1075 lines
24 KiB
Lua
1075 lines
24 KiB
Lua
--[[
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第一次搞这么大的工程~参考价值不是很大
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如果你有时间并且也热爱俄罗斯方块的话,来看代码或者帮助优化的话当然欢迎!
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(顺便,无授权直接盗代码的先死个妈)
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]]
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local love=love
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local ms,kb,tc=love.mouse,love.keyboard,love.touch
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local gc,sys=love.graphics,love.system
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local Timer=love.timer.getTime
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local int,rnd,max,min=math.floor,math.random,math.max,math.min
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local rem=table.remove
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NULL=function()end
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-------------------------------------------------------------
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system=sys.getOS()
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local xOy=love.math.newTransform()
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local mx,my,mouseShow=-20,-20,false
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local touching--第一触摸ID
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local devMode=0
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modeSel,levelSel=1,3--初始模式选择
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players={alive={},human=0}
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scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
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local scr=scr
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curBG="none"
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bgmPlaying=nil
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voiceQueue={free=0}
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virtualkeyDown,virtualkeyPressTime={},{}
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for i=1,20 do
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virtualkeyDown[i]=X
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virtualkeyPressTime[i]=0
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end
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kb.setKeyRepeat(true)
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kb.setTextInput(false)
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ms.setVisible(false)
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--Application Vars
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-------------------------------------------------------------
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local Fonts={}
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function setFont(s)
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if s~=currentFont then
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if Fonts[s]then
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gc.setFont(Fonts[s])
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else
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local t=gc.setNewFont("font.ttf",s-5)
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Fonts[s]=t
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gc.setFont(t)
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end
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currentFont=s
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end
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return Fonts[s]
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end
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customSel={22,22,1,1,7,3,1,1,8,4,1,1,1}
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preField={h=20}
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for i=1,10 do preField[i]={-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}end
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for i=11,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
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freeRow={L=40}for i=1,40 do freeRow[i]={0,0,0,0,0,0,0,0,0,0}end
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--Game system Vars
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-------------------------------------------------------------
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scene=require("scene")
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require("default_data")
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require("class")
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require("ai")
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require("toolfunc")
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require("list")
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require("dataList")
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require("texture")
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require("light")
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local Tmr=require("timer")
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local Pnt=require("paint")
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require("player")
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--Modules
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-------------------------------------------------------------
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local powerInfoCanvas,updatePowerInfo
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if sys.getPowerInfo()~="unknown"then
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powerInfoCanvas=gc.newCanvas(147,22)
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updatePowerInfo=function()
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local state,pow=sys.getPowerInfo()
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if state~="unknown"then
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gc.setCanvas(powerInfoCanvas)gc.push("transform")gc.origin()
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gc.clear(0,0,0,.3)
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gc.setLineWidth(4)
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setFont(25)
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local charging
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if state~="battery"then
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gc.setColor(1,1,1)
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if state=="nobattery"then
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gc.setLineWidth(2)
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gc.line(61.5,.5,83.5,22.5)
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elseif state=="charging"or state=="charged"then
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gc.draw(chargeImage,84,3)
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end
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end
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if pow then
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if charging then gc.setColor(0,1,0)
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elseif pow>50 then gc.setColor(1,1,1)
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elseif pow>26 then gc.setColor(1,1,0)
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elseif pow<26 then gc.setColor(1,0,0)
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else gc.setColor(.5,0,1)--special~
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end
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::L::
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gc.rectangle("fill",61,6,pow*.15,10)
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gc.setColor(1,1,1)
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gc.draw(batteryImage,58,3)
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gc.print(pow.."%",94,-3)
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end
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gc.print(os.date("%H:%M",os.time()),2,-3)
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gc.pop()gc.setCanvas()
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end
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end
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end
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local function getNewBlock()
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FX_BGblock.ct=FX_BGblock.ct+1
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if FX_BGblock.ct==17 then FX_BGblock.ct=1 end
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local t=FX_BGblock.list[FX_BGblock.ct]
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t.bn,t.size=FX_BGblock.next,2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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FX_BGblock.next=FX_BGblock.next%7+1
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return t
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end
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local function onVirtualkey(x,y)
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local dist,nearest=1e15
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if b.ava then
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local d1=(x-b.x)^2+(y-b.y)^2
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if d1<b.r^2 then
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if d1<dist then
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nearest,dist=K,d1
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end
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end
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end
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end
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return nearest
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end
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-------------------------------------------------------------
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local floatWheel=0
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local function wheelScroll(y)
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if y>0 then
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if floatWheel<0 then floatWheel=0 end
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floatWheel=floatWheel+y^1.2
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elseif y<0 then
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if floatWheel>0 then floatWheel=0 end
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floatWheel=floatWheel-(-y)^1.2
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end
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while floatWheel>=1 do
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love.keypressed("up")
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floatWheel=floatWheel-1
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end
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while floatWheel<=-1 do
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love.keypressed("down")
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floatWheel=floatWheel+1
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end
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end
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local mouseDown,mouseMove,mouseUp,wheelmoved={},{},{},{}
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local touchDown,touchUp,touchMove={},{},{}
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local keyDown,keyUp={},{}
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local gamepadDown,gamepadUp={},{}
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function mouseDown.intro(x,y,k)
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if k==2 then
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scene.back()
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else
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scene.push()
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scene.swapTo("main")
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end
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end
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function touchDown.intro(id,x,y)
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scene.push()
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scene.swapTo("main")
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end
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function keyDown.intro(key)
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if key=="escape"then
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scene.back()
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else
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scene.push()
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scene.swapTo("main")
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end
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end
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function wheelmoved.mode(x,y)
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wheelScroll(y)
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end
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function keyDown.mode(key)
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if key=="down"then
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if modeSel<#modeID then
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modeSel=modeSel+1
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levelSel=int(#modeLevel[modeID[modeSel]]*.4)+1
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SFX("move",.4)
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end
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elseif key=="up"then
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if modeSel>1 then
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modeSel=modeSel-1
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levelSel=int(#modeLevel[modeID[modeSel]]*.4)+1
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SFX("move",.4)
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end
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elseif key=="left"then
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if levelSel>1 then
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levelSel=levelSel-1
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end
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elseif key=="right"then
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if levelSel<#modeLevel[modeID[modeSel]]then
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levelSel=levelSel+1
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end
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elseif key=="return"then
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scene.push()loadGame(modeSel,levelSel)
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elseif key=="c"then
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scene.push()
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scene.swapTo("custom")
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elseif key=="escape"then
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scene.back()
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end
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end
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function wheelmoved.music(x,y)
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if y>0 then
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keyDown.music("up")
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elseif y<0 then
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keyDown.music("down")
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end
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end
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function keyDown.music(key)
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if key=="down"then
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sel=sel%#musicID+1
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elseif key=="up"then
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sel=(sel-2)%#musicID+1
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elseif key=="return"or key=="space"then
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if bgmPlaying~=musicID[sel]then
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BGM(musicID[sel])
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else
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BGM()
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end
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elseif key=="escape"then
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scene.back()
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end
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end
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function keyDown.custom(key)
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if key=="left"then
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customSel[sel]=(customSel[sel]-2)%#customRange[customID[sel]]+1
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if sel==12 then
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curBG=customRange.bg[customSel[12]]
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elseif sel==13 then
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BGM(customRange.bgm[customSel[13]])
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end
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elseif key=="right"then
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customSel[sel]=customSel[sel]%#customRange[customID[sel]]+1
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if sel==12 then
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curBG=customRange.bg[customSel[sel]]
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elseif sel==13 then
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BGM(customRange.bgm[customSel[sel]])
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end
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elseif key=="down"then
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sel=sel%#customID+1
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elseif key=="up"then
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sel=(sel-2)%#customID+1
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elseif key=="d"then
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scene.push()
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scene.swapTo("draw")
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elseif key=="return"then
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scene.push()loadGame(0,1)
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elseif key=="space"then
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scene.push()loadGame(0,2)
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elseif key=="1"then
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Widget.custom.set1.code()
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elseif key=="2"then
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Widget.custom.set2.code()
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elseif key=="3"then
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Widget.custom.set3.code()
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elseif key=="4"then
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Widget.custom.set4.code()
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elseif key=="5"then
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Widget.custom.set5.code()
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elseif key=="escape"then
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scene.back()
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end
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end
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function mouseDown.draw(x,y,k)
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mouseMove.draw(x,y)
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end
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function mouseMove.draw(x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy and ms.isDown(1,2,3)then
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preField[sy][sx]=ms.isDown(1)and pen or ms.isDown(2)and -1 or 0
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end
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end
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function wheelmoved.draw(x,y)
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if y<0 then
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pen=pen+1
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if pen==8 then pen=9 elseif pen==14 then pen=0 end
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else
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pen=pen-1
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if pen==8 then pen=7 elseif pen==-1 then pen=13 end
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end
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end
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function touchDown.draw(id,x,y)
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mouseMove.draw(x,y)
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end
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function touchMove.draw(id,x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy then
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preField[sy][sx]=pen
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end
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end
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function keyDown.draw(key)
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if key=="delete"then
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if clearSureTime>15 then
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for y=1,20 do for x=1,10 do preField[y][x]=0 end end
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clearSureTime=0
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else
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clearSureTime=50
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end
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elseif key=="up"or key=="down"or key=="left"or key=="right"then
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if not sx then sx=1 end
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if not sy then sy=1 end
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if key=="up"and sy<20 then sy=sy+1
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elseif key=="down"and sy>1 then sy=sy-1
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elseif key=="left"and sx>1 then sx=sx-1
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elseif key=="right"and sx<10 then sx=sx+1
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end
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if kb.isDown("space")then
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preField[sy][sx]=pen
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end
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elseif key=="space"then
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if sx and sy then
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preField[sy][sx]=pen
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end
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elseif key=="tab"then
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pen=-1
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elseif key=="backspace"or key=="lalt"then
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pen=0
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elseif key=="escape"then
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scene.back()
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else
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pen=string.find("123qwea#sdzxc",key)or pen
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end
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end
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function keyDown.setting_key(key)
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if key=="escape"then
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if keyboardSetting then
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keyboardSetting=false
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SFX("error",.5)
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else
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scene.back()
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end
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elseif keyboardSetting then
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for l=1,8 do
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for y=1,20 do
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if setting.keyMap[l][y]==key then
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setting.keyMap[l][y]=""
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end
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end
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end
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setting.keyMap[curBoard][keyboardSet]=key
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SFX("reach",.5)
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keyboardSetting=false
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elseif key=="return"then
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keyboardSetting=true
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SFX("lock",.5)
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elseif key=="up"then
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if keyboardSet>1 then
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keyboardSet=keyboardSet-1
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SFX("move",.5)
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end
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elseif key=="down"then
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if keyboardSet<20 then
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keyboardSet=keyboardSet+1
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SFX("move",.5)
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end
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elseif key=="left"then
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if curBoard>1 then
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curBoard=curBoard-1
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SFX("rotate",.5)
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end
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elseif key=="right"then
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if curBoard<8 then
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curBoard=curBoard+1
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SFX("rotate",.5)
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end
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end
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end
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function gamepadDown.setting_key(key)
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if key=="back"then
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if joystickSetting then
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joystickSetting=false
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SFX("error",.5)
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else
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scene.back()
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end
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elseif joystickSetting then
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for l=9,16 do
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for y=1,20 do
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if setting.keyMap[l][y]==key then
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setting.keyMap[l][y]=""
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end
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end
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end
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setting.keyMap[8+curBoard][joystickSet]=key
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SFX("reach",.5)
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joystickSetting=false
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elseif key=="start"then
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joystickSetting=true
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SFX("lock",.5)
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elseif key=="up"then
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if joystickSet>1 then
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joystickSet=joystickSet-1
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SFX("move",.5)
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end
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elseif key=="down"then
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if joystickSet<20 then
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joystickSet=joystickSet+1
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SFX("move",.5)
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end
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elseif key=="left"then
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if curBoard>1 then
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curBoard=curBoard-1
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SFX("rotate",.5)
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end
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elseif key=="right"then
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if curBoard<8 then
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curBoard=curBoard+1
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SFX("rotate",.5)
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end
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end
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end
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function mouseDown.setting_touch(x,y,k)
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if k==2 then scene.back()end
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for K=1,#VK_org do
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local B=VK_org[K]
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if (x-B.x)^2+(y-B.y)^2<B.r^2 then
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sel=K
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end
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end
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end
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function mouseMove.setting_touch(x,y,dx,dy)
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if sel and ms.isDown(1)then
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local B=VK_org[sel]
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B.x,B.y=B.x+dx,B.y+dy
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end
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end
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function mouseUp.setting_touch(x,y,k)
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if sel then
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local B=VK_org[sel]
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local k=snapLevelValue[snapLevel]
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B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
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end
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end
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function touchDown.setting_touch(id,x,y)
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for K=1,#VK_org do
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local B=VK_org[K]
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if (x-B.x)^2+(y-B.y)^2<B.r^2 then
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sel=K
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end
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end
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end
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function touchUp.setting_touch(id,x,y)
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if sel then
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x,y=xOy:inverseTransformPoint(x,y)
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if sel then
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local B=VK_org[sel]
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local k=snapLevelValue[snapLevel]
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B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
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end
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end
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end
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function touchMove.setting_touch(id,x,y,dx,dy)
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if sel then
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local B=VK_org[sel]
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B.x,B.y=B.x+dx,B.y+dy
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end
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end
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|
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function keyDown.pause(key)
|
|
if key=="escape"then
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scene.back()
|
|
elseif key=="return"or key=="space"then
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resumeGame()
|
|
elseif key=="r"and kb.isDown("lctrl","rctrl")then
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clearTask("play")
|
|
updateStat()
|
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resetGameData()
|
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scene.swapTo("play","none")
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end--Ctrl+R重开
|
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end
|
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|
|
function touchDown.play(id,x,y)
|
|
if setting.VKSwitch then
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|
local t=onVirtualkey(x,y)
|
|
if t then
|
|
players[1]:pressKey(t)
|
|
if setting.VKTrack then
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local B=virtualkey[t]
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|
--按钮软碰撞(做不来hhh随便做一个,效果还行!)
|
|
if setting.VKDodge then
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|
for i=1,#virtualkey do
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|
local b=virtualkey[i]
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|
local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5--碰撞深度(负数=间隔距离)
|
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if d>0 then
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b.x=b.x+(b.x-B.x)*d*b.r*.00005
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b.y=b.y+(b.y-B.y)*d*b.r*.00005
|
|
end
|
|
end
|
|
end
|
|
local O=VK_org[t]
|
|
local _FW,_CW=setting.VKTchW*.1,1-setting.VKCurW*.1
|
|
local _OW=1-_FW-_CW
|
|
B.x,B.y=x*_FW+B.x*_CW+O.x*_OW,y*_FW+B.y*_CW+O.y*_OW
|
|
--按钮自动跟随:手指位置,当前位置,原始位置,权重取决于设置
|
|
end
|
|
VIB(0)
|
|
end
|
|
end
|
|
end
|
|
function touchUp.play(id,x,y)
|
|
if setting.VKSwitch then
|
|
local t=onVirtualkey(x,y)
|
|
if t then
|
|
players[1]:releaseKey(t)
|
|
end
|
|
end
|
|
end
|
|
function touchMove.play(id,x,y,dx,dy)
|
|
if setting.VKSwitch then
|
|
local l=tc.getTouches()
|
|
for n=1,#virtualkey do
|
|
local B=virtualkey[n]
|
|
for i=1,#l do
|
|
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
|
if(x-B.x)^2+(y-B.y)^2<=B.r^2 then
|
|
goto nextButton
|
|
end
|
|
end
|
|
players[1]:releaseKey(n)
|
|
::nextButton::
|
|
end
|
|
end
|
|
end
|
|
function keyDown.play(key)
|
|
if key=="escape"and not scene.swapping then
|
|
return(frame<180 and back or pauseGame)()
|
|
end
|
|
local m=setting.keyMap
|
|
for p=1,players.human do
|
|
for k=1,20 do
|
|
if key==m[2*p-1][k]or key==m[2*p][k]then
|
|
players[p]:pressKey(k)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
function keyUp.play(key)
|
|
local m=setting.keyMap
|
|
for p=1,players.human do
|
|
for k=1,20 do
|
|
if key==m[2*p-1][k]or key==m[2*p][k]then
|
|
players[p]:releaseKey(k)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
function gamepadDown.play(key)
|
|
if key=="back"then scene.back()return end
|
|
local m=setting.keyMap
|
|
for p=1,players.human do
|
|
for k=1,20 do
|
|
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
|
players[p]:pressKey(k)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
function gamepadUp.play(key)
|
|
local m=setting.keyMap
|
|
for p=1,players.human do
|
|
for k=1,20 do
|
|
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
|
players[p]:releaseKey(k)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function wheelmoved.history(x,y)
|
|
wheelScroll(y)
|
|
end
|
|
function keyDown.history(key)
|
|
if key=="up"then
|
|
sel=max(sel-5,1)
|
|
elseif key=="down"then
|
|
sel=min(sel+5,#updateLog-22)
|
|
elseif key=="escape"then
|
|
scene.back()
|
|
end
|
|
end
|
|
-------------------------------------------------------------
|
|
local function widgetPress(W,x,y)
|
|
if W.type=="button"then
|
|
W.code()
|
|
W:FX()
|
|
SFX("button")
|
|
VOICE("nya")
|
|
elseif W.type=="switch"then
|
|
W.code()
|
|
W:FX()
|
|
SFX("move",.6)
|
|
elseif W.type=="slider"then
|
|
if not x then return end
|
|
local p=W.disp()
|
|
W.code(x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5))
|
|
if p==W.disp()then return end
|
|
W:FX(p)
|
|
if W.change then W.change()end
|
|
end
|
|
if W.hide and W.hide()then widget_sel=nil end
|
|
end
|
|
local function widgetDrag(W,x,y,dx,dy)
|
|
if W.type=="slider"then
|
|
local p=W.disp()
|
|
W.code(x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5))
|
|
if p==W.disp()then return end
|
|
W:FX(p)
|
|
if W.change then W.change()end
|
|
elseif not W:isAbove(x,y)then
|
|
widget_sel=nil
|
|
end
|
|
end
|
|
local function widgetControl_key(i)
|
|
if i=="tab"then
|
|
if widget_sel then
|
|
widget_sel=kb.isDown("lshift")and widget_sel.prev or widget_sel.next or widget_sel
|
|
else
|
|
widget_sel=select(2,next(Widget[scene.cur]))
|
|
end
|
|
elseif i=="space"or i=="return"then
|
|
if not scene.swapping and widget_sel then
|
|
widgetPress(widget_sel)
|
|
end
|
|
else
|
|
if widget_sel then
|
|
local W=widget_sel
|
|
if W.type=="slider"then
|
|
local p=W.disp()
|
|
if i=="left"then
|
|
if W.disp()>0 then W.code(W.disp()-1)end
|
|
elseif i=="right"then
|
|
if W.disp()<W.unit then W.code(W.disp()+1)end
|
|
end
|
|
if p==W.disp()then return end
|
|
W:FX(p)
|
|
if W.change then W.change()end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
local function widgetControl_gamepad(i)
|
|
if i=="dpup"or i=="dpdown"then
|
|
if widget_sel then
|
|
widget_sel=i=="dpup"and widget_sel.prev or widget_sel.next or widget_sel
|
|
else
|
|
widget_sel=select(2,next(Widget[scene.cur]))
|
|
end
|
|
elseif i=="start"then
|
|
if not scene.swapping and widget_sel then
|
|
local W=widget_sel
|
|
if W.hide and W.hide()then widget_sel=nil end
|
|
if W.type=="button"then
|
|
W.code()
|
|
W:FX()
|
|
SFX("button")
|
|
VOICE("nya")
|
|
elseif W.type=="switch"then
|
|
W.code()
|
|
W:FX()
|
|
SFX("move",.6)
|
|
-- elseif W.type=="slider"then
|
|
end
|
|
end
|
|
end
|
|
end
|
|
function love.mousepressed(x,y,k,t,num)
|
|
if devMode>0 then print(x,y)end
|
|
if t then return end
|
|
mx,my=xOy:inverseTransformPoint(x,y)
|
|
if mouseDown[scene.cur]then
|
|
mouseDown[scene.cur](mx,my,k)
|
|
elseif k==2 then
|
|
scene.back()
|
|
end
|
|
if k==1 then
|
|
if widget_sel and not scene.swapping then
|
|
widgetPress(widget_sel,mx,my)
|
|
end
|
|
end
|
|
mouseShow=true
|
|
end
|
|
function love.mousemoved(x,y,dx,dy,t)
|
|
if t then return end
|
|
mx,my=xOy:inverseTransformPoint(x,y)
|
|
dx,dy=dx/scr.k,dy/scr.k
|
|
if mouseMove[scene.cur]then
|
|
mouseMove[scene.cur](mx,my,dx,dy)
|
|
end
|
|
if ms.isDown(1)and widget_sel then
|
|
widgetDrag(widget_sel,mx,my,dx,dy)
|
|
else
|
|
widget_sel=nil
|
|
for _,W in next,Widget[scene.cur]do
|
|
if not(W.hide and W.hide())and W:isAbove(mx,my)then
|
|
widget_sel=W
|
|
return
|
|
end
|
|
end
|
|
end
|
|
mouseShow=true
|
|
end
|
|
function love.mousereleased(x,y,k,t,num)
|
|
if t then return end
|
|
mx,my=xOy:inverseTransformPoint(x,y)
|
|
if mouseUp[scene.cur]then
|
|
mouseUp[scene.cur](mx,my,k)
|
|
end
|
|
end
|
|
function love.wheelmoved(x,y)
|
|
if wheelmoved[scene.cur]then wheelmoved[scene.cur](x,y)end
|
|
end
|
|
|
|
function love.touchpressed(id,x,y)
|
|
mouseShow=false
|
|
if not touching then
|
|
touching=id
|
|
love.touchmoved(id,x,y,0,0)
|
|
end
|
|
if touchDown[scene.cur]then
|
|
touchDown[scene.cur](id,xOy:inverseTransformPoint(x,y))
|
|
end
|
|
end
|
|
function love.touchmoved(id,x,y,dx,dy)
|
|
x,y=xOy:inverseTransformPoint(x,y)
|
|
if touchMove[scene.cur]then
|
|
touchMove[scene.cur](id,x,y,dx/scr.k,dy/scr.k)
|
|
end
|
|
if widget_sel then
|
|
widgetDrag(widget_sel,x,y,dx,dy)
|
|
else
|
|
widget_sel=nil
|
|
for _,W in next,Widget[scene.cur]do
|
|
if not(W.hide and W.hide())and W:isAbove(x,y)then
|
|
widget_sel=W
|
|
return
|
|
end
|
|
end
|
|
end
|
|
if not widget_sel then
|
|
touching=nil
|
|
end
|
|
end
|
|
function love.touchreleased(id,x,y)
|
|
x,y=xOy:inverseTransformPoint(x,y)
|
|
if id==touching then
|
|
touching=nil
|
|
if widget_sel and not scene.swapping then
|
|
widgetPress(widget_sel,x,y)
|
|
end
|
|
widget_sel=nil
|
|
end
|
|
if touchUp[scene.cur]then
|
|
touchUp[scene.cur](id,x,y)
|
|
end
|
|
end
|
|
function love.keypressed(i)
|
|
mouseShow=false
|
|
if i=="f8"then devMode=0
|
|
elseif i=="f9"then devMode=1
|
|
elseif i=="f10"then devMode=2
|
|
elseif devMode==2 then
|
|
if i=="k"then
|
|
for i=1,8 do
|
|
local P=players.alive[rnd(#players.alive)]
|
|
P.lastRecv=players[1]
|
|
Event.lose(P)
|
|
end
|
|
--Test code here
|
|
elseif i=="q"then
|
|
local W=widget_sel
|
|
if W then W:getInfo()end
|
|
elseif widget_sel then
|
|
local W=widget_sel
|
|
if i=="left"then W.x=W.x-10
|
|
elseif i=="right"then W.x=W.x+10
|
|
elseif i=="up"then W.y=W.y-10
|
|
elseif i=="down"then W.y=W.y+10
|
|
elseif i==","then W.w=W.w-10
|
|
elseif i=="."then W.w=W.w+10
|
|
elseif i=="/"then W.h=W.h-10
|
|
elseif i=="'"then W.h=W.h+10
|
|
elseif i=="["then W.font=W.font-1
|
|
elseif i=="]"then W.font=W.font+1
|
|
end
|
|
end
|
|
else
|
|
if keyDown[scene.cur]then keyDown[scene.cur](i)
|
|
elseif i=="escape"then scene.back()
|
|
else widgetControl_key(i)
|
|
end
|
|
end
|
|
end
|
|
function love.keyreleased(i)
|
|
if keyUp[scene.cur]then keyUp[scene.cur](i)end
|
|
end
|
|
|
|
local keyMirror={
|
|
dpup="up",
|
|
dpdown="down",
|
|
dpleft="left",
|
|
dpright="right",
|
|
start="return",
|
|
back="escape",
|
|
}
|
|
function love.gamepadpressed(joystick,i)
|
|
mouseShow=false
|
|
if gamepadDown[scene.cur]then gamepadDown[scene.cur](i)
|
|
elseif keyDown[scene.cur]then keyDown[scene.cur](keyMirror[i]or i)
|
|
elseif i=="back"then scene.back()
|
|
else widgetControl_gamepad(i)
|
|
end
|
|
end
|
|
function love.gamepadreleased(joystick,i)
|
|
if gamepadUp[scene.cur]then gamepadUp[scene.cur](i)
|
|
end
|
|
end
|
|
--[[
|
|
function love.joystickpressed(js,k)end
|
|
function love.joystickaxis(js,axis,val)end
|
|
function love.joystickhat(js,hat,dir)end
|
|
function love.sendData(data)end
|
|
function love.receiveData(id,data)end
|
|
]]
|
|
function love.lowmemory()
|
|
collectgarbage()
|
|
end
|
|
function love.resize(w,h)
|
|
scr.w,scr.h,scr.r=w,h,h/w
|
|
if scr.r>=.5625 then
|
|
scr.k=w/1280
|
|
scr.x,scr.y=0,(h-w*9/16)*.5
|
|
else
|
|
scr.k=h/720
|
|
scr.x,scr.y=(w-h*16/9)*.5,0
|
|
end
|
|
gc.origin()
|
|
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
|
gc.replaceTransform(xOy)
|
|
end
|
|
function love.focus(f)
|
|
if system~="Android" and not f and scene.cur=="play"then pauseGame()end
|
|
end
|
|
function love.update(dt)
|
|
-- if players then for k,v in pairs(players[1])do
|
|
-- if rawget(_G,k)and k~="next"and k~="hold"and k~="stat"then print(k,_G[v])end
|
|
-- end end--check player data flew
|
|
for i=#sysFX,1,-1 do
|
|
local S=sysFX[i]
|
|
S[2]=S[2]+1
|
|
if S[2]==S[3]then
|
|
for i=i,#sysFX do
|
|
sysFX[i]=sysFX[i+1]
|
|
end
|
|
end
|
|
end
|
|
for i=#FX_BGblock,1,-1 do
|
|
FX_BGblock[i].y=FX_BGblock[i].y+FX_BGblock[i].v
|
|
if FX_BGblock[i].y>720 then rem(FX_BGblock,i)end
|
|
end
|
|
if setting.bgblock then
|
|
FX_BGblock.tm=FX_BGblock.tm-1
|
|
if FX_BGblock.tm==0 then
|
|
FX_BGblock[#FX_BGblock+1]=getNewBlock()
|
|
FX_BGblock.tm=rnd(20,30)
|
|
end
|
|
end
|
|
if scene.swapping then
|
|
local S=scene.swap
|
|
S.time=S.time-1
|
|
if S.time==S.mid then
|
|
scene.cur=S.tar
|
|
scene.init(S.tar)
|
|
widget_sel=nil
|
|
--此时场景切换
|
|
end
|
|
if S.time==0 then
|
|
scene.swapping=false
|
|
end
|
|
end
|
|
if Tmr[scene.cur]then
|
|
Tmr[scene.cur](dt)
|
|
end
|
|
for i=#Task,1,-1 do
|
|
local T=Task[i]
|
|
if T.code(T.P,T.data)then
|
|
rem(Task,i)
|
|
end
|
|
end
|
|
for i=1,#voiceQueue do
|
|
local Q=voiceQueue[i]
|
|
if #Q>0 then
|
|
if type(Q[1])=="userdata"then
|
|
if not Q[1]:isPlaying()then
|
|
for i=1,#Q do
|
|
Q[i]=Q[i+1]
|
|
end
|
|
end--放完后放下一个
|
|
else
|
|
local n=1
|
|
local L=voiceBank[Q[1]]
|
|
while L[n]:isPlaying()do
|
|
n=n+1
|
|
if not L[n]then
|
|
L[n]=L[n-1]:clone()
|
|
L[n]:seek(0)
|
|
break
|
|
end
|
|
end
|
|
Q[1]=L[n]
|
|
Q[1]:setVolume(setting.voc*.1)
|
|
Q[1]:play()
|
|
--load voice with string
|
|
end
|
|
end
|
|
end
|
|
-- for k,W in next,Widget[scene.cur]do
|
|
-- end--更新控件
|
|
end
|
|
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
|
|
local FPS=love.timer.getFPS
|
|
function love.draw()
|
|
gc.discard()--SPEED UPUPUP!
|
|
Pnt.BG[setting.bg and curBG or"grey"]()
|
|
gc.setColor(1,1,1,.2)
|
|
for n=1,#FX_BGblock do
|
|
local b,img=FX_BGblock[n].b,blockSkin[FX_BGblock[n].bn]
|
|
local size=FX_BGblock[n].size
|
|
for i=1,#b do for j=1,#b[1]do
|
|
if b[i][j]then
|
|
gc.draw(img,FX_BGblock[n].x+(j-1)*30*size,FX_BGblock[n].y+(i-1)*30*size,nil,size)
|
|
end
|
|
end end
|
|
end--Draw BG falling blocks
|
|
if Pnt[scene.cur]then Pnt[scene.cur]()end
|
|
for k,W in next,Widget[scene.cur]do
|
|
if not(W.hide and W.hide())then
|
|
W:draw()
|
|
end
|
|
end--Draw widgets
|
|
if mouseShow and not touching then
|
|
local r=Timer()*.5
|
|
gc.setColor(1,1,1,min(1-math.abs(1-r%1*2),.3))
|
|
r=int(r)%7+1
|
|
gc.draw(miniBlock[r],mx,my,Timer()%3.1416*4,20,20,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
|
|
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
|
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
|
|
end--Awesome mouse!
|
|
gc.setColor(1,1,1)
|
|
if powerInfoCanvas then
|
|
gc.draw(powerInfoCanvas)
|
|
end--Power Info
|
|
gc.setLineWidth(6)
|
|
for i=1,#sysFX do
|
|
local S=sysFX[i]
|
|
if S[1]==0 then
|
|
gc.setColor(1,1,1,1-S[2]/S[3])
|
|
local r=(10*S[2]/S[3])^1.2
|
|
gc.rectangle("line",S[4]-r,S[5]-r,S[6]+2*r,S[7]+2*r)
|
|
--按钮波纹
|
|
elseif S[1]==1 then
|
|
gc.setColor(S[4],S[5],S[6],1-S[2]/S[3])
|
|
gc.rectangle("fill",S[7],S[8],S[9],S[10],2)
|
|
--开关/滑条残影
|
|
end
|
|
end--sysFXs
|
|
if scene.swapping then
|
|
scene.swap.draw(scene.swap.time)
|
|
end--Swapping animation
|
|
if scr.r~=.5625 then
|
|
gc.setColor(0,0,0)
|
|
if scr.r>.5625 then
|
|
local d=(scr.h-scr.w*9/16)*.5/scr.k
|
|
gc.rectangle("fill",0,0,1280,-d)
|
|
gc.rectangle("fill",0,720,1280,d)
|
|
else--高窗口
|
|
local d=(scr.w-scr.h*16/9)*.5/scr.k
|
|
gc.rectangle("fill",0,0,-d,720)
|
|
gc.rectangle("fill",1280,0,d,720)
|
|
end--扁窗口
|
|
end--Black side
|
|
setFont(20)
|
|
gc.setColor(1,1,1)
|
|
gc.print(FPS(),5,700)
|
|
if devMode>0 then
|
|
gc.setColor(1,devMode==2 and .5 or 1,1)
|
|
gc.print("Tasks:"..#Task,5,600)
|
|
gc.print("Voices:"..#voiceQueue,5,620)
|
|
gc.print("Mouse:"..mx.." "..my,5,640)
|
|
gc.print("Free Row:"..#freeRow.."/"..freeRow.L,5,660)
|
|
gc.print("Cache used:"..gcinfo(),5,680)
|
|
end
|
|
end
|
|
function love.run()
|
|
local T=love.timer
|
|
local lastFrame,lastFreshPow=T.getTime(),T.getTime()
|
|
local readyDrawFrame=0
|
|
local mini=love.window.isMinimized
|
|
local PUMP,POLL=love.event.pump,love.event.poll
|
|
love.resize(gc.getWidth(),gc.getHeight())
|
|
scene.init("load")--Scene Launch
|
|
return function()
|
|
PUMP()
|
|
for N,a,b,c,d,e in POLL()do
|
|
if N=="quit"then
|
|
destroyPlayers()
|
|
saveData()
|
|
saveSetting()
|
|
return 0
|
|
elseif love[N]then
|
|
love[N](a,b,c,d,e)
|
|
end
|
|
end
|
|
T.step()
|
|
love.update(T.getDelta())
|
|
if not mini()then
|
|
readyDrawFrame=readyDrawFrame+setting.frameMul
|
|
if readyDrawFrame>=100 then
|
|
readyDrawFrame=readyDrawFrame-100
|
|
love.draw()
|
|
gc.present()
|
|
end
|
|
end
|
|
while Timer()-lastFrame<.0158 do
|
|
T.sleep(.001)
|
|
end
|
|
lastFrame=Timer()
|
|
if Timer()-lastFreshPow>5 then
|
|
updatePowerInfo()
|
|
lastFreshPow=Timer()
|
|
end
|
|
end
|
|
end
|
|
|
|
local fs=love.filesystem
|
|
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
|
if fs.getInfo("userdata")then
|
|
loadData()
|
|
end
|
|
if fs.getInfo("usersetting")then
|
|
loadSetting()
|
|
elseif system=="Android"or system=="iOS" then
|
|
setting.swap=false
|
|
else
|
|
setting.VKSwitch=false
|
|
end
|
|
math.randomseed(os.time()*626)
|
|
swapLanguage(setting.lang)
|
|
changeBlockSkin(setting.skin) |