54 lines
1.6 KiB
Lua
54 lines
1.6 KiB
Lua
local gc=love.graphics
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local kb=love.keyboard
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local instList={'lead','bell','bass'}
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local keys={
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['1']=61,['2']=63,['3']=65,['4']=66,['5']=68,['6']=70,['7']=72,['8']=73,['9']=75,['0']=77,['-']=78,['=']=80,['backspace']=82,
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['q']=49,['w']=51,['e']=53,['r']=54,['t']=56,['y']=58,['u']=60,['i']=61,['o']=63,['p']=65,['[']=66,[']']=68,['\\']=70,
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['a']=37,['s']=39,['d']=41,['f']=42,['g']=44,['h']=46,['j']=48,['k']=49,['l']=51,[';']=53,["'"]=54,['return']=56,
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['z']=25,['x']=27,['c']=29,['v']=30,['b']=32,['n']=34,['m']=36,[',']=37,['.']=39,['/']=41,
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}
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local inst
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local offset
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local scene={}
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function scene.sceneInit()
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inst='lead'
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offset=0
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end
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function scene.touchDown(x,y,k)
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--TODO
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end
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scene.mouseDown=scene.touchDown
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function scene.keyDown(key,isRep)
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if not isRep and keys[key]then
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local note=keys[key]+offset
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if kb.isDown('lshift','rshift')then note=note+1 end
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if kb.isDown('lctrl','rctrl')then note=note-1 end
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SFX.playSample(inst,note)
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TEXT.show(SFX.getNoteName(note),math.random(150,1130),math.random(140,500),60,'score',.8)
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elseif key=='tab'then
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inst=TABLE.next(instList,inst)
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elseif key=='lalt'then
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offset=math.max(offset-1,-12)
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elseif key=='ralt'then
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offset=math.min(offset+1,12)
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elseif key=='escape'then
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SCN.back()
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end
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end
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function scene.draw()
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setFont(30)
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gc.print(inst,40,60)
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gc.print(offset,40,100)
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end
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scene.widgetList={
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WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
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}
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return scene
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