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Author SHA1 Message Date
MrZ_26
fd5fac4e8a 0.7.32α 2020-02-04 19:37:53 +08:00
13 changed files with 97 additions and 76 deletions

View File

@@ -1,5 +1,5 @@
math.randomseed(os.time())
gameVersion="Alpha V0.7.31+"
gameVersion="Alpha V0.7.32"
function love.conf(t)
t.identity="Techmino"--Save directory name
t.version="11.1"

View File

@@ -453,7 +453,7 @@ function Event.marathon_update(P)
end
end
function Event.master_score(P)
local c=#P.clearing
local c=#P.cleared
if c==0 and P.modeData.point%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
@@ -492,7 +492,7 @@ function Event.master_score(P)
end
end
function Event.master_score_hard(P)
local c=#P.clearing
local c=#P.cleared
if c==0 then return end
local s
if P.lastClear<10 then
@@ -534,15 +534,17 @@ function Event.classic_reach(P)
P.gameEnv.target=P.gameEnv.target+10
if P.gameEnv.target==110 then
P.gameEnv.drop,P.gameEnv.lock=2,2
elseif P.gameEnv.target==210 then
elseif P.gameEnv.target==200 then
P.gameEnv.drop,P.gameEnv.lock=1,1
end
SFX("reach")
if P.gameEnv.target>100 then
SFX("reach")
end
end
end
function Event.infinite_check(P)
for i=1,#P.clearing do
if P.clearing[i]<6 then
for i=1,#P.cleared do
if P.cleared[i]<6 then
P:garbageRise(10,1,rnd(10))
end
end
@@ -558,46 +560,54 @@ function Event.round_check(P)
players[ID].control=true
end
end
function Event.GM_reach(P)
local R=#P.clearing
if R==4 then R=10 end
P.modeData.point=P.modeData.point+R
function Event.GM_score(P)
local F=false
if P.modeData.point<70 then--if Less then MM
local R=#P.cleared
if R==4 then R=10 end
P.modeData.point=P.modeData.point+R
F=true
end
if P.stat.time>=53.5 then
P.modeData.point=P.modeData.point+15
P.modeData.point=min(P.modeData.point+15,80)
F=true
Event.win(P)
end
if F then
P.modeData.event=sectionName[int(P.modeData.point*.1)+1]
end
end
function Event.tsd_reach(P)
if #P.clearing>0 then
if #P.cleared>0 then
if P.lastClear~=52 then
Event.lose(P)
elseif #P.clearing>0 then
elseif #P.cleared>0 then
P.modeData.event=P.modeData.event+1
end
end
end
function Event.tech_reach_easy(P)
if #P.clearing>0 and P.b2b<40 then
if #P.cleared>0 and P.b2b<40 then
Event.lose(P)
end
end
function Event.tech_reach_hard(P)
if #P.clearing>0 and P.lastClear<10 then
if #P.cleared>0 and P.lastClear<10 then
Event.lose(P)
end
end
function Event.tech_reach_ultimate(P)
if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
if #P.cleared>0 and P.lastClear<10 or P.lastClear==74 then
Event.lose(P)
end
end
function Event.c4w_reach(P)
for i=1,#P.clearing do
for i=1,#P.cleared do
P.field[#P.field+1]=getNewRow(10)
P.visTime[#P.visTime+1]=getNewRow(20)
for i=4,7 do P.field[#P.field][i]=0 end
end
if #P.clearing==0 then
if #P.cleared==0 then
if curMode.lv==2 then
Event.lose(P)
end
@@ -1172,7 +1182,7 @@ defModeEnv.blind={
wait=10,fall=15,
visible="fast",
freshLimit=15,
dropPiece="GM_reach",
dropPiece="GM_score",
arr=1,
bg="game3",bgm="shining terminal",
},

View File

@@ -34,6 +34,7 @@ setting={
},
VKSwitch=true,
VKTrack=true,--If tracked
VKDodge=false,--If repel
VKTchW=3,--Touch Weight
VKCurW=4,--CurPos Weight
VKIcon=true,

BIN
font.ttf

Binary file not shown.

View File

@@ -325,6 +325,7 @@ return{
back=BK,
},
setting_trackSetting={
VKDodge="自动避让",
back=BK,
},
help={

View File

@@ -326,6 +326,7 @@ return{
back=BK,
},
setting_trackSetting={
VKDodge="自动避让",
back=BK,
},
help={

View File

@@ -324,6 +324,7 @@ Lib used:
back=BK,
},
setting_trackSetting={
VKDodge="Auto Dodge",
back=BK,
},
help={

View File

@@ -166,7 +166,7 @@ customRange={
RCPB={10,33,200,33,105,5,105,60}
snapLevelValue={1,10,20,40,60,80}
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
sectionName={"M7","M8","M9","M","MK","MV","MO","MM","GM"}
modeID={
[0]="custom",
"sprint","marathon","master","classic","zen","infinite","solo","round","tsd","blind",
@@ -534,6 +534,7 @@ Widget={
back= newButton(1080,600,240,80,color.white,50,scene.back),
},
setting_trackSetting={
VKDodge= newSwitch(400,200, 40,function()return setting.VKDodge end,function()setting.VKDodge=not setting.VKDodge end),
VKTchW= newSlider(140,310,1000,10,40,nil,function()return setting.VKTchW end,function(i)setting.VKTchW=i;setting.VKCurW=math.max(setting.VKCurW,i)end),
VKCurW= newSlider(140,370,1000,10,40,nil,function()return setting.VKCurW end,function(i)setting.VKCurW=i;setting.VKTchW=math.min(setting.VKTchW,i)end),
back= newButton(1080,600,240,80,color.white,50,scene.back),

View File

@@ -499,15 +499,17 @@ function touchDown.play(id,x,y)
players[1]:pressKey(t)
if setting.VKTrack then
local B=virtualkey[t]
for i=1,#virtualkey do
local b=virtualkey[i]
local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5--碰撞深度(负数=间隔距离)
if d>0 then
b.x=b.x+(b.x-B.x)*d*b.r*.00005
b.y=b.y+(b.y-B.y)*d*b.r*.00005
--按钮软碰撞(做不来hhh随便做一个,效果还行!)
if setting.VKDodge then
for i=1,#virtualkey do
local b=virtualkey[i]
local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5--碰撞深度(负数=间隔距离)
if d>0 then
b.x=b.x+(b.x-B.x)*d*b.r*.00005
b.y=b.y+(b.y-B.y)*d*b.r*.00005
end
end
end
--按钮软碰撞(做不来hhh随便做一个,效果还行!)
local O=VK_org[t]
local _FW,_CW=setting.VKTchW*.1,1-setting.VKCurW*.1
local _OW=1-_FW-_CW

View File

@@ -287,9 +287,8 @@ local mesDisp={
classic=function(P)
setFont(80)
local r=P.gameEnv.target*.1
mStr(r<11 and 19+r or r==11 and"00"or r==12 and"0a"or format("%x",r*10-110),-82,210)
setFont(20)
mStr("speed level",-82,290)
mStr(r<11 and 18 or r<22 and r+8 or r==22 and"00"or r==23 and"0a"or format("%x",r*10-220),-82,210)
mDraw(drawableText.speedLV,-82,290)
setFont(50)
mStr(P.stat.row,-82,320)
mStr(P.gameEnv.target,-82,370)
@@ -303,24 +302,21 @@ local mesDisp={
setFont(50)
mStr(P.stat.atk,-82,310)
mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
setFont(20)
mStr("Attack",-82,363)
mStr("Efficiency",-82,475)
mDraw(drawableText.atk,-82,363)
mDraw(drawableText.eff,-82,475)
end,
tsd=function(P)
setFont(35)
mStr("TSD",-82,407)
setFont(80)
mStr(P.modeData.event,-82,330)
mDraw(drawableText.tsd,-82,407)
end,
blind=function(P)
setFont(25)
mStr("Lines",-82,300)
mStr("Techrash",-82,420)
mDraw(drawableText.line,-82,300)
mDraw(drawableText.techrash,-82,420)
if curMode.lv==6 then
mStr("Grade",-82,170)
mDraw(drawableText.grade,-82,170)
setFont(60)
mStr(P.modeData.point*.1,-82,110)
mStr(P.modeData.event,-82,110)
end
setFont(80)
mStr(P.stat.row,-82,220)
@@ -329,57 +325,51 @@ local mesDisp={
dig=function(P)
setFont(70)
mStr(P.modeData.event,-82,310)
setFont(30)
mStr("Wave",-82,375)
mDraw(drawableText.wave,-82,375)
end,
survivor=function(P)
setFont(70)
mStr(P.modeData.event,-82,310)
setFont(30)
mStr("Wave",-82,375)
mDraw(drawableText.wave,-82,375)
end,
defender=function(P)
setFont(60)
mStr(P.modeData.point,-82,315)
setFont(30)
mStr("RPM",-82,375)
mDraw(drawableText.rpm,-82,375)
end,
attacker=function(P)
setFont(60)
mStr(P.modeData.point,-82,315)
setFont(30)
mStr("RPM",-82,375)
mDraw(drawableText.rpm,-82,375)
end,
tech=function(P)
setFont(50)
mStr(P.stat.atk,-82,310)
mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
setFont(20)
mStr("Attack",-82,363)
mStr("Efficiency",-82,475)
mDraw(drawableText.atk,-82,363)
mDraw(drawableText.eff,-82,475)
end,
c4wtrain=function(P)
setFont(50)
mStr(max(100-P.stat.row,0),-82,220)
mStr(P.combo,-82,310)
mStr(P.modeData.point,-82,400)
setFont(20)
mStr("combo",-82,358)
mStr("max combo",-82,450)
mDraw(drawableText.combo,-82,358)
mDraw(drawableText.mxcmb,-82,450)
end,
pctrain=function(P)
setFont(22)
mStr("Perfect Clear",-82,412)
setFont(80)
mStr(P.stat.pc,-82,330)
mDraw(drawableText.pc,-82,412)
end,
pcchallenge=function(P)
setFont(22)
mStr("Perfect Clear",-82,432)
setFont(80)
mStr(P.stat.pc,-82,350)
setFont(50)
mStr(max(100-P.stat.row,0),-82,250)
setFont(80)
mStr(P.stat.pc,-82,350)
mDraw(drawableText.pc,-82,432)
gc.setColor(.5,.5,.5)
if frame>179 then
local y=72*(7-(P.stat.piece+(P.hd.id>0 and 2 or 1))%7)-36
@@ -390,8 +380,8 @@ local mesDisp={
setFont(40)
mStr(#players.alive.."/49",-82,175)
mStr(P.ko,-70,215)
gc.draw(drawableText.ko,-127,225)
setFont(25)
gc.print("KO",-127,225)
gc.setColor(1,.5,0,.6)
gc.print(P.badge,-47,227)
gc.setColor(1,1,1)
@@ -405,8 +395,8 @@ local mesDisp={
setFont(40)
mStr(#players.alive.."/99",-82,175)
mStr(P.ko,-70,215)
gc.draw(drawableText.ko,-127,225)
setFont(25)
gc.print("KO",-127,225)
gc.setColor(1,.5,0,.6)
gc.print(P.badge,-47,227)
gc.setColor(1,1,1)
@@ -422,10 +412,9 @@ local mesDisp={
end,
custom=function(P)
if P.gameEnv.puzzle or P.gameEnv.target>1e10 then
setFont(25)
mStr("Lines",-82,290)
setFont(60)
mStr(P.stat.row,-82,225)
mDraw(drawableText.line,-82,290)
else
setFont(60)
mStr(max(P.gameEnv.target-P.stat.row,0),-82,240)
@@ -555,7 +544,7 @@ function newDemoPlayer(id,x,y,size)
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
P.moving,P.downing=0,0
P.waiting,P.falling=-1,-1
P.clearing={}
P.clearing,P.cleared={},{}
P.combo,P.b2b=0,0
P.fieldBeneath=0
P.shade={}
@@ -704,7 +693,7 @@ function newPlayer(id,x,y,size,AIdata)
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
P.moving,P.downing=0,0
P.waiting,P.falling=-1,-1
P.clearing={}
P.clearing,P.cleared={},{}
P.combo,P.b2b=0,0
P.fieldBeneath=0
@@ -805,9 +794,7 @@ function player.update(P,dt)
else
local L=#P.clearing
if P.human and P.gameEnv.fall>0 and #P.field+L>P.clearing[L]then SFX("fall")end
for i=1,L do
P.clearing[i]=nil
end
P.clearing,P.cleared={},{}
end
end
if not P.control then goto stop end
@@ -866,9 +853,7 @@ function player.update(P,dt)
else
local L=#P.clearing
if P.human and P.gameEnv.fall>0 and #P.field+L>P.clearing[L]then SFX("fall")end
for i=1,L do
P.clearing[i]=nil
end
P.clearing,P.cleared={},{}
end
end::stop::
if P.endCounter<40 then
@@ -1384,6 +1369,7 @@ local function checkrow(P,start,height)--(cy,r)
for i=1,height do
if ckfull(P,h)then
ins(P.clearing,h)
ins(P.cleared,h+c)
removeRow(P.field,h)
removeRow(P.visTime,h)
c=c+1

View File

@@ -64,6 +64,19 @@ payCode=N("/image/mess/paycode.png")
drawableText={
question=T(100,"?"),
bpm=T(15,"BPM"),kpm=T(15,"KPM"),
speedLV=T(20,"speed level"),
atk=T(20,"Attack"),
eff=T(20,"Efficiency"),
tsd=T(35,"TSD"),
line=T(25,"Lines"),
techrash=T(25,"Techrash"),
grade=T(25,"Grade"),
wave=T(30,"Wave"),
rpm=T(35,"RPM"),
combo=T(20,"Combo"),
mxcmb=T(20,"Max Combo"),
pc=T(22,"Perfect Clear"),
ko=T(25,"KO"),
modeName=T(30),levelName=T(30),
next=T(40),hold=T(40),

View File

@@ -466,7 +466,7 @@ function loadSetting()
t=="bg"or
t=="ghost"or t=="center"or t=="grid"or t=="swap"or
t=="quickR"or t=="fine"or t=="bgblock"or t=="smo"or
t=="VKSwitch"or t=="VKTrack"or t=="VKIcon"
t=="VKSwitch"or t=="VKTrack"or t=="VKDodge"or t=="VKIcon"
then
setting[t]=v=="true"
elseif t=="frameMul"then
@@ -529,6 +529,7 @@ local saveOpt={
"VKSwitch",
"VKTrack",
"VKDodge",
"VKIcon",
"VKAlpha",
}

View File

@@ -23,9 +23,13 @@ Future outlook:
infinite 1v1
square mode
more FXs & 3d features & animations
0.7.31+:
0.7.32:
Blind-GM now show section directly
easier&more standard classic mode
can switch Virtualkey's auto dodging
in-game setting
little changes
code optimized
bug fixed
0.7.31:
stereo system
fixed a problem in finesse calculating