Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a31474c43a |
BIN
BGM/secret7th.ogg
Normal file
BIN
BGM/secret7th.ogg
Normal file
Binary file not shown.
BIN
BGM/secret8th.ogg
Normal file
BIN
BGM/secret8th.ogg
Normal file
Binary file not shown.
4
ai.lua
4
ai.lua
@@ -125,7 +125,7 @@ end
|
||||
function AI_getControls(ctrl)
|
||||
local Tfield={}--test field
|
||||
local field_org=P.field
|
||||
for i=1,#field_org do
|
||||
for i=1,#field_org do
|
||||
Tfield[i]=getNewRow()
|
||||
for j=1,10 do
|
||||
Tfield[i][j]=field_org[i][j]
|
||||
@@ -133,7 +133,7 @@ function AI_getControls(ctrl)
|
||||
end
|
||||
local best={x=1,dir=0,hold=false,score=-9e99}
|
||||
for ifhold=0,P.gameEnv.hold and 1 or 0 do
|
||||
local bn=ifhold==0 and P.bn or P.hn>0 and P.hn or P.nxt[1]
|
||||
local bn=ifhold==0 and P.bid or P.hid>0 and P.hid or P.nxt[1]
|
||||
for dir=0,dirCount[bn] do--each dir
|
||||
local cb=blocks[bn][dir]
|
||||
for cx=1,11-#cb[1]do--each pos
|
||||
|
||||
BIN
albbph.ttf
BIN
albbph.ttf
Binary file not shown.
13
call&sys.lua
13
call&sys.lua
@@ -364,7 +364,7 @@ function love.touchmoved(id,x,y,dx,dy)
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then return end
|
||||
end
|
||||
if players[1].isKeyDown[n]then
|
||||
if P.keyPressing[n]then
|
||||
releaseKey(n,players[1])
|
||||
end
|
||||
end
|
||||
@@ -381,7 +381,10 @@ end
|
||||
function love.keypressed(i)
|
||||
if i=="f12"then devMode=not devMode end
|
||||
if devMode then
|
||||
if i=="q"then
|
||||
if i=="k"then
|
||||
P=players.alive[rnd(#players.alive)]
|
||||
Event.gameover.lose()
|
||||
elseif i=="q"then
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||
@@ -459,7 +462,9 @@ function love.update(dt)
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
scene=sceneSwaping.tar
|
||||
BGM("blank")
|
||||
sceneInit[scene]()
|
||||
Buttons.sel=nil
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
@@ -528,7 +533,7 @@ function love.run()
|
||||
local frameT=Timer()
|
||||
local readyDrawFrame=0
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
scene="load"sceneInit.load()--System Launch
|
||||
math.randomseed(os.time()*626)
|
||||
return function()
|
||||
love.event.pump()
|
||||
|
||||
2
conf.lua
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.7.8"
|
||||
W.title="Techmino V0.7.9"
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
|
||||
149
gamefunc.lua
149
gamefunc.lua
@@ -1,6 +1,6 @@
|
||||
function loadGame(mode,level)
|
||||
--rec={}
|
||||
curMode={id=modeID[mode],lv=level,modeName=modeName[mode],levelName=modeLevel[modeID[mode]][level]}
|
||||
curMode={id=modeID[mode],lv=level,modeName=text.modeName[mode],levelName=modeLevel[modeID[mode]][level]}
|
||||
gotoScene("play")
|
||||
end
|
||||
function resetGameData()
|
||||
@@ -11,6 +11,7 @@ function resetGameData()
|
||||
players={alive={}}
|
||||
modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
|
||||
loadmode[curMode.id]()
|
||||
curBG=modeEnv.bg
|
||||
BGM(modeEnv.bgm)
|
||||
|
||||
FX.beam={}
|
||||
@@ -39,7 +40,7 @@ function resetGameData()
|
||||
|
||||
freeRow={}
|
||||
collectgarbage()
|
||||
for i=1,40*#players do
|
||||
for i=1,30*#players do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
end
|
||||
@@ -105,7 +106,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
end
|
||||
end--reset current game settings
|
||||
|
||||
P.hn,P.hb,P.holded=0,{{}},false
|
||||
P.hid,P.hc,P.hb,P.holded=0,0,{{}},false
|
||||
P.nxt,P.nb={},{}
|
||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||
P.freshTime=0
|
||||
@@ -144,7 +145,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
end
|
||||
|
||||
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
||||
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||
P.cb,P.sc,P.bid,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.moving,P.downing=0,0
|
||||
P.waiting,P.falling=0,0
|
||||
@@ -220,7 +221,7 @@ function throwBadge(S,R,amount)--Player id
|
||||
if R.small then
|
||||
x2,y2=R.x+30*R.size,R.y+60*R.size
|
||||
else
|
||||
x2,y2=R.x+73*R.size,R.y+360*R.size
|
||||
x2,y2=R.x+73*R.size,R.y+345*R.size
|
||||
end
|
||||
ins(FX.badge,{x1,y1,x2,y2,t=0,size=(9+min(amount,12))*.1})
|
||||
end
|
||||
@@ -268,16 +269,6 @@ function changeAtk(P,R)
|
||||
P.atking=nil
|
||||
end
|
||||
end
|
||||
function freshMostBadge()
|
||||
mostBadge,secBadge=nil
|
||||
local m=0
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].badge>=m then
|
||||
mostBadge,secBadge=players.alive[i],mostBadge
|
||||
m=players.alive[i].badge
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshMostDangerous()
|
||||
mostDangerous,secDangerous=nil
|
||||
local m=0
|
||||
@@ -292,7 +283,7 @@ function royaleLevelup()
|
||||
gameStage=gameStage+1
|
||||
local spd
|
||||
if(gameStage==3 or gameStage>4)and players[1].alive then
|
||||
showText(players[1],#players.alive.." Players Remain","beat",50,-100,.3)
|
||||
showText(players[1],text.royale_remain(#players.alive),"beat",50,-100,.3)
|
||||
end
|
||||
if gameStage==2 then
|
||||
spd=30
|
||||
@@ -339,7 +330,7 @@ function freshgho()
|
||||
end
|
||||
end
|
||||
function freshLockDelay()
|
||||
if P.lockDelay<P.gameEnv.lock then
|
||||
if P.lockDelay<P.gameEnv.lock or P.cy==P.y_img then
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
@@ -383,11 +374,12 @@ end
|
||||
function resetblock()
|
||||
P.holded=false
|
||||
P.spinLast=false
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
P.bid,P.cb=rem(P.nxt,1),rem(P.nb,1)--block id/current block
|
||||
P.bc=P.bid--block color
|
||||
P.freshNext()
|
||||
P.sc,P.dir=scs[P.bn][0],0
|
||||
P.r,P.c=#P.cb,#P.cb[1]
|
||||
P.cx,P.cy=blockPos[P.bn],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
P.sc,P.dir=scs[P.bid][0],0--spin center/direction
|
||||
P.r,P.c=#P.cb,#P.cb[1]--row/column
|
||||
P.cx,P.cy=blockPos[P.bid],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||
|
||||
if P.keyPressing[8]then hold(true)end
|
||||
@@ -414,7 +406,7 @@ function pressKey(i,p)
|
||||
if i==10 then
|
||||
act.restart()
|
||||
elseif P.alive then
|
||||
if P.control and P.waiting<=0 then
|
||||
if P.control and P.waiting<=0 then
|
||||
act[actName[i]]()
|
||||
if i>2 and i<7 then P.keyPressing[i]=false end
|
||||
elseif P.keyPressing[9]then
|
||||
@@ -448,20 +440,57 @@ function releaseKey(i,p)
|
||||
end
|
||||
function spin(d,ifpre)
|
||||
local idir=(P.dir+d)%4
|
||||
if P.bn==6 then
|
||||
if P.bid==6 then
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or"rotate")
|
||||
if P.id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
if P.gameEnv.ospin and P.freshTime>10 then
|
||||
if d==1 then
|
||||
if P.cy==P.y_img and solid(P.cx+2,P.cy+1)and solid(P.cx+2,P.cy)and solid(P.cx-1,P.cy+1)and not solid(P.cx-1,P.cy)then
|
||||
if solid(P.cx-2,P.cy)then
|
||||
P.cx=P.cx-1
|
||||
goto T
|
||||
else
|
||||
P.cx=P.cx-2
|
||||
goto I
|
||||
end
|
||||
end
|
||||
elseif d==-1 then
|
||||
if P.cy==P.y_img and solid(P.cx-1,P.cy+1)and solid(P.cx-1,P.cy)and solid(P.cx+2,P.cy+1)and not solid(P.cx+2,P.cy)then
|
||||
if solid(P.cx+3,P.cy)then
|
||||
goto T
|
||||
else
|
||||
goto I
|
||||
end
|
||||
end
|
||||
elseif d==2 and P.cy==P.y_img and solid(P.cx-1,P.cy+1)and solid(P.cx+2,P.cy+1)and not solid(P.cx-1,P.cy)and not solid(P.cx+2,P.cy)then
|
||||
P.cx=P.cx-1
|
||||
goto I
|
||||
end
|
||||
goto E
|
||||
::T::
|
||||
P.bid=5
|
||||
P.cb=blocks[5][0]
|
||||
P.sc=scs[5][0]
|
||||
P.r,P.c,P.dir=2,3,0
|
||||
P.spinLast=3
|
||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||
goto E
|
||||
::I::
|
||||
P.bid=7
|
||||
P.cb=blocks[7][2]
|
||||
P.sc=scs[7][2]
|
||||
P.r,P.c,P.dir=1,4,2
|
||||
P.spinLast=3
|
||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||
end
|
||||
return
|
||||
end
|
||||
local icb=blocks[P.bn][idir]
|
||||
local isc=scs[P.bn][idir]
|
||||
::E::return
|
||||
end
|
||||
local icb=blocks[P.bid][idir]
|
||||
local isc=scs[P.bid][idir]
|
||||
local ir,ic=#icb,#icb[1]
|
||||
local ix,iy=P.cx+P.sc[2]-isc[2],P.cy+P.sc[1]-isc[1]
|
||||
local t--succssful test
|
||||
local iki=TRS[P.bn][P.dir*10+idir]
|
||||
local iki=TRS[P.bid][P.dir*10+idir]
|
||||
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
||||
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||
@@ -471,7 +500,7 @@ function spin(d,ifpre)
|
||||
end
|
||||
if t then
|
||||
P.cx,P.cy,P.dir=ix,iy,idir
|
||||
P.sc,P.cb=scs[P.bn][idir],icb
|
||||
P.sc,P.cb=scs[P.bid][idir],icb
|
||||
P.r,P.c=ir,ic
|
||||
P.spinLast=testScore[t==2 and -d or d]
|
||||
freshgho()
|
||||
@@ -484,13 +513,17 @@ function spin(d,ifpre)
|
||||
end
|
||||
function hold(ifpre)
|
||||
if not P.holded and P.waiting<=0 and P.gameEnv.hold then
|
||||
P.hn,P.bn=P.bn,P.hn
|
||||
P.hb,P.cb=blocks[P.hn][0],P.hb
|
||||
P.hid,P.bid,P.bc=P.bid,P.hid,P.hid
|
||||
P.hb,P.cb=blocks[P.hid][0],P.hb
|
||||
|
||||
if P.bn==0 then P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)P.freshNext()end
|
||||
P.sc,P.dir=scs[P.bn][0],0
|
||||
if P.bid==0 then
|
||||
P.bid,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
P.bc=P.bid
|
||||
P.freshNext()
|
||||
end
|
||||
P.sc,P.dir=scs[P.bid][0],0
|
||||
P.r,P.c=#P.cb,#P.cb[1]
|
||||
P.cx,P.cy=blockPos[P.bn],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
P.cx,P.cy=blockPos[P.bid],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
|
||||
if abs(P.moving)-P.gameEnv.das>1 then
|
||||
if not ifoverlap(P.cb,P.cx+sgn(P.moving),P.cy)then
|
||||
@@ -514,7 +547,7 @@ function drop()
|
||||
P.waiting=P.gameEnv.wait
|
||||
local dospin=0
|
||||
if P.spinLast then
|
||||
if P.bn<6 then
|
||||
if P.bid<6 then
|
||||
local x,y=P.cx+P.sc[2]-1,P.cy+P.sc[1]-1
|
||||
local c=0
|
||||
if solid(x-1,y+1)then c=c+1 end
|
||||
@@ -527,7 +560,7 @@ function drop()
|
||||
end
|
||||
end
|
||||
end--Three point
|
||||
if P.bn~=6 and ifoverlap(P.cb,P.cx-1,P.cy)and ifoverlap(P.cb,P.cx+1,P.cy)and ifoverlap(P.cb,P.cx,P.cy+1)then
|
||||
if P.bid~=6 and ifoverlap(P.cb,P.cx-1,P.cy)and ifoverlap(P.cb,P.cx+1,P.cy)and ifoverlap(P.cb,P.cx,P.cy+1)then
|
||||
dospin=dospin+2
|
||||
end--Immobile
|
||||
end
|
||||
@@ -546,22 +579,22 @@ function drop()
|
||||
elseif dospin<2 then
|
||||
dospin=false
|
||||
elseif dospin==2 then
|
||||
mini=P.bn<6 and cc<3 and cc<P.r
|
||||
mini=P.bid<6 and cc<3 and cc<P.r
|
||||
end
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
if cc==4 then
|
||||
if P.b2b>480 then
|
||||
showText(P,"Techrash B2B2B","fly",70)
|
||||
showText(P,text.techrashB3B,"fly",70)
|
||||
csend=6
|
||||
sendTime=100
|
||||
exblock=exblock+1
|
||||
elseif P.b2b>=30 then
|
||||
showText(P,"Techrash B2B","drive",70)
|
||||
showText(P,text.techrashB2B,"drive",70)
|
||||
sendTime=80
|
||||
csend=5
|
||||
else
|
||||
showText(P,"Techrash","stretch",80)
|
||||
showText(P,text.techrash,"stretch",80)
|
||||
sendTime=60
|
||||
csend=4
|
||||
end
|
||||
@@ -571,39 +604,39 @@ function drop()
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
if P.b2b>480 then
|
||||
showText(P,spinName[cc][P.bn].." B2B2B","spin",40)
|
||||
showText(P,text.spin[P.bc]..text.clear[cc]..text.b3b,"spin",40)
|
||||
csend=b2bATK[cc]+1
|
||||
exblock=exblock+1
|
||||
elseif P.b2b>=30 then
|
||||
showText(P,spinName[cc][P.bn].." B2B","spin",40)
|
||||
showText(P,text.spin[P.bc]..text.clear[cc]..text.b2b,"spin",40)
|
||||
csend=b2bATK[cc]
|
||||
else
|
||||
showText(P,spinName[cc][P.bn],"spin",50)
|
||||
showText(P,text.spin[P.bc]..text.clear[cc],"spin",50)
|
||||
csend=2*cc
|
||||
end
|
||||
sendTime=20+csend*20
|
||||
if mini then
|
||||
showText(P,"Mini","drive",40,10)
|
||||
showText(P,text.mini,"drive",40,10)
|
||||
csend=ceil(csend*.5)
|
||||
sendTime=sendTime+60
|
||||
P.b2b=P.b2b+b2bPoint[cc]*.8
|
||||
else
|
||||
P.b2b=P.b2b+b2bPoint[cc]
|
||||
end
|
||||
P.lastClear=P.bn*10+cc
|
||||
P.lastClear=P.bid*10+cc
|
||||
if P.id==1 then
|
||||
stat.spin=stat.spin+1
|
||||
end
|
||||
SFX(spin_n[cc])
|
||||
elseif #P.clearing<#P.field then
|
||||
P.b2b=P.b2b-150-cc*50
|
||||
showText(P,clearName[cc],"appear",50)
|
||||
showText(P,text.clear[cc],"appear",25+cc*5)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
P.lastClear=cc
|
||||
end
|
||||
if #P.clearing==#P.field then
|
||||
showText(P,"Perfect Clear","flicker",70,-80)
|
||||
showText(P,text.PC,"flicker",70,-80)
|
||||
csend=csend+min(6+P.cstat.pc,10)
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+30
|
||||
@@ -611,13 +644,13 @@ function drop()
|
||||
P.b2b=600
|
||||
end
|
||||
P.cstat.pc=P.cstat.pc+1
|
||||
P.lastClear=P.bn*10+5
|
||||
P.lastClear=P.bid*10+5
|
||||
SFX("perfectclear")
|
||||
end
|
||||
else
|
||||
P.combo=0
|
||||
if dospin then
|
||||
showText(P,spinName[0][P.bn],"appear",50)
|
||||
showText(P,text.spin[P.bc],"appear",50)
|
||||
SFX("spin_0")
|
||||
P.b2b=P.b2b+15
|
||||
end
|
||||
@@ -625,7 +658,7 @@ function drop()
|
||||
|
||||
csend=csend+(renATK[P.combo]or 4)
|
||||
if P.combo>2 then
|
||||
showText(P,renName[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||
showText(P,text.cmb[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||
end
|
||||
sendTime=sendTime+20*P.combo
|
||||
if cc>0 then
|
||||
@@ -657,7 +690,7 @@ function drop()
|
||||
if csend>0 then
|
||||
showText(P,csend,"zoomout",25,70)
|
||||
if exblock>0 then
|
||||
showText(P,exblock,"zoomout",10,70)
|
||||
showText(P,exblock,"zoomout",10,90)
|
||||
end
|
||||
end
|
||||
::L::
|
||||
@@ -718,7 +751,7 @@ function lock()
|
||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
||||
for j=1,P.c do
|
||||
if P.cb[i][j]~=0 then
|
||||
P.field[y][P.cx+j-1]=P.bn
|
||||
P.field[y][P.cx+j-1]=P.bc
|
||||
P.visTime[y][P.cx+j-1]=P.showTime
|
||||
end
|
||||
end
|
||||
@@ -818,18 +851,22 @@ act={
|
||||
end,
|
||||
insDown=function()if P.cy~=P.y_img then P.cy,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
||||
insLeft=function()
|
||||
local x0=cx
|
||||
::L::if not ifoverlap(P.cb,P.cx-1,P.cy)then
|
||||
P.cx,P.lockDelay=P.cx-1,P.gameEnv.lock
|
||||
P.cx=P.cx-1
|
||||
freshgho()
|
||||
goto L
|
||||
end
|
||||
if x0~=cx then freshLockDelay()end
|
||||
end,
|
||||
insRight=function()
|
||||
local x0=cx
|
||||
::L::if not ifoverlap(P.cb,P.cx+1,P.cy)then
|
||||
P.cx,P.lockDelay=P.cx+1,P.gameEnv.lock
|
||||
P.cx=P.cx+1
|
||||
freshgho()
|
||||
goto L
|
||||
end
|
||||
if x0~=cx then freshLockDelay()end
|
||||
end,
|
||||
down1=function()
|
||||
if P.cy~=P.y_img then
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 638 B |
161
language/chi.lua
Normal file
161
language/chi.lua
Normal file
@@ -0,0 +1,161 @@
|
||||
return{
|
||||
royale_remain=function(n)
|
||||
return "剩余 "..n.." 名玩家"
|
||||
end,
|
||||
cmb={nil,nil,"3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"},
|
||||
techrash="四清",
|
||||
techrashB2B="四清 B2B",
|
||||
techrashB3B="四清 B2B2B",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z旋","S旋","L旋","J旋","T旋","O旋","I旋"},
|
||||
clear={"单消","双消","三清"},
|
||||
b2b="B2B",
|
||||
b3b="B2B2B",
|
||||
mini="次级",
|
||||
PC="场地全清",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
win="胜利",
|
||||
lose="失败",
|
||||
|
||||
custom="自定义游戏",
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
keyboard="键盘",
|
||||
joystick="手柄",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","顺时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="挑战世界纪录",
|
||||
marathon="尝试坚持到最后",
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
tsd="尽可能做T旋消2",
|
||||
blind="最强大脑",
|
||||
dig="核能挖掘机",
|
||||
survivor="防守练习",
|
||||
tech="ALLSPIN练习",
|
||||
pctrain="熟悉全清定式的组合",
|
||||
pcchallenge="100行内尽可能多全清",
|
||||
techmino41="41人混战",
|
||||
techmino99="99人混战",
|
||||
drought="异常序列",
|
||||
hotseat="友尽模式",
|
||||
},
|
||||
|
||||
loadTip="真在加载,不只是动画!",
|
||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"The whole game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MrZ spin Penta!",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin Techrash?"
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"总方块使用:",
|
||||
"总消行数:",
|
||||
"总攻击行数:",
|
||||
"总按键数:",
|
||||
"总旋转数:",
|
||||
"暂存次数:",
|
||||
"总旋转消行数:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||
"不过就当成TOP/C2/KOS/TGM3玩好了",
|
||||
"游戏还在测试阶段,请 勿 外 传",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
ButtonText={
|
||||
main={
|
||||
"开始",
|
||||
"设置",
|
||||
"帮助",
|
||||
"统计信息",
|
||||
"退出",
|
||||
},
|
||||
mode={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"开始",
|
||||
"自定义(C)",
|
||||
"返回",
|
||||
},
|
||||
custom={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"开始",
|
||||
"返回",
|
||||
},
|
||||
setting={
|
||||
function()return setting.ghost and"阴影 开"or"阴影 关"end,
|
||||
function()return setting.center and"旋转中心 开"or"旋转中心 关"end,
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
function()return setting.sfx and"音效 开"or"音效 关"end,
|
||||
function()return setting.bgm and"音乐 开"or"音乐 关"end,
|
||||
function()return "震动强度:"..setting.vib end,
|
||||
function()return setting.fullscreen and"全屏 开"or"全屏 关"end,
|
||||
function()return setting.bgblock and"背景动画 开"or"背景动画 关"end,
|
||||
function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
"控制设置",
|
||||
"触摸设置",
|
||||
function()return langName[setting.lang]end,
|
||||
"保存&返回",
|
||||
},
|
||||
setting2={
|
||||
"返回",
|
||||
},
|
||||
setting3={
|
||||
"返回",
|
||||
function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
"默认组合",
|
||||
function()return snapLevelName[snapLevel]end,
|
||||
function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
"图标",
|
||||
"大小",
|
||||
},
|
||||
help={
|
||||
"返回",
|
||||
"作者QQ",
|
||||
},
|
||||
stat={
|
||||
"返回",
|
||||
},
|
||||
},
|
||||
}--中文→
|
||||
161
language/eng.lua
Normal file
161
language/eng.lua
Normal file
@@ -0,0 +1,161 @@
|
||||
return{
|
||||
royale_remain=function(n)
|
||||
return n.." Players Remain"
|
||||
end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z spin","S spin","L spin","J spin","T spin","O spin","I spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b=" B2B",
|
||||
b3b=" B2B2B",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
|
||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||
maxspeed="Max speed",
|
||||
speedup="Speed up",
|
||||
|
||||
win="WIN",
|
||||
lose="LOSE",
|
||||
|
||||
custom="Custom Game",
|
||||
softdropdas="softdropDAS:",
|
||||
softdroparr="softdropARR:",
|
||||
keyboard="Keyboard",
|
||||
joystick="Joystick",
|
||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
|
||||
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="Speed run",
|
||||
marathon="Survive and reach target",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
tsd="Make more T-spin-doubles",
|
||||
blind="Invisible board",
|
||||
dig="Downstack!",
|
||||
survivor="Hand them!",
|
||||
tech="Techniques practice",
|
||||
pctrain="Let's learn some PCs",
|
||||
pcchallenge="Make PCs in 100 Lines",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
techmino99="Melee fight with 98 AIs",
|
||||
drought="ERRSEQ flood attack",
|
||||
hotseat="",
|
||||
},
|
||||
|
||||
loadTip="not animation,real loading!",
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"The whole game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MrZ spin Penta!",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin Techrash?"
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
ButtonText={
|
||||
main={
|
||||
"Play",
|
||||
"Settings",
|
||||
"Help",
|
||||
"Statistics",
|
||||
"Quit",
|
||||
},
|
||||
mode={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"Start",
|
||||
"Custom(C)",
|
||||
"Back",
|
||||
},
|
||||
custom={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"Start",
|
||||
"Back",
|
||||
},
|
||||
setting={
|
||||
function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||
function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
function()return setting.sfx and"SFX:on"or"SFX:off"end,
|
||||
function()return setting.bgm and"BGM:on"or"BGM:off"end,
|
||||
function()return "Vibrate level:"..setting.vib end,
|
||||
function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||
function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||
function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
"Control settings",
|
||||
"Touch settings",
|
||||
function()return langName[setting.lang]end,
|
||||
"Save&Back",
|
||||
},
|
||||
setting2={
|
||||
"Back",
|
||||
},
|
||||
setting3={
|
||||
"Back",
|
||||
function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
"Defaults",
|
||||
function()return snapLevelName[snapLevel]end,
|
||||
function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
"Icon",
|
||||
"Size",
|
||||
},
|
||||
help={
|
||||
"Back",
|
||||
"Author's qq",
|
||||
},
|
||||
stat={
|
||||
"Back",
|
||||
},
|
||||
}
|
||||
}
|
||||
475
list.lua
475
list.lua
@@ -1,6 +1,6 @@
|
||||
--[["four name"
|
||||
Techrash
|
||||
Zestris
|
||||
x Zestris
|
||||
x Quadruple
|
||||
x Tequeno
|
||||
x Techzino
|
||||
@@ -20,7 +20,7 @@ PCbase={
|
||||
{5,5,2,2,0,0,0,6,6,4},
|
||||
{5,2,2,0,0,0,0,4,4,4},
|
||||
}
|
||||
PClist={--ZSLJTOI
|
||||
PClist={
|
||||
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
|
||||
{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
|
||||
{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
|
||||
@@ -61,14 +61,14 @@ color={
|
||||
}
|
||||
attackColor={
|
||||
{color.red,color.yellow},
|
||||
{color.red,color.purple},
|
||||
{color.purple,color.white},
|
||||
{color.blue,color.white},
|
||||
animate={
|
||||
function(t)
|
||||
gc.setColor(1,t,0)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1,.5+t*.5,.5+t*.5)
|
||||
gc.setColor(1,.5+t*.5,1)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(.2+t*.8,.2+t*.8,1)
|
||||
@@ -82,7 +82,6 @@ frameColor={
|
||||
color.purple,
|
||||
color.orange,
|
||||
}
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
blockColor={
|
||||
color.red,
|
||||
color.green,
|
||||
@@ -92,17 +91,6 @@ blockColor={
|
||||
color.yellow,
|
||||
color.cyan,
|
||||
}
|
||||
clearName={"Single","Double","Triple"}
|
||||
spinName={[0]={}}
|
||||
for j=1,7 do
|
||||
spinName[0][j]=blockName[j].." spin"
|
||||
end
|
||||
for i=1,3 do
|
||||
spinName[i]={}
|
||||
for j=1,7 do
|
||||
spinName[i][j]=blockName[j].." spin "..clearName[i]
|
||||
end
|
||||
end
|
||||
|
||||
miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
@@ -138,6 +126,8 @@ bgm={
|
||||
"infinite",
|
||||
"cruelty",
|
||||
"final",
|
||||
"secret7th",
|
||||
"secret8th",
|
||||
}
|
||||
|
||||
prevMenu={
|
||||
@@ -213,11 +203,11 @@ customRange={
|
||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||
}
|
||||
|
||||
langName={"中文","English"}
|
||||
langID={"chi","eng"}
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","swap","restart","insLeft","insRight","insDown"}
|
||||
actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||
renName={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB",}
|
||||
b2bPoint={50,90,150}
|
||||
b2bATK={3,5,8}
|
||||
testScore={[0]=0,[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
||||
@@ -226,10 +216,6 @@ spin_n={"spin_1","spin_2","spin_3"}
|
||||
clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
||||
ren_n={"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11"}
|
||||
vibrateLevel={0,.02,.03,.04,.06,.08,.1}
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"}
|
||||
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
reAtk={0,0,1,1,1,2,2,3,3}
|
||||
reDef={0,1,1,2,3,3,4,4,5}
|
||||
@@ -245,51 +231,64 @@ pc_drop={50,45,40,35,30,26,22,18,15,12}
|
||||
pc_lock={55,50,45,40,36,32,30}
|
||||
pc_fall={18,16,14,12,10,9,8,7,6}
|
||||
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"}
|
||||
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
||||
|
||||
defaultModeEnv={
|
||||
sprint={
|
||||
{
|
||||
drop=60,
|
||||
target=10,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=20,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=400,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=1000,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="push",
|
||||
},
|
||||
},
|
||||
marathon={
|
||||
{
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
drop=60,
|
||||
lock=60,
|
||||
fall=30,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
bg="strap",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
@@ -297,14 +296,16 @@ defaultModeEnv={
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
bg="strap",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
fall=20,
|
||||
fall=15,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
bgm="newera",
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
@@ -315,7 +316,8 @@ defaultModeEnv={
|
||||
target=50,
|
||||
reach=Event.marathon_reach_lunatic,
|
||||
arr=2,
|
||||
bgm="race",
|
||||
bg="game2",
|
||||
bgm="secret8th",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
@@ -324,9 +326,10 @@ defaultModeEnv={
|
||||
wait=death_wait[1],
|
||||
fall=death_fall[1],
|
||||
target=50,
|
||||
reach=Event.marathon_reach_ultimete,
|
||||
reach=Event.marathon_reach_ultimate,
|
||||
arr=1,
|
||||
bgm="push",
|
||||
bg="game2",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
zen={
|
||||
@@ -335,6 +338,7 @@ defaultModeEnv={
|
||||
lock=1e99,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
@@ -343,11 +347,13 @@ defaultModeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
oncehold=false,
|
||||
bg="glow",
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
solo={
|
||||
{
|
||||
bg="game2",
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
@@ -358,6 +364,8 @@ defaultModeEnv={
|
||||
lock=1e99,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
@@ -365,6 +373,8 @@ defaultModeEnv={
|
||||
lock=60,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",
|
||||
bgm="reason",
|
||||
},
|
||||
},
|
||||
@@ -373,6 +383,7 @@ defaultModeEnv={
|
||||
drop=30,
|
||||
lock=60,
|
||||
visible=2,
|
||||
bg="glow",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
@@ -380,6 +391,7 @@ defaultModeEnv={
|
||||
lock=60,
|
||||
visible=0,
|
||||
freshLimit=10,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
@@ -387,6 +399,7 @@ defaultModeEnv={
|
||||
lock=60,
|
||||
visible=0,
|
||||
freshLimit=15,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
@@ -397,7 +410,8 @@ defaultModeEnv={
|
||||
fall=15,
|
||||
visible=0,
|
||||
arr=1,
|
||||
bgm="push",
|
||||
bg="game3",
|
||||
bgm="secret8th",
|
||||
},
|
||||
},
|
||||
dig={
|
||||
@@ -405,12 +419,14 @@ defaultModeEnv={
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=20,
|
||||
bg="game2",
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=30,
|
||||
bgm="push",
|
||||
bg="game2",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
survivor={
|
||||
@@ -418,57 +434,73 @@ defaultModeEnv={
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=30,
|
||||
bg="game2",
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
fall=20,
|
||||
bg="game2",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=60,
|
||||
fall=15,
|
||||
bgm="race",
|
||||
bg="game2",
|
||||
bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=60,
|
||||
fall=10,
|
||||
bgm="push",
|
||||
bg="game3",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
sudden={
|
||||
tech={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
target=0,
|
||||
reach=Event.sudden_reach,
|
||||
reach=Event.tech_reach,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
target=0,
|
||||
reach=Event.sudden_reach,
|
||||
reach=Event.tech_reach,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=60,
|
||||
target=0,
|
||||
reach=Event.sudden_reach_hard,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=40,
|
||||
target=0,
|
||||
reach=Event.sudden_reach_hard,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=1,
|
||||
lock=40,
|
||||
target=0,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
pctrain={
|
||||
{
|
||||
@@ -481,6 +513,8 @@ defaultModeEnv={
|
||||
target=0,
|
||||
freshLimit=1e99,
|
||||
reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
@@ -492,6 +526,8 @@ defaultModeEnv={
|
||||
sequence="pc",
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
},
|
||||
},
|
||||
@@ -503,6 +539,8 @@ defaultModeEnv={
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
freshLimit=1e99,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
@@ -511,6 +549,8 @@ defaultModeEnv={
|
||||
fall=10,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="infinite",
|
||||
},
|
||||
{
|
||||
@@ -519,6 +559,8 @@ defaultModeEnv={
|
||||
fall=20,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
@@ -529,6 +571,7 @@ defaultModeEnv={
|
||||
royalePowerup={2,5,10,20},
|
||||
royaleRemain={30,20,15,10,5},
|
||||
pushSpeed=2,
|
||||
bg="game3",
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
@@ -539,6 +582,7 @@ defaultModeEnv={
|
||||
royalePowerup={2,6,14,30},
|
||||
royaleRemain={75,50,35,20,10},
|
||||
pushSpeed=2,
|
||||
bg="game3",
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
@@ -546,27 +590,33 @@ defaultModeEnv={
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
sequence=drought1,
|
||||
sequence="drought1",
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
ospin=false,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
sequence=drought2,
|
||||
sequence="drought2",
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
ospin=false,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
},
|
||||
},
|
||||
hotseat={
|
||||
{
|
||||
bg="none",
|
||||
bgm="way",
|
||||
},
|
||||
},
|
||||
custom={
|
||||
{
|
||||
bg="none",
|
||||
bgm="reason",
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
@@ -582,7 +632,7 @@ modeLevel={
|
||||
blind={"EASY","HARD","LUNATIC","GM"},
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
sudden={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
tech={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
pctrain={"NORMAL","LUNATIC"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
techmino41={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
@@ -611,32 +661,9 @@ modeLevelColor={
|
||||
}
|
||||
modeID={
|
||||
[0]="custom",
|
||||
"sprint","marathon","zen","infinite","solo","tsd","blind","dig","survivor","sudden",
|
||||
"sprint","marathon","zen","infinite","solo","tsd","blind","dig","survivor","tech",
|
||||
"pctrain","pcchallenge","techmino41","techmino99","drought","hotseat",
|
||||
}
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Sudden",
|
||||
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
||||
}
|
||||
modeInfo={
|
||||
sprint="Speed run.",
|
||||
marathon="Survive and reach target",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
tsd="Make more T-spin-doubles",
|
||||
blind="Invisible board",
|
||||
dig="Downstack!",
|
||||
survivor="Hand them!",
|
||||
sudden="Techniques practice",
|
||||
pctrain="Let's learn some PCs",
|
||||
pcchallenge="Make PCs in 100 Lines",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
techmino99="Melee fight with 98 AIs",
|
||||
drought="ERRSEQ flood attack",
|
||||
hotseat="",
|
||||
}
|
||||
|
||||
freshMethod={
|
||||
bag7=function()
|
||||
@@ -749,14 +776,14 @@ TRS={
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
},--S/L
|
||||
[5]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1},{0,1}},
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,-1},{0,2},{1,2},{-1,-1}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{1,1}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{-1,1}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{0,2},{-1,2},{1,-1}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
||||
@@ -774,164 +801,10 @@ TRS={
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
|
||||
[31]={{0,0},{0,1},{1,0},{-1,0},{0,1}},
|
||||
[31]={{0,0},{1,0},{-1,0}},
|
||||
}
|
||||
}TRS[3],TRS[4]=TRS[2],TRS[1]
|
||||
|
||||
Buttons={
|
||||
load={},
|
||||
intro={},
|
||||
main={
|
||||
{x=250,y=250,w=350,h=100,rgb=color.red,f=55,t="Play",code=function()gotoScene("mode")end,down=2},
|
||||
{x=250,y=360,w=350,h=100,rgb=color.blue,f=50,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
||||
{x=160,y=470,w=170,h=100,rgb=color.yellow,f=50,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||
{x=340,y=470,w=170,h=100,rgb=color.cyan,f=40,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||
{x=250,y=580,w=350,h=100,rgb=color.grey,f=40,t="Quit",code=function()gotoScene("quit")end,up=3},
|
||||
},
|
||||
mode={
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return modeSel==1 end,t="Λ",f=64,code=function()keyDown.mode("up")end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,hide=function()return modeSel==#modeID end,t="v",f=80,code=function()keyDown.mode("down")end},
|
||||
{x=190,y=160,w=100,h=80,rgb=color.white,hide=function()return levelSel==1 end,t="<",code=function()keyDown.mode("left")end},
|
||||
{x=350,y=160,w=100,h=80,rgb=color.white,hide=function()return levelSel==#modeLevel[modeID[modeSel]] end,t=">",code=function()keyDown.mode("right")end},
|
||||
{x=1000,y=600,w=250,h=100,rgb=color.green,f=50,t="Start",code=function()loadGame(modeSel,levelSel)end},
|
||||
{x=270,y=540,w=190,h=85,rgb=color.yellow,t="Custom(c)",code=function()gotoScene("custom")end},
|
||||
{x=640,y=630,w=230,h=90,rgb=color.white,f=45,t="Back",code=back},
|
||||
},
|
||||
custom={
|
||||
{x=1000,y=200,w=100,h=100,rgb=color.white,t="Λ",f=40,code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
{x=1000,y=440,w=100,h=100,rgb=color.white,t="v",f=50,code=function()optSel=optSel%#customID+1 end},
|
||||
{x=880,y=320,w=100,h=100,rgb=color.white,t="<",f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
{x=1120,y=320,w=100,h=100,rgb=color.white,t=">",f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
{x=1000,y=580,w=180,h=80,rgb=color.green,t="Start",code=function()loadGame(0,1)end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
play={
|
||||
},
|
||||
setting={--Normal setting
|
||||
{x=285,y=90,w=210,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=3,right=2},
|
||||
{x=505,y=90,w=210,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=5,left=1,right=11},
|
||||
--1,2
|
||||
{x=205,y=180,w=50,h=50,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,up=1,down=7,right=4},
|
||||
{x=370,y=180,w=50,h=50,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,up=1,down=8,left=3,right=5},
|
||||
{x=420,y=180,w=50,h=50,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,up=2,down=9,left=4,right=6},
|
||||
{x=585,y=180,w=50,h=50,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,up=2,down=10,left=5,right=13},
|
||||
--3~6
|
||||
{x=205,y=260,w=50,h=50,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,up=3,down=13,right=8},
|
||||
{x=370,y=260,w=50,h=50,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,up=4,down=13,left=7,right=9},
|
||||
{x=420,y=260,w=50,h=50,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%4 end,up=5,down=13,left=8,right=10},
|
||||
{x=585,y=260,w=50,h=50,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=6,down=13,left=9,right=14},
|
||||
--7~10
|
||||
{x=760,y=90,w=160,h=60,rgb=color.white,t=function()return setting.sfx and"SFX:on"or"SFX:off"end,code=function()setting.sfx=not setting.sfx end,down=13,left=2,right=12},
|
||||
{x=940,y=90,w=160,h=60,rgb=color.white,t=function()return setting.bgm and"BGM:on"or"BGM:off"end,code=function()
|
||||
BGM()
|
||||
setting.bgm=not setting.bgm
|
||||
BGM("blank")
|
||||
end,down=13,left=6},
|
||||
{x=850,y=160,w=340,h=60,rgb=color.white,t=function()return "Vibrate level:"..setting.vib end,code=function()
|
||||
setting.vib=(setting.vib+1)%5
|
||||
VIB(2)
|
||||
end,up=11,down=14,left=6},
|
||||
{x=850,y=230,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||
code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
if not setting.fullscreen then
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
end
|
||||
end,
|
||||
up=13,down=15,left=6
|
||||
},
|
||||
{x=850,y=300,w=340,h=60,rgb=color.white,t=function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||
code=function()
|
||||
setting.bgblock=not setting.bgblock
|
||||
if not setting.bgblock then
|
||||
for i=1,16 do
|
||||
BGblockList[i].v=3*BGblockList[i].v
|
||||
end
|
||||
end
|
||||
end,
|
||||
up=14,down=16,left=10
|
||||
},
|
||||
{x=850,y=370,w=340,h=60,rgb=color.white,t=function()return"frameDraw:"..setting.frameMul.."%"end,code=function()
|
||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||
if setting.frameMul>100 then setting.frameMul=25 end
|
||||
end,up=15,down=17},
|
||||
--11~16
|
||||
{x=850,y=440,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=16,down=18},
|
||||
{x=850,y=510,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=17,down=19},
|
||||
{x=640,y=620,w=300,h=70,rgb=color.white,t="Save&Back",code=back,up=18},
|
||||
--17~19
|
||||
},
|
||||
setting2={--Control setting
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
setting3={--Touch setting
|
||||
{x=640,y=410,w=170,h=80,t="Back",code=back},
|
||||
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end},
|
||||
{x=450,y=310,w=170,h=80,t="Defaults",code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||
end--Default virtualkey
|
||||
defaultSel=defaultSel%5+1
|
||||
end},
|
||||
{x=640,y=310,w=170,h=80,t=function()return snapLevelName[snapLevel]end,code=function()
|
||||
snapLevel=snapLevel%6+1
|
||||
end},
|
||||
{x=830,y=310,w=170,h=80,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||
--Adjust virtualkey alpha
|
||||
end},
|
||||
{x=450,y=410,w=170,h=80,t="Icon",code=function()
|
||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||
--Switch virtualkey icon
|
||||
end},
|
||||
{x=830,y=410,w=170,h=80,t="Size",code=function()
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[4]=b[4]+10
|
||||
if b[4]==150 then b[4]=40 end
|
||||
b[3]=b[4]^2
|
||||
end
|
||||
end},
|
||||
},
|
||||
help={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back,right=2},
|
||||
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
|
||||
},
|
||||
stat={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
for k,v in pairs(Buttons)do
|
||||
for i=1,#v do
|
||||
v[i].alpha=0
|
||||
end
|
||||
end
|
||||
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--swap
|
||||
{80,80,6400,80},--restart
|
||||
--[[
|
||||
{x=0,y=0,r=0},--toLeft
|
||||
{x=0,y=0,r=0},--toRight
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
|
||||
}
|
||||
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
virtualkeySet={
|
||||
{
|
||||
{80,720-200,6400,80},--moveLeft
|
||||
@@ -994,39 +867,135 @@ virtualkeySet={
|
||||
{1280-760,40,0,40},--restart
|
||||
},--PC key feedback
|
||||
}
|
||||
|
||||
Text={
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"The whole game is made by MrZ!",
|
||||
"Back to Back 8 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MrZ spin Penta!",
|
||||
Buttons={
|
||||
load={},
|
||||
intro={},
|
||||
main={
|
||||
{x=250,y=250,w=350,h=100,rgb=color.red,f=55,code=function()gotoScene("mode")end,down=2},
|
||||
{x=250,y=360,w=350,h=100,rgb=color.blue,f=55,code=function()gotoScene("setting")end,up=1,down=3},
|
||||
{x=160,y=470,w=170,h=100,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||
{x=340,y=470,w=170,h=100,rgb=color.cyan,f=40,code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||
{x=250,y=580,w=350,h=100,rgb=color.grey,f=50,code=function()gotoScene("quit")end,up=3},
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
mode={
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return modeSel==1 end,f=64,code=function()keyDown.mode("up")end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,hide=function()return modeSel==#modeID end,f=80,code=function()keyDown.mode("down")end},
|
||||
{x=190,y=160,w=100,h=80,rgb=color.white,hide=function()return levelSel==1 end,code=function()keyDown.mode("left")end},
|
||||
{x=350,y=160,w=100,h=80,rgb=color.white,hide=function()return levelSel==#modeLevel[modeID[modeSel]] end,code=function()keyDown.mode("right")end},
|
||||
{x=1000,y=600,w=250,h=100,rgb=color.green,f=50,code=function()loadGame(modeSel,levelSel)end},
|
||||
{x=270,y=540,w=190,h=85,rgb=color.yellow,code=function()gotoScene("custom")end},
|
||||
{x=640,y=630,w=230,h=90,rgb=color.white,f=45,code=back},
|
||||
},
|
||||
custom={
|
||||
{x=1000,y=200,w=100,h=100,rgb=color.white,f=40,code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
{x=1000,y=440,w=100,h=100,rgb=color.white,f=50,code=function()optSel=optSel%#customID+1 end},
|
||||
{x=880,y=320,w=100,h=100,rgb=color.white,f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
{x=1120,y=320,w=100,h=100,rgb=color.white,f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
{x=1000,y=580,w=180,h=80,rgb=color.green,code=function()loadGame(0,1)end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,code=back},
|
||||
},
|
||||
play={
|
||||
},
|
||||
setting={--Normal setting
|
||||
{x=285,y=90,w=210,h=60,rgb=color.white,code=function()setting.ghost=not setting.ghost end,down=3,right=2},
|
||||
{x=505,y=90,w=210,h=60,rgb=color.white,code=function()setting.center=not setting.center end,down=5,left=1,right=11},
|
||||
--1,2
|
||||
{x=205,y=180,w=50,h=50,rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up=1,down=7,right=4},
|
||||
{x=370,y=180,w=50,h=50,rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up=1,down=8,left=3,right=5},
|
||||
{x=420,y=180,w=50,h=50,rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up=2,down=9,left=4,right=6},
|
||||
{x=585,y=180,w=50,h=50,rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up=2,down=10,left=5,right=13},
|
||||
--3~6
|
||||
{x=205,y=260,w=50,h=50,rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up=3,down=19,right=8},
|
||||
{x=370,y=260,w=50,h=50,rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up=4,down=19,left=7,right=9},
|
||||
{x=420,y=260,w=50,h=50,rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up=5,down=19,left=8,right=10},
|
||||
{x=585,y=260,w=50,h=50,rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=6,down=19,left=9,right=14},
|
||||
--7~10
|
||||
{x=760,y=90,w=160,h=60,rgb=color.white,code=function()setting.sfx=not setting.sfx end,down=13,left=2,right=12},
|
||||
{x=940,y=90,w=160,h=60,rgb=color.white,code=function()
|
||||
BGM()
|
||||
setting.bgm=not setting.bgm
|
||||
BGM("blank")
|
||||
end,down=13,left=6},
|
||||
{x=850,y=160,w=340,h=60,rgb=color.white,code=function()
|
||||
setting.vib=(setting.vib+1)%5
|
||||
VIB(2)
|
||||
end,up=11,down=14,left=6},
|
||||
{x=850,y=230,w=340,h=60,rgb=color.white,
|
||||
code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
if not setting.fullscreen then
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
end
|
||||
end,
|
||||
up=13,down=15,left=6
|
||||
},
|
||||
{x=850,y=300,w=340,h=60,rgb=color.white,
|
||||
code=function()
|
||||
setting.bgblock=not setting.bgblock
|
||||
if not setting.bgblock then
|
||||
for i=1,16 do
|
||||
BGblockList[i].v=3*BGblockList[i].v
|
||||
end
|
||||
end
|
||||
end,
|
||||
up=14,down=16,left=10
|
||||
},
|
||||
{x=850,y=370,w=340,h=60,rgb=color.white,code=function()
|
||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||
if setting.frameMul>100 then setting.frameMul=25 end
|
||||
end,up=15,down=17},
|
||||
--11~16
|
||||
{x=850,y=440,w=340,h=60,rgb=color.green,code=function()gotoScene("setting2")end,up=16,down=18},
|
||||
{x=850,y=510,w=340,h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up=17,down=20},
|
||||
{x=280,y=510,w=200,h=60,rgb=color.red,code=function()
|
||||
setting.lang=setting.lang%#langName+1
|
||||
swapLanguage(setting.lang)
|
||||
end,up=10,down=20,right=18},
|
||||
{x=640,y=620,w=300,h=70,rgb=color.white,code=back,up=19},
|
||||
--17~19
|
||||
},
|
||||
setting2={--Control setting
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
||||
},
|
||||
setting3={--Touch setting
|
||||
{x=640,y=410,w=170,h=80,code=back},
|
||||
{x=640,y=210,w=500,h=80,code=function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end},
|
||||
{x=450,y=310,w=170,h=80,code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||
end--Default virtualkey
|
||||
defaultSel=defaultSel%5+1
|
||||
end},
|
||||
{x=640,y=310,w=170,h=80,code=function()
|
||||
snapLevel=snapLevel%6+1
|
||||
end},
|
||||
{x=830,y=310,w=170,h=80,code=function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||
--Adjust virtualkey alpha
|
||||
end},
|
||||
{x=450,y=410,w=170,h=80,code=function()
|
||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||
--Switch virtualkey icon
|
||||
end},
|
||||
{x=830,y=410,w=170,h=80,code=function()
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[4]=b[4]+10
|
||||
if b[4]==150 then b[4]=40 end
|
||||
b[3]=b[4]^2
|
||||
end
|
||||
end},
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,code=back,right=2},
|
||||
{x=980,y=590,w=230,h=60,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
|
||||
},
|
||||
stat={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,code=back},
|
||||
},
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
164
main.lua
164
main.lua
@@ -39,7 +39,7 @@ function setFont(s)
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("albbph.ttf",s-5)
|
||||
local t=gc.setNewFont("allph.ttf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
@@ -57,8 +57,9 @@ gameEnv0={
|
||||
sequence="bag7",visible=1,
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=15,
|
||||
virtualkey={},
|
||||
ospin=true,
|
||||
reach=null,
|
||||
bg="none",
|
||||
bgm="race"
|
||||
--not all is actually used,some only provide a key
|
||||
}
|
||||
@@ -78,37 +79,25 @@ customSel={
|
||||
loadmode={
|
||||
sprint=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
end,
|
||||
marathon=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
end,
|
||||
zen=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
end,
|
||||
infinite=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
end,
|
||||
solo=function()
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,customRange.opponent[3*curMode.lv])--AI
|
||||
curBG="game2"
|
||||
end,
|
||||
death=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
createPlayer(1,200,15)
|
||||
createPlayer(2,830,220,.7,customRange.opponent[3*curMode.lv])
|
||||
end,
|
||||
tsd=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
end,
|
||||
blind=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
end,
|
||||
dig=function()
|
||||
createPlayer(1,340,15)
|
||||
@@ -120,29 +109,24 @@ loadmode={
|
||||
ins(players[1].task,Event.task.dig_lunatic)
|
||||
pushSpeed=1
|
||||
end
|
||||
curBG="game2"
|
||||
end,
|
||||
survivor=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
ins(players[1].task,Event.task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"])
|
||||
pushSpeed=curMode.lv>2 and 2 or 1
|
||||
curBG="game2"
|
||||
end,
|
||||
sudden=function()
|
||||
tech=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
end,
|
||||
pctrain=function()
|
||||
createPlayer(1,340,15)
|
||||
P=players[1]
|
||||
Event.newPC()
|
||||
P.freshNext()
|
||||
curBG="matrix"
|
||||
end,
|
||||
pcchallenge=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
end,
|
||||
techmino41=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
@@ -164,7 +148,6 @@ loadmode={
|
||||
end end
|
||||
--AIs
|
||||
|
||||
curBG="game3"
|
||||
end,
|
||||
techmino99=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
@@ -186,11 +169,9 @@ loadmode={
|
||||
end end
|
||||
--AIs
|
||||
|
||||
curBG="game3"
|
||||
end,
|
||||
drought=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
end,
|
||||
hotseat=function()
|
||||
if curMode.lv==1 then
|
||||
@@ -206,7 +187,6 @@ loadmode={
|
||||
createPlayer(3,645,160,.5)
|
||||
createPlayer(4,955,160,.5)
|
||||
end
|
||||
curBG="game2"
|
||||
end,
|
||||
custom=function()
|
||||
for i=1,#customID do
|
||||
@@ -221,7 +201,6 @@ loadmode={
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
curBG="matrix"
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
@@ -239,8 +218,8 @@ mesDisp={
|
||||
mStr(P.cstat.atk,-75,310)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
||||
setFont(20)
|
||||
gc.print("Attack",-98,363)
|
||||
gc.print("Efficiency",-110,475)
|
||||
mStr("Attack",-75,363)
|
||||
mStr("Efficiency",-75,475)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
@@ -250,14 +229,14 @@ mesDisp={
|
||||
end,
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
gc.print("TSD",-102,405)
|
||||
mStr("TSD",-75,405)
|
||||
setFont(80)
|
||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
||||
mStr(P.cstat.event,-75,330)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
gc.print("Rows",-102,300)
|
||||
gc.print("Techrash",-123,420)
|
||||
mStr("Rows",-75,300)
|
||||
mStr("Techrash",-75,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,220)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
@@ -266,23 +245,23 @@ mesDisp={
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
gc.print("Wave",-112,375)
|
||||
mStr("Wave",-75,375)
|
||||
end,
|
||||
survivor=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
gc.print("Wave",-112,375)
|
||||
mStr("Wave",-75,375)
|
||||
end,
|
||||
pctrain=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-140,410)
|
||||
mStr("Perfect Clear",-75,410)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,330)
|
||||
end,
|
||||
pcchallenge=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-140,430)
|
||||
mStr("Perfect Clear",-75,430)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,350)
|
||||
setFont(50)
|
||||
@@ -341,6 +320,7 @@ Event={
|
||||
if modeEnv.royaleMode then
|
||||
P.rank=1
|
||||
P.result="WIN"
|
||||
showText(P,1,"appear",60,120,nil,true)
|
||||
changeAtk(P)
|
||||
end
|
||||
::L::if P.task[1]then
|
||||
@@ -356,7 +336,7 @@ Event={
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,"WIN","appear",90,nil,nil,true)
|
||||
showText(P,text.win,"beat",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
@@ -380,11 +360,12 @@ Event={
|
||||
changeAtk(P)
|
||||
P.result="K.O."
|
||||
P.rank=#players.alive+1
|
||||
showText(P,P.rank,"appear",60,120,nil,true)
|
||||
P.strength=0
|
||||
local A=P
|
||||
::L::
|
||||
A=A.lastRecv
|
||||
if A and not A.alive then goto L end
|
||||
if A and not A.alive and A~=P then goto L end
|
||||
if A and A~=P then
|
||||
if P.id==1 or A.id==1 then
|
||||
throwBadge(P,A,P.badge)
|
||||
@@ -396,8 +377,28 @@ Event={
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
if P==mostBadge then
|
||||
mostBadge,secBadge=secBadge
|
||||
elseif P==secBadge then
|
||||
secBadge=nil
|
||||
end
|
||||
if mostBadge then
|
||||
if A.badge>mostBadge.badge then
|
||||
if A~=mostBadge then
|
||||
mostBadge,secBadge=A,mostBadge
|
||||
end
|
||||
elseif secBadge then
|
||||
if A.badge>secBadge.badge then
|
||||
secBadge=A
|
||||
end
|
||||
else
|
||||
secBadge=A
|
||||
end
|
||||
else
|
||||
mostBadge=A
|
||||
end
|
||||
end
|
||||
freshMostBadge()
|
||||
freshMostDangerous()
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
freshTarget(players.alive[i])
|
||||
@@ -416,7 +417,7 @@ Event={
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,"LOSE","appear",90,nil,nil,true)
|
||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
if #players.alive==1 then
|
||||
@@ -449,21 +450,23 @@ Event={
|
||||
P.gameEnv.lock=rush_lock[t]
|
||||
P.gameEnv.wait=rush_wait[t]
|
||||
P.gameEnv.fall=rush_fall[t]
|
||||
showText(P,"STAGE "..t,"fly",80,-120)
|
||||
showText(P,text.stage[t],"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_ultimate=function()
|
||||
if P.gameEnv.target==250 then
|
||||
if P.cstat.event==5 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
local t=P.cstat.event+1
|
||||
if t==1 then t=2 end
|
||||
P.gameEnv.target=50*t
|
||||
P.cstat.event=t
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
showText(P,"STAGE "..t,"beat",80,-120)
|
||||
showText(P,text.stage[t],"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
@@ -472,18 +475,19 @@ Event={
|
||||
Event.gameover.lose()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+2
|
||||
if P.cstat.row%10~=0 then
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if #P.field>11 and P.cstat.event%5~=1 then
|
||||
ins(P.clearing,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
sudden_reach=function()
|
||||
tech_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
sudden_reach_hard=function()
|
||||
if #P.clearing>0 and P.lastClear<10 and P.lastClear~=74 then
|
||||
tech_reach_hard=function()
|
||||
if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
@@ -500,9 +504,9 @@ Event={
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,"Max speed","appear",80,-120)
|
||||
showText(P,text.maxspeed,"appear",80,-140)
|
||||
else
|
||||
showText(P,"Speed up","appear",30,-130)
|
||||
showText(P,text.speedup,"appear",30,-140)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -590,6 +594,7 @@ Event={
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
@@ -604,19 +609,21 @@ Event={
|
||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_hard=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(80,150-2*P.cstat.event)then
|
||||
if rnd()<.33 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=20,cd0=20,time=0,sent=false,lv=1})
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
if P.cstat.event%3<2 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=40,cd0=40,time=0,sent=false,lv=2})
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
@@ -624,9 +631,10 @@ Event={
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(90,150-P.cstat.event)then
|
||||
local t=max(30,90-2*P.cstat.event)
|
||||
local t=max(60,90-P.cstat.event)
|
||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.counter=0
|
||||
if P.cstat.event==30 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
@@ -654,10 +662,10 @@ Event={
|
||||
}
|
||||
--Game system Data
|
||||
setting={
|
||||
lang=1,
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
lang="eng",
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
@@ -713,17 +721,28 @@ stat={
|
||||
rotate=0,
|
||||
spin=0,
|
||||
}
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--swap
|
||||
{80,80,6400,80},--restart
|
||||
--[[
|
||||
{x=0,y=0,r=0},--toLeft
|
||||
{x=0,y=0,r=0},--toRight
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
|
||||
}
|
||||
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
--User Data&User Setting
|
||||
require("toolfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("scene")
|
||||
require("call&sys")
|
||||
|
||||
userData=fs.newFile("userdata")
|
||||
userSetting=fs.newFile("usersetting")
|
||||
if fs.getInfo("userdata")then
|
||||
@@ -733,4 +752,13 @@ if fs.getInfo("usersetting")then
|
||||
loadSetting()
|
||||
elseif system=="Android" or system=="iOS"then
|
||||
setting.virtualkeySwitch=true
|
||||
end
|
||||
end
|
||||
|
||||
require("gamefunc")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("call&sys")
|
||||
require("list")
|
||||
swapLanguage(setting.lang)
|
||||
require("texture")
|
||||
75
paint.lua
75
paint.lua
@@ -155,9 +155,14 @@ function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawPixelmini(y,x,id)
|
||||
|
||||
function drawAtkPointer(x,y)
|
||||
gc.setColor(0,.6,1,.35+sin(Timer()*20)*.2)
|
||||
gc.circle("fill",x,y,25,6)
|
||||
local a=Timer()*3%1*.8
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,25*(1+a),6)
|
||||
end
|
||||
|
||||
function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||
@@ -196,15 +201,15 @@ Pnt.BG={
|
||||
end,
|
||||
game1=function()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end,
|
||||
game2=function()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end,
|
||||
game3=function()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end,
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
@@ -216,8 +221,8 @@ Pnt.BG={
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end,
|
||||
matrix=function()
|
||||
for i=0,15 do
|
||||
@@ -238,9 +243,9 @@ function Pnt.load()
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",300,330,680,60)
|
||||
setFont(40)
|
||||
mStr(Text.load[loading],640,335)
|
||||
mStr(text.load[loading],640,335)
|
||||
setFont(25)
|
||||
mStr("not animation,real loading!",640,400)
|
||||
mStr(text.loadTip,640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.push()
|
||||
@@ -262,7 +267,7 @@ end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.8",370,140)
|
||||
gc.print("Alpha V0.7.9",370,140)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
@@ -272,25 +277,25 @@ function Pnt.mode()
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
setFont(30)
|
||||
gc.setColor(color.white)
|
||||
mStr(modeInfo[modeID[modeSel]],270,255)
|
||||
mStr(text.modeInfo[modeID[modeSel]],270,255)
|
||||
setFont(80)
|
||||
gc.setColor(color.grey)
|
||||
mStr(modeName[modeSel],643,273)
|
||||
mStr(text.modeName[modeSel],643,273)
|
||||
for i=modeSel-2,modeSel+2 do
|
||||
if i>=1 and i<=#modeID then
|
||||
local f=80-abs(i-modeSel)*20
|
||||
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
||||
setFont(f)
|
||||
mStr(modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||
mStr(text.modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
setFont(80)
|
||||
gc.setColor(color.lightGrey)
|
||||
gc.print("Custom Game",20,20)
|
||||
gc.print(text.custom,20,20)
|
||||
gc.setColor(color.white)
|
||||
gc.print("Custom Game",22,23)
|
||||
gc.print(text.custom,22,23)
|
||||
setFont(40)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
@@ -347,7 +352,7 @@ function Pnt.play()
|
||||
gc.pop()
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||
@@ -370,7 +375,7 @@ function Pnt.play()
|
||||
if P.gameEnv.ghost then
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.y_img-1,j+P.cx-1,P.bn,.3)
|
||||
drawPixel(i+P.y_img-1,j+P.cx-1,P.bc,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
@@ -382,7 +387,7 @@ function Pnt.play()
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.cy-1,j+P.cx-1,P.bn,1)
|
||||
drawPixel(i+P.cy-1,j+P.cx-1,P.bc,1)
|
||||
end
|
||||
end end--Block
|
||||
if P.gameEnv.center then
|
||||
@@ -444,7 +449,7 @@ function Pnt.play()
|
||||
for i=1,#P.hb do
|
||||
for j=1,#P.hb[1] do
|
||||
if P.hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hn,1)
|
||||
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hid,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -517,21 +522,18 @@ function Pnt.play()
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||
end
|
||||
P=players[1]
|
||||
if P.atkMode~=4 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
else
|
||||
gc.setLineWidth(9)
|
||||
gc.setColor(1,.6,.2,.4)
|
||||
end
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then
|
||||
gc.setColor(0,.5,1,.2+(sin(Timer()*10)+1)*.1)
|
||||
gc.line(P.centerX,P.centerY,P.atking.centerX,P.atking.centerY)
|
||||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||
else
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
drawAtkPointer(p.centerX,p.centerY)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -542,8 +544,8 @@ function Pnt.setting()
|
||||
mStr("DAS:"..setting.das,288,158)
|
||||
mStr("ARR:"..setting.arr,503,158)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,288,249)
|
||||
mStr("softdropARR:"..setting.sdarr,503,249)
|
||||
mStr(text.softdropdas..setting.sddas,288,249)
|
||||
mStr(text.softdroparr..setting.sdarr,503,249)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
if keyboardSetting then
|
||||
@@ -562,7 +564,7 @@ function Pnt.setting2()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
for y=1,13 do
|
||||
mStr(actName_show[y],150,40*y)
|
||||
mStr(text.actName[y],150,40*y)
|
||||
for x=1,2 do
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||
end
|
||||
@@ -572,8 +574,9 @@ function Pnt.setting2()
|
||||
gc.line(200*x-160,30,200*x-160,550)
|
||||
end
|
||||
gc.line(40,550,640,550)
|
||||
gc.print("Keyboard | Joystick",335,1)
|
||||
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,620)
|
||||
gc.print(text.keyboard,335,1)
|
||||
gc.print(text.joystick,420,1)
|
||||
gc.print(text.setting2Help,50,620)
|
||||
setFont(40)
|
||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||
end
|
||||
@@ -595,7 +598,7 @@ function Pnt.help()
|
||||
setFont(32)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,11 do
|
||||
gc.printf(Text.help[i],140,15+43*i,1000,"center")
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
end
|
||||
@@ -603,7 +606,7 @@ function Pnt.stat()
|
||||
setFont(35)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],350,20+40*i)
|
||||
gc.print(text.stat[i],350,20+40*i)
|
||||
end
|
||||
|
||||
gc.print(stat.run,650,60)
|
||||
|
||||
87
scene.lua
87
scene.lua
@@ -1,87 +0,0 @@
|
||||
game={}
|
||||
function game.load()
|
||||
scene="load"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar
|
||||
end
|
||||
function game.intro()
|
||||
scene="intro"
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end
|
||||
function game.main()
|
||||
scene="main"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end
|
||||
function game.mode()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
scene="mode"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.custom()
|
||||
optSel=optSel or 1
|
||||
scene="custom"
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end
|
||||
function game.setting()
|
||||
scene="setting"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.setting2()
|
||||
scene="setting2"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
BGM("blank")
|
||||
end--Control settings
|
||||
function game.setting3()
|
||||
scene="setting3"
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
BGM("blank")
|
||||
end--Touch setting
|
||||
function game.help()
|
||||
scene="help"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.stat()
|
||||
scene="stat"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.quit()
|
||||
love.event.quit()
|
||||
end
|
||||
85
texture.lua
85
texture.lua
@@ -62,19 +62,19 @@ c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
@@ -83,14 +83,81 @@ PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
titleImage=N("/image/mess/title.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
background1=N("/image/BG/bg1.jpg")
|
||||
background2=N("/image/BG/bg2.png")
|
||||
|
||||
background={
|
||||
N("/image/BG/bg1.jpg"),
|
||||
N("/image/BG/bg2.png"),
|
||||
}
|
||||
c=nil
|
||||
gc.setCanvas()
|
||||
gc.setCanvas()
|
||||
|
||||
sceneInit={
|
||||
load=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar(0~1)
|
||||
end,
|
||||
intro=function()
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end,
|
||||
main=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
collectgarbage()
|
||||
end,
|
||||
mode=function()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
custom=function()
|
||||
optSel=optSel or 1
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
end,
|
||||
play=function()
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end,
|
||||
setting=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
setting2=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
end,--Control settings
|
||||
setting3=function()
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
end,--Touch setting
|
||||
help=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
stat=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
quit=function()
|
||||
love.event.quit()
|
||||
end,
|
||||
}
|
||||
@@ -72,7 +72,6 @@ function Tmr.play(dt)
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
-- Update attack beam
|
||||
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
@@ -110,7 +109,7 @@ function Tmr.play(dt)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
20
toolfunc.lua
20
toolfunc.lua
@@ -69,7 +69,16 @@ function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,60,120)
|
||||
end
|
||||
--Single-usage funcs
|
||||
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
Buttons.sel=nil
|
||||
for scene,list in pairs(Buttons)do
|
||||
for num=1,#list do
|
||||
list[num].alpha=0
|
||||
list[num].t=text.ButtonText[scene][num]
|
||||
end
|
||||
end
|
||||
end
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
@@ -135,7 +144,7 @@ function back()
|
||||
end
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userData:read(),"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
@@ -170,7 +179,7 @@ function saveData()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userSetting:read(),"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
@@ -181,7 +190,7 @@ function loadSetting()
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[0123]"))or 0
|
||||
setting.vib=toN(v:match("[01234]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
@@ -229,6 +238,8 @@ function loadSetting()
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[12]"))or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -250,6 +261,7 @@ function saveSetting()
|
||||
lib[i]=table.concat(setting.keyLib[i],",")
|
||||
end
|
||||
local t=table.concat({
|
||||
stringPack("lang=",setting.lang),
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("vib=",setting.vib),
|
||||
|
||||
Reference in New Issue
Block a user