0.8.17:Details Update
This commit is contained in:
BIN
SFX/virtualKey.ogg
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SFX/virtualKey.ogg
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SFX/welcome.ogg
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SFX/welcome.ogg
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SFX/welcome_sfx.ogg
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SFX/welcome_sfx.ogg
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VOICE/welcome_voc.ogg
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VOICE/welcome_voc.ogg
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2
conf.lua
2
conf.lua
@@ -1,4 +1,4 @@
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gameVersion="Alpha V0.8.16"
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gameVersion="Alpha V0.8.17"
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function love.conf(t)
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t.identity="Techmino"--SaveDir name
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t.version="11.1"
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@@ -17,6 +17,7 @@ setting={
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ghost=true,center=true,
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smooth=true,grid=false,
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bagLine=false,
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lockFX=2,
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dropFX=3,
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shakeFX=2,
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@@ -33,6 +34,7 @@ setting={
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stereo=6,
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--sound
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VKSound=true,--if SFX
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VKSwitch=false,--if disp
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VKTrack=false,--if tracked
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VKDodge=false,--if dodge
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@@ -20,7 +20,7 @@ spin判定:
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连击:0,0,1,1,2,2,3,3,4,4,3,2,3,2,3,2,3…(后面都是2)
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特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
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半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+2,额外抵挡+2
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全消:将上述伤害之和开根号,再+6~10(本局内递增)+2额外抵挡(注:本局消行数>4时会将B2B点数拉满)
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全消:将上述伤害之和开根号,再+6~12(本局内递增)+2额外抵挡(注:本局消行数>4时会将B2B点数拉满)
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根据上述规则计算后,向下取整,攻击打出
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分数系统:
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@@ -37,7 +37,7 @@ spin判定:
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back to back(B2B)点数说明:
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B2B点数的范围在0~1200,在点数>=40时进行特殊消除为B2B,>1000时特殊消除为B3B
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普通消除-250
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spin1/2/3:+50/100/180(mini减半)
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spin1/2/3:+50/100/180(mini变为原来40%)
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消四:+100
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空spin:+20,此法得到的点数不能超过1000
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当点数在1000以上时空放一块-40(不减到低于1000)
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15
file.lua
15
file.lua
@@ -138,19 +138,22 @@ function File.loadData()
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local S=s()
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if S.version~=gameVersion then
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S.version=gameVersion
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TEXT.show(text.newVersion,640,200,30,"fly",.3)
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end
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if not S.version or S.version=="Alpha V0.8.15"then
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S.clear_S={S.clear_1,S.clear_2,S.clear_3,S.clear_4}
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S.clear={{},{},{},{},{},{},{}}
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local A,B,C,D=int(S.clear_1/7),int(S.clear_2/7),int(S.clear_3/7),int(S.clear_4/7)
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local A,B,C,D=int(S.clear_1/7),int(S.clear_2/7),int(S.clear_3/7),S.clear_4
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for i=1,7 do
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S.clear[i][1]=A
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S.clear[i][2]=B
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S.clear[i][3]=C
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S.clear[i][4]=D
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S.clear[i][4]=0
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end
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S.clear[7][4]=D
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for i=1,S.clear_1%7 do S.clear[i][1]=S.clear[i][1]+1 end
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for i=1,S.clear_2%7 do S.clear[i][2]=S.clear[i][2]+1 end
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for i=1,S.clear_3%7 do S.clear[i][3]=S.clear[i][3]+1 end
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for i=1,S.clear_4%7 do S.clear[i][4]=S.clear[i][4]+1 end
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S.clear_B={}
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for i=1,7 do
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S.clear_B[i]=S.clear[i][1]+S.clear[i][2]+S.clear[i][3]+S.clear[i][4]
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@@ -175,7 +178,11 @@ function File.loadData()
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end
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S.hpc=S.c
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TEXT.show(text.newVersion,640,200,30,"fly",.3)
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elseif S.version=="Alpha V0.8.16"then
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for i=1,6 do
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S.clear[7][4]=S.clear[7][4]+S.clear[i][4]
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S.clear[i][4]=0
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end
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end
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addToTable(S,stat)
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end
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326
language/chi.lua
326
language/chi.lua
@@ -1,326 +0,0 @@
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local BK="返回"
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local actName={
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"左移:","右移:",
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"顺时针旋转:","逆时针旋转:","180°旋转:",
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"硬降:","软降:",
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"暂存:","功能键:",
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"重新开始:",
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"左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:",
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"落在最左:","落在最右:","列在最左:","列在最右:",
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}
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return{
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anykey="按任意键继续",
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newVersion="检测到更新!可能有部分数据被重新处理",
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lang="中文",
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atkModeName={"随机","徽章","击杀","反击"},
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royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
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cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
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techrash="Techrash",techrashB2B="B2B Techrash",techrashB3B="B2B2B Techrash",
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spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
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block={"Z","S","L","J","T","O","I"},
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clear={" single"," double"," triple"},
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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PC="Perfect Clear",HPC="Half Clear",
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hold="暂存",next="下一个",
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stage=function(n)return"关卡 "..n end,
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great="Great!",
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awesome="Awesome.",
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continue="Continue.",
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maxspeed="最高速度",
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speedup="速度加快",
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win="胜利",
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finish="结束",
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lose="失败",
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pause="暂停",
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pauseCount="暂停统计",
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atk="ATK",
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spd="SPD",
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recv="RECV",
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eff="EFF",
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custom="自定义游戏",
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customOption={
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drop="下落速度:",
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lock="锁定延迟:",
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wait="放块延迟:",
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fall="消行延迟:",
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next="序列数量:",
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hold="暂存:",
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sequence="序列:",
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visible="可见性:",
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target="目标行数:",
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freshLimit="锁延刷新次数:",
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opponent="对手速度等级:",
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bg="背景:",
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bgm="背景音乐:",
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},
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customVal={
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drop={"0G","1/180G","1/60G","1/40G","1/30G","1/25G","1/20G","1/18G","1/16G","1/14G","1/12G","1/10G","1/9G","1/8G","1/7G","1/6G","1/5G","1/4G","1/3G","1/2G","1G","2G","4G","8G","20G"},
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lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
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wait=nil,
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fall=nil,
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next=nil,
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hold={"开","关","无限"},
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sequence={"bag7","his4","随机"},
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visible={"可见","半隐","全隐","瞬隐"},
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target={10,20,40,100,200,500,1000,"∞"},
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freshLimit={0,8,15,"∞"},
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opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
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},
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softdropdas="软降DAS:",
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softdroparr="软降ARR:",
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snapLevelName={"无吸附","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
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setting_game="游戏设置",
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setting_graphic="画面设置",
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setting_sound="声音设置",
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setting_control="控制设置",
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setting_skin="外观设置",
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preview="预览",
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keyboard="键盘",joystick="手柄",
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ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
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musicRoom="音乐室",
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nowPlaying="正在播放:",
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settingSaved="设置已保存",
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settingSavingError="设置保存失败:",
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keyMapSaved="键位设置已保存",
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keyMapSavingError="键位保存失败:",
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VKSaved="虚拟按键设置已保存",
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VKSavingError="虚拟按键保存失败:",
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statSavingError="统计保存失败:",
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unlockSavingError="解锁保存失败:",
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recSavingError="纪录保存失败:",
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needRestart="重新开始以生效",
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copySuccess="已复制到剪切板",
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dataCorrupted="数据损坏",
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VKTchW="触摸点权重",
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VKOrgW="原始点权重",
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VKCurW="当前点权重",
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noScore="暂无成绩",
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highScore="最佳成绩",
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newRecord="打破纪录",
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errorMsg="Techmino遇到了问题,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.",
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actName=actName,
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load={[0]="加载完成","加载语音ing","加载音乐ing","加载音效ing","加载图片ing","加载模式ing","加载乱七八糟的东西ing"},
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pauseStat={
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"时间:",
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"按键/旋转/暂存:",
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"下块:",
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"消行/挖掘:",
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"攻击/挖掘攻击:",
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"上涨/接收/抵消:",
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"B2B/B3B/PC/HPC:",
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"Finesse:",
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},
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stat={
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spin="spin0~3",
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clear="clear1~4",
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"游戏运行次数:",
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"游戏局数:",
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"游戏时间:",
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"按键/旋转/暂存:",
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"方块/消行/攻击:",
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"接收/抵消/上涨:",
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"挖掘/挖掘攻击:",
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"效率/挖掘效率:",
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"多余操作/极简率:",
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"满贯/大满贯:",
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"全/半清:",
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},
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help={
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"好像也没啥好帮助的吧?就当是关于了",
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"这只是一个普通的方块游戏,请勿称此游戏为某某某方块",
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"从TO/C2/KOS/TGM3/JS等方块获得过灵感",
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"",
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"使用LOVE2D引擎",
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"作者:MrZ 邮箱:1046101471@qq.com",
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"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:MrZ/Miya",
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"特别感谢:Flyz,Farter,196,Teatube,T830,[所有内测人员]和 你!",
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"",
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"错误或者建议请附带截图发送到内测群或者作者邮箱~",
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"仅通过唯一内测群1057456078进行免费下载/更新",
|
||||
"其他渠道获得游戏皆有被修改/植入病毒的风险,程序只申请了震动&联网权限!",
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"若由于被修改的本游戏产生的各种损失作者不负责(我怎么负责啊跟我有啥关系)",
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"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
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},
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used=[[
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使用工具:
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Beepbox
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GFIE
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Goldwave
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使用库:
|
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Cold_Clear[MinusKelvin]
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simple-love-lights[dylhunn]
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]],
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support="支持作者",
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group="官方QQ群(如果没有被暗改的话就是这个):822023725",
|
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WidgetText={
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main={
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play="开始",
|
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setting="设置",
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music="音乐室",
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stat="统计信息",
|
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help="帮助",
|
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qplay="快速开始",
|
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lang="言/A",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
draw="画图(Q)",
|
||||
custom="参数(E)",
|
||||
start="开始",
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm="BGM",
|
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up="↑",
|
||||
play="播放",
|
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down="↓",
|
||||
back=BK,
|
||||
},
|
||||
custom={
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
set1="40行(1)",
|
||||
set2="1v1(2)",
|
||||
set3="无尽(3)",
|
||||
set4="隐形(4)",
|
||||
set5="极限(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
any="不定",
|
||||
space="×",
|
||||
clear="清除",
|
||||
demo="不显示×",
|
||||
copy="复制",
|
||||
paste="粘贴",
|
||||
back=BK,
|
||||
},
|
||||
play={
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume= "继续(空格)",
|
||||
restart="重新开始(R)",
|
||||
setting="设置(S)",
|
||||
quit= "退出(esc)",
|
||||
},
|
||||
setting_game={
|
||||
graphic="←画面设置",
|
||||
sound="声音设置→",
|
||||
ctrl="控制设置",
|
||||
reTime="开局等待时间",
|
||||
maxNext="最大预览数量",
|
||||
autoPause="自动暂停",
|
||||
layout="外观",
|
||||
key="键位设置",
|
||||
touch="触屏设置",
|
||||
quickR="快速重新开始",
|
||||
autoPause="自动暂停",
|
||||
swap="组合键切换攻击模式",
|
||||
fine="极简操作提示音",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
sound="←声音设置",
|
||||
game="游戏设置→",
|
||||
ghost="阴影",
|
||||
grid="网格",
|
||||
center="旋转中心",
|
||||
bg="背景",
|
||||
smooth="平滑下落",
|
||||
lockFX="锁定特效等级",
|
||||
dropFX="下落特效等级",
|
||||
shakeFX="晃动特效等级",
|
||||
atkFX="攻击特效等级",
|
||||
text="消行文本",
|
||||
fullscreen="全屏",
|
||||
frame="绘制帧率",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←游戏设置",
|
||||
graphic="画面设置→",
|
||||
sfx="音效",
|
||||
bgm="音乐",
|
||||
vib="震动",
|
||||
voc="语音",
|
||||
stereo="立体声",
|
||||
back=BK,
|
||||
},
|
||||
setting_control={
|
||||
das="DAS",arr="ARR",
|
||||
sddas="软降DAS",sdarr="软降ARR",
|
||||
ihs="提前Hold",
|
||||
irs="提前旋转",
|
||||
ims="提前移动",
|
||||
reset="重置",
|
||||
back=BK,
|
||||
},
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_skin={
|
||||
prev="←",next="→",
|
||||
prev1="↑",next1="↓",spin1="R",
|
||||
prev2="↑",next2="↓",spin2="R",
|
||||
prev3="↑",next3="↓",spin3="R",
|
||||
prev4="↑",next4="↓",spin4="R",
|
||||
prev5="↑",next5="↓",spin5="R",
|
||||
prev6="↑",next6="↓",spin6="R",
|
||||
prev7="↑",next7="↓",spin7="R",
|
||||
skinR="重置配色",
|
||||
faceR="重置方向",
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[sceneTemp.snap]end,
|
||||
option="选项",
|
||||
back=BK,
|
||||
size="大小",
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="标准",
|
||||
pro="专业",
|
||||
hide="显示虚拟按键",
|
||||
track="按键自动跟踪",
|
||||
icon="图标",
|
||||
tkset="跟踪设置",
|
||||
alpha="透明度",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge="自动避让",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
his="历史",
|
||||
qq="作者QQ",
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
path="打开存储目录",
|
||||
back=BK,
|
||||
},
|
||||
},
|
||||
}--文
|
||||
@@ -1,323 +0,0 @@
|
||||
local BK="返回"
|
||||
local actName={
|
||||
"左移:","右移:",
|
||||
"顺时针旋转:","逆时针旋转:","180°旋转:",
|
||||
"硬降:","软降:",
|
||||
"暂存:","功能键:",
|
||||
"重新开始:",
|
||||
"左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:",
|
||||
"落在最左:","落在最右:","列在最左:","列在最右:",
|
||||
}
|
||||
return{
|
||||
anykey="按任意键继续",
|
||||
newVersion="检测到更新!可能有部分数据被重新处理",
|
||||
lang="全中文",
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="四清",techrashB2B="满贯 四清",techrashB3B="大满贯 四清",
|
||||
spin={"Z型回旋","S型回旋","L型回旋","J型回旋","T型回旋","O型回旋","I型回旋"},
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
clear={"单清","双清","三清"},
|
||||
mini="迷你",b2b="满贯",b3b="大满贯",
|
||||
PC="场地全清",HPC="场地半清",
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage=function(n)return"关卡 "..n end,
|
||||
great="不错!",
|
||||
awesome="精彩。",
|
||||
continue="继续。",
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
win="胜利",
|
||||
finish="结束",
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
pauseCount="暂停统计",
|
||||
|
||||
atk="力",
|
||||
spd="速",
|
||||
recv="收",
|
||||
eff="效",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
drop="下落速度:",
|
||||
lock="锁定延迟:",
|
||||
wait="放块延迟:",
|
||||
fall="消行延迟:",
|
||||
next="序列数量:",
|
||||
hold="暂存:",
|
||||
sequence="序列:",
|
||||
visible="可见性:",
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
bg="背景:",
|
||||
bgm="背景音乐:",
|
||||
},
|
||||
customVal={
|
||||
drop={"0G","1/180G","1/60G","1/40G","1/30G","1/25G","1/20G","1/18G","1/16G","1/14G","1/12G","1/10G","1/9G","1/8G","1/7G","1/6G","1/5G","1/4G","1/3G","1/2G","1G","2G","4G","8G","20G"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关","无限"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||
},
|
||||
snapLevelName={"无吸附","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
setting_game="游戏设置",
|
||||
setting_graphic="画面设置",
|
||||
setting_sound="声音设置",
|
||||
setting_control="控制设置",
|
||||
setting_skin="外观设置",
|
||||
preview="预览",
|
||||
keyboard="键盘",joystick="手柄",
|
||||
ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
|
||||
settingSaved="设置已保存",
|
||||
settingSavingError="设置保存失败:",
|
||||
keyMapSaved="键位设置已保存",
|
||||
keyMapSavingError="键位保存失败:",
|
||||
VKSaved="虚拟按键设置已保存",
|
||||
VKSavingError="虚拟按键保存失败:",
|
||||
statSavingError="统计保存失败:",
|
||||
unlockSavingError="解锁保存失败:",
|
||||
recSavingError="纪录保存失败:",
|
||||
|
||||
needRestart="重新开始以生效",
|
||||
copySuccess="已复制到剪切板",
|
||||
dataCorrupted="数据损坏",
|
||||
VKTchW="触摸点权重",
|
||||
VKOrgW="原始点权重",
|
||||
VKCurW="当前点权重",
|
||||
noScore="暂无成绩",
|
||||
highScore="最佳成绩",
|
||||
newRecord="打破纪录",
|
||||
errorMsg="Techmino遇到了问题,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.",
|
||||
|
||||
actName=actName,
|
||||
|
||||
load={[0]="加载完成","加载语音ing","加载音乐ing","加载音效ing","加载图片ing","加载模式ing","加载乱七八糟的东西ing"},
|
||||
pauseStat={
|
||||
"时间:",
|
||||
"按键/旋转/暂存:",
|
||||
"下块:",
|
||||
"消行/挖掘:",
|
||||
"攻击/挖掘攻击:",
|
||||
"上涨/接收/抵消:",
|
||||
"(大)满贯/全(半)清:",
|
||||
"非极简操作:",
|
||||
},
|
||||
stat={
|
||||
spin="回旋0~3",
|
||||
clear="消除1~4",
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"按键/旋转/暂存:",
|
||||
"方块/消行/攻击:",
|
||||
"接收/抵消/上涨:",
|
||||
"挖掘/挖掘攻击:",
|
||||
"效率/挖掘效率:",
|
||||
"多余操作/极简率:",
|
||||
"满贯/大满贯:",
|
||||
"全/半清:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个普通的方块游戏,请勿称此游戏为某某某方块",
|
||||
"从TO/C2/KOS/TGM3/JS等方块获得过灵感",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:MrZ/Miya",
|
||||
"特别感谢:Flyz,Farter,196,Teatube,T830,[所有内测人员]和 你!",
|
||||
"",
|
||||
"错误或者建议请附带截图发送到内测群或者作者邮箱~",
|
||||
"仅通过唯一内测群1057456078进行免费下载/更新",
|
||||
"其他渠道获得游戏皆有被修改/植入病毒的风险,程序只申请了震动&联网权限!",
|
||||
"若由于被修改的本游戏产生的各种损失作者不负责(我怎么负责啊跟我有啥关系)",
|
||||
"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
|
||||
},
|
||||
used=[[
|
||||
使用工具:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
使用库:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="支持作者",
|
||||
group="官方QQ群(如果没有被暗改的话就是这个):822023725",
|
||||
WidgetText={
|
||||
main={
|
||||
play="开始",
|
||||
setting="设置",
|
||||
music="音乐室",
|
||||
stat="统计信息",
|
||||
help="帮助",
|
||||
qplay="快速开始",
|
||||
lang="言/A",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
draw="画图(Q)",
|
||||
custom="参数(E)",
|
||||
start="开始",
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
back=BK,
|
||||
},
|
||||
custom={
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
set1="40行(1)",
|
||||
set2="1v1(2)",
|
||||
set3="无尽(3)",
|
||||
set4="隐形(4)",
|
||||
set5="极限(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
any="不定",
|
||||
space="×",
|
||||
clear="清除",
|
||||
demo="不显示×",
|
||||
copy="复制",
|
||||
paste="粘贴",
|
||||
back=BK,
|
||||
},
|
||||
play={
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume= "继续(空格)",
|
||||
restart="重新开始(R)",
|
||||
setting="设置(S)",
|
||||
quit= "退出(esc)",
|
||||
},
|
||||
setting_game={
|
||||
graphic="←画面设置",
|
||||
sound="声音设置→",
|
||||
ctrl="控制设置",
|
||||
reTime="开局等待时间",
|
||||
maxNext="最大预览数量",
|
||||
autoPause="自动暂停",
|
||||
layout="外观",
|
||||
key="键位设置",
|
||||
touch="触屏设置",
|
||||
quickR="快速重新开始",
|
||||
swap="组合键切换攻击模式",
|
||||
fine="极简操作提示音",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
sound="←声音设置",
|
||||
game="游戏设置→",
|
||||
ghost="阴影",
|
||||
grid="网格",
|
||||
center="旋转中心",
|
||||
bg="背景",
|
||||
smooth="平滑下落",
|
||||
lockFX="锁定特效等级",
|
||||
dropFX="下落特效等级",
|
||||
shakeFX="晃动特效等级",
|
||||
atkFX="攻击特效等级",
|
||||
text="消行文本",
|
||||
fullscreen="全屏",
|
||||
frame="绘制帧率",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←游戏设置",
|
||||
graphic="画面设置→",
|
||||
sfx="音效",
|
||||
bgm="音乐",
|
||||
vib="震动",
|
||||
voc="语音",
|
||||
stereo="立体声",
|
||||
back=BK,
|
||||
},
|
||||
setting_control={
|
||||
das="首次移动延迟",arr="移动重复延迟",
|
||||
sddas="首次软降延迟",sdarr="软降重复延迟",
|
||||
ihs="提前暂存",
|
||||
irs="提前旋转",
|
||||
ims="提前移动",
|
||||
reset="重置",
|
||||
back=BK,
|
||||
},
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_skin={
|
||||
prev="←",next="→",
|
||||
prev1="↑",next1="↓",spin1="转",
|
||||
prev2="↑",next2="↓",spin2="转",
|
||||
prev3="↑",next3="↓",spin3="转",
|
||||
prev4="↑",next4="↓",spin4="转",
|
||||
prev5="↑",next5="↓",spin5="转",
|
||||
prev6="↑",next6="↓",spin6="转",
|
||||
prev7="↑",next7="↓",spin7="转",
|
||||
skinR="重置配色",
|
||||
faceR="重置方向",
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[sceneTemp.snap]end,
|
||||
option="选项",
|
||||
back=BK,
|
||||
size="大小",
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="标准",
|
||||
pro="专业",
|
||||
hide="显示虚拟按键",
|
||||
track="按键自动跟踪",
|
||||
icon="图标",
|
||||
tkset="跟踪设置",
|
||||
alpha="透明度",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge="自动避让",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
his="历史",
|
||||
qq="作者QQ",
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
path="打开存储目录",
|
||||
back=BK,
|
||||
},
|
||||
},
|
||||
}
|
||||
321
language/eng.lua
321
language/eng.lua
@@ -1,321 +0,0 @@
|
||||
local BK="Back"
|
||||
local actName={
|
||||
"Move Left:","Move Right:",
|
||||
"Rotate Right:","Rotate Left:","Rotate 180°:",
|
||||
"Hard Drop:","Soft Drop:","Hold:","Function:","Restart:",
|
||||
"Instant Left:","Instant Right:","Ins Down:","Down 1:","Down 4:","Down 10:",
|
||||
"Left Drop:","Right Drop:","Left INS:","Right INS:",
|
||||
}
|
||||
return{
|
||||
anykey="Any Key to Continue",
|
||||
newVersion="Updating detected!Maybe some data is recalculated",
|
||||
lang="English",
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||
royale_remain=function(n)return n.." Players Remain"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",techrashB2B="B2B Techrash",techrashB3B="B2B2B Techrash",
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
clear={" single"," double"," triple"},
|
||||
mini="Mini",b2b="B2B ",b3b="B2B2B ",
|
||||
PC="Perfect Clear",HPC="Clear",
|
||||
hold="Hold",next="Next",
|
||||
|
||||
stage=function(n)return"STAGE "..n end,
|
||||
great="Great!",
|
||||
awesome="Awesome.",
|
||||
continue="Continue.",
|
||||
maxspeed="Max speed",
|
||||
speedup="Speed up",
|
||||
|
||||
win="WIN",
|
||||
finish="FINISH",
|
||||
lose="LOSE",
|
||||
pause="PAUSE",
|
||||
pauseCount="Pause Count",
|
||||
|
||||
atk="ATK",
|
||||
spd="SPD",
|
||||
recv="RECV",
|
||||
eff="EFF",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
drop="Drop speed:",
|
||||
lock="Lock delay:",
|
||||
wait="Next piece delay:",
|
||||
fall="Clear row delay:",
|
||||
next="Next count:",
|
||||
hold="Hold:",
|
||||
sequence="Sequence:",
|
||||
visible="Visible:",
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
bg="Background:",
|
||||
bgm="BGM:",
|
||||
},
|
||||
customVal={
|
||||
drop={"0G","1/180G","1/60G","1/40G","1/30G","1/25G","1/20G","1/18G","1/16G","1/14G","1/12G","1/10G","1/9G","1/8G","1/7G","1/6G","1/5G","1/4G","1/3G","1/2G","1G","2G","4G","8G","20G"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"ON","OFF","FREE"},
|
||||
sequence={"bag7","his4","random"},
|
||||
visible={"normal","time","invisible","sudden"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"No CPU","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||
},
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
setting_game="Game setting",
|
||||
setting_graphic="Graphic setting",
|
||||
setting_sound="Sound setting",
|
||||
setting_control="Control Setting",
|
||||
setting_skin="Layout Setting",
|
||||
preview="Preview",
|
||||
keyboard="Keyboard",joystick="Joystick",
|
||||
ctrlSetHelp="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
musicRoom="Music Room",
|
||||
nowPlaying="Now Playing:",
|
||||
|
||||
settingSaved="Setting Saved",
|
||||
settingSavingError="Failed to save setting:",
|
||||
keyMapSaved="Key setting saved",
|
||||
keyMapSavingError="Failed to save key setting:",
|
||||
VKSaved="virtual key saved",
|
||||
VKSavingError="Failed to save virtual key:",
|
||||
statSavingError="Failed to save stat:",
|
||||
unlockSavingError="Failed to save unlock:",
|
||||
recSavingError="Failed to save record:",
|
||||
|
||||
needRestart="Effective after restart",
|
||||
copySuccess="Copy Success",
|
||||
dataCorrupted="Data Corrupted",
|
||||
VKTchW="Touch weight",
|
||||
VKOrgW="Origion weight",
|
||||
VKCurW="CurPos weight",
|
||||
noScore="No Score Yet",
|
||||
highScore="Highscore",
|
||||
newRecord="New Rocord",
|
||||
errorMsg="Techmino ran into a problem and needs to restart.\nWe collected some error info, and you can send them to the author.",
|
||||
|
||||
actName=actName,
|
||||
load={[0]="Finished","Loading VOICE","Loading BGM","Loading SFX","Loading images","Loading modes","Loading other things"},
|
||||
pauseStat={
|
||||
"Time:",
|
||||
"Key/Rotate/Hold:",
|
||||
"Piece:",
|
||||
"Row/Dig:",
|
||||
"Attack/DigAtk:",
|
||||
"Receive:",
|
||||
"B2B/B3B/PC/HPC:",
|
||||
"Finesse:",
|
||||
},
|
||||
stat={
|
||||
spin="spin0~3",
|
||||
clear="clear1~4",
|
||||
"Game Runned:",
|
||||
"Game Played:",
|
||||
"Game Time:",
|
||||
"Key/Rotate/Hold:",
|
||||
"Block/Row/Atk.:",
|
||||
"Recv./Res./Asc.:",
|
||||
"Dig/Dig Atk.:",
|
||||
"Eff./Dig Eff.:",
|
||||
"Finesse Err./Rate:",
|
||||
"B2B/B3B:",
|
||||
"PC/HPC:",
|
||||
},
|
||||
help={
|
||||
"I don't think you need \"help\".",
|
||||
"THIS IS ONLY A BLOCK GAME,not T****s",
|
||||
"But just play like playing TO/C2/KOS/TGM3",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Program:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:MrZ/Miya",
|
||||
"Special thanks:Flyz,Farter,196,Teatube,T830,[all test staff] and YOU!",
|
||||
"",
|
||||
"Any bugs/suggestions to my E-mail.(may with screenshot)",
|
||||
"Only released in test group for FREE",
|
||||
"Game downloaded from other way may implanted with virous",
|
||||
"Only network/vibrating permission applied",
|
||||
"Author is not responsible for any loss by edited game",
|
||||
},
|
||||
used=[[
|
||||
Tool used:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
Lib used:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="Support Author",
|
||||
group="Official QQ Group(if not hacked):822023725",
|
||||
WidgetText={
|
||||
main={
|
||||
play="Play",
|
||||
setting="Settings",
|
||||
music="Music room",
|
||||
stat="Statistics",
|
||||
help="Help",
|
||||
qplay="qPlay",
|
||||
lang="言/A",
|
||||
quit="Quit",
|
||||
},
|
||||
mode={
|
||||
draw="Draw(Q)",
|
||||
custom="Setting(E)",
|
||||
start="Start",
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="Play",
|
||||
down="↓",
|
||||
back=BK,
|
||||
},
|
||||
custom={
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
set1="40L(1)",
|
||||
set2="1v1(2)",
|
||||
set3="infinite(3)",
|
||||
set4="blind(4)",
|
||||
set5="master(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
any="Erase",
|
||||
space="×",
|
||||
clear="Clear",
|
||||
demo="Don't show ×",
|
||||
copy="Copy",
|
||||
paste="Paste",
|
||||
back=BK,
|
||||
},
|
||||
play={
|
||||
pause="Pause",
|
||||
},
|
||||
pause={
|
||||
resume="Resume(space)",
|
||||
restart="Restart(R)",
|
||||
setting="Setting(S)",
|
||||
quit="Quit(esc)",
|
||||
},
|
||||
setting_game={
|
||||
graphic="←Graphic",
|
||||
sound="Sound→",
|
||||
ctrl="Control setting",
|
||||
reTime="Delay before game",
|
||||
maxNext="Max next count",
|
||||
autoPause="Auto pause",
|
||||
layout="Layout",
|
||||
key="Key Setting",
|
||||
touch="Touch Setting",
|
||||
quickR="Quick restart",
|
||||
autoPause="Auto pause",
|
||||
swap="Combo key to change ATK mode",
|
||||
fine="Finesse error SFX",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
sound="←Sound",
|
||||
game="Game→",
|
||||
ghost="Ghost",
|
||||
grid="Grid",
|
||||
center="Center",
|
||||
bg="Background",
|
||||
smooth="Smooth drop",
|
||||
lockFX="Lock FX level",
|
||||
dropFX="Drop FX level",
|
||||
shakeFX="Shake FX level",
|
||||
atkFX="ATK FX level",
|
||||
text="Line-clear text",
|
||||
fullscreen="Fullscreen",
|
||||
frame="draw FPS",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←Game",
|
||||
graphic="Graphic→",
|
||||
sfx="SFX",
|
||||
bgm="BGM",
|
||||
vib="Vibration",
|
||||
voc="Vocal",
|
||||
stereo="Stereo",
|
||||
back=BK,
|
||||
},
|
||||
setting_control={
|
||||
das="DAS",arr="ARR",
|
||||
sddas="softdrop DAS",sdarr="softdrop ARR",
|
||||
ihs="Initial Hold",
|
||||
irs="Initial Rotate",
|
||||
ims="Initial Move",
|
||||
reset="Reset",
|
||||
back=BK,
|
||||
},
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_skin={
|
||||
prev="←",next="→",
|
||||
prev1="↑",next1="↓",spin1="R",
|
||||
prev2="↑",next2="↓",spin2="R",
|
||||
prev3="↑",next3="↓",spin3="R",
|
||||
prev4="↑",next4="↓",spin4="R",
|
||||
prev5="↑",next5="↓",spin5="R",
|
||||
prev6="↑",next6="↓",spin6="R",
|
||||
prev7="↑",next7="↓",spin7="R",
|
||||
skinR="Reset Color",
|
||||
faceR="Reset Dir.",
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
default="Defaults",
|
||||
snap=function()return text.snapLevelName[sceneTemp.snap]end,
|
||||
option="Option",
|
||||
back=BK,
|
||||
size="Size",
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="Normal",
|
||||
pro="Professioanl",
|
||||
hide="Show Virtual Key",
|
||||
track="Auto track",
|
||||
icon="Icon",
|
||||
tkset="Track setting",
|
||||
alpha="Alpha",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge="Auto Dodge",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
his="History",
|
||||
qq="Author's qq",
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
path="Open Data Folder",
|
||||
back=BK,
|
||||
},
|
||||
}
|
||||
}
|
||||
169
main.lua
169
main.lua
@@ -51,6 +51,7 @@ for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||
-- blockSkin,blockSkinMini={},{}--redefined in skin.change
|
||||
--Game system Vars
|
||||
-------------------------------------------------------------
|
||||
color=require("parts/color")
|
||||
require("parts/list")
|
||||
require("toolfunc")
|
||||
|
||||
@@ -61,9 +62,10 @@ require("texture")
|
||||
FILE=require("file")
|
||||
VIB=require("parts/vib")
|
||||
SFX=require("parts/sfx")
|
||||
sysFX=require("parts/sysFX")
|
||||
BGM=require("parts/bgm")
|
||||
VOC=require("parts/voice")
|
||||
sysFX=require("parts/sysFX")
|
||||
LANG=require("parts/languages")
|
||||
TEXT=require("parts/text")
|
||||
TASK=require("parts/task")
|
||||
tickEvent=require("parts/tickEvent")
|
||||
@@ -85,45 +87,42 @@ local Tmr=require("timer")
|
||||
local Pnt=require("paint")
|
||||
--Modules
|
||||
-------------------------------------------------------------
|
||||
local powerInfoCanvas,updatePowerInfo
|
||||
if sys.getPowerInfo()~="unknown"then
|
||||
powerInfoCanvas=gc.newCanvas(108,27)
|
||||
function updatePowerInfo()
|
||||
local state,pow=sys.getPowerInfo()
|
||||
if state~="unknown"then
|
||||
gc.setCanvas(powerInfoCanvas)gc.push("transform")gc.origin()
|
||||
gc.clear(0,0,0,.25)
|
||||
gc.setLineWidth(4)
|
||||
local charging=state=="charging"
|
||||
if state=="nobattery"then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(2)
|
||||
gc.line(74,5,100,22)
|
||||
elseif pow then
|
||||
if charging then gc.setColor(0,1,0)
|
||||
elseif pow>50 then gc.setColor(1,1,1)
|
||||
elseif pow>26 then gc.setColor(1,1,0)
|
||||
elseif pow<26 then gc.setColor(1,0,0)
|
||||
else gc.setColor(.5,0,1)
|
||||
end
|
||||
gc.rectangle("fill",76,6,pow*.22,14)
|
||||
if pow<100 then
|
||||
setFont(14)
|
||||
gc.setColor(0,0,0)
|
||||
gc.print(pow,77,2)
|
||||
gc.print(pow,77,4)
|
||||
gc.print(pow,79,2)
|
||||
gc.print(pow,79,4)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print(pow,78,3)
|
||||
end
|
||||
local infoCanvas=gc.newCanvas(108,27)
|
||||
local function updatePowerInfo()
|
||||
local state,pow=sys.getPowerInfo()
|
||||
gc.setCanvas(infoCanvas)gc.push("transform")gc.origin()
|
||||
gc.clear(0,0,0,.25)
|
||||
if state~="unknown"then
|
||||
gc.setLineWidth(4)
|
||||
local charging=state=="charging"
|
||||
if state=="nobattery"then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(2)
|
||||
gc.line(74,5,100,22)
|
||||
elseif pow then
|
||||
if charging then gc.setColor(0,1,0)
|
||||
elseif pow>50 then gc.setColor(1,1,1)
|
||||
elseif pow>26 then gc.setColor(1,1,0)
|
||||
elseif pow<26 then gc.setColor(1,0,0)
|
||||
else gc.setColor(.5,0,1)
|
||||
end
|
||||
gc.rectangle("fill",76,6,pow*.22,14)
|
||||
if pow<100 then
|
||||
setFont(14)
|
||||
gc.setColor(0,0,0)
|
||||
gc.print(pow,77,2)
|
||||
gc.print(pow,77,4)
|
||||
gc.print(pow,79,2)
|
||||
gc.print(pow,79,4)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print(pow,78,3)
|
||||
end
|
||||
gc.draw(batteryImage,73,3)
|
||||
setFont(25)
|
||||
gc.print(os.date("%H:%M",os.time()),3,-5)
|
||||
gc.pop()gc.setCanvas()
|
||||
end
|
||||
gc.draw(batteryImage,73,3)
|
||||
end
|
||||
setFont(25)
|
||||
gc.print(os.date("%H:%M",os.time()),3,-5)
|
||||
gc.pop()gc.setCanvas()
|
||||
end
|
||||
local function onVirtualkey(x,y)
|
||||
local dist,nearest=1e10
|
||||
@@ -180,18 +179,16 @@ local touchDown,touchUp,touchMove={},{},{}
|
||||
local keyDown,keyUp={},{}
|
||||
local gamepadDown,gamepadUp={},{}
|
||||
|
||||
function mouseDown.load(x,y,k)
|
||||
if k==1 then
|
||||
sceneTemp.skip=true
|
||||
end
|
||||
end
|
||||
function keyDown.load(k)
|
||||
if k=="space"or k=="return"then
|
||||
if k=="s"then
|
||||
marking=nil
|
||||
sceneTemp.skip=true
|
||||
end
|
||||
end
|
||||
function touchDown.load()
|
||||
sceneTemp.skip=true
|
||||
if #tc.getTouches()>2 then
|
||||
sceneTemp.skip=true
|
||||
end
|
||||
end
|
||||
|
||||
function mouseDown.intro(x,y,k)
|
||||
@@ -633,6 +630,9 @@ function touchDown.play(id,x,y)
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
players[1]:pressKey(t)
|
||||
if setting.VKSound then
|
||||
SFX.play("virtualKey")
|
||||
end
|
||||
virtualkey[t].isDown=true
|
||||
virtualkey[t].pressTime=10
|
||||
if setting.VKTrack then
|
||||
@@ -742,25 +742,23 @@ function gamepadUp.play(key)
|
||||
end
|
||||
|
||||
function touchDown.help(id,x,y)
|
||||
local S=sceneTemp
|
||||
if S.pw==0 then
|
||||
S.pw=1
|
||||
local pw=sceneTemp.pw
|
||||
local t=pw%4
|
||||
if
|
||||
t==0 and x<640 and y<360 or
|
||||
t==1 and x>640 and y<360 or
|
||||
t==2 and x<640 and y>360 or
|
||||
t==3 and x>640 and y>360
|
||||
then
|
||||
pw=pw+1
|
||||
if pw==8 then
|
||||
marking=nil
|
||||
SFX.play("reach")
|
||||
end
|
||||
else
|
||||
if y<S.y then
|
||||
S.pw=0
|
||||
return
|
||||
end
|
||||
if S.pw%2==1 and x>S.x or S.pw%2==0 and x<S.x then
|
||||
S.pw=S.pw+1
|
||||
if S.pw==26 then
|
||||
marking=nil
|
||||
return
|
||||
end
|
||||
else
|
||||
S.pw=0
|
||||
end
|
||||
pw=x<640 and y<360==1 and 1 or 0
|
||||
end
|
||||
S.x,S.y=x,y
|
||||
sceneTemp.pw=pw
|
||||
end
|
||||
|
||||
function wheelMoved.history(x,y)
|
||||
@@ -970,11 +968,21 @@ function love.keypressed(i)
|
||||
if i=="f5"then
|
||||
print("DEBUG:")
|
||||
|
||||
elseif i=="f8"then devMode=nil
|
||||
elseif i=="f9"then devMode=1
|
||||
elseif i=="f10"then devMode=2
|
||||
elseif i=="f11"then devMode=3
|
||||
elseif i=="f12"then devMode=4
|
||||
elseif i=="f8"then
|
||||
devMode=nil
|
||||
TEXT.show("DEBUG OFF",640,360,80,"fly",.8)
|
||||
elseif i=="f9"then
|
||||
devMode=1
|
||||
TEXT.show("DEBUG 1",640,360,80,"fly",.8)
|
||||
elseif i=="f10"then
|
||||
devMode=2
|
||||
TEXT.show("DEBUG 2",640,360,80,"fly",.8)
|
||||
elseif i=="f11"then
|
||||
devMode=3
|
||||
TEXT.show("DEBUG 3",640,360,80,"fly",8)
|
||||
elseif i=="f12"then
|
||||
devMode=4
|
||||
TEXT.show("DEBUG 4",640,360,80,"fly",12)
|
||||
elseif devMode==2 then
|
||||
if i=="k"then
|
||||
for i=1,8 do
|
||||
@@ -994,9 +1002,10 @@ function love.keypressed(i)
|
||||
for k,v in next,_G do
|
||||
print(k,v)
|
||||
end
|
||||
elseif i=="6"then
|
||||
if kb.isDown("z")and kb.isDown("2")then
|
||||
elseif i=="z"then
|
||||
if kb.isDown("m")and kb.isDown("r")then
|
||||
marking=nil
|
||||
SFX.play("reach")
|
||||
end
|
||||
elseif widget_sel then
|
||||
local W=widget_sel
|
||||
@@ -1155,8 +1164,8 @@ function love.run()
|
||||
FCT=FCT+setting.frameMul
|
||||
if FCT>=100 then
|
||||
FCT=FCT-100
|
||||
|
||||
gc.discard()--SPEED UPUPUP!
|
||||
|
||||
BG.draw()
|
||||
gc.push("transform")
|
||||
gc.replaceTransform(xOy)
|
||||
@@ -1184,14 +1193,16 @@ function love.run()
|
||||
t:draw()
|
||||
end--Floating Texts
|
||||
gc.pop()
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
if powerInfoCanvas then
|
||||
gc.draw(powerInfoCanvas,0,0,0,scr.k)
|
||||
end--Power Info
|
||||
gc.draw(infoCanvas,0,0,0,scr.k)
|
||||
--Power Info
|
||||
|
||||
if SCN.swapping then
|
||||
_=SCN.swap
|
||||
_.draw(_.time)
|
||||
end--Scene swapping animation
|
||||
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
_=scr.h-20
|
||||
@@ -1290,13 +1301,8 @@ function love.errorhandler(msg)
|
||||
end
|
||||
end
|
||||
-------------------------------------------------------------Reset data relied on setting
|
||||
changeLanguage(setting.lang)
|
||||
if fs.getInfo("keymap.dat")then fs.remove("keymap.dat")end
|
||||
|
||||
if fs.getInfo("unlock.dat")then FILE.loadUnlock()end
|
||||
if fs.getInfo("data.dat")then FILE.loadData()end
|
||||
if fs.getInfo("key.dat")then FILE.loadKeyMap()end
|
||||
if fs.getInfo("virtualkey.dat")then FILE.loadVK()end
|
||||
if fs.getInfo("setting.dat")then FILE.loadSetting()
|
||||
else
|
||||
-- firstRun=true
|
||||
@@ -1305,4 +1311,11 @@ else
|
||||
setting.swap=false
|
||||
setting.vib=2
|
||||
end
|
||||
end
|
||||
end
|
||||
LANG.set(setting.lang)
|
||||
if setting.fullscreen then love.window.setFullscreen(true)end
|
||||
|
||||
if fs.getInfo("unlock.dat")then FILE.loadUnlock()end
|
||||
if fs.getInfo("data.dat")then FILE.loadData()end
|
||||
if fs.getInfo("key.dat")then FILE.loadKeyMap()end
|
||||
if fs.getInfo("virtualkey.dat")then FILE.loadVK()end
|
||||
15
modes/GM.lua
15
modes/GM.lua
@@ -12,21 +12,6 @@ local function score(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"宗师",
|
||||
"宗师",
|
||||
"GrandMaster",
|
||||
},
|
||||
level={
|
||||
"GM",
|
||||
"GM",
|
||||
"GM",
|
||||
},
|
||||
info={
|
||||
"成为方块大师",
|
||||
"成为方块大师",
|
||||
"To be Grand Master",
|
||||
},
|
||||
color=color.lightBlue,
|
||||
env={
|
||||
noFly=true,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local int,rnd=math.floor,math.random
|
||||
return{
|
||||
name={
|
||||
"进攻",
|
||||
"进攻",
|
||||
"Attacker",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"进攻练习",
|
||||
"进攻练习",
|
||||
"Attacking better then defending",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local int,rnd=math.floor,math.random
|
||||
return{
|
||||
name={
|
||||
"进攻",
|
||||
"进攻",
|
||||
"Attacker",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"进攻练习",
|
||||
"进攻练习",
|
||||
"Attacking better then defending",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=5,lock=60,
|
||||
|
||||
@@ -7,21 +7,6 @@ local function newField(P)
|
||||
|
||||
end
|
||||
return{
|
||||
name={
|
||||
"大爆炸",
|
||||
"大爆炸",
|
||||
"Big Bang",
|
||||
},
|
||||
level={
|
||||
"简单",
|
||||
"简单",
|
||||
"EASY",
|
||||
},
|
||||
info={
|
||||
"All-spin 入门教程\n未制作完成,下块即通",
|
||||
"All-spin 入门教程\n未制作完成,下块即通",
|
||||
"All-spin Tutorial!\nUNFINISHED,drop to win",
|
||||
},
|
||||
color=color.lightGrey,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"隐形",
|
||||
"隐形",
|
||||
"Blind",
|
||||
},
|
||||
level={
|
||||
"半隐",
|
||||
"半隐",
|
||||
"HALF",
|
||||
},
|
||||
info={
|
||||
"最强大脑",
|
||||
"最强大脑",
|
||||
"Invisible board",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=30,lock=45,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"隐形",
|
||||
"隐形",
|
||||
"Blind",
|
||||
},
|
||||
level={
|
||||
"瞬隐",
|
||||
"瞬隐",
|
||||
"SUDDEN",
|
||||
},
|
||||
info={
|
||||
"最强大脑",
|
||||
"最强大脑",
|
||||
"Invisible board",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=15,lock=45,
|
||||
|
||||
@@ -1,25 +1,11 @@
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"隐形",
|
||||
"隐形",
|
||||
"Blind",
|
||||
},
|
||||
level={
|
||||
"瞬隐+",
|
||||
"瞬隐+",
|
||||
"SUDDEN+",
|
||||
},
|
||||
info={
|
||||
"最强大脑",
|
||||
"最强大脑",
|
||||
"Invisible board",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=10,lock=60,
|
||||
fall=5,
|
||||
center=false,ghost=false,
|
||||
dropFX=0,lockFX=0,
|
||||
visible="none",
|
||||
dropPiece=player.reach_winCheck,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"隐形",
|
||||
"隐形",
|
||||
"Blind",
|
||||
},
|
||||
level={
|
||||
"全隐",
|
||||
"全隐",
|
||||
"ALL",
|
||||
},
|
||||
info={
|
||||
"最强大脑",
|
||||
"最强大脑",
|
||||
"Invisible board",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=15,lock=45,
|
||||
|
||||
@@ -1,26 +1,12 @@
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"隐形",
|
||||
"隐形",
|
||||
"Blind",
|
||||
},
|
||||
level={
|
||||
"啥都不剩隐",
|
||||
"啥都不剩隐",
|
||||
"NOTHING",
|
||||
},
|
||||
info={
|
||||
"最强大脑",
|
||||
"最强大脑",
|
||||
"Invisible board",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
fall=5,
|
||||
block=false,
|
||||
center=false,ghost=false,
|
||||
dropFX=0,lockFX=0,
|
||||
visible="none",
|
||||
dropPiece=player.reach_winCheck,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -18,21 +18,6 @@ local function check_c4w(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"C4W练习",
|
||||
"中四宽练习",
|
||||
"C4W Training",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"无 限 连 击",
|
||||
"无 限 连 击",
|
||||
"Infinite combo",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=5,lock=30,
|
||||
|
||||
@@ -16,21 +16,6 @@ local function check_c4w(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"C4W练习",
|
||||
"中四宽练习",
|
||||
"C4W Training",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"无 限 连 击",
|
||||
"无 限 连 击",
|
||||
"Infinite combo",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=30,lock=60,oncehold=false,
|
||||
|
||||
@@ -14,21 +14,6 @@ local function check_LVup(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"高速经典",
|
||||
"高速经典",
|
||||
"Classic",
|
||||
},
|
||||
level={
|
||||
"CTWC",
|
||||
"锦标赛",
|
||||
"CTWC",
|
||||
},
|
||||
info={
|
||||
"高速经典",
|
||||
"高速经典",
|
||||
"Vintage car drag racing",
|
||||
},
|
||||
color=color.lightBlue,
|
||||
env={
|
||||
noFly=true,
|
||||
|
||||
@@ -1,21 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local int=math.floor
|
||||
return{
|
||||
name={
|
||||
"自定义",
|
||||
"自定义",
|
||||
"Custom",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"画点什么然后把它消除!",
|
||||
"画点什么然后把它消除!",
|
||||
"Draw something then clear it!",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
dropPiece=player.reach_winCheck,
|
||||
@@ -32,9 +17,9 @@ return{
|
||||
if L~=0 then
|
||||
modeEnv.target=nil
|
||||
if L<10 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
else
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
|
||||
end
|
||||
end
|
||||
preField.h=20
|
||||
|
||||
@@ -18,21 +18,6 @@ local function puzzleCheck(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"自定义",
|
||||
"自定义",
|
||||
"Custom",
|
||||
},
|
||||
level={
|
||||
"拼图",
|
||||
"拼图",
|
||||
"PUZZLE",
|
||||
},
|
||||
info={
|
||||
"画点什么然后把它拼出来吧!",
|
||||
"画点什么然后把它拼出来吧!",
|
||||
"Draw something then stack it!",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
puzzle=true,
|
||||
@@ -52,9 +37,9 @@ return{
|
||||
if L~=0 then
|
||||
modeEnv.target=nil
|
||||
if L<10 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
else
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
|
||||
end
|
||||
end
|
||||
preField.h=20
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local int,rnd=math.floor,math.random
|
||||
return{
|
||||
name={
|
||||
"防守",
|
||||
"防守",
|
||||
"Defender",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"Lunatic",
|
||||
},
|
||||
info={
|
||||
"防守练习",
|
||||
"防守练习",
|
||||
"Hand them!",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=5,lock=60,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local int,rnd=math.floor,math.random
|
||||
return{
|
||||
name={
|
||||
"防守",
|
||||
"防守",
|
||||
"Defender",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"防守练习",
|
||||
"防守练习",
|
||||
"Hand them!",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local max,rnd=math.max,math.random
|
||||
return{
|
||||
name={
|
||||
"挖掘",
|
||||
"挖掘",
|
||||
"Dig",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"挖掘练习",
|
||||
"挖掘练习",
|
||||
"Downstack!",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=60,lock=120,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local max,rnd=math.max,math.random
|
||||
return{
|
||||
name={
|
||||
"挖掘",
|
||||
"挖掘",
|
||||
"Dig",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"挖掘练习",
|
||||
"挖掘练习",
|
||||
"Downstack!",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=10,lock=30,
|
||||
|
||||
@@ -1,25 +1,89 @@
|
||||
local min=math.min
|
||||
local rnd,min,rem=math.random,math.min,table.remove
|
||||
return{
|
||||
name={
|
||||
"干旱",
|
||||
"干旱",
|
||||
"Drought",
|
||||
},
|
||||
level={
|
||||
"100L",
|
||||
"100行",
|
||||
"100L",
|
||||
},
|
||||
info={
|
||||
"后 妈 发 牌",
|
||||
"后 妈 发 牌",
|
||||
"ERRSEQ flood attack",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
sequence="drought2",
|
||||
sequence=function(P)
|
||||
for i=1,3 do P:getNext(7)end
|
||||
end,
|
||||
freshMethod=function(P)
|
||||
if not P.next[1] then
|
||||
local height=freeRow.get(0)
|
||||
local max=#P.field
|
||||
for x=1,10 do
|
||||
local h=max
|
||||
while P.field[h][x]==0 and h>1 do
|
||||
h=h-1
|
||||
end
|
||||
height[x]=h
|
||||
end--get heights
|
||||
height[11]=999
|
||||
|
||||
local res={1,1,2,2,3,4}
|
||||
local d=0
|
||||
local A
|
||||
for i=1,10 do
|
||||
d=d+height[i]
|
||||
end
|
||||
if d<40 or P.stat.row>2*42 then
|
||||
A=#res+1
|
||||
for i=A,A+5 do
|
||||
res[i]=1
|
||||
res[i+6]=2
|
||||
end
|
||||
goto END
|
||||
end
|
||||
|
||||
--give I when no hole
|
||||
d=-999--height difference
|
||||
--A=hole mark
|
||||
for x=2,11 do
|
||||
local _=height[x]-height[x-1]
|
||||
if d<-2 and _>2 then
|
||||
A=true
|
||||
end
|
||||
d=_
|
||||
end
|
||||
if not A then
|
||||
A=#res+1
|
||||
res[A]=7
|
||||
res[A+1]=7
|
||||
res[A+2]=7
|
||||
end
|
||||
|
||||
--give O when no Δ=0/give T when no Δ=1
|
||||
d=0--Δ=0
|
||||
A=0--Δ=1
|
||||
for x=2,10 do
|
||||
local _=height[x]-height[x-1]
|
||||
if _==0 then
|
||||
d=d+1
|
||||
elseif _==1 or _==-1 then
|
||||
A=A+1
|
||||
end
|
||||
end
|
||||
if d<3 then
|
||||
A=#res+1
|
||||
res[A]=6
|
||||
res[A+1]=6
|
||||
res[A+2]=6
|
||||
end
|
||||
if A<3 then
|
||||
A=#res+1
|
||||
res[A]=5
|
||||
res[A+1]=5
|
||||
res[A+2]=5
|
||||
res[A+3]=5
|
||||
res[A+4]=5
|
||||
end
|
||||
|
||||
::END::
|
||||
freeRow.discard(height)
|
||||
P:getNext(res[rnd(#res)])
|
||||
end
|
||||
end,
|
||||
target=100,dropPiece=player.reach_winCheck,
|
||||
next=1,hold=false,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",bgm="reason",
|
||||
|
||||
@@ -1,25 +1,12 @@
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"干旱",
|
||||
"干旱",
|
||||
"Drought",
|
||||
},
|
||||
level={
|
||||
"100L",
|
||||
"100行",
|
||||
"100L",
|
||||
},
|
||||
info={
|
||||
"你I没了",
|
||||
"你I没了",
|
||||
"B a g 6",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
sequence="drought1",
|
||||
sequence="bag",
|
||||
bag={1,1,2,2,3,3,4,4,5,5,6,6},
|
||||
target=100,dropPiece=player.reach_winCheck,
|
||||
next=3,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",bgm="reason",
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"本地多人",
|
||||
"本地多人",
|
||||
"Multiplayer",
|
||||
},
|
||||
level={
|
||||
"2P",
|
||||
"2P",
|
||||
"2P",
|
||||
},
|
||||
info={
|
||||
"不是联网也不是局域网",
|
||||
"不是联网也不是局域网",
|
||||
"No network\nlocal game only",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"本地多人",
|
||||
"本地多人",
|
||||
"Multiplayer",
|
||||
},
|
||||
level={
|
||||
"3P",
|
||||
"3P",
|
||||
"3P",
|
||||
},
|
||||
info={
|
||||
"不是联网也不是局域网",
|
||||
"不是联网也不是局域网",
|
||||
"No network\nlocal game only",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"本地多人",
|
||||
"本地多人",
|
||||
"Multiplayer",
|
||||
},
|
||||
level={
|
||||
"4P",
|
||||
"4P",
|
||||
"4P",
|
||||
},
|
||||
info={
|
||||
"不是联网也不是局域网",
|
||||
"不是联网也不是局域网",
|
||||
"No network\nlocal game only",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local format=string.format
|
||||
return{
|
||||
name={
|
||||
"无尽",
|
||||
"无尽",
|
||||
"Infinite",
|
||||
},
|
||||
level={
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
},
|
||||
info={
|
||||
"沙盒",
|
||||
"沙盒",
|
||||
"Sandbox",
|
||||
},
|
||||
color=color.lightGrey,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
|
||||
@@ -1,27 +1,13 @@
|
||||
local format,rnd=string.format,math.random
|
||||
local function check_rise(P)
|
||||
while P.garbageBeneath<6 do
|
||||
P:garbageRise(10,1,rnd(10))
|
||||
P.modeData.point=P.modeData.point+1
|
||||
if #P.clearedRow==0 then
|
||||
for i=1,8-P.garbageBeneath do
|
||||
P:garbageRise(13,1,rnd(10))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"无尽:挖掘",
|
||||
"无尽:挖掘",
|
||||
"Infinite:dig",
|
||||
},
|
||||
level={
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
},
|
||||
info={
|
||||
"挖呀挖呀挖",
|
||||
"挖呀挖呀挖",
|
||||
"Dig to Nether?",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -32,24 +18,24 @@ return{
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
for _=1,5 do
|
||||
players[1]:garbageRise(10,1,rnd(10))
|
||||
for _=1,8 do
|
||||
players[1]:garbageRise(13,1,rnd(10))
|
||||
end
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
mStr(P.modeData.point,-81,190)
|
||||
mStr(P.stat.dig,-81,190)
|
||||
mStr(P.stat.atk,-81,310)
|
||||
mStr(format("%.2f",P.stat.atk/P.stat.row),-81,420)
|
||||
mText(drawableText.line,-81,243)
|
||||
mText(drawableText.atk,-81,363)
|
||||
mText(drawableText.eff,-81,475)
|
||||
end,
|
||||
score=function(P)return{P.modeData.point}end,
|
||||
score=function(P)return{P.stat.dig}end,
|
||||
scoreDisp=function(D)return D[1].." Lines"end,
|
||||
comp=function(a,b)return a[1]>b[1]end,
|
||||
getRank=function(P)
|
||||
local L=P.modeData.point
|
||||
local L=P.stat.dig
|
||||
return
|
||||
L>=626 and 5 or
|
||||
L>=400 and 4 or
|
||||
|
||||
@@ -15,28 +15,13 @@ local function check(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"马拉松",
|
||||
"马拉松",
|
||||
"Marathon",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"200行高速马拉松",
|
||||
"200行高速马拉松",
|
||||
"200L marathon in high speed",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
noFly=true,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
drop=.5,wait=8,fall=20,
|
||||
target=50,dropPiece=check,
|
||||
bg="strap",bgm="race",
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
pauseLimit=true,
|
||||
slowMark=true,
|
||||
|
||||
@@ -14,21 +14,6 @@ local function check_LVup(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"马拉松",
|
||||
"马拉松",
|
||||
"Marathon",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"200行加速马拉松",
|
||||
"200行加速马拉松",
|
||||
"200L marathon with acceleration",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
noFly=true,
|
||||
@@ -36,7 +21,7 @@ return{
|
||||
wait=8,fall=20,
|
||||
target=10,dropPiece=check_LVup,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
bg="strap",bgm="way",
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
pauseLimit=true,
|
||||
slowMark=true,
|
||||
|
||||
@@ -33,21 +33,6 @@ local function score(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"大师",
|
||||
"大师",
|
||||
"Master",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"20G:上级者的挑战",
|
||||
"20G:上级者的挑战",
|
||||
"20G:For Pro",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
noFly=true,
|
||||
|
||||
@@ -37,21 +37,6 @@ local function score(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"大师",
|
||||
"大师",
|
||||
"Master",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"20G:初心者适用",
|
||||
"20G:初心者适用",
|
||||
"20G:Back to beginner",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
noFly=true,
|
||||
|
||||
@@ -34,21 +34,6 @@ local function score(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"大师",
|
||||
"大师",
|
||||
"Master",
|
||||
},
|
||||
level={
|
||||
"终点",
|
||||
"终点",
|
||||
"FINAL",
|
||||
},
|
||||
info={
|
||||
"究极20G:无法触及的终点",
|
||||
"究极20G:无法触及的终点",
|
||||
"Extreme 20G:Unreachable destination",
|
||||
},
|
||||
color=color.lightGrey,
|
||||
env={
|
||||
noFly=true,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local gc=love.graphics
|
||||
return{
|
||||
name={
|
||||
"全清挑战",
|
||||
"全清挑战",
|
||||
"PC Challenge",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"100行内刷PC",
|
||||
"100行内刷全清",
|
||||
"More PCs in 100L",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=60,lock=120,
|
||||
@@ -36,12 +21,6 @@ return{
|
||||
setFont(75)
|
||||
mStr(P.stat.pc,-81,350)
|
||||
mText(drawableText.pc,-81,432)
|
||||
|
||||
gc.setColor(.5,.5,.5)
|
||||
if frame>179 then
|
||||
local y=72*(7-(P.stat.piece+(P.hd.id>0 and 2 or 1))%7)-36
|
||||
gc.line(320,y,442,y)
|
||||
end
|
||||
end,
|
||||
score=function(P)return{P.stat.pc,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." PCs "..toTime(D[2])end,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local gc=love.graphics
|
||||
return{
|
||||
name={
|
||||
"全清挑战",
|
||||
"全清挑战",
|
||||
"PC Challenge",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"100行内刷PC",
|
||||
"100行内刷全清",
|
||||
"More PCs in 100L",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
@@ -36,12 +21,6 @@ return{
|
||||
setFont(75)
|
||||
mStr(P.stat.pc,-81,350)
|
||||
mText(drawableText.pc,-81,432)
|
||||
|
||||
gc.setColor(.5,.5,.5)
|
||||
if frame>179 then
|
||||
local y=72*(7-(P.stat.piece+(P.hd.id>0 and 2 or 1))%7)-36
|
||||
gc.line(320,y,442,y)
|
||||
end
|
||||
end,
|
||||
score=function(P)return{P.stat.pc,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." PCs "..toTime(D[2])end,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local gc=love.graphics
|
||||
return{
|
||||
name={
|
||||
"全清挑战",
|
||||
"全清挑战",
|
||||
"PC Challenge",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"100行内刷PC",
|
||||
"100行内刷全清",
|
||||
"More PCs in 100L",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
oncehold=false,
|
||||
@@ -35,12 +20,6 @@ return{
|
||||
setFont(75)
|
||||
mStr(P.stat.pc,-81,350)
|
||||
mText(drawableText.pc,-81,432)
|
||||
|
||||
gc.setColor(.5,.5,.5)
|
||||
if frame>179 then
|
||||
local y=72*(7-(P.stat.piece+(P.hd.id>0 and 2 or 1))%7)-36
|
||||
gc.line(320,y,442,y)
|
||||
end
|
||||
end,
|
||||
score=function(P)return{P.stat.pc,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." PCs "..toTime(D[2])end,
|
||||
|
||||
@@ -66,21 +66,6 @@ local function newPC(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"全清训练",
|
||||
"全清训练",
|
||||
"PC Training",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"简易PC题库,熟悉全清定式的组合",
|
||||
"简易全清题库,熟悉全清定式的组合",
|
||||
"Let's learn some PCs",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
next=4,
|
||||
|
||||
@@ -50,21 +50,6 @@ local function newPC(P)
|
||||
end
|
||||
end
|
||||
return{
|
||||
name={
|
||||
"全清训练",
|
||||
"全清训练",
|
||||
"PC Training",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"简易PC题库,熟悉全清定式的组合",
|
||||
"简易全清题库,熟悉全清定式的组合",
|
||||
"Let's learn some PCs",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
next=4,
|
||||
|
||||
@@ -11,21 +11,6 @@ local function update_round(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"回合制",
|
||||
"回合制",
|
||||
"Turn-Based",
|
||||
},
|
||||
level={
|
||||
"简单",
|
||||
"简单",
|
||||
"EASY",
|
||||
},
|
||||
info={
|
||||
"下棋模式",
|
||||
"下棋模式",
|
||||
"Chess?",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -35,7 +20,8 @@ return{
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,1,true,5000))
|
||||
garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -11,21 +11,6 @@ local function update_round(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"回合制",
|
||||
"回合制",
|
||||
"Turn-Based",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"下棋模式",
|
||||
"下棋模式",
|
||||
"Chess?",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -35,7 +20,8 @@ return{
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,1,true,10000))
|
||||
garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -11,21 +11,6 @@ local function update_round(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"回合制",
|
||||
"回合制",
|
||||
"Turn-Based",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"下棋模式",
|
||||
"下棋模式",
|
||||
"Chess?",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -35,7 +20,8 @@ return{
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,2,true,12600))
|
||||
garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -11,21 +11,6 @@ local function update_round(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"回合制",
|
||||
"回合制",
|
||||
"Turn-Based",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"下棋模式",
|
||||
"下棋模式",
|
||||
"Chess?",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -35,7 +20,8 @@ return{
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,16260))
|
||||
garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -11,21 +11,6 @@ local function update_round(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"回合制",
|
||||
"回合制",
|
||||
"Turn-Based",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"下棋模式",
|
||||
"下棋模式",
|
||||
"Chess?",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -35,7 +20,8 @@ return{
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,26000))
|
||||
garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"单挑",
|
||||
"单挑",
|
||||
"Battle",
|
||||
},
|
||||
level={
|
||||
"简单",
|
||||
"简单",
|
||||
"EASY",
|
||||
},
|
||||
info={
|
||||
"打败AI",
|
||||
"打败电脑",
|
||||
"Beat AI",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -23,7 +8,7 @@ return{
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",3))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("9S",3))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"单挑",
|
||||
"单挑",
|
||||
"Battle",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"打败AI",
|
||||
"打败AI",
|
||||
"Beat AI",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -23,7 +8,7 @@ return{
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",5))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("9S",5))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"单挑",
|
||||
"单挑",
|
||||
"Battle",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"打败AI",
|
||||
"打败AI",
|
||||
"Beat AI",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -23,7 +8,7 @@ return{
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",7))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("9S",7))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"单挑",
|
||||
"单挑",
|
||||
"Battle",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"打败AI",
|
||||
"打败AI",
|
||||
"Beat AI",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -23,7 +8,7 @@ return{
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",8))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",9,2,true,26000))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"单挑",
|
||||
"单挑",
|
||||
"Battle",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"打败AI",
|
||||
"打败AI",
|
||||
"Beat AI",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -23,7 +8,7 @@ return{
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",9))
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,50000))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -1,21 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local rnd=math.random
|
||||
return{
|
||||
name={
|
||||
"竞速",
|
||||
"竞速",
|
||||
"Sprint",
|
||||
},
|
||||
level={
|
||||
"10L",
|
||||
"10行",
|
||||
"10L",
|
||||
},
|
||||
info={
|
||||
"消除10行",
|
||||
"消除10行",
|
||||
"Clear 10 lines",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -1,21 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local rnd=math.random
|
||||
return{
|
||||
name={
|
||||
"竞速",
|
||||
"竞速",
|
||||
"Sprint",
|
||||
},
|
||||
level={
|
||||
"100L",
|
||||
"100行",
|
||||
"100L",
|
||||
},
|
||||
info={
|
||||
"消除100行",
|
||||
"消除100行",
|
||||
"Clear 100 lines",
|
||||
},
|
||||
color=color.orange,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -1,21 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local rnd=math.random
|
||||
return{
|
||||
name={
|
||||
"竞速",
|
||||
"竞速",
|
||||
"Sprint",
|
||||
},
|
||||
level={
|
||||
"1000L",
|
||||
"1000行",
|
||||
"1000L",
|
||||
},
|
||||
info={
|
||||
"消除1000行",
|
||||
"消除1000行",
|
||||
"Clear 1000 lines",
|
||||
},
|
||||
color=color.lightGrey,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -1,21 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local rnd=math.random
|
||||
return{
|
||||
name={
|
||||
"竞速",
|
||||
"竞速",
|
||||
"Sprint",
|
||||
},
|
||||
level={
|
||||
"20L",
|
||||
"20行",
|
||||
"20L",
|
||||
},
|
||||
info={
|
||||
"消除20行",
|
||||
"消除20行",
|
||||
"Clear 20 lines",
|
||||
},
|
||||
color=color.lightBlue,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -1,21 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local rnd=math.random
|
||||
return{
|
||||
name={
|
||||
"竞速",
|
||||
"竞速",
|
||||
"Sprint",
|
||||
},
|
||||
level={
|
||||
"40L",
|
||||
"40行",
|
||||
"40L",
|
||||
},
|
||||
info={
|
||||
"消除40行",
|
||||
"消除40行",
|
||||
"Clear 40 lines",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -1,21 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local rnd=math.random
|
||||
return{
|
||||
name={
|
||||
"竞速",
|
||||
"竞速",
|
||||
"Sprint",
|
||||
},
|
||||
level={
|
||||
"400L",
|
||||
"400行",
|
||||
"400L",
|
||||
},
|
||||
info={
|
||||
"消除400行",
|
||||
"消除400行",
|
||||
"Clear 400 lines",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local max,rnd=math.max,math.random
|
||||
return{
|
||||
name={
|
||||
"生存",
|
||||
"生存",
|
||||
"Survivor",
|
||||
},
|
||||
level={
|
||||
"简单",
|
||||
"简单",
|
||||
"EASY",
|
||||
},
|
||||
info={
|
||||
"你能存活多久?",
|
||||
"你能存活多久?",
|
||||
"Survive Longer!",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=30,lock=45,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local max,rnd=math.max,math.random
|
||||
return{
|
||||
name={
|
||||
"生存",
|
||||
"生存",
|
||||
"Survivor",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"你能存活多久?",
|
||||
"你能存活多久?",
|
||||
"Survive Longer!",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=30,lock=45,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local max,rnd=math.max,math.random
|
||||
return{
|
||||
name={
|
||||
"生存",
|
||||
"生存",
|
||||
"Survivor",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"你能存活多久?",
|
||||
"你能存活多久?",
|
||||
"Survive Longer!",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=30,lock=45,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local max,rnd=math.max,math.random
|
||||
return{
|
||||
name={
|
||||
"生存",
|
||||
"生存",
|
||||
"Survivor",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"你能存活多久?",
|
||||
"你能存活多久?",
|
||||
"Survive Longer!",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=30,lock=45,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local max,rnd=math.max,math.random
|
||||
return{
|
||||
name={
|
||||
"生存",
|
||||
"生存",
|
||||
"Survivor",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"你能存活多久?",
|
||||
"你能存活多久?",
|
||||
"Survive Longer!",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=5,lock=60,
|
||||
|
||||
@@ -6,21 +6,6 @@ local function tech_check_ultimate(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"科研",
|
||||
"科研",
|
||||
"Tech",
|
||||
},
|
||||
level={
|
||||
"困难+",
|
||||
"困难+",
|
||||
"HARD+",
|
||||
},
|
||||
info={
|
||||
"仅允许spin与PC",
|
||||
"仅允许spin与全清",
|
||||
"Spin&PC only",
|
||||
},
|
||||
color=color.darkMagenta,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
|
||||
@@ -6,21 +6,6 @@ local function tech_check_easy(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"科研",
|
||||
"科研",
|
||||
"Tech",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"禁止断B2B",
|
||||
"禁止断满贯",
|
||||
"Keep B2B",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
|
||||
@@ -6,21 +6,6 @@ local function tech_check_ultimate(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"科研",
|
||||
"科研",
|
||||
"Tech",
|
||||
},
|
||||
level={
|
||||
"疯狂+",
|
||||
"疯狂+",
|
||||
"LUNATIC+",
|
||||
},
|
||||
info={
|
||||
"仅允许spin与PC",
|
||||
"仅允许spin与全清",
|
||||
"Spin&PC only",
|
||||
},
|
||||
color=color.darkRed,
|
||||
env={
|
||||
_20G=true,lock=60,
|
||||
|
||||
@@ -6,21 +6,6 @@ local function tech_check_hard(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"科研",
|
||||
"科研",
|
||||
"Tech",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"禁止普通消除",
|
||||
"禁止普通消除",
|
||||
"No normal clear",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
_20G=true,lock=60,
|
||||
|
||||
@@ -6,21 +6,6 @@ local function tech_check_ultimate(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"科研",
|
||||
"科研",
|
||||
"Tech",
|
||||
},
|
||||
level={
|
||||
"普通+",
|
||||
"普通+",
|
||||
"NORMAL+",
|
||||
},
|
||||
info={
|
||||
"仅允许spin与PC",
|
||||
"仅允许spin与全清",
|
||||
"Spin&PC only",
|
||||
},
|
||||
color=color.darkGreen,
|
||||
env={
|
||||
oncehold=false,
|
||||
|
||||
@@ -6,21 +6,6 @@ local function tech_check_easy(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"科研",
|
||||
"科研",
|
||||
"Tech",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"禁止断B2B",
|
||||
"禁止断B2B",
|
||||
"Keep B2B",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
oncehold=false,
|
||||
|
||||
@@ -6,21 +6,6 @@ local function tech_check_ultimate(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"科研",
|
||||
"科研",
|
||||
"Tech",
|
||||
},
|
||||
level={
|
||||
"极限+",
|
||||
"极限+",
|
||||
"ULTIMATE+",
|
||||
},
|
||||
info={
|
||||
"仅允许spin与PC,强制最简操作",
|
||||
"仅允许spin与全清,强制最简操作",
|
||||
"Spin&PC only,no finesse error",
|
||||
},
|
||||
color=color.grey,
|
||||
env={
|
||||
arr=0,
|
||||
|
||||
@@ -6,21 +6,6 @@ local function tech_check_hard(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"科研",
|
||||
"科研",
|
||||
"Tech",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"禁止普通消除,强制最简操作",
|
||||
"禁止普通消除,强制最简操作",
|
||||
"No normal clear,no finesse error",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
arr=0,
|
||||
|
||||
@@ -16,21 +16,6 @@ local function selectTarget(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"49人混战",
|
||||
"49人混战",
|
||||
"Techmino49",
|
||||
},
|
||||
level={
|
||||
"简单",
|
||||
"简单",
|
||||
"EASY",
|
||||
},
|
||||
info={
|
||||
"49人混战,活到最后",
|
||||
"49人混战,活到最后",
|
||||
"49P melee fight",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -56,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,4 do for j=1,6 do
|
||||
if L[n]then
|
||||
newPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(2,5)))
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(2,5)))
|
||||
else
|
||||
newPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,6 do
|
||||
if L[n]then
|
||||
newPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(2,5)))
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(2,5)))
|
||||
else
|
||||
newPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -16,21 +16,6 @@ local function selectTarget(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"49人混战",
|
||||
"49人混战",
|
||||
"Techmino49",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"49人混战,活到最后",
|
||||
"49人混战,活到最后",
|
||||
"49P melee fight",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -56,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,4 do for j=1,6 do
|
||||
if L[n]then
|
||||
newPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(4,7)))
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(4,7)))
|
||||
else
|
||||
newPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,6 do
|
||||
if L[n]then
|
||||
newPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(4,7)))
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(4,7)))
|
||||
else
|
||||
newPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -16,21 +16,6 @@ local function selectTarget(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"49人混战",
|
||||
"49人混战",
|
||||
"Techmino49",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"49人混战,活到最后",
|
||||
"49人混战,活到最后",
|
||||
"49P melee fight",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=15,lock=60,
|
||||
@@ -56,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,4 do for j=1,6 do
|
||||
if L[n]then
|
||||
newPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(8,10)))
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(8,10)))
|
||||
else
|
||||
newPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,6 do
|
||||
if L[n]then
|
||||
newPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(8,10)))
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(8,10)))
|
||||
else
|
||||
newPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -16,21 +16,6 @@ local function selectTarget(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"99人混战",
|
||||
"99人混战",
|
||||
"Techmino99",
|
||||
},
|
||||
level={
|
||||
"简单",
|
||||
"简单",
|
||||
"EASY",
|
||||
},
|
||||
info={
|
||||
"99人混战,活到最后",
|
||||
"99人混战,活到最后",
|
||||
"99P melee fight",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -56,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,7 do for j=1,7 do
|
||||
if L[n]then
|
||||
newPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(2,5)))
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(2,5)))
|
||||
else
|
||||
newPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
if L[n]then
|
||||
newPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(2,5)))
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(2,5)))
|
||||
else
|
||||
newPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -16,21 +16,6 @@ local function selectTarget(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"99人混战",
|
||||
"99人混战",
|
||||
"Techmino99",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"99人混战,活到最后",
|
||||
"99人混战,活到最后",
|
||||
"99P melee fight",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -56,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,7 do for j=1,7 do
|
||||
if L[n]then
|
||||
newPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(4,7)))
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(4,7)))
|
||||
else
|
||||
newPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
if L[n]then
|
||||
newPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(4,7)))
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(4,7)))
|
||||
else
|
||||
newPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -16,21 +16,6 @@ local function selectTarget(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"99人混战",
|
||||
"99人混战",
|
||||
"Techmino99",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"99人混战,活到最后",
|
||||
"99人混战,活到最后",
|
||||
"99P melee fight",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=15,lock=60,
|
||||
@@ -56,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,7 do for j=1,7 do
|
||||
if L[n]then
|
||||
newPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(8,10)))
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(8,10)))
|
||||
else
|
||||
newPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
if L[n]then
|
||||
newPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(8,10)))
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(8,10)))
|
||||
else
|
||||
newPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -4,26 +4,14 @@ local function check_tsd(P)
|
||||
P:lose()
|
||||
elseif #P.clearedRow>0 then
|
||||
P.modeData.event=P.modeData.event+1
|
||||
if P.modeData.event==20 then
|
||||
P:win()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"TSD挑战",
|
||||
"T旋双清挑战",
|
||||
"TSD Challenge",
|
||||
},
|
||||
level={
|
||||
"简单",
|
||||
"简单",
|
||||
"EASY",
|
||||
},
|
||||
info={
|
||||
"你能连续做几个TSD?",
|
||||
"你能连续做几个T旋双清?",
|
||||
"T-spin-doubles only",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -46,11 +34,11 @@ return{
|
||||
getRank=function(P)
|
||||
local T=P.modeData.event
|
||||
return
|
||||
T>=23 and 5 or
|
||||
T>=20 and 4 or
|
||||
T>=20 and 5 or
|
||||
T>=18 and 4 or
|
||||
T>=15 and 3 or
|
||||
T>=10 and 2 or
|
||||
T>=6 and 1 or
|
||||
T>=4 and 1 or
|
||||
T>=1 and 0
|
||||
end,
|
||||
}
|
||||
@@ -9,21 +9,6 @@ local function check_tsd(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"TSD挑战",
|
||||
"T旋双清挑战",
|
||||
"TSD Challenge",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"你能连续做几个TSD?",
|
||||
"你能连续做几个T旋双清?",
|
||||
"T-spin-doubles only",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -9,21 +9,6 @@ local function check_tsd(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"TSD挑战",
|
||||
"T旋双清挑战",
|
||||
"TSD Challenge",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"你能连续做几个TSD?",
|
||||
"你能连续做几个T旋双清?",
|
||||
"T-spin-doubles only",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
|
||||
@@ -1,21 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local warnTime={60,90,105,115,116,117,118,119,120}
|
||||
return{
|
||||
name={
|
||||
"限时打分",
|
||||
"限时打分",
|
||||
"Ultra",
|
||||
},
|
||||
level={
|
||||
"挑战",
|
||||
"挑战",
|
||||
"EXTRA",
|
||||
},
|
||||
info={
|
||||
"在两分钟内尽可能拿到最多的分数",
|
||||
"在两分钟内尽可能拿到最多的分数",
|
||||
"Score attack in 120s",
|
||||
},
|
||||
color=color.lightGrey,
|
||||
env={
|
||||
noFly=true,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"禅",
|
||||
"禅",
|
||||
"Zen",
|
||||
},
|
||||
level={
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
},
|
||||
info={
|
||||
"不限时200行",
|
||||
"不限时200行",
|
||||
"200 lines without any limits",
|
||||
},
|
||||
color=color.lightGrey,
|
||||
env={
|
||||
drop=120,lock=120,
|
||||
|
||||
101
paint.lua
101
paint.lua
@@ -1,7 +1,7 @@
|
||||
local gc=love.graphics
|
||||
local setFont=setFont
|
||||
local int,ceil,rnd,abs=math.floor,math.ceil,math.random,math.abs
|
||||
local max,min,sin=math.max,math.min,math.sin
|
||||
local max,min,sin,cos=math.max,math.min,math.sin,math.cos
|
||||
local format=string.format
|
||||
|
||||
local Timer=love.timer.getTime
|
||||
@@ -12,7 +12,7 @@ local modeRankColor={
|
||||
color.bronze, --Rank1
|
||||
color.lightGrey, --Rank2
|
||||
color.lightYellow, --Rank3
|
||||
color.lightMagenta, --Rank4
|
||||
color.lightPurple, --Rank4
|
||||
color.lightCyan, --Rank5
|
||||
color.purple, --Special
|
||||
}
|
||||
@@ -154,6 +154,7 @@ function Pnt.mode()
|
||||
gc.scale(cam.k1)
|
||||
local MM=modes
|
||||
local R=modeRanks
|
||||
local sel=cam.sel
|
||||
setFont(30)
|
||||
for _=1,#MM do
|
||||
local M=MM[_]
|
||||
@@ -167,7 +168,7 @@ function Pnt.mode()
|
||||
end
|
||||
|
||||
local S=M.size
|
||||
local d=((M.x-(cam.x1+(cam.sel and -180 or 0))/cam.k1)^2+(M.y-cam.y1/cam.k1)^2)^.55
|
||||
local d=((M.x-(cam.x1+(sel and -180 or 0))/cam.k1)^2+(M.y-cam.y1/cam.k1)^2)^.55
|
||||
if d<500 then S=S*(1.25-d*0.0005) end
|
||||
local c=modeRankColor[modeRanks[M.id]]
|
||||
if c then
|
||||
@@ -179,21 +180,21 @@ function Pnt.mode()
|
||||
end
|
||||
if M.shape==1 then--Rectangle
|
||||
gc.rectangle("fill",M.x-S,M.y-S,2*S,2*S)
|
||||
if cam.sel==_ then
|
||||
if sel==_ then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.rectangle("line",M.x-S+5,M.y-S+5,2*S-10,2*S-10)
|
||||
end
|
||||
elseif M.shape==2 then--diamond
|
||||
gc.circle("fill",M.x,M.y,S+5,4)
|
||||
if cam.sel==_ then
|
||||
if sel==_ then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.circle("line",M.x,M.y,S+5,4)
|
||||
end
|
||||
elseif M.shape==3 then--Octagon
|
||||
gc.circle("fill",M.x,M.y,S,8)
|
||||
if cam.sel==_ then
|
||||
if sel==_ then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.circle("line",M.x,M.y,S,8)
|
||||
@@ -224,16 +225,16 @@ function Pnt.mode()
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
if cam.sel then
|
||||
local M=MM[cam.sel]
|
||||
if sel then
|
||||
local M=MM[sel]
|
||||
local lang=setting.lang
|
||||
gc.setColor(.7,.7,.7,.5)
|
||||
gc.rectangle("fill",920,0,360,720)--Info board
|
||||
gc.setColor(M.color)
|
||||
setFont(40)mStr(M.name[lang],1100,5)
|
||||
setFont(30)mStr(M.level[lang],1100,50)
|
||||
setFont(40)mStr(text.modes[sel][1],1100,5)
|
||||
setFont(30)mStr(text.modes[sel][2],1100,50)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(28)gc.printf(M.info[lang],920,110,360,"center")
|
||||
setFont(28)gc.printf(text.modes[sel][3],920,110,360,"center")
|
||||
if M.slowMark then
|
||||
gc.draw(IMG.ctrlSpeedLimit,1230,50,nil,.4)
|
||||
end
|
||||
@@ -423,11 +424,14 @@ function Pnt.play()
|
||||
gc.pop()
|
||||
end
|
||||
end
|
||||
local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}for i=1,6 do hexList[i]=hexList[i]*150 end
|
||||
local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
|
||||
local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
|
||||
|
||||
function Pnt.pause()
|
||||
Pnt.play()
|
||||
local S=sceneTemp
|
||||
local T=S.timer*.02
|
||||
|
||||
if T<1 or gameResult then Pnt.play()end
|
||||
--Dark BG
|
||||
local _=T
|
||||
if gameResult then _=_*.6 end
|
||||
@@ -448,8 +452,8 @@ function Pnt.pause()
|
||||
|
||||
--Mode Info
|
||||
_=drawableText.modeName
|
||||
gc.draw(_,70,180)
|
||||
gc.draw(drawableText.levelName,90+_:getWidth(),180)
|
||||
gc.draw(_,40,180)
|
||||
gc.draw(drawableText.levelName,60+_:getWidth(),180)
|
||||
|
||||
--Result Text
|
||||
setFont(35)
|
||||
@@ -459,8 +463,8 @@ function Pnt.pause()
|
||||
if frame>180 then
|
||||
_=S.list
|
||||
setFont(26)
|
||||
for i=1,8 do
|
||||
gc.print(text.pauseStat[i],70,210+40*i)
|
||||
for i=1,10 do
|
||||
gc.print(text.pauseStat[i],40,210+40*i)
|
||||
gc.printf(_[i],245,210+40*i,250,"right")
|
||||
end
|
||||
end
|
||||
@@ -471,36 +475,39 @@ function Pnt.pause()
|
||||
gc.setLineWidth(2)
|
||||
gc.push("transform")
|
||||
gc.translate(1026,400)
|
||||
gc.scale((3-2*T)*T)
|
||||
local C=S.color1;C[4]=T;gc.setColor(C)gc.polygon("fill",S.V1)
|
||||
C=S.color2;C[4]=T;gc.setColor(C)gc.polygon("fill",S.V2)
|
||||
gc.setColor(1,1,1,T*(.5+.5*sin(Timer()*12.626)))
|
||||
gc.polygon("line",S.standard)
|
||||
|
||||
--axes
|
||||
gc.setColor(1,1,1,T)
|
||||
gc.line(S.V1)gc.line(S.V2)
|
||||
for i=1,3 do
|
||||
local x,y=hexList[2*i-1],hexList[2*i]
|
||||
gc.line(-x,-y,x,y)
|
||||
end
|
||||
|
||||
local C
|
||||
_=Timer()%6.2832
|
||||
if _>3.1416 then
|
||||
gc.setColor(1,1,1,-T*sin(_))
|
||||
setFont(35)
|
||||
C,_=text.radar,textPos
|
||||
else
|
||||
gc.setColor(1,1,1,T*sin(_))
|
||||
setFont(18)
|
||||
C,_=S.radar,dataPos
|
||||
end
|
||||
for i=1,6 do
|
||||
mStr(C[i],_[2*i-1],_[2*i])
|
||||
end
|
||||
gc.scale((3-2*T)*T)
|
||||
gc.setColor(1,1,1,T*(.5+.3*sin(Timer()*6.26)))gc.polygon("line",S.standard)
|
||||
_=S.color
|
||||
gc.setColor(_[1],_[2],_[3],T)
|
||||
_=S.val
|
||||
for i=1,9,2 do
|
||||
gc.polygon("fill",0,0,_[i],_[i+1],_[i+2],_[i+3])
|
||||
end
|
||||
gc.polygon("fill",0,0,_[11],_[12],_[1],_[2])
|
||||
gc.setColor(1,1,1,T)gc.polygon("line",S.val)
|
||||
gc.pop()
|
||||
|
||||
gc.line(1026,400-160,1026,400+160)
|
||||
gc.line(1026-160,400,1026+160,400)
|
||||
|
||||
_=Timer()%6.2832
|
||||
if _>3.1416 then
|
||||
_=_-3.1416
|
||||
setFont(35)
|
||||
gc.setColor(1,1,1,T*sin(_))
|
||||
mStr(text.atk,1026,420-230)
|
||||
mStr(text.spd,1026+180,340)
|
||||
mStr(text.recv,1026,420+140)
|
||||
mStr(text.eff,1026-180,340)
|
||||
else
|
||||
gc.setColor(1,1,1,T*sin(_))
|
||||
_=S.radar1
|
||||
setFont(23)
|
||||
mStr(_[1],1026,420-215)
|
||||
mStr(_[2],1026+180,340)
|
||||
mStr(_[3],1026,420+140)
|
||||
mStr(_[4],1026-180,340)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.setting_game()
|
||||
@@ -594,11 +601,11 @@ function Pnt.setting_key()
|
||||
local board=s.board
|
||||
for N=1,20 do
|
||||
if N<11 then
|
||||
gc.printf(text.actName[N],47,45*N+22,180,"right")
|
||||
gc.printf(text.acts[N],47,45*N+22,180,"right")
|
||||
mStr(keyMap[board][N],340,45*N+22)
|
||||
mStr(keyMap[board+8][N],540,45*N+22)
|
||||
else
|
||||
gc.printf(text.actName[N],647,45*N-428,180,"right")
|
||||
gc.printf(text.acts[N],647,45*N-428,180,"right")
|
||||
mStr(keyMap[board][N],940,45*N-428)
|
||||
mStr(keyMap[board+8][N],1040,45*N-428)
|
||||
end
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
local int=math.floor
|
||||
local AISpeed={60,50,45,35,25,15,9,6,4,2}
|
||||
local AISpeed={60,50,45,35,25,15,9,6,4,3}
|
||||
return function(type,speedLV,next,hold,node)
|
||||
if type=="CC"then
|
||||
return{
|
||||
|
||||
16
parts/bg.lua
16
parts/bg.lua
@@ -50,10 +50,10 @@ end
|
||||
function BGdraw.strap()
|
||||
gc.setColor(.5,.5,.5)
|
||||
local x=t%16*-64
|
||||
::L::
|
||||
gc.draw(img,x,0,nil,8,scr.h)
|
||||
x=x+1024--image width*8
|
||||
if x<scr.w then goto L end
|
||||
repeat
|
||||
gc.draw(img,x,0,nil,8,scr.h)
|
||||
x=x+1024--image width*8
|
||||
until x>=scr.w
|
||||
end
|
||||
|
||||
function BGinit.flink()
|
||||
@@ -115,10 +115,10 @@ end
|
||||
function BGdraw.game4()
|
||||
gc.setColor(.05,.4,.4)
|
||||
local x=t%8*-128
|
||||
::L::
|
||||
gc.draw(img,x,0,nil,8,scr.h)
|
||||
x=x+1024--image width*8
|
||||
if x<scr.w then goto L end
|
||||
repeat
|
||||
gc.draw(img,x,0,nil,8,scr.h)
|
||||
x=x+1024--image width*8
|
||||
until x>=scr.w
|
||||
end--Fast strap
|
||||
|
||||
function BGinit.game5()
|
||||
|
||||
@@ -2,6 +2,7 @@ local rem=table.remove
|
||||
|
||||
local BGM={}
|
||||
-- BGM.nowPlay=[str:playing ID]
|
||||
-- BGM.suspend=[str:pausing ID]
|
||||
-- BGM.playing=[src:playing SRC]
|
||||
BGM.list={
|
||||
"blank","way","newera","infinite","reason",
|
||||
@@ -21,7 +22,12 @@ function BGM.loadAll()
|
||||
end
|
||||
end
|
||||
function BGM.play(s)
|
||||
if setting.bgm==0 or not s then return end
|
||||
if setting.bgm==0 then
|
||||
BGM.suspend,BGM.nowPlay=s
|
||||
return
|
||||
elseif not s then
|
||||
return
|
||||
end
|
||||
if BGM.nowPlay~=s then
|
||||
if BGM.nowPlay then TASK.new(tickEvent.bgmFadeOut,nil,BGM.nowPlay)end
|
||||
TASK.changeCode(tickEvent.bgmFadeIn,tickEvent.bgmFadeOut)
|
||||
|
||||
38
parts/color.lua
Normal file
38
parts/color.lua
Normal file
@@ -0,0 +1,38 @@
|
||||
return{
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
blue={.2,.2,1},
|
||||
yellow={1,1,0},
|
||||
magenta={1,0,1},
|
||||
cyan={0,1,1},
|
||||
grey={.6,.6,.6},
|
||||
|
||||
lightRed={1,.5,.5},
|
||||
lightGreen={.5,1,.5},
|
||||
lightBlue={.6,.6,1},
|
||||
lightYellow={1,1,.5},
|
||||
lightMagenta={1,.5,1},
|
||||
lightCyan={.5,1,1},
|
||||
lightGrey={.8,.8,.8},
|
||||
|
||||
darkRed={.6,0,0},
|
||||
darkGreen={0,.6,0},
|
||||
darkBlue={0,0,.6},
|
||||
darkYellow={.6,.6,0},
|
||||
darkMagenta={.6,0,.6},
|
||||
darkCyan={0,.6,.6},
|
||||
darkGrey={.3,.3,.3},
|
||||
|
||||
black={0,0,0},
|
||||
orange={1,.6,0},
|
||||
pink={1,0,.6},
|
||||
grass={.6,1,0},
|
||||
water={0,1,.6},
|
||||
bronze={.7,.4,0},
|
||||
white={1,1,1},
|
||||
lightOrange={1,.7,.3},
|
||||
darkOrange={.6,.4,0},
|
||||
purple={.5,0,1},
|
||||
lightPurple={.8,.4,1},
|
||||
darkPurple={.3,0,.6},
|
||||
}
|
||||
@@ -33,7 +33,6 @@ if setting.lang==1 then
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"戴上耳机以获得最佳体验",
|
||||
"少女祈祷中",
|
||||
"按键/点击以强制满速加载",
|
||||
"LrL,RlR LLr,RRl RRR,LLL RfR,RRf,rFF FFF",--ZSLJTOI
|
||||
"RUR'U'R'FR2U'R'U'RUR'F'",
|
||||
"Am G F G",
|
||||
@@ -74,7 +73,6 @@ elseif setting.lang==2 then
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"戴上耳机以获得最佳体验",
|
||||
"少女祈祷中",
|
||||
"按键/点击以强制满速加载",
|
||||
"LrL,RlR LLr,RRl RRR,LLL RfR,RRf,rFF FFF",--ZSLJTOI
|
||||
"RUR'U'R'FR2U'R'U'RUR'F'",
|
||||
"Am G F G",
|
||||
@@ -116,7 +114,6 @@ elseif setting.lang==3 then
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"Headphones for better experience",
|
||||
"少女祈禱中",
|
||||
"any-key/click to load at fastest speed",
|
||||
"RUR'U'R'FR2U'R'U'RUR'F'",
|
||||
"Am G F G",
|
||||
"LrL,RlR LLr,RRl RRR,LLL RfR,RRf,rFF FFF",--ZSLJTOI
|
||||
|
||||
1271
parts/languages.lua
Normal file
1271
parts/languages.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -7,85 +7,6 @@ actName={
|
||||
"insLeft","insRight","insDown","down1","down4","down10",
|
||||
"dropLeft","dropRight","addLeft","addRight",--Super contorl system
|
||||
}
|
||||
color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
blue={.2,.2,1},
|
||||
yellow={1,1,0},
|
||||
magenta={1,0,1},
|
||||
cyan={0,1,1},
|
||||
grey={.6,.6,.6},
|
||||
|
||||
lightRed={1,.5,.5},
|
||||
lightGreen={.5,1,.5},
|
||||
lightBlue={.6,.6,1},
|
||||
lightYellow={1,1,.5},
|
||||
lightMagenta={1,.5,1},
|
||||
lightCyan={.5,1,1},
|
||||
lightGrey={.8,.8,.8},
|
||||
|
||||
darkRed={.6,0,0},
|
||||
darkGreen={0,.6,0},
|
||||
darkBlue={0,0,.6},
|
||||
darkYellow={.6,.6,0},
|
||||
darkMagenta={.6,0,.6},
|
||||
darkCyan={0,.6,.6},
|
||||
darkGrey={.3,.3,.3},
|
||||
|
||||
black={0,0,0},
|
||||
orange={1,.6,0},
|
||||
pink={1,0,.6},
|
||||
grass={.6,1,0},
|
||||
water={0,1,.6},
|
||||
bronze={.7,.4,0},
|
||||
white={1,1,1},
|
||||
lightOrange={1,.7,.3},
|
||||
darkOrange={.6,.4,0},
|
||||
purple={.5,0,1},
|
||||
lightPurple={.8,.4,1},
|
||||
darkPurple={.3,0,.6},
|
||||
}
|
||||
voiceBank={}--{{SRC1s},{SRC2s},...}
|
||||
voiceName={
|
||||
"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
|
||||
"single","double","triple","techrash",
|
||||
"mini","b2b","b3b","pc",
|
||||
"win","lose",
|
||||
"bye",
|
||||
"nya",
|
||||
"happy",
|
||||
"doubt",
|
||||
"sad",
|
||||
"egg",
|
||||
}
|
||||
voiceList={
|
||||
zspin={"zspin_1","zspin_2","zspin_3"},
|
||||
sspin={"sspin_1","sspin_2","sspin_3","sspin_4","sspin_5","sspin_6"},
|
||||
lspin={"lspin_1","lspin_2"},
|
||||
jspin={"jspin_1","jspin_2","jspin_3","jspin_4"},
|
||||
tspin={"tspin_1","tspin_2","tspin_3","tspin_4","tspin_5","tspin_6"},
|
||||
ospin={"ospin_1","ospin_2","ospin_3"},
|
||||
ispin={"ispin_1","ispin_2","ispin_3"},
|
||||
|
||||
single={"single_1","single_2","single_3","single_4","single_5","single_6","single_7"},
|
||||
double={"double_1","double_2","double_3","double_4","double_5"},
|
||||
triple={"triple_1","triple_2","triple_3","triple_4","triple_5","triple_6","triple_7"},
|
||||
techrash={"techrash_1","techrash_2","techrash_3","techrash_4"},
|
||||
|
||||
mini={"mini_1","mini_2","mini_3"},
|
||||
b2b={"b2b_1","b2b_2","b2b_3"},
|
||||
b3b={"b3b_1","b3b_2"},
|
||||
pc={"clear_1","clear_2"},
|
||||
win={"win_1","win_2","win_3","win_4","win_5","win_6","win_6","win_7"},
|
||||
lose={"lose_1","lose_2","lose_3"},
|
||||
bye={"bye_1","bye_2"},
|
||||
nya={"nya_1","nya_2","nya_3","nya_4"},
|
||||
happy={"nya_happy_1","nya_happy_2","nya_happy_3","nya_happy_4"},
|
||||
doubt={"nya_doubt_1","nya_doubt_2"},
|
||||
sad={"nya_sad_1"},
|
||||
egg={"egg_1","egg_2"},
|
||||
}
|
||||
|
||||
musicID={
|
||||
"blank",
|
||||
"way",
|
||||
@@ -122,7 +43,7 @@ customRange={
|
||||
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
next={0,1,2,3,4,5,6},
|
||||
hold={true,false,true},
|
||||
sequence={"bag7","his4","rnd"},
|
||||
sequence={"bag","his4","rnd"},
|
||||
visible={"show","time","fast","none"},
|
||||
target={10,20,40,100,200,500,1000,1e99},
|
||||
freshLimit={0,8,15,1e99},
|
||||
@@ -130,6 +51,5 @@ customRange={
|
||||
bg={"none","game1","game2","game3","strap","rgb","glow","matrix"},
|
||||
bgm={"blank","way","race","newera","push","reason","infinite","secret7th","secret8th","rockblock"},
|
||||
}
|
||||
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
@@ -2,11 +2,12 @@ local rem=table.remove
|
||||
|
||||
local SFX={}
|
||||
SFX.list={
|
||||
"welcome",
|
||||
"welcome_sfx",
|
||||
"click","enter",
|
||||
"finesseError","finesseError_long",
|
||||
--Stereo sfxs(cannot set position)
|
||||
|
||||
"virtualKey",
|
||||
"button","swipe",
|
||||
"ready","start","win","fail","collect",
|
||||
"move","rotate","rotatekick","hold",
|
||||
|
||||
@@ -1,10 +1,52 @@
|
||||
local rnd=math.random
|
||||
local rem=table.remove
|
||||
local voiceQueue={free=0}
|
||||
local bank={}--{{SRC1s},{SRC2s},...}
|
||||
local VOC={}
|
||||
VOC.name={
|
||||
"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
|
||||
"single","double","triple","techrash",
|
||||
"mini","b2b","b3b","pc",
|
||||
"win","lose",
|
||||
"bye",
|
||||
"nya",
|
||||
"happy",
|
||||
"doubt",
|
||||
"sad",
|
||||
"egg",
|
||||
"welcome"
|
||||
}
|
||||
VOC.list={
|
||||
zspin={"zspin_1","zspin_2","zspin_3"},
|
||||
sspin={"sspin_1","sspin_2","sspin_3","sspin_4","sspin_5","sspin_6"},
|
||||
lspin={"lspin_1","lspin_2"},
|
||||
jspin={"jspin_1","jspin_2","jspin_3","jspin_4"},
|
||||
tspin={"tspin_1","tspin_2","tspin_3","tspin_4","tspin_5","tspin_6"},
|
||||
ospin={"ospin_1","ospin_2","ospin_3"},
|
||||
ispin={"ispin_1","ispin_2","ispin_3"},
|
||||
|
||||
single={"single_1","single_2","single_3","single_4","single_5","single_6","single_7"},
|
||||
double={"double_1","double_2","double_3","double_4","double_5"},
|
||||
triple={"triple_1","triple_2","triple_3","triple_4","triple_5","triple_6","triple_7"},
|
||||
techrash={"techrash_1","techrash_2","techrash_3","techrash_4"},
|
||||
|
||||
mini={"mini_1","mini_2","mini_3"},
|
||||
b2b={"b2b_1","b2b_2","b2b_3"},
|
||||
b3b={"b3b_1","b3b_2"},
|
||||
pc={"clear_1","clear_2"},
|
||||
win={"win_1","win_2","win_3","win_4","win_5","win_6","win_6","win_7"},
|
||||
lose={"lose_1","lose_2","lose_3"},
|
||||
bye={"bye_1","bye_2"},
|
||||
nya={"nya_1","nya_2","nya_3","nya_4"},
|
||||
happy={"nya_happy_1","nya_happy_2","nya_happy_3","nya_happy_4"},
|
||||
doubt={"nya_doubt_1","nya_doubt_2"},
|
||||
sad={"nya_sad_1"},
|
||||
egg={"egg_1","egg_2"},
|
||||
welcome={"welcome_voc"},
|
||||
}
|
||||
|
||||
local function getVoice(str)
|
||||
local L=voiceBank[str]
|
||||
local L=bank[str]
|
||||
local n=1
|
||||
while L[n]:isPlaying()do
|
||||
n=n+1
|
||||
@@ -17,6 +59,18 @@ local function getVoice(str)
|
||||
return L[n]
|
||||
--load voice with string
|
||||
end
|
||||
function VOC.loadOne(_)
|
||||
local N=VOC.name[_]
|
||||
for i=1,#VOC.list[N]do
|
||||
local V=VOC.list[N][i]
|
||||
bank[V]={love.audio.newSource("VOICE/"..V..".ogg","static")}
|
||||
end
|
||||
end
|
||||
function VOC.loadAll()
|
||||
for i=1,#VOC.list do
|
||||
VOC.loadOne(i)
|
||||
end
|
||||
end
|
||||
function VOC.getFreeChannel()
|
||||
local i=#voiceQueue
|
||||
for i=1,i do
|
||||
@@ -66,12 +120,12 @@ function VOC.play(s,chn)
|
||||
if setting.voc>0 then
|
||||
if chn then
|
||||
local L=voiceQueue[chn]
|
||||
local _=voiceList[s]
|
||||
local _=VOC.list[s]
|
||||
L[#L+1]=_[rnd(#_)]
|
||||
L.s=1
|
||||
--添加到queue[chn]
|
||||
else
|
||||
voiceQueue[VOC.getFreeChannel()]={s=1,voiceList[s][rnd(#voiceList[s])]}
|
||||
voiceQueue[VOC.getFreeChannel()]={s=1,VOC.list[s][rnd(#VOC.list[s])]}
|
||||
--自动创建空轨/播放
|
||||
end
|
||||
end
|
||||
|
||||
427
player.lua
427
player.lua
@@ -14,19 +14,20 @@ local gameEnv0={
|
||||
quickR=true,swap=true,
|
||||
ghost=true,center=true,
|
||||
smooth=false,grid=false,
|
||||
bagLine=false,
|
||||
text=true,
|
||||
lockFX=3,dropFX=3,
|
||||
shakeFX=3,
|
||||
|
||||
_20G=false,bone=false,
|
||||
drop=60,lock=60,
|
||||
wait=0,fall=0,
|
||||
next=6,hold=true,
|
||||
oncehold=true,
|
||||
_20G=false,bone=false,
|
||||
next=6,
|
||||
hold=true,oncehold=true,
|
||||
ospin=true,
|
||||
sequence="bag7",
|
||||
face=NULL,
|
||||
skin=NULL,
|
||||
sequence="bag",bag={1,2,3,4,5,6,7},
|
||||
freshMethod=NULL,
|
||||
face=NULL,skin=NULL,
|
||||
|
||||
pushSpeed=3,
|
||||
block=true,
|
||||
@@ -63,7 +64,7 @@ local initCenterY={22,22,22,22,22,22.5,21.5}--1 added
|
||||
local CCblockID={4,3,5,6,1,2,0}
|
||||
local scs=require("parts/spinCenters")
|
||||
local kickList=require("parts/kickList")
|
||||
local finesseCtrlPar={
|
||||
local finesseList={
|
||||
[1]={
|
||||
{1,2,1,0,1,2,2,1},
|
||||
{2,2,2,1,1,2,3,2,2},
|
||||
@@ -81,17 +82,18 @@ local finesseCtrlPar={
|
||||
{1,2,1,0,1,2,1},
|
||||
{2,2,2,2,1,1,2,2,2,2},
|
||||
},--I
|
||||
}--SZI逆态视为顺态
|
||||
finesseCtrlPar[2]=finesseCtrlPar[1]--SZ算法相同
|
||||
finesseCtrlPar[4]=finesseCtrlPar[3]--JLT算法相同
|
||||
finesseCtrlPar[5]=finesseCtrlPar[3]--JLT算法相同
|
||||
}
|
||||
finesseList[1][3],finesseList[1][4],finesseList[7][3],finesseList[7][4]=finesseList[1][1],finesseList[1][2],finesseList[7][1],finesseList[7][2]--SZI逆态视为顺态
|
||||
finesseList[2]=finesseList[1]--SZ算法相同
|
||||
finesseList[4]=finesseList[3]--JLT算法相同
|
||||
finesseList[5]=finesseList[3]--JLT算法相同
|
||||
local CCblockID={4,3,5,6,1,2,0}
|
||||
local freshPrepare={
|
||||
none=NULL,
|
||||
bag7=function(P)
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
::L::P:getNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
bag=function(P)
|
||||
local bag0,bag=P.gameEnv.bag,{}
|
||||
for i=1,#bag0 do bag[i]=bag0[i]end
|
||||
repeat P:getNext(rem(bag,rnd(#bag)))until not bag[1]
|
||||
end,
|
||||
his4=function(P)
|
||||
P.his={rnd(7),rnd(7),rnd(7),rnd(7)}
|
||||
@@ -109,29 +111,18 @@ local freshPrepare={
|
||||
P:getNext(rnd(7))
|
||||
for i=1,5 do
|
||||
local i
|
||||
::L::i=rnd(7)
|
||||
if i==P.next[#P.next].id then goto L end
|
||||
repeat i=rnd(7)until i~=P.next[#P.next].id
|
||||
P:getNext(i)
|
||||
end
|
||||
end,
|
||||
drought1=function(P)
|
||||
local bag={1,2,3,3,4,4,5,5,6,6}
|
||||
::L::P:getNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
end,
|
||||
drought2=function(P)
|
||||
local bag={1,1,1,2,2,2,6,6,3,4,5,7}
|
||||
::L::P:getNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
end,
|
||||
}
|
||||
local freshMethod={
|
||||
none=NULL,
|
||||
bag7=function(P)
|
||||
bag=function(P)
|
||||
if #P.next<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
::L::P:getNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
local bag0,bag=P.gameEnv.bag,{}
|
||||
for i=1,#bag0 do bag[i]=bag0[i]end
|
||||
repeat P:getNext(rem(bag,rnd(#bag)))until not bag[1]
|
||||
end
|
||||
end,
|
||||
his4=function(P)
|
||||
@@ -151,33 +142,11 @@ local freshMethod={
|
||||
if #P.next<6 then
|
||||
for i=1,3 do
|
||||
local i
|
||||
::L::i=rnd(7)
|
||||
if i==P.next[#P.next].id then goto L end
|
||||
repeat i=rnd(7)until i~=P.next[#P.next].id
|
||||
P:getNext(i)
|
||||
end
|
||||
end
|
||||
end,
|
||||
drought1=function(P)
|
||||
if #P.next<6 then
|
||||
local bag={1,2,3,4,5,6}
|
||||
::L::P:getNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
end
|
||||
end,
|
||||
drought2=function(P)
|
||||
if #P.next<6 then
|
||||
local i=rnd(18)
|
||||
P:getNext(
|
||||
i<=4 and 1 or
|
||||
i<=8 and 2 or
|
||||
i<=12 and 6 or
|
||||
i<=14 and 3 or
|
||||
i<=16 and 4 or
|
||||
i==17 and 5 or
|
||||
7
|
||||
)
|
||||
end
|
||||
end,
|
||||
}
|
||||
local spinName={"zspin","sspin","lspin","jspin","tspin","ospin","ispin"}
|
||||
local clearName={"single","double","triple"}
|
||||
@@ -262,6 +231,7 @@ local function Pdraw_norm(P)
|
||||
end
|
||||
gc.translate(0,dy)
|
||||
end--Field with falling animation
|
||||
|
||||
for i=1,#P.lockFX do
|
||||
_=P.lockFX[i]
|
||||
if _[3]<.5 then
|
||||
@@ -272,6 +242,7 @@ local function Pdraw_norm(P)
|
||||
gc.rectangle("fill",_[1]+30,_[2],60*_[3]-60,30)
|
||||
end
|
||||
end--lockFX
|
||||
|
||||
for i=1,#P.dropFX do
|
||||
_=P.dropFX[i]
|
||||
gc.setColor(1,1,1,_[1]*.12)
|
||||
@@ -281,6 +252,7 @@ local function Pdraw_norm(P)
|
||||
end
|
||||
end
|
||||
end--dropFX
|
||||
|
||||
if P.waiting==-1 then
|
||||
if P.gameEnv.ghost then
|
||||
gc.setColor(1,1,1,.3)
|
||||
@@ -290,24 +262,8 @@ local function Pdraw_norm(P)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
-- local dy=setting.smooth and(P.y_img~=P.curY and or 1)^4*30 or 0
|
||||
local dy
|
||||
if P.gameEnv.smooth then
|
||||
if P.y_img~=P.curY then
|
||||
dy=(min(P.dropDelay,1e99)/P.gameEnv.drop-1)*30
|
||||
else
|
||||
dy=0
|
||||
end
|
||||
--[[
|
||||
if P.y_img~=P.curY then
|
||||
dy=(min(P.dropDelay,8e98)/P.gameEnv.drop)^4*30
|
||||
else
|
||||
dy=(min(P.lockDelay,8e98)/P.gameEnv.lock)^(P.gameEnv._20G and 3 or 7)*30
|
||||
end
|
||||
]]
|
||||
else
|
||||
dy=0
|
||||
end
|
||||
|
||||
local dy=P.gameEnv.smooth and P.y_img~=P.curY and (min(P.dropDelay,1e99)/P.gameEnv.drop-1)*30 or 0
|
||||
gc.translate(0,-dy)
|
||||
local trans=P.lockDelay/P.gameEnv.lock
|
||||
if P.gameEnv.block then
|
||||
@@ -396,7 +352,7 @@ local function Pdraw_norm(P)
|
||||
gc.setBlendMode("alpha")
|
||||
|
||||
if P.gameEnv.hold then
|
||||
mText(drawableText.hold,-81,-10)
|
||||
mText(drawableText.hold,-81,-15)
|
||||
if P.holded then gc.setColor(.6,.5,.5)end
|
||||
local B=P.hd.bk
|
||||
for i=1,#B do for j=1,#B[1]do
|
||||
@@ -405,11 +361,11 @@ local function Pdraw_norm(P)
|
||||
end
|
||||
end end
|
||||
end--Hold
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.next,381,-10)
|
||||
mText(drawableText.next,381,-15)
|
||||
local N=1
|
||||
::L::
|
||||
if N<=P.gameEnv.next and P.next[N]then
|
||||
while N<=P.gameEnv.next and P.next[N]do
|
||||
local b,c=P.next[N].bk,P.next[N].color
|
||||
for i=1,#b do for j=1,#b[1] do
|
||||
if b[i][j]then
|
||||
@@ -417,9 +373,20 @@ local function Pdraw_norm(P)
|
||||
end
|
||||
end end
|
||||
N=N+1
|
||||
goto L
|
||||
end
|
||||
--Next
|
||||
--Next(s)
|
||||
|
||||
if P.gameEnv.bagLine then
|
||||
local L=P.gameEnv.bagLen
|
||||
local C=-P.pieceCount%L--phase
|
||||
gc.setColor(.5,.5,.5)
|
||||
for i=C,N-1,L do
|
||||
local y=72*i+36
|
||||
gc.line(320,y,442,y)
|
||||
end
|
||||
end
|
||||
--BagLine(s)
|
||||
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.draw(drawableText.modeName,-135,-65)
|
||||
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
|
||||
@@ -1168,7 +1135,7 @@ local OspinList={
|
||||
{323,6,0,-1,-1,2},{332,6,0,-2,-1,2},{322,6,0,-1,-2,2},--O
|
||||
}--{key,id,dir,dx,dy,freeLv(0=unmovable,1=↔Unmvb,2=free)}
|
||||
function player.spin(P,d,ifpre)
|
||||
if P.cur.id==6 then--O-spin!Ohhhhhhhhhhhhhhhhhhhhhhhhhh
|
||||
if P.cur.id==6 then
|
||||
if P.human then
|
||||
SFX.play("rotate",nil,getBlockPosition(P))
|
||||
end
|
||||
@@ -1276,6 +1243,7 @@ function player.hold(P,ifpre)
|
||||
if P.cur.id==0 then
|
||||
P.cur=rem(P.next,1)
|
||||
P:newNext()
|
||||
P.pieceCount=P.pieceCount+1
|
||||
if P.AI_mode=="CC"then BOT.addNext(P.AI_bot,CCblockID[P.next[P.AIdata.next].id])end
|
||||
end
|
||||
P:resetBlock()
|
||||
@@ -1302,6 +1270,7 @@ function player.popNext(P)--pop next queue to hand
|
||||
|
||||
P.cur=rem(P.next,1)
|
||||
P:newNext()
|
||||
P.pieceCount=P.pieceCount+1
|
||||
if P.AI_mode=="CC"then BOT.addNext(P.AI_bot,CCblockID[P.next[P.AIdata.next].id])end
|
||||
local _=P.keyPressing
|
||||
if _[8]and P.gameEnv.hold and P.gameEnv.ihs then
|
||||
@@ -1483,12 +1452,7 @@ function player.drop(P)--Place piece
|
||||
if dospin then P.ctrlCount=P.ctrlCount-2 end--对无遮挡spin宽松两步
|
||||
local id=P.cur.id
|
||||
local dir=P.dir+1
|
||||
if id<3 or id==7 then
|
||||
if dir>2 then
|
||||
dir=dir-2
|
||||
end
|
||||
end--SZI的逆态视为顺态
|
||||
local d=P.ctrlCount-finesseCtrlPar[id][dir][P.curX]if d>=2 then P:fineError(2)elseif d>0 then P:fineError(d)end --非最简
|
||||
local d=P.ctrlCount-finesseList[id][dir][P.curX]if d>=2 then P:fineError(2)elseif d>0 then P:fineError(d)end --非最简
|
||||
end
|
||||
|
||||
if cc>0 then
|
||||
@@ -1554,7 +1518,7 @@ function player.drop(P)--Place piece
|
||||
atk=atk*.5
|
||||
sendTime=sendTime+60
|
||||
cscore=cscore*.6
|
||||
P.b2b=P.b2b+b2bPoint[cc]*.5
|
||||
P.b2b=P.b2b+b2bPoint[cc]*.4
|
||||
if P.human then
|
||||
VOC.play("mini",CHN)
|
||||
end
|
||||
@@ -1579,7 +1543,7 @@ function player.drop(P)--Place piece
|
||||
end
|
||||
end
|
||||
sendTime=sendTime+25*cmb
|
||||
if cmb>2 then
|
||||
if cmb>1 then
|
||||
atk=atk+(comboAtk[cmb]or 2)
|
||||
P:showText(text.cmb[min(cmb,20)],0,25,15+min(cmb,25)*3,cmb<10 and"appear"or"flicker")
|
||||
cscore=cscore+min(20*cmb,300)*cc
|
||||
@@ -1587,7 +1551,7 @@ function player.drop(P)--Place piece
|
||||
if clear then
|
||||
if #P.field==0 then
|
||||
P:showText(text.PC,0,-80,50,"flicker")
|
||||
atk=atk^.5+min(6+STAT.pc,10)
|
||||
atk=atk^.5+min(6+STAT.pc,12)
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+120
|
||||
if STAT.row+cc>4 then
|
||||
@@ -1597,7 +1561,6 @@ function player.drop(P)--Place piece
|
||||
cscore=cscore+626
|
||||
end
|
||||
STAT.pc=STAT.pc+1
|
||||
P.lastClear=P.cur.id*10+5
|
||||
if P.human then
|
||||
SFX.play("clear")
|
||||
VOC.play("pc",CHN)
|
||||
@@ -1612,16 +1575,11 @@ function player.drop(P)--Place piece
|
||||
P.lastClear=cc
|
||||
if P.human then
|
||||
SFX.play("clear")
|
||||
VOC.play("pc",CHN)
|
||||
end
|
||||
end
|
||||
P.lastClear=P.cur.id*10+5
|
||||
end
|
||||
if P.human then
|
||||
SFX.play(clear_n[cc])
|
||||
SFX.play(ren_n[min(cmb,11)])
|
||||
if cmb>14 then SFX.play("ren_mega",(cmb-10)*.1)end
|
||||
VIB(cc+1)
|
||||
end
|
||||
|
||||
if P.b2b>1200 then P.b2b=1200 end
|
||||
|
||||
if modeEnv.royaleMode then
|
||||
@@ -1631,9 +1589,9 @@ function player.drop(P)--Place piece
|
||||
exblock=exblock+reDef[i]
|
||||
end
|
||||
end--Bonus atk/def when focused
|
||||
local send=atk
|
||||
|
||||
send=atk
|
||||
if send>0 then
|
||||
--ATK statistics
|
||||
if exblock then exblock=int(exblock*(1+P.strength*.25))end
|
||||
send=int(send*(1+P.strength*.25))
|
||||
--Badge Buff
|
||||
@@ -1689,6 +1647,13 @@ function player.drop(P)--Place piece
|
||||
if P.human and send>3 then SFX.play("emit",min(send,8)*.1)end
|
||||
end
|
||||
end
|
||||
|
||||
if P.human then
|
||||
SFX.play(clear_n[cc])
|
||||
SFX.play(ren_n[min(cmb,11)])
|
||||
if cmb>14 then SFX.play("ren_mega",(cmb-10)*.1)end
|
||||
VIB(cc+1)
|
||||
end
|
||||
else
|
||||
cmb=0
|
||||
local dropScore=10
|
||||
@@ -1724,6 +1689,19 @@ function player.drop(P)--Place piece
|
||||
end
|
||||
P.combo=cmb
|
||||
|
||||
STAT.score=STAT.score+int(cscore)
|
||||
STAT.piece=STAT.piece+1
|
||||
STAT.row=STAT.row+cc
|
||||
if atk>0 then
|
||||
STAT.atk=STAT.atk+int(atk)
|
||||
if send>0 then
|
||||
STAT.send=STAT.send+int(send)
|
||||
end
|
||||
end
|
||||
if gbcc>0 then
|
||||
STAT.dig=STAT.dig+gbcc
|
||||
STAT.digatk=STAT.digatk+atk*gbcc/cc
|
||||
end
|
||||
local n=P.cur.name
|
||||
if dospin then
|
||||
_=STAT.spin[n] _[cc+1]=_[cc+1]+1--spin[1/2/3/4/5/6/7][0/1/2/3]
|
||||
@@ -1734,17 +1712,8 @@ function player.drop(P)--Place piece
|
||||
_=STAT.clear_S _[cc]=_[cc]+1--clear[1/2/3/4]
|
||||
_=STAT.clear_B _[n]=_[n]+1--clear[1/2/3/4/5/6/7]
|
||||
end
|
||||
|
||||
STAT.score=STAT.score+int(cscore)
|
||||
STAT.piece=STAT.piece+1
|
||||
STAT.row=STAT.row+cc
|
||||
STAT.atk=STAT.atk+atk
|
||||
STAT.send=STAT.send+send
|
||||
if gbcc>0 then
|
||||
STAT.dig=STAT.dig+gbcc
|
||||
STAT.digatk=STAT.digatk+atk*gbcc/cc
|
||||
end
|
||||
--Update stat
|
||||
|
||||
_=P.gameEnv.dropPiece
|
||||
if _ then _(P)end
|
||||
--drop event
|
||||
@@ -1781,16 +1750,21 @@ local function gameOver()
|
||||
R=R(P)--new rank
|
||||
if R then
|
||||
local r=modeRanks[M.id]--old rank
|
||||
local _
|
||||
if R>r then
|
||||
modeRanks[M.id]=R
|
||||
if r==0 then
|
||||
for i=1,#M.unlock do
|
||||
local m=M.unlock[i]
|
||||
if not modeRanks[m]then
|
||||
modeRanks[m]=modes[m].score and 0 or 6
|
||||
end
|
||||
_=true
|
||||
end
|
||||
if r==0 then
|
||||
for i=1,#M.unlock do
|
||||
local m=M.unlock[i]
|
||||
if not modeRanks[m]then
|
||||
modeRanks[m]=modes[m].score and 0 or 6
|
||||
_=true
|
||||
end
|
||||
end
|
||||
end
|
||||
if _ then
|
||||
FILE.saveUnlock()
|
||||
end
|
||||
local D=M.score(P)
|
||||
@@ -1953,6 +1927,7 @@ function player.act.moveLeft(P,auto)
|
||||
if P.keyPressing[9]then
|
||||
if P.gameEnv.swap then
|
||||
P:changeAtkMode(1)
|
||||
P.keyPressing[1]=false
|
||||
end
|
||||
elseif P.control and P.waiting==-1 then
|
||||
if not P:ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
||||
@@ -1978,6 +1953,7 @@ function player.act.moveRight(P,auto)
|
||||
if P.keyPressing[9]then
|
||||
if P.gameEnv.swap then
|
||||
P:changeAtkMode(2)
|
||||
P.keyPressing[2]=false
|
||||
end
|
||||
elseif P.control and P.waiting==-1 then
|
||||
if not P:ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
||||
@@ -2232,7 +2208,8 @@ function newDemoPlayer(id,x,y,size)
|
||||
next=6,hold=true,
|
||||
oncehold=true,
|
||||
ospin=true,
|
||||
sequence="bag7",
|
||||
sequence="bag",
|
||||
bag={1,2,3,4,5,6,7},
|
||||
face={0,0,0,0,0,0,0},
|
||||
skin=setting.skin,
|
||||
|
||||
@@ -2265,9 +2242,10 @@ function newDemoPlayer(id,x,y,size)
|
||||
P.spinLast,P.lastClear=false,nil
|
||||
P.spinSeq=0
|
||||
P.ctrlCount=0
|
||||
P.pieceCount=0
|
||||
|
||||
freshPrepare.bag7(P)
|
||||
P.newNext=freshMethod.bag7
|
||||
freshPrepare.bag(P)
|
||||
P.newNext=freshMethod.bag
|
||||
|
||||
P.human=false
|
||||
P.AI_mode="CC"
|
||||
@@ -2275,14 +2253,14 @@ function newDemoPlayer(id,x,y,size)
|
||||
P.AI_needFresh=false
|
||||
P.AI_keys={}
|
||||
P.AI_delay,P.AI_delay0=3,3
|
||||
P.AIdata={next=5,hold=true,_20G=false,bag7=true,node=80000}
|
||||
P.AIdata={next=5,hold=true,_20G=false,bag=true,node=80000}
|
||||
if not BOT then P.AI_mode="9S"end
|
||||
if P.AI_mode=="CC"then
|
||||
P.RS=kickList.AIRS
|
||||
local opt,wei=BOT.getConf()
|
||||
BOT.setHold(opt,P.AIdata.hold)
|
||||
BOT.set20G(opt,P.AIdata._20G)
|
||||
BOT.setBag(opt,P.AIdata.bag7)
|
||||
BOT.setBag(opt,P.AIdata.bag)
|
||||
BOT.setNode(opt,P.AIdata.node)
|
||||
P.AI_bot=BOT.new(opt,wei)
|
||||
BOT.free(opt)BOT.free(wei)
|
||||
@@ -2310,7 +2288,7 @@ function newDemoPlayer(id,x,y,size)
|
||||
|
||||
P:popNext()
|
||||
end
|
||||
function newPlayer(id,x,y,size,AIdata)
|
||||
function newAIPlayer(id,x,y,size,AIdata)
|
||||
players[id]={id=id}
|
||||
local P=players[id]
|
||||
P.life=0
|
||||
@@ -2387,51 +2365,56 @@ function newPlayer(id,x,y,size,AIdata)
|
||||
P.dropDelay,P.lockDelay=ENV.drop,ENV.lock
|
||||
P.freshTime=0
|
||||
P.spinLast,P.lastClear=false,nil
|
||||
P.spinSeq=0--for Ospin,each digit mean a spin
|
||||
P.ctrlCount=0--key press time,for finesse check
|
||||
P.spinSeq=0--for Ospin, each digit mean a spin
|
||||
P.ctrlCount=0--key press time, for finesse check
|
||||
P.pieceCount=0--count pieces from next, for drawing bagline
|
||||
|
||||
freshPrepare[ENV.sequence](P)
|
||||
P.newNext=freshMethod[ENV.sequence]
|
||||
|
||||
if AIdata then
|
||||
ENV.face={0,0,0,0,0,0,0}
|
||||
ENV.skin={1,5,2,8,10,3,7}
|
||||
P.human=false
|
||||
P.AI_mode=AIdata.type
|
||||
P.AI_stage=1
|
||||
P.AI_needFresh=false
|
||||
P.AI_keys={}
|
||||
P.AI_delay=min(int(ENV.drop*.8),2*AIdata.delta)
|
||||
P.AI_delay0=AIdata.delta
|
||||
P.AIdata={
|
||||
next=AIdata.next,
|
||||
hold=AIdata.hold,
|
||||
_20G=ENV._20G,
|
||||
bag7=AIdata.bag7=="bag7",
|
||||
node=AIdata.node,
|
||||
}
|
||||
if not BOT then P.AI_mode="9S"end
|
||||
if P.AI_mode=="CC"then
|
||||
P.RS=kickList.AIRS
|
||||
local opt,wei=BOT.getConf()
|
||||
BOT.setHold(opt,P.AIdata.hold)
|
||||
BOT.set20G(opt,P.AIdata._20G)
|
||||
BOT.setBag(opt,P.AIdata.bag7)
|
||||
BOT.setNode(opt,P.AIdata.node)
|
||||
P.AI_bot=BOT.new(opt,wei)
|
||||
BOT.free(opt)BOT.free(wei)
|
||||
for i=1,AIdata.next do
|
||||
BOT.addNext(P.AI_bot,CCblockID[P.next[i].id])
|
||||
end
|
||||
elseif P.AI_mode=="9S"then
|
||||
P.RS=kickList.TRS
|
||||
P.AI_keys={}
|
||||
end
|
||||
if type(ENV.sequence)=="string"then
|
||||
freshPrepare[ENV.sequence](P)
|
||||
P.newNext=freshMethod[ENV.sequence]
|
||||
else
|
||||
P.human=true
|
||||
assert(type(ENV.sequence)=="function"and type(ENV.freshMethod)=="function","wrong sequence generator code")
|
||||
ENV.sequence(P)
|
||||
P.newNext=ENV.freshMethod
|
||||
end
|
||||
if ENV.sequence~="bag"then
|
||||
ENV.bagLine=false
|
||||
else
|
||||
ENV.bagLen=#ENV.bag
|
||||
end
|
||||
|
||||
ENV.face={0,0,0,0,0,0,0}
|
||||
ENV.skin={1,5,2,8,10,3,7}
|
||||
P.human=false
|
||||
P.AI_mode=AIdata.type
|
||||
P.AI_stage=1
|
||||
P.AI_needFresh=false
|
||||
P.AI_keys={}
|
||||
P.AI_delay=min(int(ENV.drop*.8),2*AIdata.delta)
|
||||
P.AI_delay0=AIdata.delta
|
||||
P.AIdata={
|
||||
next=AIdata.next,
|
||||
hold=AIdata.hold,
|
||||
_20G=ENV._20G,
|
||||
bag=AIdata.bag=="bag",
|
||||
node=AIdata.node,
|
||||
}
|
||||
if not BOT then P.AI_mode="9S"end
|
||||
if P.AI_mode=="CC"then
|
||||
P.RS=kickList.AIRS
|
||||
local opt,wei=BOT.getConf()
|
||||
BOT.setHold(opt,P.AIdata.hold)
|
||||
BOT.set20G(opt,P.AIdata._20G)
|
||||
BOT.setBag(opt,P.AIdata.bag)
|
||||
BOT.setNode(opt,P.AIdata.node)
|
||||
P.AI_bot=BOT.new(opt,wei)
|
||||
BOT.free(opt)BOT.free(wei)
|
||||
for i=1,AIdata.next do
|
||||
BOT.addNext(P.AI_bot,CCblockID[P.next[i].id])
|
||||
end
|
||||
elseif P.AI_mode=="9S"then
|
||||
P.RS=kickList.TRS
|
||||
players.human=players.human+1
|
||||
ENV.next=min(ENV.next,setting.maxNext)
|
||||
P.AI_keys={}
|
||||
end
|
||||
|
||||
if P.small then
|
||||
@@ -2454,6 +2437,126 @@ function newPlayer(id,x,y,size,AIdata)
|
||||
P.keepVisible=ENV.visible=="show"
|
||||
|
||||
|
||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.movDir,P.moving,P.downing=0,0,0--last move key,DAS charging,downDAS charging
|
||||
P.waiting,P.falling=-1,-1
|
||||
P.clearingRow,P.clearedRow={},{}--clearing animation height,cleared row mark
|
||||
P.combo,P.b2b=0,0
|
||||
P.garbageBeneath=0
|
||||
P.fieldBeneath=0
|
||||
|
||||
P.score1,P.b2b1=0,0
|
||||
P.dropFX,P.lockFX={},{}
|
||||
P.bonus={}--texts
|
||||
|
||||
P.endCounter=0--used after gameover
|
||||
P.result=nil--string:"WIN"/"K.O."
|
||||
end
|
||||
function newPlayer(id,x,y,size)
|
||||
players[id]={id=id}
|
||||
local P=players[id]
|
||||
P.life=0
|
||||
for k,v in next,player do P[k]=v end--inherit functions of player class
|
||||
players.alive[#players.alive+1]=P
|
||||
P.x,P.y,P.size=x,y,size or 1
|
||||
P.fieldOff={x=0,y=0,vx=0,vy=0}--for shake FX
|
||||
P.keyRec=true--if calculate keySpeed
|
||||
P.centerX,P.centerY=P.x+300*P.size,P.y+370*P.size
|
||||
P.absFieldX=P.x+150*P.size
|
||||
P.absFieldY=P.y+60*P.size
|
||||
P.draw=Pdraw_norm
|
||||
P.dust=clearDust:clone()
|
||||
P.dust:start()
|
||||
P.bonus={}--texts
|
||||
P.update=Pupdate_alive
|
||||
|
||||
P.alive=true
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.stat={
|
||||
time=0,score=0,
|
||||
key=0,rotate=0,hold=0,
|
||||
extraPiece=0,extraRate=0,
|
||||
piece=0,row=0,dig=0,
|
||||
atk=0,digatk=0,send=0,recv=0,pend=0,
|
||||
clear_S={0,0,0,0},clear_B={0,0,0,0,0,0,0},
|
||||
spin_S={0,0,0,0},spin_B={0,0,0,0,0,0,0},
|
||||
clear={{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}},
|
||||
spin={{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}},
|
||||
pc=0,hpc=0,b2b=0,b3b=0,
|
||||
}--Current gamestat
|
||||
P.modeData={point=0,event=0,counter=0}--data use by mode
|
||||
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
||||
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
||||
|
||||
P.field,P.visTime={},{}
|
||||
P.atkBuffer={sum=0}
|
||||
|
||||
P.badge,P.strength=0,0
|
||||
P.atkMode,P.swappingAtkMode=1,20
|
||||
P.atker,P.atking,P.lastRecv={}
|
||||
--Royale-related
|
||||
|
||||
P.gameEnv={}--Current game setting environment
|
||||
local ENV=P.gameEnv
|
||||
for k,v in next,gameEnv0 do
|
||||
if modeEnv[k]~=nil then
|
||||
v=modeEnv[k]
|
||||
elseif setting[k]~=nil then
|
||||
v=setting[k]
|
||||
end
|
||||
ENV[k]=v
|
||||
end--load game settings
|
||||
ENV.das=max(ENV.das,ENV.mindas)
|
||||
ENV.arr=max(ENV.arr,ENV.minarr)
|
||||
ENV.sdarr=max(ENV.sdarr,ENV.minsdarr)
|
||||
|
||||
P.cur={bk={{}},id=0,color=0,name=0}--shape,shapeID,colorID,nameID
|
||||
P.sc,P.dir,P.r,P.c={0,0},0,0,0--IMG.spinCenter,direction,row,col
|
||||
P.curX,P.curY,P.y_img=0,0,0--x,y,ghostY
|
||||
P.hd={bk={{}},id=0,color=0,name=0}
|
||||
P.holded=false
|
||||
P.next={}
|
||||
|
||||
P.dropDelay,P.lockDelay=ENV.drop,ENV.lock
|
||||
P.freshTime=0
|
||||
P.spinLast,P.lastClear=false,nil
|
||||
P.spinSeq=0--for Ospin, each digit mean a spin
|
||||
P.ctrlCount=0--key press time, for finesse check
|
||||
P.pieceCount=0--count pieces from next, for drawing bagline
|
||||
|
||||
if type(ENV.sequence)=="string"then
|
||||
freshPrepare[ENV.sequence](P)
|
||||
P.newNext=freshMethod[ENV.sequence]
|
||||
else
|
||||
assert(type(ENV.sequence)=="function"and type(ENV.freshMethod)=="function","wrong sequence generator code")
|
||||
ENV.sequence(P)
|
||||
P.newNext=ENV.freshMethod
|
||||
end
|
||||
if ENV.sequence~="bag"then
|
||||
ENV.bagLine=false
|
||||
else
|
||||
ENV.bagLen=#ENV.bag
|
||||
end
|
||||
|
||||
P.human=true
|
||||
P.RS=kickList.TRS
|
||||
players.human=players.human+1
|
||||
ENV.next=min(ENV.next,setting.maxNext)
|
||||
|
||||
if ENV.lockFX==0 then ENV.lockFX=nil end
|
||||
if ENV.dropFX==0 then ENV.dropFX=nil end
|
||||
if ENV.shakeFX==0 then ENV.shakeFX=nil end
|
||||
|
||||
P.color={}
|
||||
for _=1,7 do
|
||||
P.color[_]=skin.libColor[ENV.skin[_]]
|
||||
end
|
||||
|
||||
P.showTime=visible_opt[ENV.visible]
|
||||
P.keepVisible=ENV.visible=="show"
|
||||
|
||||
|
||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.movDir,P.moving,P.downing=0,0,0--last move key,DAS charging,downDAS charging
|
||||
P.waiting,P.falling=-1,-1
|
||||
|
||||
111
scene.lua
111
scene.lua
@@ -1,4 +1,6 @@
|
||||
local int,log,max,format=math.floor,math.log,math.max,string.format
|
||||
local int,log=math.floor,math.log
|
||||
local sin,cos=math.sin,math.cos
|
||||
local max,format=math.max,string.format
|
||||
local SCN={
|
||||
cur="load",--Current scene
|
||||
swapping=false,--ifSwapping
|
||||
@@ -17,10 +19,10 @@ local sceneInit={
|
||||
sceneTemp={
|
||||
phase=1,--Loading stage
|
||||
cur=1,--Counter
|
||||
tar=#voiceName,--Loading bar lenth(current)
|
||||
tar=#VOC.name,--Loading bar lenth(current)
|
||||
tip=require("parts/getTip"),
|
||||
list={
|
||||
#voiceName,
|
||||
#VOC.name,
|
||||
#BGM.list,
|
||||
#SFX.list,
|
||||
IMG.getCount(),
|
||||
@@ -103,79 +105,56 @@ local sceneInit={
|
||||
format("%d(%d) %.2fLPM",S.row,S.dig,S.row/S.time*60),
|
||||
format("%d(%d)",S.atk,S.digatk),
|
||||
format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend),
|
||||
format("%d/%d/%d/%d",S.clear_S[1],S.clear_S[2],S.clear_S[3],S.clear_S[4]),
|
||||
format("(%d)/%d/%d/%d",S.spin_S[1],S.spin_S[2],S.spin_S[3],S.spin_S[4]),
|
||||
format("%d(+%d)/%d(%d)",S.b2b,S.b3b,S.pc,S.hpc),
|
||||
format("%d[%.2f%%]",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
||||
},
|
||||
|
||||
--从上开始,顺时针90°
|
||||
radar1={
|
||||
S.piece/2.5/S.time*60, --L'PM
|
||||
S.atk/S.time*60, --APM
|
||||
S.recv/S.time*60, --RPM
|
||||
S.atk/S.row, --APL
|
||||
},--外层表观数据
|
||||
radar2={
|
||||
S.dig/S.time*60, --DigPM
|
||||
S.digatk/S.time*60, --APM(dig)
|
||||
S.pend/S.time*60, --PendPM
|
||||
S.digatk/S.dig, --APL(dig)
|
||||
},--内层挖掘相关数据
|
||||
V1={1/100,1/60,1/70,1/2},
|
||||
V2={1/100,1/60,1/70,1/2},
|
||||
radar={
|
||||
(S.recv-S.pend+S.dig)/S.time*60,--DefPM
|
||||
(S.recv-S.pend)/S.time*60, --OffPM
|
||||
S.atk/S.time*60, --AtkPM
|
||||
S.send/S.time*60, --SendPM
|
||||
S.piece/S.time*24, --LinePM
|
||||
S.dig/S.time*60, --DigPM
|
||||
},
|
||||
val={1/80,1/40,1/60,1/60,1/100,1/40},
|
||||
timing=org=="play",
|
||||
}
|
||||
local _=sceneTemp
|
||||
local A,B=_.radar1,_.radar2
|
||||
local C,D=_.V1,_.V2
|
||||
for i=1,4 do
|
||||
if A[i]~=A[i]then A[i]=0 end
|
||||
if B[i]~=B[i]then B[i]=0 end
|
||||
C[i]=C[i]*A[i]if C[i]>1.26 then C[i]=1.26+((C[i]-1.26)+1)^.5-1 end
|
||||
D[i]=D[i]*B[i]if D[i]>1.26 then D[i]=1.26+((D[i]-1.26)+1)^.5-1 end
|
||||
end--normalize V1/V2
|
||||
A[1]=format("%.1fAPM",A[1])
|
||||
A[2]=format("%.1fL'PM",A[2])
|
||||
A[3]=format("%.1fRPM",A[3])
|
||||
A[4]=format("%.1fAPL",A[4])
|
||||
local s
|
||||
if C[1]<.5 and C[2]<.5 and C[3]<.5 and C[4]<.5 and D[1]<.5 and D[2]<.5 and D[3]<.5 and D[4]<.5 then
|
||||
_.color1={.4,.9,.5}
|
||||
_.color2={.7,.5,.3}
|
||||
s=1.26
|
||||
--Vegetable
|
||||
elseif C[1]>1 or C[2]>1 or C[3]>1 or C[4]>1 or D[1]>1 or D[2]>1 or D[3]>1 or D[4]>1 then
|
||||
_.color1={1,.3,.3}
|
||||
_.color2={.4,.2,0}
|
||||
s=.8
|
||||
--Diao
|
||||
else
|
||||
_.color1={.4,.7,.9}
|
||||
_.color2={.6,.3,.26}
|
||||
s=1
|
||||
--NORMAL
|
||||
local A,B=_.radar,_.val
|
||||
for i=1,6 do
|
||||
B[i]=B[i]*A[i]if B[i]>1.26 then B[i]=1.26+(B[i]-1.26)*.26 end
|
||||
end--normalize vals
|
||||
for i=1,6 do
|
||||
A[i]=format("%.2f",A[i])..text.radarData[i]
|
||||
end
|
||||
sceneTemp.scale=s
|
||||
s=s*126
|
||||
_.standard={
|
||||
0,-s,
|
||||
s,0,
|
||||
0,s,
|
||||
-s,0,
|
||||
}
|
||||
sceneTemp.V1={
|
||||
0, -C[1]*s,
|
||||
C[2]*s,0,
|
||||
0, C[3]*s,
|
||||
-C[4]*s,0,
|
||||
0, -C[1]*s
|
||||
}
|
||||
sceneTemp.V2={
|
||||
0, -D[1]*s,
|
||||
D[2]*s,0,
|
||||
0, D[3]*s,
|
||||
-D[4]*s,0,
|
||||
0, -D[1]*s
|
||||
local f=1
|
||||
for i=1,6 do
|
||||
if B[i]>.5 then f=2 end
|
||||
if B[i]>1 then f=3 break end
|
||||
end
|
||||
if f==1 then _.color,f={.4,.9,.5},1.25 --Vegetable
|
||||
elseif f==2 then _.color,f={.4,.7,.9},1 --Normal
|
||||
elseif f==3 then _.color,f={1,.3,.3},.626 --Diao
|
||||
end
|
||||
A={
|
||||
120*.5*f, 120*3^.5*.5*f,
|
||||
120*-.5*f, 120*3^.5*.5*f,
|
||||
120*-1*f, 120*0*f,
|
||||
120*-.5*f, 120*-3^.5*.5*f,
|
||||
120*.5*f, 120*-3^.5*.5*f,
|
||||
120*1*f, 120*0*f,
|
||||
}
|
||||
_.scale=f
|
||||
_.standard=A
|
||||
|
||||
for i=6,1,-1 do
|
||||
B[2*i-1],B[2*i]=B[i]*A[2*i-1],B[i]*A[2*i]
|
||||
end
|
||||
_.val=B
|
||||
end,
|
||||
setting_game=function()
|
||||
BG.set("space")
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user