新tips,修复手机旋屏bug,各种调平,统计数据简化
This commit is contained in:
@@ -369,7 +369,7 @@ function keyDown.sequence(key)
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elseif key=="delete"then
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if sceneTemp.sure>20 then
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preBag={}
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sceneTemp.cur=7
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sceneTemp.cur=0
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sceneTemp.sure=0
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else
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sceneTemp.sure=50
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@@ -720,7 +720,7 @@ function keyDown.staff(key,RESET)
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if key=="escape"then
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SCN.back()
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elseif key=="\122"then
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if kb.isDown("\109")and kb.isDown("\114")or RESET then
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if RESET or kb.isDown("\109")and kb.isDown("\114")then
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sceneTemp.ct=sceneTemp.ct+1
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if sceneTemp.ct==5 then
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TEXT.show("What are you up to?",640,200,40,"appear",.5)
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@@ -1021,7 +1021,11 @@ function love.resize(w,h)
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SHADER.warning:send("h",h*scr.dpi)
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end
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function love.focus(f)
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if SCN.cur=="play"and not f and setting.autoPause then pauseGame()end
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if f then
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TASK.new(TICK.autoResize,{0})
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elseif SCN.cur=="play"and setting.autoPause then
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pauseGame()
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end
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end
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local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
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local devColor={
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@@ -1,7 +1,7 @@
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local langList={
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{
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anykey="按任意键继续",
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newVersion="检测到更新!存档格式可能更新,设置已重置",
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newVersion="检测到更新!存档格式已修改",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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lang="中文",
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atkModeName={"随机","徽章","击杀","反击"},
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@@ -442,7 +442,7 @@ local langList={
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},
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{
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anykey="按任意键继续",
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newVersion="检测到更新!存档格式可能更新,设置已重置",
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newVersion="检测到更新!存档格式已修改",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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lang="全中文",
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atkModeName={"随机","徽章","击杀","反击"},
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@@ -880,7 +880,7 @@ local langList={
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},
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{
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anykey="Press any button",
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newVersion="Updating detected! Save format may have been updated, settings reseted",
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newVersion="Updating detected! Saving format updated",
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marking="Game Author:MrZ_26\nIllegal recording if see this\nAny explanation invalid",
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lang="English",
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atkModeName={"Random","Badges","K.O.s","Attackers"},
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@@ -1307,7 +1307,7 @@ local langList={
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},
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{
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anykey="↓□↓",
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newVersion="&!!! ___/_?_ R",
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newVersion="&!!! ___!",
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marking="Game Author:MrZ_26\nIllegal recording if see this\nAny explanation invalid",
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lang="?????",
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atkModeName={"?","( )","!","←→"},
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@@ -118,8 +118,8 @@ function sceneInit.pause(org)
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format("%d(%d) %.2fLPM",S.row,S.dig,S.row/S.time*60),
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format("%d(%d)",S.atk,S.digatk),
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format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend),
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format("%d/%d/%d/%d",S.clear_S[1],S.clear_S[2],S.clear_S[3],S.clear_S[4]),
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format("(%d)/%d/%d/%d",S.spin_S[1],S.spin_S[2],S.spin_S[3],S.spin_S[4]),
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format("%d/%d/%d/%d",S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
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format("(%d)/%d/%d/%d",S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
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format("%d(+%d)/%d(%d)",S.b2b,S.b3b,S.pc,S.hpc),
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format("%d[%.2f%%]",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
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},
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@@ -223,12 +223,22 @@ function sceneInit.staff()
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end
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function sceneInit.stat()
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local S=stat
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local X1,X2,Y1,Y2={0,0,0,0},{0,0,0,0},{},{}
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for i=1,7 do
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local S,C=S.spin[i],S.clear[i]
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Y1[i]=S[1]+S[2]+S[3]+S[4]
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Y2[i]=C[1]+C[2]+C[3]+C[4]
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for j=1,4 do
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X1[j]=X1[j]+S[j]
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X2[j]=X2[j]+C[j]
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end
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end
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sceneTemp={
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count=0,
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chart={
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A1=S.spin,A2=S.clear,
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X1=S.spin_S,X2=S.clear_S,
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Y1=S.spin_B,Y2=S.clear_B,
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X1=X1,X2=X2,
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Y1=Y1,Y2=Y2,
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},
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item={
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S.run,
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2
conf.lua
2
conf.lua
@@ -1,4 +1,4 @@
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gameVersion="Alpha V0.9.0"
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gameVersion="Alpha V0.9.1"
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function love.conf(t)
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t.identity="Techmino"--saving folder
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t.version="11.1"
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65
main.lua
65
main.lua
@@ -81,51 +81,8 @@ if fs.getInfo("virtualkey.dat")then FILE.loadVK()end
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--update data file
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S=stat
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if not S.version or S.version=="Alpha V0.8.15"then
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S.clear_S={S.clear_1,S.clear_2,S.clear_3,S.clear_4}
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S.clear={{},{},{},{},{},{},{}}
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local A,B,C,D=int(S.clear_1/7),int(S.clear_2/7),int(S.clear_3/7),S.clear_4
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for i=1,7 do
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S.clear[i][1]=A
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S.clear[i][2]=B
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S.clear[i][3]=C
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S.clear[i][4]=0
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end
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S.clear[7][4]=D
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for i=1,S.clear_1%7 do S.clear[i][1]=S.clear[i][1]+1 end
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for i=1,S.clear_2%7 do S.clear[i][2]=S.clear[i][2]+1 end
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for i=1,S.clear_3%7 do S.clear[i][3]=S.clear[i][3]+1 end
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S.clear_B={}
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for i=1,7 do
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S.clear_B[i]=S.clear[i][1]+S.clear[i][2]+S.clear[i][3]+S.clear[i][4]
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end
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S.spin_S={S.spin_0,S.spin_1,S.spin_2,S.spin_3}
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S.spin={{},{},{},{},{},{},{}}
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A,B,C,D=int(S.spin_0/7),int(S.spin_1/7),int(S.spin_2/7),int(S.spin_3/7)
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for i=1,7 do
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S.spin[i][1]=A
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S.spin[i][2]=B
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S.spin[i][3]=C
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S.spin[i][4]=D
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end
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for i=1,S.spin_0%7 do S.spin[i][1]=S.spin[i][1]+1 end
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for i=1,S.spin_1%7 do S.spin[i][2]=S.spin[i][2]+1 end
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for i=1,S.spin_2%7 do S.spin[i][3]=S.spin[i][3]+1 end
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for i=1,S.spin_3%7 do S.spin[i][4]=S.spin[i][4]+1 end
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S.spin_B={}
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for i=1,7 do
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S.spin_B[i]=S.spin[i][1]+S.spin[i][2]+S.spin[i][3]+S.spin[i][4]
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end
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S.hpc=S.c
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elseif S.version=="Alpha V0.8.16"then
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for i=1,6 do
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S.clear[7][4]=S.clear[7][4]+S.clear[i][4]
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S.clear[i][4]=0
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end
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end
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if not S.clear_B[8]then
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S.clear_B,S.clear_S=nil
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if not S.clear[1][5]then
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for i=1,7 do
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S.clear[i][5]=0
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S.spin[i][5]=0
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@@ -133,21 +90,17 @@ if not S.clear_B[8]then
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for i=8,25 do
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S.clear[i]={0,0,0,0,0}
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S.spin[i]={0,0,0,0,0}
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S.spin_B[i]=0
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S.clear_B[i]=0
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end
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S.spin_S[5]=0
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S.clear_S[5]=0
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end
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if S.version=="Alpha V0.8.18"or S.version=="Alpha V0.8.19"then
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S.clear[3],S.clear[4]=S.clear[4],S.clear[3]
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S.spin[3],S.spin[4]=S.spin[4],S.spin[3]
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S.clear_B[3],S.clear_B[4]=S.clear_B[4],S.clear_B[3]
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S.spin_B[3],S.spin_B[4]=S.spin_B[4],S.spin_B[3]
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end
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if S.version=="Alpha V0.8.22"then
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if not S.off then
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S.off=S.recv-S.pend
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end
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if S.clear[1][4]>0 then
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for i=1,6 do
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S.clear[7][4]=S.clear[7][4]+S.clear[i][4]
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S.clear[i][4]=0
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end
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end
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while #modeRanks>73 do
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table.remove(modeRanks)
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end
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@@ -45,7 +45,7 @@ return{
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mStr(P.modeData.event,-81,110)
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setFont(75)
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clear_S[4],-81,340)
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mStr(P.stat.clears[4],-81,340)
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end,
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score=function(P)return{P.modeData.point,P.stat.score}end,
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scoreDisp=function(D)return sectionName[int(D[1]*.1)+1].." "..D[2]end,
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@@ -18,7 +18,7 @@ return{
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mText(drawableText.techrash,-81,420)
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setFont(75)
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clear_S[4],-81,340)
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mStr(P.stat.clears[4],-81,340)
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end,
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score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -21,7 +21,7 @@ return{
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mText(drawableText.techrash,-81,420)
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setFont(75)
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clear_S[4],-81,340)
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mStr(P.stat.clears[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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end,
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@@ -22,7 +22,7 @@ return{
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mText(drawableText.techrash,-81,420)
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setFont(75)
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clear_S[4],-81,340)
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mStr(P.stat.clears[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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end,
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@@ -20,7 +20,7 @@ return{
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mText(drawableText.techrash,-81,420)
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setFont(75)
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clear_S[4],-81,340)
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mStr(P.stat.clears[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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end,
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@@ -23,7 +23,7 @@ return{
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mText(drawableText.techrash,-81,420)
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setFont(75)
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clear_S[4],-81,340)
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mStr(P.stat.clears[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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end,
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@@ -10,13 +10,19 @@ return{
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if not P.next[1] then
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local height=freeRow.get(0)
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local max=#P.field
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for x=1,10 do
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local h=max
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while P.field[h][x]==0 and h>1 do
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h=h-1
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if max>0 then
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for x=1,10 do
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local h=max
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while P.field[h][x]==0 and h>1 do
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h=h-1
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end
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height[x]=h
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end--get heights
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else
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for x=1,10 do
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height[x]=0
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end
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height[x]=h
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end--get heights
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end
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height[11]=999
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local res={1,1,2,2,3,4}
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@@ -27,9 +33,11 @@ return{
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end
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if d<40 or P.stat.row>2*42 then
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A=#res+1
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for i=A,A+5 do
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res[i]=1
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res[i+6]=2
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for i=1,4 do
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res[A]=1
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res[A+1]=2
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res[A+2]=6
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A=A+3
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end
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goto END
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end
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@@ -63,7 +63,7 @@ return{
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getRank=function(P)
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local S=P.modeData.point
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if S==500 then
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local T=P.modeData.time
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local T=P.stat.time
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return
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T<=118 and 5 or
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T<=148 and 4 or
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@@ -67,7 +67,7 @@ return{
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getRank=function(P)
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local S=P.modeData.point
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if S==500 then
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local L=P.stat.clear_S[4]
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local L=P.stat.clears[4]
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return
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L>=30 and 5 or
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L>=25 and 4 or
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@@ -60,14 +60,11 @@ s={
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piece=0,row=0,dig=0,
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atk=0,digatk=0,
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send=0,recv=0,pend=0,off=0,
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clear={},clear_B={},clear_S={0,0,0,0,0},
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spin={},spin_B={},spin_S={0,0,0,0,0},
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clear={},spin={},
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pc=0,hpc=0,b2b=0,b3b=0,score=0,
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lastPlay="sprint_10",--last played mode ID
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}
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for i=1,25 do
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s.clear_B[i]=0
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s.spin_B[i]=0
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s.clear[i]={0,0,0,0,0}
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s.spin[i]={0,0,0,0,0}
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end
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@@ -109,9 +109,13 @@ end
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function mergeStat(stat,delta)
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for k,v in next,delta do
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if type(v)=="table"then
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mergeStat(stat[k],v)
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if type(stat[k])=="table"then
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mergeStat(stat[k],v)
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end
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else
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stat[k]=stat[k]+v
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if stat[k]then
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stat[k]=stat[k]+v
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end
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end
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end
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end
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@@ -2,6 +2,7 @@ local L
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if setting.lang==1 or setting.lang==2 then
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L={
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"ZS JL T O I",
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"uid:225238922",
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"tetr.js 也很好玩!",
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"tetr.io 也很好玩!",
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"Techminohaowan",
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@@ -11,7 +12,9 @@ if setting.lang==1 or setting.lang==2 then
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"osu好玩!",
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"O spin Triple!",
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"nullpomino 也很好玩!",
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"Naki 可爱!",
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"Miya:喵!",
|
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"Miya 可爱!",
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"LrL RlR LLr RRl RRR LLL FFF RfR RRf rFF",
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"Let-The-Bass-Kick!",
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"l-=-1",
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@@ -31,6 +34,7 @@ if setting.lang==1 or setting.lang==2 then
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"有建议的话可以把信息反馈给作者~",
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"学会使用两个旋转键, 三个更好",
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"享受特色旋转系统!",
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"无聊翻翻设置是好习惯",
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"我的世界好玩!",
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"提前旋转等设置可以用来救命",
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"泰拉瑞亚好玩!",
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@@ -38,20 +42,23 @@ if setting.lang==1 or setting.lang==2 then
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"使用love2d引擎制作",
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"少女祈祷中",
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"扫雷好玩!",
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"哦,我的上帝",
|
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"你可以从统计页面打开游戏存档目录",
|
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"你好 世界!",
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"魔方好玩!",
|
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"秘密数字:626",
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"每个虚拟按键都可以隐藏/显示",
|
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"每个块的出现方向可以自定义",
|
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"联网还没做呢, 别急",
|
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"键位是可以自定义的",
|
||||
"合群了就会消失, 但是消失不代表没有意义",
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"更小的DAS和ARR拥有更高的操作上限(如果你还能控制得了的话)",
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||||
"俄罗斯方块环游记也不错!",
|
||||
"俄罗斯方块环游记也不错!",
|
||||
"调到特殊的日期也不会发生什么的",
|
||||
"低帧率会降低游戏体验",
|
||||
"戴上耳机以获得最佳体验",
|
||||
"大满贯10连击消四全清!",
|
||||
"车车人在此",
|
||||
"草(日本语)",
|
||||
"不要在上课时玩游戏!",
|
||||
"不要盯着bug不放",
|
||||
@@ -59,9 +66,9 @@ if setting.lang==1 or setting.lang==2 then
|
||||
"不是动画,真的在加载!",
|
||||
"本游戏难度上限很高, 做好心理准备",
|
||||
"本游戏可不是休闲游戏",
|
||||
"啊这,不会吧不会吧",
|
||||
"3.1415926535897932384",
|
||||
"26连T2来一个?",
|
||||
"225238922 哔哩哔哩 干杯~",
|
||||
"20G本质是一套全新的游戏规则",
|
||||
"20连PC来一个?",
|
||||
"2+2=Miya",
|
||||
@@ -70,13 +77,15 @@ if setting.lang==1 or setting.lang==2 then
|
||||
"11renPC!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"↑↑↓↓←→←→BABA",
|
||||
"\"免费吃鸡方块\"",
|
||||
'"免费吃鸡方块"',
|
||||
"(RUR'U')R'FR2U'R'U'(RUR'F')",
|
||||
}
|
||||
elseif setting.lang==3 then
|
||||
L={
|
||||
"ZS JL T O I",
|
||||
"You can set orientation for each block",
|
||||
"You can open saving directory from stat. page",
|
||||
"You are Grand Master",
|
||||
"wwwwww",
|
||||
"Who is diao",
|
||||
"What about 26 TSDs?",
|
||||
@@ -101,7 +110,9 @@ elseif setting.lang==3 then
|
||||
"O spin triple!",
|
||||
"Nothing will happen when some special day come",
|
||||
"Not animation,real loading!",
|
||||
"Naki so cute!",
|
||||
"Miya:Nya!",
|
||||
"Miya so cute!",
|
||||
"Minesweeper is fun!",
|
||||
"Minecraft is fun!",
|
||||
"LrL RlR LLr RRl RRR LLL FFF RfR RRf rFF",
|
||||
@@ -121,7 +132,6 @@ elseif setting.lang==3 then
|
||||
"DO NOT PRESS F10",
|
||||
"Do not play game in class!",
|
||||
"Disappearing doesn't mean useless",
|
||||
"diaoyoumei so bully",
|
||||
"diao so bully",
|
||||
"COOL!!",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
@@ -145,7 +155,10 @@ elseif setting.lang==3 then
|
||||
"11renPC!",
|
||||
"↑↑↓↓←→←→BABA",
|
||||
"\"Free block game with royale mode\"",
|
||||
"/osk/",
|
||||
"/jezevec/",
|
||||
"(RUR'U')R'FR2U'R'U'(RUR'F')",
|
||||
":pog:",
|
||||
}
|
||||
elseif setting.lang==4 then
|
||||
L={'!','@','#','$','%','^','&','*','(',')','-','=','_','+','[',']','{','}','\\','|',';',':','\'','"',',','<','.','>','/','?'}
|
||||
|
||||
@@ -309,7 +309,7 @@ local function Pupdate_alive(P,dt)
|
||||
if P.keyPressing[2]then
|
||||
if arr>0 then
|
||||
if mov==das+arr or mov==das then
|
||||
if P:ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
||||
if not P.cur or P:ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
||||
mov=das+arr-1
|
||||
else
|
||||
P.act.moveRight(P,true)
|
||||
@@ -334,7 +334,7 @@ local function Pupdate_alive(P,dt)
|
||||
if P.keyPressing[1]then
|
||||
if arr>0 then
|
||||
if mov==das+arr or mov==das then
|
||||
if P:ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
||||
if not P.cur or P:ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
||||
mov=das+arr-1
|
||||
else
|
||||
P.act.moveLeft(P,true)
|
||||
@@ -728,7 +728,7 @@ local function Pdraw_norm(P)
|
||||
if P.gameEnv.bagLine then
|
||||
local L=P.gameEnv.bagLen
|
||||
local C=-P.pieceCount%L--phase
|
||||
gc.setColor(.5,.5,.5)
|
||||
gc.setColor(.8,.5,.5)
|
||||
for i=C,N-1,L do
|
||||
local y=72*i+36
|
||||
gc.line(321+P.fieldOff.x,y,441,y)
|
||||
@@ -1018,15 +1018,14 @@ local function getNewStatTable()
|
||||
piece=0,row=0,dig=0,
|
||||
atk=0,digatk=0,
|
||||
send=0,recv=0,pend=0,off=0,
|
||||
clear={},clear_B={},clear_S={0,0,0,0,0},
|
||||
spin={},spin_B={},spin_S={0,0,0,0,0},
|
||||
clear={},clears={},spin={},spins={},
|
||||
pc=0,hpc=0,b2b=0,b3b=0,
|
||||
}
|
||||
for i=1,25 do
|
||||
T.clear[i]={0,0,0,0,0}
|
||||
T.spin[i]={0,0,0,0,0}
|
||||
T.clear_B[i]=0
|
||||
T.spin_B[i]=0
|
||||
T.clears[i]=0
|
||||
T.spins[i]=0
|
||||
end
|
||||
return T
|
||||
end
|
||||
@@ -1811,12 +1810,10 @@ function player.drop(P)--Place piece
|
||||
local n=P.cur.name
|
||||
if dospin then
|
||||
_=STAT.spin[n] _[cc+1]=_[cc+1]+1--spin[1~25][0~4]
|
||||
_=STAT.spin_S _[cc+1]=_[cc+1]+1--spin[0~4]
|
||||
_=STAT.spin_B _[n]=_[n]+1--spin[1~25]
|
||||
_=STAT.spins _[cc+1]=_[cc+1]+1--spin[0~4]
|
||||
elseif cc>0 then
|
||||
_=STAT.clear[n] _[cc]=_[cc]+1--clear[1~25][1~5]
|
||||
_=STAT.clear_S _[cc]=_[cc]+1--clear[1~5]
|
||||
_=STAT.clear_B _[n]=_[n]+1--clear[1~25]
|
||||
_=STAT.clears _[cc]=_[cc]+1--clear[1~5]
|
||||
end
|
||||
--Update stat
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
local gc=love.graphics
|
||||
local Tick={}
|
||||
function Tick.finish(P)
|
||||
P.endCounter=P.endCounter+1
|
||||
@@ -69,4 +70,14 @@ function Tick.autoPause(data)
|
||||
return true
|
||||
end
|
||||
end
|
||||
function Tick.autoResize(data)
|
||||
data[1]=data[1]+1
|
||||
if data[1]==62 then
|
||||
local w,h=gc.getWidth(),gc.getHeight()
|
||||
if w<h then
|
||||
love.resize(w,h)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
return Tick
|
||||
@@ -1,23 +1,22 @@
|
||||
local S=[=[
|
||||
"Patron"(time ordered,may not accurate):
|
||||
[rmb100+]:
|
||||
那没事了(T6300) 加油啊,钉钉动了的大哥哥(T3228)
|
||||
弥佑瑶 Alan
|
||||
幽灵3383 靏鸖龘龘
|
||||
込余 saki
|
||||
那没事了(T6300) 加油啊,钉钉动了的大哥哥(T3228)
|
||||
弥佑瑶 Alan 幽灵3383
|
||||
靏鸖龘龘 込余 saki
|
||||
[rmb10+]:
|
||||
八零哥 蕴空之灵 gggf127 dtg
|
||||
ThTsOd Fireboos 金巧 10元
|
||||
立斐 Deep_Sea 时雪 yyangdid
|
||||
sfqr 心痕 Sasoric 夏小亚
|
||||
仁参 乐↗乐↘ 喜欢c4w的ztcjoin 面包
|
||||
蠢熏 潘一栗 Lied 星街书婉
|
||||
祝西 829 e m*12 我永远爱白银诺艾尔(鹏
|
||||
PCX kagura77 呆喂 GlowingEmbers
|
||||
轩辕辚 HimuroAki TCV100 tech有养成系统了@7065
|
||||
HAGE KANOBU 闪电和拐棍 葡萄味的曼妥思 世界沃德
|
||||
蓝绿 天生的魔法师 琳雨空 T8779.易缄 吃水榴莲
|
||||
|
||||
八零哥 蕴空之灵 gggf127 dtg
|
||||
ThTsOd Fireboos 金巧 10元
|
||||
立斐 Deep_Sea 时雪 yyangdid
|
||||
sfqr 心痕 Sasoric 夏小亚 仁参
|
||||
乐↗乐↘ 喜欢c4w的ztcjoin 面包 蠢熏
|
||||
潘一栗 Lied 星街书婉 祝西 829
|
||||
e m*12 我永远爱白银诺艾尔(鹏 PCX
|
||||
kagura77 呆喂 GlowingEmbers 轩辕辚
|
||||
HimuroAki TCV100 tech有养成系统了@7065
|
||||
HAGE KANOBU 闪电和拐棍 葡萄味的曼妥思
|
||||
世界沃德 蓝绿 天生的魔法师 琳雨空
|
||||
T8779.易缄 吃水榴莲 诗情画意 星姐阿夸双推Man暗炎
|
||||
Thanks!!!
|
||||
|
||||
Future outlook:
|
||||
@@ -72,6 +71,12 @@ Future outlook:
|
||||
network game
|
||||
new AI: task-Z
|
||||
|
||||
0.9.1: Bug fixed
|
||||
code:
|
||||
render background to canvas first, not redering each frame
|
||||
fixed:
|
||||
error when moving [nothing] when arr>0
|
||||
error when complete master-advanced
|
||||
0.9.0: Custom Sequence Update
|
||||
new:
|
||||
custom sequence
|
||||
@@ -88,14 +93,17 @@ Future outlook:
|
||||
easier to get S in infinite mode, c4w, PC
|
||||
harder to unlock sprint-400/1000
|
||||
harder to get high rank of sprint-1000
|
||||
harder drought-lunatic
|
||||
code:
|
||||
file sorted
|
||||
task system rewrited, now perfect (maybe)
|
||||
remove scissors/blendMode setting in drawing players
|
||||
fixed:
|
||||
screen orientation sometimes error after wake up the phone
|
||||
hard move won't deactive "spin"
|
||||
do not clear dead enemies' field
|
||||
show ghost's center when ghost is off
|
||||
error when get a PC in drought-lunatic
|
||||
|
||||
0.8.24: Bug Fixed
|
||||
new:
|
||||
|
||||
Reference in New Issue
Block a user