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55 Commits

Author SHA1 Message Date
ParticleG
86edeb1e0c - Fix wrong upload file suffix 2021-11-04 16:12:48 +08:00
Particle_G
53b1852f28 Rel ios test (#427)
* - Test Release note

* - Test ios changelog

* - Finish touching
2021-11-04 04:01:12 +08:00
MrZ626
e3c385693b 修改更新历史和build号 2021-11-03 19:45:23 +08:00
MrZ626
572c0fbfa1 调整方块朝向菜单彩蛋模式进入方式 2021-11-03 19:43:36 +08:00
MrZ626
bbdf71167a 调整录像回放菜单按钮尺寸 2021-11-03 19:14:43 +08:00
MrZ626
2136ccd9a2 更新词典中的一些玩家信息 2021-11-03 15:46:46 +08:00
MrZ626
2131aea575 玩家类添加一个目标线绘制函数
堆叠模式添加需要填满的高度线
2021-11-03 15:41:13 +08:00
MrZ626
32b21c7d29 修改更新历史 2021-11-03 13:37:58 +08:00
MrZ626
8f6f6f316f 微调倒计时动画 2021-11-03 13:33:44 +08:00
MrZ626
66f9ac2791 修复无尽挖掘开局垃圾行可能会在同一列 2021-11-03 13:21:51 +08:00
MrZ626
ac0ba90438 修复wing背景颜色配置问题 2021-11-03 13:21:37 +08:00
MrZ626
990659ce91 修改更新历史和build号 2021-11-03 02:42:38 +08:00
MrZ626
00c602c844 再调整超级消除音效
调整launchpad
2021-11-03 02:40:21 +08:00
MrZ626
9db62ffc39 调整堆叠模式平衡 2021-11-03 02:33:31 +08:00
MrZ626
e7c777e502 超级消除有分数了
再调整超级消除的声音
2021-11-02 22:17:44 +08:00
MrZ626
4991e8cea2 优化堆叠模式体验,微调难度和评级 2021-11-02 20:15:23 +08:00
MrZ626
111d4e991f 微调单次超大消除相关的文本和效果 2021-11-02 19:37:50 +08:00
MrZ626
bedfa74a32 整理代码 2021-11-02 19:34:46 +08:00
MrZ626
f6944dc223 微调test模块 2021-11-02 17:39:23 +08:00
MrZ626
a34a3051a3 Merge remote-tracking branch 'tech/ci-autotest' into HEAD 2021-11-02 17:39:13 +08:00
MrZ626
0e13883faf 修改更新历史和build号 2021-11-02 17:21:36 +08:00
MrZ626
e8860eda1b 消除超过6行时部分语言会小字显示消的行数 2021-11-02 17:21:36 +08:00
MrZ626
33ba4820b3 音效室补充消除音效 2021-11-02 17:21:36 +08:00
MrZ626
5ed0dda8ab 修改一处中文语言里的BGM忘了改 2021-11-02 17:21:36 +08:00
MrZ626
bd260b2c6f 消除所有填满行的函数整理为玩家类的clearFilledLines方法
添加消7~20和20+的消除文本与消除音效
播放消n音效打包为函数移至gameFuncs文件
2021-11-02 17:21:36 +08:00
MrZ626
aa01ab07f7 英文词典补充一条翻译
Co-authored-by: C29H25N3O5 <a1228465111@163.com>
2021-11-02 17:21:35 +08:00
MrZ626
684cb90a7d 修改堆叠模式玩法(自动清除之前记录)
修改更新历史和build号
2021-11-02 03:38:43 +08:00
MrZ626
172101ed55 整理玩家类代码,再分离出一个方法 2021-11-02 02:27:08 +08:00
MrZ626
98b5914726 移除机翻语言的tips 2021-11-02 02:15:34 +08:00
MrZ626
d1518e7ba4 词典新增研究群下属mew词条 2021-11-02 00:31:43 +08:00
MrZ626
72d4faa52a 微调进控制台音效力度 2021-11-01 21:56:57 +08:00
MrZ626
862dcbf806 准备&开始音效改为函数整理到gameFuncs文件里
launchpad可以执行任意函数,添加准备-开始音效
2021-11-01 20:30:04 +08:00
MrZ626
3db28f5136 再修正ci替换版本号的问题 2021-11-01 17:33:42 +08:00
MrZ626
f9e37f3c6a 修正ci替换版本号的小问题 2021-11-01 17:24:47 +08:00
Trebor-Huang
c009893377 New part in Zframework 2021-11-01 10:14:09 +08:00
Trebor-Huang
3ae128d4c3 Revert init.lua 2021-11-01 10:00:39 +08:00
Trebor-Huang
cb2164c21d Fix string bug 2021-11-01 09:57:12 +08:00
Trebor-Huang
951b7407fc Keep up the pace 2021-11-01 09:52:41 +08:00
Trebor Huang
5a1fd0ca4d Correct semantic merge 2021-11-01 01:43:05 +08:00
Trebor Huang
f4b85e0dbb Merge branch 'main' into ci-autotest 2021-10-31 23:51:40 +08:00
Trebor-Huang
c38bceb87e Yay it works 2021-10-31 23:38:15 +08:00
Trebor-Huang
2569e8844e Test dummy failure 2021-10-31 23:36:44 +08:00
Trebor-Huang
e42fa8351e Can't get xvfb to return the correct value? 2021-10-31 23:35:12 +08:00
Trebor-Huang
9582a625ff Add shell 2021-10-31 23:20:33 +08:00
Trebor-Huang
81abb06f7b Add shell 2021-10-31 23:19:04 +08:00
Trebor-Huang
7cfea0eebe Try using composite 2021-10-31 23:15:57 +08:00
Trebor-Huang
01c2bfe955 Remove uneccesary needs 2021-10-31 22:51:12 +08:00
Trebor-Huang
70242e6a07 Add some more utils 2021-10-31 21:23:54 +08:00
Trebor-Huang
c1edba974f Maybe update first 2021-10-31 20:47:23 +08:00
Trebor-Huang
546b3f230d Prepare PulseAudio 2021-10-31 20:45:23 +08:00
Trebor-Huang
14593eb487 Okay ubuntu doesn't allow gui either 2021-10-31 20:27:03 +08:00
Trebor-Huang
838621a3ae Try without xvfb first 2021-10-31 20:23:34 +08:00
Trebor-Huang
283d4a5fce Test xvfb 2021-10-31 20:04:54 +08:00
Trebor-Huang
490cf44132 Change iOS ci condition 2021-10-31 19:41:36 +08:00
Trebor-Huang
9dcbd86fc3 Implement auto test 2021-10-31 19:03:05 +08:00
37 changed files with 517 additions and 418 deletions

View File

@@ -0,0 +1,24 @@
name: 'Automatic Test'
description: 'Check for obvious errors.'
runs:
using: "composite"
steps:
- uses: actions/checkout@v2
- uses: ./.github/actions/build-love
with:
file-path: Techmino.love
- name: Download love
shell: bash
run: |
curl -L https://github.com/love2d/love/releases/download/11.3/love-11.3-linux-x86_64.tar.gz | tar xz
- name: Prepare PulseAudio
shell: bash
run: |
sudo apt-get update
sudo apt-get install pulseaudio pulseaudio-utils pavucontrol alsa-oss alsa-utils -y
- name: Run automated test
uses: GabrielBB/xvfb-action@v1
with:
run: |
./dest/love Techmino.love --test

View File

@@ -27,9 +27,10 @@ runs:
import re
with open('version.lua', 'r+', encoding='utf-8') as file:
commitHash = '${{ inputs.commit }}'
commitHash = commitHash[0:4] if commitHash != '' else '????'
if commitHash != '':
commitHash = '@' + commitHash[0:4]
data = file.read()
data = re.sub('(\d)"', r'\1@' + commitHash + '"', data)
data = re.sub('(\d)"', r'\1' + commitHash + '"', data, 1)
file.seek(0)
file.truncate()
file.flush()

View File

@@ -27,6 +27,12 @@ jobs:
echo "::set-output name=code::$(lua .github/workflows/getVersion.lua -code)"
echo "::set-output name=commit::$(git rev-parse --short ${{ GITHUB.SHA }})"
automatic-test:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- uses: ./.github/actions/automatic-test
build-windows:
runs-on: windows-latest
needs: get-info
@@ -121,6 +127,7 @@ jobs:
build-iOS:
runs-on: macos-latest
if: (!startsWith( github.ref , 'refs/heads/ci-')) || startsWith( github.ref , 'refs/heads/ci-ios-')
needs: get-info
steps:
- uses: actions/checkout@v2

View File

@@ -1,22 +1,23 @@
if arg[1]=="-apkCode"then
local arg=arg[1]
if arg=="-apkCode"then
local code=require"version".apkCode
print(code)
elseif arg[1]=="-code"then
elseif arg=="-code"then
local str=require"version".code
print(str)
elseif arg[1]=="-name"then
elseif arg=="-name"then
local str=require"version".string
print(str)
elseif arg[1]=="-release"then
elseif arg=="-release"then
local str=require"version".string:gsub("V","",1)
print(str)
elseif arg[1]=="-updateTitle"then
elseif arg=="-updateTitle"then
local note=require"parts.updateLog"
local p1=note:find("\n%d")+1
local p2=note:find("\n",p1)-1
note=note:sub(p1,p2)
print(note)
elseif arg[1]=="-updateNote"then
elseif arg=="-updateNote"then
local note=require"parts.updateLog"
local p1=note:find("\n",note:find("\n%d")+1)+1
local p2=note:find("\n%d",p1+1)

View File

@@ -14,6 +14,7 @@ jobs:
code: ${{ steps.actual-get-info.outputs.code }}
release: ${{ steps.actual-get-info.outputs.release }}
updateTitle: ${{ steps.actual-get-info.outputs.updateTitle }}
updateNote: ${{ steps.actual-get-info.outputs.updateNote }}
commit: ${{ steps.actual-get-info.outputs.commit }}
steps:
- uses: actions/checkout@v2
@@ -23,11 +24,16 @@ jobs:
- name: Get Version
id: actual-get-info
run: |
UPDATE_NOTE=$(lua .github/workflows/getVersion.lua -updateNote)
UPDATE_NOTE="${UPDATE_NOTE//'%'/'%25'}"
UPDATE_NOTE="${UPDATE_NOTE//$'\n'/'%0A'}"
UPDATE_NOTE="${UPDATE_NOTE//$'\r'/'%0D'}"
echo "::set-output name=name::$(lua .github/workflows/getVersion.lua -name)"
echo "::set-output name=apkCode::$(lua .github/workflows/getVersion.lua -apkCode)"
echo "::set-output name=code::$(lua .github/workflows/getVersion.lua -code)"
echo "::set-output name=release::$(lua .github/workflows/getVersion.lua -release)"
echo "::set-output name=updateTitle::$(lua .github/workflows/getVersion.lua -updateTitle)"
echo "::set-output name=updateNote::$UPDATE_NOTE"
echo "::set-output name=commit::$(git rev-parse --short ${{ GITHUB.SHA }})"
build-windows-x64:
@@ -160,7 +166,7 @@ jobs:
uses: softprops/action-gh-release@v1
with:
name: ${{ needs.get-info.outputs.updateTitle }}
files: Techmino.a${{ needs.get-info.outputs.release }}.macOS.zip
files: Techmino.a${{ needs.get-info.outputs.release }}.macOS.dmg
build-iOS:
runs-on: macos-latest
@@ -176,7 +182,7 @@ jobs:
APPLE_API_ISSUER: '${{ secrets.APPLE_API_ISSUER }}'
APPLE_API_KEY: '${{ secrets.APPLE_API_KEY }}'
APPLE_APP_BUILD: '${{ needs.get-info.outputs.code }}.0.${{ github.run_number }}.${{ github.run_attempt }}'
APPLE_APP_CHANGELOG: '${{ github.event.commits[0].message }}'
APPLE_APP_CHANGELOG: '${{ needs.get-info.outputs.updateNote }}'
APPLE_APP_ID: '${{ secrets.APPLE_APP_ID }}'
APPLE_APP_IDENTIFIER: '${{ secrets.APPLE_APP_IDENTIFIER }}'
APPLE_APP_PROFILE: '${{ secrets.APPLE_APP_PROFILE }}'
@@ -216,16 +222,8 @@ jobs:
needs: get-info
steps:
- uses: actions/checkout@v2
- name: Install lua
run: |
sudo apt-get update -y
sudo apt-get upgrade -y
sudo apt-get install lua5.3 -y
- name: Get ReleaseNote
run: |
lua .github/workflows/getVersion.lua -updateNote > updateNote.txt
- name: Release
uses: softprops/action-gh-release@v1
with:
name: ${{ needs.get-info.outputs.updateTitle }}
body_path: updateNote.txt
body: ${{ needs.get-info.outputs.updateNote }}

View File

@@ -9,6 +9,8 @@ TABLE= require'Zframework.tableExtend'
STRING= require'Zframework.stringExtend'
PROFILE= require'Zframework.profile'
JSON= require'Zframework.json'
TEST= require'Zframework.test'
do--Add pcall & MES for JSON lib
local encode,decode=JSON.encode,JSON.decode
JSON.encode=function(val)

12
Zframework/test.lua Normal file
View File

@@ -0,0 +1,12 @@
local TEST={}
--Wait for the scene swapping animation to finish
function TEST.switchSCN()
while SCN.swapping do YIELD()end
end
function TEST.wait(frames)
for _=1,frames do YIELD()end
end
return TEST

View File

@@ -443,6 +443,14 @@ do
fs.remove('record/round_l.rec')
fs.remove('record/round_u.rec')
end
if STAT.version<1604 then
RANKS.stack_e=nil
RANKS.stack_h=nil
RANKS.stack_u=nil
fs.remove('record/stack_e.rec')
fs.remove('record/stack_h.rec')
fs.remove('record/stack_u.rec')
end
if RANKS.stack_20l then
RANKS.stack_20l=nil
RANKS.stack_40l=nil
@@ -584,22 +592,22 @@ if TABLE.find(arg,'--test')then
TASK.new(function()
while not LOADED do YIELD()end
print("\27[92m\27[1mAutomatic Test Started\27[0m")
LOG("\27[92m\27[1mAutomatic Test Started\27[0m")
BGM.setVol(0)SFX.setVol(0)
love.keypressed('space')
while SCN.swapping do YIELD()end
TEST.switchSCN()
for k,mode in next,MODES do
if k~='netBattle'then
print("Scanning mode: "..mode.name)
loadGame(mode.name.."a",true)
while SCN.swapping do YIELD()end
LOG("Scanning mode: "..mode.name)
loadGame(mode.name,true)
TEST.switchSCN()
SCN.back()
while SCN.swapping do YIELD()end
TEST.switchSCN()
end
end
print("\27[92m\27[1mAutomatic Test Passed :)\27[0m")
for _=1,60 do YIELD()end
LOG("\27[92m\27[1mAutomatic Test Passed :)\27[0m")
TEST.wait(60)
love.event.quit(0)
end)
TASK.new(function()
@@ -607,8 +615,8 @@ if TABLE.find(arg,'--test')then
YIELD()
if ERRDATA[1]then break end
end
print("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(ERRDATA[1].mes,"\n").."\27[91m\nAborting\27[0m")
for _=1,60 do YIELD()end
LOG("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(ERRDATA[1].mes,"\n").."\27[91m\nAborting\27[0m")
TEST.wait(60)
love.event.quit(1)
end)
end

View File

@@ -61,7 +61,7 @@ function back.draw()
gc.setColor(wingColor[i])
local B=crystals[i]
gc.draw(crystal_img,B.x,B.y,B.a,k,k,21,0)
B=crystals[17-i]
B=crystals[8+i]
gc.draw(crystal_img,B.x,B.y,B.a,-k,k,21,0)
end
end

View File

@@ -0,0 +1,22 @@
return{
fieldH=20,
fillClear=false,
mesDisp=function(P)
setFont(60)
mStr(P.stat.row,63,280)
mText(TEXTOBJ.line,63,350)
PLY.draw.drawMarkLine(P,20,.3,1,1,TIME()%.42<.21 and .95 or .6)
end,
dropPiece=function(P)
if #P.field>20 then
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
local h=20-cc-P.garbageBeneath
if h>0 then
P:garbageRise(21,h,2e10-1)
if P.garbageBeneath>=20 then
P:lose()
end
end
end
end,
}

View File

@@ -0,0 +1,22 @@
return{
fieldH=21,
fillClear=false,
mesDisp=function(P)
setFont(60)
mStr(P.stat.row,63,280)
mText(TEXTOBJ.line,63,350)
PLY.draw.drawMarkLine(P,18,.3,1,1,TIME()%.42<.21 and .95 or .6)
end,
dropPiece=function(P)
if #P.field>20 then
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
local h=20-cc-P.garbageBeneath-2
if h>0 then
P:garbageRise(21,h,2e10-1)
if P.garbageBeneath>=20 then
P:lose()
end
end
end
end,
}

View File

@@ -0,0 +1,22 @@
return{
fieldH=21,
fillClear=false,
mesDisp=function(P)
setFont(60)
mStr(P.stat.row,63,280)
mText(TEXTOBJ.line,63,350)
PLY.draw.drawMarkLine(P,17,.3,1,1,TIME()%.42<.21 and .95 or .6)
end,
dropPiece=function(P)
if #P.field>20 then
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
local h=20-cc-P.garbageBeneath-3
if h>0 then
P:garbageRise(21,h,2e10-1)
if P.garbageBeneath>=20 then
P:lose()
end
end
end
end,
}

View File

@@ -10,6 +10,7 @@ local int,rnd=math.floor,math.random
local SETTING,GAME,SCR=SETTING,GAME,SCR
local PLAYERS=PLAYERS
local playSFX=SFX.play
@@ -174,6 +175,56 @@ function royaleLevelup()
end
end
--Sound shortcuts
function playClearSFX(cc)
if cc<=0 or cc%1~=0 then return end
if cc<=4 then
playSFX('clear_'..cc)
elseif cc<=6 then
playSFX('clear_4')
elseif cc<=12 then
playSFX('clear_4',.8)
if cc<=9 then
Snd('bass','A3','E4')
else
Snd('bass','A3','E4','A4')
end
elseif cc<=16 then
playSFX('clear_5',.7)
if cc<=14 then
Snd('bass',.8,'A3','E4')Snd('lead','A4','E5')
else
Snd('bass',.8,'A3','G4')Snd('lead','B4','G5')
end
else
playSFX('clear_6',.6)
if cc==17 then Snd('bass',.8,'A3','A4')Snd('lead','E5','G5')
elseif cc==18 then Snd('bass',.7,'A4')Snd('lead',.8,'C4','G5')Snd('bell','D5')
elseif cc==19 then Snd('bass',.7,'A4')Snd('lead',.8,'A4','E5')Snd('bell','B5')
elseif cc==20 then Snd('bass',.7,'A4')Snd('lead',.8,'A4','E4')Snd('bell','D5','B5','G6')
else Snd('bass',.7,'A4')Snd('lead',.8,'A4','E4')Snd('bell','B5','E6','A6')
end
end
end
function playReadySFX(i)
if i==3 then
Snd('bass','A3')
Snd('lead','A4')
elseif i==2 then
Snd('bass','F3')
Snd('lead','A4')
Snd('lead','D5')
elseif i==1 then
Snd('bass','G3')
Snd('lead','B4')
Snd('lead','E5')
elseif i==0 then
Snd('bass','A3')
Snd('lead','A4')
Snd('lead','E5')
Snd('lead','A5')
end
end
--Game
@@ -346,7 +397,7 @@ function loadGame(mode,ifQuickPlay,ifNet)--Load a mode and go to game scene
local modeText=text.modes[mode]or{"["..MODES[mode].name.."]",""}
TEXTOBJ.modeName:set(modeText[1].." "..modeText[2])
SCN.go('game',ifQuickPlay and'swipeD'or'fade_togame')
SFX.play('enter')
playSFX('enter')
end
end
end
@@ -410,7 +461,7 @@ function gameOver()--Save record
P:_showText(text.newRecord,0,-100,100,'beat',.5)
if SETTING.autoSave and DATA.saveReplay()then
GAME.saved=true
SFX.play('connected')
playSFX('connected')
MES.new('check',text.saveDone)
end
end
@@ -622,8 +673,7 @@ do--function resetGameData(args)
if GAME.setting.allowMod then
TASK.new(task_showMods)
end
Snd('bass','A3')
Snd('lead','A4')
playReadySFX(3)
collectgarbage()
end
end

View File

@@ -943,24 +943,30 @@ return{
},
--Other
{"Github Repository",
"githubrepository sourcecode",
"other",
"Techmino's Github repository. Stars are appreciated.",
"https://github.com/26F-Studio/Techmino",
},
{"Communities",
"community communities",
"other",
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click \"Open URL\").",
"https://discord.gg/harddrop"
},
{"Mew",
"mew tieba forum",
"help",
"The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called \"Library\" which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).",
"https://mew.fun/n/tetris",
},
{"Tetris OL Servers",
"tetrisonline servers",
"other",
"Google \"Tetris Online Poland\" for the Poland server.\nClick \"Open URL\" for information about the Tetris Online Study server.",
"http://teatube.ltd/tos",
},
{"Github Repository",
"githubrepository sourcecode",
"other",
"Techmino's Github repository. Stars are appreciated.",
"https://github.com/26F-Studio/Techmino",
},
--Savedata managing
{"Console",
@@ -1060,7 +1066,7 @@ return{
{"Furea",
"furea fuleiya jk",
"name",
"(ふれあ)\n\nOne of the top players.\nWorld record holder of Puyo Puyo Tetris's Sprint mode and Ultra mode.",
"(ふれあ)\n\nOne of the top players.\nWorld record holder of Puyo Puyo Tetris's Ultra mode.",
},
{"Iljain",
"iljain yijianlian",
@@ -1187,7 +1193,7 @@ return{
{"他天一",
"tty tatianyi hydrofierus",
"name",
"(Tā Tiān Yī)\n\nTetris Research community member.\nPersonal bests: Sprint 22.72 seconds, U rank on Tetr.io.\nOne of the top players of Tetris in China.",
"(Tā Tiān Yī)\n\nTetris Research community member.\nPersonal bests: Sprint 21.908 seconds, U rank on Tetr.io.\nOne of the top players of Tetris in China.",
"https://space.bilibili.com/3895759",
},
{"Mars608",
@@ -1199,7 +1205,7 @@ return{
{"Mifu",
"mifu swl nanmaomao",
"name",
"Originally known as swl.\nPersonal bests: Sprint 32 seconds, Tetris Research community member.\nMiya's Tetris coach. Miya made an animated character art for him called Mifu, meaning \"Miya's Shifu\".",
"Originally known as swl.\nPersonal bests: Sprint 28.445 seconds, Tetris Research community member.\nMiya's Tetris coach. Miya made an animated character art for him called Mifu, meaning \"Miya's Shifu\".",
"https://space.bilibili.com/109356367",
},
{"ZXC",
@@ -1241,7 +1247,7 @@ return{
{"琳雨空",
"linyukong",
"name",
"(Lín Yǔ Kong)\n\nTetris Research community member.\nSprint 38.3 seconds, S Rank in pentomino mode and Blind-WTF (world No.1)",
"(Lín Yǔ Kong)\n\nTetris Research community member.\nSprint 38.3 seconds, Highest Rank in pentomino mode and Blind-WTF (world No.1)",
"https://space.bilibili.com/263909369",
},
{"子心Koishi",

View File

@@ -974,23 +974,29 @@ return{
},
--其他
{"GitHub仓库",
"源代码 github git sourcecode yuandaima",
"other",
"Techmino的GitHub仓库地址欢迎Star",
"https://github.com/26F-Studio/Techmino",
},
{"研究群",
"研究群 yanjiu study",
"other",
"俄罗斯方块·[研究]群QQ号112897780“中国俄罗斯方块总群”",
},
{"Mew据点",
"mew tieba forum",
"help",
"研究群下属的mew据点类似贴吧或者discord的服务器2021年下半年建立是discord和贴吧的结合体可以在同一个大社区的各个频道实时聊天也可以发帖以主题交流同时还有一个叫图书馆的功能方便各种方块资料整理还在建设中目前没多少内容2021.11,2",
"https://mew.fun/n/tetris",
},
{"茶服",
"茶服 chafu study",
"other",
"TO-S的添加方法、说明等关于茶服的一切",
"http://teatube.ltd/tos",
},
{"GitHub仓库",
"源代码 github git sourcecode yuandaima",
"other",
"Techmino的GitHub仓库地址欢迎Star",
"https://github.com/26F-Studio/Techmino",
},
--存档管理
{"控制台",
@@ -1095,12 +1101,12 @@ return{
{"Furea",
"furea fuleiya jk",
"name",
"一流玩家PPT的40L和Ultra的WR保持者。",
"一流玩家PPT的Ultra的WR保持者。",
},
{"Iljain",
"iljain yijianlian",
"name",
"一流玩家得过C2 Rank1",
"一流玩家得过C2 Rank1",
},
{"Jonas",
"jonas",
@@ -1219,7 +1225,7 @@ return{
{"他天一",
"他天一 tty tatianyi hydrofierus t512",
"name",
"【研究群】「T512」\n其他名称Hydrofierus\n40L 22.72sio段位X\nC2/SRS对战水平国内一流\n常用定式tki 开局pc",
"【研究群】「T512」\n其他名称Hydrofierus\n40L 21.908sio段位X\nC2/SRS对战水平国内一流\n常用定式tki 开局pc",
"https://space.bilibili.com/3895759",
},
{"Mars608",
@@ -1231,7 +1237,7 @@ return{
{"Mifu",
"mifu swl nanmaomao t616",
"name",
"【研究群】「T616」\n40L 32s\nvupmiya的哥哥",
"【研究群】「T616」\n40L 28.445s\nvupmiya的哥哥",
"https://space.bilibili.com/109356367",
},
{"ZXC",
@@ -1279,7 +1285,7 @@ return{
{"琳雨空",
"琳雨空 linyukong t1505",
"name",
"【研究群】「T1505」\n40L 38.3s,五连块S,黑屏隐形S(世界首位)",
"【研究群】「T1505」\n40L 38.3s,五连块最高评级,黑屏隐形最高评级(世界首位)",
"https://space.bilibili.com/263909369",
},
{"子心",

View File

@@ -21,7 +21,8 @@ return{
powerUp={[0]="+000%","+025%","+050%","+075%","+100%"},
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!!","15 Combo!!","16 Combo!!","17 Combo!!!","18 Combo!!!","19 Combo!!!","MEGACMB"},
spin="-spin",
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash"},
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
cleared="$1 lines",
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Hemi-Perfect Clear",
replaying="[Replay]",

View File

@@ -10,7 +10,8 @@ return{
royale_remain="$1 Jugadores Restantes",
cmb={nil,"Combo de 1","Combo de 2","Combo de 3","Combo de 4","Combo de 5","Combo de 6","Combo de 7","Combo de 8","Combo de 9","¡Combo de 10!","¡Combo de 11!","¡Combo de 12!","¡Combo de 13!","¡Combo de 14!","¡Combo de 15!","¡Combo de 16!","¡Combo de 17!","¡Combo de 18!","¡Combo de 19!","MEGACOMBO"},
spin="-spin",
clear={"Single","Doble","Triple","Techrash","Pentacrash","Hexacrash"},
clear={"Single","Doble","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
-- cleared="$1 lines",
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Half Clear",
replaying="[Repetición]",

View File

@@ -10,7 +10,8 @@ return{
royale_remain="$1 Joueurs restants",
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!!","15 Combo!!","16 Combo!!","17 Combo!!!","18 Combo!!!","19 Combo!!!","MEGACMB"},
spin="-spin",
clear={"Simple","Double","Triple","Techrash","Pentacrash","Hexacrash"},
clear={"Simple","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
-- cleared="$1 lines",
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Clear",
replaying="[Replay]",

View File

@@ -11,7 +11,8 @@ return{
royale_remain="$1 Jogadores restantes",
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!!","15 Combo!!","16 Combo!!","17 Combo!!!","18 Combo!!!","19 Combo!!!","MEGACMB"},
spin="-spin",
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash"},
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
-- cleared="$1 lines",
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Clear",
replaying="[Replay]",

View File

@@ -5,7 +5,8 @@ return{
royale_remain="$1 ~",
cmb={nil,"!","!!","!!!","!!!!","!!!!!","!!!!!!","!!!!!!!","!!!!!!!!","!!!!!!!!!","!!!!!!!!!!","!!!!!!!!!!!","!!!!!!!!!!!!","!!!!!!!!!!!!!","!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!!",},
spin=" ~",
clear={"1","2","3","4","5","6"},
clear={"1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","20+"},
cleared="",
mini="v",b2b="^ ",b3b="^^ ",
PC="#<>#",HPC="<>",
replaying="[R]",

View File

@@ -15,7 +15,8 @@ return{fallback='zh',
royale_remain="剩 $1 人",
cmb={nil,"1连","2连","3连","4连","5连","6连","7连","8连","9连","10连!","11连!","12连!","13连!","14连!","15连!","16连!","17连!","18连!","19连!","Very 连"},
spin="",
clear={"消一","消二","消三","消四","卧槽","离谱"},
clear={"消一","消二","消三","消四","消五","消六","消七","消八","消九","消十","消十一","消十二","消十三","消十四","消十五","消十六","消十七","消十八","消十九","消二十","消超二十"},
cleared="",
mini="",b2b="牛逼",b3b="很牛逼",
PC="消干净了",HPC="消了半截",

View File

@@ -21,7 +21,8 @@ return{
powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP"},
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo","11 Combo","12 Combo","13 Combo","14 Combo","15 Combo","16 Combo","17 Combo","18 Combo","19 Combo","MEGACMB"},
spin="-spin",
clear={"single","double","triple","Techrash","Pentacrash","Hexacrash"},
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
cleared="$1 lines",
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Half Clear",
replaying="[回放]",
@@ -556,7 +557,7 @@ return{
arrow="",
now="正在播放:",
bgm="BGM",
bgm="音乐",
sound="音效室",
},
launchpad={

View File

@@ -1,7 +1,8 @@
return{
cmb={nil,"1连击","2连击","3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"},
spin="型回旋",
clear={"单清","双清","三清","四清","五清","六清"},
clear={"单清","双清","三清","四清","五清","六清","七清","八清","九清","十清","十一清","十二清","十三清","十四清","十五清","十六清","十七清","十八清","十九清","二十清","超二十清"},
cleared="",
mini="迷你",b2b="满贯",b3b="大满贯",
PC="场地全清",HPC="场地半清",

View File

@@ -22,7 +22,8 @@ return{
powerUp={[0]="+000%","+025%","+050%","+075%","+100%"},
cmb={nil,"1连击","2连击","3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击","11连击","12连击","13连击","14连击","15连击","16连击","17连击","18连击","19连击","巨大连击"},
spin="-旋转",
clear={"单身的","双重的","三倍的","技术崩溃","五角碰撞","六面体碎裂"},
clear={"单身的","双重的","三倍的","技术崩溃","五角碰撞","六面体碎裂","七冲击","八度碰撞","非碰撞","十点崩溃","不祥","十二面体碰撞","三十年代的崩溃","十四烷","十五烷碰撞","十六进制","七烷酸","十八进制崩溃","非十进制碰撞","超级崩溃","冒牌货"},
cleared="",
mini="迷你",b2b="背靠背",b3b="背靠背靠背",
PC="清清楚楚",HPC="半完美清晰",
replaying="[重播]",
@@ -760,163 +761,4 @@ return{
['custom_clear']= {"习俗", "正常"} ,
['custom_puzzle']= {"习俗", "令人费解的"},
},
getTip={refuseCopy=true,
"免费玩积木游戏与战斗皇家模式!",
"你注意到什么了吗?\"旋转的\"去一个街区有什么用?",
":pog:",
"(RUR'U')R'FR2U'R'U'(RUR'F')",
"\"技术米诺.app\"不能打开,因为开发人员无法证实。",
"\\jezevec/\\jezevec/\\jezevec/",
"\\osk/\\osk/\\osk/",
"↑↑↓↓←→←→文学士",
"$包括<工作室.哈>",
"0下一个0等待.",
"1下一个0等待",
"1下一个1等待",
"1下一个6等待",
"20克实际上是一个全新的游戏规则",
"40直线冲刺世界纪录:14.915秒重置_",
"6下一个1等待",
"6下一个6等一下",
"成就系统即将推出!",
"所有自旋!",
"上午 G F G",
"背靠背靠背???",
"背靠背靠背靠背不存在",
"背靠背靠背靠背存在吗?",
"背靠背技术崩溃10连击个人电脑",
"今天一定要再次尽你最大的努力!",
"桥很快就清了!",
"你能熟练掌握这个现代而又熟悉的堆垛机吗?",
"我的杰作就在这颗心里。",
"在不谐和上可以找到英语的变更日志",
"颜色很快就会清晰!",
"降低直连式存储和抗共振环速度更快,但更难控制",
"我刚才看到的是背靠背靠背吗?",
"不要让一个小故障毁掉你的一天!",
"不要直接看虫子!",
"享受技术米诺旋转系统!",
"太好了,但下次我们要做得更好",
"找出设置中的内容!",
"有虫子吗? 在我们的GitHub页面上打开一个问题!",
"git提交",
"git推-f",
"有什么建议吗?在我们的不谐和中发布它们!",
"建议佩戴耳机以获得更好的体验",
"你好,世界!",
"I3和L3是仅有的两种独特的三聚体",
"如果a==真",
"提高帧速率以获得更好的体验",
"初始[插入操作]系统可以节省您的时间",
"无需左/右按钮即可完成40升",
"没有旋转按钮也可以完成40升",
"它真的在加载!不仅仅是一个剪贴画!",
"sudo rm -rf /*",
"加入我们的纷争吧!",
"l-=-1",
"让贝斯来踢!",
"LrL RlR LLr RRl RRR LLL FFF RfR RRf rFF",
"低帧率减少你的游戏体验",
"路亚一号",
"快来了!",
"大多数按钮图标是通过在Unicode私人使用地区中使用自绘制的符号来实现的",
"这个游戏的音乐是使用Beepbox制作的",
"音乐太让人分心了?你可以把它关掉",
"如果您启用了简单化样式,则此菜单中没有复活节彩蛋!",
"旋转三倍!",
"哦哦哦哦哦哦哦哦!",
"已计划在线模式-请耐心等待",
"单枪匹马!",
"玩得好需要一些时间!",
"被爱冲昏头脑",
"由联合国...LÖVE为动力",
"pps-0.01",
"服务器随机停机",
"一些达到S级的要求被故意设定为即使是最好的球员也很难达到",
"很快,你就可以和全世界的朋友和敌人比赛了",
"马上就来!",
"技术米诺=技术+特特罗米诺",
"技术米诺有一个Nspire CX版本",
"技术米诺太有趣了!",
"\"技术米诺.app\"会损坏你的电脑。你应该把它移到垃圾桶里。",
"\"TechminOS\"",
"四联词典现在有英文版本",
"出现在员工页面后台的名字是我们赞助商的名单",
"在技术米诺,堆垛机的未来是你的!",
"在游戏中有许多隐藏的模式, 不能使用地图进入",
"总共有18种不同的五分音符",
"总共有7种不同的河豚",
"尝试使用多个等待队列!",
"尝试使用两个旋转按钮。使用这三种方法会更好",
"警告:程序员艺术",
"20件怎么样",
"100条生产线23件怎么样",
"26个热关断怎么样",
"这个便宜的界面和音乐是什么",
"当(假)",
"你是大师!",
"欢迎您帮助我们制作血糖监测和特效!",
"你可以把键盘连接到你的手机或平板电脑上(虽然在iOS上没有这个功能)",
"可以在设置中自定义键映射!",
"您可以将键盘连接到手机或平板电脑!",
"您可以使用键盘浏览菜单,但仅限于此屏幕",
"您可以从统计数据页面打开保存目录",
"在这个游戏中你可以用29个米诺中的28个进行旋转;例外情况是O1",
"您可以为每个四格拼板设置繁殖方向",
"ZS JL T O I",
{C.C,"也试试15拼图"},
{C.C,"还试试我的世界!"},
{C.C,"也试试噗噗噗!"},
{C.C,"也试试扫雷艇!"},
{C.C,"也试试奥兹米奇!"},
{C.C,"也试试俄亥俄州立大学!"},
{C.C,"也试试菲格罗斯!"},
{C.C,"也试试魔方!"},
{C.C,"也试试特拉里亚!"},
{C.C,"也试试土后项目!"},
{C.C,"也试试VVVVVV"},
{C.G,"绿色"},
{C.G,"Mac快捷键:Cmd-A=选中所有项目"},
{C.G,"Mac快捷键:Cmd-F=找到物品"},
{C.G,"Mac快捷键:Cmd-Option-Delete=立即删除文件"},
{C.G,"Mac快捷键:Cmd-Q=退出应用程序"},
{C.G,"Mac快捷键:Control-↑=显示任务控制"},
{C.G,"Mac快捷键:Cmd-Tab =你打开应用程序之间切换"},
{C.G,"Mac快捷键:Cmd-W=关闭前窗口"},
{C.G,"Mac快捷键:Cmd-Z=取消上一条命令"},
{C.G,"Mac快捷键:Cmd-,=打开前面应用程序的首选项"},
{C.G,"Windows快捷键:Alt+F4=关闭活动窗口"},
{C.G,"Windows快捷键:Alt+Tab=在窗口之间切换"},
{C.G,"Windows快捷键:Backspace=转到前一个文件夹"},
{C.G,"Windows快捷键:Ctrl+鼠标滚轮=缩放"},
{C.G,"Windows快捷键:Ctrl+A=选择所有项目"},
{C.G,"Windows快捷键:Ctrl+F=查找项目"},
{C.G,"Windows快捷键:Ctrl+Tab=在选项卡之间切换"},
{C.G,"Windows快捷键:Ctrl+W=关闭活动选项卡"},
{C.G,"Windows快捷键:shift+del=永久删除文件"},
{C.J,"玉石"},
{C.L,"酸橙"},
{C.lP,"秘密号码: 626"},
{C.H,"后悔!!!"},
{C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"},
{C.lY,"凉爽!!!"},
{C.M,"品红色"},
{C.N,"Lua",C.Z,"第一"},
{C.N,"海军"},
{C.O,"橙子"},
{C.P,"紫色"},
{C.P,"旋转!"},
{C.R,"\"滥用数字千年版权法\""},
{C.R,"\"知识产权法\""},
{C.R,"DD",C.Z,"大炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,"大炮"},
{C.R,"DT",C.Z,"大炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"T",C.Z,"大炮"},
{C.R,"月球接收实验室",C.G,"RlR",C.B,"最后贷款人",C.O,"区域铁路线",C.P,"存款准备金率",C.P,"微光",C.C,"熔丝制造",C.Y,"自由罗斯科电台",C.Y,"雨林基金会基金",C.Y,"雨林基金会基金"},
{C.R,"红色"},
{C.S,"海洋"},
{C.V,"紫罗兰"},
{C.W,"葡萄酒"},
{C.Y,"旋转三倍!"},
{C.Y,"黄色"},
{C.Z,"什么?",C.lC,"Xspin"},
}
}

View File

@@ -47,7 +47,7 @@ return{
PLY.newPlayer(1)
local P1=PLAYERS[1]
for _=1,8 do
P1:garbageRise(13,1,generateLine(P1.holeRND:random(10)))
P1:garbageRise(13,1,P1:getHolePos())
end
P1.fieldBeneath=0
end,

View File

@@ -1,36 +1,25 @@
local function getHoleCount(P)
local hole=0
for x=1,10 do
for y=1,100 do
if not P:solid(x,y)then
hole=hole+1
end
end
end
return hole
end
return{
color=COLOR.cyan,
env={
drop=60,lock=60,
fieldH=100,
highCam=true,
fillClear=false,
wait=0,fall=50,
garbageSpeed=30,
highCam=false,
seqData={1,2,3,4,5,6,7},
mesDisp=function(P)PLY.draw.drawTargetLine(P,100)end,
eventSet='stack_e',
bg='blockrain',bgm='there',
},
score=function(P)return{getHoleCount(P),P.stat.time}end,
scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
score=function(P)return{P.stat.row,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local H=getHoleCount(P)
local L=P.stat.row
return
H==0 and 5 or
H<=1 and 4 or
H<=2 and 3 or
H<=5 and 2 or
H<=10 and 1 or
H<=26 and 0
L>=200 and 5 or
L>=175 and 4 or
L>=150 and 3 or
L>=120 and 2 or
L>=90 and 1 or
L>=30 and 0
end,
}

View File

@@ -1,36 +1,25 @@
local function getHoleCount(P)
local hole=0
for x=1,10 do
for y=1,98 do
if not P:solid(x,y)then
hole=hole+1
end
end
end
return hole
end
return{
color=COLOR.magenta,
env={
drop=60,lock=60,
fieldH=100,
highCam=true,
fillClear=false,
wait=0,fall=50,
highCam=false,
garbageSpeed=30,
seqData={1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
mesDisp=function(P)PLY.draw.drawTargetLine(P,98)end,
eventSet='stack_h',
bg='blockrain',bgm='there',
},
score=function(P)return{getHoleCount(P),P.stat.time}end,
scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
score=function(P)return{P.stat.row,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local H=getHoleCount(P)
local L=P.stat.row
return
H==0 and 5 or
H<=2 and 4 or
H<=4 and 3 or
H<=10 and 2 or
H<=26 and 1 or
H<=62 and 0
L>=80 and 5 or
L>=70 and 4 or
L>=60 and 3 or
L>=50 and 2 or
L>=35 and 1 or
L>=20 and 0
end,
}
}

View File

@@ -1,36 +1,25 @@
local function getHoleCount(P)
local hole=0
for x=1,10 do
for y=1,97 do
if not P:solid(x,y)then
hole=hole+1
end
end
end
return hole
end
return{
color=COLOR.yellow,
env={
drop=60,lock=60,
fieldH=100,
highCam=true,
fillClear=false,
wait=0,fall=50,
highCam=false,
garbageSpeed=30,
seqData={8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
mesDisp=function(P)PLY.draw.drawTargetLine(P,97)end,
eventSet='stack_u',
bg='blockrain',bgm='there',
},
score=function(P)return{getHoleCount(P),P.stat.time}end,
scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
score=function(P)return{P.stat.row,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local H=getHoleCount(P)
local L=P.stat.row
return
H<=2 and 5 or
H<=5 and 4 or
H<=10 and 3 or
H<=26 and 2 or
H<=62 and 1 or
H<=126 and 0
L>=60 and 5 or
L>=50 and 4 or
L>=45 and 3 or
L>=30 and 2 or
L>=20 and 1 or
L>=10 and 0
end,
}
}

View File

@@ -627,20 +627,29 @@ local function _drawStartCounter(time)
time=179-time
gc_push('transform')
gc_translate(300,300)
local r,g,b
local num=int(time/60)+1
local d=time%60
if num==3 then
gc_setColor(.7,.8,.98)
r,g,b=.7,.8,.98
if d>45 then gc_rotate((d-45)^2*.00355)end
elseif num==2 then
gc_setColor(.98,.85,.75)
r,g,b=.98,.85,.75
if d>45 then gc_scale(1+(d/15-3)^2,1)end
elseif num==1 then
gc_setColor(1,.7,.7)
r,g,b=1,.7,.7
if d>45 then gc_scale(1,1+(d/15-3)^2)end
end
if d<20 then gc_scale((d/20)^.4)end
setFont(100)
gc_setColor(r,g,b,d/60)
gc_push('transform')
gc_scale((1.5-d/60*.6)^1.5)
mStr(num,0,-70)
gc_pop()
gc_setColor(r,g,b)
gc_scale(min(d/20,1)^.4)
mStr(num,0,-70)
gc_pop()
end
@@ -649,16 +658,26 @@ local draw={}
draw.drawGhost=drawGhost
draw.applyField=_applyField
draw.cancelField=_cancelField
function draw.drawTargetLine(P,r)
if r<=20+(P.fieldBeneath+P.fieldUp+10)/30 and r>0 then
function draw.drawTargetLine(P,h)
if h<=20+(P.fieldBeneath+P.fieldUp+10)/30 and h>0 then
gc_setLineWidth(3)
gc_setColor(1,r>10 and 0 or .2+.8*rnd(),.5)
gc_setColor(1,h>10 and 0 or .2+.8*rnd(),.5)
_applyField(P)
r=600-30*r
h=600-30*h
if P.falling~=-1 then
r=r-#P.clearingRow*(P.gameEnv.smooth and(P.falling/(P.gameEnv.fall+1))^1.6*30 or 30)
h=h-#P.clearingRow*(P.gameEnv.smooth and(P.falling/(P.gameEnv.fall+1))^1.6*30 or 30)
end
gc_line(0,r,300,r)
gc_line(0,h,300,h)
_cancelField()
end
end
function draw.drawMarkLine(P,h,r,g,b,a)
if h<=20+(P.fieldBeneath+P.fieldUp+10)/30 and h>0 then
gc_setLineWidth(4)
gc_setColor(r,g,b,a)
_applyField(P)
h=600-30*h
gc_line(0,h,300,h)
_cancelField()
end
end

View File

@@ -621,40 +621,39 @@ function Player:lock()
end
end
function Player:checkClear(field,start,height,CB,CX)
local cc=0
if self.gameEnv.fillClear then
for i=1,height do
local h=start+i-2
function Player:_checkClear(field,start,height,CB,CX)
local cc,gbcc=0,0
for i=1,height do
local h=start+i-2
--Bomb trigger (optional, must with CB)
if CB and h>0 and field[h]and self.clearedRow[cc]~=h then
for x=1,#CB[1]do
if CB[i][x]and field[h][CX+x-1]==19 then
cc=cc+1
self.clearingRow[cc]=h-cc+1
self.clearedRow[cc]=h
break
end
--Bomb trigger (optional, must with CB)
if CB and h>0 and field[h]and self.clearedRow[cc]~=h then
for x=1,#CB[1]do
if CB[i][x]and field[h][CX+x-1]==19 then
cc=cc+1
self.clearingRow[cc]=h-cc+1
self.clearedRow[cc]=h
break
end
end
h=h+1
--Row filled
for x=1,10 do
if field[h][x]<=0 then
goto CONTINUE_notFull
end
end
cc=cc+1
ins(self.clearingRow,h-cc+1)
ins(self.clearedRow,h)
::CONTINUE_notFull::
end
h=h+1
--Row filled
for x=1,10 do
if field[h][x]<=0 then
goto CONTINUE_notFull
end
end
cc=cc+1
if field[h].garbage then gbcc=gbcc+1 end
ins(self.clearingRow,h-cc+1)
ins(self.clearedRow,h)
::CONTINUE_notFull::
end
return cc
return cc,gbcc
end
function Player:roofCheck()
function Player:_roofCheck()
local CB=self.cur.bk
for x=1,#CB[1]do
local y=#CB
@@ -673,14 +672,30 @@ function Player:roofCheck()
end
return false
end
function Player:_removeClearedLines()
for i=#self.clearedRow,1,-1 do
local h=self.clearedRow[i]
if self.field[h].garbage then
self.garbageBeneath=self.garbageBeneath-1
end
FREEROW.discard(rem(self.field,h))
FREEROW.discard(rem(self.visTime,h))
end
end
function Player:removeTopClearingFX()
for i=#self.clearingRow,1,-1 do
if self.clearingRow[i]>#self.field then
rem(self.clearingRow)
else
return
break
end
end
if self.clearingRow[1]then
self.falling=self.gameEnv.fall
return false
else
return true
end
end
function Player:checkMission(piece,mission)
if mission<5 then
@@ -695,7 +710,7 @@ function Player:checkMission(piece,mission)
return false
end
local spawnSFX_name={}for i=1,7 do spawnSFX_name[i]='spawn_'..i end
local spawnSFX_name={'spawn_1','spawn_2','spawn_3','spawn_4','spawn_5','spawn_6','spawn_7'}
function Player:resetBlock()--Reset Block's position and execute I*S
local C=self.cur
local sc=C.RS.centerPos[C.id][C.dir]
@@ -1047,8 +1062,17 @@ function Player:cancel(N)--Cancel Garbage
end
return off
end
do--Player.drop(self)--Place piece
local clearSCR={80,200,400}--Techrash:1K; B2Bmul:1.3/1.8
--Player.drop(self)--Place piece
--Player:clearFilledLines(start,height)
do
local clearSCR=setmetatable({--B2Bmul:1.3/1.8
80,200,400,1000,--1~4
1500,2000,2300,2600,3000,3400,--5~10
3800,4200,4600,5000,5500,6000,--11~16
6500,7000,7500,8000,--17~20
10000,11500,13000,14500,16000--21~25
},{__index=function(self,k)self[k]=20000 return 20000 end})
local spinSCR={
{200,750,1300,2000},--Z
{200,750,1300,2000},--S
@@ -1068,7 +1092,6 @@ do--Player.drop(self)--Place piece
local spinVoice={'zspin','sspin','jspin','lspin','tspin','ospin','ispin','zspin','sspin','pspin','qspin','fspin','espin','tspin','uspin','vspin','wspin','xspin','jspin','lspin','rspin','yspin','nspin','hspin','ispin','ispin','cspin','ispin','ospin'}
local clearVoice={'single','double','triple','techrash','pentacrash','hexacrash'}
local spinSFX={[0]='spin_0','spin_1','spin_2'}
local clearSFX={'clear_1','clear_2','clear_3','clear_4','clear_5','clear_6'}
local renSFX={}for i=1,11 do renSFX[i]='ren_'..i end
local finesseList={
{
@@ -1225,7 +1248,10 @@ do--Player.drop(self)--Place piece
end
--Check line clear
cc=cc+self:checkClear(self.field,CY,#CB,CB,CX)
if self.gameEnv.fillClear then
local _cc,_gbcc=self:_checkClear(self.field,CY,#CB,CB,CX)
cc,gbcc=cc+_cc,gbcc+_gbcc
end
--Create clearing FX
for i=1,cc do
@@ -1254,28 +1280,13 @@ do--Player.drop(self)--Place piece
end
--Finesse: roof check
local finesse=CY>ENV.fieldH-2 or self:roofCheck()
local finesse=CY>ENV.fieldH-2 or self:_roofCheck()
--Remove rows need to be cleared
if cc>0 then
for i=cc,1,-1 do
_=self.clearedRow[i]
if self.field[_].garbage then
self.garbageBeneath=self.garbageBeneath-1
gbcc=gbcc+1
end
FREEROW.discard(rem(self.field,_))
FREEROW.discard(rem(self.visTime,_))
end
end
self:_removeClearedLines()
--Cancel top clearing FX
self:removeTopClearingFX()
if self.clearingRow[1]then
self.falling=ENV.fall
else
clear=true
end
--Cancel top clearing FX & get clear flag
clear=self:removeTopClearingFX()
--Finesse check (control)
local finePts
@@ -1367,7 +1378,7 @@ do--Player.drop(self)--Place piece
VOC.play(spinVoice[C.name],CHN)
end
elseif cc>=4 then
cscore=cc==4 and 1000 or cc==5 and 1500 or 2000
cscore=clearSCR[cc]
if self.b2b>800 then
self:showText(text.b3b..text.clear[cc],0,-30,50,'fly')
atk=4*cc-10
@@ -1516,7 +1527,7 @@ do--Player.drop(self)--Place piece
--SFX & Vibrate
if self.sound then
SFX.play(clearSFX[cc])
playClearSFX(cc)
SFX.play(renSFX[min(cmb,11)],.75)
if cmb>14 then
SFX.play('ren_mega',(cmb-10)*.1)
@@ -1647,6 +1658,21 @@ do--Player.drop(self)--Place piece
self:triggerDropEvents()
end
end
function Player:clearFilledLines(start,height)
local _cc,_gbcc=self:_checkClear(self.field,start,height)
if _cc>0 then
playClearSFX(_cc)
self:showText(text.clear[min(_cc,21)],0,0,75,'beat',.4)
if _cc>6 then self:showText(text.cleared:gsub("$1",_cc),0,55,30,'zoomout',.4)end
self:_removeClearedLines()
self.falling=self.gameEnv.fall
self.stat.row=self.stat.row+_cc
self.stat.dig=self.stat.dig+_gbcc
self.stat.score=self.stat.score+clearSCR[cc]
end
return _cc,_gbcc
end
end
function Player:loadAI(data)--Load AI params
self.bot=BOT.new(self,data)
@@ -1888,24 +1914,11 @@ local function update_alive(P)
P.frameRun=P.frameRun+1
if P.frameRun<=180 then
if P.frameRun==60 then
if P.id==1 then
Snd('bass','F3')
Snd('lead','A4')
Snd('lead','D5')
end
if P.id==1 then playReadySFX(2)end
elseif P.frameRun==120 then
if P.id==1 then
Snd('bass','G3')
Snd('lead','B4')
Snd('lead','E5')
end
if P.id==1 then playReadySFX(1)end
elseif P.frameRun==180 then
if P.id==1 then
Snd('bass','A3')
Snd('lead','A4')
Snd('lead','E5')
Snd('lead','A5')
end
if P.id==1 then playReadySFX(0)end
P.control=true
P.timing=true
P:popNext()
@@ -2293,7 +2306,7 @@ function Player:revive()
SYSFX.newShade(1.4,self.fieldX,self.fieldY,300*self.size,610*self.size)
SYSFX.newRectRipple(2,self.fieldX,self.fieldY,300*self.size,610*self.size)
SYSFX.newRipple(2,self.x+(475+25*(self.life<3 and self.life or 0)+12)*self.size,self.y+(595+12)*self.size,20)
SFX.play('clear_3')
playClearSFX(3)
SFX.play('emit')
end
function Player:win(result)

View File

@@ -37,8 +37,22 @@ pad={x=140,y=65,page=1,
{0,0,0,0,0,0,0,0},
},
{
{{}, {}, {}, {}, {sfx='move'}, {sfx='lock'}, {sfx='drop'}, {sfx='fall'},},
{{sfx='hold'}, {sfx='prehold'}, {}, {}, {sfx='clear_1'},{sfx='clear_2'},{sfx='clear_3'},{sfx='clear_4'}},
{
{samp={tag='ready3',func=function()playReadySFX(3)end}},
{samp={tag='ready2',func=function()playReadySFX(2)end}},
{samp={tag='ready1',func=function()playReadySFX(1)end}},
{samp={tag='start',func=function()playReadySFX(0)end}},
{sfx='move'},{sfx='lock'},{sfx='drop'},{sfx='fall'},
},
{
{sfx='hold'},{sfx='prehold'},
{samp={tag='clear_1',func=function()playClearSFX(1)end}},
{samp={tag='clear_2',func=function()playClearSFX(2)end}},
{samp={tag='clear_3',func=function()playClearSFX(3)end}},
{samp={tag='clear_4',func=function()playClearSFX(4)end}},
{samp={tag='clear_7',func=function()playClearSFX(7)end}},
{samp={tag='clear_10',func=function()playClearSFX(10)end}},
},
{{sfx='prerotate'}, {sfx='rotate'}, {sfx='rotatekick'}, {}, {voc='single'}, {voc='double'}, {voc='triple'}, {voc='techrash'}},
{{sfx='finesseError'},{sfx='finesseError_long'},{sfx='drop_cancel'},{}, {sfx='spin_0'}, {sfx='spin_1'}, {sfx='spin_2'}, {sfx='spin_3'}},
{{sfx='ren_1'}, {sfx='ren_2'}, {sfx='ren_3'}, {sfx='ren_4'}, {}, {sfx='warning'},{sfx='reach'}, {sfx='pc'}},
@@ -57,8 +71,22 @@ pad={x=140,y=65,page=1,
{{}, {}, {}, {}, {}, {}, {}, {}},
},
{
{{}, {}, {}, {}, {sfx='move'}, {sfx='lock'}, {sfx='drop'}, {sfx='fall'},},
{{sfx='hold'}, {sfx='prehold'},{}, {}, {sfx='clear_1'}, {sfx='clear_2'}, {sfx='clear_3'}, {sfx='clear_4'},},
{
{samp={tag='ready3',func=function()playReadySFX(3)end}},
{samp={tag='ready2',func=function()playReadySFX(2)end}},
{samp={tag='ready1',func=function()playReadySFX(1)end}},
{samp={tag='start',func=function()playReadySFX(0)end}},
{sfx='move'},{sfx='lock'},{sfx='drop'},{sfx='fall'},
},
{
{sfx='hold'},{sfx='prehold'},
{samp={tag='clear_1',func=function()playClearSFX(1)end}},
{samp={tag='clear_2',func=function()playClearSFX(2)end}},
{samp={tag='clear_3',func=function()playClearSFX(3)end}},
{samp={tag='clear_4',func=function()playClearSFX(4)end}},
{samp={tag='clear_7',func=function()playClearSFX(7)end}},
{samp={tag='clear_10',func=function()playClearSFX(10)end}},
},
{{voc='mini'}, {voc='b2b'}, {voc='b3b'}, {voc='perfect_clear'}, {voc='half_clear'}, {sfx='finesseError'}, {sfx='finesseError_long'}, {sfx='drop_cancel'},},
{{voc='zspin'}, {voc='sspin'}, {voc='jspin'}, {voc='lspin'}, {voc='tspin'}, {voc='ospin'}, {voc='ispin'}, {}},
{{voc='single'}, {voc='double'}, {voc='triple'},{voc='techrash'}, {sfx='ren_mega', vol=0.25},{sfx='ren_mega', vol=0.5},{sfx='ren_mega', vol=0.75},{sfx='ren_mega'}},
@@ -67,9 +95,34 @@ pad={x=140,y=65,page=1,
{{sfx='ren_9'}, {sfx='ren_10'}, {sfx='ren_11'},{sfx='ren_mega'}, {voc='win'}, {voc='lose'}, {sfx='win'}, {sfx='fail'}},
},
{
{{},{},{},{},{},{},{},{}},
{{},{},{},{},{},{},{},{}},
{{},{},{},{},{},{},{},{}},
{
{samp={tag='clear_1',func=function()playClearSFX(1)end}},
{samp={tag='clear_2',func=function()playClearSFX(2)end}},
{samp={tag='clear_3',func=function()playClearSFX(3)end}},
{samp={tag='clear_4',func=function()playClearSFX(4)end}},
{samp={tag='clear_5',func=function()playClearSFX(5)end}},
{samp={tag='clear_6',func=function()playClearSFX(6)end}},
{samp={tag='clear_7',func=function()playClearSFX(7)end}},
{samp={tag='clear_8',func=function()playClearSFX(8)end}},
},
{
{samp={tag='clear_9',func=function()playClearSFX(9)end}},
{samp={tag='clear_10',func=function()playClearSFX(10)end}},
{samp={tag='clear_11',func=function()playClearSFX(11)end}},
{samp={tag='clear_12',func=function()playClearSFX(12)end}},
{samp={tag='clear_13',func=function()playClearSFX(13)end}},
{samp={tag='clear_14',func=function()playClearSFX(14)end}},
{samp={tag='clear_15',func=function()playClearSFX(15)end}},
{samp={tag='clear_16',func=function()playClearSFX(16)end}},
},
{
{samp={tag='clear_17',func=function()playClearSFX(17)end}},
{samp={tag='clear_18',func=function()playClearSFX(18)end}},
{samp={tag='clear_19',func=function()playClearSFX(19)end}},
{samp={tag='clear_20',func=function()playClearSFX(20)end}},
{samp={tag='clear_20+',func=function()playClearSFX(21)end}},
{},{},{}
},
{{},{},{},{},{},{},{},{}},
{{},{},{},{},{},{},{},{}},
{{},{},{},{},{},{},{},{}},
@@ -108,6 +161,7 @@ local function press(x,y)
pad.funcAlpha[y]=1
else
local k=pad[pad.page][y][x]
if k.samp then k.samp.func()end
if k.sfx then SFX.play(k.sfx,k.vol)end
if k.voc then VOC.play(k.voc)end
if k.bgm then BGM.play(k.bgm)end
@@ -199,12 +253,14 @@ function scene.draw()
gc_rectangle('line',x*80+2,(y-1)*80+2,76,76,5)
local k=pad[pad.page][y][x]
if showLabel then
if k.sfx then mStr(k.sfx,x*80+40,y*80-30)gc_circle('fill',x*80+40,(y-1)*80+40,6)end
if k.sfx then mStr(k.sfx,x*80+40,y*80-30)gc_circle('line',x*80+40,(y-1)*80+40,5)end
if k.voc then mStr(k.voc,x*80+40,y*80-17)gc_rectangle('line',x*80+30,(y-1)*80+30,20,20,1)end
if k.samp then mStr(k.samp.tag,x*80+40,y*80-30)gc_rectangle('fill',x*80+10,(y-1)*80+35,60,5,1)end
if k.bgm then mStr(k.bgm,x*80+40,y*80-78)gc_rectangle('fill',x*80+20,(y-1)*80+15,40,5,2)end
else
if k.sfx then gc_circle('fill',x*80+40,(y-1)*80+40,6)end
if k.sfx then gc_circle('line',x*80+40,(y-1)*80+40,5)end
if k.voc then gc_rectangle('line',x*80+30,(y-1)*80+30,20,20,1)end
if k.samp then gc_rectangle('fill',x*80+10,(y-1)*80+35,60,5,1)end
if k.bgm then gc_rectangle('fill',x*80+20,(y-1)*80+15,40,5,2)end
end
if pad.alpha[y][x]>0 then

View File

@@ -23,9 +23,9 @@ local loadingThread=coroutine.wrap(function()
end
YIELD()
YIELD('loadSFX')SFX.load('media/effect/'..SETTING.sfxPack..'/')
YIELD('loadSample')SFX.loadSample{name='bass',path='media/sample/bass',base='A2'}
YIELD('loadSample')SFX.loadSample{name='lead',path='media/sample/lead',base='A3'}
YIELD('loadSample')SFX.loadSample{name='bell',path='media/sample/bell',base='A4'}
YIELD('loadSample')SFX.loadSample{name='bass',path='media/sample/bass',base='A2'}--A2~A4
YIELD('loadSample')SFX.loadSample{name='lead',path='media/sample/lead',base='A3'}--A3~A5
YIELD('loadSample')SFX.loadSample{name='bell',path='media/sample/bell',base='A4'}--A4~A6
YIELD('loadVoice')VOC.load('media/vocal/'..SETTING.vocPack..'/')
YIELD('loadFont')for i=1,17 do getFont(15+5*i)end

View File

@@ -14,10 +14,10 @@ local widgetX0={
}
local enterConsole=coroutine.wrap(function()
while true do
Snd('bell',.3,'A4',.5,'E5',1,coin('A5','B5'))YIELD()
Snd('bell',.3,'A4',.5,'F5',1,coin('C6','D6'))YIELD()
Snd('bell',.3,'A4',.5,'G5',1,coin('E6','G6'))YIELD()
Snd('bell',.3,'A4',.5,'A5',1,'A6')SFX.play('ren_mega')SCN.go('app_console')YIELD()
Snd('bell',.6,'A4',.7,'E5',1,coin('A5','B5'))YIELD()
Snd('bell',.6,'A4',.7,'F5',1,coin('C6','D6'))YIELD()
Snd('bell',.6,'A4',.7,'G5',1,coin('E6','G6'))YIELD()
Snd('bell',.6,'A4',.7,'A5',1,'A6')SFX.play('ren_mega')SCN.go('app_console')YIELD()
end
end)
function scene.sceneInit()

View File

@@ -152,8 +152,8 @@ end
scene.widgetList={
listBox,
WIDGET.newButton{name='export',x=200,y=640,w=70,color='lG',code=pressKey"cC",font=50,fText=CHAR.icon.export},
WIDGET.newButton{name='import',x=300,y=640,w=70,color='lN',code=pressKey"cV",font=50,fText=CHAR.icon.import},
WIDGET.newButton{name='export',x=180,y=640,w=140,h=80,color='lG',code=pressKey"cC",font=50,fText=CHAR.icon.export},
WIDGET.newButton{name='import',x=350,y=640,w=140,h=80,color='lN',code=pressKey"cV",font=50,fText=CHAR.icon.import},
WIDGET.newButton{name='play', x=700,y=640,w=170,h=80,color='lY',code=pressKey"return",font=65,fText=CHAR.icon.play},
WIDGET.newButton{name='delete',x=850,y=640,w=80,h=80,color='lR',code=pressKey"delete",font=50,fText=CHAR.icon.trash},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},

View File

@@ -5,10 +5,15 @@ local sin=math.sin
local selRS
local minoRot={0,0,0,0,0,0,0}
local minoRot0={}
local selEggMode
local playEgg=WIDGET.newButton{name='playEgg', x=1140,y=540,w=140,h=65,color='lP',font=60,fText=CHAR.icon.rankZ,code=function()loadGame(selEggMode,true)end}
local scene={}
function scene.sceneInit()
selEggMode=false
scene.widgetList.playEgg.hide=true
BG.set()
selRS=RSlist[SETTING.RS]
for i=1,7 do
@@ -59,14 +64,18 @@ end
local function _nextDir(i)
SETTING.face[i]=(SETTING.face[i]+1)%4
minoRot0[i]=minoRot0[i]+1.5707963
if not GAME.playing then
if not selEggMode and not GAME.playing then
if minoRot0[5]>62 then
loadGame('marathon_bfmax',true)
selEggMode='marathon_bfmax'
playEgg.color=COLOR.dR
elseif minoRot0[6]>62 then
loadGame('techrash_n',true)
selEggMode='techrash_n'
playEgg.color=COLOR.lP
elseif minoRot0[7]>62 then
loadGame('techrash_u',true)
selEggMode='techrash_u'
playEgg.color=COLOR.lY
end
playEgg.hide=not selEggMode
end
SFX.play('rotate')
end
@@ -115,6 +124,7 @@ scene.widgetList={
SFX.play('hold')
end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
playEgg,
}
return scene

View File

@@ -2,17 +2,17 @@ return[=[
未来模式:
任务树; 大爆炸; 拼方形; 限高无尽挖掘; 连击练习; 极简教程/考试
未来小游戏:
Tetro-1010(四/五连块, 2C2N, 若干回合改变重力方向)
Tetra-link(桌游); 噗哟; 泡泡龙; 求合体; 坦克大战; 扫雷; 接水管
Tetro-1010(四/五连块, 2C2N, 若干回合改变重力方向); Tetra-link(桌游)
噗哟; 泡泡龙; 求合体; 坦克大战; 扫雷; 接水管; 数字记忆; 听声记忆
其他未来内容:
组队战; 实时统计数据可视化; 教学关; 从录像继续
重做模式选择UI; 重做模组UI; 加速下落; spike相关统计数据
更好的手柄支持; 场地格边缘线; 模式数据分析; 高级自定义序列
支持更多手柄; 场地格边缘线; 模式数据分析; 高级自定义序列
等级系统; 成就系统; Domain状态; 手势操作; C2连击; 特殊控件(虚拟摇杆等)
可调场地宽度; 可调攻击系统; 更多消除方式(隔断/架空/混合/彩色/穿墙)
方块位移/旋转动画; 更细节的DAS选项; 拓展主题系统; 复杂的攻击系统
方块位移/旋转动画; 更细节的DAS选项; 拓展主题系统; 无用货币
可调攻击系统; 更多消除方式; 可调场地宽度
工程编译到字节码; task-Z(新AI)
无用货币; 收集向抽奖; 自适应UI; 多方块
收集向抽奖; 自适应UI; 多方块
0.16.4: 虫洞 Wormhole
新增:
@@ -21,25 +21,28 @@ return[=[
Next槽上方显示序列模式标记
等级图标(暂时不能升级)
词典支持复制词条方便发给别人
修改堆叠模式玩法(自动清除之前记录)
添加消7~20和20+的消除文本与消除音效
改动:
暂时取消导入存档的版本限制(过早存档请不要导入!只能保证近两三个版本一定能用)
修改TRS的JL踢墙表的0-R和R-0最后几项和R/Y块的踢墙表(会导致部分录像无法正常播放)
移除组合键切换攻击模式功能,固定为单点切换
iOS设备支持三档振动(原来只有一档)
微调TRS的R/Y块踢墙表
调整模式地图右下角区域
移除极简评级的颜色
添加legals页面
应用更多定制字体
微调倒计时动画
修改wing背景
计算器可以弹琴了
词典添加一些词条
控制台可以查看日志
暂时取消导入存档的版本限制(过早存档请不要导入!只能保证近两三个版本一定能用)
修改TRS的JL踢墙表的0-R和R-0最后几项(可能会导致部分录像无法正常播放)
控制台可以查看运行日志
微调部分彩蛋模式进入方法
代码:
SFX模块大升级,支持播放乐器采样
整理大量代码
修复:
iOS上概率卡掉第一个触摸导致不能玩
无尽挖掘开局垃圾行可能会在同一列
生成AI玩家时没刷新20G开关
小程序uttt和calc的问题
"就这"语言的词典是英文

View File

@@ -1,5 +1,5 @@
return{
["apkCode"]=388,
["apkCode"]=392,
["code"]=1604,
["string"]="V0.16.4",
["room"]="ver A-0",