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39 Commits
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BIN
BGM/distortion.ogg
Normal file
BIN
BGM/far.ogg
Normal file
BIN
BGM/how feeling.ogg
Normal file
BIN
BGM/oxygen.ogg
Normal file
BIN
SFX/click.ogg
Normal file
BIN
SFX/enter.ogg
Normal file
BIN
SFX/error.ogg
BIN
SFX/finesseError.ogg
Normal file
BIN
SFX/spawn_1.ogg
Normal file
BIN
SFX/spawn_2.ogg
Normal file
BIN
SFX/spawn_3.ogg
Normal file
BIN
SFX/spawn_4.ogg
Normal file
BIN
SFX/spawn_5.ogg
Normal file
BIN
SFX/spawn_6.ogg
Normal file
BIN
SFX/spawn_7.ogg
Normal file
BIN
SFX/virtualKey.ogg
Normal file
BIN
SFX/welcome.ogg
BIN
SFX/welcome_sfx.ogg
Normal file
BIN
VOICE/nya_31.ogg
BIN
VOICE/nya_happy_4.ogg
Normal file
BIN
VOICE/nya_sad_1.ogg
Normal file
BIN
VOICE/welcome_voc.ogg
Normal file
287
Zframework/bg.lua
Normal file
@@ -0,0 +1,287 @@
|
||||
local gc=love.graphics
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||||
local int,ceil,rnd,abs=math.floor,math.ceil,math.random,math.abs
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||||
local max,min,sin,cos=math.max,math.min,math.sin,math.cos
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||||
|
||||
local BG
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||||
local scr=scr
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local BGvars={_G=_G,SHADER=SHADER}
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||||
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||||
local back={}
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||||
back.none={
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||||
draw=function()
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||||
gc.clear(.15,.15,.15)
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||||
end,
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||||
}
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||||
back.grey={
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||||
draw=function()
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||||
gc.clear(.3,.3,.3)
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||||
end,
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||||
}
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||||
back.glow={
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||||
init=function()
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||||
t=0
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||||
end,
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||||
update=function(dt)
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t=t+dt
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end,
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draw=function()
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local t=(sin(t*.5)+sin(t*.7)+sin(t*.9+1)+sin(t*1.5)+sin(t*2+10))*.08
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gc.clear(t,t,t)
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end,
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||||
}--light-dark
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||||
back.rgb={
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init=function()
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||||
t=0
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end,
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update=function(dt)
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||||
t=t+dt
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||||
end,
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||||
draw=function()
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||||
gc.clear(
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sin(t*1.2)*.15+.2,
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sin(t*1.5)*.15+.2,
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sin(t*1.9)*.15+.2
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||||
)
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||||
end,
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||||
}--Changing pure color
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||||
back.flink={
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||||
init=function()
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||||
t=0
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||||
end,
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||||
update=function(dt)
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||||
t=t+dt
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||||
end,
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draw=function()
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local t=.13-t%3%1.7
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if t<.2 then gc.clear(t,t,t)
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else gc.clear(0,0,0)
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||||
end
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||||
end,
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||||
}--flash after random time
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||||
back.aura={
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||||
init=function()
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||||
t=rnd()*3600
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||||
BG.resize(scr.w,scr.h)
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||||
end,
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||||
resize=function(w,h)
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||||
SHADER.aura:send("w",w*scr.dpi)
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||||
SHADER.aura:send("h",h*scr.dpi)
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||||
end,
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||||
update=function(dt)
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||||
t=t+dt
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||||
end,
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||||
draw=function()
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||||
SHADER.aura:send("t",t)
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||||
gc.setShader(SHADER.aura)
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||||
gc.rectangle("fill",0,0,scr.w,scr.h)
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||||
gc.setShader()
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||||
end,
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||||
}--cool liquid background
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||||
back.game1={
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||||
init=function()
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||||
t=0
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||||
BG.resize(scr.w)
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||||
end,
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||||
resize=function(w)
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||||
SHADER.gradient1:send("w",w*scr.dpi)
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||||
end,
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||||
update=function(dt)
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||||
t=t+dt
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||||
end,
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||||
draw=function()
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||||
SHADER.gradient1:send("t",t)
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||||
gc.setShader(SHADER.gradient1)
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||||
gc.rectangle("fill",0,0,scr.w,scr.h)
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||||
gc.setShader()
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||||
end,
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||||
}--Horizonal red-blue gradient
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||||
back.game2={
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||||
init=function()
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||||
t=0
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||||
BG.resize(nil,scr.h)
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||||
end,
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||||
resize=function(w,h)
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||||
SHADER.gradient2:send("h",h*scr.dpi)
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||||
end,
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||||
update=function(dt)
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||||
t=t+dt
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||||
end,
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||||
draw=function()
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||||
SHADER.gradient2:send("t",t)
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||||
gc.setShader(SHADER.gradient2)
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||||
gc.rectangle("fill",0,0,scr.w,scr.h)
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||||
gc.setShader()
|
||||
end,
|
||||
}--Vertical red-green gradient
|
||||
back.game3={
|
||||
init=function()
|
||||
t=0
|
||||
BG.resize(scr.w,scr.h)
|
||||
end,
|
||||
resize=function(w,h)
|
||||
SHADER.rgb1:send("w",w*scr.dpi)
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||||
SHADER.rgb1:send("h",h*scr.dpi)
|
||||
end,
|
||||
update=function(dt)
|
||||
t=t+dt
|
||||
end,
|
||||
draw=function()
|
||||
SHADER.rgb1:send("t",t)
|
||||
gc.setShader(SHADER.rgb1)
|
||||
gc.rectangle("fill",0,0,scr.w,scr.h)
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||||
gc.setShader()
|
||||
end,
|
||||
}--Colorful RGB
|
||||
back.game4={
|
||||
init=function()
|
||||
t=0
|
||||
BG.resize(scr.w,scr.h)
|
||||
end,
|
||||
resize=function(w,h)
|
||||
SHADER.rgb2:send("w",w*scr.dpi)
|
||||
SHADER.rgb2:send("h",h*scr.dpi)
|
||||
end,
|
||||
update=function(dt)
|
||||
t=t+dt
|
||||
end,
|
||||
draw=function()
|
||||
SHADER.rgb2:send("t",t)
|
||||
gc.setShader(SHADER.rgb2)
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||||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
||||
gc.setShader()
|
||||
end,
|
||||
}--Blue RGB
|
||||
back.game5={
|
||||
init=function()
|
||||
t=0
|
||||
end,
|
||||
update=function(dt)
|
||||
t=t+dt
|
||||
end,
|
||||
draw=function()
|
||||
local t=2.5-t%20%6%2.5
|
||||
if t<.3 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
end,
|
||||
}--Lightning
|
||||
|
||||
local blocks=require("parts/mino")
|
||||
local scs=require("parts/spinCenters")
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||||
back.game6={
|
||||
init=function()
|
||||
t=0
|
||||
colorLib=_G.SKIN.libColor
|
||||
colorSet=_G.setting.skin
|
||||
blockImg=_G.TEXTURE.miniBlock
|
||||
end,
|
||||
update=function(dt)
|
||||
t=t+dt
|
||||
end,
|
||||
draw=function()
|
||||
local t=1.2-t%10%3%1.2
|
||||
if t<.3 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
local R=7-int(t*.5)%7
|
||||
local _=colorLib[colorSet[R]]
|
||||
gc.setColor(_[1],_[2],_[3],.1)
|
||||
gc.draw(blockImg[R],640,360,t%3.1416*6,400,400,scs[R][0][2]-.5,#blocks[R][0]-scs[R][0][1]+.5)
|
||||
end,
|
||||
}--Fast lightning + spining tetromino
|
||||
|
||||
local matrixT={}for i=1,50 do matrixT[i]={}for j=1,50 do matrixT[i][j]=love.math.noise(i,j)+2 end end
|
||||
back.matrix={
|
||||
init=function()
|
||||
t=rnd()*3600
|
||||
end,
|
||||
update=function(dt)
|
||||
t=t+dt
|
||||
end,
|
||||
draw=function()
|
||||
gc.scale(scr.k)
|
||||
gc.clear(.15,.15,.15)
|
||||
local Y=ceil(scr.h*scr.dpi/80)
|
||||
for x=1,ceil(scr.w*scr.dpi/80)do
|
||||
for y=1,Y do
|
||||
gc.setColor(1,1,1,sin(x+matrixT[x][y]*t)*.1+.1)
|
||||
gc.rectangle("fill",80*x,80*y,-80,-80)
|
||||
end
|
||||
end
|
||||
gc.scale(1/scr.k)
|
||||
end,
|
||||
}
|
||||
|
||||
back.space={
|
||||
init=function()
|
||||
stars={}
|
||||
W,H=scr.w+20,scr.h+20
|
||||
BG.resize(scr.w,scr.h)
|
||||
end,
|
||||
resize=function(w,h)
|
||||
local S=stars
|
||||
for i=1,1260,5 do
|
||||
local s=rnd(26,40)*.1
|
||||
S[i]=s*scr.k --size
|
||||
S[i+1]=rnd(W)-10 --x
|
||||
S[i+2]=rnd(H)-10 --y
|
||||
S[i+3]=(rnd()-.5)*.01*s --vx
|
||||
S[i+4]=(rnd()-.5)*.01*s --vy
|
||||
end--800 var
|
||||
end,
|
||||
update=function(dt)
|
||||
local S=stars
|
||||
for i=1,1260,5 do
|
||||
S[i+1]=(S[i+1]+S[i+3])%W
|
||||
S[i+2]=(S[i+2]+S[i+4])%H
|
||||
end--star moving
|
||||
end,
|
||||
draw=function()
|
||||
gc.clear(.2,.2,.2)
|
||||
if not stars[1]then return end
|
||||
gc.translate(-10,-10)
|
||||
gc.setColor(.8,.8,.8)
|
||||
for i=1,1260,5 do
|
||||
local s=stars
|
||||
local x,y=s[i+1],s[i+2]
|
||||
s=s[i]
|
||||
gc.rectangle("fill",x,y,s,s)
|
||||
end
|
||||
gc.translate(10,10)
|
||||
end,
|
||||
discard=function()
|
||||
stars={}
|
||||
end,
|
||||
}
|
||||
|
||||
for _,bg in next,back do
|
||||
if not bg.init then bg.init= NULL end setfenv(bg.init ,BGvars)
|
||||
if not bg.resize then bg.resize= NULL end setfenv(bg.resize ,BGvars)
|
||||
if not bg.update then bg.update= NULL end setfenv(bg.update ,BGvars)
|
||||
if not bg.discard then bg.discard=NULL end setfenv(bg.discard ,BGvars)
|
||||
if not bg.draw then bg.draw= NULL end setfenv(bg.draw ,BGvars)
|
||||
end--make BG vars invisible
|
||||
|
||||
BG={
|
||||
cur="none",
|
||||
resize=NULL,
|
||||
update=NULL,
|
||||
draw=back.none.draw,
|
||||
}
|
||||
function BG.set(bg,data)
|
||||
if bg==BG.cur or not setting.bg then return end
|
||||
if BG.discard then
|
||||
BG.discard()
|
||||
collectgarbage()
|
||||
end
|
||||
BG.cur=bg
|
||||
bg=back[bg]
|
||||
|
||||
BG.init=bg.init or NULL
|
||||
BG.resize=bg.resize or NULL
|
||||
BG.update=bg.update or NULL
|
||||
BG.discard=bg.discard or NULL
|
||||
BG.draw=bg.draw or NULL
|
||||
BG.init()
|
||||
end
|
||||
return BG
|
||||
89
Zframework/bgm.lua
Normal file
@@ -0,0 +1,89 @@
|
||||
local min=math.min
|
||||
local rem=table.remove
|
||||
|
||||
local function fadeOut(id)
|
||||
local src=BGM.list[id]
|
||||
local v=src:getVolume()-.025*setting.bgm*.1
|
||||
src:setVolume(v>0 and v or 0)
|
||||
if v<=0 then
|
||||
src:stop()
|
||||
return true
|
||||
end
|
||||
end
|
||||
local function fadeIn(id)
|
||||
local src=BGM.list[id]
|
||||
local v=min(src:getVolume()+.025*setting.bgm*.1,setting.bgm*.1)
|
||||
src:setVolume(v)
|
||||
if v>=setting.bgm*.1 then return true end
|
||||
end
|
||||
|
||||
local BGM={
|
||||
--nowPlay=[str:playing ID]
|
||||
--suspend=[str:pausing ID]
|
||||
--playing=[src:playing SRC]
|
||||
}
|
||||
BGM.list={
|
||||
"blank","way","race","newera","push","reason","infinite",
|
||||
"secret7th","secret8th",
|
||||
"shining terminal","oxygen","distortion","far",
|
||||
"rockblock","cruelty","final","8-bit happiness","end",
|
||||
"how feeling",
|
||||
}
|
||||
BGM.len=#BGM.list
|
||||
function BGM.loadOne(N)
|
||||
N=BGM.list[N]
|
||||
local file="/BGM/"..N..".ogg"
|
||||
if love.filesystem.getInfo(file)then
|
||||
BGM.list[N]=love.audio.newSource(file,"stream")
|
||||
BGM.list[N]:setLooping(true)
|
||||
BGM.list[N]:setVolume(0)
|
||||
end
|
||||
end
|
||||
function BGM.loadAll()
|
||||
for i=1,#BGM.list do
|
||||
BGM.loadOne(i)
|
||||
end
|
||||
end
|
||||
function BGM.play(s)
|
||||
if setting.bgm==0 then
|
||||
BGM.playing=BGM.list[s]
|
||||
BGM.suspend,BGM.nowPlay=s
|
||||
return
|
||||
elseif not s or not BGM.list[s]then
|
||||
return
|
||||
end
|
||||
if BGM.nowPlay~=s then
|
||||
if BGM.nowPlay then TASK.new(fadeOut,BGM.nowPlay)end
|
||||
TASK.changeCode(fadeIn,fadeOut)
|
||||
TASK.removeTask_data(s)
|
||||
|
||||
BGM.nowPlay,BGM.suspend=s
|
||||
TASK.new(fadeIn,s)
|
||||
BGM.playing=BGM.list[s]
|
||||
BGM.playing:play()
|
||||
end
|
||||
end
|
||||
function BGM.freshVolume()
|
||||
if BGM.playing then
|
||||
local v=setting.bgm*.1
|
||||
if v>0 then
|
||||
BGM.playing:setVolume(v)
|
||||
if BGM.suspend then
|
||||
BGM.playing:play()
|
||||
BGM.nowPlay,BGM.suspend=BGM.suspend
|
||||
end
|
||||
else
|
||||
BGM.playing:setVolume(0)
|
||||
BGM.playing:pause()
|
||||
BGM.suspend,BGM.nowPlay=BGM.nowPlay
|
||||
end
|
||||
end
|
||||
end
|
||||
function BGM.stop()
|
||||
if BGM.nowPlay then
|
||||
TASK.new(fadeOut,BGM.nowPlay)
|
||||
end
|
||||
TASK.changeCode(fadeIn,fadeOut)
|
||||
BGM.playing,BGM.nowPlay=nil
|
||||
end
|
||||
return BGM
|
||||
59
Zframework/color.lua
Normal file
@@ -0,0 +1,59 @@
|
||||
local color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
blue={.2,.2,1},
|
||||
yellow={1,1,0},
|
||||
magenta={1,0,1},
|
||||
cyan={0,1,1},
|
||||
grey={.6,.6,.6},
|
||||
|
||||
lightRed={1,.5,.5},
|
||||
lightGreen={.5,1,.5},
|
||||
lightBlue={.6,.6,1},
|
||||
lightCyan={.5,1,1},
|
||||
lightMagenta={1,.5,1},
|
||||
lightYellow={1,1,.5},
|
||||
lightPurple={.8,.4,1},
|
||||
lightOrange={1,.7,.3},
|
||||
lightGrey={.8,.8,.8},
|
||||
|
||||
darkRed={.6,0,0},
|
||||
darkGreen={0,.6,0},
|
||||
darkBlue={0,0,.6},
|
||||
darkCyan={0,.6,.6},
|
||||
darkMagenta={.6,0,.6},
|
||||
darkYellow={.6,.6,0},
|
||||
darkPurple={.3,0,.6},
|
||||
darkOrange={.6,.4,0},
|
||||
darkGrey={.3,.3,.3},
|
||||
|
||||
black={0,0,0},
|
||||
orange={1,.6,0},
|
||||
pink={1,0,.6},
|
||||
grass={.6,1,0},
|
||||
water={0,1,.6},
|
||||
bronze={.7,.4,0},
|
||||
white={1,1,1},
|
||||
purple={.5,0,1},
|
||||
}
|
||||
|
||||
color.lRed= color.lightRed
|
||||
color.lGreen= color.lightGreen
|
||||
color.lBlue= color.lightBlue
|
||||
color.lCyan= color.lightCyan
|
||||
color.lMagenta= color.lightMagenta
|
||||
color.lYellow= color.lightYellow
|
||||
color.lPurple= color.lightPurple
|
||||
color.lOrange= color.lightOrange
|
||||
color.lGrey= color.lightGrey
|
||||
|
||||
color.dRed= color.darkRed
|
||||
color.dGreen= color.darkGreen
|
||||
color.dBlue= color.darkBlue
|
||||
color.dCyan= color.darkCyan
|
||||
color.dMagenta= color.darkMagenta
|
||||
color.dYellow= color.darkYellow
|
||||
color.dPurple= color.darkPurple
|
||||
color.dOrange= color.darkOrange
|
||||
color.dGrey= color.darkGrey
|
||||
return color
|
||||
224
Zframework/file.lua
Normal file
@@ -0,0 +1,224 @@
|
||||
local fs=love.filesystem
|
||||
local int,max,min=math.floor,math.max,math.min
|
||||
local sub,find=string.sub,string.find
|
||||
local toN,toS=tonumber,tostring
|
||||
local concat=table.concat
|
||||
|
||||
local function splitS(s,sep)
|
||||
local t,n={},1
|
||||
repeat
|
||||
local p=find(s,sep)or #s+1
|
||||
t[n]=sub(s,1,p-1)
|
||||
n=n+1
|
||||
s=sub(s,p+#sep)
|
||||
until #s==0
|
||||
return t
|
||||
end
|
||||
local tabs={
|
||||
[0]="",
|
||||
"\t",
|
||||
"\t\t",
|
||||
"\t\t\t",
|
||||
"\t\t\t\t",
|
||||
"\t\t\t\t\t",
|
||||
}
|
||||
local function dumpTable(L,t)
|
||||
local s
|
||||
if t then
|
||||
s="{\n"
|
||||
else
|
||||
s="return{\n"
|
||||
t=1
|
||||
end
|
||||
local count=1
|
||||
for k,v in next,L do
|
||||
local T=type(k)
|
||||
if T=="number"then
|
||||
if k==count then
|
||||
k="";count=count+1
|
||||
else
|
||||
k="["..k.."]="
|
||||
end
|
||||
elseif T=="string"then
|
||||
if find(k,"[^0-9a-zA-Z_]")then
|
||||
k="[\""..k.."\"]="
|
||||
else
|
||||
k=k.."="
|
||||
end
|
||||
elseif T=="boolean"then k="["..k.."]="
|
||||
else assert(false,"Error key type!")
|
||||
end
|
||||
T=type(v)
|
||||
if T=="number"then v=tostring(v)
|
||||
elseif T=="string"then v="\""..v.."\""
|
||||
elseif T=="table"then v=dumpTable(v,t+1)
|
||||
elseif T=="boolean"then v=tostring(v)
|
||||
else assert(false,"Error data type!")
|
||||
end
|
||||
s=s..tabs[t]..k..v..",\n"
|
||||
end
|
||||
return s..tabs[t-1].."}"
|
||||
end
|
||||
local function addToTable(G,base)--refresh default base with G-values
|
||||
for k,v in next,G do
|
||||
if type(v)==type(base[k])then
|
||||
if type(v)=="table"then
|
||||
addToTable(v,base[k])
|
||||
else
|
||||
base[k]=v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local files={
|
||||
data= fs.newFile("data.dat"),
|
||||
setting=fs.newFile("settings.dat"),
|
||||
VK= fs.newFile("virtualkey.dat"),
|
||||
keyMap= fs.newFile("key.dat"),
|
||||
unlock= fs.newFile("unlock.dat"),
|
||||
}
|
||||
|
||||
local File={}
|
||||
function File.loadRecord(N)
|
||||
local F=fs.newFile(N..".dat")
|
||||
if F:open("r")then
|
||||
local s=loadstring(F:read())
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
return s()
|
||||
else
|
||||
return{}
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveRecord(N,L)
|
||||
local F=fs.newFile(N..".dat")
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(L))
|
||||
F:flush()F:close()
|
||||
if not _ then
|
||||
TEXT.show(text.recSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
function File.delRecord(N)
|
||||
fs.remove(N..".dat")
|
||||
end
|
||||
|
||||
function File.loadUnlock()
|
||||
local F=files.unlock
|
||||
if F:open("r")then
|
||||
local s=F:read()
|
||||
if s:sub(1,6)~="return"then s="return{"..s.."}"end
|
||||
s=loadstring(s)
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
modeRanks=s()
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveUnlock()
|
||||
local F=files.unlock
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(modeRanks))
|
||||
F:flush()F:close()
|
||||
if not _ then
|
||||
TEXT.show(text.unlockSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
|
||||
function File.loadData()
|
||||
local F=files.data
|
||||
if F:open("r")then
|
||||
local s=F:read()
|
||||
if s:sub(1,6)~="return"then
|
||||
s="return{"..s:gsub("\n",",").."}"
|
||||
end
|
||||
s=loadstring(s)
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
local S=s()
|
||||
addToTable(S,stat)
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveData()
|
||||
local F=files.data
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(stat))
|
||||
F:flush()F:close()
|
||||
if not _ then
|
||||
TEXT.show(text.statSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
|
||||
function File.loadSetting()
|
||||
local F=files.setting
|
||||
if F:open("r")then
|
||||
local s=F:read()
|
||||
if s:sub(1,6)~="return"then
|
||||
s="return{"..s:gsub("\n",",").."}"
|
||||
end
|
||||
s=loadstring(s)
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
addToTable(s(),setting)
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveSetting()
|
||||
local F=files.setting
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(setting))
|
||||
F:flush()F:close()
|
||||
if _ then TEXT.show(text.settingSaved,1140,650,40,"sudden",.5)
|
||||
else TEXT.show(text.settingSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
|
||||
function File.loadKeyMap()
|
||||
local F=files.keyMap
|
||||
if F:open("r")then
|
||||
local s=loadstring(F:read())
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
addToTable(s(),keyMap)
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveKeyMap()
|
||||
local F=files.keyMap
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(keyMap))
|
||||
F:flush()F:close()
|
||||
if _ then TEXT.show(text.keyMapSaved,1140,650,26,"sudden",.5)
|
||||
else TEXT.show(text.keyMapSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
|
||||
function File.loadVK()
|
||||
local F=files.VK
|
||||
if F:open("r")then
|
||||
local s=loadstring(F:read())
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
addToTable(s(),VK_org)
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveVK()
|
||||
local F=files.VK
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(VK_org))
|
||||
F:flush()F:close()
|
||||
if _ then TEXT.show(text.VKSaved,1140,650,26,"sudden",.5)
|
||||
else TEXT.show(text.VKSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
return File
|
||||
40
Zframework/img.lua
Normal file
@@ -0,0 +1,40 @@
|
||||
local IMG={
|
||||
batteryImage="/mess/power.png",
|
||||
title="mess/title.png",
|
||||
title_color="mess/title_colored.png",
|
||||
dialCircle="mess/dialCircle.png",
|
||||
dialNeedle="mess/dialNeedle.png",
|
||||
badgeIcon="mess/badge.png",
|
||||
spinCenter="mess/spinCenter.png",
|
||||
ctrlSpeedLimit="mess/ctrlSpeedLimit.png",
|
||||
speedLimit="mess/speedLimit.png",
|
||||
pay1="mess/pay1.png",
|
||||
pay2="mess/pay2.png",
|
||||
|
||||
miyaCH="miya/ch.png",
|
||||
miyaF1="miya/f1.png",
|
||||
miyaF2="miya/f2.png",
|
||||
miyaF3="miya/f3.png",
|
||||
miyaF4="miya/f4.png",
|
||||
|
||||
electric="mess/electric.png",
|
||||
}
|
||||
local list={}
|
||||
local count=0
|
||||
for k,v in next,IMG do
|
||||
count=count+1
|
||||
list[count]=k
|
||||
end
|
||||
function IMG.getCount()
|
||||
return count
|
||||
end
|
||||
function IMG.loadOne(_)
|
||||
local N=list[_]
|
||||
IMG[N]=love.graphics.newImage("/image/"..IMG[N])
|
||||
end
|
||||
function IMG.loadAll()
|
||||
for i=1,count do
|
||||
IMG.loadOne(i)
|
||||
end
|
||||
end
|
||||
return IMG
|
||||
1105
Zframework/init.lua
Normal file
1866
Zframework/languages.lua
Normal file
@@ -3,11 +3,9 @@
|
||||
--https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows
|
||||
local gc=love.graphics
|
||||
local C=gc.clear
|
||||
local shadowMapShader=gc.newShader("shadowMapShader.cs")--Shader for caculating the 1D shadow map.
|
||||
local lightRenderShader=gc.newShader("lightRenderShader.cs")--Shader for rendering blurred lights and shadows.
|
||||
Lights={}--Lightsource objects
|
||||
local Lights=Lights
|
||||
--Private--
|
||||
local shadowMapShader=gc.newShader("Zframework/shader/shadowMap.glsl")--Shader for caculating the 1D shadow map.
|
||||
local lightRenderShader=gc.newShader("Zframework/shader/lightRender.glsl")--Shader for rendering blurred lights and shadows.
|
||||
local Lights={}--Lightsource objects
|
||||
local function move(L,x,y)
|
||||
L.x,L.y=x,y
|
||||
end
|
||||
@@ -20,61 +18,72 @@ local function destroy(L)
|
||||
L.renderCanvas:release()
|
||||
end
|
||||
local function draw(L)
|
||||
--Initialization
|
||||
local r,g,b,a=love.graphics.getColor()
|
||||
gc.setCanvas(L.blackCanvas)C()
|
||||
gc.setCanvas(L.shadowCanvas)C()
|
||||
gc.setCanvas(L.renderCanvas)C()
|
||||
lightRenderShader:send("xresolution",L.size);
|
||||
shadowMapShader:send("yresolution",L.size);
|
||||
--初始化数据
|
||||
|
||||
--get up-left of light
|
||||
local X=L.x-L.size*.5
|
||||
local Y=L.y-L.size*.5
|
||||
--整束光的左上角
|
||||
|
||||
--Render solid
|
||||
gc.translate(-X,-Y)
|
||||
L.blackCanvas:renderTo(L.blackFn)
|
||||
gc.translate(X,Y)
|
||||
--渲染遮光物
|
||||
|
||||
--Render shade canvas by solid
|
||||
gc.setShader(shadowMapShader)
|
||||
gc.setCanvas(L.shadowCanvas)
|
||||
gc.draw(L.blackCanvas)
|
||||
--根据遮光物渲染阴影画布
|
||||
|
||||
--Render light canvas by shade
|
||||
gc.setShader(lightRenderShader)
|
||||
gc.setCanvas(L.renderCanvas)
|
||||
gc.draw(L.shadowCanvas,0,0,0,1,L.size)
|
||||
--根据阴影画布渲染光画布
|
||||
|
||||
--Ready to final render
|
||||
gc.setShader()gc.setCanvas()gc.setBlendMode("add")
|
||||
--准备渲染
|
||||
|
||||
--Render to screes
|
||||
gc.setColor(r,g,b,a)
|
||||
gc.draw(L.renderCanvas,X,Y+L.size,0,1,-1)
|
||||
--渲染到屏幕
|
||||
|
||||
--Reset
|
||||
gc.setBlendMode("alpha")
|
||||
--复位
|
||||
end
|
||||
--Public--
|
||||
function drawLight()
|
||||
|
||||
local LIGHT={}
|
||||
function LIGHT.draw()
|
||||
for i=1,#Lights do
|
||||
Lights[i]:draw()
|
||||
end
|
||||
end
|
||||
function clearLight(L)
|
||||
for i=1,#Lights do
|
||||
function LIGHT.clear(L)
|
||||
for i=#Lights,1,-1 do
|
||||
Lights[i]:destroy()
|
||||
Lights[i]=nil
|
||||
end
|
||||
end
|
||||
function addLight(x,y,R,F)
|
||||
function LIGHT.add(x,y,R,F)
|
||||
local id=#Lights+1
|
||||
Lights[id]={
|
||||
--Methods
|
||||
id=id,
|
||||
x=x,y=y,size=R,
|
||||
blackCanvas=gc.newCanvas(R,R),--遮挡物画布
|
||||
shadowCanvas=gc.newCanvas(R,1),--1D视深画布
|
||||
renderCanvas=gc.newCanvas(R,R),--灯光画布
|
||||
blackFn=F,--遮挡物绘图函数
|
||||
--方法
|
||||
blackCanvas=gc.newCanvas(R,R),--solid canvas
|
||||
shadowCanvas=gc.newCanvas(R,1),--1D vis-depth canvas
|
||||
renderCanvas=gc.newCanvas(R,R),--light canvas
|
||||
blackFn=F,--solid draw funcion
|
||||
|
||||
|
||||
move=move,
|
||||
setPow=setPow,
|
||||
draw=draw,
|
||||
destroy=destroy,
|
||||
}
|
||||
end
|
||||
end
|
||||
return LIGHT
|
||||
848
Zframework/paint.lua
Normal file
@@ -0,0 +1,848 @@
|
||||
local gc=love.graphics
|
||||
local setFont=setFont
|
||||
local int,ceil,rnd,abs=math.floor,math.ceil,math.random,math.abs
|
||||
local max,min,sin,cos=math.max,math.min,math.sin,math.cos
|
||||
local format=string.format
|
||||
|
||||
local Timer=love.timer.getTime
|
||||
local mStr=mStr
|
||||
local scr=scr
|
||||
local scs=require("parts/spinCenters")
|
||||
local modeRankColor={
|
||||
color.bronze, --Rank1
|
||||
color.lightGrey, --Rank2
|
||||
color.lightYellow, --Rank3
|
||||
color.lightPurple, --Rank4
|
||||
color.lightCyan, --Rank5
|
||||
color.purple, --Special
|
||||
}
|
||||
local rankString={
|
||||
"D","C","B","A","S",
|
||||
}
|
||||
local miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
||||
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
||||
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
||||
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
||||
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
||||
}
|
||||
FX_attack={}--Attack beam
|
||||
FX_badge={}--Badge thrown
|
||||
local function drawAtkPointer(x,y)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
gc.circle("fill",x,y,25,6)
|
||||
local a=Timer()*3%1*.8
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
local function VirtualkeyPreview()
|
||||
if setting.VKSwitch then
|
||||
for i=1,#VK_org do
|
||||
local B=VK_org[i]
|
||||
if B.ava then
|
||||
local c=sceneTemp.sel==i and .6 or 1
|
||||
gc.setColor(c,1,c,setting.VKAlpha*.1)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r,10)
|
||||
if setting.VKIcon then gc.draw(TEXTURE.VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local function drawVirtualkey()
|
||||
local V=virtualkey
|
||||
local a=setting.VKAlpha*.1
|
||||
local _
|
||||
if setting.VKIcon then
|
||||
local icons=TEXTURE.VKIcon
|
||||
for i=1,#V do
|
||||
if V[i].ava then
|
||||
local B=V[i]
|
||||
gc.setColor(1,1,1,a)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r,10)--Button outline
|
||||
_=V[i].pressTime
|
||||
gc.draw(icons[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--icon
|
||||
if _>0 then
|
||||
gc.setColor(1,1,1,a*_*.08)
|
||||
gc.circle("fill",B.x,B.y,B.r*.94,10)--Glow
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04),10)--Ripple
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for i=1,#V do
|
||||
if V[i].ava then
|
||||
local B=V[i]
|
||||
gc.setColor(1,1,1,a)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r,10)
|
||||
_=V[i].pressTime
|
||||
if _>0 then
|
||||
gc.setColor(1,1,1,a*_*.08)
|
||||
gc.circle("fill",B.x,B.y,B.r*.94,10)
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04),10)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local Pnt={}
|
||||
|
||||
function Pnt.load()
|
||||
local S=sceneTemp
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",300,330,S.cur/S.tar*680,60,5)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",300,330,680,60,5)
|
||||
setFont(35)
|
||||
gc.print(text.load[S.phase],340,335)
|
||||
if S.phase~=0 then
|
||||
gc.printf(S.cur.."/"..S.tar,795,335,150,"right")
|
||||
end
|
||||
setFont(25)
|
||||
mStr(S.tip,640,400)
|
||||
end
|
||||
|
||||
local titleTransform={
|
||||
function(t)
|
||||
gc.translate(0,max(50-t,0)^2/25)
|
||||
end,
|
||||
function(t)
|
||||
gc.translate(0,-max(50-t,0)^2/25)
|
||||
end,
|
||||
function(t,i)
|
||||
local d=max(50-t,0)
|
||||
gc.translate(sin(Timer()*3+626*i)*d,cos(Timer()*3+626*i)*d)
|
||||
end,
|
||||
function(t,i)
|
||||
local d=max(50-t,0)
|
||||
gc.translate(sin(Timer()*3+626*i)*d,-cos(Timer()*3+626*i)*d)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1,1,1,min(t*.02,1)+rnd()*.2)
|
||||
end,
|
||||
}
|
||||
function Pnt.intro()
|
||||
local s=sceneTemp
|
||||
local t=s.t1
|
||||
local T=(t+110)%300
|
||||
if T<30 then
|
||||
gc.setLineWidth(4+(30-T)^1.626/62)
|
||||
else
|
||||
gc.setLineWidth(4)
|
||||
end
|
||||
local L=title
|
||||
gc.push("transform")
|
||||
gc.translate(126,226)
|
||||
for i=1,8 do
|
||||
local T=t-i*15
|
||||
if T>0 then
|
||||
gc.push("transform")
|
||||
gc.setColor(1,1,1,min(T*.025,1))
|
||||
titleTransform[s.r[i]](T,i)
|
||||
local dt=(t+62-5*i)%300
|
||||
if dt<20 then
|
||||
gc.translate(0,abs(10-dt)-10)
|
||||
end
|
||||
gc.polygon("line",L[i])
|
||||
gc.pop()
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
t=s.t2
|
||||
if t>=80 then
|
||||
gc.setColor(1,1,1,.6+sin((t-80)*.0626)*.3)
|
||||
mText(drawableText.anykey,640,615+sin(Timer()*3)*5)
|
||||
end
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(IMG.title_color,60,30,nil,1.3)
|
||||
setFont(30)
|
||||
gc.print(gameVersion,70,125)
|
||||
gc.print(system,610,100)
|
||||
local L=text.modes[stat.lastPlay]
|
||||
setFont(25)
|
||||
gc.print(L[1],700,470)
|
||||
gc.print(L[2],700,500)
|
||||
players[1]:draw()
|
||||
end
|
||||
function Pnt.mode()
|
||||
local _
|
||||
local cam=mapCam
|
||||
gc.push("transform")
|
||||
gc.translate(640,360)
|
||||
gc.scale(cam.zoomK)
|
||||
gc.translate(-cam.x1,-cam.y1)
|
||||
gc.scale(cam.k1)
|
||||
local R=modeRanks
|
||||
local sel=cam.sel
|
||||
setFont(30)
|
||||
|
||||
gc.setLineWidth(8)
|
||||
gc.setColor(1,1,1,.2)
|
||||
for name,M in next,Modes do
|
||||
if R[name]then
|
||||
for _=1,#M.unlock do
|
||||
local m=Modes[M.unlock[_]]
|
||||
gc.line(M.x,M.y,m.x,m.y)
|
||||
end
|
||||
end
|
||||
end--lines connecting modes
|
||||
|
||||
for name,M in next,Modes do
|
||||
if R[name]then
|
||||
local S=M.size
|
||||
local d=((M.x-(cam.x1+(sel and -180 or 0))/cam.k1)^2+(M.y-cam.y1/cam.k1)^2)^.55
|
||||
if d<500 then S=S*(1.25-d*0.0005) end
|
||||
local c=modeRankColor[R[M.name]]
|
||||
if c then
|
||||
gc.setColor(c)
|
||||
else
|
||||
c=.5+sin(Timer()*6.26)*.2
|
||||
S=S*(.9+c*.4)
|
||||
gc.setColor(c,c,c)
|
||||
end
|
||||
if M.shape==1 then--Rectangle
|
||||
gc.rectangle("fill",M.x-S,M.y-S,2*S,2*S)
|
||||
if sel==name then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.rectangle("line",M.x-S+5,M.y-S+5,2*S-10,2*S-10)
|
||||
end
|
||||
elseif M.shape==2 then--diamond
|
||||
gc.circle("fill",M.x,M.y,S+5,4)
|
||||
if sel==name then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.circle("line",M.x,M.y,S+5,4)
|
||||
end
|
||||
elseif M.shape==3 then--Octagon
|
||||
gc.circle("fill",M.x,M.y,S,8)
|
||||
if sel==name then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.circle("line",M.x,M.y,S,8)
|
||||
end
|
||||
end
|
||||
name=drawableText[rankString[R[M.name]]]
|
||||
if name then
|
||||
gc.setColor(0,0,0,.26)
|
||||
mDraw(name,M.x,M.y)
|
||||
end
|
||||
--[[
|
||||
if M.icon then
|
||||
local i=M.icon
|
||||
local l=i:getWidth()*.5
|
||||
local k=S/l*.8
|
||||
gc.setColor(0,0,0,2)
|
||||
gc.draw(i,M.x-1,M.y-1,nil,k,nil,l,l)
|
||||
gc.draw(i,M.x-1,M.y+1,nil,k,nil,l,l)
|
||||
gc.draw(i,M.x+1,M.y-1,nil,k,nil,l,l)
|
||||
gc.draw(i,M.x+1,M.y+1,nil,k,nil,l,l)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(i,M.x,M.y,nil,k,nil,l,l)
|
||||
end
|
||||
]]
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
if sel then
|
||||
local M=Modes[sel]
|
||||
local lang=setting.lang
|
||||
gc.setColor(.7,.7,.7,.5)
|
||||
gc.rectangle("fill",920,0,360,720)--Info board
|
||||
gc.setColor(M.color)
|
||||
setFont(40)mStr(text.modes[sel][1],1100,5)
|
||||
setFont(30)mStr(text.modes[sel][2],1100,50)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(28)gc.printf(text.modes[sel][3],920,110,360,"center")
|
||||
if M.slowMark then
|
||||
gc.draw(IMG.ctrlSpeedLimit,1230,50,nil,.4)
|
||||
end
|
||||
if M.score then
|
||||
mText(drawableText.highScore,1100,240)
|
||||
gc.setColor(.4,.4,.4,.8)
|
||||
gc.rectangle("fill",940,290,320,280)--Highscore board
|
||||
local L=M.records
|
||||
gc.setColor(1,1,1)
|
||||
if L[1]then
|
||||
for i=1,#L do
|
||||
local t=M.scoreDisp(L[i])
|
||||
local s=#t
|
||||
local dy
|
||||
if s<15 then dy=0
|
||||
elseif s<25 then dy=2
|
||||
else dy=4
|
||||
end
|
||||
setFont(int(26-s*.4))
|
||||
gc.print(t,955,275+dy+25*i)
|
||||
setFont(10)
|
||||
_=L[i].date
|
||||
if _ then gc.print(_,1155,284+25*i)end
|
||||
end
|
||||
else
|
||||
mText(drawableText.noScore,1100,370)
|
||||
end
|
||||
end
|
||||
end
|
||||
if cam.keyCtrl then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(TEXTURE.mapCross,460-20,360-20)
|
||||
end
|
||||
end
|
||||
function Pnt.music()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
|
||||
gc.rectangle("fill",45,98+30*sceneTemp,250,30)
|
||||
gc.setColor(.7,.7,.7)
|
||||
gc.draw(drawableText.musicRoom,20,20)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(drawableText.musicRoom,22,23)
|
||||
gc.draw(drawableText.nowPlaying,490,390)
|
||||
setFont(30)
|
||||
for i=1,BGM.len do
|
||||
gc.print(BGM.list[i],50,90+30*i)
|
||||
end
|
||||
gc.draw(IMG.title,640,310,nil,1.5,nil,206,35)
|
||||
if BGM.nowPlay then
|
||||
setFont(45)
|
||||
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
||||
mStr(BGM.nowPlay,630,460)
|
||||
local t=-Timer()%2.3/2
|
||||
if t<1 then
|
||||
gc.setColor(1,1,1,t)
|
||||
gc.draw(IMG.title_color,640,310,nil,1.5+.1-.1*t,1.5+.3-.3*t,206,35)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||
gc.rectangle("fill",100,115+40*sceneTemp,570,40)
|
||||
gc.setColor(.7,.7,.7)gc.draw(drawableText.custom,360,20)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.custom,362,23)
|
||||
setFont(35)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=110+40*i
|
||||
gc.printf(text.customOption[k],100,y,320,"right")
|
||||
if text.customVal[k]then
|
||||
gc.print(text.customVal[k][customSel[i]],440,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[i]],440,y)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.sequence()
|
||||
local s=sceneTemp
|
||||
gc.setColor(.7,.7,.7)gc.draw(drawableText.sequence,120,-15)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.sequence,122,-12)
|
||||
gc.setLineWidth(4)
|
||||
gc.rectangle("line",100,100,1080,260)
|
||||
setFont(30)
|
||||
local bag=preBag
|
||||
local len=#bag
|
||||
|
||||
setFont(40)
|
||||
gc.print(len,120,300)
|
||||
|
||||
local L=TEXTURE.miniBlock
|
||||
local x,y=120,126
|
||||
local cx,cy=120,126
|
||||
for i=1,len do
|
||||
local B=L[bag[i]]
|
||||
gc.draw(B,x,y,nil,15,15,0,B:getHeight()*.5)
|
||||
x=x+B:getWidth()*15+10
|
||||
if x>1126 then
|
||||
x,y=120,y+50
|
||||
end
|
||||
if i==s.cur then
|
||||
cx,cy=x,y
|
||||
end
|
||||
end
|
||||
|
||||
gc.setColor(.5,1,.5,.6+.4*sin(Timer()*6.26))
|
||||
gc.line(cx-5,cy-20,cx-5,cy+20)
|
||||
|
||||
--Confirm reset
|
||||
if s.sure>0 then
|
||||
gc.setColor(1,1,1,s.sure*.02)
|
||||
gc.draw(drawableText.question,1035,570)
|
||||
end
|
||||
end
|
||||
|
||||
function Pnt.draw()
|
||||
local sx,sy=sceneTemp.x,sceneTemp.y
|
||||
gc.translate(200,60)
|
||||
gc.setColor(1,1,1,.2)
|
||||
gc.setLineWidth(1)
|
||||
for x=1,9 do gc.line(30*x,0,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",-2,-2,304,604)
|
||||
gc.setLineWidth(2)
|
||||
local cross=puzzleMark[-1]
|
||||
for y=1,20 do for x=1,10 do
|
||||
local B=preField[y][x]
|
||||
if B>0 then
|
||||
gc.draw(blockSkin[B],30*x-30,600-30*y)
|
||||
elseif B==-1 and not sceneTemp.demo then
|
||||
gc.draw(cross,30*x-30,600-30*y)
|
||||
end
|
||||
end end
|
||||
if sx and sy then
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
|
||||
end
|
||||
gc.translate(-200,-60)
|
||||
|
||||
--Pen
|
||||
local pen=sceneTemp.pen
|
||||
if pen>0 then
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(SKIN.libColor[pen])
|
||||
gc.rectangle("line",565,460,70,70)
|
||||
elseif pen==-1 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.9,.9,.9)
|
||||
gc.line(575,470,625,520)
|
||||
gc.line(575,520,625,470)
|
||||
end
|
||||
|
||||
--Confirm reset
|
||||
if sceneTemp.sure>0 then
|
||||
gc.setColor(1,1,1,sceneTemp.sure*.02)
|
||||
gc.draw(drawableText.question,1040,430)
|
||||
end
|
||||
|
||||
--Block name
|
||||
setFont(40)
|
||||
local _
|
||||
for i=1,7 do
|
||||
_=setting.skin[i]
|
||||
gc.setColor(SKIN.libColor[_])
|
||||
mStr(text.block[i],500+65*_,65)
|
||||
end
|
||||
end
|
||||
function Pnt.play()
|
||||
if marking then
|
||||
setFont(26)
|
||||
local t=Timer()
|
||||
gc.setColor(1,1,1,.2+.1*(sin(3*t)+sin(2.6*t)))
|
||||
mStr(text.marking,190,60+26*sin(t))
|
||||
end
|
||||
for p=1,#players do
|
||||
players[p]:draw()
|
||||
end
|
||||
gc.setLineWidth(5)
|
||||
for i=1,#FX_attack do
|
||||
local A=FX_attack[i]
|
||||
gc.push("transform")
|
||||
local a=(A.t<10 and A.t*.05 or A.t>50 and 6-A.t*.1 or 1)*A.a
|
||||
gc.setColor(A.r,A.g,A.b,a*.5)
|
||||
gc.circle("line",0,0,A.rad,A.corner)
|
||||
local L=A.drag
|
||||
local len=#L
|
||||
for i=1,len,2 do
|
||||
gc.setColor(A.r,A.g,A.b,.4*a*i/len)
|
||||
gc.translate(L[i],L[i+1])
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.rotate(-A.t*.1)
|
||||
gc.translate(-L[i],-L[i+1])
|
||||
end
|
||||
gc.setColor(A.r,A.g,A.b,a)
|
||||
gc.translate(A.x,A.y)
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.pop()
|
||||
end--FX animation
|
||||
gc.setColor(1,1,1)
|
||||
if setting.VKSwitch then drawVirtualkey()end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX_badge do
|
||||
local b=FX_badge[i]
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
if b.t<10 then
|
||||
gc.draw(IMG.badgeIcon,b[1]-14,b[2]-14)
|
||||
elseif b.t<50 then
|
||||
local t=((b.t-10)*.025)t=(3-2*t)*t*t
|
||||
gc.draw(IMG.badgeIcon,b[1]*(1-t)+b[3]*t-14,b[2]*(1-t)+b[4]*t-14)
|
||||
else
|
||||
gc.draw(IMG.badgeIcon,b[3]-14,b[4]-14)
|
||||
end
|
||||
end
|
||||
local P=players[1]
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
for i=1,#P.atker do
|
||||
local p=P.atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.x+300*P.size,P.y+670*P.size)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||
else
|
||||
for i=1,#P.atker do
|
||||
local p=P.atker[i]
|
||||
drawAtkPointer(p.centerX,p.centerY)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Mode info
|
||||
gc.setColor(1,1,1,.8)
|
||||
gc.draw(drawableText.modeName,485,10)
|
||||
gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
|
||||
|
||||
--Danger
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
if restartCount>0 then
|
||||
gc.setColor(0,0,0,restartCount*.05)
|
||||
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||
end
|
||||
if game.warnLVL>0 then
|
||||
gc.setColor(0,0,0,0)
|
||||
SHADER.warning:send("level",game.warnLVL)
|
||||
gc.setShader(SHADER.warning)
|
||||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
||||
gc.setShader()
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}for i=1,6 do hexList[i]=hexList[i]*150 end
|
||||
local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
|
||||
local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
|
||||
|
||||
function Pnt.pause()
|
||||
local S=sceneTemp
|
||||
local T=S.timer*.02
|
||||
if T<1 or game.result then Pnt.play()end
|
||||
--Dark BG
|
||||
local _=T
|
||||
if game.result then _=_*.7 end
|
||||
gc.setColor(.15,.15,.15,_)
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||
gc.pop()
|
||||
|
||||
--Pause Info
|
||||
setFont(25)
|
||||
if game.pauseCount>0 then
|
||||
gc.setColor(1,.4,.4,T)
|
||||
gc.print(text.pauseCount..":["..game.pauseCount.."] "..format("%.2f",game.pauseTime).."s",70,100)
|
||||
end
|
||||
|
||||
gc.setColor(1,1,1,T)
|
||||
|
||||
--Mode Info
|
||||
_=drawableText.modeName
|
||||
gc.draw(_,40,180)
|
||||
gc.draw(drawableText.levelName,60+_:getWidth(),180)
|
||||
|
||||
--Result Text
|
||||
setFont(35)
|
||||
mText(game.result and drawableText[game.result]or drawableText.pause,640,50-10*(5-sceneTemp.timer*.1)^1.5)
|
||||
|
||||
--Infos
|
||||
if game.frame>180 then
|
||||
_=S.list
|
||||
setFont(26)
|
||||
for i=1,10 do
|
||||
gc.print(text.pauseStat[i],40,210+40*i)
|
||||
gc.printf(_[i],195,210+40*i,300,"right")
|
||||
end
|
||||
end
|
||||
|
||||
--Radar Chart
|
||||
if T>.5 and game.frame>180 then
|
||||
T=T*2-1
|
||||
gc.setLineWidth(2)
|
||||
gc.push("transform")
|
||||
gc.translate(1026,400)
|
||||
|
||||
--Polygon
|
||||
gc.push("transform")
|
||||
gc.scale((3-2*T)*T)
|
||||
gc.setColor(1,1,1,T*(.5+.3*sin(Timer()*6.26)))gc.polygon("line",S.standard)
|
||||
_=S.color
|
||||
gc.setColor(_[1],_[2],_[3],T*.626)
|
||||
_=S.val
|
||||
for i=1,9,2 do
|
||||
gc.polygon("fill",0,0,_[i],_[i+1],_[i+2],_[i+3])
|
||||
end
|
||||
gc.polygon("fill",0,0,_[11],_[12],_[1],_[2])
|
||||
gc.setColor(1,1,1,T)gc.polygon("line",S.val)
|
||||
gc.pop()
|
||||
|
||||
--Axes
|
||||
gc.setColor(1,1,1,T)
|
||||
for i=1,3 do
|
||||
local x,y=hexList[2*i-1],hexList[2*i]
|
||||
gc.line(-x,-y,x,y)
|
||||
end
|
||||
|
||||
--Texts
|
||||
local C
|
||||
_=Timer()%6.2832
|
||||
if _>3.1416 then
|
||||
gc.setColor(1,1,1,-T*sin(_))
|
||||
setFont(35)
|
||||
C,_=text.radar,textPos
|
||||
else
|
||||
gc.setColor(1,1,1,T*sin(_))
|
||||
setFont(18)
|
||||
C,_=S.radar,dataPos
|
||||
end
|
||||
for i=1,6 do
|
||||
mStr(C[i],_[2*i-1],_[2*i])
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
end
|
||||
function Pnt.setting_game()
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.setting_game,640,15)
|
||||
gc.draw(blockSkin[int(Timer()*2)%11+1],720,540,Timer()%6.28319,2,nil,15,15)
|
||||
end
|
||||
function Pnt.setting_video()
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.setting_video,640,15)
|
||||
end
|
||||
function Pnt.setting_sound()
|
||||
gc.setColor(1,1,1,.8)
|
||||
mText(drawableText.setting_sound,640,15)
|
||||
local t=Timer()
|
||||
local _=sceneTemp.jump
|
||||
local x,y=800,340+10*sin(t*.5)+(_-10)*_*.3
|
||||
gc.translate(x,y)
|
||||
gc.draw(IMG.miyaCH,0,0)
|
||||
gc.setColor(1,1,1,.7)
|
||||
gc.draw(IMG.miyaF1,4,47+4*sin(t*.9))
|
||||
gc.draw(IMG.miyaF2,42,107+5*sin(t))
|
||||
gc.draw(IMG.miyaF3,93,126+3*sin(t*.7))
|
||||
gc.draw(IMG.miyaF4,129,98+3*sin(t*.7))
|
||||
gc.translate(-x,-y)
|
||||
end
|
||||
local function timeConv(t)
|
||||
return t.."F "..int(t*16.67).."ms"
|
||||
end
|
||||
function Pnt.setting_control()
|
||||
--Testing grid line
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.4)
|
||||
gc.line(550,540,950,540)
|
||||
gc.line(550,580,950,580)
|
||||
gc.line(550,620,950,620)
|
||||
for x=590,910,40 do
|
||||
gc.line(x,530,x,630)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.line(550,530,550,630)
|
||||
gc.line(950,530,950,630)
|
||||
|
||||
--Texts
|
||||
gc.draw(drawableText.setting_control,80,50)
|
||||
setFont(50)
|
||||
gc.printf(text.preview,320,540,200,"right")
|
||||
|
||||
--Floating number
|
||||
setFont(30)
|
||||
local _=setting
|
||||
mStr(timeConv(_.das),226+35*_.das,145)
|
||||
mStr(timeConv(_.arr),226+35*_.arr,235)
|
||||
mStr(timeConv(_.sddas),226+35*_.sddas,325)
|
||||
mStr(timeConv(_.sdarr),226+35*_.sdarr,415)
|
||||
|
||||
--Testing O mino
|
||||
_=blockSkin[setting.skin[6]]
|
||||
local x=550+40*sceneTemp.pos
|
||||
gc.draw(_,x,540,nil,40/30)
|
||||
gc.draw(_,x,580,nil,40/30)
|
||||
gc.draw(_,x+40,540,nil,40/30)
|
||||
gc.draw(_,x+40,580,nil,40/30)
|
||||
end
|
||||
function Pnt.setting_key()
|
||||
local s=sceneTemp
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
if s.kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
|
||||
gc.rectangle("fill",
|
||||
s.kb<11 and 240 or 840,
|
||||
45*s.kb+20-450*int(s.kb/11),
|
||||
200,45
|
||||
)
|
||||
if s.jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
|
||||
gc.rectangle("fill",
|
||||
s.js<11 and 440 or 1040,
|
||||
45*s.js+20-450*int(s.js/11),
|
||||
200,45
|
||||
)
|
||||
--Selection rect
|
||||
|
||||
gc.setColor(1,.3,.3)
|
||||
mText(drawableText.keyboard,340,30)
|
||||
mText(drawableText.keyboard,940,30)
|
||||
gc.setColor(.3,.3,1)
|
||||
mText(drawableText.joystick,540,30)
|
||||
mText(drawableText.joystick,1140,30)
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(26)
|
||||
local b1,b2=keyMap[s.board],keyMap[s.board+2]
|
||||
for N=1,20 do
|
||||
if N<11 then
|
||||
gc.printf(text.acts[N],47,45*N+22,180,"right")
|
||||
mStr(b1[N],340,45*N+22)
|
||||
mStr(b2[N],540,45*N+22)
|
||||
else
|
||||
gc.printf(text.acts[N],647,45*N-428,180,"right")
|
||||
mStr(b1[N],940,45*N-428)
|
||||
mStr(b2[N],1040,45*N-428)
|
||||
end
|
||||
end
|
||||
gc.setLineWidth(2)
|
||||
for x=40,1240,200 do
|
||||
gc.line(x,65,x,515)
|
||||
end
|
||||
for y=65,515,45 do
|
||||
gc.line(40,y,1240,y)
|
||||
end
|
||||
setFont(35)
|
||||
gc.print(text.page..s.board,280,590)
|
||||
gc.draw(drawableText.ctrlSetHelp,50,650)
|
||||
end
|
||||
function Pnt.setting_skin()
|
||||
gc.setColor(1,1,1)
|
||||
for N=1,7 do
|
||||
local face=setting.face[N]
|
||||
local B=blocks[N][face]
|
||||
local x,y=-25+140*N-scs[N][face][2]*30,325+scs[N][face][1]*30
|
||||
local col=#B[1]
|
||||
for i=1,#B do for j=1,col do
|
||||
if B[i][j]then
|
||||
gc.draw(blockSkin[setting.skin[N]],x+30*j,y-30*i)
|
||||
end
|
||||
end end
|
||||
gc.circle("fill",-10+140*N,340,sin(Timer()*10)+5)
|
||||
end
|
||||
for i=1,6 do
|
||||
gc.draw(blockSkin[11+i],570+60*i,610,nil,2)
|
||||
end
|
||||
gc.draw(drawableText.setting_skin,80,50)
|
||||
end
|
||||
function Pnt.setting_touch()
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
|
||||
gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
|
||||
VirtualkeyPreview()
|
||||
local d=snapLevelValue[sceneTemp.snap]
|
||||
if d>=10 then
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||
for i=1,1280/d-1 do
|
||||
gc.line(d*i,0,d*i,720)
|
||||
end
|
||||
for i=1,720/d-1 do
|
||||
gc.line(0,d*i,1280,d*i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.setting_trackSetting()
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.VKTchW,140+50*setting.VKTchW,260)
|
||||
mText(drawableText.VKOrgW,140+50*setting.VKTchW+50*setting.VKCurW,320)
|
||||
mText(drawableText.VKCurW,640+50*setting.VKCurW,380)
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(20)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#text.help do
|
||||
gc.printf(text.help[i],150,35*i+40,1000,"center")
|
||||
end
|
||||
setFont(19)
|
||||
gc.print(text.used,30,330)
|
||||
gc.draw(IMG.title,280,610,.1,1+.05*sin(Timer()*2.6),nil,206,35)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",18,18,263,263)
|
||||
gc.rectangle("line",1012,18,250,250)
|
||||
gc.draw(IMG.pay1,20,20)
|
||||
gc.draw(IMG.pay2,1014,20)
|
||||
setFont(20)
|
||||
mStr(text.group,640,490)
|
||||
gc.setColor(1,1,1,sin(Timer()*20)*.3+.6)
|
||||
setFont(30)
|
||||
mStr(text.support,150+sin(Timer()*4)*20,283)
|
||||
mStr(text.support,1138-sin(Timer()*4)*20,270)
|
||||
end
|
||||
function Pnt.staff()
|
||||
local L=text.staff
|
||||
local t=sceneTemp.time
|
||||
setFont(40)
|
||||
for i=1,#L do
|
||||
mStr(L[i],640,800+80*i-t*40)
|
||||
end
|
||||
mDraw(IMG.title_color,640,800-t*40,nil,2)
|
||||
mDraw(IMG.title_color,640,2160-t*40,nil,2)
|
||||
end
|
||||
function Pnt.stat()
|
||||
local chart=sceneTemp.chart
|
||||
setFont(24)
|
||||
local _,__=SKIN.libColor,setting.skin
|
||||
local A,B=chart.A1,chart.A2
|
||||
for x=1,7 do
|
||||
gc.setColor(_[__[x]])
|
||||
mStr(text.block[x],80*x,40)
|
||||
mStr(text.block[x],80*x,280)
|
||||
for y=1,4 do
|
||||
mStr(A[x][y],80*x,40+40*y)
|
||||
mStr(B[x][y],80*x,280+40*y)
|
||||
end
|
||||
mStr(chart.Y1[x],80*x,240)
|
||||
mStr(chart.Y2[x],80*x,480)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
A,B=chart.X1,chart.X2
|
||||
mStr(text.stat.spin,650,45)
|
||||
mStr(text.stat.clear,650,285)
|
||||
for y=1,4 do
|
||||
mStr(A[y],650,40+40*y)
|
||||
mStr(B[y],650,280+40*y)
|
||||
end
|
||||
|
||||
setFont(22)
|
||||
for i=1,11 do
|
||||
gc.print(sceneTemp.item[i],740,40*i+10)
|
||||
end
|
||||
|
||||
gc.setLineWidth(4)
|
||||
for x=1,8 do
|
||||
x=80*x-40
|
||||
gc.line(x,80,x,240)
|
||||
gc.line(x,320,x,480)
|
||||
end
|
||||
for y=2,6 do
|
||||
gc.line(40,40*y,600,40*y)
|
||||
gc.line(40,240+40*y,600,240+40*y)
|
||||
end
|
||||
|
||||
gc.draw(IMG.title,260,615,.2+.04*sin(Timer()*3),nil,nil,206,35)
|
||||
end
|
||||
function Pnt.history()
|
||||
gc.setColor(.2,.2,.2,.7)
|
||||
gc.rectangle("fill",30,45,1000,632)
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(4)
|
||||
gc.rectangle("line",30,45,1000,632)
|
||||
setFont(20)
|
||||
local _=sceneTemp
|
||||
gc.print(_[1][_[2]],40,50)
|
||||
end
|
||||
return Pnt
|
||||
373
Zframework/scene.lua
Normal file
@@ -0,0 +1,373 @@
|
||||
local gc=love.graphics
|
||||
local int,max,log=math.floor,math.max,math.log
|
||||
local rnd,sin,cos=math.random,math.sin,math.cos
|
||||
local format=string.format
|
||||
local scr=scr
|
||||
local SCN={
|
||||
cur="load",--Current scene
|
||||
swapping=false,--ifSwapping
|
||||
swap={
|
||||
tar=nil, --Swapping target
|
||||
style=nil, --Swapping style
|
||||
mid=nil, --Loading point
|
||||
time=nil, --Full swap time
|
||||
draw=nil, --Swap draw func
|
||||
},
|
||||
seq={"quit","slowFade"},--Back sequence
|
||||
}--scene datas,returned
|
||||
|
||||
local sceneInit={}
|
||||
sceneInit.quit=love.event.quit
|
||||
function sceneInit.load()
|
||||
sceneTemp={
|
||||
phase=1,--Loading stage
|
||||
cur=1,--Counter
|
||||
tar=#VOC.name,--Loading bar lenth(current)
|
||||
tip=require("parts/getTip"),
|
||||
list={
|
||||
#VOC.name,
|
||||
#BGM.list,
|
||||
#SFX.list,
|
||||
IMG.getCount(),
|
||||
#Modes,
|
||||
1,
|
||||
},
|
||||
skip=false,--If skipped
|
||||
}
|
||||
end
|
||||
function sceneInit.intro()
|
||||
BG.set("space")
|
||||
sceneTemp={
|
||||
t1=0,--Timer 1
|
||||
t2=0,--Timer 2
|
||||
r={},--Random animation type
|
||||
}
|
||||
for i=1,8 do
|
||||
sceneTemp.r[i]=rnd(5)
|
||||
end
|
||||
BGM.play("blank")
|
||||
end
|
||||
function sceneInit.main()
|
||||
BG.set("space")
|
||||
BGM.play("blank")
|
||||
destroyPlayers()
|
||||
modeEnv={}
|
||||
if not players[1]then
|
||||
PLY.newDemoPlayer(1,900,35,1.1)
|
||||
end--Create demo player
|
||||
end
|
||||
function sceneInit.music()
|
||||
if BGM.nowPlay then
|
||||
for i=1,BGM.len do
|
||||
if BGM.list[i]==BGM.nowPlay then
|
||||
sceneTemp=i--Music selected
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
sceneTemp=1
|
||||
end
|
||||
end
|
||||
function sceneInit.mode(org)
|
||||
BG.set("space")
|
||||
BGM.play("blank")
|
||||
destroyPlayers()
|
||||
local cam=mapCam
|
||||
cam.zoomK=org=="main"and 5 or 1
|
||||
if cam.sel then
|
||||
local M=Modes[cam.sel]
|
||||
cam.x,cam.y=M.x*cam.k+180,M.y*cam.k
|
||||
cam.x1,cam.y1=cam.x,cam.y
|
||||
end
|
||||
end
|
||||
function sceneInit.custom()
|
||||
sceneTemp=1--Option selected
|
||||
destroyPlayers()
|
||||
BG.set(customRange.bg[customSel[12]])
|
||||
BGM.play(customRange.bgm[customSel[13]])
|
||||
end
|
||||
function sceneInit.sequence()
|
||||
sceneTemp={cur=#preBag,sure=0}
|
||||
end
|
||||
function sceneInit.draw()
|
||||
BG.set("space")
|
||||
sceneTemp={
|
||||
sure=0,
|
||||
pen=1,
|
||||
x=1,y=1,
|
||||
demo=false,
|
||||
}
|
||||
end
|
||||
function sceneInit.play()
|
||||
love.keyboard.setKeyRepeat(false)
|
||||
restartCount=0
|
||||
if needResetGameData then
|
||||
resetGameData()
|
||||
needResetGameData=nil
|
||||
end
|
||||
BG.set(modeEnv.bg)
|
||||
end
|
||||
function sceneInit.pause(org)
|
||||
if
|
||||
org=="setting_game"or
|
||||
org=="setting_video"or
|
||||
org=="setting_sound"
|
||||
then
|
||||
TEXT.show(text.needRestart,640,440,50,"fly",.6)
|
||||
end
|
||||
local S=players[1].stat
|
||||
sceneTemp={
|
||||
timer=org=="play"and 0 or 50,
|
||||
list={
|
||||
toTime(S.time),
|
||||
S.key.."/"..S.rotate.."/"..S.hold,
|
||||
format("%d %.2fPPS",S.piece,S.piece/S.time),
|
||||
format("%d(%d) %.2fLPM",S.row,S.dig,S.row/S.time*60),
|
||||
format("%d(%d)",S.atk,S.digatk),
|
||||
format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend),
|
||||
format("%d/%d/%d/%d",S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
|
||||
format("(%d)/%d/%d/%d",S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
|
||||
format("%d(+%d)/%d(%d)",S.b2b,S.b3b,S.pc,S.hpc),
|
||||
format("%d[%.2f%%]",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
||||
},
|
||||
|
||||
--from right-down, 60 degree each
|
||||
radar={
|
||||
(S.off+S.dig)/S.time*60,--DefPM
|
||||
(S.off)/S.time*60, --OffPM
|
||||
S.atk/S.time*60, --AtkPM
|
||||
S.send/S.time*60, --SendPM
|
||||
S.piece/S.time*24, --LinePM
|
||||
S.dig/S.time*60, --DigPM
|
||||
},
|
||||
val={1/80,1/40,1/60,1/60,1/100,1/40},
|
||||
timing=org=="play",
|
||||
}
|
||||
local _=sceneTemp
|
||||
local A,B=_.radar,_.val
|
||||
|
||||
--Normalize Values
|
||||
for i=1,6 do
|
||||
B[i]=B[i]*A[i]if B[i]>1.26 then B[i]=1.26+log(B[i]-.26,10)end
|
||||
end
|
||||
|
||||
for i=1,6 do
|
||||
A[i]=format("%.2f",A[i])..text.radarData[i]
|
||||
end
|
||||
local f=1
|
||||
for i=1,6 do
|
||||
if B[i]>.5 then f=2 end
|
||||
if B[i]>1 then f=3 break end
|
||||
end
|
||||
if f==1 then _.color,f={.4,.9,.5},1.25 --Vegetable
|
||||
elseif f==2 then _.color,f={.4,.7,.9},1 --Normal
|
||||
elseif f==3 then _.color,f={1,.3,.3},.626 --Diao
|
||||
end
|
||||
A={
|
||||
120*.5*f, 120*3^.5*.5*f,
|
||||
120*-.5*f, 120*3^.5*.5*f,
|
||||
120*-1*f, 120*0*f,
|
||||
120*-.5*f, 120*-3^.5*.5*f,
|
||||
120*.5*f, 120*-3^.5*.5*f,
|
||||
120*1*f, 120*0*f,
|
||||
}
|
||||
_.scale=f
|
||||
_.standard=A
|
||||
|
||||
for i=6,1,-1 do
|
||||
B[2*i-1],B[2*i]=B[i]*A[2*i-1],B[i]*A[2*i]
|
||||
end
|
||||
_.val=B
|
||||
end
|
||||
function sceneInit.setting_game()
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.setting_video()
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.setting_sound()
|
||||
sceneTemp={last=0,jump=0}--last sound time,animation count(10 to 0)
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.setting_control()
|
||||
sceneTemp={
|
||||
das=setting.das,
|
||||
arr=setting.arr,
|
||||
pos=0,
|
||||
dir=1,
|
||||
wait=30,
|
||||
}
|
||||
BG.set("game1")
|
||||
end
|
||||
function sceneInit.setting_key()
|
||||
sceneTemp={
|
||||
board=1,
|
||||
kb=1,js=1,
|
||||
kS=false,jS=false,
|
||||
}
|
||||
end
|
||||
function sceneInit.setting_touch()
|
||||
BG.set("game2")
|
||||
sceneTemp={
|
||||
default=1,
|
||||
snap=1,
|
||||
sel=nil,
|
||||
}
|
||||
end
|
||||
function sceneInit.setting_touchSwitch()
|
||||
BG.set("matrix")
|
||||
end
|
||||
function sceneInit.help()
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.staff()
|
||||
sceneTemp={
|
||||
pw=0,
|
||||
time=0,
|
||||
v=1,
|
||||
}
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.stat()
|
||||
local S=stat
|
||||
local X1,X2,Y1,Y2={0,0,0,0},{0,0,0,0},{},{}
|
||||
for i=1,7 do
|
||||
local S,C=S.spin[i],S.clear[i]
|
||||
Y1[i]=S[1]+S[2]+S[3]+S[4]
|
||||
Y2[i]=C[1]+C[2]+C[3]+C[4]
|
||||
for j=1,4 do
|
||||
X1[j]=X1[j]+S[j]
|
||||
X2[j]=X2[j]+C[j]
|
||||
end
|
||||
end
|
||||
sceneTemp={
|
||||
chart={
|
||||
A1=S.spin,A2=S.clear,
|
||||
X1=X1,X2=X2,
|
||||
Y1=Y1,Y2=Y2,
|
||||
},
|
||||
item={
|
||||
S.run,
|
||||
S.game,
|
||||
toTime(S.time),
|
||||
S.key.." "..S.rotate.." "..S.hold,
|
||||
S.piece.." "..S.row.." "..int(S.atk),
|
||||
S.recv.." "..S.off.." "..S.pend,
|
||||
S.dig.." "..int(S.digatk),
|
||||
format("%.2f %.2f",S.atk/S.row,S.digatk/S.dig),
|
||||
format("%d/%.3f%%",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
||||
S.b2b.." "..S.b3b,
|
||||
S.pc.." "..S.hpc,
|
||||
},
|
||||
}
|
||||
for i=1,11 do
|
||||
sceneTemp.item[i]=text.stat[i].."\t"..sceneTemp.item[i]
|
||||
end
|
||||
end
|
||||
function sceneInit.history()
|
||||
BG.set("game1")
|
||||
sceneTemp={require("parts/updateLog"),1}--scroll pos
|
||||
end
|
||||
function sceneInit.debug()
|
||||
sceneTemp={
|
||||
ct=0,
|
||||
}
|
||||
end
|
||||
function sceneInit.quit()
|
||||
if rnd()>.000626 then
|
||||
love.timer.sleep(.3)
|
||||
love.event.quit()
|
||||
else
|
||||
error("So lucky! 0.0626 precent to get this!!! You can quit the game now.")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local swap={
|
||||
none={1,0,NULL},
|
||||
flash={8,1,function()gc.clear(1,1,1)end},
|
||||
fade={30,15,function(t)
|
||||
local t=t>15 and 2-t/15 or t/15
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||
end},
|
||||
fade_togame={120,20,function(t)
|
||||
local t=t>20 and (120-t)/100 or t/20
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||
end},
|
||||
slowFade={180,90,function(t)
|
||||
local t=t>90 and 2-t/90 or t/90
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||
end},
|
||||
}--Scene swapping animations
|
||||
local backFunc={
|
||||
load=love.event.quit,
|
||||
pause=function()
|
||||
love.keyboard.setKeyRepeat(true)
|
||||
mergeStat(stat,players[1].stat)
|
||||
TASK.clear("play")
|
||||
end,
|
||||
setting_game= function()FILE.saveSetting()end,
|
||||
setting_video= function()FILE.saveSetting()end,
|
||||
setting_sound= function()FILE.saveSetting()end,
|
||||
setting_touch= function()FILE.saveVK()end,
|
||||
setting_key= function()FILE.saveKeyMap()end,
|
||||
setting_lang= function()FILE.saveSetting()end,
|
||||
}
|
||||
function SCN.swapUpdate()
|
||||
local S=SCN.swap
|
||||
S.time=S.time-1
|
||||
if S.time==S.mid then
|
||||
SCN.init(S.tar,SCN.cur)
|
||||
SCN.cur=S.tar
|
||||
WIDGET.set(Widgets[S.tar])
|
||||
collectgarbage()
|
||||
--Scene swapped this moment
|
||||
end
|
||||
if S.time==0 then
|
||||
SCN.swapping=false
|
||||
end
|
||||
end
|
||||
function SCN.init(s,org)
|
||||
if sceneInit[s]then sceneInit[s](org)end
|
||||
end
|
||||
function SCN.push(tar,style)
|
||||
if not SCN.swapping then
|
||||
local m=#SCN.seq
|
||||
SCN.seq[m+1]=tar or SCN.cur
|
||||
SCN.seq[m+2]=style or"fade"
|
||||
end
|
||||
end
|
||||
function SCN.pop()
|
||||
local _=SCN.seq
|
||||
_[#_-1]=nil
|
||||
end
|
||||
function SCN.swapTo(tar,style)
|
||||
local S=SCN.swap
|
||||
if not SCN.swapping and tar~=SCN.cur then
|
||||
SCN.swapping=true
|
||||
if not style then style="fade"end
|
||||
S.tar=tar
|
||||
S.style=style
|
||||
local swap=swap[style]
|
||||
S.time=swap[1]
|
||||
S.mid=swap[2]
|
||||
S.draw=swap[3]
|
||||
end
|
||||
end
|
||||
function SCN.goto(tar,style)
|
||||
SCN.push()SCN.swapTo(tar,style)
|
||||
end
|
||||
function SCN.back()
|
||||
if backFunc[SCN.cur] then backFunc[SCN.cur]()end
|
||||
--func when scene end
|
||||
local m=#SCN.seq
|
||||
if m>0 then
|
||||
SCN.swapTo(SCN.seq[m-1],SCN.seq[m])
|
||||
SCN.seq[m],SCN.seq[m-1]=nil
|
||||
--Poll&Back to preScene
|
||||
end
|
||||
end
|
||||
return SCN
|
||||
77
Zframework/sfx.lua
Normal file
@@ -0,0 +1,77 @@
|
||||
local rem=table.remove
|
||||
|
||||
local SFX={}
|
||||
SFX.list={
|
||||
"welcome_sfx",
|
||||
"click","enter",
|
||||
"finesseError","finesseError_long",
|
||||
--Stereo sfxs(cannot set position)
|
||||
|
||||
"virtualKey",
|
||||
"button","swipe",
|
||||
"ready","start","win","fail","collect",
|
||||
"spawn_1","spawn_2","spawn_3","spawn_4","spawn_5","spawn_6","spawn_7",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"lock","drop","fall",
|
||||
"reach",
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11","ren_mega",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"emit","blip_1","blip_2",
|
||||
"clear",
|
||||
|
||||
"error",
|
||||
--Mono sfxs
|
||||
}
|
||||
function SFX.loadOne(_)
|
||||
_,SFX.list[_]=SFX.list[_]
|
||||
SFX.list[_]={love.audio.newSource("/SFX/".._..".ogg","static")}
|
||||
end
|
||||
function SFX.loadAll()
|
||||
for i=1,#SFX.list do
|
||||
SFX.loadOne(i)
|
||||
end
|
||||
end
|
||||
function SFX.fieldPlay(s,v,P)
|
||||
SFX.play(s,v,(P.curX+P.sc[2]-6.5)*.15)
|
||||
end
|
||||
function SFX.play(s,vol,pos,force)
|
||||
if setting.sfx==0 and not force then return end
|
||||
local S=SFX.list[s]--source list
|
||||
if not S then return end
|
||||
local n=1
|
||||
while S[n]:isPlaying()do
|
||||
n=n+1
|
||||
if not S[n]then
|
||||
S[n]=S[1]:clone()
|
||||
S[n]:seek(0)
|
||||
break
|
||||
end
|
||||
end
|
||||
S=S[n]--AU_SRC
|
||||
if S:getChannelCount()==1 then
|
||||
if pos then
|
||||
pos=pos*setting.stereo*.1
|
||||
S:setPosition(pos,1-pos^2,0)
|
||||
else
|
||||
S:setPosition(0,0,0)
|
||||
end
|
||||
end
|
||||
if not force then
|
||||
S:setVolume((vol or 1)*setting.sfx*.1)
|
||||
else
|
||||
S:setVolume(vol*.1)
|
||||
end
|
||||
S:play()
|
||||
end
|
||||
function SFX.reset()
|
||||
for _,L in next,sfx do
|
||||
for i=#v,2,-1 do
|
||||
if not L[i]:isPlaying()then
|
||||
rem(L,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return SFX
|
||||
14
Zframework/shader.lua
Normal file
@@ -0,0 +1,14 @@
|
||||
local function N(file)
|
||||
return love.graphics.newShader("Zframework/shader/"..file..".glsl")
|
||||
end
|
||||
return{
|
||||
-- glow=gc.newShader("Zframework/shader/glow.cs"),
|
||||
alpha=N("alpha"),
|
||||
warning=N("warning"),
|
||||
|
||||
aura=N("aura"),
|
||||
gradient1=N("grad1"),--Horizonal red-blue gradient
|
||||
gradient2=N("grad2"),--Vertical red-green gradient
|
||||
rgb1=N("rgb1"),--colorful RGB
|
||||
rgb2=N("rgb2"),--blue RGB
|
||||
}
|
||||
4
Zframework/shader/alpha.glsl
Normal file
@@ -0,0 +1,4 @@
|
||||
extern float a;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
return vec4(1.,1.,1.,sign(Texel(text,pos).a)*a);
|
||||
}
|
||||
42
Zframework/shader/aura.glsl
Normal file
@@ -0,0 +1,42 @@
|
||||
#define PI 3.1415926535897932384626
|
||||
extern float w,h;
|
||||
extern float t;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float x=scr_pos.x/w;
|
||||
float y=scr_pos.y/h;
|
||||
float dx,dy;
|
||||
vec3 V=vec3(0.);
|
||||
|
||||
dx=0.5+cos(t*3.*0.26)*0.4-x;
|
||||
dy=0.5-sin(t*3.*0.62)*0.4-y;
|
||||
dx=sqrt(dx*dx+dy*dy);
|
||||
V.r=V.r+smoothstep(1.26,0.,dx);
|
||||
|
||||
dx=(0.5+cos(t*3.*0.32)*0.4)-x;
|
||||
dy=(0.5-sin(t*3.*0.80)*0.4)-y;
|
||||
dx=sqrt(dx*dx+dy*dy);
|
||||
V.g=V.g+smoothstep(1.26,0.,dx);
|
||||
|
||||
dx=(0.5-cos(t*3.*0.49)*0.4)-x;
|
||||
dy=(0.5+sin(t*3.*0.18)*0.4)-y;
|
||||
dx=sqrt(dx*dx+dy*dy);
|
||||
V.b=V.b+smoothstep(1.26,0.,dx);
|
||||
|
||||
dx=(0.5+cos(t*0.53)*0.4)-x;
|
||||
dy=(0.5-sin(t*0.46)*0.4)-y;
|
||||
dx=sqrt(dx*dx+dy*dy);
|
||||
V.rg+=vec2(smoothstep(0.626,0.,dx));
|
||||
|
||||
dx=(0.5+cos(t*0.98)*0.4)-x;
|
||||
dy=(0.5+sin(t*0.57)*0.4)-y;
|
||||
dx=sqrt(dx*dx+dy*dy);
|
||||
V.rb+=vec2(smoothstep(0.626,0.,dx));
|
||||
|
||||
dx=(0.5-cos(t*0.86)*0.4)-x;
|
||||
dy=(0.5-sin(t*0.32)*0.4)-y;
|
||||
dx=sqrt(dx*dx+dy*dy);
|
||||
V.gb+=vec2(smoothstep(0.626,0.,dx));
|
||||
|
||||
dx=1.626*max(max(V.r,V.g),V.b);
|
||||
return vec4(V/dx,1.);
|
||||
}
|
||||
5
Zframework/shader/glow.glsl
Normal file
@@ -0,0 +1,5 @@
|
||||
extern float X,Y,W,H;
|
||||
vec4 effect(vec4 C,Image Tx,vec2 pos,vec2 scr_pos){
|
||||
C[3]=min((scr_pos.x-X)/W*0.3+(scr_pos.y-Y)/H*0.1,0.3)+0.5;
|
||||
return C;
|
||||
}
|
||||
10
Zframework/shader/grad1.glsl
Normal file
@@ -0,0 +1,10 @@
|
||||
extern float t,w;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float x=scr_pos.x/w;
|
||||
return vec4(
|
||||
.8-x*.6,
|
||||
.3+.2*sin(t),
|
||||
.15+x*.7,
|
||||
1.
|
||||
);
|
||||
}
|
||||
10
Zframework/shader/grad2.glsl
Normal file
@@ -0,0 +1,10 @@
|
||||
extern float t,h;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float y=scr_pos.y/h;
|
||||
return vec4(
|
||||
.8-y*.6,
|
||||
.2+y*.4,
|
||||
.3+.1*sin(t),
|
||||
1.
|
||||
);
|
||||
}
|
||||
29
Zframework/shader/lightRender.glsl
Normal file
@@ -0,0 +1,29 @@
|
||||
#define PI 3.14159
|
||||
extern float xresolution;
|
||||
//sample from 1D vis-depth map
|
||||
float samp(vec2 coord,float r,Image u_texture){
|
||||
return step(r,Texel(u_texture,coord).r);
|
||||
}
|
||||
vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
|
||||
//cartesian to polar, y of 1D sample is always 0
|
||||
vec2 norm=texture_coords.st*2.-1.;
|
||||
vec2 tc=vec2((atan(norm.y,norm.x)+PI)/(2.*PI),0.);
|
||||
float r=length(norm);
|
||||
|
||||
//enlarge blur parameter by distance, light scattering simulation
|
||||
float blur=(1./xresolution)*smoothstep(0.3,1.,r);
|
||||
|
||||
//Simple Gaussian blur
|
||||
float sum=//brightness(0~1)
|
||||
samp(vec2(tc.x-3.*blur,tc.y),r,texture)*0.1
|
||||
+samp(vec2(tc.x-2.*blur,tc.y),r,texture)*0.13
|
||||
+samp(vec2(tc.x-1.*blur,tc.y),r,texture)*0.17
|
||||
|
||||
+samp(tc,r,texture)*0.2//The center tex coord,which gives us hard shadows.
|
||||
+samp(vec2(tc.x+1.*blur,tc.y),r,texture)*0.17
|
||||
+samp(vec2(tc.x+2.*blur,tc.y),r,texture)*0.13
|
||||
+samp(vec2(tc.x+3.*blur,tc.y),r,texture)*0.1;
|
||||
|
||||
//Multiply the distance to get a soft fading
|
||||
return vec4(vec3(1.),sum*smoothstep(1.,0.,r));
|
||||
}
|
||||
11
Zframework/shader/rgb1.glsl
Normal file
@@ -0,0 +1,11 @@
|
||||
extern float t,w,h;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float x=scr_pos.x/w;
|
||||
float y=scr_pos.y/h;
|
||||
return vec4(
|
||||
.8-y*.6-.2*sin(t/6.26),
|
||||
.3+.1*sin(t),
|
||||
.2+x*.6,
|
||||
1.
|
||||
);
|
||||
}
|
||||
11
Zframework/shader/rgb2.glsl
Normal file
@@ -0,0 +1,11 @@
|
||||
extern float t,w,h;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float x=scr_pos.x/w;
|
||||
float y=scr_pos.y/h;
|
||||
return vec4(
|
||||
.4-y*.3-.1*sin(t/6.26),
|
||||
.2+.1*sin(t),
|
||||
abs(.7-x*1.2+y*.5*sin(t/16.)),
|
||||
1.
|
||||
);
|
||||
}
|
||||
21
Zframework/shader/shadowMap.glsl
Normal file
@@ -0,0 +1,21 @@
|
||||
#define PI 3.14
|
||||
extern float yresolution;
|
||||
vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
|
||||
//Iterate through the occluder map's y-axis.
|
||||
for(float y=0.;y<yresolution;y++){
|
||||
//cartesian to polar
|
||||
// y/yresolution=distance to light source(0~1)
|
||||
vec2 norm=vec2(texture_coords.s,y/yresolution)*2.-1.;
|
||||
float theta=PI*1.5+norm.x*PI;
|
||||
float r=(1.+norm.y)*0.5;
|
||||
|
||||
//sample from solid
|
||||
if(
|
||||
Texel(texture,(
|
||||
vec2(-r*sin(theta),-r*cos(theta))*0.5+0.5//coord of solid sampling
|
||||
))
|
||||
.a>0.1
|
||||
)return vec4(vec3(y/yresolution),1.);//collision check, alpha>0.1 means transparent
|
||||
}
|
||||
return vec4(1.,1.,1.,1.);//return max distance 1
|
||||
}
|
||||
8
Zframework/shader/warning.glsl
Normal file
@@ -0,0 +1,8 @@
|
||||
extern float w,h;
|
||||
extern float level;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float dx=abs(scr_pos.x/w-0.5);
|
||||
float dy=abs(scr_pos.y/h-0.5);
|
||||
float a=(max(dx,dy)*2.-.626)*level;
|
||||
return vec4(1.,0.,0.,a);
|
||||
}
|
||||
42
Zframework/sysFX.lua
Normal file
@@ -0,0 +1,42 @@
|
||||
local gc=love.graphics
|
||||
local setColor=gc.setColor
|
||||
local setWidth=gc.setLineWidth
|
||||
local rect=gc.rectangle
|
||||
|
||||
local fx={}
|
||||
|
||||
local FXdraw={}
|
||||
function FXdraw.ripple(S)
|
||||
setWidth(6)
|
||||
setColor(1,1,1,1-S.t)
|
||||
local r=(10*S.t)^1.2
|
||||
rect("line",S[1]-r,S[2]-r,S[3]+2*r,S[4]+2*r)
|
||||
end
|
||||
function FXdraw.shade(S)
|
||||
setColor(S[1],S[2],S[3],1-S.t)
|
||||
rect("fill",S[4],S[5],S[6],S[7],2)
|
||||
end
|
||||
|
||||
local sysFX={}
|
||||
function sysFX.update(dt)
|
||||
for i=#fx,1,-1 do
|
||||
local S=fx[i]
|
||||
S.t=S.t+dt*S.rate
|
||||
if S.t>=1 then
|
||||
for i=i,#fx do
|
||||
fx[i]=fx[i+1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function sysFX.draw()
|
||||
for i=1,#fx do
|
||||
fx[i]:draw()
|
||||
end
|
||||
end
|
||||
--0=ripple,x,y,w,h
|
||||
--1=shade,r,g,b,x,y,w,h
|
||||
function sysFX.new(type,duration,...)
|
||||
fx[#fx+1]={draw=FXdraw[type],t=0,rate=1/duration,...}
|
||||
end
|
||||
return sysFX
|
||||
58
Zframework/task.lua
Normal file
@@ -0,0 +1,58 @@
|
||||
local rem=table.remove
|
||||
local tasks={}
|
||||
|
||||
local TASK={}
|
||||
function TASK.getCount()
|
||||
return #tasks
|
||||
end
|
||||
function TASK.update()
|
||||
for i=#tasks,1,-1 do
|
||||
local T=tasks[i]
|
||||
if T.code(T.data)then
|
||||
rem(tasks,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function TASK.new(code,data)
|
||||
tasks[#tasks+1]={
|
||||
code=code,
|
||||
data=data,
|
||||
}
|
||||
end
|
||||
function TASK.changeCode(c1,c2)
|
||||
for i=#tasks,1,-1 do
|
||||
if tasks[i].code==c1 then
|
||||
tasks[i].code=c2
|
||||
end
|
||||
end
|
||||
end
|
||||
function TASK.removeTask_code(code)
|
||||
for i=#tasks,1,-1 do
|
||||
if tasks[i].code==code then
|
||||
rem(tasks,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function TASK.removeTask_data(data)
|
||||
for i=#tasks,1,-1 do
|
||||
if tasks[i].data==data then
|
||||
rem(tasks,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function TASK.clear(opt)
|
||||
if opt=="all"then
|
||||
local i=#tasks
|
||||
while i>0 do
|
||||
tasks[i]=nil
|
||||
i=i-1
|
||||
end
|
||||
else--Player table
|
||||
for i=#tasks,1,-1 do
|
||||
if tasks[i].P==opt then
|
||||
rem(tasks,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return TASK
|
||||
@@ -3,10 +3,16 @@ local rnd=math.random
|
||||
local mStr=mStr
|
||||
local rem=table.remove
|
||||
|
||||
local texts={}
|
||||
|
||||
local textFX={}
|
||||
function textFX.appear(t)
|
||||
mStr(t.text,t.x,t.y-t.font*.7)
|
||||
end
|
||||
function textFX.sudden(t)
|
||||
gc.setColor(1,1,1,1-t.c)
|
||||
mStr(t.text,t.x,t.y-t.font*.7)
|
||||
end
|
||||
function textFX.fly(t)
|
||||
mStr(t.text,t.x+(t.c-.5)^3*300,t.y-t.font*.7)
|
||||
end
|
||||
@@ -29,13 +35,15 @@ function textFX.spin(t)
|
||||
gc.translate(t.x,t.y)
|
||||
if t.c<.3 then
|
||||
gc.rotate((.3-t.c)^2*4)
|
||||
elseif t.c>.8 then
|
||||
gc.rotate((t.c-.8)^2*-4)
|
||||
end
|
||||
mStr(t.text,0,-t.font*.7)
|
||||
gc.pop()
|
||||
end
|
||||
function textFX.flicker(t)
|
||||
local _,τ,T,Τ=gc.getColor()
|
||||
gc.setColor(_,τ,T,Τ*(rnd()+.5))
|
||||
local _,_,_,T=gc.getColor()
|
||||
gc.setColor(1,1,1,T*(rnd()+.5))
|
||||
mStr(t.text,t.x,t.y-t.font*.7)
|
||||
end
|
||||
function textFX.zoomout(t)
|
||||
@@ -56,7 +64,17 @@ function textFX.beat(t)
|
||||
mStr(t.text,0,-t.font*.7)
|
||||
gc.pop()
|
||||
end
|
||||
function getTEXT(text,x,y,font,style,spd,stop)
|
||||
function textFX.mark(t)
|
||||
local _,_,_,T=gc.getColor()
|
||||
gc.setColor(1,1,1,T*.08)
|
||||
mStr(t.text,t.x,t.y-t.font*.7)
|
||||
end
|
||||
|
||||
local TEXT={}
|
||||
function TEXT.clear()
|
||||
texts={}
|
||||
end
|
||||
function TEXT.getText(text,x,y,font,style,spd,stop)
|
||||
return{
|
||||
c=0,
|
||||
text=text,
|
||||
@@ -65,10 +83,10 @@ function getTEXT(text,x,y,font,style,spd,stop)
|
||||
font=font or 40,
|
||||
spd=(spd or 1)/60,
|
||||
stop=stop,
|
||||
draw=textFX[style]or error("unavailable type:"..style),
|
||||
draw=textFX[style]or assert(false,"unavailable type:"..style),
|
||||
}
|
||||
end--another version of TEXT()
|
||||
function TEXT(text,x,y,font,style,spd,stop)
|
||||
function TEXT.show(text,x,y,font,style,spd,stop)
|
||||
texts[#texts+1]={
|
||||
c=0, --timer
|
||||
text=text, --string
|
||||
@@ -77,10 +95,11 @@ function TEXT(text,x,y,font,style,spd,stop)
|
||||
font=font or 40, --font
|
||||
spd=(spd or 1)/60, --timing speed(1=last 1 sec)
|
||||
stop=stop, --stop time(sustained text)
|
||||
draw=textFX[style]or error("unavailable type:"..style), --draw method
|
||||
draw=textFX[style]or assert(false,"unavailable type:"..style), --draw method
|
||||
}
|
||||
end
|
||||
function updateText(list)
|
||||
function TEXT.update(list)
|
||||
if not list then list=texts end
|
||||
for i=#list,1,-1 do
|
||||
local t=list[i]
|
||||
t.c=t.c+t.spd
|
||||
@@ -89,12 +108,13 @@ function updateText(list)
|
||||
t.c=t.stop
|
||||
end
|
||||
end
|
||||
if t.c>60 then
|
||||
if t.c>1 then
|
||||
rem(list,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function drawTexts(list)
|
||||
function TEXT.draw(list)
|
||||
if not list then list=texts end
|
||||
for i=1,#list do
|
||||
local t=list[i]
|
||||
local p=t.c
|
||||
@@ -102,4 +122,5 @@ function drawTexts(list)
|
||||
setFont(t.font)
|
||||
t:draw()
|
||||
end
|
||||
end
|
||||
end
|
||||
return TEXT
|
||||
327
Zframework/timer.lua
Normal file
@@ -0,0 +1,327 @@
|
||||
local gc=love.graphics
|
||||
local kb=love.keyboard
|
||||
local Timer=love.timer.getTime
|
||||
local int,abs,rnd,max,min,sin,ln=math.floor,math.abs,math.random,math.max,math.min,math.sin,math.log
|
||||
local ins,rem=table.insert,table.remove
|
||||
|
||||
local Tmr={}
|
||||
function Tmr.load()
|
||||
local t=Timer()
|
||||
local S=sceneTemp
|
||||
repeat
|
||||
if S.phase==1 then
|
||||
VOC.loadOne(S.cur)
|
||||
elseif S.phase==2 then
|
||||
BGM.loadOne(S.cur)
|
||||
elseif S.phase==3 then
|
||||
SFX.loadOne(S.cur)
|
||||
elseif S.phase==4 then
|
||||
IMG.loadOne(S.cur)
|
||||
elseif S.phase==5 then
|
||||
local m=Modes[S.cur]--mode template
|
||||
local M=require("modes/"..m.name)--mode file
|
||||
Modes[m.name],Modes[S.cur]=M
|
||||
for k,v in next,m do
|
||||
M[k]=v
|
||||
end
|
||||
M.records=FILE.loadRecord(m.name)or M.score and{}
|
||||
-- M.icon=gc.newImage("image/modeIcon/"..m.icon..".png")
|
||||
-- M.icon=gc.newImage("image/modeIcon/custom.png")
|
||||
elseif S.phase==6 then
|
||||
--------------------------Loading other little things here
|
||||
SKIN.load()
|
||||
stat.run=stat.run+1
|
||||
--------------------------
|
||||
SFX.play("welcome_sfx")
|
||||
VOC.play("welcome")
|
||||
else
|
||||
S.cur=S.cur+1
|
||||
S.tar=S.cur
|
||||
if S.cur>62.6 then
|
||||
SCN.swapTo("intro","none")
|
||||
end
|
||||
return
|
||||
end
|
||||
S.cur=S.cur+1
|
||||
if S.cur>S.tar then
|
||||
S.phase=S.phase+1
|
||||
S.cur=1
|
||||
S.tar=S.list[S.phase]
|
||||
if not S.tar then
|
||||
S.phase=0
|
||||
S.tar=1
|
||||
end
|
||||
end
|
||||
until not S.skip and Timer()-t>.01
|
||||
end
|
||||
function Tmr.intro()
|
||||
local s=sceneTemp
|
||||
s.t1=s.t1+1
|
||||
s.t2=s.t2+1
|
||||
end
|
||||
function Tmr.main(dt)
|
||||
players[1]:update(dt)
|
||||
end
|
||||
local function dumpTable(L)
|
||||
local s="{\n"
|
||||
for k,v in next,L do
|
||||
local T
|
||||
T=type(k)
|
||||
if T=="number"then k="["..k.."]="
|
||||
elseif T=="string"then k=k.."="
|
||||
else assert(false,"Error data type!")
|
||||
end
|
||||
T=type(v)
|
||||
if T=="number"then v=tostring(v)
|
||||
elseif T=="string"then v="\""..v.."\""
|
||||
elseif T=="table"then v=dumpTable(v)
|
||||
else assert(false,"Error data type!")
|
||||
end
|
||||
s=s..k..v..",\n"
|
||||
end
|
||||
return s.."}"
|
||||
end
|
||||
function Tmr.mode(dt)
|
||||
local cam=mapCam
|
||||
local x,y,k=cam.x,cam.y,cam.k
|
||||
local F
|
||||
if not SCN.swapping then
|
||||
if kb.isDown("up", "w")then y=y-10*k;F=true end
|
||||
if kb.isDown("down","s")then y=y+10*k;F=true end
|
||||
if kb.isDown("left","a")then x=x-10*k;F=true end
|
||||
if kb.isDown("right","d")then x=x+10*k;F=true end
|
||||
local js1=joysticks[1]
|
||||
if js1 then
|
||||
local k=js1:getAxis(1)
|
||||
if k~="c"then
|
||||
if k=="u"or k=="ul"or k=="ur"then y=y-10*k;F=true end
|
||||
if k=="d"or k=="dl"or k=="dl"then y=y+10*k;F=true end
|
||||
if k=="l"or k=="ul"or k=="dl"then x=x-10*k;F=true end
|
||||
if k=="r"or k=="ur"or k=="dr"then x=x+10*k;F=true end
|
||||
end
|
||||
end
|
||||
end
|
||||
if F or cam.keyCtrl and(x-cam.x1)^2+(y-cam.y1)^2>2.6 then
|
||||
if F then
|
||||
cam.keyCtrl=true
|
||||
end
|
||||
local x,y=(cam.x1-180)/cam.k1,cam.y1/cam.k1
|
||||
for name,M in next,Modes do
|
||||
if modeRanks[name]then
|
||||
local SEL
|
||||
local s=M.size
|
||||
if M.shape==1 then
|
||||
if x>M.x-s and x<M.x+s and y>M.y-s and y<M.y+s then SEL=name end
|
||||
elseif M.shape==2 then
|
||||
if abs(x-M.x)+abs(y-M.y)<s then SEL=name end
|
||||
elseif M.shape==3 then
|
||||
if(x-M.x)^2+(y-M.y)^2<s^2 then SEL=name end
|
||||
end
|
||||
if SEL and cam.sel~=SEL then
|
||||
cam.sel=SEL
|
||||
SFX.play("click")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if x>1850*k then x=1850*k
|
||||
elseif x<-1000*k then x=-1000*k
|
||||
end
|
||||
if y>500*k then y=500*k
|
||||
elseif y<-1900*k then y=-1900*k
|
||||
end
|
||||
cam.x,cam.y=x,y
|
||||
--keyboard controlling
|
||||
|
||||
cam.x1=cam.x1*.85+x*.15
|
||||
cam.y1=cam.y1*.85+y*.15
|
||||
cam.k1=cam.k1*.85+k*.15
|
||||
local _=SCN.swap.tar
|
||||
cam.zoomMethod=_=="play"and 1 or _=="mode"and 2
|
||||
if cam.zoomMethod==1 then
|
||||
if cam.sel then
|
||||
local M=Modes[cam.sel]
|
||||
cam.x=cam.x*.8+M.x*cam.k*.2
|
||||
cam.y=cam.y*.8+M.y*cam.k*.2
|
||||
end
|
||||
_=cam.zoomK
|
||||
if _<.8 then _=_*1.05 end
|
||||
if _<1.1 then _=_*1.05 end
|
||||
cam.zoomK=_*1.05
|
||||
elseif cam.zoomMethod==2 then
|
||||
cam.zoomK=cam.zoomK^.9
|
||||
end
|
||||
end
|
||||
function Tmr.sequence()
|
||||
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
|
||||
end
|
||||
function Tmr.draw()
|
||||
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
game.frame=game.frame+1
|
||||
stat.time=stat.time+dt
|
||||
local P1=players[1]
|
||||
for i=#FX_attack,1,-1 do
|
||||
local b=FX_attack[i]
|
||||
b.t=b.t+1
|
||||
if b.t>50 then
|
||||
b.rad=b.rad*1.05+.1
|
||||
b.x,b.y=b.x2,b.y2
|
||||
elseif b.t>10 then
|
||||
local t=((b.t-10)*.025)t=(3-2*t)*t*t
|
||||
b.x,b.y=b.x1*(1-t)+b.x2*t,b.y1*(1-t)+b.y2*t
|
||||
end
|
||||
if b.t<60 then
|
||||
local L=FX_attack[i].drag
|
||||
if #L==4*setting.atkFX then
|
||||
rem(L,1)rem(L,1)
|
||||
end
|
||||
ins(L,b.x)ins(L,b.y)
|
||||
else
|
||||
for i=i,#FX_attack do
|
||||
FX_attack[i]=FX_attack[i+1]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=#FX_badge,1,-1 do
|
||||
local b=FX_badge[i]
|
||||
b.t=b.t+1
|
||||
if b.t==60 then
|
||||
rem(FX_badge,i)
|
||||
end
|
||||
end
|
||||
local _
|
||||
for i=1,#virtualkey do
|
||||
_=virtualkey[i]
|
||||
if _.pressTime>0 then
|
||||
_.pressTime=_.pressTime-1
|
||||
end
|
||||
end
|
||||
|
||||
if game.frame<180 then
|
||||
if game.frame==179 then
|
||||
gameStart()
|
||||
elseif game.frame==60 or game.frame==120 then
|
||||
SFX.play("ready")
|
||||
end
|
||||
for p=1,#players do
|
||||
local P=players[p]
|
||||
if P.movDir~=0 then
|
||||
if P.moving<P.gameEnv.das then
|
||||
P.moving=P.moving+1
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
if restartCount>0 then restartCount=restartCount-1 end
|
||||
return
|
||||
elseif P1.keyPressing[10]then
|
||||
restartCount=restartCount+1
|
||||
if restartCount>20 then
|
||||
TASK.clear("play")
|
||||
mergeStat(stat,P1.stat)
|
||||
resetGameData()
|
||||
return
|
||||
end
|
||||
elseif restartCount>0 then
|
||||
restartCount=restartCount>2 and restartCount-2 or 0
|
||||
end--Counting,include pre-das,directy RETURN,or restart counting
|
||||
for p=1,#players do
|
||||
local P=players[p]
|
||||
P:update(dt)
|
||||
end
|
||||
if game.frame%120==0 then
|
||||
if modeEnv.royaleMode then freshMostDangerous()end
|
||||
end
|
||||
if P1.alive then
|
||||
if game.frame%26==0 and setting.warn then
|
||||
local F=P1.field
|
||||
local M=#F
|
||||
local height=0--max height of row 4~7
|
||||
for x=4,7 do
|
||||
for y=M,1,-1 do
|
||||
if F[y][x]>0 then
|
||||
if y>height then
|
||||
height=y
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
game.warnLVL0=ln(height-15+P1.atkBuffer.sum*.8)
|
||||
end
|
||||
local M=game.warnLVL
|
||||
if M<game.warnLVL0 then
|
||||
M=M*.95+game.warnLVL0*.05
|
||||
elseif M>0 then
|
||||
M=max(M-.026,0)
|
||||
end
|
||||
game.warnLVL=M
|
||||
elseif game.warnLVL>0 then
|
||||
game.warnLVL=max(game.warnLVL-.026,0)
|
||||
end
|
||||
end
|
||||
function Tmr.pause(dt)
|
||||
if not game.result then
|
||||
game.pauseTime=game.pauseTime+dt
|
||||
end
|
||||
if sceneTemp.timer<50 then
|
||||
sceneTemp.timer=sceneTemp.timer+1
|
||||
end
|
||||
end
|
||||
function Tmr.setting_sound()
|
||||
local t=sceneTemp.jump
|
||||
if t>0 then
|
||||
sceneTemp.jump=t-1
|
||||
end
|
||||
end
|
||||
function Tmr.setting_control()
|
||||
local T=sceneTemp
|
||||
if T.wait>0 then
|
||||
T.wait=T.wait-1
|
||||
if T.wait==0 then
|
||||
T.pos=T.pos+T.dir
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
if T.das>0 then
|
||||
T.das=T.das-1
|
||||
if T.das==0 then
|
||||
T.pos=T.pos+T.dir
|
||||
end
|
||||
else
|
||||
T.arr=T.arr-1
|
||||
if T.arr==0 then
|
||||
T.pos=T.pos+T.dir
|
||||
T.arr=setting.arr
|
||||
elseif T.arr==-1 then
|
||||
T.pos=T.dir>0 and 8 or 0
|
||||
T.arr=setting.arr
|
||||
end
|
||||
if T.pos%8==0 then
|
||||
T.dir=-T.dir
|
||||
T.wait=26
|
||||
T.das=setting.das
|
||||
end
|
||||
end
|
||||
end
|
||||
function Tmr.staff(dt)
|
||||
local S=sceneTemp
|
||||
if kb.isDown("space","return")and S.v<6.26 then
|
||||
S.v=S.v+.26
|
||||
elseif S.v>1 then
|
||||
S.v=S.v-.26
|
||||
end
|
||||
S.time=S.time+S.v*dt
|
||||
if S.time>45 then
|
||||
S.time=45
|
||||
elseif S.time<-10 then
|
||||
S.time=-10
|
||||
end
|
||||
end
|
||||
return Tmr
|
||||
42
Zframework/toolfunc.lua
Normal file
@@ -0,0 +1,42 @@
|
||||
local gc=love.graphics
|
||||
local int=math.floor
|
||||
local format=string.format
|
||||
|
||||
local fontData=love.filesystem.newFile("font.ttf")
|
||||
local newFont=gc.setNewFont
|
||||
local setNewFont=gc.setFont
|
||||
local fontCache,currentFontSize={}
|
||||
function setFont(s)
|
||||
local f=fontCache[s]
|
||||
if s~=currentFontSize then
|
||||
if f then
|
||||
setNewFont(f)
|
||||
else
|
||||
f=newFont(fontData,s)
|
||||
fontCache[s]=f
|
||||
setNewFont(f)
|
||||
end
|
||||
currentFontSize=s
|
||||
end
|
||||
return f
|
||||
end
|
||||
|
||||
function toTime(s)
|
||||
if s<60 then
|
||||
return format("%.3fs",s)
|
||||
elseif s<3600 then
|
||||
return format("%d:%.2f",int(s/60),s%60)
|
||||
else
|
||||
local h=int(s/3600)
|
||||
return format("%d:%d:%.2f",h,int(s/60%60),s%60)
|
||||
end
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-450,y,900,"center")
|
||||
end
|
||||
function mText(s,x,y)
|
||||
gc.draw(s,x-s:getWidth()*.5,y)
|
||||
end
|
||||
function mDraw(s,x,y,a,k)
|
||||
gc.draw(s,x,y,a,k,nil,s:getWidth()*.5,s:getHeight()*.5)
|
||||
end
|
||||
8
Zframework/vib.lua
Normal file
@@ -0,0 +1,8 @@
|
||||
local level={0,0,.015,.02,.03,.04,.05,.06,.07,.08}
|
||||
local _=love.system.vibrate
|
||||
return function(t)
|
||||
local L=setting.vib
|
||||
if L>0 then
|
||||
_(level[L+t])
|
||||
end
|
||||
end
|
||||
134
Zframework/voice.lua
Normal file
@@ -0,0 +1,134 @@
|
||||
local rnd=math.random
|
||||
local rem=table.remove
|
||||
local voiceQueue={free=0}
|
||||
local bank={}--{{SRC1s},{SRC2s},...}
|
||||
local VOC={}
|
||||
VOC.name={
|
||||
"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
|
||||
"single","double","triple","techrash",
|
||||
"mini","b2b","b3b","pc",
|
||||
"win","lose",
|
||||
"bye",
|
||||
"nya",
|
||||
"happy",
|
||||
"doubt",
|
||||
"sad",
|
||||
"egg",
|
||||
"welcome"
|
||||
}
|
||||
VOC.list={
|
||||
zspin={"zspin_1","zspin_2","zspin_3"},
|
||||
sspin={"sspin_1","sspin_2","sspin_3","sspin_4","sspin_5","sspin_6"},
|
||||
lspin={"lspin_1","lspin_2"},
|
||||
jspin={"jspin_1","jspin_2","jspin_3","jspin_4"},
|
||||
tspin={"tspin_1","tspin_2","tspin_3","tspin_4","tspin_5","tspin_6"},
|
||||
ospin={"ospin_1","ospin_2","ospin_3"},
|
||||
ispin={"ispin_1","ispin_2","ispin_3"},
|
||||
|
||||
single={"single_1","single_2","single_3","single_4","single_5","single_6","single_7"},
|
||||
double={"double_1","double_2","double_3","double_4","double_5"},
|
||||
triple={"triple_1","triple_2","triple_3","triple_4","triple_5","triple_6","triple_7"},
|
||||
techrash={"techrash_1","techrash_2","techrash_3","techrash_4"},
|
||||
|
||||
mini={"mini_1","mini_2","mini_3"},
|
||||
b2b={"b2b_1","b2b_2","b2b_3"},
|
||||
b3b={"b3b_1","b3b_2"},
|
||||
pc={"clear_1","clear_2"},
|
||||
win={"win_1","win_2","win_3","win_4","win_5","win_6","win_6","win_7"},
|
||||
lose={"lose_1","lose_2","lose_3"},
|
||||
bye={"bye_1","bye_2"},
|
||||
nya={"nya_1","nya_2","nya_3","nya_4"},
|
||||
happy={"nya_happy_1","nya_happy_2","nya_happy_3","nya_happy_4"},
|
||||
doubt={"nya_doubt_1","nya_doubt_2"},
|
||||
sad={"nya_sad_1"},
|
||||
egg={"egg_1","egg_2"},
|
||||
welcome={"welcome_voc"},
|
||||
}
|
||||
|
||||
local function getVoice(str)
|
||||
local L=bank[str]
|
||||
local n=1
|
||||
while L[n]:isPlaying()do
|
||||
n=n+1
|
||||
if not L[n]then
|
||||
L[n]=L[1]:clone()
|
||||
L[n]:seek(0)
|
||||
break
|
||||
end
|
||||
end
|
||||
return L[n]
|
||||
--load voice with string
|
||||
end
|
||||
function VOC.loadOne(_)
|
||||
local N=VOC.name[_]
|
||||
for i=1,#VOC.list[N]do
|
||||
local V=VOC.list[N][i]
|
||||
bank[V]={love.audio.newSource("VOICE/"..V..".ogg","static")}
|
||||
end
|
||||
end
|
||||
function VOC.loadAll()
|
||||
for i=1,#VOC.list do
|
||||
VOC.loadOne(i)
|
||||
end
|
||||
end
|
||||
function VOC.getFreeChannel()
|
||||
local i=#voiceQueue
|
||||
for i=1,i do
|
||||
if #voiceQueue[i]==0 then return i end
|
||||
end
|
||||
voiceQueue[i+1]={s=0}
|
||||
return i+1
|
||||
end
|
||||
function VOC.getCount()
|
||||
return #voiceQueue
|
||||
end
|
||||
function VOC.update()
|
||||
for i=#voiceQueue,1,-1 do
|
||||
local Q=voiceQueue[i]
|
||||
if Q.s==0 then--Free channel, auto delete when >3
|
||||
if i>3 then
|
||||
rem(voiceQueue,i)
|
||||
end
|
||||
elseif Q.s==1 then--Waiting load source
|
||||
Q[1]=getVoice(Q[1])
|
||||
Q[1]:setVolume(setting.voc*.1)
|
||||
Q[1]:play()
|
||||
Q.s=Q[2]and 2 or 4
|
||||
elseif Q.s==2 then--playing 1,ready 2
|
||||
if Q[1]:getDuration()-Q[1]:tell()<.08 then
|
||||
Q[2]=getVoice(Q[2])
|
||||
Q[2]:setVolume(setting.voc*.1)
|
||||
Q[2]:play()
|
||||
Q.s=3
|
||||
end
|
||||
elseif Q.s==3 then--playing 12 same time
|
||||
if not Q[1]:isPlaying()then
|
||||
for i=1,#Q do
|
||||
Q[i]=Q[i+1]
|
||||
end
|
||||
Q.s=Q[2]and 2 or 4
|
||||
end
|
||||
elseif Q.s==4 then--playing last
|
||||
if not Q[1].isPlaying(Q[1])then
|
||||
Q[1]=nil
|
||||
Q.s=0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function VOC.play(s,chn)
|
||||
if setting.voc>0 then
|
||||
if chn then
|
||||
local L=voiceQueue[chn]
|
||||
local _=VOC.list[s]
|
||||
if not _ then print("no VOC called:"..s)return end
|
||||
L[#L+1]=_[rnd(#_)]
|
||||
L.s=1
|
||||
--add to queue[chn]
|
||||
else
|
||||
voiceQueue[VOC.getFreeChannel()]={s=1,VOC.list[s][rnd(#VOC.list[s])]}
|
||||
--create new channel & play
|
||||
end
|
||||
end
|
||||
end
|
||||
return VOC
|
||||
437
Zframework/widget.lua
Normal file
@@ -0,0 +1,437 @@
|
||||
local gc=love.graphics
|
||||
local kb=love.keyboard
|
||||
local int,abs=math.floor,math.abs
|
||||
local format=string.format
|
||||
local color=color
|
||||
|
||||
local EMPTY={}
|
||||
|
||||
local button={
|
||||
type="button",
|
||||
ATV=0,--activating time(0~8)
|
||||
}
|
||||
function button:reset()
|
||||
self.ATV=0
|
||||
end
|
||||
function button:isAbove(x,y)
|
||||
return x>self.x-self.ATV and x<self.x+self.w+2*self.ATV and y>self.y-self.ATV and y<self.y+self.h+2*self.ATV
|
||||
end
|
||||
function button:getCenter()
|
||||
return self.x+self.w*.5,self.y+self.h*.5
|
||||
end
|
||||
function button:FX()
|
||||
sysFX.new("ripple",.16,self.x-self.ATV,self.y-self.ATV,self.w+2*self.ATV,self.h+2*self.ATV)
|
||||
end
|
||||
function button:update()
|
||||
if WIDGET.sel==self then
|
||||
if self.ATV<8 then self.ATV=self.ATV+1 end
|
||||
else
|
||||
if self.ATV>0 then self.ATV=self.ATV-1 end
|
||||
end
|
||||
end
|
||||
function button:draw()
|
||||
local x,y,w,h=self.x,self.y,self.w,self.h
|
||||
local r,g,b=unpack(self.color)
|
||||
gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
|
||||
gc.rectangle("fill",x-self.ATV,y-self.ATV,w+2*self.ATV,h+2*self.ATV)
|
||||
if self.ATV>0 then
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,self.ATV*.125)
|
||||
gc.rectangle("line",x-self.ATV+2,y-self.ATV+2,w+2*self.ATV-4,h+2*self.ATV-4)
|
||||
end
|
||||
local t=self.text
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
setFont(self.font)
|
||||
local y0=y+h*.5-self.font*.7
|
||||
gc.setColor(1,1,1,.3)
|
||||
gc.printf(t,x-2,y0-2,w,"center")
|
||||
gc.printf(t,x-2,y0+2,w,"center")
|
||||
gc.printf(t,x+2,y0-2,w,"center")
|
||||
gc.printf(t,x+2,y0+2,w,"center")
|
||||
gc.setColor(r*.5,g*.5,b*.5)
|
||||
gc.printf(t,x,y0,w,"center")
|
||||
end
|
||||
end
|
||||
function button:getInfo()
|
||||
print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
|
||||
end
|
||||
|
||||
local switch={
|
||||
type="switch",
|
||||
ATV=0,--activating time(0~8)
|
||||
CHK=0,--check alpha(0~6)
|
||||
}
|
||||
function switch:reset()
|
||||
self.ATV=0
|
||||
self.CHK=0
|
||||
end
|
||||
function switch:isAbove(x,y)
|
||||
return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
|
||||
end
|
||||
function switch:getCenter()
|
||||
return self.x,self.y
|
||||
end
|
||||
function switch:update()
|
||||
local _=self.ATV
|
||||
if WIDGET.sel==self then if _<8 then self.ATV=_+1 end
|
||||
else if _>0 then self.ATV=_-1 end
|
||||
end
|
||||
_=self.CHK
|
||||
if self:disp()then if _<6 then self.CHK=_+1 end
|
||||
else if _>0 then self.CHK=_-1 end
|
||||
end
|
||||
end
|
||||
function switch:draw()
|
||||
local x,y=self.x,self.y-25
|
||||
|
||||
--Checked
|
||||
if self.ATV>0 then
|
||||
gc.setColor(1,1,1,self.ATV*.08)
|
||||
gc.rectangle("fill",x,y,50,50)
|
||||
end
|
||||
if self.CHK>0 then
|
||||
gc.setColor(.9,1,.9,self.CHK/6)
|
||||
gc.setLineWidth(6)
|
||||
gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
|
||||
end
|
||||
|
||||
--Frame
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.6+self.ATV*.05)
|
||||
gc.rectangle("line",x,y,50,50)
|
||||
|
||||
--Text
|
||||
local t=self.text
|
||||
if t then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(self.font)
|
||||
gc.printf(t,x-412,y+20-self.font*.7,400,"right")
|
||||
end
|
||||
end
|
||||
function switch:getInfo()
|
||||
print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
|
||||
end
|
||||
|
||||
local slider={
|
||||
type="slider",
|
||||
ATV=0,--activating time(0~8)
|
||||
pos=0,--position shown
|
||||
}
|
||||
function slider:reset()
|
||||
self.ATV=0
|
||||
self.pos=0
|
||||
end
|
||||
function slider:isAbove(x,y)
|
||||
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
|
||||
end
|
||||
function slider:getCenter()
|
||||
return self.x+self.w*(self.pos/self.unit),self.y
|
||||
end
|
||||
function slider:update()
|
||||
local _=self.ATV
|
||||
if WIDGET.sel==self then
|
||||
if _<6 then self.ATV=_+1 end
|
||||
else
|
||||
if _>0 then self.ATV=_-1 end
|
||||
end
|
||||
if not(self.hide and self.hide())then
|
||||
self.pos=self.pos*.7+self.disp()*.3
|
||||
end
|
||||
end
|
||||
function slider:draw()
|
||||
local x,y=self.x,self.y
|
||||
|
||||
--Units
|
||||
gc.setColor(1,1,1,.5+self.ATV*.06)
|
||||
gc.setLineWidth(2)
|
||||
local x1,x2=x,x+self.w
|
||||
for p=0,self.unit do
|
||||
local x=x1+(x2-x1)*p/self.unit
|
||||
gc.line(x,y+7,x,y-7)
|
||||
end
|
||||
|
||||
--Axis
|
||||
gc.setLineWidth(4)
|
||||
gc.line(x1,y,x2,y)
|
||||
|
||||
--Text
|
||||
local t=self.text
|
||||
if t then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(self.font)
|
||||
gc.printf(t,x-312,y-self.font*.7,300,"right")
|
||||
end
|
||||
|
||||
--Block
|
||||
local x,y,w,h=x1+(x2-x1)*self.pos/self.unit-10-self.ATV*.5,y-16-self.ATV,20+self.ATV,32+2*self.ATV
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.rectangle("fill",x,y,w,h)
|
||||
if self.ATV>0 then
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(1,1,1,self.ATV*.16)
|
||||
gc.rectangle("line",x+1,y+1,w-2,h-2)
|
||||
end
|
||||
end
|
||||
function slider:getInfo()
|
||||
print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))
|
||||
end
|
||||
|
||||
local WIDGET={}
|
||||
WIDGET.active=EMPTY--table, contains all active widgets
|
||||
WIDGET.sel=nil--selected widget
|
||||
function WIDGET.set(L)
|
||||
WIDGET.sel=nil
|
||||
WIDGET.active=L or EMPTY
|
||||
if L then
|
||||
for _,W in next,L do
|
||||
W:reset()
|
||||
end--Reset all widgets
|
||||
end
|
||||
end
|
||||
|
||||
WIDGET.new={}
|
||||
function WIDGET.newText(D)
|
||||
local _={
|
||||
name= D.name,
|
||||
x= D.x,
|
||||
y= D.y,
|
||||
align= D.align,
|
||||
color= color[D.color]or D.color,
|
||||
font= D.font,
|
||||
hide= D.hide,
|
||||
}for k,v in next,button do _[k]=v end return _
|
||||
end
|
||||
function WIDGET.newImage(D)
|
||||
local _={
|
||||
name= D.name,
|
||||
x= D.x-w*.5,
|
||||
y= D.y-h*.5,
|
||||
w= D.w,
|
||||
h= D.h,
|
||||
color= color[D.color]or D.color,
|
||||
font= D.font,
|
||||
code= D.code,
|
||||
hide= D.hide,
|
||||
}for k,v in next,button do _[k]=v end return _
|
||||
end
|
||||
function WIDGET.newButton(D)
|
||||
local _={
|
||||
name= D.name,
|
||||
|
||||
x= D.x-D.w*.5,
|
||||
y= D.y-D.h*.5,
|
||||
w= D.w,
|
||||
h= D.h,
|
||||
|
||||
resCtr={
|
||||
D.x,D.y,
|
||||
D.x-D.w*.35,D.y-D.h*.35,
|
||||
D.x-D.w*.35,D.y+D.h*.35,
|
||||
D.x+D.w*.35,D.y-D.h*.35,
|
||||
D.x+D.w*.35,D.y+D.h*.35,
|
||||
},
|
||||
|
||||
color= color[D.color]or D.color,
|
||||
font= D.font,
|
||||
code= D.code,
|
||||
hide= D.hide,
|
||||
}for k,v in next,button do _[k]=v end return _
|
||||
end
|
||||
function WIDGET.newSwitch(D)
|
||||
local _={
|
||||
name= D.name,
|
||||
|
||||
x= D.x,
|
||||
y= D.y,
|
||||
|
||||
cx= D.x+25,
|
||||
cy= D.y,
|
||||
resCtr={
|
||||
D.x+25,D.y,
|
||||
},
|
||||
|
||||
font= D.font,
|
||||
disp= D.disp,
|
||||
code= D.code,
|
||||
hide= D.hide,
|
||||
}for k,v in next,switch do _[k]=v end return _
|
||||
end
|
||||
function WIDGET.newSlider(D)
|
||||
local _={
|
||||
name= D.name,
|
||||
|
||||
x= D.x,
|
||||
y= D.y,
|
||||
w= D.w,
|
||||
|
||||
cx= D.x+D.w*.5,
|
||||
cy= D.y,
|
||||
resCtr={
|
||||
D.x,D.y,
|
||||
D.x+D.w*.25,D.y,
|
||||
D.x+D.w*.5,D.y,
|
||||
D.x+D.w*.75,D.y,
|
||||
D.x+D.w,D.y,
|
||||
},
|
||||
|
||||
unit= D.unit,
|
||||
font= D.font,
|
||||
change= D.change,
|
||||
disp= D.disp,
|
||||
code= D.code,
|
||||
hide= D.hide,
|
||||
}for k,v in next,slider do _[k]=v end return _
|
||||
end
|
||||
|
||||
function WIDGET.moveCursor(x,y)
|
||||
WIDGET.sel=nil
|
||||
for _,W in next,WIDGET.active do
|
||||
if not(W.hide and W.hide())and W:isAbove(x,y)then
|
||||
WIDGET.sel=W
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
function WIDGET.press(x,y)
|
||||
local W=WIDGET.sel
|
||||
if not W then return end
|
||||
if W.type=="button"then
|
||||
W.code()
|
||||
W:FX()
|
||||
SFX.play("button")
|
||||
VOC.play("nya")
|
||||
elseif W.type=="switch"then
|
||||
W.code()
|
||||
SFX.play("move",.6)
|
||||
elseif W.type=="slider"then
|
||||
if not x then return end
|
||||
local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
|
||||
if p==P then return end
|
||||
W.code(P)
|
||||
if W.change then W.change()end
|
||||
end
|
||||
if W.hide and W.hide()then WIDGET.sel=nil end
|
||||
end
|
||||
function WIDGET.drag(x,y,dx,dy)
|
||||
local W=WIDGET.sel
|
||||
if not W then return end
|
||||
if W.type=="slider"then
|
||||
local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
|
||||
if p==P then return end
|
||||
W.code(P)
|
||||
if W.change then W.change()end
|
||||
elseif not W:isAbove(x,y)then
|
||||
WIDGET.sel=nil
|
||||
end
|
||||
end
|
||||
function WIDGET.keyPressed(i)
|
||||
if i=="space"or i=="return"then
|
||||
if WIDGET.sel then
|
||||
WIDGET.press()
|
||||
end
|
||||
elseif kb.isDown("lshift","lalt","lctrl")then
|
||||
--when hold [↑], control slider with left/right
|
||||
if i=="left"or i=="right"then
|
||||
local W=WIDGET.sel
|
||||
if W then
|
||||
if W.type=="slider"then
|
||||
local p=W.disp()
|
||||
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
|
||||
if p==P or not P then return end
|
||||
W.code(P)
|
||||
if W.change then W.change()end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif i=="up"or i=="down"or i=="left"or i=="right"then
|
||||
if WIDGET.sel then
|
||||
local W=WIDGET.sel
|
||||
local WX,WY=W:getCenter()
|
||||
local dir=(i=="right"or i=="down")and 1 or -1
|
||||
local tar
|
||||
local minDist=1e99
|
||||
if i=="left"or i=="right"then
|
||||
for i=1,#WIDGET.active do
|
||||
local W1=WIDGET.active[i]
|
||||
if W~=W1 then
|
||||
local L=W1.resCtr
|
||||
for j=1,#L,2 do
|
||||
local x,y=L[j],L[j+1]
|
||||
local dist=(x-WX)*dir
|
||||
if dist>10 then
|
||||
dist=dist+abs(y-WY)*6.26
|
||||
if dist<minDist then
|
||||
minDist=dist
|
||||
tar=W1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for i=1,#WIDGET.active do
|
||||
local W1=WIDGET.active[i]
|
||||
if W~=W1 then
|
||||
local L=W1.resCtr
|
||||
for j=1,#L,2 do
|
||||
local x,y=L[j],L[j+1]
|
||||
local dist=(y-WY)*dir
|
||||
if dist>10 then
|
||||
dist=dist+abs(x-WX)*6.26
|
||||
if dist<minDist then
|
||||
minDist=dist
|
||||
tar=W1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if tar then
|
||||
WIDGET.sel=tar
|
||||
end
|
||||
else
|
||||
WIDGET.sel=WIDGET.active[1]
|
||||
end
|
||||
end
|
||||
end
|
||||
function WIDGET.gamepadPressed(i)
|
||||
if i=="dpup"or i=="dpdown"then
|
||||
if WIDGET.sel then
|
||||
WIDGET.sel=i=="dpup"and WIDGET.sel.prev or WIDGET.sel.next or WIDGET.sel
|
||||
else
|
||||
WIDGET.sel=select(2,next(WIDGET.active))
|
||||
end
|
||||
elseif i=="start"then
|
||||
if WIDGET.sel then
|
||||
WIDGET.press(WIDGET.sel)
|
||||
end
|
||||
elseif i=="dpleft"or i=="dpright"then
|
||||
if WIDGET.sel then
|
||||
local W=WIDGET.sel
|
||||
if W.type=="slider"then
|
||||
local p=W.disp()
|
||||
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
|
||||
if p==P or not P then return end
|
||||
W.code(P)
|
||||
if W.change then W.change()end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function WIDGET.update()
|
||||
for _,W in next,WIDGET.active do
|
||||
W:update()
|
||||
end
|
||||
end
|
||||
function WIDGET.draw()
|
||||
for _,W in next,WIDGET.active do
|
||||
if not(W.hide and W.hide())then
|
||||
W:draw()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return WIDGET
|
||||
488
Zframework/widgetList.lua
Normal file
@@ -0,0 +1,488 @@
|
||||
local ins,rem=table.insert,table.remove
|
||||
local mobileHide=(system=="Android"or system=="iOS")and function()return true end
|
||||
local function BACK()SCN.back()end
|
||||
local virtualkeySet={
|
||||
{
|
||||
{1, 80, 720-200, 80},--moveLeft
|
||||
{2, 320, 720-200, 80},--moveRight
|
||||
{3, 1280-80, 720-200, 80},--rotRight
|
||||
{4, 1280-200, 720-80, 80},--rotLeft
|
||||
{5, 1280-200, 720-320, 80},--rot180
|
||||
{6, 200, 720-320, 80},--hardDrop
|
||||
{7, 200, 720-80, 80},--softDrop
|
||||
{8, 1280-320, 720-200, 80},--hold
|
||||
{9, 1280-80, 280, 80},--func
|
||||
{10,80, 280, 80},--restart
|
||||
},--Farter's set,thanks
|
||||
{
|
||||
{1, 1280-320, 720-200, 80},--moveLeft
|
||||
{2, 1280-80, 720-200, 80},--moveRight
|
||||
{3, 200, 720-80, 80},--rotRight
|
||||
{4, 80, 720-200, 80},--rotLeft
|
||||
{5, 200, 720-320, 80},--rot180
|
||||
{6, 1280-200, 720-320, 80},--hardDrop
|
||||
{7, 1280-200, 720-80, 80},--softDrop
|
||||
{8, 320, 720-200, 80},--hold
|
||||
{9, 80, 280, 80},--func
|
||||
{10,1280-80, 280, 80},--restart
|
||||
},--Mirrored farter's set,sknaht
|
||||
{
|
||||
{1, 80, 720-80, 80},--moveLeft
|
||||
{2, 240, 720-80, 80},--moveRight
|
||||
{3, 1280-240, 720-80, 80},--rotRight
|
||||
{4, 1280-400, 720-80, 80},--rotLeft
|
||||
{5, 1280-240, 720-240, 80},--rot180
|
||||
{6, 1280-80, 720-80, 80},--hardDrop
|
||||
{7, 1280-80, 720-240, 80},--softDrop
|
||||
{8, 1280-80, 720-400, 80},--hold
|
||||
{9, 80, 360, 80},--func
|
||||
{10,80, 80, 80},--restart
|
||||
},--Author's set,not recommend
|
||||
{
|
||||
{1, 1280-400, 720-80, 80},--moveLeft
|
||||
{2, 1280-80, 720-80, 80},--moveRight
|
||||
{3, 240, 720-80, 80},--rotRight
|
||||
{4, 80, 720-80, 80},--rotLeft
|
||||
{5, 240, 720-240, 80},--rot180
|
||||
{6, 1280-240, 720-240, 80},--hardDrop
|
||||
{7, 1280-240, 720-80, 80},--softDrop
|
||||
{8, 1280-80, 720-240, 80},--hold
|
||||
{9, 80, 720-240, 80},--func
|
||||
{10,80, 320, 80},--restart
|
||||
},--Keyboard set
|
||||
{
|
||||
{10,70, 50,30},--restart
|
||||
{9, 130, 50,30},--func
|
||||
{4, 190, 50,30},--rotLeft
|
||||
{3, 250, 50,30},--rotRight
|
||||
{5, 310, 50,30},--rot180
|
||||
{1, 370, 50,30},--moveLeft
|
||||
{2, 430, 50,30},--moveRight
|
||||
{8, 490, 50,30},--hold
|
||||
{7, 550, 50,30},--softDrop1
|
||||
{6, 610, 50,30},--hardDrop
|
||||
{11,670, 50,30},--insLeft
|
||||
{12,730, 50,30},--insRight
|
||||
{13,790, 50,30},--insDown
|
||||
{14,850, 50,30},--down1
|
||||
{15,910, 50,30},--down4
|
||||
{16,970, 50,30},--down10
|
||||
{17,1030, 50,30},--dropLeft
|
||||
{18,1090, 50,30},--dropRight
|
||||
{19,1150, 50,30},--addLeft
|
||||
{20,1210, 50,30},--addRight
|
||||
},--PC key feedback(top&in a row)
|
||||
}
|
||||
|
||||
--Lambda Funcs for widgets,delete at file end
|
||||
local function SETval(k) return function()return setting[k] end end
|
||||
local function SETsto(k) return function(i)setting[k]=i end end
|
||||
local function SETrev(k) return function()setting[k]=not setting[k] end end
|
||||
local function pressKey(k) return function()love.keypressed(k) end end
|
||||
local function setPen(i) return function()sceneTemp.pen=i end end
|
||||
local function prevSkin(n) return function()SKIN.prev(n) end end
|
||||
local function nextSkin(n) return function()SKIN.next(n) end end
|
||||
local function nextDir(n) return function()SKIN.rotate(n) end end
|
||||
local function VKAdisp(n) return function()return VK_org[n].ava end end
|
||||
local function VKAcode(n) return function()VK_org[n].ava=not VK_org[n].ava end end
|
||||
local function setLang(n) return function()LANG.set(n)setting.lang=n end end
|
||||
|
||||
--newXXX
|
||||
newText=WIDGET.newText
|
||||
newImage=WIDGET.newImage
|
||||
newButton=WIDGET.newButton
|
||||
newSwitch=WIDGET.newSwitch
|
||||
newSlider=WIDGET.newSlider
|
||||
|
||||
--All widgets
|
||||
local Widgets={
|
||||
load={},intro={},quit={},
|
||||
main={
|
||||
newButton({name="play", x=150,y=280,w=200,h=160,color="lRed", font=55,code=function()SCN.goto("mode")end}),
|
||||
newButton({name="setting", x=370,y=280,w=200,h=160,color="lBlue", font=45,code=function()SCN.goto("setting_game")end}),
|
||||
newButton({name="music", x=590,y=280,w=200,h=160,color="lPurple",font=32,code=function()SCN.goto("music")end}),
|
||||
newButton({name="help", x=150,y=460,w=200,h=160,color="lYellow",font=50,code=function()SCN.goto("help")end}),
|
||||
newButton({name="stat", x=370,y=460,w=200,h=160,color="lCyan", font=43,code=function()SCN.goto("stat")end}),
|
||||
newButton({name="qplay", x=590,y=460,w=200,h=160,color="lOrange",font=43,code=function()SCN.push()loadGame(stat.lastPlay)end}),
|
||||
newButton({name="lang", x=150,y=610,w=160,h=100,color="lGreen", font=45,code=function()SCN.goto("setting_lang")end}),
|
||||
newButton({name="quit", x=590,y=610,w=160,h=100,color="lGrey", font=45,code=function()VOC.play("bye")SCN.swapTo("quit","slowFade")end}),
|
||||
},
|
||||
mode={
|
||||
newButton({name="setting",x=1100,y=540,w=240,h=90,color="lGreen", font=40,code=function()
|
||||
SCN.goto("custom")
|
||||
end,
|
||||
hide=function()
|
||||
return mapCam.sel~="custom_clear" and mapCam.sel~="custom_puzzle"
|
||||
end}),
|
||||
newButton({name="start", x=1040,y=655,w=180,h=80,color="lGrey", font=40,code=pressKey("return"),hide=function()return not mapCam.sel end}),
|
||||
newButton({name="back", x=1200,y=655,w=120,h=80,color="white", font=40,code=BACK}),
|
||||
},
|
||||
music={
|
||||
newSlider({name="bgm", x=760, y=80, w=400,unit=10, font=35,change=function()BGM.freshVolume()end,disp=SETval("bgm"),code=SETsto("bgm")}),
|
||||
newButton({name="up", x=1100, y=200, w=120,h=120, color="white", font=55,code=pressKey("up")}),
|
||||
newButton({name="play", x=1100, y=340, w=120,h=120, color="white", font=35,code=pressKey("space"),hide=function()return setting.bgm==0 end}),
|
||||
newButton({name="down", x=1100, y=480, w=120,h=120, color="white", font=55,code=pressKey("down")}),
|
||||
newButton({name="back", x=640, y=630, w=230,h=90, color="white", font=40,code=BACK}),
|
||||
},
|
||||
custom={
|
||||
newButton({name="up", x=1140, y=100, w=100,h=100, color="white", font=45,code=function()sceneTemp=(sceneTemp-2)%#customID+1 end}),
|
||||
newButton({name="down", x=1140, y=340, w=100,h=100, color="white", font=45,code=function()sceneTemp=sceneTemp%#customID+1 end}),
|
||||
newButton({name="left", x=1080, y=220, w=100,h=100, color="white", font=45,code=pressKey("left")}),
|
||||
newButton({name="right", x=1200, y=220, w=100,h=100, color="white", font=45,code=pressKey("right")}),
|
||||
|
||||
newButton({name="set1", x=940, y=320, w=260,h=70, color="lYellow",font=32,code=pressKey("1")}),
|
||||
newButton({name="set2", x=940, y=400, w=260,h=70, color="lYellow",font=32,code=pressKey("2")}),
|
||||
newButton({name="set3", x=940, y=480, w=260,h=70, color="lYellow",font=32,code=pressKey("3")}),
|
||||
newButton({name="set4", x=940, y=560, w=260,h=70, color="lYellow",font=32,code=pressKey("4")}),
|
||||
newButton({name="set5", x=940, y=640, w=260,h=70, color="lYellow",font=32,code=pressKey("5")}),
|
||||
|
||||
newButton({name="seq", x=665, y=415, w=200,h=40, color="lGreen", font=30,code=pressKey("q")}),
|
||||
newButton({name="draw", x=150, y=80, w=220,h=80, color="white", font=35,code=pressKey("e")}),
|
||||
newButton({name="back", x=1200, y=640, w=120,h=120, color="white", font=35,code=BACK}),
|
||||
},
|
||||
sequence={
|
||||
newButton({name="Z", x=150, y=440, w=90,h=90, color="white", font=50,code=pressKey(1)}),
|
||||
newButton({name="S", x=250, y=440, w=90,h=90, color="white", font=50,code=pressKey(2)}),
|
||||
newButton({name="J", x=350, y=440, w=90,h=90, color="white", font=50,code=pressKey(3)}),
|
||||
newButton({name="L", x=450, y=440, w=90,h=90, color="white", font=50,code=pressKey(4)}),
|
||||
newButton({name="T", x=550, y=440, w=90,h=90, color="white", font=50,code=pressKey(5)}),
|
||||
newButton({name="O", x=650, y=440, w=90,h=90, color="white", font=50,code=pressKey(6)}),
|
||||
newButton({name="I", x=750, y=440, w=90,h=90, color="white", font=50,code=pressKey(7)}),
|
||||
|
||||
newButton({name="Z5", x=150, y=540, w=90,h=90, color="dGrey",font=50,code=pressKey(8)}),
|
||||
newButton({name="S5", x=250, y=540, w=90,h=90, color="dGrey",font=50,code=pressKey(9)}),
|
||||
newButton({name="P", x=350, y=540, w=90,h=90, color="dGrey",font=50,code=pressKey(10)}),
|
||||
newButton({name="Q", x=450, y=540, w=90,h=90, color="dGrey",font=50,code=pressKey(11)}),
|
||||
newButton({name="F", x=550, y=540, w=90,h=90, color="dGrey",font=50,code=pressKey(12)}),
|
||||
newButton({name="E", x=650, y=540, w=90,h=90, color="dGrey",font=50,code=pressKey(13)}),
|
||||
newButton({name="T5", x=750, y=540, w=90,h=90, color="dGrey",font=50,code=pressKey(14)}),
|
||||
newButton({name="U", x=850, y=540, w=90,h=90, color="dGrey",font=50,code=pressKey(15)}),
|
||||
newButton({name="V", x=950, y=540, w=90,h=90, color="dGrey",font=50,code=pressKey(16)}),
|
||||
newButton({name="W", x=150, y=640, w=90,h=90, color="dGrey",font=50,code=pressKey(17)}),
|
||||
newButton({name="X", x=250, y=640, w=90,h=90, color="dGrey",font=50,code=pressKey(18)}),
|
||||
newButton({name="J5", x=350, y=640, w=90,h=90, color="dGrey",font=50,code=pressKey(19)}),
|
||||
newButton({name="L5", x=450, y=640, w=90,h=90, color="dGrey",font=50,code=pressKey(20)}),
|
||||
newButton({name="R", x=550, y=640, w=90,h=90, color="dGrey",font=50,code=pressKey(21)}),
|
||||
newButton({name="Y", x=650, y=640, w=90,h=90, color="dGrey",font=50,code=pressKey(22)}),
|
||||
newButton({name="N", x=750, y=640, w=90,h=90, color="dGrey",font=50,code=pressKey(23)}),
|
||||
newButton({name="H", x=850, y=640, w=90,h=90, color="dGrey",font=50,code=pressKey(24)}),
|
||||
newButton({name="I5", x=950, y=640, w=90,h=90, color="dGrey",font=50,code=pressKey(25)}),
|
||||
|
||||
newButton({name="left", x=850, y=440, w=90,h=90, color="lGreen", font=55,code=pressKey("left")}),
|
||||
newButton({name="right", x=950, y=440, w=90,h=90, color="lGreen", font=55,code=pressKey("right")}),
|
||||
newButton({name="backsp", x=1050, y=440, w=90,h=90, color="lRed", font=50,code=pressKey("backspace")}),
|
||||
newButton({name="reset", x=1050, y=540, w=90,h=90, color="lRed", font=50,code=pressKey("delete")}),
|
||||
newButton({name="back", x=1200, y=640, w=120,h=120, color="white", font=35,code=BACK}),
|
||||
},
|
||||
draw={
|
||||
newButton({name="b1", x=500+65*1, y=150,w=58,h=58, color="red", font=30,code=setPen(1)}),--B1
|
||||
newButton({name="b2", x=500+65*2, y=150,w=58,h=58, color="orange", font=30,code=setPen(2)}),--B2
|
||||
newButton({name="b3", x=500+65*3, y=150,w=58,h=58, color="yellow", font=30,code=setPen(3)}),--B3
|
||||
newButton({name="b4", x=500+65*4, y=150,w=58,h=58, color="grass", font=30,code=setPen(4)}),--B4
|
||||
newButton({name="b5", x=500+65*5, y=150,w=58,h=58, color="green", font=30,code=setPen(5)}),--B5
|
||||
newButton({name="b6", x=500+65*6, y=150,w=58,h=58, color="water", font=30,code=setPen(6)}),--B6
|
||||
newButton({name="b7", x=500+65*7, y=150,w=58,h=58, color="cyan", font=30,code=setPen(7)}),--B7
|
||||
newButton({name="b8", x=500+65*8, y=150,w=58,h=58, color="blue", font=30,code=setPen(8)}),--B8
|
||||
newButton({name="b9", x=500+65*9, y=150,w=58,h=58, color="purple", font=30,code=setPen(9)}),--B9
|
||||
newButton({name="b10", x=500+65*10,y=150,w=58,h=58, color="magenta",font=30,code=setPen(10)}),--B10
|
||||
newButton({name="b11", x=500+65*11,y=150,w=58,h=58, color="pink", font=30,code=setPen(11)}),--B11
|
||||
|
||||
newButton({name="b12", x=500+65*1, y=230,w=58,h=58, color="dGrey", font=30,code=setPen(12)}),--Bone
|
||||
newButton({name="b13", x=500+65*2, y=230,w=58,h=58, color="grey", font=30,code=setPen(13)}),--GB1
|
||||
newButton({name="b14", x=500+65*3, y=230,w=58,h=58, color="lGrey", font=30,code=setPen(14)}),--GB2
|
||||
newButton({name="b15", x=500+65*4, y=230,w=58,h=58, color="dPurple",font=30,code=setPen(15)}),--GB3
|
||||
newButton({name="b16", x=500+65*5, y=230,w=58,h=58, color="dRed", font=30,code=setPen(16)}),--GB4
|
||||
newButton({name="b17", x=500+65*6, y=230,w=58,h=58, color="dGreen", font=30,code=setPen(17)}),--GB5
|
||||
|
||||
newButton({name="any", x=600, y=360, w=120,h=120, color="lGrey", font=40,code=setPen(0)}),
|
||||
newButton({name="space", x=730, y=360, w=120,h=120, color="grey", font=65,code=setPen(-1)}),
|
||||
newButton({name="clear", x=1200, y=500, w=120,h=120, color="white", font=40,code=pressKey("delete")}),
|
||||
newSwitch({name="demo", x=755, y=640, font=30,disp=function()return sceneTemp.demo end,code=function()sceneTemp.demo=not sceneTemp.demo end}),
|
||||
newButton({name="copy", x=920, y=640, w=120,h=120, color="lRed", font=35,code=function()copyBoard()end}),
|
||||
newButton({name="paste", x=1060, y=640, w=120,h=120, color="lBlue", font=35,code=function()pasteBoard()end}),
|
||||
newButton({name="custom", x=110, y=80, w=140,h=80, color="white", font=35,code=function()SCN.goto("custom")end}),
|
||||
newButton({name="back", x=1200, y=640, w=120,h=120, color="white", font=35,code=BACK}),
|
||||
},
|
||||
play={
|
||||
newButton({name="pause", x=1235, y=45, w=80,h=80, color="white", font=25,code=function()pauseGame()end}),
|
||||
},
|
||||
pause={
|
||||
newButton({name="resume", x=640,y=290,w=240,h=100,color="white",font=30,code=function()resumeGame()end}),
|
||||
newButton({name="restart", x=640,y=445,w=240,h=100,color="white",font=33,code=function()
|
||||
TASK.removeTask_code(TICK.autoPause)
|
||||
mergeStat(stat,players[1].stat)
|
||||
resetGameData()
|
||||
SCN.swapTo("play","none")
|
||||
end}),
|
||||
newButton({name="setting", x=1120, y=70, w=240,h=90, color="lBlue",font=35,code=function()
|
||||
SCN.goto("setting_sound")
|
||||
end}),
|
||||
newButton({name="quit", x=640, y=600, w=240,h=100,color="white",font=35,code=BACK}),
|
||||
},
|
||||
setting_game={
|
||||
newButton({name="graphic", x=200, y=80, w=240,h=80, color="lCyan", font=35,code=function()SCN.swapTo("setting_video")end}),
|
||||
newButton({name="sound", x=1080, y=80, w=240,h=80, color="lCyan", font=35,code=function()SCN.swapTo("setting_sound")end}),
|
||||
newButton({name="ctrl", x=290, y=220, w=320,h=80, color="lYellow",font=35,code=function()SCN.goto("setting_control")end}),
|
||||
newButton({name="key", x=640, y=220, w=320,h=80, color="lGreen", font=35,code=function()SCN.goto("setting_key")end}),
|
||||
newButton({name="touch", x=990, y=220, w=320,h=80, color="lBlue", font=35,code=function()SCN.goto("setting_touch")end}),
|
||||
newSlider({name="reTime", x=350, y=340, w=300,unit=10, font=30,disp=SETval("reTime"), code=SETsto("reTime")}),
|
||||
newSlider({name="maxNext", x=350, y=440, w=300,unit=6, font=30,disp=SETval("maxNext"), code=SETsto("maxNext")}),
|
||||
newSwitch({name="autoPause",x=350, y=540, font=20,disp=SETval("autoPause"),code=SETrev("autoPause")}),
|
||||
newButton({name="layout", x=590, y=540, w=140,h=70,color="white", font=35,code=function()
|
||||
SCN.goto("setting_skin")
|
||||
end}),
|
||||
newSwitch({name="quickR", x=1050,y=320,font=35, disp=SETval("quickR"), code=SETrev("quickR")}),
|
||||
newSwitch({name="swap", x=1050,y=400,font=20, disp=SETval("swap"), code=SETrev("swap")}),
|
||||
newSwitch({name="fine", x=1050,y=480,font=20, disp=SETval("fine"), code=SETrev("fine")}),
|
||||
newButton({name="back", x=1140,y=650,w=200,h=80,color="white",font=40,code=BACK}),
|
||||
},
|
||||
setting_video={
|
||||
newButton({name="sound", x=200, y=80,w=240,h=80,color="lCyan",font=35,code=function()SCN.swapTo("setting_sound")end}),
|
||||
newButton({name="game", x=1080, y=80,w=240,h=80,color="lCyan",font=35,code=function()SCN.swapTo("setting_game")end}),
|
||||
newSwitch({name="ghost", x=250, y=180,font=35, disp=SETval("ghost"), code=SETrev("ghost")}),
|
||||
newSwitch({name="smooth", x=250, y=260,font=25, disp=SETval("smooth"), code=SETrev("smooth")}),
|
||||
newSwitch({name="center", x=500, y=180,font=35, disp=SETval("center"), code=SETrev("center")}),
|
||||
newSwitch({name="grid", x=500, y=260,font=30, disp=SETval("grid"), code=SETrev("grid")}),
|
||||
newSwitch({name="bagLine", x=730, y=180,font=30, disp=SETval("bagLine"), code=SETrev("bagLine")}),
|
||||
newSlider({name="lockFX", x=350, y=340,w=373,unit=3, font=32,disp=SETval("lockFX"), code=SETsto("lockFX")}),
|
||||
newSlider({name="dropFX", x=350, y=400,w=373,unit=5, font=32,disp=SETval("dropFX"), code=SETsto("dropFX")}),
|
||||
newSlider({name="clearFX", x=350, y=460,w=373,unit=3, font=32,disp=SETval("clearFX"), code=SETsto("clearFX")}),
|
||||
newSlider({name="shakeFX", x=350, y=520,w=373,unit=5, font=32,disp=SETval("shakeFX"), code=SETsto("shakeFX")}),
|
||||
newSlider({name="atkFX", x=350, y=580,w=373,unit=5, font=32,disp=SETval("atkFX"), code=SETsto("atkFX")}),
|
||||
newSlider({name="frame", x=350, y=640,w=373,unit=10,font=30,disp=function()
|
||||
return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4
|
||||
end,
|
||||
code=function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end}),
|
||||
newSwitch({name="text", x=1050, y=180, font=35,disp=SETval("text"),code=SETrev("text")}),
|
||||
newSwitch({name="warn", x=1050, y=260, font=35,disp=SETval("warn"),code=SETrev("warn")}),
|
||||
newSwitch({name="fullscreen",x=1050,y=340, font=35,disp=SETval("fullscreen"),code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
love.resize(love.graphics.getWidth(),love.graphics.getHeight())
|
||||
end}),
|
||||
newSwitch({name="bg", x=1050, y=420, font=35,disp=SETval("bg"),code=function()
|
||||
BG.set("none")
|
||||
setting.bg=not setting.bg
|
||||
BG.set("space")
|
||||
end}),
|
||||
newSwitch({name="power", x=1050, y=500,font=35,disp=SETval("powerInfo"),code=function()
|
||||
setting.powerInfo=not setting.powerInfo
|
||||
end}),
|
||||
newButton({name="back", x=1140, y=650,w=200,h=80,color="white",font=40,code=BACK}),
|
||||
},
|
||||
setting_sound={
|
||||
newButton({name="game", x=200, y=80,w=240,h=80,color="lCyan",font=35,code=function()SCN.swapTo("setting_game")end}),
|
||||
newButton({name="graphic", x=1080, y=80,w=240,h=80,color="lCyan",font=35,code=function()SCN.swapTo("setting_video")end}),
|
||||
newSlider({name="sfx", x=180, y=200,w=400,unit=10,font=35,change=function()SFX.play("blip_1")end, disp=SETval("sfx"), code=SETsto("sfx")}),
|
||||
newSlider({name="stereo", x=180, y=500,w=400,unit=10,font=35,change=function()SFX.play("move",1,-1)SFX.play("lock",1,1)end, disp=SETval("stereo"), code=SETsto("stereo"),hide=function()return setting.sfx==0 end}),
|
||||
newSlider({name="spawn", x=180, y=300,w=400,unit=10,font=30,change=function()SFX.play("spawn_1",setting.spawn,nil,true)end, disp=SETval("spawn"), code=SETsto("spawn")}),
|
||||
newSlider({name="bgm", x=180, y=400,w=400,unit=10,font=35,change=function()BGM.freshVolume()end, disp=SETval("bgm"), code=SETsto("bgm")}),
|
||||
newSlider({name="vib", x=750, y=200,w=400,unit=5, font=28,change=function()VIB(2)end, disp=SETval("vib"), code=SETsto("vib")}),
|
||||
newSlider({name="voc", x=750, y=300,w=400,unit=10,font=32,change=function()VOC.play("nya")end, disp=SETval("voc"), code=SETsto("voc")}),
|
||||
newButton({name="back", x=1140, y=650,w=200,h=80,color="white",font=40,code=BACK}),
|
||||
},
|
||||
setting_control={
|
||||
newSlider({name="das", x=226, y=200,w=910, unit=26, font=30,disp=SETval("das"), code=SETsto("das")}),
|
||||
newSlider({name="arr", x=226, y=290,w=525, unit=15, font=30,disp=SETval("arr"), code=SETsto("arr")}),
|
||||
newSlider({name="sddas", x=226, y=380,w=350, unit=10, font=30,disp=SETval("sddas"), code=SETsto("sddas")}),
|
||||
newSlider({name="sdarr", x=226, y=470,w=140, unit=4, font=30,disp=SETval("sdarr"), code=SETsto("sdarr")}),
|
||||
newSwitch({name="ihs", x=1100, y=290,font=30, disp=SETval("ihs"), code=SETrev("ihs")}),
|
||||
newSwitch({name="irs", x=1100, y=380,font=30, disp=SETval("irs"), code=SETrev("irs")}),
|
||||
newSwitch({name="ims", x=1100, y=470,font=30, disp=SETval("ims"), code=SETrev("ims")}),
|
||||
newButton({name="reset", x=160, y=580,w=200,h=100,color="lRed",font=40,code=function()
|
||||
local _=setting
|
||||
_.das,_.arr=10,2
|
||||
_.sddas,_.sdarr=0,2
|
||||
_.ihs,_.irs,_.ims=false,false,false
|
||||
end}),
|
||||
newButton({name="back", x=1140,y=650,w=200,h=80,color="white",font=40,code=BACK}),
|
||||
},
|
||||
setting_key={
|
||||
newButton({name="back", x=1140,y=650,w=200,h=80,color="white",font=45,code=BACK}),
|
||||
},
|
||||
setting_skin={
|
||||
newButton({name="prev", x=700,y=100,w=140,h=100,color="white",font=50,code=function()SKIN.prevSet()end}),
|
||||
newButton({name="next", x=860,y=100,w=140,h=100,color="white",font=50,code=function()SKIN.nextSet()end}),
|
||||
newButton({name="prev1", x=130,y=230,w=90,h=65,color="white",font=30,code=prevSkin(1)}),
|
||||
newButton({name="prev2", x=270,y=230,w=90,h=65,color="white",font=30,code=prevSkin(2)}),
|
||||
newButton({name="prev3", x=410,y=230,w=90,h=65,color="white",font=30,code=prevSkin(3)}),
|
||||
newButton({name="prev4", x=550,y=230,w=90,h=65,color="white",font=30,code=prevSkin(4)}),
|
||||
newButton({name="prev5", x=690,y=230,w=90,h=65,color="white",font=30,code=prevSkin(5)}),
|
||||
newButton({name="prev6", x=830,y=230,w=90,h=65,color="white",font=30,code=prevSkin(6)}),
|
||||
newButton({name="prev7", x=970,y=230,w=90,h=65,color="white",font=30,code=prevSkin(7)}),
|
||||
|
||||
newButton({name="next1", x=130,y=450,w=90,h=65,color="white",font=30,code=nextSkin(1)}),
|
||||
newButton({name="next2", x=270,y=450,w=90,h=65,color="white",font=30,code=nextSkin(2)}),
|
||||
newButton({name="next3", x=410,y=450,w=90,h=65,color="white",font=30,code=nextSkin(3)}),
|
||||
newButton({name="next4", x=550,y=450,w=90,h=65,color="white",font=30,code=nextSkin(4)}),
|
||||
newButton({name="next5", x=690,y=450,w=90,h=65,color="white",font=30,code=nextSkin(5)}),
|
||||
newButton({name="next6", x=830,y=450,w=90,h=65,color="white",font=30,code=nextSkin(6)}),
|
||||
newButton({name="next7", x=970,y=450,w=90,h=65,color="white",font=30,code=nextSkin(7)}),
|
||||
|
||||
newButton({name="spin1", x=130,y=540,w=90,h=65,color="white",font=30,code=nextDir(1)}),
|
||||
newButton({name="spin2", x=270,y=540,w=90,h=65,color="white",font=30,code=nextDir(2)}),
|
||||
newButton({name="spin3", x=410,y=540,w=90,h=65,color="white",font=30,code=nextDir(3)}),
|
||||
newButton({name="spin4", x=550,y=540,w=90,h=65,color="white",font=30,code=nextDir(4)}),
|
||||
newButton({name="spin5", x=690,y=540,w=90,h=65,color="white",font=30,code=nextDir(5)}),
|
||||
--newButton({name="spin6",x=825,y=540,w=90,h=65,color="white",font=30,code=nextDir(6)}),--cannot rotate O
|
||||
newButton({name="spin7", x=970,y=540,w=90,h=65,color="white",font=30,code=nextDir(7)}),
|
||||
|
||||
newButton({name="skinR", x=200,y=640,w=220,h=80,color="lPurple",font=35,code=function()
|
||||
setting.skin={1,5,8,2,10,3,7,1,5,5,1,8,2,10,3,7,10,7,8,2,8,2,1,5,3}
|
||||
SFX.play("rotate")
|
||||
end}),
|
||||
newButton({name="faceR", x=480,y=640,w=220,h=80,color="lRed",font=35,code=function()
|
||||
for i=1,25 do
|
||||
setting.face[i]=0
|
||||
end
|
||||
SFX.play("hold")
|
||||
end}),
|
||||
newButton({name="back", x=1140,y=650,w=200,h=80,color="white",font=40,code=BACK}),
|
||||
},
|
||||
setting_touch={
|
||||
newButton({name="default", x=520,y=80,w=170,h=80,color="white",font=35,code=function()
|
||||
local D=virtualkeySet[sceneTemp.default]
|
||||
for i=1,#VK_org do
|
||||
VK_org[i].ava=false
|
||||
end
|
||||
for n=1,#D do
|
||||
local T=D[n]
|
||||
if T[1]then
|
||||
local B=VK_org[n]
|
||||
B.ava=true
|
||||
B.x,B.y,B.r=T[2],T[3],T[4]
|
||||
end
|
||||
end--Replace keys
|
||||
sceneTemp.default=sceneTemp.default%5+1
|
||||
sceneTemp.sel=nil
|
||||
end}),
|
||||
newButton({name="snap", x=760,y=80,w=170,h=80,color="white",font=35,code=function()
|
||||
sceneTemp.snap=sceneTemp.snap%6+1
|
||||
end}),
|
||||
newButton({name="option", x=520,y=180,w=170,h=80,color="white",font=40,code=function()
|
||||
SCN.goto("setting_touchSwitch")
|
||||
end}),
|
||||
newButton({name="back", x=760,y=180,w=170,h=80,color="white",font=40,code=BACK}),
|
||||
newSlider({name="size", x=450,y=265,w=460,unit=14,font=40,disp=function()
|
||||
return VK_org[sceneTemp.sel].r/10-1
|
||||
end,
|
||||
code=function(v)
|
||||
if sceneTemp.sel then
|
||||
VK_org[sceneTemp.sel].r=10+v*10
|
||||
end
|
||||
end,
|
||||
hide=function()
|
||||
return not sceneTemp.sel
|
||||
end}),
|
||||
},
|
||||
setting_touchSwitch={
|
||||
newSwitch({name="b1", x=280, y=80, font=35,disp=VKAdisp(1),code=VKAcode(1)}),
|
||||
newSwitch({name="b2", x=280, y=140, font=35,disp=VKAdisp(2),code=VKAcode(2)}),
|
||||
newSwitch({name="b3", x=280, y=200, font=35,disp=VKAdisp(3),code=VKAcode(3)}),
|
||||
newSwitch({name="b4", x=280, y=260, font=35,disp=VKAdisp(4),code=VKAcode(4)}),
|
||||
newSwitch({name="b5", x=280, y=320, font=35,disp=VKAdisp(5),code=VKAcode(5)}),
|
||||
newSwitch({name="b6", x=280, y=380, font=35,disp=VKAdisp(6),code=VKAcode(6)}),
|
||||
newSwitch({name="b7", x=280, y=440, font=35,disp=VKAdisp(7),code=VKAcode(7)}),
|
||||
newSwitch({name="b8", x=280, y=500, font=35,disp=VKAdisp(8),code=VKAcode(8)}),
|
||||
newSwitch({name="b9", x=280, y=560, font=35,disp=VKAdisp(9),code=VKAcode(9)}),
|
||||
newSwitch({name="b10", x=280, y=620, font=35,disp=VKAdisp(10),code=VKAcode(10)}),
|
||||
newSwitch({name="b11", x=620, y=80, font=35,disp=VKAdisp(11),code=VKAcode(11)}),
|
||||
newSwitch({name="b12", x=620, y=140, font=35,disp=VKAdisp(12),code=VKAcode(12)}),
|
||||
newSwitch({name="b13", x=620, y=200, font=35,disp=VKAdisp(13),code=VKAcode(13)}),
|
||||
newSwitch({name="b14", x=620, y=260, font=35,disp=VKAdisp(14),code=VKAcode(14)}),
|
||||
newSwitch({name="b15", x=620, y=320, font=35,disp=VKAdisp(15),code=VKAcode(15)}),
|
||||
newSwitch({name="b16", x=620, y=380, font=35,disp=VKAdisp(16),code=VKAcode(16)}),
|
||||
newSwitch({name="b17", x=620, y=440, font=35,disp=VKAdisp(17),code=VKAcode(17)}),
|
||||
newSwitch({name="b18", x=620, y=500, font=35,disp=VKAdisp(18),code=VKAcode(18)}),
|
||||
newSwitch({name="b19", x=620, y=560, font=35,disp=VKAdisp(19),code=VKAcode(19)}),
|
||||
newSwitch({name="b20", x=620, y=620, font=35,disp=VKAdisp(20),code=VKAcode(20)}),
|
||||
newButton({name="norm", x=840, y=100, w=240,h=80,color="white",font=35,code=function()for i=1,20 do VK_org[i].ava=i<11 end end}),
|
||||
newButton({name="pro", x=1120, y=100, w=240,h=80,color="white",font=35,code=function()for i=1,20 do VK_org[i].ava=true end end}),
|
||||
newSwitch({name="hide", x=1170, y=200, font=40,disp=SETval("VKSwitch"),code=SETrev("VKSwitch")}),
|
||||
newSwitch({name="track", x=1170, y=300, font=35,disp=SETval("VKTrack"),code=SETrev("VKTrack")}),
|
||||
newSlider({name="sfx", x=800, y=380, w=180,unit=4,font=40,change=function()SFX.play("virtualKey",setting.VKSFX*.25)end,disp=SETval("VKSFX"),code=SETsto("VKSFX")}),
|
||||
newSlider({name="vib", x=800, y=460, w=180,unit=2,font=40,change=function()VIB(setting.VKVIB)end,disp=SETval("VKVIB"),code=SETsto("VKVIB")}),
|
||||
newSwitch({name="icon", x=850, y=300, font=40,disp=SETval("VKIcon"),code=SETrev("VKIcon")}),
|
||||
newButton({name="tkset", x=1120, y=420, w=240,h=80,color="white",font=32,code=function()
|
||||
SCN.goto("setting_trackSetting")
|
||||
end,hide=function()return not setting.VKTrack end}),
|
||||
newSlider({name="alpha", x=840, y=540, w=400,unit=10,font=40,disp=SETval("VKAlpha"),code=SETsto("VKAlpha")}),
|
||||
newButton({name="back", x=1120, y=620, w=200,h=80,color="white",font=45,code=BACK}),
|
||||
},
|
||||
setting_trackSetting={
|
||||
newSwitch({name="VKDodge", x=400, y=200, font=35,SETval("VKDodge"),SETrev("VKDodge")}),
|
||||
newSlider({name="VKTchW", x=140, y=310, w=1000, unit=10,font=35,disp=SETval("VKTchW"),code=function(i)setting.VKTchW=i;setting.VKCurW=math.max(setting.VKCurW,i)end}),
|
||||
newSlider({name="VKCurW", x=140, y=370, w=1000, unit=10,font=35,disp=SETval("VKCurW"),code=function(i)setting.VKCurW=i;setting.VKTchW=math.min(setting.VKTchW,i)end}),
|
||||
newButton({name="back", x=1080, y=600, w=240, h=80,color="white",font=45,code=BACK}),
|
||||
},
|
||||
setting_lang={
|
||||
newButton({name="chi", x=160, y=100,w=200,h=120,color="white",font=45,code=setLang(1)}),
|
||||
newButton({name="chi2", x=380, y=100,w=200,h=120,color="white",font=45,code=setLang(2)}),
|
||||
newButton({name="eng", x=600, y=100,w=200,h=120,color="white",font=45,code=setLang(3)}),
|
||||
newButton({name="str", x=820, y=100,w=200,h=120,color="white",font=45,code=setLang(4)}),
|
||||
newButton({name="back", x=640, y=600,w=200,h=80,color="white",font=40,code=BACK}),
|
||||
},
|
||||
help={
|
||||
newButton({name="staff", x=980, y=500,w=150,h=80,color="white",font=32,code=function()SCN.goto("staff")end}),
|
||||
newButton({name="his", x=1160, y=500,w=150,h=80,color="white",font=32,code=function()SCN.goto("history")end}),
|
||||
newButton({name="qq", x=1070, y=600,w=200,h=80,color="white",font=32,code=function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,hide=mobileHide}),
|
||||
newButton({name="back", x=640, y=600,w=200,h=80,color="white",font=40,code=BACK}),
|
||||
},
|
||||
staff={
|
||||
newButton({name="back", x=1160, y=630,w=150,h=80,color="white",font=40,code=BACK}),
|
||||
},
|
||||
history={
|
||||
newButton({name="prev", x=1155, y=170,w=180,h=180,color="white",font=65,code=pressKey("up"),hide=function()return sceneTemp[2]==1 end}),
|
||||
newButton({name="next", x=1155, y=400,w=180,h=180,color="white",font=65,code=pressKey("down"),hide=function()return sceneTemp[2]==#sceneTemp[1]end}),
|
||||
newButton({name="back", x=1155, y=600,w=180,h=90,color="white",font=40,code=BACK}),
|
||||
},
|
||||
stat={
|
||||
newButton({name="path", x=980, y=620,w=250,h=80,color="white",font=25,code=function()love.system.openURL(love.filesystem.getSaveDirectory())end,hide=mobileHide}),
|
||||
newButton({name="back", x=640, y=620,w=200,h=80,color="white",font=40,code=BACK}),
|
||||
},
|
||||
debug={
|
||||
newButton({name="killWTM", x=340, y=200,w=260,h=100,color="white",font=35,code=function()
|
||||
marking=nil
|
||||
TEXT.show("\68\69\86\58\87\97\116\101\114\109\97\114\107\32\82\101\109\111\118\101\100",640,360,60,"stretch",.6)
|
||||
SFX.play("clear")
|
||||
end}),
|
||||
newButton({name="unlock", x=640,y=200,w=260,h=100,color="white",font=40,code=function()
|
||||
for name,M in next,Modes do
|
||||
if not modeRanks[name]then
|
||||
modeRanks[name]=M.score and 0 or 6
|
||||
end
|
||||
end
|
||||
FILE.saveUnlock()
|
||||
TEXT.show("\68\69\86\58\85\78\76\79\67\75\65\76\76",640,360,60,"stretch",.6)
|
||||
SFX.play("clear_2")
|
||||
end}),
|
||||
newButton({name="reset", x=940,y=200,w=260,h=100,color="white",font=40,code=function()
|
||||
sceneTemp.ct=sceneTemp.ct+1
|
||||
if sceneTemp.ct==1 then
|
||||
TEXT.show("RESET ALL DATA?",640,360,50,"appear",.5)
|
||||
elseif sceneTemp.ct==5 then
|
||||
TEXT.show("SURE?????",640,360,80,"beat",.5)
|
||||
elseif sceneTemp.ct==10 then
|
||||
local L=love.filesystem.getDirectoryItems("")
|
||||
for i=1,#L do
|
||||
local s=L[i]
|
||||
if s:sub(-4)==".dat"then
|
||||
love.filesystem.remove(s)
|
||||
end
|
||||
end
|
||||
SFX.play("clear_4")SFX.play("finesseError_long")
|
||||
TEXT.clear()
|
||||
TEXT.show("ALL SAVING FILE DELETED",640,360,60,"stretch",.4)
|
||||
SCN.back()
|
||||
end
|
||||
end}),
|
||||
newButton({name="back", x=640,y=620,w=200,h=80,color="white",font=40,code=BACK}),
|
||||
},
|
||||
}
|
||||
|
||||
--Remove temp vars
|
||||
mobileHide,SETval,SETsto,SETrev=nil
|
||||
pressKey,setPen,prevSkin,nextSkin=nil
|
||||
nextDir,VKAdisp,VKAcode,setLang=nil
|
||||
newText,newImage,newButton,newSwitch,newSlider=nil
|
||||
return Widgets
|
||||
194
class.lua
@@ -1,194 +0,0 @@
|
||||
local gc=love.graphics
|
||||
local rem=table.remove
|
||||
local format=string.format
|
||||
Task={}
|
||||
function newTask(code,P,data)
|
||||
Task[#Task+1]={
|
||||
code=code,
|
||||
P=P,
|
||||
data=data,
|
||||
}
|
||||
end
|
||||
function clearTask(opt)
|
||||
if opt=="all"then
|
||||
local i=#Task
|
||||
while i>0 do
|
||||
Task[i]=nil
|
||||
i=i-1
|
||||
end
|
||||
elseif opt=="play"then
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i].P then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
else--Player table
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i].P==opt then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local button={type="button"}
|
||||
function newButton(x,y,w,h,color,font,code,hide,N)
|
||||
local _={
|
||||
x=x-w*.5,y=y-h*.5,
|
||||
w=w,h=h,
|
||||
color=color,
|
||||
font=font,
|
||||
code=code,
|
||||
hide=hide,
|
||||
next=N,
|
||||
}for k,v in next,button do _[k]=v end return _
|
||||
end
|
||||
function button:isAbove(x,y)
|
||||
return x>self.x and x<self.x+self.w and y>self.y and y<self.y+self.h
|
||||
end
|
||||
function button:FX()
|
||||
sysFX[#sysFX+1]={0,0,10,self.x,self.y,self.w,self.h}
|
||||
--[0=ripple],timer,duration,x,y,w,h
|
||||
end
|
||||
function button:draw()
|
||||
local x,y,w,h=self.x,self.y,self.w,self.h
|
||||
local r,g,b=unpack(self.color)
|
||||
if self==widget_sel then
|
||||
gc.setColor(r*.7,g*.7,b*.7)
|
||||
gc.rectangle("fill",x,y,w,h)
|
||||
x,y,w,h=x+w,y+h,-w,-h
|
||||
else
|
||||
gc.setColor(r*.9,g*.9,b*.9)
|
||||
gc.rectangle("fill",x,y,w,h)
|
||||
end
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(.4+r*.6,.4+g*.6,.4+b*.6)
|
||||
gc.line(x,y+h,x,y,x+w,y)
|
||||
gc.setColor(r*.6,g*.6,b*.6)
|
||||
gc.line(x,y+h,x+w,y+h,x+w,y)
|
||||
if self==widget_sel then
|
||||
x,y,w,h=x+w,y+h,-w,-h
|
||||
end
|
||||
local t=self.text
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
setFont(self.font)
|
||||
local y0=y+h*.5-self.font*.7
|
||||
gc.setColor(1,1,1,.5)
|
||||
if self==widget_sel then
|
||||
gc.printf(t,x+2,y0+1,w,"center")
|
||||
gc.setColor(r*.5,g*.5,b*.5)
|
||||
gc.printf(t,x,y0,w,"center")
|
||||
else
|
||||
gc.printf(t,x,y0-1,w,"center")
|
||||
gc.setColor(r*.6,g*.6,b*.6)
|
||||
gc.printf(t,x-2,y0-2,w,"center")
|
||||
end
|
||||
end
|
||||
end
|
||||
function button:getInfo()
|
||||
print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
|
||||
end
|
||||
|
||||
local switch={type="switch"}
|
||||
function newSwitch(x,y,font,disp,code,hide,N)
|
||||
local _={
|
||||
x=x,y=y,font=font,
|
||||
disp=disp,
|
||||
code=code,
|
||||
hide=hide,
|
||||
next=N,
|
||||
}for k,v in next,switch do _[k]=v end return _
|
||||
end
|
||||
function switch:isAbove(x,y)
|
||||
return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
|
||||
end
|
||||
function switch:FX()
|
||||
sysFX[#sysFX+1]=self.disp()and
|
||||
{1,0,15,.4,1,.4,self.x,self.y-25,50,50,0}--Switched on
|
||||
or{1,0,15,1,.4,.4,self.x,self.y-25,50,50,0}--Switched off
|
||||
--[1=square fade],timer,duration,r,g,b,x,y,w,h
|
||||
end
|
||||
function switch:draw()
|
||||
local x,y=self.x,self.y-25
|
||||
if self.disp()then
|
||||
gc.setColor(.9,1,.9)
|
||||
gc.setLineWidth(6)
|
||||
gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
|
||||
end--checked
|
||||
if self==widget_sel then
|
||||
gc.setColor(1,1,1,.4)
|
||||
else
|
||||
gc.setColor(1,1,1,.2)
|
||||
end
|
||||
gc.rectangle("fill",x,y,50,50)
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)
|
||||
gc.line(x,y+50,x,y,x+50,y)
|
||||
gc.setColor(1,1,1,.7)
|
||||
gc.line(x,y+50,x+50,y+50,x+50,y)
|
||||
--frame
|
||||
local t=self.text
|
||||
if t then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(self.font)
|
||||
gc.printf(t,x-412,y+20-self.font*.7,400,"right")
|
||||
end
|
||||
end
|
||||
function switch:getInfo()
|
||||
print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
|
||||
end
|
||||
|
||||
local slider={type="slider"}
|
||||
function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
|
||||
local _={
|
||||
x=x,y=y,
|
||||
w=w,unit=unit,
|
||||
font=font,
|
||||
change=change,
|
||||
disp=disp,
|
||||
code=code,
|
||||
hide=hide,
|
||||
next=N,
|
||||
}for k,v in next,slider do _[k]=v end return _
|
||||
end
|
||||
function slider:isAbove(x,y)
|
||||
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
|
||||
end
|
||||
function slider:FX(pos)
|
||||
sysFX[#sysFX+1]={1,0,10,1,1,1,self.x+self.w*pos/self.unit-8,self.y-15,17,30}
|
||||
--[1=square fade],timer,duration,r,g,b,x,y,w,h
|
||||
end
|
||||
function slider:draw()
|
||||
local x,y=self.x,self.y
|
||||
gc.setColor(1,1,1,self==widget_sel and 1 or .5)
|
||||
gc.setLineWidth(2)
|
||||
local x1,x2=x,x+self.w
|
||||
for p=0,self.unit do
|
||||
local x=x1+(x2-x1)*p/self.unit
|
||||
gc.line(x,y+7,x,y-7)
|
||||
end
|
||||
--units
|
||||
gc.setLineWidth(5)
|
||||
gc.line(x1,y,x2,y)
|
||||
--axis
|
||||
local t=self.text
|
||||
if t then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(self.font)
|
||||
gc.printf(t,x-312,y-self.font*.7,300,"right")
|
||||
end
|
||||
--text
|
||||
local x,y=x1+(x2-x1)*self.disp()/self.unit-8,y-15
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.rectangle("fill",x,y,17,30)
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(.5,.5,.5)
|
||||
gc.line(x,y+30,x+17,y+30,x+17,y)
|
||||
gc.setColor(1,1,1)
|
||||
gc.line(x,y+30,x,y,x+17,y)
|
||||
--block
|
||||
end
|
||||
function slider:getInfo()
|
||||
print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))
|
||||
end
|
||||
45
conf.lua
@@ -1,36 +1,35 @@
|
||||
math.randomseed(os.time())
|
||||
gameVersion="Alpha V0.8.2+"
|
||||
gameVersion="Alpha V0.9.2"
|
||||
function love.conf(t)
|
||||
t.identity="Techmino"--Save directory name
|
||||
t.identity="Techmino"--saving folder
|
||||
t.version="11.1"
|
||||
t.console=X
|
||||
t.gammacorrect=X
|
||||
t.appendidentity=X--If search files in source before save directory
|
||||
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
t.console=false
|
||||
t.gammacorrect=false
|
||||
t.appendidentity=true--search files in source then in save directory
|
||||
t.accelerometerjoystick=false--accelerometer=joystick on ios/android
|
||||
if t.audio then t.audio.mixwithsystem=true end
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino "..gameVersion
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
W.borderless=X
|
||||
W.resizable=1
|
||||
W.borderless=false
|
||||
W.resizable=true
|
||||
W.fullscreentype="desktop"--"exclusive"
|
||||
W.fullscreen=X
|
||||
W.vsync=0--0→∞fps
|
||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
W.depth=X--Bits per sample in the depth buffer
|
||||
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||
W.display=1--Monitor ID
|
||||
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||
W.fullscreen=false
|
||||
W.vsync=0--unlimit
|
||||
W.msaa=false--num of samples to use with multi-sampled antialiasing
|
||||
W.depth=0--bits/samp of depth buffer
|
||||
W.stencil=1--bits/samp of stencil buffer
|
||||
W.display=1--monitor ID
|
||||
W.highdpi=false--high-dpi mode for the window on a Retina display
|
||||
W.x,W.y=nil
|
||||
|
||||
local M=t.modules
|
||||
M.window,M.system,M.event=1,1,1
|
||||
M.audio,M.sound=1,1
|
||||
M.math,M.data=1,1
|
||||
M.timer,M.graphics,M.font,M.image=1,1,1,1
|
||||
M.mouse,M.touch,M.keyboard,M.joystick=1,1,1,1
|
||||
M.physics,M.thread,M.video=X
|
||||
M.window,M.system,M.event=true,true,true
|
||||
M.audio,M.sound=true,true
|
||||
M.math,M.data=true,true
|
||||
M.timer,M.graphics,M.font,M.image=true,true,true,true
|
||||
M.mouse,M.touch,M.keyboard,M.joystick=true,true,true,true
|
||||
M.physics,M.thread,M.video=false,false,false
|
||||
end
|
||||
1719
dataList.lua
@@ -1,88 +0,0 @@
|
||||
setting={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
quickR=true,swap=true,
|
||||
fine=false,
|
||||
--game
|
||||
|
||||
ghost=true,center=true,
|
||||
smo=true,grid=false,
|
||||
dropFX=3,
|
||||
shakeFX=2,
|
||||
atkFX=3,
|
||||
frameMul=100,
|
||||
|
||||
fullscreen=false,
|
||||
bg=true,
|
||||
bgblock=true,
|
||||
lang=1,
|
||||
skin=1,
|
||||
--graphic
|
||||
|
||||
sfx=10,bgm=7,
|
||||
vib=3,voc=0,
|
||||
stereo=6,
|
||||
--sound
|
||||
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r"},
|
||||
{},{},{},{},{},{},{},
|
||||
--keyboard
|
||||
{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder"},
|
||||
{},{},{},{},{},{},{},
|
||||
--joystick
|
||||
},
|
||||
VKSwitch=true,
|
||||
VKTrack=true,--If tracked
|
||||
VKDodge=false,--If repel
|
||||
VKTchW=3,--Touch Weight
|
||||
VKCurW=4,--CurPos Weight
|
||||
VKIcon=true,
|
||||
VKAlpha=3,
|
||||
--control
|
||||
}
|
||||
local L=setting.keyMap
|
||||
for i=1,#L do
|
||||
for j=1,20 do
|
||||
if not L[i][j]then
|
||||
L[i][j]=""
|
||||
end
|
||||
end
|
||||
end
|
||||
stat={
|
||||
run=0,game=0,time=0,
|
||||
extraPiece=0,extraRate=0,
|
||||
key=0,rotate=0,hold=0,piece=0,row=0,
|
||||
atk=0,send=0,recv=0,pend=0,
|
||||
clear_1=0,clear_2=0,clear_3=0,clear_4=0,
|
||||
spin_0=0,spin_1=0,spin_2=0,spin_3=0,
|
||||
b2b=0,b3b=0,pc=0,score=0,
|
||||
}
|
||||
--Things related to virtualkey
|
||||
local O,_=true,false
|
||||
VK_org={--Original set,for restore VK' position
|
||||
{ava=O,x=80, y=720-200, r=80},--moveLeft
|
||||
{ava=O,x=320, y=720-200, r=80},--moveRight
|
||||
{ava=O,x=1280-80, y=720-200, r=80},--rotRight
|
||||
{ava=O,x=1280-200, y=720-80, r=80},--rotLeft
|
||||
{ava=O,x=1280-200, y=720-320, r=80},--rotFlip
|
||||
{ava=O,x=200, y=720-320, r=80},--hardDrop
|
||||
{ava=O,x=200, y=720-80, r=80},--softDrop
|
||||
{ava=O,x=1280-320, y=720-200, r=80},--hold
|
||||
{ava=O,x=1280-80, y=280, r=80},--func
|
||||
{ava=O,x=80, y=280, r=80},--restart
|
||||
{ava=_,x=100, y=50, r=80},--insLeft
|
||||
{ava=_,x=200, y=50, r=80},--insRight
|
||||
{ava=_,x=300, y=50, r=80},--insDown
|
||||
{ava=_,x=400, y=50, r=80},--down1
|
||||
{ava=_,x=500, y=50, r=80},--down4
|
||||
{ava=_,x=600, y=50, r=80},--down10
|
||||
{ava=_,x=700, y=50, r=80},--dropLeft
|
||||
{ava=_,x=800, y=50, r=80},--dropRight
|
||||
{ava=_,x=900, y=50, r=80},--addToLeft
|
||||
{ava=_,x=1000, y=50, r=80},--addToRight
|
||||
}
|
||||
virtualkey={}
|
||||
for i=1,#VK_org do
|
||||
virtualkey[i]={}
|
||||
end
|
||||
170
document.txt
@@ -1,89 +1,115 @@
|
||||
(ENG ver. below)
|
||||
游戏方法:
|
||||
控制系统提供的一个个方块,每填满场地的一行就会将其消除,根据消除方式会给对手攻击(如果有对手的话)
|
||||
完成当前游戏模式中的目标或者是活到最后即算胜利.
|
||||
系统会提供的一个个四联骨牌("方块",总共7种),玩家需要控制(左右移动和旋转90,180,270度),每填满场地的一行就会将其消除,根据消除方式会给对手攻击(如果有对手的话)
|
||||
活到最后或者完成目标即胜利.
|
||||
|
||||
旋转系统:
|
||||
使用Techmino专属旋转系统,细节不赘述
|
||||
使用Techmino专属旋转系统,细节懒得写(
|
||||
|
||||
spin判定:
|
||||
结合了不可移动判定和三角判定,是否为mini也与这二者有关,细节不赘述
|
||||
结合了不可移动判定和三角判定,是否为mini也与判定过程数据有关,细节也懒得写(
|
||||
|
||||
攻击系统:
|
||||
消1/2/3/4攻击0/1/2/4
|
||||
spin1/2/3攻击2/4/6,若mini则减半
|
||||
b2b:增加1~2(tetris)/1~3(spin)攻击
|
||||
b3b:满b2b效果+1额外抵挡
|
||||
PC:其它攻击与6~8(本局内递增)取高+2额外抵挡
|
||||
连击:0,0,1,1,2,2,3,3,4,4,3……
|
||||
普通消除:
|
||||
消1/2/3/4攻击0.25/1.25/2.25/4
|
||||
特殊消除:
|
||||
spin1/2/3攻击2/4/6,若mini则减半
|
||||
B2B:加1(techrash/spin1/spin2)或2(spin3)攻击
|
||||
B3B:在B2B效果之上消四再加1,spin再加0.5*消行数攻击,二者都+1额外抵挡
|
||||
堆楼连击:0,0,1,1,2,2,2,3,3,3,4,4,3, 之后都是2
|
||||
挖掘连击:0,0,1,1,2,2,3,3,4,4,4, 之后都是5
|
||||
特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
|
||||
半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+2,额外抵挡+2
|
||||
全消:将上述伤害之和开根号,再+6~12(本局内递增)+2额外抵挡(注:本局消行数>4时会将B2B点数拉满)
|
||||
根据上述规则计算后,向下取整,攻击打出
|
||||
|
||||
back to back(B2B)点数说明:
|
||||
B2B点数的范围在0~1200
|
||||
在40及以上特殊消除时B2B,在1000以上特殊消除时B3B,1200封顶
|
||||
消四+100
|
||||
空spin加20,不超过1000
|
||||
spin1~3+50/100/180 (mini*.5)
|
||||
普通消除-250
|
||||
1000以上空放一块-40(不减到低于1000)
|
||||
分数系统:
|
||||
操作越牛逼得分越高嗷(
|
||||
|
||||
攻击延迟:
|
||||
消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢
|
||||
b2b或者b3b增加攻击力的同时也会减缓一点生效速度,mini大幅减缓生效速度
|
||||
B2B或者B3B增加攻击力的同时也会减缓一点生效速度,mini大幅减缓生效速度
|
||||
|
||||
抵消逻辑:
|
||||
发动攻击时,若缓冲条有攻击则先用额外抵挡再用攻击力1:1抵消最先受到的攻击
|
||||
没有用上的额外抵挡会被丢弃,最后剩下的攻击力会发送给对手
|
||||
|
||||
back to back(B2B)点数说明:
|
||||
B2B点数的范围在0~1200,在点数>=40时进行特殊消除为B2B,>1000时特殊消除为B3B
|
||||
普通消除-250
|
||||
spin1/2/3:+50/100/180(mini变为原来40%)
|
||||
消四:+100
|
||||
空spin:+20,此法得到的点数不能超过1000
|
||||
当点数在1000以上时空放一块-40(不减到低于1000)
|
||||
|
||||
模式说明:
|
||||
竞速:
|
||||
用你最快的速度消除40行(据难度而定)吧!
|
||||
马拉松:
|
||||
根据总消行数,速度会逐渐加快,消除两百行吧!(easy和hard就是normal开始和结束的速度,消除200行不加速)
|
||||
大师:
|
||||
马拉松进化版,如果觉得马拉松太简单了久玩这个吧,每一个难度都是一层境界,L难度和U难度攒到500点数通关,final难度为上级者专属游戏模式,不建议游玩.
|
||||
经典:
|
||||
使用低速控制设置在高速下落时尽可能消除更多的行,没有通关目标.(到90有"彩蛋")
|
||||
禅:
|
||||
闲得无聊,只是想单纯地打打块地时候可以玩此模式,无重力消除200行.
|
||||
无尽:
|
||||
无尽模式,边上会显示玩家的消行数和攻击效率,适合科研(术语).
|
||||
单挑:
|
||||
和一个电脑玩家单挑,带加号的和最后一个模式是超强机器人(仅限Windows平台),试试你能稳定打败多难的对手吧!
|
||||
回合制:
|
||||
玩法同单挑模式,只不过只有当一个人放下一个方块后另一个人才能放下一块.
|
||||
仅TSD:
|
||||
这个模式中,玩家必须用TSD(T spin double)的方式消除,否则直接判负,你能连续打出多少个TSD呢?
|
||||
隐形:
|
||||
根据不同难度,场地内(甚至当前方块)会隐形,看看你能活多久吧!(GM难度为类似TGM3的GM Roll,用于上级者练习)
|
||||
挖掘:
|
||||
每隔一定时间,系统会向场地的低端添加一行垃圾行,间隔会随着波数增加而越来越短,你能顶住几波呢?
|
||||
生存:
|
||||
每隔一定时间,系统会向玩家的垃圾缓冲槽中添加垃圾行,释放速度和间隔会随着波数增加而越来越短,玩家可以将其抵消也可以让其释放,尽可能活更久的时间.
|
||||
防守:
|
||||
系统会向玩家的垃圾缓冲槽中添加难消除的垃圾行,释放速度和间隔会随着波数增加而越来越短,玩家要尽量抵消他们来让自己存活更久.
|
||||
进攻:
|
||||
当玩家的攻击缓冲槽空时,系统会向玩家的垃圾缓冲槽中添加大量的垃圾行(高难度下后期甚至会远超过20),释放速度和间隔都会随着波数增加而越来越短,垃圾上涨速度也会提升.赶紧在其释放之前将攻击抵消到不会一下致命的量!
|
||||
科研:
|
||||
玩家只被允许做特殊消除(spin/全消/消四),在带+的难度中不允许消四,U难度下玩家甚至只被允许每一个方块都使用最简操作控制,任何违反规则的行为都会判负.
|
||||
C4W练习:(或者说是4w练习)
|
||||
系统直接提供给玩家"留4列"的场地,玩家可以自由练习4w消除,该技巧在某些时候实战很有用.(需要学会spin,否则意义不是很大)
|
||||
全清训练:
|
||||
系统会连续给玩家提供"标准开局PC套路"的场地和四个方块(不允许使用hold),玩家需要一直完成PC,否则判负.
|
||||
全清挑战:
|
||||
在消除一百行的限制内,你能全清几次?
|
||||
49人混战:
|
||||
许多玩家同时进行一局游戏(其它的是AI,不是真人).随着玩家数量的减少,方块下落/垃圾生效速度/垃圾升起速度都会增加.淘汰其它玩家后可以获得一个徽章和该玩家持有的徽章,增强自己的攻击力.
|
||||
玩家可选四个攻击模式:
|
||||
1.随机:每次攻击后10%随机挑选一个玩家锁定
|
||||
2.最多徽章:攻击后或者锁定玩家死亡时锁定徽章最多的玩家
|
||||
3.最高:攻击后或者锁定玩家死亡时锁定场地最高的玩家(每秒刷新)
|
||||
4.反击:攻击所有锁定自己的玩家(AOE),若无则伏击随机玩家
|
||||
坚持到最后的玩家就是胜利者.
|
||||
99人混战:
|
||||
同49人混战,只是增加到了99名玩家,难度系数也有调整,对设备的要求也较高.
|
||||
干旱:
|
||||
系统提供的方块序列变得奇怪了!你能消除100行不死吗,或者,多快?
|
||||
多人:
|
||||
使用键盘或者多个手柄(也许?)
|
||||
自定义:
|
||||
玩家可以自由调整下落速度等等几乎大多数设置(不包括上述各种游戏模式的特殊效果),也可以画一个场地去消除或者是作为提示模板来玩方块拼图.在拼图模式下,按功能键切换是否显示提示模板.其中打"X"的格子不允许有方块,空的格子可以是任何状态,玩家能获得的七种普通方块必须完全符合,垃圾行方块的为止只要有方块就可以,但是不能是空气,玩家拼出自己画的图后就会判定胜利.
|
||||
混战模式说明:
|
||||
许多玩家同时进行一局游戏(对手都是AI,不是真人).随着玩家数量的减少,方块下落/垃圾生效速度/垃圾升起速度都会增加.淘汰其它玩家后可以获得一个徽章和该玩家持有的徽章,增强自己的攻击力.
|
||||
玩家可选四个攻击模式:
|
||||
1.随机:每次攻击后10%随机挑选一个玩家锁定
|
||||
2.最多徽章:攻击后或者锁定玩家死亡时锁定徽章最多的玩家
|
||||
3.最高:攻击后或者锁定玩家死亡时锁定场地最高的玩家(每秒刷新)
|
||||
4.反击:攻击所有锁定自己的玩家(攻击AOE),若未被任何人锁定则攻击随机玩家(不锁定)
|
||||
坚持到最后的玩家就是胜利者.
|
||||
|
||||
自定义模式说明:
|
||||
玩家可以自由调整大多数参数(不包括上述各种游戏模式的特殊效果),也可以画一个场地去消除或者是作为提示模板来进行拼图模式.
|
||||
在拼图模式下,按功能键切换是否展示提示.其中打"X"的格子不允许有方块,空的格子可以是任何状态,普通的七种彩色方块必须颜色对应,垃圾行方块的为止只要有方块就可以,但是不能是空气,玩家拼出自己画的图后就会判定胜利.
|
||||
|
||||
Gameplay:
|
||||
System will offer a series of tetrominoes ("Pieces". There are 7 types), and the player needs to control [them] (move left and right, rotate 90, 180 or 270 degrees), filling a row on the play field will clear it, attack will be sent depending on the type of the line clear (if there is an opponent)
|
||||
Survive till the last or complete the level's goal to win.
|
||||
|
||||
Rotation system:
|
||||
Uses Techmino's custom rotation system. Too lazy to write the details
|
||||
|
||||
Spin detection:
|
||||
Combines immobile and 3-corner detection, and whether a spin is mini also depends on the data used for detection. Also too lazy to write the details
|
||||
|
||||
Attack system:
|
||||
Regular line clears:
|
||||
Single/Double/Triple/Techrash sends 0.25/1.25/2.25/4
|
||||
Special line clears:
|
||||
Spin Single/Double/Triple sends 2/4/6, half if Mini
|
||||
B2B: +1 (Techrash/Spin Single/Spin Double) or +2 (Spin Triple)
|
||||
B2B2B/B3B: In addition to B2B, +1 if Techrash, +(0.5 * lines cleared) if Spin, and in both cases +1 additional blocking
|
||||
Wide Combo: 0, 0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 3, then 2 afterwards
|
||||
Dig Combo: 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, then 5 afterwards
|
||||
Special line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)
|
||||
Half Perfect Clear (a Perfect Clear "with blocks left below". If it's an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2
|
||||
Perfect Clear: square root all damage above, then +6 to +12 attack (increases within a round) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)
|
||||
After calculating all above, the damage value will be rounded down then sent
|
||||
|
||||
Score system:
|
||||
The more impressive you play, the more score you get
|
||||
|
||||
Attack delay:
|
||||
Attack from Doubles/Triples take effect the faster, then Techrash, Spins send rather slow attack, and high combos will send the slowest
|
||||
B2B or B2B2B, while they increase lines sent, they also increase the attack delay. Minis will greatly increase delay.
|
||||
|
||||
Countering:
|
||||
When you send attack, if there is garbage in queue, extra blocking will be used first, then attack, countering the earliest attack at a 1:1 ratio.
|
||||
Unused extra blocking will be discarded, then remaining attack will be sent to your opponent.
|
||||
|
||||
Back to Back (B2B) gauge:
|
||||
The B2B gauge ranges from 0 to 1,200. Special line clears are B2B if the gauge is >=40, B2B2B if >1,000.
|
||||
A regular line clear -250
|
||||
Spin Single/Double/Triple +50/100/180 (x40% if Mini)
|
||||
Techrash +100
|
||||
Spin without clearing lines +20, but gauge cannot exceed 1,000 with this method
|
||||
When gauge is above 1,000, a drop without clearing lines -40 (cannot drop below 1,000 with this method)
|
||||
|
||||
Battle Royale modes:
|
||||
Many players play within one game (all opponents are bots, not real players). As players get eliminated, blocks fall faster, and garbage take effect faster, as well as rise faster. KO-ing another player grants you one badge plus all badge that player has, increasing your attack power.
|
||||
Players can select one of 4 attack modes:
|
||||
1. Random: Every time you attack, 10% chance to lock onto a random player.
|
||||
2. Badges: After you attack or when your target dies, lock onto the player with the most badges.
|
||||
3. KOs: After you attack or when your target dies, lock onto the player with the highest field. (This refreshes every second)
|
||||
4. Counter: attack all players locking onto yourself. Your attack will be sent to all of them. If you are not targetted, you attack a random player (not locking).
|
||||
The last survivor wins.
|
||||
|
||||
Custom mode:
|
||||
You can freely adjust most parameters (not including special effects of other game modes), and you can also draw a field to clear or make a template to build.
|
||||
In build (puzzle) mode, you can toggle template display with Function key. Cells with a X cannot have blocks; empty cells can be in any state; regular colored cells have to be made of the corresponding block; garbage-colored cells can be any block but not air. Once you make the shape, you will win.
|
||||
|
||||
附录Appendix:
|
||||
ZXC's cool O-spin map:XY0BCgAwCAIR7v9vHtUSt8AS0xKqgpnNGyXkrmFNePf6qi3BbQPrHT2Owxe6D66NeKi86dwB
|
||||
BIN
image/BG/bg1.jpg
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image/BG/bg2.png
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image/block.png
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image/mess/ctrlSpeedLimit.png
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image/mess/electric.png
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image/mess/pay1.png
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image/mess/speedLimit.png
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image/mess/title_new.png
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image/skin/WTF.png
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|
After Width: | Height: | Size: 91 B |
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image/skin/ball(shaw).png
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|
After Width: | Height: | Size: 3.6 KiB |
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image/skin/brick(notypey).png
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|
After Width: | Height: | Size: 16 KiB |
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image/skin/classic(_).png
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|
After Width: | Height: | Size: 6.9 KiB |
BIN
image/skin/colored_bone(mrz).png
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|
After Width: | Height: | Size: 4.0 KiB |
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image/skin/contrast(mrz).png
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|
After Width: | Height: | Size: 2.3 KiB |
BIN
image/skin/glow(mrz).png
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|
After Width: | Height: | Size: 9.0 KiB |
BIN
image/skin/jelly(miya).png
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|
After Width: | Height: | Size: 9.5 KiB |
BIN
image/skin/normal(mrz).png
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|
After Width: | Height: | Size: 8.1 KiB |
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image/skin/paper(mrz).png
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|
After Width: | Height: | Size: 2.8 KiB |
BIN
image/skin/plastic(mrz).png
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|
After Width: | Height: | Size: 2.0 KiB |
BIN
image/skin/pure(mrz).png
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|
After Width: | Height: | Size: 578 B |
BIN
image/skin/smooth(mrz).png
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|
After Width: | Height: | Size: 2.0 KiB |
BIN
image/skin/steel(kulumi).png
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|
After Width: | Height: | Size: 7.8 KiB |
BIN
image/skin/text_bone(mrz).png
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|
After Width: | Height: | Size: 6.0 KiB |