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27 Commits

Author SHA1 Message Date
MrZ626
36de1c0751 版本推进 2021-12-02 01:40:01 +08:00
MrZ626
704341fd15 修正软降在sddas/sdarr很小的时候行为不正确 2021-12-02 01:33:50 +08:00
MrZ626
22b61bc9c3 修正暂停界面数据显示条件为>=180帧而不是>180帧
key控件微调
2021-12-02 00:30:21 +08:00
MrZ626
f4cbbc0a2a 修复cc看不到初始场地 2021-12-01 22:15:54 +08:00
MrZ626
dc99187b9d 修改三个音效名称 2021-12-01 22:03:22 +08:00
MrZ626
915598dec4 整理代码,SFX模块load时会提示缺失多少音效 2021-12-01 19:23:39 +08:00
MrZ626
e7b4518d73 【警告:需要测试】
调整玩家能hold/移动/旋转方块的条件
修复cc复活后小bug
整理代码
2021-12-01 15:46:12 +08:00
NOT_A_ROBOT
9603a78e87 Halved field height for Big mode (#520)
* Halved field height for big mode

Co-authored-by: MrZ_26 <1046101471@qq.com>
2021-12-01 09:29:57 +08:00
MrZ626
bd90e051d4 版本推进 2021-12-01 02:41:18 +08:00
MrZ626
26e66b313f 继续收拾各种ui相关
空心控件统一加上灰色背景方便观察
按钮样式调整
2021-12-01 02:40:11 +08:00
MrZ626
c534bbd12a 微调马拉松和混战的速度曲线 2021-12-01 00:39:21 +08:00
NOT_A_ROBOT
83b5e217e5 Add Big Mode (#515)
I even halved the gravity :)
2021-12-01 00:10:00 +08:00
MrZ626
c0adf5bf0b COLOR模块新增三个半透明灰色并大量应用
微调颜色V和lV的hue值
2021-11-30 23:36:04 +08:00
MrZ626
4ff737a4ac 减小语音随机偏差范围 2021-11-30 23:20:59 +08:00
MrZ626
5af0706c09 普通消1不再有single语音 2021-11-30 22:52:27 +08:00
MrZ626
4ccee0f1de 修改小程序trp的next生成 2021-11-30 22:31:46 +08:00
MrZ626
9b752d540e 修正慢速下落有拖影不好看
测试代码忘删
2021-11-30 22:24:58 +08:00
MrZ626
e860c7b7ec 大改重力和软降的结算逻辑,两个值接近的时候不会看起来不自然了 close #438 2021-11-30 19:40:53 +08:00
C29H25N3O5
8a1fd9531f 修复NH块搞反的问题 2021-11-30 15:54:54 +08:00
C29H25N3O5
5fd6e0ee99 再更新虚拟按键贴图, 使用Plex字体 2021-11-30 15:54:52 +08:00
MrZ626
53b2b81fe0 再新增几个tip 2021-11-30 14:51:04 +08:00
MrZ626
6ccc811b46 微调tip 2021-11-30 12:56:32 +08:00
MrZ626
962a61567a OS X系统名称字符串强制改为macOS close #513 2021-11-30 12:25:59 +08:00
MrZ626
58f05e1cec 控制台sudo命令改名su 2021-11-30 12:22:14 +08:00
MrZ626
6b426790c7 调整小程序triple 2021-11-30 11:49:48 +08:00
MrZ626
d4fc578673 词典添加穿透词条 2021-11-30 11:17:17 +08:00
MrZ626
51b567b8db app -list输出美化 2021-11-30 03:53:22 +08:00
54 changed files with 585 additions and 308 deletions

View File

@@ -1,5 +1,5 @@
local abs=math.abs
local function hsv(h,s,v,a)
local function hsv(h,s,v,a)--Color type, Color amount, Light
if s<=0 then return v,v,v,a end
h=h*6
local c=v*s
@@ -28,7 +28,7 @@ local COLOR={
navy= {hsv(0.56, 1.00, 1.00)},
sea= {hsv(0.61, 1.00, 1.00)},
blue= {hsv(0.64, 1.00, 0.95)},
violet= {hsv(0.73, 1.00, 0.91)},
violet= {hsv(0.74, 1.00, 0.91)},
purple= {hsv(0.80, 1.00, 0.81)},
magenta= {hsv(0.86, 1.00, 0.78)},
wine= {hsv(0.92, 0.98, 0.91)},
@@ -45,7 +45,7 @@ local COLOR={
lNavy= {hsv(0.54, 0.80, 0.95)},
lSea= {hsv(0.56, 0.72, 0.97)},
lBlue= {hsv(0.64, 0.44, 0.96)},
lViolet= {hsv(0.73, 0.47, 0.95)},
lViolet= {hsv(0.72, 0.47, 0.95)},
lPurple= {hsv(0.80, 0.62, 0.89)},
lMagenta= {hsv(0.86, 0.61, 0.89)},
lWine= {hsv(0.93, 0.57, 0.92)},
@@ -72,12 +72,17 @@ local COLOR={
gray= {hsv(0.02, 0.05, 0.65)},
lGray= {hsv(0.02, 0.06, 0.86)},
white= {hsv(0.01, 0.02, 0.99)},
xGray= {hsv(0.00, 0.00, 0.35,.8)},
lxGray= {hsv(0.00, 0.00, 0.62,.8)},
dxGray= {hsv(0.00, 0.00, 0.16,.8)},
}
for k,v in next,{
R='red', F='fire', O='orange', Y='yellow', L='lime', J='jade', G='green', A='aqua', C='cyan', N='navy', S='sea', B='blue', V='violet', P='purple', M='magenta', W='wine',
lR='lRed',lF='lFire',lO='lOrange',lY='lYellow',lL='lLime',lJ='lJade',lG='lGreen',lA='lAqua',lC='lCyan',lN='lNavy',lS='lSea',lB='lBlue',lV='lViolet',lP='lPurple',lM='lMagenta',lW='lWine',
dR='dRed',dF='dFire',dO='dOrange',dY='dYellow',dL='dLime',dJ='dJade',dG='dGreen',dA='dAqua',dC='dCyan',dN='dNavy',dS='dSea',dB='dBlue',dV='dViolet',dP='dPurple',dM='dMagenta',dW='dWine',
D='black',dH='dGray',H='gray',lH='lGray',Z='white',
X='xGray',lX='lxGray',dX='dxGray',
--Remain letter: EIKQTUX
}do
COLOR[k]=COLOR[v]

View File

@@ -733,7 +733,7 @@ function love.run()
end
gc_replaceTransform(SCR.xOy_d)
--Draw Version string
gc_setColor(.8,.8,.8,.4)
gc_setColor(.9,.9,.9,.42)
FONT.set(20)
mStr(VERSION.string,0,-30)
gc_replaceTransform(SCR.xOy_dl)

View File

@@ -42,16 +42,28 @@ function SFX.init(list)
end
function SFX.load(path)
local c=0
local missing=0
for i=1,#sfxList do
local fullPath=path..sfxList[i]..'.ogg'
if love.filesystem.getInfo(fullPath)then
if Sources[sfxList[i]]then
for j=1,#Sources[sfxList[i]]do
Sources[sfxList[i]][j]:release()
end
end
Sources[sfxList[i]]={love.audio.newSource(fullPath,'static')}
c=c+1
else
LOG("No SFX: "..sfxList[i]..'.ogg',.1)
missing=missing+1
end
end
LOG(c.."/"..#sfxList.." SFX files loaded")
LOG(missing.." SFX files missing")
if missing>0 then
MES.new('info',missing.." SFX files missing")
end
collectgarbage()
end
function SFX.loadSample(pack)
assert(type(pack)=='table',"Usage: SFX.loadsample([table])")

View File

@@ -148,9 +148,9 @@ function button:isAbove(x,y)
local ATV=self.ATV
return
x>self.x-ATV and
y>self.y-ATV and
y>self.y and
x<self.x+self.w+2*ATV and
y<self.y+self.h+2*ATV
y<self.y+self.h
end
function button:getCenter()
return self.x+self.w*.5,self.y+self.h*.5
@@ -171,17 +171,19 @@ function button:draw()
--Button
gc_setColor(.15+r*.7,.15+g*.7,.15+b*.7,.9)
gc_rectangle('fill',x-ATV,y-ATV,w+2*ATV,h+2*ATV,3)
gc_rectangle('fill',x-ATV,y,w+2*ATV,h,4)
gc_setLineWidth(2)
gc_setColor(.3+r*.7,.3+g*.7,.3+b*.7)
gc_rectangle('line',x-ATV,y,w+2*ATV,h,5)
if ATV>0 then
gc_setLineWidth(2)
gc_setColor(.97,.97,.97,ATV*.125)
gc_rectangle('line',x-ATV+2,y-ATV+2,w+2*ATV-4,h+2*ATV-4,3)
gc_rectangle('line',x-ATV,y,w+2*ATV,h,3)
end
--Drawable
local obj=self.obj
local ox,oy=obj:getWidth()*.5,obj:getHeight()*.5
local y0=y+h*.5-ATV*.5
local y0=y+h*.5
gc_setColor(1,1,1,.2+ATV*.05)
if self.align=='M'then
local x0=x+w*.5
@@ -219,9 +221,9 @@ function button:press(_,_,k)
SYSFX.newRectRipple(
6,
self.x-ATV,
self.y-ATV-WIDGET.scrollPos,
self.y-WIDGET.scrollPos,
self.w+2*ATV,
self.h+2*ATV
self.h
)
if self.sound then
SFX.play('button')
@@ -301,13 +303,6 @@ function key:draw()
local align=self.align
local r,g,b=c[1],c[2],c[3]
--Frame
if not self.noFrame then
gc_setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
gc_setLineWidth(2)
gc_rectangle('line',x,y,w,h,3)
end
--Fill
if self.fShade then
gc_setColor(r,g,b,ATV*.25)
@@ -319,6 +314,16 @@ function key:draw()
gc_draw(self.fShade,x+w-self.edge-self.fShade:getWidth(),y+h*.5-self.fShade:getHeight()*.5)
end
else
--Background
gc_setColor(0,0,0,.3)
gc_rectangle('fill',x,y,w,h,4)
--Frame
gc_setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
gc_setLineWidth(2)
gc_rectangle('line',x,y,w,h,3)
--Shade
gc_setColor(1,1,1,ATV*.05)
gc_rectangle('fill',x,y,w,h,3)
end
@@ -345,7 +350,7 @@ function key:press(_,_,k)
SFX.play('key')
end
end
function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,noFrame][,color][,font=30][,fType][,sound=true][,align='M'][,edge=0][,code][,hideF][,hide]
function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fType][,sound=true][,align='M'][,edge=0][,code][,hideF][,hide]
if not D.h then D.h=D.w end
local _={
name= D.name or"_",
@@ -365,10 +370,9 @@ function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,noFrame][,color][,fo
fText= D.fText,
fShade= D.fShade,
noFrame=D.noFrame,
color= D.color and(COLOR[D.color]or D.color)or COLOR.Z,
font= D.font or 30,
fType=D.fType,
fType= D.fType,
sound= D.sound~=false,
align= D.align or'M',
edge= D.edge or 0,
@@ -415,6 +419,10 @@ function switch:draw()
local x,y=self.x,self.y
local ATV=self.ATV
--Background
gc_setColor(0,0,0,.3)
gc_rectangle('fill',x,y-25,50,50,4)
--Frame
gc_setLineWidth(2)
gc_setColor(1,1,1,.6+ATV*.1)
@@ -625,7 +633,7 @@ function WIDGET.newSlider(D)--name,x,y,w[,lim][,fText][,color][,unit][,smooth][,
unit= D.unit or 1,
smooth=false,
font= D.font or 30,
fType=D.fType,
fType= D.fType,
change=D.change,
disp= D.disp,
code= D.code or NULL,
@@ -700,6 +708,10 @@ function selector:draw()
local w=self.w
local ATV=self.ATV
--Background
gc_setColor(0,0,0,.3)
gc_rectangle('fill',x,y,w,60,4)
--Frame
gc_setColor(1,1,1,.6+ATV*.1)
gc_setLineWidth(2)
@@ -863,9 +875,15 @@ function inputBox:draw()
local x,y,w,h=self.x,self.y,self.w,self.h
local ATV=self.ATV
gc_setColor(1,1,1,ATV*.08)
gc_rectangle('fill',x,y,w,h,3)
--Background
gc_setColor(0,0,0,.4)
gc_rectangle('fill',x,y,w,h,4)
--Highlight
gc_setColor(1,1,1,ATV*.08*(math.sin(TIME()*4.2)*.2+.8))
gc_rectangle('fill',x,y,w,h,4)
--Frame
gc_setColor(1,1,1)
gc_setLineWidth(3)
gc_rectangle('line',x,y,w,h,3)
@@ -931,7 +949,7 @@ function WIDGET.newInputBox(D)--name,x,y,w[,h][,font=30][,fType][,secret][,regex
},
font= D.font or int(D.h/7-1)*5,
fType=D.fType,
fType= D.fType,
secret=D.secret==true,
regex= D.regex,
limit= D.limit,
@@ -1023,8 +1041,8 @@ function textBox:draw()
local lineH=self.lineH
--Background
gc_setColor(0,0,0,.4)
gc_rectangle('fill',x,y,w,h,3)
gc_setColor(0,0,0,.3)
gc_rectangle('fill',x,y,w,h,4)
--Frame
gc_setLineWidth(2)
@@ -1197,6 +1215,10 @@ function listBox:draw()
gc_push('transform')
gc_translate(x,y)
--Background
gc_setColor(0,0,0,.4)
gc_rectangle('fill',0,0,w,h,4)
--Frame
gc_setColor(WIDGET.sel==self and COLOR.lN or COLOR.Z)
gc_setLineWidth(2)

View File

@@ -23,7 +23,7 @@ local fs=love.filesystem
VERSION=require"version"
TIME=love.timer.getTime
YIELD=coroutine.yield
SYSTEM=love.system.getOS()
SYSTEM=love.system.getOS()if SYSTEM=='OS X'then SYSTEM='macOS'end
FNSF=SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
SAVEDIR=fs.getSaveDirectory()
@@ -60,7 +60,7 @@ FONT.setFallback('norm')
SCR.setSize(1280,720)--Initialize Screen size
BGM.setMaxSources(5)
BGM.setChange(function(name)MES.new('music',text.nowPlaying..name,5)end)
VOC.setDiversion(1)
VOC.setDiversion(.62)
table.insert(_LOADTIMELIST_,("Load Zframework: %.3fs"):format(TIME()-_LOADTIME_))

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After

Width:  |  Height:  |  Size: 41 KiB

View File

@@ -25,8 +25,8 @@ function bot_cc:revive()
self.P:loadAI(self.data)
end
function bot_cc:pushNewNext(id)
self.ccBot:addNext(rem(self.nexts,1))
ins(self.nexts,id)
self.ccBot:addNext(rem(self.bufferedNexts,1))
ins(self.bufferedNexts,id)
end
function bot_cc:thread()
local P,keys=self.P,self.keys

View File

@@ -12,7 +12,7 @@ local baseBot={
function baseBot.update(bot)
local P=bot.P
local keys=bot.keys
if P.control and P.waiting==0 then
if P.control and P.cur then
bot.delay=bot.delay-1
if not keys[1]then
if bot.runningThread then
@@ -85,7 +85,7 @@ function BOT.new(P,data)
if data.type=="CC"then
P:setRS('SRS')
bot.keys={}
bot.nexts={}
bot.bufferedNexts={}
bot.delay=data.delay
bot.delay0=data.delay
if P.gameEnv.holdCount>1 then
@@ -109,20 +109,25 @@ function BOT.new(P,data)
return
self.ccBot[k]and function(_,...)self.ccBot[k](self.ccBot,...)end or
cc_lua[k]and function(_,...)cc_lua[k](self,...)end or
baseBot[k]and baseBot[k]or
error("No actions called "..k)
assert(baseBot[k],"No CC action called "..k)
end})
for i,B in next,P.nextQueue do
if i<=data.next then
local pushed=0
if P.cur then
bot:addNext(P.cur.id)
pushed=pushed+1
end
for _,B in next,P.nextQueue do
if pushed<=data.next then
bot:addNext(B.id)
pushed=pushed+1
else
ins(bot.nexts,B.id)
ins(bot.bufferedNexts,B.id)
end
end
bot.runningThread=coroutine.wrap(cc_lua.thread)
bot.runningThread(bot)
elseif data.type=="9S"or true then--9s or else
else--if data.type=="9S"then--9s or else
TABLE.cover(baseBot,bot)
TABLE.cover(require"parts.bot.bot_9s",bot)
P:setRS('TRS')

View File

@@ -0,0 +1,18 @@
return{
hook_drop=function(P)
if P.lastPiece.row>0 then
for _=1,#P.clearedRow do
local h=#P.field
P.field[h+1]=LINE.new(20)
P.visTime[h+1]=LINE.new(20)
for i=3,7 do P.field[h+1][i]=0 end
end
if P.combo>P.modeData.maxCombo then
P.modeData.maxCombo=P.combo
end
if P.stat.row>=200 then
P:win('finish')
end
end
end
}

39
parts/eventsets/big_h.lua Normal file
View File

@@ -0,0 +1,39 @@
return
{
drop=1,
wait=8,
fall=20,
fieldH=10,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
local F=P.field
for i=1,24 do
F[i]=LINE.new(20)
P.visTime[i]=LINE.new(20)
for x=3,7 do F[i][x]=0 end
end
P.modeData.target=50
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==50 then
P.gameEnv.drop=.5
P.modeData.target=100
SFX.play('reach')
elseif P.modeData.target==100 then
P.gameEnv.drop=.25
P.modeData.target=150
SFX.play('reach')
elseif P.modeData.target==150 then
P:set20G(true)
P.modeData.target=200
SFX.play('reach')
else
P:win('finish')
end
end
end
}

33
parts/eventsets/big_n.lua Normal file
View File

@@ -0,0 +1,33 @@
local dropSpeed={100,80,60,48,36,28,20,16,12,10,8,6,4,2,2,1,1,.5,.5}
return
{
drop=120,
wait=8,
fall=20,
fieldH=10,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
local F=P.field
for i=1,24 do
F[i]=LINE.new(20)
P.visTime[i]=LINE.new(20)
for x=3,7 do F[i][x]=0 end
end
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

View File

@@ -10,7 +10,7 @@ return{
end
setField(P,D.finished+1)
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.6,.8,.6)
SFX.play('blip_1')
SFX.play('warn_1')
else
P:win('finish')
end

View File

@@ -41,15 +41,15 @@ return{
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=5,5
P.gameEnv.sddas,P.gameEnv.sdarr=5,5
SFX.play('blip_2',.7)
SFX.play('warn_2',.7)
elseif D.target==140 then
P.gameEnv.drop,P.gameEnv.lock=4,4
P.gameEnv.sddas,P.gameEnv.sdarr=4,4
SFX.play('blip_2',.7)
SFX.play('warn_2',.7)
elseif D.target==170 then
P.gameEnv.drop,P.gameEnv.lock=3,3
P.gameEnv.sddas,P.gameEnv.sdarr=3,3
SFX.play('blip_2',.7)
SFX.play('warn_2',.7)
elseif D.target==200 then
P:win('finish')
return

View File

@@ -40,7 +40,7 @@ return{
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=2,2
P.gameEnv.sddas,P.gameEnv.sdarr=2,2
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.target==200 then
P:win('finish')
return

View File

@@ -1,4 +1,4 @@
local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
local dropSpeed={50,40,30,24,18,13,9,6,4,3,2,2,1,1,.5,.5,.5,.25,.25}
return
{

View File

@@ -20,7 +20,7 @@ return{
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100--range from 1 to 9
local E=P.gameEnv

View File

@@ -24,7 +24,7 @@ return{
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv

View File

@@ -24,7 +24,7 @@ return{
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv

View File

@@ -147,7 +147,7 @@ return
P.modeData.target=260
p=260
SFX.play('blip_2')
SFX.play('warn_2')
SFX.play('reach')
else
p=260

Binary file not shown.

View File

@@ -252,17 +252,17 @@ function royaleLevelup()
BGM.play('cruelty')
end
elseif GAME.stage==4 then
spd=10
spd=8
for _,P in next,PLY_ALIVE do
P.gameEnv.pushSpeed=3
end
elseif GAME.stage==5 then
spd=5
spd=4
for _,P in next,PLY_ALIVE do
P.gameEnv.garbageSpeed=1
end
elseif GAME.stage==6 then
spd=3
spd=2
if PLAYERS[1].alive then
BGM.play('final')
end
@@ -273,7 +273,7 @@ function royaleLevelup()
if GAME.curMode.name:find("_u")then
for i=1,#PLY_ALIVE do
local P=PLY_ALIVE[i]
P.gameEnv.drop=int(P.gameEnv.drop*.3)
P.gameEnv.drop=int(P.gameEnv.drop*.4)
if P.gameEnv.drop==0 then
P.curY=P.ghoY
P:set20G(true)
@@ -818,7 +818,7 @@ do--function checkWarning()
end
GAME.warnLVL=_
if GAME.warnLVL>1.126 and P1.frameRun%30==0 then
SFX.fplay('warning',SETTING.sfx_warn)
SFX.fplay('warn_beep',SETTING.sfx_warn)
end
elseif GAME.warnLVL>0 then
GAME.warnLVL=max(GAME.warnLVL-.026,0)
@@ -856,7 +856,7 @@ do--function drawSelfProfile()
--Draw avatar
gc_setLineWidth(2)
gc_setColor(.3,.3,.3,.8)gc_rectangle('fill',0,0,-300,80)
gc_setColor(COLOR.X)gc_rectangle('fill',0,0,-300,80)
gc_setColor(1,1,1)gc_rectangle('line',-300,0,300,80,5)
gc_rectangle('line',-73,7,66,66,2)
gc_draw(selfAvatar,-72,8,nil,.5)

View File

@@ -788,6 +788,11 @@ return{
"term",
"Vibrate your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is rather slow. In most cases, you do not need to hypertap in modern Tetris games, because their DAS is often fast enough.",
},
{"Passthrough",
"passthrough pingthrough",
"term",
"",--TODO
},
{"Tetris OL attack",
"top tetrisonlineattack",
"term",

View File

@@ -809,6 +809,11 @@ return{
"term",
"快速震动手指,实现比长按更快速+灵活的高速单点移动主要在经典块的高难度下因为das不可调而且特别慢高速下很容易md导致失败此时手动连点就比自动移动更快或者受特殊情况限制不适合用自动移动时使用。会使用这个技术的人称为“Hypertapper”。",
},
{"穿透 Passthrough",
"穿透 passthrough pingthrough",
"term",
"(攻击)穿透,指双方的攻击明明时间上很接近但没有抵消,互相都收到的现象。\nTETR.IO中自定义房间如果开启passthrough规则曾经天梯默认开启那么对手消行攻击的瞬间能看到自己的红条出现但其处于“无敌时间”内不会触发也不能抵消此时你的攻击会直接打给对手。应该是给攻击的飞行动画预留时间同时也让玩家能反应过来并主动选择要不要抵消要的话就再等一会\n另有pingthrough的说法最终效果同passthrough只是根本原因是不可避免的网络传输延迟。设计比较简单的联网对战块没有特殊考虑的话可能自然就会带有这个机制。",
},
{"TOP攻击表",
"攻击表 top attack",
"term",

View File

@@ -776,7 +776,6 @@ return{
"……,合群了就会消失,但消失不代表没有意义",
"……,没有对比就没有伤害",
"“Techmino.app”将对您的电脑造成伤害。您应该将它移到废纸篓。",
"“TechminOS”",
"(a+b)³=a³+3a²b+3ab²+b³",
"(RUR'U')R'FR2U'R'U'(RUR'F')",
"《按钮风格进化史》",
@@ -839,6 +838,7 @@ return{
"凑数tip什么时候能站起来",
"打好块跟学习一样没有捷径,多练。",
"打铁.png",
"打铁",
"打网络对战前请确认自己有一定的水平,不然会毫无游戏体验的",
"大概还是有人会看tip的",
"大量使用开局定式的数据是不准的",
@@ -903,6 +903,7 @@ return{
"绝大多数按钮上的图标是调用Unicode私用区里的自制字符实现的",
"觉得移动速度太慢或太快手感不好快去设置调整DAS/ARR",
"开启省流模式后将不会加载用户头像(应该能省不少流吧)",
"科技骨牌 你的创新式块堆栈业务技术管理器",
"块东V共荣",
"快去打一把100%极简看看会怎样",
"锟斤拷锟斤拷锟斤拷",
@@ -945,7 +946,7 @@ return{
"请勿使用三只手游玩",
"去玩别的方块的时候记得没有Ospin",
"全球目前应该没人能全X评价(大爆炸不算)",
"群友翻译的中文方块百科全书! tetris.huijiwiki.com",
"群友翻译的中文方块百科全书tetris.huijiwiki.com",
"让他三尺又何妨",
"如何O-spin: 一秒转626圈(误",
"三连块只有2种",
@@ -1028,7 +1029,7 @@ return{
"有建议的话可以把信息反馈给作者~",
"有两个模式是以东方Project里的角色为主题的",
"有一些隐藏模式不能从地图进入,到处找找看吧",
"有疑问? 先看设置有没有你想要的",
"有疑问?先看设置有没有你想要的",
"右下角那个问号按钮是游戏说明书 (开了简洁模式当我没说)",
"长期睡眠不足会引起不可逆的脑损伤(变傻)",
"这不是休闲游戏……别怪关卡要求太高,多练吧",
@@ -1100,6 +1101,8 @@ return{
"Techmino 濂界帺锛",
"Techmino 英['tɛkmɪnəʊ] 美/'tekmɪnoʊ/ n.铁壳米诺(游戏名)",
"Techmino console了解一下",
"Techmino: App意外退出。",
"Techmino.exe 已停止工作",
"Techmino安卓下载",
"Techmino不是工业产品也不是练手程序是游戏作品(至少目前是,嗯……)",
"Techmino好玩",
@@ -1111,6 +1114,7 @@ return{
"Techmino怎么念啊",
"techminohaowan",
"techminoisfun",
"TechminOS coming s∞n",
"viod main[]",
"while(false)",
"Z酱竟是我自己",
@@ -1150,7 +1154,7 @@ return{
{C.R,"不要向不感兴趣的路人推荐!!!!!!!!"},
{C.R,"不要在上课时玩游戏!"},
{C.R,"光敏性癫痫警告"},
{C.R,"请在有一定游戏基础之后再学Tspin 不然副作用非常大!"},
{C.R,"请在有一定游戏基础之后再学Tspin不然副作用非常大"},
{C.R,"新人请千万记住,打好基础,不要太早学那些花里胡哨的。"},
{C.R,"长时间游戏状态会越来越差!玩久了记得放松一下~"},
{C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,""},

28
parts/modes/big_h.lua Normal file
View File

@@ -0,0 +1,28 @@
return{
env={
noTele=true,
mindas=7,minarr=1,minsdarr=1,
sequence="bagES",
hook_drop=require'parts.eventsets.bigWallGen'.hook_drop,
eventSet='big_h',
bg='cubes',bgm='push',
},
score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
scoreDisp=function(D)return D[1].." Combo "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
if L>=200 then
local T=P.stat.time
return
T<=160 and 5 or
T<=280 and 4 or
3
else
return
L>=100 and 2 or
L>=50 and 1 or
L>=10 and 0
end
end,
}

28
parts/modes/big_n.lua Normal file
View File

@@ -0,0 +1,28 @@
return{
env={
noTele=true,
mindas=7,minarr=1,minsdarr=1,
sequence="bagES",
hook_drop=require'parts.eventsets.bigWallGen'.hook_drop,
eventSet='big_n',
bg='bg2',bgm='push',
},
score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
scoreDisp=function(D)return D[1].." Combo "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
if L>=200 then
local T=P.stat.time
return
T<=180 and 5 or
T<=300 and 4 or
3
else
return
L>=150 and 2 or
L>=100 and 1 or
L>=20 and 0
end
end,
}

View File

@@ -21,7 +21,7 @@ return{
gc.push('transform')
if repMode then
gc.origin()
gc.setColor(.3,.3,.3,.7)
gc.setColor(COLOR.X)
gc.rectangle('fill',0,0,SCR.w,SCR.h)
else
gc.clear(.2,.2,.2)

View File

@@ -157,7 +157,7 @@ function NETPLY.setJoinMode(uid,ready)
return
end
end
SFX.play('blip_2',.5)
SFX.play('warn_2',.5)
end
end
return
@@ -267,7 +267,7 @@ function NETPLY.draw()
end
if selP then
gc_translate(min(mouseX,880),min(mouseY,460))
gc_setColor(.2,.2,.2,.7)
gc_setColor(COLOR.X)
gc_rectangle('fill',0,0,400,260)
gc_setColor(1,1,1)
gc_setLineWidth(2)

View File

@@ -136,7 +136,7 @@ local function _newEmptyPlayer(id,mini)
}
P.newNext=false--Warped coroutine to get new next, loaded in applyGameEnv()
]]
P.movDir,P.moving,P.downing=0,0,0--Last move key,DAS charging,downDAS charging
P.movDir,P.moving,P.downing=0,0,-1--Last move key,DAS charging,downDAS charging
P.dropDelay,P.lockDelay=0,0
P.waiting,P.falling=0,0
P.freshTime=0

View File

@@ -220,7 +220,7 @@ function Player:act_moveLeft(auto)
self.ctrlCount=self.ctrlCount+1
end
self.movDir=-1
if self.control and self.waiting==0 then
if self.cur then
if self.cur and not self:ifoverlap(self.cur.bk,self.curX-1,self.curY)then
self:createMoveFX('left')
self.curX=self.curX-1
@@ -241,7 +241,7 @@ function Player:act_moveRight(auto)
self.ctrlCount=self.ctrlCount+1
end
self.movDir=1
if self.control and self.waiting==0 then
if self.cur then
if self.cur and not self:ifoverlap(self.cur.bk,self.curX+1,self.curY)then
self:createMoveFX('right')
self.curX=self.curX+1
@@ -258,21 +258,21 @@ function Player:act_moveRight(auto)
end
end
function Player:act_rotRight()
if self.control and self.cur then
if self.cur then
self.ctrlCount=self.ctrlCount+1
self:spin(1)
self.keyPressing[3]=false
end
end
function Player:act_rotLeft()
if self.control and self.cur then
if self.cur then
self.ctrlCount=self.ctrlCount+1
self:spin(3)
self.keyPressing[4]=false
end
end
function Player:act_rot180()
if self.control and self.cur then
if self.cur then
self.ctrlCount=self.ctrlCount+2
self:spin(2)
self.keyPressing[5]=false
@@ -280,7 +280,7 @@ function Player:act_rot180()
end
function Player:act_hardDrop()
local ENV=self.gameEnv
if self.control and self.cur then
if self.cur then
if self.lastPiece.autoLock and self.frameRun-self.lastPiece.frame<ENV.dropcut then
SFX.play('drop_cancel',.3)
else
@@ -304,12 +304,19 @@ function Player:act_hardDrop()
end
end
function Player:act_softDrop()
self.downing=1
if self.control and self.cur then
self.downing=0
if self.cur then
if self.curY>self.ghoY then
self.curY=self.curY-1
self:freshBlock('fresh')
self.spinLast=false
if self.gameEnv.sddas==0 then
if self.gameEnv.sdarr==0 then
self:act_insDown()
else
self:act_down1()
self:act_down1()
end
else
self:act_down1()
end
self:checkTouchSound()
elseif self.gameEnv.deepdrop then
self:_deepdrop()
@@ -317,7 +324,7 @@ function Player:act_softDrop()
end
end
function Player:act_hold()
if self.control and self.cur then
if self.cur then
if self:hold()then
self.keyPressing[8]=false
end
@@ -819,7 +826,7 @@ function Player:receive(A,send,time,line)
self.atkBufferSum=self.atkBufferSum+send
self.stat.recv=self.stat.recv+send
if self.sound then
SFX.play(send<4 and'blip_1'or'blip_2',min(send+1,5)*.1)
SFX.play(send<4 and'warn_1'or'warn_2',min(send+1,5)*.1)
end
if send>=2 then
self:shakeField(send/2)
@@ -889,7 +896,7 @@ function Player:freshBlock(mode,ifTele)--string mode: push/move/fresh/newBlock
if(mode=='move'or mode=='newBlock'or mode=='push')and self.cur then
local CB=self.cur.bk
self.ghoY=min(#self.field+1,self.curY)
if self._20G or ENV.sdarr==0 and self.keyPressing[7]and self.downing>ENV.sddas then
if self._20G or ENV.sdarr==0 and self.keyPressing[7]and self.downing>=ENV.sddas then
local _=self.ghoY
--Move ghost to bottom
@@ -1325,7 +1332,7 @@ function Player:hold_swap(ifpre)
self.stat.hold=self.stat.hold+1
end
function Player:hold(ifpre)
if self.holdTime>0 and(ifpre or self.falling==0 and self.waiting==0)then
if self.holdTime>0 and(self.cur or ifpre)then
if self.gameEnv.holdMode=='hold'then
self:hold_norm(ifpre)
elseif self.gameEnv.holdMode=='swap'then
@@ -1764,7 +1771,7 @@ do
else
piece.special=false
end
if self.sound then
if self.sound and(cc~=1 or dospin)then
VOC.play(clearVoice[cc],CHN)
end
@@ -2048,7 +2055,7 @@ do
return _cc,_gbcc
end
end
function Player:loadAI(data)--Load AI params
function Player:loadAI(data)--Load AI with params
self.bot=BOT.new(self,data)
self.bot.data=data
end
@@ -2301,6 +2308,9 @@ local function update_alive(P)
P.control=true
P.timing=true
P:popNext()
if P.bot then
P.bot:updateField()
end
end
if P.movDir~=0 then
if P.moving<P.gameEnv.das then
@@ -2413,13 +2423,8 @@ local function update_alive(P)
--Drop pressed
if P.keyPressing[7]then
P.downing=P.downing+1
local d=P.downing-ENV.sddas
if d>1 then
if ENV.sdarr>0 then
if d%ENV.sdarr==0 then
P:act_down1()
end
else
if P.downing>=ENV.sddas then
if ENV.sdarr==0 then
P:act_insDown()
end
if ENV.shakeFX then
@@ -2427,7 +2432,7 @@ local function update_alive(P)
end
end
else
P.downing=0
P.downing=-1
end
local stopAtFalling
@@ -2458,33 +2463,51 @@ local function update_alive(P)
if P.cur then
if P.curY>P.ghoY then
local D=P.dropDelay
local dist--Drop distance
if D>1 then
P.dropDelay=D-1
goto THROW_stop
end
if D==1 then
if ENV.moveFX and ENV.block then
P:createMoveFX('down')
D=D-1
if P.keyPressing[7]and P.downing>=ENV.sddas then
D=D-ceil(ENV.drop/ENV.sdarr)
end
P.curY=P.curY-1
else
D=min(1/D,P.curY-P.ghoY)--1/D=Drop dist, lowest to ghost
if ENV.moveFX and ENV.block then
for _=1,D do
P:createMoveFX('down')
P.curY=P.curY-1
end
if D<=0 then
dist=1
P.dropDelay=(D-1)%ENV.drop+1
else
P.curY=P.curY-D
P.dropDelay=D
goto THROW_stop
end
elseif D==1 then--We don't know why dropDelay is 1, so checking ENV.drop>1 is neccessary
if ENV.drop>1 and P.downing>=ENV.sddas and(P.downing-ENV.sddas)%ENV.sdarr==0 then
dist=2
else
dist=1
end
--Reset drop delay
P.dropDelay=ENV.drop
else--High gravity case (>1G)
--Add extra 1 if time to auto softdrop
if P.downing>ENV.sddas and(P.downing-ENV.sddas)%ENV.sdarr==0 then
dist=1/D+1
else
dist=1/D
end
end
P:freshBlock('fresh')
P.spinLast=false
if P.ghoY~=P.curY then
P.dropDelay=ENV.drop
--Limit dropping to ghost at max
dist=min(dist,P.curY-P.ghoY)
--Drop and create FXs
if ENV.moveFX and ENV.block and dist>1 then
for _=1,dist do
P:createMoveFX('down')
P.curY=P.curY-1
end
else
P.curY=P.curY-dist
end
P.spinLast=false
P:freshBlock('fresh')
P:checkTouchSound()
else
P.lockDelay=P.lockDelay-1

View File

@@ -303,7 +303,7 @@ function scene.draw()
end
end
end
gc.setColor(0,0,0,.3)
gc.setColor(COLOR.dX)
gc.setLineWidth(10)
gc.rectangle('line',cx*160+173,cy*160-107,134,134,50)
end

View File

@@ -135,11 +135,11 @@ function scene.draw()
gc.scale(8)
--Draw board
gc.setColor(0,0,0,.4)
gc.setColor(COLOR.dX)
gc.rectangle('fill',0,0,90,90)
--Draw target area
gc.setColor(1,1,1,math.sin((TIME()-placeTime)*5)/5+.2)
gc.setColor(1,1,1,math.sin((TIME()-placeTime)*5)*.1+.15)
if target then
gc.rectangle('fill',(target-1)%3*30,int((target-1)/3)*30,30,30)
elseif not gameover then
@@ -212,7 +212,7 @@ function scene.draw()
end
else
--Draw current round mark
gc.setColor(.8,.8,.8,.8)
gc.setColor(COLOR.X)
gc.rectangle('fill',80,80,160,160)
gc.setColor(COLOR.Z)
gc.setLineWidth(6)

View File

@@ -135,6 +135,8 @@ function scene.keyDown(key)
end
function scene.draw()
gc.setColor(COLOR.dX)
gc.rectangle('fill',100,80,650,150,5)
gc.setColor(COLOR.Z)
gc.setLineWidth(2)
gc.rectangle('line',100,80,650,150,5)

View File

@@ -4,7 +4,7 @@ local ins,rem=table.insert,table.remove
local C=COLOR
local inputBox=WIDGET.newInputBox{name='input',x=40,y=650,w=1200,h=50,fType='mono'}
local outputBox=WIDGET.newTextBox{name='output',x=40,y=30,w=1200,h=610,font=25,fType='mono',lineH=23,fix=true}
local outputBox=WIDGET.newTextBox{name='output',x=40,y=30,w=1200,h=610,font=25,fType='mono',lineH=25,fix=true}
local function log(str)outputBox:push(str)end
_SCLOG=log
@@ -14,7 +14,7 @@ log{C.lC,"©2021 26F Studio some rights reserved"}
log{C.dR,"WARNING: DO NOT RUN ANY CODE THAT YOU DON'T UNDERSTAND."}
local history,hisPtr={"?"}
local sudomode=false
local sumode=false
local the_secret=(0xe^2*10)..(2*0xb)
local commands={}do
@@ -566,7 +566,7 @@ local commands={}do
{
code="2048",
scene='app_2048',
description="2048 with some new features\nOriginal by Asher Vollmer"
description="2048 with some new features. Original by Asher Vollmer"
},
{
code="ten",
@@ -601,7 +601,7 @@ local commands={}do
{
code="poly",
scene='app_polyforge',
description="Polyforge\nOriginal by ImpactBlue Studios"
description="Polyforge. Original by ImpactBlue Studios"
},
{
code="link",
@@ -626,7 +626,7 @@ local commands={}do
{
code="trp",
scene='app_triple',
description="A simply clone of a famous Match-3 Game\nOriginal idea from Sanlitun / Triple Town"
description="A Match-3 Game. Original idea from Sanlitun / Triple Town"
},
{
code="spin",
@@ -638,7 +638,7 @@ local commands={}do
code=function(name)
if name=="-list"then
for i=1,#APPs do
log(APPs[i].code..": "..APPs[i].description)
log(("$1 $2 $3"):repD(APPs[i].code,("·"):rep(10-#APPs[i].code),APPs[i].description))
end
elseif name~=""then
for i=1,#APPs do
@@ -708,14 +708,14 @@ local commands={}do
end,
description="Reset everything and delete all saved data.",
}
commands.sudo={
commands.su={
code=function(code)
if sudomode then
log{C.Y,"You are already in sudo mode. Use # to run any lua code"}
if sumode then
log{C.Y,"You are already in su mode. Use # to run any lua code"}
log{C.Y,"已经进入最高权限模式了, 请使用 # 执行任意lua代码"}
elseif code=="7126"then
sudomode=true
log{C.Y,"* SUDO MODE ON - DO NOT RUN ANY CODES IF YOU DO NOT KNOW WHAT THEY DO *"}
sumode=true
log{C.Y,"* SU MODE ON - DO NOT RUN ANY CODES IF YOU DO NOT KNOW WHAT THEY DO *"}
log{C.Y,"* Use function _SCLOG(message) to print message here *"}
log{C.Y,"* 最高权限模式开启, 请不要执行任何自己不懂确切含义的代码 *"}
log{C.Y,"* 使用_SCLOG(信息)函数在控制台打印信息 *"}
@@ -723,7 +723,7 @@ local commands={}do
log{C.Y,"Password incorrect"}
end
end,
}commands.su="sudo"
}
--Game
commands.rmconf={
@@ -1021,7 +1021,7 @@ function scene.keyDown(key)
local code,err=loadstring(input:sub(2))
if code then
local resultColor
if sudomode then
if sumode then
resultColor=C.lY
else
setfenv(code,userG)

View File

@@ -187,7 +187,7 @@ function scene.update(dt)
speed=speed+.2
end
level=level+1
SFX.play('blip_1')
SFX.play('warn_1')
end
sunH=sunH+.01
elseif menu==1 then
@@ -216,6 +216,9 @@ function scene.update(dt)
end
end
local function _sunStencil()
gc.rectangle('fill',-60,-440,120,120)
end
function scene.draw()
--Health bar
if life1>0 then
@@ -235,12 +238,11 @@ function scene.draw()
gc.rotate(rot)
--Draw sun
gc.setStencilTest('notequal',1)
gc.stencil(_sunStencil)
gc.setColor(.7,.5,.3)
gc.circle('fill',0,-380-sunH,60)
--Draw sun-board
gc.setColor(.08,.08,.084)
gc.rectangle('fill',-60,-440,120,120)
gc.setStencilTest()
--Draw direction
if play then

View File

@@ -51,7 +51,6 @@ local iconList={
}
gc.setDefaultFilter('linear','linear')
local sure=0
local invis
local state
local startTime,time
@@ -253,21 +252,14 @@ end
function scene.keyDown(key,isRep)
if isRep then return end
if key=='r'then
if state~=1 or sure>.2 then
if state~=1 or tryReset()then
newGame()
else
sure=1
MES.new('info',"Press again")
end
elseif key=='z'or key=='x'then
love.mousepressed(ms.getPosition())
elseif key=='escape'then
if state~=1 then
if tryBack()then
SCN.back()
end
else
sure=1
if state~=1 or tryBack()then
SCN.back()
end
elseif state==0 then
if key=='q'then
@@ -292,8 +284,6 @@ function scene.update(dt)
score1=score1+MATH.sign(score-score1)+int((score-score1)*.1+.5)
end
if sure>0 then sure=sure-dt end
for i=#lines,1,-1 do
local L=lines[i]
L.time=L.time+dt
@@ -309,6 +299,10 @@ function scene.draw()
gc.translate(field.x,field.y)
gc.scale(field.w/field.c,field.h/field.r)
--Background
gc.setColor(COLOR.dX)
gc.rectangle('fill',0,0,field.w,field.h)
--Matrix
local mono=state==0 or invis and not field.full
if mono then
@@ -348,12 +342,9 @@ function scene.draw()
gc.line(lines[i].line)
end
gc.pop()
--Frame
if state==2 then
--Draw no-setting area
gc.setColor(1,0,0,.3)
gc.rectangle('fill',0,100,155,80)
gc.setColor(.9,.9,0)--win
elseif state==1 then
gc.setColor(.9,.9,.9)--game
@@ -363,6 +354,12 @@ function scene.draw()
gc.setLineWidth(6)
gc.rectangle('line',field.x-5,field.y-5,field.w+10,field.h+10)
--Draw no-setting area
if state==2 then
gc.setColor(1,0,0,.3)
gc.rectangle('fill',0,100,155,80)
end
--Maxcombo
setFont(20)gc.setColor(COLOR.dF)
gc.print(maxCombo,1142,1)

View File

@@ -159,8 +159,8 @@ function scene.draw()
gc.setColor(0,0,0,timer/50)
gc.print("POLYFORGE",20,620)
setFont(30)
gc.print("Idea by ImpactBlue Studios",860,630)
gc.print("n-Spire ver. & ported & improved by MrZ",670,670)
gc.printf("Idea by ImpactBlue Studios",0,630,1260,'right')
gc.printf("n-Spire ver. & ported & improved by MrZ",0,670,1260,'right')
end
end

View File

@@ -125,11 +125,9 @@ function scene.draw()
setFont(70)
mStr(state==1 and progress or state==0 and"Ready"or state==2 and"Win",1130,300)
gc.setColor(COLOR.dX)
gc.rectangle('fill',310,30,660,660)
if state==2 then
--Draw no-setting area
gc.setColor(1,0,0,.3)
gc.rectangle('fill',15,295,285,250)
gc.setColor(.9,.9,0)--win
elseif state==1 then
gc.setColor(.9,.9,.9)--game
@@ -139,6 +137,12 @@ function scene.draw()
gc.setLineWidth(10)
gc.rectangle('line',310,30,660,660)
--Draw no-setting area
if state==2 then
gc.setColor(1,0,0,.3)
gc.rectangle('fill',15,295,285,250)
end
local width=640/rank
local mono=state==0 or invis and state==1 and progress>0
gc.setLineWidth(4)

View File

@@ -241,7 +241,7 @@ function scene.draw()
--Previews
if nexts then
gc.setColor(0,0,0,.2)
gc.setColor(COLOR.dX)
rectangle('fill',20,450,280,75)
gc.setLineWidth(6)
setColor(1,1,1)

View File

@@ -7,22 +7,24 @@ local ins,rem=table.insert,table.remove
local setFont,mStr=FONT.set,GC.mStr
local tileColor={
[-1]=COLOR.H,
{.39, 1.0, .39},
{.39, .39, 1.0},
{1.0, .70, .31},
{.94, .31, .31},
{.00, .71, .12},
{.90, .20, .90},
{.94, .47, .39},
{.90, .00, .00},
{.86, .86, .31},
{.78, .31, .00},
{.78, .55, .04},
{.12, .12, .51},
[-2]=COLOR.R, --Bomb
[-1]=COLOR.H, --Stone
{.39, 1.0, .39},--Tile 1
{.39, .39, 1.0},--Tile 2
{1.0, .70, .31},--Tile 3
{.94, .31, .31},--Tile 4
{.00, .71, .12},--Tile 5
{.90, .20, .90},--Tile 6
{.94, .47, .39},--Tile 7
{.90, .00, .00},--Tile 8
{.86, .86, .31},--Tile 9
{.78, .31, .00},--Tile 10
{.78, .55, .04},--Tile 11
{.12, .12, .51},--Tile 12
}
local textColor={
[-1]=COLOR.D,
[-2]=COLOR.dR,
[-1]=COLOR.dH,
{.26, .66, .26},
{.26, .26, .66},
{.66, .46, .20},
@@ -43,21 +45,28 @@ local tileTexts=setmetatable({
local player={x=340,y=90}
function player:newTile()
local r=1
if rnd()<.3 then
r=r+1
if rnd()<.3 then r=r+1 end
end
if self.maxTile>=4 and rnd()<.3 then
r=r+1
if self.maxTile>=6 and rnd()<.3 then
r=r+1
if self.maxTile>=8 and rnd()<.3 then
r=r+1
local r=rnd()
if r<.006 then
return self.maxTile
elseif r<.026 then
return -2
else
local t=1
if rnd()<.3 then
t=t+1
if rnd()<.3 then t=t+1 end
end
if self.maxTile>=4 and rnd()<.3 then
t=t+1
if self.maxTile>=6 and rnd()<.3 then
t=t+1
if self.maxTile>=8 and rnd()<.3 then
t=t+1
end
end
end
return t
end
return r
end
function player:reset()
@@ -101,6 +110,16 @@ function player:merge(b,v,y,x)
end
end
local function availablePos(b,t)
return
t>0 and b==0 or
t==-2 and b~=0
end
local function newMergeFX(y,x,tile)
local r,g,b
if tile==-2 then r,g,b=1,.6,.3 end
SYSFX.newShade(3,player.x+100*x-100,player.y+100*y-100,100,100,r,g,b)
end
function player:click(y,x)
if y==1 and x==1 then
self.nexts[1],self.hold=self.hold,self.nexts[1]
@@ -109,70 +128,81 @@ function player:click(y,x)
rem(self.nexts,1)
ins(self.nexts,self:newTile())
end
elseif self.board[y][x]~=0 then
self.selectX,self.selectY=false,false
elseif y~=self.selectY or x~=self.selectX then
if availablePos(self.board[y][x],self.nexts[1])then
self.selectX,self.selectY=x,y
else
self.selectX,self.selectY=false,false
end
elseif y==self.selectY and x==self.selectX then
if not availablePos(self.board[y][x],self.nexts[1])then return end
if self.state==0 then
self.state=1
self.startTime=TIME()
end
self.board[y][x]=rem(self.nexts,1)
SFX.play('touch')
local merged
::REPEAT_merge::
local cur=self.board[y][x]
local b1=TABLE.shift(self.board)
self.mergedTiles={}
local count=self:merge(b1,cur,y,x)
if count>2 then
merged=true
self.board=b1
b1[y][x]=cur+1
if cur+1>self.maxTile then
self.maxTile=cur+1
if self.maxTile>=6 then
ins(self.progress,("%s - %.3fs"):format(self.maxTile,TIME()-player.startTime))
end
SFX.play('reach')
end
local getScore=4^cur*count
self.score=self.score+getScore
TEXT.show(getScore,player.x+self.selectX*100-50,player.y+self.selectY*100-50,40,'score')
for i=1,#self.mergedTiles do
SYSFX.newShade(3,player.x+100*self.mergedTiles[i][2]-100,player.y+100*self.mergedTiles[i][1]-100,100,100)
end
goto REPEAT_merge
end
ins(self.nexts,self:newTile())
self.selectX,self.selectY=false,false
print('-------------')
if merged then
SFX.play('lock')
if cur>=4 then
SFX.play(
cur>=8 and'ren_mega'or
cur>=7 and'spin_3'or
cur>=6 and'spin_2'or
cur>=5 and'spin_1'or
'spin_0'
)
end
if self.nexts[1]==-2 then
self.board[y][x]=0
SFX.play('clear_2')
rem(self.nexts,1)
ins(self.nexts,self:newTile())
newMergeFX(y,x,-2)
else
for i=1,6 do
if TABLE.find(self.board[i],0)then
print(i,TABLE.find(self.board[i],0))
return
self.board[y][x]=rem(self.nexts,1)
SFX.play('touch')
local merged
::REPEAT_merge::
local cur=self.board[y][x]
local b1=TABLE.shift(self.board)
self.mergedTiles={}
local count=self:merge(b1,cur,y,x)
if count>2 then
merged=true
self.board=b1
b1[y][x]=cur+1
if cur+1>self.maxTile then
self.maxTile=cur+1
if self.maxTile>=6 then
ins(self.progress,("%s - %.3fs"):format(self.maxTile,TIME()-player.startTime))
end
SFX.play('reach')
end
local getScore=4^cur*count
self.score=self.score+getScore
TEXT.show(getScore,player.x+self.selectX*100-50,player.y+self.selectY*100-50,40,'score')
for i=1,#self.mergedTiles do
newMergeFX(self.mergedTiles[i][1],self.mergedTiles[i][2],cur+1)
end
goto REPEAT_merge
end
ins(self.nexts,self:newTile())
self.selectX,self.selectY=false,false
if merged then
SFX.play('lock')
if cur>=4 then
SFX.play(
cur>=8 and'ren_mega'or
cur>=7 and'spin_3'or
cur>=6 and'spin_2'or
cur>=5 and'spin_1'or
'spin_0'
)
end
else
for i=1,6 do
if TABLE.find(self.board[i],0)then
return
end
end
self.state=2
SFX.play('fail')
end
self.state=2
SFX.play('fail')
end
else
self.selectX,self.selectY=x,y
@@ -187,13 +217,12 @@ local function drawTile(x,y,v)
mStr(tileTexts[v],x*100-50,y*100-92)
end
end
function player:drawBoard()
gc.push('transform')
gc.translate(self.x,self.y)
--Board background
setColor(.2,.2,.2,.7)
setColor(COLOR.dX)
rectangle("fill",0,0,600,600)

View File

@@ -209,7 +209,7 @@ function scene.keyDown(key)
elseif key=='n'then
ins(FIELD,page+1,DATA.newBoard(FIELD[page]))
page=page+1
SFX.play('blip_1',.8)
SFX.play('warn_1',.8)
SYSFX.newShade(3,200,60,300,600,.5,1,.5)
elseif key=='m'then
rem(FIELD,page)
@@ -438,32 +438,32 @@ scene.widgetList={
WIDGET.newText{name='title', x=1020,y=5,font=70,align='R'},
WIDGET.newText{name='subTitle', x=1030,y=50,font=35,align='L',color='H'},
WIDGET.newButton{name='b1', x=580, y=130,w=76,fText="",color='R',code=_setPen(1)},--B1
WIDGET.newButton{name='b2', x=660, y=130,w=76,fText="",color='F',code=_setPen(2)},--B2
WIDGET.newButton{name='b3', x=740, y=130,w=76,fText="",color='O',code=_setPen(3)},--B3
WIDGET.newButton{name='b4', x=820, y=130,w=76,fText="",color='Y',code=_setPen(4)},--B4
WIDGET.newButton{name='b5', x=900, y=130,w=76,fText="",color='L',code=_setPen(5)},--B5
WIDGET.newButton{name='b6', x=980, y=130,w=76,fText="",color='J',code=_setPen(6)},--B6
WIDGET.newButton{name='b7', x=1060,y=130,w=76,fText="",color='G',code=_setPen(7)},--B7
WIDGET.newButton{name='b8', x=1140,y=130,w=76,fText="",color='A',code=_setPen(8)},--B8
WIDGET.newButton{name='b1', x=580, y=130,w=73,fText="",color='R',code=_setPen(1)},--B1
WIDGET.newButton{name='b2', x=660, y=130,w=73,fText="",color='F',code=_setPen(2)},--B2
WIDGET.newButton{name='b3', x=740, y=130,w=73,fText="",color='O',code=_setPen(3)},--B3
WIDGET.newButton{name='b4', x=820, y=130,w=73,fText="",color='Y',code=_setPen(4)},--B4
WIDGET.newButton{name='b5', x=900, y=130,w=73,fText="",color='L',code=_setPen(5)},--B5
WIDGET.newButton{name='b6', x=980, y=130,w=73,fText="",color='J',code=_setPen(6)},--B6
WIDGET.newButton{name='b7', x=1060,y=130,w=73,fText="",color='G',code=_setPen(7)},--B7
WIDGET.newButton{name='b8', x=1140,y=130,w=73,fText="",color='A',code=_setPen(8)},--B8
WIDGET.newButton{name='b9', x=580, y=210,w=76,fText="",color='C',code=_setPen(9)},--B9
WIDGET.newButton{name='b10', x=660, y=210,w=76,fText="",color='N',code=_setPen(10)},--B10
WIDGET.newButton{name='b11', x=740, y=210,w=76,fText="",color='S',code=_setPen(11)},--B11
WIDGET.newButton{name='b12', x=820, y=210,w=76,fText="",color='B',code=_setPen(12)},--B12
WIDGET.newButton{name='b13', x=900, y=210,w=76,fText="",color='V',code=_setPen(13)},--B13
WIDGET.newButton{name='b14', x=980, y=210,w=76,fText="",color='P',code=_setPen(14)},--B14
WIDGET.newButton{name='b15', x=1060,y=210,w=76,fText="",color='M',code=_setPen(15)},--B15
WIDGET.newButton{name='b16', x=1140,y=210,w=76,fText="",color='W',code=_setPen(16)},--B16
WIDGET.newButton{name='b9', x=580, y=210,w=73,fText="",color='C',code=_setPen(9)},--B9
WIDGET.newButton{name='b10', x=660, y=210,w=73,fText="",color='N',code=_setPen(10)},--B10
WIDGET.newButton{name='b11', x=740, y=210,w=73,fText="",color='S',code=_setPen(11)},--B11
WIDGET.newButton{name='b12', x=820, y=210,w=73,fText="",color='B',code=_setPen(12)},--B12
WIDGET.newButton{name='b13', x=900, y=210,w=73,fText="",color='V',code=_setPen(13)},--B13
WIDGET.newButton{name='b14', x=980, y=210,w=73,fText="",color='P',code=_setPen(14)},--B14
WIDGET.newButton{name='b15', x=1060,y=210,w=73,fText="",color='M',code=_setPen(15)},--B15
WIDGET.newButton{name='b16', x=1140,y=210,w=73,fText="",color='W',code=_setPen(16)},--B16
WIDGET.newButton{name='b17', x=580, y=290,w=76,font=40,fText=CHAR.icon.bone, color='dH',code=_setPen(17)},--BONE
WIDGET.newButton{name='b18', x=660, y=290,w=76,font=40,fText=CHAR.icon.invis, color='D', code=_setPen(18)},--HIDE
WIDGET.newButton{name='b19', x=740, y=290,w=76,font=40,fText=CHAR.icon.bomb, color='lY',code=_setPen(19)},--BOMB
WIDGET.newButton{name='b20', x=820, y=290,w=76,font=40,fText=CHAR.icon.garbage,color='H', code=_setPen(20)},--GB1
WIDGET.newButton{name='b21', x=900, y=290,w=76,font=40,fText=CHAR.icon.garbage,color='lH',code=_setPen(21)},--GB2
WIDGET.newButton{name='b22', x=980, y=290,w=76,font=40,fText=CHAR.icon.garbage,color='dV',code=_setPen(22)},--GB3
WIDGET.newButton{name='b23', x=1060,y=290,w=76,font=40,fText=CHAR.icon.garbage,color='dR',code=_setPen(23)},--GB4
WIDGET.newButton{name='b24', x=1140,y=290,w=76,font=40,fText=CHAR.icon.garbage,color='dG',code=_setPen(24)},--GB5
WIDGET.newButton{name='b17', x=580, y=290,w=73,font=40,fText=CHAR.icon.bone, color='dH',code=_setPen(17)},--BONE
WIDGET.newButton{name='b18', x=660, y=290,w=73,font=40,fText=CHAR.icon.invis, color='D', code=_setPen(18)},--HIDE
WIDGET.newButton{name='b19', x=740, y=290,w=73,font=40,fText=CHAR.icon.bomb, color='lY',code=_setPen(19)},--BOMB
WIDGET.newButton{name='b20', x=820, y=290,w=73,font=40,fText=CHAR.icon.garbage,color='H', code=_setPen(20)},--GB1
WIDGET.newButton{name='b21', x=900, y=290,w=73,font=40,fText=CHAR.icon.garbage,color='lH',code=_setPen(21)},--GB2
WIDGET.newButton{name='b22', x=980, y=290,w=73,font=40,fText=CHAR.icon.garbage,color='dV',code=_setPen(22)},--GB3
WIDGET.newButton{name='b23', x=1060,y=290,w=73,font=40,fText=CHAR.icon.garbage,color='dR',code=_setPen(23)},--GB4
WIDGET.newButton{name='b24', x=1140,y=290,w=73,font=40,fText=CHAR.icon.garbage,color='dG',code=_setPen(24)},--GB5
WIDGET.newButton{name='any', x=600, y=400,w=120,color='lH', font=40,code=_setPen(0)},
WIDGET.newButton{name='space', x=730, y=400,w=120,color='H', font=55,code=_setPen(-1),fText=CHAR.icon.cross_thick},

View File

@@ -166,6 +166,14 @@ function scene.update(dt)
end
function scene.draw()
gc.setColor(COLOR.dX)
gc.rectangle('fill',300,180,958,526,5)
gc.rectangle('fill',20,180,280,526,5)
gc.setLineWidth(2)
gc.setColor(COLOR.Z)
gc.rectangle('line',300,180,958,526,5)
gc.rectangle('line',20,180,280,526,5)
local list=_getList()
gc.setColor(COLOR.Z)
local t=list[selected].content
@@ -178,7 +186,7 @@ function scene.draw()
gc.printf(t,306,180,950)
setFont(30)
gc.setColor(1,1,1,.4+.2*sin(TIME()*4))
gc.setColor(1,1,1,.4+.05*sin(TIME()*12.6))
gc.rectangle('fill',20,143+35*(selected-scrollPos),280,35)
setFont(30)
@@ -195,11 +203,6 @@ function scene.draw()
gc.print(item.title,30,y)
end
gc.setLineWidth(2)
gc.setColor(COLOR.Z)
gc.rectangle('line',300,180,958,526,5)
gc.rectangle('line',20,180,280,526,5)
if searchWait>0 then
local r=TIME()*2
local R=int(r)%7+1

View File

@@ -4,7 +4,7 @@ local langList={
zh_trad="繁體中文",
en="English",
fr="Français",
es="Español",
es="Español\nCastellano",
pt="Português",
zh_grass="机翻",
@@ -33,7 +33,7 @@ scene.widgetList={
WIDGET.newButton{x=225,y=331,w=255,h=120,font=40, fText=langList.en, color='L',code=function()_setLang('en')end},
WIDGET.newButton{x=500,y=331,w=255,h=120,font=40, fText=langList.fr, color='J',code=function()_setLang('fr')end},
WIDGET.newButton{x=775,y=331,w=255,h=120,font=40, fText=langList.es, color='G',code=function()_setLang('es')end},
WIDGET.newButton{x=775,y=331,w=255,h=120,font=35, fText=langList.es, color='G',code=function()_setLang('es')end},
WIDGET.newButton{x=1050,y=331,w=255,h=120,font=40, fText=langList.pt, color='dG',code=function()_setLang('pt')end},
WIDGET.newButton{x=271,y=472,w=346,h=120,font=45, fText=langList.zh_grass,color='N',code=function()_setLang('zh_grass')end},

View File

@@ -53,12 +53,12 @@ pad={x=140,y=65,page=1,
{samp={tag='clear_7',func=function()playClearSFX(7)end}},
{samp={tag='clear_10',func=function()playClearSFX(10)end}},
},
{{sfx='prerotate'}, {sfx='rotate'}, {sfx='rotatekick'}, {}, {voc='single'}, {voc='double'}, {voc='triple'}, {voc='techrash'}},
{{sfx='finesseError'},{sfx='finesseError_long'},{sfx='drop_cancel'},{}, {sfx='spin_0'}, {sfx='spin_1'}, {sfx='spin_2'}, {sfx='spin_3'}},
{{sfx='ren_1'}, {sfx='ren_2'}, {sfx='ren_3'}, {sfx='ren_4'}, {}, {sfx='warning'},{sfx='reach'}, {sfx='pc'}},
{{sfx='ren_5'}, {sfx='ren_6'}, {sfx='ren_7'}, {sfx='ren_8'}, {}, {sfx='collect'},{sfx='emit'}, {sfx='blip_1'}},
{{sfx='ren_9'}, {sfx='ren_10'}, {sfx='ren_11'}, {sfx='ren_mega'},{voc='win'}, {voc='lose'}, {sfx='win'}, {sfx='fail'}},
{{sfx='spawn_1'}, {sfx='spawn_2'}, {sfx='spawn_3'}, {sfx='spawn_4'}, {sfx='spawn_5'},{sfx='spawn_6'},{sfx='spawn_7'},{}},
{{sfx='prerotate'}, {sfx='rotate'}, {sfx='rotatekick'}, {}, {voc='single'}, {voc='double'}, {voc='triple'}, {voc='techrash'}},
{{sfx='finesseError'},{sfx='finesseError_long'},{sfx='drop_cancel'},{}, {sfx='spin_0'}, {sfx='spin_1'}, {sfx='spin_2'}, {sfx='spin_3'}},
{{sfx='ren_1'}, {sfx='ren_2'}, {sfx='ren_3'}, {sfx='ren_4'}, {}, {sfx='warn_beep'},{sfx='reach'}, {sfx='pc'}},
{{sfx='ren_5'}, {sfx='ren_6'}, {sfx='ren_7'}, {sfx='ren_8'}, {}, {sfx='collect'}, {sfx='emit'}, {sfx='warn_1'}},
{{sfx='ren_9'}, {sfx='ren_10'}, {sfx='ren_11'}, {sfx='ren_mega'},{voc='win'}, {voc='lose'}, {sfx='win'}, {sfx='fail'}},
{{sfx='spawn_1'}, {sfx='spawn_2'}, {sfx='spawn_3'}, {sfx='spawn_4'}, {sfx='spawn_5'},{sfx='spawn_6'}, {sfx='spawn_7'},{}},
},
{
{{voc='mini'}, {voc='b2b'}, {voc='b3b'}, {voc='perfect_clear'},{voc='half_clear'},{}, {}, {}},
@@ -90,8 +90,8 @@ pad={x=140,y=65,page=1,
{{voc='mini'}, {voc='b2b'}, {voc='b3b'}, {voc='perfect_clear'}, {voc='half_clear'}, {sfx='finesseError'}, {sfx='finesseError_long'}, {sfx='drop_cancel'},},
{{voc='zspin'}, {voc='sspin'}, {voc='jspin'}, {voc='lspin'}, {voc='tspin'}, {voc='ospin'}, {voc='ispin'}, {}},
{{voc='single'}, {voc='double'}, {voc='triple'},{voc='techrash'}, {sfx='ren_mega', vol=0.25},{sfx='ren_mega', vol=0.5},{sfx='ren_mega', vol=0.75},{sfx='ren_mega'}},
{{sfx='ren_1'}, {sfx='ren_2'}, {sfx='ren_3'}, {sfx='ren_4'}, {sfx='blip_1'}, {sfx='warning'}, {sfx='reach'}, {sfx='pc'}},
{{sfx='ren_5'}, {sfx='ren_6'}, {sfx='ren_7'}, {sfx='ren_8'}, {sfx='blip_2'}, {sfx='collect'}, {sfx='emit'}, {}},
{{sfx='ren_1'}, {sfx='ren_2'}, {sfx='ren_3'}, {sfx='ren_4'}, {sfx='warn_1'}, {sfx='warn_beep'}, {sfx='reach'}, {sfx='pc'}},
{{sfx='ren_5'}, {sfx='ren_6'}, {sfx='ren_7'}, {sfx='ren_8'}, {sfx='warn_2'}, {sfx='collect'}, {sfx='emit'}, {}},
{{sfx='ren_9'}, {sfx='ren_10'}, {sfx='ren_11'},{sfx='ren_mega'}, {voc='win'}, {voc='lose'}, {sfx='win'}, {sfx='fail'}},
},
{
@@ -235,11 +235,15 @@ function scene.draw()
gc_setLineWidth(2)
--Pad frame
gc_setColor(COLOR.dX)
gc_rectangle('fill',-3,-3,726,646,2)
gc_setColor(white)
gc_rectangle('line',-3,-3,726,646,2)
--Buttons
for y=1,8 do
gc_setColor(COLOR.dX)
gc_circle('fill',40,(y-1)*80+40,34)
gc_setColor(white)
gc_circle('line',40,(y-1)*80+40,34)
if pad.funcAlpha[y]>0 then
@@ -248,6 +252,10 @@ function scene.draw()
end
end
setFont(10)
gc_setColor(COLOR.dX)
for y=1,8 do for x=1,8 do
gc_rectangle('fill',x*80+2,(y-1)*80+2,76,76,5)
end end
gc_setColor(white)
for y=1,8 do for x=1,8 do
gc_rectangle('line',x*80+2,(y-1)*80+2,76,76,5)

View File

@@ -2,7 +2,6 @@ local gc=love.graphics
local scene={}
local lastQuitTime
local verName=("%s %s %s"):format(SYSTEM,VERSION.string,VERSION.name)
local tipLength=760
local tip=gc.newText(getFont(30),"")
@@ -22,7 +21,6 @@ local enterConsole=coroutine.wrap(function()
end)
function scene.sceneInit()
BG.set()
lastQuitTime=-1e99
--Set tip
tip:set(text.getTip())

View File

@@ -271,7 +271,7 @@ function scene.draw()
if unlocked==1 then
name=RANK_CHARS[rank]
if name then
gc_setColor(0,0,0,.8)
gc_setColor(COLOR.dX)
mStr(name,M.x+M.size*.7,M.y-50-M.size*.7)
gc_setColor(RANK_COLORS[rank])
mStr(name,M.x+M.size*.7+4,M.y-50-M.size*.7-4)
@@ -284,7 +284,7 @@ function scene.draw()
--Score board
if sel then
local M=MODES[sel]
gc_setColor(.5,.5,.5,.8)
gc_setColor(COLOR.lX)
gc_rectangle('fill',920,0,360,720,5)--Info board
gc_setColor(COLOR.Z)
setFont(40)mStr(text.modes[sel][1],1100,5)
@@ -295,7 +295,7 @@ function scene.draw()
end
if M.score then
mText(TEXTOBJ.highScore,1100,240)
gc_setColor(.3,.3,.3,.7)
gc_setColor(COLOR.X)
gc_rectangle('fill',940,290,320,280,5)--Highscore board
local L=M.records
gc_setColor(1,1,1)

View File

@@ -200,7 +200,7 @@ function scene.socketRead(cmd,d)
COLOR.dY,"#"..d.uid.." ",
COLOR.Y,text.joinRoom,
}
SFX.play('click')
SFX.play('warn_1')
elseif cmd=='leave'then
textBox:push{
COLOR.lR,d.username,

View File

@@ -222,7 +222,7 @@ function scene.draw()
end
--Big info frame
if PLAYERS[1].frameRun>180 then
if PLAYERS[1].frameRun>=180 then
gc.push('transform')
gc.translate(560,205)
gc.setLineWidth(2)
@@ -349,12 +349,12 @@ scene.widgetList={
WIDGET.newKey{name='setting', x=290,y=440,w=300,h=70,code=pressKey's',hideF=function()return GAME.fromRepMenu end},
WIDGET.newKey{name='quit', x=290,y=540,w=300,h=70,code=pressKey'q'},
WIDGET.newKey{name='tas', x=290,y=620,w=240,h=50,code=pressKey't',hideF=function()return not SETTING.allowTAS or GAME.tasUsed or GAME.result or GAME.replaying end},
WIDGET.newKey{name='page_prev',x=500,y=390,w=70,code=pressKey'tab',noFrame=true,
WIDGET.newKey{name='page_prev',x=500,y=390,w=70,code=pressKey'tab',
fText=GC.DO{70,70,{'setLW',2}, {'dRPol',33,35,32,3,6,3.142},{'dRPol',45,35,32,3,6,3.142}},
fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',33,35,32,3,6,3.142},{'fRPol',45,35,32,3,6,3.142}}}},
hideF=function()return PLAYERS[1].frameRun<=180 end,
},
WIDGET.newKey{name='page_next',x=1230,y=390,w=70,code=pressKey'Stab',noFrame=true,
WIDGET.newKey{name='page_next',x=1230,y=390,w=70,code=pressKey'Stab',
fText=GC.DO{70,70,{'setLW',2}, {'dRPol',37,35,32,3,6},{'dRPol',25,35,32,3,6}},
fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',37,35,32,3,6},{'fRPol',25,35,32,3,6}}}},
hideF=function()return PLAYERS[1].frameRun<=180 end,

View File

@@ -81,10 +81,10 @@ scene.widgetList={
WIDGET.newSlider{name='mainVol', x=300, y=170,w=420,lim=220,color='lG',disp=SETval('mainVol'), code=function(v)SETTING.mainVol=v love.audio.setVolume(SETTING.mainVol)end},
WIDGET.newSlider{name='bgm', x=300, y=240,w=420,lim=220,color='lG',disp=SETval('bgm'), code=function(v)SETTING.bgm=v BGM.setVol(SETTING.bgm)end},
WIDGET.newSlider{name='sfx', x=300, y=310,w=420,lim=220,color='lC',disp=SETval('sfx'), code=function(v)SETTING.sfx=v SFX.setVol(SETTING.sfx)end, change=function()SFX.play('blip_1')end},
WIDGET.newSlider{name='sfx', x=300, y=310,w=420,lim=220,color='lC',disp=SETval('sfx'), code=function(v)SETTING.sfx=v SFX.setVol(SETTING.sfx)end, change=function()SFX.play('warn_1')end},
WIDGET.newSlider{name='stereo', x=300, y=380,w=420,lim=220,color='lC',disp=SETval('stereo'), code=function(v)SETTING.stereo=v SFX.setStereo(SETTING.stereo)end,change=function()SFX.play('move',1,-1)SFX.play('lock',1,1)end,hideF=function()return SETTING.sfx==0 end},
WIDGET.newSlider{name='spawn', x=300, y=450,w=420,lim=220,color='lC',disp=SETval('sfx_spawn'), code=function(v)SETTING.sfx_spawn=v end, change=function()SFX.fplay('spawn_'..math.random(7),SETTING.sfx_spawn)end,},
WIDGET.newSlider{name='warn', x=300, y=520,w=420,lim=220,color='lC',disp=SETval('sfx_warn'), code=function(v)SETTING.sfx_warn=v end, change=function()SFX.fplay('warning',SETTING.sfx_warn)end},
WIDGET.newSlider{name='warn', x=300, y=520,w=420,lim=220,color='lC',disp=SETval('sfx_warn'), code=function(v)SETTING.sfx_warn=v end, change=function()SFX.fplay('warn_beep',SETTING.sfx_warn)end},
WIDGET.newSlider{name='vib', x=300, y=590,w=420,lim=220,color='lN',disp=SETval('vib'),unit=10,code=function(v)SETTING.vib=v end, change=function()if SETTING.vib>0 then VIB(SETTING.vib+2)end end},
WIDGET.newSlider{name='voc', x=300, y=660,w=420,lim=220,color='lN',disp=SETval('voc'), code=function(v)SETTING.voc=v VOC.setVol(SETTING.voc)end, change=function()VOC.play('test')end},

View File

@@ -1,7 +1,8 @@
return[=[
未来小游戏:
Tetro-1010(2C2N, 重力); Tetra-link(桌游)
求合体; 坦克大战; 扫雷; 接水管
Tetro-1010(2C2N, 重力)
Tetra-link(桌游)
坦克大战; 扫雷; 接水管
其他未来内容:
模式包系统; 新模组系统; 加速下落; spike相关统计数据
实时统计数据可视化; 教学关脚本语言; 从录像继续
@@ -14,34 +15,39 @@ return[=[
0.17.0: 硬着陆 Hard Landing
新增:
新模式:策略堆叠(原设计来自游戏Cambridge, by NOT_A_ROBOT)
新旋转系统:DRS_weak,移除了滞后旋转(五连块朝向风格模仿) #441
新旋转系统:DRS_weak,没有滞后旋转(五连块风格模仿) #441
新机制:出块延迟打断(ARE打断)(默认关闭) #471
新机制:锁定在外判负(lockout)(默认关闭)
新机制:全局默认使用5帧窒息延迟
新功能:没有键盘全支持的场景可以用方向键控制光标操作 #329
新功能:自定义图片背景功能(可调透明度)(目前仅电脑可用)
新功能:支持摇杆和扳机(参数暂时不能调整)
新功能:没有键盘全支持的场景可以用方向键控制光标操作 #329
新BGM:malate(暂未使用)
新小程序:Memorize,Triple
改动:
关闭背景的灰底亮度可调 #119
调整游戏大logo为正体字
软降n格的键也可以触发深降
优化键位设置菜单各种键的显示
修改默认和zday节日的主菜单BGM
三个高难隐形使用不同模式图标 #493
修改按钮音效,给复选框和选择器添加新音效
ultra模式计时器改为秒表,重开的时候会重播bgm
出块/消行延迟逻辑修正,现在真的是0延迟,不再有一帧等待了(略微影响手感,更滑)
新BGM:malate(暂未使用)
玩法改动:
出块/消行延迟逻辑修正,现在真的是0延迟,不再有一帧等待了(可以比原来更滑一点)
大改重力和软降的结算逻辑,两个值接近的时候不会看起来不自然了 #438
Ospin变O后操作序列清空,变远端朝下JL时允许水平可移动
生成位置预览开启后hold的生成位置也可见 #453
ultra模式计时器改为秒表,重开的时候会重播bgm
TRS的S/Z添加四个踢墙防止在一些地方卡死
优化pc训练模式体验,添加胜利条件,不再无尽
平滑马拉松-普通和混战模式的速度曲线
堆积模式添加15帧的窒息延迟 #465
软降n格的键也可以触发深降
系统改动:
美化各种控件样式
调整游戏大logo为正体字
优化大量菜单的背景颜色细节
普通消1不再有single语音
优化键位设置菜单各种键的显示
修改部分不常用设置时会显示警告
两种按钮上的文本也会挤压绘制了
关闭背景的灰底亮度可调 #119
修改默认和zday节日的主菜单BGM
修改按钮音效,给复选框和选择器添加新音效
三个高难隐形使用不同模式图标 #493
小程序arm加入计时器和重置按钮
控制台使用等宽字体,更有味道(
控制台使用等宽字体,更对味
美化控制台help命令列表
代码:
BGM模块可限制最大加载数,不容易达到上限导致没声 #447
@@ -52,6 +58,7 @@ return[=[
扩展字符串扩展模块
THEME模块移出框架
修复:
软降在sddas/sdarr很小的时候行为不正确
机翻语言超级消除无行数显示 #462
竞速-效率左侧信息颜色问题

View File

@@ -1,5 +1,5 @@
return{
["apkCode"]=414,
["apkCode"]=416,
["code"]=1700,
["string"]="V0.17.0",
["room"]="ver A-2",