暴力修复回合制开关玩家控制的问题(开始摆烂,准备重构)
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@@ -782,7 +782,7 @@ function draw.norm(P,repMode)
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_drawFXs(P)
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--Draw current block
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if P.alive and P.cur then
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if P.alive and P.control and P.cur then
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local C=P.cur
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local curColor=C.color
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@@ -217,6 +217,7 @@ function Player:_deepDrop()
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end
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end
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function Player:act_moveLeft(auto)
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if not self.control then return end
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if not auto then
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self.ctrlCount=self.ctrlCount+1
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end
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@@ -238,6 +239,7 @@ function Player:act_moveLeft(auto)
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end
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end
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function Player:act_moveRight(auto)
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if not self.control then return end
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if not auto then
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self.ctrlCount=self.ctrlCount+1
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end
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@@ -259,6 +261,7 @@ function Player:act_moveRight(auto)
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end
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end
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function Player:act_rotRight()
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if not self.control then return end
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if self.cur then
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self.ctrlCount=self.ctrlCount+1
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self:spin(1)
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@@ -266,6 +269,7 @@ function Player:act_rotRight()
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end
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end
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function Player:act_rotLeft()
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if not self.control then return end
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if self.cur then
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self.ctrlCount=self.ctrlCount+1
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self:spin(3)
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@@ -273,6 +277,7 @@ function Player:act_rotLeft()
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end
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end
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function Player:act_rot180()
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if not self.control then return end
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if self.cur then
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self.ctrlCount=self.ctrlCount+2
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self:spin(2)
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@@ -280,6 +285,7 @@ function Player:act_rot180()
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end
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end
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function Player:act_hardDrop()
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if not self.control then return end
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local ENV=self.gameEnv
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if self.cur then
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if self.lastPiece.autoLock and self.frameRun-self.lastPiece.frame<ENV.dropcut then
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@@ -305,6 +311,7 @@ function Player:act_hardDrop()
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end
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end
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function Player:act_softDrop()
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if not self.control then return end
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self.downing=0
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if self.cur then
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if self.curY>self.ghoY then
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@@ -325,6 +332,7 @@ function Player:act_softDrop()
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end
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end
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function Player:act_hold()
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if not self.control then return end
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if self.cur then
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if self:hold()then
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self.keyPressing[8]=false
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@@ -332,13 +340,16 @@ function Player:act_hold()
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end
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end
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function Player:act_func1()
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if not self.control then return end
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self.gameEnv.fkey1(self)
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end
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function Player:act_func2()
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if not self.control then return end
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self.gameEnv.fkey2(self)
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end
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function Player:act_insLeft(auto)
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if not self.control then return end
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if not self.cur then
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return
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end
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@@ -364,6 +375,7 @@ function Player:act_insLeft(auto)
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end
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end
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function Player:act_insRight(auto)
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if not self.control then return end
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if not self.cur then
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return
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end
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@@ -389,6 +401,7 @@ function Player:act_insRight(auto)
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end
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end
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function Player:act_insDown()
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if not self.control then return end
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if self.cur and self.curY>self.ghoY then
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local ENV=self.gameEnv
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self:createDropFX()
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@@ -403,6 +416,7 @@ function Player:act_insDown()
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end
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end
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function Player:act_down1()
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if not self.control then return end
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if self.cur then
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if self.curY>self.ghoY then
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self:createMoveFX('down')
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@@ -415,6 +429,7 @@ function Player:act_down1()
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end
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end
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function Player:act_down4()
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if not self.control then return end
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if self.cur then
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if self.curY>self.ghoY then
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local ghoY0=self.ghoY
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@@ -429,6 +444,7 @@ function Player:act_down4()
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end
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end
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function Player:act_down10()
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if not self.control then return end
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if self.cur then
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if self.curY>self.ghoY then
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local ghoY0=self.ghoY
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@@ -443,18 +459,21 @@ function Player:act_down10()
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end
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end
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function Player:act_dropLeft()
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if not self.control then return end
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if self.cur then
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self:act_insLeft()
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self:act_hardDrop()
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end
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end
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function Player:act_dropRight()
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if not self.control then return end
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if self.cur then
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self:act_insRight()
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self:act_hardDrop()
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end
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end
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function Player:act_zangiLeft()
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if not self.control then return end
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if self.cur then
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self:act_insLeft()
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self:act_insDown()
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@@ -463,6 +482,7 @@ function Player:act_zangiLeft()
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end
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end
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function Player:act_zangiRight()
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if not self.control then return end
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if self.cur then
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self:act_insRight()
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self:act_insDown()
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