Compare commits
56 Commits
pre1
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pre0.16.5-
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5
.github/actions/upload-artifact/action.yml
vendored
5
.github/actions/upload-artifact/action.yml
vendored
@@ -19,6 +19,9 @@ inputs:
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.9'
|
||||
- name: Install Webdav 4
|
||||
shell: bash
|
||||
run: |
|
||||
@@ -34,7 +37,7 @@ runs:
|
||||
auth=("${{ inputs.WEBDAV_USERNAME }}", "${{ inputs.WEBDAV_PASSWORD }}"),
|
||||
timeout=None,
|
||||
)
|
||||
if '${{ inputs.ARTIFACT_TYPE }}' == 'release'
|
||||
if '${{ inputs.ARTIFACT_TYPE }}' == 'release':
|
||||
print('Removing previous ${{ inputs.ARTIFACT_PLATFORM }} release file...')
|
||||
for file in client.ls('Techmino distribution'):
|
||||
if re.search(r'(Techmino_a[0-9]+\.[0-9]+\.[0-9]_${{ inputs.ARTIFACT_PLATFORM }}.*)', file['name']):
|
||||
|
||||
2
.github/workflows/test.yml
vendored
2
.github/workflows/test.yml
vendored
@@ -198,7 +198,7 @@ jobs:
|
||||
- name: Pack Techmino
|
||||
run: mv Techmino.ipa Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_iOS.ipa
|
||||
- name: Upload artifact to server
|
||||
uses: ./.github/actions/upload-artifacts
|
||||
uses: ./.github/actions/upload-artifact
|
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with:
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WEBDAV_USERNAME: ${{ secrets.WEBDAV_USERNAME }}
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WEBDAV_PASSWORD: ${{ secrets.WEBDAV_PASSWORD }}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local abs=math.abs
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||||
local function hsv(h,s,v,a)
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||||
if s<=0 then return v,v,v end
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||||
if s<=0 then return v,v,v,a end
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h=h*6
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||||
local c=v*s
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local x=abs((h-1)%2-1)*c
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||||
@@ -16,62 +16,62 @@ end
|
||||
local COLOR={
|
||||
hsv=hsv,
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||||
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||||
red= {hsv(0, .85,.85)},
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||||
fire= {hsv(0.0625,.85,.85)},
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||||
orange= {hsv(0.125, .85,.85)},
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||||
yellow= {hsv(0.1875,.85,.85)},
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||||
lime= {hsv(0.25, .85,.85)},
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||||
jade= {hsv(0.3125,.85,.85)},
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||||
green= {hsv(0.375, .85,.85)},
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||||
aqua= {hsv(0.4375,.85,.85)},
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||||
cyan= {hsv(0.5, .85,.85)},
|
||||
navy= {hsv(0.5625,.85,.85)},
|
||||
sea= {hsv(0.625, .85,.85)},
|
||||
blue= {hsv(0.6875,.85,.85)},
|
||||
violet= {hsv(0.75, .85,.85)},
|
||||
purple= {hsv(0.8125,.85,.85)},
|
||||
magenta= {hsv(0.875, .85,.85)},
|
||||
wine= {hsv(0.9375,.85,.85)},
|
||||
red= {hsv(0.00, 0.89, 0.91)},
|
||||
fire= {hsv(0.04, 0.93, 0.94)},
|
||||
orange= {hsv(0.09, 0.99, 0.96)},
|
||||
yellow= {hsv(0.16, 0.82, 0.90)},
|
||||
lime= {hsv(0.18, 0.89, 0.88)},
|
||||
jade= {hsv(0.23, 1.00, 0.82)},
|
||||
green= {hsv(0.33, 1.00, 0.81)},
|
||||
aqua= {hsv(0.48, 1.00, 0.74)},
|
||||
cyan= {hsv(0.53, 1.00, 0.88)},
|
||||
navy= {hsv(0.56, 1.00, 1.00)},
|
||||
sea= {hsv(0.61, 1.00, 1.00)},
|
||||
blue= {hsv(0.64, 1.00, 0.95)},
|
||||
violet= {hsv(0.73, 1.00, 0.91)},
|
||||
purple= {hsv(0.80, 1.00, 0.81)},
|
||||
magenta= {hsv(0.86, 1.00, 0.78)},
|
||||
wine= {hsv(0.94, 0.96, 0.91)},
|
||||
|
||||
lRed= {hsv(0, .5,.95)},
|
||||
lFire= {hsv(0.0625,.5,.95)},
|
||||
lOrange= {hsv(0.125, .5,.95)},
|
||||
lYellow= {hsv(0.1875,.5,.95)},
|
||||
lLime= {hsv(0.25, .5,.95)},
|
||||
lJade= {hsv(0.3125,.5,.95)},
|
||||
lGreen= {hsv(0.375, .5,.95)},
|
||||
lAqua= {hsv(0.4375,.5,.95)},
|
||||
lCyan= {hsv(0.5, .5,.95)},
|
||||
lNavy= {hsv(0.5625,.5,.95)},
|
||||
lSea= {hsv(0.625, .5,.95)},
|
||||
lBlue= {hsv(0.6875,.5,.95)},
|
||||
lViolet= {hsv(0.75, .5,.95)},
|
||||
lPurple= {hsv(0.8125,.5,.95)},
|
||||
lMagenta={hsv(0.875, .5,.95)},
|
||||
lWine= {hsv(0.9375,.5,.95)},
|
||||
lRed= {hsv(0.00, 0.38, 0.93)},
|
||||
lFire= {hsv(0.04, 0.45, 0.91)},
|
||||
lOrange= {hsv(0.10, 0.53, 0.92)},
|
||||
lYellow= {hsv(0.15, 0.61, 0.95)},
|
||||
lLime= {hsv(0.19, 0.66, 0.92)},
|
||||
lJade= {hsv(0.24, 0.56, 0.90)},
|
||||
lGreen= {hsv(0.34, 0.49, 0.89)},
|
||||
lAqua= {hsv(0.49, 0.59, 0.85)},
|
||||
lCyan= {hsv(0.51, 0.77, 0.88)},
|
||||
lNavy= {hsv(0.54, 0.80, 0.95)},
|
||||
lSea= {hsv(0.56, 0.72, 0.97)},
|
||||
lBlue= {hsv(0.64, 0.44, 0.96)},
|
||||
lViolet= {hsv(0.73, 0.47, 0.95)},
|
||||
lPurple= {hsv(0.80, 0.62, 0.89)},
|
||||
lMagenta= {hsv(0.86, 0.61, 0.89)},
|
||||
lWine= {hsv(0.93, 0.57, 0.92)},
|
||||
|
||||
dRed= {hsv(0, .9,.5)},
|
||||
dFire= {hsv(0.0625,.9,.5)},
|
||||
dOrange= {hsv(0.125, .9,.5)},
|
||||
dYellow= {hsv(0.1875,.9,.5)},
|
||||
dLime= {hsv(0.25, .9,.5)},
|
||||
dJade= {hsv(0.3125,.9,.5)},
|
||||
dGreen= {hsv(0.375, .9,.5)},
|
||||
dAqua= {hsv(0.4375,.9,.5)},
|
||||
dCyan= {hsv(0.5, .9,.5)},
|
||||
dNavy= {hsv(0.5625,.9,.5)},
|
||||
dSea= {hsv(0.625, .9,.5)},
|
||||
dBlue= {hsv(0.6875,.9,.5)},
|
||||
dViolet= {hsv(0.75, .9,.5)},
|
||||
dPurple= {hsv(0.8125,.9,.5)},
|
||||
dMagenta={hsv(0.875, .9,.5)},
|
||||
dWine= {hsv(0.9375,.9,.5)},
|
||||
dRed= {hsv(0.00, 0.80, 0.48)},
|
||||
dFire= {hsv(0.04, 0.80, 0.34)},
|
||||
dOrange= {hsv(0.07, 0.80, 0.39)},
|
||||
dYellow= {hsv(0.11, 0.80, 0.37)},
|
||||
dLime= {hsv(0.17, 0.80, 0.26)},
|
||||
dJade= {hsv(0.31, 0.80, 0.27)},
|
||||
dGreen= {hsv(0.33, 0.80, 0.26)},
|
||||
dAqua= {hsv(0.47, 0.80, 0.23)},
|
||||
dCyan= {hsv(0.50, 0.80, 0.30)},
|
||||
dNavy= {hsv(0.59, 0.80, 0.42)},
|
||||
dSea= {hsv(0.64, 0.80, 0.40)},
|
||||
dBlue= {hsv(0.67, 0.80, 0.34)},
|
||||
dViolet= {hsv(0.71, 0.80, 0.35)},
|
||||
dPurple= {hsv(0.76, 0.80, 0.32)},
|
||||
dMagenta= {hsv(0.87, 0.80, 0.28)},
|
||||
dWine= {hsv(0.92, 0.80, 0.28)},
|
||||
|
||||
black= {hsv(0,0,.05)},
|
||||
dGray= {hsv(0,0,0.3)},
|
||||
gray= {hsv(0,0,0.6)},
|
||||
lGray= {hsv(0,0,0.8)},
|
||||
white= {hsv(0,0,.97)},
|
||||
black= {hsv(0.04, 0.04, 0.14)},
|
||||
dGray= {hsv(0.02, 0.05, 0.44)},
|
||||
gray= {hsv(0.02, 0.05, 0.65)},
|
||||
lGray= {hsv(0.02, 0.06, 0.86)},
|
||||
white= {hsv(0.01, 0.02, 0.99)},
|
||||
}
|
||||
for k,v in next,{
|
||||
R='red', F='fire', O='orange', Y='yellow', L='lime', J='jade', G='green', A='aqua', C='cyan', N='navy', S='sea', B='blue', V='violet', P='purple', M='magenta', W='wine',
|
||||
|
||||
@@ -622,9 +622,8 @@ function love.run()
|
||||
--Left-down infos
|
||||
gc_setColor(devColor[devMode])
|
||||
gc_print("MEM "..gcinfo(),safeX+5,-40)
|
||||
gc_print("Lines "..FREEROW.getCount(),safeX+5,-60)
|
||||
gc_print("Tasks "..TASK.getCount(),safeX+5,-80)
|
||||
gc_print("Voices "..VOC.getQueueCount(),safeX+5,-100)
|
||||
gc_print("Tasks "..TASK.getCount(),safeX+5,-60)
|
||||
gc_print("Voices "..VOC.getQueueCount(),safeX+5,-80)
|
||||
|
||||
--Update & draw frame time
|
||||
table.insert(frameTimeList,1,dt)table.remove(frameTimeList,126)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
local type,rem=type,table.remove
|
||||
local rnd=math.random
|
||||
|
||||
local sfxList={}
|
||||
local packSetting={}
|
||||
@@ -55,14 +56,14 @@ function SFX.loadSample(pack)
|
||||
assert(type(pack)=='table',"Usage: SFX.loadsample([table])")
|
||||
assert(pack.name,"No field: name")
|
||||
assert(pack.path,"No field: path")
|
||||
packSetting[pack.name]={
|
||||
base=(_getTuneHeight(pack.base)or 37)-1,
|
||||
}
|
||||
local num=1
|
||||
while love.filesystem.getInfo(pack.path..'/'..num..'.ogg')do
|
||||
Sources[pack.name..num]={love.audio.newSource(pack.path..'/'..num..'.ogg','static')}
|
||||
num=num+1
|
||||
end
|
||||
local base=(_getTuneHeight(pack.base)or 37)-1
|
||||
local top=base+num-1
|
||||
packSetting[pack.name]={base=base,top=top}
|
||||
LOG((num-1).." "..pack.name.." samples loaded")
|
||||
end
|
||||
|
||||
@@ -87,14 +88,21 @@ function SFX.playSample(pack,...)--vol-2, sampSet1, vol-3, sampSet2, vol-1
|
||||
if type(arg[i])=='number'then
|
||||
vol=arg[i]
|
||||
else
|
||||
local tune=arg[i]
|
||||
tune=_getTuneHeight(tune)-packSetting[pack].base
|
||||
SFX.play(pack..tune,vol)
|
||||
local base=packSetting[pack].base
|
||||
local top=packSetting[pack].top
|
||||
local tune=_getTuneHeight(arg[i])--Absolute tune in number
|
||||
local playTune=tune+rnd(-2,2)
|
||||
if playTune<base then--Too low notes
|
||||
playTune=base
|
||||
elseif playTune>top then--Too high notes
|
||||
playTune=top
|
||||
end
|
||||
SFX.play(pack..playTune-base,vol,nil,tune-playTune)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function SFX.play(name,vol,pos)
|
||||
function SFX.play(name,vol,pos,pitch)
|
||||
if volume==0 or vol==0 then return end
|
||||
local S=Sources[name]--Source list
|
||||
if not S then return end
|
||||
@@ -117,6 +125,7 @@ function SFX.play(name,vol,pos)
|
||||
end
|
||||
end
|
||||
S:setVolume(((vol or 1)*volume)^1.626)
|
||||
S:setPitch(pitch and 1.0594630943592953^pitch or 1)
|
||||
S:play()
|
||||
end
|
||||
function SFX.fplay(name,vol,pos)
|
||||
|
||||
10
legals.md
10
legals.md
@@ -2,11 +2,7 @@
|
||||
TECHMINO and "26F Studio" are trademarks of 26F Studio.
|
||||
The TECHMINO game and source code are under a GNU Lesser General Public License Version 3.
|
||||
|
||||
|
||||
TECHMINO is not a fan game of Tetris. TECHMINO and 26F Studio are not affiliated with Tetris Holding, LLC or The Tetris Company, Inc. in any way.
|
||||
|
||||
|
||||
"Tetris" is the registered trademark of The Tetris Holding, LLC, licensed to The Tetris Company, Inc.
|
||||
"Tetris" is the registered trademark of The Tetris Holding, LLC, licensed to The Tetris Company, Inc. TECHMINO is not a fan game of Tetris. TECHMINO and 26F Studio are not affiliated with Tetris Holding, LLC or The Tetris Company, Inc. in any way.
|
||||
|
||||
|
||||
Powered by LÖVE, © 2006-2021 LÖVE Development Team.
|
||||
@@ -21,7 +17,7 @@ The Apple logo, "Apple Inc.," iOS, iPadOS, macOS, iPhone, and Mac are registered
|
||||
"Windows", the Windows logo, "Xbox", Xbox logo, and "Microsoft" are registered trademarks of Microsoft Corporation in the United States of America and other countries or regions.
|
||||
|
||||
|
||||
Alibaba Sans is copyrighted by Alibaba Group Holding Limited. Alibaba is a trademark of Alibaba Group Holding Limited in the People’s Republic of China and other countries or regions.
|
||||
Source Han Sans is copyrighted by Adobe Inc. Source Han Sans and Abode are registered trademarks of Adobe Inc. in United States and other countries or regions. Source Han Sans is licensed under the SIL Open Font License.
|
||||
|
||||
|
||||
IBM Plex is copyrighted by the International Business Machines Corporation. IBM and IBM Plex are trademarks of IBM Corp, registered in many jurisdictions worldwide. IBM Plex is licensed under the SIL Open Font License.
|
||||
@@ -50,5 +46,5 @@ Linux is a registered trademark of Linus Torvalds.
|
||||
|
||||
Touhou Project © Team Shanghai Alice 2002-2021.
|
||||
|
||||
|
||||
All other trademarks are the properties of their respective owners.
|
||||
|
||||
|
||||
16
main.lua
16
main.lua
@@ -90,7 +90,7 @@ for _,v in next,fs.getDirectoryItems('parts/shaders')do
|
||||
end
|
||||
end
|
||||
|
||||
FREEROW= require'parts.freeRow'
|
||||
LINE= require'parts.line'
|
||||
DATA= require'parts.data'
|
||||
|
||||
TEXTURE= require'parts.texture'
|
||||
@@ -104,6 +104,12 @@ PLY= require'parts.player'
|
||||
NETPLY= require'parts.netPlayer'
|
||||
MODES= require'parts.modes'
|
||||
|
||||
setmetatable(TEXTURE,{__index=function(self,k)
|
||||
MES.new('warn',"No texture called: "..k)
|
||||
self[k]=love.graphics.newCanvas(1,1)
|
||||
return self[k]
|
||||
end})
|
||||
|
||||
table.insert(_LOADTIMELIST_,("Load Parts: %.3fs"):format(TIME()-_LOADTIME_))
|
||||
|
||||
--Init Zframework
|
||||
@@ -460,6 +466,14 @@ do
|
||||
fs.remove('record/stack_40l.rec')
|
||||
fs.remove('record/stack_100l.rec')
|
||||
end
|
||||
if RANKS.rhythm_e then
|
||||
RANKS.rhythm_e=nil
|
||||
RANKS.rhythm_h=nil
|
||||
RANKS.rhythm_u=nil
|
||||
fs.remove('record/rhythm_e.rec')
|
||||
fs.remove('record/rhythm_h.rec')
|
||||
fs.remove('record/rhythm_u.rec')
|
||||
end
|
||||
if STAT.version~=VERSION.code then
|
||||
for k,v in next,MODE_UPDATE_MAP do
|
||||
if RANKS[k]then
|
||||
|
||||
Binary file not shown.
BIN
media/music/peak.ogg
Normal file
BIN
media/music/peak.ogg
Normal file
Binary file not shown.
@@ -686,13 +686,7 @@ do
|
||||
sfx='prerotate'
|
||||
elseif P:ifoverlap(icb,x,y+1)and P:ifoverlap(icb,x-1,y)and P:ifoverlap(icb,x+1,y)then
|
||||
sfx='rotatekick'
|
||||
if P.gameEnv.shakeFX then
|
||||
if d==1 or d==3 then
|
||||
P.fieldOff.va=P.fieldOff.va+(2-d)*6e-3
|
||||
else
|
||||
P.fieldOff.va=P.fieldOff.va+P:getCenterX()*3e-3
|
||||
end
|
||||
end
|
||||
P:_rotateField(d)
|
||||
else
|
||||
sfx='rotate'
|
||||
end
|
||||
|
||||
@@ -12,10 +12,9 @@ local ins,rem=table.insert,table.remove
|
||||
local back={}
|
||||
|
||||
local t
|
||||
local fan,petal
|
||||
local petal
|
||||
function back.init()
|
||||
t=0
|
||||
fan=SVG_TITLE_FAN
|
||||
petal={}
|
||||
end
|
||||
function back.update()
|
||||
@@ -62,7 +61,7 @@ function back.draw()
|
||||
|
||||
gc_setLineWidth(6)
|
||||
gc_setColor(.8,.9,1,.3)
|
||||
for i=1,8 do gc_polygon('line',fan[i])end
|
||||
for i=1,8 do gc_polygon('line',SVG_TITLE_FAN[i])end
|
||||
|
||||
gc_setLineWidth(2)
|
||||
gc_setColor(1,.5,.7,.3)
|
||||
|
||||
@@ -44,8 +44,7 @@ local function _ifoverlapAI(f,bk,x,y)
|
||||
end
|
||||
end end
|
||||
end
|
||||
local discardRow=FREEROW.discard
|
||||
local getRow=FREEROW.get
|
||||
local getRow,discardRow=LINE.new,LINE.discard
|
||||
local function _resetField(f0,f,start)
|
||||
for _=#f,start,-1 do
|
||||
discardRow(f[_])
|
||||
|
||||
@@ -33,6 +33,7 @@ return{
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
end
|
||||
P:shakeField(9)
|
||||
D.wave=D.wave+1
|
||||
end
|
||||
end
|
||||
|
||||
@@ -42,6 +42,7 @@ return{
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
end
|
||||
P:shakeField(10)
|
||||
D.wave=D.wave+1
|
||||
end
|
||||
end
|
||||
|
||||
@@ -11,8 +11,8 @@ return{
|
||||
task=function(P)
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=FREEROW.get(20)
|
||||
P.visTime[i]=FREEROW.get(20)
|
||||
F[i]=LINE.new(20)
|
||||
P.visTime[i]=LINE.new(20)
|
||||
for x=4,7 do F[i][x]=0 end
|
||||
end
|
||||
if P.holeRND:random()<.6 then
|
||||
|
||||
@@ -3,8 +3,8 @@ return{
|
||||
if P.lastPiece.row>0 then
|
||||
for _=1,#P.clearedRow do
|
||||
local h=#P.field
|
||||
P.field[h+1]=FREEROW.get(20)
|
||||
P.visTime[h+1]=FREEROW.get(20)
|
||||
P.field[h+1]=LINE.new(20)
|
||||
P.visTime[h+1]=LINE.new(20)
|
||||
for i=4,7 do P.field[h+1][i]=0 end
|
||||
end
|
||||
if P.combo>P.modeData.maxCombo then
|
||||
|
||||
@@ -5,8 +5,8 @@ return{
|
||||
else
|
||||
for _=1,P.lastPiece.row do
|
||||
local h=#P.field
|
||||
P.field[h+1]=FREEROW.get(20)
|
||||
P.visTime[h+1]=FREEROW.get(20)
|
||||
P.field[h+1]=LINE.new(20)
|
||||
P.visTime[h+1]=LINE.new(20)
|
||||
for i=4,7 do P.field[h+1][i]=0 end
|
||||
end
|
||||
if P.combo>P.modeData.maxCombo then
|
||||
|
||||
@@ -6,8 +6,6 @@ return{
|
||||
if FIELD[D.finished+1]then
|
||||
P.waiting=26
|
||||
for i=#P.field,1,-1 do
|
||||
FREEROW.discard(P.field[i])
|
||||
FREEROW.discard(P.visTime[i])
|
||||
P.field[i],P.visTime[i]=nil
|
||||
end
|
||||
setField(P,D.finished+1)
|
||||
|
||||
@@ -40,6 +40,7 @@ return{
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
P.dropDelay,P.gameEnv.drop=2,2
|
||||
end
|
||||
P:shakeField(3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -40,6 +40,7 @@ return{
|
||||
P.dropDelay,P.gameEnv.drop=5,5
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
P:shakeField(3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -55,8 +55,8 @@ return
|
||||
P.field[i][P.holeRND:random(10)]=0
|
||||
end
|
||||
else
|
||||
P.field[i]=FREEROW.get(0)
|
||||
P.visTime[i]=FREEROW.get(30)
|
||||
P.field[i]=LINE.new(0)
|
||||
P.visTime[i]=LINE.new(30)
|
||||
for j=1,10 do
|
||||
if P.holeRND:random()>.9 then
|
||||
P.field[i][j]=P.holeRND:random(16)
|
||||
@@ -89,6 +89,7 @@ return
|
||||
ENV.bone=true
|
||||
|
||||
P.modeData.target=62
|
||||
SFX.play('reach')
|
||||
else
|
||||
p=41
|
||||
end
|
||||
@@ -112,6 +113,7 @@ return
|
||||
ENV.fall=4
|
||||
|
||||
P.modeData.target=162
|
||||
SFX.play('reach')
|
||||
elseif T==162 then--Stage 7: speed up+++
|
||||
P:stageComplete(7)
|
||||
P.life=P.life+1
|
||||
@@ -146,6 +148,7 @@ return
|
||||
P.modeData.target=260
|
||||
p=260
|
||||
SFX.play('blip_2')
|
||||
SFX.play('reach')
|
||||
else
|
||||
p=260
|
||||
end
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
local gc=love.graphics
|
||||
local dropSpeed={[0]=40,33,27,20,16,12,11,10,9,8,7,6,5,4,3,3,2,2,1,1}
|
||||
|
||||
return{
|
||||
drop=40,
|
||||
lock=1e99,
|
||||
wait=20,
|
||||
fall=90,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
|
||||
setFont(30)
|
||||
mStr(P.modeData.bpm,63,178)
|
||||
|
||||
gc.setLineWidth(4)
|
||||
gc.circle('line',63,200,30)
|
||||
|
||||
local beat=P.modeData.counter/P.modeData.beatFrame
|
||||
gc.setColor(1,1,1,1-beat)
|
||||
gc.setLineWidth(3)
|
||||
gc.circle('line',63,200,30+45*beat)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
P.modeData.bpm=40+2*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
P.gameEnv.fall=P.modeData.beatFrame
|
||||
P.gameEnv.wait=math.max(P.gameEnv.wait-2,0)
|
||||
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
P.modeData.bpm=40
|
||||
P.modeData.beatFrame=90
|
||||
P.modeData.counter=90
|
||||
while true do
|
||||
YIELD()
|
||||
P.modeData.counter=P.modeData.counter-1
|
||||
if P.modeData.counter==0 then
|
||||
P.modeData.counter=P.modeData.beatFrame
|
||||
SFX.play('click',.3)
|
||||
P:act_hardDrop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
local gc=love.graphics
|
||||
local dropSpeed={[0]=30,26,23,20,17,14,12,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
|
||||
|
||||
return{
|
||||
drop=30,
|
||||
lock=1e99,
|
||||
wait=10,
|
||||
fall=60,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
|
||||
setFont(30)
|
||||
mStr(P.modeData.bpm,63,178)
|
||||
|
||||
gc.setLineWidth(4)
|
||||
gc.circle('line',63,200,30)
|
||||
|
||||
local beat=P.modeData.counter/P.modeData.beatFrame
|
||||
gc.setColor(1,1,1,1-beat)
|
||||
gc.setLineWidth(3)
|
||||
gc.circle('line',63,200,30+45*beat)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
P.modeData.bpm=60+3*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
P.gameEnv.fall=P.modeData.beatFrame
|
||||
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
|
||||
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
P.modeData.bpm=60
|
||||
P.modeData.beatFrame=60
|
||||
P.modeData.counter=60
|
||||
while true do
|
||||
YIELD()
|
||||
P.modeData.counter=P.modeData.counter-1
|
||||
if P.modeData.counter==0 then
|
||||
P.modeData.counter=P.modeData.beatFrame
|
||||
SFX.play('click',.3)
|
||||
P:act_hardDrop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
local gc=love.graphics
|
||||
|
||||
return{
|
||||
drop=.5,
|
||||
lock=1e99,
|
||||
wait=5,
|
||||
fall=30,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
|
||||
setFont(30)
|
||||
mStr(P.modeData.bpm,63,178)
|
||||
|
||||
gc.setLineWidth(4)
|
||||
gc.circle('line',63,200,30)
|
||||
|
||||
local beat=P.modeData.counter/P.modeData.beatFrame
|
||||
gc.setColor(1,1,1,1-beat)
|
||||
gc.setLineWidth(3)
|
||||
gc.circle('line',63,200,30+45*beat)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
P.modeData.bpm=120+2*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
P.gameEnv.fall=P.modeData.beatFrame
|
||||
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
|
||||
if P.modeData.target==50 then
|
||||
P.gameEnv.das=5
|
||||
P.gameEnv.drop=.25
|
||||
elseif P.modeData.target==100 then
|
||||
P.gameEnv.das=4
|
||||
P:set20G(true)
|
||||
end
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
P.modeData.bpm=120
|
||||
P.modeData.beatFrame=30
|
||||
P.modeData.counter=30
|
||||
while true do
|
||||
YIELD()
|
||||
P.modeData.counter=P.modeData.counter-1
|
||||
if P.modeData.counter==0 then
|
||||
P.modeData.counter=P.modeData.beatFrame
|
||||
SFX.play('click',.3)
|
||||
P:act_hardDrop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
@@ -21,6 +21,7 @@ return{
|
||||
if D.wave==60 then
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
P:shakeField(3)
|
||||
D.timer=0
|
||||
D.wave=D.wave+1
|
||||
end
|
||||
|
||||
@@ -24,6 +24,7 @@ return{
|
||||
if D.wave==30 then
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
P:shakeField(9)
|
||||
D.timer=0
|
||||
D.wave=D.wave+1
|
||||
end
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,37 +0,0 @@
|
||||
local FREEROW={}
|
||||
local L={}--Storage
|
||||
local len=0--Length
|
||||
function FREEROW.reset(num)
|
||||
if num<len then
|
||||
for i=len,num+1,-1 do
|
||||
L[i]=nil
|
||||
end
|
||||
elseif num>len then
|
||||
for i=len+1,num do
|
||||
L[i]={0,0,0,0,0,0,0,0,0,0,garbage=false}
|
||||
end
|
||||
end
|
||||
len=num
|
||||
end
|
||||
function FREEROW.get(val,ifGarbage)
|
||||
if len==0 then
|
||||
for i=1,10 do
|
||||
L[i]={0,0,0,0,0,0,0,0,0,0,garbage=false}
|
||||
end
|
||||
len=len+10
|
||||
end
|
||||
local t=L[len]
|
||||
for i=1,10 do t[i]=val end
|
||||
t.garbage=ifGarbage==true
|
||||
L[len]=nil
|
||||
len=len-1
|
||||
return t
|
||||
end
|
||||
function FREEROW.discard(t)
|
||||
len=len+1
|
||||
L[len]=t
|
||||
end
|
||||
function FREEROW.getCount()
|
||||
return len
|
||||
end
|
||||
return FREEROW
|
||||
@@ -257,8 +257,8 @@ function setField(P,page)
|
||||
local t=P.showTime*3
|
||||
for y=1,height do
|
||||
local notEmpty=notEmptyLine(F[y])
|
||||
P.field[y]=FREEROW.get(0,notEmpty)
|
||||
P.visTime[y]=FREEROW.get(t)
|
||||
P.field[y]=LINE.new(0,notEmpty)
|
||||
P.visTime[y]=LINE.new(t)
|
||||
if notEmpty then
|
||||
for x=1,10 do
|
||||
P.field[y][x]=F[y][x]
|
||||
@@ -331,8 +331,8 @@ function destroyPlayers()--Destroy all player objects, restore freerows and free
|
||||
P.canvas:release()
|
||||
end
|
||||
while P.field[1]do
|
||||
FREEROW.discard(rem(P.field))
|
||||
FREEROW.discard(rem(P.visTime))
|
||||
rem(P.field)
|
||||
rem(P.visTime)
|
||||
end
|
||||
end
|
||||
TABLE.cut(PLAYERS)
|
||||
@@ -668,7 +668,6 @@ do--function resetGameData(args)
|
||||
GAME.secDangerous=false
|
||||
GAME.stage=1
|
||||
end
|
||||
FREEROW.reset(30*#PLAYERS)
|
||||
TASK.removeTask_code(task_showMods)
|
||||
if GAME.setting.allowMod then
|
||||
TASK.new(task_showMods)
|
||||
|
||||
@@ -345,7 +345,6 @@ EVENTSETS={
|
||||
'marathon_n','marathon_h',
|
||||
'master_n','master_h','master_final','master_m','master_ex','master_ph',
|
||||
'pctrain_n','pctrain_l','pc_inf',
|
||||
'rhythm_e','rhythm_h','rhythm_u',
|
||||
'survivor_e','survivor_n','survivor_h','survivor_l','survivor_u',
|
||||
'tsd_e','tsd_h','tsd_u',
|
||||
'ultra',
|
||||
|
||||
@@ -4,7 +4,7 @@ return{
|
||||
{"Translator Note 1",
|
||||
"",
|
||||
"help",
|
||||
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nCorrected by C29H25N3O5.\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.",
|
||||
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nCorrected by C₂₉H₂₅N₃O₅.\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.",
|
||||
"https://github.com/26F-Studio/Techmino/blob/main/parts/language/dict_en.lua",
|
||||
},
|
||||
{"Official Website",
|
||||
|
||||
@@ -316,7 +316,7 @@ return{
|
||||
net_game={
|
||||
ready="Ready",
|
||||
spectate="Spectate",
|
||||
cancel="Cancel",
|
||||
cancel="Cancel ready",
|
||||
},
|
||||
setting_game={
|
||||
title="Game Settings",
|
||||
@@ -704,9 +704,6 @@ return{
|
||||
['master_final']= {"Master", "FINAL", "20G and beyond"},
|
||||
['master_ph']= {"Master", "PHANTASM", "???"},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant"},
|
||||
['rhythm_e']= {"Rhythm", "EASY", "200-line low-BPM rhythm marathon"},
|
||||
['rhythm_h']= {"Rhythm", "HARD", "200-line medium BPM rhythm marathon"},
|
||||
['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-BPM rhythm marathon"},
|
||||
['blind_e']= {"Invisible", "HALF", "For novices"},
|
||||
['blind_n']= {"Invisible", "ALL", "For intermediates"},
|
||||
['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
|
||||
@@ -868,6 +865,7 @@ return{
|
||||
"You can set the spawning orientation for each tetromino.",
|
||||
"ZS JL T O I",
|
||||
{C.C,"Also try 15puzzle!"},
|
||||
{C.C,"Also try Ballance!"},
|
||||
{C.C,"Also try Minecraft!"},
|
||||
{C.C,"Also try Minesweeper!"},
|
||||
{C.C,"Also try Orzmic!"},
|
||||
@@ -878,6 +876,8 @@ return{
|
||||
{C.C,"Also try Terraria!"},
|
||||
{C.C,"Also try Touhou Project!"},
|
||||
{C.C,"Also try VVVVVV!"},
|
||||
{C.C,"Also try World of goo!"},
|
||||
{C.C,"Also try Zuma!"},
|
||||
{C.H,"REGRET!!"},
|
||||
{C.lP,"Secret number: 626"},
|
||||
{C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"},
|
||||
|
||||
@@ -283,7 +283,7 @@ return{
|
||||
net_game={
|
||||
ready="Estoy Listo",
|
||||
spectate="Espectear",
|
||||
cancel="Cancelar",
|
||||
-- cancel="Cancel ready",
|
||||
},
|
||||
setting_game={
|
||||
title="Ajustes del Juego",
|
||||
@@ -662,9 +662,6 @@ return{
|
||||
-- ['master_m']= {"Master", "M21", "For 20G Masters."},
|
||||
['master_final']= {"Master", "FINAL", "El verdadero 20G Supremo: el final es inalcanzable."},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "Para ser un gran maestro, acepta este desafío"},
|
||||
['rhythm_e']= {"Al Ritmo", "Fácil", "Maratón rítmica de 200 líneas con bajo bpm."},
|
||||
['rhythm_h']= {"Al Ritmo", "Difícil", "Maratón rítmica de 200 líneas con bpm moderado."},
|
||||
['rhythm_u']= {"Al Ritmo", "Supremo", "Maratón rítmica de 200 líneas con bpm elevado."},
|
||||
['blind_e']= {"A Ciegas", "Parcial", "Para novatos."},
|
||||
['blind_n']= {"A Ciegas", "Total", "Para jugadores intermedios."},
|
||||
['blind_h']= {"A Ciegas", "Inmediato", "Para jugadores experimentados"},
|
||||
|
||||
@@ -279,7 +279,7 @@ return{
|
||||
net_game={
|
||||
-- ready="Ready",
|
||||
-- spectate="Spectate",
|
||||
-- cancel="Cancel",
|
||||
-- cancel="Cancel ready",
|
||||
},
|
||||
setting_game={
|
||||
title="Paramètres du jeu",
|
||||
@@ -664,9 +664,6 @@ return{
|
||||
['master_final']= {"Master", "FINAL", "20G : Un point final impossible à atteindre !"},
|
||||
-- ['master_ph']= {"Mester", "FANTASMA", "20G: ???"},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "Tentez de devenir un Grandmaster."},
|
||||
-- ['rhythm_e']= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
|
||||
-- ['rhythm_h']= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
|
||||
-- ['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
|
||||
['blind_e']= {"Aveugle", "MOITIE", "Pour les novices."},
|
||||
['blind_n']= {"Aveugle", "TOUT", "Pour les joueurs intermédiaires."},
|
||||
['blind_h']= {"Aveugle", "SOUDAIN", "Pour les bons jooeurs."},
|
||||
|
||||
@@ -305,7 +305,7 @@ return{
|
||||
net_game={
|
||||
-- ready="Ready",
|
||||
-- spectate="Spectate",
|
||||
-- cancel="Cancel",
|
||||
-- cancel="Cancel ready",
|
||||
},
|
||||
setting_game={
|
||||
title="Config. de jogo",
|
||||
@@ -694,9 +694,6 @@ return{
|
||||
['master_final']= {"Mestre", "FINAL", "20G: Final inalcançável!"},
|
||||
['master_ph']= {"Mestre", "FANTASMA", "20G: ???"},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "Para ser um Grand Master, aceite \nesse desafio."},
|
||||
-- ['rhythm_e']= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
|
||||
-- ['rhythm_h']= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
|
||||
-- ['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
|
||||
['blind_e']= {"Cego", "METADE", "Para novatos."},
|
||||
['blind_n']= {"Cego", "TUDO", "Para intermediários."},
|
||||
['blind_h']= {"Cego", "DE REPENTE", "Para experientes."},
|
||||
@@ -833,13 +830,16 @@ return{
|
||||
"Você pode escolher uma orientação pra cada blococan.",
|
||||
"ZS JL T O I",
|
||||
{C.C,"Tente também 15puzzle"},
|
||||
{C.C,"Tente também Ballance!"},
|
||||
{C.C,"Tente também Cubo de Rubik"},
|
||||
{C.C,"Tente também Minecraft"},
|
||||
{C.C,"Tente também Minesweeper"},
|
||||
{C.C,"Tente também osu!"},
|
||||
{C.C,"Tente também Phigros"},
|
||||
{C.C,"Tente também Cubo de Rubik"},
|
||||
{C.C,"Tente também Terraria"},
|
||||
{C.C,"Tente também VVVVVV"},
|
||||
{C.C,"Tente também World of goo!"},
|
||||
{C.C,"Tente também Zuma!"},
|
||||
{C.F,"Tente também Cultris II"},
|
||||
{C.F,"Tente também Jstris"},
|
||||
{C.F,"Tente também Nullpomino"},
|
||||
|
||||
@@ -233,9 +233,6 @@ return{fallback='zh',
|
||||
['master_final']= {"大师", "终点", "真正的20G"},
|
||||
['master_ph']= {"大师", "虚幻", "好玩的20G"},
|
||||
['master_ex']= {"宗师", "EX", "考试20G"},
|
||||
['rhythm_e']= {"节奏", "简单", "很无聊的"},
|
||||
['rhythm_h']= {"节奏", "困难", "好玩么?"},
|
||||
['rhythm_u']= {"节奏", "极限", "真男人不玩低难度"},
|
||||
['blind_e']= {"隐形", "半隐", "谁都能玩"},
|
||||
['blind_n']= {"隐形", "全隐", "稍加练习即可"},
|
||||
['blind_h']= {"隐形", "瞬隐", "和上一个一样"},
|
||||
|
||||
@@ -317,7 +317,7 @@ return{
|
||||
net_game={
|
||||
ready="准备",
|
||||
spectate="观战",
|
||||
cancel="取消",
|
||||
cancel="取消准备",
|
||||
},
|
||||
setting_game={
|
||||
title="游戏设置",
|
||||
@@ -708,9 +708,6 @@ return{
|
||||
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
|
||||
['master_ph']= {"大师", "虚幻", "虚幻20G:???"},
|
||||
['master_ex']= {"宗师", "EX", "成为方块大师"},
|
||||
['rhythm_e']= {"节奏", "简单", "200行低速节奏马拉松"},
|
||||
['rhythm_h']= {"节奏", "困难", "200行中速节奏马拉松"},
|
||||
['rhythm_u']= {"节奏", "极限", "200行高速节奏马拉松"},
|
||||
['blind_e']= {"隐形", "半隐", "不强大脑"},
|
||||
['blind_n']= {"隐形", "全隐", "挺强大脑"},
|
||||
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
|
||||
@@ -1092,10 +1089,11 @@ return{
|
||||
"Z块等身抱枕来一个(x",
|
||||
{C.C,"<PURE ",C.P,"MEMORY>"},
|
||||
{C.C,"15puzzle好玩!"},
|
||||
{C.C,"东方Project,好玩!"},
|
||||
{C.C,"东方Project好玩!"},
|
||||
{C.C,"魔方好玩!"},
|
||||
{C.C,"噗哟噗哟好玩!"},
|
||||
{C.C,"扫雷好玩!"},
|
||||
{C.C,"Ballance好玩!"},
|
||||
{C.C,"Celeste好玩!"},
|
||||
{C.C,"Minecraft好玩!"},
|
||||
{C.C,"Orzmic好玩!"},
|
||||
@@ -1103,6 +1101,8 @@ return{
|
||||
{C.C,"Phigros好玩!"},
|
||||
{C.C,"Terraria好玩!"},
|
||||
{C.C,"VVVVVV好玩!"},
|
||||
{C.C,"World of goo好玩!"},
|
||||
{C.C,"Zuma好玩!"},
|
||||
{C.H,"暂定段位:9"},
|
||||
{C.H,"REGRET!!"},
|
||||
{C.lC,"Xspin",C.Z,"是啥"},
|
||||
|
||||
@@ -122,9 +122,6 @@ return{
|
||||
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
|
||||
['master_ph']= {"大师", "虚幻", "虚幻20G:???"},
|
||||
['master_ex']= {"宗师", "EX", "成为方块大师"},
|
||||
['rhythm_e']= {"节奏", "简单", "200行低速节奏马拉松"},
|
||||
['rhythm_h']= {"节奏", "困难", "200行中速节奏马拉松"},
|
||||
['rhythm_u']= {"节奏", "极限", "200行高速节奏马拉松"},
|
||||
['blind_e']= {"隐形", "半隐", "不强大脑"},
|
||||
['blind_n']= {"隐形", "全隐", "挺强大脑"},
|
||||
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
|
||||
|
||||
@@ -316,7 +316,7 @@ return{
|
||||
net_game={
|
||||
ready="准备好的",
|
||||
spectate="凝视",
|
||||
cancel="取消",
|
||||
cancel="取消准备",
|
||||
},
|
||||
setting_game={
|
||||
title="游戏设置",
|
||||
@@ -705,9 +705,6 @@ return{
|
||||
['master_final']= {"主人", "最终", "20G及以上"},
|
||||
['master_ph']= {"主人", "幻觉", "???"},
|
||||
['master_ex']= {"大师", "额外的", "比瞬间还短的永恒"},
|
||||
['rhythm_e']= {"节奏", "容易", "200线低节奏马拉松"},
|
||||
['rhythm_h']= {"节奏", "硬的", "200线中等节奏马拉松"},
|
||||
['rhythm_u']= {"节奏", "终极", "200线高节奏马拉松"},
|
||||
['blind_e']= {"看不见的", "一半", "对于新手来说"},
|
||||
['blind_n']= {"看不见的", "全部", "对于中间产品"},
|
||||
['blind_h']= {"看不见的", "突然", "对于有经验的人"},
|
||||
|
||||
@@ -317,7 +317,7 @@ return{
|
||||
net_game={
|
||||
ready="準備",
|
||||
spectate="觀賽",
|
||||
cancel="取消",
|
||||
cancel="取消準備",
|
||||
},
|
||||
setting_game={
|
||||
title="遊戲設置",
|
||||
@@ -708,9 +708,6 @@ return{
|
||||
['master_final']= {"大師", "究極", "究極20G:無法觸及的終點"},
|
||||
['master_ph']= {"大師", "虛幻", "虛幻20G:???"},
|
||||
['master_ex']= {"宗師", "EX", "成為方塊大師"},
|
||||
['rhythm_e']= {"節奏", "簡單", "200行低速節奏馬拉松"},
|
||||
['rhythm_h']= {"節奏", "困難", "200行中速節奏馬拉松"},
|
||||
['rhythm_u']= {"節奏", "極限", "200行高速節奏馬拉松"},
|
||||
['blind_e']= {"隱形", "半隱", "不強大腦"},
|
||||
['blind_n']= {"隱形", "全隱", "挺強大腦"},
|
||||
['blind_h']= {"隱形", "瞬隱", "很強大腦"},
|
||||
|
||||
22
parts/line.lua
Normal file
22
parts/line.lua
Normal file
@@ -0,0 +1,22 @@
|
||||
local LINE={}
|
||||
local L={}--Storage
|
||||
local len=0--Length
|
||||
function LINE.new(val,isGarbage)
|
||||
if len==0 then
|
||||
for i=1,10 do
|
||||
L[i]={0,0,0,0,0,0,0,0,0,0,garbage=false}
|
||||
end
|
||||
len=len+10
|
||||
end
|
||||
local t=L[len]
|
||||
for i=1,10 do t[i]=val end
|
||||
t.garbage=isGarbage==true
|
||||
L[len]=nil
|
||||
len=len-1
|
||||
return t
|
||||
end
|
||||
function LINE.discard(t)
|
||||
len=len+1
|
||||
L[len]=t
|
||||
end
|
||||
return LINE
|
||||
@@ -21,7 +21,7 @@ return{
|
||||
{name='dig_100l', x=-600, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_400l'}},
|
||||
{name='dig_400l', x=-800, y=-200, size=40,shape=1,icon="dig_sprint"},
|
||||
|
||||
{name='marathon_n', x=0, y=-600, size=60,shape=1,icon="marathon", unlock={'marathon_h','rhythm_e','solo_e','round_e','blind_e','classic_e','survivor_e','bigbang','zen'}},
|
||||
{name='marathon_n', x=0, y=-600, size=60,shape=1,icon="marathon", unlock={'marathon_h','solo_e','round_e','blind_e','classic_e','survivor_e','bigbang','zen'}},
|
||||
{name='marathon_h', x=0, y=-800, size=50,shape=1,icon="marathon", unlock={'master_n'}},
|
||||
|
||||
{name='solo_e', x=-600, y=-1000, size=40,shape=1,icon="solo", unlock={'solo_n'}},
|
||||
@@ -50,10 +50,6 @@ return{
|
||||
{name='master_ph', x=-150, y=-1500, size=40,shape=2,icon="master"},
|
||||
{name='master_ex', x=150, y=-1500, size=40,shape=2,icon="master_ex"},
|
||||
|
||||
{name='rhythm_e', x=-350, y=-1000, size=40,shape=1,icon="rhythm", unlock={'rhythm_h'}},
|
||||
{name='rhythm_h', x=-350, y=-1200, size=40,shape=3,icon="rhythm", unlock={'rhythm_u'}},
|
||||
{name='rhythm_u', x=-350, y=-1400, size=40,shape=2,icon="rhythm"},
|
||||
|
||||
{name='blind_e', x=150, y=-700, size=40,shape=1,icon="hidden", unlock={'blind_n'}},
|
||||
{name='blind_n', x=150, y=-800, size=40,shape=1,icon="hidden", unlock={'blind_h'}},
|
||||
{name='blind_h', x=150, y=-900, size=35,shape=1,icon="hidden", unlock={'blind_l'}},
|
||||
@@ -61,9 +57,9 @@ return{
|
||||
{name='blind_u', x=150, y=-1100, size=30,shape=3,icon="hidden", unlock={'blind_wtf'}},
|
||||
{name='blind_wtf', x=150, y=-1200, size=25,shape=2,icon="hidden"},
|
||||
|
||||
{name='classic_e', x=-150, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
|
||||
{name='classic_h', x=-150, y=-970, size=35,shape=2,icon="classic", unlock={'classic_u'}},
|
||||
{name='classic_u', x=-150, y=-1090, size=30,shape=2,icon="classic"},
|
||||
{name='classic_e', x=-170, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
|
||||
{name='classic_h', x=-180, y=-1000, size=35,shape=2,icon="classic", unlock={'classic_u'}},
|
||||
{name='classic_u', x=-190, y=-1150, size=30,shape=2,icon="classic"},
|
||||
|
||||
{name='survivor_e', x=300, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_n'}},
|
||||
{name='survivor_n', x=500, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_h','attacker_h','defender_n','dig_h'}},
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
fall=12,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lYellow,
|
||||
env={
|
||||
drop=5,lock=60,
|
||||
fall=8,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
env={
|
||||
drop=10,lock=60,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
drop=5,lock=45,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
dropPiece={
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lYellow,
|
||||
env={
|
||||
drop=2,lock=30,
|
||||
freshLimit=10,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lGray,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
holdCount=0,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.cyan,
|
||||
env={
|
||||
drop=30,lock=45,
|
||||
freshLimit=10,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
env={
|
||||
drop=15,lock=45,
|
||||
fall=10,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
drop=10,lock=60,
|
||||
fall=5,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
drop=15,lock=45,
|
||||
freshLimit=10,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
block=false,center=0,ghost=0,
|
||||
|
||||
@@ -9,7 +9,6 @@ local border=GC.DO{334,620,
|
||||
local gc=love.graphics
|
||||
local sin,min=math.sin,math.min
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
nextCount=1,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
drop=5,lock=30,
|
||||
freshLimit=15,ospin=false,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
drop=30,lock=60,infHold=true,
|
||||
freshLimit=15,ospin=false,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lBlue,
|
||||
env={
|
||||
center=0,ghost=0,
|
||||
smooth=false,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lBlue,
|
||||
env={
|
||||
center=0,ghost=0,
|
||||
smooth=false,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lBlue,
|
||||
env={
|
||||
center=0,ghost=0,
|
||||
smooth=false,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.white,
|
||||
env={},
|
||||
load=function()
|
||||
applyCustomGame()
|
||||
|
||||
@@ -2,7 +2,6 @@ local gc_setColor,gc_draw=love.graphics.setColor,love.graphics.draw
|
||||
local ply_applyField=PLY.draw.applyField
|
||||
|
||||
return{
|
||||
color=COLOR.white,
|
||||
env={
|
||||
fkey1=function(P)P.modeData.showMark=1-P.modeData.showMark end,
|
||||
dropPiece=function(P)
|
||||
@@ -24,8 +23,6 @@ return{
|
||||
if FIELD[D.finished+1]then
|
||||
P.waiting=26
|
||||
for _=#P.field,1,-1 do
|
||||
FREEROW.discard(P.field[_])
|
||||
FREEROW.discard(P.visTime[_])
|
||||
P.field[_],P.visTime[_]=nil
|
||||
end
|
||||
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.3,1,.3)
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
nextCount=3,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
nextCount=3,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
pushSpeed=6,
|
||||
eventSet='dig_100l',
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.cyan,
|
||||
env={
|
||||
pushSpeed=6,
|
||||
eventSet='dig_10l',
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.orange,
|
||||
env={
|
||||
pushSpeed=6,
|
||||
eventSet='dig_400l',
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lBlue,
|
||||
env={
|
||||
pushSpeed=6,
|
||||
eventSet='dig_40l',
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
env={
|
||||
drop=60,lock=120,
|
||||
fall=20,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lYellow,
|
||||
env={
|
||||
drop=10,lock=30,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
local ins=table.insert
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
sequence=function(P)
|
||||
@@ -8,7 +7,7 @@ return{
|
||||
while true do
|
||||
YIELD()
|
||||
if not P.nextQueue[1]then
|
||||
local height=FREEROW.get(0)
|
||||
local height=TABLE.new(0,10)
|
||||
local max=#P.field
|
||||
if max>0 then
|
||||
--Get heights
|
||||
@@ -69,8 +68,6 @@ return{
|
||||
for _=1,4 do ins(wei,5)end
|
||||
end
|
||||
end
|
||||
|
||||
FREEROW.discard(height)
|
||||
P:getNext(wei[P.seqRND:random(#wei)])
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
sequence='bag',
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.white,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
infHold=true,
|
||||
|
||||
@@ -26,7 +26,6 @@ local function check_rise(P)
|
||||
end
|
||||
|
||||
return{
|
||||
color=COLOR.white,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
infHold=true,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.yellow,
|
||||
env={
|
||||
noTele=true,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
env={
|
||||
noTele=true,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.white,
|
||||
env={
|
||||
noTele=true,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
noTele=true,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
local sectionName={"D","C","B","A","A+","S-","S","S+","S+","SS","SS","U","U","X","X+"}
|
||||
|
||||
return{
|
||||
color=COLOR.lBlue,
|
||||
env={
|
||||
eventSet='master_ex',
|
||||
bg='blockspace',bgm='hope',
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lGray,
|
||||
env={
|
||||
sequence="bagES",
|
||||
eventSet='master_final',
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
freshLimit=15,
|
||||
sequence="bagES",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lSea,
|
||||
env={
|
||||
sequence="bagES",
|
||||
eventSet='master_m',
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
sequence="bagES",
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.black,
|
||||
env={
|
||||
eventSet='master_ph',
|
||||
bg='blockspace',bgm='race remix',
|
||||
|
||||
@@ -7,7 +7,6 @@ local function marginTask(P)
|
||||
while true do yield()if S.frame>260*60 then P.strength=4;P:setFrameColor(4)break end end
|
||||
end
|
||||
return{
|
||||
color=COLOR.white,
|
||||
env={
|
||||
bg={'bg1','bg2','blackhole','blockfall','blockrain','blockspace','cubes','fan','flink','glow','matrix','rainbow','rainbow2','tunnel'},
|
||||
bgm={'battle','beat5th','cruelty','distortion','echo','far','final','here','hope','memory','moonbeam','push','rectification','secret7th remix','secret7th','secret8th remix','secret8th','shift','shining terminal','storm','super7th','there','truth','vapor','waterfall'},
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
env={
|
||||
drop=60,lock=120,
|
||||
fall=10,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
fall=10,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
fall=20,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
infHold=true,
|
||||
drop=150,lock=1e99,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
nextCount=5,
|
||||
holdCount=0,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
nextCount=4,
|
||||
holdCount=0,
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
keyCancel={6},
|
||||
eventSet='rhythm_e',
|
||||
bg='bg2',bgm='magicblock',
|
||||
},
|
||||
slowMark=true,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
return
|
||||
L>=200 and 5 or
|
||||
L>=170 and 4 or
|
||||
L>=140 and 3 or
|
||||
L>=100 and 2 or
|
||||
L>=50 and 1 or
|
||||
L>=20 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
env={
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
keyCancel={6},
|
||||
eventSet='rhythm_h',
|
||||
bg='bg2',bgm='secret8th',
|
||||
},
|
||||
slowMark=true,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
return
|
||||
L>=200 and 5 or
|
||||
L>=170 and 4 or
|
||||
L>=140 and 3 or
|
||||
L>=100 and 2 or
|
||||
L>=50 and 1 or
|
||||
L>=20 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
env={
|
||||
das=6,minarr=1,minsdarr=1,
|
||||
keyCancel={6},
|
||||
eventSet='rhythm_u',
|
||||
bg='bg2',bgm='secret7th',
|
||||
},
|
||||
slowMark=true,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
return
|
||||
L>=200 and 5 or
|
||||
L>=170 and 4 or
|
||||
L>=140 and 3 or
|
||||
L>=100 and 2 or
|
||||
L>=50 and 1 or
|
||||
L>=20 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.cyan,
|
||||
env={
|
||||
life=1,
|
||||
drop=300,lock=300,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
env={
|
||||
life=1,
|
||||
drop=300,lock=300,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
life=1,
|
||||
drop=300,lock=300,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
life=1,
|
||||
drop=300,lock=300,
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.lYellow,
|
||||
env={
|
||||
life=1,
|
||||
drop=300,lock=300,
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user