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107 Commits

Author SHA1 Message Date
MrZ626
441c6f7667 再次修复安全漏洞(嗯 2021-11-17 01:15:03 +08:00
MrZ626
a07d57cf71 版本推进 2021-11-16 20:39:29 +08:00
MrZ626
a467f972f9 调整死亡延迟的称呼 2021-11-16 20:39:19 +08:00
MrZ626
3f455ee360 整理代码 2021-11-16 20:29:55 +08:00
MrZ626
7a0b913768 修复安全漏洞(确信 2021-11-16 14:47:42 +08:00
MrZ626
a7b240ade8 微调符号语言 2021-11-16 14:00:09 +08:00
C₂₉H₂₅N₃O₅
bb64404821 完善字体和符号文本 (#460) 2021-11-15 22:27:40 -06:00
MrZ626
caf92eb3c8 修正几处全半角括号 2021-11-16 11:25:16 +08:00
MrZ626
6a117a0fab 词典添加死亡延迟词条 2021-11-16 11:18:33 +08:00
MrZ626
26682509f7 添加防止死亡延时 close #459 2021-11-16 11:18:32 +08:00
C₂₉H₂₅N₃O₅
d85d92fb43 添加几种语言的赞助说明 (#458) 2021-11-15 17:06:49 -06:00
MrZ626
c412003cb3 调整关于页面信息
词典添加patreon词条
2021-11-16 03:55:57 +08:00
MrZ626
e39b5dbd51 修改中文词典的官网词条 2021-11-16 03:27:46 +08:00
MrZ626
db162ea66f 微调about信息 2021-11-16 03:27:46 +08:00
Not-A-Normal-Robot
f9f9fde368 修改 legals.md 一处拼写错误 (#457) 2021-11-15 10:57:16 -06:00
MrZ626
4b221c2eb5 版本推进 2021-11-15 15:52:16 +08:00
MrZ626
ed45bebfa0 添加转盘模块和实验性每日转盘小程序 2021-11-15 15:47:05 +08:00
MrZ626
fa0bc3805f 整理代码,Zframework添加数学扩展模块 2021-11-15 15:46:57 +08:00
MrZ626
7710f0b70f 修正词典 2021-11-15 02:13:56 +08:00
C₂₉H₂₅N₃O₅
0277ddadb5 微调词典 (#456) 2021-11-14 12:05:00 -06:00
MrZ626
88e23e32f5 piano小程序支持shift/ctrl升降半音,左右alt变调,补充更多键位 2021-11-15 02:00:04 +08:00
MrZ626
8ab5b4a17a SFX模块新增音高获取音名的方法
整理代码
2021-11-15 02:00:04 +08:00
MrZ626
503dfd69ef 再调整SFX.playSample方法,支持用数字代表绝对音高,但是移除最后的音量参数 2021-11-15 01:40:53 +08:00
ParticleG
ae61ec26c0 - Remove upload to server 2021-11-15 01:39:37 +08:00
MrZ626
00bc24bd50 新增piano小程序(目前只支持键盘操作) 2021-11-14 22:19:45 +08:00
MrZ626
abd15d6307 table扩展模块新增一个函数 2021-11-14 22:09:44 +08:00
MrZ626
c01ac546d1 再修正播放采样的超音域问题 2021-11-14 21:48:02 +08:00
MrZ626
af77221ba2 修复换准备音效播放方式后ultra模式倒计时没声 2021-11-14 17:34:41 +08:00
MrZ626
204f0938d3 播放准备音效的函数可调音量 2021-11-14 17:32:10 +08:00
MrZ626
ad39d1408c 音乐室输入首字母自动跳转 2021-11-14 17:31:49 +08:00
MrZ626
ed011173f6 版本推进 2021-11-14 16:53:43 +08:00
MrZ626
491fcb5860 添加缓冲区和消失区两个词条
Co-authored-by: C₂₉H₂₅N₃O₅ <cgu52@wisc.edu>
2021-11-14 16:45:53 +08:00
MrZ626
c2d5537d8d 经典模式添加干旱计数器 close #452 2021-11-14 16:45:50 +08:00
MrZ626
7d5037ae87 竞速-效率显示剩余行数 2021-11-14 12:37:39 +08:00
MrZ626
07d7714317 修正无尽模式标题首字母大小写错误 close #454 2021-11-14 12:19:26 +08:00
MrZ626
2cab97f37d 修复0arr时自动移动时声音特别响 2021-11-14 11:49:41 +08:00
MrZ626
d184778c9a 修正string扩展模块时间转换函数可能出现1分60(截断小数点后两位防止被向上取整) 2021-11-14 11:24:11 +08:00
MrZ626
9fd3b3008d 新增物品数据,每日登录新增加一个zTicket 2021-11-13 22:33:25 +08:00
MrZ626
71aa35b214 修正统计里的日期每次启动都被刷新了导致单日统计时间不对 2021-11-13 17:32:54 +08:00
MrZ626
4443dc9d3e table扩展模块添加一个方法(未来会整理类似数据表更新函数) 2021-11-13 17:29:17 +08:00
MrZ626
839e357301 修改更新历史 2021-11-13 16:31:46 +08:00
MrZ626
ac56c5a415 修改竞速-效率左侧信息栏 2021-11-13 16:23:27 +08:00
MrZ626
36e3343341 TRS的J5和L5新增一个180度踢墙 2021-11-13 16:14:36 +08:00
MrZ626
510f7d7513 版本推进 2021-11-13 05:42:36 +08:00
MrZ626
3128eb38c0 再调整一些模式的bgm 2021-11-13 05:41:27 +08:00
MrZ626
14ef654612 混战模式信息绘制从玩家类移到规则包 2021-11-13 05:21:59 +08:00
MrZ626
bc5193f95e 落块事件改名落块钩子
添加死亡钩子(仅在窒息和超高触发)
堆积模式消行动作挂到死亡钩子上
2021-11-13 05:20:32 +08:00
MrZ626
8cbb4a38bc dropPiece事件改名hook_drop 2021-11-12 23:20:29 +08:00
MrZ626
fce08c83ef 堆积模式移出地图,删除h难度 2021-11-12 21:17:30 +08:00
MrZ626
018e99f9e6 修正改评级文本后tip没改 2021-11-12 16:39:30 +08:00
MrZ626
7fe390b34b 赞助名单添加三位 2021-11-12 16:28:37 +08:00
MrZ626
8c7202c569 版本推进 2021-11-12 03:35:54 +08:00
MrZ626
ab386bb53c 整理代码 2021-11-12 03:30:52 +08:00
MrZ626
87c791b8c7 tips新增几个好玩的游戏 2021-11-12 02:58:17 +08:00
MrZ626
00e3e2d19d 取消准备按钮不再只显示取消两个字 2021-11-12 02:54:14 +08:00
MrZ626
8d7d5c7b04 新BGM:peak(暂未使用) 2021-11-11 19:22:45 +08:00
MrZ626
849a18e159 移除模式的颜色 2021-11-11 19:14:37 +08:00
MrZ626
a4357d0843 移除节奏模式,准备之后添加音游模式 2021-11-11 18:59:04 +08:00
MrZ626
e2b4a78b59 修正超音源音域音符处理方法 2021-11-10 21:15:50 +08:00
MrZ626
01387b5488 版本推进(修改更新历史和build号) 2021-11-10 18:30:34 +08:00
MrZ626
168e2f80b8 SFX.play新增pitch参数,playSample方法允许超过音源范围(差太多了效果不好) 2021-11-10 17:52:48 +08:00
MrZ626
4f79ef8708 改进一处材质缺失后的报错 2021-11-10 16:40:00 +08:00
MrZ626
16497833df 修正COLOR.hsv函数s小于0时漏返回透明度 close #445 2021-11-10 14:35:22 +08:00
MrZ626
cd6a50d5a0 修复词典导出词条保留了替换敏感词的特殊字符 2021-11-10 14:35:22 +08:00
C₂₉H₂₅N₃O₅
4c5a61f2d8 修改License相关内容 (#444) 2021-11-09 21:38:45 -06:00
C29H25N3O5
1fd8d39970 更换中文字形 2021-11-09 18:57:35 -06:00
MrZ626
d133d64890 目标分数显示器分割线长度微调 2021-11-09 23:16:33 +08:00
MrZ626
b27aa8b60d freeRow模块改名line模块并暂时在“行”的管理上不再那么节约地使用内存 2021-11-09 20:14:08 +08:00
MrZ626
230d67492e 测试场景左上文本从最晚的开始显示 close #437 2021-11-09 16:04:08 +08:00
MrZ626
4f9d5b282c 修正一个开发者id写法问题 2021-11-09 16:04:08 +08:00
ParticleG
a2955e8722 - Fix wrong action name 2021-11-09 16:04:07 +08:00
MrZ626
df892671d5 修改更新历史和build号 2021-11-09 16:04:07 +08:00
MrZ626
7fa96eee1a 被攻击时场地会抖动 2021-11-09 16:04:07 +08:00
MrZ626
a1030906c7 场地晃动改名swing
添加场地抖动特效(跟场地晃动使用同一个设置值)
2021-11-09 16:04:07 +08:00
MrZ626
e6a9a4f4be 微调wine颜色,dark颜色更dark 2021-11-09 16:04:07 +08:00
MrZ626
efa1247596 颜色表的灰色饱和度更低并改为偏暖 2021-11-09 16:04:07 +08:00
MrZ626
069fcee721 整理代码
移除旧的切换攻击模式代码
旋转导致场地倾斜封装成玩家方法
调整瞬移到左右的场地晃动程度
调整场地平移晃动的恢复速度
软降触地时也会播放触地音效
2021-11-09 16:04:07 +08:00
C₂₉H₂₅N₃O₅
66621404f1 Changed the colours and the fonts in the game (#435)
* 微调字体

* 调整配色, 微调字体
2021-11-09 16:04:06 +08:00
ParticleG
e09609ea21 - Use Python 3.9 2021-11-09 16:04:06 +08:00
ParticleG
d02ae67bc0 - Add logs to upload-artifact 2021-11-09 16:04:06 +08:00
ParticleG
27327d57c4 - Test Windows with curl 2021-11-09 16:04:06 +08:00
MrZ626
cce93b6df9 整理代码 2021-11-09 16:04:06 +08:00
ParticleG
546104ba5b - Add Upload Action 2021-11-09 16:04:06 +08:00
MrZ626
ca5816ba14 进入newRoom菜单时不会试图修改背景和bgm 2021-11-09 16:04:06 +08:00
MrZ626
e5bd16476e 修改更新历史和build号 2021-11-09 16:04:05 +08:00
MrZ626
94431d4c2e 只在更新后触发自动转换以旧版本模式名存储的数据文件 2021-11-09 16:04:05 +08:00
MrZ626
f98d6892f1 颜色表改用hsv生成 2021-11-09 16:04:05 +08:00
MrZ626
1fe436cbe3 微调词典
微调两个小程序
整理代码
2021-11-09 16:04:05 +08:00
MrZ626
c5a37a9920 微调中文词典两个词条 2021-11-09 16:04:05 +08:00
MrZ626
eed7e96096 无尽马拉松的are每300行减小一次,line are每100行减小一次 2021-11-09 16:04:05 +08:00
MrZ626
a7f36a4162 无尽马拉松添加1700行的终点 2021-11-09 16:04:05 +08:00
MrZ626
8ba872d45d 微调排行榜字体大小 2021-11-09 16:04:04 +08:00
MrZ626
7a55451faa 无尽马拉松添加排行榜 2021-11-09 16:04:04 +08:00
MrZ626
372571bd80 修改更新历史
整理代码
2021-11-09 16:04:04 +08:00
MrZ626
77120c0b90 调整无尽马拉松的难度曲线 2021-11-09 16:04:04 +08:00
Not-A-Normal-Robot
01d1e44644 Decrease lock delay when level up above lvl20 2021-11-09 16:04:04 +08:00
Not-A-Normal-Robot
0ad8cddefe Added Infinite Marathon 2021-11-09 16:04:03 +08:00
MrZ626
ce67253502 修改更新历史 2021-11-09 16:04:03 +08:00
MrZ626
cb9f2c0617 修改mph模式的bgm 2021-11-09 16:04:03 +08:00
MrZ626
635d9407ed 新模式:竞速-效率 2021-11-09 16:04:03 +08:00
MrZ626
0f9f6565f1 修复超级消除结算时分数计算变量写错导致报错 2021-11-09 16:04:03 +08:00
MrZ626
a45b6ad57e move音效在方块因重力或旋转触地时也会播放,而不只是移动后
move音效名改为touch
2021-11-09 16:04:03 +08:00
MrZ626
a5de06dedb 修改更新历史 2021-11-09 16:04:03 +08:00
MrZ626
fbfbd1ed98 修正pr的一个符号错误 2021-11-09 16:04:02 +08:00
C₂₉H₂₅N₃O₅
8f06b3bd1a Changed the font and CN tips (#433)
* 补全英文词典翻译

* 大改字体

- 西文部分采用IBM Plex
- 全角标点样式采用西文样式
- 添加类Plex的IPA符号

* 微调中文tips

* 更新 Legals

* 修正一个语法错误
2021-11-09 16:04:02 +08:00
C₂₉H₂₅N₃O₅
7e0dbceefc 补全英文词典翻译 (#431) 2021-11-09 16:04:02 +08:00
MrZ626
7e3db1de17 新BGM:1989(用于几个经典模式)
重新安排一些模式的BGM
2021-11-09 16:04:02 +08:00
226 changed files with 993 additions and 1135 deletions

View File

@@ -1,51 +0,0 @@
name: "upload artifact"
description: "upload file with webdav"
inputs:
WEBDAV_USERNAME:
required: true
description: "webdav username"
WEBDAV_PASSWORD:
required: true
description: "webdav password"
ARTIFACT_TYPE:
required: true
description: "file build type"
ARTIFACT_PLATFORM:
required: true
description: "file platform"
ARTIFACT_NAME:
required: true
description: "file name"
runs:
using: "composite"
steps:
- name: Install Webdav 4
shell: bash
run: |
pip install webdav4
- name: Update release
shell: python
run: |
import re
from webdav4.client import Client
client = Client(
"http://mc.yuhao7370.top:5212/dav",
auth=("${{ inputs.WEBDAV_USERNAME }}", "${{ inputs.WEBDAV_PASSWORD }}"),
timeout=None,
)
if '${{ inputs.ARTIFACT_TYPE }}' == 'release'
print('Removing previous ${{ inputs.ARTIFACT_PLATFORM }} release file...')
for file in client.ls('Techmino distribution'):
if re.search(r'(Techmino_a[0-9]+\.[0-9]+\.[0-9]_${{ inputs.ARTIFACT_PLATFORM }}.*)', file['name']):
client.remove(file['name'])
print('Uploading new ${{ inputs.ARTIFACT_PLATFORM }} release file...')
client.upload_file("${{ inputs.ARTIFACT_NAME }}", 'Techmino distribution/${{ inputs.ARTIFACT_NAME }}')
if '${{ inputs.ARTIFACT_TYPE }}' == 'test':
print('Removing previous ${{ inputs.ARTIFACT_PLATFORM }} test file...')
for file in client.ls('Techmino Snapshot'):
if re.search(r'(Techmino_pre[0-9]+\.[0-9]+\.[0-9]_[0-9a-z]{7}_${{ inputs.ARTIFACT_PLATFORM }}.*)', file['name']):
client.remove(file['name'])
print('Uploading new ${{ inputs.ARTIFACT_PLATFORM }} test file...')
client.upload_file("${{ inputs.ARTIFACT_NAME }}", 'Techmino Snapshot/${{ inputs.ARTIFACT_NAME }}')

View File

@@ -56,14 +56,6 @@ jobs:
with:
name: ${{ needs.get-info.outputs.updateTitle }}
files: Techmino_a${{ needs.get-info.outputs.release }}_Win64.zip
- name: Upload artifact to server
uses: ./.github/actions/upload-artifact
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: release
ARTIFACT_PLATFORM: Win64
ARTIFACT_NAME: Techmino_a${{ needs.get-info.outputs.release }}_Win64.zip
build-windows-x86:
runs-on: windows-latest
@@ -85,14 +77,6 @@ jobs:
with:
name: ${{ needs.get-info.outputs.updateTitle }}
files: Techmino_a${{ needs.get-info.outputs.release }}_Win32.zip
- name: Upload artifact to server
uses: ./.github/actions/upload-artifact
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: release
ARTIFACT_PLATFORM: Win32
ARTIFACT_NAME: Techmino_a${{ needs.get-info.outputs.release }}_Win32.zip
build-linux:
runs-on: ubuntu-20.04
@@ -109,14 +93,6 @@ jobs:
with:
name: ${{ needs.get-info.outputs.updateTitle }}
files: Techmino_a${{ needs.get-info.outputs.release }}_Linux.AppImage
- name: Upload artifact to server
uses: ./.github/actions/upload-artifact
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: release
ARTIFACT_PLATFORM: Linux
ARTIFACT_NAME: Techmino_a${{ needs.get-info.outputs.release }}_Linux.AppImage
build-android:
runs-on: ubuntu-20.04
@@ -139,14 +115,6 @@ jobs:
with:
name: ${{ needs.get-info.outputs.updateTitle }}
files: Techmino_a${{ needs.get-info.outputs.release }}_Android.apk
- name: Upload artifact to server
uses: ./.github/actions/upload-artifact
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: release
ARTIFACT_PLATFORM: Android
ARTIFACT_NAME: Techmino_a${{ needs.get-info.outputs.release }}_Android.apk
build-macOS:
runs-on: macos-10.15
@@ -174,14 +142,6 @@ jobs:
with:
name: ${{ needs.get-info.outputs.updateTitle }}
files: Techmino_a${{ needs.get-info.outputs.release }}_MacOS.dmg
- name: Upload artifact to server
uses: ./.github/actions/upload-artifact
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: release
ARTIFACT_PLATFORM: MacOS
ARTIFACT_NAME: Techmino_a${{ needs.get-info.outputs.release }}_MacOS.dmg
build-iOS:
runs-on: macos-latest
@@ -216,14 +176,6 @@ jobs:
with:
name: ${{ needs.get-info.outputs.updateTitle }}
files: Techmino_a${{ needs.get-info.outputs.release }}_iOS.ipa
- name: Upload artifact to server
uses: ./.github/actions/upload-artifact
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: release
ARTIFACT_PLATFORM: iOS
ARTIFACT_NAME: Techmino_a${{ needs.get-info.outputs.release }}_iOS.ipa
Add-Release-note:
runs-on: ubuntu-20.04

View File

@@ -49,20 +49,7 @@ jobs:
with:
name: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Windows
path: love
- name: Pack Techmino
run: 7z a -tzip .\Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Windows.zip .\love
- name: Upload artifact to server
uses: ./.github/actions/upload-artifact
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: test
ARTIFACT_PLATFORM: Windows
ARTIFACT_NAME: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Windows.zip
# - name: Upload artifact to server
# run: |
# curl --user "${{ secrets.WEBDAV_USERNAME }}:${{ secrets.WEBDAV_PASSWORD }}" -T Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Windows.zip http://mc.yuhao7370.top:5212/dav/Techmino%20Snapshots/ -v
build-linux:
runs-on: ubuntu-20.04
needs: get-info
@@ -80,16 +67,6 @@ jobs:
with:
name: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Linux
path: Techmino.AppImage
- name: Pack Techmino
run: mv Techmino.AppImage Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Linux.AppImage
- name: Upload artifact to server
uses: ./.github/actions/upload-artifact
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: test
ARTIFACT_PLATFORM: Linux
ARTIFACT_NAME: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Linux.AppImage
build-android:
runs-on: ubuntu-20.04
@@ -115,16 +92,6 @@ jobs:
with:
name: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Android
path: Techmino_Snapshot.apk
- name: Pack Techmino
run: mv Techmino_Snapshot.apk Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Android.apk
- name: Upload artifact to server
uses: ./.github/actions/upload-artifact
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: test
ARTIFACT_PLATFORM: Android
ARTIFACT_NAME: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Android.apk
build-macOS:
runs-on: macos-10.15
@@ -152,16 +119,6 @@ jobs:
with:
name: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_MacOS
path: Techmino.dmg
- name: Pack Techmino
run: mv Techmino.dmg Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_MacOS.dmg
- name: Upload artifact to server
uses: ./.github/actions/upload-artifact
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: test
ARTIFACT_PLATFORM: MacOS
ARTIFACT_NAME: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_MacOS.dmg
build-iOS:
runs-on: macos-latest
@@ -195,13 +152,3 @@ jobs:
with:
name: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_iOS
path: Techmino.ipa
- name: Pack Techmino
run: mv Techmino.ipa Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_iOS.ipa
- name: Upload artifact to server
uses: ./.github/actions/upload-artifacts
with:
WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
ARTIFACT_TYPE: test
ARTIFACT_PLATFORM: iOS
ARTIFACT_NAME: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_iOS.ipa

View File

@@ -1,6 +1,6 @@
local abs=math.abs
local function hsv(h,s,v,a)
if s<=0 then return v,v,v end
if s<=0 then return v,v,v,a end
h=h*6
local c=v*s
local x=abs((h-1)%2-1)*c
@@ -16,62 +16,62 @@ end
local COLOR={
hsv=hsv,
red= {hsv(0, .85,.85)},
fire= {hsv(0.0625,.85,.85)},
orange= {hsv(0.125, .85,.85)},
yellow= {hsv(0.1875,.85,.85)},
lime= {hsv(0.25, .85,.85)},
jade= {hsv(0.3125,.85,.85)},
green= {hsv(0.375, .85,.85)},
aqua= {hsv(0.4375,.85,.85)},
cyan= {hsv(0.5, .85,.85)},
navy= {hsv(0.5625,.85,.85)},
sea= {hsv(0.625, .85,.85)},
blue= {hsv(0.6875,.85,.85)},
violet= {hsv(0.75, .85,.85)},
purple= {hsv(0.8125,.85,.85)},
magenta= {hsv(0.875, .85,.85)},
wine= {hsv(0.9375,.85,.85)},
red= {hsv(0.00, 0.89, 0.91)},
fire= {hsv(0.04, 0.93, 0.94)},
orange= {hsv(0.09, 0.99, 0.96)},
yellow= {hsv(0.16, 0.82, 0.90)},
lime= {hsv(0.18, 0.89, 0.88)},
jade= {hsv(0.23, 1.00, 0.82)},
green= {hsv(0.33, 1.00, 0.81)},
aqua= {hsv(0.48, 1.00, 0.74)},
cyan= {hsv(0.53, 1.00, 0.88)},
navy= {hsv(0.56, 1.00, 1.00)},
sea= {hsv(0.61, 1.00, 1.00)},
blue= {hsv(0.64, 1.00, 0.95)},
violet= {hsv(0.73, 1.00, 0.91)},
purple= {hsv(0.80, 1.00, 0.81)},
magenta= {hsv(0.86, 1.00, 0.78)},
wine= {hsv(0.94, 0.96, 0.91)},
lRed= {hsv(0, .5,.95)},
lFire= {hsv(0.0625,.5,.95)},
lOrange= {hsv(0.125, .5,.95)},
lYellow= {hsv(0.1875,.5,.95)},
lLime= {hsv(0.25, .5,.95)},
lJade= {hsv(0.3125,.5,.95)},
lGreen= {hsv(0.375, .5,.95)},
lAqua= {hsv(0.4375,.5,.95)},
lCyan= {hsv(0.5, .5,.95)},
lNavy= {hsv(0.5625,.5,.95)},
lSea= {hsv(0.625, .5,.95)},
lBlue= {hsv(0.6875,.5,.95)},
lViolet= {hsv(0.75, .5,.95)},
lPurple= {hsv(0.8125,.5,.95)},
lMagenta={hsv(0.875, .5,.95)},
lWine= {hsv(0.9375,.5,.95)},
lRed= {hsv(0.00, 0.38, 0.93)},
lFire= {hsv(0.04, 0.45, 0.91)},
lOrange= {hsv(0.10, 0.53, 0.92)},
lYellow= {hsv(0.15, 0.61, 0.95)},
lLime= {hsv(0.19, 0.66, 0.92)},
lJade= {hsv(0.24, 0.56, 0.90)},
lGreen= {hsv(0.34, 0.49, 0.89)},
lAqua= {hsv(0.49, 0.59, 0.85)},
lCyan= {hsv(0.51, 0.77, 0.88)},
lNavy= {hsv(0.54, 0.80, 0.95)},
lSea= {hsv(0.56, 0.72, 0.97)},
lBlue= {hsv(0.64, 0.44, 0.96)},
lViolet= {hsv(0.73, 0.47, 0.95)},
lPurple= {hsv(0.80, 0.62, 0.89)},
lMagenta= {hsv(0.86, 0.61, 0.89)},
lWine= {hsv(0.93, 0.57, 0.92)},
dRed= {hsv(0, .9,.5)},
dFire= {hsv(0.0625,.9,.5)},
dOrange= {hsv(0.125, .9,.5)},
dYellow= {hsv(0.1875,.9,.5)},
dLime= {hsv(0.25, .9,.5)},
dJade= {hsv(0.3125,.9,.5)},
dGreen= {hsv(0.375, .9,.5)},
dAqua= {hsv(0.4375,.9,.5)},
dCyan= {hsv(0.5, .9,.5)},
dNavy= {hsv(0.5625,.9,.5)},
dSea= {hsv(0.625, .9,.5)},
dBlue= {hsv(0.6875,.9,.5)},
dViolet= {hsv(0.75, .9,.5)},
dPurple= {hsv(0.8125,.9,.5)},
dMagenta={hsv(0.875, .9,.5)},
dWine= {hsv(0.9375,.9,.5)},
dRed= {hsv(0.00, 0.80, 0.48)},
dFire= {hsv(0.04, 0.80, 0.34)},
dOrange= {hsv(0.07, 0.80, 0.39)},
dYellow= {hsv(0.11, 0.80, 0.37)},
dLime= {hsv(0.17, 0.80, 0.26)},
dJade= {hsv(0.31, 0.80, 0.27)},
dGreen= {hsv(0.33, 0.80, 0.26)},
dAqua= {hsv(0.47, 0.80, 0.23)},
dCyan= {hsv(0.50, 0.80, 0.30)},
dNavy= {hsv(0.59, 0.80, 0.42)},
dSea= {hsv(0.64, 0.80, 0.40)},
dBlue= {hsv(0.67, 0.80, 0.34)},
dViolet= {hsv(0.71, 0.80, 0.35)},
dPurple= {hsv(0.76, 0.80, 0.32)},
dMagenta= {hsv(0.87, 0.80, 0.28)},
dWine= {hsv(0.92, 0.80, 0.28)},
black= {hsv(0,0,.05)},
dGray= {hsv(0,0,0.3)},
gray= {hsv(0,0,0.6)},
lGray= {hsv(0,0,0.8)},
white= {hsv(0,0,.97)},
black= {hsv(0.04, 0.04, 0.14)},
dGray= {hsv(0.02, 0.05, 0.44)},
gray= {hsv(0.02, 0.05, 0.65)},
lGray= {hsv(0.02, 0.06, 0.86)},
white= {hsv(0.01, 0.02, 0.99)},
}
for k,v in next,{
R='red', F='fire', O='orange', Y='yellow', L='lime', J='jade', G='green', A='aqua', C='cyan', N='navy', S='sea', B='blue', V='violet', P='purple', M='magenta', W='wine',

View File

@@ -4,6 +4,7 @@ LOADED=false
ERRDATA={}
--Pure lua modules (basic)
MATH= require'Zframework.mathExtend'
COLOR= require'Zframework.color'
TABLE= require'Zframework.tableExtend'
STRING= require'Zframework.stringExtend'
@@ -622,9 +623,8 @@ function love.run()
--Left-down infos
gc_setColor(devColor[devMode])
gc_print("MEM "..gcinfo(),safeX+5,-40)
gc_print("Lines "..FREEROW.getCount(),safeX+5,-60)
gc_print("Tasks "..TASK.getCount(),safeX+5,-80)
gc_print("Voices "..VOC.getQueueCount(),safeX+5,-100)
gc_print("Tasks "..TASK.getCount(),safeX+5,-60)
gc_print("Voices "..VOC.getQueueCount(),safeX+5,-80)
--Update & draw frame time
table.insert(frameTimeList,1,dt)table.remove(frameTimeList,126)

23
Zframework/mathExtend.lua Normal file
View File

@@ -0,0 +1,23 @@
local MATH={}for k,v in next,math do MATH[k]=v end
local rnd=math.random
MATH.tau=2*math.pi
function MATH.sign(a)
return a>0 and 1 or a<0 and -1 or 0
end
function MATH.roll(chance)
return rnd()<(chance or .5)
end
function MATH.coin(a,b)
if rnd()<.5 then
return a
else
return b
end
end
return MATH

View File

@@ -1,4 +1,5 @@
local type,rem=type,table.remove
local int,rnd=math.floor,math.random
local sfxList={}
local packSetting={}
@@ -6,7 +7,7 @@ local Sources={}
local volume=1
local stereo=1
local noteName={
local noteVal={
C=1,c=1,
D=3,d=3,
E=5,e=5,
@@ -15,10 +16,11 @@ local noteName={
A=10,a=10,
B=12,b=12,
}
local noteName={'C','C#','D','D#','E','F','F#','G','G#','A','A#','B'}
local function _getTuneHeight(tune)
local octave=tonumber(tune:sub(-1,-1))
if octave then
local tuneHeight=noteName[tune:sub(1,1)]
local tuneHeight=noteVal[tune:sub(1,1)]
if tuneHeight then
tuneHeight=tuneHeight+(octave-1)*12
local s=tune:sub(2,2)
@@ -55,14 +57,14 @@ function SFX.loadSample(pack)
assert(type(pack)=='table',"Usage: SFX.loadsample([table])")
assert(pack.name,"No field: name")
assert(pack.path,"No field: path")
packSetting[pack.name]={
base=(_getTuneHeight(pack.base)or 37)-1,
}
local num=1
while love.filesystem.getInfo(pack.path..'/'..num..'.ogg')do
Sources[pack.name..num]={love.audio.newSource(pack.path..'/'..num..'.ogg','static')}
num=num+1
end
local base=(_getTuneHeight(pack.base)or 37)-1
local top=base+num-1
packSetting[pack.name]={base=base,top=top}
LOG((num-1).." "..pack.name.." samples loaded")
end
@@ -78,23 +80,39 @@ function SFX.setStereo(v)
stereo=v
end
function SFX.playSample(pack,...)--vol-2, sampSet1, vol-3, sampSet2, vol-1
function SFX.getNoteName(note)
if note<1 then
return'---'
else
note=note-1
local octave=int(note/12)+1
return noteName[note%12+1]..octave
end
end
function SFX.playSample(pack,...)--vol-1, sampSet1, vol-2, sampSet2
if ... then
local arg={...}
local vol
if type(arg[#arg])=='number'then vol=rem(arg)end
for i=1,#arg do
if type(arg[i])=='number'then
vol=arg[i]
local a=arg[i]
if type(a)=='number'and a<=1 then
vol=a
else
local tune=arg[i]
tune=_getTuneHeight(tune)-packSetting[pack].base
SFX.play(pack..tune,vol)
local base=packSetting[pack].base
local top=packSetting[pack].top
local tune=type(a)=='string'and _getTuneHeight(a)or a--Absolute tune in number
local playTune=tune+rnd(-2,2)
if playTune<=base then--Too low notes
playTune=base+1
elseif playTune>top then--Too high notes
playTune=top
end
SFX.play(pack..playTune-base,vol,nil,tune-playTune)
end
end
end
end
function SFX.play(name,vol,pos)
function SFX.play(name,vol,pos,pitch)
if volume==0 or vol==0 then return end
local S=Sources[name]--Source list
if not S then return end
@@ -117,6 +135,7 @@ function SFX.play(name,vol,pos)
end
end
S:setVolume(((vol or 1)*volume)^1.626)
S:setPitch(pitch and 1.0594630943592953^pitch or 1)
S:play()
end
function SFX.fplay(name,vol,pos)

View File

@@ -63,9 +63,9 @@ function STRING.time(t)
if t<60 then
return format("%.3f\"",t)
elseif t<3600 then
return format("%d'%05.2f\"",int(t/60),t%60)
return format("%d'%05.2f\"",int(t/60),int(t%60*100)/100)
else
return format("%d:%.2d'%05.2f\"",int(t/3600),int(t/60%60),t%60)
return format("%d:%.2d'%05.2f\"",int(t/3600),int(t/60%60),int(t%60*100)/100)
end
end

View File

@@ -46,6 +46,18 @@ function TABLE.cover(new,old)
end
end
--For all things in new, push to old
function TABLE.coverR(new,old)
for k,v in next,new do
if type(v)=='table'and type(old[k])=='table'then
TABLE.coverR(v,old[k])
else
old[k]=v
end
end
end
--For all things in new if same type in old, push to old
function TABLE.update(new,old)
for k,v in next,new do
@@ -90,6 +102,11 @@ function TABLE.find(t,val)
for i=1,#t do if t[i]==val then return i end end
end
--Retuen next value of [1~#]
function TABLE.next(t,val)
for i=1,#t do if t[i]==val then return t[i%#t+1]end end
end
--Find value in whole table
function TABLE.search(t,val)
for k,v in next,t do if v==val then return k end end

View File

@@ -2,11 +2,7 @@
TECHMINO and "26F Studio" are trademarks of 26F Studio.
The TECHMINO game and source code are under a GNU Lesser General Public License Version 3.
TECHMINO is not a fan game of Tetris. TECHMINO and 26F Studio are not affiliated with Tetris Holding, LLC or The Tetris Company, Inc. in any way.
"Tetris" is the registered trademark of The Tetris Holding, LLC, licensed to The Tetris Company, Inc.
"Tetris" is the registered trademark of The Tetris Holding, LLC, licensed to The Tetris Company, Inc. TECHMINO is not a fan game of Tetris. TECHMINO and 26F Studio are not affiliated with Tetris Holding, LLC or The Tetris Company, Inc. in any way.
Powered by LÖVE, © 2006-2021 LÖVE Development Team.
@@ -21,7 +17,7 @@ The Apple logo, "Apple Inc.," iOS, iPadOS, macOS, iPhone, and Mac are registered
"Windows", the Windows logo, "Xbox", Xbox logo, and "Microsoft" are registered trademarks of Microsoft Corporation in the United States of America and other countries or regions.
Alibaba Sans is copyrighted by Alibaba Group Holding Limited. Alibaba is a trademark of Alibaba Group Holding Limited in the Peoples Republic of China and other countries or regions.
Source Han Sans is copyrighted by Adobe Inc. Source Han Sans and Adobe are registered trademarks of Adobe Inc. in United States and other countries or regions. Source Han Sans is licensed under the SIL Open Font License.
IBM Plex is copyrighted by the International Business Machines Corporation. IBM and IBM Plex are trademarks of IBM Corp, registered in many jurisdictions worldwide. IBM Plex is licensed under the SIL Open Font License.
@@ -50,5 +46,5 @@ Linux is a registered trademark of Linus Torvalds.
Touhou Project © Team Shanghai Alice 2002-2021.
All other trademarks are the properties of their respective owners.

View File

@@ -24,6 +24,7 @@ VERSION=require"version"
TIME=love.timer.getTime
YIELD=coroutine.yield
SYSTEM=love.system.getOS()
FNSF=SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
SAVEDIR=fs.getSaveDirectory()
@@ -90,7 +91,7 @@ for _,v in next,fs.getDirectoryItems('parts/shaders')do
end
end
FREEROW= require'parts.freeRow'
LINE= require'parts.line'
DATA= require'parts.data'
TEXTURE= require'parts.texture'
@@ -104,6 +105,12 @@ PLY= require'parts.player'
NETPLY= require'parts.netPlayer'
MODES= require'parts.modes'
setmetatable(TEXTURE,{__index=function(self,k)
MES.new('warn',"No texture called: "..k)
self[k]=love.graphics.newCanvas(1,1)
return self[k]
end})
table.insert(_LOADTIMELIST_,("Load Parts: %.3fs"):format(TIME()-_LOADTIME_))
--Init Zframework
@@ -199,7 +206,7 @@ Z.setOnQuit(destroyPlayers)
TABLE.cover (FILE.load('conf/user')or{},USER)
TABLE.cover (FILE.load('conf/unlock')or{},RANKS)
TABLE.update(FILE.load('conf/settings')or{},SETTING)
TABLE.update(FILE.load('conf/data')or{},STAT)
TABLE.coverR(FILE.load('conf/data')or{},STAT)
TABLE.cover (FILE.load('conf/key')or{},KEY_MAP)
TABLE.cover (FILE.load('conf/virtualkey')or{},VK_ORG)
@@ -444,7 +451,7 @@ do
fs.remove('record/round_l.rec')
fs.remove('record/round_u.rec')
end
if STAT.version<1604 then
if RANKS.stack_e then
RANKS.stack_e=nil
RANKS.stack_h=nil
RANKS.stack_u=nil
@@ -460,6 +467,14 @@ do
fs.remove('record/stack_40l.rec')
fs.remove('record/stack_100l.rec')
end
if RANKS.rhythm_e then
RANKS.rhythm_e=nil
RANKS.rhythm_h=nil
RANKS.rhythm_u=nil
fs.remove('record/rhythm_e.rec')
fs.remove('record/rhythm_h.rec')
fs.remove('record/rhythm_u.rec')
end
if STAT.version~=VERSION.code then
for k,v in next,MODE_UPDATE_MAP do
if RANKS[k]then

Binary file not shown.

BIN
media/music/peak.ogg Normal file

Binary file not shown.

View File

@@ -353,8 +353,8 @@ do
[21]={'+0+0','-1+0','-1+1','+0+1','-1+2','+0+2','-1-1','+1+0','+0-2','-1-2'},
[32]={'+0+0','-1+0','-1+1','-1-1','+1+0','+0+2','-1+2','+0-2'},
[23]={'+0+0','+1+0','+1-1','+1+1','-1+0','+0-2','+1-2','+0+2'},
[02]={'+0+0','+0-1','+1-1','-1+0','+2-1'},
[20]={'+0+0','+0+1','-1+1','+1+0','-2+1'},
[02]={'+0+0','+0-1','-1-1','+1-1','-1+0','+2-1'},
[20]={'+0+0','+0+1','+1+1','-1+1','+1+0','-2+1'},
[13]={'+0+0','-1+0','-1-1','+0+1','-1-2'},
[31]={'+0+0','+1+0','+1+1','+0-1','+1+2'},
},--J5
@@ -686,13 +686,7 @@ do
sfx='prerotate'
elseif P:ifoverlap(icb,x,y+1)and P:ifoverlap(icb,x-1,y)and P:ifoverlap(icb,x+1,y)then
sfx='rotatekick'
if P.gameEnv.shakeFX then
if d==1 or d==3 then
P.fieldOff.va=P.fieldOff.va+(2-d)*6e-3
else
P.fieldOff.va=P.fieldOff.va+P:getCenterX()*3e-3
end
end
P:_rotateField(d)
else
sfx='rotate'
end

View File

@@ -12,10 +12,9 @@ local ins,rem=table.insert,table.remove
local back={}
local t
local fan,petal
local petal
function back.init()
t=0
fan=SVG_TITLE_FAN
petal={}
end
function back.update()
@@ -62,7 +61,7 @@ function back.draw()
gc_setLineWidth(6)
gc_setColor(.8,.9,1,.3)
for i=1,8 do gc_polygon('line',fan[i])end
for i=1,8 do gc_polygon('line',SVG_TITLE_FAN[i])end
gc_setLineWidth(2)
gc_setColor(1,.5,.7,.3)

View File

@@ -44,8 +44,7 @@ local function _ifoverlapAI(f,bk,x,y)
end
end end
end
local discardRow=FREEROW.discard
local getRow=FREEROW.get
local getRow,discardRow=LINE.new,LINE.discard
local function _resetField(f0,f,start)
for _=#f,start,-1 do
discardRow(f[_])

View File

@@ -13,6 +13,7 @@ return{
holdCount=1,
infHold=true,
phyHold=false,
hang=0,
--Visual
bone=false,

View File

@@ -33,6 +33,7 @@ return{
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
end
P:shakeField(9)
D.wave=D.wave+1
end
end

View File

@@ -42,6 +42,7 @@ return{
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
end
P:shakeField(10)
D.wave=D.wave+1
end
end

View File

@@ -1,5 +1,5 @@
return{
dropPiece=function(P)
hook_drop=function(P)
if P.lastPiece.atk>0 then
P:receive(nil,P.lastPiece.atk,0,generateLine(P.holeRND:random(10)))
end

View File

@@ -1,5 +1,5 @@
return{
dropPiece=function(P)
hook_drop=function(P)
if P.lastPiece.atk>0 then
P:receive(nil,P.lastPiece.atk,120,generateLine(P.holeRND:random(10)))
end

View File

@@ -1,5 +1,5 @@
return{
dropPiece=function(P)
hook_drop=function(P)
if P.lastPiece.atk>0 then
P:receive(nil,P.lastPiece.atk,30,generateLine(P.holeRND:random(10)))
end

View File

@@ -1,5 +1,5 @@
return{
dropPiece=function(P)
hook_drop=function(P)
if P.lastPiece.atk>0 then
P:receive(nil,P.lastPiece.atk,60,generateLine(P.holeRND:random(10)))
end

View File

@@ -11,8 +11,8 @@ return{
task=function(P)
local F=P.field
for i=1,24 do
F[i]=FREEROW.get(20)
P.visTime[i]=FREEROW.get(20)
F[i]=LINE.new(20)
P.visTime[i]=LINE.new(20)
for x=4,7 do F[i][x]=0 end
end
if P.holeRND:random()<.6 then

View File

@@ -1,10 +1,10 @@
return{
dropPiece=function(P)
hook_drop=function(P)
if P.lastPiece.row>0 then
for _=1,#P.clearedRow do
local h=#P.field
P.field[h+1]=FREEROW.get(20)
P.visTime[h+1]=FREEROW.get(20)
P.field[h+1]=LINE.new(20)
P.visTime[h+1]=LINE.new(20)
for i=4,7 do P.field[h+1][i]=0 end
end
if P.combo>P.modeData.maxCombo then

View File

@@ -1,12 +1,12 @@
return{
dropPiece=function(P)
hook_drop=function(P)
if P.lastPiece.row==0 then
P:lose()
else
for _=1,P.lastPiece.row do
local h=#P.field
P.field[h+1]=FREEROW.get(20)
P.visTime[h+1]=FREEROW.get(20)
P.field[h+1]=LINE.new(20)
P.visTime[h+1]=LINE.new(20)
for i=4,7 do P.field[h+1][i]=0 end
end
if P.combo>P.modeData.maxCombo then

View File

@@ -6,7 +6,7 @@ return{
mText(TEXTOBJ.atk,63,243)
mText(TEXTOBJ.eff,63,363)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.atk>=100 then
P:win('finish')
end

View File

@@ -1,13 +1,11 @@
return{
dropPiece=function(P)
hook_drop=function(P)
if P.garbageBeneath==0 then
local D=P.modeData
D.finished=D.finished+1
if FIELD[D.finished+1]then
P.waiting=26
for i=#P.field,1,-1 do
FREEROW.discard(P.field[i])
FREEROW.discard(P.visTime[i])
P.field[i],P.visTime[i]=nil
end
setField(P,D.finished+1)

View File

@@ -6,7 +6,7 @@ return{
mStr(r,63,265)
PLY.draw.drawTargetLine(P,r)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=10 then
P:win('finish')
end

View File

@@ -6,7 +6,7 @@ return{
mStr(r,63,265)
PLY.draw.drawTargetLine(P,r)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=100 then
P:win('finish')
end

View File

@@ -6,7 +6,7 @@ return{
mStr(r,63,265)
PLY.draw.drawTargetLine(P,r)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=1000 then
P:win('finish')
end

View File

@@ -6,7 +6,7 @@ return{
mStr(r,63,265)
PLY.draw.drawTargetLine(P,r)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=20 then
P:win('finish')
end

View File

@@ -6,7 +6,7 @@ return{
mStr(r,63,265)
PLY.draw.drawTargetLine(P,r)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=200 then
P:win('finish')
end

View File

@@ -6,7 +6,7 @@ return{
mStr(r,63,265)
PLY.draw.drawTargetLine(P,r)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=40 then
P:win('finish')
end

View File

@@ -6,7 +6,7 @@ return{
mStr(r,63,265)
PLY.draw.drawTargetLine(P,r)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=400 then
P:win('finish')
end

View File

@@ -1,5 +1,5 @@
return{
dropPiece=function(P)
hook_drop=function(P)
if #PLY_ALIVE>1 then
P.control=false
local id1=P.sid

View File

@@ -1,5 +1,5 @@
return{
dropPiece=function(P)
hook_drop=function(P)
if P.stat.piece%7==0 and #PLY_ALIVE>1 then
P.control=false
local id1=P.sid

View File

@@ -1,3 +1,4 @@
local gc_setColor=love.graphics.setColor
return{
das=16,arr=6,
sddas=6,sdarr=6,
@@ -18,12 +19,24 @@ return{
mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
mText(TEXTOBJ.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
if P.modeData.drought>7 then
if P.modeData.drought<=14 then
gc_setColor(1,1,1,P.modeData.drought/7-1)
else
local gb=P.modeData.drought<=21 and 2-P.modeData.drought/14 or .5
gc_setColor(1,gb,gb)
end
setFont(50)
mStr(P.modeData.drought,63,130)
mDraw(MODES.drought_l.icon,63,200,nil,.5)
end
end,
task=function(P)
P.modeData.target=10
end,
dropPiece=function(P)
hook_drop=function(P)
local D=P.modeData
D.drought=P.lastPiece.id==7 and 0 or D.drought+1
if P.stat.row>=D.target then
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=5,5

View File

@@ -1,3 +1,4 @@
local gc_setColor=love.graphics.setColor
return{
das=16,arr=6,
sddas=3,sdarr=3,
@@ -15,14 +16,25 @@ return{
mesDisp=function(P)
setFont(75)
local r=P.modeData.target/10
mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
mText(TEXTOBJ.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
if P.modeData.drought>7 then
if P.modeData.drought<=14 then
gc_setColor(1,1,1,P.modeData.drought/7-1)
else
local gb=P.modeData.drought<=21 and 2-P.modeData.drought/14 or .5
gc_setColor(1,gb,gb)
end
setFont(50)
mStr(P.modeData.drought,63,130)
mDraw(MODES.drought_l.icon,63,200,nil,.5)
end
end,
task=function(P)
P.modeData.target=10
end,
dropPiece=function(P)
hook_drop=function(P)
local D=P.modeData
if P.stat.row>=D.target then
if D.target==110 then

View File

@@ -1,3 +1,4 @@
local gc_setColor=love.graphics.setColor
return{
das=16,arr=6,
sddas=1,sdarr=1,
@@ -15,14 +16,25 @@ return{
mesDisp=function(P)
setFont(75)
local r=P.modeData.target/10
mStr(r==1 and 29 or("%02x"):format(r*10-20),63,210)
mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
mText(TEXTOBJ.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
if P.modeData.drought>7 then
if P.modeData.drought<=14 then
gc_setColor(1,1,1,P.modeData.drought/7-1)
else
local gb=P.modeData.drought<=21 and 2-P.modeData.drought/14 or .5
gc_setColor(1,gb,gb)
end
setFont(50)
mStr(P.modeData.drought,63,130)
mDraw(MODES.drought_l.icon,63,200,nil,.5)
end
end,
task=function(P)
P.modeData.target=10
end,
dropPiece=function(P)
hook_drop=function(P)
local D=P.modeData
if P.stat.row>=D.target then
if D.target==100 then

View File

@@ -40,6 +40,7 @@ return{
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
P.dropDelay,P.gameEnv.drop=2,2
end
P:shakeField(3)
end
end
end

View File

@@ -40,6 +40,7 @@ return{
P.dropDelay,P.gameEnv.drop=5,5
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
P:shakeField(3)
end
end
end

View File

@@ -3,7 +3,7 @@ return{
setFont(55)
mStr(100-P.stat.dig,63,265)
end,
dropPiece=function(P)
hook_drop=function(P)
for _=1,math.min(10,100-P.stat.dig)-P.garbageBeneath do
P:garbageRise(21,1,P:getHolePos())
end

View File

@@ -3,7 +3,7 @@ return{
setFont(55)
mStr(10-P.stat.dig,63,265)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.dig==10 then
P:win('finish')
end

View File

@@ -3,7 +3,7 @@ return{
setFont(55)
mStr(400-P.stat.dig,63,265)
end,
dropPiece=function(P)
hook_drop=function(P)
for _=1,math.min(10,400-P.stat.dig)-P.garbageBeneath do
P:garbageRise(21,1,P:getHolePos())
end

View File

@@ -3,7 +3,7 @@ return{
setFont(55)
mStr(40-P.stat.dig,63,265)
end,
dropPiece=function(P)
hook_drop=function(P)
for _=1,math.min(10,40-P.stat.dig)-P.garbageBeneath do
P:garbageRise(21,1,P:getHolePos())
end

View File

@@ -11,7 +11,7 @@ return{
task=function(P)
P.modeData.target=10
end,
dropPiece=function(P)
hook_drop=function(P)
local flag
local l=P.lastPiece
if P.combo>1 then flag=true;P:showText("2x",0,-220,40,'flicker',.3)end

View File

@@ -10,7 +10,7 @@ return
task=function(P)
P.modeData.target=50
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==50 then
P.gameEnv.drop=.25

View File

@@ -30,7 +30,7 @@ return
task=function(P)
P.modeData.target=10
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target%300==0 then
P.gameEnv.wait=P.gameEnv.wait-1

View File

@@ -12,7 +12,7 @@ return
task=function(P)
P.modeData.target=10
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')

View File

@@ -30,7 +30,7 @@ return{
mStr(P.stat.row,63,230)
mStr(P.stat.clears[4],63,340)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.modeData.rankPoint<140-passPoint then--If Less then X
local R=#P.clearedRow
if R>0 then

View File

@@ -8,7 +8,7 @@ return{
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
dropPiece=function(P)
hook_drop=function(P)
local D=P.modeData
local c=#P.clearedRow

View File

@@ -12,7 +12,7 @@ return{
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
dropPiece=function(P)
hook_drop=function(P)
local D=P.modeData
local c=#P.clearedRow

View File

@@ -14,7 +14,7 @@ return
task=function(P)
P.modeData.target=10
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')

View File

@@ -12,7 +12,7 @@ return{
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
dropPiece=function(P)
hook_drop=function(P)
local D=P.modeData
local c=#P.clearedRow

View File

@@ -13,7 +13,7 @@ return
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
dropPiece=function(P)
hook_drop=function(P)
local p=P.modeData.pt+P.lastPiece.row
if p>=P.modeData.target then
local ENV=P.gameEnv
@@ -55,8 +55,8 @@ return
P.field[i][P.holeRND:random(10)]=0
end
else
P.field[i]=FREEROW.get(0)
P.visTime[i]=FREEROW.get(30)
P.field[i]=LINE.new(0)
P.visTime[i]=LINE.new(30)
for j=1,10 do
if P.holeRND:random()>.9 then
P.field[i][j]=P.holeRND:random(16)
@@ -89,6 +89,7 @@ return
ENV.bone=true
P.modeData.target=62
SFX.play('reach')
else
p=41
end
@@ -112,6 +113,7 @@ return
ENV.fall=4
P.modeData.target=162
SFX.play('reach')
elseif T==162 then--Stage 7: speed up+++
P:stageComplete(7)
P.life=P.life+1
@@ -146,6 +148,7 @@ return
P.modeData.target=260
p=260
SFX.play('blip_2')
SFX.play('reach')
else
p=260
end

View File

@@ -5,7 +5,7 @@ return{
mStr(P.stat.pc,63,340)
mText(TEXTOBJ.pc,63,410)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.lastPiece.pc and P.stat.row%4==0 then
P.gameEnv.heightLimit=4
if P.stat.pc%5==0 then

View File

@@ -46,6 +46,6 @@ return{
mStr(P.stat.pc,63,340)
mText(TEXTOBJ.pc,63,410)
end,
dropPiece=check,
hook_drop=check,
task=check,
}

View File

@@ -37,6 +37,6 @@ return{
mStr(P.stat.pc,63,340)
mText(TEXTOBJ.pc,63,410)
end,
dropPiece=check,
hook_drop=check,
task=check,
}

View File

@@ -1,53 +0,0 @@
local gc=love.graphics
local dropSpeed={[0]=40,33,27,20,16,12,11,10,9,8,7,6,5,4,3,3,2,2,1,1}
return{
drop=40,
lock=1e99,
wait=20,
fall=90,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
setFont(30)
mStr(P.modeData.bpm,63,178)
gc.setLineWidth(4)
gc.circle('line',63,200,30)
local beat=P.modeData.counter/P.modeData.beatFrame
gc.setColor(1,1,1,1-beat)
gc.setLineWidth(3)
gc.circle('line',63,200,30+45*beat)
end,
dropPiece=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
P.modeData.bpm=40+2*P.modeData.target/10
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
P.gameEnv.fall=P.modeData.beatFrame
P.gameEnv.wait=math.max(P.gameEnv.wait-2,0)
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end,
task=function(P)
P.modeData.target=10
P.modeData.bpm=40
P.modeData.beatFrame=90
P.modeData.counter=90
while true do
YIELD()
P.modeData.counter=P.modeData.counter-1
if P.modeData.counter==0 then
P.modeData.counter=P.modeData.beatFrame
SFX.play('click',.3)
P:act_hardDrop()
end
end
end,
}

View File

@@ -1,53 +0,0 @@
local gc=love.graphics
local dropSpeed={[0]=30,26,23,20,17,14,12,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
return{
drop=30,
lock=1e99,
wait=10,
fall=60,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
setFont(30)
mStr(P.modeData.bpm,63,178)
gc.setLineWidth(4)
gc.circle('line',63,200,30)
local beat=P.modeData.counter/P.modeData.beatFrame
gc.setColor(1,1,1,1-beat)
gc.setLineWidth(3)
gc.circle('line',63,200,30+45*beat)
end,
dropPiece=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
P.modeData.bpm=60+3*P.modeData.target/10
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
P.gameEnv.fall=P.modeData.beatFrame
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end,
task=function(P)
P.modeData.target=10
P.modeData.bpm=60
P.modeData.beatFrame=60
P.modeData.counter=60
while true do
YIELD()
P.modeData.counter=P.modeData.counter-1
if P.modeData.counter==0 then
P.modeData.counter=P.modeData.beatFrame
SFX.play('click',.3)
P:act_hardDrop()
end
end
end,
}

View File

@@ -1,58 +0,0 @@
local gc=love.graphics
return{
drop=.5,
lock=1e99,
wait=5,
fall=30,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
setFont(30)
mStr(P.modeData.bpm,63,178)
gc.setLineWidth(4)
gc.circle('line',63,200,30)
local beat=P.modeData.counter/P.modeData.beatFrame
gc.setColor(1,1,1,1-beat)
gc.setLineWidth(3)
gc.circle('line',63,200,30+45*beat)
end,
dropPiece=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
P.modeData.bpm=120+2*P.modeData.target/10
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
P.gameEnv.fall=P.modeData.beatFrame
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
if P.modeData.target==50 then
P.gameEnv.das=5
P.gameEnv.drop=.25
elseif P.modeData.target==100 then
P.gameEnv.das=4
P:set20G(true)
end
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end,
task=function(P)
P.modeData.target=10
P.modeData.bpm=120
P.modeData.beatFrame=30
P.modeData.counter=30
while true do
YIELD()
P.modeData.counter=P.modeData.counter-1
if P.modeData.counter==0 then
P.modeData.counter=P.modeData.beatFrame
SFX.play('click',.3)
P:act_hardDrop()
end
end
end,
}

View File

@@ -1,5 +1,24 @@
local gc=love.graphics
local gc_draw,gc_print,gc_setColor=gc.draw,gc.print,gc.setColor
local setFont=setFont
local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE
return{
mesDisp=function(P)
PLY.draw.drawRoyaleInfo(P)
setFont(35)
mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175)
mStr(P.modeData.ko,80,215)
gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222)
setFont(20)
gc_setColor(1,.5,0,.6)
gc_print(P.badge,103,227)
gc_setColor(.97,.97,.97)
setFont(25)
mStr(text.powerUp[P.strength],63,290)
gc_setColor(1,1,1)
for i=1,P.strength do
gc_draw(IMG.badgeIcon,16*i+6,260)
end
end,
}

View File

@@ -0,0 +1,19 @@
return{
mesDisp=function(P)
setFont(55)
local r=40-P.stat.row
if r<0 then r=0 end
mStr(r,63,170)
PLY.draw.drawTargetLine(P,r)
setFont(45)
mStr(("%.1f"):format(P.stat.atk),63,270)
mText(TEXTOBJ.atk,63,323)
mStr(("%.2f"):format(P.stat.atk/P.stat.row),63,370)
mText(TEXTOBJ.eff,63,423)
end,
hook_drop=function(P)
if P.stat.row>=40 then
P:win('finish')
end
end
}

View File

@@ -36,7 +36,7 @@ return{
end
end
end,
dropPiece=function(P)
hook_drop=function(P)
if P.stat.row>=40 then
P:win('finish')
end

View File

@@ -14,7 +14,7 @@ return{
mStr(r,63,265)
PLY.draw.drawTargetLine(P,r)
end,
dropPiece=function(P)
hook_drop=function(P)
local F=P.field
for y=1,#F do
local l=F[y]

View File

@@ -7,9 +7,9 @@ return{
mText(TEXTOBJ.line,63,350)
PLY.draw.drawMarkLine(P,20,.3,1,1,TIME()%.42<.21 and .95 or .6)
end,
dropPiece=function(P)
if #P.field>20 then
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
hook_die=function(P)
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
if cc>0 then
local h=20-cc-P.garbageBeneath
if h>0 then
P:garbageRise(21,h,2e10-1)

View File

@@ -1,22 +0,0 @@
return{
fieldH=21,
fillClear=false,
mesDisp=function(P)
setFont(60)
mStr(P.stat.row,63,280)
mText(TEXTOBJ.line,63,350)
PLY.draw.drawMarkLine(P,18,.3,1,1,TIME()%.42<.21 and .95 or .6)
end,
dropPiece=function(P)
if #P.field>20 then
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
local h=20-cc-P.garbageBeneath-2
if h>0 then
P:garbageRise(21,h,2e10-1)
if P.garbageBeneath>=20 then
P:lose()
end
end
end
end,
}

View File

@@ -7,9 +7,9 @@ return{
mText(TEXTOBJ.line,63,350)
PLY.draw.drawMarkLine(P,17,.3,1,1,TIME()%.42<.21 and .95 or .6)
end,
dropPiece=function(P)
if #P.field>20 then
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
hook_die=function(P)
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
if cc>0 then
local h=20-cc-P.garbageBeneath-3
if h>0 then
P:garbageRise(21,h,2e10-1)

View File

@@ -21,6 +21,7 @@ return{
if D.wave==60 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
P:shakeField(3)
D.timer=0
D.wave=D.wave+1
end

View File

@@ -24,6 +24,7 @@ return{
if D.wave==30 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
P:shakeField(9)
D.timer=0
D.wave=D.wave+1
end

View File

@@ -4,7 +4,7 @@ return{
mStr(P.stat.clear[7][4],63,250)
mText(TEXTOBJ.techrash,63,315)
end,
dropPiece=function(P)
hook_drop=function(P)
if P.lastPiece.row>0 and P.lastPiece.row<4 then
P:lose()
end

View File

@@ -8,12 +8,12 @@ return{
PLY.draw.applyField(P)
local L=P.modeData.history
for i=1,#L do
gc.setColor(1,.3,.3,.45-i*.04)
gc.setColor(1,.3,.3,.5-i*.04)
gc.rectangle('fill',30*L[i]-30,0,30,600)
end
PLY.draw.cancelField(P)
end,
dropPiece=function(P)
hook_drop=function(P)
local C=P.lastPiece
if C.row>0 then
if C.row==4 then

View File

@@ -4,7 +4,7 @@ return{
mStr(P.modeData.tsd,63,250)
mText(TEXTOBJ.tsd,63,315)
end,
dropPiece=function(P)
hook_drop=function(P)
local C=P.lastPiece
if C.row>0 then
if C.id==5 and C.row==2 and C.spin then

View File

@@ -13,7 +13,7 @@ return{
PLY.draw.cancelField(P)
end
end,
dropPiece=function(P)
hook_drop=function(P)
local C=P.lastPiece
if C.row>0 then
if C.id==5 and C.row==2 and C.spin then

View File

@@ -8,12 +8,12 @@ return{
PLY.draw.applyField(P)
local L=P.modeData.history
for i=1,#L do
gc.setColor(1,.3,.3,.3-i*.05)
gc.setColor(1,.3,.3,.4-i*.05)
gc.rectangle('fill',30*L[i]-30,0,30,600)
end
PLY.draw.cancelField(P)
end,
dropPiece=function(P)
hook_drop=function(P)
local C=P.lastPiece
if C.row>0 then
if C.id==5 and C.row==2 and C.spin then

View File

@@ -16,9 +16,9 @@ return{
if P.stat.frame/60>=warnTime[P.modeData.stage]then
if P.modeData.stage<9 then
P.modeData.stage=P.modeData.stage+1
SFX.play('ready',.7+P.modeData.stage*.03)
playReadySFX(3,.7+P.modeData.stage*.03)
else
SFX.play('start')
playReadySFX(0,.7+P.modeData.stage*.03)
P:win('finish')
return
end

Binary file not shown.

Binary file not shown.

View File

@@ -1,37 +0,0 @@
local FREEROW={}
local L={}--Storage
local len=0--Length
function FREEROW.reset(num)
if num<len then
for i=len,num+1,-1 do
L[i]=nil
end
elseif num>len then
for i=len+1,num do
L[i]={0,0,0,0,0,0,0,0,0,0,garbage=false}
end
end
len=num
end
function FREEROW.get(val,ifGarbage)
if len==0 then
for i=1,10 do
L[i]={0,0,0,0,0,0,0,0,0,0,garbage=false}
end
len=len+10
end
local t=L[len]
for i=1,10 do t[i]=val end
t.garbage=ifGarbage==true
L[len]=nil
len=len-1
return t
end
function FREEROW.discard(t)
len=len+1
L[len]=t
end
function FREEROW.getCount()
return len
end
return FREEROW

View File

@@ -206,34 +206,30 @@ function playClearSFX(cc)
end
end
end
function playReadySFX(i)
function playReadySFX(i,vol)
if i==3 then
Snd('bass','A3')
Snd('lead','A4')
Snd('bass','A3',vol)
Snd('lead','A4',vol)
elseif i==2 then
Snd('bass','F3')
Snd('lead','A4')
Snd('lead','D5')
Snd('bass','F3',vol)
Snd('lead','A4',vol)
Snd('lead','D5',vol)
elseif i==1 then
Snd('bass','G3')
Snd('lead','B4')
Snd('lead','E5')
Snd('bass','G3',vol)
Snd('lead','B4',vol)
Snd('lead','E5',vol)
elseif i==0 then
Snd('bass','A3')
Snd('lead','A4')
Snd('lead','E5')
Snd('lead','A5')
Snd('bass','A3',vol)
Snd('lead','A4',vol)
Snd('lead','E5',vol)
Snd('lead','A5',vol)
end
end
--Game
function coin(a,b)
if rnd()<.5 then
return a
else
return b
end
function getItem(itemName,amount)
STAT.item[itemName]=STAT.item[itemName]+(amount or 1)
end
function generateLine(hole)
return 1023-2^(hole-1)
@@ -257,8 +253,8 @@ function setField(P,page)
local t=P.showTime*3
for y=1,height do
local notEmpty=notEmptyLine(F[y])
P.field[y]=FREEROW.get(0,notEmpty)
P.visTime[y]=FREEROW.get(t)
P.field[y]=LINE.new(0,notEmpty)
P.visTime[y]=LINE.new(t)
if notEmpty then
for x=1,10 do
P.field[y][x]=F[y][x]
@@ -275,9 +271,11 @@ function freshDate(mode)
if STAT.date~=date then
STAT.date=date
STAT.todayTime=0
getItem('zTicket',1)
if not mode:find'q'then
MES.new('info',text.newDay)
end
saveStats()
return true
end
end
@@ -331,8 +329,8 @@ function destroyPlayers()--Destroy all player objects, restore freerows and free
P.canvas:release()
end
while P.field[1]do
FREEROW.discard(rem(P.field))
FREEROW.discard(rem(P.visTime))
rem(P.field)
rem(P.visTime)
end
end
TABLE.cut(PLAYERS)
@@ -668,7 +666,6 @@ do--function resetGameData(args)
GAME.secDangerous=false
GAME.stage=1
end
FREEROW.reset(30*#PLAYERS)
TASK.removeTask_code(task_showMods)
if GAME.setting.allowMod then
TASK.new(task_showMods)

View File

@@ -345,7 +345,6 @@ EVENTSETS={
'marathon_n','marathon_h',
'master_n','master_h','master_final','master_m','master_ex','master_ph',
'pctrain_n','pctrain_l','pc_inf',
'rhythm_e','rhythm_h','rhythm_u',
'survivor_e','survivor_n','survivor_h','survivor_l','survivor_u',
'tsd_e','tsd_h','tsd_u',
'ultra',
@@ -727,6 +726,10 @@ do--Userdata tables
spin=(function()local L={}for i=1,29 do L[i]={0,0,0,0,0,0,0}end return L end)(),
pc=0,hpc=0,b2b=0,b3b=0,score=0,
lastPlay='sprint_10l',--Last played mode ID
item=setmetatable({},{__index=function(self,k)
self[k]=0
return 0
end}),
date=false,
todayTime=0,
}

View File

@@ -4,7 +4,7 @@ return{
{"Translator Note 1",
"",
"help",
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nCorrected by C29H25N3O5.\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.",
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nCorrected by C₂₉H₂₅N₃O₅ (Discord: C29H25N3O5#1606).\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.",
"https://github.com/26F-Studio/Techmino/blob/main/parts/language/dict_en.lua",
},
{"Official Website",
@@ -16,7 +16,7 @@ return{
{"To New Players",
"guide newbie noob",
"help",
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nWe recommend that you read this article titled \"Words to newbies from a Tetris Pro\" (Click \"Open URL\". In Simplified Chinese)",
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is a article written by a well-known player in Chinese Tetris community talking about advices to new players. Click the globe if you can read simplified Chinese.",
"https://bilibili.com/read/cv2352939",
},
{"Learning T-spins",
@@ -55,7 +55,7 @@ return{
"https://tetris.huijiwiki.com",
},
--Organizations
--Webpages / Organizations
{"Github Repository",
"githubrepository sourcecode",
"org",
@@ -65,7 +65,7 @@ return{
{"Communities",
"community communities",
"org",
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click \"Open URL\").",
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click the globe icon to open).",
"https://discord.gg/harddrop"
},
{"Mew",
@@ -77,10 +77,15 @@ return{
{"Tetris OL Servers",
"tetrisonline servers",
"org",
"Google \"Tetris Online Poland\" for the Poland server.\nClick \"Open URL\" for information about the Tetris Online Study server.",
"Google \"Tetris Online Poland\" for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.",
"http://teatube.ltd/tos",
},
{"P\97\116\114\111\110",
"p\97\116\114\111\110 support",
"org",
"Techmino's P\97\116\114\111\110 Page",
FNSF and"https://www.youtube.com/watch?v=DVl0IiUKX_g"or"https://www.p\97\116\114\111\110.com/techmino",
},
--Games
{"TTT",
"ttt tetris trainer tres bien",
@@ -256,7 +261,7 @@ return{
"game",
"Another mobile Tetris game by EA. It has two control modes Swipe and One-Touch. It also has a Galaxy Mode besides the Marathon Mode (with gravity mechanism), and the goal of this mode is to clear all Galaxy minoes before the sequence runs out.\n\nThis game is no longer available since April 2020."
},
{"TetrisN3TWORK",
{"Tetris (N3TWORK)",
"tetris n3twork mobile phone",
"game",
"The latest mobile Tetris from N3TWORK Inc. It has a 3-minute ultra mode, a marathon mode and a Royale mode. The UI is great but its controls are not so good.",
@@ -302,7 +307,7 @@ return{
{"BPM",
"bpm blocksperminute piecesperminute speed",
"term",
"Blocks per minute\n\tReflects playing speed of a player.\nAlso MrZ forgot that it can be called PPM to avoid confusing with the music term.",
"Blocks per minute\n\tReflects playing speed of a player.\nAlso called PPM (to avoid confusing with the musical term).",
},
{"KPM",
"kpm keysperminute keypressesperminute",
@@ -582,7 +587,7 @@ return{
"term",
"A terminology used in the Chinese Tetris community. A \"debt\" refers to a situation where one must first finish constructing a specific setup before he or she can perform one or more T-spins with real attacks. When constructing a setup where one or multiple debts are created, it is important to observe the opponent carefully to ensure your safety; otherwise, there is a high probability of topping out before the construction is finished.\n\nThis term is frequently used to describe setups such as TST tower. No real attacks can be made before the setup is constructed completely.",
},
{"Attacking & Defending",
{"Attack & Defend",
"attacking defending",
"term",
"Attacking: send garbage lines to your opponent by clearing lines.\nDefending: after your opponent send you lines, you offset this garbage by clearing lines.\nCounter attack: Send attack back at your opponent after offsetting incoming garbage, or taking the hit then attack back.\nIn most games, garbage offsetting is 1:1, i.e. one attack offsets one incoming garbage.",
@@ -660,7 +665,18 @@ return{
{"Topping out",
"die death topout toppingout",
"term",
"Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawned overlaps with the existing blocks in the field;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Garbage out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and garbage out.",
"Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawned overlaps with the existing blocks in the field;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Top out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and topping out.",
},
{"Buffer zone",
"buffer zone above super invisible disappear",
"term",
"Refers to 21st-40th lines above the visible field. Because the blocks in the field could go over the visible field (this usually happens when multiple garbage lines come in) so the buffer zone was created so those blocks could go back to the field when garbage lines are cleared. Also, the buffer zone is usually located at 21st-40th lines because this is sufficient for most cases. Refer to \"Vanish Zone\" to learn more.",
},
{"Vanish zone",
"vanish zone disappear gone cut die",
"term",
"Refers to the area located above the 40th line. This is usually realised by combining c4w and multiple garbage lines. In many games, when any block reaches the vanish zone, the game is terminated immediately.\nHowever, this area can have different behaviours in different games. Some games are flawed because the game could crash when the blocks enter the vanish zone (e.g. Tetris Online). Wierd behaviours could also happen when the blocks enter the vanish zone (you can refer to this video, click on the globe icon to open the link).\n\nFurthermore, the vanish zone in Jstris is located above the 22nd line, and any blocks locked above the 21st line will disappear. ",
"https://youtu.be/z4WtWISkrdU",
},
{"Falling speed",
"fallingspeed",
@@ -677,11 +693,16 @@ return{
"term",
"Sometimes called the Entry Delay. ARE refers to the delay between the lockdown of one piece and the spawn of another piece.",
},
{"line ARE",
{"Line ARE",
"line are appearance delay",
"term",
"The delay between the start of a line clear animation to the spawn of the next piece.",
},
{"Death ARE",
"death are die delay",
"term",
"(Techmino exclusive) When the spawn location of the next piece is blocked by an existing block in the field, a delay will be added in addition to the spawn ARE, and this delay is referred to as the death ARE. This mechanism can be used along with IHS and IRS to prevent death. \nOriginal idea by Not-A-Normal-Bot",
},
{"Finesse",
"finesse",
"term",

View File

@@ -4,7 +4,7 @@ return{
{"新人须知",
"新人须知 xinren new noob readme",
"help",
"致想深入玩下去的新人:\n\n\t两大根本原则:\n\t\t1. 选手感好的版本Tech/Tetr.io/Jstris/TOP/Tetr.js别用编程练习渣版本\n\t\t2. 踏实打好基础预判next稳定消四等别总想着炫酷T旋对未来发展没好处。\n\t两大主要技巧:\n\t\t1. 熟悉初始位置以及到各个位置的初始操作;\n\t\t2. 提前计算好下一块能放哪。\n\n推荐阅读专栏《给TOP新人的几点建议》\n\n[点击右下角按钮打开链接]",
"致想深入玩下去的新人:\n\n\t两大根本原则:\n\t\t1. 选手感好的版本Tech/Tetr.io/Jstris/TOP/Tetr.js别用编程练习渣版本\n\t\t2. 踏实打好基础预判next稳定消四等别总想着炫酷T旋对未来发展没好处。\n\t两大主要技巧:\n\t\t1. 熟悉初始位置以及到各个位置的初始操作;\n\t\t2. 提前计算好下一块能放哪。\n\n推荐阅读专栏《给TOP新人的几点建议》\n\n[点击右下角地球按钮打开链接]",
"https://bilibili.com/read/cv2352939",
},
{"关于T-spin学习",
@@ -15,7 +15,7 @@ return{
{"游戏官网",
"official website homepage guanwang",
"help",
"Techmino的官网\n可以在上面修改头像个人信息。",
"Techmino的官网\n可以在上面下载游戏本体,或者修改头像以及个人信息。\n\n游戏作者的一些话强烈不建议在任何公开场合提及甚至宣传本游戏更不要随便就对外公布我们的官网链接请务必只在私下里向有基础或真的很有兴趣入坑认真玩的玩家推荐不然很容易拉低社群质量破坏交流氛围非常难处理甚至有可能影响游戏的未来发展。为了保证游戏未来会变得越来越好玩千万慎重考虑您对游戏的推广方式感谢您对Techmino的支持感谢配合",
"http://home.techmino.org",
},
{"灰机Wiki",
@@ -49,7 +49,7 @@ return{
"https://four.lol",
},
--相关组织
--相关网页/组织
{"GitHub仓库",
"源代码 github git sourcecode yuandaima",
"org",
@@ -73,6 +73,12 @@ return{
"TO-S的添加方法、说明等关于茶服的一切",
"http://teatube.ltd/tos",
},
{"P\97\116\114\111\110",
"赞助 p\97\116\114\111\110 support zanzhu daqian",
"org",
"Techmino的P\97\116\114\111\110",
FNSF and"https://www.youtube.com/watch?v=DVl0IiUKX_g"or"https://www.p\97\116\114\111\110.com/techmino",
},
--游戏(题库)
{"TTT",
@@ -217,7 +223,7 @@ return{
{"Tetris Effect",
"效应 tec tetriseffectconnect",
"game",
"简称TE(C)一个Windows/PS/Xbox/Oculus Quest 平台方块, 特效方块游戏,只有单机模式,手感不算太好,想看特效的可以一试, 只是去玩方块的不是很建议。\n\n有一个拓展版本 Tetris Effect: Connected 增加了联网对战, 包含普通对战, Zone 对战经典对战和Boss战四个模式。",
"简称TEC一个Windows/PS/Xbox/Oculus Quest 平台方块, 特效方块游戏,只有单机模式,手感不算太好,想看特效的可以一试, 只是去玩方块的不是很建议。\n\n有一个拓展版本 Tetris Effect: Connected 增加了联网对战, 包含普通对战, Zone 对战经典对战和Boss战四个模式。",
},
{"Cultris II",
"文艺方块 c2 cultris2 cultrisii",
@@ -289,57 +295,57 @@ return{
{"LPM",
"lpm sudu",
"term",
"Line per Minute\n行每分,体现玩家下块速度。\n\n不同游戏中显示的LPM算法可能不一样例如TO中的LPM是用PPS换算的每1PPS=24LPM忽略掉了垃圾行的影响不再是字面意思本游戏中使用L'PM代表这种换算后LPM",
"Line Per Minute\n行每分,体现玩家下块速度。\n\n不同游戏中显示的LPM算法可能不一样例如TO中的LPM是用PPS换算的每1PPS=24LPM忽略掉了垃圾行的影响不再是字面意思本游戏中使用L'PM代表这种换算后LPM",
},
{"PPS",
"pps sudu",
"term",
"Piece per Second\n块每秒,体现玩家下块速度。",
"Piece Per Second\n块每秒,体现玩家下块速度。",
},
{"BPM",
"bpm sudu",
"term",
"Block per Minute\n块每分,体现玩家下块速度\n别问为什么不是PPM问就是不知道",
"Block Per Minute\n块每分,体现玩家下块速度\n又称PPMPiece Per Minute",
},
{"KPM",
"kpm sudu",
"term",
"Key per Minute\n按键每分,体现玩家按键速度。",
"Key Per Minute\n按键每分,体现玩家按键速度。",
},
{"KPP",
"kpp anjian",
"term",
"Key per Piece\n按键每块,体现玩家操作是否繁琐。\n学会极简提升操作效率以减少此数字。",
"Key Per Piece\n按键每块,体现玩家操作是否繁琐。\n学会极简提升操作效率以减少此数字。",
},
{"APM",
"apm attack gongji",
"term",
"Attack per Minute\n攻击每分,即玩家每分钟能打出的垃圾行数。\n一定程度体现玩家攻击力。",
"Attack Per Minute\n攻击每分,即玩家每分钟能打出的垃圾行数。\n一定程度体现玩家攻击力。",
},
{"SPM",
"spm send gongji",
"term",
"Send per Minute\n送出每分,即玩家每分钟实际打出去给对手的垃圾行数。\n一定程度体现玩家给对手实际造成的攻击力。",
"Send Per Minute\n送出每分,即玩家每分钟实际打出去给对手的垃圾行数。\n一定程度体现玩家给对手实际造成的攻击力。",
},
{"DPM",
"dpm dig defend",
"term",
"Dig/Defend per Minute\n挖掘每分,即玩家每分钟向下挖掘的垃圾行数。\n某些时候可以体现玩家生存能力。\n\n或:防御(抵消+挖掘)每分。",
"Dig/Defend Per Minute\n挖掘每分,即玩家每分钟向下挖掘的垃圾行数。\n某些时候可以体现玩家生存能力。\n\n或:防御(抵消+挖掘)每分。",
},
{"RPM",
"rpm receive jieshou",
"term",
"Receive per Minute\n接收每分,即玩家每分钟收到来自对手的垃圾行数。\n一定程度体现玩家被对手施加的压力。",
"Receive Per Minute\n接收每分,即玩家每分钟收到来自对手的垃圾行数。\n一定程度体现玩家被对手施加的压力。",
},
{"ADPM",
"adpm attack defend vs",
"term",
"Atk+Dig per Minute\n攻击+挖掘每分用于在同一局游戏内对比玩家间水平差距比APM更准确一些。在TETR.IO中叫VS的数据就是ADPM调整过比例具体是Atk + Dig per 100s",
"Atk+Dig Per Minute\n攻击+挖掘每分用于在同一局游戏内对比玩家间水平差距比APM更准确一些。在TETR.IO中叫VS的数据就是ADPM调整过比例具体是Atk + Dig per 100s",
},
{"APL",
"apl xiaolv",
"term",
"Attack per Line\n攻击每行,也叫效率,体现玩家攻击的行利用率。",
"Attack Per Line\n攻击每行,也叫效率,体现玩家攻击的行利用率。",
},
--术语(消除名)
@@ -438,7 +444,7 @@ return{
{"方块朝向",
"旋转 朝向 xuanzhuan chaoxiang orientation direction 0r2l 02 20 rl lr",
"term",
"在SRS或者类SRS的旋转系统中需要说明方块朝向的时候“朝下”“竖着”等词描述太模糊。\nSRS中每种方块的初始状态固定所以我们使用0(原位)、R即顺时针转一次、2转两下即180°、L即逆时针转一次四个字符表示方块的四种状态从原位0开始顺时针转一圈四个状态是0R2L。\n最早见于SRS踢墙表的行首0→L表示原位逆时针转一次到L状态0→R表示原位顺时针转一次到R状态2→R代表从180°状态逆时针转一次到R状态。",
"在SRS或者类SRS的旋转系统中需要说明方块朝向的时候“朝下”“竖着”等词描述太模糊。\nSRS中每种方块的初始状态固定所以我们使用0原位、R即顺时针转一次、2转两下即180°、L即逆时针转一次四个字符表示方块的四种状态从原位0开始顺时针转一圈四个状态是0R2L。\n最早见于SRS踢墙表的行首0→L表示原位逆时针转一次到L状态0→R表示原位顺时针转一次到R状态2→R代表从180°状态逆时针转一次到R状态。",
},
{"ARS",
"旋转系统 ars rotate",
@@ -600,7 +606,7 @@ return{
{"欠债",
"欠债 qianzhai",
"term",
"欠债\n指必须完全堆好才能开始转下T旋打出攻击堆完之前T下不去的形状。对战实战中如果要做此类(中局)定式时一定要观察对手情况确保自己安全,不然可能被半途打死\n\n一般只用来描述类似双T3/T3塔的大型组合炮堆完之前完全不能打出攻击。",
"欠债\n指必须完全堆好才能开始转下T旋打出攻击堆完之前T下不去的形状。对战实战中如果要做此类中局定式时一定要观察对手情况确保自己安全,不然可能被半途打死\n\n一般只用来描述类似双T3/T3塔的大型组合炮堆完之前完全不能打出攻击。",
},
{"攻守",
"攻守 gong shou",
@@ -685,7 +691,18 @@ return{
{"死亡判定",
"死亡判定 die death siwang",
"term",
"现代方块普遍使用的死亡判定:\n1. 新出现的方块和场地方块有重叠(窒息,Top Outc4w比s4w强的原因因为被打进18行都不会窒息\n2. 方块锁定时完全在场地的外面(Block Out\n3. 场地内现存方块总高度大于40。部分游戏可能没有这条判定而是会自动“切除”场地内所有高度大于40的部分Vanish Zone\n\n注:本游戏使用的死亡判定不包含上述的第二条和第三条。",
"现代方块普遍使用的死亡判定:\n1. 新出现的方块和场地方块有重叠(窒息,Block Outc4w比s4w强的原因因为被打进18行都不会窒息\n2. 方块锁定时完全在场地的外面(Lock Out\n3. 场地内现存方块总高度大于40。超高Top Out\n\n注:本游戏使用的死亡判定不包含上述的第二条和第三条。",
},
{"缓冲区",
"缓冲区 buffer zone huanchongqu",
"term",
"不是所有游戏都有这个概念指10×20可见场地之上的21~40行。因为垃圾行顶起后两边堆高的方块可能会超出屏幕消行后这些方块要重新回到场地内所以需要保存下来由于程序上要求场地尺寸有限部分游戏可以无限故设定为40一般都够用。\n\n另见“消失区”词条。",
},
{"消失区",
"消失区 vanish zone xiaoshiqu",
"term",
"在缓冲区的基础上指比40行缓冲区还高的区域。\n标准的死亡判定涉及了这个概念在垃圾行升起后如果场地上有任何方块超出了40高的缓冲区也就是达到了消失区时游戏直接结束。\n但事实上这块区域在不同游戏中表现不同甚至有设计者考虑不周导致方块挪到40行以上但是程序没考虑导致方块接触消失区直接报错闪退的游戏。通常出现在玩家堆了c4w然后被打入大量垃圾行时才会考虑这个概念。其他游戏中方块进入消失区可能直接导致游戏结束也有可能会出现一些奇怪的bug附带链接是ppt的复制40行无限ren视频\n\nJstris中22行及以上可以理解为消失区锁定在21行之外的格子会消失。",
"https://www.bilibili.com/video/BV1ZE411Y7GD",
},
{"下落速度",
"下落速度 重力 drop speed zhongli gravity",
@@ -707,6 +724,11 @@ return{
"term",
"方块<锁定完成能消行时的消行动画>占据的时间英文是line ARE。",
},
{"窒息延迟",
"窒息延迟 choke are delay zhixiyanchi",
"term",
"当前方块锁定后如果下一块的生成位置被阻挡,那么下一块的出块延迟会被再额外加上这个延迟的值,方便使用提前系统来避免死亡\n想法来自Not-A-Normal-Bot",
},
{"Finesse",
"极简操作 最简操作 finesse jijiancaozuo zuijiancaozuo",
"term",
@@ -720,7 +742,7 @@ return{
{"手感",
"手感 feel shougan",
"term",
"决定手感的几个主要因素:\n(1) 输入延迟受设备配置或者设备状况影响。可以重启/换设备解决\n(2) 程序运行稳定性程序设计(或者实现)得不好,时不时会卡一下。把设置画面效果拉低可能可以缓解\n(3) 游戏设计故意的。自己适应\n(4) 参数设置设置不当。去改设置\n(5) 游玩姿势姿势不当。不便用力,换个姿势\n(6) 换键位或者换设备后不适应,操作不习惯。多习惯习惯,改改设置\n(7) 肌肉疲劳反应和协调能力下降。睡一觉或者做点体育运动,过段时间(也可能要几天)再来玩",
"决定手感的几个主要因素:\n1 输入延迟受设备配置或者设备状况影响。可以重启/换设备解决\n2 程序运行稳定性程序设计(或者实现)得不好,时不时会卡一下。把设置画面效果拉低可能可以缓解\n3 游戏设计故意的。自己适应\n4 参数设置设置不当。去改设置\n5 游玩姿势姿势不当。不便用力,换个姿势\n6 换键位或者换设备后不适应,操作不习惯。多习惯习惯,改改设置\n7 肌肉疲劳反应和协调能力下降。睡一觉或者做点体育运动,过段时间(也可能要几天)再来玩",
},
{"DAS通俗",
"das arr simple",
@@ -760,7 +782,7 @@ return{
{"His出块",
"his出块 history",
"term",
"一种的出块方式例如His4 Roll6 (h4r6)就是在随机生成新的 Next 的时候随机一个跟最后4次生成的Next中有一样的就重新随机直到已经尝试6次或和那4个都不一样。\n本游戏的His序列模式中最大Roll次数为序列长度的一半向上取整\n\n是纯随机出块的一大改进大大减小了连续出几个SZ洪水的概率。",
"一种的出块方式例如His4 Roll6 h4r6就是在随机生成新的 Next 的时候随机一个跟最后4次生成的Next中有一样的就重新随机直到已经尝试6次或和那4个都不一样。\n本游戏的His序列模式中最大Roll次数为序列长度的一半向上取整\n\n是纯随机出块的一大改进大大减小了连续出几个SZ洪水的概率。",
},
{"HisPool出块",
"hisPool出块 history pool",
@@ -1121,7 +1143,7 @@ return{
{"Jonas",
"jonas",
"name",
"经典块一流玩家曾经的经典块第一CTWC4连冠\n(1981-2021)",
"经典块一流玩家曾经的经典块第一CTWC4连冠\n1981-2021",
},
{"Joseph",
"joseph",
@@ -1131,7 +1153,7 @@ return{
{"Kazu",
"kazu mdking",
"name",
"(也叫“GAMEOVER” “GAMAOVER” “GAME_OVER_RETRY”)\n一流玩家以熟练md转捐赠闻名",
"也叫“GAMEOVER” “GAMAOVER” “GAME_OVER_RETRY”\n一流玩家以熟练md转捐赠闻名",
},
{"Microblizz",
"microblizz",

View File

@@ -194,7 +194,9 @@ return{
"Make sure to get the game only from official sources,",
"as we can't make sure you're safe if you got it elsewhere.",
"The author is not responsible for any modifications.",
"While the game is free, donations are appreciated."
FNSF and"/"or"While the game is free, donations are appreciated.",
FNSF and"/"or"If you are unable to use both WeChat Pay and AliPay,",
FNSF and"/"or"you can go to our P\97\116\114\111\110 page (Link in Zictionary) to support us!",
},
staff={
"Author: MrZ Email: 1046101471@qq.com",
@@ -224,7 +226,6 @@ return{
simple-love-lights [dylhunn]
]],
support="Support the author",
group="Join our Discord: discord.gg/f9pUvkh",
WidgetText={
main={
offline="Single Player",
@@ -316,7 +317,7 @@ return{
net_game={
ready="Ready",
spectate="Spectate",
cancel="Cancel",
cancel="Cancel ready",
},
setting_game={
title="Game Settings",
@@ -476,6 +477,7 @@ return{
lock="Lock Delay",
wait="Entry Delay",
fall="Line Delay",
hang="Death Delay",
bg="Background",
bgm="Music",
@@ -677,9 +679,6 @@ return{
['dig_400l']= {"Dig", "400L", "Dig 400 garbage lines"},
['drought_n']= {"Drought", "100L", "No I-pieces available"},
['drought_l']= {"Drought+", "100L", "W T F"},
['stack_e']= {"Stack", "EASY", "Pack them!"},
['stack_h']= {"Stack", "HARD", "Pack them!"},
['stack_u']= {"Stack", "ULTIMATE", "Pack them!"},
['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with increasing speed"},
['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon"},
['solo_e']= {"Battle", "EASY", "Defeat the AI!"},
@@ -704,9 +703,6 @@ return{
['master_final']= {"Master", "FINAL", "20G and beyond"},
['master_ph']= {"Master", "PHANTASM", "???"},
['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant"},
['rhythm_e']= {"Rhythm", "EASY", "200-line low-BPM rhythm marathon"},
['rhythm_h']= {"Rhythm", "HARD", "200-line medium BPM rhythm marathon"},
['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-BPM rhythm marathon"},
['blind_e']= {"Invisible", "HALF", "For novices"},
['blind_n']= {"Invisible", "ALL", "For intermediates"},
['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
@@ -755,7 +751,7 @@ return{
['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"},
['zen']= {'Zen', "200", "A 200-line run without a time limit"},
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"},
['infinite']= {'infinite', "", "Just a sandbox"},
['infinite']= {"Infinite", "", "Just a sandbox"},
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggin'-dug"},
['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."},
@@ -837,7 +833,7 @@ return{
"Powered by Un..LÖVE",
"pps-0.01",
"Server down randomly",
"Some requirements to achieve rank S are intentionally set to be difficult for even the best players.",
"Some requirements to achieve rank X are intentionally set to be difficult for even the best players.",
"Soon you'll be able to play against friends and foes all over the world.",
"Split clear coming soon!",
"sudo rm -rf /*",
@@ -868,6 +864,7 @@ return{
"You can set the spawning orientation for each tetromino.",
"ZS JL T O I",
{C.C,"Also try 15puzzle!"},
{C.C,"Also try Ballance!"},
{C.C,"Also try Minecraft!"},
{C.C,"Also try Minesweeper!"},
{C.C,"Also try Orzmic!"},
@@ -878,6 +875,8 @@ return{
{C.C,"Also try Terraria!"},
{C.C,"Also try Touhou Project!"},
{C.C,"Also try VVVVVV!"},
{C.C,"Also try World of goo!"},
{C.C,"Also try Zuma!"},
{C.H,"REGRET!!"},
{C.lP,"Secret number: 626"},
{C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"},

View File

@@ -160,7 +160,9 @@ return{
"Descarga disponible únicamente vía el grupo de testeo y discord.gg/f9pUvkh",
"Descargas desde otros sitios pueden contener malware/viruses, y en smartphones sólo requiere permisos de internet y vibración.",
"El autor no se responabiliza por daños ocasionados debido a modificaciones del juego.",
"Por favor descarga las últimas versiones desde los sitios oficiales. El juego es gratuito",
FNSF and"/"or"Por favor descarga las últimas versiones desde los sitios oficiales. El juego es gratuito",
FNSF and"/"or"Si no puede usar WeChat Pay y AliPay,",
FNSF and"/"or"puede ir a nuestra página de P\97\116\114\111\110 para apoyarnos.",
},
staff={
"Autor:MrZ Email: 1046101471@qq.com",
@@ -190,7 +192,6 @@ return{
simple-love-lights [dylhunn]
]],
support="Apoyen al Autor",
group="Grupo Oficial de QQ (si no lo hackean) : 913154753",
WidgetText={
main={
offline="1 Jugador",
@@ -283,7 +284,7 @@ return{
net_game={
ready="Estoy Listo",
spectate="Espectear",
cancel="Cancelar",
-- cancel="Cancel ready",
},
setting_game={
title="Ajustes del Juego",
@@ -442,6 +443,7 @@ return{
lock="Retraso de Bloqueo",
wait="Retraso de Spawneo",
fall="Retraso de Línea",
-- hang="Death Delay",
bg="Fondo",
bgm="Música",
@@ -636,9 +638,6 @@ return{
['dig_400l']= {"Queso", "400L", "Limpia 400 líneas de queso."},
['drought_n']= {"Sequía", "100L", "¡Sin piezas I!"},
['drought_l']= {"Sequía+", "100L", "Guat de foc..."},
['stack_e']= {"Stack", "Fácil", "¡Sin dejar huecos!"},
['stack_h']= {"Stack", "Difícil", "¡Sin dejar huecos!"},
['stack_u']= {"Stack", "Supremo", "¡Sin dejar huecos!"},
['marathon_n']= {"Maratón", "Normal", "Maratón de 200 líneas con velocidad en aumento."},
['marathon_h']= {"Maratón", "Difícil", "Maratón de 200 líneas a velocidad máxima."},
['solo_e']= {"VS.", "Fácil", "¡Derrota a la CPU!"},
@@ -662,9 +661,6 @@ return{
-- ['master_m']= {"Master", "M21", "For 20G Masters."},
['master_final']= {"Master", "FINAL", "El verdadero 20G Supremo: el final es inalcanzable."},
['master_ex']= {"GrandMaster", "EXTRA", "Para ser un gran maestro, acepta este desafío"},
['rhythm_e']= {"Al Ritmo", "Fácil", "Maratón rítmica de 200 líneas con bajo bpm."},
['rhythm_h']= {"Al Ritmo", "Difícil", "Maratón rítmica de 200 líneas con bpm moderado."},
['rhythm_u']= {"Al Ritmo", "Supremo", "Maratón rítmica de 200 líneas con bpm elevado."},
['blind_e']= {"A Ciegas", "Parcial", "Para novatos."},
['blind_n']= {"A Ciegas", "Total", "Para jugadores intermedios."},
['blind_h']= {"A Ciegas", "Inmediato", "Para jugadores experimentados"},

View File

@@ -160,7 +160,9 @@ return{
"Ce jeu est gratuit et est uniquement disponible via discord.gg/f9pUvkh",
"Ne téléchargez pas ce jeu depuis une autre source au risque d'avoir des virus,",
"et vous n'avez besoin que des permissions de vibration et de communication réseau pour les versions mobiles !",
"Le créateur n'est pas responsable pour n'importe quel type de perte de données suite à une modification du jeu.",
FNSF and"/"or"Le créateur n'est pas responsable pour n'importe quel type de perte de données suite à une modification du jeu.",
FNSF and"/"or"Si vous ne parvenez pas à utiliser à la fois WeChat Pay et AliPay,",
FNSF and"/"or"vous pouvez vous rendre sur notre page P\97\116\114\111\110 pour nous soutenir !",
},
staff={
"Author: MrZ E-mail: 1046101471@qq.com",
@@ -190,7 +192,6 @@ return{
simple-love-lights [dylhunn]
]],
support="Aider le créateur",
group="Groupe QQ officiel : 913154753",
WidgetText={
main={
-- offline="Solo",
@@ -279,7 +280,7 @@ return{
net_game={
-- ready="Ready",
-- spectate="Spectate",
-- cancel="Cancel",
-- cancel="Cancel ready",
},
setting_game={
title="Paramètres du jeu",
@@ -443,6 +444,7 @@ return{
lock="Délai de verrouillage",
wait="Délai d'apparition",
fall="Délai de ligne",
-- hang="Death Delay",
bg="Arrière-plan",
bgm="Musique",
@@ -638,7 +640,6 @@ return{
['drought_n']= {"Drought", "100L", "Pas de pièce I !"},
['drought_l']= {"Drought+", "100L", "WTF ??!!"},
-- ['stack_e']= {"Stack", "FACILE", "Pack them!"},
-- ['stack_h']= {"Stack", "DIFFICILE", "Pack them!"},
-- ['stack_u']= {"Stack", "ULTIME", "Pack them!"},
['marathon_n']= {"Marathon", "NORMAL", "Marathon de 200 lignes."},
['marathon_h']= {"Marathon", "DIFFICILE", "Marathon de 200 lignes à très haute vitesse"},
@@ -664,9 +665,6 @@ return{
['master_final']= {"Master", "FINAL", "20G : Un point final impossible à atteindre !"},
-- ['master_ph']= {"Mester", "FANTASMA", "20G: ???"},
['master_ex']= {"GrandMaster", "EXTRA", "Tentez de devenir un Grandmaster."},
-- ['rhythm_e']= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
-- ['rhythm_h']= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
-- ['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
['blind_e']= {"Aveugle", "MOITIE", "Pour les novices."},
['blind_n']= {"Aveugle", "TOUT", "Pour les joueurs intermédiaires."},
['blind_h']= {"Aveugle", "SOUDAIN", "Pour les bons jooeurs."},

View File

@@ -177,12 +177,14 @@ return{
"Isso é apenas um jogo de blocos, nada de especial.",
"Joga como C2/IO/JS/WWC/KOS e outros.",
"",
"Feito na Love 2D Engine",
"Feito na LÖVE 2D Engine",
"Por favor mande bugs ou sugestões para o autor.",
"certifique-se de pegar o jogo de fontes oficiais;",
"binários obtidos em outros lugares pode conter malware.",
"O autor não é responsável por qualquer binários modificados",
"O jogo é gratis, mas doações são apreciadas."
FNSF and"/"or"O jogo é gratis, mas doações são apreciadas.",
FNSF and"/"or"Se você não conseguir usar o WeChat Pay e o AliPay,",
FNSF and"/"or"pode acessar a página do P\97\116\114\111\110 para nos ajudar!",
},
staff={
"Author: MrZ E-mail: 1046101471@qq.com",
@@ -212,7 +214,6 @@ return{
simple-love-lights [dylhunn]
]],
support="Support author",
group="Junte-se ao nosso Discord: discord.gg/f9pUvkh",
WidgetText={
main={
offline="Solo",
@@ -305,7 +306,7 @@ return{
net_game={
-- ready="Ready",
-- spectate="Spectate",
-- cancel="Cancel",
-- cancel="Cancel ready",
},
setting_game={
title="Config. de jogo",
@@ -465,6 +466,7 @@ return{
lock="Delay Trava",
wait="Delay Entrada",
fall="Delay Linha",
-- hang="Death Delay",
bg="Fundo",
bgm="Música",
@@ -668,7 +670,6 @@ return{
['drought_n']= {"Drought", "100L", "Sem peça I !"},
['drought_l']= {"Drought+", "100L", "WTF"},
-- ['stack_e']= {"Stack", "FÁCIL", "Pack them!"},
-- ['stack_h']= {"Stack", "DIFÍCIL", "Pack them!"},
-- ['stack_u']= {"Stack", "ULTIMATE", "Pack them!"},
['marathon_n']= {"Maratona", "NORMAL", "200-line Maratona com velocidade aumentando."},
['marathon_h']= {"Maratona", "DIFÍCIL", "200-line Maratona com velocidade alta."},
@@ -694,9 +695,6 @@ return{
['master_final']= {"Mestre", "FINAL", "20G: Final inalcançável!"},
['master_ph']= {"Mestre", "FANTASMA", "20G: ???"},
['master_ex']= {"GrandMaster", "EXTRA", "Para ser um Grand Master, aceite \nesse desafio."},
-- ['rhythm_e']= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
-- ['rhythm_h']= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
-- ['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
['blind_e']= {"Cego", "METADE", "Para novatos."},
['blind_n']= {"Cego", "TUDO", "Para intermediários."},
['blind_h']= {"Cego", "DE REPENTE", "Para experientes."},
@@ -833,13 +831,16 @@ return{
"Você pode escolher uma orientação pra cada blococan.",
"ZS JL T O I",
{C.C,"Tente também 15puzzle"},
{C.C,"Tente também Ballance!"},
{C.C,"Tente também Cubo de Rubik"},
{C.C,"Tente também Minecraft"},
{C.C,"Tente também Minesweeper"},
{C.C,"Tente também osu!"},
{C.C,"Tente também Phigros"},
{C.C,"Tente também Cubo de Rubik"},
{C.C,"Tente também Terraria"},
{C.C,"Tente também VVVVVV"},
{C.C,"Tente também World of goo!"},
{C.C,"Tente também Zuma!"},
{C.F,"Tente também Cultris II"},
{C.F,"Tente também Jstris"},
{C.F,"Tente também Nullpomino"},

View File

@@ -1,6 +1,23 @@
return{
fallback='en',
loadText={
loadSFX="#!#",
loadSample="#~#",
loadVoice="#<()==)#",
loadFont="#Aa#",
loadModeIcon="#[ ]#",
loadMode="#[…]#",
loadOther="#…#",
finish="&",
},
sureQuit="X?",
sureReset="R?",
newDay="→→!→→",
playedLong="→→→→!, XX□XX!",
playedTooMuch="→→→→→→→→→→→!, XX□XX!!!!!!!",
atkModeName={"?","( )","!","←→"},
royale_remain="$1 ~",
cmb={nil,"!","!!","!!!","!!!!","!!!!!","!!!!!!","!!!!!!!","!!!!!!!!","!!!!!!!!!","!!!!!!!!!!","!!!!!!!!!!!","!!!!!!!!!!!!","!!!!!!!!!!!!!","!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!!",},
@@ -97,12 +114,15 @@ return{
"□!!~~~,□□□□X",
"□!!==*/*/*/*/*~",
"",
"Powered by LÖVE",
"Any suggestions or bug reports are appreciated!",
"Make sure to only obtain the game from official sources;",
"We can't make sure you're safe if you got it elsewhere.",
"The author is not responsible for any modified binaries.",
"While the game is free, donations are appreciated."
"\\LÖVE/",
"(≡≡≡)/(XXX↑↑) : )",
"↓↓[=]↓↓ OK!",
"↓↓……↓↓(!!!)",
"MrZ XXX A→B",
"",
"□$X, ↑$↑ XD!",
"C0, 支 XXX,",
"|^O : )",
},
WidgetText={
main={
@@ -351,6 +371,7 @@ return{
lock="↓_",
wait="→=",
fall="↓=",
hang=":(=",
bg="{~}",
bgm="(~)",

View File

@@ -206,9 +206,6 @@ return{fallback='zh',
['dig_400l']= {"挖掘", "400L", "挖400行"},
['drought_n']= {"干旱", "100L", "放轻松,简单得很"},
['drought_l']= {"干旱+", "100L", "有趣的要来了"},
['stack_e']= {"堆叠", "简单", "智力启蒙玩具(确信"},
['stack_h']= {"堆叠", "困难", "智力启蒙玩具(确信"},
['stack_u']= {"堆叠", "极限", "智力启蒙玩具(确信"},
['marathon_n']= {"马拉松", "普通", "休闲模式"},
['marathon_h']= {"马拉松", "困难", "休闲模式"},
['solo_e']= {"单挑", "简单", "鲨AI"},
@@ -233,9 +230,6 @@ return{fallback='zh',
['master_final']= {"大师", "终点", "真正的20G"},
['master_ph']= {"大师", "虚幻", "好玩的20G"},
['master_ex']= {"宗师", "EX", "考试20G"},
['rhythm_e']= {"节奏", "简单", "很无聊的"},
['rhythm_h']= {"节奏", "困难", "好玩么?"},
['rhythm_u']= {"节奏", "极限", "真男人不玩低难度"},
['blind_e']= {"隐形", "半隐", "谁都能玩"},
['blind_n']= {"隐形", "全隐", "稍加练习即可"},
['blind_h']= {"隐形", "瞬隐", "和上一个一样"},

View File

@@ -191,10 +191,12 @@ return{
"",
"使用LÖVE引擎",
"错误或者建议请附带截图发送到内测群或者作者邮箱~",
"仅通过内测qq群/discord群进行免费下载/更新",
"仅通过官网 home.techmino.org 免费下载/更新",
"其他渠道获得游戏皆有被修改/加广告/植入病毒的风险,程序只申请了振动&联网权限!",
"若由于被修改的本游戏产生的各种损失作者不负责(怎么负责啊跟我有啥关系)",
"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~记得备注id方便记录",
"若由于被修改的本游戏产生的各种损失作者不负责(怎么负责啊我又没法管)",
FNSF and"/"or"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
FNSF and"/"or"记得备注id备注id备注id不然可能会没法记录到赞助列表",
FNSF and"/"or"你也可以去我们的P\97\116\114\111\110页面(链接见小Z词典)来支持我们!",
},
staff={
"作者:MrZ 邮箱:1046101471@qq.com",
@@ -224,7 +226,6 @@ return{
simple-love-lights [dylhunn]
]],
support="支持作者",
group="官方QQ群:913154753",
WidgetText={
main={
offline="单机游戏",
@@ -317,7 +318,7 @@ return{
net_game={
ready="准备",
spectate="观战",
cancel="取消",
cancel="取消准备",
},
setting_game={
title="游戏设置",
@@ -476,6 +477,7 @@ return{
lock="锁定延迟",
wait="出块等待",
fall="消行延迟",
hang="窒息延迟",
bg="背景",
bgm="音乐",
@@ -681,9 +683,6 @@ return{
['dig_400l']= {"挖掘", "400L", "挖掘400行"},
['drought_n']= {"干旱", "100L", "你I没了"},
['drought_l']= {"干旱+", "100L", "后 妈 发 牌"},
['stack_e']= {"堆积", "简单", "搭积木"},
['stack_h']= {"堆积", "困难", "搭积木"},
['stack_u']= {"堆积", "极限", "搭积木"},
['marathon_n']= {"马拉松", "普通", "200行加速马拉松"},
['marathon_h']= {"马拉松", "困难", "200行高速马拉松"},
['solo_e']= {"单挑", "简单", "打败AI"},
@@ -708,9 +707,6 @@ return{
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
['master_ph']= {"大师", "虚幻", "虚幻20G:"},
['master_ex']= {"宗师", "EX", "成为方块大师"},
['rhythm_e']= {"节奏", "简单", "200行低速节奏马拉松"},
['rhythm_h']= {"节奏", "困难", "200行中速节奏马拉松"},
['rhythm_u']= {"节奏", "极限", "200行高速节奏马拉松"},
['blind_e']= {"隐形", "半隐", "不强大脑"},
['blind_n']= {"隐形", "全隐", "挺强大脑"},
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
@@ -936,7 +932,7 @@ return{
"请勿大力敲打设备敲坏了就没有Techmino玩了",
"请勿使用三只手游玩",
"去玩别的方块的时候记得没有Ospin",
"全球应该没人能全S评价(大爆炸不算)",
"全球目前应该没人能全X评价(大爆炸不算)",
"群友翻译的中文方块百科全书! tetris.huijiwiki.com",
"让他三尺又何妨",
"如何O-spin: 一秒转626圈(误",
@@ -1092,10 +1088,11 @@ return{
"Z块等身抱枕来一个(x",
{C.C,"<PURE ",C.P,"MEMORY>"},
{C.C,"15puzzle好玩"},
{C.C,"东方Project好玩!"},
{C.C,"东方Project好玩"},
{C.C,"魔方好玩!"},
{C.C,"噗哟噗哟好玩!"},
{C.C,"扫雷好玩!"},
{C.C,"Ballance好玩"},
{C.C,"Celeste好玩"},
{C.C,"Minecraft好玩"},
{C.C,"Orzmic好玩"},
@@ -1103,6 +1100,8 @@ return{
{C.C,"Phigros好玩"},
{C.C,"Terraria好玩"},
{C.C,"VVVVVV好玩"},
{C.C,"World of goo好玩"},
{C.C,"Zuma好玩"},
{C.H,"暂定段位:9"},
{C.H,"REGRET!!"},
{C.lC,"Xspin",C.Z,"是啥"},

View File

@@ -95,9 +95,6 @@ return{
['dig_400l']= {"挖掘", "400L", "挖掘400行"},
['drought_n']= {"干旱", "100行", "你I没了"},
['drought_l']= {"干旱+", "100行", "后 妈 发 牌"},
['stack_e']= {"堆积", "简单", "搭积木"},
['stack_h']= {"堆积", "困难", "搭积木"},
['stack_u']= {"堆积", "极限", "搭积木"},
['marathon_n']= {"马拉松", "普通", "200行加速马拉松"},
['marathon_h']= {"马拉松", "困难", "200行高速马拉松"},
['solo_e']= {"单挑", "简单", "打败机器人"},
@@ -122,9 +119,6 @@ return{
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
['master_ph']= {"大师", "虚幻", "虚幻20G:???"},
['master_ex']= {"宗师", "EX", "成为方块大师"},
['rhythm_e']= {"节奏", "简单", "200行低速节奏马拉松"},
['rhythm_h']= {"节奏", "困难", "200行中速节奏马拉松"},
['rhythm_u']= {"节奏", "极限", "200行高速节奏马拉松"},
['blind_e']= {"隐形", "半隐", "不强大脑"},
['blind_n']= {"隐形", "全隐", "挺强大脑"},
['blind_h']= {"隐形", "瞬隐", "很强大脑"},

View File

@@ -1,4 +1,3 @@
local C=COLOR
return{
fallback='zh',
loadText={
@@ -194,6 +193,7 @@ return{
"因为如果你在别处找到它,我们无法确保你的安全",
"作者不对任何修改负责",
"虽然游戏是免费的,但我们会感谢捐赠.",
"如果您无法同时使用我们的聊天支付和阿里支付你可以去我们的P\97\116\114\111\110页面(连接到四联词典)支持我们!",
},
staff={
"作者:Z先生 邮箱:1046101471@qq.com",
@@ -223,7 +223,6 @@ return{
simple-love-lights [dylhunn]
]],
support="供养作者!",
group="加入我们的不谐和:不谐和.gg/f9pUvkh",
WidgetText={
main={
offline="单人",
@@ -316,7 +315,7 @@ return{
net_game={
ready="准备好的",
spectate="凝视",
cancel="取消",
cancel="取消准备",
},
setting_game={
title="游戏设置",
@@ -476,6 +475,7 @@ return{
lock="锁定延迟",
wait="进入延迟",
fall="线路延迟",
hang="毁灭延迟",
bg="背景",
bgm="音乐",
@@ -678,9 +678,6 @@ return{
['dig_400l']= {"挖掘", "400升", "挖400条垃圾线"},
['drought_n']= {"干旱", "100升", "没有工装"},
['drought_l']= {"干旱+", "100升", "搞什么呀"},
['stack_e']= {"堆栈", "容易", "打包!"},
['stack_h']= {"堆栈", "硬的", "打包!"},
['stack_u']= {"堆栈", "终极", "打包!"},
['marathon_n']= {"马拉松赛跑", "正常", "200线加速马拉松"},
['marathon_h']= {"马拉松赛跑", "硬的", "200线高速马拉松"},
['solo_e']= {"战争", "容易", "打败AI"},
@@ -705,9 +702,6 @@ return{
['master_final']= {"主人", "最终", "20G及以上"},
['master_ph']= {"主人", "幻觉", ""},
['master_ex']= {"大师", "额外的", "比瞬间还短的永恒"},
['rhythm_e']= {"节奏", "容易", "200线低节奏马拉松"},
['rhythm_h']= {"节奏", "硬的", "200线中等节奏马拉松"},
['rhythm_u']= {"节奏", "终极", "200线高节奏马拉松"},
['blind_e']= {"看不见的", "一半", "对于新手来说"},
['blind_n']= {"看不见的", "全部", "对于中间产品"},
['blind_h']= {"看不见的", "突然", "对于有经验的人"},

View File

@@ -194,7 +194,8 @@ return{
"僅透過內測QQ群/discord伺服器進行免費下載/更新",
"從其他渠道獲得遊戲皆有被修改/加入廣告/植入病毒的風險,程序只申請了振動&網路權限!",
"若由於被修改的本遊戲產生的各種損失作者概不負責(我怎麼負責啊跟我有什麼關係)",
"請從正規途徑獲得最新版,遊戲現為免費,不過有讚賞當然感謝啦~ 記得備註用戶名,方便記錄!",
FNSF and"/"or"請從正規途徑獲得最新版,遊戲現為免費,不過有讚賞當然感謝啦~ 記得備註用戶名,方便記錄!",
FNSF and"/"or"如果你不使用微信或支付寶你可以前往我們的P\97\116\114\111\110頁面來贊助我們!"
},
staff={
"作者:MrZ 電郵:1046101471@qq.com",
@@ -224,7 +225,6 @@ return{
simple-love-lights [dylhunn]
]],
support="支持作者",
group="官方QQ群:913154753",
WidgetText={
main={
offline="單人遊戲",
@@ -317,7 +317,7 @@ return{
net_game={
ready="準備",
spectate="觀賽",
cancel="取消",
cancel="取消準備",
},
setting_game={
title="遊戲設置",
@@ -476,6 +476,7 @@ return{
lock="鎖定延遲",
wait="方塊生成等待",
fall="行清除延遲",
hang="死亡延遲",
bg="背景",
bgm="音樂",
@@ -681,9 +682,6 @@ return{
['dig_400l']= {"挖掘", "400L", "挖掘400行"},
['drought_n']= {"乾旱", "100L", "你I沒了"},
['drought_l']= {"乾旱+", "100L", "後 媽 發 牌"},
['stack_e']= {"堆疊", "簡單", "搭積木"},
['stack_h']= {"堆疊", "困難", "搭積木"},
['stack_u']= {"堆疊", "極限", "搭積木"},
['marathon_n']= {"馬拉松", "普通", "200行加速馬拉松"},
['marathon_h']= {"馬拉松", "困難", "200行高速馬拉松"},
['solo_e']= {"單挑", "簡單", "打敗AI"},
@@ -708,9 +706,6 @@ return{
['master_final']= {"大師", "究極", "究極20G:無法觸及的終點"},
['master_ph']= {"大師", "虛幻", "虛幻20G:"},
['master_ex']= {"宗師", "EX", "成為方塊大師"},
['rhythm_e']= {"節奏", "簡單", "200行低速節奏馬拉松"},
['rhythm_h']= {"節奏", "困難", "200行中速節奏馬拉松"},
['rhythm_u']= {"節奏", "極限", "200行高速節奏馬拉松"},
['blind_e']= {"隱形", "半隱", "不強大腦"},
['blind_n']= {"隱形", "全隱", "挺強大腦"},
['blind_h']= {"隱形", "瞬隱", "很強大腦"},

22
parts/line.lua Normal file
View File

@@ -0,0 +1,22 @@
local LINE={}
local L={}--Storage
local len=0--Length
function LINE.new(val,isGarbage)
if len==0 then
for i=1,10 do
L[i]={0,0,0,0,0,0,0,0,0,0,garbage=false}
end
len=len+10
end
local t=L[len]
for i=1,10 do t[i]=val end
t.garbage=isGarbage==true
L[len]=nil
len=len-1
return t
end
function LINE.discard(t)
len=len+1
L[len]=t
end
return LINE

View File

@@ -1,7 +1,7 @@
return{
{name='sprint_10l', x=0, y=0, size=40,shape=1,icon="sprint1", unlock={'sprint_20l','sprint_40l'}},
{name='sprint_20l', x=-200, y=200, size=50,shape=1,icon="sprint1"},
{name='sprint_40l', x=0, y=-300, size=40,shape=1,icon="sprint2", unlock={'dig_10l','sprint_100l','marathon_n','sprintPenta','sprintMPH','stack_e'}},
{name='sprint_40l', x=0, y=-300, size=40,shape=1,icon="sprint2", unlock={'dig_10l','sprint_100l','marathon_n','sprintPenta','sprintMPH'}},
{name='sprint_100l', x=-200, y=0, size=50,shape=1,icon="sprint2", unlock={'sprint_400l','drought_n'}},
{name='sprint_400l', x=-400, y=0, size=40,shape=1,icon="sprint3", unlock={'sprint_1000l'}},
{name='sprint_1000l', x=-600, y=0, size=40,shape=1,icon="sprint3"},
@@ -12,16 +12,12 @@ return{
{name='drought_n', x=-400, y=200, size=40,shape=1,icon="drought", unlock={'drought_l'}},
{name='drought_l', x=-600, y=200, size=40,shape=1,icon="drought"},
{name='stack_e', x=-200, y=-400, size=40,shape=1,icon="mess", unlock={'stack_h'}},
{name='stack_h', x=-400, y=-400, size=40,shape=1,icon="mess", unlock={'stack_u'}},
{name='stack_u', x=-600, y=-400, size=40,shape=1,icon="mess"},
{name='dig_10l', x=-200, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_40l'}},
{name='dig_40l', x=-400, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_100l'}},
{name='dig_100l', x=-600, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_400l'}},
{name='dig_400l', x=-800, y=-200, size=40,shape=1,icon="dig_sprint"},
{name='marathon_n', x=0, y=-600, size=60,shape=1,icon="marathon", unlock={'marathon_h','rhythm_e','solo_e','round_e','blind_e','classic_e','survivor_e','bigbang','zen'}},
{name='marathon_n', x=0, y=-600, size=60,shape=1,icon="marathon", unlock={'marathon_h','solo_e','round_e','blind_e','classic_e','survivor_e','bigbang','zen'}},
{name='marathon_h', x=0, y=-800, size=50,shape=1,icon="marathon", unlock={'master_n'}},
{name='solo_e', x=-600, y=-1000, size=40,shape=1,icon="solo", unlock={'solo_n'}},
@@ -50,10 +46,6 @@ return{
{name='master_ph', x=-150, y=-1500, size=40,shape=2,icon="master"},
{name='master_ex', x=150, y=-1500, size=40,shape=2,icon="master_ex"},
{name='rhythm_e', x=-350, y=-1000, size=40,shape=1,icon="rhythm", unlock={'rhythm_h'}},
{name='rhythm_h', x=-350, y=-1200, size=40,shape=3,icon="rhythm", unlock={'rhythm_u'}},
{name='rhythm_u', x=-350, y=-1400, size=40,shape=2,icon="rhythm"},
{name='blind_e', x=150, y=-700, size=40,shape=1,icon="hidden", unlock={'blind_n'}},
{name='blind_n', x=150, y=-800, size=40,shape=1,icon="hidden", unlock={'blind_h'}},
{name='blind_h', x=150, y=-900, size=35,shape=1,icon="hidden", unlock={'blind_l'}},
@@ -61,9 +53,9 @@ return{
{name='blind_u', x=150, y=-1100, size=30,shape=3,icon="hidden", unlock={'blind_wtf'}},
{name='blind_wtf', x=150, y=-1200, size=25,shape=2,icon="hidden"},
{name='classic_e', x=-150, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
{name='classic_h', x=-150, y=-970, size=35,shape=2,icon="classic", unlock={'classic_u'}},
{name='classic_u', x=-150, y=-1090, size=30,shape=2,icon="classic"},
{name='classic_e', x=-170, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
{name='classic_h', x=-180, y=-1000, size=35,shape=2,icon="classic", unlock={'classic_u'}},
{name='classic_u', x=-190, y=-1150, size=30,shape=2,icon="classic"},
{name='survivor_e', x=300, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_n'}},
{name='survivor_n', x=500, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_h','attacker_h','defender_n','dig_h'}},

View File

@@ -1,5 +1,4 @@
return{
color=COLOR.magenta,
env={
drop=30,lock=60,
fall=12,

View File

@@ -1,5 +1,4 @@
return{
color=COLOR.lYellow,
env={
drop=5,lock=60,
fall=8,

View File

@@ -1,11 +1,10 @@
return{
color=COLOR.magenta,
env={
drop=10,lock=60,
freshLimit=15,
dropPiece={
require'parts.eventsets.backfire_60'.dropPiece,
require'parts.eventsets.checkAttack_100'.dropPiece,
hook_drop={
require'parts.eventsets.backfire_60'.hook_drop,
require'parts.eventsets.checkAttack_100'.hook_drop,
},
mesDisp=function(P)
setFont(60)

View File

@@ -1,11 +1,10 @@
return{
color=COLOR.red,
env={
drop=5,lock=45,
freshLimit=15,
dropPiece={
require'parts.eventsets.backfire_30'.dropPiece,
require'parts.eventsets.checkAttack_100'.dropPiece,
hook_drop={
require'parts.eventsets.backfire_30'.hook_drop,
require'parts.eventsets.checkAttack_100'.hook_drop,
},
mesDisp=function(P)
setFont(60)

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