修正说明书攻击系统一处顺序问题
This commit is contained in:
@@ -31,6 +31,9 @@ Attack system:
|
||||
|
||||
Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
|
||||
|
||||
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
|
||||
+1 more attack for 3 Combo or more.
|
||||
|
||||
Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
|
||||
Attack +4, Extra Blocking +2
|
||||
|
||||
@@ -38,8 +41,6 @@ Attack system:
|
||||
Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
|
||||
and +2 extra blocking.
|
||||
|
||||
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
|
||||
+1 more attack for 3 Combo or more.
|
||||
After calculating all above, the damage value will be rounded down then sent
|
||||
|
||||
Score system:
|
||||
|
||||
@@ -26,9 +26,9 @@ spin判定:
|
||||
B2B攻击+1
|
||||
B3B攻击+50%,+1额外抵挡
|
||||
特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
|
||||
连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
|
||||
半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+4,额外抵挡+2
|
||||
全消:全消伤害为8~16(本局内递增2),和上述其他伤害取大,然后+2额外抵挡
|
||||
连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
|
||||
根据上述规则计算后,向下取整,攻击打出
|
||||
|
||||
分数系统:
|
||||
|
||||
Reference in New Issue
Block a user