Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
4af2126254 | ||
|
|
42d7b1be94 | ||
|
|
a31474c43a | ||
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75c7955bb5 | ||
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c35152cf6e |
BIN
BGM/blank.ogg
BIN
BGM/cruelty.ogg
BIN
BGM/final.ogg
BIN
BGM/infinite.ogg
BIN
BGM/newera.ogg
Normal file
BIN
BGM/push.ogg
BIN
BGM/race.ogg
BIN
BGM/reason.ogg
BIN
BGM/rockblock.ogg
Normal file
BIN
BGM/secret7th.ogg
Normal file
BIN
BGM/secret8th.ogg
Normal file
BIN
BGM/way.ogg
BIN
SFX/blip_1.ogg
Normal file
BIN
SFX/blip_2.ogg
Normal file
BIN
SFX/collect.ogg
Normal file
BIN
SFX/emit.ogg
Normal file
BIN
SFX/spin.ogg
30
ai.lua
@@ -49,14 +49,15 @@ FCL[5]=FCL[3]
|
||||
clearScore={[0]=0,0,2,4,12}
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||||
function ifoverlapAI(f,bk,x,y)
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||||
if y<1 then return true end
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||||
if y>#f then return nil end
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||||
if y>#f then return end
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||||
for i=1,#bk do for j=1,#bk[1]do
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||||
if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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||||
end end
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||||
end
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||||
function resetField(f0,f,start)
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||||
while f[start]do
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||||
::L::if f[start]then
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||||
removeRow(f,start)
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||||
goto L
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||||
end
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||||
for i=start,#f0 do
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||||
f[i]=getNewRow()
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||||
@@ -73,20 +74,19 @@ function getScore(field,bn,cb,cx,cy)
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||||
local hole=0
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||||
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||||
for i=cy+#cb-1,cy,-1 do
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||||
local f=true
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||||
for j=1,10 do
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||||
if field[i][j]==0 then f=false;break end
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||||
end
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||||
if f then
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removeRow(field,i)
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||||
clear=clear+1
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if field[i][j]==0 then goto L end
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end
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removeRow(field,i)
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||||
clear=clear+1
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::L::
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end
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if #field==0 then return 9e99 end--PC best
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for x=1,10 do
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local h=#field
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while field[h][x]==0 and h>1 do
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::L::if field[h][x]==0 and h>1 then
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h=h-1
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goto L
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end
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height[x]=h
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if x>3 and x<8 and h>highest then highest=h end
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@@ -123,7 +123,7 @@ end
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function AI_getControls(ctrl)
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local Tfield={}--test field
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local field_org=P.field
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for i=1,#field_org do
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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for j=1,10 do
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Tfield[i][j]=field_org[i][j]
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@@ -131,13 +131,14 @@ function AI_getControls(ctrl)
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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||||
for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.bn or P.hn>0 and P.hn or P.nxt[1]
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||||
local bn=ifhold==0 and P.curID or P.holdID>0 and P.holdID or P.nextID[1]
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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||||
local cy=#Tfield+1
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while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
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cy=cy-1
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goto L
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||||
end--move to bottom
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||||
for i=1,#cb do
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local y=cy+i-1
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||||
@@ -156,8 +157,11 @@ function AI_getControls(ctrl)
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end
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||||
end
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||||
end
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||||
while #Tfield>0 do
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||||
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::L::
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||||
if #Tfield>0 then
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removeRow(Tfield,1)
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||||
goto L
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||||
end--Release cache
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||||
if best.hold then
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||||
ins(ctrl,8)
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||||
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||||
BIN
albbph.ttf
95
call&sys.lua
@@ -12,7 +12,6 @@ function onVirtualkey(x,y)
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||||
end
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||||
return nearest
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||||
end
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||||
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||||
function buttonControl_key(i)
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||||
if i=="up"or i=="down"or i=="left"or i=="right"then
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||||
if not Buttons.sel then
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||||
@@ -88,7 +87,7 @@ function keyDown.mode(key)
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||||
levelSel=levelSel+1
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||||
end
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||||
elseif key=="return"then
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||||
loadGame(modeID[modeSel],levelSel)
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||||
loadGame(modeSel,levelSel)
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||||
elseif key=="c"then
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||||
gotoScene("custom")
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||||
elseif key=="escape"then
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||||
@@ -107,7 +106,7 @@ function keyDown.custom(key)
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||||
elseif key=="up"then
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||||
optSel=(optSel-2)%#customID+1
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||||
elseif key=="return"then
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||||
loadGame("custom",1)
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||||
loadGame(0,1)
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||||
elseif key=="escape"then
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||||
back()
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||||
end
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||||
@@ -142,15 +141,15 @@ function keyDown.setting2(key)
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||||
end
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||||
end
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||||
function keyDown.play(key)
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||||
if key=="escape"then back()return nil end
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||||
if key=="escape"then back()return end
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||||
local m=setting.keyMap
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||||
for p=1,4 do
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||||
for p=1,human do
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||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
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||||
for k=1,12 do
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||||
if key==m[lib[s]][k]then
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||||
pressKey(k,players[p])
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||||
return nil
|
||||
return
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||||
end
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||||
end
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||||
end
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||||
@@ -159,13 +158,13 @@ end
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||||
keyUp={}
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||||
function keyUp.play(key)
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||||
local m=setting.keyMap
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||||
for p=1,4 do
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||||
for p=1,human do
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||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[lib[s]][k]then
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||||
releaseKey(k,players[p])
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||||
return nil
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -185,7 +184,7 @@ function gamepadDown.mode(key)
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||||
elseif key=="dpup"then
|
||||
if modeSel>1 then modeSel=modeSel-1 end
|
||||
elseif key=="start"then
|
||||
loadGame(modeID[modeSel],levelSel)
|
||||
loadGame(modeSel,levelSel)
|
||||
elseif key=="back"then
|
||||
back()
|
||||
end
|
||||
@@ -220,7 +219,7 @@ function gamepadDown.setting2(key)
|
||||
end
|
||||
end
|
||||
function gamepadDown.play(key)
|
||||
if key=="back"then back()return nil end
|
||||
if key=="back"then back()return end
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
local lib=setting.keyLib[p]
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||||
@@ -228,7 +227,7 @@ function gamepadDown.play(key)
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||||
for k=1,12 do
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||||
if key==m[8+lib[s]][k]then
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||||
pressKey(k,players[p])
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||||
return nil
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||||
return
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||||
end
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||||
end
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||||
end
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||||
@@ -243,7 +242,7 @@ function gamepadUp.play(key)
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||||
for k=1,12 do
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||||
if key==m[8+lib[s]][k]then
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||||
releaseKey(k,players[p])
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||||
return nil
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||||
return
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||||
end
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||||
end
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||||
end
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||||
@@ -254,7 +253,7 @@ function wheelmoved.mode(x,y)
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||||
modeSel=min(max(modeSel-sgn(y),1),#modeID)
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||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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||||
end
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||||
--Warning,these are not system callbacks!
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||||
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||||
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||||
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||||
function love.mousemoved(x,y,dx,dy,t)
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||||
@@ -267,7 +266,7 @@ function love.mousemoved(x,y,dx,dy,t)
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||||
if not(B.hide and B.hide())then
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||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
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||||
Buttons.sel=i
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||||
return nil
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||||
return
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||||
end
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||||
end
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||||
end
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||||
@@ -297,6 +296,10 @@ function love.mousepressed(x,y,k,t,num)
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||||
end
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||||
function love.mousereleased(x,y,k,t,num)
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||||
end
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||||
function love.wheelmoved(x,y)
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if wheelmoved[scene]then wheelmoved[scene](x,y)end
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||||
end
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||||
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||||
function love.touchpressed(id,x,y)
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if not touching then
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||||
touching=id
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||||
@@ -358,17 +361,12 @@ function love.touchmoved(id,x,y,dx,dy)
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||||
local l=tc.getTouches()
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||||
for n=1,#virtualkey do
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||||
local b=virtualkey[n]
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||||
local p=false
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||||
for i=1,#l do
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||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
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||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then
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||||
p=true
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||||
break
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||||
end
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||||
end
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||||
if not p and players[1].isKeyDown then
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||||
releaseKey(n,players[1])
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||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
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||||
end
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||||
releaseKey(n,players[1])
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||||
::L::
|
||||
end
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||||
elseif scene=="setting3"then
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||||
x,y=xOy:inverseTransformPoint(x,y)
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||||
@@ -383,31 +381,24 @@ end
|
||||
function love.keypressed(i)
|
||||
if i=="f12"then devMode=not devMode end
|
||||
if devMode then
|
||||
if Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
if i=="left"then
|
||||
B.x=B.x-10
|
||||
elseif i=="right"then
|
||||
B.x=B.x+10
|
||||
elseif i=="up"then
|
||||
B.y=B.y-10
|
||||
elseif i=="down"then
|
||||
B.y=B.y+10
|
||||
elseif i==","then
|
||||
B.w=B.w-10
|
||||
elseif i=="."then
|
||||
B.w=B.w+10
|
||||
elseif i=="/"then
|
||||
B.h=B.h-10
|
||||
elseif i=="'"then
|
||||
B.h=B.h+10
|
||||
end
|
||||
end
|
||||
if i=="q"then
|
||||
if i=="k"then
|
||||
--Test code here
|
||||
elseif i=="q"then
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||
end
|
||||
elseif Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
if i=="left"then B.x=B.x-10
|
||||
elseif i=="right"then B.x=B.x+10
|
||||
elseif i=="up"then B.y=B.y-10
|
||||
elseif i=="down"then B.y=B.y+10
|
||||
elseif i==","then B.w=B.w-10
|
||||
elseif i=="."then B.w=B.w+10
|
||||
elseif i=="/"then B.h=B.h-10
|
||||
elseif i=="'"then B.h=B.h+10
|
||||
end
|
||||
end
|
||||
else
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
@@ -444,9 +435,6 @@ function love.joystickhat(js,hat,dir)
|
||||
|
||||
end
|
||||
]]
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
--[[
|
||||
@@ -473,7 +461,9 @@ function love.update(dt)
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
scene=sceneSwaping.tar
|
||||
BGM("blank")
|
||||
sceneInit[scene]()
|
||||
Buttons.sel=nil
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
@@ -484,10 +474,10 @@ function love.update(dt)
|
||||
updateButton()
|
||||
end
|
||||
function love.sendData(data)
|
||||
return nil
|
||||
return
|
||||
end
|
||||
function love.receiveData(id,data)
|
||||
return nil
|
||||
return
|
||||
end
|
||||
function love.draw()
|
||||
gc.clear()
|
||||
@@ -537,12 +527,13 @@ function love.resize(w,h)
|
||||
screenK=h/w>=.5625 and w/1280 or h/720
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
collectgarbage()
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
local readyDrawFrame=0
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
scene="load"sceneInit.load()--System Launch
|
||||
math.randomseed(os.time()*626)
|
||||
return function()
|
||||
love.event.pump()
|
||||
@@ -567,7 +558,7 @@ function love.run()
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
if scene=="play"then
|
||||
for i=1,#players.alive do
|
||||
local l=players.alive[i].isKeyDown
|
||||
local l=players.alive[i].keyPressing
|
||||
for j=1,#l do
|
||||
if l[j]then
|
||||
releaseKey(j,players.alive[i])
|
||||
@@ -585,7 +576,7 @@ function love.run()
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
end
|
||||
end
|
||||
while Timer()-frameT<1/60 do end
|
||||
::L::if Timer()-frameT<1/60 then goto L end
|
||||
frameT=Timer()
|
||||
end
|
||||
end
|
||||
4
conf.lua
@@ -9,12 +9,12 @@ function love.conf(t)
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.7.6"
|
||||
W.title="Techmino V0.7.11"
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
W.borderless=X
|
||||
W.resizable=true
|
||||
W.minwidth,W.minheight=640,360
|
||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||
W.fullscreen=X
|
||||
W.vsync=X--0 to set ∞fps
|
||||
|
||||
578
gamefunc.lua
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.5 KiB |
BIN
image/mess/groupcode.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
image/mess/light.png
Normal file
|
After Width: | Height: | Size: 423 B |
BIN
image/mess/lightBulb.png
Normal file
|
After Width: | Height: | Size: 421 B |
|
Before Width: | Height: | Size: 201 B |
|
Before Width: | Height: | Size: 638 B |
BIN
image/mess/paycode.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
193
language/chi.lua
Normal file
@@ -0,0 +1,193 @@
|
||||
return{
|
||||
royale_remain=function(n)
|
||||
return "剩余 "..n.." 名玩家"
|
||||
end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b="B2B ",
|
||||
b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="暂存",
|
||||
next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
win="胜利",
|
||||
lose="失败",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
drop="下落延迟:",
|
||||
lock="锁定延迟:",
|
||||
wait="放块延迟:",
|
||||
fall="消行延迟:",
|
||||
next="序列数量:",
|
||||
hold="暂存:",
|
||||
sequence="序列:",
|
||||
visible="可见性:",
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐形","全隐形"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",
|
||||
joystick="手柄",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","顺时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="挑战世界纪录",
|
||||
marathon="尝试坚持到最后",
|
||||
classic="高速经典",
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
tsd="尽可能做T旋消2",
|
||||
blind="最强大脑",
|
||||
dig="核能挖掘机",
|
||||
survivor="防守练习",
|
||||
tech="ALLSPIN练习",
|
||||
pctrain="熟悉全清定式的组合",
|
||||
pcchallenge="100行内尽可能多全清",
|
||||
techmino41="41人混战",
|
||||
techmino99="99人混战",
|
||||
drought="异常序列",
|
||||
hotseat="友尽模式",
|
||||
},
|
||||
|
||||
loadTip="真在加载,不只是动画!",
|
||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"The whole game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MrZ spin Penta!",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin Techrash?"
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"总方块使用:",
|
||||
"总消行数:",
|
||||
"总攻击行数:",
|
||||
"总按键数:",
|
||||
"总旋转数:",
|
||||
"暂存次数:",
|
||||
"总旋转消行数:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||
"游戏还在测试阶段,请 勿 外 传",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
main={
|
||||
"开始",
|
||||
"设置",
|
||||
"统计信息",
|
||||
"帮助",
|
||||
"退出",
|
||||
},
|
||||
mode={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"开始",
|
||||
"自定义(C)",
|
||||
"返回",
|
||||
},
|
||||
custom={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"开始",
|
||||
"返回",
|
||||
},
|
||||
setting={
|
||||
function()return setting.ghost and"阴影 开"or"阴影 关"end,
|
||||
function()return setting.center and"旋转中心 开"or"旋转中心 关"end,
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
function()return setting.sfx and"音效 开"or"音效 关"end,
|
||||
function()return setting.bgm and"音乐 开"or"音乐 关"end,
|
||||
function()return "震动强度:"..setting.vib end,
|
||||
function()return setting.fullscreen and"全屏 开"or"全屏 关"end,
|
||||
function()return setting.bgblock and"背景动画 开"or"背景动画 关"end,
|
||||
function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
"控制设置",
|
||||
"触摸设置",
|
||||
function()return langName[setting.lang]end,
|
||||
"保存&返回",
|
||||
},
|
||||
setting2={
|
||||
"返回",
|
||||
},
|
||||
setting3={
|
||||
"返回",
|
||||
function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
"默认组合",
|
||||
function()return text.snapLevelName[snapLevel]end,
|
||||
function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
"图标",
|
||||
"大小",
|
||||
},
|
||||
help={
|
||||
"返回",
|
||||
"作者QQ",
|
||||
},
|
||||
stat={
|
||||
"返回",
|
||||
},
|
||||
},
|
||||
}--中文→
|
||||
193
language/eng.lua
Normal file
@@ -0,0 +1,193 @@
|
||||
return{
|
||||
royale_remain=function(n)
|
||||
return n.." Players Remain"
|
||||
end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b="B2B ",
|
||||
b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="Hold",
|
||||
next="Next",
|
||||
|
||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||
maxspeed="Max speed",
|
||||
speedup="Speed up",
|
||||
|
||||
win="WIN",
|
||||
lose="LOSE",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
drop="Drop delay:",
|
||||
lock="Lock delay:",
|
||||
wait="Next piece delay:",
|
||||
fall="Clear row delay:",
|
||||
next="Next count:",
|
||||
hold="Hold:",
|
||||
sequence="Sequence:",
|
||||
visible="Visible:",
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"on","off"},
|
||||
sequence={"bag7","his4","random"},
|
||||
visible={"normal","time","invisible"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="softdropDAS:",
|
||||
softdroparr="softdropARR:",
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
keyboard="Keyboard",
|
||||
joystick="Joystick",
|
||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
|
||||
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="Speed run",
|
||||
marathon="Survive and reach target",
|
||||
classic="Vintage car drag racing",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
tsd="Make more T-spin-doubles",
|
||||
blind="Invisible board",
|
||||
dig="Downstack!",
|
||||
survivor="Hand them!",
|
||||
tech="Techniques practice",
|
||||
pctrain="Let's learn some PCs",
|
||||
pcchallenge="Make PCs in 100 Lines",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
techmino99="Melee fight with 98 AIs",
|
||||
drought="ERRSEQ flood attack",
|
||||
hotseat="",
|
||||
},
|
||||
|
||||
loadTip="not animation,real loading!",
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"The whole game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MrZ spin Penta!",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin Techrash?"
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
support="Support Author",
|
||||
group="Official QQ Group",
|
||||
ButtonText={
|
||||
main={
|
||||
"Play",
|
||||
"Settings",
|
||||
"Statistics",
|
||||
"Help",
|
||||
"Quit",
|
||||
},
|
||||
mode={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"Start",
|
||||
"Custom(C)",
|
||||
"Back",
|
||||
},
|
||||
custom={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"Start",
|
||||
"Back",
|
||||
},
|
||||
setting={
|
||||
function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||
function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
function()return setting.sfx and"SFX:on"or"SFX:off"end,
|
||||
function()return setting.bgm and"BGM:on"or"BGM:off"end,
|
||||
function()return "Vibrate level:"..setting.vib end,
|
||||
function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||
function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||
function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
"Control settings",
|
||||
"Touch settings",
|
||||
function()return langName[setting.lang]end,
|
||||
"Save&Back",
|
||||
},
|
||||
setting2={
|
||||
"Back",
|
||||
},
|
||||
setting3={
|
||||
"Back",
|
||||
function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
"Defaults",
|
||||
function()return text.snapLevelName[snapLevel]end,
|
||||
function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
"Icon",
|
||||
"Size",
|
||||
},
|
||||
help={
|
||||
"Back",
|
||||
"Author's qq",
|
||||
},
|
||||
stat={
|
||||
"Back",
|
||||
},
|
||||
}
|
||||
}
|
||||
884
largeList.lua
Normal file
@@ -0,0 +1,884 @@
|
||||
local PCbase={
|
||||
{3,3,3,0,0,0,0,0,2,2},
|
||||
{3,6,6,0,0,0,0,2,2,5},
|
||||
{4,6,6,0,0,0,1,1,5,5},
|
||||
{4,4,4,0,0,0,0,1,1,5},
|
||||
{1,1,0,0,0,0,0,3,3,3},
|
||||
{5,1,1,0,0,0,0,6,6,3},
|
||||
{5,5,2,2,0,0,0,6,6,4},
|
||||
{5,2,2,0,0,0,0,4,4,4},
|
||||
}
|
||||
local PClist={
|
||||
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
|
||||
{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
|
||||
{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
|
||||
{7,5,3,2},{7,6,5,4},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,5,2},{7,7,3,6},{7,3,7,6},
|
||||
{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{3,2,6,7},{7,7,4,5},{7,5,3,4},{7,3,6,5},
|
||||
{7,3,2,5},{7,4,6,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},{7,5,2,3},{3,6,2,5},
|
||||
{3,1,2,5},{3,1,1,5},{3,1,5,2},{3,1,5,1},{3,5,1,2},{4,5,3,2},{4,2,6,5},{6,5,3,2},
|
||||
{1,4,2,5},{1,5,3,6},{5,2,6,3},{5,2,1,3},{5,2,7,4},{2,4,1,5},{2,4,5,1},{2,1,4,5},
|
||||
{2,5,4,3},{2,5,6,7},{7,5,4,2},{4,5,3,5},
|
||||
}
|
||||
local marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
local rush_lock={20,18,16,14,12}
|
||||
local rush_wait={12,10,9,8,7}
|
||||
local rush_fall={12,11,10,9,8}
|
||||
local death_lock={12,11,10,9,8}
|
||||
local death_wait={9,8,7,6,5}
|
||||
local death_fall={10,9,8,7,6}
|
||||
local pc_drop={50,45,40,35,30,26,22,18,15,12}
|
||||
local pc_lock={55,50,45,40,36,32,30}
|
||||
local pc_fall={18,16,14,12,10,9,8,7,6}
|
||||
freshMethod={
|
||||
bag7=function()
|
||||
if #P.nextID<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
newNext(rem(bag,rnd(#bag)))
|
||||
end
|
||||
end
|
||||
end,
|
||||
his4=function()
|
||||
if #P.nextID<6 then
|
||||
local j,i=0
|
||||
::L::
|
||||
i,j=rnd(7),j+1
|
||||
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])then goto L end
|
||||
newNext(i)
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end
|
||||
end,
|
||||
rnd=function()
|
||||
local i
|
||||
::L::
|
||||
i=rnd(7)
|
||||
if i==P.nextID[5]then goto L end
|
||||
newNext(i)
|
||||
end,--random
|
||||
pc=function()
|
||||
if P.cstat.piece%4==0 then
|
||||
local r=rnd(#PClist)
|
||||
local f=P.cstat.event==1
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
newNext(b)
|
||||
end
|
||||
P.cstat.event=(P.cstat.event+1)%2
|
||||
end
|
||||
end,
|
||||
drought1=function()
|
||||
if #P.nextID<6 then
|
||||
local bag={1,2,3,4,5,6}
|
||||
for i=1,6 do
|
||||
newNext(rem(bag,rnd(#bag)))
|
||||
end
|
||||
end
|
||||
end,
|
||||
drought2=function()
|
||||
if #P.nextID<6 then
|
||||
local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
|
||||
::L::
|
||||
newNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
end
|
||||
end,
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
win=function()
|
||||
local P=players.alive[1]
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
if modeEnv.royaleMode then
|
||||
P.rank=1
|
||||
P.result="WIN"
|
||||
showText(P,1,"appear",60,120,nil,true)
|
||||
changeAtk(P)
|
||||
end
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,text.win,"beat",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
changeAtk(P)
|
||||
P.result="K.O."
|
||||
P.rank=#players.alive+1
|
||||
showText(P,P.rank,"appear",60,120,nil,true)
|
||||
P.strength=0
|
||||
local A=P
|
||||
::L::
|
||||
A=A.lastRecv
|
||||
if A and not A.alive and A~=P then goto L end
|
||||
if A and A~=P then
|
||||
if P.id==1 or A.id==1 then
|
||||
P.killMark=A.id==1
|
||||
end
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royalePowerup[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
P.lastRecv=A
|
||||
if P.id==1 or A.id==1 then
|
||||
ins(P.task,Event.task.throwBadge)
|
||||
end
|
||||
freshMostBadge()
|
||||
end
|
||||
freshMostDangerous()
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
freshTarget(players.alive[i])
|
||||
end
|
||||
end
|
||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
||||
royaleLevelup()
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
if #players.alive==1 then
|
||||
local t=P
|
||||
P=players.alive[1]
|
||||
Event.gameover.win()
|
||||
P=t
|
||||
end
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
if s>=20 then
|
||||
P.cstat.row=200
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then P.gameEnv._20G=true end
|
||||
P.gameEnv.target=s*10+10
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_lunatic=function()
|
||||
if P.gameEnv.target==250 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=rush_lock[t]
|
||||
P.gameEnv.wait=rush_wait[t]
|
||||
P.gameEnv.fall=rush_fall[t]
|
||||
if t==4 then P.gameEnv.bone=true end
|
||||
showText(P,text.stage[t],"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_ultimate=function()
|
||||
if P.cstat.event==5 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
local t=P.cstat.event+1
|
||||
if t==1 then t=2 end
|
||||
P.gameEnv.target=50*t
|
||||
P.cstat.event=t
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
if t==4 then P.gameEnv.bone=true end
|
||||
showText(P,text.stage[t],"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
classic_reach=function()
|
||||
P.gameEnv.target=P.gameEnv.target+10
|
||||
if P.gameEnv.target==100 then
|
||||
P.gameEnv.drop,P.gameEnv.lock=0,0
|
||||
end
|
||||
SFX("reach")
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if P.lastClear~=52 then
|
||||
Event.gameover.lose()
|
||||
elseif #P.clearing>0 then
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if #P.field>11 and P.cstat.event%5~=1 then
|
||||
ins(P.clearing,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
tech_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
tech_reach_hard=function()
|
||||
if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if P.cstat.piece%4==0 then
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 20 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
if curMode.lv==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,text.maxspeed,"appear",80,-140)
|
||||
else
|
||||
showText(P,text.speedup,"appear",30,-140)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end
|
||||
end,
|
||||
task={
|
||||
win=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible=="show"then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
lose=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible=="show"then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
throwBadge=function()
|
||||
if P.badge%2==0 then
|
||||
throwBadge(P,P.lastRecv)
|
||||
if P.badge%16==0 then
|
||||
sysSFX("collect")
|
||||
end
|
||||
end
|
||||
P.badge=P.badge-1
|
||||
if P.badge<=0 then return true end
|
||||
end,
|
||||
dig_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(10))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.curY,P.y_img=P.curY+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
dig_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(45,80-.4*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(11+P.cstat.event%3))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.curY,P.y_img=P.curY+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_easy=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
local d=P.cstat.event+1
|
||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_hard=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
if P.cstat.event%3<2 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(90,150-P.cstat.event)then
|
||||
local t=max(60,90-P.cstat.event)
|
||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.counter=0
|
||||
if P.cstat.event==30 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
PC=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
local t=P.cstat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow()
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(P.showTime))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
-- P.curY=P.curY+4
|
||||
P.y_img=P.y_img+4
|
||||
freshgho()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
defaultModeEnv={
|
||||
sprint={
|
||||
{
|
||||
drop=60,
|
||||
target=10,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=20,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=400,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=1000,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="push",
|
||||
},
|
||||
},
|
||||
marathon={
|
||||
{
|
||||
drop=60,
|
||||
lock=60,
|
||||
fall=30,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
bg="strap",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
bg="strap",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
fall=15,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
bg="strap",
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=rush_lock[1],
|
||||
wait=rush_wait[1],
|
||||
fall=rush_fall[1],
|
||||
target=50,
|
||||
reach=Event.marathon_reach_lunatic,
|
||||
arr=2,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="secret8th",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=death_lock[1],
|
||||
wait=death_wait[1],
|
||||
fall=death_fall[1],
|
||||
target=50,
|
||||
reach=Event.marathon_reach_ultimate,
|
||||
arr=1,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
classic={
|
||||
{
|
||||
das=15,arr=3,
|
||||
sddas=2,sdarr=2,
|
||||
ghost=false,center=false,
|
||||
drop=1,lock=1,
|
||||
wait=10,fall=25,
|
||||
next=1,hold=false,
|
||||
sequence="rnd",
|
||||
freshLimit=0,
|
||||
target=10,
|
||||
reach=Event.classic_reach,
|
||||
bg="rgb",
|
||||
bgm="rockblock",
|
||||
},
|
||||
},
|
||||
zen={
|
||||
{
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
oncehold=false,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
bg="strap",
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
infinite={
|
||||
{
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
oncehold=false,
|
||||
bg="glow",
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
solo={
|
||||
{
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
tsd={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
freshLimit=15,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
lock=60,
|
||||
freshLimit=15,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",
|
||||
bgm="reason",
|
||||
},
|
||||
},
|
||||
blind={
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
freshLimit=15,
|
||||
ghost=false,
|
||||
visible="time",
|
||||
bg="glow",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=60,
|
||||
freshLimit=15,
|
||||
visible="fast",
|
||||
freshLimit=10,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
fall=10,
|
||||
lock=60,
|
||||
center=false,
|
||||
ghost=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",
|
||||
bgm="secret7th",
|
||||
},
|
||||
{
|
||||
fall=5,
|
||||
lock=60,
|
||||
block=false,
|
||||
center=false,
|
||||
ghost=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",
|
||||
bgm="secret7th",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=15,
|
||||
wait=10,
|
||||
fall=15,
|
||||
visible="fast",
|
||||
freshLimit=15,
|
||||
arr=1,
|
||||
bg="game3",
|
||||
bgm="secret8th",
|
||||
},
|
||||
},
|
||||
dig={
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=20,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=30,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
survivor={
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=30,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
fall=20,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=60,
|
||||
fall=15,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=60,
|
||||
fall=10,
|
||||
freshLimit=15,
|
||||
bg="game3",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
tech={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
target=0,
|
||||
reach=Event.tech_reach,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
target=0,
|
||||
reach=Event.tech_reach,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=60,
|
||||
target=0,
|
||||
reach=Event.tech_reach_hard,
|
||||
freshLimit=15,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=40,
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=1,
|
||||
lock=40,
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
pctrain={
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=120,
|
||||
lock=120,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=60,
|
||||
lock=60,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
},
|
||||
},
|
||||
pcchallenge={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=300,
|
||||
lock=1e99,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=10,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
fall=20,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
techmino41={
|
||||
{
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
royalePowerup={2,5,10,20},
|
||||
royaleRemain={30,20,15,10,5},
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
bg="game3",
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
techmino99={
|
||||
{
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
royalePowerup={2,6,14,30},
|
||||
royaleRemain={75,50,35,20,10},
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
bg="game3",
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
drought={
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
sequence="drought1",
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
sequence="drought2",
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
},
|
||||
},
|
||||
hotseat={
|
||||
{
|
||||
freshLimit=15,
|
||||
bg="none",
|
||||
bgm="way",
|
||||
},
|
||||
},
|
||||
custom={
|
||||
{
|
||||
bg="none",
|
||||
bgm="reason",
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
},
|
||||
}
|
||||
528
main.lua
@@ -25,7 +25,6 @@ system=sys.getOS()
|
||||
touching=nil--1st touching ID
|
||||
|
||||
scene=""
|
||||
gameMode=""
|
||||
bgmPlaying=nil
|
||||
curBG="none"
|
||||
BGblock={ct=150,next=7}
|
||||
@@ -40,7 +39,7 @@ function setFont(s)
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("albbph.ttf",s-5)
|
||||
local t=gc.setNewFont("font.ttf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
@@ -51,16 +50,18 @@ end
|
||||
gameEnv0={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
ghost=true,center=true,bone=false,
|
||||
drop=30,lock=45,
|
||||
wait=1,fall=1,
|
||||
next=6,hold=true,oncehold=true,
|
||||
sequence=1,visible=1,
|
||||
sequence="bag7",
|
||||
block=true,visible="show",
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=15,
|
||||
virtualkey={},
|
||||
freshLimit=1e99,
|
||||
ospin=true,
|
||||
reach=null,
|
||||
--not all is actually used,some only provide a key
|
||||
bg="none",
|
||||
bgm="race"
|
||||
}
|
||||
customSel={
|
||||
drop=20,
|
||||
@@ -78,166 +79,119 @@ customSel={
|
||||
loadmode={
|
||||
sprint=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
BGM("race")
|
||||
end,
|
||||
marathon=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("way")
|
||||
end,
|
||||
classic=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
zen=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("infinite")
|
||||
end,
|
||||
infinite=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("infinite")
|
||||
end,
|
||||
solo=function()
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,customRange.opponent[3*gameLevel])--AI
|
||||
curBG="game2"
|
||||
BGM("race")
|
||||
end,
|
||||
death=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
createPlayer(2,965,360,.5,customRange.opponent[3*curMode.lv])
|
||||
end,
|
||||
tsd=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
blind=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
sudden=function()
|
||||
dig=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
if curMode.lv==1 then
|
||||
ins(players[1].task,Event.task.dig_normal)
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==2 then
|
||||
ins(players[1].task,Event.task.dig_lunatic)
|
||||
pushSpeed=1
|
||||
end
|
||||
end,
|
||||
survivor=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
ins(players[1].task,Event.task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"])
|
||||
pushSpeed=curMode.lv>2 and 2 or 1
|
||||
end,
|
||||
tech=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("way")
|
||||
end,
|
||||
pctrain=function()
|
||||
createPlayer(1,340,15)
|
||||
local r=rnd(#PClist)
|
||||
local P=players[1]
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
P=players[1]
|
||||
Event.newPC()
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
P.freshNext()
|
||||
end,
|
||||
pcchallenge=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
techmino41=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if gameLevel==5 then players[1].gameEnv.drop=15 end
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if gameLevel==1 then
|
||||
min,max=5,30
|
||||
elseif gameLevel==2 then
|
||||
min,max=3,25
|
||||
elseif gameLevel==3 then
|
||||
min,max=2,20
|
||||
elseif gameLevel==4 then
|
||||
min,max=2,10
|
||||
elseif gameLevel==5 then
|
||||
min,max=1,6
|
||||
if curMode.lv==1 then min,max=5,30
|
||||
elseif curMode.lv==2 then min,max=3,25
|
||||
elseif curMode.lv==3 then min,max=2,20
|
||||
elseif curMode.lv==4 then min,max=2,10
|
||||
elseif curMode.lv==5 then min,max=1,6
|
||||
end
|
||||
for i=1,4 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=9,12 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
for i=1,4 do for j=1,5 do
|
||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,5 do
|
||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
--AIs
|
||||
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
techmino99=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if gameLevel==5 then players[1].gameEnv.drop=15 end
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if gameLevel==1 then
|
||||
min,max=5,32
|
||||
elseif gameLevel==2 then
|
||||
min,max=3,25
|
||||
elseif gameLevel==3 then
|
||||
min,max=2,18
|
||||
elseif gameLevel==4 then
|
||||
min,max=2,12
|
||||
elseif gameLevel==5 then
|
||||
min,max=1,12
|
||||
if curMode.lv==1 then min,max=5,32
|
||||
elseif curMode.lv==2 then min,max=3,25
|
||||
elseif curMode.lv==3 then min,max=2,18
|
||||
elseif curMode.lv==4 then min,max=2,12
|
||||
elseif curMode.lv==5 then min,max=1,12
|
||||
end
|
||||
for i=1,7 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=15,21 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
for i=1,7 do for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
--AIs
|
||||
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
drought=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("reason")
|
||||
end,
|
||||
gmroll=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
p2=function()
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,650,15)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
p3=function()
|
||||
createPlayer(1,20,100,.65)
|
||||
createPlayer(2,435,100,.65)
|
||||
createPlayer(3,850,100,.65)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
p4=function()
|
||||
createPlayer(1,25,150,.5)
|
||||
createPlayer(2,335,150,.5)
|
||||
createPlayer(3,645,150,.5)
|
||||
createPlayer(4,955,150,.5)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
hotseat=function()
|
||||
if curMode.lv==1 then
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,650,15)
|
||||
elseif curMode.lv==2 then
|
||||
createPlayer(1,20,100,.65)
|
||||
createPlayer(2,435,100,.65)
|
||||
createPlayer(3,850,100,.65)
|
||||
elseif curMode.lv==3 then
|
||||
createPlayer(1,25,160,.5)
|
||||
createPlayer(2,335,160,.5)
|
||||
createPlayer(3,645,160,.5)
|
||||
createPlayer(4,955,160,.5)
|
||||
end
|
||||
end,
|
||||
custom=function()
|
||||
modeEnv={}
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
@@ -250,8 +204,6 @@ loadmode={
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
curBG="matrix"
|
||||
BGM("reason")
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
@@ -260,6 +212,23 @@ mesDisp={
|
||||
setFont(70)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,260)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
classic=function()
|
||||
setFont(80)
|
||||
local r=P.gameEnv.target*.1
|
||||
mStr(r<11 and 19+r or r==11 and"00"or r==12 and"0a"or format("%x",r*10-110),-75,210)
|
||||
setFont(20)
|
||||
mStr("speed level",-75,290)
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
@@ -269,44 +238,44 @@ mesDisp={
|
||||
mStr(P.cstat.atk,-75,310)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
||||
setFont(20)
|
||||
gc.print("Attack",-98,363)
|
||||
gc.print("Efficiency",-110,475)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
death=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
mStr("Attack",-75,363)
|
||||
mStr("Efficiency",-75,475)
|
||||
end,
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
gc.print("TSD",-102,405)
|
||||
mStr("TSD",-75,405)
|
||||
setFont(80)
|
||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
||||
mStr(P.cstat.event,-75,330)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
gc.print("Rows",-102,300)
|
||||
gc.print("Techrash",-123,420)
|
||||
mStr("Rows",-75,300)
|
||||
mStr("Techrash",-75,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,220)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
end,
|
||||
dig=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
mStr("Wave",-75,375)
|
||||
end,
|
||||
survivor=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
mStr("Wave",-75,375)
|
||||
end,
|
||||
pctrain=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-140,410)
|
||||
mStr("Perfect Clear",-75,410)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,330)
|
||||
end,
|
||||
pcchallenge=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-140,430)
|
||||
mStr("Perfect Clear",-75,430)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,350)
|
||||
setFont(50)
|
||||
@@ -346,12 +315,6 @@ mesDisp={
|
||||
setFont(75)
|
||||
mStr(max(100-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(25)
|
||||
gc.print("Techrash",-123,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
end,
|
||||
custom=function()
|
||||
if P.gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
@@ -359,234 +322,12 @@ mesDisp={
|
||||
end
|
||||
end
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
win=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
P.result="WIN"
|
||||
changeAtk(P)
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,"WIN","appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
P.result="K.O."
|
||||
showText(P,"LOSE","appear",90,nil,nil,true)
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
changeAtk(P)
|
||||
if modeEnv.royaleMode then
|
||||
P.strength=0
|
||||
if P.lastRecv and P.lastRecv.alive then
|
||||
local A=P.lastRecv
|
||||
if P.id==1 or A.id==1 then
|
||||
throwBadge(P,A,P.badge)
|
||||
P.killMark=A.id==1
|
||||
end
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royalePowerup[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
end
|
||||
freshRoyaleTarget()
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
freshTarget(players.alive[i])
|
||||
end
|
||||
end
|
||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
||||
royaleLevelup()
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
if #players.alive==1 then
|
||||
ins(players.alive[1].task,Event.task.winTrigger)
|
||||
end
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
if s>=20 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then P.gameEnv._20G=true end
|
||||
P.gameEnv.target=s*10+10
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
death_reach=function()
|
||||
if P.gameEnv.target==250 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
showText(P,"STAGE "..t,"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if P.lastClear~=52 then
|
||||
Event.gameover.lose()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+2
|
||||
if #P.field>10 and P.gameEnv.target%10~=0 then
|
||||
ins(P.clearing,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
sudden_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
sudden_reach_HARD=function()
|
||||
if #P.clearing>0 and P.lastClear<10 and P.lastClear~=74 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 19 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
if gameLevel==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,"Max speed","appear",80,-120)
|
||||
else
|
||||
showText(P,"Speed up","appear",30,-130)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
task={
|
||||
winTrigger=function()
|
||||
Event.gameover.win()
|
||||
return true
|
||||
end,
|
||||
win=function()
|
||||
P.counter=P.counter+1
|
||||
if P.counter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.counter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
lose=function()
|
||||
P.counter=P.counter+1
|
||||
if P.counter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.counter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
garbagepush=function()
|
||||
|
||||
end,
|
||||
PC=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
P.gameEnv.target=P.gameEnv.target+4
|
||||
local t=P.cstat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow()
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(P.showTime))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
-- P.cy=P.cy+4
|
||||
P.y_img=P.y_img+4
|
||||
freshgho()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
--Game system Data
|
||||
setting={
|
||||
lang=1,
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
lang="eng",
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
@@ -642,17 +383,28 @@ stat={
|
||||
rotate=0,
|
||||
spin=0,
|
||||
}
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--swap
|
||||
{80,80,6400,80},--restart
|
||||
--[[
|
||||
{x=0,y=0,r=0},--toLeft
|
||||
{x=0,y=0,r=0},--toRight
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
|
||||
}
|
||||
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
--User Data&User Setting
|
||||
require("toolfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("scene")
|
||||
require("call&sys")
|
||||
|
||||
userData=fs.newFile("userdata")
|
||||
userSetting=fs.newFile("usersetting")
|
||||
if fs.getInfo("userdata")then
|
||||
@@ -662,4 +414,14 @@ if fs.getInfo("usersetting")then
|
||||
loadSetting()
|
||||
elseif system=="Android" or system=="iOS"then
|
||||
setting.virtualkeySwitch=true
|
||||
end
|
||||
end
|
||||
|
||||
require("gamefunc")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("call&sys")
|
||||
require("largeList")
|
||||
require("list")
|
||||
swapLanguage(setting.lang)
|
||||
require("texture")
|
||||
259
paint.lua
@@ -87,7 +87,7 @@ FX={
|
||||
zoomout=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
local k=t.t^.5*.2+1
|
||||
local k=t.t^.5*.1+1
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.scale(k,k)
|
||||
gc.setColor(1,1,1,a)
|
||||
@@ -99,7 +99,7 @@ FX={
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
if t.t<20 then
|
||||
local k=.2*(5+(25-t.t)^.5)-.5
|
||||
local k=.2*(5+(25-t.t)^.5)-.45
|
||||
gc.scale(k,k)
|
||||
end
|
||||
gc.setColor(1,1,1,a)
|
||||
@@ -124,7 +124,7 @@ function drawButton()
|
||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setColor(C[1],C[2],C[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
local t=B.t
|
||||
local y0
|
||||
if t then
|
||||
@@ -145,45 +145,49 @@ function drawButton()
|
||||
end
|
||||
end
|
||||
function drawDial(x,y,speed)
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),0,-20)
|
||||
gc.draw(dialCircle,0,0,nil,nil,nil,32,32)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,0,0,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),x,y-18)
|
||||
gc.draw(dialCircle,x,y,nil,nil,nil,32,32)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
end
|
||||
function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawPixelmini(y,x,id)
|
||||
gc.draw(blockSkinmini[id],30*x-30,600-30*y,nil,5)
|
||||
function drawAtkPointer(x,y)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
gc.circle("fill",x,y,25,6)
|
||||
local a=Timer()*3%1*.8
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
|
||||
function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||
local b=virtualkey[i]
|
||||
gc.setLineWidth(b[4]*.08)
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,b[4]*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.2
|
||||
local P=players[1]
|
||||
for i=1,#virtualkey do
|
||||
local p=P.isKeyDown[i]
|
||||
local b=virtualkey[i]
|
||||
if p then
|
||||
gc.setColor(.75,.75,1,a)
|
||||
else
|
||||
gc.setColor(1,1,1,a)
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
if p then gc.setColor(.75,.75,.75,a)
|
||||
else gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||
end
|
||||
gc.setLineWidth(b[4]*.08)
|
||||
gc.circle("line",b[1],p and b[2]+15 or b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],p and b[2]+15 or b[2],nil,b[4]*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -198,15 +202,15 @@ Pnt.BG={
|
||||
end,
|
||||
game1=function()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end,
|
||||
game2=function()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end,
|
||||
game3=function()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end,
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
@@ -218,8 +222,8 @@ Pnt.BG={
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end,
|
||||
matrix=function()
|
||||
for i=0,15 do
|
||||
@@ -236,13 +240,13 @@ Pnt.BG={
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",300,330,loadprogress*680,60)
|
||||
gc.rectangle("fill",300,330,loadprogress*680,60,5)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",300,330,680,60)
|
||||
gc.rectangle("line",300,330,680,60,5)
|
||||
setFont(40)
|
||||
mStr(Text.load[loading],640,335)
|
||||
mStr(text.load[loading],640,335)
|
||||
setFont(25)
|
||||
mStr("not animation,real loading!",640,400)
|
||||
mStr(text.loadTip,640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.push()
|
||||
@@ -253,20 +257,19 @@ function Pnt.intro()
|
||||
gc.setColor(1,1,1,min(count,80)*.005)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1)
|
||||
gc.setColor(1,1,1,.125)
|
||||
for i=19,5,-2 do
|
||||
gc.setColor(1,1,1,.06)
|
||||
for i=41,5,-2 do
|
||||
gc.setLineWidth(i)
|
||||
gc.line(250+(count-80)*25,150,(count-80)*25-150,570)
|
||||
gc.line(200+(count-80)*25,130,(count-80)*25,590)
|
||||
end
|
||||
gc.setStencilTest()
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,300,30)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.6",370,140)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
gc.print("Alpha V0.7.11",290,140)
|
||||
gc.print(system,800,110)
|
||||
end
|
||||
function Pnt.mode()
|
||||
setFont(40)
|
||||
@@ -274,32 +277,32 @@ function Pnt.mode()
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
setFont(30)
|
||||
gc.setColor(color.white)
|
||||
mStr(modeInfo[modeID[modeSel]],270,255)
|
||||
mStr(text.modeInfo[modeID[modeSel]],270,255)
|
||||
setFont(80)
|
||||
gc.setColor(color.grey)
|
||||
mStr(modeName[modeSel],643,273)
|
||||
mStr(text.modeName[modeSel],643,273)
|
||||
for i=modeSel-2,modeSel+2 do
|
||||
if i>=1 and i<=#modeID then
|
||||
local f=80-abs(i-modeSel)*20
|
||||
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
||||
setFont(f)
|
||||
mStr(modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||
mStr(text.modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
setFont(80)
|
||||
gc.setColor(color.lightGrey)
|
||||
gc.print("Custom Game",20,20)
|
||||
gc.print(text.custom,20,20)
|
||||
gc.setColor(color.white)
|
||||
gc.print("Custom Game",22,23)
|
||||
gc.print(text.custom,22,23)
|
||||
setFont(40)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+40*i
|
||||
gc.print(customOption[k],50,y)
|
||||
if customVal[k]then
|
||||
gc.print(customVal[k][customSel[k]],350,y)
|
||||
gc.printf(text.customOption[k],30,y,320,"right")
|
||||
if text.customVal[k]then
|
||||
gc.print(text.customVal[k][customSel[k]],350,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[k]],350,y)
|
||||
end
|
||||
@@ -312,45 +315,45 @@ function Pnt.play()
|
||||
if P.small then
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.5)gc.rectangle("fill",0,0,300,600)--Black Background
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
|
||||
gc.stencil(stencil_field_small,"replace",1)
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.translate(0,P.fieldBeneath*.2)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setColor(1,1,1,P.result and max(20-P.counter,0)*.05 or 1)
|
||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
drawPixelmini(j,i,P.field[j][i])
|
||||
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
|
||||
gc.translate(0,-P.fieldBeneath*.2)
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
||||
if modeEnv.royaleMode then
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,61*i-47,15,nil,3)
|
||||
gc.draw(badgeIcon,12*i-7,4,nil,.5)
|
||||
end
|
||||
end
|
||||
if P.result then
|
||||
gc.setColor(1,1,1,min(P.counter,60)*.01)
|
||||
setFont(100)
|
||||
mStr(P.result,150,235)
|
||||
gc.setColor(1,1,1,min(P.endCounter,60)*.01)
|
||||
setFont(22)mStr(P.result,32,47)
|
||||
setFont(20)mStr(P.rank,30,82)
|
||||
if P.killMark then
|
||||
gc.setLineWidth(20)
|
||||
gc.setColor(1,0,0,min(P.counter,25)*.04)
|
||||
gc.circle("line",150,300,420-10*min(P.counter,30))
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,0,0,min(P.endCounter,25)*.04)
|
||||
gc.circle("line",31,60,84-2*min(P.endCounter,30))
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.stencil(stencil_field,"replace", 1)
|
||||
@@ -371,25 +374,28 @@ function Pnt.play()
|
||||
if P.waiting<=0 then
|
||||
if P.gameEnv.ghost then
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.y_img-1,j+P.cx-1,P.bn,.3)
|
||||
if P.curBlock[i][j]>0 then
|
||||
drawPixel(i+P.y_img-1,j+P.curX-1,P.curColor,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+P.cx-1)-34,596-30*(i+P.cy-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.cy-1,j+P.cx-1,P.bn,1)
|
||||
end
|
||||
end end--Block
|
||||
if P.gameEnv.block then
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.curBlock[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+P.curX-1)-34,596-30*(i+P.curY-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.curBlock[i][j]>0 then
|
||||
drawPixel(i+P.curY-1,j+P.curX-1,P.curColor,1)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if P.gameEnv.center then
|
||||
local x=30*(P.cx+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.cy+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1)
|
||||
local x=30*(P.curX+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
end--Rotate center
|
||||
@@ -398,7 +404,8 @@ function Pnt.play()
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-3,-13,306,616)--Draw boarder
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#P.atkBuffer do
|
||||
@@ -412,56 +419,59 @@ function Pnt.play()
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",308,600-h,10,-bar+5)
|
||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",308,600-h+(-bar+5),10,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",308,600-h,10,-bar+5)
|
||||
local t=sin((Timer()-i)*20)*.5+.5
|
||||
local c1,c2=attackColor[a.lv][1],attackColor[a.lv][2]
|
||||
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",308,600-h,10,-bar+3)
|
||||
gc.rectangle("fill",304,600-h,12,-bar+2)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>=600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-17,600,10,-P.b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("fill",-23,600-40,16,5)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("fill",-23,600-480,16,5)
|
||||
--B2B bar
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(lightBulb,-35,573)
|
||||
if P.b2b>0 then
|
||||
gc.setColor(P.b2b<50 and color.white or P.b2b<=1000 and color.lightRed or color.lightBlue)
|
||||
gc.draw(light,-35,573)
|
||||
end
|
||||
--B2B indictator
|
||||
setFont(40)
|
||||
gc.setColor(1,1,1)
|
||||
if P.gameEnv.hold then
|
||||
gc.print("Hold",-115,-10)
|
||||
for i=1,#P.hb do
|
||||
for j=1,#P.hb[1] do
|
||||
if P.hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hn,1)
|
||||
mStr(text.hold,-75,-10)
|
||||
for i=1,#P.holdBlock do
|
||||
for j=1,#P.holdBlock[1] do
|
||||
if P.holdBlock[i][j]>0 then
|
||||
drawPixel(i+17.5-#P.holdBlock*.5,j-2.5-#P.holdBlock[1]*.5,P.holded and 9 or P.holdColor,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
gc.print("Next",336,-10)
|
||||
mStr(text.next,375,-10)
|
||||
for N=1,P.gameEnv.next do
|
||||
local b=P.nb[N]
|
||||
local b=P.nextBlock[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nxt[N],1)
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nextColor[N],1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Next
|
||||
setFont(30)
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.print(curMode.modeName,-135,-65)
|
||||
gc.printf(curMode.levelName,240,-65,200,"right")
|
||||
if frame<180 then
|
||||
local count=179-frame
|
||||
gc.push("transform")
|
||||
@@ -479,7 +489,7 @@ function Pnt.play()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr(format("%.2f",P.time),-75,520)--Draw time
|
||||
if mesDisp[gameMode]then mesDisp[gameMode]()end--Draw other message
|
||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(15)
|
||||
@@ -512,24 +522,21 @@ function Pnt.play()
|
||||
local b=FX.badge[i]
|
||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
|
||||
end
|
||||
P=players[1]
|
||||
if P.atkMode~=4 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
else
|
||||
gc.setLineWidth(9)
|
||||
gc.setColor(1,.6,.2,.4)
|
||||
end
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then
|
||||
gc.setColor(0,.5,1,.2+(sin(Timer()*7)+1)*.1)
|
||||
gc.line(P.centerX,P.centerY,P.atking.centerX,P.atking.centerY)
|
||||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||
else
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
drawAtkPointer(p.centerX,p.centerY)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -540,8 +547,8 @@ function Pnt.setting()
|
||||
mStr("DAS:"..setting.das,288,158)
|
||||
mStr("ARR:"..setting.arr,503,158)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,288,249)
|
||||
mStr("softdropARR:"..setting.sdarr,503,249)
|
||||
mStr(text.softdropdas..setting.sddas,288,249)
|
||||
mStr(text.softdroparr..setting.sdarr,503,249)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
if keyboardSetting then
|
||||
@@ -560,7 +567,7 @@ function Pnt.setting2()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
for y=1,13 do
|
||||
mStr(actName_show[y],150,40*y)
|
||||
mStr(text.actName[y],150,40*y)
|
||||
for x=1,2 do
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||
end
|
||||
@@ -570,8 +577,9 @@ function Pnt.setting2()
|
||||
gc.line(200*x-160,30,200*x-160,550)
|
||||
end
|
||||
gc.line(40,550,640,550)
|
||||
gc.print("Keyboard | Joystick",335,1)
|
||||
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,620)
|
||||
gc.print(text.keyboard,335,1)
|
||||
gc.print(text.joystick,420,1)
|
||||
gc.print(text.setting2Help,50,620)
|
||||
setFont(40)
|
||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||
end
|
||||
@@ -593,15 +601,22 @@ function Pnt.help()
|
||||
setFont(32)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,11 do
|
||||
mStr(Text.help[i],640,15+43*i)
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.draw(payCode,20,20)
|
||||
gc.draw(groupCode,1080,20)
|
||||
gc.setColor(1,1,1,sin(Timer()*10)*.5+.5)
|
||||
setFont(35)
|
||||
mStr(text.support,150,283)
|
||||
setFont(25)
|
||||
mStr(text.group,1170,210)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(35)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],350,20+40*i)
|
||||
gc.print(text.stat[i],350,20+40*i)
|
||||
end
|
||||
|
||||
gc.print(stat.run,650,60)
|
||||
|
||||
87
scene.lua
@@ -1,87 +0,0 @@
|
||||
game={}
|
||||
function game.load()
|
||||
scene="load"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar
|
||||
end
|
||||
function game.intro()
|
||||
scene="intro"
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end
|
||||
function game.main()
|
||||
scene="main"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end
|
||||
function game.mode()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
scene="mode"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.custom()
|
||||
optSel=optSel or 1
|
||||
scene="custom"
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end
|
||||
function game.setting()
|
||||
scene="setting"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.setting2()
|
||||
scene="setting2"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
BGM("blank")
|
||||
end--Control settings
|
||||
function game.setting3()
|
||||
scene="setting3"
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
BGM("blank")
|
||||
end--Touch setting
|
||||
function game.help()
|
||||
scene="help"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.stat()
|
||||
scene="stat"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.quit()
|
||||
love.event.quit()
|
||||
end
|
||||
94
texture.lua
@@ -43,8 +43,8 @@ for i=1,7 do
|
||||
local b=blocks[i][0]
|
||||
mouseBlock[i]=C(#b[1],#b)
|
||||
gc.setColor(blockColor[i])
|
||||
for x=1,#b[1]do for y=1,#b do
|
||||
if b[y][x]==1 then
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]~=0 then
|
||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||
end
|
||||
end end
|
||||
@@ -62,19 +62,19 @@ c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
@@ -83,14 +83,86 @@ PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
titleImage=N("/image/mess/title.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
lightBulb=N("/image/mess/lightBulb.png")
|
||||
light=N("/image/mess/light.png")
|
||||
|
||||
background1=N("/image/BG/bg1.jpg")
|
||||
background2=N("/image/BG/bg2.png")
|
||||
groupCode=N("/image/mess/groupcode.png")
|
||||
payCode=N("/image/mess/paycode.png")
|
||||
|
||||
background={
|
||||
N("/image/BG/bg1.jpg"),
|
||||
N("/image/BG/bg2.png"),
|
||||
}
|
||||
c=nil
|
||||
gc.setCanvas()
|
||||
gc.setCanvas()
|
||||
|
||||
sceneInit={
|
||||
load=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar(0~1)
|
||||
end,
|
||||
intro=function()
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end,
|
||||
main=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
collectgarbage()
|
||||
end,
|
||||
mode=function()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
custom=function()
|
||||
optSel=optSel or 1
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
end,
|
||||
play=function()
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end,
|
||||
setting=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
setting2=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
end,--Control settings
|
||||
setting3=function()
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
end,--Touch setting
|
||||
help=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
stat=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
quit=function()
|
||||
love.event.quit()
|
||||
end,
|
||||
}
|
||||
63
timer.lua
@@ -64,10 +64,14 @@ function Tmr.play(dt)
|
||||
rem(FX.badge,i)
|
||||
end
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
-- Update attack beam
|
||||
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
@@ -83,17 +87,26 @@ function Tmr.play(dt)
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
return nil
|
||||
return
|
||||
end--Counting,include pre-das
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.timing then P.time=P.time+dt end
|
||||
if P.alive then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if not P.small then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if P.ai and P.waiting<=0 then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
@@ -105,7 +118,7 @@ function Tmr.play(dt)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -144,13 +157,6 @@ function Tmr.play(dt)
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
if P.falling>0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
@@ -159,8 +165,9 @@ function Tmr.play(dt)
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
while P.clearing[1]do
|
||||
::L::if P.clearing[1]then
|
||||
rem(P.clearing)
|
||||
goto L
|
||||
end
|
||||
end
|
||||
elseif P.waiting>0 then
|
||||
@@ -169,7 +176,7 @@ function Tmr.play(dt)
|
||||
resetblock()
|
||||
end
|
||||
else
|
||||
if P.cy~=P.y_img then
|
||||
if P.curY~=P.y_img then
|
||||
if P.dropDelay>0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
else
|
||||
@@ -185,18 +192,22 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
||||
--Alive
|
||||
else
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
--Final average speeds
|
||||
if not P.small then
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
--Final average speeds
|
||||
if modeEnv.royaleMode then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
end
|
||||
end
|
||||
if P.falling>0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then
|
||||
SFX("fall")
|
||||
VIB(1)
|
||||
if P.id==1 then VIB(1)end
|
||||
end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
@@ -205,12 +216,11 @@ function Tmr.play(dt)
|
||||
P.clearing={}
|
||||
end
|
||||
end--Rows cleared drop
|
||||
if P.counter<40 then
|
||||
if P.endCounter<40 then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end
|
||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
||||
--Dead
|
||||
end
|
||||
for i=#P.bonus,1,-1 do
|
||||
@@ -245,8 +255,5 @@ function Tmr.play(dt)
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode and frame%60==0 then
|
||||
freshRoyaleTarget()
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
if modeEnv.royaleMode and frame%60==0 then freshMostDangerous()end
|
||||
end
|
||||
52
toolfunc.lua
@@ -1,22 +1,22 @@
|
||||
function string.splitS(s,sep)
|
||||
local t={}
|
||||
repeat
|
||||
::L::
|
||||
local i=find(s,sep)or #s+1
|
||||
ins(t,sub(s,1,i-1))
|
||||
s=sub(s,i+#sep)
|
||||
until #s==0
|
||||
if #s~=0 then goto L end
|
||||
return t
|
||||
end
|
||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||
function stringPack(s,v)return s..toS(v)end
|
||||
function without(t,v)
|
||||
for i=1,#t do
|
||||
if t[i]==v then return nil end
|
||||
if t[i]==v then return end
|
||||
end
|
||||
return true
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-500,y,1000,"center")
|
||||
gc.printf(s,x-300,y,600,"center")
|
||||
end
|
||||
|
||||
function getNewRow(val)
|
||||
@@ -57,34 +57,48 @@ end
|
||||
function timeSort(a,b)
|
||||
return a.time>b.time
|
||||
end
|
||||
function badgeSort(a,b)
|
||||
return a.badge>b.badge
|
||||
end
|
||||
function stencil_miniTitle()
|
||||
for i=1,#miniTitle_pixel do
|
||||
gc.rectangle("fill",unpack(miniTitle_pixel[i]))
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
end
|
||||
end
|
||||
function stencil_field()
|
||||
gc.rectangle("fill",150,60,300,610)
|
||||
end
|
||||
function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,300,600)
|
||||
gc.rectangle("fill",0,0,60,120)
|
||||
end
|
||||
--Single-usage funcs
|
||||
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
Buttons.sel=nil
|
||||
for scene,list in pairs(Buttons)do
|
||||
for num=1,#list do
|
||||
list[num].alpha=0
|
||||
list[num].t=text.ButtonText[scene][num]
|
||||
end
|
||||
end
|
||||
end
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(setting.vib+t)
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
end
|
||||
end
|
||||
function sysSFX(s,v)
|
||||
if setting.sfx then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
::L::if sfx[s][n]:isPlaying()then
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
goto quit
|
||||
end
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
@@ -92,14 +106,15 @@ end
|
||||
function SFX(s,v)
|
||||
if setting.sfx and not P.ai then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
::L::if sfx[s][n]:isPlaying()then
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
break
|
||||
goto quit
|
||||
end
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
@@ -132,7 +147,7 @@ function back()
|
||||
end
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userData:read(),"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
@@ -167,7 +182,7 @@ function saveData()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userSetting:read(),"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
@@ -178,7 +193,7 @@ function loadSetting()
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[0123]"))or 0
|
||||
setting.vib=toN(v:match("[01234]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
@@ -226,6 +241,8 @@ function loadSetting()
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[12]"))or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -247,6 +264,7 @@ function saveSetting()
|
||||
lib[i]=table.concat(setting.keyLib[i],",")
|
||||
end
|
||||
local t=table.concat({
|
||||
stringPack("lang=",setting.lang),
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("vib=",setting.vib),
|
||||
|
||||