修改mini方块的实现

This commit is contained in:
MrZ_26
2022-01-12 16:14:44 +08:00
parent 4953abbb8c
commit d96c5ca0fa
8 changed files with 10 additions and 11 deletions

View File

@@ -159,7 +159,7 @@ do--Z.setCursor
_=BLOCK_COLORS[SETTING.skin[R]]
gc_setColor(_[1],_[2],_[3],min(abs(1-time%2),.3))
_=DSCP[R][0]
gc_draw(TEXTURE.miniBlock[R],x,y,time%3.14159265359*4,16,16,_[2]+.5,#BLOCKS[R][0]-_[1]-.5)
gc_draw(TEXTURE.miniBlock[R],x,y,time%3.14159265359*4,8,8,2*_[2]+1,2*(#BLOCKS[R][0]-_[1])-1)
gc_setColor(1,1,1)
gc_draw(ms.isDown(1)and holdImg or normImg,x,y,nil,nil,nil,8,8)
end

View File

@@ -20,7 +20,7 @@ function back.update()
color=BLOCK_COLORS[SETTING.skin[r]],
x=SCR.w*rnd(),
y=SCR.h*-.05,
k=SCR.rad/100,
k=SCR.rad/200,
ang=rnd()*6.2832,
vy=.5+rnd()*.4,
vx=rnd()*.4-.2,

View File

@@ -47,7 +47,7 @@ function back.draw()
local M=mino[i]
local c=M.color
gc_setColor(c[1],c[2],c[3],.2)
gc_draw(M.block,M.d*cos(M.ang),M.d*sin(M.ang),M.rotate,(18*M.d/SCR.rad)^1.6,nil,M.block:getWidth()/2,M.block:getHeight()/2)
gc_draw(M.block,M.d*cos(M.ang),M.d*sin(M.ang),M.rotate,(12*M.d/SCR.rad)^1.6,nil,M.block:getWidth()/2,M.block:getHeight()/2)
end
gc_translate(-SCR.cx,-SCR.cy)
end

View File

@@ -6,7 +6,6 @@ local back={}
local t
local colorLib=BLOCK_COLORS
local blocks=BLOCKS
local scs=RSlist.TRS.centerPos
function back.init()
t=rnd()*2600
end
@@ -21,6 +20,6 @@ function back.draw()
end
local _=colorLib[SETTING.skin[R]]
gc.setColor(_[1],_[2],_[3],.12)
gc.draw(TEXTURE.miniBlock[R],SCR.cx,SCR.cy,t%3.1416*6,400*SCR.k,nil,scs[R][0][2]+.5,#blocks[R][0]-scs[R][0][1]-.5)
gc.draw(TEXTURE.miniBlock[R],SCR.cx,SCR.cy,t%3.1416*6,200*SCR.k,nil,2*DSCP[R][0][2]+1,2*(#blocks[R][0]-DSCP[R][0][1])-1)
end
return back

View File

@@ -1021,7 +1021,7 @@ function draw.demo(P)
local _=BLOCK_COLORS[skinSet[id]]
gc_setColor(_[1],_[2],_[3],.3)
_=blockImg[id]
gc_draw(_,15,40*N-10,nil,16,nil,0,_:getHeight()*.5)
gc_draw(_,15,40*N-10,nil,8,nil,0,_:getHeight()*.5)
N=N+1
end
@@ -1032,7 +1032,7 @@ function draw.demo(P)
local _=BLOCK_COLORS[skinSet[id]]
gc_setColor(_[1],_[2],_[3],.3)
_=blockImg[id]
gc_draw(_,285,40*N-10,nil,16,nil,_:getWidth(),_:getHeight()*.5)
gc_draw(_,285,40*N-10,nil,8,nil,_:getWidth(),_:getHeight()*.5)
N=N+1
end

View File

@@ -207,7 +207,7 @@ function scene.draw()
local r=TIME()*2
local R=int(r)%7+1
gc.setColor(1,1,1,1-abs(r%1*2-1))
gc.draw(TEXTURE.miniBlock[R],821,140,TIME()*10%6.2832,15,15,DSCP[R][0][2]+.5,#BLOCKS[R][0]-DSCP[R][0][1]-.5)
gc.draw(TEXTURE.miniBlock[R],821,140,TIME()*10%6.2832,7,7,2*DSCP[R][0][2]+1,2*(#BLOCKS[R][0]-DSCP[R][0][1])-1)
end
end

View File

@@ -16,10 +16,10 @@ do
gc.setColor(1,1,1)
for i=1,29 do
local b=BLOCKS[i][0]
TEXTURE.miniBlock[i]=NSC(#b[1],#b)
TEXTURE.miniBlock[i]=NSC(#b[1]*2,#b*2)
for y=1,#b do for x=1,#b[1]do
if b[y][x]then
gc.rectangle('fill',x-1,#b-y,1,1)
gc.rectangle('fill',2*(x-1),2*(#b-y),2,2)
end
end end
end

View File

@@ -11,7 +11,7 @@ for i=1,29 do
local img=TEXTURE.miniBlock[i]
defaultAvatar[i]=GC.DO{128,128,
{'clear',.1,.1,.1},
{'draw',img,63,63,.2,30,30,img:getWidth()/2,img:getHeight()/2},
{'draw',img,63,63,.2,15,15,img:getWidth()/2,img:getHeight()/2},
}
end
local errorAvatar=GC.DO{128,128,