Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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3019f83999 | ||
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438046f77f | ||
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830f0ffbed | ||
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849e5b586e | ||
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f82e979f9c | ||
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c9a3e3ce1b | ||
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72dcb84662 | ||
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4af2126254 | ||
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42d7b1be94 | ||
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a31474c43a |
BIN
BGM/end.ogg
Normal file
BIN
BGM/newera.ogg
BIN
BGM/rockblock.ogg
Normal file
BIN
BGM/secret7th.ogg
Normal file
BIN
BGM/secret8th.ogg
Normal file
BIN
SFX/button.ogg
BIN
SFX/collect.ogg
Normal file
BIN
SFX/drop.ogg
BIN
SFX/lock.ogg
Normal file
BIN
SFX/spin.ogg
BIN
SFX/swipe.ogg
Normal file
35
ai.lua
@@ -51,7 +51,7 @@ function ifoverlapAI(f,bk,x,y)
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||||
if y<1 then return true end
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||||
if y>#f then return end
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||||
for i=1,#bk do for j=1,#bk[1]do
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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||||
if f[y+i-1]and bk[i][j]and f[y+i-1][x+j-1]>0 then return true end
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||||
end end
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end
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||||
function resetField(f0,f,start)
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||||
@@ -60,7 +60,7 @@ function resetField(f0,f,start)
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goto L
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||||
end
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for i=start,#f0 do
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f[i]=getNewRow()
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f[i]=getNewRow(0)
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for j=1,10 do
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f[i][j]=f0[i][j]
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end
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||||
@@ -69,19 +69,17 @@ end
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function getScore(field,bn,cb,cx,cy)
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local score=0
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local highest=0
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local height=getNewRow()
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local height=getNewRow(0)
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local clear=0
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local hole=0
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||||
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||||
for i=cy+#cb-1,cy,-1 do
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local f=true
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for j=1,10 do
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if field[i][j]==0 then f=false;break end
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end
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if f then
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removeRow(field,i)
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clear=clear+1
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if field[i][j]==0 then goto L end
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end
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removeRow(field,i)
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clear=clear+1
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::L::
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end
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if #field==0 then return 9e99 end--PC best
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for x=1,10 do
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@@ -119,21 +117,21 @@ function getScore(field,bn,cb,cx,cy)
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+clearScore[clear]*(8+#field)
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-hole*50
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if #field>6 then score=score-highest*5 end
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if mh1>3 then score=score-50-mh1*40 end
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if mh1>3 then score=score-40-mh1*30 end
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return score
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end
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function AI_getControls(ctrl)
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local Tfield={}--test field
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local field_org=P.field
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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for i=1,#field_org do
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Tfield[i]=getNewRow(0)
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for j=1,10 do
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Tfield[i][j]=field_org[i][j]
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.bn or P.hn>0 and P.hn or P.nxt[1]
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local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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@@ -144,9 +142,9 @@ function AI_getControls(ctrl)
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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if not Tfield[y]then Tfield[y]=getNewRow()end
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if not Tfield[y]then Tfield[y]=getNewRow(0)end
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for j=1,#cb[1]do
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if cb[i][j]~=0 then
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if cb[i][j]then
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Tfield[y][cx+j-1]=1
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end
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end
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||||
@@ -173,11 +171,4 @@ function AI_getControls(ctrl)
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ins(ctrl,l[i])
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end
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ins(ctrl,6)
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if rnd()<.1 then
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if P.atkMode~=4 and P==mostDangerous then
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ins(P.ai.controls,9)
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--Smarter AI???
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||||
end
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||||
end
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||||
end
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||||
BIN
albbph.ttf
714
call&sys.lua
@@ -1,5 +1,97 @@
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||||
local gc,tm=love.graphics,love.timer
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||||
local ms,kb,tc=love.mouse,love.keyboard,love.touch
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||||
local wd=love.window
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local setFont=setFont
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||||
local Timer=tm.getTime
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||||
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||||
local scr=scr
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||||
local xOy=love.math.newTransform()
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local focus=true
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local mx,my,mouseShow=-20,-20,false
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local touching=nil--1st touching ID
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local sceneInit={
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load=function()
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loading=1--Loading mode
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loadnum=1--Loading counter
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loadprogress=0--Loading bar(0~1)
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loadTip=text.tips[rnd(#text.tips)]
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end,
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intro=function()
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count=0
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||||
BGM("blank")
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||||
end,
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||||
main=function()
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||||
collectgarbage()
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||||
end,
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||||
mode=function()
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||||
curBG="none"
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||||
saveData()
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||||
modeSel=modeSel or 1
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||||
levelSel=levelSel or 3
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||||
BGM("blank")
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end,
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custom=function()
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||||
optSel=optSel or 1
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curBG="matrix"
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BGM("blank")
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||||
end,
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||||
draw=function()
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curBG="none"
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kb.setKeyRepeat(true)
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clearSureTime=0
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pen,sx,sy=1,1,1
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||||
end,
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play=function()
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restartCount=0
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||||
if needResetGameData then
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resetGameData()
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||||
needResetGameData=nil
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||||
end
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||||
end,
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||||
pause=function()
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||||
end,
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||||
setting=function()
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||||
curBG="none"
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||||
end,
|
||||
setting2=function()
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||||
curBoard=1
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||||
keyboardSet=1
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||||
joystickSet=1
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||||
keyboardSetting=false
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||||
joystickSetting=false
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||||
end,--Control settings
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||||
setting3=function()
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||||
curBG="game1"
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||||
defaultSel=1
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||||
sel=nil
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||||
snapLevel=1
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||||
end,--Touch setting
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||||
help=function()
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||||
end,
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||||
stat=function()
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||||
end,
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||||
quit=function()
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||||
love.event.quit()
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||||
end,
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||||
}
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||||
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||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
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||||
local BGblock={tm=150,next=7,ct=0}
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||||
local function getNewBlock()
|
||||
BGblock.ct=BGblock.ct+1
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||||
if BGblock.ct==17 then BGblock.ct=1 end
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||||
local t=BGblockList[BGblock.ct]
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||||
t.bn,t.size=BGblock.next,2+3*rnd()
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||||
t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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||||
t.v=t.size*(1+rnd())
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BGblock.next=BGblock.next%7+1
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return t
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end
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||||
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||||
function onVirtualkey(x,y)
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||||
local x,y=xOy:inverseTransformPoint(x,y)
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||||
local d2,nearest,distance
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||||
for K=1,#virtualkey do
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||||
local b=virtualkey[K]
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||||
@@ -14,41 +106,33 @@ function onVirtualkey(x,y)
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||||
end
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||||
function buttonControl_key(i)
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||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||
if not Buttons.sel then
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||||
if Buttons[scene][1]then
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||||
Buttons.sel=1
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||||
end
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||||
if Buttons.sel then
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||||
Buttons.sel=Buttons[scene][Buttons.sel[i]]or Buttons.sel
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||||
else
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||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
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||||
Buttons.sel=select(2,next(Buttons[scene]))
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||||
end
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||||
elseif i=="space"or i=="return"then
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||||
if not sceneSwaping and Buttons.sel then
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||||
local B=Buttons[scene][Buttons.sel]
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B.code()
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||||
B.alpha=1
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||||
Buttons.sel.alpha=1
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||||
Buttons.sel.code()
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||||
sysSFX("button")
|
||||
end
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||||
end
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||||
end
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||||
function buttonControl_gamepad(i)
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if not Buttons.sel then
|
||||
if Buttons[scene][1]then
|
||||
Buttons.sel=1
|
||||
end
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||||
mouseShow=false
|
||||
if Buttons.sel then
|
||||
Buttons.sel=Buttons[scene][Buttons.sel[i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]]or Buttons.sel
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||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
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||||
Buttons.sel=select(2,next(Buttons[scene]))
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel.alpha=1
|
||||
Buttons.sel.code()
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
|
||||
mouseDown={}
|
||||
@@ -59,6 +143,125 @@ function mouseDown.intro(x,y,k)
|
||||
gotoScene("main")
|
||||
end
|
||||
end
|
||||
function mouseDown.draw(x,y,k)
|
||||
mouseMove.draw(x,y)
|
||||
end
|
||||
function mouseDown.setting3(x,y,k)
|
||||
if k==2 then back()end
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
end
|
||||
mouseMove={}
|
||||
function mouseMove.draw(x,y,dx,dy)
|
||||
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||
if sx<1 or sx>10 then sx=nil end
|
||||
if sy<1 or sy>20 then sy=nil end
|
||||
if sx and sy and ms.isDown(1,2)then
|
||||
preField[sy][sx]=ms.isDown(1)and pen or 0
|
||||
end
|
||||
end
|
||||
function mouseMove.setting3(x,y,dx,dy)
|
||||
if sel and ms.isDown(1)then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
mouseUp={}
|
||||
function mouseUp.setting3(x,y,k)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
wheelmoved={}
|
||||
function wheelmoved.draw(x,y)
|
||||
if y<0 then
|
||||
pen=pen+1
|
||||
if pen==8 then pen=9 elseif pen==14 then pen=0 end
|
||||
else
|
||||
pen=pen-1
|
||||
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
|
||||
end
|
||||
end
|
||||
function wheelmoved.mode(x,y)
|
||||
modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
touchDown={}
|
||||
function touchDown.intro(id,x,y)
|
||||
gotoScene("main")
|
||||
end
|
||||
function touchDown.draw(id,x,y)
|
||||
end
|
||||
function touchDown.setting3(id,x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchDown.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
touchUp={}
|
||||
function touchUp.setting3(id,x,y)
|
||||
if sel then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchUp.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t,players[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
touchMove={}
|
||||
function touchMove.setting3(id,x,y,dx,dy)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
function touchMove.draw(id,x,y,dx,dy)
|
||||
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||
if sx<1 or sx>10 then sx=nil end
|
||||
if sy<1 or sy>20 then sy=nil end
|
||||
if sx and sy then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
end
|
||||
function touchMove.play(id,x,y,dx,dy)
|
||||
if setting.virtualkeySwitch then
|
||||
local l=tc.getTouches()
|
||||
for n=1,#virtualkey do
|
||||
local b=virtualkey[n]
|
||||
for i=1,#l do
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||
end
|
||||
releaseKey(n,players[1])
|
||||
::L::
|
||||
end
|
||||
end
|
||||
end
|
||||
keyDown={}
|
||||
function keyDown.intro(key)
|
||||
if key=="escape"then
|
||||
@@ -105,12 +308,42 @@ function keyDown.custom(key)
|
||||
optSel=optSel%#customID+1
|
||||
elseif key=="up"then
|
||||
optSel=(optSel-2)%#customID+1
|
||||
elseif key=="d"then
|
||||
gotoScene("draw")
|
||||
elseif key=="return"then
|
||||
loadGame(0,1)
|
||||
elseif key=="space"then
|
||||
loadGame(0,2)
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
function keyDown.draw(key)
|
||||
if key=="delete"then
|
||||
Buttons.draw.clear.code()
|
||||
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||
if not sx then sx=1 end
|
||||
if not sy then sy=1 end
|
||||
if key=="up"and sy<20 then sy=sy+1
|
||||
elseif key=="down"and sy>1 then sy=sy-1
|
||||
elseif key=="left"and sx>1 then sx=sx-1
|
||||
elseif key=="right"and sx<10 then sx=sx+1
|
||||
end
|
||||
if kb.isDown("space")then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
elseif key=="space"then
|
||||
if sx and sy then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
elseif key=="backspace"then
|
||||
pen=0
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
else
|
||||
pen=find("123qwea#sdzxc",key)or pen
|
||||
end
|
||||
end
|
||||
function keyDown.setting2(key)
|
||||
if key=="escape"then
|
||||
if keyboardSetting then
|
||||
@@ -141,31 +374,34 @@ function keyDown.setting2(key)
|
||||
end
|
||||
end
|
||||
function keyDown.play(key)
|
||||
if key=="escape"then back()return end
|
||||
if key=="escape"and not sceneSwaping then
|
||||
return(frame<180 and back or pauseGame)()
|
||||
end
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[lib[s]][k]then
|
||||
pressKey(k,players[p])
|
||||
return
|
||||
end
|
||||
for p=1,human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p-1][k]or key==m[2*p][k]then
|
||||
pressKey(k,players[p])
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function keyDown.pause(key)
|
||||
if key=="escape"then
|
||||
back()
|
||||
elseif key=="return"or key=="space"then
|
||||
resumeGame()
|
||||
end
|
||||
end
|
||||
keyUp={}
|
||||
function keyUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[lib[s]][k]then
|
||||
releaseKey(k,players[p])
|
||||
return
|
||||
end
|
||||
for p=1,human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p-1][k]or key==m[2*p][k]then
|
||||
releaseKey(k,players[p])
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -221,14 +457,11 @@ end
|
||||
function gamepadDown.play(key)
|
||||
if key=="back"then back()return end
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[8+lib[s]][k]then
|
||||
pressKey(k,players[p])
|
||||
return
|
||||
end
|
||||
for p=1,human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
||||
pressKey(k,players[p])
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -236,158 +469,124 @@ end
|
||||
gamepadUp={}
|
||||
function gamepadUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[8+lib[s]][k]then
|
||||
releaseKey(k,players[p])
|
||||
return
|
||||
end
|
||||
for p=1,human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
||||
releaseKey(k,players[p])
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
wheelmoved={}
|
||||
function wheelmoved.mode(x,y)
|
||||
modeSel=min(max(modeSel-sgn(y),1),#modeID)
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
Buttons.sel=nil
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=i
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
else
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
sysSFX("button")
|
||||
end
|
||||
elseif k==2 then
|
||||
back()
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
elseif k==2 then
|
||||
back()
|
||||
end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y,0,0)
|
||||
sysSFX("button")
|
||||
VIB(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
Buttons.sel=nil
|
||||
if mouseMove[scene]then
|
||||
mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
|
||||
end
|
||||
for _,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousereleased(x,y,k,t,num)
|
||||
if t then return end
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseUp[scene]then
|
||||
mouseUp[scene](mx,my,k)
|
||||
end
|
||||
end
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
|
||||
function love.touchpressed(id,x,y)
|
||||
mouseShow=false
|
||||
if not touching then
|
||||
touching=id
|
||||
love.mousemoved(x,y)
|
||||
mouseShow=false
|
||||
love.touchmoved(id,x,y,0,0)
|
||||
end
|
||||
if scene=="play"then
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
elseif scene=="intro"then
|
||||
gotoScene("main")
|
||||
if touchDown[scene]then
|
||||
touchDown[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchreleased(id,x,y)
|
||||
if id==touching then
|
||||
touching=nil
|
||||
if Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
sysSFX("button")
|
||||
VIB(1)
|
||||
end
|
||||
Buttons.sel=nil
|
||||
mouseShow=false
|
||||
end
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t,players[1])
|
||||
end
|
||||
elseif scene=="setting3"and sel then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
if touchUp[scene]then
|
||||
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchmoved(id,x,y,dx,dy)
|
||||
love.mousemoved(x,y)
|
||||
mouseShow=false
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if touchMove[scene]then
|
||||
touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
|
||||
end
|
||||
Buttons.sel=nil
|
||||
for _,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
if not Buttons.sel then
|
||||
touching=nil
|
||||
end
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local l=tc.getTouches()
|
||||
for n=1,#virtualkey do
|
||||
local b=virtualkey[n]
|
||||
for i=1,#l do
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then return end
|
||||
end
|
||||
if players[1].isKeyDown[n]then
|
||||
releaseKey(n,players[1])
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
dx,dy=dx*screenK,dy*screenK
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
if i=="f12"then devMode=not devMode end
|
||||
mouseShow=false
|
||||
if i=="f8"then devMode=not devMode end
|
||||
if devMode then
|
||||
if i=="q"then
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||
end
|
||||
if i=="k"then
|
||||
P=players.alive[rnd(#players.alive)]
|
||||
Event_gameover.lose()
|
||||
--Test code here
|
||||
elseif i=="q"then
|
||||
local B=Buttons.sel if B then print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))end
|
||||
elseif Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
local B=Buttons.sel
|
||||
if i=="left"then B.x=B.x-10
|
||||
elseif i=="right"then B.x=B.x+10
|
||||
elseif i=="up"then B.y=B.y-10
|
||||
@@ -404,7 +603,6 @@ function love.keypressed(i)
|
||||
else buttonControl_key(i)
|
||||
end
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
function love.keyreleased(i)
|
||||
if keyUp[scene]then keyUp[scene](i)
|
||||
@@ -412,166 +610,172 @@ function love.keyreleased(i)
|
||||
end
|
||||
|
||||
function love.gamepadpressed(joystick,i)
|
||||
mouseShow=false
|
||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||
elseif i=="back"then back()
|
||||
else buttonControl_gamepad(i)
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
function love.gamepadreleased(joystick,i)
|
||||
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||
end
|
||||
end
|
||||
--[[
|
||||
function love.joystickpressed(js,k)
|
||||
|
||||
end
|
||||
function love.joystickaxis(js,axis,val)
|
||||
|
||||
end
|
||||
function love.joystickhat(js,hat,dir)
|
||||
|
||||
end
|
||||
function love.joystickpressed(js,k)end
|
||||
function love.joystickaxis(js,axis,valend
|
||||
function love.joystickhat(js,hat,dirend
|
||||
function love.sendData(data)end
|
||||
function love.receiveData(id,data)end
|
||||
]]
|
||||
|
||||
function love.lowmemory()
|
||||
collectgarbage()
|
||||
end
|
||||
function love.resize(w,h)
|
||||
scr.w,scr.h,scr.r=w,h,h/w
|
||||
if scr.r>=.5625 then
|
||||
scr.k=w/1280
|
||||
scr.x,scr.y=0,(h-w*9/16)*.5
|
||||
else
|
||||
scr.k=h/720
|
||||
scr.x,scr.y=(w-h*16/9)*.5,0
|
||||
end
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
collectgarbage()
|
||||
end
|
||||
function love.focus(f)
|
||||
if not f and wd.isMinimized()and scene=="play"then pauseGame()end
|
||||
end
|
||||
function love.update(dt)
|
||||
--[[
|
||||
if players then
|
||||
for k,v in pairs(players[1])do
|
||||
if rawget(_G,k)then print(k)end
|
||||
end
|
||||
end--check player data flew(debugging)
|
||||
]]
|
||||
-- if players then for k,v in pairs(players[1])do
|
||||
-- if rawget(_G,k)and k~="next"and k~="hold"and k~="stat"then print(k,_G[v])end
|
||||
-- end end--check player data flew(debugging)
|
||||
for i=#BGblock,1,-1 do
|
||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
if setting.bgblock then
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
BGblock.tm=BGblock.tm-1
|
||||
if BGblock.tm==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
BGblock.tm=rnd(20,30)
|
||||
end
|
||||
end
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
for k,B in next,Buttons[scene]do
|
||||
B.alpha=0
|
||||
end--Reset buttons' alpha
|
||||
Buttons.sel=nil
|
||||
scene=sceneSwaping.tar
|
||||
sceneInit[scene]()
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
elseif Tmr[scene]then
|
||||
end
|
||||
if Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
updateButton()
|
||||
end
|
||||
function love.sendData(data)
|
||||
return
|
||||
end
|
||||
function love.receiveData(id,data)
|
||||
return
|
||||
for i=#Task,1,-1 do
|
||||
Task[i]:update()
|
||||
end
|
||||
for k,B in next,Buttons[scene]do
|
||||
local t=B==Buttons.sel and .4 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
end--update Buttons
|
||||
end
|
||||
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
|
||||
function love.draw()
|
||||
gc.clear()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
gc.discard()--SPEED UPUPUP!
|
||||
Pnt.BG[setting.bg and curBG or"grey"]()
|
||||
gc.setColor(1,1,1,.2)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]>0 then
|
||||
if b[i][j]then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
drawButton()
|
||||
for k,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
local C=B.rgb or color.white
|
||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setColor(C)
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
gc.setColor(C[1],C[2],C[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
local t=B.t
|
||||
local y0
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
setFont(B.f or 40)
|
||||
y0=B.y-currentFont*.64
|
||||
gc.printf(t,B.x-201,y0+2,400,"center")
|
||||
gc.printf(t,B.x-199,y0+2,400,"center")
|
||||
gc.printf(t,B.x-201,y0,400,"center")
|
||||
gc.printf(t,B.x-199,y0,400,"center")
|
||||
gc.setColor(C)
|
||||
mStr(t,B.x,y0+1)
|
||||
end
|
||||
end
|
||||
end--Draw buttons
|
||||
if mouseShow and not touching then
|
||||
local r=Timer()*.5
|
||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||
r=int(r)%7+1
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][0][2]-.5,#blocks[r][0]-scs[r][0][1]+.5)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)
|
||||
gc.circle("fill",mx,my,3)
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
if wh/ww>.5625 then
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
|
||||
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
|
||||
end--Awesome mouse!
|
||||
if sceneSwaping then sceneSwaping.draw()end--Swaping animation
|
||||
if scr.r~=.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,1280,ww*9/16-wh)
|
||||
gc.rectangle("fill",0,720,1280,wh-ww*9/16)
|
||||
elseif wh/ww<.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,wh*16/9-ww,720)
|
||||
gc.rectangle("fill",1280,0,ww-wh*16/9,720)
|
||||
end
|
||||
if scr.r>.5625 then
|
||||
local d=(scr.h-scr.w*9/16)*.5/scr.k
|
||||
gc.rectangle("fill",0,0,1280,-d)
|
||||
gc.rectangle("fill",0,720,1280,d)
|
||||
else--high
|
||||
local d=(scr.w-scr.h*16/9)*.5/scr.k
|
||||
gc.rectangle("fill",0,0,-d,720)
|
||||
gc.rectangle("fill",1280,0,d,720)
|
||||
end--wide
|
||||
end--Black side
|
||||
setFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),5,700)
|
||||
if devMode then
|
||||
gc.print(mx.." "..my,5,640)
|
||||
gc.print(#freeRow or 0,5,660)
|
||||
gc.print(gcinfo(),5,680)
|
||||
gc.print(freeRow and #freeRow or 0,5,660)
|
||||
end
|
||||
end
|
||||
function love.resize(w,h)
|
||||
ww,wh=w,h
|
||||
screenK=h/w>=.5625 and w/1280 or h/720
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
local readyDrawFrame=0
|
||||
local PUMP,POLL=love.event.pump,love.event.poll
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
math.randomseed(os.time()*626)
|
||||
scene="load"sceneInit.load()--System Launch
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
if name=="quit"then return 0 end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
PUMP()
|
||||
for N,a,b,c,d,e in POLL()do
|
||||
if N=="quit"then return 0
|
||||
elseif love[N]then love[N](a,b,c,d,e)end
|
||||
end
|
||||
if focus then
|
||||
tm.step()
|
||||
-- love.receiveData(id,data)
|
||||
love.update(tm.getDelta())
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
readyDrawFrame=readyDrawFrame-100
|
||||
gc.clear()
|
||||
love.draw()
|
||||
gc.present()
|
||||
end
|
||||
if not(wd.hasFocus()or keeprun)then
|
||||
focus=false
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
if scene=="play"then
|
||||
for i=1,#players.alive do
|
||||
local l=players.alive[i].keyPressing
|
||||
for j=1,#l do
|
||||
if l[j]then
|
||||
releaseKey(j,players.alive[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
tm.sleep(.5)
|
||||
if wd.hasFocus()then
|
||||
tm.step()
|
||||
focus=true
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
end
|
||||
tm.step()
|
||||
love.update(tm.getDelta())
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
readyDrawFrame=readyDrawFrame-100
|
||||
love.draw()
|
||||
gc.present()
|
||||
end
|
||||
::L::if Timer()-frameT<1/60 then goto L end
|
||||
frameT=Timer()
|
||||
tm.sleep(.001)
|
||||
end
|
||||
end
|
||||
37
class.lua
Normal file
@@ -0,0 +1,37 @@
|
||||
Task={}
|
||||
metatable_task={__index=Task}
|
||||
function newTask(code,P,data)
|
||||
local obj={
|
||||
code=code,
|
||||
P=P,
|
||||
data=data,
|
||||
}
|
||||
setmetatable(obj,metatable_task)
|
||||
ins(Task,obj)
|
||||
end
|
||||
function clearTask(opt)
|
||||
if opt=="all"then
|
||||
while Task[1]do
|
||||
rem(Task,i)
|
||||
end
|
||||
elseif opt=="play"then
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i].P then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
else--Player table
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i].P==P then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function Task:update()
|
||||
if(not self.P or self.P and scene=="play")and self.code(self.P,self.data)then
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i]==self then rem(Task,i)return end
|
||||
end--Destroy
|
||||
end
|
||||
end
|
||||
4
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.7.8"
|
||||
W.title="Techmino V0.7.18"
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
@@ -17,7 +17,7 @@ function love.conf(t)
|
||||
W.resizable=true
|
||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||
W.fullscreen=X
|
||||
W.vsync=X--0 to set ∞fps
|
||||
W.vsync=0--0→∞fps
|
||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
W.depth=X--Bits per sample in the depth buffer
|
||||
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||
|
||||
1080
dataList.lua
Normal file
1149
gamefunc.lua
BIN
image/block.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 6.2 KiB |
BIN
image/mess/groupcode.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
image/mess/light.png
Normal file
|
After Width: | Height: | Size: 423 B |
BIN
image/mess/lightBulb.png
Normal file
|
After Width: | Height: | Size: 421 B |
|
Before Width: | Height: | Size: 638 B |
BIN
image/mess/paycode.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
BIN
image/virtualkey/func.png
Normal file
|
After Width: | Height: | Size: 370 B |
|
Before Width: | Height: | Size: 300 B |
240
language/chi.lua
Normal file
@@ -0,0 +1,240 @@
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="B2B Techrash",
|
||||
techrashB3B="B2B2B Techrash",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
clear={" single"," double"," triple"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
b2b="B2B ",b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
win="胜利",
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
finish="结束",
|
||||
pauseTime="暂停时间",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
drop="下落延迟:",
|
||||
lock="锁定延迟:",
|
||||
wait="放块延迟:",
|
||||
fall="消行延迟:",
|
||||
next="序列数量:",
|
||||
hold="暂存:",
|
||||
sequence="序列:",
|
||||
visible="可见性:",
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关","无限"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"全清训练","全清挑战","49人混战","99人混战","干旱","多人",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="挑战世界纪录",
|
||||
marathon="尝试坚持到最后",
|
||||
master="成为方块大师",
|
||||
classic="高速经典",
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
tsd="尽可能做TSD",
|
||||
blind="最强大脑",
|
||||
dig="核能挖掘机",
|
||||
survivor="防守练习",
|
||||
tech="尽可能不要普通消除",
|
||||
pctrain="熟悉全清定式的组合",
|
||||
pcchallenge="100行内尽可能多PC",
|
||||
techmino49="49人混战",
|
||||
techmino99="99人混战",
|
||||
drought="异常序列",
|
||||
hotseat="友尽模式",
|
||||
},
|
||||
|
||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G是一套全新的游戏规则",
|
||||
"不要在上课时玩游戏!",
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"方块可以不是个休闲游戏",
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"按键数:",
|
||||
"旋转数:",
|
||||
"Hold次数:",
|
||||
"方块使用数:",
|
||||
"消行数:",
|
||||
"攻击数:",
|
||||
"发送数:",
|
||||
"接收数:",
|
||||
"上涨数:",
|
||||
"消除数:",
|
||||
"Spin数:",
|
||||
"B2B数:",
|
||||
"PC数:",
|
||||
"效率:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||
"游戏还在测试阶段,请 勿 外 传",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
main={
|
||||
play="开始",
|
||||
setting="设置",
|
||||
stat="统计信息",
|
||||
help="帮助",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="开始",
|
||||
custom="自定义(C)",
|
||||
back="返回",
|
||||
},
|
||||
custom={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
back="返回",
|
||||
},
|
||||
draw={
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
clear="清空",
|
||||
back="返回",
|
||||
},
|
||||
play={
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume="继续",
|
||||
quit="退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
ctrl="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||
vib=function()return "震动强度:"..setting.vib end,
|
||||
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
skin="切换方块皮肤",
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
back="返回",
|
||||
},
|
||||
setting3={
|
||||
back="返回",
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
},
|
||||
help={
|
||||
back="返回",
|
||||
qq="作者QQ",
|
||||
},
|
||||
stat={
|
||||
back="返回",
|
||||
path="打开存储目录",
|
||||
},
|
||||
},
|
||||
}
|
||||
240
language/chi_full.lua
Normal file
@@ -0,0 +1,240 @@
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="四清",
|
||||
techrashB2B="满贯 四清",
|
||||
techrashB3B="大满贯 四清",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
clear={"单清","双清","三清"},
|
||||
spin={"Z型回旋","S型回旋","L型回旋","J型回旋","T型回旋","O型回旋","I型回旋"},
|
||||
b2b="满贯",b3b="大满贯",
|
||||
mini="迷你",
|
||||
PC="场地全清",
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
win="胜利",
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
finish="结束",
|
||||
pauseTime="暂停时间",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
drop="下落延迟:",
|
||||
lock="锁定延迟:",
|
||||
wait="放块延迟:",
|
||||
fall="消行延迟:",
|
||||
next="序列数量:",
|
||||
hold="暂存:",
|
||||
sequence="序列:",
|
||||
visible="可见性:",
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关","无限"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"全清训练","全清挑战","49人混战","99人混战","干旱","多人",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="挑战世界纪录",
|
||||
marathon="尝试坚持到最后",
|
||||
master="成为方块大师",
|
||||
classic="高速经典",
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
tsd="尽可能做T旋双清",
|
||||
blind="最强大脑",
|
||||
dig="核能挖掘机",
|
||||
survivor="防守练习",
|
||||
tech="尽可能不要普通消除!",
|
||||
pctrain="熟悉全清定式的组合",
|
||||
pcchallenge="100行内尽可能多全清",
|
||||
techmino49="49人混战",
|
||||
techmino99="99人混战",
|
||||
drought="异常序列",
|
||||
hotseat="友尽模式",
|
||||
},
|
||||
|
||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G是一套全新的游戏规则",
|
||||
"不要在上课时玩游戏!",
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"方块可以不是个休闲游戏",
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"按键数:",
|
||||
"旋转数:",
|
||||
"暂存次数:",
|
||||
"方块使用:",
|
||||
"消行数:",
|
||||
"攻击行数:",
|
||||
"发送数:",
|
||||
"接收数:",
|
||||
"上涨数:",
|
||||
"消除数:",
|
||||
"旋转消行数:",
|
||||
"满贯数:",
|
||||
"全清数:",
|
||||
"效率:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||
"游戏还在测试阶段,请 勿 外 传",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
main={
|
||||
play="开始",
|
||||
setting="设置",
|
||||
stat="统计信息",
|
||||
help="帮助",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="开始",
|
||||
custom="自定义(C)",
|
||||
back="返回",
|
||||
},
|
||||
custom={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
back="返回",
|
||||
},
|
||||
draw={
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
clear="清空",
|
||||
back="返回",
|
||||
},
|
||||
play={
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume="继续",
|
||||
quit="退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
ctrl="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||
vib=function()return "震动强度:"..setting.vib end,
|
||||
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
skin="切换方块皮肤",
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
back="返回",
|
||||
},
|
||||
setting3={
|
||||
back="返回",
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
},
|
||||
help={
|
||||
back="返回",
|
||||
qq="作者QQ",
|
||||
},
|
||||
stat={
|
||||
back="返回",
|
||||
path="打开存储目录",
|
||||
},
|
||||
},
|
||||
}--文
|
||||
240
language/eng.lua
Normal file
@@ -0,0 +1,240 @@
|
||||
return{
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||
royale_remain=function(n)return n.." Players Remain"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="B2B Techrash",
|
||||
techrashB3B="B2B2B Techrash",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
clear={" single"," double"," triple"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
b2b="B2B ",b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="Hold",next="Next",
|
||||
|
||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||
maxspeed="Max speed",
|
||||
speedup="Speed up",
|
||||
|
||||
win="WIN",
|
||||
lose="LOSE",
|
||||
pause="PAUSE",
|
||||
finish="FINISH",
|
||||
pauseTime="Pause time",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
drop="Drop delay:",
|
||||
lock="Lock delay:",
|
||||
wait="Next piece delay:",
|
||||
fall="Clear row delay:",
|
||||
next="Next count:",
|
||||
hold="Hold:",
|
||||
sequence="Sequence:",
|
||||
visible="Visible:",
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"ON","OFF","FREE"},
|
||||
sequence={"bag7","his4","random"},
|
||||
visible={"normal","time","invisible","sudden"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="softdropDAS:",
|
||||
softdroparr="softdropARR:",
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
keyboard="Keyboard",joystick="Joystick",
|
||||
space="Space",enter="Enter",
|
||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
|
||||
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||
"PC Train","PC Challenge","Techmino49","Techmino99","Drought","Hotseat",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="Speed run",
|
||||
marathon="Survive and reach target",
|
||||
master="To be Grand Master",
|
||||
classic="Vintage car drag racing",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
tsd="Make more T-spin-doubles",
|
||||
blind="Invisible board",
|
||||
dig="Downstack!",
|
||||
survivor="Hand them!",
|
||||
tech="Don't do normal clear",
|
||||
pctrain="Let's learn some PCs",
|
||||
pcchallenge="Make PCs in 100 Lines",
|
||||
techmino49="Melee fight with 48 AIs",
|
||||
techmino99="Melee fight with 98 AIs",
|
||||
drought="ERRSEQ flood attack",
|
||||
hotseat="",
|
||||
},
|
||||
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"Not animation,real loading!",
|
||||
"The WHOLE game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin triple?",
|
||||
"You can play with any input device!",
|
||||
"Miya:Nya!",
|
||||
"225238922,Bilibili cheers!",
|
||||
"Playing too much = taking drugs",
|
||||
"Disappearing doesn't mean useless",
|
||||
"Try to use two rotate button,three better",
|
||||
"Small DAS&ARR can make you faster,if you can adapt to it",
|
||||
"Have you noticed what does \"rotating\" do to block?",
|
||||
"20G is a brand new game rule",
|
||||
"Do not play game in class!",
|
||||
"This game can be very hard,be mentally perpared",
|
||||
"This in not a casual game",
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Key pressed:",
|
||||
"Rotate:",
|
||||
"Hold:",
|
||||
"Block used:",
|
||||
"Rows cleared:",
|
||||
"Attack:",
|
||||
"Sent:",
|
||||
"Receive:",
|
||||
"Pend:",
|
||||
"Clear:",
|
||||
"Spin:",
|
||||
"B2B:",
|
||||
"PC:",
|
||||
"Efficiency:",
|
||||
},
|
||||
help={
|
||||
"I don't think you need \"help\".",
|
||||
"THIS IS ONLY A BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
support="Support Author",
|
||||
group="Official QQ Group",
|
||||
ButtonText={
|
||||
main={
|
||||
play="Play",
|
||||
setting="Settings",
|
||||
stat="Statistics",
|
||||
help="Help",
|
||||
quit="Quit",
|
||||
},
|
||||
mode={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="Start",
|
||||
custom="Custom(C)",
|
||||
back="Back",
|
||||
},
|
||||
custom={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start1="Clear Start",
|
||||
start2="Puzzle Start",
|
||||
draw="Draw(D)",
|
||||
back="Back",
|
||||
},
|
||||
draw={
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
clear="Clear",
|
||||
back="Back",
|
||||
},
|
||||
play={
|
||||
pause="Pause",
|
||||
},
|
||||
pause={
|
||||
resume="Resume",
|
||||
quit="Quit",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||
center=function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||
bg=function()return setting.bg and"BG:ON"or"BG:OFF"end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
ctrl="Control settings",
|
||||
touch="Touch settings",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||
vib=function()return "Vibrate level:"..setting.vib end,
|
||||
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:OFF"end,
|
||||
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:OFF"end,
|
||||
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
skin="Change Block Skin",
|
||||
back="Save&Back",
|
||||
},
|
||||
setting2={
|
||||
back="Back",
|
||||
},
|
||||
setting3={
|
||||
back="Back",
|
||||
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
default="Defaults",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
icon="Icon",
|
||||
size="Size",
|
||||
},
|
||||
help={
|
||||
back="Back",
|
||||
qq="Author's qq",
|
||||
},
|
||||
stat={
|
||||
back="Back",
|
||||
path="Open Data Folder",
|
||||
},
|
||||
}
|
||||
}
|
||||
742
main.lua
@@ -1,666 +1,84 @@
|
||||
lib={
|
||||
gc=love.graphics,
|
||||
kb=love.keyboard,
|
||||
ms=love.mouse,
|
||||
tc=love.touch,
|
||||
tm=love.timer,
|
||||
fs=love.filesystem,
|
||||
wd=love.window,
|
||||
mt=love.math,
|
||||
sys=love.system,
|
||||
}for k,v in pairs(lib)do _G[k]=v end lib=nil
|
||||
toN,toS=tonumber,tostring
|
||||
local gc,tm=love.graphics,love.timer
|
||||
local ms,kb=love.mouse,love.keyboard
|
||||
local fs,sys=love.filesystem,love.system
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
ins,rem,concat=table.insert,table.remove,table.concat
|
||||
-- sort=table.sort
|
||||
math.randomseed(os.time()*626)
|
||||
null=function()end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
Timer=tm.getTime--Easy&Quick to get time!
|
||||
mx,my,mouseShow=-20,-20,false
|
||||
xOy=love.math.newTransform()
|
||||
focus=true
|
||||
|
||||
system=sys.getOS()
|
||||
touching=nil--1st touching ID
|
||||
|
||||
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
|
||||
scene=""
|
||||
bgmPlaying=nil
|
||||
curBG="none"
|
||||
BGblock={ct=150,next=7}
|
||||
|
||||
kb.setKeyRepeat(false)
|
||||
kb.setTextInput(false)
|
||||
ms.setVisible(false)
|
||||
local F=false
|
||||
kb.setKeyRepeat(F)
|
||||
kb.setTextInput(F)
|
||||
ms.setVisible(F)
|
||||
|
||||
Fonts={}
|
||||
local Fonts={}
|
||||
function setFont(s)
|
||||
if s~=currentFont then
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("albbph.ttf",s-5)
|
||||
local t=gc.setNewFont("font.ttf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
currentFont=s
|
||||
end
|
||||
return Fonts[s]
|
||||
end
|
||||
|
||||
gameEnv0={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
grid=F,swap=true,
|
||||
_20G=F,bone=F,
|
||||
drop=30,lock=45,
|
||||
wait=1,fall=1,
|
||||
wait=0,fall=0,
|
||||
next=6,hold=true,oncehold=true,
|
||||
sequence="bag7",visible=1,
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=15,
|
||||
virtualkey={},
|
||||
reach=null,
|
||||
bgm="race"
|
||||
--not all is actually used,some only provide a key
|
||||
sequence="bag7",
|
||||
|
||||
block=true,
|
||||
keepVisible=true,visible="show",
|
||||
Fkey=F,puzzle=F,ospin=true,
|
||||
freshLimit=1e99,target=1e99,reach=null,
|
||||
bg="none",bgm="race"
|
||||
}
|
||||
customSel={
|
||||
drop=20,
|
||||
lock=20,
|
||||
wait=1,
|
||||
fall=1,
|
||||
next=7,
|
||||
hold=1,
|
||||
drop=22,lock=22,
|
||||
wait=1,fall=1,
|
||||
next=7,hold=3,
|
||||
sequence=1,
|
||||
visible=1,
|
||||
target=4,
|
||||
freshLimit=3,
|
||||
target=8,
|
||||
freshLimit=4,
|
||||
opponent=1,
|
||||
}
|
||||
loadmode={
|
||||
sprint=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
end,
|
||||
marathon=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
end,
|
||||
zen=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
end,
|
||||
infinite=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
end,
|
||||
solo=function()
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,customRange.opponent[3*curMode.lv])--AI
|
||||
curBG="game2"
|
||||
end,
|
||||
death=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
tsd=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
end,
|
||||
blind=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
end,
|
||||
dig=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
if curMode.lv==1 then
|
||||
ins(players[1].task,Event.task.dig_normal)
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==2 then
|
||||
ins(players[1].task,Event.task.dig_lunatic)
|
||||
pushSpeed=1
|
||||
end
|
||||
curBG="game2"
|
||||
end,
|
||||
survivor=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
ins(players[1].task,Event.task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"])
|
||||
pushSpeed=curMode.lv>2 and 2 or 1
|
||||
curBG="game2"
|
||||
end,
|
||||
sudden=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
end,
|
||||
pctrain=function()
|
||||
createPlayer(1,340,15)
|
||||
P=players[1]
|
||||
Event.newPC()
|
||||
P.freshNext()
|
||||
curBG="matrix"
|
||||
end,
|
||||
pcchallenge=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
end,
|
||||
techmino41=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if curMode.lv==1 then min,max=5,30
|
||||
elseif curMode.lv==2 then min,max=3,25
|
||||
elseif curMode.lv==3 then min,max=2,20
|
||||
elseif curMode.lv==4 then min,max=2,10
|
||||
elseif curMode.lv==5 then min,max=1,6
|
||||
end
|
||||
for i=1,4 do for j=1,5 do
|
||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,5 do
|
||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
--AIs
|
||||
|
||||
curBG="game3"
|
||||
end,
|
||||
techmino99=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if curMode.lv==1 then min,max=5,32
|
||||
elseif curMode.lv==2 then min,max=3,25
|
||||
elseif curMode.lv==3 then min,max=2,18
|
||||
elseif curMode.lv==4 then min,max=2,12
|
||||
elseif curMode.lv==5 then min,max=1,12
|
||||
end
|
||||
for i=1,7 do for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
--AIs
|
||||
|
||||
curBG="game3"
|
||||
end,
|
||||
drought=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
end,
|
||||
hotseat=function()
|
||||
if curMode.lv==1 then
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,650,15)
|
||||
elseif curMode.lv==2 then
|
||||
createPlayer(1,20,100,.65)
|
||||
createPlayer(2,435,100,.65)
|
||||
createPlayer(3,850,100,.65)
|
||||
elseif curMode.lv==3 then
|
||||
createPlayer(1,25,160,.5)
|
||||
createPlayer(2,335,160,.5)
|
||||
createPlayer(3,645,160,.5)
|
||||
createPlayer(4,955,160,.5)
|
||||
end
|
||||
curBG="game2"
|
||||
end,
|
||||
custom=function()
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==-1
|
||||
if modeEnv.opponent==0 then
|
||||
createPlayer(1,340,15)
|
||||
else
|
||||
modeEnv.target=nil
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
curBG="matrix"
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
--Default:font=35,white
|
||||
sprint=function()
|
||||
setFont(70)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,260)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
infinite=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.atk,-75,310)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
||||
setFont(20)
|
||||
gc.print("Attack",-98,363)
|
||||
gc.print("Efficiency",-110,475)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
gc.print("TSD",-102,405)
|
||||
setFont(80)
|
||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
gc.print("Rows",-102,300)
|
||||
gc.print("Techrash",-123,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,220)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
end,
|
||||
dig=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
gc.print("Wave",-112,375)
|
||||
end,
|
||||
survivor=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
gc.print("Wave",-112,375)
|
||||
end,
|
||||
pctrain=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-140,410)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,330)
|
||||
end,
|
||||
pcchallenge=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-140,430)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,350)
|
||||
setFont(50)
|
||||
mStr(max(100-P.cstat.row,0),-75,250)
|
||||
end,
|
||||
techmino41=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/41",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
techmino99=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/99",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
drought=function()
|
||||
setFont(75)
|
||||
mStr(max(100-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
custom=function()
|
||||
if P.gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,280)
|
||||
end
|
||||
end
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
win=function()
|
||||
local P=players.alive[1]
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
if modeEnv.royaleMode then
|
||||
P.rank=1
|
||||
P.result="WIN"
|
||||
changeAtk(P)
|
||||
end
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,"WIN","appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
changeAtk(P)
|
||||
P.result="K.O."
|
||||
P.rank=#players.alive+1
|
||||
P.strength=0
|
||||
local A=P
|
||||
::L::
|
||||
A=A.lastRecv
|
||||
if A and not A.alive then goto L end
|
||||
if A and A~=P then
|
||||
if P.id==1 or A.id==1 then
|
||||
throwBadge(P,A,P.badge)
|
||||
P.killMark=A.id==1
|
||||
end
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royalePowerup[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
end
|
||||
freshMostBadge()
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
freshTarget(players.alive[i])
|
||||
end
|
||||
end
|
||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
||||
royaleLevelup()
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,"LOSE","appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
if #players.alive==1 then
|
||||
local t=P
|
||||
P=players.alive[1]
|
||||
Event.gameover.win()
|
||||
P=t
|
||||
end
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
if s>=20 then
|
||||
P.cstat.row=200
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then P.gameEnv._20G=true end
|
||||
P.gameEnv.target=s*10+10
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_lunatic=function()
|
||||
if P.gameEnv.target==250 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=rush_lock[t]
|
||||
P.gameEnv.wait=rush_wait[t]
|
||||
P.gameEnv.fall=rush_fall[t]
|
||||
showText(P,"STAGE "..t,"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_ultimate=function()
|
||||
if P.gameEnv.target==250 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
showText(P,"STAGE "..t,"beat",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if P.lastClear~=52 then
|
||||
Event.gameover.lose()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+2
|
||||
if P.cstat.row%10~=0 then
|
||||
ins(P.clearing,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
sudden_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
sudden_reach_hard=function()
|
||||
if #P.clearing>0 and P.lastClear<10 and P.lastClear~=74 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if P.cstat.piece%4==0 then
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 20 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
if curMode.lv==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,"Max speed","appear",80,-120)
|
||||
else
|
||||
showText(P,"Speed up","appear",30,-130)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end
|
||||
end,
|
||||
task={
|
||||
win=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
lose=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
dig_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
dig_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(40,60-.5*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_easy=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
local d=P.cstat.event+1
|
||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_hard=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(80,150-2*P.cstat.event)then
|
||||
if rnd()<.33 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=20,cd0=20,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=40,cd0=40,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(90,150-P.cstat.event)then
|
||||
local t=max(30,90-2*P.cstat.event)
|
||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
PC=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
local t=P.cstat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow()
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(P.showTime))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
-- P.cy=P.cy+4
|
||||
P.y_img=P.y_img+4
|
||||
freshgho()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
preField={h=20}for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||
freeRow={}
|
||||
for i=1,40 do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
--Game system Data
|
||||
setting={
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
lang="eng",
|
||||
ghost=true,center=true,
|
||||
grid=F,swap=true,
|
||||
fxs=true,bg=true,
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
lang=1,
|
||||
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=F,
|
||||
bgblock=true,
|
||||
skin=1,
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
@@ -679,12 +97,6 @@ setting={
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
},--keyboard & joystick
|
||||
keyLib={
|
||||
{1},
|
||||
{2},
|
||||
{3},
|
||||
{4},
|
||||
},--Players' key setting(s)
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
@@ -698,34 +110,50 @@ setting={
|
||||
},
|
||||
virtualkeyAlpha=3,
|
||||
virtualkeyIcon=true,
|
||||
virtualkeySwitch=false,
|
||||
virtualkeySwitch=F,
|
||||
frameMul=100,
|
||||
}
|
||||
stat={
|
||||
run=0,
|
||||
game=0,
|
||||
gametime=0,
|
||||
piece=0,
|
||||
row=0,
|
||||
atk=0,
|
||||
key=0,
|
||||
hold=0,
|
||||
rotate=0,
|
||||
spin=0,
|
||||
run=0,game=0,time=0,
|
||||
key=0,rotate=0,hold=0,piece=0,row=0,
|
||||
atk=0,send=0,recv=0,pend=0,
|
||||
clear_1=0,clear_2=0,clear_3=0,clear_4=0,
|
||||
spin_0=0,spin_1=0,spin_2=0,spin_3=0,
|
||||
b2b=0,b3b=0,pc=0,
|
||||
}
|
||||
--User Data&User Setting
|
||||
require("toolfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("scene")
|
||||
require("call&sys")
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--func
|
||||
{80,80,6400,80},--restart
|
||||
--[[
|
||||
{x=0,y=0,r=0},--toLeft
|
||||
{x=0,y=0,r=0},--toRight
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
|
||||
userData=fs.newFile("userdata")
|
||||
userSetting=fs.newFile("usersetting")
|
||||
}
|
||||
virtualkeyDown={F,F,F,F,F,F,F,F,F,F,F,F,F}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
--User Data&User Setting
|
||||
require"toolfunc"
|
||||
require"list"
|
||||
require"class"
|
||||
require"gamefunc"
|
||||
require"ai"
|
||||
require"timer"
|
||||
require"paint"
|
||||
require"call&sys"
|
||||
require"dataList"
|
||||
require"texture"
|
||||
|
||||
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
||||
if fs.getInfo("userdata")then
|
||||
loadData()
|
||||
end
|
||||
@@ -733,4 +161,8 @@ if fs.getInfo("usersetting")then
|
||||
loadSetting()
|
||||
elseif system=="Android" or system=="iOS"then
|
||||
setting.virtualkeySwitch=true
|
||||
end
|
||||
setting.swap=F
|
||||
end
|
||||
|
||||
swapLanguage(setting.lang)
|
||||
changeBlockSkin(setting.skin)
|
||||
708
paint.lua
@@ -1,40 +1,103 @@
|
||||
swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
deck={50,8,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=max(t,15)
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]>0 then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
local gc=love.graphics
|
||||
local mt=love.math
|
||||
local setFont=setFont
|
||||
local Timer=love.timer.getTime
|
||||
|
||||
local attackColor={
|
||||
{color.darkGrey,color.white},
|
||||
{color.grey,color.white},
|
||||
{color.lightPurple,color.white},
|
||||
{color.lightRed,color.white},
|
||||
{color.darkGreen,color.cyan},
|
||||
}
|
||||
local frameColor={
|
||||
[0]=color.white,
|
||||
color.lightGreen,
|
||||
color.lightBlue,
|
||||
color.lightPurple,
|
||||
color.lightOrange,
|
||||
}
|
||||
local modeLevelColor={
|
||||
EASY=color.cyan,
|
||||
NORMAL=color.green,
|
||||
HARD=color.magenta,
|
||||
["HARD+"]=color.darkMagenta,
|
||||
LUNATIC=color.red,
|
||||
EXTRA=color.lightMagenta,
|
||||
ULTIMATE=color.lightYellow,
|
||||
|
||||
MESS=color.lightGrey,
|
||||
GM=color.blue,
|
||||
DEATH=color.lightRed,
|
||||
CTWC=color.lightBlue,
|
||||
["10L"]=color.cyan,
|
||||
["20L"]=color.lightBlue,
|
||||
["40L"]=color.green,
|
||||
["100L"]=color.orange,
|
||||
["400L"]=color.red,
|
||||
["1000L"]=color.darkRed,
|
||||
}
|
||||
local dataOptL={"key","rotate","hold",nil,nil,nil,"send","recv","pend"}
|
||||
local function dataOpt(i)
|
||||
local stat=players[1].stat
|
||||
if i==4 then
|
||||
return stat.piece.." "..(int(stat.piece/stat.time*100)*.01).."PPS"
|
||||
elseif i==5 then
|
||||
return stat.row.." "..(int(stat.row/stat.time*600)*.1).."LPM"
|
||||
elseif i==6 then
|
||||
return stat.atk.." "..(int(stat.atk/stat.time*600)*.1).."APM"
|
||||
elseif i<10 then
|
||||
return stat[dataOptL[i]]
|
||||
elseif i==10 then
|
||||
return stat.clear_1.."/"..stat.clear_2.."/"..stat.clear_3.."/"..stat.clear_4
|
||||
elseif i==11 then
|
||||
return "["..stat.spin_0.."]/"..stat.spin_1.."/"..stat.spin_2.."/"..stat.spin_3
|
||||
elseif i==12 then
|
||||
return stat.b2b.."[+"..stat.b3b.."]"
|
||||
elseif i==13 then
|
||||
return stat.pc
|
||||
elseif i==14 then
|
||||
return format("%0.2f",stat.atk/stat.row)
|
||||
end
|
||||
},
|
||||
}--Scene swapping animations
|
||||
end
|
||||
local statOptL={
|
||||
"run","game",nil,
|
||||
"key","rotate","hold","piece","row",
|
||||
"atk","send","recv","pend",
|
||||
}
|
||||
local function statOpt(i)
|
||||
if i<13 and i~=3 then
|
||||
return stat[statOptL[i]]
|
||||
elseif i==3 then
|
||||
return format("%0.1fHr",stat.time*2.78e-4)
|
||||
elseif i==13 then
|
||||
return stat.clear_1.."/"..stat.clear_2.."/"..stat.clear_3.."/"..stat.clear_4
|
||||
elseif i==14 then
|
||||
return "["..stat.spin_0.."]/"..stat.spin_1.."/"..stat.spin_2.."/"..stat.spin_3
|
||||
elseif i==15 then
|
||||
return stat.b2b.."[+"..stat.b3b.."]"
|
||||
elseif i==16 then
|
||||
return stat.pc
|
||||
elseif i==17 then
|
||||
return format("%0.2f",stat.atk/stat.row)
|
||||
end
|
||||
end
|
||||
local miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
||||
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
||||
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
||||
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
||||
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
||||
}
|
||||
local function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
end
|
||||
end
|
||||
|
||||
FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
@@ -87,7 +150,7 @@ FX={
|
||||
zoomout=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
local k=t.t^.5*.2+1
|
||||
local k=t.t^.5*.1+1
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.scale(k,k)
|
||||
gc.setColor(1,1,1,a)
|
||||
@@ -108,42 +171,6 @@ FX={
|
||||
end,
|
||||
}
|
||||
|
||||
function updateButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
local t=i==Buttons.sel and .4 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
end
|
||||
end
|
||||
function drawButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
local C=B.rgb or color.white
|
||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setColor(C[1],C[2],C[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
local t=B.t
|
||||
local y0
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
setFont(B.f or 40)
|
||||
y0=B.y-7-currentFont*.5
|
||||
mStr(t,B.x-1,y0)
|
||||
mStr(t,B.x+1,y0)
|
||||
mStr(t,B.x-1,y0+2)
|
||||
mStr(t,B.x+1,y0+2)
|
||||
end
|
||||
gc.setColor(C)
|
||||
if t then
|
||||
mStr(t,B.x,y0+1)
|
||||
end
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
end
|
||||
end
|
||||
end
|
||||
function drawDial(x,y,speed)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),x,y-18)
|
||||
@@ -151,16 +178,22 @@ function drawDial(x,y,speed)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
end
|
||||
function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
function drawPixel(y,x,id)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawPixelmini(y,x,id)
|
||||
|
||||
function drawAtkPointer(x,y)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
gc.circle("fill",x,y,25,6)
|
||||
local a=Timer()*3%1*.8
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
|
||||
function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||
local c=sel==i and .8 or 1
|
||||
gc.setColor(c,c,c,setting.virtualkeyAlpha*.2)
|
||||
local b=virtualkey[i]
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
@@ -171,76 +204,102 @@ function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.2
|
||||
local P=players[1]
|
||||
for i=1,#virtualkey do
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
if p then gc.setColor(.75,.75,.75,a)
|
||||
else gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||
if i~=9 or modeEnv.Fkey then
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
if p then gc.setColor(.7,.7,.7,a)
|
||||
else gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Pnt={}
|
||||
Pnt.BG={
|
||||
none=function()
|
||||
gc.clear(.2,.2,.2)
|
||||
end,
|
||||
glow=function()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end,
|
||||
game1=function()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
end,
|
||||
game2=function()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
end,
|
||||
game3=function()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
end,
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end,
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
end,
|
||||
matrix=function()
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
|
||||
local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
|
||||
gc.setColor(t,t,t)
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.15,.15,.15)
|
||||
end
|
||||
function Pnt.BG.grey()
|
||||
gc.clear(.3,.3,.3)
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game4()
|
||||
gc.setColor(.1,.5,.5)
|
||||
local x=Timer()%4*320
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
function Pnt.BG.game5()
|
||||
local t=2.5-Timer()%20%6%2.5
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
end
|
||||
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
||||
function Pnt.BG.game6()
|
||||
local t=1.2-Timer()%10%3%1.2
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
gc.setColor(.3,.3,.3)
|
||||
local r=7-int(Timer()*.5)%7
|
||||
gc.draw(mouseBlock[r],640,360,Timer()%pi*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||
function Pnt.BG.matrix()
|
||||
gc.clear(.15,.15,.15)
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
local t=sin(matrixT[i][j]*Timer())*.2+.2
|
||||
gc.setColor(1,1,1,t)
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",300,330,loadprogress*680,60)
|
||||
gc.rectangle("fill",300,330,loadprogress*680,60,5)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",300,330,680,60)
|
||||
gc.rectangle("line",300,330,680,60,5)
|
||||
setFont(40)
|
||||
mStr(Text.load[loading],640,335)
|
||||
setFont(25)
|
||||
mStr("not animation,real loading!",640,400)
|
||||
mStr(text.load[loading],640,335)
|
||||
setFont(30)
|
||||
mStr(loadTip,640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.push()
|
||||
@@ -251,20 +310,19 @@ function Pnt.intro()
|
||||
gc.setColor(1,1,1,min(count,80)*.005)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1)
|
||||
gc.setColor(1,1,1,.125)
|
||||
for i=19,5,-2 do
|
||||
gc.setColor(1,1,1,.06)
|
||||
for i=41,5,-2 do
|
||||
gc.setLineWidth(i)
|
||||
gc.line(250+(count-80)*25,150,(count-80)*25-150,570)
|
||||
gc.line(200+(count-80)*25,130,(count-80)*25,590)
|
||||
end
|
||||
gc.setStencilTest()
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,300,30)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.8",370,140)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
gc.print("Alpha V0.7.18",290,140)
|
||||
gc.print(system,800,110)
|
||||
end
|
||||
function Pnt.mode()
|
||||
setFont(40)
|
||||
@@ -272,62 +330,96 @@ function Pnt.mode()
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
setFont(30)
|
||||
gc.setColor(color.white)
|
||||
mStr(modeInfo[modeID[modeSel]],270,255)
|
||||
mStr(text.modeInfo[modeID[modeSel]],270,255)
|
||||
setFont(80)
|
||||
gc.setColor(color.grey)
|
||||
mStr(modeName[modeSel],643,273)
|
||||
mStr(text.modeName[modeSel],643,273)
|
||||
for i=modeSel-2,modeSel+2 do
|
||||
if i>=1 and i<=#modeID then
|
||||
local f=80-abs(i-modeSel)*20
|
||||
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
||||
setFont(f)
|
||||
mStr(modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||
mStr(text.modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
setFont(80)
|
||||
gc.setColor(color.lightGrey)
|
||||
gc.print("Custom Game",20,20)
|
||||
gc.setColor(color.white)
|
||||
gc.print("Custom Game",22,23)
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||
gc.rectangle("fill",25,95+40*optSel,465,40)
|
||||
gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
|
||||
setFont(40)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+40*i
|
||||
gc.print(customOption[k],50,y)
|
||||
if customVal[k]then
|
||||
gc.print(customVal[k][customSel[k]],350,y)
|
||||
gc.printf(text.customOption[k],30,y,320,"right")
|
||||
if text.customVal[k]then
|
||||
gc.print(text.customVal[k][customSel[k]],350,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[k]],350,y)
|
||||
end
|
||||
end
|
||||
gc.print("→",10,90+40*optSel)
|
||||
end
|
||||
function Pnt.draw()
|
||||
gc.translate(200,60)
|
||||
gc.setColor(1,1,1,.2)
|
||||
gc.setLineWidth(1)
|
||||
for x=1,9 do gc.line(30*x,0,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",-2,-2,304,604)
|
||||
for y=1,20 do for x=1,10 do
|
||||
if preField[y][x]>0 then
|
||||
drawPixel(y,x,preField[y][x])
|
||||
end
|
||||
end end
|
||||
if sx and sy then
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
|
||||
end
|
||||
gc.translate(-200,-60)
|
||||
if clearSureTime>0 then
|
||||
gc.setColor(1,1,1,clearSureTime*.02)
|
||||
gc.draw(drawableText.question,1100,570)
|
||||
end
|
||||
if pen>0 then
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(blockColor[pen])
|
||||
gc.rectangle("line",945,605,70,70)
|
||||
else
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.draw(drawableText.x,950,560)
|
||||
end
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.small then
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
|
||||
gc.stencil(stencil_field_small,"replace",1)
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Background
|
||||
gc.translate(0,P.fieldBeneath*.2)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setScissor(scr.x+P.x*scr.k,scr.y+P.y*scr.k,60*P.size*scr.k,120*P.size*scr.k)
|
||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||
local h=#P.clearing
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
else
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
gc.setStencilTest()--In-playField mask
|
||||
end--Field
|
||||
gc.setScissor()
|
||||
gc.translate(0,-P.fieldBeneath*.2)
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
||||
if P.alive then
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)
|
||||
end--Draw boarder
|
||||
if modeEnv.royaleMode then
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.strength do
|
||||
@@ -347,58 +439,85 @@ function Pnt.play()
|
||||
gc.pop()
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.stencil(stencil_field,"replace", 1)
|
||||
gc.translate(150,70+P.fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690,3)--Big frame
|
||||
gc.translate(150,70)
|
||||
if P.gameEnv.grid then
|
||||
gc.setLineWidth(1)
|
||||
gc.setColor(1,1,1,.2)
|
||||
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
end--Grid lines
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setScissor(scr.x+P.absFieldPos[1]*scr.k,scr.y+P.absFieldPos[2]*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||
local h=#P.clearing
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
drawPixel(j,i,P.field[j][i],min(P.visTime[j][i],20)*.05)
|
||||
end
|
||||
end
|
||||
else
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
else
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
|
||||
drawPixel(j,i,P.field[j][i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Field
|
||||
if P.waiting<=0 then
|
||||
for i=1,#P.shade do
|
||||
local S=P.shade[i]
|
||||
gc.setColor(1,1,1,S[1]*.12)
|
||||
for x=S[3],S[5]do
|
||||
for y=S[6],S[4]do
|
||||
drawPixel(y,x,S[2])
|
||||
end
|
||||
end
|
||||
end--shade FX
|
||||
if P.waiting==-1 then
|
||||
if P.gameEnv.ghost then
|
||||
gc.setColor(1,1,1,.3)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.y_img-1,j+P.cx-1,P.bn,.3)
|
||||
if P.cur.bk[i][j]then
|
||||
drawPixel(i+P.y_img-1,j+P.curX-1,P.cur.color)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+P.cx-1)-34,596-30*(i+P.cy-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.cy-1,j+P.cx-1,P.bn,1)
|
||||
end
|
||||
end end--Block
|
||||
if P.gameEnv.block then
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
gc.rectangle("fill",30*(j+P.curX-1)-33,597-30*(i+P.curY-1),36,36)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
drawPixel(i+P.curY-1,j+P.curX-1,P.cur.color)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if P.gameEnv.center then
|
||||
local x=30*(P.cx+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.cy+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1)
|
||||
local x=30*(P.curX+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
end--Rotate center
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.draw(PTC.dust[p])
|
||||
--Draw game field
|
||||
gc.setScissor()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",301,0,16,601.5)--Draw atkBuffer boarder
|
||||
local h=0
|
||||
for i=1,#P.atkBuffer do
|
||||
local a=P.atkBuffer[i]
|
||||
@@ -411,59 +530,63 @@ function Pnt.play()
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||
gc.rectangle("fill",304,599-h,11,-bar+3)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||
gc.rectangle("fill",304,599-h+(-bar+3),11,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||
local t=sin((Timer()-i)*30)*.5+.5
|
||||
local c1,c2=attackColor[a.lv][1],attackColor[a.lv][2]
|
||||
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
||||
gc.rectangle("fill",304,599-h,11,-bar+3)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",304,600-h,12,-bar+2)
|
||||
gc.rectangle("fill",304,599-h,11,-bar+2)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-13,600,10,-P.b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("fill",-19,600-40,16,5)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("fill",-19,600-480,16,5)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
|
||||
gc.setColor(.8,1,.2)
|
||||
gc.rectangle("fill",-15,599.5,11,-b*.5)
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,599.5,11,-a*.5)
|
||||
gc.setColor(1,1,1,.5+sin(Timer()*30)*.5)
|
||||
gc.rectangle("fill",-16,b<40 and 578.5 or 98.5,13,3)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",-17,-3,16,604.5)--Draw b2b bar boarder
|
||||
--B2B indictator
|
||||
|
||||
if P.gameEnv.hold then
|
||||
gc.print("Hold",-115,-10)
|
||||
for i=1,#P.hb do
|
||||
for j=1,#P.hb[1] do
|
||||
if P.hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hn,1)
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.hold,-82,-10)
|
||||
for i=1,#P.hold.bk do
|
||||
for j=1,#P.hold.bk[1] do
|
||||
if P.hold.bk[i][j]then
|
||||
drawPixel(i+17.5-#P.hold.bk*.5,j-2.7-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
gc.print("Next",336,-10)
|
||||
for N=1,P.gameEnv.next do
|
||||
local b=P.nb[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nxt[N],1)
|
||||
end
|
||||
mDraw(drawableText.next,381,-10)
|
||||
local N=1
|
||||
::L::
|
||||
local b,c=P.next[N].bk,P.next[N].color
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#b do for j=1,#b[1] do
|
||||
if b[i][j]then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,c)
|
||||
end
|
||||
end
|
||||
end--Next
|
||||
setFont(30)
|
||||
end end
|
||||
N=N+1
|
||||
if N<=P.gameEnv.next and P.next[N]then goto L end
|
||||
--Next
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.print(curMode.modeName,-135,-65)
|
||||
gc.printf(curMode.levelName,240,-65,200,"right")
|
||||
gc.draw(drawableText.modeName,-135,-65)
|
||||
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
|
||||
if frame<180 then
|
||||
local count=179-frame
|
||||
gc.push("transform")
|
||||
@@ -480,13 +603,12 @@ function Pnt.play()
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr(format("%.2f",P.time),-75,520)--Draw time
|
||||
mStr(format("%.2f",P.stat.time),-82,520)--Draw time
|
||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(15)
|
||||
gc.print("BPM",390,490)
|
||||
gc.print("KPM",350,583)
|
||||
gc.draw(drawableText.bpm,390,490)
|
||||
gc.draw(drawableText.kpm,350,583)
|
||||
setFont(30)
|
||||
drawDial(360,520,P.dropSpeed)
|
||||
drawDial(405,575,P.keySpeed)
|
||||
@@ -503,66 +625,91 @@ function Pnt.play()
|
||||
end
|
||||
end--Draw players
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
if setting.virtualkeySwitch then
|
||||
drawVirtualkey()
|
||||
end
|
||||
gc.draw(PTC.attack[1])
|
||||
gc.draw(PTC.attack[2])
|
||||
gc.draw(PTC.attack[3])
|
||||
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX.badge do
|
||||
local b=FX.badge[i]
|
||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||
local t=b.t<10 and 0 or b.t<50 and .5+sin(1.5*(b.t/20-1.5))*.5 or 1
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
|
||||
end
|
||||
P=players[1]
|
||||
if P.atkMode~=4 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
else
|
||||
gc.setLineWidth(9)
|
||||
gc.setColor(1,.6,.2,.4)
|
||||
end
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then
|
||||
gc.setColor(0,.5,1,.2+(sin(Timer()*10)+1)*.1)
|
||||
gc.line(P.centerX,P.centerY,P.atking.centerX,P.atking.centerY)
|
||||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||
else
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
drawAtkPointer(p.centerX,p.centerY)
|
||||
end
|
||||
end
|
||||
end
|
||||
if restartCount>0 then
|
||||
gc.setColor(0,0,0,restartCount/17)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end
|
||||
function Pnt.pause()
|
||||
Pnt.play()
|
||||
gc.setColor(0,0,0,pauseTimer*.015)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
gc.setColor(1,1,1,pauseTimer*.02)
|
||||
setFont(30)
|
||||
if pauseCount>0 then
|
||||
gc.print(text.pauseTime..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",110,150)
|
||||
end
|
||||
for i=1,7 do
|
||||
gc.print(text.stat[i+3],110,30*i+270)
|
||||
gc.print(dataOpt(i),305,30*i+270)
|
||||
end
|
||||
for i=8,14 do
|
||||
gc.print(text.stat[i+3],860,30*i+60)
|
||||
gc.print(dataOpt(i),1000,30*i+60)
|
||||
end
|
||||
setFont(40)
|
||||
if system~="Android"then
|
||||
mStr(text.space.."/"..text.enter,640,300)
|
||||
gc.print("ESC",610,598)
|
||||
end
|
||||
mDraw(gamefinished and drawableText.finish or drawableText.pause,640,140-12*(5-pauseTimer*.1)^2)
|
||||
end
|
||||
function Pnt.setting()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,288,158)
|
||||
mStr("ARR:"..setting.arr,503,158)
|
||||
mStr("DAS:"..setting.das,290,278)
|
||||
mStr("ARR:"..setting.arr,506,278)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,288,249)
|
||||
mStr("softdropARR:"..setting.sdarr,503,249)
|
||||
mStr(text.softdropdas..setting.sddas,290,361)
|
||||
mStr(text.softdroparr..setting.sdarr,506,361)
|
||||
gc.draw(blockSkin[7-int(Timer()*2)%7],820,480,nil,2)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
if keyboardSetting then
|
||||
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
||||
gc.setColor(1,.5,.5,a)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
||||
gc.setColor(.9,.9,.9,a)
|
||||
end
|
||||
gc.rectangle("fill",240,40*keyboardSet-10,200,40)
|
||||
if joystickSetting then
|
||||
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
||||
gc.setColor(1,.5,.5,a)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
||||
gc.setColor(.9,.9,.9,a)
|
||||
end
|
||||
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
for y=1,13 do
|
||||
mStr(actName_show[y],150,40*y)
|
||||
mStr(text.actName[y],150,40*y-5)
|
||||
for x=1,2 do
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||
end
|
||||
@@ -572,10 +719,12 @@ function Pnt.setting2()
|
||||
gc.line(200*x-160,30,200*x-160,550)
|
||||
end
|
||||
gc.line(40,550,640,550)
|
||||
gc.print("Keyboard | Joystick",335,1)
|
||||
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,620)
|
||||
mDraw(drawableText.keyboard,340,0)
|
||||
mDraw(drawableText.joystick,540,0)
|
||||
gc.draw(drawableText.setting2Help,50,620)
|
||||
setFont(40)
|
||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||
gc.print("P"..int(curBoard*.5+.5).."/P4",420,560)
|
||||
gc.print(curBoard.."/8",580,560)
|
||||
end
|
||||
function Pnt.setting3()
|
||||
VirtualkeyPreview()
|
||||
@@ -595,27 +744,26 @@ function Pnt.help()
|
||||
setFont(32)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,11 do
|
||||
gc.printf(Text.help[i],140,15+43*i,1000,"center")
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.setLineWidth(5)
|
||||
gc.rectangle("line",17,17,260,260)
|
||||
gc.rectangle("line",1077,17,186,186)
|
||||
gc.draw(payCode,20,20)
|
||||
gc.draw(groupCode,1080,20)
|
||||
gc.setColor(1,1,1,sin(Timer()*10)*.5+.5)
|
||||
setFont(35)
|
||||
mStr(text.support,150,283)
|
||||
setFont(25)
|
||||
mStr(text.group,1170,210)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(35)
|
||||
setFont(28)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],350,20+40*i)
|
||||
for i=1,17 do
|
||||
gc.print(text.stat[i],400,30*i-5)
|
||||
gc.print(statOpt(i),720,30*i-5)
|
||||
end
|
||||
|
||||
gc.print(stat.run,650,60)
|
||||
gc.print(stat.game,650,100)
|
||||
gc.print(format("%0.2f",stat.gametime).."s",650,140)
|
||||
gc.print(stat.piece,650,180)
|
||||
gc.print(stat.row,650,220)
|
||||
gc.print(stat.atk,650,260)
|
||||
gc.print(stat.key,650,300)
|
||||
gc.print(stat.rotate,650,340)
|
||||
gc.print(stat.hold,650,380)
|
||||
gc.print(stat.spin,650,420)
|
||||
|
||||
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
end
|
||||
87
scene.lua
@@ -1,87 +0,0 @@
|
||||
game={}
|
||||
function game.load()
|
||||
scene="load"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar
|
||||
end
|
||||
function game.intro()
|
||||
scene="intro"
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end
|
||||
function game.main()
|
||||
scene="main"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end
|
||||
function game.mode()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
scene="mode"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.custom()
|
||||
optSel=optSel or 1
|
||||
scene="custom"
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end
|
||||
function game.setting()
|
||||
scene="setting"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.setting2()
|
||||
scene="setting2"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
BGM("blank")
|
||||
end--Control settings
|
||||
function game.setting3()
|
||||
scene="setting3"
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
BGM("blank")
|
||||
end--Touch setting
|
||||
function game.help()
|
||||
scene="help"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.stat()
|
||||
scene="stat"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.quit()
|
||||
love.event.quit()
|
||||
end
|
||||
67
texture.lua
@@ -1,35 +1,18 @@
|
||||
local N=gc.newImage
|
||||
function C(x,y)
|
||||
local gc=love.graphics
|
||||
local N,c=gc.newImage
|
||||
local function T(s,t)return gc.newText(setFont(s),t)end
|
||||
local function C(x,y)
|
||||
c=gc.newCanvas(x,y)
|
||||
gc.setCanvas(c)
|
||||
return c
|
||||
end
|
||||
|
||||
gc.setDefaultFilter("nearest","nearest")
|
||||
|
||||
local blockImg=N("/image/block/1.png")
|
||||
blockImg=N("/image/block.png")
|
||||
blockSkin,blockSkinmini={},{}
|
||||
for i=1,13 do
|
||||
C(30,30)
|
||||
gc.draw(blockImg,30-30*i,0)
|
||||
blockSkin[i]=c
|
||||
C(6,6)
|
||||
gc.draw(blockImg,6-6*i,0,nil,.2)
|
||||
blockSkinmini[i]=c
|
||||
end
|
||||
for i=1,13 do
|
||||
end
|
||||
blockImg:release()
|
||||
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
do royaleCtrlPad=C(300,100)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
gc.setLineWidth(2)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
end
|
||||
blockSkin[i]=C(30,30)
|
||||
blockSkinmini[i]=C(6,6)
|
||||
end
|
||||
|
||||
virtualkeyIcon={}
|
||||
@@ -43,8 +26,8 @@ for i=1,7 do
|
||||
local b=blocks[i][0]
|
||||
mouseBlock[i]=C(#b[1],#b)
|
||||
gc.setColor(blockColor[i])
|
||||
for x=1,#b[1]do for y=1,#b do
|
||||
if b[y][x]==1 then
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||
end
|
||||
end end
|
||||
@@ -62,19 +45,19 @@ c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
@@ -83,14 +66,28 @@ PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
titleImage=N("/image/mess/title.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
lightBulb=N("/image/mess/lightBulb.png")
|
||||
light=N("/image/mess/light.png")
|
||||
|
||||
background={
|
||||
N("/image/BG/bg1.jpg"),
|
||||
N("/image/BG/bg2.png"),
|
||||
background1=N("/image/BG/bg1.jpg")
|
||||
background2=N("/image/BG/bg2.png")
|
||||
groupCode=N("/image/mess/groupcode.png")
|
||||
payCode=N("/image/mess/paycode.png")
|
||||
drawableText={
|
||||
question=T(100,"?"),
|
||||
x=T(110,"×"),
|
||||
bpm=T(15,"BPM"),
|
||||
kpm=T(15,"KPM"),
|
||||
|
||||
modeName=T(30),levelName=T(30),
|
||||
next=T(40),hold=T(40),
|
||||
pause=T(120),
|
||||
custom=T(80),
|
||||
keyboard=T(25),joystick=T(25),
|
||||
setting2Help=T(25),
|
||||
}
|
||||
c=nil
|
||||
gc.setCanvas()
|
||||
c=gc.setCanvas()
|
||||
204
timer.lua
@@ -1,10 +1,13 @@
|
||||
local wd=love.window
|
||||
local Timer=love.timer.getTime
|
||||
|
||||
Tmr={}
|
||||
function Tmr.load()
|
||||
if loading==1 then
|
||||
loadnum=loadnum+1
|
||||
loadprogress=loadnum/10
|
||||
if loadnum==5 then
|
||||
--require("load_texture")
|
||||
--require("texture")
|
||||
elseif loadnum==10 then
|
||||
loadnum=1
|
||||
loading=2
|
||||
@@ -13,6 +16,7 @@ function Tmr.load()
|
||||
if loadnum<=#bgm then
|
||||
bgm[bgm[loadnum]]=love.audio.newSource("/BGM/"..bgm[loadnum]..".ogg","stream")
|
||||
bgm[bgm[loadnum]]:setLooping(true)
|
||||
bgm[bgm[loadnum]]:setVolume(0)
|
||||
loadprogress=loadnum/#bgm
|
||||
loadnum=loadnum+1
|
||||
else
|
||||
@@ -42,10 +46,12 @@ function Tmr.intro()
|
||||
count=count+1
|
||||
if count==200 then count=80 end
|
||||
end
|
||||
function Tmr.draw()
|
||||
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.gametime=stat.gametime+dt
|
||||
|
||||
stat.time=stat.time+dt
|
||||
for i=#FX.beam,1,-1 do
|
||||
local b=FX.beam[i]
|
||||
b.t=b.t+1
|
||||
@@ -69,11 +75,9 @@ function Tmr.play(dt)
|
||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
-- Update attack beam
|
||||
|
||||
PTC.attack[1]:update(dt)
|
||||
PTC.attack[2]:update(dt)
|
||||
PTC.attack[3]:update(dt)
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
gameStart()
|
||||
@@ -83,24 +87,43 @@ function Tmr.play(dt)
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+sgn(P.moving)
|
||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
if restartCount>0 then restartCount=restartCount-1 end
|
||||
return
|
||||
end--Counting,include pre-das
|
||||
elseif players[1].keyPressing[10]then
|
||||
restartCount=restartCount+1
|
||||
if restartCount>17 then
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
end
|
||||
elseif restartCount>0 then
|
||||
restartCount=max(restartCount-2,0)
|
||||
end--Counting,include pre-das,directy RETURN,or restart counting
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.timing then P.time=P.time+dt end
|
||||
if P.timing then P.stat.time=P.stat.time+dt end
|
||||
if P.alive then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if not P.small then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if P.ai and P.waiting<=0 then
|
||||
if P.ai and P.waiting==-1 then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
@@ -110,17 +133,23 @@ function Tmr.play(dt)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||
if Timer()-P.modeData.point>P.modeData.event then
|
||||
P.modeData.point=Timer()
|
||||
P.modeData.event=P.ai.controlDelay0+rnd(2,10)
|
||||
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.35 and 2 or 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not P.keepVisible then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
end--Fresh visible time
|
||||
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
--Fresh visible time
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+sgn(P.moving)
|
||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||
local d=abs(P.moving)-P.gameEnv.das
|
||||
if d>1 then
|
||||
if P.gameEnv.arr>0 then
|
||||
@@ -135,8 +164,8 @@ function Tmr.play(dt)
|
||||
P.moving=0
|
||||
end
|
||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||
P.downing=P.downing+1
|
||||
local d=abs(P.downing)-P.gameEnv.sddas
|
||||
P.downing=P.downing+1
|
||||
if d>1 then
|
||||
if P.gameEnv.sdarr>0 then
|
||||
if d%P.gameEnv.sdarr==0 then
|
||||
@@ -149,76 +178,82 @@ function Tmr.play(dt)
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
if P.falling>0 then
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
::L::if P.clearing[1]then
|
||||
rem(P.clearing)
|
||||
goto L
|
||||
end
|
||||
if P.falling>=0 then goto stop end
|
||||
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
elseif P.waiting>0 then
|
||||
::L::
|
||||
rem(P.clearing)
|
||||
if P.clearing[1]then goto L end
|
||||
end
|
||||
if P.waiting>=0 then
|
||||
P.waiting=P.waiting-1
|
||||
if P.waiting<=0 then
|
||||
resetblock()
|
||||
if P.waiting==-1 then resetblock()end
|
||||
goto stop
|
||||
end
|
||||
if P.curY~=P.y_img then
|
||||
if P.dropDelay>=0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
if P.dropDelay>=0 then goto stop end
|
||||
end
|
||||
drop()
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
else
|
||||
if P.cy~=P.y_img then
|
||||
if P.dropDelay>0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
else
|
||||
drop()
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
end
|
||||
else
|
||||
if P.lockDelay>0 then P.lockDelay=P.lockDelay-1
|
||||
else drop()
|
||||
end
|
||||
end
|
||||
P.lockDelay=P.lockDelay-1
|
||||
if P.lockDelay>=0 then goto stop end
|
||||
drop()
|
||||
end
|
||||
::stop::
|
||||
if P.b2b1==P.b2b then
|
||||
elseif P.b2b1<P.b2b then
|
||||
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
||||
else
|
||||
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
||||
end
|
||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
||||
--Alive
|
||||
else
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
--Final average speeds
|
||||
if P.falling>0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then
|
||||
SFX("fall")
|
||||
if P.id==1 then VIB(1)end
|
||||
end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
if not P.small then
|
||||
P.keySpeed=P.keySpeed*.96+P.stat.key/P.stat.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.stat.piece/P.stat.time*60*.04
|
||||
--Final average speeds
|
||||
if modeEnv.royaleMode then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
end
|
||||
end--Rows cleared drop
|
||||
end
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling>=0 then goto stop end
|
||||
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
::L::
|
||||
rem(P.clearing)
|
||||
if P.clearing[1]then goto L end
|
||||
end::stop::
|
||||
if P.endCounter<40 then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end
|
||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
||||
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||
--Dead
|
||||
end
|
||||
for i=#P.shade,1,-1 do
|
||||
local S=P.shade[i]
|
||||
S[1]=S[1]-1
|
||||
if S[1]==0 then
|
||||
rem(P.shade,i)
|
||||
end
|
||||
end
|
||||
for i=#P.bonus,1,-1 do
|
||||
local b=P.bonus[i]
|
||||
if b.inf then
|
||||
@@ -230,9 +265,6 @@ function Tmr.play(dt)
|
||||
if b.t>=60 then rem(P.bonus,i)end
|
||||
end
|
||||
end
|
||||
for i=#P.task,1,-1 do
|
||||
if P.task[i]()then rem(P.task,i)end
|
||||
end
|
||||
for i=#P.atkBuffer,1,-1 do
|
||||
local atk=P.atkBuffer[i]
|
||||
atk.time=atk.time+1
|
||||
@@ -251,5 +283,13 @@ function Tmr.play(dt)
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode and frame%60==0 then freshMostDangerous()end
|
||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||
end
|
||||
function Tmr.pause(dt)
|
||||
if not gamefinished then
|
||||
pauseTime=pauseTime+dt
|
||||
end
|
||||
if pauseTimer<50 and not wd.isMinimized()then
|
||||
pauseTimer=pauseTimer+1
|
||||
end
|
||||
end
|
||||
340
toolfunc.lua
@@ -1,4 +1,10 @@
|
||||
function string.splitS(s,sep)
|
||||
local tm=love.timer
|
||||
local gc=love.graphics
|
||||
local kb=love.keyboard
|
||||
local setFont=setFont
|
||||
local toN,toS=tonumber,tostring
|
||||
|
||||
local function splitS(s,sep)
|
||||
local t={}
|
||||
::L::
|
||||
local i=find(s,sep)or #s+1
|
||||
@@ -7,27 +13,21 @@ function string.splitS(s,sep)
|
||||
if #s~=0 then goto L end
|
||||
return t
|
||||
end
|
||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||
function stringPack(s,v)return s..toS(v)end
|
||||
function without(t,v)
|
||||
for i=1,#t do
|
||||
if t[i]==v then return end
|
||||
end
|
||||
return true
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-300,y,600,"center")
|
||||
gc.printf(s,x-320,y,640,"center")
|
||||
end
|
||||
function mDraw(s,x,y)
|
||||
gc.draw(s,x-s:getWidth()*.5,y)
|
||||
end
|
||||
|
||||
function getNewRow(val)
|
||||
if not val then val=0 end
|
||||
local t=rem(freeRow)
|
||||
for i=1,10 do
|
||||
t[i]=val or 0
|
||||
t[i]=val
|
||||
end
|
||||
--clear a row and move to active list
|
||||
if #freeRow==0 then
|
||||
for i=1,20 do
|
||||
for i=1,10 do
|
||||
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||
end
|
||||
end
|
||||
@@ -38,38 +38,58 @@ function removeRow(t,k)
|
||||
ins(freeRow,rem(t,k))
|
||||
end
|
||||
|
||||
local count=0
|
||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||
function getNewBlock()
|
||||
count=count+1
|
||||
if count==17 then count=1 end
|
||||
local t=BGblockList[count]
|
||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
BGblock.next=BGblock.next%7+1
|
||||
return t
|
||||
end
|
||||
--Background animation
|
||||
|
||||
function timeSort(a,b)
|
||||
return a.time>b.time
|
||||
end
|
||||
function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
end
|
||||
end
|
||||
function stencil_field()
|
||||
gc.rectangle("fill",150,60,300,610)
|
||||
end
|
||||
function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,60,120)
|
||||
end
|
||||
--Single-usage funcs
|
||||
langName={"中文","全中文","English"}
|
||||
local langID={"chi","chi_full","eng"}
|
||||
local drawableTextLoad={
|
||||
"next",
|
||||
"hold",
|
||||
"pause",
|
||||
"custom",
|
||||
"keyboard",
|
||||
"joystick",
|
||||
"setting2Help",
|
||||
}
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
Buttons.sel=nil
|
||||
for S,L in next,Buttons do
|
||||
for N,B in next,L do
|
||||
B.alpha=0
|
||||
B.t=text.ButtonText[S][N]
|
||||
end
|
||||
end
|
||||
if royaleCtrlPad then royaleCtrlPad:release()end
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
royaleCtrlPad=gc.newCanvas(300,100)
|
||||
gc.setCanvas(royaleCtrlPad)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
gc.setLineWidth(2)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
end
|
||||
gc.setCanvas()
|
||||
gc.pop()
|
||||
for _,s in next,drawableTextLoad do
|
||||
drawableText[s]:set(text[s])
|
||||
end
|
||||
collectgarbage()
|
||||
end
|
||||
function changeBlockSkin(n)
|
||||
n=n-1
|
||||
for i=1,13 do
|
||||
gc.setCanvas(blockSkin[i])
|
||||
gc.draw(blockImg,30-30*i,-30*n)
|
||||
gc.setCanvas(blockSkinmini[i])
|
||||
gc.draw(blockImg,6-6*i,-6*n,nil,.2)
|
||||
end
|
||||
gc.setCanvas()
|
||||
end
|
||||
|
||||
local vibrateLevel={0,.02,.03,.04,.05,.06,.07,.08}
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
@@ -109,22 +129,107 @@ function SFX(s,v)
|
||||
end
|
||||
function BGM(s)
|
||||
if setting.bgm and bgmPlaying~=s then
|
||||
for k,v in pairs(bgm)do v:stop()end
|
||||
if s then bgm[s]:play()end
|
||||
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||
for i=1,#Task do
|
||||
if Task[i].code==Event_task.bgmFadeIn then
|
||||
Task[i].code=Event_task.bgmFadeOut
|
||||
end
|
||||
end
|
||||
if s then
|
||||
newTask(Event_task.bgmFadeIn,nil,s)
|
||||
bgm[s]:play()
|
||||
end
|
||||
bgmPlaying=s
|
||||
end
|
||||
end
|
||||
|
||||
local swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
local swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
fade={30,15,d=function()
|
||||
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end},
|
||||
deck={50,8,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=max(t,15)
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end},
|
||||
}--Scene swapping animations
|
||||
function gotoScene(s,style)
|
||||
if not sceneSwaping and s~=scene then
|
||||
style=style or"deck"
|
||||
style=style or"fade"
|
||||
sceneSwaping={
|
||||
tar=s,style=style,
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
draw=swap[style].d
|
||||
}
|
||||
Buttons.sel=nil
|
||||
if style~="none"then
|
||||
sysSFX("swipe")
|
||||
end
|
||||
end
|
||||
end
|
||||
function updateStat()
|
||||
for k,v in next,players[1].stat do
|
||||
print(k)
|
||||
stat[k]=stat[k]+v
|
||||
end
|
||||
end
|
||||
local prevMenu={
|
||||
load=love.event.quit,
|
||||
intro="quit",
|
||||
main="intro",
|
||||
mode="main",
|
||||
custom="mode",
|
||||
draw=function()
|
||||
kb.setKeyRepeat(false)
|
||||
gotoScene("custom")
|
||||
end,
|
||||
ready="mode",
|
||||
play=function()
|
||||
updateStat()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
pause=null,
|
||||
help="main",
|
||||
stat="main",
|
||||
setting=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
}prevMenu.pause=prevMenu.play
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
@@ -133,36 +238,62 @@ function back()
|
||||
t()
|
||||
end
|
||||
end
|
||||
function pauseGame()
|
||||
pauseTimer=0--Pause timer for animation
|
||||
if not gamefinished then
|
||||
pauseCount=pauseCount+1
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
local l=players.alive[i].keyPressing
|
||||
for j=1,#l do
|
||||
if l[j]then
|
||||
releaseKey(j,players.alive[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
gotoScene("pause","none")
|
||||
end
|
||||
function resumeGame()
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
gotoScene("play","fade")
|
||||
end
|
||||
local dataOpt={
|
||||
"run","game","time",
|
||||
"key","rotate","hold","piece","row",
|
||||
"atk","send","recv","pend",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"b2b","b3b","pc",
|
||||
}
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userData:read(),"\r\n")
|
||||
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=splitS(userData:read(),"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
||||
if t=="gametime"then t="time"end
|
||||
for i=1,#dataOpt do
|
||||
if t==dataOpt[i]then goto L end
|
||||
end
|
||||
goto E
|
||||
::L::
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
stat[t]=v
|
||||
end
|
||||
::E::
|
||||
end
|
||||
end
|
||||
end
|
||||
function saveData()
|
||||
local t=table.concat({
|
||||
stringPack("run=",stat.run),
|
||||
stringPack("game=",stat.game),
|
||||
stringPack("gametime=",stat.gametime),
|
||||
stringPack("piece=",stat.piece),
|
||||
stringPack("row=",stat.row),
|
||||
stringPack("atk=",stat.atk),
|
||||
stringPack("key=",stat.key),
|
||||
stringPack("rotate=",stat.rotate),
|
||||
stringPack("hold=",stat.hold),
|
||||
stringPack("spin=",stat.spin),
|
||||
},"\r\n")
|
||||
local t={}
|
||||
for i=1,#dataOpt do
|
||||
ins(t,dataOpt[i].."="..toS(stat[dataOpt[i]]))
|
||||
end
|
||||
t=concat(t,"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
@@ -170,8 +301,8 @@ function saveData()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userSetting:read(),"\r\n")
|
||||
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=splitS(userSetting:read(),"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
@@ -181,38 +312,23 @@ function loadSetting()
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[0123]"))or 0
|
||||
setting.vib=toN(v:match("[012345]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="keymap"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,16 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
local v1=splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyMap[i][j]=v1[j]
|
||||
end
|
||||
end
|
||||
elseif t=="keylib"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,4 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyLib[i][j]=toN(v1[j])
|
||||
end
|
||||
for j=1,#setting.keyLib[i]do
|
||||
local v=setting.keyLib[i][j]
|
||||
if int(v)~=v or v>=9 or v<=0 then
|
||||
setting.keyLib[i]={i}
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,10 do
|
||||
if not v[i]then goto c end
|
||||
virtualkey[i]=string.splitS(v[i],",")
|
||||
virtualkey[i]=splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
@@ -227,46 +343,54 @@ function loadSetting()
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[123]"))or 1
|
||||
elseif t=="skin"then
|
||||
setting[t]=toN(v:match("[1234]"))or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local saveOpt={
|
||||
"ghost","center",
|
||||
"grid","swap",
|
||||
"fxs","bg",
|
||||
"das","arr",
|
||||
"sddas","sdarr",
|
||||
"lang",
|
||||
|
||||
"sfx","bgm",
|
||||
"vib",
|
||||
"fullscreen",
|
||||
"bgblock",
|
||||
"skin",
|
||||
"virtualkeyAlpha",
|
||||
"virtualkeyIcon",
|
||||
"virtualkeySwitch",
|
||||
"frameMul",
|
||||
}
|
||||
function saveSetting()
|
||||
local vk={}
|
||||
for i=1,10 do
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||
end--Saving a integer is better?
|
||||
vk[i]=table.concat(virtualkey[i],",")
|
||||
vk[i]=concat(virtualkey[i],",")
|
||||
end--pre-pack virtualkey setting
|
||||
local map={}
|
||||
for i=1,16 do
|
||||
map[i]=table.concat(setting.keyMap[i],",")
|
||||
map[i]=concat(setting.keyMap[i],",")
|
||||
end
|
||||
local lib={}
|
||||
for i=1,4 do
|
||||
lib[i]=table.concat(setting.keyLib[i],",")
|
||||
local t={
|
||||
"keymap="..toS(concat(map,"/")),
|
||||
"virtualkey="..toS(concat(vk,"/")),
|
||||
}
|
||||
for i=1,#saveOpt do
|
||||
ins(t,saveOpt[i].."="..toS(setting[saveOpt[i]]))
|
||||
end
|
||||
local t=table.concat({
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("vib=",setting.vib),
|
||||
stringPack("fullscreen=",setting.fullscreen),
|
||||
stringPack("bgblock=",setting.bgblock),
|
||||
stringPack("das=",setting.das),
|
||||
stringPack("arr=",setting.arr),
|
||||
stringPack("sddas=",setting.sddas),
|
||||
stringPack("sdarr=",setting.sdarr),
|
||||
stringPack("keymap=",table.concat(map,"/")),
|
||||
stringPack("keylib=",table.concat(lib,"/")),
|
||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
||||
stringPack("frameMul=",setting.frameMul),
|
||||
},"\r\n")
|
||||
t=concat(t,"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
|
||||