Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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fd5fac4e8a | ||
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1641440886 | ||
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c14124d00c | ||
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f261906f1a | ||
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48b68a876b | ||
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72040f3855 | ||
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e8f0f4cf38 |
BIN
BGM/blank.ogg
BIN
BGM/cruelty.ogg
BIN
BGM/end.ogg
BIN
BGM/final.ogg
BIN
BGM/infinite.ogg
BIN
BGM/newera.ogg
BIN
BGM/push.ogg
BIN
BGM/race.ogg
BIN
BGM/reason.ogg
BIN
BGM/way.ogg
BIN
SFX/error.ogg
Normal file
BIN
SFX/error_long.ogg
Normal file
BIN
SFX/welcome.ogg
Normal file
39
ai.lua
@@ -66,13 +66,13 @@ function CC_switch20G(P)
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BOT.addNext(P.AI_bot,CCblockID[P.next[i].id])
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end
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CC_updateField(P)
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P.hold={bk={{}},id=0,color=0,name=0}P.holded=false
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P.hd={bk={{}},id=0,color=0,name=0}P.holded=false
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P.cur=rem(P.next,1)
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P.sc,P.dir=scs[P.cur.id],0
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P.r,P.c=#P.cur.bk,#P.cur.bk[1]
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P.curX,P.curY=blockPos[P.cur.id],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
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P.freshNext()
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P:freshNext()
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BOT.addNext(P.AI_bot,CCblockID[P.next[P.AIdata.next].id])
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collectgarbage()
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end
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@@ -119,9 +119,8 @@ local function ifoverlapAI(f,bk,x,y)
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end end
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end
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local function resetField(f0,f,start)
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::L::if f[start]then
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while f[start]do
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removeRow(f,start)
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goto L
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end
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for i=start,#f0 do
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f[i]=getNewRow(0)
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@@ -145,12 +144,11 @@ local function getScore(field,cb,cy)
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clear=clear+1
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::L::
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end
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if #field==0 then return 9e99 end--PC best
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if #field==0 then return 1e99 end--PC best
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for x=1,10 do
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local h=#field
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::L::if field[h][x]==0 and h>1 then
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while field[h][x]==0 and h>1 do
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h=h-1
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goto L
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end
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height[x]=h
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if x>3 and x<8 and h>highest then highest=h end
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@@ -188,7 +186,7 @@ end
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-------------------------------------------------
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AI_think={
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["9S"]={
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function(ctrl)
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function(P,ctrl)
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local Tfield={}--test field
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local field_org=P.field
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for i=1,#field_org do
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@@ -197,16 +195,15 @@ AI_think={
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Tfield[i][j]=field_org[i][j]
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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local best={x=1,dir=0,hold=false,score=-1e99}
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
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local bn=ifhold==0 and P.cur.id or P.hd.id>0 and P.hd.id or P.next[1].id
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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local cy=#Tfield+1
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::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
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while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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cy=cy-1
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goto L
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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@@ -244,26 +241,26 @@ AI_think={
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ctrl[p]=6
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return 2
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end,
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function()
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function(P)
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P.AI_delay=P.AI_delay0
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if Timer()-P.modeData.point>P.modeData.event then
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P.modeData.point=Timer()
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P.modeData.event=P.AI_delay0+rnd(2,10)
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changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
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P:changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
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end
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return 1
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end,
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},
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["CC"]={
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function()
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function(P)
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if P.AI_needFresh then
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CC_updateField(P)
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P.AI_needFresh=false
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end
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BOT.think(P.AI_bot)
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return 2
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end,
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function(ctrl)
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end,--start thinking
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function(P,ctrl)
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if BOT.ifDead(P.AI_bot)then ins(ctrl,6)return 3 end
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local success,hold,move=BOT.getMove(P.AI_bot)
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if success then
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@@ -281,15 +278,15 @@ AI_think={
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else
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return 2--stay this stage
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end
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end,
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function()
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end,--poll keys
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function(P)
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P.AI_delay=P.AI_delay0
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if Timer()-P.modeData.point>P.modeData.event then
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P.modeData.point=Timer()
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P.modeData.event=P.AI_delay0+rnd(2,10)
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changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
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P:changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
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end
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return 1
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end,
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end,--check if time to change target
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},
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}--AI think stage
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161
class.lua
@@ -1,20 +1,9 @@
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local gc=love.graphics
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local rem=table.remove
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local format=string.format
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Task={}
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function Task:update()
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if(not self.P or self.P and scene=="play")and self:code(self.P,self.data)then
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local e=#Task
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for i=1,e do
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if Task[i]==self then
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Task[e],Task[i]=nil,Task[e]
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return
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end
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end
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end
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end
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function newTask(code,P,data)
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Task[#Task+1]={
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update=Task.update,
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code=code,
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P=P,
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data=data,
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@@ -42,21 +31,135 @@ function clearTask(opt)
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end
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end
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function newButton(x,y,w,h,color,font,code,hide,up,down,left,right)
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return{
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type="button",
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x=x-w*.5,y=y-h*.5,w=w,h=h,
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color=color,font=font,
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code=code,hide=hide,
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up=up,down=down,left=left,right=right,
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}
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local button={type="button"}
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function newButton(x,y,w,h,color,font,code,hide,N)
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local _={
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x=x-w*.5,y=y-h*.5,
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w=w,h=h,
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color=color,
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font=font,
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code=code,
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hide=hide,
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next=N,
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}for k,v in next,button do _[k]=v end return _
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end
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function newSlider(x,y,w,unit,color,font,code,hide,up,down,left,right)
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return{
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type="slider",
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x=x,y=y,w=w,unit=unit,
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color=color,font=font,
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code=code,hide=hide,
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up=up,down=down,left=left,right=right,
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}
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function button:isAbove(x,y)
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return x>self.x and x<self.x+self.w and y>self.y and y<self.y+self.h
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end
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function button:FX()
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sysFX[#sysFX+1]={0,0,10,self.x,self.y,self.w,self.h}
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--[0=ripple],timer,duration,x,y,w,h
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end
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function button:draw()
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local C=self.color
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gc.setColor(C)
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gc.setLineWidth(3)gc.rectangle("line",self.x,self.y,self.w,self.h,4)
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gc.setColor(C[1],C[2],C[3],.4)
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gc.setLineWidth(5)gc.rectangle("line",self.x,self.y,self.w,self.h,4)
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if self==widget_sel then
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gc.rectangle("fill",self.x,self.y,self.w,self.h,4)
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end--Highlight when Selected
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local t=self.text
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if t then
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if type(t)=="function"then t=t()end
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setFont(self.font)
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local y0=self.y+self.h*.5-self.font*.7
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gc.printf(t,self.x-2,y0-1,self.w,"center")
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gc.setColor(C)
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gc.printf(t,self.x,y0,self.w,"center")
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end
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end
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function button:getInfo()
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print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
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end
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local switch={type="switch"}
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function newSwitch(x,y,font,disp,code,hide,N)
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local _={
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x=x,y=y,font=font,
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disp=disp,
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code=code,
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hide=hide,
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next=N,
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}for k,v in next,switch do _[k]=v end return _
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end
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function switch:isAbove(x,y)
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return x>self.x and x<self.x+100 and y>self.y-20 and y<self.y+20
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end
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function switch:FX()
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sysFX[#sysFX+1]=self.disp()and
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{1,0,15,1,.4,.4,self.x,self.y-20,50,40,0}--Switched on
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or{1,0,15,.4,1,.4,self.x+50,self.y-20,50,40,0}--Switched off
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--[1=square fade],timer,duration,r,g,b,x,y,w,h
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||||
end
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function switch:draw()
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local x,y=self.x,self.y-20
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if self.disp()then
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gc.setColor(.6,1,.6)
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||||
gc.rectangle("fill",x+50,y,50,40,3)
|
||||
--ON
|
||||
else
|
||||
gc.setColor(1,.6,.6)
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||||
gc.rectangle("fill",x,y,50,40,3)
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--OFF
|
||||
end--switch
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gc.setColor(1,1,1,self==widget_sel and 1 or .6)
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gc.setLineWidth(3)gc.rectangle("line",x-3,y-3,106,46,5)
|
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--frame
|
||||
local t=self.text
|
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if t then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(self.font)
|
||||
gc.printf(t,x-412,y+20-self.font*.7,400,"right")
|
||||
end
|
||||
end
|
||||
function switch:getInfo()
|
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print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
|
||||
end
|
||||
|
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local slider={type="slider"}
|
||||
function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
|
||||
local _={
|
||||
x=x,y=y,
|
||||
w=w,unit=unit,
|
||||
font=font,
|
||||
change=change,
|
||||
disp=disp,
|
||||
code=code,
|
||||
hide=hide,
|
||||
next=N,
|
||||
}for k,v in next,slider do _[k]=v end return _
|
||||
end
|
||||
function slider:isAbove(x,y)
|
||||
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
|
||||
end
|
||||
function slider:FX(pos)
|
||||
sysFX[#sysFX+1]={1,0,10,1,1,1,self.x+self.w*pos/self.unit-8,self.y-15,17,30}
|
||||
--[1=square fade],timer,duration,r,g,b,x,y,w,h
|
||||
end
|
||||
function slider:draw()
|
||||
local S=self==widget_sel
|
||||
gc.setColor(1,1,1,S and 1 or .5)
|
||||
gc.setLineWidth(2)
|
||||
local x1,x2=self.x,self.x+self.w
|
||||
for p=0,self.unit do
|
||||
local x=x1+(x2-x1)*p/self.unit
|
||||
gc.line(x,self.y+7,x,self.y-7)
|
||||
end
|
||||
--units
|
||||
gc.setLineWidth(5)
|
||||
gc.line(x1,self.y,x2,self.y)
|
||||
--axis
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("fill",x1+(x2-x1)*self.disp()/self.unit-8,self.y-15,17,30)
|
||||
--block
|
||||
local t=self.text
|
||||
if t then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(self.font)
|
||||
gc.printf(t,self.x-312,self.y-self.font*.7,300,"right")
|
||||
end
|
||||
end
|
||||
function slider:getInfo()
|
||||
print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))
|
||||
end
|
||||
12
conf.lua
@@ -1,4 +1,5 @@
|
||||
gameVersion="Alpha V0.7.23"
|
||||
math.randomseed(os.time())
|
||||
gameVersion="Alpha V0.7.32"
|
||||
function love.conf(t)
|
||||
t.identity="Techmino"--Save directory name
|
||||
t.version="11.1"
|
||||
@@ -9,7 +10,12 @@ function love.conf(t)
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino "..gameVersion
|
||||
if math.random()>.26 then
|
||||
W.title="Techmino "..gameVersion
|
||||
else
|
||||
math.randomseed(tonumber(os.date("%Y%j")))
|
||||
W.title="Your lucky number today:"..math.random(100,626)
|
||||
end
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
@@ -17,7 +23,7 @@ function love.conf(t)
|
||||
W.resizable=1
|
||||
W.fullscreentype="desktop"--"exclusive"
|
||||
W.fullscreen=X
|
||||
W.vsync=X--0→∞fps
|
||||
W.vsync=0--0→∞fps
|
||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
W.depth=X--Bits per sample in the depth buffer
|
||||
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||
|
||||
2794
dataList.lua
97
default_data.lua
Normal file
@@ -0,0 +1,97 @@
|
||||
setting={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
quickR=true,swap=true,
|
||||
fine=false,
|
||||
--game
|
||||
|
||||
ghost=true,center=true,
|
||||
smo=true,grid=false,
|
||||
dropFX=3,
|
||||
shakeFX=3,
|
||||
atkFX=3,
|
||||
frameMul=100,
|
||||
--
|
||||
fullscreen=false,
|
||||
bg=true,
|
||||
bgblock=true,
|
||||
lang=1,
|
||||
skin=1,
|
||||
--graphic
|
||||
|
||||
sfx=10,bgm=7,
|
||||
vib=3,voc=0,
|
||||
stereo=6,
|
||||
--sound
|
||||
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r"},
|
||||
{},{},{},{},{},{},{},
|
||||
--keyboard
|
||||
{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder"},
|
||||
{},{},{},{},{},{},{},
|
||||
--joystick
|
||||
},
|
||||
VKSwitch=true,
|
||||
VKTrack=true,--If tracked
|
||||
VKDodge=false,--If repel
|
||||
VKTchW=3,--Touch Weight
|
||||
VKCurW=4,--CurPos Weight
|
||||
VKIcon=true,
|
||||
VKAlpha=3,
|
||||
--control
|
||||
}
|
||||
local L=setting.keyMap
|
||||
for i=1,#L do
|
||||
for j=1,20 do
|
||||
if not L[i][j]then
|
||||
L[i][j]=""
|
||||
end
|
||||
end
|
||||
end
|
||||
stat={
|
||||
run=0,game=0,time=0,
|
||||
extraPiece=0,extraRate=0,
|
||||
key=0,rotate=0,hold=0,piece=0,row=0,
|
||||
atk=0,send=0,recv=0,pend=0,
|
||||
clear_1=0,clear_2=0,clear_3=0,clear_4=0,
|
||||
spin_0=0,spin_1=0,spin_2=0,spin_3=0,
|
||||
b2b=0,b3b=0,pc=0,score=0,
|
||||
}
|
||||
--Things related to virtualkey
|
||||
function restoreVirtualKey()
|
||||
for i=1,#VK_org do
|
||||
local B,O=virtualkey[i],VK_org[i]
|
||||
B.ava=O.ava
|
||||
B.x=O.x
|
||||
B.y=O.y
|
||||
B.r=O.r
|
||||
end
|
||||
end
|
||||
local O,_=true,false
|
||||
VK_org={--Original set,for restore VK' position
|
||||
{ava=O,x=80, y=720-200, r=80},--moveLeft
|
||||
{ava=O,x=320, y=720-200, r=80},--moveRight
|
||||
{ava=O,x=1280-80, y=720-200, r=80},--rotRight
|
||||
{ava=O,x=1280-200, y=720-80, r=80},--rotLeft
|
||||
{ava=O,x=1280-200, y=720-320, r=80},--rotFlip
|
||||
{ava=O,x=200, y=720-320, r=80},--hardDrop
|
||||
{ava=O,x=200, y=720-80, r=80},--softDrop
|
||||
{ava=O,x=1280-320, y=720-200, r=80},--hold
|
||||
{ava=O,x=1280-80, y=280, r=80},--func
|
||||
{ava=O,x=80, y=280, r=80},--restart
|
||||
{ava=_,x=100, y=50, r=80},--insLeft
|
||||
{ava=_,x=200, y=50, r=80},--insRight
|
||||
{ava=_,x=300, y=50, r=80},--insDown
|
||||
{ava=_,x=400, y=50, r=80},--down1
|
||||
{ava=_,x=500, y=50, r=80},--down4
|
||||
{ava=_,x=600, y=50, r=80},--down10
|
||||
{ava=_,x=700, y=50, r=80},--dropLeft
|
||||
{ava=_,x=800, y=50, r=80},--dropRight
|
||||
{ava=_,x=900, y=50, r=80},--addToLeft
|
||||
{ava=_,x=1000, y=50, r=80},--addToRight
|
||||
}
|
||||
virtualkey={}
|
||||
for i=1,#VK_org do
|
||||
virtualkey[i]={}
|
||||
end
|
||||
89
document.txt
Normal file
@@ -0,0 +1,89 @@
|
||||
游戏方法:
|
||||
控制系统提供的一个个方块,每填满场地的一行就会将其消除,根据消除方式会给对手攻击(如果有对手的话)
|
||||
完成当前游戏模式中的目标或者是活到最后即算胜利.
|
||||
|
||||
旋转系统:
|
||||
使用Techmino专属旋转系统,细节不赘述
|
||||
|
||||
spin判定:
|
||||
结合了不可移动判定和三角判定,是否为mini也与这二者有关,细节不赘述
|
||||
|
||||
攻击系统:
|
||||
消1/2/3/4攻击0/1/2/4
|
||||
spin1/2/3攻击2/4/6,若mini则减半
|
||||
b2b:增加1~2(tetris)/1~3(spin)攻击
|
||||
b3b:满b2b效果+1额外抵挡
|
||||
PC:其它攻击与6~8(本局内递增)取高+2额外抵挡
|
||||
连击:0,0,1,1,2,2,3,3,4,4,3……
|
||||
|
||||
back to back(B2B)点数说明:
|
||||
B2B点数的范围在0~1200
|
||||
在40及以上特殊消除时B2B,在1000以上特殊消除时B3B,1200封顶
|
||||
消四+100
|
||||
空spin加20,不超过1000
|
||||
spin1~3+50/100/180 (mini*.5)
|
||||
普通消除-250
|
||||
1000以上空放一块-40(不减到低于1000)
|
||||
|
||||
攻击延迟:
|
||||
消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢
|
||||
b2b或者b3b增加攻击力的同时也会减缓一点生效速度,mini大幅减缓生效速度
|
||||
|
||||
抵消逻辑:
|
||||
发动攻击时,若缓冲条有攻击则先用额外抵挡再用攻击力1:1抵消最先受到的攻击
|
||||
没有用上的额外抵挡会被丢弃,最后剩下的攻击力会发送给对手
|
||||
|
||||
|
||||
模式说明:
|
||||
竞速:
|
||||
用你最快的速度消除40行(据难度而定)吧!
|
||||
马拉松:
|
||||
根据总消行数,速度会逐渐加快,消除两百行吧!(easy和hard就是normal开始和结束的速度,消除200行不加速)
|
||||
大师:
|
||||
马拉松进化版,如果觉得马拉松太简单了久玩这个吧,每一个难度都是一层境界,L难度和U难度攒到500点数通关,final难度为上级者专属游戏模式,不建议游玩.
|
||||
经典:
|
||||
使用低速控制设置在高速下落时尽可能消除更多的行,没有通关目标.(到90有"彩蛋")
|
||||
禅:
|
||||
闲得无聊,只是想单纯地打打块地时候可以玩此模式,无重力消除200行.
|
||||
无尽:
|
||||
无尽模式,边上会显示玩家的消行数和攻击效率,适合科研(术语).
|
||||
单挑:
|
||||
和一个电脑玩家单挑,带加号的和最后一个模式是超强机器人(仅限Windows平台),试试你能稳定打败多难的对手吧!
|
||||
回合制:
|
||||
玩法同单挑模式,只不过只有当一个人放下一个方块后另一个人才能放下一块.
|
||||
仅TSD:
|
||||
这个模式中,玩家必须用TSD(T spin double)的方式消除,否则直接判负,你能连续打出多少个TSD呢?
|
||||
隐形:
|
||||
根据不同难度,场地内(甚至当前方块)会隐形,看看你能活多久吧!(GM难度为类似TGM3的GM Roll,用于上级者练习)
|
||||
挖掘:
|
||||
每隔一定时间,系统会向场地的低端添加一行垃圾行,间隔会随着波数增加而越来越短,你能顶住几波呢?
|
||||
生存:
|
||||
每隔一定时间,系统会向玩家的垃圾缓冲槽中添加垃圾行,释放速度和间隔会随着波数增加而越来越短,玩家可以将其抵消也可以让其释放,尽可能活更久的时间.
|
||||
防守:
|
||||
系统会向玩家的垃圾缓冲槽中添加难消除的垃圾行,释放速度和间隔会随着波数增加而越来越短,玩家要尽量抵消他们来让自己存活更久.
|
||||
进攻:
|
||||
当玩家的攻击缓冲槽空时,系统会向玩家的垃圾缓冲槽中添加大量的垃圾行(高难度下后期甚至会远超过20),释放速度和间隔都会随着波数增加而越来越短,垃圾上涨速度也会提升.赶紧在其释放之前将攻击抵消到不会一下致命的量!
|
||||
科研:
|
||||
玩家只被允许做特殊消除(spin/全消/消四),在带+的难度中不允许消四,U难度下玩家甚至只被允许每一个方块都使用最简操作控制,任何违反规则的行为都会判负.
|
||||
C4W练习:(或者说是4w练习)
|
||||
系统直接提供给玩家"留4列"的场地,玩家可以自由练习4w消除,该技巧在某些时候实战很有用.(需要学会spin,否则意义不是很大)
|
||||
全清训练:
|
||||
系统会连续给玩家提供"标准开局PC套路"的场地和四个方块(不允许使用hold),玩家需要一直完成PC,否则判负.
|
||||
全清挑战:
|
||||
在消除一百行的限制内,你能全清几次?
|
||||
49人混战:
|
||||
许多玩家同时进行一局游戏(其它的是AI,不是真人).随着玩家数量的减少,方块下落/垃圾生效速度/垃圾升起速度都会增加.淘汰其它玩家后可以获得一个徽章和该玩家持有的徽章,增强自己的攻击力.
|
||||
玩家可选四个攻击模式:
|
||||
1.随机:每次攻击后10%随机挑选一个玩家锁定
|
||||
2.最多徽章:攻击后或者锁定玩家死亡时锁定徽章最多的玩家
|
||||
3.最高:攻击后或者锁定玩家死亡时锁定场地最高的玩家(每秒刷新)
|
||||
4.反击:攻击所有锁定自己的玩家(AOE),若无则伏击随机玩家
|
||||
坚持到最后的玩家就是胜利者.
|
||||
99人混战:
|
||||
同49人混战,只是增加到了99名玩家,难度系数也有调整,对设备的要求也较高.
|
||||
干旱:
|
||||
系统提供的方块序列变得奇怪了!你能消除100行不死吗,或者,多快?
|
||||
多人:
|
||||
使用键盘或者多个手柄(也许?)
|
||||
自定义:
|
||||
玩家可以自由调整下落速度等等几乎大多数设置(不包括上述各种游戏模式的特殊效果),也可以画一个场地去消除或者是作为提示模板来玩方块拼图.在拼图模式下,按功能键切换是否显示提示模板.其中打"X"的格子不允许有方块,空的格子可以是任何状态,玩家能获得的七种普通方块必须完全符合,垃圾行方块的为止只要有方块就可以,但是不能是空气,玩家拼出自己画的图后就会判定胜利.
|
||||
1357
gamefunc.lua
BIN
image/block.png
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 30 KiB |
BIN
image/icon.png
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 972 B After Width: | Height: | Size: 961 B |
BIN
image/mess/title_colored.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
image/virtualkey.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 370 B |
|
Before Width: | Height: | Size: 227 B |
|
Before Width: | Height: | Size: 246 B |
|
Before Width: | Height: | Size: 219 B |
|
Before Width: | Height: | Size: 219 B |
|
Before Width: | Height: | Size: 243 B |
|
Before Width: | Height: | Size: 262 B |
|
Before Width: | Height: | Size: 241 B |
|
Before Width: | Height: | Size: 243 B |
|
Before Width: | Height: | Size: 220 B |
160
language/chi.lua
@@ -1,5 +1,13 @@
|
||||
local SWC={[true]="开",[false]="关"}
|
||||
local BK="返回"
|
||||
local actName={
|
||||
"左移:","右移:",
|
||||
"顺时针旋转:","逆时针旋转:","180°旋转:",
|
||||
"硬降:","软降:",
|
||||
"暂存:","功能键:",
|
||||
"重新开始:",
|
||||
"左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:",
|
||||
"落在最左:","落在最右:","列在最左:","列在最右:",
|
||||
}
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
@@ -26,7 +34,7 @@ return{
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
finish="结束",
|
||||
pauseTime="暂停时间",
|
||||
pauseCount="暂停统计",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
@@ -62,11 +70,17 @@ return{
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
|
||||
setting_game="游戏设置",
|
||||
setting_graphic="画面设置",
|
||||
setting_sound="声音设置",
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
VKTchW="触摸点权重",
|
||||
VKOrgW="原始点权重",
|
||||
VKCurW="当前点权重",
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
actName=actName,
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","回合制","仅TSD","隐形",
|
||||
@@ -101,28 +115,35 @@ return{
|
||||
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B???",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"O spin triple!",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"225238922 哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"更小的DAS和ARR拥有更高的操作上限(如果你还能控制得了的话)",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G是一套全新的游戏规则",
|
||||
"20G本质是一套全新的游戏规则",
|
||||
"不要在上课时玩游戏!",
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"方块可以不是个休闲游戏",
|
||||
"调到特殊的日期也不会发生什么的",
|
||||
"3.1415926535897932384",
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"使用love2d引擎制作",
|
||||
"有疑问?先看设置有没有你想要的",
|
||||
"有建议的话可以把信息反馈给作者~",
|
||||
"不要按F8",
|
||||
"秘密代码:626",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -142,6 +163,8 @@ return{
|
||||
"B2B数:",
|
||||
"PC数:",
|
||||
"效率:",
|
||||
"多余操作:",
|
||||
"最简操作率:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
@@ -152,14 +175,24 @@ return{
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
used=[[
|
||||
使用工具:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
使用库:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
warning="禁 止 私 自 传 播",
|
||||
WidgetText={
|
||||
main={
|
||||
lang="文-Lang",
|
||||
qplay="快速开始",
|
||||
play="开始",
|
||||
setting="设置",
|
||||
@@ -178,7 +211,7 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
@@ -192,11 +225,11 @@ return{
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
set1="40行",
|
||||
set2="1v1",
|
||||
set3="无尽",
|
||||
set4="隐形",
|
||||
set5="极限",
|
||||
set1="40行(1)",
|
||||
set2="1v1(2)",
|
||||
set3="无尽(3)",
|
||||
set4="隐形(4)",
|
||||
set5="极限(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
@@ -221,45 +254,78 @@ return{
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume="继续",
|
||||
resume= "继续",
|
||||
restart="重新开始",
|
||||
quit="退出",
|
||||
setting="设置",
|
||||
quit= "退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return"阴影:"..SWC[setting.ghost]end,
|
||||
center=function()return"旋转中心:"..SWC[setting.center]end,
|
||||
grid=function()return"网格:"..SWC[setting.grid]end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs>0 and"特效等级:"..setting.fxs or"特效:关"end,
|
||||
bg=function()return"背景:"..SWC[setting.bg]end,
|
||||
setting_game={
|
||||
graphic="←画面设置",
|
||||
sound="声音设置→",
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
ctrl="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return"音效:"..SWC[setting.sfx]end,
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
vib=function()return "震动:"..setting.vib end,
|
||||
voc=function()return"语音:"..SWC[setting.voc]end,
|
||||
fullscreen=function()return"全屏:"..SWC[setting.fullscreen]end,
|
||||
bgblock=function()return"背景动画:"..SWC[setting.bgblock]end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
skin="皮肤",
|
||||
smo=function()return"平滑下落:"..SWC[setting.smo]end,
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
quickR="快速重新开始",
|
||||
swap="组合键切换攻击模式",
|
||||
fine="极简操作提示音",
|
||||
ctrl="键位设置",
|
||||
touch="触屏设置",
|
||||
back=BK,
|
||||
},
|
||||
setting3={
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
setting_graphic={
|
||||
sound="←声音设置",
|
||||
game="游戏设置→",
|
||||
ghost="阴影",
|
||||
grid="网格",
|
||||
center="旋转中心",
|
||||
skin="皮肤",
|
||||
bg="背景",
|
||||
bgblock="背景动画",
|
||||
smo="平滑下落",
|
||||
dropFX="下落特效等级",
|
||||
shakeFX="晃动特效等级",
|
||||
atkFX="攻击特效等级",
|
||||
fullscreen="全屏",
|
||||
frame="绘制帧率",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←游戏设置",
|
||||
graphic="画面设置→",
|
||||
sfx="音效",
|
||||
bgm="音乐",
|
||||
vib="震动",
|
||||
voc="语音",
|
||||
back=BK,
|
||||
},
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
hide="显示虚拟按键",
|
||||
track="按键自动跟踪",
|
||||
tkset="跟踪设置",
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
alpha=function()return setting.VKAlpha.."0%"end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
toggle="开关",
|
||||
back=BK,
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="标准",
|
||||
pro="专业",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge="自动避让",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
@@ -268,8 +334,8 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="←",
|
||||
next="→",
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
|
||||
@@ -1,5 +1,13 @@
|
||||
local SWC={[true]="开",[false]="关"}
|
||||
local BK="返回"
|
||||
local actName={
|
||||
"左移:","右移:",
|
||||
"顺时针旋转:","逆时针旋转:","180°旋转:",
|
||||
"硬降:","软降:",
|
||||
"暂存:","功能键:",
|
||||
"重新开始:",
|
||||
"左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:",
|
||||
"落在最左:","落在最右:","列在最左:","列在最右:",
|
||||
}
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
@@ -26,7 +34,7 @@ return{
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
finish="结束",
|
||||
pauseTime="暂停时间",
|
||||
pauseCount="暂停统计",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
@@ -62,11 +70,17 @@ return{
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
|
||||
setting_game="游戏设置",
|
||||
setting_graphic="画面设置",
|
||||
setting_sound="声音设置",
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
VKTchW="触摸点权重",
|
||||
VKOrgW="原始点权重",
|
||||
VKCurW="当前点权重",
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
actName=actName,
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","回合制","仅TSD","隐形",
|
||||
@@ -101,28 +115,35 @@ return{
|
||||
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B???",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"O型回旋三清!",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"225238922 哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"更小的DAS和ARR拥有更高的操作上限(如果你还能控制得了的话)",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G是一套全新的游戏规则",
|
||||
"20G本质是一套全新的游戏规则",
|
||||
"不要在上课时玩游戏!",
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"方块可以不是个休闲游戏",
|
||||
"调到特殊的日期也不会发生什么的",
|
||||
"3.1415926535897932384",
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"使用love2d引擎制作",
|
||||
"有疑问?先看设置有没有你想要的",
|
||||
"有建议的话可以把信息反馈给作者~",
|
||||
"不要按F8",
|
||||
"秘密代码:626",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -142,6 +163,8 @@ return{
|
||||
"满贯数:",
|
||||
"全清数:",
|
||||
"效率:",
|
||||
"多余操作:",
|
||||
"最简操作率:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
@@ -152,14 +175,24 @@ return{
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
used=[[
|
||||
使用工具:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
使用库:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
warning="禁 止 私 自 传 播",
|
||||
WidgetText={
|
||||
main={
|
||||
lang="文-Lang",
|
||||
qplay="快速开始",
|
||||
play="开始",
|
||||
setting="设置",
|
||||
@@ -178,7 +211,7 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
@@ -192,11 +225,11 @@ return{
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
set1="40行",
|
||||
set2="1v1",
|
||||
set3="无尽",
|
||||
set4="隐形",
|
||||
set5="极限",
|
||||
set1="40行(1)",
|
||||
set2="1v1(2)",
|
||||
set3="无尽(3)",
|
||||
set4="隐形(4)",
|
||||
set5="极限(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
@@ -221,45 +254,79 @@ return{
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume="继续",
|
||||
resume= "继续",
|
||||
restart="重新开始",
|
||||
quit="退出",
|
||||
setting="设置",
|
||||
quit= "退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return"阴影:"..SWC[setting.ghost]end,
|
||||
center=function()return"旋转中心:"..SWC[setting.center]end,
|
||||
grid=function()return"网格:"..SWC[setting.grid]end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs>0 and"特效等级:"..setting.fxs or"特效:关"end,
|
||||
bg=function()return"背景:"..SWC[setting.bg]end,
|
||||
|
||||
setting_game={
|
||||
graphic="←画面设置",
|
||||
sound="声音设置→",
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
ctrl="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return"音效:"..SWC[setting.sfx]end,
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
vib=function()return "震动:"..setting.vib end,
|
||||
voc=function()return"语音:"..SWC[setting.voc]end,
|
||||
fullscreen=function()return"全屏:"..SWC[setting.fullscreen]end,
|
||||
bgblock=function()return"背景动画:"..SWC[setting.bgblock]end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
skin="皮肤",
|
||||
smo=function()return"平滑下落:"..SWC[setting.smo]end,
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
quickR="快速重新开始",
|
||||
swap="组合键切换攻击模式",
|
||||
fine="极简操作提示音",
|
||||
ctrl="键位设置",
|
||||
touch="触屏设置",
|
||||
back=BK,
|
||||
},
|
||||
setting3={
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
setting_graphic={
|
||||
sound="←声音设置",
|
||||
game="游戏设置→",
|
||||
ghost="阴影",
|
||||
grid="网格",
|
||||
center="旋转中心",
|
||||
skin="皮肤",
|
||||
bg="背景",
|
||||
bgblock="背景动画",
|
||||
smo="平滑下落",
|
||||
dropFX="下落特效等级",
|
||||
shakeFX="晃动特效等级",
|
||||
atkFX="攻击特效等级",
|
||||
fullscreen="全屏",
|
||||
frame="绘制帧率",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←游戏设置",
|
||||
graphic="画面设置→",
|
||||
sfx="音效",
|
||||
bgm="音乐",
|
||||
vib="震动",
|
||||
voc="语音",
|
||||
back=BK,
|
||||
},
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
hide="显示虚拟按键",
|
||||
track="按键自动跟踪",
|
||||
tkset="跟踪设置",
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
alpha=function()return setting.VKAlpha.."0%"end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
toggle="开关",
|
||||
back=BK,
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="标准",
|
||||
pro="专业",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge="自动避让",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
@@ -268,8 +335,8 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="←",
|
||||
next="→",
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
@@ -277,4 +344,4 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
},
|
||||
}--部分译文
|
||||
}
|
||||
159
language/eng.lua
@@ -1,5 +1,11 @@
|
||||
local SWC={[true]="ON",[false]="OFF"}
|
||||
local BK="Back"
|
||||
local actName={
|
||||
"Move Left:","Move Right:",
|
||||
"Rotate Right:","Rotate Left:","Rotate Flip:",
|
||||
"Hard Drop:","Soft Drop:","Hold:","Function:","Restart:",
|
||||
"Instant Left:","Instant Right:","Ins Down:","Down 1:","Down 4:","Down 10:",
|
||||
"Left Drop:","Right Drop:","Left INS:","Right INS:",
|
||||
}
|
||||
return{
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||
royale_remain=function(n)return n.." Players Remain"end,
|
||||
@@ -26,7 +32,7 @@ return{
|
||||
lose="LOSE",
|
||||
pause="PAUSE",
|
||||
finish="FINISH",
|
||||
pauseTime="Pause time",
|
||||
pauseCount="Pause Count",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
@@ -62,11 +68,17 @@ return{
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
keyboard="Keyboard",joystick="Joystick",
|
||||
space="Space",enter="Enter",
|
||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
ctrlSetHelp="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
setting_game="Game setting",
|
||||
setting_graphic="Graphic setting",
|
||||
setting_sound="Sound setting",
|
||||
musicRoom="Music Room",
|
||||
nowPlaying="Now Playing:",
|
||||
VKTchW="Touch weight",
|
||||
VKOrgW="Origion weight",
|
||||
VKCurW="CurPos weight",
|
||||
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
actName=actName,
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","Round","TSD-only","Blind",
|
||||
@@ -101,28 +113,36 @@ return{
|
||||
load={"Loading VOICE","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"Not animation,real loading!",
|
||||
"The WHOLE game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"B2B2B???",
|
||||
"Is B2B2B2B possible?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin triple?",
|
||||
"You can play with any input device!",
|
||||
"O spin triple!",
|
||||
"Miya:Nya!",
|
||||
"225238922,Bilibili cheers!",
|
||||
"225238922 Bilibili cheers!",
|
||||
"Playing too much = taking drugs",
|
||||
"Disappearing doesn't mean useless",
|
||||
"Try to use two rotate button,three better",
|
||||
"Small DAS&ARR can make you faster,if you can adapt to it",
|
||||
"Small DAS&ARR can make you faster,if you can control block correctly",
|
||||
"Have you noticed what does \"rotating\" do to block?",
|
||||
"20G is a brand new game rule",
|
||||
"20G actually is a brand new game rule",
|
||||
"Do not play game in class!",
|
||||
"This game can be very hard,be mentally perpared",
|
||||
"This in not a casual game",
|
||||
"Nothing will happen when some special day come",
|
||||
"3.1415926535897932384",
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"Powered by love2d",
|
||||
"Find out what's in the setting!",
|
||||
"Any suggestions to author!",
|
||||
"DO NOT PRESS F8",
|
||||
"Secret code:626",
|
||||
"Techmino=Technique+Tetromino",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
@@ -132,7 +152,7 @@ return{
|
||||
"Rotate:",
|
||||
"Hold:",
|
||||
"Block used:",
|
||||
"Rows cleared:",
|
||||
"Lines cleared:",
|
||||
"Attack:",
|
||||
"Sent:",
|
||||
"Receive:",
|
||||
@@ -142,6 +162,8 @@ return{
|
||||
"B2B:",
|
||||
"PC:",
|
||||
"Efficiency:",
|
||||
"Finesse error:",
|
||||
"Finesse rate:",
|
||||
},
|
||||
help={
|
||||
"I don't think you need \"help\".",
|
||||
@@ -151,15 +173,25 @@ return{
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"Program:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
||||
"Special thanks:Farter,Flyz,196,Teatube,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
used=[[
|
||||
Tool used:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
Lib used:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="Support Author",
|
||||
group="Official QQ Group",
|
||||
ButtonText={
|
||||
warning="DO NOT DISTRIBUTE",
|
||||
WidgetText={
|
||||
main={
|
||||
lang="文-Lang",
|
||||
qplay="Qplay",
|
||||
play="Play",
|
||||
setting="Settings",
|
||||
@@ -178,7 +210,7 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm=function()return"BGM:"..SWC[setting.bgm]end,
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="Play",
|
||||
down="↓",
|
||||
@@ -192,11 +224,11 @@ return{
|
||||
start1="Clear Start",
|
||||
start2="Puzzle Start",
|
||||
draw="Draw(D)",
|
||||
set1="40L",
|
||||
set2="1v1",
|
||||
set3="infinite",
|
||||
set4="blind",
|
||||
set5="master",
|
||||
set1="40L(1)",
|
||||
set2="1v1(2)",
|
||||
set3="infinite(3)",
|
||||
set4="blind(4)",
|
||||
set5="master(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
@@ -223,43 +255,76 @@ return{
|
||||
pause={
|
||||
resume="Resume",
|
||||
restart="Restart",
|
||||
setting="Setting",
|
||||
quit="Quit",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return"Ghost:"..SWC[setting.ghost]end,
|
||||
center=function()return"Center:"..SWC[setting.center]end,
|
||||
grid=function()return"Grid:"..SWC[setting.grid]end,
|
||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||
fxs=function()return setting.fxs>0 and"FX level:"..setting.fxs or"NO FX"end,
|
||||
bg=function()return"BG:"..SWC[setting.bg]end,
|
||||
setting_game={
|
||||
graphic="←Graphic",
|
||||
sound="Sound→",
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
ctrl="Control settings",
|
||||
touch="Touch settings",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return"SFX:"..SWC[setting.sfx]end,
|
||||
bgm=function()return"BGM:"..SWC[setting.bgm]end,
|
||||
voc=function()return"VOC:"..SWC[setting.voc]end,
|
||||
vib=function()return "VIB:"..setting.vib end,
|
||||
fullscreen=function()return"Fullscreen:"..SWC[setting.fullscreen]end,
|
||||
bgblock=function()return"BG animation:"..SWC[setting.bgblock]end,
|
||||
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
skin="Skin",
|
||||
smo=function()return"SmoothDrop:"..SWC[setting.smo]end,
|
||||
back="Save&Back",
|
||||
},
|
||||
setting2={
|
||||
quickR="Quick restart",
|
||||
swap="Combo key to change ATK mode",
|
||||
fine="Finesse error SFX",
|
||||
ctrl="Key Setting",
|
||||
touch="Touch Setting",
|
||||
back=BK,
|
||||
},
|
||||
setting3={
|
||||
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
setting_graphic={
|
||||
sound="←Sound",
|
||||
game="Game→",
|
||||
ghost="Ghost",
|
||||
grid="Grid",
|
||||
center="Center",
|
||||
skin="Skin",
|
||||
bg="Background",
|
||||
bgblock="BG animation",
|
||||
smo="Smoooth drop",
|
||||
dropFX="Drop FX level",
|
||||
shakeFX="Shake FX level",
|
||||
atkFX="ATK FX level",
|
||||
fullscreen="Fullscreen",
|
||||
frame="draw FPS",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←Game",
|
||||
graphic="Graphic→",
|
||||
sfx="SFX",
|
||||
bgm="BGM",
|
||||
vib="VIB",
|
||||
voc="VOC",
|
||||
back=BK,
|
||||
},
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
hide="Show Virtual Key",
|
||||
track="Auto track",
|
||||
tkset="Track setting",
|
||||
default="Defaults",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
alpha=function()return setting.VKAlpha.."0%"end,
|
||||
icon="Icon",
|
||||
size="Size",
|
||||
toggle="Toggle",
|
||||
back=BK,
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="Normal",
|
||||
pro="Professioanl",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge="Auto Dodge",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
@@ -268,8 +333,8 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="←",
|
||||
next="→",
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
|
||||
80
light.lua
Normal file
@@ -0,0 +1,80 @@
|
||||
--LIGHT MODULE(Optimized by MrZ,Original on github/love2d community/simple-love-lights)
|
||||
--Heavily based on mattdesl's libGDX implementation:
|
||||
--https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows
|
||||
local gc=love.graphics
|
||||
local C=gc.clear
|
||||
local shadowMapShader=gc.newShader("shadowMapShader.cs")--Shader for caculating the 1D shadow map.
|
||||
local lightRenderShader=gc.newShader("lightRenderShader.cs")--Shader for rendering blurred lights and shadows.
|
||||
Lights={}--Lightsource objects
|
||||
local Lights=Lights
|
||||
--Private--
|
||||
local function move(L,x,y)
|
||||
L.x,L.y=x,y
|
||||
end
|
||||
local function setPow(L,pow)
|
||||
L.size=pow
|
||||
end
|
||||
local function destroy(L)
|
||||
L.blackCanvas:release()
|
||||
L.shadowCanvas:release()
|
||||
L.renderCanvas:release()
|
||||
end
|
||||
local function draw(L)
|
||||
local r,g,b,a=love.graphics.getColor()
|
||||
gc.setCanvas(L.blackCanvas)C()
|
||||
gc.setCanvas(L.shadowCanvas)C()
|
||||
gc.setCanvas(L.renderCanvas)C()
|
||||
lightRenderShader:send("xresolution",L.size);
|
||||
shadowMapShader:send("yresolution",L.size);
|
||||
--初始化数据
|
||||
local X=L.x-L.size*.5
|
||||
local Y=L.y-L.size*.5
|
||||
--整束光的左上角
|
||||
gc.translate(-X,-Y)
|
||||
L.blackCanvas:renderTo(L.blackFn)
|
||||
gc.translate(X,Y)
|
||||
--渲染遮光物
|
||||
gc.setShader(shadowMapShader)
|
||||
gc.setCanvas(L.shadowCanvas)
|
||||
gc.draw(L.blackCanvas)
|
||||
--根据遮光物渲染阴影画布
|
||||
gc.setShader(lightRenderShader)
|
||||
gc.setCanvas(L.renderCanvas)
|
||||
gc.draw(L.shadowCanvas,0,0,0,1,L.size)
|
||||
--根据阴影画布渲染光画布
|
||||
gc.setShader()gc.setCanvas()gc.setBlendMode("add")
|
||||
--准备渲染
|
||||
gc.setColor(r,g,b,a)
|
||||
gc.draw(L.renderCanvas,X,Y+L.size,0,1,-1)
|
||||
--渲染到屏幕
|
||||
gc.setBlendMode("alpha")
|
||||
--复位
|
||||
end
|
||||
--Public--
|
||||
function drawLight()
|
||||
for i=1,#Lights do
|
||||
Lights[i]:draw()
|
||||
end
|
||||
end
|
||||
function clearLight(L)
|
||||
for i=1,#Lights do
|
||||
Lights[i]:destroy()
|
||||
Lights[i]=nil
|
||||
end
|
||||
end
|
||||
function addLight(x,y,R,F)
|
||||
local id=#Lights+1
|
||||
Lights[id]={
|
||||
id=id,
|
||||
x=x,y=y,size=R,
|
||||
blackCanvas=gc.newCanvas(R,R),--遮挡物画布
|
||||
shadowCanvas=gc.newCanvas(R,1),--1D视深画布
|
||||
renderCanvas=gc.newCanvas(R,R),--灯光画布
|
||||
blackFn=F,--遮挡物绘图函数
|
||||
--方法
|
||||
move=move,
|
||||
setPow=setPow,
|
||||
draw=draw,
|
||||
destroy=destroy,
|
||||
}
|
||||
end
|
||||
30
lightRenderShader.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
#define PI 3.14
|
||||
extern float xresolution;
|
||||
//从1D距离map采样
|
||||
float samp(vec2 coord,float r,Image u_texture){
|
||||
return step(r,Texel(u_texture,coord).r);
|
||||
}
|
||||
vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
|
||||
//直角转极坐标,用于采样1D材质的y总是0
|
||||
vec2 norm=texture_coords.st*2.-1.;
|
||||
float r=length(norm);
|
||||
vec2 tc=vec2((atan(norm.y,norm.x)+PI)/(2.*PI),0.);
|
||||
//根据离光源距离放大模糊系数,模拟影子淡出
|
||||
float blur=(1./xresolution)*smoothstep(0.,1.,r);
|
||||
|
||||
//简易高斯模糊
|
||||
float sum=
|
||||
samp(vec2(tc.x-4.*blur,tc.y),r,texture)*.5
|
||||
+samp(vec2(tc.x-3.*blur,tc.y),r,texture)*.9
|
||||
+samp(vec2(tc.x-2.*blur,tc.y),r,texture)*.12
|
||||
+samp(vec2(tc.x-1.*blur,tc.y),r,texture)*.15
|
||||
|
||||
+samp(tc,r,texture)*.16//The center tex coord,which gives us hard shadows.
|
||||
+samp(vec2(tc.x+1.*blur,tc.y),r,texture)*.15
|
||||
+samp(vec2(tc.x+2.*blur,tc.y),r,texture)*.12
|
||||
+samp(vec2(tc.x+3.*blur,tc.y),r,texture)*.9
|
||||
+samp(vec2(tc.x+4.*blur,tc.y),r,texture)*.5;
|
||||
//sum值为亮度(0~1)
|
||||
//乘上距离得到逐渐变淡的光线
|
||||
return vec4(vec3(1.),sum*smoothstep(1.,.1,r));
|
||||
}
|
||||
483
list.lua
@@ -1,10 +1,13 @@
|
||||
local gc=love.graphics
|
||||
local tc,kb=love.touch,love.keyboard
|
||||
local sys=love.system
|
||||
local fs=love.filesystem
|
||||
local mobile=system=="Android"or system=="iOS"
|
||||
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||
actName={
|
||||
"moveLeft","moveRight",
|
||||
"rotRight","rotLeft","rotFlip",
|
||||
"hardDrop","softDrop",
|
||||
"hold","func",
|
||||
"restart",
|
||||
"insLeft","insRight","insDown","down1","down4","down10",
|
||||
"dropLeft","dropRight","addLeft","addRight",--Super contorl system
|
||||
}
|
||||
color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
@@ -53,6 +56,9 @@ blockColor={
|
||||
color.darkGreen,
|
||||
}
|
||||
sfx={
|
||||
"welcome",
|
||||
"error","error_long",
|
||||
--Stereo sfxs
|
||||
"button","swipe",
|
||||
"ready","start","win","fail","collect",
|
||||
"move","rotate","rotatekick","hold",
|
||||
@@ -64,6 +70,7 @@ sfx={
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"emit","blip_1","blip_2",
|
||||
"perfectclear",
|
||||
--mono sfxs
|
||||
}
|
||||
bgm={
|
||||
"blank",
|
||||
@@ -82,14 +89,14 @@ bgm={
|
||||
"shining terminal",
|
||||
"end",
|
||||
}
|
||||
voiceList={
|
||||
voiceBank={}
|
||||
voiceName={
|
||||
"Z","S","L","J","T","O","I",
|
||||
"single","double","triple","tts",
|
||||
"spin","spin_","mini","b2b","b3b","pc",
|
||||
"win","lose","voc_nya","nya",
|
||||
}
|
||||
voiceBank={}
|
||||
voice={
|
||||
voiceList={
|
||||
Z={"Z_1","Z_2"},
|
||||
S={"S_1","S_2"},
|
||||
J={"J_1","J_2"},
|
||||
@@ -159,7 +166,7 @@ customRange={
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||
|
||||
sectionName={"M7","M8","M9","M","MK","MV","MO","MM","GM"}
|
||||
modeID={
|
||||
[0]="custom",
|
||||
"sprint","marathon","master","classic","zen","infinite","solo","round","tsd","blind",
|
||||
@@ -178,10 +185,10 @@ modeLevel={
|
||||
tsd={"NORMAL","HARD"},
|
||||
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE","EXTRA"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
defender={"NORMAL","LUNATIC"},
|
||||
attacker={"HARD","ULTIMATE"},
|
||||
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+",},
|
||||
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+","ULTIMATE","ULTIMATE+",},
|
||||
c4wtrain={"NORMAL","LUNATIC"},
|
||||
pctrain={"NORMAL","EXTRA"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
@@ -206,72 +213,83 @@ for i=1,7 do blocks[i+7]=blocks[i]end
|
||||
|
||||
local virtualkeySet={
|
||||
{
|
||||
{80,720-200,6400,80},--moveLeft
|
||||
{320,720-200,6400,80},--moveRight
|
||||
{1280-80,720-200,6400,80},--rotRight
|
||||
{1280-200,720-80,6400,80},--rotLeft
|
||||
{1280-200,720-320,6400,80},--rotFlip
|
||||
{200,720-320,6400,80},--hardDrop
|
||||
{200,720-80,6400,80},--softDrop
|
||||
{1280-320,720-200,6400,80},--hold
|
||||
{1280-80,280,6400,80},--func
|
||||
{80,280,6400,80},--restart
|
||||
},--Farter's set 3
|
||||
{1, 80, 720-200, 80},--moveLeft
|
||||
{2, 320, 720-200, 80},--moveRight
|
||||
{3, 1280-80, 720-200, 80},--rotRight
|
||||
{4, 1280-200, 720-80, 80},--rotLeft
|
||||
{5, 1280-200, 720-320, 80},--rotFlip
|
||||
{6, 200, 720-320, 80},--hardDrop
|
||||
{7, 200, 720-80, 80},--softDrop
|
||||
{8, 1280-320, 720-200, 80},--hold
|
||||
{9, 1280-80, 280, 80},--func
|
||||
{10,80, 280, 80},--restart
|
||||
},--Farter's set,thanks
|
||||
{
|
||||
{1280-320,720-200,6400,80},--moveLeft
|
||||
{1280-80,720-200,6400,80},--moveRight
|
||||
{200,720-80,6400,80},--rotRight
|
||||
{80,720-200,6400,80},--rotLeft
|
||||
{200,720-320,6400,80},--rotFlip
|
||||
{1280-200,720-320,6400,80},--hardDrop
|
||||
{1280-200,720-80,6400,80},--softDrop
|
||||
{320,720-200,6400,80},--hold
|
||||
{80,280,6400,80},--func
|
||||
{1280-80,280,6400,80},--restart
|
||||
},--Mirrored farter's set 3
|
||||
{1, 1280-320, 720-200, 80},--moveLeft
|
||||
{2, 1280-80, 720-200, 80},--moveRight
|
||||
{3, 200, 720-80, 80},--rotRight
|
||||
{4, 80, 720-200, 80},--rotLeft
|
||||
{5, 200, 720-320, 80},--rotFlip
|
||||
{6, 1280-200, 720-320, 80},--hardDrop
|
||||
{7, 1280-200, 720-80, 80},--softDrop
|
||||
{8, 320, 720-200, 80},--hold
|
||||
{9, 80, 280, 80},--func
|
||||
{10,1280-80, 280, 80},--restart
|
||||
|
||||
},--Mirrored farter's set,sknaht
|
||||
{
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--func
|
||||
{80,80,6400,80},--restart
|
||||
},--Author's set
|
||||
{1, 80, 720-80, 80},--moveLeft
|
||||
{2, 240, 720-80, 80},--moveRight
|
||||
{3, 1280-240, 720-80, 80},--rotRight
|
||||
{4, 1280-400, 720-80, 80},--rotLeft
|
||||
{5, 1280-240, 720-240, 80},--rotFlip
|
||||
{6, 1280-80, 720-80, 80},--hardDrop
|
||||
{7, 1280-80, 720-240, 80},--softDrop
|
||||
{8, 1280-80, 720-400, 80},--hold
|
||||
{9, 80, 360, 80},--func
|
||||
{10,80, 80, 80},--restart
|
||||
},--Author's set,not recommend
|
||||
{
|
||||
{1280-400,720-80,6400,80},--moveLeft
|
||||
{1280-80,720-80,6400,80},--moveRight
|
||||
{240,720-80,6400,80},--rotRight
|
||||
{80,720-80,6400,80},--rotLeft
|
||||
{240,720-240,6400,80},--rotFlip
|
||||
{1280-240,720-240,6400,80},--hardDrop
|
||||
{1280-240,720-80,6400,80},--softDrop
|
||||
{1280-80,720-240,6400,80},--hold
|
||||
{80,720-240,6400,80},--func
|
||||
{80,320,6400,80},--restart
|
||||
{1, 1280-400, 720-80, 80},--moveLeft
|
||||
{2, 1280-80, 720-80, 80},--moveRight
|
||||
{3, 240, 720-80, 80},--rotRight
|
||||
{4, 80, 720-80, 80},--rotLeft
|
||||
{5, 240, 720-240, 80},--rotFlip
|
||||
{6, 1280-240, 720-240, 80},--hardDrop
|
||||
{7, 1280-240, 720-80, 80},--softDrop
|
||||
{8, 1280-80, 720-240, 80},--hold
|
||||
{9, 80, 720-240, 80},--func
|
||||
{10,80, 320, 80},--restart
|
||||
},--Keyboard set
|
||||
{
|
||||
{1200-370,40,1600,40},--moveLeft
|
||||
{1200-280,40,1600,40},--moveRight
|
||||
{1200-530,40,1600,40},--rotRight
|
||||
{1200-610,40,1600,40},--rotLeft
|
||||
{1200-450,40,1600,40},--rotFlip
|
||||
{1200-50,40,1600,40},--hardDrop
|
||||
{1200-130,40,1600,40},--softDrop
|
||||
{1200-210,40,1600,40},--hold
|
||||
{1200-690,40,1600,40},--func
|
||||
{1200-770,40,1600,40},--restart
|
||||
},--PC key feedback
|
||||
{10,70, 50,27},--restart
|
||||
{9, 130, 50,27},--func
|
||||
{4, 190, 50,27},--rotLeft
|
||||
{3, 250, 50,27},--rotRight
|
||||
{5, 310, 50,27},--rotFlip
|
||||
{1, 370, 50,27},--moveLeft
|
||||
{2, 430, 50,27},--moveRight
|
||||
{8, 490, 50,27},--hold
|
||||
{7, 550, 50,27},--softDrop1
|
||||
{6, 610, 50,27},--hardDrop
|
||||
{11,670, 50,27},--insLeft
|
||||
{12,730, 50,27},--insRight
|
||||
{13,790, 50,27},--insDown
|
||||
{14,850, 50,27},--down1
|
||||
{15,910, 50,27},--down4
|
||||
{16,970, 50,27},--down10
|
||||
{17,1030, 50,27},--dropLeft
|
||||
{18,1090, 50,27},--dropRight
|
||||
{19,1150, 50,27},--addLeft
|
||||
{20,1210, 50,27},--addRight
|
||||
},--PC key feedback(top&in a row)
|
||||
}
|
||||
local customSet={
|
||||
{20,20,1,1,7,1,1,1,3,4,1,2,3},
|
||||
{18,20,1,1,7,1,1,1,8,3,8,3,3},
|
||||
{22,22,1,1,7,3,1,1,8,4,1,7,7},
|
||||
{20,20,1,1,7,1,1,3,8,3,1,7,8},
|
||||
{23,11,8,11,4,1,2,1,8,3,1,4,9},
|
||||
{1,11,8,11,4,1,2,1,8,3,1,4,9},
|
||||
}
|
||||
local function useDefaultSet(n)
|
||||
for i=1,#customSet[n]do
|
||||
@@ -280,66 +298,79 @@ local function useDefaultSet(n)
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end
|
||||
local function VKAdisp(n)
|
||||
return function()
|
||||
return VK_org[n].ava
|
||||
end
|
||||
end
|
||||
local function VKAcode(n)
|
||||
return function()
|
||||
VK_org[n].ava=not VK_org[n].ava
|
||||
end
|
||||
end
|
||||
Widget={
|
||||
load={},
|
||||
intro={},
|
||||
load={},intro={},quit={},
|
||||
main={
|
||||
qplay= newButton(160, 300,150,150,color.lightRed, 40,function()loadGame(modeSel,levelSel)end, nil, nil, "stat", nil, "play" ),
|
||||
play= newButton(380, 300,240,240,color.red, 70,function()gotoScene("mode")end, nil, nil, "stat", "qplay", "setting" ),
|
||||
setting=newButton(640, 300,240,240,color.lightBlue,55,function()gotoScene("setting")end, nil, nil, "stat", "play", "music" ),
|
||||
music= newButton(900, 300,240,240,color.lightCyan,42,function()gotoScene("music")end, nil, nil, "help", "setting", "quit" ),
|
||||
stat= newButton(640, 560,240,240,color.cyan, 55,function()gotoScene("stat")end, nil, "setting", nil, "play", "help" ),
|
||||
help= newButton(900, 560,240,240,color.yellow, 55,function()gotoScene("help")end, nil, "music", nil, "stat", "quit" ),
|
||||
quit= newButton(1180, 620,120,120,color.lightGrey,50,function()gotoScene("quit")end, nil, "music", nil, "help", nil ),
|
||||
play= newButton(150,280,200,160,color.red, 60,function()scene.push()scene.swapTo("mode")end, nil,"setting"),
|
||||
setting=newButton(370,280,200,160,color.lightBlue, 50,function()scene.push()scene.swapTo("setting_game")end, nil,"music"),
|
||||
music= newButton(590,280,200,160,color.lightPurple,37,function()scene.push()scene.swapTo("music")end, nil,"help"),
|
||||
help= newButton(150,460,200,160,color.yellow, 55,function()scene.push()scene.swapTo("help")end, nil,"stat"),
|
||||
stat= newButton(370,460,200,160,color.cyan, 48,function()scene.push()scene.swapTo("stat")end, nil,"qplay"),
|
||||
qplay= newButton(540,415,100,70,color.lightGreen, 28,function()scene.push()loadGame(modeSel,levelSel)end, nil,"lang"),
|
||||
lang= newButton(590,505,200,70,color.lightRed, 50,function()
|
||||
setting.lang=setting.lang%#langName+1
|
||||
swapLanguage(setting.lang)
|
||||
end,nil,"quit"),
|
||||
quit= newButton(370,620,280,100,color.lightGrey, 60,function()scene.swapTo("quit")end, nil,"play"),
|
||||
},
|
||||
mode={
|
||||
up= newButton(1000, 210,200,140,color.white, 80,function()love.keypressed("up")end,function()return modeSel==1 end),
|
||||
down= newButton(1000, 430,200,140,color.white, 80,function()love.keypressed("down")end,function()return modeSel==#modeID end),
|
||||
left= newButton(190, 160,100,80, color.white, 40,function()love.keypressed("left")end,function()return levelSel==1 end),
|
||||
right= newButton(350, 160,100,80, color.white, 40,function()love.keypressed("right")end,function()return levelSel==#modeLevel[modeID[modeSel]]end),
|
||||
start= newButton(1000, 600,250,100,color.green, 50,function()loadGame(modeSel,levelSel)end),
|
||||
custom= newButton(275, 420,200,90, color.yellow, 40,function()gotoScene("custom")end),
|
||||
back= newButton(640, 630,230,90, color.white, 45,back),
|
||||
start= newButton(1000, 600,250,100,color.green, 50,function()scene.push()loadGame(modeSel,levelSel)end),
|
||||
custom= newButton(275, 420,200,90, color.yellow, 40,function()scene.push()scene.swapTo("custom")end),
|
||||
back= newButton(640, 630,230,90, color.white, 45,scene.back),
|
||||
},
|
||||
music={
|
||||
bgm= newButton(1100, 80, 160,80, color.white,40,function()BGM()setting.bgm=not setting.bgm end),
|
||||
up= newButton(1100, 200, 120,120,color.white,60,function()love.keypressed("up")end, function()return not setting.bgm end),
|
||||
play= newButton(1100, 340, 120,120,color.white,40,function()love.keypressed("space")end, function()return not setting.bgm end),
|
||||
down= newButton(1100, 480, 120,120,color.white,60,function()love.keypressed("down")end, function()return not setting.bgm end),
|
||||
back= newButton(640, 630, 230,90, color.white,45,back),
|
||||
bgm= newSlider(760, 80,400,10,40,nil,function()return setting.bgm end,function(i)setting.bgm=i;BGM(bgmPlaying)end),
|
||||
up= newButton(1100, 200,120,120,color.white,60,function()love.keypressed("up")end),
|
||||
play= newButton(1100, 340,120,120,color.white,40,function()love.keypressed("space")end,function()return setting.bgm==0 end),
|
||||
down= newButton(1100, 480,120,120,color.white,60,function()love.keypressed("down")end),
|
||||
back= newButton(640, 630,230,90, color.white,45,scene.back),
|
||||
},
|
||||
custom={
|
||||
up= newButton(1000, 220, 100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
|
||||
down= newButton(1000, 460, 100,100,color.white, 50,function()sel=sel%#customID+1 end),
|
||||
left= newButton(880, 340, 100,100,color.white, 50,function()love.keypressed("left")end),
|
||||
right= newButton(1120, 340, 100,100,color.white, 50,function()love.keypressed("right")end),
|
||||
start1= newButton(880, 580, 220,70, color.green, 40,function()loadGame(0,1)end),
|
||||
start2= newButton(1120, 580, 220,70, color.lightPurple, 40,function()loadGame(0,2)end),
|
||||
draw= newButton(1000, 90, 190,85, color.cyan, 40,function()gotoScene("draw")end),
|
||||
set1= newButton(640, 160, 240,75, color.lightRed, 40,function()useDefaultSet(1)end),
|
||||
set2= newButton(640, 250, 240,75, color.lightRed, 40,function()useDefaultSet(2)end),
|
||||
set3= newButton(640, 340, 240,75, color.lightRed, 40,function()useDefaultSet(3)end),
|
||||
set4= newButton(640, 430, 240,75, color.lightRed, 40,function()useDefaultSet(4)end),
|
||||
set5= newButton(640, 520, 240,75, color.lightRed, 40,function()useDefaultSet(5)end),
|
||||
back= newButton(640, 630, 180,60, color.white, 40,back),
|
||||
up= newButton(1000, 220,100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
|
||||
down= newButton(1000, 460,100,100,color.white, 50,function()sel=sel%#customID+1 end),
|
||||
left= newButton(880, 340,100,100,color.white, 50,function()love.keypressed("left")end),
|
||||
right= newButton(1120, 340,100,100,color.white, 50,function()love.keypressed("right")end),
|
||||
start1= newButton(880, 580,220,70, color.green, 40,function()scene.push()loadGame(0,1)end),
|
||||
start2= newButton(1120, 580,220,70, color.lightPurple, 40,function()scene.push()loadGame(0,2)end),
|
||||
draw= newButton(1000, 90, 190,85, color.cyan, 40,function()scene.push()scene.swapTo("draw")end),
|
||||
set1= newButton(640, 160,240,75, color.lightRed, 40,function()useDefaultSet(1)end),
|
||||
set2= newButton(640, 250,240,75, color.lightRed, 40,function()useDefaultSet(2)end),
|
||||
set3= newButton(640, 340,240,75, color.lightRed, 40,function()useDefaultSet(3)end),
|
||||
set4= newButton(640, 430,240,75, color.lightRed, 40,function()useDefaultSet(4)end),
|
||||
set5= newButton(640, 520,240,75, color.lightRed, 40,function()useDefaultSet(5)end),
|
||||
back= newButton(640, 630,180,60, color.white, 40,scene.back),
|
||||
},
|
||||
draw={
|
||||
any= newButton(700, 80, 120,120,color.lightGrey, 45,function()pen=0 end),
|
||||
block1= newButton(840, 80, 120,120,color.red, 65,function()pen=1 end),
|
||||
block2= newButton(980, 80, 120,120,color.green, 65,function()pen=2 end),
|
||||
block3= newButton(1120, 80, 120,120,color.orange, 65,function()pen=3 end),
|
||||
block4= newButton(840, 220, 120,120,color.blue, 65,function()pen=4 end),
|
||||
block5= newButton(980, 220, 120,120,color.magenta, 65,function()pen=5 end),
|
||||
block6= newButton(1120, 220, 120,120,color.yellow, 65,function()pen=6 end),
|
||||
block7= newButton(840, 360, 120,120,color.cyan, 65,function()pen=7 end),
|
||||
gb1= newButton(980, 360, 120,120,color.darkGrey, 65,function()pen=9 end),
|
||||
gb2= newButton(1120, 360, 120,120,color.grey, 65,function()pen=10 end),
|
||||
gb3= newButton(840, 500, 120,120,color.darkPurple, 65,function()pen=11 end),
|
||||
gb4= newButton(980, 500, 120,120,color.darkRed, 65,function()pen=12 end),
|
||||
gb5= newButton(1120, 500, 120,120,color.darkGreen, 65,function()pen=13 end),
|
||||
space= newButton(840, 640, 120,120,color.grey, 70,function()pen=-1 end),
|
||||
clear= newButton(1120, 640, 120,120,color.white, 45,function()love.keypressed("delete")end),
|
||||
back= newButton(1235, 45, 80, 80, color.white, 35,back),
|
||||
block1= newButton(920, 80, 120,120,color.red, 65,function()pen=1 end),
|
||||
block2= newButton(1060, 80, 120,120,color.green, 65,function()pen=2 end),
|
||||
block3= newButton(1200, 80, 120,120,color.orange, 65,function()pen=3 end),
|
||||
block4= newButton(920, 220,120,120,color.blue, 65,function()pen=4 end),
|
||||
block5= newButton(1060, 220,120,120,color.magenta, 65,function()pen=5 end),
|
||||
block6= newButton(1200, 220,120,120,color.yellow, 65,function()pen=6 end),
|
||||
block7= newButton(920, 360,120,120,color.cyan, 65,function()pen=7 end),
|
||||
gb1= newButton(1060, 360,120,120,color.darkGrey, 65,function()pen=9 end),
|
||||
gb2= newButton(1200, 360,120,120,color.grey, 65,function()pen=10 end),
|
||||
gb3= newButton(920, 500,120,120,color.darkPurple, 65,function()pen=11 end),
|
||||
gb4= newButton(1060, 500,120,120,color.darkRed, 65,function()pen=12 end),
|
||||
gb5= newButton(1200, 500,120,120,color.darkGreen, 65,function()pen=13 end),
|
||||
clear= newButton(780, 80, 120,120,color.white, 45,function()love.keypressed("delete")end),
|
||||
any= newButton(780, 220,120,120,color.lightGrey, 45,function()pen=0 end),
|
||||
space= newButton(780, 360,120,120,color.grey, 70,function()pen=-1 end),
|
||||
back= newButton(1200, 640,120,120,color.white, 40,scene.back),
|
||||
},
|
||||
play={
|
||||
pause= newButton(1235,45,80,80,color.white,30,pauseGame),
|
||||
@@ -350,122 +381,184 @@ Widget={
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
gotoScene("play","none")
|
||||
scene.swapTo("play","none")
|
||||
end),
|
||||
quit= newButton(640,600,240,100,color.white,50,back),
|
||||
setting=newButton(1150,80,200,100,color.yellow,45,function()
|
||||
scene.push()
|
||||
scene.swapTo("setting_sound")
|
||||
end),
|
||||
quit= newButton(640,600,240,100,color.white,50,scene.back),
|
||||
},
|
||||
setting={--Normal setting
|
||||
ghost= newButton(290, 90, 210,60,color.white,40,function()setting.ghost=not setting.ghost end, nil, nil, "grid", nil, "center" ),
|
||||
center= newButton(505, 90, 210,60,color.white,40,function()setting.center=not setting.center end, nil, nil, "swap", "ghost", "sfx" ),
|
||||
grid= newButton(290, 160,210,60,color.white,40,function()setting.grid=not setting.grid end, nil, "ghost", "fxs", nil, "swap" ),
|
||||
swap= newButton(505, 160,210,60,color.white,28,function()setting.swap=not setting.swap end, nil, "center", "bg", "grid", "vib" ),
|
||||
fxs= newButton(290, 230,210,60,color.white,40,function()setting.fxs=(setting.fxs+1)%4 end, nil, "grid", "dasU", nil, "bg" ),
|
||||
bg= newButton(505, 230,210,60,color.white,40,function()setting.bg=not setting.bg end, nil, "swap", "arrD", "fxs", "fullscreen" ),
|
||||
dasD= newButton(210, 300,50, 50,color.white,40,function()setting.das=(setting.das-1)%31 end, nil, "fxs", "sddasD", nil, "dasU" ),
|
||||
dasU= newButton(370, 300,50, 50,color.white,40,function()setting.das=(setting.das+1)%31 end, nil, "fxs", "sddasU", "dasD", "arrD" ),
|
||||
arrD= newButton(425, 300,50, 50,color.white,40,function()
|
||||
setting_game={
|
||||
graphic=newButton(200,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_graphic")end, nil,"sound"),
|
||||
sound= newButton(1080,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_sound")end, nil,"dasD"),
|
||||
dasD= newButton(180,230,50,50,color.white,40,function()setting.das=(setting.das-1)%31 end, nil,"dasU"),
|
||||
dasU= newButton(400,230,50,50,color.white,40,function()setting.das=(setting.das+1)%31 end, nil,"arrD"),
|
||||
arrD= newButton(500,230,50,50,color.white,40,function()
|
||||
setting.arr=(setting.arr-1)%16
|
||||
if setting.arr>setting.das then
|
||||
setting.das=setting.arr
|
||||
Widget.setting.dasU.alpha,Widget.setting.dasD.alpha=1,1
|
||||
Widget.setting_game.dasU:FX()
|
||||
SFX("blip_1",.4)
|
||||
end
|
||||
end,nil,"bg","sdarrD","dasU","arrU"),
|
||||
arrU= newButton(585, 300,50, 50,color.white,40,function()
|
||||
end,nil,"arrU"),
|
||||
arrU= newButton(720,230,50,50,color.white,40,function()
|
||||
setting.arr=(setting.arr+1)%16
|
||||
if setting.arr>setting.das then
|
||||
setting.das=setting.arr
|
||||
Widget.setting.dasU.alpha,Widget.setting.dasD.alpha=1,1
|
||||
Widget.setting_game.dasU:FX()
|
||||
SFX("blip_1",.4)
|
||||
end
|
||||
end,nil,"bg","sdarrU","arrD","bgblock"),
|
||||
sddasD= newButton(210, 370,50, 50,color.white,40,function()setting.sddas=(setting.sddas-1)%11 end, nil, "dasD", "ctrl", nil, "sddasU" ),
|
||||
sddasU= newButton(370, 370,50, 50,color.white,40,function()setting.sddas=(setting.sddas+1)%11 end, nil, "dasU", "ctrl", "sddasD", "sdarrD" ),
|
||||
sdarrD= newButton(425, 370,50, 50,color.white,40,function()setting.sdarr=(setting.sdarr-1)%4 end, nil, "arrD", "ctrl", "sddasU", "sdarrU" ),
|
||||
sdarrU= newButton(585, 370,50, 50,color.white,40,function()setting.sdarr=(setting.sdarr+1)%4 end, nil, "arrU", "ctrl", "sdarrD", "frame" ),
|
||||
|
||||
ctrl= newButton(340,440, 310,60,color.green,40, function()gotoScene("setting2")end, nil, "sddasU", "touch", "lang", "skin" ),
|
||||
touch= newButton(340,510, 310,60,color.yellow,40, function()gotoScene("setting3")end, nil, "ctrl", "back", nil, "lang" ),
|
||||
lang= newButton(580,510, 150,60,color.red,40, function()
|
||||
setting.lang=setting.lang%#langName+1
|
||||
swapLanguage(setting.lang)
|
||||
end,nil,"sdarrU","back","touch","skin"),
|
||||
|
||||
sfx= newButton(760,90, 160,60,color.white,40, function()setting.sfx=not setting.sfx end, nil, nil, "vib", "center", "bgm" ),
|
||||
bgm= newButton(940,90, 160,60,color.white,40, function()BGM()setting.bgm=not setting.bgm BGM("blank")end, nil, nil, "voc", "sfx", nil ),
|
||||
vib= newButton(760,160, 160,60,color.white,40, function()setting.vib=(setting.vib+1)%6 VIB(1)end, nil, "sfx", "fullscreen", "swap", "voc" ),
|
||||
voc= newButton(940,160, 160,60,color.white,40, function()setting.voc=not setting.voc end, nil, "sfx", "fullscreen", "vib", nil ),
|
||||
fullscreen= newButton(850,230, 340,60,color.white,40, function()
|
||||
end,nil,"sddasD"),
|
||||
sddasD= newButton(180,340,50,50,color.white,40,function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
|
||||
sddasU= newButton(400,340,50,50,color.white,40,function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
|
||||
sdarrD= newButton(500,340,50,50,color.white,40,function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
|
||||
sdarrU= newButton(720,340,50,50,color.white,40,function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
|
||||
quickR= newSwitch(560,430,40,function()return setting.quickR end,function()setting.quickR=not setting.quickR end, nil,"swap"),
|
||||
swap= newSwitch(560,510,25,function()return setting.swap end,function()setting.swap=not setting.swap end, nil,"fine"),
|
||||
fine= newSwitch(560,590,25,function()return setting.fine end,function()setting.fine=not setting.fine end, nil,"ctrl"),
|
||||
ctrl= newButton(1020,230,320,80,color.white,40,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
|
||||
touch= newButton(1020,340,320,80,color.white,40,function()scene.push()scene.swapTo("setting_touch")end, nil,"back"),
|
||||
back= newButton(1160,600,160,160,color.white,55,scene.back,nil,"graphic"),
|
||||
},
|
||||
setting_graphic={
|
||||
sound= newButton(200,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_sound")end, nil,"game"),
|
||||
game= newButton(1080,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_game")end, nil,"ghost"),
|
||||
ghost= newSwitch(310,180,40,function()return setting.ghost end, function()setting.ghost= not setting.ghost end, nil,"center"),
|
||||
center= newSwitch(580,180,40,function()return setting.center end, function()setting.center= not setting.center end, nil,"smo"),
|
||||
smo= newSwitch(310,260,25,function()return setting.smo end, function()setting.smo= not setting.smo end, nil,"grid"),
|
||||
grid= newSwitch(580,260,40,function()return setting.grid end, function()setting.grid= not setting.grid end, nil,"dropFX"),
|
||||
dropFX= newSlider(310,350,373,3,40,nil,function()return setting.dropFX end, function(i)setting.dropFX=i end, nil,"shakeFX"),
|
||||
shakeFX=newSlider(310,430,373,3,40,nil,function()return setting.shakeFX end, function(i)setting.shakeFX=i end, nil,"atkFX"),
|
||||
atkFX= newSlider(310,510,373,3,40,nil,function()return setting.atkFX end, function(i)setting.atkFX=i end, nil,"frame"),
|
||||
frame= newSlider(310,590,373,10,40,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
|
||||
fullscreen=newSwitch(990,180,40,function()return setting.fullscreen end,function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
if not setting.fullscreen then
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
love.resize(love.graphics.getWidth(),love.graphics.getHeight())
|
||||
end
|
||||
end,nil,"vib","bgblock","bg",nil),
|
||||
bgblock= newButton(850,300, 340,60,color.white,40, function()
|
||||
setting.bgblock=not setting.bgblock--if not setting.bgblock then for i=1,16 do BGblockList[i].v=3*BGblockList[i].v end end
|
||||
end,nil,"fullscreen","frame","arrU",nil),
|
||||
frame= newButton(850,370, 340,60,color.white,40, function()
|
||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||
if setting.frameMul>100 then setting.frameMul=25 end
|
||||
end,nil,"bgblock","skin","sdarrU",nil),
|
||||
skin= newButton(740,440, 120,60,color.white,40, function()
|
||||
setting.skin=setting.skin%6+1
|
||||
end,nil,"bg"),
|
||||
bg= newSwitch(990,250,40,function()return setting.bg end,function()setting.bg=not setting.bg end, nil,"bgblock"),
|
||||
bgblock=newSwitch(990,330,40,function()return setting.bgblock end,function()
|
||||
setting.bgblock=not setting.bgblock--if not setting.bgblock then for i=1,16 do FX_BGblock.list[i].v=3*FX_BGblock.list[i].v end end
|
||||
end,nil,"skin"),
|
||||
skin= newButton(860,470,120,60,color.white,40,function()
|
||||
setting.skin=setting.skin%8+1
|
||||
changeBlockSkin(setting.skin)
|
||||
end,nil,"frame","back","ctrl","smo"),
|
||||
smo= newButton(920,440, 200,60,color.white,27, function()
|
||||
setting.smo=not setting.smo
|
||||
end,nil,"frame","back","skin",nil),
|
||||
back= newButton(640,620, 300,70,color.white,40, back,nil,nil,"lang",nil,nil),
|
||||
end,nil,"back"),
|
||||
back= newButton(1160,600,160,160,color.white,55,scene.back,nil,"sound"),
|
||||
},
|
||||
setting_sound={
|
||||
game= newButton(200,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_game")end, nil,"graphic"),
|
||||
graphic=newButton(1080,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
|
||||
sfx=newSlider(180,250,400,10,40,function()SFX("blip_1")end, function()return setting.sfx end,function(i)setting.sfx=i end,nil,"bgm"),
|
||||
bgm=newSlider(750,250,400,10,40,function()BGM(bgmPlaying or"blank")end, function()return setting.bgm end,function(i)setting.bgm=i end,nil,"vib"),
|
||||
vib=newSlider(180,440,400,5,40,function()VIB(1)end, function()return setting.vib end,function(i)setting.vib=i end,nil,"voc"),
|
||||
voc=newSlider(750,440,400,10,40,function()VOICE("nya")end, function()return setting.voc end,function(i)setting.voc=i end,nil,"back"),
|
||||
back=newButton(1160,600,160,160,color.white,55,scene.back,nil,"game"),
|
||||
},
|
||||
setting2={--Control setting
|
||||
back=newButton(840,630,180,60,color.white,40,back),
|
||||
setting_key={
|
||||
back=newButton(1140,650,200,80,color.white,50,scene.back),
|
||||
},
|
||||
setting3={--Touch setting
|
||||
hide= newButton(640,210,500,80,color.white,45,function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end),
|
||||
default=newButton(450,310,170,80,color.white,40,function()
|
||||
for K=1,#virtualkey do
|
||||
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||
end--Default virtualkey
|
||||
setting_touch={
|
||||
hide= newSwitch(810,140,45,function()return setting.VKSwitch end,function()setting.VKSwitch=not setting.VKSwitch end),
|
||||
track= newSwitch(810,220,45,function()return setting.VKTrack end,function()setting.VKTrack=not setting.VKTrack end),
|
||||
tkset= newButton(450,220,170,80,color.white,30,function()
|
||||
scene.push()
|
||||
scene.swapTo("setting_trackSetting")
|
||||
end,function()return not setting.VKTrack end),
|
||||
default=newButton(450,320,170,80,color.white,40,function()
|
||||
local D=virtualkeySet[defaultSel]
|
||||
for i=1,#VK_org do
|
||||
VK_org[i].ava=false
|
||||
end
|
||||
for n=1,#D do
|
||||
local T=D[n]
|
||||
if T[1]then
|
||||
local B=VK_org[n]
|
||||
B.ava=true
|
||||
B.x,B.y,B.r=T[2],T[3],T[4]
|
||||
end
|
||||
end--Replace keys
|
||||
defaultSel=defaultSel%5+1
|
||||
end),
|
||||
snap= newButton(640,310,170,80,color.white,40,function()
|
||||
snap= newButton(640,320,170,80,color.white,40,function()
|
||||
snapLevel=snapLevel%6+1
|
||||
end),
|
||||
alpha= newButton(830,310,170,80,color.white,45,function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%11
|
||||
--VK=T,70,50,27/T,130,50,27/T,190,50,27/T,250,50,27/T,310,50,27/T,370,50,27/T,430,50,27/T,490,50,27/T,550,50,27/T,610,50,27/T,670,50,27/T,730,50,27/T,790,50,27/T,850,50,27/T,910,50,27/T,970,50,27/T,739,789,897/T,1090,50,27/T,1150,50,27/T,1210,50,27
|
||||
alpha= newButton(830,320,170,80,color.white,45,function()
|
||||
setting.VKAlpha=(setting.VKAlpha+1)%11
|
||||
--Adjust virtualkey alpha
|
||||
end),
|
||||
icon= newButton(450,410,170,80,color.white,45,function()
|
||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||
icon= newButton(495,420,260,80,color.white,45,function()
|
||||
setting.VKIcon=not setting.VKIcon
|
||||
--Switch virtualkey icon
|
||||
end),
|
||||
size= newButton(830,410,170,80,color.white,45,function()
|
||||
size= newButton(785,420,260,80,color.white,45,function()
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[4]=b[4]+10
|
||||
if b[4]==150 then b[4]=40 end
|
||||
b[3]=b[4]^2
|
||||
local B=VK_org[sel]
|
||||
B.r=B.r+10
|
||||
if B.r>=150 then B.r=B.r-110 end
|
||||
end
|
||||
end),
|
||||
back= newButton(640,410,170,80,color.white,45,back),
|
||||
toggle= newButton(495,520,260,80,color.white,45,function()
|
||||
scene.push()
|
||||
scene.swapTo("setting_touchSwitch")
|
||||
end),
|
||||
back= newButton(785,520,260,80,color.white,45,scene.back),
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= newSwitch(300,80, 40,VKAdisp(1),VKAcode(1)),
|
||||
b2= newSwitch(300,140, 40,VKAdisp(2),VKAcode(2)),
|
||||
b3= newSwitch(300,200, 40,VKAdisp(3),VKAcode(3)),
|
||||
b4= newSwitch(300,260, 40,VKAdisp(4),VKAcode(4)),
|
||||
b5= newSwitch(300,320, 40,VKAdisp(5),VKAcode(5)),
|
||||
b6= newSwitch(300,380, 40,VKAdisp(6),VKAcode(6)),
|
||||
b7= newSwitch(300,440, 40,VKAdisp(7),VKAcode(7)),
|
||||
b8= newSwitch(300,500, 40,VKAdisp(8),VKAcode(8)),
|
||||
b9= newSwitch(300,560, 40,VKAdisp(9),VKAcode(9)),
|
||||
b10= newSwitch(300,620, 40,VKAdisp(10),VKAcode(10)),
|
||||
b11= newSwitch(760,80, 40,VKAdisp(11),VKAcode(11)),
|
||||
b12= newSwitch(760,140, 40,VKAdisp(12),VKAcode(12)),
|
||||
b13= newSwitch(760,200, 40,VKAdisp(13),VKAcode(13)),
|
||||
b14= newSwitch(760,260, 40,VKAdisp(14),VKAcode(14)),
|
||||
b15= newSwitch(760,320, 40,VKAdisp(15),VKAcode(15)),
|
||||
b16= newSwitch(760,380, 40,VKAdisp(16),VKAcode(16)),
|
||||
b17= newSwitch(760,440, 40,VKAdisp(17),VKAcode(17)),
|
||||
b18= newSwitch(760,500, 40,VKAdisp(18),VKAcode(18)),
|
||||
b19= newSwitch(760,560, 40,VKAdisp(19),VKAcode(19)),
|
||||
b20= newSwitch(760,620, 40,VKAdisp(20),VKAcode(20)),
|
||||
norm= newButton(1080,150,240,80,color.white,50,function()for i=1,20 do VK_org[i].ava=i<11 end end),
|
||||
pro= newButton(1080,300,240,80,color.white,40,function()for i=1,20 do VK_org[i].ava=true end end),
|
||||
back= newButton(1080,600,240,80,color.white,50,scene.back),
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge= newSwitch(400,200, 40,function()return setting.VKDodge end,function()setting.VKDodge=not setting.VKDodge end),
|
||||
VKTchW= newSlider(140,310,1000,10,40,nil,function()return setting.VKTchW end,function(i)setting.VKTchW=i;setting.VKCurW=math.max(setting.VKCurW,i)end),
|
||||
VKCurW= newSlider(140,370,1000,10,40,nil,function()return setting.VKCurW end,function(i)setting.VKCurW=i;setting.VKTchW=math.min(setting.VKTchW,i)end),
|
||||
back= newButton(1080,600,240,80,color.white,50,scene.back),
|
||||
},
|
||||
help={
|
||||
his= newButton(1050, 520,230,60,color.white,40,function()gotoScene("history")end, nil, nil, "qq", "back", nil),
|
||||
qq= newButton(1050, 600,230,60,color.white,40,function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his", nil, "back", nil),
|
||||
back= newButton(640, 600,180,60,color.white,40,back, nil, "his", nil, nil, "qq"),
|
||||
his= newButton(1050,520,230,60,color.white,40,function()scene.push()scene.swapTo("history")end,nil,"back"),
|
||||
qq= newButton(1050,600,230,60,color.white,40,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
back= newButton(640, 600,180,60,color.white,40,scene.back,nil,"qq"),
|
||||
},
|
||||
history={
|
||||
prev= newButton(75, 320,100,300,color.white,40,function()love.keypressed("left")end,function()return sel==1 end),
|
||||
next= newButton(1205, 320,100,300,color.white,40,function()love.keypressed("right")end,function()return sel==#updateLog end),
|
||||
back= newButton(640, 640,200,70, color.white,40,back),
|
||||
prev= newButton(1155,170,180,180,color.white,70,function()love.keypressed("up")end,function()return sel==1 end),
|
||||
next= newButton(1155,400,180,180,color.white,70,function()love.keypressed("down")end,function()return sel==#updateLog-22 end),
|
||||
back= newButton(1155,600,180,90,color.white,40,scene.back),
|
||||
},
|
||||
stat={
|
||||
path= newButton(980,590,250,60,color.white,30,function()sys.openURL(fs.getSaveDirectory())end,function()return mobile end,nil,nil,"back",nil),
|
||||
back= newButton(640,590,180,60,color.white,40,back,nil,nil,nil,nil,"path"),
|
||||
path= newButton(980,620,250,60,color.white,30,function()love.system.openURL(love.filesystem.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,620,180,60,color.white,40,scene.back,nil,"path"),
|
||||
},
|
||||
sel=nil,--selected widget id
|
||||
}
|
||||
}
|
||||
for S,L in next,Widget do
|
||||
for N,W in next,L do
|
||||
if W.next then
|
||||
W.next,L[W.next].prev=L[W.next],W
|
||||
end
|
||||
end
|
||||
end
|
||||
widget_sel=nil--selected widget object
|
||||
692
paint.lua
@@ -1,26 +1,10 @@
|
||||
local gc=love.graphics
|
||||
local mt=love.math
|
||||
local gmatch=string.gmatch
|
||||
local setFont=setFont
|
||||
local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
|
||||
local format=string.format
|
||||
|
||||
local Timer=love.timer.getTime
|
||||
local scr=scr
|
||||
local attackColor={
|
||||
{color.darkGrey,color.white},
|
||||
{color.grey,color.white},
|
||||
{color.lightPurple,color.white},
|
||||
{color.lightRed,color.white},
|
||||
{color.darkGreen,color.cyan},
|
||||
}
|
||||
local frameColor={
|
||||
[0]=color.white,
|
||||
color.lightGreen,
|
||||
color.lightBlue,
|
||||
color.lightPurple,
|
||||
color.lightOrange,
|
||||
}
|
||||
local modeLevelColor={
|
||||
EASY=color.cyan,
|
||||
NORMAL=color.green,
|
||||
@@ -66,6 +50,10 @@ local function dataOpt(i)
|
||||
return stat.pc
|
||||
elseif i==14 then
|
||||
return format("%0.2f",stat.atk/stat.row)
|
||||
elseif i==15 then
|
||||
return stat.extraPiece
|
||||
elseif i==16 then
|
||||
return max(100-int(stat.extraRate/stat.piece*10000)*.01,0).."%"
|
||||
end
|
||||
end
|
||||
local statOptL={
|
||||
@@ -88,6 +76,8 @@ local function statOpt(i)
|
||||
return stat.pc
|
||||
elseif i==17 then
|
||||
return format("%0.2f",stat.atk/stat.row)
|
||||
elseif i==18 then
|
||||
return stat.extraPiece.."["..(int(stat.extraRate/stat.piece*10000)*.01).."%]"
|
||||
end
|
||||
end
|
||||
local miniTitle_rect={
|
||||
@@ -102,16 +92,17 @@ local miniTitle_rect={
|
||||
}
|
||||
local function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
local a,b,c,d=unpack(miniTitle_rect[i])
|
||||
gc.rectangle("fill",250+a*30,150+b*30,c*30,d*30)
|
||||
end
|
||||
end
|
||||
|
||||
FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
attack={},--Attack beam
|
||||
badge={},--badge thrown
|
||||
|
||||
FX_BGblock={tm=150,next=7,ct=0,list={{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},}}--Falling tetrominos on background
|
||||
FX_attack={}--Attack beam
|
||||
FX_badge={}--Badge thrown
|
||||
sysFX={}
|
||||
FX_ripple={}--Ripple&SqrShade
|
||||
textFX={
|
||||
appear=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,a)
|
||||
@@ -179,17 +170,6 @@ FX={
|
||||
gc.pop()
|
||||
end,
|
||||
}
|
||||
|
||||
local function drawDial(x,y,speed)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),x,y-18)
|
||||
gc.draw(dialCircle,x,y,nil,nil,nil,32,32)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
end
|
||||
local function drawPixel(y,x,id)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
local function drawAtkPointer(x,y)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
@@ -198,100 +178,113 @@ local function drawAtkPointer(x,y)
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
|
||||
local function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
local c=sel==i and .8 or 1
|
||||
gc.setColor(c,c,c,setting.virtualkeyAlpha*.1)
|
||||
local b=virtualkey[i]
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,b[4]*.025,nil,18,18)end
|
||||
if setting.VKSwitch then
|
||||
for i=1,#VK_org do
|
||||
local B=VK_org[i]
|
||||
if B.ava then
|
||||
local c=sel==i and .6 or 1
|
||||
gc.setColor(c,1,c,setting.VKAlpha*.1)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r)
|
||||
if setting.VKIcon then gc.draw(VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.1
|
||||
local a=setting.VKAlpha*.1
|
||||
for i=1,#virtualkey do
|
||||
if i~=9 or modeEnv.Fkey then
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
if p then gc.setColor(.7,.7,.7,a)
|
||||
else gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||
local B=virtualkey[i]
|
||||
if B.ava then
|
||||
local _=virtualkeyDown[i]and gc.setColor(.7,.7,.7,a)or gc.setColor(1,1,1,a)--Dark magic
|
||||
gc.setLineWidth(B.r*.07)
|
||||
local ΔY=virtualkeyPressTime[i]
|
||||
gc.circle("line",B.x,B.y+ΔY,B.r)--Outline circle
|
||||
if setting.VKIcon then
|
||||
gc.draw(VKIcon[i],B.x,B.y+ΔY,nil,B.r*.025,nil,18,18)
|
||||
end--Icon
|
||||
if ΔY>0 then
|
||||
gc.setColor(1,1,1,a*ΔY*.1)
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-ΔY*.04))
|
||||
end--Ripple
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||
local Pnt={}
|
||||
Pnt.BG={
|
||||
none=function()
|
||||
local Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.15,.15,.15)
|
||||
end,
|
||||
grey=function()
|
||||
end
|
||||
function Pnt.BG.grey()
|
||||
gc.clear(.3,.3,.3)
|
||||
end,
|
||||
lightGrey=function()
|
||||
end
|
||||
function Pnt.BG.lightGrey()
|
||||
gc.clear(.5,.5,.5)
|
||||
end,
|
||||
glow=function()
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end,
|
||||
game1=function()
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
function Pnt.BG.flink()
|
||||
local t=.13-Timer()%3%1.7
|
||||
if t<.25 then
|
||||
gc.clear(t,t,t)
|
||||
else
|
||||
gc.clear(0,0,0)
|
||||
end
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end,--Rainbow
|
||||
game2=function()
|
||||
end--Rainbow
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end,--Red rainbow
|
||||
game3=function()
|
||||
end--Red rainbow
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end,--Blue rainbow
|
||||
game4=function()
|
||||
end--Blue rainbow
|
||||
function Pnt.BG.game4()
|
||||
gc.setColor(.1,.5,.5)
|
||||
local x=Timer()%4*320
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end,--Fast strap
|
||||
game5=function()
|
||||
end--Fast strap
|
||||
function Pnt.BG.game5()
|
||||
local t=2.5-Timer()%20%6%2.5
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
end,--Lightning
|
||||
game6=function()
|
||||
end--Lightning
|
||||
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
|
||||
function Pnt.BG.game6()
|
||||
local t=1.2-Timer()%10%3%1.2
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
gc.setColor(.3,.3,.3)
|
||||
local r=7-int(Timer()*.5)%7
|
||||
gc.draw(mouseBlock[r],640,360,Timer()%3.1416*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
end,--Fast lightning&spining tetromino
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end,
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end,
|
||||
matrix=function()
|
||||
gc.draw(miniBlock[r],640,360,Timer()%3.1416*6,400,400,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
|
||||
end--Fast lightning&spining tetromino
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=love.math.noise(i,j)+2 end end
|
||||
function Pnt.BG.matrix()
|
||||
gc.clear(.15,.15,.15)
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
@@ -300,8 +293,7 @@ matrix=function()
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
@@ -315,14 +307,14 @@ function Pnt.load()
|
||||
mStr(loadTip,640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.push()
|
||||
gc.translate(250,150)
|
||||
gc.scale(30)
|
||||
gc.stencil(stencil_miniTitle,"replace",1)
|
||||
gc.stencil(stencil_miniTitle,"replace",1)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setColor(1,1,1,min(count,80)*.005)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.push("transform")
|
||||
gc.translate(250,150)
|
||||
gc.scale(30)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1,.06)
|
||||
for i=41,5,-2 do
|
||||
gc.setLineWidth(i)
|
||||
@@ -332,17 +324,19 @@ function Pnt.intro()
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,280,30,nil,1.3)
|
||||
setFont(30)
|
||||
gc.print(gameVersion,290,125)
|
||||
gc.print(system,845,95)
|
||||
gc.draw(coloredTitleImage,60,30,nil,1.3)
|
||||
gc.draw(drawableText.warning,595-drawableText.warning:getWidth(),128)
|
||||
setFont(35)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],160,180)
|
||||
mStr(text.modeName[modeSel],160,380)
|
||||
gc.print(gameVersion,70,125)
|
||||
gc.print(system,610,100)
|
||||
gc.print(modeLevel[modeID[modeSel]][levelSel],600,373)
|
||||
setFont(30)
|
||||
gc.print(text.modeName[modeSel],600,414)
|
||||
players[1]:demoDraw()
|
||||
end
|
||||
function Pnt.mode()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,810,30)
|
||||
gc.draw(titleImage,830,30)
|
||||
setFont(40)
|
||||
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
@@ -368,29 +362,37 @@ function Pnt.music()
|
||||
gc.draw(drawableText.musicRoom,20,20)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(drawableText.musicRoom,22,23)
|
||||
gc.draw(drawableText.nowPlaying,490,110)
|
||||
gc.draw(drawableText.nowPlaying,490,390)
|
||||
setFont(35)
|
||||
for i=1,#musicID do
|
||||
gc.print(musicID[i],50,90+30*i)
|
||||
end
|
||||
setFont(50)
|
||||
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
||||
mStr(bgmPlaying or"",630,180)
|
||||
gc.draw(titleImage,640,310,nil,1.5,nil,206,35)
|
||||
if bgmPlaying then
|
||||
setFont(50)
|
||||
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
||||
mStr(bgmPlaying or"",630,460)
|
||||
local t=-Timer()%2.3/2
|
||||
if t<1 then
|
||||
gc.setColor(1,1,1,t)
|
||||
gc.draw(coloredTitleImage,640,310,nil,1.5+.1-.1*t,1.5+.3-.3*t,206,35)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||
gc.rectangle("fill",25,95+40*sel,465,40)
|
||||
gc.rectangle("fill",25,95+40*sel,480,40)
|
||||
gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
|
||||
setFont(40)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+40*i
|
||||
gc.printf(text.customOption[k],30,y,320,"right")
|
||||
gc.printf(text.customOption[k],15,y,320,"right")
|
||||
if text.customVal[k]then
|
||||
gc.print(text.customVal[k][customSel[i]],350,y)
|
||||
gc.print(text.customVal[k][customSel[i]],335,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[i]],350,y)
|
||||
gc.print(customRange[k][customSel[i]],335,y)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -407,7 +409,7 @@ function Pnt.draw()
|
||||
for y=1,20 do for x=1,10 do
|
||||
local B=preField[y][x]
|
||||
if B>0 then
|
||||
drawPixel(y,x,B)
|
||||
gc.draw(blockSkin[B],30*x-30,600-30*y)
|
||||
elseif B==-1 then
|
||||
gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
|
||||
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
|
||||
@@ -420,12 +422,12 @@ function Pnt.draw()
|
||||
gc.translate(-200,-60)
|
||||
if clearSureTime>0 then
|
||||
gc.setColor(1,1,1,clearSureTime*.02)
|
||||
gc.draw(drawableText.question,1100,570)
|
||||
gc.draw(drawableText.question,760,11)
|
||||
end
|
||||
if pen>0 then
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(blockColor[pen])
|
||||
gc.rectangle("line",945,605,70,70)
|
||||
gc.rectangle("line",746,460,70,70)
|
||||
elseif pen==-1 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.9,.9,.9)
|
||||
@@ -435,295 +437,35 @@ function Pnt.draw()
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.small then
|
||||
P.frameWait=P.frameWait-1
|
||||
if P.frameWait==0 then
|
||||
P.frameWait=8
|
||||
gc.setCanvas(P.canvas)
|
||||
gc.clear(0,0,0,.4)
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||
local F=P.field
|
||||
for j=1,#F do
|
||||
for i=1,10 do if F[j][i]>0 then
|
||||
gc.draw(blockSkinmini[F[j][i]],6*i-6,120-6*j)
|
||||
end end
|
||||
end--Field
|
||||
if P.alive then
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",1,1,58,118)
|
||||
end--Draw boarder
|
||||
if modeEnv.royaleMode then
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,12*i-7,4,nil,.5)
|
||||
end
|
||||
end
|
||||
if P.result then
|
||||
gc.setColor(1,1,1,min(P.endCounter,60)*.01)
|
||||
setFont(22)mStr(P.result,32,47)
|
||||
setFont(20)mStr(P.rank,30,82)
|
||||
end
|
||||
gc.pop()
|
||||
gc.setCanvas()
|
||||
--draw content
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(P.canvas,P.x,P.y,nil,P.size*10)
|
||||
if P.killMark then
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,0,0,min(P.endCounter,25)*.04)
|
||||
gc.circle("line",P.centerX,P.centerY,(840-20*min(P.endCounter,30))*P.size)
|
||||
end
|
||||
--draw Canvas
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690,3)--Big frame
|
||||
gc.translate(150+P.fieldOffX,70+P.fieldOffY)
|
||||
if P.gameEnv.grid then
|
||||
gc.setLineWidth(1)
|
||||
gc.setColor(1,1,1,.2)
|
||||
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
||||
for y=0,19 do
|
||||
y=30*(y-int(P.fieldBeneath/30))+P.fieldBeneath
|
||||
gc.line(0,y,300,y)
|
||||
end
|
||||
end--Grid lines
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setScissor(scr.x+P.absFieldX*scr.k,scr.y+P.absFieldY*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||
local dy,stepY=0,setting.smo and(P.falling/(P.gameEnv.fall+1))^2.5*30 or 30
|
||||
local h=1
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
while j==P.clearing[h]and P.falling>-1 do
|
||||
h=h+1
|
||||
dy=dy+stepY
|
||||
gc.translate(0,-stepY)
|
||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||
gc.rectangle("fill",0,630-30*j,320,stepY)
|
||||
end
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
|
||||
drawPixel(j,i,P.field[j][i])
|
||||
end
|
||||
end
|
||||
end--Field
|
||||
gc.translate(0,dy)
|
||||
for i=1,#P.shade do
|
||||
local S=P.shade[i]
|
||||
gc.setColor(1,1,1,S[1]*.12)
|
||||
for x=S[3],S[5]do
|
||||
for y=S[6],S[4]do
|
||||
drawPixel(y,x,S[2])
|
||||
end
|
||||
end
|
||||
end--shade FX
|
||||
if P.waiting==-1 then
|
||||
if P.gameEnv.ghost then
|
||||
gc.setColor(1,1,1,.3)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
drawPixel(i+P.y_img-1,j+P.curX-1,P.cur.color)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
-- local dy=setting.smo and(P.y_img~=P.curY and or 1)^4*30 or 0
|
||||
local dy
|
||||
if setting.smo then
|
||||
if P.y_img~=P.curY then
|
||||
dy=(min(P.dropDelay,1e99)/P.gameEnv.drop-1)*30
|
||||
else
|
||||
dy=0
|
||||
end
|
||||
--[[
|
||||
if P.y_img~=P.curY then
|
||||
dy=(min(P.dropDelay,8e98)/P.gameEnv.drop)^4*30
|
||||
else
|
||||
dy=(min(P.lockDelay,8e98)/P.gameEnv.lock)^(P.gameEnv._20G and 3 or 7)*30
|
||||
end
|
||||
]]
|
||||
else
|
||||
dy=0
|
||||
end
|
||||
gc.translate(0,-dy)
|
||||
local trans=P.lockDelay/P.gameEnv.lock
|
||||
if P.gameEnv.block then
|
||||
gc.setColor(1,1,1,trans)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
gc.rectangle("fill",30*(j+P.curX-1)-33,597-30*(i+P.curY-1),36,36)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
drawPixel(i+P.curY-1,j+P.curX-1,P.cur.color)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if P.gameEnv.center then
|
||||
gc.setColor(1,1,1,trans)
|
||||
local x=30*(P.curX+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.translate(0,dy)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
goto E
|
||||
end--Rotate center
|
||||
gc.translate(0,dy)
|
||||
end
|
||||
::E::
|
||||
gc.setScissor()--In-playField things
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setBlendMode("replace","alphamultiply")--SPEED UPUP(?)
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
gc.rectangle("line",301,0,15,601)--Draw atkBuffer boarder
|
||||
local h=0
|
||||
for i=1,#P.atkBuffer do
|
||||
local A=P.atkBuffer[i]
|
||||
local bar=A.amount*30
|
||||
if h+bar>600 then bar=600-h end
|
||||
if not A.sent then
|
||||
if A.time<20 then
|
||||
bar=bar*(20*A.time)^.5*.05
|
||||
--Appear
|
||||
end
|
||||
if A.countdown>0 then
|
||||
gc.setColor(attackColor[A.lv][1])
|
||||
gc.rectangle("fill",303,599-h,11,-bar+3)
|
||||
gc.setColor(attackColor[A.lv][2])
|
||||
gc.rectangle("fill",303,599-h+(-bar+3),11,-(-bar+3)*(1-A.countdown/A.cd0))
|
||||
--Timing
|
||||
else
|
||||
local t=sin((Timer()-i)*30)*.5+.5
|
||||
local c1,c2=attackColor[A.lv][1],attackColor[A.lv][2]
|
||||
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
||||
gc.rectangle("fill",303,599-h,11,-bar+3)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[A.lv][1])
|
||||
bar=bar*(20-A.time)*.05
|
||||
gc.rectangle("fill",303,599-h,11,-bar+2)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
end--Buffer line
|
||||
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
|
||||
gc.setColor(.8,1,.2)
|
||||
gc.rectangle("fill",-14,599,11,-b*.5)
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-14,599,11,-a*.5)
|
||||
if Timer()%1<.5 then
|
||||
gc.rectangle("fill",-15,b<40 and 578.5 or 98.5,13,3)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",-16,-3,15,604)--Draw b2b bar boarder
|
||||
--B2B indictator
|
||||
gc.translate(-P.fieldOffX,-P.fieldOffY)
|
||||
gc.setBlendMode("alpha")
|
||||
|
||||
if P.gameEnv.hold then
|
||||
mDraw(drawableText.hold,-82,-10)
|
||||
if P.holded then gc.setColor(.6,.6,.6)end
|
||||
for i=1,#P.hold.bk do
|
||||
local B=P.hold.bk
|
||||
for j=1,#B[1]do
|
||||
if B[i][j]then
|
||||
drawPixel(i+17.5-#B*.5,j-2.7-#B[1]*.5,P.hold.color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.next,381,-10)
|
||||
local N=1
|
||||
::L::
|
||||
if N<=P.gameEnv.next and P.next[N]then
|
||||
local b,c=P.next[N].bk,P.next[N].color
|
||||
for i=1,#b do for j=1,#b[1] do
|
||||
if b[i][j]then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,c)
|
||||
end
|
||||
end end
|
||||
N=N+1
|
||||
goto L
|
||||
end
|
||||
--Next
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.draw(drawableText.modeName,-135,-65)
|
||||
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
|
||||
gc.setColor(1,1,1)
|
||||
if frame<180 then
|
||||
local count=179-frame
|
||||
gc.push("transform")
|
||||
gc.translate(155,220)
|
||||
setFont(100)
|
||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
||||
mStr(int(count/60+1),0,0)
|
||||
gc.pop()
|
||||
end--Draw starting counter
|
||||
for i=1,#P.bonus do
|
||||
P.bonus[i]:draw(min((30-abs(P.bonus[i].t-30))*.05,1)*(not P.bonus[i].inf and #P.field>(9-P.bonus[i].dy*.0333)and .7 or 1))
|
||||
end--Effects
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(format("%.2f",P.stat.time),-82,518)--Time
|
||||
mStr(P.score1,-82,560)--Score
|
||||
gc.draw(drawableText.bpm,390,490)
|
||||
gc.draw(drawableText.kpm,350,583)
|
||||
setFont(30)
|
||||
drawDial(360,520,P.dropSpeed)
|
||||
drawDial(405,575,P.keySpeed)
|
||||
--Speed dials
|
||||
gc.setColor(1,1,1)
|
||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Other messages
|
||||
if modeEnv.royaleMode then
|
||||
if P.atkMode then
|
||||
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||
gc.rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
||||
end
|
||||
gc.setColor(1,1,1,P.swappingAtkMode*.025)
|
||||
gc.draw(royaleCtrlPad)
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
end--Draw players
|
||||
players[p]:draw()
|
||||
end
|
||||
gc.setLineWidth(5)
|
||||
for i=1,#FX.attack do
|
||||
local A=FX.attack[i]
|
||||
for i=1,#FX_attack do
|
||||
local A=FX_attack[i]
|
||||
gc.push("transform")
|
||||
local a=A.a
|
||||
if A.t<20 then
|
||||
gc.translate(A.x1,A.y1)
|
||||
a=a*A.t*.05
|
||||
elseif A.t<80 then
|
||||
local t=((A.t-20)*.016667)t=(3-2*t)*t*t
|
||||
gc.translate(A.x1*(1-t)+A.x2*t,A.y1*(1-t)+A.y2*t)
|
||||
else
|
||||
gc.translate(A.x2,A.y2)
|
||||
a=a*(5-A.t*.05)
|
||||
end
|
||||
gc.rotate(A.t*.1)
|
||||
local a=A.t<10 and A.a*A.t*.05 or A.t>50 and A.a*(6-A.t*.1)or A.a
|
||||
gc.setColor(A.r,A.g,A.b,a*.5)
|
||||
gc.circle("line",0,0,A.rad,A.corner)
|
||||
local L=A.drag
|
||||
for i=1,#L,2 do
|
||||
gc.setColor(A.r,A.g,A.b,a*i*.05)
|
||||
gc.translate(L[i],L[i+1])
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.rotate(-A.t*.1)
|
||||
gc.translate(-L[i],-L[i+1])
|
||||
end
|
||||
gc.setColor(A.r,A.g,A.b,a)
|
||||
gc.translate(A.x,A.y)
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.pop()
|
||||
end
|
||||
end--FX animation
|
||||
gc.setColor(1,1,1)
|
||||
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||
if setting.VKSwitch then drawVirtualkey()end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX.badge do
|
||||
local b=FX.badge[i]
|
||||
for i=1,#FX_badge do
|
||||
local b=FX_badge[i]
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
if b.t<10 then
|
||||
gc.draw(badgeIcon,b[1]-14,b[2]-14)
|
||||
@@ -734,26 +476,24 @@ function Pnt.play()
|
||||
gc.draw(badgeIcon,b[3]-14,b[4]-14)
|
||||
end
|
||||
end
|
||||
P=players[1]
|
||||
local P=players[1]
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
for i=1,#P.atker do
|
||||
local p=P.atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||
else
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
for i=1,#P.atker do
|
||||
local p=P.atker[i]
|
||||
drawAtkPointer(p.centerX,p.centerY)
|
||||
end
|
||||
end
|
||||
end
|
||||
if restartCount>0 then
|
||||
gc.setColor(1,.7,.7,.5+restartCount*.02)
|
||||
gc.arc("fill",640,360,735,-1.5708,restartCount*0.3696-1.5708)
|
||||
gc.setColor(0,0,0,restartCount/17)
|
||||
gc.setColor(0,0,0,restartCount/20)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end
|
||||
@@ -764,69 +504,93 @@ function Pnt.pause()
|
||||
gc.setColor(1,1,1,pauseTimer*.02)
|
||||
setFont(30)
|
||||
if pauseCount>0 then
|
||||
gc.print(text.pauseTime..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",110,150)
|
||||
gc.print(text.pauseCount..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",110,150)
|
||||
end
|
||||
for i=1,7 do
|
||||
for i=1,8 do
|
||||
gc.print(text.stat[i+3],110,30*i+270)
|
||||
gc.print(dataOpt(i),305,30*i+270)
|
||||
end
|
||||
for i=8,14 do
|
||||
gc.print(text.stat[i+3],860,30*i+60)
|
||||
gc.print(dataOpt(i),1000,30*i+60)
|
||||
for i=9,16 do
|
||||
gc.print(text.stat[i+3],860,30*i+30)
|
||||
gc.print(dataOpt(i),1050,30*i+30)
|
||||
end
|
||||
setFont(40)
|
||||
if system~="Android"then
|
||||
mStr(text.space.."/"..text.enter,640,335)
|
||||
gc.print("ESC",610,509)
|
||||
mStr(text.space.."/"..text.enter,640,190)
|
||||
mStr("Ctrl+R",640,351)
|
||||
gc.print("ESC",610,506)
|
||||
end
|
||||
mDraw(gamefinished and drawableText.finish or drawableText.pause,640,60-10*(5-pauseTimer*.1)^1.5)
|
||||
end
|
||||
function Pnt.setting()
|
||||
function Pnt.setting_game()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,290,278)
|
||||
mStr("ARR:"..setting.arr,506,278)
|
||||
setFont(21)
|
||||
mStr(text.softdropdas..setting.sddas,290,357)
|
||||
mStr(text.softdroparr..setting.sdarr,506,357)
|
||||
gc.draw(blockSkin[7-int(Timer()*2)%7],820,480,nil,2)
|
||||
mDraw(drawableText.setting_game,640,15)
|
||||
setFont(40)
|
||||
mStr("DAS:"..setting.das,290,205)
|
||||
mStr("ARR:"..setting.arr,610,205)
|
||||
setFont(28)
|
||||
mStr(text.softdropdas..setting.sddas,290,323)
|
||||
mStr(text.softdroparr..setting.sdarr,610,323)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
function Pnt.setting_graphic()
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.setting_graphic,640,15)
|
||||
gc.draw(blockSkin[7-int(Timer()*2)%7],940,440,nil,2)
|
||||
end
|
||||
function Pnt.setting_sound()
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.setting_sound,640,15)
|
||||
end
|
||||
function Pnt.setting_key()
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
if keyboardSetting then
|
||||
gc.setColor(1,.5,.5,a)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,a)
|
||||
end
|
||||
gc.rectangle("fill",240,40*keyboardSet-10,200,40)
|
||||
if joystickSetting then
|
||||
gc.setColor(1,.5,.5,a)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,a)
|
||||
end
|
||||
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
||||
if keyboardSetting then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
|
||||
gc.rectangle("fill",
|
||||
keyboardSet<11 and 240 or 840,
|
||||
45*keyboardSet+20-450*int(keyboardSet/11),
|
||||
200,45
|
||||
)
|
||||
if joystickSetting then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
|
||||
gc.rectangle("fill",
|
||||
joystickSet<11 and 440 or 1040,
|
||||
45*joystickSet+20-450*int(joystickSet/11),
|
||||
200,45
|
||||
)
|
||||
--Selection rect
|
||||
|
||||
gc.setColor(1,.3,.3)
|
||||
mDraw(drawableText.keyboard,340,35)
|
||||
mDraw(drawableText.keyboard,940,35)
|
||||
gc.setColor(.3,.3,1)
|
||||
mDraw(drawableText.joystick,540,35)
|
||||
mDraw(drawableText.joystick,1140,35)
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
for y=1,13 do
|
||||
mStr(text.actName[y],150,40*y-5)
|
||||
for x=1,2 do
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||
setFont(31)
|
||||
for N=1,20 do
|
||||
if N<11 then
|
||||
gc.printf(text.actName[N],47,45*N+22,180,"right")
|
||||
mStr(setting.keyMap[curBoard][N],340,45*N+22)
|
||||
mStr(setting.keyMap[curBoard+8][N],540,45*N+22)
|
||||
else
|
||||
gc.printf(text.actName[N],647,45*N-428,180,"right")
|
||||
mStr(setting.keyMap[curBoard][N],940,45*N-428)
|
||||
mStr(setting.keyMap[curBoard+8][N],1040,45*N-428)
|
||||
end
|
||||
gc.line(40,40*y-10,640,40*y-10)
|
||||
end
|
||||
for x=1,4 do
|
||||
gc.line(200*x-160,30,200*x-160,550)
|
||||
gc.setLineWidth(2)
|
||||
for x=40,1240,200 do
|
||||
gc.line(x,65,x,515)
|
||||
end
|
||||
for y=65,515,45 do
|
||||
gc.line(40,y,1240,y)
|
||||
end
|
||||
gc.line(40,550,640,550)
|
||||
mDraw(drawableText.keyboard,340,0)
|
||||
mDraw(drawableText.joystick,540,0)
|
||||
gc.draw(drawableText.setting2Help,50,620)
|
||||
setFont(40)
|
||||
gc.print("P"..int(curBoard*.5+.5).."/P4",420,560)
|
||||
gc.print(curBoard.."/8",580,560)
|
||||
gc.print("Player:",170,590)
|
||||
gc.print(int(curBoard*.5+.5),300,590)
|
||||
gc.print(curBoard.."/8",580,590)
|
||||
gc.draw(drawableText.ctrlSetHelp,50,650)
|
||||
end
|
||||
function Pnt.setting3()
|
||||
function Pnt.setting_touch()
|
||||
VirtualkeyPreview()
|
||||
local d=snapLevelValue[snapLevel]
|
||||
if d>=10 then
|
||||
@@ -840,13 +604,21 @@ function Pnt.setting3()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(32)
|
||||
function Pnt.setting_trackSetting()
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,11 do
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
mDraw(drawableText.VKTchW,140+50*setting.VKTchW,260)
|
||||
mDraw(drawableText.VKOrgW,140+50*setting.VKTchW+50*setting.VKCurW,320)
|
||||
mDraw(drawableText.VKCurW,640+50*setting.VKCurW,380)
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#text.help do
|
||||
gc.printf(text.help[i],140,10+40*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,250,600,.2,1+.05*sin(Timer()*2),nil,212,35)
|
||||
setFont(24)
|
||||
gc.print(text.used,30,330)
|
||||
gc.draw(titleImage,280,620,.1,1+.05*sin(Timer()*2),nil,206,35)
|
||||
gc.setLineWidth(5)
|
||||
gc.rectangle("line",17,17,260,260)
|
||||
gc.rectangle("line",1077,17,186,186)
|
||||
@@ -861,19 +633,21 @@ end
|
||||
function Pnt.stat()
|
||||
setFont(28)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,17 do
|
||||
for i=1,18 do
|
||||
gc.print(text.stat[i],400,30*i-5)
|
||||
gc.print(statOpt(i),720,30*i-5)
|
||||
end
|
||||
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,212,35)
|
||||
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,206,35)
|
||||
end
|
||||
function Pnt.history()
|
||||
gc.setColor(.2,.2,.2,.7)
|
||||
gc.rectangle("fill",150,35,980,530)
|
||||
gc.rectangle("fill",30,45,1000,632)
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(4)
|
||||
gc.rectangle("line",150,35,980,530)
|
||||
gc.rectangle("line",30,45,1000,632)
|
||||
setFont(25)
|
||||
gc.print(updateLog[sel],160,40)
|
||||
for i=0,min(22,#updateLog-sel)do
|
||||
gc.print(updateLog[sel+i],40,50+27*(i))
|
||||
end
|
||||
end
|
||||
return Pnt
|
||||
2358
player.lua
Normal file
212
scene.lua
Normal file
@@ -0,0 +1,212 @@
|
||||
local scene={
|
||||
cur="load",--Current scene
|
||||
swapping=false,--ifSwapping
|
||||
swap={
|
||||
tar=nil, --Swapping target
|
||||
style=nil, --Swapping target
|
||||
mid=nil, --Loading point
|
||||
time=nil, --Full swap time
|
||||
draw=nil, --Swap draw
|
||||
},
|
||||
seq={"quit","slowFade"},--Back sequence
|
||||
}
|
||||
local sceneInit={
|
||||
quit=love.event.quit,
|
||||
load=function()
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar(0~1)
|
||||
loadTip=text.tips[math.random(#text.tips)]
|
||||
end,
|
||||
intro=function()
|
||||
count=0
|
||||
BGM("blank")
|
||||
end,
|
||||
main=function()
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
destroyPlayers()
|
||||
modeEnv={}
|
||||
if not players[1]then
|
||||
newDemoPlayer(1,900,35,1.1)
|
||||
end--create demo player
|
||||
collectgarbage()
|
||||
end,
|
||||
music=function()
|
||||
if bgmPlaying then
|
||||
for i=1,#musicID do
|
||||
if musicID[i]==bgmPlaying then
|
||||
sel=i
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
sel=1
|
||||
end
|
||||
end,
|
||||
mode=function()
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
destroyPlayers()
|
||||
end,
|
||||
custom=function()
|
||||
sel=sel or 1
|
||||
destroyPlayers()
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end,
|
||||
draw=function()
|
||||
curBG="none"
|
||||
clearSureTime=0
|
||||
pen,sx,sy=1,1,1
|
||||
end,
|
||||
play=function()
|
||||
love.keyboard.setKeyRepeat(false)
|
||||
restartCount=0
|
||||
if needResetGameData then
|
||||
resetGameData()
|
||||
needResetGameData=nil
|
||||
else
|
||||
BGM(modeEnv.bgm)
|
||||
end
|
||||
curBG=modeEnv.bg
|
||||
end,
|
||||
pause=function()
|
||||
curBG=modeEnv.bg
|
||||
end,
|
||||
setting_game=function()
|
||||
curBG="none"
|
||||
end,
|
||||
setting_graphic=function()
|
||||
curBG="none"
|
||||
end,
|
||||
setting_sound=function()
|
||||
curBG="none"
|
||||
end,
|
||||
setting_key=function()
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
end,
|
||||
setting_touch=function()
|
||||
curBG="game2"
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
end,
|
||||
setting_touchSwitch=function()
|
||||
curBG="matrix"
|
||||
end,
|
||||
help=function()
|
||||
curBG="none"
|
||||
end,
|
||||
history=function()
|
||||
updateLog=require"updateLog"
|
||||
curBG="lightGrey"
|
||||
sel=1
|
||||
end,
|
||||
quit=function()
|
||||
love.timer.sleep(.3)
|
||||
love.event.quit()
|
||||
end,
|
||||
}
|
||||
local swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
local gc=love.graphics
|
||||
local swap={
|
||||
none={1,0,NULL},
|
||||
flash={8,1,function()gc.clear(1,1,1)end},
|
||||
fade={30,15,function(t)
|
||||
local t=t>15 and 2-t/15 or t/15
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end},
|
||||
slowFade={120,40,function(t)
|
||||
local t=t>40 and 1.5-t/80 or t/40
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end},
|
||||
deck={50,8,function(t)
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=t<15 and 15 or t
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,1-(t>8 and t-8 or 8-t)*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end},
|
||||
}--Scene swapping animations
|
||||
local backFunc={
|
||||
load=love.event.quit,
|
||||
pause=function()
|
||||
love.keyboard.setKeyRepeat(true)
|
||||
updateStat()
|
||||
saveData()
|
||||
clearTask("play")
|
||||
end,
|
||||
setting_game=function()
|
||||
saveSetting()
|
||||
end,
|
||||
}
|
||||
function scene.init(s)
|
||||
if sceneInit[s]then sceneInit[s]()end
|
||||
end
|
||||
function scene.push(tar,style)
|
||||
if not scene.swapping then
|
||||
local m=#scene.seq
|
||||
scene.seq[m+1]=tar or scene.cur
|
||||
scene.seq[m+2]=style or"fade"
|
||||
end
|
||||
end
|
||||
function scene.pop()
|
||||
scene.seq={}
|
||||
end
|
||||
function scene.swapTo(tar,style)
|
||||
local S=scene.swap
|
||||
if not scene.swapping and tar~=scene.cur then
|
||||
scene.swapping=true
|
||||
if not style then style="fade"end
|
||||
S.tar=tar
|
||||
S.style=style
|
||||
S.time=swap[style][1]
|
||||
S.mid=swap[style][2]
|
||||
S.draw=swap[style][3]
|
||||
widget_sel=nil
|
||||
if style~="none"then SFX("swipe")end
|
||||
end
|
||||
end
|
||||
function scene.back()
|
||||
if not scene.swapping then
|
||||
if backFunc[scene.cur] then backFunc[scene.cur]()end
|
||||
--func when scene end
|
||||
local m=#scene.seq
|
||||
if m>0 then
|
||||
scene.swapTo(scene.seq[m-1],scene.seq[m])
|
||||
scene.seq[m],scene.seq[m-1]=nil
|
||||
--Poll&Back to preScene
|
||||
end
|
||||
end
|
||||
end
|
||||
return scene
|
||||
16
shadowMapShader.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
#define PI 3.14
|
||||
extern float yresolution;
|
||||
vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
|
||||
//Iterate through the occluder map's y-axis.
|
||||
for(float y=0.;y<yresolution;y++){
|
||||
//直角转极坐标
|
||||
vec2 norm=vec2(texture_coords.s,y/yresolution)*2.-1.;
|
||||
float theta=PI*1.5+norm.x*PI;
|
||||
float r=(1.+norm.y)*.5;
|
||||
//y/yresolution为到光源的距离(0~1)
|
||||
//遮光物采样
|
||||
vec4 data=Texel(texture,(vec2(-r*sin(theta),-r*cos(theta))*.5+.5));//vec2()..是遮光物采样的coord
|
||||
if(data.a>.1)return vec4(vec3(y/yresolution),1.);//碰撞检测,像素透明度>.1即透光
|
||||
}
|
||||
return vec4(vec3(1),1.);//返回最远距离1
|
||||
}
|
||||
36
texture.lua
@@ -1,5 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local N,c=gc.newImage
|
||||
local int=math.floor
|
||||
local function T(s,t)return gc.newText(setFont(s),t)end
|
||||
local function C(x,y)
|
||||
c=gc.newCanvas(x,y)
|
||||
@@ -15,16 +16,18 @@ for i=1,13 do
|
||||
blockSkinmini[i]=C(6,6)
|
||||
end
|
||||
|
||||
virtualkeyIcon={}
|
||||
for i=1,10 do
|
||||
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||
local VKI=N("/image/virtualkey.png")
|
||||
VKIcon={}
|
||||
for i=1,#actName do
|
||||
VKIcon[i]=C(36,36)
|
||||
gc.draw(VKI,(i-1)%5*-36,int((i-1)*.2)*-36)
|
||||
end
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
mouseBlock={}
|
||||
miniBlock={}
|
||||
for i=1,7 do
|
||||
local b=blocks[i][0]
|
||||
mouseBlock[i]=C(#b[1],#b)
|
||||
miniBlock[i]=C(#b[1],#b)
|
||||
gc.setColor(blockColor[i])
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
@@ -46,6 +49,7 @@ c:release()
|
||||
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
titleImage=N("/image/mess/title.png")
|
||||
coloredTitleImage=N("/image/mess/title_colored.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
@@ -60,14 +64,32 @@ payCode=N("/image/mess/paycode.png")
|
||||
drawableText={
|
||||
question=T(100,"?"),
|
||||
bpm=T(15,"BPM"),kpm=T(15,"KPM"),
|
||||
speedLV=T(20,"speed level"),
|
||||
atk=T(20,"Attack"),
|
||||
eff=T(20,"Efficiency"),
|
||||
tsd=T(35,"TSD"),
|
||||
line=T(25,"Lines"),
|
||||
techrash=T(25,"Techrash"),
|
||||
grade=T(25,"Grade"),
|
||||
wave=T(30,"Wave"),
|
||||
rpm=T(35,"RPM"),
|
||||
combo=T(20,"Combo"),
|
||||
mxcmb=T(20,"Max Combo"),
|
||||
pc=T(22,"Perfect Clear"),
|
||||
ko=T(25,"KO"),
|
||||
|
||||
modeName=T(30),levelName=T(30),
|
||||
next=T(40),hold=T(40),
|
||||
pause=T(120),finish=T(120),
|
||||
custom=T(80),
|
||||
setting_game=T(80),setting_graphic=T(80),setting_sound=T(80),
|
||||
keyboard=T(25),joystick=T(25),
|
||||
setting2Help=T(25),
|
||||
ctrlSetHelp=T(30),
|
||||
musicRoom=T(80),
|
||||
nowPlaying=T(50),
|
||||
warning=T(30),
|
||||
VKTchW=T(30),
|
||||
VKOrgW=T(30),
|
||||
VKCurW=T(30),
|
||||
}
|
||||
c=gc.setCanvas()
|
||||
gc.setCanvas()
|
||||
304
timer.lua
@@ -3,17 +3,17 @@ local Timer=love.timer.getTime
|
||||
local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
|
||||
local ins,rem=table.insert,table.remove
|
||||
|
||||
return{
|
||||
load=function()
|
||||
local Tmr={}
|
||||
function Tmr.load()
|
||||
local t=Timer()
|
||||
::R::
|
||||
if loading==1 then
|
||||
if loadnum<=#voiceList then
|
||||
local N=voiceList[loadnum]
|
||||
for i=1,#voice[N]do
|
||||
voice[N][i]=love.audio.newSource("VOICE/"..voice[N][i]..".ogg","static")
|
||||
if loadnum<=#voiceName then
|
||||
local N=voiceName[loadnum]
|
||||
for i=1,#voiceList[N]do
|
||||
voiceBank[voiceList[N][i]]={love.audio.newSource("VOICE/"..voiceList[N][i]..".ogg","static")}
|
||||
end
|
||||
loadprogress=loadnum/#voiceList
|
||||
loadprogress=loadnum/#voiceName
|
||||
loadnum=loadnum+1
|
||||
else
|
||||
loading=2
|
||||
@@ -41,39 +41,57 @@ load=function()
|
||||
for i=1,#sfx do sfx[i]=nil end
|
||||
loading=4
|
||||
loadnum=1
|
||||
SFX("welcome",.2)
|
||||
end
|
||||
elseif loading==4 then
|
||||
loadnum=loadnum+1
|
||||
if loadnum==15 then
|
||||
if loadnum==48 then
|
||||
stat.run=stat.run+1
|
||||
gotoScene("intro","none")
|
||||
scene.swapTo("intro","none")
|
||||
end
|
||||
end
|
||||
end,
|
||||
intro=function()
|
||||
end
|
||||
function Tmr.intro()
|
||||
count=count+1
|
||||
if count==200 then count=80 end
|
||||
end,
|
||||
draw=function()
|
||||
end
|
||||
function Tmr.main(dt)
|
||||
players[1]:update(dt)
|
||||
end
|
||||
function Tmr.draw()
|
||||
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||
end,
|
||||
play=function(dt)
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.time=stat.time+dt
|
||||
for i=#FX.attack,1,-1 do
|
||||
local b=FX.attack[i]
|
||||
for i=#FX_attack,1,-1 do
|
||||
local b=FX_attack[i]
|
||||
b.t=b.t+1
|
||||
local t0=b.t*.025--t in [0,1]
|
||||
local t=(sin(1.5*(2*t0-1))+1)*.5
|
||||
if t0==1 then
|
||||
rem(FX.attack,i)
|
||||
if b.t>50 then
|
||||
b.rad=b.rad*1.08+.2
|
||||
b.x,b.y=b.x2,b.y2
|
||||
elseif b.t>10 then
|
||||
local t=((b.t-10)*.025)t=(3-2*t)*t*t
|
||||
b.x,b.y=b.x1*(1-t)+b.x2*t,b.y1*(1-t)+b.y2*t
|
||||
end
|
||||
if b.t<60 then
|
||||
local L=FX_attack[i].drag
|
||||
if #L==6*setting.atkFX then
|
||||
rem(L,1)rem(L,1)
|
||||
end
|
||||
ins(L,b.x)ins(L,b.y)
|
||||
else
|
||||
for i=1,#FX_attack do
|
||||
FX_attack[i]=FX_attack[i+1]
|
||||
end
|
||||
end
|
||||
end
|
||||
for i=#FX.badge,1,-1 do
|
||||
local b=FX.badge[i]
|
||||
|
||||
for i=#FX_badge,1,-1 do
|
||||
local b=FX_badge[i]
|
||||
b.t=b.t+1
|
||||
if b.t==60 then
|
||||
rem(FX.badge,i)
|
||||
rem(FX_badge,i)
|
||||
end
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
@@ -81,18 +99,6 @@ play=function(dt)
|
||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||
end
|
||||
end
|
||||
local E=#FX.attack
|
||||
for i=E,1,-1 do
|
||||
local A=FX.attack[i]
|
||||
A.t=A.t+1
|
||||
if A.t>=100 then
|
||||
for j=i,E do
|
||||
FX.attack[j]=FX.attack[j+1]
|
||||
end--remove [i]
|
||||
elseif A.t>80 then
|
||||
A.rad=A.rad*1.08+.2
|
||||
end
|
||||
end
|
||||
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
@@ -101,7 +107,7 @@ play=function(dt)
|
||||
SFX("ready")
|
||||
end
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
local P=players[p]
|
||||
if P.keyPressing[1]then
|
||||
if P.moving>0 then P.moving=0 end
|
||||
P.moving=P.moving-1
|
||||
@@ -116,7 +122,7 @@ play=function(dt)
|
||||
return
|
||||
elseif players[1].keyPressing[10]then
|
||||
restartCount=restartCount+1
|
||||
if restartCount>17 then
|
||||
if restartCount>20 then
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
@@ -126,227 +132,17 @@ play=function(dt)
|
||||
restartCount=max(restartCount-2,0)
|
||||
end--Counting,include pre-das,directy RETURN,or restart counting
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.timing then P.stat.time=P.stat.time+dt end
|
||||
if P.alive then
|
||||
if not P.small then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not P.human and P.control and P.waiting==-1 then
|
||||
local C=P.AI_keys
|
||||
P.AI_delay=P.AI_delay-1
|
||||
if not C[1]then
|
||||
P.AI_stage=AI_think[P.AI_mode][P.AI_stage](C)
|
||||
elseif P.AI_delay<=0 then
|
||||
pressKey(C[1],P)releaseKey(C[1],P)
|
||||
local k=#C for i=1,k do C[i]=C[i+1]end--table.remove(C,1)
|
||||
P.AI_delay=P.AI_delay0*2
|
||||
end
|
||||
end
|
||||
if not P.keepVisible then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
end--Fresh visible time
|
||||
if P.moving<0 then
|
||||
if P.keyPressing[1]then
|
||||
if -P.moving<=P.gameEnv.das then
|
||||
P.moving=P.moving-1
|
||||
elseif P.waiting==-1 then
|
||||
local x=P.curX
|
||||
if P.gameEnv.arr>0 then
|
||||
act.moveLeft(true)
|
||||
else
|
||||
act.insLeft()
|
||||
end
|
||||
if x~=P.curX then P.moving=P.moving+P.gameEnv.arr-1 end
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
elseif P.moving>0 then
|
||||
if P.keyPressing[2]then
|
||||
if P.moving<=P.gameEnv.das then
|
||||
P.moving=P.moving+1
|
||||
elseif P.waiting==-1 then
|
||||
local x=P.curX
|
||||
if P.gameEnv.arr>0 then
|
||||
act.moveRight(true)
|
||||
else
|
||||
act.insRight()
|
||||
end
|
||||
if x~=P.curX then P.moving=P.moving-P.gameEnv.arr+1 end
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||
local d=abs(P.downing)-P.gameEnv.sddas
|
||||
P.downing=P.downing+1
|
||||
if d>1 then
|
||||
if P.gameEnv.sdarr>0 then
|
||||
if d%P.gameEnv.sdarr==0 then
|
||||
act.down1()
|
||||
end
|
||||
else
|
||||
act.insDown()
|
||||
end
|
||||
end
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling>=0 then
|
||||
goto stop
|
||||
else
|
||||
local L=#P.clearing
|
||||
if P.human and P.gameEnv.fall>0 and #P.field+L>P.clearing[L]then SFX("fall")end
|
||||
for i=1,L do
|
||||
P.clearing[i]=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if not P.control then goto stop end
|
||||
if P.waiting>=0 then
|
||||
P.waiting=P.waiting-1
|
||||
if P.waiting==-1 then resetblock()end
|
||||
goto stop
|
||||
end
|
||||
if P.curY~=P.y_img then
|
||||
if P.dropDelay>=0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
if P.dropDelay>0 then goto stop end
|
||||
end
|
||||
P.curY=P.curY-1
|
||||
P.spinLast=false
|
||||
if P.y_img~=P.curY then
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
elseif P.AI_mode=="CC"then
|
||||
P.AI_needFresh=true
|
||||
if not P.AIdata._20G and P.gameEnv.drop<P.AI_delay0*.5 then
|
||||
CC_switch20G(P)
|
||||
end
|
||||
end
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
else
|
||||
P.lockDelay=P.lockDelay-1
|
||||
if P.lockDelay>=0 then goto stop end
|
||||
drop()
|
||||
if P.AI_mode=="CC"then
|
||||
P.AI_needFresh=true
|
||||
end
|
||||
end
|
||||
::stop::
|
||||
if P.b2b1==P.b2b then
|
||||
elseif P.b2b1<P.b2b then
|
||||
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
||||
else
|
||||
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
||||
end
|
||||
--Alive
|
||||
else
|
||||
if not P.small then
|
||||
P.keySpeed=P.keySpeed*.96+P.stat.key/P.stat.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.stat.piece/P.stat.time*60*.04
|
||||
--Final average speeds
|
||||
if modeEnv.royaleMode then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
end
|
||||
end
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling>=0 then
|
||||
goto stop
|
||||
else
|
||||
local L=#P.clearing
|
||||
if P.human and P.gameEnv.fall>0 and #P.field+L>P.clearing[L]then SFX("fall")end
|
||||
for i=1,L do
|
||||
P.clearing[i]=nil
|
||||
end
|
||||
end
|
||||
end::stop::
|
||||
if P.endCounter<40 then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end
|
||||
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||
--Dead
|
||||
end
|
||||
if P.stat.score>P.score1 then
|
||||
if P.stat.score-P.score1<10 then
|
||||
P.score1=P.score1+1
|
||||
else
|
||||
P.score1=int(min(P.score1*.9+P.stat.score*.1+1))
|
||||
end
|
||||
end
|
||||
for i=#P.shade,1,-1 do
|
||||
local S=P.shade[i]
|
||||
S[1]=S[1]-1+setting.fxs*.25
|
||||
if S[1]<=0 then
|
||||
rem(P.shade,i)
|
||||
end
|
||||
end
|
||||
if P.fieldOffY>0 then
|
||||
P.fieldOffY=P.fieldOffY-(P.fieldOffY>3 and 2 or 1)
|
||||
end
|
||||
if P.fieldOffX~=0 then
|
||||
P.fieldOffX=P.fieldOffX-(P.fieldOffX>0 and 1 or -1)
|
||||
end
|
||||
for i=#P.bonus,1,-1 do
|
||||
local b=P.bonus[i]
|
||||
if b.inf then
|
||||
if b.t<30 then
|
||||
b.t=b.t+.5
|
||||
end
|
||||
else
|
||||
b.t=b.t+b.speed
|
||||
if b.t>=60 then rem(P.bonus,i)end
|
||||
end
|
||||
end
|
||||
|
||||
for i=#P.atkBuffer,1,-1 do
|
||||
local atk=P.atkBuffer[i]
|
||||
atk.time=atk.time+1
|
||||
if not atk.sent then
|
||||
if atk.countdown>0 then
|
||||
atk.countdown=atk.countdown-garbageSpeed
|
||||
end
|
||||
else
|
||||
if atk.time>20 then
|
||||
rem(P.atkBuffer,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.fieldBeneath>0 then P.fieldBeneath=max(P.fieldBeneath-pushSpeed,0)end
|
||||
if not P.small then
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
local P=players[p]
|
||||
P:update(dt)
|
||||
end
|
||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||
end,
|
||||
pause=function(dt)
|
||||
end
|
||||
function Tmr.pause(dt)
|
||||
if not gamefinished then
|
||||
pauseTime=pauseTime+dt
|
||||
end
|
||||
if pauseTimer<50 and not wd.isMinimized()then
|
||||
pauseTimer=pauseTimer+1
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
return Tmr
|
||||
519
toolfunc.lua
@@ -24,22 +24,27 @@ end
|
||||
function mDraw(s,x,y)
|
||||
gc.draw(s,x-s:getWidth()*.5,y)
|
||||
end
|
||||
|
||||
function destroyPlayers()
|
||||
if players then
|
||||
for _,P in next,players do if P.id then
|
||||
while P.field[1]do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
if P.AI_mode=="CC"then
|
||||
BOT.free(P.bot_opt)
|
||||
BOT.free(P.bot_wei)
|
||||
BOT.destroy(P.AI_bot)
|
||||
P.AI_mode=nil
|
||||
end
|
||||
end end
|
||||
for i=#players,1,-1 do
|
||||
local P=players[i]
|
||||
if P.canvas then P.canvas:release()end
|
||||
while P.field[1]do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
if P.AI_mode=="CC"then
|
||||
BOT.free(P.bot_opt)
|
||||
BOT.free(P.bot_wei)
|
||||
BOT.destroy(P.AI_bot)
|
||||
P.AI_mode=nil
|
||||
end
|
||||
players[i]=nil
|
||||
end
|
||||
for i=#players.alive,1,-1 do
|
||||
players.alive[i]=nil
|
||||
end
|
||||
players.human=0
|
||||
collectgarbage()
|
||||
end
|
||||
function getNewRow(val)
|
||||
local t=rem(freeRow)
|
||||
@@ -65,26 +70,24 @@ end
|
||||
langName={"中文","全中文","English"}
|
||||
local langID={"chi","chi_full","eng"}
|
||||
local drawableTextLoad={
|
||||
"next",
|
||||
"hold",
|
||||
"pause",
|
||||
"finish",
|
||||
"next","hold",
|
||||
"pause","finish",
|
||||
"custom",
|
||||
"keyboard",
|
||||
"joystick",
|
||||
"setting2Help",
|
||||
"setting_game",
|
||||
"setting_graphic",
|
||||
"setting_sound",
|
||||
"keyboard","joystick",
|
||||
"ctrlSetHelp",
|
||||
"musicRoom",
|
||||
"nowPlaying",
|
||||
"warning",
|
||||
"VKTchW","VKOrgW","VKCurW",
|
||||
}
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
Widget.sel=nil
|
||||
for S,L in next,Widget do
|
||||
for N,W in next,L do
|
||||
if W.type=="button"then
|
||||
W.alpha=0
|
||||
W.text=text.ButtonText[S][N]
|
||||
end
|
||||
W.text=text.WidgetText[S][N]
|
||||
end
|
||||
end
|
||||
gc.push("transform")
|
||||
@@ -109,6 +112,7 @@ function changeBlockSkin(n)
|
||||
n=n-1
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,13 do
|
||||
gc.setCanvas(blockSkin[i])
|
||||
gc.draw(blockImg,30-30*i,-30*n)
|
||||
@@ -125,32 +129,52 @@ function VIB(t)
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
end
|
||||
end
|
||||
function SFX(s,v)
|
||||
if setting.sfx then
|
||||
function SFX(s,v,pos)
|
||||
if setting.sfx>0 then
|
||||
local S=sfx[s]--AU_Queue
|
||||
local n=1
|
||||
::L::if sfx[s][n]:isPlaying()then
|
||||
while S[n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
goto quit
|
||||
if not S[n]then
|
||||
S[n]=S[n-1]:clone()
|
||||
S[n]:seek(0)
|
||||
break
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
S=S[n]--AU_SRC
|
||||
if S:getChannelCount()==1 then
|
||||
if pos then
|
||||
pos=pos*setting.stereo*.1
|
||||
S:setPosition(pos,1-pos^2,0)
|
||||
else
|
||||
S:setPosition(0,0,0)
|
||||
end
|
||||
end
|
||||
S:setVolume((v or 1)*setting.sfx*.1)
|
||||
S:play()
|
||||
end
|
||||
end
|
||||
function VOICE(s,n)
|
||||
if setting.voc then
|
||||
voicePlaying[#voicePlaying+1]=voice[s][n or rnd(#voice[s])]
|
||||
if #voicePlaying==1 then
|
||||
voicePlaying[1]:play()
|
||||
function getFreeVoiceChannel()
|
||||
local i=#voiceQueue
|
||||
for i=1,i do
|
||||
if #voiceQueue[i]==0 then return i end
|
||||
end
|
||||
voiceQueue[i+1]={}
|
||||
return i+1
|
||||
end
|
||||
function VOICE(s,chn)
|
||||
if setting.voc>0 then
|
||||
if chn then
|
||||
voiceQueue[chn][#voiceQueue[chn]+1]=voiceList[s][rnd(#voiceList[s])]
|
||||
--添加到[chn]
|
||||
else
|
||||
voiceQueue[getFreeVoiceChannel()]={voiceList[s][rnd(#voiceList[s])]}
|
||||
--自动查找/创建空轨
|
||||
end
|
||||
end
|
||||
end
|
||||
function BGM(s)
|
||||
if setting.bgm then
|
||||
if setting.bgm>0 then
|
||||
if bgmPlaying~=s then
|
||||
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||
for i=#Task,1,-1 do
|
||||
@@ -167,106 +191,104 @@ function BGM(s)
|
||||
end
|
||||
bgmPlaying=s
|
||||
else
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
if bgmPlaying then
|
||||
local v=setting.bgm*.1
|
||||
bgm[bgmPlaying]:setVolume(v)
|
||||
if v>0 then
|
||||
bgm[bgmPlaying]:play()
|
||||
else
|
||||
bgm[bgmPlaying]:pause()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif bgmPlaying then
|
||||
bgm[bgmPlaying]:pause()
|
||||
bgmPlaying=nil
|
||||
end
|
||||
end
|
||||
|
||||
function updateStat()
|
||||
local S=players[1].stat
|
||||
for k,v in next,S do
|
||||
stat[k]=stat[k]+S[k]
|
||||
end
|
||||
end
|
||||
|
||||
function randomTarget(P)
|
||||
if #players.alive>1 then
|
||||
local R
|
||||
repeat
|
||||
R=players.alive[rnd(#players.alive)]
|
||||
until R~=P
|
||||
return R
|
||||
end
|
||||
end--return a random opponent for P
|
||||
function freshMostDangerous()
|
||||
mostDangerous,secDangerous=nil
|
||||
local m,m2=0,0
|
||||
for i=1,#players.alive do
|
||||
local h=#players.alive[i].field
|
||||
if h>=m then
|
||||
mostDangerous,secDangerous=players.alive[i],mostDangerous
|
||||
m,m2=h,m
|
||||
elseif h>=m2 then
|
||||
secDangerous=players.alive[i]
|
||||
m2=h
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshMostBadge()
|
||||
mostBadge,secBadge=nil
|
||||
local m,m2=0,0
|
||||
for i=1,#players.alive do
|
||||
local h=players.alive[i].badge
|
||||
if h>=m then
|
||||
mostBadge,secBadge=players.alive[i],mostBadge
|
||||
m,m2=h,m
|
||||
elseif h>=m2 then
|
||||
secBadge=players.alive[i]
|
||||
m2=h
|
||||
end
|
||||
end
|
||||
end
|
||||
function royaleLevelup()
|
||||
gameStage=gameStage+1
|
||||
local spd
|
||||
if(gameStage==3 or gameStage>4)and players[1].alive then
|
||||
players[1]:showText(text.royale_remain(#players.alive),"beat",50,-100,.3)
|
||||
end
|
||||
if gameStage==2 then
|
||||
spd=30
|
||||
elseif gameStage==3 then
|
||||
spd=15
|
||||
garbageSpeed=.6
|
||||
if players[1].alive then BGM("cruelty")end
|
||||
elseif gameStage==4 then
|
||||
spd=10
|
||||
pushSpeed=3
|
||||
elseif gameStage==5 then
|
||||
spd=5
|
||||
garbageSpeed=1
|
||||
elseif gameStage==6 then
|
||||
spd=3
|
||||
if players[1].alive then BGM("final")end
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
players.alive[i].gameEnv.drop=spd
|
||||
end
|
||||
if curMode.lv==3 then
|
||||
for i=1,#players.alive do
|
||||
local P=players.alive[i]
|
||||
P.gameEnv.drop=int(P.gameEnv.drop*.3)
|
||||
if P.gameEnv.drop==0 then
|
||||
P.curY=P.y_img
|
||||
P.gameEnv._20G=true
|
||||
if P.AI_mode=="CC"then CC_switch20G(P)end--little cheating,never mind
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
local swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
fade={30,15,d=function()
|
||||
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end},
|
||||
deck={50,8,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=max(t,15)
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end},
|
||||
}--Scene swapping animations
|
||||
function gotoScene(s,style)
|
||||
if not sceneSwaping and s~=scene then
|
||||
style=style or"fade"
|
||||
sceneSwaping={
|
||||
tar=s,style=style,
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
draw=swap[style].d
|
||||
}
|
||||
Widget.sel=nil
|
||||
if style~="none"then
|
||||
SFX("swipe")
|
||||
end
|
||||
end
|
||||
end
|
||||
function updateStat()
|
||||
for k,v in next,players[1].stat do
|
||||
stat[k]=stat[k]+v
|
||||
end
|
||||
end
|
||||
local prevMenu={
|
||||
load=love.event.quit,
|
||||
intro="quit",
|
||||
main="intro",
|
||||
music="main",
|
||||
mode="main",
|
||||
custom="mode",
|
||||
draw=function()
|
||||
gotoScene("custom")
|
||||
end,
|
||||
play=function()
|
||||
kb.setKeyRepeat(true)
|
||||
updateStat()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
pause=nil,
|
||||
setting=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
help="main",
|
||||
history="help",
|
||||
stat="main",
|
||||
}prevMenu.pause=prevMenu.play
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
gotoScene(t)
|
||||
else
|
||||
t()
|
||||
end
|
||||
end
|
||||
function pauseGame()
|
||||
pauseTimer=0--Pause timer for animation
|
||||
if not gamefinished then
|
||||
@@ -276,17 +298,108 @@ function pauseGame()
|
||||
local l=players.alive[i].keyPressing
|
||||
for j=1,#l do
|
||||
if l[j]then
|
||||
releaseKey(j,players.alive[i])
|
||||
players.alive[i]:releaseKey(j)
|
||||
end
|
||||
end
|
||||
end
|
||||
gotoScene("pause","none")
|
||||
scene.swapTo("pause","none")
|
||||
end
|
||||
function resumeGame()
|
||||
gotoScene("play","fade")
|
||||
scene.swapTo("play","fade")
|
||||
end
|
||||
function loadGame(mode,level)
|
||||
--rec={}
|
||||
curMode={id=modeID[mode],lv=level}
|
||||
drawableText.modeName:set(text.modeName[mode])
|
||||
drawableText.levelName:set(modeLevel[modeID[mode]][level])
|
||||
needResetGameData=true
|
||||
scene.swapTo("play","deck")
|
||||
end
|
||||
function resetPartGameData()
|
||||
frame=30
|
||||
destroyPlayers()
|
||||
loadmode[curMode.id]()
|
||||
if modeEnv.task then
|
||||
for i=1,#players do
|
||||
newTask(Event_task[modeEnv.task],players[i])
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#players do
|
||||
players[i]:changeAtk(randomTarget(players[i]))
|
||||
end
|
||||
end
|
||||
restoreVirtualKey()
|
||||
collectgarbage()
|
||||
end
|
||||
function resetGameData()
|
||||
gamefinished=false
|
||||
frame=0
|
||||
garbageSpeed=1
|
||||
pushSpeed=3
|
||||
pauseTime=0--Time paused
|
||||
pauseCount=0--Times paused
|
||||
destroyPlayers()
|
||||
local E=defModeEnv[curMode.id]
|
||||
modeEnv=E[curMode.lv]or E[1]
|
||||
loadmode[curMode.id]()--bg/bgm need redefine in custom,so up here
|
||||
if modeEnv.task then
|
||||
for i=1,#players do
|
||||
newTask(Event_task[modeEnv.task],players[i])
|
||||
end
|
||||
end
|
||||
curBG=modeEnv.bg
|
||||
BGM(modeEnv.bgm)
|
||||
|
||||
FX_badge={}
|
||||
FX_attack={}
|
||||
for _,v in next,PTC.dust do
|
||||
v:release()
|
||||
end
|
||||
for i=1,#players do
|
||||
if not players[i].small then
|
||||
PTC.dust[i]=PTC.dust0:clone()
|
||||
PTC.dust[i]:start()
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#players do
|
||||
players[i]:changeAtk(randomTarget(players[i]))
|
||||
end
|
||||
mostBadge,mostDangerous,secBadge,secDangerous=nil
|
||||
gameStage=1
|
||||
garbageSpeed=.3
|
||||
pushSpeed=2
|
||||
end
|
||||
restoreVirtualKey()
|
||||
stat.game=stat.game+1
|
||||
local m,p=#freeRow,40*#players+1
|
||||
while freeRow[p]do
|
||||
m,freeRow[m]=m-1
|
||||
end
|
||||
for i=1,20 do
|
||||
virtualkeyDown[i]=X
|
||||
virtualkeyPressTime[i]=0
|
||||
end
|
||||
freeRow.L=#freeRow
|
||||
SFX("ready")
|
||||
collectgarbage()
|
||||
end
|
||||
function gameStart()
|
||||
SFX("start")
|
||||
for P=1,#players do
|
||||
P=players[P]
|
||||
P:resetblock()
|
||||
P.timing=true
|
||||
P.control=true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local dataOpt={
|
||||
"run","game","time",
|
||||
"extraPiece","extraRate",
|
||||
"key","rotate","hold","piece","row",
|
||||
"atk","send","recv","pend",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
@@ -296,9 +409,6 @@ local dataOpt={
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
local t=userData:read()
|
||||
if not find(t,"spin")then
|
||||
t=love.data.decompress("string","zlib",t)
|
||||
end
|
||||
t=splitS(t,"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
@@ -322,30 +432,54 @@ function saveData()
|
||||
t[i]=dataOpt[i].."="..toS(stat[dataOpt[i]])
|
||||
end
|
||||
t=concat(t,"\r\n")
|
||||
t=love.data.compress("string","zlib",t)
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
userData:close()
|
||||
end
|
||||
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
local t=userSetting:read()
|
||||
if not find(t,"virtual")then
|
||||
t=love.data.decompress("string","zlib",t)
|
||||
end
|
||||
t=splitS(t,"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
local p=find(t[i],"=")
|
||||
if p then
|
||||
local t,v=sub(t[i],1,p-1),sub(t[i],p+1)
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"or t=="voc"then
|
||||
setting[t]=v=="true"
|
||||
if
|
||||
--声音
|
||||
t=="sfx"or t=="bgm"or t=="voc"or t=="stereo"or
|
||||
--三个触摸设置项
|
||||
t=="VKTchW"or t=="VKCurW"or t=="VKAlpha"
|
||||
then
|
||||
v=toN(v)
|
||||
if v==int(v)and v>=0 and v<=10 then
|
||||
setting[t]=v
|
||||
end
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[012345]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif
|
||||
--开关设置们
|
||||
t=="bg"or
|
||||
t=="ghost"or t=="center"or t=="grid"or t=="swap"or
|
||||
t=="quickR"or t=="fine"or t=="bgblock"or t=="smo"or
|
||||
t=="VKSwitch"or t=="VKTrack"or t=="VKDodge"or t=="VKIcon"
|
||||
then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="dropFX"or t=="shakeFX"or t=="atkFX"then
|
||||
setting[t]=toN(v:match("[0123]"))or 0
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[123]"))or 1
|
||||
elseif t=="skin"then
|
||||
setting[t]=toN(v:match("[12345678]"))or 1
|
||||
elseif t=="keymap"then
|
||||
v=splitS(v,"/")
|
||||
for i=1,16 do
|
||||
@@ -354,62 +488,61 @@ function loadSetting()
|
||||
setting.keyMap[i][j]=v1[j]
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkey"then
|
||||
elseif t=="VK"then
|
||||
v=splitS(v,"/")
|
||||
for i=1,10 do
|
||||
local SK
|
||||
for i=1,#v do
|
||||
if v[i]then
|
||||
virtualkey[i]=splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
SK=splitS(v[i],",")
|
||||
local K=VK_org[i]
|
||||
K.ava=SK[1]=="T"
|
||||
K.x,K.y,K.r=toN(SK[2]),toN(SK[3]),toN(SK[4])
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=min(int(abs(toN(v))),10)
|
||||
elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="bg"or t=="smo"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="fxs"then
|
||||
setting[t]=toN(v:match("[0123]"))or 0
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[123]"))or 1
|
||||
elseif t=="skin"then
|
||||
setting[t]=toN(v:match("[123456]"))or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local saveOpt={
|
||||
"ghost","center",
|
||||
"grid","swap",
|
||||
"fxs","bg",
|
||||
"das","arr",
|
||||
"sddas","sdarr",
|
||||
"quickR",
|
||||
"swap",
|
||||
"fine",
|
||||
|
||||
"ghost","center",
|
||||
"smo","grid",
|
||||
"dropFX",
|
||||
"shakeFX",
|
||||
"atkFX",
|
||||
"frameMul",
|
||||
|
||||
"fullscreen",
|
||||
"bg",
|
||||
"bgblock",
|
||||
"lang",
|
||||
"skin",
|
||||
|
||||
"sfx","bgm",
|
||||
"vib","voc",
|
||||
"fullscreen",
|
||||
"bgblock",
|
||||
"skin","smo",
|
||||
"virtualkeyAlpha",
|
||||
"virtualkeyIcon",
|
||||
"virtualkeySwitch",
|
||||
"frameMul",
|
||||
"stereo",
|
||||
|
||||
"VKSwitch",
|
||||
"VKTrack",
|
||||
"VKDodge",
|
||||
"VKIcon",
|
||||
"VKAlpha",
|
||||
}
|
||||
function saveSetting()
|
||||
local vk={}
|
||||
for i=1,10 do
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||
end--Saving a integer is better?
|
||||
vk[i]=concat(virtualkey[i],",")
|
||||
local vk={}--virtualkey table
|
||||
for i=1,#VK_org do
|
||||
local V=VK_org[i]
|
||||
vk[i]=concat({
|
||||
V.ava and"T"or"F",
|
||||
int(V.x+.5),
|
||||
int(V.y+.5),
|
||||
V.r,
|
||||
},",")
|
||||
end--pre-pack virtualkey setting
|
||||
local map={}
|
||||
for i=1,16 do
|
||||
@@ -417,14 +550,12 @@ function saveSetting()
|
||||
end
|
||||
local t={
|
||||
"keymap="..toS(concat(map,"/")),
|
||||
"virtualkey="..toS(concat(vk,"/")),
|
||||
"VK="..toS(concat(vk,"/")),
|
||||
}
|
||||
for i=1,#saveOpt do
|
||||
t[i+2]=saveOpt[i].."="..toS(setting[saveOpt[i]])
|
||||
--not always i+2!
|
||||
t[#t+1]=saveOpt[i].."="..toS(setting[saveOpt[i]])
|
||||
end
|
||||
t=concat(t,"\r\n")
|
||||
t=love.data.compress("string","zlib",t)
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
userSetting:close()
|
||||
|
||||
110
updateLog.lua
@@ -1,25 +1,66 @@
|
||||
return{
|
||||
[=[Future outlook:
|
||||
Brand New GUI:
|
||||
custom restart method
|
||||
custom block color/direction
|
||||
custom sequence
|
||||
virtual key switch(all keys)
|
||||
local S=[=[
|
||||
Patron(rmb10+):
|
||||
gggf/T080/Ykzl/zxc
|
||||
[D*a]?
|
||||
Future outlook:
|
||||
Normal Things:
|
||||
demo play at main menu
|
||||
any screen size
|
||||
powerinfo switch
|
||||
splashing block
|
||||
ajustable next count
|
||||
bag line in all mode
|
||||
highscore of most modes
|
||||
custom block color/direction
|
||||
custom block sequence
|
||||
combo mode
|
||||
auto GUI in any screen size
|
||||
CC smarter(think of gaebage buffer)
|
||||
fineese/bigbang mode & easier CTWC
|
||||
new AI:task-Z
|
||||
game recording
|
||||
TTT mode
|
||||
Hard Things:
|
||||
Encrypt source code(JIT to byte code)
|
||||
Technical things:
|
||||
Encrypt source code(compile to byte code)
|
||||
infinite 1v1
|
||||
square mode
|
||||
more FXs & 3d features & animations]=],[=[
|
||||
0.7.23:
|
||||
remake all BGM!
|
||||
more FXs & 3d features & animations
|
||||
0.7.32:
|
||||
Blind-GM now show section directly
|
||||
easier&more standard classic mode
|
||||
can switch Virtualkey's auto dodging
|
||||
in-game setting
|
||||
code optimized
|
||||
bug fixed
|
||||
0.7.31:
|
||||
stereo system
|
||||
fixed a problem in finesse calculating
|
||||
0.7.30:
|
||||
auto-tracking virtual key,adjustable parameters!
|
||||
can switch on/off virtuakeys
|
||||
add 7 more key
|
||||
better finesse rate calculating
|
||||
block generating position on Y-axis changed
|
||||
new icon for android
|
||||
can use preset in custom mode with keyboard
|
||||
adjusted GUI
|
||||
many bug fixed
|
||||
0.7.28:
|
||||
add fineese check(almost useful)
|
||||
code optimized
|
||||
0.7.27:
|
||||
super O transform system
|
||||
optimized light system(no used)
|
||||
bug fixed
|
||||
0.7.26:
|
||||
new skin
|
||||
import light lib
|
||||
many bug fixed
|
||||
0.7.25:
|
||||
demo play at main menu
|
||||
ALMOST reconstructed WHOLE PLAYER SYSTEM,NEED TEST
|
||||
many bug fixed
|
||||
0.7.24(0.7.23):
|
||||
REMAKE ALL BGM!
|
||||
more settings with brand new GUI!
|
||||
new mode:Master-Final
|
||||
new modes:attacker & defender(not survivor!)
|
||||
add restart button when pause
|
||||
@@ -27,7 +68,8 @@ return{
|
||||
change falling animation
|
||||
new GUI details
|
||||
louder sound
|
||||
code optimized & many bugs fixed]=],[=[
|
||||
code optimized
|
||||
many bugs fixed
|
||||
0.7.22:
|
||||
scoring system
|
||||
smooth dropping
|
||||
@@ -46,7 +88,7 @@ return{
|
||||
0.7.21:
|
||||
new title image
|
||||
more GUI details
|
||||
many bugs fixed]=],[=[
|
||||
many bugs fixed
|
||||
0.7.20:
|
||||
add music room
|
||||
change block/space apperance in draw mode
|
||||
@@ -63,7 +105,7 @@ return{
|
||||
add 2 new block skins
|
||||
new difficulty in infinite mode
|
||||
new background/sound effect in master mode
|
||||
bug fixed]=],[=[
|
||||
bug fixed
|
||||
0.7.18:
|
||||
3 new block skins!(one skin origional by Miya(nya~))
|
||||
better restarting(to prevent mistakenly touching)
|
||||
@@ -79,7 +121,7 @@ return{
|
||||
adjust difficulty of PC train mode
|
||||
adjust vibrate level for mobile devices
|
||||
little optimized
|
||||
bugs fixed]=],[=[
|
||||
bugs fixed
|
||||
0.7.16:
|
||||
bugs fixed
|
||||
change rules of custom puzzle mode
|
||||
@@ -92,7 +134,7 @@ return{
|
||||
can pause game with animation
|
||||
change icon of "Functional key"
|
||||
speed optimized
|
||||
bugs fixed]=],[=[
|
||||
bugs fixed
|
||||
0.7.14:
|
||||
drawing mode in custom game
|
||||
can adjust virtual keys with mouse
|
||||
@@ -103,7 +145,7 @@ return{
|
||||
little game rule change
|
||||
bugs fixed(AI control error)
|
||||
0.7.13:
|
||||
Chniese game name:方块研究所
|
||||
Chinese game name:方块研究所
|
||||
SUPER COOL instant moving effect
|
||||
new b2b bar style & animation
|
||||
new transition animation
|
||||
@@ -111,7 +153,7 @@ return{
|
||||
adjust delay algorithm(probably cause controlfeel changing,please reset your DAS setting)
|
||||
code reconstructed
|
||||
bugs fixed(error when seq=his,size of custom oppo)
|
||||
debug key change to F8]=],[=[
|
||||
debug key change to F8
|
||||
0.7.12:
|
||||
AI learned to switch attack mode
|
||||
seperate master mode from marathon mode
|
||||
@@ -124,7 +166,7 @@ return{
|
||||
grid switch
|
||||
swap target by combo key/press
|
||||
some Chinese translaton editted
|
||||
[reconstruct event system]]=],[=[
|
||||
[reconstruct event system]
|
||||
0.7.11:
|
||||
some Chinese translaton editted
|
||||
add bone block in 2 hardest marathon(new block-fresh system)
|
||||
@@ -135,7 +177,7 @@ return{
|
||||
clearer attacking pointer
|
||||
fix 6 next in classic mode
|
||||
add QR code in help page
|
||||
change some detials]=],[=[
|
||||
change some detials
|
||||
0.7.10:
|
||||
更完全的中文翻译
|
||||
add Classic mode
|
||||
@@ -148,7 +190,7 @@ return{
|
||||
change rotate system
|
||||
change BGM&BG set
|
||||
code optimized
|
||||
fix bugs]=],[=[
|
||||
fix bugs
|
||||
0.7.8:
|
||||
GPU usage decreased much more than before
|
||||
add virtual key animation
|
||||
@@ -163,7 +205,7 @@ return{
|
||||
combine some modes
|
||||
change some GUI
|
||||
more SFXs
|
||||
fix bugs]=],[=[
|
||||
fix bugs
|
||||
0.7.6:
|
||||
new font
|
||||
add DIFFICULTY selection
|
||||
@@ -175,7 +217,7 @@ return{
|
||||
better GUI&change speed&BGM in royale mode
|
||||
more FXs in royale mode
|
||||
fix all attacking bug of royale mode
|
||||
change sequence of TSD-only mode to bag7]=],[=[
|
||||
change sequence of TSD-only mode to bag7
|
||||
0.7.5:
|
||||
reduce difficuly of PC training mode,and add more patterns
|
||||
reduce difficuly of death mode
|
||||
@@ -189,7 +231,7 @@ return{
|
||||
change game icon
|
||||
adjust GUI of royale mode
|
||||
change sequence of TSD-only mode
|
||||
royale mode use LESS GPU]=],[=[
|
||||
royale mode use LESS GPU
|
||||
0.7.4:
|
||||
add a lot of bugs
|
||||
0.7.3:
|
||||
@@ -205,5 +247,15 @@ return{
|
||||
remove non-sense s/z spin double
|
||||
GUI position editted
|
||||
grid BG changed
|
||||
smarter AI]=]
|
||||
}
|
||||
smarter AI
|
||||
]=]
|
||||
local find,sub=string.find,string.sub
|
||||
local L,n,p={},1,1
|
||||
local eof=#S
|
||||
repeat
|
||||
p1=find(S,"\n",p)
|
||||
L[n]=sub(S,p,p1-1)
|
||||
n=n+1
|
||||
p=p1+1
|
||||
until p1==eof
|
||||
return L
|
||||