77 lines
2.1 KiB
Lua
77 lines
2.1 KiB
Lua
local int,rnd=math.floor,math.random
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return{
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color=color.lightYellow,
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env={
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drop=5,lock=60,
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fall=8,
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freshLimit=15,
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task=function(P)
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if not(P.control and SCN.cur=="play")then return end
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if P.atkBuffer.sum<2 then
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local p=#P.atkBuffer+1
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local B,D=P.atkBuffer,P.modeData
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local s,t
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if D.event<10 then
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t=1000-20*D.event--1000~800
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B[p]= {pos=rnd(5,6),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=3}
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B[p+1]= {pos=rnd(4,7),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=4}
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s=22
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elseif D.event<20 then
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t=800-20*(D.event-15)--800~600
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B[p]= {pos=rnd(3,8),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4}
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B[p+1]= {pos=rnd(4,7),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5}
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s=25
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else
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t=600-15*(D.event-30)--600~450
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B[p]= {pos=rnd(2)*9-8,amount=12,countdown=t,cd0=t,time=0,sent=false,lv=5}
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B[p+1]= {pos=rnd(3,8),amount=16,countdown=t,cd0=t,time=0,sent=false,lv=5}
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s=28
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end
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B.sum=B.sum+s
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P.stat.recv=P.stat.recv+s
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if D.event<45 then
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D.event=D.event+1
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D.point=int(s*36e3/t)*.1
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if D.event==10 then
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P:showTextF(text.great,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=4
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elseif D.event==20 then
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P:showTextF(text.awesome,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=5
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elseif D.event==30 then
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P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
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end
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end
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end
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end,
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bg="game4",bgm="shining terminal",
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},
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pauseLimit=true,
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load=function()
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(55)
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mStr(P.modeData.event,-81,200)
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mStr(
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P.modeData.event<10 and 22
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or P.modeData.event<20 and 25
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or 28
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,-81,320)
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mText(drawableText.wave,-81,260)
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mText(drawableText.nextWave,-81,380)
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end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local W=P.modeData.event
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return
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W>=50 and 5 or
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W>=40 and 4 or
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W>=30 and 3 or
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W>=20 and 2 or
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W>=10 and 1 or
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W>=5 and 0
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end,
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} |