
end,
|
||||
custom=function()
|
||||
for i=1,#customID do
|
||||
@@ -221,7 +204,6 @@ loadmode={
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
curBG="matrix"
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
@@ -230,6 +212,23 @@ mesDisp={
|
||||
setFont(70)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,260)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
classic=function()
|
||||
setFont(80)
|
||||
local r=P.gameEnv.target*.1
|
||||
mStr(r<11 and 19+r or r==11 and"00"or r==12 and"0a"or format("%x",r*10-110),-75,210)
|
||||
setFont(20)
|
||||
mStr("speed level",-75,290)
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
@@ -239,25 +238,19 @@ mesDisp={
|
||||
mStr(P.cstat.atk,-75,310)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
||||
setFont(20)
|
||||
gc.print("Attack",-98,363)
|
||||
gc.print("Efficiency",-110,475)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
mStr("Attack",-75,363)
|
||||
mStr("Efficiency",-75,475)
|
||||
end,
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
gc.print("TSD",-102,405)
|
||||
mStr("TSD",-75,405)
|
||||
setFont(80)
|
||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
||||
mStr(P.cstat.event,-75,330)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
gc.print("Rows",-102,300)
|
||||
gc.print("Techrash",-123,420)
|
||||
mStr("Rows",-75,300)
|
||||
mStr("Techrash",-75,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,220)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
@@ -266,23 +259,23 @@ mesDisp={
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
gc.print("Wave",-112,375)
|
||||
mStr("Wave",-75,375)
|
||||
end,
|
||||
survivor=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
gc.print("Wave",-112,375)
|
||||
mStr("Wave",-75,375)
|
||||
end,
|
||||
pctrain=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-140,410)
|
||||
mStr("Perfect Clear",-75,410)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,330)
|
||||
end,
|
||||
pcchallenge=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-140,430)
|
||||
mStr("Perfect Clear",-75,430)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,350)
|
||||
setFont(50)
|
||||
@@ -329,335 +322,12 @@ mesDisp={
|
||||
end
|
||||
end
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
win=function()
|
||||
local P=players.alive[1]
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
if modeEnv.royaleMode then
|
||||
P.rank=1
|
||||
P.result="WIN"
|
||||
changeAtk(P)
|
||||
end
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,"WIN","appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
changeAtk(P)
|
||||
P.result="K.O."
|
||||
P.rank=#players.alive+1
|
||||
P.strength=0
|
||||
local A=P
|
||||
::L::
|
||||
A=A.lastRecv
|
||||
if A and not A.alive then goto L end
|
||||
if A and A~=P then
|
||||
if P.id==1 or A.id==1 then
|
||||
throwBadge(P,A,P.badge)
|
||||
P.killMark=A.id==1
|
||||
end
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royalePowerup[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
end
|
||||
freshMostBadge()
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
freshTarget(players.alive[i])
|
||||
end
|
||||
end
|
||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
||||
royaleLevelup()
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,"LOSE","appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
if #players.alive==1 then
|
||||
local t=P
|
||||
P=players.alive[1]
|
||||
Event.gameover.win()
|
||||
P=t
|
||||
end
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
if s>=20 then
|
||||
P.cstat.row=200
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then P.gameEnv._20G=true end
|
||||
P.gameEnv.target=s*10+10
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_lunatic=function()
|
||||
if P.gameEnv.target==250 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=rush_lock[t]
|
||||
P.gameEnv.wait=rush_wait[t]
|
||||
P.gameEnv.fall=rush_fall[t]
|
||||
showText(P,"STAGE "..t,"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_ultimate=function()
|
||||
if P.gameEnv.target==250 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
showText(P,"STAGE "..t,"beat",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if P.lastClear~=52 then
|
||||
Event.gameover.lose()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+2
|
||||
if P.cstat.row%10~=0 then
|
||||
ins(P.clearing,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
sudden_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
sudden_reach_hard=function()
|
||||
if #P.clearing>0 and P.lastClear<10 and P.lastClear~=74 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if P.cstat.piece%4==0 then
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 20 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
if curMode.lv==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,"Max speed","appear",80,-120)
|
||||
else
|
||||
showText(P,"Speed up","appear",30,-130)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end
|
||||
end,
|
||||
task={
|
||||
win=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
lose=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
dig_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
dig_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(40,60-.5*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_easy=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
local d=P.cstat.event+1
|
||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_hard=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(80,150-2*P.cstat.event)then
|
||||
if rnd()<.33 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=20,cd0=20,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=40,cd0=40,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(90,150-P.cstat.event)then
|
||||
local t=max(30,90-2*P.cstat.event)
|
||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
PC=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
local t=P.cstat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow()
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(P.showTime))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
-- P.cy=P.cy+4
|
||||
P.y_img=P.y_img+4
|
||||
freshgho()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
--Game system Data
|
||||
setting={
|
||||
lang=1,
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
lang="eng",
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
@@ -713,17 +383,28 @@ stat={
|
||||
rotate=0,
|
||||
spin=0,
|
||||
}
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--swap
|
||||
{80,80,6400,80},--restart
|
||||
--[[
|
||||
{x=0,y=0,r=0},--toLeft
|
||||
{x=0,y=0,r=0},--toRight
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
|
||||
}
|
||||
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
--User Data&User Setting
|
||||
require("toolfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("scene")
|
||||
require("call&sys")
|
||||
|
||||
userData=fs.newFile("userdata")
|
||||
userSetting=fs.newFile("usersetting")
|
||||
if fs.getInfo("userdata")then
|
||||
@@ -733,4 +414,14 @@ if fs.getInfo("usersetting")then
|
||||
loadSetting()
|
||||
elseif system=="Android" or system=="iOS"then
|
||||
setting.virtualkeySwitch=true
|
||||
end
|
||||
end
|
||||
|
||||
require("gamefunc")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("call&sys")
|
||||
require("largeList")
|
||||
require("list")
|
||||
swapLanguage(setting.lang)
|
||||
require("texture")
|
||||
173
paint.lua
@@ -87,7 +87,7 @@ FX={
|
||||
zoomout=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
local k=t.t^.5*.2+1
|
||||
local k=t.t^.5*.1+1
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.scale(k,k)
|
||||
gc.setColor(1,1,1,a)
|
||||
@@ -124,7 +124,7 @@ function drawButton()
|
||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setColor(C[1],C[2],C[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
local t=B.t
|
||||
local y0
|
||||
if t then
|
||||
@@ -155,9 +155,15 @@ function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawPixelmini(y,x,id)
|
||||
|
||||
function drawAtkPointer(x,y)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
gc.circle("fill",x,y,25,6)
|
||||
local a=Timer()*3%1*.8
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
|
||||
function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||
@@ -196,15 +202,15 @@ Pnt.BG={
|
||||
end,
|
||||
game1=function()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end,
|
||||
game2=function()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end,
|
||||
game3=function()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end,
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
@@ -216,8 +222,8 @@ Pnt.BG={
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end,
|
||||
matrix=function()
|
||||
for i=0,15 do
|
||||
@@ -234,13 +240,13 @@ Pnt.BG={
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",300,330,loadprogress*680,60)
|
||||
gc.rectangle("fill",300,330,loadprogress*680,60,5)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",300,330,680,60)
|
||||
gc.rectangle("line",300,330,680,60,5)
|
||||
setFont(40)
|
||||
mStr(Text.load[loading],640,335)
|
||||
mStr(text.load[loading],640,335)
|
||||
setFont(25)
|
||||
mStr("not animation,real loading!",640,400)
|
||||
mStr(text.loadTip,640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.push()
|
||||
@@ -251,20 +257,19 @@ function Pnt.intro()
|
||||
gc.setColor(1,1,1,min(count,80)*.005)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1)
|
||||
gc.setColor(1,1,1,.125)
|
||||
for i=19,5,-2 do
|
||||
gc.setColor(1,1,1,.06)
|
||||
for i=41,5,-2 do
|
||||
gc.setLineWidth(i)
|
||||
gc.line(250+(count-80)*25,150,(count-80)*25-150,570)
|
||||
gc.line(200+(count-80)*25,130,(count-80)*25,590)
|
||||
end
|
||||
gc.setStencilTest()
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,300,30)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.8",370,140)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
gc.print("Alpha V0.7.11",290,140)
|
||||
gc.print(system,800,110)
|
||||
end
|
||||
function Pnt.mode()
|
||||
setFont(40)
|
||||
@@ -272,32 +277,32 @@ function Pnt.mode()
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
setFont(30)
|
||||
gc.setColor(color.white)
|
||||
mStr(modeInfo[modeID[modeSel]],270,255)
|
||||
mStr(text.modeInfo[modeID[modeSel]],270,255)
|
||||
setFont(80)
|
||||
gc.setColor(color.grey)
|
||||
mStr(modeName[modeSel],643,273)
|
||||
mStr(text.modeName[modeSel],643,273)
|
||||
for i=modeSel-2,modeSel+2 do
|
||||
if i>=1 and i<=#modeID then
|
||||
local f=80-abs(i-modeSel)*20
|
||||
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
||||
setFont(f)
|
||||
mStr(modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||
mStr(text.modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
setFont(80)
|
||||
gc.setColor(color.lightGrey)
|
||||
gc.print("Custom Game",20,20)
|
||||
gc.print(text.custom,20,20)
|
||||
gc.setColor(color.white)
|
||||
gc.print("Custom Game",22,23)
|
||||
gc.print(text.custom,22,23)
|
||||
setFont(40)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+40*i
|
||||
gc.print(customOption[k],50,y)
|
||||
if customVal[k]then
|
||||
gc.print(customVal[k][customSel[k]],350,y)
|
||||
gc.printf(text.customOption[k],30,y,320,"right")
|
||||
if text.customVal[k]then
|
||||
gc.print(text.customVal[k][customSel[k]],350,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[k]],350,y)
|
||||
end
|
||||
@@ -347,7 +352,7 @@ function Pnt.play()
|
||||
gc.pop()
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||
@@ -369,25 +374,28 @@ function Pnt.play()
|
||||
if P.waiting<=0 then
|
||||
if P.gameEnv.ghost then
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.y_img-1,j+P.cx-1,P.bn,.3)
|
||||
if P.curBlock[i][j]>0 then
|
||||
drawPixel(i+P.y_img-1,j+P.curX-1,P.curColor,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+P.cx-1)-34,596-30*(i+P.cy-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.cy-1,j+P.cx-1,P.bn,1)
|
||||
end
|
||||
end end--Block
|
||||
if P.gameEnv.block then
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.curBlock[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+P.curX-1)-34,596-30*(i+P.curY-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.curBlock[i][j]>0 then
|
||||
drawPixel(i+P.curY-1,j+P.curX-1,P.curColor,1)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if P.gameEnv.center then
|
||||
local x=30*(P.cx+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.cy+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1)
|
||||
local x=30*(P.curX+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
end--Rotate center
|
||||
@@ -416,7 +424,9 @@ function Pnt.play()
|
||||
gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
local t=sin((Timer()-i)*20)*.5+.5
|
||||
local c1,c2=attackColor[a.lv][1],attackColor[a.lv][2]
|
||||
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||
--Warning
|
||||
end
|
||||
@@ -428,34 +438,32 @@ function Pnt.play()
|
||||
end
|
||||
h=h+bar
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-13,600,10,-P.b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("fill",-19,600-40,16,5)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("fill",-19,600-480,16,5)
|
||||
--B2B bar
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(lightBulb,-35,573)
|
||||
if P.b2b>0 then
|
||||
gc.setColor(P.b2b<50 and color.white or P.b2b<=1000 and color.lightRed or color.lightBlue)
|
||||
gc.draw(light,-35,573)
|
||||
end
|
||||
--B2B indictator
|
||||
setFont(40)
|
||||
gc.setColor(1,1,1)
|
||||
if P.gameEnv.hold then
|
||||
gc.print("Hold",-115,-10)
|
||||
for i=1,#P.hb do
|
||||
for j=1,#P.hb[1] do
|
||||
if P.hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hn,1)
|
||||
mStr(text.hold,-75,-10)
|
||||
for i=1,#P.holdBlock do
|
||||
for j=1,#P.holdBlock[1] do
|
||||
if P.holdBlock[i][j]>0 then
|
||||
drawPixel(i+17.5-#P.holdBlock*.5,j-2.5-#P.holdBlock[1]*.5,P.holded and 9 or P.holdColor,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
gc.print("Next",336,-10)
|
||||
mStr(text.next,375,-10)
|
||||
for N=1,P.gameEnv.next do
|
||||
local b=P.nb[N]
|
||||
local b=P.nextBlock[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nxt[N],1)
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nextColor[N],1)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -514,24 +522,21 @@ function Pnt.play()
|
||||
local b=FX.badge[i]
|
||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
|
||||
end
|
||||
P=players[1]
|
||||
if P.atkMode~=4 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
else
|
||||
gc.setLineWidth(9)
|
||||
gc.setColor(1,.6,.2,.4)
|
||||
end
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then
|
||||
gc.setColor(0,.5,1,.2+(sin(Timer()*10)+1)*.1)
|
||||
gc.line(P.centerX,P.centerY,P.atking.centerX,P.atking.centerY)
|
||||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||
else
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
drawAtkPointer(p.centerX,p.centerY)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -542,8 +547,8 @@ function Pnt.setting()
|
||||
mStr("DAS:"..setting.das,288,158)
|
||||
mStr("ARR:"..setting.arr,503,158)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,288,249)
|
||||
mStr("softdropARR:"..setting.sdarr,503,249)
|
||||
mStr(text.softdropdas..setting.sddas,288,249)
|
||||
mStr(text.softdroparr..setting.sdarr,503,249)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
if keyboardSetting then
|
||||
@@ -562,7 +567,7 @@ function Pnt.setting2()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
for y=1,13 do
|
||||
mStr(actName_show[y],150,40*y)
|
||||
mStr(text.actName[y],150,40*y)
|
||||
for x=1,2 do
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||
end
|
||||
@@ -572,8 +577,9 @@ function Pnt.setting2()
|
||||
gc.line(200*x-160,30,200*x-160,550)
|
||||
end
|
||||
gc.line(40,550,640,550)
|
||||
gc.print("Keyboard | Joystick",335,1)
|
||||
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,620)
|
||||
gc.print(text.keyboard,335,1)
|
||||
gc.print(text.joystick,420,1)
|
||||
gc.print(text.setting2Help,50,620)
|
||||
setFont(40)
|
||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||
end
|
||||
@@ -595,15 +601,22 @@ function Pnt.help()
|
||||
setFont(32)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,11 do
|
||||
gc.printf(Text.help[i],140,15+43*i,1000,"center")
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.draw(payCode,20,20)
|
||||
gc.draw(groupCode,1080,20)
|
||||
gc.setColor(1,1,1,sin(Timer()*10)*.5+.5)
|
||||
setFont(35)
|
||||
mStr(text.support,150,283)
|
||||
setFont(25)
|
||||
mStr(text.group,1170,210)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(35)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],350,20+40*i)
|
||||
gc.print(text.stat[i],350,20+40*i)
|
||||
end
|
||||
|
||||
gc.print(stat.run,650,60)
|
||||
|
||||
87
scene.lua
@@ -1,87 +0,0 @@
|
||||
game={}
|
||||
function game.load()
|
||||
scene="load"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar
|
||||
end
|
||||
function game.intro()
|
||||
scene="intro"
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end
|
||||
function game.main()
|
||||
scene="main"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end
|
||||
function game.mode()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
scene="mode"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.custom()
|
||||
optSel=optSel or 1
|
||||
scene="custom"
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end
|
||||
function game.setting()
|
||||
scene="setting"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.setting2()
|
||||
scene="setting2"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
BGM("blank")
|
||||
end--Control settings
|
||||
function game.setting3()
|
||||
scene="setting3"
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
BGM("blank")
|
||||
end--Touch setting
|
||||
function game.help()
|
||||
scene="help"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.stat()
|
||||
scene="stat"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.quit()
|
||||
love.event.quit()
|
||||
end
|
||||
94
texture.lua
@@ -43,8 +43,8 @@ for i=1,7 do
|
||||
local b=blocks[i][0]
|
||||
mouseBlock[i]=C(#b[1],#b)
|
||||
gc.setColor(blockColor[i])
|
||||
for x=1,#b[1]do for y=1,#b do
|
||||
if b[y][x]==1 then
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]~=0 then
|
||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||
end
|
||||
end end
|
||||
@@ -62,19 +62,19 @@ c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
@@ -83,14 +83,86 @@ PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
titleImage=N("/image/mess/title.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
lightBulb=N("/image/mess/lightBulb.png")
|
||||
light=N("/image/mess/light.png")
|
||||
|
||||
background1=N("/image/BG/bg1.jpg")
|
||||
background2=N("/image/BG/bg2.png")
|
||||
groupCode=N("/image/mess/groupcode.png")
|
||||
payCode=N("/image/mess/paycode.png")
|
||||
|
||||
background={
|
||||
N("/image/BG/bg1.jpg"),
|
||||
N("/image/BG/bg2.png"),
|
||||
}
|
||||
c=nil
|
||||
gc.setCanvas()
|
||||
gc.setCanvas()
|
||||
|
||||
sceneInit={
|
||||
load=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar(0~1)
|
||||
end,
|
||||
intro=function()
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end,
|
||||
main=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
collectgarbage()
|
||||
end,
|
||||
mode=function()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
custom=function()
|
||||
optSel=optSel or 1
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
end,
|
||||
play=function()
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end,
|
||||
setting=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
setting2=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
end,--Control settings
|
||||
setting3=function()
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
end,--Touch setting
|
||||
help=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
stat=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
quit=function()
|
||||
love.event.quit()
|
||||
end,
|
||||
}
|
||||
44
timer.lua
@@ -72,7 +72,6 @@ function Tmr.play(dt)
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
-- Update attack beam
|
||||
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
@@ -94,11 +93,20 @@ function Tmr.play(dt)
|
||||
P=players[p]
|
||||
if P.timing then P.time=P.time+dt end
|
||||
if P.alive then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if not P.small then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if P.ai and P.waiting<=0 then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
@@ -110,7 +118,7 @@ function Tmr.play(dt)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -149,13 +157,6 @@ function Tmr.play(dt)
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
if P.falling>0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
@@ -175,7 +176,7 @@ function Tmr.play(dt)
|
||||
resetblock()
|
||||
end
|
||||
else
|
||||
if P.cy~=P.y_img then
|
||||
if P.curY~=P.y_img then
|
||||
if P.dropDelay>0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
else
|
||||
@@ -191,12 +192,16 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
||||
--Alive
|
||||
else
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
--Final average speeds
|
||||
if not P.small then
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
--Final average speeds
|
||||
if modeEnv.royaleMode then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
end
|
||||
end
|
||||
if P.falling>0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
@@ -216,7 +221,6 @@ function Tmr.play(dt)
|
||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end
|
||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
||||
--Dead
|
||||
end
|
||||
for i=#P.bonus,1,-1 do
|
||||
|
||||
23
toolfunc.lua
@@ -57,6 +57,9 @@ end
|
||||
function timeSort(a,b)
|
||||
return a.time>b.time
|
||||
end
|
||||
function badgeSort(a,b)
|
||||
return a.badge>b.badge
|
||||
end
|
||||
function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
@@ -69,7 +72,16 @@ function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,60,120)
|
||||
end
|
||||
--Single-usage funcs
|
||||
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
Buttons.sel=nil
|
||||
for scene,list in pairs(Buttons)do
|
||||
for num=1,#list do
|
||||
list[num].alpha=0
|
||||
list[num].t=text.ButtonText[scene][num]
|
||||
end
|
||||
end
|
||||
end
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
@@ -135,7 +147,7 @@ function back()
|
||||
end
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userData:read(),"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
@@ -170,7 +182,7 @@ function saveData()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userSetting:read(),"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
@@ -181,7 +193,7 @@ function loadSetting()
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[0123]"))or 0
|
||||
setting.vib=toN(v:match("[01234]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
@@ -229,6 +241,8 @@ function loadSetting()
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[12]"))or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -250,6 +264,7 @@ function saveSetting()
|
||||
lib[i]=table.concat(setting.keyLib[i],",")
|
||||
end
|
||||
local t=table.concat({
|
||||
stringPack("lang=",setting.lang),
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("vib=",setting.vib),
|
||||
|
||||