0.8.13
This commit is contained in:
2
conf.lua
2
conf.lua
@@ -1,4 +1,4 @@
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gameVersion="Alpha V0.8.12"
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gameVersion="Alpha V0.8.13"
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function love.conf(t)
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t.identity="Techmino"--SaveDir name
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t.version="11.1"
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@@ -1,5 +1,5 @@
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游戏方法:
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控制系统提供的一个个四联方块(左右移动和旋转90,180,270度),每填满场地的一行就会将其消除,根据消除方式会给对手攻击(如果有对手的话)
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系统会提供的一个个四联骨牌("方块",总共7种),玩家需要控制(左右移动和旋转90,180,270度),每填满场地的一行就会将其消除,根据消除方式会给对手攻击(如果有对手的话)
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活到最后或者完成目标即胜利.
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旋转系统:
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@@ -16,8 +16,8 @@ spin判定:
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特殊消除:
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spin1/2/3攻击2/4/6,若mini则减半
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B2B:加1(techrash/spin1/spin2)或2(spin3)攻击
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B3B:在B2B效果之上再+1攻击和+1额外抵挡
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连击:0,0,1,1,2,2,3,3,4,4,3……
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B3B:在B2B效果之上消四再加1,spin再加0.5*消行数攻击,二者都+1额外抵挡
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连击:0,0,1,1,2,2,2,3,3,4,3,2…(后面都是2)
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特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
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PC:将上述伤害之和开根号,再+6~10(本局内递增)+2额外抵挡(注:本局消行数>4时会将B2B点数拉满)
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根据上述规则计算后,向下取整,攻击打出
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4
file.lua
4
file.lua
@@ -148,7 +148,9 @@ function loadSetting()
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local F=FILE.setting
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if F:open("r")then
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local s=F:read()
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if s:sub(1,6)~="return"then s="return{"..s.."}"end
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if s:sub(1,6)~="return"then
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s="return{"..s:gsub("\n",",").."}"
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end
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s=loadstring(s)
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F:close()
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if s then
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@@ -72,9 +72,11 @@ return{
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setting_game="游戏设置",
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setting_graphic="画面设置",
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setting_sound="声音设置",
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setting_control="控制设置",
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setting_skin="外观设置",
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preview="预览",
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keyboard="键盘",joystick="手柄",
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ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
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blockLayout="外观设置",
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musicRoom="音乐室",
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nowPlaying="正在播放:",
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@@ -147,7 +149,7 @@ return{
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"特别感谢:Flyz,Farter,196,Teatube,T830,[所有内测人员]和 你!",
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"",
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"错误或者建议请附带截图发送到内测群或者作者邮箱~",
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"游戏现在仅通过内测群1057456078进行免费下载/更新",
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"仅通过唯一内测群1057456078进行免费下载/更新",
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"其他渠道获得游戏皆有被修改/植入病毒的风险,程序只申请了震动&联网权限!",
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"若由于被修改的本游戏产生的各种损失作者不负责(我怎么负责啊跟我有啥关系)",
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"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
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@@ -201,18 +203,6 @@ return{
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},
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draw={
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any="不定",
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block1="Z",
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block2="S",
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block3="L",
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block4="J",
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block5="T",
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block6="O",
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block7="I",
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gb1="■",
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gb2="■",
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gb3="■",
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gb4="■",
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gb5="■",
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space="×",
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clear="清除",
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demo="不显示×",
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@@ -232,16 +222,12 @@ return{
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setting_game={
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graphic="←画面设置",
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sound="声音设置→",
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reset="重置DAS/ARR",
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dasD="-",dasU="+",
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arrD="-",arrU="+",
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sddasD="-",sddasU="+",
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sdarrD="-",sdarrU="+",
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ctrl="控制设置",
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reTime="开局等待时间",
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maxNext="最大预览数量",
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autoPause="自动暂停",
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layout="外观",
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ctrl="键位设置",
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key="键位设置",
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touch="触屏设置",
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quickR="快速重新开始",
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autoPause="自动暂停",
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@@ -275,6 +261,12 @@ return{
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stereo="立体声",
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back=BK,
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},
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setting_control={
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das="DAS",arr="ARR",
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sddas="软降DAS",sdarr="软降ARR",
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reset="重置",
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back=BK,
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},
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setting_key={
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back=BK,
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},
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@@ -66,15 +66,15 @@ return{
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freshLimit={0,8,15,"∞"},
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opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
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},
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softdropdas="软降DAS:",
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softdroparr="软降ARR:",
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snapLevelName={"无吸附","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
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setting_game="游戏设置",
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setting_graphic="画面设置",
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setting_sound="声音设置",
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setting_control="控制设置",
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setting_skin="外观设置",
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preview="预览",
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keyboard="键盘",joystick="手柄",
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ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
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blockLayout="外观设置",
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musicRoom="音乐室",
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nowPlaying="正在播放:",
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@@ -147,7 +147,7 @@ return{
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"特别感谢:Flyz,Farter,196,Teatube,T830,[所有内测人员]和 你!",
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"",
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"错误或者建议请附带截图发送到内测群或者作者邮箱~",
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"游戏现在仅通过内测群1057456078进行免费下载/更新",
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"仅通过唯一内测群1057456078进行免费下载/更新",
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"其他渠道获得游戏皆有被修改/植入病毒的风险,程序只申请了震动&联网权限!",
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"若由于被修改的本游戏产生的各种损失作者不负责(我怎么负责啊跟我有啥关系)",
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"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
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@@ -201,18 +201,6 @@ return{
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},
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draw={
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any="不定",
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block1="Z",
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block2="S",
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block3="L",
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block4="J",
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block5="T",
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block6="O",
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block7="I",
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gb1="■",
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gb2="■",
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gb3="■",
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gb4="■",
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gb5="■",
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space="×",
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clear="清除",
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demo="不显示×",
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@@ -232,16 +220,12 @@ return{
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setting_game={
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graphic="←画面设置",
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sound="声音设置→",
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reset="重置DAS/ARR",
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dasD="-",dasU="+",
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arrD="-",arrU="+",
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sddasD="-",sddasU="+",
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sdarrD="-",sdarrU="+",
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ctrl="控制设置",
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reTime="开局等待时间",
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maxNext="最大预览数量",
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autoPause="自动暂停",
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layout="外观",
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ctrl="键位设置",
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key="键位设置",
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touch="触屏设置",
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quickR="快速重新开始",
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swap="组合键切换攻击模式",
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@@ -274,6 +258,12 @@ return{
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stereo="立体声",
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back=BK,
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},
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setting_control={
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das="首次移动延迟",arr="移动重复延迟",
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sddas="首次软降延迟",sdarr="软降重复延迟",
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reset="重置",
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back=BK,
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},
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setting_key={
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back=BK,
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},
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@@ -64,14 +64,14 @@ return{
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freshLimit={0,8,15,"∞"},
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opponent={"No CPU","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
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},
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softdropdas="Down DAS:",
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softdroparr="Down ARR:",
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snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
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setting_game="Game setting",
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setting_graphic="Graphic setting",
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setting_sound="Sound setting",
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setting_control="Control Setting",
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setting_skin="Layout Setting",
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preview="Preview",
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keyboard="Keyboard",joystick="Joystick",
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blockLayout="Layout Setting",
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ctrlSetHelp="Arrowkey to select/change slot,Enter to change,Esc back",
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musicRoom="Music Room",
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nowPlaying="Now Playing:",
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@@ -145,7 +145,7 @@ return{
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"Special thanks:Flyz,Farter,196,Teatube,T830,[all test staff] and YOU!",
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"",
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"Any bugs/suggestions to my E-mail.(may with screenshot)",
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"Newest game only released in alpha-test group FREE",
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"Only released in test group for FREE",
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"Game downloaded from other way may implanted with virous",
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"Only network/vibrating permission applied",
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"Author is not responsible for any loss by eddited game",
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@@ -199,18 +199,6 @@ Lib used:
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},
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draw={
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any="Erase",
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block1="Z",
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block2="S",
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block3="L",
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block4="J",
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block5="T",
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block6="O",
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block7="I",
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gb1="■",
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gb2="■",
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gb3="■",
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gb4="■",
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gb5="■",
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space="×",
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clear="Clear",
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demo="Don't show ×",
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@@ -230,16 +218,12 @@ Lib used:
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setting_game={
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graphic="←Graphic",
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sound="Sound→",
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reset="Reset DAS/ARR",
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dasD="-",dasU="+",
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arrD="-",arrU="+",
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sddasD="-",sddasU="+",
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sdarrD="-",sdarrU="+",
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ctrl="Control setting",
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reTime="Delay before game",
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maxNext="Max next count",
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autoPause="Auto pause",
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layout="Layout",
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ctrl="Key Setting",
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key="Key Setting",
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touch="Touch Setting",
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quickR="Quick restart",
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autoPause="Auto pause",
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@@ -273,6 +257,12 @@ Lib used:
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stereo="Stereo",
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back=BK,
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},
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setting_control={
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das="DAS",arr="ARR",
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sddas="softdrop DAS",sdarr="softdrop ARR",
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reset="Reset",
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back=BK,
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},
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setting_key={
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back=BK,
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},
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95
main.lua
95
main.lua
@@ -37,16 +37,10 @@ mapCam={
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zoomK=nil,
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--for auto zooming when enter/leave scene
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}
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blockColor={}
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curBG="none"
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voiceQueue={free=0}
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texts={}
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widget_sel=nil--selected widget object
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virtualkeyDown,virtualkeyPressTime={},{}
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for i=1,20 do
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virtualkeyDown[i]=X
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virtualkeyPressTime[i]=0
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end
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kb.setKeyRepeat(true)
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kb.setTextInput(false)
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@@ -56,7 +50,7 @@ ms.setVisible(false)
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customSel={1,22,1,1,7,3,1,1,8,4,1,1,1}
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preField={h=20}
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for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
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blockSkin,blockSkinMini={},{}
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-- blockSkin,blockSkinMini={},{}--redefined in skin.change
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--Game system Vars
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-------------------------------------------------------------
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require("parts/list")
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@@ -406,23 +400,13 @@ function touchMove.draw(id,x,y,dx,dy)
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end
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end
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local penKey={
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["1"]=1,["2"]=2,["3"]=3,
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q=4, w=5, e=6,
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a=7, s=9, d=10,
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z=11, x=12, c=13,
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tab=0, backspace=0,
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lshift=-1, lalt=-1,
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q=1,w=2,e=3,r=4,t=5,y=6,u=7,i=8,o=9,p=10,["["]=11,
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a=12,s=13,d=14,f=15,g=16,h=17,
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z=0,x=-1,
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}
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function keyDown.draw(key)
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local sx,sy,pen=sceneTemp.x,sceneTemp.y,sceneTemp.pen
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if key=="delete"then
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if sceneTemp.sure>15 then
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for y=1,20 do for x=1,10 do preField[y][x]=0 end end
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sceneTemp.sure=0
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else
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sceneTemp.sure=50
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end
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elseif key=="up"or key=="down"or key=="left"or key=="right"then
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if key=="up"or key=="down"or key=="left"or key=="right"then
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if not sx then sx=1 end
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if not sy then sy=1 end
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if key=="up"and sy<20 then sy=sy+1
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@@ -433,6 +417,13 @@ function keyDown.draw(key)
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if kb.isDown("space")then
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preField[sy][sx]=pen
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end
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elseif key=="delete"then
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if sceneTemp.sure>20 then
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for y=1,20 do for x=1,10 do preField[y][x]=0 end end
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sceneTemp.sure=0
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else
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sceneTemp.sure=50
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end
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elseif key=="space"then
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if sx and sy then
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preField[sy][sx]=pen
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@@ -626,13 +617,12 @@ function touchDown.play(id,x,y)
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local t=onVirtualkey(x,y)
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if t then
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players[1]:pressKey(t)
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virtualkeyDown[t]=true
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virtualkeyPressTime[t]=10
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virtualkey[t].isDown=true
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virtualkey[t].pressTime=10
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if setting.VKTrack then
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local B=virtualkey[t]
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--按钮软碰撞(做不来hhh随便做一个,效果还行!)
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if setting.VKDodge then
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for i=1,#virtualkey do
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if setting.VKDodge then--按钮软碰撞(做不来hhh随便做一个,效果还行!)
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for i=1,#virtualkey do
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local b=virtualkey[i]
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local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5--碰撞深度(负数=间隔距离)
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if d>0 then
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@@ -644,8 +634,8 @@ function touchDown.play(id,x,y)
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local O=VK_org[t]
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local _FW,_CW=setting.VKTchW*.1,1-setting.VKCurW*.1
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local _OW=1-_FW-_CW
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B.x,B.y=x*_FW+B.x*_CW+O.x*_OW,y*_FW+B.y*_CW+O.y*_OW
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--按钮自动跟随:手指位置,当前位置,原始位置,权重取决于设置
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B.x,B.y=x*_FW+B.x*_CW+O.x*_OW,y*_FW+B.y*_CW+O.y*_OW
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end
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VIB(0)
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end
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@@ -677,7 +667,7 @@ function touchMove.play(id,x,y,dx,dy)
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end
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function keyDown.play(key)
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if key=="escape"then
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(frame<180 and back or pauseGame)()
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(frame<180 and scene.back or pauseGame)()
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return
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end
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local m=keyMap
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@@ -686,8 +676,8 @@ function keyDown.play(key)
|
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if key==m[2*p-1][k]or key==m[2*p][k]then
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players[p]:pressKey(k)
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if p==1 then
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virtualkeyDown[k]=true
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virtualkeyPressTime[k]=10
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virtualkey[k].isDown=true
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virtualkey[k].pressTime=10
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end
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return
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end
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@@ -700,6 +690,7 @@ function keyUp.play(key)
|
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for k=1,20 do
|
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if key==m[2*p-1][k]or key==m[2*p][k]then
|
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players[p]:releaseKey(k)
|
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if p==1 then virtualkey[k].isDown=false end
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -713,8 +704,8 @@ function gamepadDown.play(key)
|
||||
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
||||
players[p]:pressKey(k)
|
||||
if p==1 then
|
||||
virtualkeyDown[k]=true
|
||||
virtualkeyPressTime[k]=10
|
||||
virtualkey[k].isDown=true
|
||||
virtualkey[k].pressTime=10
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -727,12 +718,12 @@ function gamepadUp.play(key)
|
||||
for k=1,20 do
|
||||
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
||||
players[p]:releaseKey(k)
|
||||
if p==1 then virtualkey[k].isDown=false end
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function wheelMoved.history(x,y)
|
||||
wheelScroll(y)
|
||||
end
|
||||
@@ -851,8 +842,10 @@ function love.mousemoved(x,y,dx,dy,t)
|
||||
if mouseMove[scene.cur]then
|
||||
mouseMove[scene.cur](mx,my,dx,dy)
|
||||
end
|
||||
if ms.isDown(1)and widget_sel then
|
||||
widgetDrag(widget_sel,mx,my,dx,dy)
|
||||
if ms.isDown(1) then
|
||||
if widget_sel then
|
||||
widgetDrag(widget_sel,mx,my,dx,dy)
|
||||
end
|
||||
else
|
||||
widget_sel=nil
|
||||
for _,W in next,Widget[scene.cur]do
|
||||
@@ -900,18 +893,19 @@ function love.touchmoved(id,x,y,dx,dy)
|
||||
touchMove[scene.cur](id,x,y,dx/scr.k,dy/scr.k)
|
||||
end
|
||||
if widget_sel then
|
||||
widgetDrag(widget_sel,x,y,dx,dy)
|
||||
if touching then
|
||||
widgetDrag(widget_sel,x,y,dx,dy)
|
||||
end
|
||||
else
|
||||
widget_sel=nil
|
||||
for _,W in next,Widget[scene.cur]do
|
||||
if not(W.hide and W.hide())and W:isAbove(x,y)then
|
||||
widget_sel=W
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
if not widget_sel then
|
||||
touching=nil
|
||||
if not widget_sel then
|
||||
touching=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.touchreleased(id,x,y)
|
||||
@@ -937,6 +931,7 @@ function love.keypressed(i)
|
||||
if i=="f8"then devMode=0
|
||||
elseif i=="f9"then devMode=1
|
||||
elseif i=="f10"then devMode=2
|
||||
elseif i=="f11"then devMode=3
|
||||
elseif devMode==2 then
|
||||
if i=="k"then
|
||||
for i=1,8 do
|
||||
@@ -1086,8 +1081,8 @@ local function love_update(dt)
|
||||
local S=scene.swap
|
||||
S.time=S.time-1
|
||||
if S.time==S.mid then
|
||||
scene.init(S.tar,scene.cur)
|
||||
scene.cur=S.tar
|
||||
scene.init(S.tar)
|
||||
for _,W in next,Widget[S.tar]do
|
||||
W:reset()
|
||||
end--重置控件
|
||||
@@ -1099,8 +1094,8 @@ local function love_update(dt)
|
||||
scene.swapping=false
|
||||
end
|
||||
end
|
||||
local i=Tmr[scene.cur]
|
||||
if i then i(dt)end
|
||||
local _=Tmr[scene.cur]
|
||||
if _ then _(dt)end
|
||||
for i=#Task,1,-1 do
|
||||
local T=Task[i]
|
||||
if T.code(T.P,T.data)then
|
||||
@@ -1144,9 +1139,10 @@ local function love_update(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
--更新控件
|
||||
for _,W in next,Widget[scene.cur]do
|
||||
W:update()
|
||||
end--更新控件
|
||||
end
|
||||
end
|
||||
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
|
||||
local FPS=love.timer.getFPS
|
||||
@@ -1167,7 +1163,7 @@ local function love_draw()
|
||||
if mouseShow then
|
||||
local r=Timer()*.5
|
||||
local R=int(r)%7+1
|
||||
local _=blockColor[R]
|
||||
local _=skin.libColor[setting.skin[R]]
|
||||
gc.setColor(_[1],_[2],_[3],min(1-abs(1-r%1*2),.3))
|
||||
gc.draw(miniBlock[R],mx,my,Timer()%3.1416*4,20,20,scs[2*R]-.5,#blocks[R][0]-scs[2*R-1]+.5)
|
||||
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
||||
@@ -1214,6 +1210,9 @@ local function love_draw()
|
||||
gc.print("Mouse:"..mx.." "..my,5,_-60)
|
||||
gc.print("Voices:"..#voiceQueue,5,_-80)
|
||||
gc.print("Tasks:"..#Task,5,_-100)
|
||||
if devMode==3 then
|
||||
love.timer.sleep(.5)
|
||||
end
|
||||
end--DEV info
|
||||
end
|
||||
love.draw,love.update=NULL,NULL
|
||||
@@ -1325,10 +1324,4 @@ function love.errorhandler(msg)
|
||||
end
|
||||
end
|
||||
-------------------------------------------------------------Reset data relied on setting
|
||||
for _=1,7 do
|
||||
blockColor[_]=skin.libColor[setting.skin[_]]
|
||||
end
|
||||
for _=8,17 do
|
||||
blockColor[_]=skin.libColor[_]
|
||||
end
|
||||
changeLanguage(setting.lang)
|
||||
@@ -38,6 +38,7 @@ return{
|
||||
next=1,hold=false,
|
||||
sequence="rnd",
|
||||
freshLimit=0,
|
||||
face={0,0,2,2,2,0,0},
|
||||
target=10,dropPiece=check_LVup,
|
||||
bg="rgb",bgm="rockblock",
|
||||
},
|
||||
|
||||
@@ -7,7 +7,7 @@ local function puzzleCheck(P)
|
||||
local a,b=preField[y][x],L and L[x]or 0
|
||||
if a~=0 then
|
||||
if a==-1 then if b>0 then return end
|
||||
elseif a<8 then if a~=b then return end
|
||||
elseif a<12 then if a~=b then return end
|
||||
elseif a>7 then if b==0 then return end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -52,6 +52,6 @@ return{
|
||||
W>=80 and 3 or
|
||||
W>=50 and 2 or
|
||||
W>=20 and 1 or
|
||||
L>=5 and 0
|
||||
P.stat.row>=5 and 0
|
||||
end,
|
||||
}
|
||||
@@ -51,6 +51,6 @@ return{
|
||||
W>=80 and 3 or
|
||||
W>=50 and 2 or
|
||||
W>=20 and 1 or
|
||||
L>=5 and 0
|
||||
P.stat.row>=5 and 0
|
||||
end,
|
||||
}
|
||||
143
paint.lua
143
paint.lua
@@ -1,9 +1,11 @@
|
||||
local gc=love.graphics
|
||||
local setFont=setFont
|
||||
local int,ceil,rnd,max,min,sin=math.floor,math.ceil,math.random,math.max,math.min,math.sin
|
||||
local int,ceil,rnd,abs=math.floor,math.ceil,math.random,math.abs
|
||||
local max,min,sin=math.max,math.min,math.sin
|
||||
local format=string.format
|
||||
|
||||
local Timer=love.timer.getTime
|
||||
local mStr=mStr
|
||||
local scr=scr
|
||||
local scs=require("parts/spinCenters")
|
||||
local modeRankColor={
|
||||
@@ -57,21 +59,38 @@ local function VirtualkeyPreview()
|
||||
end
|
||||
end
|
||||
local function drawVirtualkey()
|
||||
local V=virtualkey
|
||||
local a=setting.VKAlpha*.1
|
||||
for i=1,#virtualkey do
|
||||
local B=virtualkey[i]
|
||||
if B.ava then
|
||||
local _=virtualkeyDown[i]and gc.setColor(.7,.7,.7,a)or gc.setColor(1,1,1,a)--Dark magic
|
||||
gc.setLineWidth(B.r*.07)
|
||||
local ΔY=virtualkeyPressTime[i]
|
||||
gc.circle("line",B.x,B.y+ΔY,B.r)--Outline circle
|
||||
if setting.VKIcon then
|
||||
gc.draw(VKIcon[i],B.x,B.y+ΔY,nil,B.r*.025,nil,18,18)
|
||||
end--Icon
|
||||
if ΔY>0 then
|
||||
gc.setColor(1,1,1,a*ΔY*.1)
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-ΔY*.04))
|
||||
end--Ripple
|
||||
if setting.VKIcon then
|
||||
for i=1,#V do
|
||||
if V[i].ava then
|
||||
local B=V[i]
|
||||
gc.setColor(1,1,1,a)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r)--Button outline
|
||||
local _=V[i].pressTime
|
||||
gc.draw(VKIcon[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--icon
|
||||
if _>0 then
|
||||
gc.setColor(1,1,1,a*_*.08)
|
||||
gc.circle("fill",B.x,B.y,B.r*.94)--Glow
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04))--Ripple
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for i=1,#V do
|
||||
if V[i].ava then
|
||||
local B=V[i]
|
||||
gc.setColor(1,1,1,a)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r)
|
||||
local _=V[i].pressTime
|
||||
if _>0 then
|
||||
gc.setColor(1,1,1,a*_*.08)
|
||||
gc.circle("fill",B.x,B.y,B.r*.94)
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -134,17 +153,18 @@ function Pnt.BG.game5()
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
end--Lightning
|
||||
local miniBlockColor={}
|
||||
function Pnt.BG.game6()
|
||||
local t=1.2-Timer()%10%3%1.2
|
||||
if t<.3 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
local R=7-int(Timer()*.5)%7
|
||||
local _=blockColor[R]
|
||||
local _=miniBlockColor[R]
|
||||
gc.setColor(_[1],_[2],_[3],.1)
|
||||
gc.draw(miniBlock[R],640,360,Timer()%3.1416*6,400,400,scs[R][0][2]-.5,#blocks[R][0]-scs[R][0][1]+.5)
|
||||
end--Fast lightning&spining tetromino
|
||||
local matrixT={}for i=1,20 do matrixT[i]={}for j=1,20 do matrixT[i][j]=love.math.noise(i,j)+2 end end
|
||||
local matrixT={}for i=1,50 do matrixT[i]={}for j=1,50 do matrixT[i][j]=love.math.noise(i,j)+2 end end
|
||||
function Pnt.BG.matrix()
|
||||
gc.scale(scr.k)
|
||||
gc.clear(.15,.15,.15)
|
||||
@@ -227,8 +247,8 @@ function Pnt.mode()
|
||||
if c then
|
||||
gc.setColor(c)
|
||||
else
|
||||
c=.5+sin(Timer()*6+_)*.2
|
||||
S=S*(.8+c*.5)
|
||||
c=.5+sin(Timer()*6.26-_)*.2
|
||||
S=S*(.9+c*.4)
|
||||
gc.setColor(c,c,c)
|
||||
end
|
||||
if M.shape==1 then--Rectangle
|
||||
@@ -353,7 +373,6 @@ function Pnt.custom()
|
||||
end
|
||||
end
|
||||
end
|
||||
local blockSkin=blockSkin
|
||||
function Pnt.draw()
|
||||
local sx,sy=sceneTemp.x,sceneTemp.y
|
||||
gc.translate(200,60)
|
||||
@@ -382,17 +401,23 @@ function Pnt.draw()
|
||||
local pen=sceneTemp.pen
|
||||
if pen>0 then
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(blockColor[pen])
|
||||
gc.rectangle("line",745,460,70,70)
|
||||
gc.setColor(skin.libColor[pen])
|
||||
gc.rectangle("line",565,460,70,70)
|
||||
elseif pen==-1 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.9,.9,.9)
|
||||
gc.line(755,470,805,520)
|
||||
gc.line(755,520,805,470)
|
||||
gc.line(575,470,625,520)
|
||||
gc.line(575,520,625,470)
|
||||
end
|
||||
if sceneTemp.sure>0 then
|
||||
gc.setColor(1,1,1,sceneTemp.sure*.02)
|
||||
gc.draw(drawableText.question,660,11)
|
||||
gc.draw(drawableText.question,1040,430)
|
||||
end
|
||||
setFont(40)
|
||||
for i=1,7 do
|
||||
local _=setting.skin[i]
|
||||
gc.setColor(skin.libColor[_])
|
||||
mStr(text.block[i],500+65*_,65)
|
||||
end
|
||||
end
|
||||
function Pnt.play()
|
||||
@@ -463,20 +488,21 @@ function Pnt.play()
|
||||
end
|
||||
function Pnt.pause()
|
||||
Pnt.play()
|
||||
local _=pauseTimer*.02
|
||||
if gameResult then _=_*.6 end
|
||||
gc.setColor(.15,.15,.15,_)
|
||||
local T=sceneTemp.timer*.02
|
||||
local t=T
|
||||
if gameResult then t=t*.6 end
|
||||
gc.setColor(.15,.15,.15,t)
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
||||
gc.pop()
|
||||
setFont(25)
|
||||
gc.setColor(1,1,1,pauseTimer*.02)
|
||||
gc.setColor(1,1,1,T)
|
||||
if pauseCount>0 then
|
||||
_=curMode.pauseLimit and pauseTime>30
|
||||
if _ then gc.setColor(1,.4,.4,pauseTimer*.02)end
|
||||
t=curMode.pauseLimit and pauseTime>30
|
||||
if t then gc.setColor(1,.4,.4,T)end
|
||||
gc.print(text.pauseCount..":["..pauseCount.."] "..format("%.2f",pauseTime).."s",110,150)
|
||||
if _ then gc.setColor(1,1,1,pauseTimer*.02)end
|
||||
if t then gc.setColor(1,1,1,T)end
|
||||
end
|
||||
for i=1,7 do
|
||||
gc.print(text.pauseStat[i],95,30*i+310)
|
||||
@@ -487,21 +513,15 @@ function Pnt.pause()
|
||||
gc.print(sceneTemp[i],1050,30*i+100)
|
||||
end
|
||||
_=drawableText.modeName
|
||||
gc.draw(_,120,230)
|
||||
gc.draw(_,100,230)
|
||||
gc.draw(drawableText.levelName,135+_:getWidth(),230)
|
||||
setFont(35)
|
||||
mDraw(gameResult and drawableText[gameResult]or drawableText.pause,640,50-10*(5-pauseTimer*.1)^1.5)
|
||||
mDraw(gameResult and drawableText[gameResult]or drawableText.pause,640,50-10*(5-sceneTemp.timer*.1)^1.5)
|
||||
end
|
||||
function Pnt.setting_game()
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.setting_game,640,15)
|
||||
setFont(33)
|
||||
mStr("DAS:"..setting.das.."F",340,205)
|
||||
mStr("ARR:"..setting.arr.."F",660,205)
|
||||
setFont(22)
|
||||
mStr(text.softdropdas..setting.sddas.."F",340,323)
|
||||
mStr(text.softdroparr..setting.sdarr.."F",660,323)
|
||||
gc.draw(blockSkin[7-int(Timer()*2)%7],720,570,Timer()%6.28319,2,nil,15,15)
|
||||
gc.draw(blockSkin[int(Timer()*2)%11+1],720,540,Timer()%6.28319,2,nil,15,15)
|
||||
end
|
||||
function Pnt.setting_graphic()
|
||||
gc.setColor(1,1,1)
|
||||
@@ -522,6 +542,41 @@ function Pnt.setting_sound()
|
||||
gc.draw(miya.f4,129,98+3*sin(t*.7))
|
||||
gc.translate(-x,-y)
|
||||
end
|
||||
function Pnt.setting_control()
|
||||
--Testing grid line
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.4)
|
||||
gc.line(550,540,950,540)
|
||||
gc.line(550,580,950,580)
|
||||
gc.line(550,620,950,620)
|
||||
for x=590,910,40 do
|
||||
gc.line(x,530,x,630)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.line(550,530,550,630)
|
||||
gc.line(950,530,950,630)
|
||||
|
||||
--Texts
|
||||
gc.draw(drawableText.setting_control,80,50)
|
||||
setFont(50)
|
||||
gc.printf(text.preview,320,540,200,"right")
|
||||
|
||||
--Floating number
|
||||
setFont(30)
|
||||
local _=setting
|
||||
mStr(_.das,226+35*_.das,150)
|
||||
mStr(_.arr,226+35*_.arr,240)
|
||||
mStr(_.sddas,226+35*_.sddas,330)
|
||||
mStr(_.sdarr,226+35*_.sdarr,420)
|
||||
|
||||
--Testing O mino
|
||||
_=blockSkin[setting.skin[6]]
|
||||
local x=550+40*sceneTemp.pos
|
||||
gc.draw(_,x,540,nil,40/30)
|
||||
gc.draw(_,x,580,nil,40/30)
|
||||
gc.draw(_,x+40,540,nil,40/30)
|
||||
gc.draw(_,x+40,580,nil,40/30)
|
||||
end
|
||||
function Pnt.setting_key()
|
||||
local s=sceneTemp
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
@@ -582,15 +637,15 @@ function Pnt.setting_skin()
|
||||
local col=#B[1]
|
||||
for i=1,#B do for j=1,col do
|
||||
if B[i][j]then
|
||||
gc.draw(blockSkin[N],x+30*j,y-30*i)
|
||||
gc.draw(blockSkin[setting.skin[N]],x+30*j,y-30*i)
|
||||
end
|
||||
end end
|
||||
gc.circle("fill",-15+140*N,350,sin(Timer()*10)+5)
|
||||
end
|
||||
for i=1,5 do
|
||||
gc.draw(blockSkin[8+i],1110,140+60*i,nil,2)
|
||||
gc.draw(blockSkin[12+i],1110,140+60*i,nil,2)
|
||||
end
|
||||
gc.draw(drawableText.blockLayout,80,50)
|
||||
gc.draw(drawableText.setting_skin,80,50)
|
||||
end
|
||||
function Pnt.setting_touch()
|
||||
gc.setColor(1,1,1)
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
--https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows
|
||||
local gc=love.graphics
|
||||
local C=gc.clear
|
||||
local shadowMapShader=gc.newShader("parts/shader/shadowMap.cs")--Shader for caculating the 1D shadow map.
|
||||
local lightRenderShader=gc.newShader("parts/shader/lightRender.cs")--Shader for rendering blurred lights and shadows.
|
||||
local shadowMapShader=gc.newShader("shader/shadowMap.cs")--Shader for caculating the 1D shadow map.
|
||||
local lightRenderShader=gc.newShader("shader/lightRender.cs")--Shader for rendering blurred lights and shadows.
|
||||
Lights={}--Lightsource objects
|
||||
local Lights=Lights
|
||||
--Private--
|
||||
|
||||
@@ -32,6 +32,7 @@ color={
|
||||
darkCyan={0,.6,.6},
|
||||
darkGrey={.3,.3,.3},
|
||||
|
||||
black={0,0,0},
|
||||
orange={1,.6,0},
|
||||
pink={1,0,.6},
|
||||
grass={.6,1,0},
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
gc=love.graphics
|
||||
shader_glow=gc.newShader("parts/shader/glow.cs")
|
||||
shader_glow=gc.newShader("shader/glow.cs")
|
||||
@@ -34,7 +34,7 @@ skin.libColor={
|
||||
color.purple,
|
||||
color.magenta,
|
||||
color.pink,
|
||||
color.darkGreen,
|
||||
color.darkGrey,
|
||||
color.grey,
|
||||
color.lightGrey,
|
||||
color.darkPurple,
|
||||
@@ -70,14 +70,14 @@ function skin.load()
|
||||
gc.setLineWidth(3)
|
||||
for i=1,11 do
|
||||
puzzleMark[i]=C(30,30)
|
||||
local _=blockColor[i]
|
||||
local _=skin.libColor[i]
|
||||
gc.setColor(_[1],_[2],_[3],.6)
|
||||
gc.rectangle("line",5,5,20,20)
|
||||
gc.rectangle("line",10,10,10,10)
|
||||
end
|
||||
for i=12,17 do
|
||||
puzzleMark[i]=C(30,30)
|
||||
gc.setColor(blockColor[i])
|
||||
gc.setColor(skin.libColor[i])
|
||||
gc.rectangle("line",7,7,16,16)
|
||||
end
|
||||
local _=C(30,30)
|
||||
@@ -109,30 +109,17 @@ end
|
||||
function skin.prev(i)--prev skin for [i]
|
||||
local _=setting.skin
|
||||
_[i]=(_[i]-2)%11+1
|
||||
skin.adjust(i,_[i])
|
||||
end
|
||||
function skin.next(i)--next skin for [i]
|
||||
local _=setting.skin
|
||||
_[i]=_[i]%11+1
|
||||
skin.adjust(i,_[i])
|
||||
end
|
||||
function skin.rotate(i)--change direction of [i]
|
||||
setting.face[i]=(setting.face[i]+1)%4
|
||||
SFX.play("rotate")
|
||||
end
|
||||
function skin.change(i)--change to skin_set[i]
|
||||
for _=1,7 do
|
||||
skin.adjust(_,setting.skin[_])
|
||||
end
|
||||
for _=8,13 do
|
||||
blockSkin[_]=skin.lib[i][_+4]
|
||||
blockSkinMini[_]=skin.libMini[i][_+4]
|
||||
end
|
||||
end
|
||||
function skin.adjust(i,id)--load color/image/image_mini of [i] from lib
|
||||
local S=setting.skinSet
|
||||
blockSkin[i]=skin.lib[S][id]
|
||||
blockSkinMini[i]=skin.libMini[S][id]
|
||||
blockColor[i]=skin.libColor[id]
|
||||
blockSkin=skin.lib[i]
|
||||
blockSkinMini=skin.libMini[i]
|
||||
end
|
||||
return skin
|
||||
@@ -13,8 +13,9 @@ local function newPlanet()
|
||||
planet.y=H*.5+sin(a)*(R+r)
|
||||
planet.vx=-cos(a+rnd()-.5)*.0626
|
||||
planet.vy=-sin(a+rnd()-.5)*.0626
|
||||
planet.R=.7+rnd()*.2
|
||||
planet.G=.7+rnd()*.1
|
||||
planet.R=.7+rnd()*.22
|
||||
planet.G=planet.R+rnd()*.16-.1
|
||||
planet.B=.7+rnd()*.2
|
||||
end
|
||||
|
||||
local space={}--LIB
|
||||
@@ -50,9 +51,9 @@ function space.draw()
|
||||
if not stars[1]then return end
|
||||
gc.translate(-50,-50)
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(planet.R,planet.G,.6,.1626)
|
||||
gc.setColor(planet.R,planet.G,planet.B,.1626)
|
||||
gc.circle("line",planet.x,planet.y,planet.r+1)
|
||||
gc.setColor(planet.R,planet.G,.6,.26)
|
||||
gc.setColor(planet.R,.6,planet.B,.26)
|
||||
gc.circle("fill",planet.x,planet.y,planet.r)
|
||||
gc.setColor(.9,.9,.9)
|
||||
for i=1,2600,5 do
|
||||
|
||||
@@ -1,19 +1,6 @@
|
||||
local min=math.min
|
||||
local mini=love.window.isMinimized
|
||||
local task={}
|
||||
function task.pauseGame()
|
||||
if not mini()then
|
||||
pauseTimer=pauseTimer+1
|
||||
end
|
||||
return pauseTimer==50
|
||||
end
|
||||
function task.resumeGame()
|
||||
pauseTimer=pauseTimer-1
|
||||
if pauseTimer==0 then
|
||||
scene.swapTo("play","none")
|
||||
return true
|
||||
end
|
||||
end
|
||||
function task.finish(P)
|
||||
if scene.cur~="play"then return true end
|
||||
P.endCounter=P.endCounter+1
|
||||
@@ -81,15 +68,4 @@ function task.bgmFadeIn(_,id)
|
||||
src:setVolume(v)
|
||||
if v>=setting.bgm*.1 then return true end
|
||||
end
|
||||
function task.settingSaved(_,T)
|
||||
T[1]=T[1]-1
|
||||
if T[1]==0 then
|
||||
if scene.cur=="main"then
|
||||
TEXT(text.settingSaved,370,330,28,"appear")
|
||||
else
|
||||
TEXT(text.needRestart,1130,130,28,"appear")
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
return task
|
||||
225
player.lua
225
player.lua
@@ -5,7 +5,6 @@ local ins,rem=table.insert,table.remove
|
||||
local format=string.format
|
||||
local actName=actName--controllings' id
|
||||
local scr=scr--screen camera
|
||||
local blockSkin,blockSkinMini=blockSkin,blockSkinMini--skinTable
|
||||
-------------------------<GameData>-------------------------
|
||||
local gameEnv0={
|
||||
noFly=false,
|
||||
@@ -22,10 +21,11 @@ local gameEnv0={
|
||||
ospin=true,
|
||||
sequence="bag7",
|
||||
face=NULL,
|
||||
skin=NULL,
|
||||
|
||||
pushSpeed=3,
|
||||
block=true,
|
||||
visible="show",--keepVisible=visile~="show"
|
||||
visible="show",
|
||||
Fkey=NULL,puzzle=false,
|
||||
freshLimit=1e99,easyFresh=true,
|
||||
fine=false,fineKill=false,
|
||||
@@ -33,7 +33,7 @@ local gameEnv0={
|
||||
mindas=0,minarr=0,minsdarr=0,
|
||||
bg="none",bgm="race"
|
||||
}
|
||||
local renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||
local comboAtk={0,0,1,1,2,2,2,3,3,4,3}--2 else
|
||||
local b2bPoint={50,100,180}
|
||||
local b2bATK={3,5,8}
|
||||
local clearSCR={80,200,400}
|
||||
@@ -43,8 +43,8 @@ local spinSCR={--[blockName][row]
|
||||
{220,700,1600},--L
|
||||
{220,700,1600},--J
|
||||
{250,800,1500},--T
|
||||
{300,1000,2200},--O
|
||||
{300,1000,1800},--I
|
||||
{260,900,1800},--O
|
||||
{300,1200,1700},--I
|
||||
}
|
||||
--B2BMUL:1.2/2.0
|
||||
--Techrash:1K;MUL:1.3/1.8
|
||||
@@ -482,23 +482,21 @@ local function Pdraw_demo(P)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
local N=P.hd.color
|
||||
local _=blockColor[N]
|
||||
if _ then
|
||||
local id=P.hd.id
|
||||
if id>0 then
|
||||
local _=P.color[id]
|
||||
gc.setColor(_[1],_[2],_[3],.3)
|
||||
N=miniBlock[N]
|
||||
gc.draw(N,15,30,nil,16,nil,0,N:getHeight()*.5)
|
||||
_=miniBlock[P.hd.id]
|
||||
gc.draw(_,15,30,nil,16,nil,0,_:getHeight()*.5)
|
||||
end
|
||||
N=1
|
||||
local N=1
|
||||
::L::
|
||||
if N<=P.gameEnv.next and P.next[N]then
|
||||
local n=P.next[N].color
|
||||
local _=blockColor[n]
|
||||
if _ then
|
||||
gc.setColor(_[1],_[2],_[3],.3)
|
||||
_=miniBlock[n]
|
||||
gc.draw(_,285,40*N-10,nil,16,nil,_:getWidth(),_:getHeight()*.5)
|
||||
end
|
||||
local id=P.next[N].id
|
||||
local _=P.color[id]
|
||||
gc.setColor(_[1],_[2],_[3],.3)
|
||||
_=miniBlock[id]
|
||||
gc.draw(_,285,40*N-10,nil,16,nil,_:getWidth(),_:getHeight()*.5)
|
||||
N=N+1
|
||||
goto L
|
||||
end
|
||||
@@ -554,10 +552,11 @@ end
|
||||
local function Pupdate_alive(P,dt)
|
||||
if P.timing then P.stat.time=P.stat.time+dt end
|
||||
if P.keyRec then
|
||||
local _=frame
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(_-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(_-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
@@ -586,41 +585,67 @@ local function Pupdate_alive(P,dt)
|
||||
end--Fresh visible time
|
||||
if P.moving<0 then
|
||||
if P.keyPressing[1]then
|
||||
if -P.moving<=P.gameEnv.das then
|
||||
P.moving=P.moving-1
|
||||
elseif P.waiting==-1 then
|
||||
local x=P.curX
|
||||
if P.gameEnv.arr>0 then
|
||||
P.act.moveLeft(P,true)
|
||||
else
|
||||
P.act.insLeft(P,true)
|
||||
local flag=false
|
||||
local moving=-P.moving-1--remove sign mark
|
||||
if moving<P.gameEnv.das then
|
||||
moving=moving+1
|
||||
if moving==P.gameEnv.das then
|
||||
if P.waiting==-1 then
|
||||
flag=true
|
||||
end
|
||||
end
|
||||
if x~=P.curX then
|
||||
P.moving=P.moving+P.gameEnv.arr-1
|
||||
elseif not P.small then
|
||||
P.fieldOff.vx=-setting.shakeFX*.5
|
||||
else
|
||||
moving=moving+1
|
||||
if moving>P.gameEnv.das+P.gameEnv.arr then
|
||||
moving=P.gameEnv.das
|
||||
flag=true
|
||||
end
|
||||
end
|
||||
if flag then
|
||||
local x=P.curX
|
||||
if P.gameEnv.arr==0 then
|
||||
P.act.insLeft(P,true)
|
||||
else
|
||||
P.act.moveLeft(P,true)
|
||||
end
|
||||
end
|
||||
if P:ifoverlap(P.cur.bk,P.curX-1,P.curY) and not P.small then
|
||||
P.fieldOff.vx=-setting.shakeFX*.5
|
||||
end
|
||||
P.moving=-moving-1
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
elseif P.moving>0 then
|
||||
if P.keyPressing[2]then
|
||||
if P.moving<=P.gameEnv.das then
|
||||
P.moving=P.moving+1
|
||||
elseif P.waiting==-1 then
|
||||
local x=P.curX
|
||||
if P.gameEnv.arr>0 then
|
||||
P.act.moveRight(P,true)
|
||||
else
|
||||
P.act.insRight(P,true)
|
||||
local flag=false
|
||||
local moving=P.moving-1--remove sign mark
|
||||
if moving<P.gameEnv.das then
|
||||
moving=moving+1
|
||||
if moving==P.gameEnv.das then
|
||||
if P.waiting==-1 then
|
||||
flag=true
|
||||
end
|
||||
end
|
||||
if x~=P.curX then
|
||||
P.moving=P.moving-P.gameEnv.arr+1
|
||||
elseif not P.small then
|
||||
P.fieldOff.vx=setting.shakeFX*.5
|
||||
else
|
||||
moving=moving+1
|
||||
if moving>P.gameEnv.das+P.gameEnv.arr then
|
||||
moving=P.gameEnv.das
|
||||
flag=true
|
||||
end
|
||||
end
|
||||
if flag then
|
||||
local x=P.curX
|
||||
if P.gameEnv.arr==0 then
|
||||
P.act.insRight(P,true)
|
||||
else
|
||||
P.act.moveRight(P,true)
|
||||
end
|
||||
end
|
||||
if P:ifoverlap(P.cur.bk,P.curX+1,P.curY) and not P.small then
|
||||
P.fieldOff.vx=setting.shakeFX*.5
|
||||
end
|
||||
P.moving=moving+1
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
@@ -654,9 +679,9 @@ local function Pupdate_alive(P,dt)
|
||||
end
|
||||
end
|
||||
if not P.control then goto stop end
|
||||
if P.waiting==0 then P:freshNext()end
|
||||
if P.waiting>=0 then
|
||||
P.waiting=P.waiting-1
|
||||
if P.waiting==-1 then P:freshNext()end
|
||||
goto stop
|
||||
end
|
||||
if P.curY~=P.y_img then
|
||||
@@ -758,7 +783,7 @@ function player.createBeam(P,R,send,time,target,color,clear,spin,mini,combo)
|
||||
end
|
||||
|
||||
local radius,corner
|
||||
local a,r,g,b=1,unpack(blockColor[color])
|
||||
local a,r,g,b=1,unpack(P.color[color])
|
||||
if clear>10 then
|
||||
radius=10+3*send+100/(target+4)
|
||||
local t=clear%10
|
||||
@@ -814,18 +839,6 @@ end
|
||||
-------------------------</FX>-------------------------
|
||||
|
||||
-------------------------<Method>-------------------------
|
||||
local function ifoverlap(P,bk,x,y)
|
||||
local C=#bk[1]
|
||||
if x<1 or x+C>11 or y<1 then return true end
|
||||
if y>#P.field then return end
|
||||
for i=1,#bk do
|
||||
if P.field[y+i-1]then
|
||||
for j=1,C do
|
||||
if bk[i][j]and P.field[y+i-1][x+j-1]>0 then return true end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local function solid(P,x,y)
|
||||
if x<1 or x>10 or y<1 then return true end
|
||||
if y>#P.field then return false end
|
||||
@@ -855,6 +868,18 @@ local OspinList={
|
||||
{222,7,2,-2, 0, true},--I
|
||||
{222,7,2, 0, 0, true},--I
|
||||
}--key,type,dir,dx,dy,ifFix
|
||||
function player.ifoverlap(P,bk,x,y)
|
||||
local C=#bk[1]
|
||||
if x<1 or x+C>11 or y<1 then return true end
|
||||
if y>#P.field then return end
|
||||
for i=1,#bk do
|
||||
if P.field[y+i-1]then
|
||||
for j=1,C do
|
||||
if bk[i][j]and P.field[y+i-1][x+j-1]>0 then return true end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function player.ckfull(P,i)
|
||||
for j=1,10 do if P.field[i][j]<=0 then return end end
|
||||
return true
|
||||
@@ -989,7 +1014,7 @@ end
|
||||
function player.freshgho(P)
|
||||
P.y_img=min(#P.field+1,P.curY)
|
||||
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
||||
while not ifoverlap(P,P.cur.bk,P.curX,P.y_img-1)do
|
||||
while not P:ifoverlap(P.cur.bk,P.curX,P.y_img-1)do
|
||||
P.y_img=P.y_img-1
|
||||
P.spinLast=false
|
||||
end
|
||||
@@ -1003,7 +1028,7 @@ function player.freshgho(P)
|
||||
P.curY=P.y_img
|
||||
end
|
||||
else
|
||||
while not ifoverlap(P,P.cur.bk,P.curX,P.y_img-1)do
|
||||
while not P:ifoverlap(P.cur.bk,P.curX,P.y_img-1)do
|
||||
P.y_img=P.y_img-1
|
||||
end
|
||||
end
|
||||
@@ -1039,7 +1064,7 @@ function player.spin(P,d,ifpre)
|
||||
end
|
||||
if P.gameEnv.ospin then
|
||||
local x,y=P.curX,P.curY
|
||||
if y==P.y_img and(solid(P,x-1,y+1)or solid(P,x+2,y+1))and(solid(P,x-1,y)or solid(P,x+2,y))then
|
||||
if y==P.y_img and((solid(P,x-1,y)or solid(P,x-1,y+1)))and(solid(P,x+2,y)or solid(P,x+2,y+1))then
|
||||
local D=P.spinSeq%100*10+d
|
||||
P.spinSeq=D
|
||||
if D>100 then
|
||||
@@ -1049,7 +1074,7 @@ function player.spin(P,d,ifpre)
|
||||
local id,dir=L[2],L[3]
|
||||
local bk=blocks[id][dir]
|
||||
local x,y=P.curX+L[4],P.curY+L[5]
|
||||
if not ifoverlap(P,bk,x,y)and ifoverlap(P,bk,x,y+1)and(L[6]or ifoverlap(P,bk,x-1,y)and ifoverlap(P,bk,x+1,y))then
|
||||
if not P:ifoverlap(bk,x,y)and P:ifoverlap(bk,x,y+1)and(L[6]or P:ifoverlap(bk,x-1,y)and P:ifoverlap(bk,x+1,y))then
|
||||
local C=P.cur
|
||||
C.id=id
|
||||
C.bk=bk
|
||||
@@ -1080,7 +1105,7 @@ function player.spin(P,d,ifpre)
|
||||
local iki=P.RS[P.cur.id][P.dir*10+idir]
|
||||
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
||||
local x,y=ix+iki[i][1],iy+iki[i][2]
|
||||
if not ifoverlap(P,icb,x,y)then
|
||||
if not P:ifoverlap(icb,x,y)then
|
||||
ix=x;iy=y;t=i
|
||||
goto spin
|
||||
end
|
||||
@@ -1098,7 +1123,7 @@ function player.spin(P,d,ifpre)
|
||||
if not ifpre then P:freshgho()end
|
||||
if P.gameEnv.easyFresh or y0>P.curY then P:freshLockDelay()end
|
||||
if P.human then
|
||||
SFX.play(ifpre and"prerotate"or ifoverlap(P,P.cur.bk,P.curX,P.curY+1)and ifoverlap(P,P.cur.bk,P.curX-1,P.curY)and ifoverlap(P,P.cur.bk,P.curX+1,P.curY)and"rotatekick"or"rotate",nil,getBlockPosition(P))
|
||||
SFX.play(ifpre and"prerotate"or P:ifoverlap(P.cur.bk,P.curX,P.curY+1)and P:ifoverlap(P.cur.bk,P.curX-1,P.curY)and P:ifoverlap(P.cur.bk,P.curX+1,P.curY)and"rotatekick"or"rotate",nil,getBlockPosition(P))
|
||||
end
|
||||
P.stat.rotate=P.stat.rotate+1
|
||||
end
|
||||
@@ -1111,13 +1136,13 @@ function player.resetBlock(P)
|
||||
P.r,P.c=#P.cur.bk,#P.cur.bk[1] --row/column
|
||||
P.curX=initCenterX[id]-sc[2]
|
||||
P.curY=initCenterY[id]-sc[1]+ceil(P.fieldBeneath/30)
|
||||
if abs(P.moving)>P.gameEnv.das and not ifoverlap(P,P.cur.bk,P.curX+(P.moving>0 and 1 or -1),P.curY)then
|
||||
if abs(P.moving)>P.gameEnv.das and not P:ifoverlap(P.cur.bk,P.curX+(P.moving>0 and 1 or -1),P.curY)then
|
||||
P.curX=P.curX+(P.moving>0 and 1 or -1)
|
||||
end
|
||||
--IMS
|
||||
end
|
||||
function player.hold(P,ifpre)
|
||||
if not P.holded and P.waiting==-1 and P.gameEnv.hold then
|
||||
if not P.holded and (ifpre or P.waiting==-1) and P.gameEnv.hold then
|
||||
--Finesse check
|
||||
local H,B=P.hd,P.cur
|
||||
if H and H.id==B.id and H.name==B.name then
|
||||
@@ -1142,7 +1167,7 @@ function player.hold(P,ifpre)
|
||||
|
||||
P:freshgho()
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,max(P.freshTime-5,0)
|
||||
if ifoverlap(P,P.cur.bk,P.curX,P.curY)then P:lock()P:lose()end
|
||||
if P:ifoverlap(P.cur.bk,P.curX,P.curY)then P:lock()P:lose()end
|
||||
|
||||
if P.human then
|
||||
SFX.play(ifpre and"prehold"or"hold")
|
||||
@@ -1151,7 +1176,7 @@ function player.hold(P,ifpre)
|
||||
end
|
||||
end
|
||||
function player.getNext(P,n)
|
||||
P.next[#P.next+1]={bk=blocks[n][P.gameEnv.face[n]],id=n,color=P.gameEnv.bone and 8 or n,name=n}
|
||||
P.next[#P.next+1]={bk=blocks[n][P.gameEnv.face[n]],id=n,color=P.gameEnv.bone and 12 or P.gameEnv.skin[n],name=n}
|
||||
end
|
||||
--function player.newNext()--check/add new next to next queue,defined when create player
|
||||
function player.freshNext(P)
|
||||
@@ -1163,15 +1188,14 @@ function player.freshNext(P)
|
||||
P.cur=rem(P.next,1)
|
||||
P:newNext()
|
||||
if P.AI_mode=="CC"then BOT.addNext(P.AI_bot,CCblockID[P.next[P.AIdata.next].id])end
|
||||
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||
local _=P.keyPressing
|
||||
if _[8]then
|
||||
if P.gameEnv.hold and _[8]then
|
||||
P:hold(true)
|
||||
else
|
||||
P:resetBlock()
|
||||
end
|
||||
--IHS
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||
if _[5]then
|
||||
P:spin(2,true)
|
||||
else
|
||||
@@ -1186,7 +1210,7 @@ function player.freshNext(P)
|
||||
end
|
||||
end
|
||||
--IRS
|
||||
if ifoverlap(P,P.cur.bk,P.curX,P.curY)then P:lock()P:lose()end
|
||||
if P:ifoverlap(P.cur.bk,P.curX,P.curY)then P:lock()P:lose()end
|
||||
P:freshgho()
|
||||
if _[6]then P.act.hardDrop(P)_[6]=false end
|
||||
--IHdS
|
||||
@@ -1214,7 +1238,7 @@ function player.drop(P)--Place piece
|
||||
if c>2 then dospin=dospin+1 end
|
||||
end--三角
|
||||
::NTC::
|
||||
if P.cur.id~=6 and ifoverlap(P,P.cur.bk,P.curX-1,P.curY)and ifoverlap(P,P.cur.bk,P.curX+1,P.curY)and ifoverlap(P,P.cur.bk,P.curX,P.curY+1)then
|
||||
if P.cur.id~=6 and P:ifoverlap(P.cur.bk,P.curX-1,P.curY)and P:ifoverlap(P.cur.bk,P.curX+1,P.curY)and P:ifoverlap(P.cur.bk,P.curX,P.curY+1)then
|
||||
dospin=dospin+2
|
||||
end--卡块
|
||||
end
|
||||
@@ -1357,7 +1381,7 @@ function player.drop(P)--Place piece
|
||||
cscore=spinSCR[P.cur.name][cc]
|
||||
if P.b2b>1000 then
|
||||
P:showText(text.b3b..text.spin[P.cur.name]..text.clear[cc],0,-30,35,"spin")
|
||||
send=b2bATK[cc]+1
|
||||
send=b2bATK[cc]+.5*cc
|
||||
exblock=exblock+1
|
||||
cscore=cscore*2
|
||||
P.stat.b3b=P.stat.b3b+1
|
||||
@@ -1410,7 +1434,7 @@ function player.drop(P)--Place piece
|
||||
end
|
||||
sendTime=sendTime+25*cmb
|
||||
if cmb>2 then
|
||||
send=send+(renATK[cmb]or 3)
|
||||
send=send+(comboAtk[cmb]or 2)
|
||||
P:showText(text.cmb[min(cmb,20)],0,25,15+min(cmb,25)*3,cmb<10 and"appear"or"flicker")
|
||||
cscore=cscore+min(20*cmb,300)*cc
|
||||
end
|
||||
@@ -1551,8 +1575,11 @@ end
|
||||
function player.pressKey(P,i)
|
||||
P.keyPressing[i]=true
|
||||
P.act[actName[i]](P)
|
||||
if P.alive then
|
||||
P.keyTime[11]=ins(P.keyTime,1,frame)
|
||||
if P.control then
|
||||
if P.keyRec then
|
||||
ins(P.keyTime,1,frame)
|
||||
P.keyTime[11]=nil
|
||||
end
|
||||
P.stat.key=P.stat.key+1
|
||||
end
|
||||
--ins(rec,{i,frame})
|
||||
@@ -1560,7 +1587,6 @@ end
|
||||
function player.releaseKey(P,i)
|
||||
if P.keyPressing[i]then
|
||||
P.keyPressing[i]=false
|
||||
if P.id==1 then virtualkeyDown[i]=false end
|
||||
-- if recording then ins(rec,{-i,frame})end
|
||||
end
|
||||
end
|
||||
@@ -1748,7 +1774,7 @@ function player.act.moveLeft(P,auto)
|
||||
P:changeAtkMode(1)
|
||||
end
|
||||
elseif P.control and P.waiting==-1 then
|
||||
if not ifoverlap(P,P.cur.bk,P.curX-1,P.curY)then
|
||||
if not P:ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
||||
P.curX=P.curX-1
|
||||
local y0=P.curY
|
||||
P:freshgho()
|
||||
@@ -1774,7 +1800,7 @@ function player.act.moveRight(P,auto)
|
||||
P:changeAtkMode(2)
|
||||
end
|
||||
elseif P.control and P.waiting==-1 then
|
||||
if not ifoverlap(P,P.cur.bk,P.curX+1,P.curY)then
|
||||
if not P:ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
||||
P.curX=P.curX+1
|
||||
local y0=P.curY
|
||||
P:freshgho()
|
||||
@@ -1872,10 +1898,10 @@ end
|
||||
function player.act.insLeft(P,auto)
|
||||
if P.gameEnv.nofly then return end
|
||||
local x0,y0=P.curX,P.curY
|
||||
while not ifoverlap(P,P.cur.bk,P.curX-1,P.curY)do
|
||||
while not P:ifoverlap(P.cur.bk,P.curX-1,P.curY)do
|
||||
P.curX=P.curX-1
|
||||
if not P.small and setting.dropFX>0 then
|
||||
P:createShade(P.curX+1,P.curY+P.r-1,P.curX+1,P.curY)
|
||||
P:createShade(P.curX+P.c,P.curY+P.r-1,P.curX+P.c,P.curY)
|
||||
end
|
||||
P:freshgho()
|
||||
end
|
||||
@@ -1894,10 +1920,10 @@ end
|
||||
function player.act.insRight(P,auto)
|
||||
if P.gameEnv.nofly then return end
|
||||
local x0,y0=P.curX,P.curY
|
||||
while not ifoverlap(P,P.cur.bk,P.curX+1,P.curY)do
|
||||
while not P:ifoverlap(P.cur.bk,P.curX+1,P.curY)do
|
||||
P.curX=P.curX+1
|
||||
if not P.small and setting.dropFX>0 then
|
||||
P:createShade(P.curX+P.c-1,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||
P:createShade(P.curX-1,P.curY+P.r-1,P.curX-1,P.curY)
|
||||
end
|
||||
P:freshgho()
|
||||
end
|
||||
@@ -2003,11 +2029,10 @@ function newDemoPlayer(id,x,y,size)
|
||||
pc=0,b2b=0,b3b=0,
|
||||
}
|
||||
P.modeData={point=0,event=0,counter=0}
|
||||
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
||||
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
||||
P.keyTime={}P.keySpeed=0
|
||||
P.dropTime={}P.dropSpeed=0
|
||||
|
||||
P.atker={}
|
||||
P.strength=0
|
||||
P.atker={}P.strength=0
|
||||
|
||||
P.field,P.visTime={},{}
|
||||
P.atkBuffer={sum=0}
|
||||
@@ -2026,16 +2051,21 @@ function newDemoPlayer(id,x,y,size)
|
||||
ospin=true,
|
||||
sequence="bag7",
|
||||
face={0,0,0,0,0,0,0},
|
||||
skin={1,5,2,8,10,3,7},
|
||||
|
||||
pushSpeed=3,
|
||||
block=true,
|
||||
visible="show",--keepVisible=visile~="show"
|
||||
visible="show",
|
||||
Fkey=nil,puzzle=false,
|
||||
freshLimit=1e99,easyFresh=true,
|
||||
fine=false,fineKill=false,
|
||||
target=1e99,dropPiece=NULL,
|
||||
mindas=0,minarr=0,minsdarr=0,
|
||||
}
|
||||
P.color={}
|
||||
for _=1,7 do
|
||||
P.color[_]=skin.libColor[P.gameEnv.skin[_]]
|
||||
end
|
||||
P.cur={bk={{}},id=0,color=0,name=0}
|
||||
P.sc,P.dir,P.r,P.c={0,0},0,0,0
|
||||
P.curX,P.curY,P.y_img=0,0,0
|
||||
@@ -2054,9 +2084,9 @@ function newDemoPlayer(id,x,y,size)
|
||||
P:getNext(rem(bag1,rnd(#bag1)))
|
||||
end
|
||||
P.newNext=freshMethod.bag7
|
||||
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.next.id[i+3]end--History4
|
||||
elseif P.gameEnv.sequence==3 then--Pure random
|
||||
if P.gameEnv.sequence==1 then P.bag={}
|
||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.next.id[i+3]end
|
||||
elseif P.gameEnv.sequence==3 then
|
||||
end
|
||||
|
||||
P.human=false
|
||||
@@ -2093,7 +2123,7 @@ function newDemoPlayer(id,x,y,size)
|
||||
P.fieldBeneath=0
|
||||
P.score1,P.b2b1=0,0
|
||||
P.shade={}
|
||||
P.bonus={}--texts
|
||||
P.bonus={}
|
||||
P.dust=clearDust:clone()
|
||||
P.dust:start()
|
||||
|
||||
@@ -2236,14 +2266,23 @@ function newPlayer(id,x,y,size,AIdata)
|
||||
P.RS=kickList.TRS
|
||||
P.AI_keys={}
|
||||
end
|
||||
P.gameEnv.face={0,0,0,0,0,0,0}
|
||||
P.gameEnv.skin={1,5,2,8,10,3,7}
|
||||
else
|
||||
P.human=true
|
||||
P.RS=kickList.TRS
|
||||
players.human=players.human+1
|
||||
end
|
||||
|
||||
P.color={}
|
||||
for _=1,7 do
|
||||
P.color[_]=skin.libColor[P.gameEnv.skin[_]]
|
||||
end
|
||||
|
||||
P.showTime=visible_opt[P.gameEnv.visible]
|
||||
P.keepVisible=P.gameEnv.visible=="show"
|
||||
|
||||
|
||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.moving,P.downing=0,0
|
||||
P.waiting,P.falling=-1,-1
|
||||
|
||||
23
scene.lua
23
scene.lua
@@ -46,12 +46,12 @@ local sceneInit={
|
||||
sceneTemp=1
|
||||
end
|
||||
end,
|
||||
mode=function()
|
||||
mode=function(org)
|
||||
curBG="none"
|
||||
BGM.play("blank")
|
||||
destroyPlayers()
|
||||
local cam=mapCam
|
||||
cam.zoomK=scene.swap.tar=="mode"and 5 or 1
|
||||
cam.zoomK=org=="main"and 5 or 1
|
||||
if cam.sel then
|
||||
local M=modes[cam.sel]
|
||||
cam.x,cam.y=M.x*cam.k+180,M.y*cam.k
|
||||
@@ -82,9 +82,10 @@ local sceneInit={
|
||||
end
|
||||
curBG=modeEnv.bg
|
||||
end,
|
||||
pause=function()
|
||||
pause=function(org)
|
||||
local S=players[1].stat
|
||||
sceneTemp={
|
||||
timer=org=="play"and 0 or 50,
|
||||
toTime(S.time),
|
||||
S.key.."/"..S.rotate.."/"..S.hold,
|
||||
S.piece.." "..(int(S.piece/S.time*100)*.01).."PPS",
|
||||
@@ -98,7 +99,7 @@ local sceneInit={
|
||||
S.pc,
|
||||
format("%.3f",S.atk/S.row),
|
||||
S.extraPiece,
|
||||
format("%.2f",100*max(1-S.extraRate/S.piece,0)),
|
||||
format("%.2f%%",100*max(1-S.extraRate/S.piece,0)),
|
||||
}
|
||||
end,
|
||||
setting_game=function()
|
||||
@@ -111,6 +112,16 @@ local sceneInit={
|
||||
sceneTemp={last=0,jump=0}--last sound time,animation count(10→0)
|
||||
curBG="none"
|
||||
end,
|
||||
setting_control=function()
|
||||
sceneTemp={
|
||||
das=setting.das,
|
||||
arr=setting.arr,
|
||||
pos=0,
|
||||
dir=1,
|
||||
wait=30,
|
||||
}
|
||||
curBG="strap"
|
||||
end,
|
||||
setting_key=function()
|
||||
sceneTemp={
|
||||
board=1,
|
||||
@@ -195,8 +206,8 @@ local backFunc={
|
||||
setting_graphic=function()saveSetting()end,
|
||||
setting_sound= function()saveSetting()end,
|
||||
}
|
||||
function scene.init(s)
|
||||
if sceneInit[s]then sceneInit[s]()end
|
||||
function scene.init(s,org)
|
||||
if sceneInit[s]then sceneInit[s](org)end
|
||||
end
|
||||
function scene.push(tar,style)
|
||||
if not scene.swapping then
|
||||
|
||||
@@ -10,6 +10,7 @@ end
|
||||
local c
|
||||
|
||||
gc.setDefaultFilter("nearest","nearest")
|
||||
gc.setColor(1,1,1)
|
||||
local VKI=N("/image/virtualkey.png")
|
||||
VKIcon={}
|
||||
for i=1,#actName do
|
||||
@@ -18,7 +19,6 @@ for i=1,#actName do
|
||||
end
|
||||
|
||||
miniBlock={}
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,7 do
|
||||
local b=blocks[i][0]
|
||||
miniBlock[i]=C(#b[1],#b)
|
||||
@@ -74,9 +74,10 @@ drawableText={
|
||||
|
||||
custom=T(80),
|
||||
setting_game=T(80),setting_graphic=T(80),setting_sound=T(80),
|
||||
setting_control=T(70),setting_skin=T(70),
|
||||
preview=T(40),
|
||||
keyboard=T(25),joystick=T(25),
|
||||
ctrlSetHelp=T(30),
|
||||
blockLayout=T(70),
|
||||
musicRoom=T(80),
|
||||
nowPlaying=T(50),
|
||||
VKTchW=T(30),VKOrgW=T(30),VKCurW=T(30),
|
||||
|
||||
44
timer.lua
44
timer.lua
@@ -220,8 +220,9 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||
local _=virtualkey[i]
|
||||
if _.pressTime>0 then
|
||||
_.pressTime=_.pressTime-1
|
||||
end
|
||||
end
|
||||
|
||||
@@ -235,10 +236,14 @@ function Tmr.play(dt)
|
||||
local P=players[p]
|
||||
if P.keyPressing[1]then
|
||||
if P.moving>0 then P.moving=0 end
|
||||
P.moving=P.moving-1
|
||||
if -P.moving<=P.gameEnv.das then
|
||||
P.moving=P.moving-1
|
||||
end
|
||||
elseif P.keyPressing[2]then
|
||||
if P.moving<0 then P.moving=0 end
|
||||
P.moving=P.moving+1
|
||||
if P.moving<=P.gameEnv.das then
|
||||
P.moving=P.moving+1
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
@@ -266,6 +271,9 @@ function Tmr.pause(dt)
|
||||
if not gameResult then
|
||||
pauseTime=pauseTime+dt
|
||||
end
|
||||
if sceneTemp.timer<50 then
|
||||
sceneTemp.timer=sceneTemp.timer+1
|
||||
end
|
||||
end
|
||||
function Tmr.setting_sound()
|
||||
local t=sceneTemp.jump
|
||||
@@ -273,4 +281,32 @@ function Tmr.setting_sound()
|
||||
sceneTemp.jump=t-1
|
||||
end
|
||||
end
|
||||
function Tmr.setting_control()
|
||||
local T=sceneTemp
|
||||
if T.wait>0 then
|
||||
T.wait=T.wait-1
|
||||
if T.wait==0 then
|
||||
T.pos=T.pos+T.dir
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
if T.das>0 then
|
||||
T.das=T.das-1
|
||||
else
|
||||
T.arr=T.arr-1
|
||||
if T.arr==0 then
|
||||
T.pos=T.pos+T.dir
|
||||
T.arr=setting.arr
|
||||
elseif T.arr==-1 then
|
||||
T.pos=T.dir>0 and 8 or 0
|
||||
T.arr=setting.arr
|
||||
end
|
||||
if T.pos%8==0 then
|
||||
T.dir=-T.dir
|
||||
T.wait=20
|
||||
T.das=setting.das
|
||||
end
|
||||
end
|
||||
end
|
||||
return Tmr
|
||||
42
toolfunc.lua
42
toolfunc.lua
@@ -55,9 +55,10 @@ local drawableTextLoad={
|
||||
"setting_graphic",
|
||||
"setting_sound",
|
||||
"setting_sound",
|
||||
"setting_control",
|
||||
"setting_skin",
|
||||
"keyboard","joystick",
|
||||
"ctrlSetHelp",
|
||||
"blockLayout",
|
||||
"musicRoom",
|
||||
"nowPlaying",
|
||||
"VKTchW","VKOrgW","VKCurW",
|
||||
@@ -97,6 +98,8 @@ function restoreVirtualKey()
|
||||
B.x=O.x
|
||||
B.y=O.y
|
||||
B.r=O.r
|
||||
B.isDown=false
|
||||
B.pressTime=0
|
||||
end
|
||||
if not modeEnv.Fkey then
|
||||
virtualkey[9].ava=false
|
||||
@@ -117,12 +120,9 @@ function copyBoard()
|
||||
for y=1,H do
|
||||
local S=""
|
||||
local L=preField[y]
|
||||
for x=1,10,2 do
|
||||
local H=L[x]
|
||||
local L=L[x+1]
|
||||
if H<8 then H=H+1 end
|
||||
if L<8 then L=L+1 end
|
||||
S=S..char(H*16+L)
|
||||
for x=1,10 do
|
||||
local _=L[x]+1
|
||||
S=S..char(_)
|
||||
end
|
||||
str=str..S
|
||||
end
|
||||
@@ -132,7 +132,7 @@ end
|
||||
function pasteBoard()
|
||||
local str=love.system.getClipboardText()
|
||||
local fX,fY=1,1--*ptr for Field(r*10+(c-1))
|
||||
local _,__
|
||||
local _,Bid
|
||||
local p=find(str,":")--ptr*
|
||||
if p then str=sub(str,p+1)end
|
||||
_,str=pcall(data.decode,"string","base64",str)
|
||||
@@ -147,13 +147,12 @@ function pasteBoard()
|
||||
else goto FINISH
|
||||
end
|
||||
end--str end
|
||||
__=_%16--low4b
|
||||
_=(_-__)/16--high4b
|
||||
if _>13 or __>13 then goto ERROR end--illegal blockid
|
||||
if _<9 then _=_-1 end if __<9 then __=__-1 end
|
||||
preField[fY][fX]=_;preField[fY][fX+1]=__
|
||||
if fX<9 then
|
||||
fX=fX+2
|
||||
__=_%32-1--block id
|
||||
if __>16 then goto ERROR end--illegal blockid
|
||||
_=int(_/32)--mode id
|
||||
preField[fY][fX]=__
|
||||
if fX<10 then
|
||||
fX=fX+1
|
||||
else
|
||||
if fY==20 then goto FINISH end
|
||||
fX=1;fY=fY+1
|
||||
@@ -255,9 +254,8 @@ function royaleLevelup()
|
||||
end
|
||||
end
|
||||
function pauseGame()
|
||||
if pauseTimer==0 then
|
||||
if not scene.swapping then
|
||||
restartCount=0--Avoid strange darkness
|
||||
newTask(Event_task.pauseGame)
|
||||
if not gameResult then
|
||||
pauseCount=pauseCount+1
|
||||
end
|
||||
@@ -273,9 +271,7 @@ function pauseGame()
|
||||
end
|
||||
end
|
||||
function resumeGame()
|
||||
if pauseTimer==50 then
|
||||
newTask(Event_task.resumeGame)
|
||||
end
|
||||
scene.swapTo("play","none")
|
||||
end
|
||||
function loadGame(M)
|
||||
--rec={}
|
||||
@@ -291,7 +287,6 @@ function loadGame(M)
|
||||
end
|
||||
function resetPartGameData()
|
||||
gameResult=false
|
||||
pauseTimer=0
|
||||
frame=150-setting.reTime*15
|
||||
destroyPlayers()
|
||||
curMode.load()
|
||||
@@ -326,7 +321,6 @@ function resetPartGameData()
|
||||
end
|
||||
function resetGameData()
|
||||
gameResult=false
|
||||
pauseTimer=0--Pause timer for animation
|
||||
frame=150-setting.reTime*15
|
||||
garbageSpeed=1
|
||||
pauseTime=0--Time paused
|
||||
@@ -356,10 +350,6 @@ function resetGameData()
|
||||
restoreVirtualKey()
|
||||
stat.game=stat.game+1
|
||||
freeRow.reset(30*#players)
|
||||
for i=1,20 do
|
||||
virtualkeyDown[i]=X
|
||||
virtualkeyPressTime[i]=0
|
||||
end
|
||||
SFX.play("ready")
|
||||
collectgarbage()
|
||||
end
|
||||
|
||||
@@ -1,23 +1,28 @@
|
||||
local S=[=[
|
||||
"Patron"(rmb10+)(ordered by first char):
|
||||
10元
|
||||
八零哥
|
||||
Fireboos
|
||||
gggf127
|
||||
金巧
|
||||
乐↗乐↘
|
||||
立斐
|
||||
仁参
|
||||
Sasoric"
|
||||
Sasoric
|
||||
sfqr
|
||||
时雪
|
||||
T080
|
||||
ThTsOd"
|
||||
ThTsOd
|
||||
夏小亚
|
||||
xin心痕
|
||||
心痕
|
||||
蕴空之灵
|
||||
yyangdid
|
||||
?[D*a]
|
||||
|
||||
Thanks!
|
||||
|
||||
Future outlook:
|
||||
New mode:
|
||||
finesse
|
||||
round-based dig
|
||||
Infinite battle
|
||||
Bigbang
|
||||
@@ -31,16 +36,29 @@ Future outlook:
|
||||
game recording
|
||||
(powerinfo switch)
|
||||
new virtualWidgets like joysticks
|
||||
splashing block
|
||||
custom sequence
|
||||
splashing block
|
||||
more FXs & 3d features & animations
|
||||
Encrypt source code(compile to byte code)
|
||||
new AI:task-Z
|
||||
CC smarter(think of garbage buffer)
|
||||
0.8.13:
|
||||
new:
|
||||
a independent page to set DAS/ARR,with an animation for preview
|
||||
changed:
|
||||
new virtualkey animation
|
||||
freer drawing mode(Incompatible with old ver.)
|
||||
score of spins little changed
|
||||
combo&b3b attack changed
|
||||
fixed:
|
||||
wrong behavior in pause scene
|
||||
ospin error in 0.8.12
|
||||
memory leakage in t49/t99
|
||||
new behavior of widgets
|
||||
0.8.12:
|
||||
new:
|
||||
layout setting:skin system with customizable block color/direction
|
||||
more information in pause page
|
||||
more information when pause
|
||||
block has more color(7→11)
|
||||
skin:smooth(MrZ),contrast(MrZ),steel(kulumi),ball(shaw)
|
||||
changed:
|
||||
|
||||
128
widgetList.lua
128
widgetList.lua
@@ -190,21 +190,28 @@ local Widget={
|
||||
back= newButton(640, 630,180,60, C.white, 35,scene.back),
|
||||
},
|
||||
draw={
|
||||
block1= newButton(920, 80, 120,120,C.red, 60,setPen(1)),
|
||||
block2= newButton(1060, 80, 120,120,C.green, 60,setPen(2)),
|
||||
block3= newButton(1200, 80, 120,120,C.orange, 60,setPen(3)),
|
||||
block4= newButton(920, 220,120,120,C.blue, 60,setPen(4)),
|
||||
block5= newButton(1060, 220,120,120,C.magenta, 60,setPen(5)),
|
||||
block6= newButton(1200, 220,120,120,C.yellow, 60,setPen(6)),
|
||||
block7= newButton(920, 360,120,120,C.cyan, 60,setPen(7)),
|
||||
gb1= newButton(1060, 360,120,120,C.darkGrey, 60,setPen(9)),
|
||||
gb2= newButton(1200, 360,120,120,C.grey, 60,setPen(10)),
|
||||
gb3= newButton(920, 500,120,120,C.darkPurple, 60,setPen(11)),
|
||||
gb4= newButton(1060, 500,120,120,C.darkRed, 60,setPen(12)),
|
||||
gb5= newButton(1200, 500,120,120,C.darkGreen, 60,setPen(13)),
|
||||
clear= newButton(780, 80, 120,120,C.white, 40,pressKey("delete")),
|
||||
any= newButton(780, 220,120,120,C.lightGrey, 40,setPen(0)),
|
||||
space= newButton(780, 360,120,120,C.grey, 65,setPen(-1)),
|
||||
b1= newButton(500+65*1, 150,58,58,C.red, 30,setPen(1)),--B1
|
||||
b2= newButton(500+65*2, 150,58,58,C.orange, 30,setPen(2)),--B2
|
||||
b3= newButton(500+65*3, 150,58,58,C.yellow, 30,setPen(3)),--B3
|
||||
b4= newButton(500+65*4, 150,58,58,C.grass, 30,setPen(4)),--B4
|
||||
b5= newButton(500+65*5, 150,58,58,C.green, 30,setPen(5)),--B5
|
||||
b6= newButton(500+65*6, 150,58,58,C.water, 30,setPen(6)),--B6
|
||||
b7= newButton(500+65*7, 150,58,58,C.cyan, 30,setPen(7)),--B7
|
||||
b8= newButton(500+65*8, 150,58,58,C.blue, 30,setPen(8)),--B8
|
||||
b9= newButton(500+65*9, 150,58,58,C.purple, 30,setPen(9)),--B9
|
||||
b10= newButton(500+65*10,150,58,58,C.magenta, 30,setPen(10)),--B10
|
||||
b11= newButton(500+65*11,150,58,58,C.pink, 30,setPen(11)),--B11
|
||||
|
||||
b12= newButton(500+65*1, 230,58,58,C.darkGrey, 30,setPen(12)),--Bone
|
||||
b13= newButton(500+65*2, 230,58,58,C.grey, 30,setPen(13)),--GB1
|
||||
b14= newButton(500+65*3, 230,58,58,C.lightGrey, 30,setPen(14)),--GB2
|
||||
b15= newButton(500+65*4, 230,58,58,C.darkPurple, 30,setPen(15)),--GB3
|
||||
b16= newButton(500+65*5, 230,58,58,C.darkRed, 30,setPen(16)),--GB4
|
||||
b17= newButton(500+65*6, 230,58,58,C.darkGreen, 30,setPen(17)),--GB5
|
||||
|
||||
any= newButton(600, 360,120,120,C.lightGrey, 40,setPen(0)),
|
||||
space= newButton(730, 360,120,120,C.grey, 65,setPen(-1)),
|
||||
clear= newButton(1200, 500,120,120,C.white, 40,pressKey("delete")),
|
||||
demo= newSwitch(755, 640,30,function()return sceneTemp.demo end,function()sceneTemp.demo=not sceneTemp.demo end),
|
||||
copy= newButton(920, 640,120,120,C.lightRed, 35,copyBoard),
|
||||
paste= newButton(1060, 640,120,120,C.lightBlue, 35,pasteBoard),
|
||||
@@ -216,60 +223,44 @@ local Widget={
|
||||
pause={
|
||||
resume= newButton(640,290,240,100,C.white,30,resumeGame),
|
||||
restart=newButton(640,445,240,100,C.white,33,function()
|
||||
if pauseTimer==50 then
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
scene.swapTo("play","none")
|
||||
end
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
scene.swapTo("play","none")
|
||||
end),
|
||||
setting=newButton(1130,70,180,90,C.lightBlue,35,function()
|
||||
scene.push()scene.swapTo("setting_sound")
|
||||
end),
|
||||
setting=newButton(1130,70,180,90,C.lightBlue,35,function()scene.push()scene.swapTo("setting_sound")end),
|
||||
quit= newButton(640,600,240,100,C.white,35,scene.back),
|
||||
},
|
||||
setting_game={
|
||||
graphic=newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end,nil,"sound"),
|
||||
sound= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"reset"),
|
||||
reset= newButton(100,285,150,80,C.lightRed,18,function()
|
||||
setting.das,setting.arr=10,2
|
||||
setting.sddas,setting.sdarr=0,2
|
||||
local _=Widget.setting_game
|
||||
_.dasU:FX()_.dasD:FX()
|
||||
_.arrU:FX()_.arrD:FX()
|
||||
_.sddasU:FX()_.sddasD:FX()
|
||||
_.sdarrU:FX()_.sdarrD:FX()
|
||||
end,nil,"dasD"),
|
||||
dasD= newButton(230,230,50,50,C.white,40,function()setting.das=setting.das-1 ARRcheck()end,function()return setting.das==0 end, "dasU"),
|
||||
dasU= newButton(450,230,50,50,C.white,40,function()setting.das=setting.das+1 ARRcheck()end,function()return setting.das==30 end, "arrD"),
|
||||
arrD= newButton(550,230,50,50,C.white,40,function()setting.arr=setting.arr-1 DAScheck()end,function()return setting.arr==0 end, "arrU"),
|
||||
arrU= newButton(770,230,50,50,C.white,40,function()setting.arr=setting.arr+1 DAScheck()end,function()return setting.arr==15 end, "sddasD"),
|
||||
sddasD= newButton(230,340,50,50,C.white,40, function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
|
||||
sddasU= newButton(450,340,50,50,C.white,40, function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
|
||||
sdarrD= newButton(550,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
|
||||
sdarrU= newButton(770,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"reTime"),
|
||||
reTime= newSlider(350,430,300,10,30,nil, SETval("reTime"), SETsto("reTime"), nil,"maxNext"),
|
||||
maxNext=newSlider(350,500,300,6,30,nil, SETval("maxNext"), SETsto("maxNext"), nil,"autoPause"),
|
||||
autoPause=newSwitch(350,570,20, SETval("autoPause"), SETrev("autoPause"), nil,"layout"),
|
||||
layout= newButton(590,570,140,70,C.white,35,function()
|
||||
graphic=newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end, nil,"sound"),
|
||||
sound= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"ctrl"),
|
||||
ctrl= newButton(290,220,320,80,C.lightYellow,35,function()scene.push()scene.swapTo("setting_control")end, nil,"key"),
|
||||
key= newButton(640,220,320,80,C.lightGreen,35,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
|
||||
touch= newButton(990,220,320,80,C.lightBlue,35,function()scene.push()scene.swapTo("setting_touch")end, nil,"reTime"),
|
||||
reTime= newSlider(350,340,300,10,30,nil, SETval("reTime"), SETsto("reTime"), nil,"maxNext"),
|
||||
maxNext=newSlider(350,440,300,6,30,nil, SETval("maxNext"), SETsto("maxNext"), nil,"autoPause"),
|
||||
autoPause=newSwitch(350,540,20, SETval("autoPause"), SETrev("autoPause"), nil,"layout"),
|
||||
layout= newButton(590,540,140,70,C.white,35,function()
|
||||
scene.push()
|
||||
scene.swapTo("setting_skin")
|
||||
end,nil,"ctrl"),
|
||||
ctrl= newButton(1020,230,320,80,C.white,35,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
|
||||
touch= newButton(1020,340,320,80,C.white,35,function()scene.push()scene.swapTo("setting_touch")end,nil,"quickR"),
|
||||
quickR= newSwitch(1000,430,35, SETval("quickR"), SETrev("quickR"), nil,"swap"),
|
||||
swap= newSwitch(1000,500,19, SETval("swap"), SETrev("swap"), nil,"fine"),
|
||||
fine= newSwitch(1000,570,20, SETval("fine"), SETrev("fine"), nil,"back"),
|
||||
end,nil,"quickR"),
|
||||
quickR= newSwitch(1050,340,35, SETval("quickR"), SETrev("quickR"), nil,"swap"),
|
||||
swap= newSwitch(1050,440,19, SETval("swap"), SETrev("swap"), nil,"fine"),
|
||||
fine= newSwitch(1050,540,20, SETval("fine"), SETrev("fine"), nil,"back"),
|
||||
back= newButton(1140,650,200,80,C.white,40,scene.back, nil,"graphic"),
|
||||
},
|
||||
setting_graphic={
|
||||
sound= newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"game"),
|
||||
game= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_game")end, nil,"ghost"),
|
||||
ghost= newSwitch(310,180,35,SETval("ghost"), SETrev("ghost"), nil,"center"),
|
||||
center= newSwitch(580,180,35,SETval("center"), SETrev("center"), nil,"smo"),
|
||||
smo= newSwitch(310,260,25,SETval("smo"), SETrev("smo"), nil,"grid"),
|
||||
grid= newSwitch(580,260,30,SETval("grid"), SETrev("grid"), nil,"dropFX"),
|
||||
dropFX= newSlider(310,350,373,5,35,nil,SETval("dropFX"), SETsto("dropFX"), nil,"shakeFX"),
|
||||
shakeFX=newSlider(310,430,373,5,35,nil,SETval("shakeFX"), SETsto("shakeFX"), nil,"atkFX"),
|
||||
atkFX= newSlider(310,510,373,5,35,nil,SETval("atkFX"), SETsto("atkFX"), nil,"frame"),
|
||||
ghost= newSwitch(310,180,35, SETval("ghost"), SETrev("ghost"), nil,"center"),
|
||||
center= newSwitch(580,180,35, SETval("center"), SETrev("center"), nil,"smo"),
|
||||
smo= newSwitch(310,260,25, SETval("smo"), SETrev("smo"), nil,"grid"),
|
||||
grid= newSwitch(580,260,30, SETval("grid"), SETrev("grid"), nil,"dropFX"),
|
||||
dropFX= newSlider(310,350,373,5,35,nil, SETval("dropFX"), SETsto("dropFX"), nil,"shakeFX"),
|
||||
shakeFX=newSlider(310,430,373,5,35,nil, SETval("shakeFX"), SETsto("shakeFX"), nil,"atkFX"),
|
||||
atkFX= newSlider(310,510,373,5,35,nil, SETval("atkFX"), SETsto("atkFX"), nil,"frame"),
|
||||
frame= newSlider(310,590,373,10,35,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
|
||||
fullscreen=newSwitch(990,180,40,SETval("fullscreen"),function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
@@ -288,17 +279,28 @@ local Widget={
|
||||
end
|
||||
end,nil,"back"),
|
||||
back= newButton(1140,650,200,80,C.white,40,scene.back,nil,"sound"),
|
||||
},
|
||||
},
|
||||
setting_sound={
|
||||
game= newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_game")end, nil,"graphic"),
|
||||
graphic=newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
|
||||
sfx= newSlider(180,250,400,10,35,function()SFX.play("blip_1")end, SETval("sfx"), SETsto("sfx"), nil,"bgm"),
|
||||
bgm= newSlider(750,250,400,10,35,function()BGM.freshVolume()end, SETval("bgm"), SETsto("bgm"), nil,"vib"),
|
||||
vib= newSlider(180,440,400,5 ,28,function()VIB(1)end, SETval("vib"), SETsto("vib"), nil,"voc"),
|
||||
voc= newSlider(750,440,400,10,32,function()VOICE("nya")end, SETval("voc"), SETsto("voc"), nil,"stereo"),
|
||||
sfx= newSlider(180,250,400,10,35,function()SFX.play("blip_1")end, SETval("sfx"), SETsto("sfx"), nil,"bgm"),
|
||||
bgm= newSlider(750,250,400,10,35,function()BGM.freshVolume()end, SETval("bgm"), SETsto("bgm"), nil,"vib"),
|
||||
vib= newSlider(180,440,400,5 ,28,function()VIB(1)end, SETval("vib"), SETsto("vib"), nil,"voc"),
|
||||
voc= newSlider(750,440,400,10,32,function()VOICE("nya")end, SETval("voc"), SETsto("voc"), nil,"stereo"),
|
||||
stereo= newSlider(180,630,400,10,35,function()SFX.play("move",1,-1)SFX.play("lock",1,1)end, SETval("stereo"), SETsto("stereo"),function()return setting.sfx==0 end,"back"),
|
||||
back= newButton(1140,650,200,80,C.white,40,scene.back,nil,"game"),
|
||||
},
|
||||
setting_control={
|
||||
das= newSlider(226,200,910, 26, 30,nil,SETval("das"), SETsto("das"), nil,"arr"),
|
||||
arr= newSlider(226,290,525, 15, 30,nil,SETval("arr"), SETsto("arr"), nil,"sddas"),
|
||||
sddas= newSlider(226,380,350, 10, 30,nil,SETval("sddas"), SETsto("sddas"),nil,"sdarr"),
|
||||
sdarr= newSlider(226,470,140, 4, 30,nil,SETval("sdarr"), SETsto("sdarr"),nil,"reset"),
|
||||
reset= newButton(160,580,200, 100,C.lightRed,40,function()
|
||||
setting.das,setting.arr=10,2
|
||||
setting.sddas,setting.sdarr=0,2
|
||||
end,nil,"back"),
|
||||
back= newButton(1140,650,200,80,C.white,40,scene.back,nil,"das"),
|
||||
},
|
||||
setting_key={
|
||||
back=newButton(1140,650,200,80,C.white,45,scene.back),
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user