Compare commits
26 Commits
pre0.17.1-
...
pre0.17.1-
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Submodule Zframework updated: f687fb9c1a...deaa9ff03b
20
legals.md
20
legals.md
@@ -1,4 +1,4 @@
|
||||
TECHMINO © 2019-2021 26F Studio. Some rights reserved.
|
||||
TECHMINO © 2019–2022 26F Studio. Some rights reserved.
|
||||
|
||||
TECHMINO and "26F Studio" are trademarks of 26F Studio. The TECHMINO game and source code are under a GNU Lesser General Public License Version 3.
|
||||
|
||||
@@ -6,13 +6,13 @@ TECHMINO and "26F Studio" are trademarks of 26F Studio. The TECHMINO game and so
|
||||
"Tetris" is the registered trademark of The Tetris Holding, LLC, licensed to The Tetris Company, Inc. TECHMINO is not a fan game of Tetris. TECHMINO and 26F Studio are not affiliated with Tetris Holding, LLC or The Tetris Company, Inc. in any way.
|
||||
|
||||
|
||||
Powered by LÖVE, © 2006-2021 LÖVE Development Team.
|
||||
Powered by LÖVE, © 2006–2022 LÖVE Development Team.
|
||||
|
||||
Lua is free software distributed under the terms of the MIT license. Copyright © 1994-2021 by Lua.org, PUC-Rio.
|
||||
Lua is free software distributed under the terms of the MIT license. Copyright © 1994–2022 by Lua.org, PUC-Rio.
|
||||
|
||||
SIMPLE LOVE LIGHTS is under a MIT License. Created by Dylan Hunn.
|
||||
|
||||
json.lua is copyrighted by rxi. © 2021 rxi.
|
||||
json.lua is copyrighted by rxi. © 2022 rxi.
|
||||
|
||||
IBM Plex is copyrighted by the International Business Machines Corporation. IBM and IBM Plex are trademarks of IBM Corp, registered in many jurisdictions worldwide. IBM Plex is licensed under the SIL Open Font License, Version 1.1.
|
||||
|
||||
@@ -23,7 +23,7 @@ Source Han Sans is copyrighted by Adobe Inc. Source Han Sans and Adobe are regis
|
||||
JetBrains Mono is copyrighted by the JetBrains Mono Project authors. JetBrains Mono is a trademark of JetBrains s.r.o. JetBrains Mono is licensed under the SIL Open Font License, Version 1.1.
|
||||
|
||||
|
||||
"PlayStation", "PS", "PlayStation Family Mark", "PS logo", "DualSense" and "Play Has No Limits" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. "SONY" is a registered trademark of Sony Corporation. © 2021 Sony Interactive Entertainment LLC.
|
||||
"PlayStation", "PS", "PlayStation Family Mark", "PS logo", "DualSense" and "Play Has No Limits" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. "SONY" is a registered trademark of Sony Corporation. © 2022 Sony Interactive Entertainment LLC.
|
||||
|
||||
|
||||
"Windows", the Windows logo, "Xbox", Xbox logo, and "Microsoft" are registered trademarks of Microsoft Corporation in the United States of America and other countries or regions.
|
||||
@@ -32,20 +32,20 @@ JetBrains Mono is copyrighted by the JetBrains Mono Project authors. JetBrains M
|
||||
The Apple logo, "Apple Inc.," iOS, iPadOS, macOS, iPhone, and Mac are registered trademarks of Apple Inc. in the United States of America and other countries or regions.
|
||||
|
||||
|
||||
"EA" and "Electronic Arts" are registered trademarks of Electronic Arts Inc. © 2021 Electronic Arts Inc.
|
||||
"EA" and "Electronic Arts" are registered trademarks of Electronic Arts Inc. © 2022 Electronic Arts Inc.
|
||||
|
||||
SEGA and the SEGA logo are registered trademarks of Sega Corporation. © 2021 Sega Corporation.
|
||||
SEGA and the SEGA logo are registered trademarks of Sega Corporation. © 2022 Sega Corporation.
|
||||
|
||||
Oculus Quest is a registered trademark of Facebook Technologies, LLC. © Meta Platforms, Inc.
|
||||
|
||||
"Nintendo" is a registered trademarks of Nintendo Co., Ltd. © 2021 Nintendo Co., Ltd.
|
||||
"Nintendo" is a registered trademarks of Nintendo Co., Ltd. © 2022 Nintendo Co., Ltd.
|
||||
|
||||
N3TWORK is a registered trademark of N3TWORK Inc. © 2021 N3TWORK Inc.
|
||||
N3TWORK is a registered trademark of N3TWORK Inc. © 2022 N3TWORK Inc.
|
||||
|
||||
GoldWave is a registered trademark of GoldWave, Inc.
|
||||
|
||||
Linux is a registered trademark of Linus Torvalds.
|
||||
|
||||
Touhou Project © Team Shanghai Alice 2002-2021.
|
||||
Touhou Project © Team Shanghai Alice 2002–2022.
|
||||
|
||||
All other trademarks, logos, and copyrights are the properties of their respective owners.
|
||||
|
||||
3
main.lua
3
main.lua
@@ -159,7 +159,7 @@ do--Z.setCursor
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||||
_=BLOCK_COLORS[SETTING.skin[R]]
|
||||
gc_setColor(_[1],_[2],_[3],min(abs(1-time%2),.3))
|
||||
_=DSCP[R][0]
|
||||
gc_draw(TEXTURE.miniBlock[R],x,y,time%3.14159265359*4,16,16,_[2]+.5,#BLOCKS[R][0]-_[1]-.5)
|
||||
gc_draw(TEXTURE.miniBlock[R],x,y,time%3.14159265359*4,8,8,2*_[2]+1,2*(#BLOCKS[R][0]-_[1])-1)
|
||||
gc_setColor(1,1,1)
|
||||
gc_draw(ms.isDown(1)and holdImg or normImg,x,y,nil,nil,nil,8,8)
|
||||
end
|
||||
@@ -683,3 +683,4 @@ if TABLE.find(arg,'--test')then
|
||||
love.event.quit(1)
|
||||
end)
|
||||
end
|
||||
WS.switchHost('101.43.110.22','10026','/tech/socket/v1')
|
||||
|
||||
@@ -20,7 +20,7 @@ function back.update()
|
||||
color=BLOCK_COLORS[SETTING.skin[r]],
|
||||
x=SCR.w*rnd(),
|
||||
y=SCR.h*-.05,
|
||||
k=SCR.rad/100,
|
||||
k=SCR.rad/200,
|
||||
ang=rnd()*6.2832,
|
||||
vy=.5+rnd()*.4,
|
||||
vx=rnd()*.4-.2,
|
||||
|
||||
@@ -47,7 +47,7 @@ function back.draw()
|
||||
local M=mino[i]
|
||||
local c=M.color
|
||||
gc_setColor(c[1],c[2],c[3],.2)
|
||||
gc_draw(M.block,M.d*cos(M.ang),M.d*sin(M.ang),M.rotate,(18*M.d/SCR.rad)^1.6,nil,M.block:getWidth()/2,M.block:getHeight()/2)
|
||||
gc_draw(M.block,M.d*cos(M.ang),M.d*sin(M.ang),M.rotate,(12*M.d/SCR.rad)^1.6,nil,M.block:getWidth()/2,M.block:getHeight()/2)
|
||||
end
|
||||
gc_translate(-SCR.cx,-SCR.cy)
|
||||
end
|
||||
|
||||
@@ -6,7 +6,6 @@ local back={}
|
||||
local t
|
||||
local colorLib=BLOCK_COLORS
|
||||
local blocks=BLOCKS
|
||||
local scs=RSlist.TRS.centerPos
|
||||
function back.init()
|
||||
t=rnd()*2600
|
||||
end
|
||||
@@ -21,6 +20,6 @@ function back.draw()
|
||||
end
|
||||
local _=colorLib[SETTING.skin[R]]
|
||||
gc.setColor(_[1],_[2],_[3],.12)
|
||||
gc.draw(TEXTURE.miniBlock[R],SCR.cx,SCR.cy,t%3.1416*6,400*SCR.k,nil,scs[R][0][2]+.5,#blocks[R][0]-scs[R][0][1]-.5)
|
||||
gc.draw(TEXTURE.miniBlock[R],SCR.cx,SCR.cy,t%3.1416*6,200*SCR.k,nil,2*DSCP[R][0][2]+1,2*(#blocks[R][0]-DSCP[R][0][1])-1)
|
||||
end
|
||||
return back
|
||||
|
||||
166
parts/char.lua
166
parts/char.lua
@@ -213,89 +213,89 @@ local L={
|
||||
psOption= 0xF01A5,
|
||||
},
|
||||
mahjong={--F0200~F027F
|
||||
wan1= 0xF0200,
|
||||
wan2= 0xF0201,
|
||||
wan3= 0xF0202,
|
||||
wan4= 0xF0203,
|
||||
wan5= 0xF0204,
|
||||
wan6= 0xF0205,
|
||||
wan7= 0xF0206,
|
||||
wan8= 0xF0207,
|
||||
wan9= 0xF0208,
|
||||
tiao1= 0xF0209,
|
||||
tiao2= 0xF020A,
|
||||
tiao3= 0xF020B,
|
||||
tiao4= 0xF020C,
|
||||
tiao5= 0xF020D,
|
||||
tiao6= 0xF020E,
|
||||
tiao7= 0xF020F,
|
||||
tiao8= 0xF0210,
|
||||
tiao9= 0xF0211,
|
||||
tong1= 0xF0212,
|
||||
tong2= 0xF0213,
|
||||
tong3= 0xF0214,
|
||||
tong4= 0xF0215,
|
||||
tong5= 0xF0216,
|
||||
tong6= 0xF0217,
|
||||
tong7= 0xF0218,
|
||||
tong8= 0xF0219,
|
||||
tong9= 0xF021A,
|
||||
east= 0xF021B,
|
||||
south= 0xF021C,
|
||||
west= 0xF021D,
|
||||
north= 0xF021E,
|
||||
center= 0xF021F,
|
||||
fortune= 0xF0220,
|
||||
soap= 0xF0221,
|
||||
fortuneAlt= 0xF0222,
|
||||
soapAlt= 0xF0223,
|
||||
spring= 0xF0224,
|
||||
summer= 0xF0225,
|
||||
autumn= 0xF0226,
|
||||
winter= 0xF0227,
|
||||
plum= 0xF0228,
|
||||
orchid= 0xF0229,
|
||||
chry= 0xF022A,
|
||||
bamboo= 0xF022B,
|
||||
wan5Red= 0xF022C,
|
||||
tiao5Red= 0xF022D,
|
||||
tong5Red= 0xF022E,
|
||||
wan1Base= 0xF022F,
|
||||
wan2Base= 0xF0230,
|
||||
wan3Base= 0xF0231,
|
||||
wan4Base= 0xF0232,
|
||||
wan5Base= 0xF0233,
|
||||
wan6Base= 0xF0234,
|
||||
wan7Base= 0xF0235,
|
||||
wan8Base= 0xF0236,
|
||||
wan9Base= 0xF0237,
|
||||
wanComb= 0xF0238,
|
||||
tiao1Base= 0xF0239,
|
||||
tiao1Comb= 0xF023A,
|
||||
tiao5Base= 0xF023B,
|
||||
tiao5Comb= 0xF023C,
|
||||
tiao7Base= 0xF023D,
|
||||
tiao7Comb= 0xF023E,
|
||||
tiao9Base= 0xF023F,
|
||||
tiao9Comb= 0xF0240,
|
||||
tong2Base= 0xF0241,
|
||||
tong2Comb= 0xF0242,
|
||||
tong3Base= 0xF0243,
|
||||
tong3Comb1= 0xF0244,
|
||||
tong3Comb2= 0xF0245,
|
||||
tong4Base= 0xF0246,
|
||||
tong4Comb= 0xF0247,
|
||||
tong5Base= 0xF0248,
|
||||
tong5Comb1= 0xF0249,
|
||||
tong5Comb2= 0xF024A,
|
||||
tong6Base= 0xF024B,
|
||||
tong6Comb= 0xF024C,
|
||||
tong7Base= 0xF024D,
|
||||
tong7Comb= 0xF024E,
|
||||
tong9Base= 0xF024F,
|
||||
tong9Comb1= 0xF0250,
|
||||
tong9Comb2= 0xF0251,
|
||||
frameComb= 0xF0252,
|
||||
m1= 0xF0200,
|
||||
m2= 0xF0201,
|
||||
m3= 0xF0202,
|
||||
m4= 0xF0203,
|
||||
m5= 0xF0204,
|
||||
m6= 0xF0205,
|
||||
m7= 0xF0206,
|
||||
m8= 0xF0207,
|
||||
m9= 0xF0208,
|
||||
s1= 0xF0209,
|
||||
s2= 0xF020A,
|
||||
s3= 0xF020B,
|
||||
s4= 0xF020C,
|
||||
s5= 0xF020D,
|
||||
s6= 0xF020E,
|
||||
s7= 0xF020F,
|
||||
s8= 0xF0210,
|
||||
s9= 0xF0211,
|
||||
p1= 0xF0212,
|
||||
p2= 0xF0213,
|
||||
p3= 0xF0214,
|
||||
p4= 0xF0215,
|
||||
p5= 0xF0216,
|
||||
p6= 0xF0217,
|
||||
p7= 0xF0218,
|
||||
p8= 0xF0219,
|
||||
p9= 0xF021A,
|
||||
ton= 0xF021B,
|
||||
nan= 0xF021C,
|
||||
sha= 0xF021D,
|
||||
pe= 0xF021E,
|
||||
chun= 0xF021F,
|
||||
hatsu= 0xF0220,
|
||||
haku= 0xF0221,
|
||||
hatsuAlt= 0xF0222,
|
||||
hakuAlt= 0xF0223,
|
||||
haru= 0xF0224,
|
||||
natsu= 0xF0225,
|
||||
aki= 0xF0226,
|
||||
fuyu= 0xF0227,
|
||||
ume= 0xF0228,
|
||||
ran= 0xF0229,
|
||||
kiku= 0xF022A,
|
||||
take= 0xF022B,
|
||||
m5Red= 0xF022C,
|
||||
s5Red= 0xF022D,
|
||||
p5Red= 0xF022E,
|
||||
m1Base= 0xF022F,
|
||||
m2Base= 0xF0230,
|
||||
m3Base= 0xF0231,
|
||||
m4Base= 0xF0232,
|
||||
m5Base= 0xF0233,
|
||||
m6Base= 0xF0234,
|
||||
m7Base= 0xF0235,
|
||||
m8Base= 0xF0236,
|
||||
m9Base= 0xF0237,
|
||||
mComb= 0xF0238,
|
||||
s1Base= 0xF0239,
|
||||
s1Comb= 0xF023A,
|
||||
s5Base= 0xF023B,
|
||||
s5Comb= 0xF023C,
|
||||
s7Base= 0xF023D,
|
||||
s7Comb= 0xF023E,
|
||||
s9Base= 0xF023F,
|
||||
s9Comb= 0xF0240,
|
||||
p2Base= 0xF0241,
|
||||
p2Comb= 0xF0242,
|
||||
p3Base= 0xF0243,
|
||||
p3Comb1= 0xF0244,
|
||||
p3Comb2= 0xF0245,
|
||||
p4Base= 0xF0246,
|
||||
p4Comb= 0xF0247,
|
||||
p5Base= 0xF0248,
|
||||
p5Comb1= 0xF0249,
|
||||
p5Comb2= 0xF024A,
|
||||
p6Base= 0xF024B,
|
||||
p6Comb= 0xF024C,
|
||||
p7Base= 0xF024D,
|
||||
p7Comb= 0xF024E,
|
||||
p9Base= 0xF024F,
|
||||
p9Comb1= 0xF0250,
|
||||
p9Comb2= 0xF0251,
|
||||
frameComb= 0xF0252,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ return{
|
||||
mText(TEXTOBJ.pc,63,410)
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
if P.lastPiece.pc and P.stat.row%4==0 then
|
||||
if P.lastPiece.pc then
|
||||
P.gameEnv.heightLimit=4
|
||||
if P.stat.pc%5==0 then
|
||||
P.gameEnv.drop=math.max(P.gameEnv.drop-1,1)
|
||||
|
||||
BIN
parts/fonts/japan.ttf
Normal file
BIN
parts/fonts/japan.ttf
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -116,9 +116,9 @@ return{
|
||||
noPassword="Please enter your password",
|
||||
diffPassword="Passwords don't match",
|
||||
registerRequestSent="A sign up request has been sent.",
|
||||
registerSuccessed="Sign up successful!",
|
||||
loginSuccessed="You are now logged in!",
|
||||
accessSuccessed="Access granted",
|
||||
registerOK="Sign up successful!",
|
||||
loginOK="You are now logged in!",
|
||||
accessOK="Access granted",
|
||||
|
||||
wsConnecting="Websocket connecting…",
|
||||
wsFailed="WebSocket connection failed",
|
||||
@@ -276,6 +276,8 @@ return{
|
||||
"C₂₉H₂₅N₃O₅",
|
||||
"NOT_A_ROBOT",
|
||||
"sakurw",
|
||||
"Airun",
|
||||
"幽灵3383",
|
||||
"",
|
||||
"Performances",
|
||||
"Electric283",
|
||||
|
||||
@@ -105,9 +105,9 @@ return{
|
||||
noPassword="Por favor ingresa una contraseña",
|
||||
diffPassword="Las contraseñas no coinciden",
|
||||
registerRequestSent="Petición de registro enviada con éxito",
|
||||
registerSuccessed="¡Registro exitoso!",
|
||||
loginSuccessed="¡Ingreso con éxito!",
|
||||
accessSuccessed="¡Autorizado exitoso!",
|
||||
registerOK="¡Registro exitoso!",
|
||||
loginOK="¡Ingreso con éxito!",
|
||||
accessOK="¡Autorizado exitoso!",
|
||||
|
||||
wsConnecting="Websocket Conectando",
|
||||
wsFailed="WebSocket conexión fallida",
|
||||
|
||||
@@ -106,9 +106,9 @@ return{
|
||||
noPassword="Entrez votre mot de passe",
|
||||
diffPassword="Les mots de passe ne se correspondent pas",
|
||||
-- registerRequestSent="Registration request sent",
|
||||
registerSuccessed="Enregistré avec succès !",
|
||||
loginSuccessed="Connecté avec succès !",
|
||||
accessSuccessed="Autorisé avec succès !",
|
||||
registerOK="Enregistré avec succès !",
|
||||
loginOK="Connecté avec succès !",
|
||||
accessOK="Autorisé avec succès !",
|
||||
|
||||
-- wsConnecting="Websocket Connecting",
|
||||
wsFailed="WebSocket connection échouée",
|
||||
@@ -242,6 +242,8 @@ return{
|
||||
"C₂₉H₂₅N₃O₅",
|
||||
"NOT_A_ROBOT",
|
||||
"sakurw",
|
||||
"Airun",
|
||||
"幽灵3383",
|
||||
"",
|
||||
"Performance",
|
||||
"Electric283",
|
||||
|
||||
@@ -117,9 +117,9 @@ return{
|
||||
noPassword="Silahkan masukki kata sandi Anda",
|
||||
diffPassword="Kata sandi tidak sama",
|
||||
registerRequestSent="Permintaan daftar telah terkirim.",
|
||||
registerSuccessed="Pendaftaran sukses!",
|
||||
loginSuccessed="Anda sekarang tergabung!",
|
||||
accessSuccessed="Akses diberikan",
|
||||
registerOK="Pendaftaran sukses!",
|
||||
loginOK="Anda sekarang tergabung!",
|
||||
accessOK="Akses diberikan",
|
||||
|
||||
wsConnecting="Menghubungkan websocket…",
|
||||
wsFailed="Koneksi websocket gagal",
|
||||
@@ -277,6 +277,8 @@ return{
|
||||
"C₂₉H₂₅N₃O₅",
|
||||
"NOT_A_ROBOT",
|
||||
"sakurw",
|
||||
"Airun",
|
||||
"幽灵3383",
|
||||
"",
|
||||
"Pertunjukan",
|
||||
"Electric283",
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -104,9 +104,9 @@ return{
|
||||
noPassword="Insira sua senha ",
|
||||
diffPassword="Senhas não combinam",
|
||||
-- registerRequestSent="Registration request sent",
|
||||
registerSuccessed="Registrado com sucesso!",
|
||||
loginSuccessed="Logado com sucesso!",
|
||||
accessSuccessed="Autorizado com sucesso!",
|
||||
registerOK="Registrado com sucesso!",
|
||||
loginOK="Logado com sucesso!",
|
||||
accessOK="Autorizado com sucesso!",
|
||||
|
||||
-- wsConnecting="Websocket Connecting",
|
||||
wsFailed="WebSocket falha na conexão",
|
||||
@@ -264,6 +264,8 @@ return{
|
||||
"C₂₉H₂₅N₃O₅",
|
||||
"NOT_A_ROBOT",
|
||||
"sakurw",
|
||||
"Airun",
|
||||
"幽灵3383",
|
||||
"",
|
||||
"Performance",
|
||||
"Electric283",
|
||||
|
||||
@@ -116,9 +116,9 @@ return{
|
||||
noPassword="请填写密码",
|
||||
diffPassword="两次密码不一致",
|
||||
registerRequestSent="注册请求已发送",
|
||||
registerSuccessed="注册成功!",
|
||||
loginSuccessed="登录成功",
|
||||
accessSuccessed="身份验证成功",
|
||||
registerOK="注册成功!",
|
||||
loginOK="登录成功",
|
||||
accessOK="身份验证成功",
|
||||
|
||||
wsConnecting="正在连接",
|
||||
wsFailed="连接失败",
|
||||
@@ -275,6 +275,9 @@ return{
|
||||
"ScF",
|
||||
"C₂₉H₂₅N₃O₅",
|
||||
"NOT_A_ROBOT",
|
||||
"sakurw",
|
||||
"Airun",
|
||||
"幽灵3383",
|
||||
"",
|
||||
"Performances",
|
||||
"Electric283",
|
||||
|
||||
@@ -114,9 +114,9 @@ return{
|
||||
noPassword="输入您的密码",
|
||||
diffPassword="密码不匹配",
|
||||
registerRequestSent="已发送注册请求",
|
||||
registerSuccessed="注册成功!",
|
||||
loginSuccessed="您现在已登录!",
|
||||
accessSuccessed="允许访问",
|
||||
registerOK="注册成功!",
|
||||
loginOK="您现在已登录!",
|
||||
accessOK="允许访问",
|
||||
|
||||
wsConnecting="双向通信连接",
|
||||
wsFailed="双向通信连接失败",
|
||||
@@ -273,6 +273,9 @@ return{
|
||||
"氟化钪",
|
||||
"蛋白激酶G抑制剂",
|
||||
"不是机器人",
|
||||
"萨库尔",
|
||||
"爱伦",
|
||||
"幽灵3383",
|
||||
"",
|
||||
"性能",
|
||||
"电动283",
|
||||
|
||||
@@ -116,9 +116,9 @@ return{
|
||||
noPassword="請輸入密碼",
|
||||
diffPassword="密碼不匹配",
|
||||
registerRequestSent="已發送註冊請求",
|
||||
registerSuccessed="註冊成功!",
|
||||
loginSuccessed="登錄成功",
|
||||
accessSuccessed="身份認證成功",
|
||||
registerOK="註冊成功!",
|
||||
loginOK="登錄成功",
|
||||
accessOK="身份認證成功",
|
||||
|
||||
wsConnecting="正在連接……",
|
||||
wsFailed="連接失敗",
|
||||
@@ -276,6 +276,8 @@ return{
|
||||
"C₂₉H₂₅N₃O₅",
|
||||
"NOT_A_ROBOT",
|
||||
"sakurw",
|
||||
"Airun",
|
||||
"幽灵3383",
|
||||
"",
|
||||
"Performances",
|
||||
"Electric283",
|
||||
|
||||
@@ -31,6 +31,9 @@ Attack system:
|
||||
|
||||
Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
|
||||
|
||||
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
|
||||
+1 more attack for 3 Combo or more.
|
||||
|
||||
Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
|
||||
Attack +4, Extra Blocking +2
|
||||
|
||||
@@ -38,8 +41,6 @@ Attack system:
|
||||
Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
|
||||
and +2 extra blocking.
|
||||
|
||||
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
|
||||
+1 more attack for 3 Combo or more.
|
||||
After calculating all above, the damage value will be rounded down then sent
|
||||
|
||||
Score system:
|
||||
|
||||
@@ -26,9 +26,9 @@ spin判定:
|
||||
B2B攻击+1
|
||||
B3B攻击+50%,+1额外抵挡
|
||||
特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
|
||||
连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
|
||||
半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+4,额外抵挡+2
|
||||
全消:全消伤害为8~16(本局内递增2),和上述其他伤害取大,然后+2额外抵挡
|
||||
连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
|
||||
根据上述规则计算后,向下取整,攻击打出
|
||||
|
||||
分数系统:
|
||||
|
||||
22
parts/modes/sprint123.lua
Normal file
22
parts/modes/sprint123.lua
Normal file
@@ -0,0 +1,22 @@
|
||||
return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
sequence='bag',seqData={26,27,28,29},
|
||||
eventSet='checkLine_40',
|
||||
bg='bg2',bgm='race',
|
||||
},
|
||||
score=function(P)return{P.stat.time,P.stat.piece}end,
|
||||
scoreDisp=function(D)return STRING.time(D[1]).." "..D[2].." Pieces"end,
|
||||
comp=function(a,b)return a[1]<b[1]or(a[1]==b[1]and a[2]<b[2])end,
|
||||
getRank=function(P)
|
||||
if P.stat.row<40 then return end
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=42 and 5 or
|
||||
T<=62 and 4 or
|
||||
T<=104 and 3 or
|
||||
T<=130 and 2 or
|
||||
T<=160 and 1 or
|
||||
0
|
||||
end,
|
||||
}
|
||||
@@ -467,14 +467,14 @@ function NET.updateWS_user()
|
||||
SCN.back()
|
||||
end
|
||||
end
|
||||
MES.new('check',text.loginSuccessed)
|
||||
MES.new('check',text.loginOK)
|
||||
|
||||
--Get self infos
|
||||
NET.getUserInfo(USER.uid)
|
||||
NET.unlock('wsc_user')
|
||||
elseif res.action==0 then--Get accessToken
|
||||
NET.accessToken=res.accessToken
|
||||
MES.new('check',text.accessSuccessed)
|
||||
MES.new('check',text.accessOK)
|
||||
NET.wsconn_play()
|
||||
elseif res.action==1 then--Get userInfo
|
||||
USERS.updateUserData(res.data)
|
||||
|
||||
@@ -130,4 +130,5 @@ return{
|
||||
{font=25,name="江江江江17"},
|
||||
{font=25,name="TetraCepra"},
|
||||
{font=25,name="爱抢姐姐布丁的芙兰酱(CHNO)"},
|
||||
{font=25,name="你的忘机已上羡"},
|
||||
}
|
||||
|
||||
@@ -782,7 +782,7 @@ function draw.norm(P,repMode)
|
||||
_drawFXs(P)
|
||||
|
||||
--Draw current block
|
||||
if P.alive and P.cur then
|
||||
if P.alive and P.control and P.cur then
|
||||
local C=P.cur
|
||||
local curColor=C.color
|
||||
|
||||
@@ -1021,7 +1021,7 @@ function draw.demo(P)
|
||||
local _=BLOCK_COLORS[skinSet[id]]
|
||||
gc_setColor(_[1],_[2],_[3],.3)
|
||||
_=blockImg[id]
|
||||
gc_draw(_,15,40*N-10,nil,16,nil,0,_:getHeight()*.5)
|
||||
gc_draw(_,15,40*N-10,nil,8,nil,0,_:getHeight()*.5)
|
||||
N=N+1
|
||||
end
|
||||
|
||||
@@ -1032,7 +1032,7 @@ function draw.demo(P)
|
||||
local _=BLOCK_COLORS[skinSet[id]]
|
||||
gc_setColor(_[1],_[2],_[3],.3)
|
||||
_=blockImg[id]
|
||||
gc_draw(_,285,40*N-10,nil,16,nil,_:getWidth(),_:getHeight()*.5)
|
||||
gc_draw(_,285,40*N-10,nil,8,nil,_:getWidth(),_:getHeight()*.5)
|
||||
N=N+1
|
||||
end
|
||||
|
||||
|
||||
@@ -217,6 +217,7 @@ function Player:_deepDrop()
|
||||
end
|
||||
end
|
||||
function Player:act_moveLeft(auto)
|
||||
if not self.control then return end
|
||||
if not auto then
|
||||
self.ctrlCount=self.ctrlCount+1
|
||||
end
|
||||
@@ -238,6 +239,7 @@ function Player:act_moveLeft(auto)
|
||||
end
|
||||
end
|
||||
function Player:act_moveRight(auto)
|
||||
if not self.control then return end
|
||||
if not auto then
|
||||
self.ctrlCount=self.ctrlCount+1
|
||||
end
|
||||
@@ -259,6 +261,7 @@ function Player:act_moveRight(auto)
|
||||
end
|
||||
end
|
||||
function Player:act_rotRight()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
self.ctrlCount=self.ctrlCount+1
|
||||
self:spin(1)
|
||||
@@ -266,6 +269,7 @@ function Player:act_rotRight()
|
||||
end
|
||||
end
|
||||
function Player:act_rotLeft()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
self.ctrlCount=self.ctrlCount+1
|
||||
self:spin(3)
|
||||
@@ -273,6 +277,7 @@ function Player:act_rotLeft()
|
||||
end
|
||||
end
|
||||
function Player:act_rot180()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
self.ctrlCount=self.ctrlCount+2
|
||||
self:spin(2)
|
||||
@@ -280,6 +285,7 @@ function Player:act_rot180()
|
||||
end
|
||||
end
|
||||
function Player:act_hardDrop()
|
||||
if not self.control then return end
|
||||
local ENV=self.gameEnv
|
||||
if self.cur then
|
||||
if self.lastPiece.autoLock and self.frameRun-self.lastPiece.frame<ENV.dropcut then
|
||||
@@ -305,6 +311,7 @@ function Player:act_hardDrop()
|
||||
end
|
||||
end
|
||||
function Player:act_softDrop()
|
||||
if not self.control then return end
|
||||
self.downing=0
|
||||
if self.cur then
|
||||
if self.curY>self.ghoY then
|
||||
@@ -325,6 +332,7 @@ function Player:act_softDrop()
|
||||
end
|
||||
end
|
||||
function Player:act_hold()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
if self:hold()then
|
||||
self.keyPressing[8]=false
|
||||
@@ -332,13 +340,16 @@ function Player:act_hold()
|
||||
end
|
||||
end
|
||||
function Player:act_func1()
|
||||
if not self.control then return end
|
||||
self.gameEnv.fkey1(self)
|
||||
end
|
||||
function Player:act_func2()
|
||||
if not self.control then return end
|
||||
self.gameEnv.fkey2(self)
|
||||
end
|
||||
|
||||
function Player:act_insLeft(auto)
|
||||
if not self.control then return end
|
||||
if not self.cur then
|
||||
return
|
||||
end
|
||||
@@ -364,6 +375,7 @@ function Player:act_insLeft(auto)
|
||||
end
|
||||
end
|
||||
function Player:act_insRight(auto)
|
||||
if not self.control then return end
|
||||
if not self.cur then
|
||||
return
|
||||
end
|
||||
@@ -389,6 +401,7 @@ function Player:act_insRight(auto)
|
||||
end
|
||||
end
|
||||
function Player:act_insDown()
|
||||
if not self.control then return end
|
||||
if self.cur and self.curY>self.ghoY then
|
||||
local ENV=self.gameEnv
|
||||
self:createDropFX()
|
||||
@@ -403,6 +416,7 @@ function Player:act_insDown()
|
||||
end
|
||||
end
|
||||
function Player:act_down1()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
if self.curY>self.ghoY then
|
||||
self:createMoveFX('down')
|
||||
@@ -415,6 +429,7 @@ function Player:act_down1()
|
||||
end
|
||||
end
|
||||
function Player:act_down4()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
if self.curY>self.ghoY then
|
||||
local ghoY0=self.ghoY
|
||||
@@ -429,6 +444,7 @@ function Player:act_down4()
|
||||
end
|
||||
end
|
||||
function Player:act_down10()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
if self.curY>self.ghoY then
|
||||
local ghoY0=self.ghoY
|
||||
@@ -443,18 +459,21 @@ function Player:act_down10()
|
||||
end
|
||||
end
|
||||
function Player:act_dropLeft()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
self:act_insLeft()
|
||||
self:act_hardDrop()
|
||||
end
|
||||
end
|
||||
function Player:act_dropRight()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
self:act_insRight()
|
||||
self:act_hardDrop()
|
||||
end
|
||||
end
|
||||
function Player:act_zangiLeft()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
self:act_insLeft()
|
||||
self:act_insDown()
|
||||
@@ -463,6 +482,7 @@ function Player:act_zangiLeft()
|
||||
end
|
||||
end
|
||||
function Player:act_zangiRight()
|
||||
if not self.control then return end
|
||||
if self.cur then
|
||||
self:act_insRight()
|
||||
self:act_insDown()
|
||||
@@ -1784,6 +1804,17 @@ do
|
||||
VOC.play(clearVoice[cc],CHN)
|
||||
end
|
||||
|
||||
--PC/HPC check
|
||||
if clear and cc>=#C.bk then
|
||||
if CY==1 then
|
||||
piece.pc=true
|
||||
piece.special=true
|
||||
elseif cc>1 or self.field[#self.field].garbage then
|
||||
piece.hpc=true
|
||||
piece.special=true
|
||||
end
|
||||
end
|
||||
|
||||
--Normal clear,reduce B2B point
|
||||
if not piece.special then
|
||||
self.b2b=max(self.b2b-250,0)
|
||||
@@ -1804,40 +1835,34 @@ do
|
||||
cscore=cscore+min(50*cmb,500)*(2*cc-1)
|
||||
end
|
||||
|
||||
--PC/HPC
|
||||
if clear and cc>=#C.bk then
|
||||
if CY==1 then
|
||||
self:showText(text.PC,0,-80,50,'flicker')
|
||||
atk=max(atk,min(8+Stat.pc*2,16))
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+120
|
||||
if Stat.row+cc>4 then
|
||||
self.b2b=self.b2b+800
|
||||
cscore=cscore+300*min(6+Stat.pc,10)
|
||||
else
|
||||
cscore=cscore+626
|
||||
end
|
||||
Stat.pc=Stat.pc+1
|
||||
if self.sound then
|
||||
SFX.play('pc')
|
||||
VOC.play('perfect_clear',CHN)
|
||||
end
|
||||
piece.pc=true
|
||||
piece.special=true
|
||||
elseif cc>1 or self.field[#self.field].garbage then
|
||||
self:showText(text.HPC,0,-80,50,'fly')
|
||||
atk=atk+4
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+60
|
||||
self.b2b=self.b2b+100
|
||||
--PC/HPC effect
|
||||
if piece.pc then
|
||||
self:showText(text.PC,0,-80,50,'flicker')
|
||||
atk=max(atk,min(8+Stat.pc*2,16))
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+120
|
||||
if Stat.row+cc>4 then
|
||||
self.b2b=self.b2b+800
|
||||
cscore=cscore+300*min(6+Stat.pc,10)
|
||||
else
|
||||
cscore=cscore+626
|
||||
Stat.hpc=Stat.hpc+1
|
||||
if self.sound then
|
||||
SFX.play('pc')
|
||||
VOC.play('half_clear',CHN)
|
||||
end
|
||||
piece.hpc=true
|
||||
piece.special=true
|
||||
end
|
||||
Stat.pc=Stat.pc+1
|
||||
if self.sound then
|
||||
SFX.play('pc')
|
||||
VOC.play('perfect_clear',CHN)
|
||||
end
|
||||
elseif piece.hpc then
|
||||
self:showText(text.HPC,0,-80,50,'fly')
|
||||
atk=atk+4
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+60
|
||||
self.b2b=self.b2b+100
|
||||
cscore=cscore+626
|
||||
Stat.hpc=Stat.hpc+1
|
||||
if self.sound then
|
||||
SFX.play('pc')
|
||||
VOC.play('half_clear',CHN)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2057,6 +2082,11 @@ do
|
||||
if _cc>6 then self:showText(text.cleared:gsub("$1",_cc),0,55,30,'zoomout',.4)end
|
||||
self:_removeClearedLines()
|
||||
self:_updateFalling(self.gameEnv.fall)
|
||||
if _cc>=4 then
|
||||
self.b2b=min(self.b2b+_cc*50-50,1000)
|
||||
else
|
||||
self.b2b=max(self.b2b-250,0)
|
||||
end
|
||||
self.stat.row=self.stat.row+_cc
|
||||
self.stat.dig=self.stat.dig+_gbcc
|
||||
self.stat.score=self.stat.score+clearSCR[_cc]
|
||||
|
||||
@@ -10,7 +10,7 @@ local function log(str)outputBox:push(str)end
|
||||
_SCLOG=log
|
||||
|
||||
log{C.lP,"Techmino Console"}
|
||||
log{C.lC,"©2021 26F Studio some rights reserved"}
|
||||
log{C.lC,"© Copyright 2019–2022 26F Studio. Some rights reserved."}
|
||||
log{C.dR,"WARNING: DO NOT RUN ANY CODE THAT YOU DON'T UNDERSTAND."}
|
||||
|
||||
local history,hisPtr={"?"}
|
||||
@@ -976,7 +976,7 @@ local userG={
|
||||
-- collectgarbage=collectgarbage,
|
||||
|
||||
math={},string={},table={},bit={},coroutine={},
|
||||
debug={"No way."},package={"No way."},io={"No way."},os={"No way."},
|
||||
debug={},package={},io={},os={},
|
||||
}
|
||||
function userG.print(...)
|
||||
local args,L={...},{}
|
||||
@@ -999,6 +999,11 @@ TABLE.complete(string,userG.string)userG.string.dump=nil
|
||||
TABLE.complete(table,userG.table)
|
||||
TABLE.complete(bit,userG.bit)
|
||||
TABLE.complete(coroutine,userG.coroutine)
|
||||
local dangerousLibMeta={__index=function()error("No way.")end}
|
||||
setmetatable(userG.debug,dangerousLibMeta)
|
||||
setmetatable(userG.package,dangerousLibMeta)
|
||||
setmetatable(userG.io,dangerousLibMeta)
|
||||
setmetatable(userG.os,dangerousLibMeta)
|
||||
|
||||
--Puzzle box
|
||||
local first_key={}
|
||||
|
||||
@@ -207,7 +207,7 @@ function scene.draw()
|
||||
local r=TIME()*2
|
||||
local R=int(r)%7+1
|
||||
gc.setColor(1,1,1,1-abs(r%1*2-1))
|
||||
gc.draw(TEXTURE.miniBlock[R],821,140,TIME()*10%6.2832,15,15,DSCP[R][0][2]+.5,#BLOCKS[R][0]-DSCP[R][0][1]-.5)
|
||||
gc.draw(TEXTURE.miniBlock[R],821,140,TIME()*10%6.2832,7,7,2*DSCP[R][0][2]+1,2*(#BLOCKS[R][0]-DSCP[R][0][1])-1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -113,6 +113,7 @@ local loadingThread=coroutine.wrap(function()
|
||||
VOC.play('welcome')
|
||||
THEME.fresh()
|
||||
LOADED=true
|
||||
saveStats()
|
||||
Z.setPowerInfo(SETTING.powerInfo)
|
||||
return'finish'
|
||||
end)
|
||||
|
||||
@@ -281,7 +281,7 @@ function scene.draw()
|
||||
gc.push('transform')
|
||||
gc.scale((3-2*timer2)*timer2)
|
||||
gc.setColor(.97,.97,.97,timer2*(.5+.3*sin(TIME()*6.26)))
|
||||
GC.regularPolygon('line',0,0,120,6,8)
|
||||
GC.regRoundPolygon('line',0,0,120,6,8)
|
||||
gc.setColor(chartColor[1],chartColor[2],chartColor[3],timer2*.626)
|
||||
for i=1,9,2 do
|
||||
gc.polygon('fill',0,0,val[i],val[i+1],val[i+2],val[i+3])
|
||||
@@ -350,13 +350,13 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='quit', x=290,y=540,w=300,h=70,code=pressKey'q'},
|
||||
WIDGET.newKey{name='tas', x=290,y=620,w=240,h=50,code=pressKey't',hideF=function()return not SETTING.allowTAS or GAME.tasUsed or GAME.result or GAME.replaying end},
|
||||
WIDGET.newKey{name='page_prev',x=500,y=390,w=70,code=pressKey'tab',
|
||||
fText=GC.DO{70,70,{'setLW',2}, {'dRPol',33,35,32,3,6,3.142},{'dRPol',45,35,32,3,6,3.142}},
|
||||
fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',33,35,32,3,6,3.142},{'fRPol',45,35,32,3,6,3.142}}}},
|
||||
fText=GC.DO{70,70,{'setLW',2}, {'dRRPol',33,35,32,3,6,3.142},{'dRRPol',45,35,32,3,6,3.142}},
|
||||
fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRRPol',33,35,32,3,6,3.142},{'fRRPol',45,35,32,3,6,3.142}}}},
|
||||
hideF=function()return PLAYERS[1].frameRun<=180 end,
|
||||
},
|
||||
WIDGET.newKey{name='page_next',x=1230,y=390,w=70,code=pressKey'Stab',
|
||||
fText=GC.DO{70,70,{'setLW',2}, {'dRPol',37,35,32,3,6},{'dRPol',25,35,32,3,6}},
|
||||
fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',37,35,32,3,6},{'fRPol',25,35,32,3,6}}}},
|
||||
fText=GC.DO{70,70,{'setLW',2}, {'dRRPol',37,35,32,3,6},{'dRRPol',25,35,32,3,6}},
|
||||
fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRRPol',37,35,32,3,6},{'fRRPol',25,35,32,3,6}}}},
|
||||
hideF=function()return PLAYERS[1].frameRun<=180 end,
|
||||
},
|
||||
WIDGET.newKey{name='replay', x=865,y=165,w=200,h=40,font=25,code=pressKey'p',hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
|
||||
|
||||
@@ -16,10 +16,10 @@ do
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,29 do
|
||||
local b=BLOCKS[i][0]
|
||||
TEXTURE.miniBlock[i]=NSC(#b[1],#b)
|
||||
TEXTURE.miniBlock[i]=NSC(#b[1]*2,#b*2)
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.rectangle('fill',x-1,#b-y,1,1)
|
||||
gc.rectangle('fill',2*(x-1),2*(#b-y),2,2)
|
||||
end
|
||||
end end
|
||||
end
|
||||
|
||||
@@ -17,17 +17,22 @@ return[=[
|
||||
全新模式选择界面(未完善,未来会增加更多便利功能)
|
||||
新皮肤:pixel(by C₂₉H₂₅N₃O₅)
|
||||
新语言:Bahasa Indonesia(by NOT_A_ROBOT)
|
||||
新语言:日本語(by sakurw)
|
||||
新语言:日本語(by sakurw & Airun & 幽灵3383)
|
||||
新小程序:Stopwatch, Mahjong(无和牌检测)
|
||||
新模式:1~3连块40行(by NOT_A_ROBOT) #578
|
||||
新BGM:lounge(暂未使用, by Hailey (cudsys) & MrZ)
|
||||
更强的CC(会主动allspin了, by Gompyn) #579
|
||||
改动:
|
||||
修改选择模式音效
|
||||
优化皮肤设置页面交互效果
|
||||
移除yygq语言
|
||||
重做staff表
|
||||
更新字体
|
||||
移除yygq语言
|
||||
优化皮肤设置页面交互效果
|
||||
换新miya立绘,给不同立绘添加不同点击动画
|
||||
由于一些无关紧要的小原因暂时移除一个语音包
|
||||
略微降低master-h模式骨块出现后的难度
|
||||
超级消除也会增加b2b点数了 #585
|
||||
两行pc还是会重置限制线吧 #577
|
||||
重做关于页面,微调设置菜单
|
||||
TRS的N/H添加一个踢墙
|
||||
词条标题必定可以被搜索
|
||||
@@ -51,11 +56,14 @@ return[=[
|
||||
经典模式h和u难度没有干旱计数器 #546
|
||||
自定义场地16号色的方块名位置显示错误
|
||||
联网对战结算的l'pm公式错写成lpm的
|
||||
PC时最后一块若非特殊消除会先扣除b2b点数
|
||||
录像界面导入导出按钮隐藏状态错误
|
||||
登录界面读取本地账号密码数据错误
|
||||
回合制开关玩家控制的问题
|
||||
策略堆叠模式评级标准不当
|
||||
云存档/读档的一处小问题
|
||||
部分场景文本重叠问题
|
||||
说明书的一处小问题
|
||||
deepdrop坏了
|
||||
混战模式坏了
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ for i=1,29 do
|
||||
local img=TEXTURE.miniBlock[i]
|
||||
defaultAvatar[i]=GC.DO{128,128,
|
||||
{'clear',.1,.1,.1},
|
||||
{'draw',img,63,63,.2,30,30,img:getWidth()/2,img:getHeight()/2},
|
||||
{'draw',img,63,63,.2,15,15,img:getWidth()/2,img:getHeight()/2},
|
||||
}
|
||||
end
|
||||
local errorAvatar=GC.DO{128,128,
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
return{
|
||||
["apkCode"]=426,
|
||||
["apkCode"]=427,
|
||||
["code"]=1701,
|
||||
["string"]="V0.17.1",
|
||||
["room"]="ver A-3",
|
||||
|
||||
Reference in New Issue
Block a user