修正说明书攻击系统一处顺序问题

This commit is contained in:
MrZ_26
2022-01-15 17:07:27 +08:00
parent fac020db8c
commit de6814bd34
2 changed files with 4 additions and 3 deletions

View File

@@ -31,6 +31,9 @@ Attack system:
Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
+1 more attack for 3 Combo or more.
Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
Attack +4, Extra Blocking +2
@@ -38,8 +41,6 @@ Attack system:
Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
and +2 extra blocking.
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
+1 more attack for 3 Combo or more.
After calculating all above, the damage value will be rounded down then sent
Score system:

View File

@@ -26,9 +26,9 @@ spin判定:
B2B攻击+1
B3B攻击+50%,+1额外抵挡
特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+4,额外抵挡+2
全消:全消伤害为8~16(本局内递增2),和上述其他伤害取大,然后+2额外抵挡
连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
根据上述规则计算后,向下取整,攻击打出
分数系统: