优化堆叠模式体验,微调难度和评级
This commit is contained in:
@@ -1,5 +1,10 @@
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return{
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fillClear=false,
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.row,63,280)
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mText(TEXTOBJ.line,63,350)
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end,
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dropPiece=function(P)
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if #P.field>P.gameEnv.fieldH then
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local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
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@@ -1,9 +1,14 @@
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return{
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fillClear=false,
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.row,63,280)
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mText(TEXTOBJ.line,63,350)
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end,
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dropPiece=function(P)
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if #P.field>P.gameEnv.fieldH then
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local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
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local h=P.gameEnv.fieldH-cc-P.garbageBeneath
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local h=P.gameEnv.fieldH-cc-P.garbageBeneath-2
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if h>0 then
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P:garbageRise(21,h,2e10-1)
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if P.garbageBeneath>=P.gameEnv.fieldH then
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20
parts/eventsets/stack_u.lua
Normal file
20
parts/eventsets/stack_u.lua
Normal file
@@ -0,0 +1,20 @@
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return{
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fillClear=false,
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.row,63,280)
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mText(TEXTOBJ.line,63,350)
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end,
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dropPiece=function(P)
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if #P.field>P.gameEnv.fieldH then
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local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
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local h=P.gameEnv.fieldH-cc-P.garbageBeneath-3
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if h>0 then
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P:garbageRise(21,h,2e10-1)
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if P.garbageBeneath>=P.gameEnv.fieldH then
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P:lose()
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end
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end
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end
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end,
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}
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@@ -6,7 +6,7 @@ return{
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garbageSpeed=30,
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highCam=false,
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seqData={1,2,3,4,5,6,7},
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eventSet='stack_100',
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eventSet='stack_e',
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bg='blockrain',bgm='there',
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},
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score=function(P)return{P.stat.row,P.stat.time}end,
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@@ -16,10 +16,10 @@ return{
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=180 and 4 or
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L>=160 and 3 or
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L>=130 and 2 or
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L>=100 and 1 or
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L>=70 and 0
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L>=175 and 4 or
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L>=150 and 3 or
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L>=120 and 2 or
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L>=90 and 1 or
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L>=30 and 0
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end,
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}
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@@ -7,7 +7,7 @@ return{
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highCam=false,
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garbageSpeed=30,
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seqData={1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
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eventSet='stack_50',
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eventSet='stack_h',
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bg='blockrain',bgm='there',
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},
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score=function(P)return{P.stat.row,P.stat.time}end,
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@@ -20,7 +20,7 @@ return{
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L>=70 and 4 or
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L>=60 and 3 or
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L>=50 and 2 or
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L>=40 and 1 or
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L>=35 and 1 or
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L>=20 and 0
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end,
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}
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@@ -7,7 +7,7 @@ return{
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highCam=false,
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garbageSpeed=30,
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seqData={8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
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eventSet='stack_50',
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eventSet='stack_u',
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bg='blockrain',bgm='there',
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},
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score=function(P)return{P.stat.row,P.stat.time}end,
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