Compare commits
16 Commits
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15df07ae3f |
BIN
BGM/far.ogg
Normal file
BIN
BGM/hay what kind of feeling.ogg
Normal file
BIN
SFX/virtualKey.ogg
Normal file
BIN
SFX/welcome.ogg
BIN
SFX/welcome_sfx.ogg
Normal file
BIN
VOICE/welcome_voc.ogg
Normal file
1068
callback.lua
Normal file
14
conf.lua
@@ -1,11 +1,11 @@
|
||||
gameVersion="Alpha V0.8.11"
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||||
gameVersion="Alpha V0.8.24"
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||||
function love.conf(t)
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t.identity="Techmino"--SaveDir name
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||||
t.identity="Techmino"--folder name
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||||
t.version="11.1"
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||||
t.console=false
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||||
t.gammacorrect=false
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||||
t.appendidentity=true--Search files in source before save directory
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||||
t.accelerometerjoystick=false--ios/android加速度计=摇杆
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t.appendidentity=true--search files in source before save directory
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||||
t.accelerometerjoystick=false--accelerometer=joystick on ios/android
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||||
t.audio.mixwithsystem=true
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||||
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||||
local W=t.window
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||||
@@ -17,12 +17,12 @@ function love.conf(t)
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W.resizable=true
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W.fullscreentype="desktop"--"exclusive"
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W.fullscreen=false
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||||
W.vsync=0--0:∞fps
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W.vsync=0--infinite fps
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W.msaa=false--num of samples to use with multi-sampled antialiasing
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||||
W.depth=0--bits/samp of depth buffer
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W.stencil=1--bits/samp of stencil buffer
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||||
W.display=1--Monitor ID
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W.highdpi=false--High-dpi mode for the window on a Retina display
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W.display=1--monitor ID
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W.highdpi=false--high-dpi mode for the window on a Retina display
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W.x,W.y=nil
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||||
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local M=t.modules
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||||
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@@ -1,92 +0,0 @@
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setting={
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das=10,arr=2,
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sddas=0,sdarr=2,
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reTime=10,
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maxNext=6,
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quickR=true,
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swap=true,
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fine=false,
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autoPause=true,
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--game
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ghost=true,center=true,
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smo=true,grid=false,
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dropFX=3,
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shakeFX=2,
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atkFX=3,
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frameMul=100,
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fullscreen=false,
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bg=true,
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bgspace=true,
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lang=1,
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skin=1,
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--graphic
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sfx=10,bgm=7,
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vib=0,voc=0,
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stereo=6,
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--sound
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keyMap={
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{"left","right","x","z","c","up","down","space","tab","r"},
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{},{},{},{},{},{},{},
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--keyboard
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{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder"},
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{},{},{},{},{},{},{},
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--joystick
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},
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VKSwitch=false,--if disp
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VKTrack=false,--if tracked
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VKDodge=false,--if dodge
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VKTchW=3,--Touch-Pos Weight
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VKCurW=4,--Cur-Pos Weight
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VKIcon=true,--if disp icon
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VKAlpha=3,
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--control
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}
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local L=setting.keyMap
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for i=1,#L do
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for j=1,20 do
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if not L[i][j]then
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L[i][j]=""
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end
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end
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end
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stat={
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run=0,game=0,time=0,
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extraPiece=0,extraRate=0,
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key=0,rotate=0,hold=0,piece=0,row=0,
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atk=0,send=0,recv=0,pend=0,
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clear_1=0,clear_2=0,clear_3=0,clear_4=0,
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spin_0=0,spin_1=0,spin_2=0,spin_3=0,
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b2b=0,b3b=0,pc=0,score=0,
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}
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--Things related to virtualkey
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local O,_=true,false
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VK_org={--Original set,for restore VK' position
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{ava=O,x=80, y=720-200, r=80},--moveLeft
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{ava=O,x=320, y=720-200, r=80},--moveRight
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{ava=O,x=1280-80, y=720-200, r=80},--rotRight
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{ava=O,x=1280-200, y=720-80, r=80},--rotLeft
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{ava=O,x=1280-200, y=720-320, r=80},--rotFlip
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{ava=O,x=200, y=720-320, r=80},--hardDrop
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{ava=O,x=200, y=720-80, r=80},--softDrop
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{ava=O,x=1280-320, y=720-200, r=80},--hold
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{ava=O,x=1280-80, y=280, r=80},--func
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{ava=O,x=80, y=280, r=80},--restart
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{ava=_,x=100, y=50, r=80},--insLeft
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{ava=_,x=200, y=50, r=80},--insRight
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{ava=_,x=300, y=50, r=80},--insDown
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{ava=_,x=400, y=50, r=80},--down1
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{ava=_,x=500, y=50, r=80},--down4
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{ava=_,x=600, y=50, r=80},--down10
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{ava=_,x=700, y=50, r=80},--dropLeft
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{ava=_,x=800, y=50, r=80},--dropRight
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{ava=_,x=900, y=50, r=80},--addToLeft
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{ava=_,x=1000, y=50, r=80},--addToRight
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}
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virtualkey={}
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for i=1,#VK_org do
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virtualkey[i]={}
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end
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84
document.txt
@@ -1,14 +1,13 @@
|
||||
(ENG ver. below)
|
||||
游戏方法:
|
||||
控制系统提供的一个个四联方块(左右移动和旋转90,180,270度),每填满场地的一行就会将其消除,根据消除方式会给对手攻击(如果有对手的话)
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||||
系统会提供的一个个四联骨牌("方块",总共7种),玩家需要控制(左右移动和旋转90,180,270度),每填满场地的一行就会将其消除,根据消除方式会给对手攻击(如果有对手的话)
|
||||
活到最后或者完成目标即胜利.
|
||||
|
||||
旋转系统:
|
||||
使用Techmino专属旋转系统
|
||||
细节不赘述
|
||||
使用Techmino专属旋转系统,细节懒得写(
|
||||
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||||
spin判定:
|
||||
结合了不可移动判定和三角判定,是否为mini也与判定过程数据有关
|
||||
细节不赘述
|
||||
结合了不可移动判定和三角判定,是否为mini也与判定过程数据有关,细节也懒得写(
|
||||
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||||
攻击系统:
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||||
普通消除:
|
||||
@@ -16,14 +15,16 @@ spin判定:
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||||
特殊消除:
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spin1/2/3攻击2/4/6,若mini则减半
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B2B:加1(techrash/spin1/spin2)或2(spin3)攻击
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B3B:在B2B效果之上再+1攻击和+1额外抵挡
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连击:0,0,1,1,2,2,3,3,4,4,3……
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B3B:在B2B效果之上消四再加1,spin再加0.5*消行数攻击,二者都+1额外抵挡
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堆楼连击:0,0,1,1,2,2,2,3,3,3,4,4,3, 之后都是2
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挖掘连击:0,0,1,1,2,2,3,3,4,4,4, 之后都是5
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特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
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PC:将上述伤害之和开根号,再+6~10(本局内递增)+2额外抵挡(注:本局消行数>4时会将B2B点数拉满)
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||||
半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+2,额外抵挡+2
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||||
全消:将上述伤害之和开根号,再+6~12(本局内递增)+2额外抵挡(注:本局消行数>4时会将B2B点数拉满)
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||||
根据上述规则计算后,向下取整,攻击打出
|
||||
|
||||
分数系统:
|
||||
玩得越牛逼得分越高嗷(
|
||||
操作越牛逼得分越高嗷(
|
||||
|
||||
攻击延迟:
|
||||
消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢
|
||||
@@ -36,7 +37,7 @@ spin判定:
|
||||
back to back(B2B)点数说明:
|
||||
B2B点数的范围在0~1200,在点数>=40时进行特殊消除为B2B,>1000时特殊消除为B3B
|
||||
普通消除-250
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||||
spin1/2/3:+50/100/180(mini减半)
|
||||
spin1/2/3:+50/100/180(mini变为原来40%)
|
||||
消四:+100
|
||||
空spin:+20,此法得到的点数不能超过1000
|
||||
当点数在1000以上时空放一块-40(不减到低于1000)
|
||||
@@ -47,9 +48,68 @@ back to back(B2B)点数说明:
|
||||
1.随机:每次攻击后10%随机挑选一个玩家锁定
|
||||
2.最多徽章:攻击后或者锁定玩家死亡时锁定徽章最多的玩家
|
||||
3.最高:攻击后或者锁定玩家死亡时锁定场地最高的玩家(每秒刷新)
|
||||
4.反击:攻击所有锁定自己的玩家(攻击AOE),若未被任何人锁定则伏击随机玩家
|
||||
4.反击:攻击所有锁定自己的玩家(攻击AOE),若未被任何人锁定则攻击随机玩家(不锁定)
|
||||
坚持到最后的玩家就是胜利者.
|
||||
|
||||
自定义模式说明:
|
||||
玩家可以自由调整大多数参数(不包括上述各种游戏模式的特殊效果),也可以画一个场地去消除或者是作为提示模板来进行拼图模式.
|
||||
在拼图模式下,按功能键切换是否展示提示.其中打"X"的格子不允许有方块,空的格子可以是任何状态,普通的七种彩色方块必须颜色对应,垃圾行方块的为止只要有方块就可以,但是不能是空气,玩家拼出自己画的图后就会判定胜利.
|
||||
在拼图模式下,按功能键切换是否展示提示.其中打"X"的格子不允许有方块,空的格子可以是任何状态,普通的七种彩色方块必须颜色对应,垃圾行方块的为止只要有方块就可以,但是不能是空气,玩家拼出自己画的图后就会判定胜利.
|
||||
|
||||
Gameplay:
|
||||
System will offer a series of tetrominoes ("Pieces". There are 7 types), and the player needs to control [them] (move left and right, rotate 90, 180 or 270 degrees), filling a row on the play field will clear it, attack will be sent depending on the type of the line clear (if there is an opponent)
|
||||
Survive till the last or complete the level's goal to win.
|
||||
|
||||
Rotation system:
|
||||
Uses Techmino's custom rotation system. Too lazy to write the details
|
||||
|
||||
Spin detection:
|
||||
Combines immobile and 3-corner detection, and whether a spin is mini also depends on the data used for detection. Also too lazy to write the details
|
||||
|
||||
Attack system:
|
||||
Regular line clears:
|
||||
Single/Double/Triple/Techrash sends 0.25/1.25/2.25/4
|
||||
Special line clears:
|
||||
Spin Single/Double/Triple sends 2/4/6, half if Mini
|
||||
B2B: +1 (Techrash/Spin Single/Spin Double) or +2 (Spin Triple)
|
||||
B2B2B/B3B: In addition to B2B, +1 if Techrash, +(0.5 * lines cleared) if Spin, and in both cases +1 additional blocking
|
||||
Wide Combo: 0, 0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 3, then 2 afterwards
|
||||
Dig Combo: 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, then 5 afterwards
|
||||
Special line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)
|
||||
Half Perfect Clear (a Perfect Clear "with blocks left below". If it's an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2
|
||||
Perfect Clear: square root all damage above, then +6 to +12 attack (increases within a round) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)
|
||||
After calculating all above, the damage value will be rounded down then sent
|
||||
|
||||
Score system:
|
||||
The more impressive you play, the more score you get
|
||||
|
||||
Attack delay:
|
||||
Attack from Doubles/Triples take effect the faster, then Techrash, Spins send rather slow attack, and high combos will send the slowest
|
||||
B2B or B2B2B, while they increase lines sent, they also increase the attack delay. Minis will greatly increase delay.
|
||||
|
||||
Countering:
|
||||
When you send attack, if there is garbage in queue, extra blocking will be used first, then attack, countering the earliest attack at a 1:1 ratio.
|
||||
Unused extra blocking will be discarded, then remaining attack will be sent to your opponent.
|
||||
|
||||
Back to Back (B2B) gauge:
|
||||
The B2B gauge ranges from 0 to 1,200. Special line clears are B2B if the gauge is >=40, B2B2B if >1,000.
|
||||
A regular line clear -250
|
||||
Spin Single/Double/Triple +50/100/180 (x40% if Mini)
|
||||
Techrash +100
|
||||
Spin without clearing lines +20, but gauge cannot exceed 1,000 with this method
|
||||
When gauge is above 1,000, a drop without clearing lines -40 (cannot drop below 1,000 with this method)
|
||||
|
||||
Battle Royale modes:
|
||||
Many players play within one game (all opponents are bots, not real players). As players get eliminated, blocks fall faster, and garbage take effect faster, as well as rise faster. KO-ing another player grants you one badge plus all badge that player has, increasing your attack power.
|
||||
Players can select one of 4 attack modes:
|
||||
1. Random: Every time you attack, 10% chance to lock onto a random player.
|
||||
2. Badges: After you attack or when your target dies, lock onto the player with the most badges.
|
||||
3. KOs: After you attack or when your target dies, lock onto the player with the highest field. (This refreshes every second)
|
||||
4. Counter: attack all players locking onto yourself. Your attack will be sent to all of them. If you are not targetted, you attack a random player (not locking).
|
||||
The last survivor wins.
|
||||
|
||||
Custom mode:
|
||||
You can freely adjust most parameters (not including special effects of other game modes), and you can also draw a field to clear or make a template to build.
|
||||
In build (puzzle) mode, you can toggle template display with Function key. Cells with a X cannot have blocks; empty cells can be in any state; regular colored cells have to be made of the corresponding block; garbage-colored cells can be any block but not air. Once you make the shape, you will win.
|
||||
|
||||
附录Appendix:
|
||||
ZXC's cool O-spin map:XY0BCgAwCAIR7v9vHtUSt8AS0xKqgpnNGyXkrmFNePf6qi3BbQPrHT2Owxe6D66NeKi86dwB
|
||||
278
file.lua
@@ -1,278 +0,0 @@
|
||||
local fs=love.filesystem
|
||||
local int,max,min=math.floor,math.max,math.min
|
||||
local sub,find=string.sub,string.find
|
||||
local toN,toS=tonumber,tostring
|
||||
local concat=table.concat
|
||||
|
||||
local function splitS(s,sep)
|
||||
local t,n={},1
|
||||
repeat
|
||||
local p=find(s,sep)or #s+1
|
||||
t[n]=sub(s,1,p-1)
|
||||
n=n+1
|
||||
s=sub(s,p+#sep)
|
||||
until #s==0
|
||||
return t
|
||||
end
|
||||
|
||||
function loadRecord(N)
|
||||
local F=fs.newFile(N..".dat")
|
||||
if F:open("r")then
|
||||
local s=loadstring(F:read())
|
||||
local T={}
|
||||
setfenv(s,T)
|
||||
T[1]=s()
|
||||
return T[1]
|
||||
end
|
||||
end
|
||||
local function dumpTable(L)
|
||||
local s="{\n"
|
||||
for k,v in next,L do
|
||||
local T
|
||||
T=type(k)
|
||||
if T=="number"then k="["..k.."]="
|
||||
elseif T=="string"then k=k.."="
|
||||
else error("Error data type!")
|
||||
end
|
||||
T=type(v)
|
||||
if T=="number"then v=tostring(v)
|
||||
elseif T=="string"then v="\""..v.."\""
|
||||
elseif T=="table"then v=dumpTable(v)
|
||||
else error("Error data type!")
|
||||
end
|
||||
s=s..k..v..",\n"
|
||||
end
|
||||
return s.."}"
|
||||
end
|
||||
function saveRecord(N,L)
|
||||
local F=fs.newFile(N..".dat")
|
||||
F:open("w")
|
||||
local _=F:write("return"..dumpTable(L))
|
||||
F:flush()
|
||||
F:close()
|
||||
if not _ then
|
||||
TEXT(text.recSavingError..mes,640,480,40,"appear",.4)
|
||||
end
|
||||
end
|
||||
function delRecord(N)
|
||||
fs.remove(N..".dat")
|
||||
end
|
||||
|
||||
function saveUnlock()
|
||||
local t={}
|
||||
local RR=modeRanks
|
||||
for i=1,#RR do
|
||||
t[i]=RR[i]or"X"
|
||||
end
|
||||
t=concat(t,",")
|
||||
local F=FILE.unlock
|
||||
F:open("w")
|
||||
local _=F:write(t)
|
||||
F:flush()
|
||||
F:close()
|
||||
if not _ then
|
||||
TEXT(text.unlockSavingError..mes,640,480,40,"appear",.4)
|
||||
end
|
||||
end
|
||||
function loadUnlock()
|
||||
local F=FILE.unlock
|
||||
F:open("r")
|
||||
local t=F:read()
|
||||
F:close()
|
||||
t=splitS(t,",")
|
||||
for i=1,#modeRanks do
|
||||
local v=toN(t[i])
|
||||
if not v or v<0 or v>6 or v~=int(v)then v=false end
|
||||
modeRanks[i]=v
|
||||
end
|
||||
end
|
||||
|
||||
local statOpt={
|
||||
"run","game","time",
|
||||
"extraPiece","extraRate",
|
||||
"key","rotate","hold","piece","row",
|
||||
"atk","send","recv","pend",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"b2b","b3b","pc","score",
|
||||
}
|
||||
function loadStat()
|
||||
local F=FILE.data
|
||||
F:open("r")
|
||||
local t=F:read()
|
||||
F:close()
|
||||
t=splitS(t,"\r\n")
|
||||
for i=1,#t do
|
||||
local p=find(t[i],"=")
|
||||
if p then
|
||||
local t,v=sub(t[i],1,p-1),sub(t[i],p+1)
|
||||
for i=1,#statOpt do
|
||||
if t==statOpt[i]then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
stat[t]=v
|
||||
goto L
|
||||
end
|
||||
end
|
||||
if t=="lastPlay"then
|
||||
v=toN(v)
|
||||
mapCam.lastPlay=v and modeRanks[v]and v or 1
|
||||
end
|
||||
end
|
||||
::L::
|
||||
end
|
||||
end
|
||||
function saveStat()
|
||||
local t={}
|
||||
for i=1,#statOpt do
|
||||
t[i]=statOpt[i].."="..toS(stat[statOpt[i]])
|
||||
end
|
||||
t[#t+1]="lastPlay="..mapCam.lastPlay
|
||||
|
||||
t=concat(t,"\r\n")
|
||||
local F=FILE.data
|
||||
F:open("w")
|
||||
local _=F:write(t)
|
||||
F:flush()
|
||||
F:close()
|
||||
if not _ then
|
||||
TEXT(text.statSavingError..mes,640,480,40,"appear",.4)
|
||||
end
|
||||
end
|
||||
|
||||
function loadSetting()
|
||||
local F=FILE.setting
|
||||
F:open("r")
|
||||
local t=F:read()
|
||||
F:close()
|
||||
t=splitS(t,"\r\n")
|
||||
for i=1,#t do
|
||||
local p=find(t[i],"=")
|
||||
if p then
|
||||
local t,v=sub(t[i],1,p-1),sub(t[i],p+1)
|
||||
if--10档的设置
|
||||
--声音
|
||||
t=="sfx"or t=="bgm"or t=="voc"or t=="stereo"or
|
||||
--三个触摸设置项
|
||||
t=="VKTchW"or t=="VKCurW"or t=="VKAlpha"or
|
||||
--重开时间
|
||||
t=="reTime"
|
||||
then
|
||||
v=toN(v)
|
||||
if v and v==int(v)and v>=0 and v<=10 then
|
||||
setting[t]=v
|
||||
end
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[012345]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif
|
||||
--开关设置们
|
||||
t=="bg"or
|
||||
t=="ghost"or t=="center"or t=="grid"or t=="swap"or
|
||||
t=="quickR"or t=="fine"or t=="bgspace"or t=="smo"or
|
||||
t=="VKSwitch"or t=="VKTrack"or t=="VKDodge"or t=="VKIcon"
|
||||
then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="dropFX"or t=="shakeFX"or t=="atkFX"then
|
||||
setting[t]=toN(v:match("[012345]"))or 0
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[123]"))or 1
|
||||
elseif t=="skin"then
|
||||
setting[t]=toN(v:match("[12345678]"))or 1
|
||||
elseif t=="keymap"then
|
||||
v=splitS(v,"/")
|
||||
for i=1,16 do
|
||||
local v1=splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyMap[i][j]=v1[j]
|
||||
end
|
||||
end
|
||||
elseif t=="VK"then
|
||||
v=splitS(v,"/")
|
||||
local SK
|
||||
for i=1,#v do
|
||||
if v[i]then
|
||||
SK=splitS(v[i],",")
|
||||
local K=VK_org[i]
|
||||
K.ava=SK[1]=="T"
|
||||
K.x,K.y,K.r=toN(SK[2]),toN(SK[3]),toN(SK[4])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local saveOpt={
|
||||
"das","arr",
|
||||
"sddas","sdarr",
|
||||
"reTime",
|
||||
"quickR",
|
||||
"swap",
|
||||
"fine",
|
||||
"autoPause",
|
||||
|
||||
"ghost","center",
|
||||
"smo","grid",
|
||||
"dropFX",
|
||||
"shakeFX",
|
||||
"atkFX",
|
||||
"frameMul",
|
||||
|
||||
"fullscreen",
|
||||
"bg",
|
||||
"bgspace",
|
||||
"lang",
|
||||
"skin",
|
||||
|
||||
"sfx","bgm",
|
||||
"vib","voc",
|
||||
"stereo",
|
||||
|
||||
"VKSwitch",
|
||||
"VKTrack",
|
||||
"VKDodge",
|
||||
"VKTchW",
|
||||
"VKCurW",
|
||||
"VKIcon",
|
||||
"VKAlpha",
|
||||
}
|
||||
function saveSetting()
|
||||
local vk={}--virtualkey table
|
||||
for i=1,#VK_org do
|
||||
local V=VK_org[i]
|
||||
vk[i]=concat({
|
||||
V.ava and"T"or"F",
|
||||
int(V.x+.5),
|
||||
int(V.y+.5),
|
||||
V.r,
|
||||
},",")
|
||||
end--pre-pack virtualkey setting
|
||||
local map={}
|
||||
for i=1,16 do
|
||||
map[i]=concat(setting.keyMap[i],",")
|
||||
end
|
||||
local t={
|
||||
"keymap="..toS(concat(map,"/")),
|
||||
"VK="..toS(concat(vk,"/")),
|
||||
}
|
||||
for i=1,#saveOpt do
|
||||
t[#t+1]=saveOpt[i].."="..toS(setting[saveOpt[i]])
|
||||
end
|
||||
t=concat(t,"\r\n")
|
||||
local F=FILE.setting
|
||||
F:open("w")
|
||||
local _,mes=F:write(t)
|
||||
F:flush()
|
||||
F:close()
|
||||
if _ then
|
||||
newTask(Event_task.settingSaved,nil,{15})
|
||||
else
|
||||
TEXT(text.settingSavingError.."123",370,350,20,"appear",.3)
|
||||
end
|
||||
end
|
||||
BIN
image/BG/bg1.png
|
Before Width: | Height: | Size: 1.7 KiB |
BIN
image/BG/bg2.png
|
Before Width: | Height: | Size: 227 B |
BIN
image/block.png
|
Before Width: | Height: | Size: 30 KiB |
BIN
image/mess/electric.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 31 KiB |
BIN
image/mess/pay1.png
Normal file
|
After Width: | Height: | Size: 47 KiB |
BIN
image/mess/pay2.png
Normal file
|
After Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 60 KiB |
|
Before Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 767 B |
|
Before Width: | Height: | Size: 1023 B |
|
Before Width: | Height: | Size: 915 B |
|
Before Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 1.2 KiB |
BIN
image/skin/ball(shaw).png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
image/skin/brick(notypey).png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
image/skin/classic(_).png
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
image/skin/colored_bone(mrz).png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
image/skin/contrast(mrz).png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
image/skin/glow(mrz).png
Normal file
|
After Width: | Height: | Size: 9.0 KiB |
BIN
image/skin/jelly(miya).png
Normal file
|
After Width: | Height: | Size: 9.5 KiB |
BIN
image/skin/normal(mrz).png
Normal file
|
After Width: | Height: | Size: 8.1 KiB |
BIN
image/skin/paper(mrz).png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
image/skin/plastic(mrz).png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
image/skin/pure(mrz).png
Normal file
|
After Width: | Height: | Size: 578 B |
BIN
image/skin/smooth(mrz).png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
image/skin/steel(kulumi).png
Normal file
|
After Width: | Height: | Size: 7.8 KiB |
BIN
image/skin/text_bone(mrz).png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
image/skin/white_bone(mrz).png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
334
language/chi.lua
@@ -1,334 +0,0 @@
|
||||
local BK="返回"
|
||||
local actName={
|
||||
"左移:","右移:",
|
||||
"顺时针旋转:","逆时针旋转:","180°旋转:",
|
||||
"硬降:","软降:",
|
||||
"暂存:","功能键:",
|
||||
"重新开始:",
|
||||
"左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:",
|
||||
"落在最左:","落在最右:","列在最左:","列在最右:",
|
||||
}
|
||||
return{
|
||||
lang="中文",
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="B2B Techrash",
|
||||
techrashB3B="B2B2B Techrash",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
clear={" single"," double"," triple"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
b2b="B2B ",b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage=function(n)return"关卡 "..n end,
|
||||
great="Great!",
|
||||
awesome="Awesome.",
|
||||
continue="Continue.",
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
win="胜利",
|
||||
finish="结束",
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
pauseCount="暂停统计",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
drop="下落速度:",
|
||||
lock="锁定延迟:",
|
||||
wait="放块延迟:",
|
||||
fall="消行延迟:",
|
||||
next="序列数量:",
|
||||
hold="暂存:",
|
||||
sequence="序列:",
|
||||
visible="可见性:",
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
bg="背景:",
|
||||
bgm="背景音乐:",
|
||||
},
|
||||
customVal={
|
||||
drop={"0G","1/180G","1/60G","1/40G","1/30G","1/25G","1/20G","1/18G","1/16G","1/14G","1/12G","1/10G","1/9G","1/8G","1/7G","1/6G","1/5G","1/4G","1/3G","1/2G","1G","2G","4G","8G","20G"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关","无限"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
snapLevelName={"无吸附","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
|
||||
setting_game="游戏设置",
|
||||
setting_graphic="画面设置",
|
||||
setting_sound="声音设置",
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
unlockSavingError="解锁保存失败:",
|
||||
recSavingError="纪录保存失败:",
|
||||
statSavingError="数据保存失败:",
|
||||
settingSaved="设置已保存",
|
||||
settingSavingError="设置保存失败:",
|
||||
copySuccess="已复制到剪切板",
|
||||
dataCorrupted="数据损坏",
|
||||
VKTchW="触摸点权重",
|
||||
VKOrgW="原始点权重",
|
||||
VKCurW="当前点权重",
|
||||
noScore="暂无成绩",
|
||||
highScore="最佳成绩",
|
||||
newRecord="打破纪录",
|
||||
invalidGame="成绩无效",
|
||||
errorMsg="Techmino遇到了问题,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.(回车/双击重启)",
|
||||
|
||||
actName=actName,
|
||||
|
||||
load={[0]="加载完成","加载语音ing","加载音乐ing","加载音效ing","加载模式ing","加载乱七八糟的东西ing"},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B???",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin triple!",
|
||||
"Miya:喵!",
|
||||
"225238922 哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限(如果你还能控制得了的话)",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G本质是一套全新的游戏规则",
|
||||
"不要在上课时玩游戏!",
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"本游戏可不是休闲游戏",
|
||||
"调到特殊的日期也不会发生什么的",
|
||||
"3.1415926535897932384",
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"使用love2d引擎制作",
|
||||
"有疑问?先看设置有没有你想要的",
|
||||
"有建议的话可以把信息反馈给作者~",
|
||||
"不要按F8",
|
||||
"秘密数字:626",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"戴上耳机以获得最佳体验",
|
||||
"少女祈祷中",
|
||||
"少女折寿中",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
"(第一次才准)今日幸运数字:"..math.random(100,626),
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"按键数:",
|
||||
"旋转数:",
|
||||
"Hold次数:",
|
||||
"方块使用数:",
|
||||
"消行数:",
|
||||
"攻击数:",
|
||||
"发送数:",
|
||||
"接收数:",
|
||||
"上涨数:",
|
||||
"消除数:",
|
||||
"Spin数:",
|
||||
"B2B数:",
|
||||
"PC数:",
|
||||
"效率:",
|
||||
"多余操作:",
|
||||
"最简操作率:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个普通的方块游戏,请勿称此游戏为某某某方块",
|
||||
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||
"游戏还在测试阶段,请 勿 外 传",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
used=[[
|
||||
使用工具:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
使用库:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
warning="禁止直接传播游戏本体",
|
||||
WidgetText={
|
||||
main={
|
||||
play="开始",
|
||||
setting="设置",
|
||||
music="音乐室",
|
||||
stat="统计信息",
|
||||
help="帮助",
|
||||
qplay="快速开始",
|
||||
lang="言/A",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
draw="画图(Q)",
|
||||
setting="参数(E)",
|
||||
start="开始",
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
back=BK,
|
||||
},
|
||||
custom={
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
set1="40行(1)",
|
||||
set2="1v1(2)",
|
||||
set3="无尽(3)",
|
||||
set4="隐形(4)",
|
||||
set5="极限(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
any="不定",
|
||||
block1="Z",
|
||||
block2="S",
|
||||
block3="L",
|
||||
block4="J",
|
||||
block5="T",
|
||||
block6="O",
|
||||
block7="I",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
space="×",
|
||||
clear="清除",
|
||||
demo="演示模式",
|
||||
copy="复制",
|
||||
paste="粘贴",
|
||||
back=BK,
|
||||
},
|
||||
play={
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume= "继续",
|
||||
restart="重新开始",
|
||||
setting="设置",
|
||||
quit= "退出",
|
||||
},
|
||||
setting_game={
|
||||
graphic="←画面设置",
|
||||
sound="声音设置→",
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
reTime="开局等待时间",
|
||||
maxNext="最大预览数量",
|
||||
quickR="快速重新开始",
|
||||
autoPause="自动暂停",
|
||||
swap="组合键切换攻击模式",
|
||||
fine="极简操作提示音",
|
||||
ctrl="键位设置",
|
||||
touch="触屏设置",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
sound="←声音设置",
|
||||
game="游戏设置→",
|
||||
ghost="阴影",
|
||||
grid="网格",
|
||||
center="旋转中心",
|
||||
skin="皮肤",
|
||||
bg="背景",
|
||||
bgspace="星空背景",
|
||||
smo="平滑下落",
|
||||
dropFX="下落特效等级",
|
||||
shakeFX="晃动特效等级",
|
||||
atkFX="攻击特效等级",
|
||||
fullscreen="全屏",
|
||||
frame="绘制帧率",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←游戏设置",
|
||||
graphic="画面设置→",
|
||||
sfx="音效",
|
||||
bgm="音乐",
|
||||
vib="震动",
|
||||
voc="语音",
|
||||
stereo="立体声",
|
||||
back=BK,
|
||||
},
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[sceneTemp.snap]end,
|
||||
option="选项",
|
||||
back=BK,
|
||||
size="大小",
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="标准",
|
||||
pro="专业",
|
||||
hide="显示虚拟按键",
|
||||
track="按键自动跟踪",
|
||||
icon="图标",
|
||||
tkset="跟踪设置",
|
||||
alpha="透明度",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge="自动避让",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
his="历史",
|
||||
qq="作者QQ",
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
path="打开存储目录",
|
||||
back=BK,
|
||||
},
|
||||
},
|
||||
}--文
|
||||
@@ -1,335 +0,0 @@
|
||||
local BK="返回"
|
||||
local actName={
|
||||
"左移:","右移:",
|
||||
"顺时针旋转:","逆时针旋转:","180°旋转:",
|
||||
"硬降:","软降:",
|
||||
"暂存:","功能键:",
|
||||
"重新开始:",
|
||||
"左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:",
|
||||
"落在最左:","落在最右:","列在最左:","列在最右:",
|
||||
}
|
||||
return{
|
||||
lang="全中文",
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="四清",
|
||||
techrashB2B="满贯 四清",
|
||||
techrashB3B="大满贯 四清",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
clear={"单清","双清","三清"},
|
||||
spin={"Z型回旋","S型回旋","L型回旋","J型回旋","T型回旋","O型回旋","I型回旋"},
|
||||
b2b="满贯",b3b="大满贯",
|
||||
mini="迷你",
|
||||
PC="场地全清",
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage=function(n)return"关卡 "..n end,
|
||||
great="不错!",
|
||||
awesome="精彩。",
|
||||
continue="继续。",
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
win="胜利",
|
||||
finish="结束",
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
pauseCount="暂停统计",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
drop="下落速度:",
|
||||
lock="锁定延迟:",
|
||||
wait="放块延迟:",
|
||||
fall="消行延迟:",
|
||||
next="序列数量:",
|
||||
hold="暂存:",
|
||||
sequence="序列:",
|
||||
visible="可见性:",
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
bg="背景:",
|
||||
bgm="背景音乐:",
|
||||
},
|
||||
customVal={
|
||||
drop={"0G","1/180G","1/60G","1/40G","1/30G","1/25G","1/20G","1/18G","1/16G","1/14G","1/12G","1/10G","1/9G","1/8G","1/7G","1/6G","1/5G","1/4G","1/3G","1/2G","1G","2G","4G","8G","20G"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关","无限"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
snapLevelName={"无吸附","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
|
||||
setting_game="游戏设置",
|
||||
setting_graphic="画面设置",
|
||||
setting_sound="声音设置",
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
unlockSavingError="解锁保存失败:",
|
||||
recSavingError="纪录保存失败:",
|
||||
statSavingError="数据保存失败:",
|
||||
settingSaved="设置已保存",
|
||||
settingSavingError="设置保存失败:",
|
||||
copySuccess="已复制到剪切板",
|
||||
dataCorrupted="数据损坏",
|
||||
VKTchW="触摸点权重",
|
||||
VKOrgW="原始点权重",
|
||||
VKCurW="当前点权重",
|
||||
noScore="暂无成绩",
|
||||
highScore="最佳成绩",
|
||||
newRecord="打破纪录",
|
||||
invalidGame="成绩无效",
|
||||
errorMsg="Techmino遇到了问题,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.(回车/双击重启)",
|
||||
|
||||
actName=actName,
|
||||
|
||||
load={[0]="加载完成","加载语音ing","加载音乐ing","加载音效ing","加载模式ing","加载乱七八糟的东西ing"},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B???",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清!",
|
||||
"Miya:喵!",
|
||||
"225238922 哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限(如果你还能控制得了的话)",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G本质是一套全新的游戏规则",
|
||||
"不要在上课时玩游戏!",
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"本游戏可不是休闲游戏",
|
||||
"调到特殊的日期也不会发生什么的",
|
||||
"3.1415926535897932384",
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"使用love2d引擎制作",
|
||||
"有疑问?先看设置有没有你想要的",
|
||||
"有建议的话可以把信息反馈给作者~",
|
||||
"不要按F8",
|
||||
"秘密数字:626",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"戴上耳机以获得最佳体验",
|
||||
"少女祈祷中",
|
||||
"少女折寿中",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
"(第一次才准)今日幸运数字:"..math.random(100,626),
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"按键数:",
|
||||
"旋转数:",
|
||||
"暂存次数:",
|
||||
"方块使用:",
|
||||
"消行数:",
|
||||
"攻击行数:",
|
||||
"发送数:",
|
||||
"接收数:",
|
||||
"上涨数:",
|
||||
"消除数:",
|
||||
"旋转消行数:",
|
||||
"满贯数:",
|
||||
"全清数:",
|
||||
"效率:",
|
||||
"多余操作:",
|
||||
"最简操作率:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个普通的方块游戏,请勿称此游戏为某某某方块",
|
||||
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||
"游戏还在测试阶段,请 勿 外 传",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
used=[[
|
||||
使用工具:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
使用库:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
warning="禁止直接传播游戏本体",
|
||||
WidgetText={
|
||||
main={
|
||||
play="开始",
|
||||
setting="设置",
|
||||
music="音乐室",
|
||||
stat="统计信息",
|
||||
help="帮助",
|
||||
qplay="快速开始",
|
||||
lang="言/A",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
draw="画图(Q)",
|
||||
setting="参数(E)",
|
||||
start="开始",
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
back=BK,
|
||||
},
|
||||
custom={
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
set1="40行(1)",
|
||||
set2="1v1(2)",
|
||||
set3="无尽(3)",
|
||||
set4="隐形(4)",
|
||||
set5="极限(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
any="不定",
|
||||
block1="Z",
|
||||
block2="S",
|
||||
block3="L",
|
||||
block4="J",
|
||||
block5="T",
|
||||
block6="O",
|
||||
block7="I",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
space="×",
|
||||
clear="清除",
|
||||
demo="演示模式",
|
||||
copy="复制",
|
||||
paste="粘贴",
|
||||
back=BK,
|
||||
},
|
||||
play={
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume= "继续",
|
||||
restart="重新开始",
|
||||
setting="设置",
|
||||
quit= "退出",
|
||||
},
|
||||
|
||||
setting_game={
|
||||
graphic="←画面设置",
|
||||
sound="声音设置→",
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
reTime="开局等待时间",
|
||||
maxNext="最大预览数量",
|
||||
autoPause="自动暂停",
|
||||
quickR="快速重新开始",
|
||||
swap="组合键切换攻击模式",
|
||||
fine="极简操作提示音",
|
||||
ctrl="键位设置",
|
||||
touch="触屏设置",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
sound="←声音设置",
|
||||
game="游戏设置→",
|
||||
ghost="阴影",
|
||||
grid="网格",
|
||||
center="旋转中心",
|
||||
skin="皮肤",
|
||||
bg="背景",
|
||||
bgspace="星空背景",
|
||||
smo="平滑下落",
|
||||
dropFX="下落特效等级",
|
||||
shakeFX="晃动特效等级",
|
||||
atkFX="攻击特效等级",
|
||||
fullscreen="全屏",
|
||||
frame="绘制帧率",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←游戏设置",
|
||||
graphic="画面设置→",
|
||||
sfx="音效",
|
||||
bgm="音乐",
|
||||
vib="震动",
|
||||
voc="语音",
|
||||
stereo="立体声",
|
||||
back=BK,
|
||||
},
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[sceneTemp.snap]end,
|
||||
option="选项",
|
||||
back=BK,
|
||||
size="大小",
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="标准",
|
||||
pro="专业",
|
||||
hide="显示虚拟按键",
|
||||
track="按键自动跟踪",
|
||||
icon="图标",
|
||||
tkset="跟踪设置",
|
||||
alpha="透明度",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge="自动避让",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
his="历史",
|
||||
qq="作者QQ",
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
path="打开存储目录",
|
||||
back=BK,
|
||||
},
|
||||
},
|
||||
}--译
|
||||
332
language/eng.lua
@@ -1,332 +0,0 @@
|
||||
local BK="Back"
|
||||
local actName={
|
||||
"Move Left:","Move Right:",
|
||||
"Rotate Right:","Rotate Left:","Rotate Flip:",
|
||||
"Hard Drop:","Soft Drop:","Hold:","Function:","Restart:",
|
||||
"Instant Left:","Instant Right:","Ins Down:","Down 1:","Down 4:","Down 10:",
|
||||
"Left Drop:","Right Drop:","Left INS:","Right INS:",
|
||||
}
|
||||
return{
|
||||
lang="English",
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||
royale_remain=function(n)return n.." Players Remain"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="B2B Techrash",
|
||||
techrashB3B="B2B2B Techrash",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
clear={" single"," double"," triple"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
b2b="B2B ",b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="Hold",next="Next",
|
||||
|
||||
stage=function(n)return"STAGE "..n end,
|
||||
great="Great!",
|
||||
awesome="Awesome.",
|
||||
continue="Continue.",
|
||||
maxspeed="Max speed",
|
||||
speedup="Speed up",
|
||||
|
||||
win="WIN",
|
||||
finish="FINISH",
|
||||
lose="LOSE",
|
||||
pause="PAUSE",
|
||||
pauseCount="Pause Count",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
drop="Drop speed:",
|
||||
lock="Lock delay:",
|
||||
wait="Next piece delay:",
|
||||
fall="Clear row delay:",
|
||||
next="Next count:",
|
||||
hold="Hold:",
|
||||
sequence="Sequence:",
|
||||
visible="Visible:",
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
bg="Background:",
|
||||
bgm="BGM:",
|
||||
},
|
||||
customVal={
|
||||
drop={"0G","1/180G","1/60G","1/40G","1/30G","1/25G","1/20G","1/18G","1/16G","1/14G","1/12G","1/10G","1/9G","1/8G","1/7G","1/6G","1/5G","1/4G","1/3G","1/2G","1G","2G","4G","8G","20G"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"ON","OFF","FREE"},
|
||||
sequence={"bag7","his4","random"},
|
||||
visible={"normal","time","invisible","sudden"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"No CPU","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||
},
|
||||
softdropdas="Down DAS:",
|
||||
softdroparr="Down ARR:",
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
keyboard="Keyboard",joystick="Joystick",
|
||||
space="Space",enter="Enter",
|
||||
ctrlSetHelp="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
setting_game="Game setting",
|
||||
setting_graphic="Graphic setting",
|
||||
setting_sound="Sound setting",
|
||||
musicRoom="Music Room",
|
||||
nowPlaying="Now Playing:",
|
||||
unlockSavingError="Failed to save unlock:",
|
||||
recSavingError="Failed to save record:",
|
||||
statSavingError="Failed to save stat:",
|
||||
settingSaved="Setting Saved",
|
||||
settingSavingError="Failed to save setting:",
|
||||
copySuccess="Copy Success",
|
||||
dataCorrupted="Data Corrupted",
|
||||
VKTchW="Touch weight",
|
||||
VKOrgW="Origion weight",
|
||||
VKCurW="CurPos weight",
|
||||
noScore="No Score Yet",
|
||||
highScore="Highscore",
|
||||
newRecord="New Rocord",
|
||||
invalidGame="Invalid Game",
|
||||
errorMsg="Techmino ran into a problem and needs to restart.\nWe collected some error info,and you can send them to author.(enter/DblClick to restart)",
|
||||
|
||||
actName=actName,
|
||||
|
||||
load={[0]="Finished","Loading VOICE","Loading BGM","Loading SFX","Loading modes","Loading other things"},
|
||||
tips={
|
||||
"Not animation,real loading!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"B2B2B???",
|
||||
"Is B2B2B2B possible?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin triple!",
|
||||
"Miya:Nya!",
|
||||
"225238922 Bilibili cheers!",
|
||||
"Playing too much = taking drugs",
|
||||
"Disappearing doesn't mean useless",
|
||||
"Try to use two rotate button,three better",
|
||||
"Small DAS&ARR can make you faster,if you can control block correctly",
|
||||
"Have you noticed what does \"rotating\" do to block?",
|
||||
"20G actually is a brand new game rule",
|
||||
"Do not play game in class!",
|
||||
"This game can be very hard,be mentally perpared",
|
||||
"This in not a casual game",
|
||||
"Nothing will happen when some special day come",
|
||||
"3.1415926535897932384",
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"Powered by love2d",
|
||||
"Find out what's in the setting!",
|
||||
"Any suggestions to author!",
|
||||
"DO NOT PRESS F8",
|
||||
"Secret num:626",
|
||||
"Techmino=Technique+Tetromino",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"Headphones for better experience",
|
||||
"少女祈禱中",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
"(first effective)Your luck number today:"..math.random(100,626),
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Key pressed:",
|
||||
"Rotate:",
|
||||
"Hold:",
|
||||
"Block used:",
|
||||
"Lines cleared:",
|
||||
"Attack:",
|
||||
"Sent:",
|
||||
"Receive:",
|
||||
"Pend:",
|
||||
"Clear:",
|
||||
"Spin:",
|
||||
"B2B:",
|
||||
"PC:",
|
||||
"Efficiency:",
|
||||
"Finesse error:",
|
||||
"Finesse rate:",
|
||||
},
|
||||
help={
|
||||
"I don't think you need \"help\".",
|
||||
"THIS IS ONLY A BLOCK GAME,not T****s",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Program:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
||||
"Special thanks:Farter,Flyz,196,Teatube,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
used=[[
|
||||
Tool used:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
Lib used:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="Support Author",
|
||||
group="Official QQ Group",
|
||||
warning="DO NOT SHARE APP",
|
||||
WidgetText={
|
||||
main={
|
||||
play="Play",
|
||||
setting="Settings",
|
||||
music="Music room",
|
||||
stat="Statistics",
|
||||
help="Help",
|
||||
qplay="qPlay",
|
||||
lang="言/A",
|
||||
quit="Quit",
|
||||
},
|
||||
mode={
|
||||
draw="Draw(Q)",
|
||||
setting="Setting(E)",
|
||||
start="Start",
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="Play",
|
||||
down="↓",
|
||||
back=BK,
|
||||
},
|
||||
custom={
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
set1="40L(1)",
|
||||
set2="1v1(2)",
|
||||
set3="infinite(3)",
|
||||
set4="blind(4)",
|
||||
set5="master(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
any="ANY",
|
||||
block1="Z",
|
||||
block2="S",
|
||||
block3="L",
|
||||
block4="J",
|
||||
block5="T",
|
||||
block6="O",
|
||||
block7="I",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
space="×",
|
||||
clear="Clear",
|
||||
demo="Demo",
|
||||
copy="Copy",
|
||||
paste="Paste",
|
||||
back=BK,
|
||||
},
|
||||
play={
|
||||
pause="Pause",
|
||||
},
|
||||
pause={
|
||||
resume="Resume",
|
||||
restart="Restart",
|
||||
setting="Setting",
|
||||
quit="Quit",
|
||||
},
|
||||
setting_game={
|
||||
graphic="←Graphic",
|
||||
sound="Sound→",
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
reTime="Delay before game",
|
||||
maxNext="Max next count",
|
||||
quickR="Quick restart",
|
||||
autoPause="Auto pause",
|
||||
swap="Combo key to change ATK mode",
|
||||
fine="Finesse error SFX",
|
||||
ctrl="Key Setting",
|
||||
touch="Touch Setting",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
sound="←Sound",
|
||||
game="Game→",
|
||||
ghost="Ghost",
|
||||
grid="Grid",
|
||||
center="Center",
|
||||
skin="Skin",
|
||||
bg="Background",
|
||||
bgspace="BG space",
|
||||
smo="Smoooth drop",
|
||||
dropFX="Drop FX level",
|
||||
shakeFX="Shake FX level",
|
||||
atkFX="ATK FX level",
|
||||
fullscreen="Fullscreen",
|
||||
frame="draw FPS",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←Game",
|
||||
graphic="Graphic→",
|
||||
sfx="SFX",
|
||||
bgm="BGM",
|
||||
vib="VIB",
|
||||
voc="VOC",
|
||||
stereo="Stereo",
|
||||
back=BK,
|
||||
},
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
default="Defaults",
|
||||
snap=function()return text.snapLevelName[sceneTemp.snap]end,
|
||||
option="Option",
|
||||
back=BK,
|
||||
size="Size",
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="Normal",
|
||||
pro="Professioanl",
|
||||
hide="Show Virtual Key",
|
||||
track="Auto track",
|
||||
icon="Icon",
|
||||
tkset="Track setting",
|
||||
alpha="Alpha",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge="Auto Dodge",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
his="History",
|
||||
qq="Author's qq",
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
path="Open Data Folder",
|
||||
back=BK,
|
||||
},
|
||||
}
|
||||
}
|
||||
146
list.lua
@@ -1,146 +0,0 @@
|
||||
actName={
|
||||
"moveLeft","moveRight",
|
||||
"rotRight","rotLeft","rotFlip",
|
||||
"hardDrop","softDrop",
|
||||
"hold","func",
|
||||
"restart",
|
||||
"insLeft","insRight","insDown","down1","down4","down10",
|
||||
"dropLeft","dropRight","addLeft","addRight",--Super contorl system
|
||||
}
|
||||
color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
blue={.2,.2,1},
|
||||
yellow={1,1,0},
|
||||
magenta={1,0,1},
|
||||
cyan={0,1,1},
|
||||
grey={.6,.6,.6},
|
||||
|
||||
lightRed={1,.5,.5},
|
||||
lightGreen={.5,1,.5},
|
||||
lightBlue={.6,.6,1},
|
||||
lightYellow={1,1,.5},
|
||||
lightMagenta={1,.5,1},
|
||||
lightCyan={.5,1,1},
|
||||
lightGrey={.8,.8,.8},
|
||||
|
||||
darkRed={.6,0,0},
|
||||
darkGreen={0,.6,0},
|
||||
darkBlue={0,0,.6},
|
||||
darkYellow={.6,.6,0},
|
||||
darkMagenta={.6,0,.6},
|
||||
darkCyan={0,.6,.6},
|
||||
darkGrey={.3,.3,.3},
|
||||
|
||||
white={1,1,1},
|
||||
bronze={.7,.4,0},
|
||||
orange={1,.6,0},
|
||||
lightOrange={1,.7,.3},
|
||||
darkOrange={.6,.4,0},
|
||||
purple={.5,0,1},
|
||||
lightPurple={.8,.4,1},
|
||||
darkPurple={.3,0,.6},
|
||||
}
|
||||
blockColor={
|
||||
color.red,
|
||||
color.green,
|
||||
color.orange,
|
||||
color.blue,
|
||||
color.magenta,
|
||||
color.yellow,
|
||||
color.cyan,
|
||||
color.darkGreen,
|
||||
color.grey,
|
||||
color.lightGrey,
|
||||
color.darkPurple,
|
||||
color.darkRed,
|
||||
color.darkGreen,
|
||||
}
|
||||
voiceBank={}--{{srcs1},{srcs2},...}
|
||||
voiceName={
|
||||
"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
|
||||
"single","double","triple","techrash",
|
||||
"mini","b2b","b3b","pc",
|
||||
"win","lose",
|
||||
"bye",
|
||||
"nya",
|
||||
"happy",
|
||||
"doubt",
|
||||
"sad",
|
||||
"egg",
|
||||
}
|
||||
voiceList={
|
||||
zspin={"zspin_1","zspin_2","zspin_3"},
|
||||
sspin={"sspin_1","sspin_2","sspin_3","sspin_4","sspin_5","sspin_6"},
|
||||
lspin={"lspin_1","lspin_2"},
|
||||
jspin={"jspin_1","jspin_2","jspin_3","jspin_4"},
|
||||
tspin={"tspin_1","tspin_2","tspin_3","tspin_4","tspin_5","tspin_6"},
|
||||
ospin={"ospin_1","ospin_2","ospin_3"},
|
||||
ispin={"ispin_1","ispin_2","ispin_3"},
|
||||
|
||||
single={"single_1","single_2","single_3","single_4","single_5","single_6","single_7"},
|
||||
double={"double_1","double_2","double_3","double_4","double_5"},
|
||||
triple={"triple_1","triple_2","triple_3","triple_4","triple_5","triple_6","triple_7"},
|
||||
techrash={"techrash_1","techrash_2","techrash_3","techrash_4"},
|
||||
|
||||
mini={"mini_1","mini_2","mini_3"},
|
||||
b2b={"b2b_1","b2b_2","b2b_3"},
|
||||
b3b={"b3b_1","b3b_2"},
|
||||
pc={"pc_1","pc_2"},
|
||||
win={"win_1","win_2","win_3","win_4","win_5","win_6","win_6","win_7"},
|
||||
lose={"lose_1","lose_2","lose_3"},
|
||||
bye={"bye_1","bye_2"},
|
||||
nya={"nya_1","nya_2","nya_3","nya_4"},
|
||||
happy={"nya_happy_1","nya_happy_2","nya_happy_3","nya_happy_4"},
|
||||
doubt={"nya_doubt_1","nya_doubt_2"},
|
||||
sad={"nya_sad_1"},
|
||||
egg={"egg_1","egg_2"},
|
||||
}
|
||||
|
||||
musicID={
|
||||
"blank",
|
||||
"way",
|
||||
"race",
|
||||
"newera",
|
||||
"push",
|
||||
"reason",
|
||||
"infinite",
|
||||
"secret7th",
|
||||
"secret8th",
|
||||
"shining terminal",
|
||||
"oxygen",
|
||||
"distortion",
|
||||
"rockblock",
|
||||
"cruelty",
|
||||
"final",
|
||||
"8-bit happiness",
|
||||
"end",
|
||||
}
|
||||
customID={
|
||||
"drop","lock",
|
||||
"wait","fall",
|
||||
"next","hold",
|
||||
"sequence","visible",
|
||||
"target",
|
||||
"freshLimit",
|
||||
"opponent",
|
||||
"bg","bgm",
|
||||
}
|
||||
customRange={
|
||||
drop={1e99,180,60,40,30,25,20,18,16,14,12,10,9,8,7,6,5,4,3,2,1,.5,.25,.125,0},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
next={0,1,2,3,4,5,6},
|
||||
hold={true,false,true},
|
||||
sequence={"bag7","his4","rnd"},
|
||||
visible={"show","time","fast","none"},
|
||||
target={10,20,40,100,200,500,1000,1e99},
|
||||
freshLimit={0,8,15,1e99},
|
||||
opponent={0,1,2,3,4,5,11,12,13,14,15,16},
|
||||
bg={"none","game1","game2","game3","strap","rgb","glow","matrix"},
|
||||
bgm={"blank","way","race","newera","push","reason","infinite","secret7th","secret8th","rockblock"},
|
||||
}
|
||||
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
38
modes/GM.lua
@@ -3,7 +3,7 @@ local sectionName={"M7","M8","M9","M","MK","MV","MO","MM","GM"}
|
||||
local function score(P)
|
||||
local F=false
|
||||
if P.modeData.point<70 then--if Less then MM
|
||||
local R=#P.cleared
|
||||
local R=#P.clearedRow
|
||||
if R==0 then return end
|
||||
if R==4 then R=10 end
|
||||
P.modeData.point=P.modeData.point+R
|
||||
@@ -12,23 +12,10 @@ local function score(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"宗师",
|
||||
"宗师",
|
||||
"GrandMaster",
|
||||
},
|
||||
level={
|
||||
"GM",
|
||||
"GM",
|
||||
"GM",
|
||||
},
|
||||
info={
|
||||
"成为方块大师",
|
||||
"成为方块大师",
|
||||
"To be Grand Master",
|
||||
},
|
||||
color=color.lightBlue,
|
||||
env={
|
||||
noFly=true,
|
||||
minarr=1,
|
||||
_20G=true,
|
||||
drop=0,lock=15,
|
||||
wait=15,fall=6,
|
||||
@@ -40,26 +27,25 @@ return{
|
||||
if P.stat.time>=53.5 then
|
||||
P.modeData.point=min(P.modeData.point+16,80)
|
||||
P.modeData.event=sectionName[int(P.modeData.point*.1)+1]
|
||||
Event.win(P,"finish")
|
||||
P:win("finish")
|
||||
end
|
||||
end,
|
||||
minarr=1,
|
||||
bg="game3",bgm="shining terminal",
|
||||
bg="aura",bgm="far",
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
players[1].modeData.event="M7"
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
mDraw(drawableText.line,-82,300)
|
||||
mDraw(drawableText.techrash,-82,420)
|
||||
mDraw(drawableText.grade,-82,170)
|
||||
mText(drawableText.line,-81,300)
|
||||
mText(drawableText.techrash,-81,420)
|
||||
mText(drawableText.grade,-81,170)
|
||||
setFont(55)
|
||||
mStr(P.modeData.event,-82,110)
|
||||
mStr(P.modeData.event,-81,110)
|
||||
setFont(75)
|
||||
mStr(P.stat.row,-82,220)
|
||||
mStr(P.stat.clear_4,-82,340)
|
||||
mStr(P.stat.row,-81,220)
|
||||
mStr(P.stat.clear_S[4],-81,340)
|
||||
end,
|
||||
score=function(P)return{P.modeData.point,P.stat.score}end,
|
||||
scoreDisp=function(D)return sectionName[int(D[1]*.1)+1].." "..D[2]end,
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
local int,rnd=math.floor,math.random
|
||||
return{
|
||||
name={
|
||||
"进攻",
|
||||
"进攻",
|
||||
"Attacker",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"进攻练习",
|
||||
"进攻练习",
|
||||
"Attacking better then defending",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
@@ -22,7 +7,7 @@ return{
|
||||
freshLimit=15,
|
||||
pushSpeed=2,
|
||||
task=function(P)
|
||||
if not(P.control and scene.cur=="play")then return end
|
||||
if not(P.control and SCN.cur=="play")then return end
|
||||
if P.atkBuffer.sum==0 then
|
||||
local p=#P.atkBuffer+1
|
||||
local B,D=P.atkBuffer,P.modeData
|
||||
@@ -42,10 +27,10 @@ return{
|
||||
D.event=D.event+1
|
||||
D.point=int(72e4/t)*.1
|
||||
if D.event==20 then
|
||||
P:showText(text.great,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.great,0,-140,100,"appear",.6)
|
||||
P.gameEnv.pushSpeed=3
|
||||
elseif D.event==50 then
|
||||
P:showText(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -54,20 +39,26 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(55)
|
||||
mStr(P.modeData.event,-82,200)
|
||||
mStr("24",-82,320)
|
||||
mDraw(drawableText.wave,-82,260)
|
||||
mDraw(drawableText.nextWave,-82,380)
|
||||
mStr(P.modeData.event,-81,200)
|
||||
mStr("24",-81,320)
|
||||
mText(drawableText.wave,-81,260)
|
||||
mText(drawableText.nextWave,-81,380)
|
||||
end,
|
||||
score=function(P)return{P.modeData.event,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local W=P.modeData.event
|
||||
return W>100 and 4 or W>=80 and 3 or W>=50 and 2 or W>=20 and 1 or W>=5 and 0
|
||||
return
|
||||
W>=100 and 5 or
|
||||
W>=80 and 4 or
|
||||
W>=60 and 3 or
|
||||
W>=40 and 2 or
|
||||
W>=20 and 1 or
|
||||
W>=5 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,27 +1,12 @@
|
||||
local int,rnd=math.floor,math.random
|
||||
return{
|
||||
name={
|
||||
"进攻",
|
||||
"进攻",
|
||||
"Attacker",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"进攻练习",
|
||||
"进攻练习",
|
||||
"Attacking better then defending",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=5,lock=60,
|
||||
fall=8,
|
||||
freshLimit=15,
|
||||
task=function(P)
|
||||
if not(P.control and scene.cur=="play")then return end
|
||||
if not(P.control and SCN.cur=="play")then return end
|
||||
if P.atkBuffer.sum<2 then
|
||||
local p=#P.atkBuffer+1
|
||||
local B,D=P.atkBuffer,P.modeData
|
||||
@@ -48,13 +33,13 @@ return{
|
||||
D.event=D.event+1
|
||||
D.point=int(s*36e3/t)*.1
|
||||
if D.event==10 then
|
||||
P:showText(text.great,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.great,0,-140,100,"appear",.6)
|
||||
P.gameEnv.pushSpeed=4
|
||||
elseif D.event==20 then
|
||||
P:showText(text.awesome,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.awesome,0,-140,100,"appear",.6)
|
||||
P.gameEnv.pushSpeed=5
|
||||
elseif D.event==30 then
|
||||
P:showText(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -63,24 +48,30 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(55)
|
||||
mStr(P.modeData.event,-82,200)
|
||||
mStr(P.modeData.event,-81,200)
|
||||
mStr(
|
||||
P.modeData.event<10 and 22
|
||||
or P.modeData.event<20 and 25
|
||||
or 28
|
||||
,-82,320)
|
||||
mDraw(drawableText.wave,-82,260)
|
||||
mDraw(drawableText.nextWave,-82,380)
|
||||
,-81,320)
|
||||
mText(drawableText.wave,-81,260)
|
||||
mText(drawableText.nextWave,-81,380)
|
||||
end,
|
||||
score=function(P)return{P.modeData.event,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local W=P.modeData.event
|
||||
return W>40 and 4 or W>=30 and 3 or W>=20 and 2 or W>=10 and 1 or W>=5 and 0
|
||||
return
|
||||
W>=50 and 5 or
|
||||
W>=40 and 4 or
|
||||
W>=30 and 3 or
|
||||
W>=20 and 2 or
|
||||
W>=10 and 1 or
|
||||
W>=5 and 0
|
||||
end,
|
||||
}
|
||||
@@ -4,35 +4,20 @@ local function getField()
|
||||
return F
|
||||
end
|
||||
local function newField(P)
|
||||
|
||||
|
||||
end
|
||||
return{
|
||||
name={
|
||||
"大爆炸",
|
||||
"大爆炸",
|
||||
"Big Bang",
|
||||
},
|
||||
level={
|
||||
"简单",
|
||||
"简单",
|
||||
"EASY",
|
||||
},
|
||||
info={
|
||||
"All-spin 入门教程\n未制作完成,下块即通",
|
||||
"All-spin 入门教程\n未制作完成,下块即通",
|
||||
"All-spin Tutorial!\nUNFINISHED drop to win",
|
||||
},
|
||||
color=color.lightGrey,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
hold=false,
|
||||
dropPiece=Event.lose,
|
||||
dropPiece=function(P)P:lose()end,
|
||||
task=nil,
|
||||
bg="game1",bgm="newera",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -1,39 +1,24 @@
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"隐形",
|
||||
"隐形",
|
||||
"Blind",
|
||||
},
|
||||
level={
|
||||
"半隐",
|
||||
"半隐",
|
||||
"HALF",
|
||||
},
|
||||
info={
|
||||
"最强大脑",
|
||||
"最强大脑",
|
||||
"Invisible board",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=30,lock=45,
|
||||
visible="time",
|
||||
dropPiece=Event.reach_winCheck,
|
||||
dropPiece=PLY.reach_winCheck,
|
||||
freshLimit=10,
|
||||
target=200,
|
||||
bg="glow",bgm="newera",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
mDraw(drawableText.line,-82,300)
|
||||
mDraw(drawableText.techrash,-82,420)
|
||||
mText(drawableText.line,-81,300)
|
||||
mText(drawableText.techrash,-81,420)
|
||||
setFont(75)
|
||||
mStr(P.stat.row,-82,220)
|
||||
mStr(P.stat.clear_4,-82,340)
|
||||
mStr(P.stat.row,-81,220)
|
||||
mStr(P.stat.clear_S[4],-81,340)
|
||||
end,
|
||||
score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
|
||||
|
||||
@@ -1,41 +1,29 @@
|
||||
local gc=love.graphics
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"隐形",
|
||||
"隐形",
|
||||
"Blind",
|
||||
},
|
||||
level={
|
||||
"瞬隐",
|
||||
"瞬隐",
|
||||
"SUDDEN",
|
||||
},
|
||||
info={
|
||||
"最强大脑",
|
||||
"最强大脑",
|
||||
"Invisible board",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=15,lock=45,
|
||||
fall=10,lock=60,
|
||||
center=false,
|
||||
visible="none",
|
||||
dropPiece=Event.reach_winCheck,
|
||||
dropPiece=PLY.reach_winCheck,
|
||||
freshLimit=15,
|
||||
target=200,
|
||||
bg="rgb",bgm="secret7th",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
mDraw(drawableText.line,-82,300)
|
||||
mDraw(drawableText.techrash,-82,420)
|
||||
mText(drawableText.line,-81,300)
|
||||
mText(drawableText.techrash,-81,420)
|
||||
setFont(75)
|
||||
mStr(P.stat.row,-82,220)
|
||||
mStr(P.stat.clear_4,-82,340)
|
||||
mStr(P.stat.row,-81,220)
|
||||
mStr(P.stat.clear_S[4],-81,340)
|
||||
gc.setColor(1,1,1,.2)
|
||||
gc.draw(IMG.electric,-26,120,0,2.6)
|
||||
end,
|
||||
score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
|
||||
|
||||
@@ -1,41 +1,30 @@
|
||||
local gc=love.graphics
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"隐形",
|
||||
"隐形",
|
||||
"Blind",
|
||||
},
|
||||
level={
|
||||
"瞬隐+",
|
||||
"瞬隐+",
|
||||
"SUDDEN+",
|
||||
},
|
||||
info={
|
||||
"最强大脑",
|
||||
"最强大脑",
|
||||
"Invisible board",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=10,lock=60,
|
||||
fall=5,
|
||||
center=false,ghost=false,
|
||||
dropFX=0,lockFX=0,
|
||||
visible="none",
|
||||
dropPiece=Event.reach_winCheck,
|
||||
dropPiece=PLY.reach_winCheck,
|
||||
freshLimit=15,
|
||||
target=200,
|
||||
bg="rgb",bgm="secret8th",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
mDraw(drawableText.line,-82,300)
|
||||
mDraw(drawableText.techrash,-82,420)
|
||||
mText(drawableText.line,-81,300)
|
||||
mText(drawableText.techrash,-81,420)
|
||||
setFont(75)
|
||||
mStr(P.stat.row,-82,220)
|
||||
mStr(P.stat.clear_4,-82,340)
|
||||
mStr(P.stat.row,-81,220)
|
||||
mStr(P.stat.clear_S[4],-81,340)
|
||||
gc.setColor(1,1,1,.2)
|
||||
gc.draw(IMG.electric,-26,120,0,2.6)
|
||||
end,
|
||||
score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
|
||||
|
||||
@@ -1,40 +1,28 @@
|
||||
local gc=love.graphics
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"隐形",
|
||||
"隐形",
|
||||
"Blind",
|
||||
},
|
||||
level={
|
||||
"全隐",
|
||||
"全隐",
|
||||
"ALL",
|
||||
},
|
||||
info={
|
||||
"最强大脑",
|
||||
"最强大脑",
|
||||
"Invisible board",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=15,lock=45,
|
||||
freshLimit=10,
|
||||
visible="fast",
|
||||
dropPiece=Event.reach_winCheck,
|
||||
dropPiece=PLY.reach_winCheck,
|
||||
freshLimit=10,
|
||||
target=200,
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
mDraw(drawableText.line,-82,300)
|
||||
mDraw(drawableText.techrash,-82,420)
|
||||
mText(drawableText.line,-81,300)
|
||||
mText(drawableText.techrash,-81,420)
|
||||
setFont(75)
|
||||
mStr(P.stat.row,-82,220)
|
||||
mStr(P.stat.clear_4,-82,340)
|
||||
mStr(P.stat.row,-81,220)
|
||||
mStr(P.stat.clear_S[4],-81,340)
|
||||
gc.setColor(1,1,1,.2)
|
||||
gc.draw(IMG.electric,-26,120,0,2.6)
|
||||
end,
|
||||
score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
|
||||
@@ -49,8 +37,8 @@ return{
|
||||
3
|
||||
else
|
||||
return
|
||||
L>=150 and 3 or
|
||||
L>=100 and 2 or
|
||||
L>=126 and 3 or
|
||||
L>=80 and 2 or
|
||||
L>=40 and 1 or
|
||||
L>=1 and 0
|
||||
end
|
||||
|
||||
@@ -1,42 +1,31 @@
|
||||
local gc=love.graphics
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"隐形",
|
||||
"隐形",
|
||||
"Blind",
|
||||
},
|
||||
level={
|
||||
"啥都不剩隐",
|
||||
"啥都不剩隐",
|
||||
"NOTHING",
|
||||
},
|
||||
info={
|
||||
"最强大脑",
|
||||
"最强大脑",
|
||||
"Invisible board",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
fall=5,
|
||||
block=false,
|
||||
center=false,ghost=false,
|
||||
dropFX=0,lockFX=0,
|
||||
visible="none",
|
||||
dropPiece=Event.reach_winCheck,
|
||||
dropPiece=PLY.reach_winCheck,
|
||||
freshLimit=15,
|
||||
target=200,
|
||||
bg="rgb",bgm="secret7th",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
mDraw(drawableText.line,-82,300)
|
||||
mDraw(drawableText.techrash,-82,420)
|
||||
mText(drawableText.line,-81,300)
|
||||
mText(drawableText.techrash,-81,420)
|
||||
setFont(75)
|
||||
mStr(P.stat.row,-82,220)
|
||||
mStr(P.stat.clear_4,-82,340)
|
||||
mStr(P.stat.row,-81,220)
|
||||
mStr(P.stat.clear_S[4],-81,340)
|
||||
gc.setColor(1,1,1,.2)
|
||||
gc.draw(IMG.electric,-26,120,0,2.6)
|
||||
end,
|
||||
score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
|
||||
|
||||
@@ -1,38 +1,23 @@
|
||||
local rnd,min=math.random,math.min
|
||||
local function check_c4w(P)
|
||||
for i=1,#P.cleared do
|
||||
P.field[#P.field+1]=getNewRow(10)
|
||||
P.visTime[#P.visTime+1]=getNewRow(20)
|
||||
for i=1,#P.clearedRow do
|
||||
P.field[#P.field+1]=freeRow.get(13)
|
||||
P.visTime[#P.visTime+1]=freeRow.get(20)
|
||||
for i=4,7 do P.field[#P.field][i]=0 end
|
||||
end
|
||||
if #P.cleared==0 then
|
||||
Event.lose(P)
|
||||
if #P.clearedRow==0 then
|
||||
P:lose()
|
||||
else
|
||||
if P.combo>P.modeData.point then
|
||||
P.modeData.point=P.combo
|
||||
end
|
||||
if P.stat.row>=100 then
|
||||
Event.win(P,"finish")
|
||||
P:win("finish")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"C4W练习",
|
||||
"中四宽练习",
|
||||
"C4W Train",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"无 限 连 击",
|
||||
"无 限 连 击",
|
||||
"Infinite combo",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=5,lock=30,
|
||||
@@ -42,29 +27,29 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=getNewRow(10)
|
||||
P.visTime[i]=getNewRow(20)
|
||||
F[i]=freeRow.get(13)
|
||||
P.visTime[i]=freeRow.get(20)
|
||||
for x=4,7 do F[i][x]=0 end
|
||||
end
|
||||
local r=rnd(6)
|
||||
if r==1 then F[1][5],F[1][4],F[2][4]=10,10,10
|
||||
elseif r==2 then F[1][6],F[1][7],F[2][7]=10,10,10
|
||||
elseif r==3 then F[1][4],F[2][4],F[2][5]=10,10,10
|
||||
elseif r==4 then F[1][7],F[2][7],F[2][6]=10,10,10
|
||||
elseif r==5 then F[1][4],F[1][5],F[1][6]=10,10,10
|
||||
elseif r==6 then F[1][7],F[1][6],F[1][5]=10,10,10
|
||||
if r==1 then F[1][5],F[1][4],F[2][4]=13,13,13
|
||||
elseif r==2 then F[1][6],F[1][7],F[2][7]=13,13,13
|
||||
elseif r==3 then F[1][4],F[2][4],F[2][5]=13,13,13
|
||||
elseif r==4 then F[1][7],F[2][7],F[2][6]=13,13,13
|
||||
elseif r==5 then F[1][4],F[1][5],F[1][6]=13,13,13
|
||||
elseif r==6 then F[1][7],F[1][6],F[1][5]=13,13,13
|
||||
end
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
mStr(P.combo,-82,310)
|
||||
mStr(P.modeData.point,-82,400)
|
||||
mDraw(drawableText.combo,-82,358)
|
||||
mDraw(drawableText.mxcmb,-82,450)
|
||||
mStr(P.combo,-81,310)
|
||||
mStr(P.modeData.point,-81,400)
|
||||
mText(drawableText.combo,-81,358)
|
||||
mText(drawableText.mxcmb,-81,450)
|
||||
end,
|
||||
score=function(P)return{min(P.modeData.point,100),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Combo "..toTime(D[2])end,
|
||||
|
||||
@@ -1,36 +1,21 @@
|
||||
local rnd,min=math.random,math.min
|
||||
local function check_c4w(P)
|
||||
for i=1,#P.cleared do
|
||||
P.field[#P.field+1]=getNewRow(10)
|
||||
P.visTime[#P.visTime+1]=getNewRow(20)
|
||||
for i=1,#P.clearedRow do
|
||||
P.field[#P.field+1]=freeRow.get(13)
|
||||
P.visTime[#P.visTime+1]=freeRow.get(20)
|
||||
for i=4,7 do P.field[#P.field][i]=0 end
|
||||
end
|
||||
if #P.cleared>0 then
|
||||
if #P.clearedRow>0 then
|
||||
if P.combo>P.modeData.point then
|
||||
P.modeData.point=P.combo
|
||||
end
|
||||
if P.stat.row>=100 then
|
||||
Event.win(P,"finish")
|
||||
P:win("finish")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"C4W练习",
|
||||
"中四宽练习",
|
||||
"C4W Train",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"无 限 连 击",
|
||||
"无 限 连 击",
|
||||
"Infinite combo",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=30,lock=60,oncehold=false,
|
||||
@@ -40,29 +25,29 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=getNewRow(10)
|
||||
P.visTime[i]=getNewRow(20)
|
||||
F[i]=freeRow.get(13)
|
||||
P.visTime[i]=freeRow.get(20)
|
||||
for x=4,7 do F[i][x]=0 end
|
||||
end
|
||||
local r=rnd(6)
|
||||
if r==1 then F[1][5],F[1][4],F[2][4]=10,10,10
|
||||
elseif r==2 then F[1][6],F[1][7],F[2][7]=10,10,10
|
||||
elseif r==3 then F[1][4],F[2][4],F[2][5]=10,10,10
|
||||
elseif r==4 then F[1][7],F[2][7],F[2][6]=10,10,10
|
||||
elseif r==5 then F[1][4],F[1][5],F[1][6]=10,10,10
|
||||
elseif r==6 then F[1][7],F[1][6],F[1][5]=10,10,10
|
||||
if r==1 then F[1][5],F[1][4],F[2][4]=13,13,13
|
||||
elseif r==2 then F[1][6],F[1][7],F[2][7]=13,13,13
|
||||
elseif r==3 then F[1][4],F[2][4],F[2][5]=13,13,13
|
||||
elseif r==4 then F[1][7],F[2][7],F[2][6]=13,13,13
|
||||
elseif r==5 then F[1][4],F[1][5],F[1][6]=13,13,13
|
||||
elseif r==6 then F[1][7],F[1][6],F[1][5]=13,13,13
|
||||
end
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
mStr(P.combo,-82,310)
|
||||
mStr(P.modeData.point,-82,400)
|
||||
mDraw(drawableText.combo,-82,358)
|
||||
mDraw(drawableText.mxcmb,-82,450)
|
||||
mStr(P.combo,-81,310)
|
||||
mStr(P.modeData.point,-81,400)
|
||||
mText(drawableText.combo,-81,358)
|
||||
mText(drawableText.mxcmb,-81,450)
|
||||
end,
|
||||
score=function(P)return{min(P.modeData.point,100),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Combo "..toTime(D[2])end,
|
||||
|
||||
@@ -12,46 +12,33 @@ local function check_LVup(P)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return{
|
||||
name={
|
||||
"高速经典",
|
||||
"高速经典",
|
||||
"Classic",
|
||||
},
|
||||
level={
|
||||
"CTWC",
|
||||
"锦标赛",
|
||||
"CTWC",
|
||||
},
|
||||
info={
|
||||
"高速经典",
|
||||
"高速经典",
|
||||
"Vintage car drag racing",
|
||||
},
|
||||
color=color.lightBlue,
|
||||
env={
|
||||
noFly=true,
|
||||
das=16,arr=6,sddas=2,sdarr=2,
|
||||
ghost=false,center=false,
|
||||
drop=3,lock=3,wait=10,fall=25,
|
||||
next=1,hold=false,
|
||||
sequence="rnd",
|
||||
freshLimit=0,
|
||||
face={0,0,2,2,2,0,0},
|
||||
target=10,dropPiece=check_LVup,
|
||||
bg="rgb",bgm="rockblock",
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(75)
|
||||
local r=P.gameEnv.target*.1
|
||||
mStr(r<11 and 18 or r<22 and r+8 or r==22 and"00"or r==23 and"0a"or format("%x",r*10-220),-82,210)
|
||||
mDraw(drawableText.speedLV,-82,290)
|
||||
mStr(r<11 and 18 or r<22 and r+8 or r==22 and"00"or r==23 and"0a"or format("%x",r*10-220),-81,210)
|
||||
mText(drawableText.speedLV,-81,290)
|
||||
setFont(45)
|
||||
mStr(P.stat.row,-82,320)
|
||||
mStr(P.gameEnv.target,-82,370)
|
||||
mStr(P.stat.row,-81,320)
|
||||
mStr(P.gameEnv.target,-81,370)
|
||||
gc.rectangle("fill",-125,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
||||
|
||||
@@ -1,24 +1,9 @@
|
||||
local gc=love.graphics
|
||||
local int=math.floor
|
||||
return{
|
||||
name={
|
||||
"自定义",
|
||||
"自定义",
|
||||
"Custom",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"画点什么然后把它消除!",
|
||||
"画点什么然后把它消除!",
|
||||
"Draw something then clear it!",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
dropPiece=Event.reach_winCheck,
|
||||
dropPiece=PLY.reach_winCheck,
|
||||
},
|
||||
load=function()
|
||||
for i=1,#customID do
|
||||
@@ -27,14 +12,14 @@ return{
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==0
|
||||
modeEnv.oncehold=customSel[6]==1
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
local L=modeEnv.opponent
|
||||
if L~=0 then
|
||||
modeEnv.target=nil
|
||||
if L<10 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
else
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
|
||||
end
|
||||
end
|
||||
preField.h=20
|
||||
@@ -50,10 +35,11 @@ return{
|
||||
for _,P in next,players.alive do
|
||||
local t=P.showTime*3
|
||||
for y=1,preField.h do
|
||||
P.field[y]=getNewRow(0)
|
||||
P.visTime[y]=getNewRow(t)
|
||||
P.field[y]=freeRow.get(0)
|
||||
P.visTime[y]=freeRow.get(t)
|
||||
for x=1,10 do P.field[y][x]=preField[y][x]end
|
||||
end
|
||||
P.garbageBeneath=preField.h
|
||||
end
|
||||
modeEnv.bg=customRange.bg[customSel[12]]
|
||||
modeEnv.bgm=customRange.bgm[customSel[13]]
|
||||
@@ -61,11 +47,11 @@ return{
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(55)
|
||||
if P.gameEnv.puzzle or P.gameEnv.target>1e10 then
|
||||
mStr(P.stat.row,-82,225)
|
||||
mDraw(drawableText.line,-82,290)
|
||||
mStr(P.stat.row,-81,225)
|
||||
mText(drawableText.line,-81,290)
|
||||
else
|
||||
local R=P.gameEnv.target-P.stat.row
|
||||
mStr(R>=0 and R or 0,-82,240)
|
||||
mStr(R>=0 and R or 0,-81,240)
|
||||
end
|
||||
if P.gameEnv.puzzle and P.modeData.event==0 then
|
||||
local m=puzzleMark
|
||||
|
||||
@@ -7,32 +7,17 @@ local function puzzleCheck(P)
|
||||
local a,b=preField[y][x],L and L[x]or 0
|
||||
if a~=0 then
|
||||
if a==-1 then if b>0 then return end
|
||||
elseif a<8 then if a~=b then return end
|
||||
elseif a<12 then if a~=b then return end
|
||||
elseif a>7 then if b==0 then return end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
P.modeData.event=1
|
||||
Event.win(P,"finish")
|
||||
P:win("finish")
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"自定义",
|
||||
"自定义",
|
||||
"Custom",
|
||||
},
|
||||
level={
|
||||
"拼图",
|
||||
"拼图",
|
||||
"PUZZLE",
|
||||
},
|
||||
info={
|
||||
"画点什么然后把它拼出来吧!",
|
||||
"画点什么然后把它拼出来吧!",
|
||||
"Draw something then stack it!",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
puzzle=true,
|
||||
@@ -47,14 +32,14 @@ return{
|
||||
modeEnv._20G=modeEnv.drop==0
|
||||
modeEnv.oncehold=customSel[6]==1
|
||||
modeEnv.target=0
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
local L=modeEnv.opponent
|
||||
if L~=0 then
|
||||
modeEnv.target=nil
|
||||
if L<10 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
else
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
|
||||
end
|
||||
end
|
||||
preField.h=20
|
||||
@@ -73,8 +58,8 @@ return{
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
setFont(55)
|
||||
mStr(P.stat.row,-82,225)
|
||||
mDraw(drawableText.line,-82,290)
|
||||
mStr(P.stat.row,-81,225)
|
||||
mText(drawableText.line,-81,290)
|
||||
if P.gameEnv.puzzle and P.modeData.event==0 then
|
||||
local m=puzzleMark
|
||||
for y=1,preField.h do for x=1,10 do
|
||||
|
||||
@@ -1,28 +1,14 @@
|
||||
local int,rnd=math.floor,math.random
|
||||
return{
|
||||
name={
|
||||
"防守",
|
||||
"防守",
|
||||
"Defender",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"Lunatic",
|
||||
},
|
||||
info={
|
||||
"防守练习",
|
||||
"防守练习",
|
||||
"Hand them!",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=5,lock=60,
|
||||
fall=6,
|
||||
next=3,
|
||||
freshLimit=15,
|
||||
pushSpeed=2,
|
||||
task=function(P)
|
||||
if not(P.control and scene.cur=="play")then return end
|
||||
if not(P.control and SCN.cur=="play")then return end
|
||||
P.modeData.counter=P.modeData.counter+1
|
||||
local t=240-2*P.modeData.event
|
||||
if P.modeData.counter>=t then
|
||||
@@ -37,32 +23,32 @@ return{
|
||||
D.event=D.event+1
|
||||
D.point=int(144e3/(240-2*D.event))*.1
|
||||
if D.event==25 then
|
||||
P:showText(text.great,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.great,0,-140,100,"appear",.6)
|
||||
P.gameEnv.pushSpeed=3
|
||||
P.dropDelay,P.gameEnv.drop=4,4
|
||||
elseif D.event==50 then
|
||||
P:showText(text.awesome,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.awesome,0,-140,100,"appear",.6)
|
||||
P.gameEnv.pushSpeed=4
|
||||
P.dropDelay,P.gameEnv.drop=3,3
|
||||
elseif D.event==75 then
|
||||
P:showText(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P.dropDelay,P.gameEnv.drop=2,2
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="game4",bgm="way",
|
||||
bg="game4",bgm="shining terminal",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(55)
|
||||
mStr(P.modeData.event,-82,200)
|
||||
mStr(P.modeData.point,-82,320)
|
||||
mDraw(drawableText.wave,-82,260)
|
||||
mDraw(drawableText.rpm,-82,380)
|
||||
mStr(P.modeData.event,-81,200)
|
||||
mStr(P.modeData.point,-81,320)
|
||||
mText(drawableText.wave,-81,260)
|
||||
mText(drawableText.rpm,-81,380)
|
||||
end,
|
||||
score=function(P)return{P.modeData.event,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
|
||||
@@ -75,6 +61,6 @@ return{
|
||||
W>=55 and 3 or
|
||||
W>=30 and 2 or
|
||||
W>=20 and 1 or
|
||||
L>=5 and 0
|
||||
W>=5 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,28 +1,14 @@
|
||||
local int,rnd=math.floor,math.random
|
||||
return{
|
||||
name={
|
||||
"防守",
|
||||
"防守",
|
||||
"Defender",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"防守练习",
|
||||
"防守练习",
|
||||
"Hand them!",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
fall=10,
|
||||
next=3,
|
||||
freshLimit=15,
|
||||
pushSpeed=1,
|
||||
task=function(P)
|
||||
if not(P.control and scene.cur=="play")then return end
|
||||
if not(P.control and SCN.cur=="play")then return end
|
||||
P.modeData.counter=P.modeData.counter+1
|
||||
local t=360-P.modeData.event*2
|
||||
if P.modeData.counter>=t then
|
||||
@@ -37,16 +23,16 @@ return{
|
||||
D.event=D.event+1
|
||||
D.point=int(108e3/(360-D.event*2))*.1
|
||||
if D.event==25 then
|
||||
P:showText(text.great,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.great,0,-140,100,"appear",.6)
|
||||
P.gameEnv.pushSpeed=2
|
||||
P.dropDelay,P.gameEnv.drop=20,20
|
||||
elseif D.event==50 then
|
||||
P:showText(text.awesome,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.awesome,0,-140,100,"appear",.6)
|
||||
P.gameEnv.pushSpeed=3
|
||||
P.dropDelay,P.gameEnv.drop=10,10
|
||||
elseif D.event==90 then
|
||||
P.dropDelay,P.gameEnv.drop=5,5
|
||||
P:showText(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -55,14 +41,14 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(55)
|
||||
mStr(P.modeData.event,-82,200)
|
||||
mStr(P.modeData.point,-82,320)
|
||||
mDraw(drawableText.wave,-82,260)
|
||||
mDraw(drawableText.rpm,-82,380)
|
||||
mStr(P.modeData.event,-81,200)
|
||||
mStr(P.modeData.point,-81,320)
|
||||
mText(drawableText.wave,-81,260)
|
||||
mText(drawableText.rpm,-81,380)
|
||||
end,
|
||||
score=function(P)return{P.modeData.event,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
|
||||
@@ -75,6 +61,6 @@ return{
|
||||
W>=70 and 3 or
|
||||
W>=40 and 2 or
|
||||
W>=10 and 1 or
|
||||
L>=3 and 0
|
||||
W>=3 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,31 +1,17 @@
|
||||
local max,rnd=math.max,math.random
|
||||
return{
|
||||
name={
|
||||
"挖掘",
|
||||
"挖掘",
|
||||
"Dig",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"挖掘练习",
|
||||
"挖掘练习",
|
||||
"Downstack!",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=60,lock=120,
|
||||
fall=20,
|
||||
freshLimit=15,
|
||||
task=function(P)
|
||||
if not(P.control and scene.cur=="play")then return end
|
||||
if not(P.control and SCN.cur=="play")then return end
|
||||
local D=P.modeData
|
||||
D.counter=D.counter+1
|
||||
if D.counter>=max(90,180-D.event)then
|
||||
P:garbageRise(10,1,rnd(10))
|
||||
P.stat.recv=P.stat.recv+1
|
||||
D.counter=0
|
||||
D.event=D.event+1
|
||||
end
|
||||
@@ -34,12 +20,12 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(65)
|
||||
mStr(P.modeData.event,-82,310)
|
||||
mDraw(drawableText.wave,-82,375)
|
||||
mStr(P.modeData.event,-81,310)
|
||||
mText(drawableText.wave,-81,375)
|
||||
end,
|
||||
score=function(P)return{P.modeData.event,P.stat.row}end,
|
||||
scoreDisp=function(D)return D[1].." Waves "..D[2].." Lines"end,
|
||||
@@ -52,6 +38,6 @@ return{
|
||||
W>=80 and 3 or
|
||||
W>=50 and 2 or
|
||||
W>=20 and 1 or
|
||||
L>=5 and 0
|
||||
P.stat.row>=5 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,30 +1,16 @@
|
||||
local max,rnd=math.max,math.random
|
||||
return{
|
||||
name={
|
||||
"挖掘",
|
||||
"挖掘",
|
||||
"Dig",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"挖掘练习",
|
||||
"挖掘练习",
|
||||
"Downstack!",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=10,lock=30,
|
||||
freshLimit=15,
|
||||
task=function(P)
|
||||
if not(P.control and scene.cur=="play")then return end
|
||||
if not(P.control and SCN.cur=="play")then return end
|
||||
local D=P.modeData
|
||||
D.counter=D.counter+1
|
||||
if D.counter>=max(30,80-.3*D.event)then
|
||||
P:garbageRise(11+D.event%3,1,rnd(10))
|
||||
P:garbageRise(13+D.event%5,1,rnd(10))
|
||||
P.stat.recv=P.stat.recv+1
|
||||
D.counter=0
|
||||
D.event=D.event+1
|
||||
end
|
||||
@@ -33,12 +19,12 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(65)
|
||||
mStr(P.modeData.event,-82,310)
|
||||
mDraw(drawableText.wave,-82,375)
|
||||
mStr(P.modeData.event,-81,310)
|
||||
mText(drawableText.wave,-81,375)
|
||||
end,
|
||||
score=function(P)return{P.modeData.event,P.stat.row}end,
|
||||
scoreDisp=function(D)return D[1].." Waves "..D[2].." Lines"end,
|
||||
@@ -51,6 +37,6 @@ return{
|
||||
W>=80 and 3 or
|
||||
W>=50 and 2 or
|
||||
W>=20 and 1 or
|
||||
L>=5 and 0
|
||||
P.stat.row>=5 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,37 +1,101 @@
|
||||
local min=math.min
|
||||
local rnd,min,rem=math.random,math.min,table.remove
|
||||
return{
|
||||
name={
|
||||
"干旱",
|
||||
"干旱",
|
||||
"Drought",
|
||||
},
|
||||
level={
|
||||
"100L",
|
||||
"100行",
|
||||
"100L",
|
||||
},
|
||||
info={
|
||||
"后 妈 发 牌",
|
||||
"后 妈 发 牌",
|
||||
"ERRSEQ flood attack",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
sequence="drought2",
|
||||
target=100,dropPiece=Event.reach_winCheck,
|
||||
sequence=function(P)
|
||||
for i=1,3 do P:getNext(7)end
|
||||
end,
|
||||
freshMethod=function(P)
|
||||
if not P.next[1] then
|
||||
local height=freeRow.get(0)
|
||||
local max=#P.field
|
||||
for x=1,10 do
|
||||
local h=max
|
||||
while P.field[h][x]==0 and h>1 do
|
||||
h=h-1
|
||||
end
|
||||
height[x]=h
|
||||
end--get heights
|
||||
height[11]=999
|
||||
|
||||
local res={1,1,2,2,3,4}
|
||||
local d=0
|
||||
local A
|
||||
for i=1,10 do
|
||||
d=d+height[i]
|
||||
end
|
||||
if d<40 or P.stat.row>2*42 then
|
||||
A=#res+1
|
||||
for i=A,A+5 do
|
||||
res[i]=1
|
||||
res[i+6]=2
|
||||
end
|
||||
goto END
|
||||
end
|
||||
|
||||
--give I when no hole
|
||||
d=-999--height difference
|
||||
--A=hole mark
|
||||
for x=2,11 do
|
||||
local _=height[x]-height[x-1]
|
||||
if d<-2 and _>2 then
|
||||
A=true
|
||||
end
|
||||
d=_
|
||||
end
|
||||
if not A then
|
||||
A=#res+1
|
||||
res[A]=7
|
||||
res[A+1]=7
|
||||
res[A+2]=7
|
||||
end
|
||||
|
||||
--give O when no d=0/give T when no d=1
|
||||
d=0--d=0 count
|
||||
A=0--d=1 count
|
||||
for x=2,10 do
|
||||
local _=height[x]-height[x-1]
|
||||
if _==0 then
|
||||
d=d+1
|
||||
elseif _==1 or _==-1 then
|
||||
A=A+1
|
||||
end
|
||||
end
|
||||
if d<3 then
|
||||
A=#res+1
|
||||
res[A]=6
|
||||
res[A+1]=6
|
||||
res[A+2]=6
|
||||
end
|
||||
if A<3 then
|
||||
A=#res+1
|
||||
res[A]=5
|
||||
res[A+1]=5
|
||||
res[A+2]=5
|
||||
res[A+3]=5
|
||||
res[A+4]=5
|
||||
end
|
||||
|
||||
::END::
|
||||
freeRow.discard(height)
|
||||
P:getNext(res[rnd(#res)])
|
||||
end
|
||||
end,
|
||||
target=100,dropPiece=PLY.reach_winCheck,
|
||||
next=1,hold=false,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(70)
|
||||
local R=100-P.stat.row
|
||||
mStr(R>=0 and R or 0,-82,280)
|
||||
mStr(R>=0 and R or 0,-81,280)
|
||||
end,
|
||||
score=function(P)return{min(P.stat.row,100),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
|
||||
@@ -40,7 +104,7 @@ return{
|
||||
local L=P.stat.row
|
||||
if L>=100 then
|
||||
local T=P.stat.time
|
||||
return
|
||||
return
|
||||
T<=70 and 5 or
|
||||
T<=110 and 4 or
|
||||
T<=160 and 3 or
|
||||
|
||||
@@ -1,37 +1,24 @@
|
||||
local min=math.min
|
||||
return{
|
||||
name={
|
||||
"干旱",
|
||||
"干旱",
|
||||
"Drought",
|
||||
},
|
||||
level={
|
||||
"100L",
|
||||
"100行",
|
||||
"100L",
|
||||
},
|
||||
info={
|
||||
"你I没了",
|
||||
"你I没了",
|
||||
"B a g 6",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
sequence="drought1",
|
||||
target=100,dropPiece=Event.reach_winCheck,
|
||||
sequence="bag",
|
||||
bag={1,1,2,2,3,3,4,4,5,5,6,6},
|
||||
target=100,dropPiece=PLY.reach_winCheck,
|
||||
next=3,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(70)
|
||||
local R=100-P.stat.row
|
||||
mStr(R>=0 and R or 0,-82,280)
|
||||
mStr(R>=0 and R or 0,-81,280)
|
||||
end,
|
||||
score=function(P)return{min(P.stat.row,100),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
|
||||
@@ -40,7 +27,7 @@ return{
|
||||
local L=P.stat.row
|
||||
if L>=100 then
|
||||
local T=P.stat.time
|
||||
return
|
||||
return
|
||||
T<=65 and 5 or
|
||||
T<=100 and 4 or
|
||||
T<=145 and 3 or
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
return{
|
||||
name={
|
||||
"本地多人",
|
||||
"本地多人",
|
||||
"Hotseat",
|
||||
},
|
||||
level={
|
||||
"2P",
|
||||
"2P",
|
||||
"2P",
|
||||
},
|
||||
info={
|
||||
"友尽模式",
|
||||
"友尽模式",
|
||||
"End of friendship",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="none",bgm="way",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,20,15)
|
||||
newPlayer(2,650,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
return{
|
||||
name={
|
||||
"本地多人",
|
||||
"本地多人",
|
||||
"Hotseat",
|
||||
},
|
||||
level={
|
||||
"3P",
|
||||
"3P",
|
||||
"3P",
|
||||
},
|
||||
info={
|
||||
"友尽模式",
|
||||
"友尽模式",
|
||||
"End of friendship",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="none",bgm="way",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,20,100,.65)
|
||||
newPlayer(2,435,100,.65)
|
||||
newPlayer(3,850,100,.65)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
return{
|
||||
name={
|
||||
"本地多人",
|
||||
"本地多人",
|
||||
"Hotseat",
|
||||
},
|
||||
level={
|
||||
"4P",
|
||||
"4P",
|
||||
"4P",
|
||||
},
|
||||
info={
|
||||
"友尽模式",
|
||||
"友尽模式",
|
||||
"End of friendship",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="none",bgm="way",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,25,160,.5)
|
||||
newPlayer(2,335,160,.5)
|
||||
newPlayer(3,645,160,.5)
|
||||
newPlayer(4,955,160,.5)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
}
|
||||
@@ -1,20 +1,5 @@
|
||||
local format=string.format
|
||||
return{
|
||||
name={
|
||||
"无尽",
|
||||
"无尽",
|
||||
"Infinite",
|
||||
},
|
||||
level={
|
||||
"时间杀手 II",
|
||||
"时间杀手 II",
|
||||
"Time Killer II",
|
||||
},
|
||||
info={
|
||||
"沙盒",
|
||||
"沙盒",
|
||||
"Sandbox",
|
||||
},
|
||||
color=color.lightGrey,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -22,14 +7,14 @@ return{
|
||||
bg="glow",bgm="infinite",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
mStr(P.stat.atk,-82,260)
|
||||
mStr(format("%.2f",P.stat.atk/P.stat.row),-82,370)
|
||||
mDraw(drawableText.atk,-82,313)
|
||||
mDraw(drawableText.eff,-82,425)
|
||||
mStr(P.stat.atk,-81,260)
|
||||
mStr(format("%.2f",P.stat.atk/P.stat.row),-81,370)
|
||||
mText(drawableText.atk,-81,313)
|
||||
mText(drawableText.eff,-81,425)
|
||||
end,
|
||||
score=function(P)return{P.stat.score}end,
|
||||
scoreDisp=function(D)return tostring(D[1])end,
|
||||
|
||||
@@ -1,30 +1,13 @@
|
||||
local format,rnd=string.format,math.random
|
||||
local function check_rise(P)
|
||||
local L=P.cleared
|
||||
for i=1,#L do
|
||||
if L[i]<6 then
|
||||
P:garbageRise(10,1,rnd(10))
|
||||
P.modeData.point=P.modeData.point+1
|
||||
if #P.clearedRow==0 then
|
||||
for i=1,8-P.garbageBeneath do
|
||||
P:garbageRise(13,1,rnd(10))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"无尽:挖掘",
|
||||
"无尽:挖掘",
|
||||
"Infinite:dig",
|
||||
},
|
||||
level={
|
||||
"时间杀手 III",
|
||||
"时间杀手 III",
|
||||
"Time Killer III",
|
||||
},
|
||||
info={
|
||||
"挖呀挖呀挖",
|
||||
"挖呀挖呀挖",
|
||||
"Dig to Nether?",
|
||||
},
|
||||
color=color.white,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -34,25 +17,25 @@ return{
|
||||
bg="glow",bgm="infinite",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
for _=1,5 do
|
||||
players[1]:garbageRise(10,1,rnd(10))
|
||||
PLY.newPlayer(1,340,15)
|
||||
for _=1,8 do
|
||||
players[1]:garbageRise(13,1,rnd(10))
|
||||
end
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
mStr(P.modeData.point,-82,190)
|
||||
mStr(P.stat.atk,-82,310)
|
||||
mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
|
||||
mDraw(drawableText.line,-82,243)
|
||||
mDraw(drawableText.atk,-82,363)
|
||||
mDraw(drawableText.eff,-82,475)
|
||||
mStr(P.stat.dig,-81,190)
|
||||
mStr(P.stat.atk,-81,310)
|
||||
mStr(format("%.2f",P.stat.atk/P.stat.row),-81,420)
|
||||
mText(drawableText.line,-81,243)
|
||||
mText(drawableText.atk,-81,363)
|
||||
mText(drawableText.eff,-81,475)
|
||||
end,
|
||||
score=function(P)return{P.modeData.point}end,
|
||||
score=function(P)return{P.stat.dig}end,
|
||||
scoreDisp=function(D)return D[1].." Lines"end,
|
||||
comp=function(a,b)return a[1]>b[1]end,
|
||||
getRank=function(P)
|
||||
local L=P.modeData.point
|
||||
local L=P.stat.dig
|
||||
return
|
||||
L>=626 and 5 or
|
||||
L>=400 and 4 or
|
||||
|
||||
@@ -9,43 +9,29 @@ local function check(P)
|
||||
P.gameEnv._20G=true
|
||||
P.gameEnv.target=200
|
||||
else
|
||||
Event.win(P,"finish")
|
||||
P:win("finish")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"马拉松",
|
||||
"马拉松",
|
||||
"Marathon",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"200行20G马拉松",
|
||||
"200行20G马拉松",
|
||||
"200L marathon in 20G",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=.5,fall=30,
|
||||
target=50,dropPiece=check,
|
||||
noFly=true,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
bg="strap",bgm="race",
|
||||
drop=.5,wait=8,fall=20,
|
||||
target=50,dropPiece=check,
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
pauseLimit=true,
|
||||
slowMark=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
mStr(P.stat.row,-82,320)
|
||||
mStr(P.gameEnv.target,-82,370)
|
||||
mStr(P.stat.row,-81,320)
|
||||
mStr(P.gameEnv.target,-81,370)
|
||||
gc.rectangle("fill",-125,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
|
||||
|
||||
@@ -4,7 +4,7 @@ local function check_LVup(P)
|
||||
local T=P.modeData.point+10
|
||||
if P.stat.row>=T then
|
||||
if T==200 then
|
||||
Event.win(P,"finish")
|
||||
P:win("finish")
|
||||
else
|
||||
P.gameEnv.drop=dropSpeed[T/10]
|
||||
P.modeData.point=T
|
||||
@@ -14,38 +14,24 @@ local function check_LVup(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"马拉松",
|
||||
"马拉松",
|
||||
"Marathon",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"200行变速马拉松",
|
||||
"200行变速马拉松",
|
||||
"200L marathon with acceleration",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
fall=30,
|
||||
noFly=true,
|
||||
minsdarr=1,
|
||||
wait=8,fall=20,
|
||||
target=10,dropPiece=check_LVup,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
minsdarr=1,
|
||||
bg="strap",bgm="way",
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
pauseLimit=true,
|
||||
slowMark=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
mStr(P.stat.row,-82,320)
|
||||
mStr(P.modeData.point+10,-82,370)
|
||||
mStr(P.stat.row,-81,320)
|
||||
mStr(P.modeData.point+10,-81,370)
|
||||
gc.rectangle("fill",-125,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
|
||||
@@ -56,8 +42,8 @@ return{
|
||||
if L>=200 then
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=185 and 5 or
|
||||
T<=250 and 4 or
|
||||
T<=226 and 5 or
|
||||
T<=262 and 4 or
|
||||
3
|
||||
else
|
||||
return
|
||||
|
||||
@@ -4,7 +4,7 @@ local death_lock={12,11,10,9,8}
|
||||
local death_wait={10,9,8,7,6}
|
||||
local death_fall={10,9,8,7,6}
|
||||
local function score(P)
|
||||
local c=#P.cleared
|
||||
local c=#P.clearedRow
|
||||
if c==0 and P.modeData.point%100==99 then return end
|
||||
local s=c<3 and c+1 or c==3 and 5 or 7
|
||||
if P.combo>7 then s=s+2
|
||||
@@ -16,7 +16,7 @@ local function score(P)
|
||||
elseif P.modeData.point>=100*(P.modeData.event+1)then
|
||||
local s=P.modeData.event+1;P.modeData.event=s--level up!
|
||||
local E=P.gameEnv
|
||||
curBG=s==1 and"game3"or s==2 and"game4"or s==3 and"game5"or s==4 and"game6"or"game5"
|
||||
BG.set(s==1 and"game3"or s==2 and"game4"or s==3 and"game5"or s==4 and"game6"or"game5")
|
||||
E.lock=death_lock[s]
|
||||
E.wait=death_wait[s]
|
||||
E.fall=death_fall[s]
|
||||
@@ -24,49 +24,35 @@ local function score(P)
|
||||
if s==3 then P.gameEnv.bone=true end
|
||||
if s==5 then
|
||||
P.modeData.point,P.modeData.event=500,4
|
||||
Event.win(P,"finish")
|
||||
P:win("finish")
|
||||
else
|
||||
P:showText(text.stage(s),0,-120,80,"fly")
|
||||
P:showTextF(text.stage(s),0,-120,80,"fly")
|
||||
end
|
||||
SFX.play("reach")
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"大师",
|
||||
"大师",
|
||||
"Master",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"20G:上级者的挑战",
|
||||
"20G:上级者的挑战",
|
||||
"20G:For Pro",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
noFly=true,
|
||||
mindas=6,minarr=1,
|
||||
_20G=true,
|
||||
lock=death_lock[1],
|
||||
wait=death_wait[1],
|
||||
fall=death_fall[1],
|
||||
dropPiece=score,
|
||||
mindas=6,minarr=1,
|
||||
freshLimit=15,
|
||||
bg="game2",bgm="secret7th",
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
mStr(P.modeData.point,-82,320)
|
||||
mStr((P.modeData.event+1)*100,-82,370)
|
||||
mStr(P.modeData.point,-81,320)
|
||||
mStr((P.modeData.event+1)*100,-81,370)
|
||||
gc.rectangle("fill",-125,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.modeData.point,P.stat.row,P.stat.time}end,
|
||||
@@ -77,7 +63,7 @@ return{
|
||||
getRank=function(P)
|
||||
local S=P.modeData.point
|
||||
if S==500 then
|
||||
local L=P.stat.clear_4
|
||||
local L=P.stat.clear_S[4]
|
||||
return
|
||||
L>=30 and 5 or
|
||||
L>=25 and 4 or
|
||||
|
||||
@@ -3,7 +3,7 @@ local rush_lock={20,18,16,15,14}
|
||||
local rush_wait={12,10,9,8,7}
|
||||
local rush_fall={18,16,14,13,12}
|
||||
local function score(P)
|
||||
local c=#P.cleared
|
||||
local c=#P.clearedRow
|
||||
if c==0 and P.modeData.point%100==99 then return end
|
||||
local s=c<3 and c+1 or c==3 and 5 or 7
|
||||
if P.combo>7 then s=s+2
|
||||
@@ -15,7 +15,7 @@ local function score(P)
|
||||
elseif P.modeData.point>=100*(P.modeData.event+1)then
|
||||
local s=P.modeData.event+1;P.modeData.event=s--level up!
|
||||
local E=P.gameEnv
|
||||
curBG=s==1 and"game1"or s==2 and"game2"or s==3 and"game3"or "game4"
|
||||
BG.set(s==1 and"game1"or s==2 and"game2"or s==3 and"game3"or "game4")
|
||||
E.lock=rush_lock[s]
|
||||
E.wait=rush_wait[s]
|
||||
E.fall=rush_fall[s]
|
||||
@@ -28,49 +28,35 @@ local function score(P)
|
||||
|
||||
if s==5 then
|
||||
P.modeData.point,P.modeData.event=500,4
|
||||
Event.win(P,"finish")
|
||||
P:win("finish")
|
||||
else
|
||||
P:showText(text.stage(s),0,-120,80,"fly")
|
||||
P:showTextF(text.stage(s),0,-120,80,"fly")
|
||||
end
|
||||
SFX.play("reach")
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"大师",
|
||||
"大师",
|
||||
"Master",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"20G:初心者适用",
|
||||
"20G:初心者适用",
|
||||
"20G:Proper to beginner",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
noFly=true,
|
||||
das=9,arr=3,
|
||||
_20G=true,
|
||||
lock=rush_lock[1],
|
||||
wait=rush_wait[1],
|
||||
fall=rush_fall[1],
|
||||
dropPiece=score,
|
||||
das=9,arr=3,
|
||||
freshLimit=15,
|
||||
bg="strap",bgm="secret8th",
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
mStr(P.modeData.point,-82,320)
|
||||
mStr((P.modeData.event+1)*100,-82,370)
|
||||
mStr(P.modeData.point,-81,320)
|
||||
mStr((P.modeData.event+1)*100,-81,370)
|
||||
gc.rectangle("fill",-125,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.modeData.point,P.stat.row,P.stat.time}end,
|
||||
@@ -81,7 +67,7 @@ return{
|
||||
getRank=function(P)
|
||||
local S=P.modeData.point
|
||||
if S==500 then
|
||||
local L=P.stat.clear_4
|
||||
local L=P.stat.clear_S[4]
|
||||
return
|
||||
L>=30 and 5 or
|
||||
L>=25 and 4 or
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
local gc=love.graphics
|
||||
local int=math.floor
|
||||
local function score(P)
|
||||
local c=#P.cleared
|
||||
local c=#P.clearedRow
|
||||
if c==0 and P.modeData.point%100==99 then return end
|
||||
local s=c<3 and c+1 or c==3 and 5 or 7
|
||||
if P.combo>7 then s=s+2
|
||||
@@ -12,7 +12,7 @@ local function score(P)
|
||||
if MD.point%100==99 then SFX.play("blip_1")end
|
||||
if int(MD.point*.01)>MD.event then
|
||||
local s=MD.event+1;MD.event=s--level up!
|
||||
P:showText(text.stage(s),0,-120,80,"fly")
|
||||
P:showTextF(text.stage(s),0,-120,80,"fly")
|
||||
local E=P.gameEnv
|
||||
if s<4 then--first 300
|
||||
if s~=1 then E.lock=E.lock-1 end
|
||||
@@ -27,47 +27,33 @@ local function score(P)
|
||||
end
|
||||
else
|
||||
MD.point,MD.event=1000,9
|
||||
Event.win(P,"finish")
|
||||
P:win("finish")
|
||||
end
|
||||
SFX.play("reach")
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"大师",
|
||||
"大师",
|
||||
"Master",
|
||||
},
|
||||
level={
|
||||
"终点",
|
||||
"终点",
|
||||
"FINAL",
|
||||
},
|
||||
info={
|
||||
"究极20G:无法触及的终点",
|
||||
"究极20G:无法触及的终点",
|
||||
"Extreme 20G:Unreachable destination",
|
||||
},
|
||||
color=color.lightGrey,
|
||||
env={
|
||||
noFly=true,
|
||||
mindas=5,minarr=1,
|
||||
_20G=true,lock=12,
|
||||
wait=10,fall=10,
|
||||
dropPiece=score,
|
||||
mindas=5,minarr=1,
|
||||
freshLimit=15,
|
||||
easyFresh=false,bone=true,
|
||||
bg="none",bgm="distortion",
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
local MD=P.modeData
|
||||
mStr(MD.point,-82,320)
|
||||
mStr((MD.event+1)*100,-82,370)
|
||||
mStr(MD.point,-81,320)
|
||||
mStr((MD.event+1)*100,-81,370)
|
||||
gc.rectangle("fill",-125,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.modeData.point,P.stat.time}end,
|
||||
|
||||
@@ -1,47 +1,26 @@
|
||||
local gc=love.graphics
|
||||
return{
|
||||
name={
|
||||
"全清挑战",
|
||||
"全清挑战",
|
||||
"PC Challenge",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"100行内刷PC",
|
||||
"100行内刷全清",
|
||||
"More PCs in 100L",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=60,lock=120,
|
||||
fall=10,
|
||||
target=100,dropPiece=Event.reach_winCheck,
|
||||
target=100,dropPiece=PLY.reach_winCheck,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
local R=100-P.stat.row
|
||||
mStr(R>=0 and R or 0,-82,250)
|
||||
mStr(R>=0 and R or 0,-81,250)
|
||||
|
||||
setFont(75)
|
||||
mStr(P.stat.pc,-82,350)
|
||||
mDraw(drawableText.pc,-82,432)
|
||||
|
||||
gc.setColor(.5,.5,.5)
|
||||
if frame>179 then
|
||||
local y=72*(7-(P.stat.piece+(P.hd.id>0 and 2 or 1))%7)-36
|
||||
gc.line(320,y,442,y)
|
||||
end
|
||||
mStr(P.stat.pc,-81,350)
|
||||
mText(drawableText.pc,-81,432)
|
||||
end,
|
||||
score=function(P)return{P.stat.pc,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." PCs "..toTime(D[2])end,
|
||||
|
||||
@@ -1,47 +1,26 @@
|
||||
local gc=love.graphics
|
||||
return{
|
||||
name={
|
||||
"全清挑战",
|
||||
"全清挑战",
|
||||
"PC Challenge",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"100行内刷PC",
|
||||
"100行内刷全清",
|
||||
"More PCs in 100L",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
fall=20,
|
||||
target=100,dropPiece=Event.reach_winCheck,
|
||||
target=100,dropPiece=PLY.reach_winCheck,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
local R=100-P.stat.row
|
||||
mStr(R>=0 and R or 0,-82,250)
|
||||
mStr(R>=0 and R or 0,-81,250)
|
||||
|
||||
setFont(75)
|
||||
mStr(P.stat.pc,-82,350)
|
||||
mDraw(drawableText.pc,-82,432)
|
||||
|
||||
gc.setColor(.5,.5,.5)
|
||||
if frame>179 then
|
||||
local y=72*(7-(P.stat.piece+(P.hd.id>0 and 2 or 1))%7)-36
|
||||
gc.line(320,y,442,y)
|
||||
end
|
||||
mStr(P.stat.pc,-81,350)
|
||||
mText(drawableText.pc,-81,432)
|
||||
end,
|
||||
score=function(P)return{P.stat.pc,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." PCs "..toTime(D[2])end,
|
||||
|
||||
@@ -1,46 +1,25 @@
|
||||
local gc=love.graphics
|
||||
return{
|
||||
name={
|
||||
"全清挑战",
|
||||
"全清挑战",
|
||||
"PC Challenge",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"100行内刷PC",
|
||||
"100行内刷全清",
|
||||
"More PCs in 100L",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
oncehold=false,
|
||||
drop=300,lock=1e99,
|
||||
target=100,dropPiece=Event.reach_winCheck,
|
||||
target=100,dropPiece=PLY.reach_winCheck,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
local R=100-P.stat.row
|
||||
mStr(R>=0 and R or 0,-82,250)
|
||||
mStr(R>=0 and R or 0,-81,250)
|
||||
|
||||
setFont(75)
|
||||
mStr(P.stat.pc,-82,350)
|
||||
mDraw(drawableText.pc,-82,432)
|
||||
|
||||
gc.setColor(.5,.5,.5)
|
||||
if frame>179 then
|
||||
local y=72*(7-(P.stat.piece+(P.hd.id>0 and 2 or 1))%7)-36
|
||||
gc.line(320,y,442,y)
|
||||
end
|
||||
mStr(P.stat.pc,-81,350)
|
||||
mText(drawableText.pc,-81,432)
|
||||
end,
|
||||
score=function(P)return{P.stat.pc,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." PCs "..toTime(D[2])end,
|
||||
|
||||
@@ -5,79 +5,49 @@ local pc_lock={55,50,45,40,36,32,30}
|
||||
local pc_fall={18,16,14,12,10,9,8,7,6}
|
||||
local PCbase=require("parts/PCbase")
|
||||
local PClist=require("parts/PClist")
|
||||
local PCtype={[0]=1,2,1,3,2,3}
|
||||
|
||||
local function task_PC(P)
|
||||
P.modeData.counter=P.modeData.counter+1
|
||||
if P.modeData.counter==21 then
|
||||
local t=P.stat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow(0)
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(20))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
P.curY=P.curY+4
|
||||
P:freshgho()
|
||||
if P.modeData.counter==26 then
|
||||
local base=PCbase[P.modeData.type]
|
||||
P:pushLine(base[rnd(#base)],P.modeData.symmetry)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function newPC(P)
|
||||
local r=P.field;r=r[#r]
|
||||
if r then
|
||||
local r=P.field
|
||||
if r[1]then
|
||||
r=r[#r]
|
||||
local c=0
|
||||
for i=1,10 do if r[i]>0 then c=c+1 end end
|
||||
if c<5 then
|
||||
Event.lose(P)
|
||||
end
|
||||
if c<5 then P:lose()end
|
||||
end
|
||||
if P.stat.piece%4==0 and #P.field==0 then
|
||||
P.modeData.event=P.modeData.event==0 and 1 or 0
|
||||
local r=rnd(#PClist)
|
||||
local f=P.modeData.event==0
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
P.next[#P.next+1]={bk=blocks[b][0],id=b,color=b,name=b}--P:newNext(b)'s simple version!
|
||||
end
|
||||
if #P.field==0 then
|
||||
local type=PCtype[P.stat.pc]or rnd(2,3)
|
||||
local L=PClist[type][rnd(#PClist[1])]
|
||||
local symmetry=rnd()>.5
|
||||
P.modeData.type=type
|
||||
P.modeData.symmetry=symmetry
|
||||
P:pushNext(L,symmetry)
|
||||
P.modeData.counter=P.stat.piece==0 and 20 or 0
|
||||
newTask(task_PC,P)
|
||||
local s=P.stat.pc*.5
|
||||
TASK.new(task_PC,P)
|
||||
|
||||
local s=P.stat.pc*.25
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
P:showText(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
|
||||
else
|
||||
P:showText(text.speedup,0,-140,40,"appear",.8)
|
||||
P:showTextF(text.speedup,0,-140,40,"appear",.8)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"全清训练",
|
||||
"全清训练",
|
||||
"PC Train",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"简易PC题库,熟悉全清定式的组合",
|
||||
"简易全清题库,熟悉全清定式的组合",
|
||||
"Let's learn some PCs",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
next=4,
|
||||
@@ -92,13 +62,13 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
newPC(players[1])
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(75)
|
||||
mStr(P.stat.pc,-82,330)
|
||||
mDraw(drawableText.pc,-82,412)
|
||||
mStr(P.stat.pc,-81,330)
|
||||
mText(drawableText.pc,-81,412)
|
||||
end,
|
||||
score=function(P)return{P.stat.pc,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." PCs "..toTime(D[2])end,
|
||||
@@ -106,11 +76,11 @@ return{
|
||||
getRank=function(P)
|
||||
local L=P.stat.pc
|
||||
return
|
||||
L>=50 and 5 or
|
||||
L>=40 and 4 or
|
||||
L>=30 and 3 or
|
||||
L>=100 and 5 or
|
||||
L>=70 and 4 or
|
||||
L>=40 and 3 or
|
||||
L>=20 and 2 or
|
||||
L>=10 and 1 or
|
||||
L>=1 and 0
|
||||
L>=2 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,72 +1,51 @@
|
||||
local rnd=math.random
|
||||
local ins=table.insert
|
||||
local PCbase=require("parts/PCbase")
|
||||
local PClist=require("parts/PClist")
|
||||
local PCtype={
|
||||
[0]=1,1,1,1,2,
|
||||
1,1,1,1,3,
|
||||
1,1,1,2,
|
||||
1,1,1,3,
|
||||
1,1,2,
|
||||
1,1,3,
|
||||
1,2,
|
||||
1,3,
|
||||
2,
|
||||
3,
|
||||
}
|
||||
local function task_PC(P)
|
||||
P.modeData.counter=P.modeData.counter+1
|
||||
if P.modeData.counter==21 then
|
||||
local t=P.stat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow(0)
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(20))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
P.curY=P.curY+4
|
||||
P:freshgho()
|
||||
if P.modeData.counter==26 then
|
||||
local base=PCbase[P.modeData.type]
|
||||
P:pushLine(base[rnd(#base)],P.modeData.symmetry)
|
||||
return true
|
||||
end
|
||||
end
|
||||
local function newPC(P)
|
||||
local r=P.field;r=r[#r]
|
||||
if r then
|
||||
local r=P.field
|
||||
if r[1]then
|
||||
r=r[#r]
|
||||
local c=0
|
||||
for i=1,10 do if r[i]>0 then c=c+1 end end
|
||||
if c<5 then
|
||||
Event.lose(P)
|
||||
end
|
||||
if c<5 then P:lose()end
|
||||
end
|
||||
if P.stat.piece%4==0 and #P.field==0 then
|
||||
P.modeData.event=P.modeData.event==0 and 1 or 0
|
||||
local r=rnd(#PClist)
|
||||
local f=P.modeData.event==0
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
P.next[#P.next+1]={bk=blocks[b][0],id=b,color=b,name=b}--P:newNext(b)'s simple version!
|
||||
end
|
||||
if #P.field==0 then
|
||||
local type=PCtype[P.stat.pc]or rnd(2,3)
|
||||
local L=PClist[type][rnd(#PClist[1])]
|
||||
local symmetry=rnd()>.5
|
||||
P.modeData.type=type
|
||||
P.modeData.symmetry=symmetry
|
||||
P:pushNext(L,symmetry)
|
||||
P.modeData.counter=P.stat.piece==0 and 20 or 0
|
||||
newTask(task_PC,P)
|
||||
TASK.new(task_PC,P)
|
||||
end
|
||||
end
|
||||
return{
|
||||
name={
|
||||
"全清训练",
|
||||
"全清训练",
|
||||
"PC Train",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"简易PC题库,熟悉全清定式的组合",
|
||||
"简易全清题库,熟悉全清定式的组合",
|
||||
"Let's learn some PCs",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=150,lock=150,
|
||||
drop=120,lock=180,
|
||||
fall=20,
|
||||
sequence="none",
|
||||
dropPiece=newPC,
|
||||
@@ -75,13 +54,13 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
newPC(players[1])
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(75)
|
||||
mStr(P.stat.pc,-82,330)
|
||||
mDraw(drawableText.pc,-82,412)
|
||||
mStr(P.stat.pc,-81,330)
|
||||
mText(drawableText.pc,-81,412)
|
||||
end,
|
||||
score=function(P)return{P.stat.pc,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." PCs "..toTime(D[2])end,
|
||||
@@ -89,11 +68,11 @@ return{
|
||||
getRank=function(P)
|
||||
local L=P.stat.pc
|
||||
return
|
||||
L>=100 and 5 or
|
||||
L>=60 and 4 or
|
||||
L>=40 and 3 or
|
||||
L>=25 and 2 or
|
||||
L>=15 and 1 or
|
||||
L>=1 and 0
|
||||
L>=260 and 5 or
|
||||
L>=126 and 4 or
|
||||
L>=62 and 3 or
|
||||
L>=26 and 2 or
|
||||
L>=12 and 1 or
|
||||
L>=2 and 0
|
||||
end,
|
||||
}
|
||||
@@ -11,21 +11,6 @@ local function update_round(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"回合制",
|
||||
"回合制",
|
||||
"Turn-Base",
|
||||
},
|
||||
level={
|
||||
"简单",
|
||||
"简单",
|
||||
"EASY",
|
||||
},
|
||||
info={
|
||||
"下棋模式",
|
||||
"下棋模式",
|
||||
"Chess?",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -34,8 +19,9 @@ return{
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,1,true,5000))
|
||||
game.garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
@@ -46,7 +32,7 @@ return{
|
||||
if P.result=="WIN"then
|
||||
local T=P.stat.piece
|
||||
return
|
||||
T<=20 and 5 or
|
||||
T<=23 and 5 or
|
||||
T<=26 and 4 or
|
||||
T<=40 and 3 or
|
||||
T<=60 and 2 or
|
||||
|
||||
@@ -11,21 +11,6 @@ local function update_round(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"回合制",
|
||||
"回合制",
|
||||
"Turn-Base",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"下棋模式",
|
||||
"下棋模式",
|
||||
"Chess?",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -34,8 +19,9 @@ return{
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,1,true,10000))
|
||||
game.garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
@@ -46,10 +32,10 @@ return{
|
||||
if P.result=="WIN"then
|
||||
local T=P.stat.piece
|
||||
return
|
||||
T<=30 and 5 or
|
||||
T<=40 and 4 or
|
||||
T<=55 and 3 or
|
||||
T<=70 and 2 or
|
||||
T<=23 and 5 or
|
||||
T<=26 and 4 or
|
||||
T<=40 and 3 or
|
||||
T<=60 and 2 or
|
||||
1
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -11,21 +11,6 @@ local function update_round(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"回合制",
|
||||
"回合制",
|
||||
"Turn-Base",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"下棋模式",
|
||||
"下棋模式",
|
||||
"Chess?",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -34,8 +19,9 @@ return{
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,2,true,12600))
|
||||
game.garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
@@ -46,10 +32,10 @@ return{
|
||||
if P.result=="WIN"then
|
||||
local T=P.stat.piece
|
||||
return
|
||||
T<=35 and 5 or
|
||||
T<=45 and 4 or
|
||||
T<=65 and 3 or
|
||||
T<=85 and 2 or
|
||||
T<=30 and 5 or
|
||||
T<=40 and 4 or
|
||||
T<=55 and 3 or
|
||||
T<=75 and 2 or
|
||||
1
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -11,21 +11,6 @@ local function update_round(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"回合制",
|
||||
"回合制",
|
||||
"Turn-Base",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"下棋模式",
|
||||
"下棋模式",
|
||||
"Chess?",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -34,8 +19,9 @@ return{
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,16260))
|
||||
game.garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
@@ -46,10 +32,10 @@ return{
|
||||
if P.result=="WIN"then
|
||||
local T=P.stat.piece
|
||||
return
|
||||
T<=40 and 5 or
|
||||
T<=50 and 4 or
|
||||
T<=75 and 3 or
|
||||
T<=100 and 2 or
|
||||
T<=30 and 5 or
|
||||
T<=40 and 4 or
|
||||
T<=55 and 3 or
|
||||
T<=75 and 2 or
|
||||
1
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -11,21 +11,6 @@ local function update_round(P)
|
||||
end
|
||||
|
||||
return{
|
||||
name={
|
||||
"回合制",
|
||||
"回合制",
|
||||
"Turn-Base",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"下棋模式",
|
||||
"下棋模式",
|
||||
"Chess?",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
@@ -34,8 +19,9 @@ return{
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,26000))
|
||||
game.garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
@@ -46,10 +32,10 @@ return{
|
||||
if P.result=="WIN"then
|
||||
local T=P.stat.piece
|
||||
return
|
||||
T<=50 and 5 or
|
||||
T<=60 and 4 or
|
||||
T<=80 and 3 or
|
||||
T<=100 and 2 or
|
||||
T<=30 and 5 or
|
||||
T<=40 and 4 or
|
||||
T<=55 and 3 or
|
||||
T<=75 and 2 or
|
||||
1
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"单挑",
|
||||
"单挑",
|
||||
"Battle",
|
||||
},
|
||||
level={
|
||||
"简单",
|
||||
"简单",
|
||||
"EASY",
|
||||
},
|
||||
info={
|
||||
"打败AI",
|
||||
"打败电脑",
|
||||
"Beat AI",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -22,8 +7,8 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",3))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",3))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
@@ -34,10 +19,10 @@ return{
|
||||
if P.result=="WIN"then
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=15 and 5 or
|
||||
T<=20 and 5 or
|
||||
T<=25 and 4 or
|
||||
T<=40 and 3 or
|
||||
T<=80 and 2 or
|
||||
T<=35 and 3 or
|
||||
T<=60 and 2 or
|
||||
1
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"单挑",
|
||||
"单挑",
|
||||
"Battle",
|
||||
},
|
||||
level={
|
||||
"普通",
|
||||
"普通",
|
||||
"NORMAL",
|
||||
},
|
||||
info={
|
||||
"打败AI",
|
||||
"打败AI",
|
||||
"Beat AI",
|
||||
},
|
||||
color=color.green,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -22,8 +7,8 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",5))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",5))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
@@ -34,10 +19,10 @@ return{
|
||||
if P.result=="WIN"then
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=16 and 5 or
|
||||
T<=28 and 4 or
|
||||
T<=45 and 3 or
|
||||
T<=90 and 2 or
|
||||
T<=20 and 5 or
|
||||
T<=25 and 4 or
|
||||
T<=40 and 3 or
|
||||
T<=62 and 2 or
|
||||
1
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"单挑",
|
||||
"单挑",
|
||||
"Battle",
|
||||
},
|
||||
level={
|
||||
"困难",
|
||||
"困难",
|
||||
"HARD",
|
||||
},
|
||||
info={
|
||||
"打败AI",
|
||||
"打败AI",
|
||||
"Beat AI",
|
||||
},
|
||||
color=color.magenta,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -22,8 +7,8 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",7))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",7))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
@@ -34,9 +19,9 @@ return{
|
||||
if P.result=="WIN"then
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=17 and 5 or
|
||||
T<=26 and 4 or
|
||||
T<=45 and 3 or
|
||||
T<=20 and 5 or
|
||||
T<=25 and 4 or
|
||||
T<=35 and 3 or
|
||||
T<=60 and 2 or
|
||||
1
|
||||
end
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"单挑",
|
||||
"单挑",
|
||||
"Battle",
|
||||
},
|
||||
level={
|
||||
"疯狂",
|
||||
"疯狂",
|
||||
"LUNATIC",
|
||||
},
|
||||
info={
|
||||
"打败AI",
|
||||
"打败AI",
|
||||
"Beat AI",
|
||||
},
|
||||
color=color.red,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -22,8 +7,8 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",8))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",9,2,true,26000))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
@@ -34,10 +19,10 @@ return{
|
||||
if P.result=="WIN"then
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=18 and 5 or
|
||||
T<=30 and 4 or
|
||||
T<=50 and 3 or
|
||||
T<=70 and 2 or
|
||||
T<=20 and 5 or
|
||||
T<=25 and 4 or
|
||||
T<=35 and 3 or
|
||||
T<=60 and 2 or
|
||||
1
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
return{
|
||||
name={
|
||||
"单挑",
|
||||
"单挑",
|
||||
"Battle",
|
||||
},
|
||||
level={
|
||||
"极限",
|
||||
"极限",
|
||||
"ULTIMATE",
|
||||
},
|
||||
info={
|
||||
"打败AI",
|
||||
"打败AI",
|
||||
"Beat AI",
|
||||
},
|
||||
color=color.lightYellow,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
@@ -22,8 +7,8 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",9))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,50000))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
@@ -35,8 +20,8 @@ return{
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=20 and 5 or
|
||||
T<=30 and 4 or
|
||||
T<=45 and 3 or
|
||||
T<=25 and 4 or
|
||||
T<=35 and 3 or
|
||||
T<=60 and 2 or
|
||||
1
|
||||
end
|
||||
|
||||
44
modes/sprintPenta.lua
Normal file
@@ -0,0 +1,44 @@
|
||||
local gc=love.graphics
|
||||
local rnd=math.random
|
||||
return{
|
||||
color=color.green,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
sequence="bag",bag={8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
|
||||
target=40,dropPiece=PLY.reach_winCheck,
|
||||
bg="aura",bgm="race",
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
setFont(55)
|
||||
local r=40-P.stat.row
|
||||
if r<0 then r=0 end
|
||||
mStr(r,-81,265)
|
||||
if r<21 and r>0 then
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,r>10 and 0 or rnd(),.5)
|
||||
gc.line(dx,600-30*r+dy,300+dx,600-30*r+dy)
|
||||
end
|
||||
end,
|
||||
score=function(P)return{P.stat.time,P.stat.piece}end,
|
||||
scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
|
||||
comp=function(a,b)return a[2]>b[2]or a[2]==b[2]and a[1]<b[1]end,
|
||||
getRank=function(P)
|
||||
local T=P.stat.row
|
||||
if T<5 then
|
||||
return
|
||||
elseif T<40 then
|
||||
return 0
|
||||
end
|
||||
T=P.stat.time
|
||||
return
|
||||
T<=76 and 5 or
|
||||
T<=90 and 4 or
|
||||
T<=150 and 3 or
|
||||
T<=260 and 2 or
|
||||
1
|
||||
end,
|
||||
}
|
||||
@@ -1,36 +1,21 @@
|
||||
local gc=love.graphics
|
||||
local rnd=math.random
|
||||
return{
|
||||
name={
|
||||
"竞速",
|
||||
"竞速",
|
||||
"Sprint",
|
||||
},
|
||||
level={
|
||||
"10L",
|
||||
"10行",
|
||||
"10L",
|
||||
},
|
||||
info={
|
||||
"消除10行",
|
||||
"消除10行",
|
||||
"Clear 10 lines",
|
||||
},
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
target=10,dropPiece=Event.reach_winCheck,
|
||||
target=10,dropPiece=PLY.reach_winCheck,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
setFont(55)
|
||||
local r=10-P.stat.row
|
||||
if r<0 then r=0 end
|
||||
mStr(r,-82,265)
|
||||
mStr(r,-81,265)
|
||||
if r<21 and r>0 then
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,r>10 and 0 or rnd(),.5)
|
||||
@@ -43,7 +28,7 @@ return{
|
||||
getRank=function(P)
|
||||
if P.stat.row<10 then return end
|
||||
local T=P.stat.time
|
||||
return
|
||||
return
|
||||
T<=7 and 5 or
|
||||
T<=10 and 4 or
|
||||
T<=25 and 3 or
|
||||
|
||||
@@ -1,36 +1,21 @@
|
||||
local gc=love.graphics
|
||||
local rnd=math.random
|
||||
return{
|
||||
name={
|
||||
"竞速",
|
||||
"竞速",
|
||||
"Sprint",
|
||||
},
|
||||
level={
|
||||
"100L",
|
||||
"100行",
|
||||
"100L",
|
||||
},
|
||||
info={
|
||||
"消除100行",
|
||||
"消除100行",
|
||||
"Clear 100 lines",
|
||||
},
|
||||
color=color.orange,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
target=100,dropPiece=Event.reach_winCheck,
|
||||
target=100,dropPiece=PLY.reach_winCheck,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
setFont(55)
|
||||
local r=100-P.stat.row
|
||||
if r<0 then r=0 end
|
||||
mStr(r,-82,265)
|
||||
mStr(r,-81,265)
|
||||
if r<21 and r>0 then
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,r>10 and 0 or rnd(),.5)
|
||||
@@ -43,12 +28,12 @@ return{
|
||||
getRank=function(P)
|
||||
if P.stat.row<100 then return end
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=60 and 5 or
|
||||
return
|
||||
T<=62 and 5 or
|
||||
T<=90 and 4 or
|
||||
T<=130 and 3 or
|
||||
T<=200 and 2 or
|
||||
T<=270 and 1 or
|
||||
T<=360 and 1 or
|
||||
0
|
||||
end,
|
||||
}
|
||||